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4.11.1
This commit is contained in:
parent
8cb200ae4f
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@ -2435,6 +2435,8 @@ Tutorials =
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# Requires translation!
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Cost =
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# Requires translation!
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Turns to build =
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# Requires translation!
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May contain [listOfResources] =
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# Requires translation!
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May contain: =
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@ -2473,6 +2475,8 @@ Units that consume this resource =
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# Requires translation!
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Can be built on =
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# Requires translation!
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Cannot be built on =
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# Requires translation!
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or [terrainType] =
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# Requires translation!
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Can be constructed by =
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@ -3280,7 +3284,7 @@ Each city founded increases culture cost of policies [relativeAmount]% less than
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# Requires translation!
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[stats] for every known Natural Wonder =
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# Requires translation!
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100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it) =
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[stats] for discovering a Natural Wonder (bonus enhanced to [stats2] if first to discover it) =
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# Requires translation!
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[relativeAmount]% Great Person generation [cityFilter] =
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# Requires translation!
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@ -3698,7 +3702,7 @@ once =
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# Requires translation!
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after which this unit is consumed =
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# Requires translation!
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Grants 500 Gold to the first civilization to discover it =
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Grants [stats] to the first civilization to discover it =
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# Requires translation!
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Units ending their turn on this terrain take [amount] damage =
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# Requires translation!
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@ -4438,6 +4442,10 @@ City Screen Construction Menu =
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# Requires translation!
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Popups =
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# Requires translation!
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Quit =
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# Requires translation!
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Deselect then Quit =
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# Requires translation!
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Menu =
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# Requires translation!
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Next Turn =
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@ -2358,6 +2358,8 @@ Tutorials =
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# Requires translation!
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Cost =
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# Requires translation!
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Turns to build =
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# Requires translation!
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May contain [listOfResources] =
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# Requires translation!
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May contain: =
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@ -2396,6 +2398,8 @@ Units that consume this resource =
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# Requires translation!
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Can be built on =
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# Requires translation!
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Cannot be built on =
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# Requires translation!
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or [terrainType] =
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# Requires translation!
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Can be constructed by =
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@ -3203,7 +3207,7 @@ Each city founded increases culture cost of policies [relativeAmount]% less than
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# Requires translation!
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[stats] for every known Natural Wonder =
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# Requires translation!
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100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it) =
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[stats] for discovering a Natural Wonder (bonus enhanced to [stats2] if first to discover it) =
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# Requires translation!
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[relativeAmount]% Great Person generation [cityFilter] =
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# Requires translation!
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@ -3621,7 +3625,7 @@ once =
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# Requires translation!
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after which this unit is consumed =
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# Requires translation!
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Grants 500 Gold to the first civilization to discover it =
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Grants [stats] to the first civilization to discover it =
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# Requires translation!
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Units ending their turn on this terrain take [amount] damage =
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# Requires translation!
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@ -4387,6 +4391,10 @@ City Screen Construction Menu =
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# Requires translation!
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Popups =
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# Requires translation!
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Quit =
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# Requires translation!
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Deselect then Quit =
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# Requires translation!
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Menu =
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# Requires translation!
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Next Turn =
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@ -2669,6 +2669,8 @@ Tutorials =
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# Requires translation!
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Cost =
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# Requires translation!
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Turns to build =
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# Requires translation!
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May contain [listOfResources] =
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# Requires translation!
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May contain: =
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@ -2707,6 +2709,8 @@ Units that consume this resource =
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# Requires translation!
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Can be built on =
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# Requires translation!
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Cannot be built on =
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# Requires translation!
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or [terrainType] =
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# Requires translation!
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Can be constructed by =
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@ -3514,7 +3518,7 @@ Each city founded increases culture cost of policies [relativeAmount]% less than
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# Requires translation!
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[stats] for every known Natural Wonder =
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# Requires translation!
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100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it) =
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[stats] for discovering a Natural Wonder (bonus enhanced to [stats2] if first to discover it) =
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# Requires translation!
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[relativeAmount]% Great Person generation [cityFilter] =
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# Requires translation!
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@ -3932,7 +3936,7 @@ once =
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# Requires translation!
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after which this unit is consumed =
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# Requires translation!
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Grants 500 Gold to the first civilization to discover it =
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Grants [stats] to the first civilization to discover it =
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# Requires translation!
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Units ending their turn on this terrain take [amount] damage =
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# Requires translation!
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@ -4698,6 +4702,10 @@ City Screen Construction Menu =
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# Requires translation!
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Popups =
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# Requires translation!
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Quit =
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# Requires translation!
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Deselect then Quit =
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# Requires translation!
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Menu =
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# Requires translation!
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Next Turn =
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@ -1538,6 +1538,8 @@ Unique to [civName], replaces [unitName] = Únicos para civilização [civName],
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Unique to [civName] = Únicos para [civName]
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Tutorials = Tutoriais
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Cost = Custo
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# Requires translation!
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Turns to build =
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May contain [listOfResources] = Pode conter [listOfResources]
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May contain: = Talvez contenha:
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Can upgrade from [unit] = Pode melhorar unidade de [unit]
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@ -1557,6 +1559,8 @@ Improvements that provide this resource = Melhorias que fornecem este recurso
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Buildings that require this resource worked near the city = Prédios que requerem este recurso funcionaram perto da cidade
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Units that consume this resource = Unidades que consomem esse recurso
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Can be built on = Pode ser construído em
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# Requires translation!
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Cannot be built on =
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or [terrainType] = ou [terrainType]
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Can be constructed by = Pode ser construído por
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Can be created instantly by = Pode ser criado instantâneamente por
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@ -2004,7 +2008,8 @@ Sell [buildingFilter] buildings [cityFilter] = Vender edifícios [buildingFilter
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Each city founded increases culture cost of policies [relativeAmount]% less than normal = A cada cidade a mais fundada aumenta [relativeAmount]% do que o normal
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[relativeAmount]% Culture cost of adopting new Policies = [relativeAmount]% do custo de cultura da adoção de novas políticas
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[stats] for every known Natural Wonder = [stats] para cada Maravilha Natural conhecida
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100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it) = 100 Ouro pela descoberta de uma Maravilha Natural (Valor aumentado para 500 Ouro se for o primeiro a descobrir a Maravilha Natural)
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# Requires translation!
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[stats] for discovering a Natural Wonder (bonus enhanced to [stats2] if first to discover it) =
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[relativeAmount]% Great Person generation [cityFilter] = [relativeAmount]% de geração de Grande Personalidades [cityFilter]
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Provides a sum of gold each time you spend a Great Person = Proporciona um montante de Ouro a cada vez que você admitir uma Grande Personalidade
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[stats] whenever a Great Person is expended = [stats] sempre que uma Grande Personalidade é gasta
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@ -2214,7 +2219,8 @@ once = uma vez
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[amount] times = [amount] vezes
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[amount] additional time(s) = [amount] de tempo(s) adicional(is)
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after which this unit is consumed = após o qual esta unidade é consumida
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Grants 500 Gold to the first civilization to discover it = Concede 500 de Ouro para a primeira civilização que a descubra
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# Requires translation!
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Grants [stats] to the first civilization to discover it =
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Units ending their turn on this terrain take [amount] damage = Unidades que terminam seu turno neste terreno recebem [amount] de dano
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Grants [promotion] ([comment]) to adjacent [mapUnitFilter] units for the rest of the game = Concede [promotion] ([comment]) a unidades adjacentes de [mapUnitFilter] pelo resto do jogo
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[amount] Strength for cities built on this terrain = [amount] Força para cidades construídas neste terreno
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@ -2628,6 +2634,10 @@ Unit Actions = Ações da Unidade
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City Screen = Tela da Cidade
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City Screen Construction Menu = Menu de Construção da Tela da Cidade
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Popups = Pop-ups
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# Requires translation!
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Quit =
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# Requires translation!
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Deselect then Quit =
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Menu = Menu
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Next Turn = Próximo Turno
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Next Turn Alternate = Próximo Turno Alternativo
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@ -1841,6 +1841,8 @@ Unique to [civName], replaces [unitName] = Изключителен за [civNam
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Unique to [civName] = Забележителен за [civName]
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Tutorials = Уроци
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Cost = Стойност
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# Requires translation!
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Turns to build =
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May contain [listOfResources] = Може да съдържа [listOfResources]
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May contain: = Може да съдържа:
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Can upgrade from [unit] = Може да се подобри от [unit]
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@ -1862,6 +1864,8 @@ Improvements that provide this resource = Подобрения, осигуряв
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Buildings that require this resource worked near the city =
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Units that consume this resource = Единици, изискващи този ресурс
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Can be built on = Може да се построи на
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# Requires translation!
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Cannot be built on =
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or [terrainType] = или [terrainType]
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Can be constructed by = Може да се конструира от
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Can be created instantly by = Може да бъде създадено веднага от
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@ -2604,7 +2608,7 @@ Each city founded increases culture cost of policies [relativeAmount]% less than
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# Requires translation!
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[stats] for every known Natural Wonder =
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# Requires translation!
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100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it) =
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[stats] for discovering a Natural Wonder (bonus enhanced to [stats2] if first to discover it) =
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# Requires translation!
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[relativeAmount]% Great Person generation [cityFilter] =
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# Requires translation!
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@ -3019,7 +3023,7 @@ once =
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# Requires translation!
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after which this unit is consumed =
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# Requires translation!
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Grants 500 Gold to the first civilization to discover it =
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Grants [stats] to the first civilization to discover it =
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# Requires translation!
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Units ending their turn on this terrain take [amount] damage =
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# Requires translation!
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@ -3733,6 +3737,10 @@ City Screen Construction Menu =
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# Requires translation!
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Popups =
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# Requires translation!
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Quit =
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# Requires translation!
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Deselect then Quit =
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# Requires translation!
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Menu =
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# Requires translation!
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Next Turn =
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@ -1538,6 +1538,8 @@ Unique to [civName], replaces [unitName] = Exclusiu de [civName] i substitueix l
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Unique to [civName] = Exclusiu de [civName].
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Tutorials = Tutorials
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Cost = Cost
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# Requires translation!
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Turns to build =
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May contain [listOfResources] = Pot haver-hi [listOfResources].
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May contain: = Pot haver-hi:
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Can upgrade from [unit] = Pot millorar-se a partir de [unit].
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@ -1557,6 +1559,8 @@ Improvements that provide this resource = Millores que proporcionen el recurs
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Buildings that require this resource worked near the city = Edificis que necessiten que es treballi el recurs a prop de la ciutat
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Units that consume this resource = Unitats que consumeixen el recurs
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Can be built on = Es pot construir en
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# Requires translation!
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Cannot be built on =
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or [terrainType] = o [terrainType]
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Can be constructed by = Ho pot construir
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Can be created instantly by = Es pot crear instantàniament amb
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@ -2004,7 +2008,8 @@ Sell [buildingFilter] buildings [cityFilter] = Ven el(s) edifici(s) [buildingFil
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Each city founded increases culture cost of policies [relativeAmount]% less than normal = Cada ciutat fundada augmenta el cost de cultura de les polítiques un [relativeAmount] % menys del normal.
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[relativeAmount]% Culture cost of adopting new Policies = [relativeAmount] % de cost de cultura per adoptar polítiques noves
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[stats] for every known Natural Wonder = [stats] de cada meravella natural coneguda
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100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it) = 500 d’or per la primera meravella natural que descobriu i 100 d’or per cada altra que trobeu.
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# Requires translation!
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[stats] for discovering a Natural Wonder (bonus enhanced to [stats2] if first to discover it) =
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[relativeAmount]% Great Person generation [cityFilter] = [relativeAmount] % de generació de grans personatges [cityFilter]
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Provides a sum of gold each time you spend a Great Person = Proporciona una quantitat d’or cada vegada que gasteu un gran personatge
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[stats] whenever a Great Person is expended = [stats] quan es gasti un gran personatge.
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@ -2213,7 +2218,8 @@ once = una vegada
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[amount] times = [amount] vegades
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[amount] additional time(s) = [amount] vegades més
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after which this unit is consumed = i després la unitat desapareix
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Grants 500 Gold to the first civilization to discover it = La primera civilització que el descobreixi guanya 500 d’or
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# Requires translation!
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Grants [stats] to the first civilization to discover it =
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Units ending their turn on this terrain take [amount] damage = Les unitats que acabin el torn en aquest terreny reben [amount] de dany.
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Grants [promotion] ([comment]) to adjacent [mapUnitFilter] units for the rest of the game = Concedeix [promotion] ([comment]) a les unitats [mapUnitFilter] adjacents durant la resta de la partida.
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[amount] Strength for cities built on this terrain = [amount] de força per les ciutats construïdes en aquest tipus de terreny
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@ -2622,6 +2628,10 @@ Unit Actions = Accions de les unitats
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City Screen = Vista de la ciutat
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City Screen Construction Menu = Menú de construcció de la vista de ciutat
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Popups = Finestres emergents
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# Requires translation!
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Quit =
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# Requires translation!
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Deselect then Quit =
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Menu = Menú
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Next Turn = Proper torn
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Next Turn Alternate = Proper torn altern
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@ -1627,6 +1627,8 @@ Unique to [civName], replaces [unitName] = Unikátní pro [civName], nahrazuje [
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Unique to [civName] = Unikátní pro [civName]
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Tutorials = Návody
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Cost = Cena
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# Requires translation!
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Turns to build =
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May contain [listOfResources] = Může obsahovat [listOfResources]
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May contain: = Může obsahovat:
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Can upgrade from [unit] = Lze vylepšit z jednotky [unit]
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@ -1649,6 +1651,8 @@ Improvements that provide this resource =
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Buildings that require this resource worked near the city = Budovy vyžadující tuto surovinu poblíž města
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Units that consume this resource = Jednotky spotřebovávající tuto surovinu
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Can be built on = Může být vybudováno na
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# Requires translation!
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Cannot be built on =
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or [terrainType] = nebo [terrainType]
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Can be constructed by = Může být postaven jednotkou
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# Requires translation!
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@ -2231,7 +2235,8 @@ Each city founded increases culture cost of policies [relativeAmount]% less than
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[relativeAmount]% Culture cost of adopting new Policies = [relativeAmount]% bodů kultury k přijetí nové sociální politiky
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# Requires translation!
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[stats] for every known Natural Wonder =
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100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it) = 100 zlata za objev Přírodního Divu (500 zlata jde-li o prvního objevitele)
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# Requires translation!
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[stats] for discovering a Natural Wonder (bonus enhanced to [stats2] if first to discover it) =
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# Requires translation!
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[relativeAmount]% Great Person generation [cityFilter] =
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Provides a sum of gold each time you spend a Great Person = Poskytne zlato při každém využití velké osobnosti
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@ -2496,7 +2501,8 @@ once =
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[amount] additional time(s) =
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# Requires translation!
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after which this unit is consumed =
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Grants 500 Gold to the first civilization to discover it = První civilizce, která ho objeví, získá 500 zlata
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# Requires translation!
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Grants [stats] to the first civilization to discover it =
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Units ending their turn on this terrain take [amount] damage = Jednotky končící tah na tomto terénu dostávají [amount] poškození
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Grants [promotion] ([comment]) to adjacent [mapUnitFilter] units for the rest of the game = Poskytuje [promotion] ([comment]) sousedním [mapUnitFilter] jednotkám po zbytek hry
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[amount] Strength for cities built on this terrain = [amount] síly pro města postavená na tomto terénu
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@ -3101,6 +3107,10 @@ City Screen Construction Menu =
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# Requires translation!
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Popups =
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# Requires translation!
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Quit =
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# Requires translation!
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Deselect then Quit =
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# Requires translation!
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Menu =
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# Requires translation!
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Next Turn =
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@ -1546,6 +1546,8 @@ Unique to [civName], replaces [unitName] = Uniek voor [civName], vervangt [unitN
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Unique to [civName] = Uniek voor [civName]
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Tutorials = Handleidingen
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Cost = Kost
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# Requires translation!
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Turns to build =
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May contain [listOfResources] = Kan [listOfResources] bevatten
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May contain: = Kan bevatten:
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Can upgrade from [unit] = Kan opgewaardeerd worden van [unit]
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@ -1565,6 +1567,8 @@ Improvements that provide this resource = Verbeteringen die deze grondstof produ
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Buildings that require this resource worked near the city = Gebouwen die deze grondstof nodig hebben welke bewerkt wordt bij de stad
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Units that consume this resource = Eenheden die deze grondstof gebruiken
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Can be built on = Kan gebouwd worden op
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# Requires translation!
