Experience from to XP

This commit is contained in:
Emandac 2025-02-19 12:19:32 +01:00
parent 77bf114e7f
commit 81423e89c7
2 changed files with 4 additions and 9 deletions

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@ -188,7 +188,7 @@ enum class UniqueType(
// Todo: Lowercase the 'U' of 'Units' in this unique
CityHealingUnits("[mapUnitFilter] Units adjacent to this city heal [amount] HP per turn when healing", UniqueTarget.Global, UniqueTarget.FollowerBelief),
XPForPromotionModifier("[relativeAmount]% Experience required for promotions",UniqueTarget.Global),
XPForPromotionModifier("[relativeAmount]% XP required for promotions",UniqueTarget.Global),
/// City Strength
BetterDefensiveBuildings("[relativeAmount]% City Strength from defensive buildings", UniqueTarget.Global),

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@ -719,10 +719,10 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
Applicable to: Global, FollowerBelief
??? example "[relativeAmount]% Experience required for promotions"
Example: "[+20]% Experience required for promotions"
??? example "[relativeAmount]% XP required for promotions"
Example: "[+20]% XP required for promotions"
Applicable to: Global, FollowerBelief
Applicable to: Global
??? example "[relativeAmount]% City Strength from defensive buildings"
Example: "[+20]% City Strength from defensive buildings"
@ -1371,11 +1371,6 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
Applicable to: Global, FollowerBelief
??? example "[relativeAmount]% Experience required for promotions"
Example: "[+20]% Experience required for promotions"
Applicable to: Global, FollowerBelief
??? example "[relativeAmount]% Strength for cities"
Example: "[+20]% Strength for cities"