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Cannot be built on =
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or [terrainType] = of [terrainType]
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Can be constructed by = Kan gebouwd worden door
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Can be created instantly by = Kan onmiddelijk gemaakt worden door
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@ -2020,7 +2024,8 @@ Sell [buildingFilter] buildings [cityFilter] = Verkoop [buildingFilter] gebouwen
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Each city founded increases culture cost of policies [relativeAmount]% less than normal = Elke gestichte stad verhoogt de cultuurkosten van beleid [relativeAmount]% minder dan normaal
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[relativeAmount]% Culture cost of adopting new Policies = [relativeAmount]% Cultuurkosten om nieuw beleid te adopteren
|
||||
[stats] for every known Natural Wonder = [stats] voor elk gekend Natuurlijk Wonder
|
||||
100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it) = 100 goud bij het ontdekken van een Natuurlijk Wonder (bonus verhoogd naar 500 goud als je de eerste bent die het ontdekt)
|
||||
# Requires translation!
|
||||
[stats] for discovering a Natural Wonder (bonus enhanced to [stats2] if first to discover it) =
|
||||
[relativeAmount]% Great Person generation [cityFilter] = [relativeAmount]% Groot Persoon generatie [cityFilter]
|
||||
Provides a sum of gold each time you spend a Great Person = Levert een hoeveelheid goud elke keer dat je een Groot Persoon verbruikt
|
||||
[stats] whenever a Great Person is expended = [stats] wanneer een Groot Persoon opgebruikt wordt
|
||||
|
|
@ -2237,7 +2242,8 @@ once = eenmaal
|
|||
[amount] times = [amount] keer
|
||||
[amount] additional time(s) = [amount] extra ke(e)r(en)
|
||||
after which this unit is consumed = waarna deze eenheid opgebruikt zal worden
|
||||
Grants 500 Gold to the first civilization to discover it = Geeft 500 Goud aan de eerste beschaving die het ontdekt
|
||||
# Requires translation!
|
||||
Grants [stats] to the first civilization to discover it =
|
||||
Units ending their turn on this terrain take [amount] damage = Eenheden die hun beurt eindigen op dit terrein krijgen [amount] schade
|
||||
Grants [promotion] ([comment]) to adjacent [mapUnitFilter] units for the rest of the game = Geeft [promotion] ([comment]) aan aangrenzende [mapUnitFilter] eenheden voor de rest van het spel
|
||||
[amount] Strength for cities built on this terrain = [amount] Kracht voor steden die op dit terrein zijn gebouwd
|
||||
|
|
@ -2684,6 +2690,10 @@ Unit Actions = Eenheidacties
|
|||
City Screen = Stadsscherm
|
||||
City Screen Construction Menu = Stadsscherm Bouwmenu
|
||||
Popups = Popups
|
||||
# Requires translation!
|
||||
Quit =
|
||||
# Requires translation!
|
||||
Deselect then Quit =
|
||||
Menu = Menu
|
||||
Next Turn = Volgende Beurt
|
||||
Next Turn Alternate = Alternatieve Volgende Beurt
|
||||
|
|
|
|||
|
|
@ -2861,6 +2861,8 @@ Tutorials =
|
|||
# Requires translation!
|
||||
Cost =
|
||||
# Requires translation!
|
||||
Turns to build =
|
||||
# Requires translation!
|
||||
May contain [listOfResources] =
|
||||
# Requires translation!
|
||||
May contain: =
|
||||
|
|
@ -2899,6 +2901,8 @@ Units that consume this resource =
|
|||
# Requires translation!
|
||||
Can be built on =
|
||||
# Requires translation!
|
||||
Cannot be built on =
|
||||
# Requires translation!
|
||||
or [terrainType] =
|
||||
# Requires translation!
|
||||
Can be constructed by =
|
||||
|
|
@ -3707,7 +3711,7 @@ Each city founded increases culture cost of policies [relativeAmount]% less than
|
|||
# Requires translation!
|
||||
[stats] for every known Natural Wonder =
|
||||
# Requires translation!
|
||||
100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it) =
|
||||
[stats] for discovering a Natural Wonder (bonus enhanced to [stats2] if first to discover it) =
|
||||
# Requires translation!
|
||||
[relativeAmount]% Great Person generation [cityFilter] =
|
||||
# Requires translation!
|
||||
|
|
@ -4125,7 +4129,7 @@ once =
|
|||
# Requires translation!
|
||||
after which this unit is consumed =
|
||||
# Requires translation!
|
||||
Grants 500 Gold to the first civilization to discover it =
|
||||
Grants [stats] to the first civilization to discover it =
|
||||
# Requires translation!
|
||||
Units ending their turn on this terrain take [amount] damage =
|
||||
# Requires translation!
|
||||
|
|
@ -4891,6 +4895,10 @@ City Screen Construction Menu =
|
|||
# Requires translation!
|
||||
Popups =
|
||||
# Requires translation!
|
||||
Quit =
|
||||
# Requires translation!
|
||||
Deselect then Quit =
|
||||
# Requires translation!
|
||||
Menu =
|
||||
# Requires translation!
|
||||
Next Turn =
|
||||
|
|
|
|||
|
|
@ -1671,6 +1671,8 @@ Unique to [civName], replaces [unitName] = Natatangi sa [civName], pinapalitan a
|
|||
Unique to [civName] = Natatangi sa [civName]
|
||||
Tutorials = Mga Gabay
|
||||
Cost = Gastos
|
||||
# Requires translation!
|
||||
Turns to build =
|
||||
May contain [listOfResources] = Maaaring naglalaman ng [listOfResources]
|
||||
May contain: = Maaaring laman nito:
|
||||
Can upgrade from [unit] = Maaaring itaas mula sa [unit]
|
||||
|
|
@ -1690,6 +1692,8 @@ Improvements that provide this resource = Mga pagbubuti na nagbibigay ng pagkuku
|
|||
Buildings that require this resource worked near the city = Mga gusali na nangangailangan ng tinatrabahong mapagkukunan na malapit sa lungsod
|
||||
Units that consume this resource = Mga yunit na gumagamit ng pagkukunan na ito
|
||||
Can be built on = Maaaring itayo sa
|
||||
# Requires translation!
|
||||
Cannot be built on =
|
||||
or [terrainType] = o [terrainType]
|
||||
Can be constructed by = Maaaring itayo ng
|
||||
Can be created instantly by = Kayang malikha kaagad ng
|
||||
|
|
@ -2178,7 +2182,8 @@ Sell [buildingFilter] buildings [cityFilter] =
|
|||
Each city founded increases culture cost of policies [relativeAmount]% less than normal = Mababawasan ng [relativeAmount]% sa normal na gastos sa kultura sa bawat tinatag na lungsod
|
||||
[relativeAmount]% Culture cost of adopting new Policies = [relativeAmount]% gastos sa Kultura sa bawat bagong pinagtibay na Patakaran
|
||||
[stats] for every known Natural Wonder = [stats] sa kada kilalang Likas na Kamanghaan
|
||||
100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it) = 100 Ginto sa pagdiskubre ng isang Likas na Kamanghaan (500 Ginto kung ikaw ang nauna sa pagdiskubre)
|
||||
# Requires translation!
|
||||
[stats] for discovering a Natural Wonder (bonus enhanced to [stats2] if first to discover it) =
|
||||
[relativeAmount]% Great Person generation [cityFilter] = [relativeAmount]% paggawa ng Dakilang Tao [cityFilter]
|
||||
Provides a sum of gold each time you spend a Great Person = Nagbibigay ng malaking halaga ng ginto sa bawat paggamit ng isang Dakilang Tao
|
||||
[stats] whenever a Great Person is expended = [stats] kapaga ang isang Dakilang Tao ay ginamit
|
||||
|
|
@ -2411,7 +2416,8 @@ once = isang bsses
|
|||
[amount] times = [amount] beses
|
||||
[amount] additional time(s) = [amount] karagdagang (mga) oras
|
||||
after which this unit is consumed = pagkatapos nito ay inaalay na ang yunit
|
||||
Grants 500 Gold to the first civilization to discover it = Nagbibigay ng 500 Ginto para sa unang Sibilisasyon na makadiskubre nito
|
||||
# Requires translation!
|
||||
Grants [stats] to the first civilization to discover it =
|
||||
Units ending their turn on this terrain take [amount] damage = Ang mga unit na nagtatapos sa kanilang turno sa lupain na ito ay tatanggap ng [amount] ng pinsala
|
||||
Grants [promotion] ([comment]) to adjacent [mapUnitFilter] units for the rest of the game = Nagbibigay ng [promotion] ([comment]) sa katabi na [mapUnitFilter] yunit para sa buong laro.
|
||||
[amount] Strength for cities built on this terrain = [amount] Lakas para sa mga lungsod na nakatayo sa lupain na ito
|
||||
|
|
@ -2922,6 +2928,10 @@ City Screen Construction Menu =
|
|||
# Requires translation!
|
||||
Popups =
|
||||
# Requires translation!
|
||||
Quit =
|
||||
# Requires translation!
|
||||
Deselect then Quit =
|
||||
# Requires translation!
|
||||
Menu =
|
||||
Next Turn = Sunod na Turno
|
||||
Next Turn Alternate = Sunod na Papalit-palit na Turno
|
||||
|
|
|
|||
|
|
@ -1999,6 +1999,8 @@ Unique to [civName], replaces [unitName] = Yksilöllinen sivilisaatiolle [civNam
|
|||
Unique to [civName] = Yksilöllinen sivilisaatiolle [civName]
|
||||
Tutorials = Ohjeet
|
||||
Cost = Hinta
|
||||
# Requires translation!
|
||||
Turns to build =
|
||||
May contain [listOfResources] = Täällä voi esiintyä: [listOfResources]
|
||||
# Requires translation!
|
||||
May contain: =
|
||||
|
|
@ -2027,6 +2029,8 @@ Buildings that require this resource worked near the city =
|
|||
Units that consume this resource = Yksiköt jotka kuluttavat tätä resurssia
|
||||
Can be built on = Voidaan rakentaa
|
||||
# Requires translation!
|
||||
Cannot be built on =
|
||||
# Requires translation!
|
||||
or [terrainType] =
|
||||
# Requires translation!
|
||||
Can be constructed by =
|
||||
|
|
@ -2751,7 +2755,8 @@ Each city founded increases culture cost of policies [relativeAmount]% less than
|
|||
[relativeAmount]% Culture cost of adopting new Policies =
|
||||
# Requires translation!
|
||||
[stats] for every known Natural Wonder =
|
||||
100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it) = 100 Kultaa luonnonihmeiden löytämisestä (500 jos olet sen ensimmäinen löytäjä)
|
||||
# Requires translation!
|
||||
[stats] for discovering a Natural Wonder (bonus enhanced to [stats2] if first to discover it) =
|
||||
# Requires translation!
|
||||
[relativeAmount]% Great Person generation [cityFilter] =
|
||||
Provides a sum of gold each time you spend a Great Person = Tuottaa kultaa joka kerta kun kulutat Merkittävän Henkilön
|
||||
|
|
@ -3152,7 +3157,8 @@ once =
|
|||
[amount] additional time(s) =
|
||||
# Requires translation!
|
||||
after which this unit is consumed =
|
||||
Grants 500 Gold to the first civilization to discover it = Ensimmäinen löytäjä saa 500 Kultaa
|
||||
# Requires translation!
|
||||
Grants [stats] to the first civilization to discover it =
|
||||
# Requires translation!
|
||||
Units ending their turn on this terrain take [amount] damage =
|
||||
# Requires translation!
|
||||
|
|
@ -3860,6 +3866,10 @@ City Screen Construction Menu =
|
|||
# Requires translation!
|
||||
Popups =
|
||||
# Requires translation!
|
||||
Quit =
|
||||
# Requires translation!
|
||||
Deselect then Quit =
|
||||
# Requires translation!
|
||||
Menu =
|
||||
# Requires translation!
|
||||
Next Turn =
|
||||
|
|
|
|||
|
|
@ -1538,6 +1538,8 @@ Unique to [civName], replaces [unitName] = Unique à [civName], remplace [unitNa
|
|||
Unique to [civName] = Unique à [civName]
|
||||
Tutorials = Tutoriels
|
||||
Cost = Coût
|
||||
# Requires translation!
|
||||
Turns to build =
|
||||
May contain [listOfResources] = Peut contenir [listOfResources]
|
||||
May contain: = Peut contenir :
|
||||
Can upgrade from [unit] = Amélioration de [unit]
|
||||
|
|
@ -1557,6 +1559,8 @@ Improvements that provide this resource = Aménagements fournissant cette ressou
|
|||
Buildings that require this resource worked near the city = Bâtiments nécessitant que cette ressource soit exploitée près de la ville
|
||||
Units that consume this resource = Unités consommant cette ressource
|
||||
Can be built on = Peut être construit sur
|
||||
# Requires translation!
|
||||
Cannot be built on =
|
||||
or [terrainType] = ou [terrainType]
|
||||
Can be constructed by = Peut être construit par
|
||||
Can be created instantly by = Peut être créé instantanément par
|
||||
|
|
@ -2004,7 +2008,8 @@ Sell [buildingFilter] buildings [cityFilter] = Vendre les bâtiments [buildingFi
|
|||
Each city founded increases culture cost of policies [relativeAmount]% less than normal = Chaque ville fondée augmente le coût en culture des doctrines de [relativeAmount]% de moins que la normale
|
||||
[relativeAmount]% Culture cost of adopting new Policies = [relativeAmount]% coût en Culture pour l'adoption de nouvelles Doctrines
|
||||
[stats] for every known Natural Wonder = [stats] pour chaque Merveille Naturelle connue
|
||||
100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it) = 100 Or pour la découverte d'une Merveille Naturelle (bonus augmenté à 500 Or si premier à la découvrir)
|
||||
# Requires translation!
|
||||
[stats] for discovering a Natural Wonder (bonus enhanced to [stats2] if first to discover it) =
|
||||
[relativeAmount]% Great Person generation [cityFilter] = [relativeAmount]% en génération de Personnage Illustre [cityFilter]
|
||||
Provides a sum of gold each time you spend a Great Person = Donne de l'Or à chaque fois qu'un Personnage Illustre est consommé
|
||||
[stats] whenever a Great Person is expended = [stats] pour chaque Personnage Illustre consommé
|
||||
|
|
@ -2208,13 +2213,13 @@ for [amount] movement = pour [amount] mouvement(s)
|
|||
for all movement = pour tous les mouvements
|
||||
requires [amount] movement = nécessite [amount] mouvement(s)
|
||||
costs [stats] stats = coûte des points de [stats]
|
||||
# Requires translation!
|
||||
costs [amount] [stockpiledResource] = coûte [amount] [stockpiledResource]
|
||||
once = une fois
|
||||
[amount] times = [amount] fois
|
||||
[amount] additional time(s) = [amount] fois de plus
|
||||
after which this unit is consumed = puis cette unité est consommée
|
||||
Grants 500 Gold to the first civilization to discover it = Accorde 500 Or à la première civilisation qui le découvre
|
||||
# Requires translation!
|
||||
Grants [stats] to the first civilization to discover it =
|
||||
Units ending their turn on this terrain take [amount] damage = Les unités terminant leur tour sur ce terrain subissent [amount] dégâts
|
||||
Grants [promotion] ([comment]) to adjacent [mapUnitFilter] units for the rest of the game = Attribue [promotion] ([comment]) aux unités [mapUnitFilter] adjacentes pour le reste de la partie
|
||||
[amount] Strength for cities built on this terrain = [amount] Puissance pour les villes bâties sur ce terrain
|
||||
|
|
@ -2332,15 +2337,10 @@ within [amount] tiles of a [tileFilter] = à [amount] cases ou moins de [tileFil
|
|||
on water maps = sur les cartes maritimes
|
||||
in [regionType] Regions = dans les Régions [regionType]
|
||||
in all except [regionType] Regions = partout sauf les Régions [regionType]
|
||||
# Requires translation!
|
||||
when number of [countable] is equal to [countable2] = quand le nombre de [countable] est égal à [countable2]
|
||||
# Requires translation!
|
||||
when number of [countable] is different than [countable2] = quand le nombre de [countable] est différent de [countable2]
|
||||
# Requires translation!
|
||||
when number of [countable] is greater than [countable2] = quand le nombre de [countable] est supérieur à [countable2]
|
||||
# Requires translation!
|
||||
when number of [countable] is less than [countable2] = quand le nombre de [countable] est inférieur à [countable2]
|
||||
# Requires translation!
|
||||
when number of [countable] is between [countable2] and [countable3] = quand le nombre de [countable] est compris entre [countable2] et [countable3]
|
||||
Free [unit] appears = Un(e) [unit] apparaît gratuitement
|
||||
[positiveAmount] free [unit] units appear = [positiveAmount] unités [unit] apparaissent gratuitement
|
||||
|
|
@ -2628,6 +2628,10 @@ Unit Actions = Actions des unités
|
|||
City Screen = Écran de la ville
|
||||
City Screen Construction Menu = Menu de construction (Ville)
|
||||
Popups = Fenêtres
|
||||
# Requires translation!
|
||||
Quit =
|
||||
# Requires translation!
|
||||
Deselect then Quit =
|
||||
Menu = Menu
|
||||
Next Turn = Tour suivant
|
||||
Next Turn Alternate = Tour suivant (alt.)
|
||||
|
|
@ -6629,7 +6633,6 @@ Certain bonuses are given when you are at above 30 influence.\nWhen you have abo
|
|||
|
||||
Great People = Personnages Illustres
|
||||
Certain buildings, and specialists in cities, generate Great Person points per turn.\nThere are several types of Great People, and their points accumulate separately.\nThe number of points per turn and accumulated points can be viewed in the Overview screen. = Certains bâtiments, ainsi que les spécialistes dans les villes, génèrent des points de Personnages Illustres à chaque tour.\nIl existe plusieurs types de Personnages Illustres, et leurs points s'accumulent séparément.\nLe nombre de points par tour et les points accumulés sont affichés depuis la Vue d'ensemble et l'onglet Statistiques.
|
||||
# Requires translation!
|
||||
Alternatively, the Great Person points breakdown per city can be viewed in each city screen (see UI Tips article). = La répartition des points de Personnages Illustres par ville peut être consultée dans chaque écran de ville (cf. article Astuces d'interface).
|
||||
Once enough points have been accumulated, a Great Person of that type will be created!\nEach Great Person can construct a certain Great Improvement which gives large yields over time, or immediately consumed to provide a certain bonus now. = Lorsque suffisamment de points ont été accumulés, un Personnage Illustre de ce type sera créé !\nChaque Personnage Illustre peut respectivement construire un Grand Aménagement, fournissant des rendements importants avec le temps, ou bien être 'consommé' pour obtenir un bonus immédiat.
|
||||
Great Improvements also provide any strategic resources that are under them, so you don't need to worry if resources are revealed underneath your improvements! = Les Grands Aménagements fournissent également toutes les ressources stratégiques qui se trouvent sous eux, vous n'avez donc pas à vous inquiéter si des ressources sont révélées sous vos aménagements !
|
||||
|
|
@ -6793,11 +6796,8 @@ Letters can select categories, and when there are multiple categories matching t
|
|||
The arrow keys allow navigation as well - left/right for categories, up/down for entries. = Les touches fléchées permettent également de naviguer au sein de la Civilopédia - gauche/droite pour les catégories, haut/bas pour les entrées.
|
||||
|
||||
UI Tips = Astuces d'interface
|
||||
# Requires translation!
|
||||
World screen = Écran principal
|
||||
# Requires translation!
|
||||
Skip all units to end a turn quickly = Passer toutes les unités pour terminer rapidement le tour
|
||||
# Requires translation!
|
||||
Right-click or long press the "Next unit" button to open a popup menu which allows to end a turn without having to cycle through all units. If some units are automated, a dedicated button is available to move them before ending the turn. = Un clic droit ou maintenir le bouton "Unité suivante" affiche un menu permettant de terminer un tour sans avoir à parcourir toutes les unités. Si certaines unités sont automatisées, un bouton dédié est disponible afin qu'elles puissent se déplacer avant de terminer le tour.
|
||||
Toggle notification list display = Afficher/Cacher la liste des notifications
|
||||
On the World screen, swipe the notification list to the right to temporarily hide it. Click the "Bell" button to display them again. = Sur l'écran Carte, balayez la liste des notifications vers la droite pour la cacher temporairement. Cliquez sur l'icône "Cloche" pour l'afficher de nouveau.
|
||||
|
|
@ -6807,34 +6807,25 @@ You can Right-click or long press a city button on the World screen. The result
|
|||
Upgrade multiple units of the same type = Améliorer simultanément plusieurs unités du même type
|
||||
On the World screen, select an unit that can be upgraded, then right-click or long press the "Upgrade" button to open a popup menu allowing to upgrade all units of this type at once. = Sur l'écran Carte, sélectionnez une unité pouvant être améliorée, puis effectuez un clic droit ou maintenez le bouton "Améliorer" pour ouvrir une fenêtre permettant d'améliorer toutes les unités du même type en une fois.
|
||||
In the Units overview, the same upgrade menu is available by clicking the unit icon in the "Upgrade" column. When an unit is upgradeable, the icon is lit if conditions are met (enough gold and/or resources), otherwise it is dimmed. = Dans la Vue d'ensemble des Unités, le même menu d'amélioration est disponible en cliquant sur l'icône d'unité se trouvant dans la colonne "Améliorer". Lorsqu'une unité peut être améliorée, l'icône est allumée si les conditions sont remplies (suffisamment d'or et/ou de ressources), ou dans le cas contraire, éteinte.
|
||||
# Requires translation!
|
||||
City screen = Écran de ville
|
||||
Additional controls for the construction queue = Contrôles additionnels pour la file de construction
|
||||
Right-click or long press a construction item to open a popup menu with additional controls, allowing to manage production of the same item in all cities, by issuing the commands from the same City screen. = Effectuez un clic droit ou maintenez un objet de construction pour afficher des contrôles additionnels permettant de gérer la production d'un même objet dans toutes les villes, et ce, en émettant l'ordre depuis le même Écran de ville.
|
||||
The "Disable" option moves an item to a separated "Disabled" tab, preventing its automatic queueing by the "Auto-assign city production" option. To move a disabled item back to its initial place, enter again the popup menu, and choose "Enable". = L'option "Désactiver" déplace un objet dans l'onglet "Désactivé", empêchant ainsi sa mise automatique en file de construction par l'option "Production automatique des villes". Pour remettre un objet à sa place initiale, affichez de nouveau les contrôles additionnels, et cliquez sur "Autoriser".
|
||||
Disabled items are set globally and persistent: they are not reset in a new game, or by restarting Unciv. = Les objets désactivés sont définis de manière globale et persistante : ils ne sont pas réinitialisés lors d'une nouvelle partie, ni en redémarrant Unciv.
|
||||
# Requires translation!
|
||||
Show Great Person Points breakdown = Afficher la répartition des points de Personnages Illustres
|
||||
# Requires translation!
|
||||
In the right sidepanel, click a Great People row to display the details of Great Person Points (GPP) accumulated each turn by the current city, for this type of Great People. = Dans le panneau latéral droit de l'écran de ville, un clic sur une ligne de Personnage Illustre affiche le détail des points de Personnages Illustres (PPI) accumulés chaque tour par la ville actuelle, pour ce type de Personnage Illustre.
|
||||
# Requires translation!
|
||||
Click any of the Great People icons to display all GPP accumulated each turn by the current city, for all types of Great People. = Un clic sur n'importe quelle icône de Personnage Illustre affiche tous les PPI accumulés chaque tour par la ville actuelle, pour tous les types de Personnages Illustres.
|
||||
# Requires translation!
|
||||
Tech screen = Écran des technologies
|
||||
Queue multiple technologies in different branches = Rechercher plusieurs technologies dans des branches différentes
|
||||
On the Tech screen, right-click or long press a technology to automatically queue it, even if this tech is in another branch than the item currently researched. Prerequisite techs to research will also be automatically queued. = Sur l'écran Technologies, effectuez un clic droit ou maintenez une technologie pour l'ajouter automatiquement à la file de recherche, même si cette technologie se trouve dans une branche autre que celle de la technologie actuellement recherchée. Les technologies prérequises seront elles aussi ajoutées automatiquement à la file.
|
||||
Right-click or long press multiple techs to append them to the research queue, whatever their branch is. = Effectuez un clic droit ou maintenez plusieurs technologies à la suite pour les ajouter successivement à la file de recherche, quelle que soit leur branche.
|
||||
# Requires translation!
|
||||
Overview screens = Vues d'ensemble
|
||||
Reveal known resources on world screen = Révéler les ressources connues sur l'écran Carte
|
||||
In the Resources overview, click on a resource icon to center the world screen on tiles already discovered and providing this resource. = Dans la Vue d'ensemble des Ressources, cliquez sur une icône de ressource pour centrer la carte sur les cases déjà découvertes et fournissant cette ressource.
|
||||
Alternatively, click on the "Unimproved" number to center the world screen only on owned tiles where the resource is not improved. = Il est également possible de cliquer sur la valeur "Non-Aménagées" pour centrer la carte uniquement sur les cases de votre empire où la ressource n'est pas aménagée.
|
||||
If more than one tile is available, click repeatedly on the notification to cycle through all of them. = Si plus d'une case est disponible, cliquez plusieurs fois sur la notification afin de les parcourir en boucle.
|
||||
# Requires translation!
|
||||
Show diagram line colors = Afficher la légende du diagramme des relations
|
||||
# Requires translation!
|
||||
In Politics overview > Show diagram, you can click anywhere inside the diagram to display a table listing all relationship line colors and their meaning. = Dans la vue d'ensemble Politique > Afficher Diagramme, un clic à l'intérieur du diagramme affiche un tableau listant toutes les couleurs des lignes de relation et leur signification.
|
||||
# Requires translation!
|
||||
Miscellaneous = Divers
|
||||
External links = Liens externes
|
||||
External links support right-click or long press to copy the link to the clipboard instead of launching the browser. = Les liens externes peuvent être copiés dans le presse-papier en effectuant un clic droit ou en maintenant le lien, au lieu de lancer le navigateur.
|
||||
|
|
|
|||
|
|
@ -1538,6 +1538,8 @@ Unique to [civName], replaces [unitName] = Einzigartig für Zivilisation [civNam
|
|||
Unique to [civName] = Einzigartig für Zivilisation [civName]
|
||||
Tutorials = Tutorials
|
||||
Cost = Kosten
|
||||
# Requires translation!
|
||||
Turns to build =
|
||||
May contain [listOfResources] = Kann [listOfResources] enthalten
|
||||
May contain: = Kann folgende Ressourcen enthalten:
|
||||
Can upgrade from [unit] = Kann von [unit] aufgerüstet werden
|
||||
|
|
@ -1557,6 +1559,8 @@ Improvements that provide this resource = Verbesserungen die diese Ressource ber
|
|||
Buildings that require this resource worked near the city = Gebäude welche diese Ressource bewirtschaftet in der Nähe der Stadt benötigen
|
||||
Units that consume this resource = Einheiten welche diese Ressource verbrauchen
|
||||
Can be built on = Kann gebaut werden auf
|
||||
# Requires translation!
|
||||
Cannot be built on =
|
||||
or [terrainType] = oder [terrainType]
|
||||
Can be constructed by = Kann erbaut werden von
|
||||
Can be created instantly by = Kann sofort erschaffen werden von
|
||||
|
|
@ -2004,7 +2008,8 @@ Sell [buildingFilter] buildings [cityFilter] = Verkaufe [buildingFilter] Gebäud
|
|||
Each city founded increases culture cost of policies [relativeAmount]% less than normal = Jede gegründete Stadt erhöht die Kulturkosten der Richtlinien um [relativeAmount]% weniger als normal
|
||||
[relativeAmount]% Culture cost of adopting new Policies = [relativeAmount]% Kulturkosten für Verabschiedung von neuen Politiken
|
||||
[stats] for every known Natural Wonder = [stats] für jedes bekannte Naturwunder
|
||||
100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it) = 100 Gold beim Entdecken eines Naturwunders (Bonus erhöht sich auf 500 Gold, wenn zuerst entdeckt)
|
||||
# Requires translation!
|
||||
[stats] for discovering a Natural Wonder (bonus enhanced to [stats2] if first to discover it) =
|
||||
[relativeAmount]% Great Person generation [cityFilter] = [relativeAmount]% Große Persönlichkeiten Erschaffung [cityFilter]
|
||||
Provides a sum of gold each time you spend a Great Person = Gibt Dir jedes mal beim Einsatz einer Großen Persönlichkeit etwas Gold
|
||||
[stats] whenever a Great Person is expended = [stats] wenn eine Große Persönlichkeit genutzt wird.
|
||||
|
|
@ -2214,7 +2219,8 @@ once = einmalig
|
|||
[amount] times = [amount] Mal
|
||||
[amount] additional time(s) = zusätzliche [amount] Mal
|
||||
after which this unit is consumed = nach der diese Einheit verbraucht wird
|
||||
Grants 500 Gold to the first civilization to discover it = Gewährt 500 Gold für die erste Zivilisation, die es entdeckt
|
||||
# Requires translation!
|
||||
Grants [stats] to the first civilization to discover it =
|
||||
Units ending their turn on this terrain take [amount] damage = Einheiten, die ihre Runde in diesem Gebiet beenden, erhalten [amount] Schaden
|
||||
Grants [promotion] ([comment]) to adjacent [mapUnitFilter] units for the rest of the game = Gestattet [promotion] ([comment]) benachbarten [mapUnitFilter] Einheiten für den Rest des Spiels
|
||||
[amount] Strength for cities built on this terrain = [amount] Stärke für Städte, die auf diesem Terrain gebaut werden
|
||||
|
|
@ -2628,6 +2634,10 @@ Unit Actions = Einheiten-Aktionen
|
|||
City Screen = Stadtansicht
|
||||
City Screen Construction Menu = Baumenü der Stadtansicht
|
||||
Popups = Dialoge
|
||||
# Requires translation!
|
||||
Quit =
|
||||
# Requires translation!
|
||||
Deselect then Quit =
|
||||
Menu = Menü
|
||||
Next Turn = Nächste Runde
|
||||
Next Turn Alternate = Nächste Runde Alternativ
|
||||
|
|
|
|||
|
|
@ -2518,6 +2518,8 @@ Unique to [civName] =
|
|||
Tutorials = Οδηγίες
|
||||
Cost = Κόστος
|
||||
# Requires translation!
|
||||
Turns to build =
|
||||
# Requires translation!
|
||||
May contain [listOfResources] =
|
||||
# Requires translation!
|
||||
May contain: =
|
||||
|
|
@ -2555,6 +2557,8 @@ Units that consume this resource = Μονάδες που καταναλώνου
|
|||
# Requires translation!
|
||||
Can be built on =
|
||||
# Requires translation!
|
||||
Cannot be built on =
|
||||
# Requires translation!
|
||||
or [terrainType] =
|
||||
# Requires translation!
|
||||
Can be constructed by =
|
||||
|
|
@ -3325,7 +3329,7 @@ Each city founded increases culture cost of policies [relativeAmount]% less than
|
|||
# Requires translation!
|
||||
[stats] for every known Natural Wonder =
|
||||
# Requires translation!
|
||||
100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it) =
|
||||
[stats] for discovering a Natural Wonder (bonus enhanced to [stats2] if first to discover it) =
|
||||
# Requires translation!
|
||||
[relativeAmount]% Great Person generation [cityFilter] =
|
||||
# Requires translation!
|
||||
|
|
@ -3741,7 +3745,7 @@ once =
|
|||
# Requires translation!
|
||||
after which this unit is consumed =
|
||||
# Requires translation!
|
||||
Grants 500 Gold to the first civilization to discover it =
|
||||
Grants [stats] to the first civilization to discover it =
|
||||
# Requires translation!
|
||||
Units ending their turn on this terrain take [amount] damage =
|
||||
# Requires translation!
|
||||
|
|
@ -4468,6 +4472,10 @@ City Screen Construction Menu =
|
|||
# Requires translation!
|
||||
Popups =
|
||||
# Requires translation!
|
||||
Quit =
|
||||
# Requires translation!
|
||||
Deselect then Quit =
|
||||
# Requires translation!
|
||||
Menu =
|
||||
# Requires translation!
|
||||
Next Turn =
|
||||
|
|
|
|||
|
|
@ -1539,6 +1539,8 @@ Unique to [civName], replaces [unitName] = [civName] sajátossága, [unitName] e
|
|||
Unique to [civName] = [civName] sajátossága
|
||||
Tutorials = Bemutatók
|
||||
Cost = Ár
|
||||
# Requires translation!
|
||||
Turns to build =
|
||||
May contain [listOfResources] = Tartalmazhat [listOfResources] erőforrást
|
||||
May contain: = Tartalmazhat:
|
||||
Can upgrade from [unit] = [unit] egység korszerűsíthető ilyenre
|
||||
|
|
@ -1558,6 +1560,8 @@ Improvements that provide this resource = Területfejlesztések, amelyek ezt az
|
|||
Buildings that require this resource worked near the city = Épületek, amelyeknek az kell, hogy a város közelében legyen ilyen erőforrás
|
||||
Units that consume this resource = Egységek, amelyeknek erre az erőforrásra van szükségük
|
||||
Can be built on = Lehetséges építési helyszín:
|
||||
# Requires translation!
|
||||
Cannot be built on =
|
||||
or [terrainType] = vagy [terrainType]
|
||||
Can be constructed by = Építésére képes:
|
||||
Can be created instantly by = Azonnali megépítésére képes:
|
||||
|
|
@ -2005,7 +2009,8 @@ Sell [buildingFilter] buildings [cityFilter] = [buildingFilter] épületek elad
|
|||
Each city founded increases culture cost of policies [relativeAmount]% less than normal = Minden megalapított város a normálisnál [relativeAmount]%-kal kisebb mértékben növeli az új eszmék kulturális költségét
|
||||
[relativeAmount]% Culture cost of adopting new Policies = [relativeAmount]%-kal változik az új eszmék beiktatásának kulturális költsége
|
||||
[stats] for every known Natural Wonder = [stats] minden ismert természeti csoda után
|
||||
100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it) = 100 arany a természeti csodák felfedezéséért (500 arany, ha te vagy az első, aki felfedezi)
|
||||
# Requires translation!
|
||||
[stats] for discovering a Natural Wonder (bonus enhanced to [stats2] if first to discover it) =
|
||||
[relativeAmount]% Great Person generation [cityFilter] = [relativeAmount]%-kal gyorsabban képződnek híres emberek [cityFilter]
|
||||
Provides a sum of gold each time you spend a Great Person = Aranyat ad minden alkalommal, amikor egy Híres embert felhasználsz
|
||||
[stats] whenever a Great Person is expended = [stats], amikor felhasználsz egy híres embert
|
||||
|
|
@ -2219,7 +2224,8 @@ once = egyszer
|
|||
[amount] times = [amount] alkalommal
|
||||
[amount] additional time(s) = még [amount] alkalommal
|
||||
after which this unit is consumed = ami elhasználja az egységet
|
||||
Grants 500 Gold to the first civilization to discover it = 500 arany a jutalma az első civilizációnak, amelyik felfedezi
|
||||
# Requires translation!
|
||||
Grants [stats] to the first civilization to discover it =
|
||||
Units ending their turn on this terrain take [amount] damage = Ha egy egység ilyen felszínnel rendelkező mezőn fejezi be a körét, akkor [amount] sebzést szenved el
|
||||
Grants [promotion] ([comment]) to adjacent [mapUnitFilter] units for the rest of the game = A játék hátralévő idejére a szomszédos [mapUnitFilter] egységek [promotion] előléptetést kapnak ([comment])
|
||||
[amount] Strength for cities built on this terrain = [amount] harci erő azoknak a városoknak, amelyeket ilyen felszíntípuson alapítottak
|
||||
|
|
@ -2633,6 +2639,10 @@ Unit Actions = Egységcselekvések
|
|||
City Screen = Városképernyő
|
||||
City Screen Construction Menu = Városképernyő termelési menüje
|
||||
Popups = Felugró ablakok
|
||||
# Requires translation!
|
||||
Quit =
|
||||
# Requires translation!
|
||||
Deselect then Quit =
|
||||
Menu = Menü
|
||||
Next Turn = Következő kör
|
||||
Next Turn Alternate = Következő kör (másodlagos)
|
||||
|
|
|
|||
|
|
@ -1538,6 +1538,8 @@ Unique to [civName], replaces [unitName] = Unik pada [civName], menggantikan [un
|
|||
Unique to [civName] = Unik pada [civName]
|
||||
Tutorials = Tutorial
|
||||
Cost = Biaya
|
||||
# Requires translation!
|
||||
Turns to build =
|
||||
May contain [listOfResources] = Dapat mengandung [listOfResources]
|
||||
May contain: = Dapat mengandung:
|
||||
Can upgrade from [unit] = Dapat ditingkatkan dari [unit]
|
||||
|
|
@ -1557,6 +1559,8 @@ Improvements that provide this resource = Peningkatan yang menyediakan sumber da
|
|||
Buildings that require this resource worked near the city = Bangunan yang membutuhkan sumber daya ini dikerjakan di sekitar kota
|
||||
Units that consume this resource = Unit yang menggunakan sumber daya ini
|
||||
Can be built on = Dapat dibangun di
|
||||
# Requires translation!
|
||||
Cannot be built on =
|
||||
or [terrainType] = atau [terrainType]
|
||||
Can be constructed by = Dapat dibangun oleh
|
||||
Can be created instantly by = Dapat dibuat langsung oleh
|
||||
|
|
@ -2004,7 +2008,8 @@ Sell [buildingFilter] buildings [cityFilter] = Jual bangunan [buildingFilter] [c
|
|||
Each city founded increases culture cost of policies [relativeAmount]% less than normal = Setiap kota yang didirikan meringankan biaya budaya untuk kebijakan sebesar [relativeAmount]% dari biasanya
|
||||
[relativeAmount]% Culture cost of adopting new Policies = [relativeAmount]% biaya Budaya untuk menerapkan Kebijakan-kebijakan baru
|
||||
[stats] for every known Natural Wonder = [stats] untuk setiap Keajaiban Nasional yang diketahui
|
||||
100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it) = 100 Emas sebagai hadiah menemukan sebuah Keajaiban Alam (bonus ditingkatkan sebanyak 500 Emas jika menjadi yang pertama untuk menemukannya).
|
||||
# Requires translation!
|
||||
[stats] for discovering a Natural Wonder (bonus enhanced to [stats2] if first to discover it) =
|
||||
[relativeAmount]% Great Person generation [cityFilter] = [relativeAmount]% pemunculan Orang Hebat [cityFilter]
|
||||
Provides a sum of gold each time you spend a Great Person = Menyediakan sejumlah emas setiap kali Orang Hebat terpakai
|
||||
[stats] whenever a Great Person is expended = [stats] tiap kali Orang Hebat habis dipakai
|
||||
|
|
@ -2208,13 +2213,13 @@ for [amount] movement = untuk [amount] pergerakan
|
|||
for all movement = untuk semua pergerakan
|
||||
requires [amount] movement = membutuhkan [amount] pergerakan
|
||||
costs [stats] stats = memerlukan biaya [stats] statistik
|
||||
# Requires translation!
|
||||
costs [amount] [stockpiledResource] = memerlukan biaya [amount] [stockpiledResource]
|
||||
once = sekali
|
||||
[amount] times = [amount] kali
|
||||
[amount] additional time(s) = tambahan [amount] kali
|
||||
after which this unit is consumed = di mana setelah itu unitnya dikonsumsi
|
||||
Grants 500 Gold to the first civilization to discover it = Memberikan 500 Emas kepada peradaban pertama yang menemukannya
|
||||
# Requires translation!
|
||||
Grants [stats] to the first civilization to discover it =
|
||||
Units ending their turn on this terrain take [amount] damage = Unit yang mengakhiri gilirannya di medan ini mendapatkan [amount] kerusakan
|
||||
Grants [promotion] ([comment]) to adjacent [mapUnitFilter] units for the rest of the game = Memberikan [promotion] ([comment]) kepada unit [mapUnitFilter] yang bersebelahan untuk sisa permainan
|
||||
[amount] Strength for cities built on this terrain = [amount] Kekuatan untuk kota yang dibangun di medan ini
|
||||
|
|
@ -2332,15 +2337,10 @@ within [amount] tiles of a [tileFilter] = dalam [amount] daerah dari [tileFilter
|
|||
on water maps = di peta air
|
||||
in [regionType] Regions = di Daerah [regionType]
|
||||
in all except [regionType] Regions = di semua tempat kecuali di Daerah [regionType]
|
||||
# Requires translation!
|
||||
when number of [countable] is equal to [countable2] = saat jumlah [countable] sama dengan [countable2]
|
||||
# Requires translation!
|
||||
when number of [countable] is different than [countable2] = saat jumlah [countable] beda dengan [countable2]
|
||||
# Requires translation!
|
||||
when number of [countable] is greater than [countable2] = saat jumlah [countable] lebih dari [countable2]
|
||||
# Requires translation!
|
||||
when number of [countable] is less than [countable2] = saat jumlah [countable] kurang dari [countable2]
|
||||
# Requires translation!
|
||||
when number of [countable] is between [countable2] and [countable3] = saat jumlah [countable] berada di antara [countable2] dan [countable3]
|
||||
Free [unit] appears = [unit] gratis muncul
|
||||
[positiveAmount] free [unit] units appear = [positiveAmount] unit [unit] gratis muncul
|
||||
|
|
@ -2628,6 +2628,10 @@ Unit Actions = Tindakan Unit
|
|||
City Screen = Layar Kota
|
||||
City Screen Construction Menu = Menu Pembangunan Layar Kota
|
||||
Popups = Popup
|
||||
# Requires translation!
|
||||
Quit =
|
||||
# Requires translation!
|
||||
Deselect then Quit =
|
||||
Menu = Menu
|
||||
Next Turn = Giliran Selanjutnya
|
||||
Next Turn Alternate = Alternatif Giliran Selanjutnya
|
||||
|
|
@ -6629,7 +6633,6 @@ Certain bonuses are given when you are at above 30 influence.\nWhen you have abo
|
|||
|
||||
Great People = Orang Hebat
|
||||
Certain buildings, and specialists in cities, generate Great Person points per turn.\nThere are several types of Great People, and their points accumulate separately.\nThe number of points per turn and accumulated points can be viewed in the Overview screen. = Bangunan tertentu, dan spesialis-spesialis di kota, menghasilkan poin Orang Hebat tiap giliran.\nAda beberapa jenis Orang Hebat, dan poinnya dikumpulkan berdasarkan jenisnya.\nJumlah poin tiap giliran serta total poin yang terkumpul dapat dilihat dalam layar Selengkapnya.
|
||||
# Requires translation!
|
||||
Alternatively, the Great Person points breakdown per city can be viewed in each city screen (see UI Tips article). = Selain itu, perincian poin Orang Hebat per kota dapat dilihat di setiap layar kota (lihat artikel Tip UI).
|
||||
Once enough points have been accumulated, a Great Person of that type will be created!\nEach Great Person can construct a certain Great Improvement which gives large yields over time, or immediately consumed to provide a certain bonus now. = Saat poin yang dikumpulkan telah mencukupi, seorang Orang Hebat dengan tipe tersebut akan muncul!\nSetiap Orang Hebat dapat membangun sebuah Peningkatan Besar tertentu yang memberikan hasil yang besar seiring berjalannya waktu, atau langsung dipakai untuk memberikan bonus tertentu saat ini juga.
|
||||
Great Improvements also provide any strategic resources that are under them, so you don't need to worry if resources are revealed underneath your improvements! = Peningkatan Besar juga menyediakan setiap sumber daya strategis di bawahnya, jadi kamu tidak perlu khawatir jika sumber daya ditemukan di bawah peningkatanmu!
|
||||
|
|
@ -6793,11 +6796,8 @@ Letters can select categories, and when there are multiple categories matching t
|
|||
The arrow keys allow navigation as well - left/right for categories, up/down for entries. = Tombol panah juga memungkinkan navigasi - kiri/kanan untuk kategori, atas/bawah untuk entri.
|
||||
|
||||
UI Tips = Tip UI
|
||||
# Requires translation!
|
||||
World screen = Layar dunia
|
||||
# Requires translation!
|
||||
Skip all units to end a turn quickly = Lewati semua unit untuk mengakhiri giliran secepatnya
|
||||
# Requires translation!
|
||||
Right-click or long press the "Next unit" button to open a popup menu which allows to end a turn without having to cycle through all units. If some units are automated, a dedicated button is available to move them before ending the turn. = Klik kanan atau tekan lama tombol "Unit selanjutnya" untuk membuka menu popup yang memperbolehkan untuk mengakhiri giliran tanpa harus melewati seluruh unit. Jika beberapa unit diotomatisasi, sebuah tombol yang didedikasikan tersedia untuk menggerakkan mereka sebelum mengakhiri giliran.
|
||||
Toggle notification list display = Nyalakan/matikan tampilan daftar notifikasi
|
||||
On the World screen, swipe the notification list to the right to temporarily hide it. Click the "Bell" button to display them again. = Pada layar Dunia, geser daftar notifikasi ke kanan untuk menyembunyikannya sementara. Klik tombol "Lonceng" untuk menampilkannya lagi.
|
||||
|
|
@ -6807,34 +6807,25 @@ You can Right-click or long press a city button on the World screen. The result
|
|||
Upgrade multiple units of the same type = Meningkatkan beberapa unit dengan jenis yang sama
|
||||
On the World screen, select an unit that can be upgraded, then right-click or long press the "Upgrade" button to open a popup menu allowing to upgrade all units of this type at once. = Pada Layar Dunia, pilih suatu unit yang bisa ditingkatkan, kemudian klik kanan atau tekan tombol "Tingkatkan" yang lama untuk membuka menu popup yang mengizinkan peningkatan seluruh unit sejenis sekaligus.
|
||||
In the Units overview, the same upgrade menu is available by clicking the unit icon in the "Upgrade" column. When an unit is upgradeable, the icon is lit if conditions are met (enough gold and/or resources), otherwise it is dimmed. = Pada gambaran Unit, menu peningkatan yang sama tersedia dengan mengeklik ikon unit pada kolom "Peningkatan". Saat suatu unit ditingkatkan, ikonnya akan menyala jika kondisinya terpenuhi (cukup emas dan/atau sumber daya), jika tidak ia akan padam.
|
||||
# Requires translation!
|
||||
City screen = Layar kota
|
||||
Additional controls for the construction queue = Kendali tambahan untuk antrean pembangunan
|
||||
Right-click or long press a construction item to open a popup menu with additional controls, allowing to manage production of the same item in all cities, by issuing the commands from the same City screen. = Klik kanan atau tekan suatu barang yang lama untuk membuka menu pop-up dengan kendali tambahan yang akan mengizinkan pengelolaan produksi barang-barang yang sama di semua kota, dengan menerbitkan perintah dari layar Kota yang sama.
|
||||
The "Disable" option moves an item to a separated "Disabled" tab, preventing its automatic queueing by the "Auto-assign city production" option. To move a disabled item back to its initial place, enter again the popup menu, and choose "Enable". = Pilihan "Nonaktifkan" akan memindahkan barang ke tab "Dinonaktifkan" terpisah yang akan mencegah penambahannya ke antrean secara otomatis oleh pilihan "Otomatis tugaskan produksi kota". Untuk memindahkan suatu barang yang dinonaktifkan ke tempatnya semula, masuk ke menu popup-nya lagi, dan pilih "Aktifkan".
|
||||
Disabled items are set globally and persistent: they are not reset in a new game, or by restarting Unciv. = Barang-barang yang dinonaktifkan diset secara global dan tetap: mereka tidak akan diatur ulang pada permainan baru ataupun dengan memulai ulang Unciv.
|
||||
# Requires translation!
|
||||
Show Great Person Points breakdown = Tampilkan perincian Poin Orang Hebat
|
||||
# Requires translation!
|
||||
In the right sidepanel, click a Great People row to display the details of Great Person Points (GPP) accumulated each turn by the current city, for this type of Great People. = Di panel sebelah kanan, klik barisan Orang Hebat untuk menampilkan rincian Poin Orang Hebat (POH) yang dihasilkan setiap giliran oleh kota saat ini, untuk jenis Orang Hebat ini.
|
||||
# Requires translation!
|
||||
Click any of the Great People icons to display all GPP accumulated each turn by the current city, for all types of Great People. = Klik ikon Orang Hebat mana pun untuk menampilkan semua POH yang dihasilkan setiap giliran oleh kota saat ini, untuk semua jenis Orang Hebat.
|
||||
# Requires translation!
|
||||
Tech screen = Layar teknologi
|
||||
Queue multiple technologies in different branches = Buat antrean berisi beberapa teknologi yang berada di cabang yang berbeda
|
||||
On the Tech screen, right-click or long press a technology to automatically queue it, even if this tech is in another branch than the item currently researched. Prerequisite techs to research will also be automatically queued. = Pada layar Teknologi, klik kanan atau tekan salah satu teknologi yang lama untuk menambahkannya pada antrean secara otomatis, meskipun teknologinya berada pada cabang yang berbeda dari teknologi yang sedang diteliti. Teknologi pendahulu untuk menelitinya juga akan otomatis ditambahkan ke antrean.
|
||||
Right-click or long press multiple techs to append them to the research queue, whatever their branch is. = Klik kanan atau tekan beberapa teknologi yang lama untuk menambahkannya ke antrean riset, apa pun cabangnya.
|
||||
# Requires translation!
|
||||
Overview screens = Layar selengkapnya
|
||||
Reveal known resources on world screen = Tampilkan sumber daya yang diketahui pada layar dunia
|
||||
In the Resources overview, click on a resource icon to center the world screen on tiles already discovered and providing this resource. = Pada gambaran Sumber Daya, klik salah satu ikon sumber daya untuk menyorot layar dunianya pada daerah yang sudah terjelajahi yang menyediakan sumber daya tersebut.
|
||||
Alternatively, click on the "Unimproved" number to center the world screen only on owned tiles where the resource is not improved. = Selain itu, kamu bisa mengeklik angka pada "Belum ditingkatkan" untuk menyorot layar dunianya pada daerah yang dimiliki saja yang sumber dayanya belum ditingkatkan.
|
||||
If more than one tile is available, click repeatedly on the notification to cycle through all of them. = Jika lebih dari satu daerah tersedia, klik beberapa kali pada notifikasi untuk melihat semuanya satu-satu.
|
||||
# Requires translation!
|
||||
Show diagram line colors = Tampilkan warna garis diagram
|
||||
# Requires translation!
|
||||
In Politics overview > Show diagram, you can click anywhere inside the diagram to display a table listing all relationship line colors and their meaning. = Di gambaran Politik > Tampilkan diagram, kamu dapat klik di mana pun dalam diagram untuk menampilkan tabel daftar semua warna garis hubungan dan artinya.
|
||||
# Requires translation!
|
||||
Miscellaneous = Lainnya
|
||||
External links = Pranala luar
|
||||
External links support right-click or long press to copy the link to the clipboard instead of launching the browser. = Pranala luar mendukung klik-kanan atau tekan lama untuk menyalin pranala ke papan klip ketimbang meluncurkan peramban.
|
||||
|
|
|
|||
|
|
@ -1538,6 +1538,8 @@ Unique to [civName], replaces [unitName] = Unico per la civiltà [civName], sost
|
|||
Unique to [civName] = Unico per [civName]
|
||||
Tutorials = Tutorial
|
||||
Cost = Costo
|
||||
# Requires translation!
|
||||
Turns to build =
|
||||
May contain [listOfResources] = Può contenere [listOfResources]
|
||||
May contain: = Può contenere:
|
||||
Can upgrade from [unit] = Aggiornamento da [unit]
|
||||
|
|
@ -1557,6 +1559,8 @@ Improvements that provide this resource = Miglioramenti che producono questa ris
|
|||
Buildings that require this resource worked near the city = Edifici che richiedono la risorsa sfruttata vicino alla città
|
||||
Units that consume this resource = Unità che consumano questa risorsa
|
||||
Can be built on = Può essere costruito/a su
|
||||
# Requires translation!
|
||||
Cannot be built on =
|
||||
or [terrainType] = o [terrainType]
|
||||
Can be constructed by = Costruibile da
|
||||
Can be created instantly by = Creabile all'istante da
|
||||
|
|
@ -2004,7 +2008,8 @@ Sell [buildingFilter] buildings [cityFilter] = Vende [buildingFilter] edifici [c
|
|||
Each city founded increases culture cost of policies [relativeAmount]% less than normal = Ogni città fondata incrementa il costo delle Politiche il [relativeAmount]% in meno del normale
|
||||
[relativeAmount]% Culture cost of adopting new Policies = [relativeAmount]% costi in Cultura quando adotti nuove Politiche sociali
|
||||
[stats] for every known Natural Wonder = [stats] per ogni Meraviglia Naturale nota
|
||||
100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it) = 100 Oro quando scopri una Meraviglia Naturale (500 se la scopri per primo)
|
||||
# Requires translation!
|
||||
[stats] for discovering a Natural Wonder (bonus enhanced to [stats2] if first to discover it) =
|
||||
[relativeAmount]% Great Person generation [cityFilter] = [relativeAmount]% generazione di Grandi Personaggi [cityFilter]
|
||||
Provides a sum of gold each time you spend a Great Person = Concede una tantum di Oro ogni volta che sacrifichi un Grande Personaggio
|
||||
[stats] whenever a Great Person is expended = [stats] quando sacrifichi un Grande Personaggio
|
||||
|
|
@ -2213,7 +2218,8 @@ once = una volta
|
|||
[amount] times = [amount] volte
|
||||
[amount] additional time(s) = [amount] volte in più
|
||||
after which this unit is consumed = dopo la quale l'unità viene consumata
|
||||
Grants 500 Gold to the first civilization to discover it = Fornisce 500 Oro al primo giocatore che la scopre
|
||||
# Requires translation!
|
||||
Grants [stats] to the first civilization to discover it =
|
||||
Units ending their turn on this terrain take [amount] damage = Le unità che terminano il loro turno su questo terreno subiscono [amount] danno
|
||||
Grants [promotion] ([comment]) to adjacent [mapUnitFilter] units for the rest of the game = Dona la promozione [promotion] ([comment]) alle unità [mapUnitFilter] adiacenti per il resto della partita
|
||||
[amount] Strength for cities built on this terrain = [amount] Forza per le Città costruite su questo terreno
|
||||
|
|
@ -2624,6 +2630,10 @@ Unit Actions = Azioni unit<69>
|
|||
City Screen = Schermata cittadina
|
||||
City Screen Construction Menu = Menu costruzione città
|
||||
Popups = Popup
|
||||
# Requires translation!
|
||||
Quit =
|
||||
# Requires translation!
|
||||
Deselect then Quit =
|
||||
Menu = Menu
|
||||
Next Turn = Turno successivo
|
||||
Next Turn Alternate = Turno successivo (alternativo)
|
||||
|
|
|
|||
|
|
@ -1613,6 +1613,8 @@ Unique to [civName], replaces [unitName] = [civName]のユニークユニット
|
|||
Unique to [civName] = [civName]のユニーク
|
||||
Tutorials = チュートリアル
|
||||
Cost = コスト
|
||||
# Requires translation!
|
||||
Turns to build =
|
||||
May contain [listOfResources] = [listOfResources]が含められる
|
||||
May contain: = 含められる:
|
||||
Can upgrade from [unit] = [unit]からアップデート
|
||||
|
|
@ -1632,6 +1634,8 @@ Improvements that provide this resource = この資源を生産する土地改
|
|||
Buildings that require this resource worked near the city = 都市の近郊でこの資源が稼働している必要のある建物
|
||||
Units that consume this resource = この資源を消費するユニット
|
||||
Can be built on = 建設可能タイル
|
||||
# Requires translation!
|
||||
Cannot be built on =
|
||||
or [terrainType] = または[terrainType]
|
||||
Can be constructed by = 整備可能なユニット:
|
||||
Can be created instantly by = 即時整備可能なユニット:
|
||||
|
|
@ -2106,7 +2110,8 @@ Sell [buildingFilter] buildings [cityFilter] =
|
|||
Each city founded increases culture cost of policies [relativeAmount]% less than normal = 都市の新設による社会制度の採用に必要な文化力の増加を[relativeAmount]%抑える
|
||||
[relativeAmount]% Culture cost of adopting new Policies = 新しい社会制度の採用に必要な文化力を[relativeAmount]%抑える
|
||||
[stats] for every known Natural Wonder = 発見済みの自然遺産1件あたり[stats]
|
||||
100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it) = 自然遺産を発見すると100ゴールド(最初に見つけた文明ならば500ゴールド)を与えられる
|
||||
# Requires translation!
|
||||
[stats] for discovering a Natural Wonder (bonus enhanced to [stats2] if first to discover it) =
|
||||
[relativeAmount]% Great Person generation [cityFilter] = [cityFilter]偉人生成[relativeAmount]%
|
||||
Provides a sum of gold each time you spend a Great Person = 偉人を消費する度にゴールドを獲得
|
||||
[stats] whenever a Great Person is expended = 偉人を消費する度に[stats]を獲得
|
||||
|
|
@ -2343,7 +2348,8 @@ once = 1回
|
|||
[amount] times = [amount]回
|
||||
[amount] additional time(s) = 追加で[amount]回
|
||||
after which this unit is consumed = このユニットが消費された後
|
||||
Grants 500 Gold to the first civilization to discover it = 最初に発見した文明に500ゴールド
|
||||
# Requires translation!
|
||||
Grants [stats] to the first civilization to discover it =
|
||||
Units ending their turn on this terrain take [amount] damage = ターン終了時にこのタイル上にいるユニットは[amount]ダメージを受ける
|
||||
Grants [promotion] ([comment]) to adjacent [mapUnitFilter] units for the rest of the game = 残りのゲーム中、隣接する[mapUnitFilter]ユニットに[promotion]([comment])を与える
|
||||
[amount] Strength for cities built on this terrain = この地形上に建設された都市に[amount]の戦闘力
|
||||
|
|
@ -2901,6 +2907,10 @@ City Screen Construction Menu =
|
|||
# Requires translation!
|
||||
Popups =
|
||||
# Requires translation!
|
||||
Quit =
|
||||
# Requires translation!
|
||||
Deselect then Quit =
|
||||
# Requires translation!
|
||||
Menu =
|
||||
# Requires translation!
|
||||
Next Turn =
|
||||
|
|
|
|||
|
|
@ -1557,6 +1557,8 @@ Unique to [civName], replaces [unitName] = [civName] 고유 유닛, [unitName]
|
|||
Unique to [civName] = [civName] 고유 유닛
|
||||
Tutorials = 튜토리얼
|
||||
Cost = 비용
|
||||
# Requires translation!
|
||||
Turns to build =
|
||||
May contain [listOfResources] = 발견되는 자원: [listOfResources]
|
||||
May contain: = 발견되는 자원:
|
||||
Can upgrade from [unit] = 이전 유닛: [unit]
|
||||
|
|
@ -1576,6 +1578,8 @@ Improvements that provide this resource = 이 자원을 제공하는 시설
|
|||
Buildings that require this resource worked near the city = 이 자원이 개발되어야 하는 건물
|
||||
Units that consume this resource = 소모하는 유닛
|
||||
Can be built on = 건설가능 지형:
|
||||
# Requires translation!
|
||||
Cannot be built on =
|
||||
or [terrainType] = 또는 [terrainType] 지형
|
||||
Can be constructed by = 건설가능 유닛
|
||||
Can be created instantly by = 즉시 건설하는 유닛:
|
||||
|
|
@ -2031,7 +2035,8 @@ Sell [buildingFilter] buildings [cityFilter] = [cityFilter]의 [buildingFilter]
|
|||
Each city founded increases culture cost of policies [relativeAmount]% less than normal = 도시 수로 인한 정책 문화 요구치 -[relativeAmount]%
|
||||
[relativeAmount]% Culture cost of adopting new Policies = 정책 채택에 필요한 문화량 [relativeAmount]%
|
||||
[stats] for every known Natural Wonder = 자연 불가사의 발견시 추가로 [stats]
|
||||
100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it) = 자연 불가사의 발견시 100골드 획득, 최초 발견시 500골드 획득
|
||||
# Requires translation!
|
||||
[stats] for discovering a Natural Wonder (bonus enhanced to [stats2] if first to discover it) =
|
||||
[relativeAmount]% Great Person generation [cityFilter] = [cityFilter]의 위인 출현 속도 [relativeAmount]%
|
||||
Provides a sum of gold each time you spend a Great Person = 위인 소모시 일시불 골드 제공
|
||||
[stats] whenever a Great Person is expended = 위인 소모시 [stats]
|
||||
|
|
@ -2250,7 +2255,8 @@ once = 한 번
|
|||
[amount] times = [amount] 번
|
||||
[amount] additional time(s) = [amount] 번 더
|
||||
after which this unit is consumed = 이 유닛이 소모된 후
|
||||
Grants 500 Gold to the first civilization to discover it = 최초로 발견한 문명에게 500골드 제공
|
||||
# Requires translation!
|
||||
Grants [stats] to the first civilization to discover it =
|
||||
Units ending their turn on this terrain take [amount] damage = 이 지형에서 턴을 마친 유닛에게 [amount] HP 피해
|
||||
Grants [promotion] ([comment]) to adjacent [mapUnitFilter] units for the rest of the game = 근접한 [mapUnitFilter] 유닛에게 [promotion] ([comment]) 승급이 부여됨
|
||||
[amount] Strength for cities built on this terrain = 이 지형에 세워진 도시의 전투력 [amount]
|
||||
|
|
@ -2716,6 +2722,10 @@ Unit Actions = 유닛 행동
|
|||
City Screen = 도시 화면
|
||||
City Screen Construction Menu = 도시 화면 건설 메뉴
|
||||
Popups = 팝업창
|
||||
# Requires translation!
|
||||
Quit =
|
||||
# Requires translation!
|
||||
Deselect then Quit =
|
||||
Menu = 메뉴
|
||||
Next Turn = 다음 턴
|
||||
# Requires translation!
|
||||
|
|
|
|||
|
|
@ -2615,6 +2615,8 @@ Tutorials = Praecepta
|
|||
# Requires translation!
|
||||
Cost =
|
||||
# Requires translation!
|
||||
Turns to build =
|
||||
# Requires translation!
|
||||
May contain [listOfResources] =
|
||||
# Requires translation!
|
||||
May contain: =
|
||||
|
|
@ -2653,6 +2655,8 @@ Units that consume this resource =
|
|||
# Requires translation!
|
||||
Can be built on =
|
||||
# Requires translation!
|
||||
Cannot be built on =
|
||||
# Requires translation!
|
||||
or [terrainType] =
|
||||
# Requires translation!
|
||||
Can be constructed by =
|
||||
|
|
@ -3458,7 +3462,7 @@ Each city founded increases culture cost of policies [relativeAmount]% less than
|
|||
# Requires translation!
|
||||
[stats] for every known Natural Wonder =
|
||||
# Requires translation!
|
||||
100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it) =
|
||||
[stats] for discovering a Natural Wonder (bonus enhanced to [stats2] if first to discover it) =
|
||||
# Requires translation!
|
||||
[relativeAmount]% Great Person generation [cityFilter] =
|
||||
# Requires translation!
|
||||
|
|
@ -3875,7 +3879,7 @@ once =
|
|||
# Requires translation!
|
||||
after which this unit is consumed =
|
||||
# Requires translation!
|
||||
Grants 500 Gold to the first civilization to discover it =
|
||||
Grants [stats] to the first civilization to discover it =
|
||||
# Requires translation!
|
||||
Units ending their turn on this terrain take [amount] damage =
|
||||
# Requires translation!
|
||||
|
|
@ -4613,6 +4617,10 @@ City Screen Construction Menu =
|
|||
# Requires translation!
|
||||
Popups =
|
||||
# Requires translation!
|
||||
Quit =
|
||||
# Requires translation!
|
||||
Deselect then Quit =
|
||||
# Requires translation!
|
||||
Menu =
|
||||
# Requires translation!
|
||||
Next Turn =
|
||||
|
|
|
|||
|
|
@ -1760,6 +1760,8 @@ Unique to [civName], replaces [unitName] = [civName] unikalus dalinys keičia: [
|
|||
Unique to [civName] = [civName] unikalus dalinys
|
||||
Tutorials = Patarimai
|
||||
Cost = Kaina
|
||||
# Requires translation!
|
||||
Turns to build =
|
||||
May contain [listOfResources] = Galimas turinys: [listOfResources]
|
||||
May contain: = Galimas turinys:
|
||||
Can upgrade from [unit] = Galima patobulinti iš: [unit]
|
||||
|
|
@ -1780,6 +1782,8 @@ Improvements that provide this resource = Patobulinimai tiekiantys šį resursą
|
|||
Buildings that require this resource worked near the city = Pastatai reikalaujantys šalia miesto šio resurso gavybos:
|
||||
Units that consume this resource = Daliniai vartojantys šį resursą:
|
||||
Can be built on = Galima pastatyti ant:
|
||||
# Requires translation!
|
||||
Cannot be built on =
|
||||
or [terrainType] = arba: [terrainType]
|
||||
Can be constructed by = Galima statyti su:
|
||||
Can be created instantly by = Galima nedelsiant pastatyti per
|
||||
|
|
@ -2287,7 +2291,8 @@ Each city founded increases culture cost of policies [relativeAmount]% less than
|
|||
[relativeAmount]% Culture cost of adopting new Policies = [relativeAmount]% prie kultūros sanaudų naujiems santvarkos institutams
|
||||
# Requires translation!
|
||||
[stats] for every known Natural Wonder =
|
||||
100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it) = 100 aukso už Gamtos Stebuklo atradimą (arba 500 aukso jei tas Stebuklas iki tol nebuvo niekieno atrastas)
|
||||
# Requires translation!
|
||||
[stats] for discovering a Natural Wonder (bonus enhanced to [stats2] if first to discover it) =
|
||||
[relativeAmount]% Great Person generation [cityFilter] = [relativeAmount]% Didžių žmonių įgijimui mieste: [cityFilter]
|
||||
Provides a sum of gold each time you spend a Great Person = Duoda aukso už kievieną Didžio žmogaus panaudojimą
|
||||
[stats] whenever a Great Person is expended = [stats] kai panaudojamas Didis žmogus
|
||||
|
|
@ -2527,7 +2532,8 @@ once =
|
|||
[amount] additional time(s) =
|
||||
# Requires translation!
|
||||
after which this unit is consumed =
|
||||
Grants 500 Gold to the first civilization to discover it = Dovanoja 500 aukso pirmiesiems atradėjams
|
||||
# Requires translation!
|
||||
Grants [stats] to the first civilization to discover it =
|
||||
Units ending their turn on this terrain take [amount] damage = Daliniai, pabaigę ėjimą šioje vietovėje, gauna [amount] žalos
|
||||
Grants [promotion] ([comment]) to adjacent [mapUnitFilter] units for the rest of the game = Dovanoja: [promotion] ([comment]) gretutiniams daliniams: [mapUnitFilter] iki žaidimo pabaigos
|
||||
[amount] Strength for cities built on this terrain = [amount] prie miesto, pastatyto šioje vietovėje, stiprumo
|
||||
|
|
@ -3079,6 +3085,10 @@ City Screen Construction Menu =
|
|||
# Requires translation!
|
||||
Popups =
|
||||
# Requires translation!
|
||||
Quit =
|
||||
# Requires translation!
|
||||
Deselect then Quit =
|
||||
# Requires translation!
|
||||
Menu =
|
||||
# Requires translation!
|
||||
Next Turn =
|
||||
|
|
|
|||
|
|
@ -1941,6 +1941,8 @@ Unique to [civName], replaces [unitName] = Unik kepada [civName], menggantikan [
|
|||
Unique to [civName] = Unik kepada [civName]
|
||||
Tutorials = Tutorial
|
||||
Cost = Kos
|
||||
# Requires translation!
|
||||
Turns to build =
|
||||
May contain [listOfResources] = Mungkin mengandungi [listOfResources]
|
||||
May contain: = Mungkin mengandungi:
|
||||
# Requires translation!
|
||||
|
|
@ -1965,6 +1967,8 @@ Improvements that provide this resource =
|
|||
Buildings that require this resource worked near the city = Bangunan yang memerlukan sumber ini dikerjakan berhampiran bandar
|
||||
Units that consume this resource = Unit yang menggunakan sumber ini
|
||||
Can be built on = Boleh dibina di
|
||||
# Requires translation!
|
||||
Cannot be built on =
|
||||
or [terrainType] = atau [terrainType]
|
||||
Can be constructed by = Boleh dibina oleh
|
||||
# Requires translation!
|
||||
|
|
@ -2656,7 +2660,7 @@ Each city founded increases culture cost of policies [relativeAmount]% less than
|
|||
# Requires translation!
|
||||
[stats] for every known Natural Wonder =
|
||||
# Requires translation!
|
||||
100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it) =
|
||||
[stats] for discovering a Natural Wonder (bonus enhanced to [stats2] if first to discover it) =
|
||||
# Requires translation!
|
||||
[relativeAmount]% Great Person generation [cityFilter] =
|
||||
# Requires translation!
|
||||
|
|
@ -3073,7 +3077,7 @@ once =
|
|||
# Requires translation!
|
||||
after which this unit is consumed =
|
||||
# Requires translation!
|
||||
Grants 500 Gold to the first civilization to discover it =
|
||||
Grants [stats] to the first civilization to discover it =
|
||||
# Requires translation!
|
||||
Units ending their turn on this terrain take [amount] damage =
|
||||
# Requires translation!
|
||||
|
|
@ -3777,6 +3781,10 @@ City Screen Construction Menu =
|
|||
# Requires translation!
|
||||
Popups =
|
||||
# Requires translation!
|
||||
Quit =
|
||||
# Requires translation!
|
||||
Deselect then Quit =
|
||||
# Requires translation!
|
||||
Menu =
|
||||
# Requires translation!
|
||||
Next Turn =
|
||||
|
|
|
|||
|
|
@ -2072,6 +2072,8 @@ Unique to [civName] =
|
|||
# Requires translation!
|
||||
Tutorials =
|
||||
Cost = Kostnad
|
||||
# Requires translation!
|
||||
Turns to build =
|
||||
May contain [listOfResources] = Kan romma [listOfResources]
|
||||
May contain: = Kan romma:
|
||||
Can upgrade from [unit] = Kan oppgradera frå [unit]
|
||||
|
|
@ -2105,6 +2107,8 @@ Buildings that require this resource worked near the city =
|
|||
# Requires translation!
|
||||
Units that consume this resource =
|
||||
Can be built on = Kan byggja i
|
||||
# Requires translation!
|
||||
Cannot be built on =
|
||||
or [terrainType] = eller [terrainType]
|
||||
# Requires translation!
|
||||
Can be constructed by =
|
||||
|
|
@ -2714,7 +2718,7 @@ Each city founded increases culture cost of policies [relativeAmount]% less than
|
|||
# Requires translation!
|
||||
[stats] for every known Natural Wonder =
|
||||
# Requires translation!
|
||||
100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it) =
|
||||
[stats] for discovering a Natural Wonder (bonus enhanced to [stats2] if first to discover it) =
|
||||
# Requires translation!
|
||||
[relativeAmount]% Great Person generation [cityFilter] =
|
||||
# Requires translation!
|
||||
|
|
@ -3116,7 +3120,7 @@ once =
|
|||
# Requires translation!
|
||||
after which this unit is consumed =
|
||||
# Requires translation!
|
||||
Grants 500 Gold to the first civilization to discover it =
|
||||
Grants [stats] to the first civilization to discover it =
|
||||
# Requires translation!
|
||||
Units ending their turn on this terrain take [amount] damage =
|
||||
# Requires translation!
|
||||
|
|
@ -3751,6 +3755,10 @@ City Screen = Byskjerm
|
|||
City Screen Construction Menu =
|
||||
# Requires translation!
|
||||
Popups =
|
||||
# Requires translation!
|
||||
Quit =
|
||||
# Requires translation!
|
||||
Deselect then Quit =
|
||||
Menu = Meny
|
||||
Next Turn = Neste Tur
|
||||
# Requires translation!
|
||||
|
|
|
|||
|
|
@ -2324,6 +2324,8 @@ Unique to [civName], replaces [unitName] = Monhaser be fard e [civName], Jāygoz
|
|||
Unique to [civName] = Monhaser be fard e [civName]
|
||||
Tutorials = Āmoozeš
|
||||
Cost = Hazine
|
||||
# Requires translation!
|
||||
Turns to build =
|
||||
May contain [listOfResources] = Momken ast dārāye [listOfResources] bāšad
|
||||
# Requires translation!
|
||||
May contain: =
|
||||
|
|
@ -2352,6 +2354,8 @@ Buildings that require this resource worked near the city =
|
|||
Units that consume this resource = Niroo hāyi ke in manba rā masraf mikonand
|
||||
Can be built on = Mitavānad sāḵte šavad rooye
|
||||
# Requires translation!
|
||||
Cannot be built on =
|
||||
# Requires translation!
|
||||
or [terrainType] =
|
||||
# Requires translation!
|
||||
Can be constructed by =
|
||||
|
|
@ -3105,7 +3109,7 @@ Each city founded increases culture cost of policies [relativeAmount]% less than
|
|||
# Requires translation!
|
||||
[stats] for every known Natural Wonder =
|
||||
# Requires translation!
|
||||
100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it) =
|
||||
[stats] for discovering a Natural Wonder (bonus enhanced to [stats2] if first to discover it) =
|
||||
# Requires translation!
|
||||
[relativeAmount]% Great Person generation [cityFilter] =
|
||||
Provides a sum of gold each time you spend a Great Person = Har dafe ke yek Fard e Bozorg rā estefāde mikonid meğdāri Talā midahad
|
||||
|
|
@ -3519,7 +3523,7 @@ once =
|
|||
# Requires translation!
|
||||
after which this unit is consumed =
|
||||
# Requires translation!
|
||||
Grants 500 Gold to the first civilization to discover it =
|
||||
Grants [stats] to the first civilization to discover it =
|
||||
# Requires translation!
|
||||
Units ending their turn on this terrain take [amount] damage =
|
||||
# Requires translation!
|
||||
|
|
@ -4258,6 +4262,10 @@ City Screen Construction Menu =
|
|||
# Requires translation!
|
||||
Popups =
|
||||
# Requires translation!
|
||||
Quit =
|
||||
# Requires translation!
|
||||
Deselect then Quit =
|
||||
# Requires translation!
|
||||
Menu =
|
||||
# Requires translation!
|
||||
Next Turn =
|
||||
|
|
|
|||
|
|
@ -1946,6 +1946,8 @@ Unique to [civName], replaces [unitName] = Monhaser be fard e [civName], Jaaygoz
|
|||
Unique to [civName] = Monhaser be fard e [civName]
|
||||
Tutorials = Aamoozesh
|
||||
Cost = Hazine
|
||||
# Requires translation!
|
||||
Turns to build =
|
||||
May contain [listOfResources] = Momken ast daaraaye [listOfResources] baashad
|
||||
# Requires translation!
|
||||
May contain: =
|
||||
|
|
@ -1972,6 +1974,8 @@ Improvements that provide this resource =
|
|||
Buildings that require this resource worked near the city =
|
||||
Units that consume this resource = Niroo haayi ke in manba raa masraf mikonand
|
||||
Can be built on = Mitavaanad saakhte shavad rooye
|
||||
# Requires translation!
|
||||
Cannot be built on =
|
||||
or [terrainType] = yaa [terrainType]
|
||||
Can be constructed by = Mitavaanad saakhte shavad baa
|
||||
# Requires translation!
|
||||
|
|
@ -2677,7 +2681,7 @@ Each city founded increases culture cost of policies [relativeAmount]% less than
|
|||
# Requires translation!
|
||||
[stats] for every known Natural Wonder =
|
||||
# Requires translation!
|
||||
100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it) =
|
||||
[stats] for discovering a Natural Wonder (bonus enhanced to [stats2] if first to discover it) =
|
||||
# Requires translation!
|
||||
[relativeAmount]% Great Person generation [cityFilter] =
|
||||
Provides a sum of gold each time you spend a Great Person = Har dafe ke yek Fard e Bozorg raa estefaade mikonid meghdaari Talaa midahad
|
||||
|
|
@ -3091,7 +3095,7 @@ once =
|
|||
# Requires translation!
|
||||
after which this unit is consumed =
|
||||
# Requires translation!
|
||||
Grants 500 Gold to the first civilization to discover it =
|
||||
Grants [stats] to the first civilization to discover it =
|
||||
# Requires translation!
|
||||
Units ending their turn on this terrain take [amount] damage =
|
||||
# Requires translation!
|
||||
|
|
@ -3797,6 +3801,10 @@ City Screen =
|
|||
City Screen Construction Menu =
|
||||
# Requires translation!
|
||||
Popups =
|
||||
# Requires translation!
|
||||
Quit =
|
||||
# Requires translation!
|
||||
Deselect then Quit =
|
||||
Menu = Meno
|
||||
Next Turn = Nobat e ba’d
|
||||
# Requires translation!
|
||||
|
|
|
|||
|
|
@ -1543,6 +1543,8 @@ Unique to [civName], replaces [unitName] = Unikalne dla: [civName], zastępuje [
|
|||
Unique to [civName] = Unikalne dla → [civName]
|
||||
Tutorials = Samouczki
|
||||
Cost = Koszt
|
||||
# Requires translation!
|
||||
Turns to build =
|
||||
May contain [listOfResources] = Może zawierać surowce: [listOfResources]
|
||||
May contain: = Może zawierać surowce:
|
||||
Can upgrade from [unit] = Można ulepszyć z → [unit]
|
||||
|
|
@ -1562,6 +1564,8 @@ Improvements that provide this resource = Ulepszenia zapewniąjące ten surowiec
|
|||
Buildings that require this resource worked near the city = Budynki wymagające tego surowca
|
||||
Units that consume this resource = Jednostki zużywające ten surowiec
|
||||
Can be built on = Do budowy nadają się obszary
|
||||
# Requires translation!
|
||||
Cannot be built on =
|
||||
or [terrainType] = lub na [terrainType]
|
||||
Can be constructed by = Może być wybudowane przez
|
||||
Can be created instantly by = Może być natychmiast stworzone przez
|
||||
|
|
@ -2009,7 +2013,8 @@ Sell [buildingFilter] buildings [cityFilter] = Sprzedaj budynki [buildingFilter]
|
|||
Each city founded increases culture cost of policies [relativeAmount]% less than normal = Każde założone miasto zwiększa koszt ♪Kultury ustroju o [relativeAmount]% mniej niż normalnie
|
||||
[relativeAmount]% Culture cost of adopting new Policies = [relativeAmount]% kosztów ♪Kultury podczas przyjmowania nowych ustrojów
|
||||
[stats] for every known Natural Wonder = [stats] za każdy z Cudów Natury
|
||||
100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it) = +100¤ Złota za odkrycie Cudu Natury (+500¤ Złota, jeśli będzie pierwszym odkrywcą).
|
||||
# Requires translation!
|
||||
[stats] for discovering a Natural Wonder (bonus enhanced to [stats2] if first to discover it) =
|
||||
[relativeAmount]% Great Person generation [cityFilter] = [relativeAmount]% więcej punktów do generowania Wielkich Ludzi [cityFilter]
|
||||
Provides a sum of gold each time you spend a Great Person = Zawsze gdy Wielki Człowiek zakończy swoją misję otrzymasz pewną sumę Złota¤
|
||||
[stats] whenever a Great Person is expended = Zawsze gdy Wielki Człowiek zakończy swoją misję otrzymasz [stats]
|
||||
|
|
@ -2223,7 +2228,8 @@ once = jeden raz
|
|||
[amount] times = [amount] razy
|
||||
[amount] additional time(s) = dodatkowych [amount] razy
|
||||
after which this unit is consumed = po których jednostka jest wykorzystana
|
||||
Grants 500 Gold to the first civilization to discover it = +500¤ Złota dla pierwszej cywilizacji, która dokona odkrycia!
|
||||
# Requires translation!
|
||||
Grants [stats] to the first civilization to discover it =
|
||||
Units ending their turn on this terrain take [amount] damage = Jednostki kończące turę w górach odnoszą obrażenia -[amount] PŻ
|
||||
Grants [promotion] ([comment]) to adjacent [mapUnitFilter] units for the rest of the game = Sąsiadujące z polem jednostki [mapUnitFilter] otrzymują awans „[promotion]” ([comment]) do końca gry.
|
||||
[amount] Strength for cities built on this terrain = [amount] †Siły bojowej dla miast zbudowanych na tym terenie
|
||||
|
|
@ -2648,6 +2654,10 @@ Unit Actions = Ruchy jednostek
|
|||
City Screen = Ekran Miasta
|
||||
City Screen Construction Menu = Menu Budowy Miasta
|
||||
Popups = Okna dialogowe
|
||||
# Requires translation!
|
||||
Quit =
|
||||
# Requires translation!
|
||||
Deselect then Quit =
|
||||
Menu = Menu
|
||||
Next Turn = Następna Tura
|
||||
Next Turn Alternate = Następna tura (klawisz alternatywny)
|
||||
|
|
|
|||
|
|
@ -1730,6 +1730,8 @@ Unique to [civName], replaces [unitName] = Exclusivo da civilização [civName],
|
|||
Unique to [civName] = Exclusivo para [civName]
|
||||
Tutorials = Tutoriais
|
||||
Cost = Custo
|
||||
# Requires translation!
|
||||
Turns to build =
|
||||
May contain [listOfResources] = Pode conter [listOfResources]
|
||||
May contain: = Pode conter:
|
||||
Can upgrade from [unit] = Pode melhorar de [unit]
|
||||
|
|
@ -1749,6 +1751,8 @@ Improvements that provide this resource = Melhorias que fornecem este recurso
|
|||
Buildings that require this resource worked near the city = Edifícios que requerem este recurso funcionaram perto da cidade
|
||||
Units that consume this resource = Unidades que consomem esse recurso
|
||||
Can be built on = Pode ser construido em
|
||||
# Requires translation!
|
||||
Cannot be built on =
|
||||
or [terrainType] = ou [terrainType]
|
||||
Can be constructed by = Pode ser construído por
|
||||
Can be created instantly by = Pode ser criado instantaneamente por
|
||||
|
|
@ -2266,7 +2270,8 @@ Sell [buildingFilter] buildings [cityFilter] =
|
|||
Each city founded increases culture cost of policies [relativeAmount]% less than normal = Cada cidade fundada aumenta o custo cultural das apólices em [relativeAmount]% menos do que o normal
|
||||
[relativeAmount]% Culture cost of adopting new Policies = [relativeAmount]% Custo de Cultura para adotar novas Políticas
|
||||
[stats] for every known Natural Wonder = [stats] para cada Maravilha Natural conhecida
|
||||
100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it) = 100 Ouro por descobrir uma Maravilha Natural (bónus aumentado para 500 Ouro se for o primeiro a descobri-la)
|
||||
# Requires translation!
|
||||
[stats] for discovering a Natural Wonder (bonus enhanced to [stats2] if first to discover it) =
|
||||
[relativeAmount]% Great Person generation [cityFilter] = [relativeAmount]% de geração de Pessoas Experientes [cityFilter]
|
||||
Provides a sum of gold each time you spend a Great Person = Fornece uma quantia de ouro cada vez que gastares uma Pessoa Experiente
|
||||
# Requires translation!
|
||||
|
|
@ -2598,7 +2603,8 @@ once =
|
|||
[amount] additional time(s) =
|
||||
# Requires translation!
|
||||
after which this unit is consumed =
|
||||
Grants 500 Gold to the first civilization to discover it = Concede 500 de Ouro para a primeira civilização que a descubra
|
||||
# Requires translation!
|
||||
Grants [stats] to the first civilization to discover it =
|
||||
# Requires translation!
|
||||
Units ending their turn on this terrain take [amount] damage =
|
||||
# Requires translation!
|
||||
|
|
@ -3243,6 +3249,10 @@ City Screen Construction Menu =
|
|||
# Requires translation!
|
||||
Popups =
|
||||
# Requires translation!
|
||||
Quit =
|
||||
# Requires translation!
|
||||
Deselect then Quit =
|
||||
# Requires translation!
|
||||
Menu =
|
||||
# Requires translation!
|
||||
Next Turn =
|
||||
|
|
|
|||
|
|
@ -1636,6 +1636,8 @@ Unique to [civName], replaces [unitName] = Unic pentru civilizația [civName],
|
|||
Unique to [civName] = Unic pentru civilizația [civName]
|
||||
Tutorials = Tutoriale
|
||||
Cost = Cost
|
||||
# Requires translation!
|
||||
Turns to build =
|
||||
May contain [listOfResources] = S-ar putea să conțină [listOfResources]
|
||||
May contain: = Poate conține:
|
||||
Can upgrade from [unit] = Se poate face upgrade de la [unit]
|
||||
|
|
@ -1655,6 +1657,8 @@ Improvements that provide this resource = Îmbunătățiri care oferă această
|
|||
Buildings that require this resource worked near the city = Clădirile care necesită această resursă au funcționat în apropierea orașului
|
||||
Units that consume this resource = Unitățile care consumă această resursă
|
||||
Can be built on = Se poate construi pe
|
||||
# Requires translation!
|
||||
Cannot be built on =
|
||||
or [terrainType] = sau [terrainType]
|
||||
Can be constructed by = Poate fi construit de
|
||||
Can be created instantly by = Poate fi creat instantaneu de
|
||||
|
|
@ -2166,7 +2170,8 @@ Each city founded increases culture cost of policies [relativeAmount]% less than
|
|||
[relativeAmount]% Culture cost of adopting new Policies = [relativeAmount]% Costul cultural al adoptării de noi politici
|
||||
# Requires translation!
|
||||
[stats] for every known Natural Wonder =
|
||||
100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it) = 100 de aur pentru descoperirea unei minuni naturale (bonus sporit la 500 de aur dacă o descoperi primul)
|
||||
# Requires translation!
|
||||
[stats] for discovering a Natural Wonder (bonus enhanced to [stats2] if first to discover it) =
|
||||
[relativeAmount]% Great Person generation [cityFilter] = [relativeAmount]% generație de persoane grozave [cityFilter]
|
||||
Provides a sum of gold each time you spend a Great Person = Oferă o sumă de aur de fiecare dată când folosești o Persoană Extraordinară.
|
||||
# Requires translation!
|
||||
|
|
@ -2479,7 +2484,8 @@ once = odată
|
|||
[amount] times = de [amount] ori
|
||||
[amount] additional time(s) = de încă [amount] ori
|
||||
after which this unit is consumed = după care această unitate este consumată
|
||||
Grants 500 Gold to the first civilization to discover it = Dă 500 de aur primei civilizații care o va descoperii
|
||||
# Requires translation!
|
||||
Grants [stats] to the first civilization to discover it =
|
||||
Units ending their turn on this terrain take [amount] damage = Unitățile care își încheie rândul pe acest teren primesc [amount] daune
|
||||
# Requires translation!
|
||||
Grants [promotion] ([comment]) to adjacent [mapUnitFilter] units for the rest of the game =
|
||||
|
|
@ -3066,6 +3072,10 @@ City Screen =
|
|||
City Screen Construction Menu =
|
||||
# Requires translation!
|
||||
Popups =
|
||||
# Requires translation!
|
||||
Quit =
|
||||
# Requires translation!
|
||||
Deselect then Quit =
|
||||
Menu = Meniu
|
||||
Next Turn = Rândul următor
|
||||
# Requires translation!
|
||||
|
|
|
|||
|
|
@ -1540,6 +1540,8 @@ Unique to [civName], replaces [unitName] = Уникален для держав
|
|||
Unique to [civName] = Уникален для державы [civName]
|
||||
Tutorials = Советы
|
||||
Cost = Стоимость
|
||||
# Requires translation!
|
||||
Turns to build =
|
||||
May contain [listOfResources] = Может содержать: [listOfResources]
|
||||
May contain: = Может содержать:
|
||||
Can upgrade from [unit] = Можно модернизировать из: [unit]
|
||||
|
|
@ -1559,6 +1561,8 @@ Improvements that provide this resource = Улучшения, которые п
|
|||
Buildings that require this resource worked near the city = Постройки, которым требуется добыча этого ресурса в городе
|
||||
Units that consume this resource = Юниты, которые потребляют этот ресурс
|
||||
Can be built on = Можно строить на клетках
|
||||
# Requires translation!
|
||||
Cannot be built on =
|
||||
or [terrainType] = или [terrainType]
|
||||
Can be constructed by = Можно построить при помощи
|
||||
Can be created instantly by = Можно создать сразу при помощи
|
||||
|
|
@ -2006,7 +2010,8 @@ Sell [buildingFilter] buildings [cityFilter] = Продать здания [buil
|
|||
Each city founded increases culture cost of policies [relativeAmount]% less than normal = Каждый основанный город увеличивает затраты на принятие общественных институтов на [relativeAmount]% меньше чем обычно
|
||||
[relativeAmount]% Culture cost of adopting new Policies = [relativeAmount]% к затратам культуры на принятие новых общественных институтов
|
||||
[stats] for every known Natural Wonder = [stats] за каждое известное чудо природы
|
||||
100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it) = 100 золота за открытие чуда природы (или 500 золота если чудо никем не было открыто прежде)
|
||||
# Requires translation!
|
||||
[stats] for discovering a Natural Wonder (bonus enhanced to [stats2] if first to discover it) =
|
||||
[relativeAmount]% Great Person generation [cityFilter] = [relativeAmount]% к скорости появления Великих людей [cityFilter]
|
||||
Provides a sum of gold each time you spend a Great Person = Даёт золото за каждое использование Великого человека
|
||||
[stats] whenever a Great Person is expended = [stats] всякий раз, когда расходуется Великий человек
|
||||
|
|
@ -2216,7 +2221,8 @@ once = один раз
|
|||
[amount] times = [amount] раз(а)
|
||||
[amount] additional time(s) = [amount] дополнительных раз(а)
|
||||
after which this unit is consumed = после чего юнит израсходуется
|
||||
Grants 500 Gold to the first civilization to discover it = Дарит 500 золота первой цивилизации открывшей его
|
||||
# Requires translation!
|
||||
Grants [stats] to the first civilization to discover it =
|
||||
Units ending their turn on this terrain take [amount] damage = Юниты, закончившие ход на этой местности, получают [amount] урона
|
||||
Grants [promotion] ([comment]) to adjacent [mapUnitFilter] units for the rest of the game = Дарит [promotion] ([comment]) соседним юнитам: [mapUnitFilter] до конца игры
|
||||
[amount] Strength for cities built on this terrain = [amount] к мощи городов, построенных на этой местности
|
||||
|
|
@ -2630,6 +2636,10 @@ Unit Actions = Действия юнита
|
|||
City Screen = Экран города
|
||||
City Screen Construction Menu = Меню построек города
|
||||
Popups = Всплывающие окна
|
||||
# Requires translation!
|
||||
Quit =
|
||||
# Requires translation!
|
||||
Deselect then Quit =
|
||||
Menu = Меню
|
||||
Next Turn = Следующий ход
|
||||
Next Turn Alternate = Следующий ход (альтернативно)
|
||||
|
|
|
|||
|
|
@ -2491,6 +2491,8 @@ Tutorials =
|
|||
# Requires translation!
|
||||
Cost =
|
||||
# Requires translation!
|
||||
Turns to build =
|
||||
# Requires translation!
|
||||
May contain [listOfResources] =
|
||||
# Requires translation!
|
||||
May contain: =
|
||||
|
|
@ -2529,6 +2531,8 @@ Units that consume this resource =
|
|||
# Requires translation!
|
||||
Can be built on =
|
||||
# Requires translation!
|
||||
Cannot be built on =
|
||||
# Requires translation!
|
||||
or [terrainType] =
|
||||
# Requires translation!
|
||||
Can be constructed by =
|
||||
|
|
@ -3132,7 +3136,8 @@ Sell [buildingFilter] buildings [cityFilter] =
|
|||
Each city founded increases culture cost of policies [relativeAmount]% less than normal = Кожджый закладеный варош увеличат ♪Культурну вартость інстітуцій на [relativeAmount]% май мало, чим обычно
|
||||
[relativeAmount]% Culture cost of adopting new Policies = [relativeAmount]% ♪Культуры для узятя новых інстітуцій
|
||||
[stats] for every known Natural Wonder = [stats] за кожджьоє знатоє Природноє чудо
|
||||
100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it) = 100 ¤Золота за изглядованя Природного чуда (бонус росте до 500 ¤Золота, кідь вы нашли го перьвым).
|
||||
# Requires translation!
|
||||
[stats] for discovering a Natural Wonder (bonus enhanced to [stats2] if first to discover it) =
|
||||
[relativeAmount]% Great Person generation [cityFilter] = [relativeAmount]% до створьованя Промінентув [cityFilter]
|
||||
Provides a sum of gold each time you spend a Great Person = Пристачит даяку кулькусть ¤Золота за кожджьоє хоснованя Промінента
|
||||
[stats] whenever a Great Person is expended = [stats] по зхоснованю ушиткых здалостей Промінента
|
||||
|
|
@ -3470,7 +3475,7 @@ once = один раз
|
|||
# Requires translation!
|
||||
after which this unit is consumed =
|
||||
# Requires translation!
|
||||
Grants 500 Gold to the first civilization to discover it =
|
||||
Grants [stats] to the first civilization to discover it =
|
||||
# Requires translation!
|
||||
Units ending their turn on this terrain take [amount] damage =
|
||||
# Requires translation!
|
||||
|
|
@ -4056,6 +4061,10 @@ Unit Actions = Діяня формованя
|
|||
City Screen = Панела вароша
|
||||
City Screen Construction Menu = Панела варошськых проєктув
|
||||
Popups = Пудверті пудповідкы
|
||||
# Requires translation!
|
||||
Quit =
|
||||
# Requires translation!
|
||||
Deselect then Quit =
|
||||
Menu = Табелка
|
||||
Next Turn = Слідувучий ход
|
||||
Next Turn Alternate = Слідувучий ход (алтернатива)
|
||||
|
|
|
|||
|
|
@ -1540,6 +1540,8 @@ Unique to [civName], replaces [unitName] = 为[civName]文明独有内容,其
|
|||
Unique to [civName] = [civName]独有
|
||||
Tutorials = 教程
|
||||
Cost = 花费
|
||||
# Requires translation!
|
||||
Turns to build =
|
||||
May contain [listOfResources] = 可能拥有下列资源:[listOfResources]
|
||||
May contain: = 可能拥有:
|
||||
Can upgrade from [unit] = 能从[unit]升级
|
||||
|
|
@ -1559,6 +1561,8 @@ Improvements that provide this resource = 提供该资源的地块设施:
|
|||
Buildings that require this resource worked near the city = 需要该资源在城市周边开发的建筑:
|
||||
Units that consume this resource = 消耗该资源的单位:
|
||||
Can be built on = 可以建造于:
|
||||
# Requires translation!
|
||||
Cannot be built on =
|
||||
or [terrainType] = 或[terrainType]
|
||||
Can be constructed by = 可被建造。需要
|
||||
Can be created instantly by = 可以被立即创建。需要
|
||||
|
|
@ -2006,7 +2010,8 @@ Sell [buildingFilter] buildings [cityFilter] = 在 [cityFilter] 出售 [building
|
|||
Each city founded increases culture cost of policies [relativeAmount]% less than normal = 新建城市导致推行政策所需文化成本的增幅低于正常值[relativeAmount]%
|
||||
[relativeAmount]% Culture cost of adopting new Policies = 推行新政策的文化花费[relativeAmount]%
|
||||
[stats] for every known Natural Wonder = 每个已发现的自然奇观[stats]
|
||||
100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it) = 每发现一座自然奇观+100金钱(若为第一个发现该自然奇观的文明,奖励则增加至500金钱)
|
||||
# Requires translation!
|
||||
[stats] for discovering a Natural Wonder (bonus enhanced to [stats2] if first to discover it) =
|
||||
[relativeAmount]% Great Person generation [cityFilter] = [cityFilter]伟人点数生成速度[relativeAmount]%
|
||||
Provides a sum of gold each time you spend a Great Person = 每次消耗掉一位伟人时可获得金钱
|
||||
[stats] whenever a Great Person is expended = 消耗伟人时[stats]
|
||||
|
|
@ -2220,7 +2225,8 @@ once = 一次
|
|||
[amount] times = [amount]次
|
||||
[amount] additional time(s) = 额外[amount]次
|
||||
after which this unit is consumed = 在单位被消耗后
|
||||
Grants 500 Gold to the first civilization to discover it = 第一个发现此自然奇观的文明获得500金钱
|
||||
# Requires translation!
|
||||
Grants [stats] to the first civilization to discover it =
|
||||
Units ending their turn on this terrain take [amount] damage = 单位在此地形结束回合时将受到[amount]伤害
|
||||
Grants [promotion] ([comment]) to adjacent [mapUnitFilter] units for the rest of the game = 向相邻的[mapUnitFilter]单位授予[promotion]([comment])
|
||||
[amount] Strength for cities built on this terrain = 在此地形上建立的城市+[amount]战斗力
|
||||
|
|
@ -2635,6 +2641,10 @@ Unit Actions = 单位操作
|
|||
City Screen = 城市屏幕
|
||||
City Screen Construction Menu = 城市屏幕建造项菜单
|
||||
Popups = 弹窗
|
||||
# Requires translation!
|
||||
Quit =
|
||||
# Requires translation!
|
||||
Deselect then Quit =
|
||||
Menu = 菜单
|
||||
Next Turn = 下一回合
|
||||
Next Turn Alternate = 下一回合(替代键)
|
||||
|
|
|
|||
|
|
@ -1538,6 +1538,8 @@ Unique to [civName], replaces [unitName] = Exclusivo de [civName], reemplaza a [
|
|||
Unique to [civName] = Exclusivo de [civName]
|
||||
Tutorials = Tutoriales
|
||||
Cost = Coste
|
||||
# Requires translation!
|
||||
Turns to build =
|
||||
May contain [listOfResources] = Puede albergar [listOfResources]
|
||||
May contain: = Puede albergar:
|
||||
Can upgrade from [unit] = Puede mejorarse desde [unit]
|
||||
|
|
@ -1557,6 +1559,8 @@ Improvements that provide this resource = Mejoras que proveen este recurso
|
|||
Buildings that require this resource worked near the city = Edificios que requieren este recurso trabajado cerca de la ciudad
|
||||
Units that consume this resource = Unidades que consumen este recurso
|
||||
Can be built on = Se puede construir en
|
||||
# Requires translation!
|
||||
Cannot be built on =
|
||||
or [terrainType] = o [terrainType]
|
||||
Can be constructed by = Puede ser construido por
|
||||
Can be created instantly by = Puede ser creado instantaneamente por
|
||||
|
|
@ -2004,7 +2008,8 @@ Sell [buildingFilter] buildings [cityFilter] = Vende el/los edificio/s [building
|
|||
Each city founded increases culture cost of policies [relativeAmount]% less than normal = Cada ciudad fundada aumenta el costo cultural de las póliticas [relativeAmount]% menos de lo normal
|
||||
[relativeAmount]% Culture cost of adopting new Policies = [relativeAmount]% coste de cultura para adoptar nuevas políticas
|
||||
[stats] for every known Natural Wonder = [stats] por cada Maravilla Natural descubierta
|
||||
100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it) = 100 de ¤Oro por descubrir una Maravilla Natural (bonificación de 500 ¤Oro si es la primera en descubrirla)
|
||||
# Requires translation!
|
||||
[stats] for discovering a Natural Wonder (bonus enhanced to [stats2] if first to discover it) =
|
||||
[relativeAmount]% Great Person generation [cityFilter] = [relativeAmount]% Aparición de Gran Personaje [cityFilter]
|
||||
Provides a sum of gold each time you spend a Great Person = Proporciona una suma de oro cada vez que gastas un Gran Personaje
|
||||
[stats] whenever a Great Person is expended = [stats] cuando una Gran Persona es gastada
|
||||
|
|
@ -2214,7 +2219,8 @@ once = una vez
|
|||
[amount] times = [amount] veces
|
||||
[amount] additional time(s) = [amount] veces más
|
||||
after which this unit is consumed = después de ser consumida esta unidad
|
||||
Grants 500 Gold to the first civilization to discover it = Otorga 500 de oro a la primera civilización que la descubra
|
||||
# Requires translation!
|
||||
Grants [stats] to the first civilization to discover it =
|
||||
Units ending their turn on this terrain take [amount] damage = Unidades finalizando turno en este terreno [amount] toman daño
|
||||
Grants [promotion] ([comment]) to adjacent [mapUnitFilter] units for the rest of the game = Concede [promotion] ([comment]) a unidades [mapUnitFilter] adyacentes por el resto de la partida
|
||||
[amount] Strength for cities built on this terrain = [amount] de Fuerza para ciudades asentadas en este terreno
|
||||
|
|
@ -2628,6 +2634,10 @@ Unit Actions = Acciones de Unidad
|
|||
City Screen = Pantalla de la Ciudad
|
||||
City Screen Construction Menu = Menú de Construcción en la Ciudad
|
||||
Popups = Ventanas Emergentes
|
||||
# Requires translation!
|
||||
Quit =
|
||||
# Requires translation!
|
||||
Deselect then Quit =
|
||||
Menu = Menú
|
||||
Next Turn = Siguiente Turno
|
||||
Next Turn Alternate = Siguiente Turno Alterno
|
||||
|
|
|
|||
|
|
@ -1754,6 +1754,8 @@ Unique to [civName], replaces [unitName] = Unik för [civName], ersätter [unitN
|
|||
Unique to [civName] = Unik för [civName]
|
||||
Tutorials = Startguider
|
||||
Cost = Kostnad
|
||||
# Requires translation!
|
||||
Turns to build =
|
||||
May contain [listOfResources] = Kan innehålla [listOfResources]
|
||||
May contain: = Kan innehålla:
|
||||
Can upgrade from [unit] = Kan uppgraderas från [unit]
|
||||
|
|
@ -1774,6 +1776,8 @@ Improvements that provide this resource = Förbättringar som tillför denna res
|
|||
Buildings that require this resource worked near the city = Byggnader som kräver denna resurs arbetande nära staden
|
||||
Units that consume this resource = Enheter som konsumerar denna resurs
|
||||
Can be built on = Kan byggas på
|
||||
# Requires translation!
|
||||
Cannot be built on =
|
||||
or [terrainType] = eller [terrainType]
|
||||
Can be constructed by = Kan konstrueras av
|
||||
Can be created instantly by = Kan skapas omedelbart av
|
||||
|
|
@ -2291,7 +2295,8 @@ Each city founded increases culture cost of policies [relativeAmount]% less than
|
|||
[relativeAmount]% Culture cost of adopting new Policies = [relativeAmount]% Kulturkostnad för att anamma nya Policyer
|
||||
# Requires translation!
|
||||
[stats] for every known Natural Wonder =
|
||||
100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it) = 100 Guld för upptäckt av ett Naturligt Underverk (bonusen ökar till 500 guld om första upptäckaren)
|
||||
# Requires translation!
|
||||
[stats] for discovering a Natural Wonder (bonus enhanced to [stats2] if first to discover it) =
|
||||
[relativeAmount]% Great Person generation [cityFilter] = [relativeAmount]% generation av Stora Personer [cityFilter]
|
||||
Provides a sum of gold each time you spend a Great Person = Ger en summa guld varje gång du använder en Stor Person
|
||||
[stats] whenever a Great Person is expended = [stats] varje gång en Stor Person förbrukas
|
||||
|
|
@ -2537,7 +2542,8 @@ once =
|
|||
[amount] additional time(s) =
|
||||
# Requires translation!
|
||||
after which this unit is consumed =
|
||||
Grants 500 Gold to the first civilization to discover it = Ger 500 Guld till den första civilisationen som upptäcker den
|
||||
# Requires translation!
|
||||
Grants [stats] to the first civilization to discover it =
|
||||
Units ending their turn on this terrain take [amount] damage = Enheter som slutar sitt drag på denna terräng tar [amount] skada
|
||||
Grants [promotion] ([comment]) to adjacent [mapUnitFilter] units for the rest of the game = Ger [promotion] ([comment]) till angränsande [mapUnitFilter]-enheter för resten av spelet
|
||||
[amount] Strength for cities built on this terrain = [amount] styrka för städer som byggs på denna terräng
|
||||
|
|
@ -3094,6 +3100,10 @@ City Screen Construction Menu =
|
|||
# Requires translation!
|
||||
Popups =
|
||||
# Requires translation!
|
||||
Quit =
|
||||
# Requires translation!
|
||||
Deselect then Quit =
|
||||
# Requires translation!
|
||||
Menu =
|
||||
# Requires translation!
|
||||
Next Turn =
|
||||
|
|
|
|||
|
|
@ -1618,6 +1618,8 @@ Unique to [civName], replaces [unitName] = [civName]文明獨有,取代[unitNa
|
|||
Unique to [civName] = [civName]獨有
|
||||
Tutorials = 教學
|
||||
Cost = 花費
|
||||
# Requires translation!
|
||||
Turns to build =
|
||||
May contain [listOfResources] = 可能擁有以下資源:[listOfResources]
|
||||
May contain: = 可能擁有:
|
||||
Can upgrade from [unit] = 能從[unit]升級
|
||||
|
|
@ -1637,6 +1639,8 @@ Improvements that provide this resource = 提供該資源的設施:
|
|||
Buildings that require this resource worked near the city = 需要該資源在城市附近開發的建築
|
||||
Units that consume this resource = 消耗該資源的單位:
|
||||
Can be built on = 可以建造於
|
||||
# Requires translation!
|
||||
Cannot be built on =
|
||||
or [terrainType] = 或[terrainType]
|
||||
Can be constructed by = 可以建造由
|
||||
Can be created instantly by = 可以立即建造由
|
||||
|
|
@ -2118,7 +2122,8 @@ Sell [buildingFilter] buildings [cityFilter] =
|
|||
Each city founded increases culture cost of policies [relativeAmount]% less than normal = 新建城市導致推行政策所需文化成本的增幅低於正常值[relativeAmount]%
|
||||
[relativeAmount]% Culture cost of adopting new Policies = 新政策的文化花費[relativeAmount]%
|
||||
[stats] for every known Natural Wonder = 每個已知的自然奇觀[stats]
|
||||
100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it) = 每發現一座自然奇觀+100金錢(若為第一個發現該自然奇觀的文明,獎勵則增加至500金錢)
|
||||
# Requires translation!
|
||||
[stats] for discovering a Natural Wonder (bonus enhanced to [stats2] if first to discover it) =
|
||||
[relativeAmount]% Great Person generation [cityFilter] = [cityFilter]中偉人生成速度[relativeAmount]%
|
||||
Provides a sum of gold each time you spend a Great Person = 每次消耗掉一位偉人時可獲得金錢
|
||||
[stats] whenever a Great Person is expended = 每當一個偉人被消耗時[stats]
|
||||
|
|
@ -2349,7 +2354,8 @@ once = 一次
|
|||
[amount] times = [amount] 次
|
||||
[amount] additional time(s) = 額外 [amount] 次
|
||||
after which this unit is consumed = 在單位被消耗後
|
||||
Grants 500 Gold to the first civilization to discover it = 第一個發現此自然奇觀的文明獲得500金錢
|
||||
# Requires translation!
|
||||
Grants [stats] to the first civilization to discover it =
|
||||
Units ending their turn on this terrain take [amount] damage = 單位在此地形結束回合時將受到[amount]傷害
|
||||
Grants [promotion] ([comment]) to adjacent [mapUnitFilter] units for the rest of the game = 向相鄰的[mapUnitFilter]單位給予[promotion]([comment])
|
||||
[amount] Strength for cities built on this terrain = 在此地形上建造的城市+[amount]強度
|
||||
|
|
@ -2838,6 +2844,10 @@ City Screen =
|
|||
# Requires translation!
|
||||
City Screen Construction Menu =
|
||||
Popups = 彈出視窗
|
||||
# Requires translation!
|
||||
Quit =
|
||||
# Requires translation!
|
||||
Deselect then Quit =
|
||||
Menu = 選項
|
||||
Next Turn = 下一回合
|
||||
Next Turn Alternate = 下一回合(替代鍵)
|
||||
|
|
|
|||
|
|
@ -1552,6 +1552,8 @@ Unique to [civName], replaces [unitName] = [civName] medeniyetine özgüdür, [u
|
|||
Unique to [civName] = [civName] medeniyetine özgü
|
||||
Tutorials = Öğreticiler
|
||||
Cost = Maliyet
|
||||
# Requires translation!
|
||||
Turns to build =
|
||||
May contain [listOfResources] = [listOfResources] içerebilir
|
||||
May contain: = İçerebilir:
|
||||
Can upgrade from [unit] = [unit] biriminden geliştirilebilir
|
||||
|
|
@ -1571,6 +1573,8 @@ Improvements that provide this resource = Bu kaynağı üreten geliştirmeler
|
|||
Buildings that require this resource worked near the city = Şehir içinde bu kaynağın işlenmişini gerektiren binalar
|
||||
Units that consume this resource = Bu kaynağı kullanan birlikler
|
||||
Can be built on = Üzerine inşa edilebilir
|
||||
# Requires translation!
|
||||
Cannot be built on =
|
||||
or [terrainType] = veya [terrainType]
|
||||
Can be constructed by = Tarafından inşa edilebilir
|
||||
Can be created instantly by = Bunun tarafından anında oluşturulabilir
|
||||
|
|
@ -2106,7 +2110,8 @@ Each city founded increases culture cost of policies [relativeAmount]% less than
|
|||
[relativeAmount]% Culture cost of adopting new Policies =
|
||||
# Requires translation!
|
||||
[stats] for every known Natural Wonder =
|
||||
100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it) = Doğal Harika keşfi için 100 Altın (İlk keşif eden ise 500 Altın)
|
||||
# Requires translation!
|
||||
[stats] for discovering a Natural Wonder (bonus enhanced to [stats2] if first to discover it) =
|
||||
# Requires translation!
|
||||
[relativeAmount]% Great Person generation [cityFilter] =
|
||||
Provides a sum of gold each time you spend a Great Person = Her Harika Kişi harcadığınızda bir miktar altın sağlar
|
||||
|
|
@ -2399,7 +2404,8 @@ once = tek sefer
|
|||
[amount] additional time(s) =
|
||||
# Requires translation!
|
||||
after which this unit is consumed =
|
||||
Grants 500 Gold to the first civilization to discover it = Onu keşfeden ilk medeniyete 500 Altın verir
|
||||
# Requires translation!
|
||||
Grants [stats] to the first civilization to discover it =
|
||||
# Requires translation!
|
||||
Units ending their turn on this terrain take [amount] damage =
|
||||
# Requires translation!
|
||||
|
|
@ -3022,6 +3028,10 @@ City Screen Construction Menu =
|
|||
# Requires translation!
|
||||
Popups =
|
||||
# Requires translation!
|
||||
Quit =
|
||||
# Requires translation!
|
||||
Deselect then Quit =
|
||||
# Requires translation!
|
||||
Menu =
|
||||
# Requires translation!
|
||||
Next Turn =
|
||||
|
|
|
|||
|
|
@ -1570,6 +1570,8 @@ Unique to [civName], replaces [unitName] = Унікально для нації:
|
|||
Unique to [civName] = Унікально для нації: [civName]
|
||||
Tutorials = Навчальні посібники
|
||||
Cost = Вартість
|
||||
# Requires translation!
|
||||
Turns to build =
|
||||
May contain [listOfResources] = Може містити ресурс: [listOfResources]
|
||||
May contain: = Може містити ресурси:
|
||||
Can upgrade from [unit] = Можна отримати вдосконаливши підрозділ: [unit]
|
||||
|
|
@ -1589,6 +1591,8 @@ Improvements that provide this resource = Покращення, які забе
|
|||
Buildings that require this resource worked near the city = Споруди, які потребують добування даного ресурсу біля міста
|
||||
Units that consume this resource = Підрозділи, які потребують даний ресурс
|
||||
Can be built on = Можна побудувати на клітинках:
|
||||
# Requires translation!
|
||||
Cannot be built on =
|
||||
or [terrainType] = або [terrainType]
|
||||
Can be constructed by = Може побудувати:
|
||||
Can be created instantly by = Може миттєво створити:
|
||||
|
|
@ -2052,7 +2056,8 @@ Sell [buildingFilter] buildings [cityFilter] =
|
|||
Each city founded increases culture cost of policies [relativeAmount]% less than normal = Кожне засноване місто збільшує ♪Культурну вартість політик на [relativeAmount]% менше ніж зазвичай
|
||||
[relativeAmount]% Culture cost of adopting new Policies = [relativeAmount]% ♪Культури для прийняття нових політик
|
||||
[stats] for every known Natural Wonder = [stats] за кожне відоме Природне диво
|
||||
100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it) = 100 ¤Золота за виявлення Природного дива (бонус зростає до 500 ¤Золота, якщо ви першим його виявили).
|
||||
# Requires translation!
|
||||
[stats] for discovering a Natural Wonder (bonus enhanced to [stats2] if first to discover it) =
|
||||
[relativeAmount]% Great Person generation [cityFilter] = [relativeAmount]% до створення Видатних осіб [cityFilter]
|
||||
Provides a sum of gold each time you spend a Great Person = Забезпечує певну суму ¤Золота за кожне витрачання видатної особи
|
||||
[stats] whenever a Great Person is expended = [stats] після використання усіх здібностей видатної особи
|
||||
|
|
@ -2276,7 +2281,8 @@ once = один раз
|
|||
[amount] times = [amount] рази
|
||||
[amount] additional time(s) = ще [amount] раз(и)
|
||||
after which this unit is consumed = після чого цей підрозділ знищується
|
||||
Grants 500 Gold to the first civilization to discover it = Дарує 500 ¤Золота першій цивілізації яка відкрила його
|
||||
# Requires translation!
|
||||
Grants [stats] to the first civilization to discover it =
|
||||
Units ending their turn on this terrain take [amount] damage = Підрозділи, що закінчують свій хід на цій місцевості, отримують [amount] пошкоджень
|
||||
Grants [promotion] ([comment]) to adjacent [mapUnitFilter] units for the rest of the game = Надає [promotion] ([comment]) сусіднім підрозділам типу [mapUnitFilter] до кінця гри
|
||||
[amount] Strength for cities built on this terrain = [amount] до †Сили міст, побудованих на цій місцевості
|
||||
|
|
@ -2754,6 +2760,10 @@ Unit Actions = Дії підрозділу
|
|||
City Screen = Екран міста
|
||||
City Screen Construction Menu = Меню будівництва на екрані міста
|
||||
Popups = Вспливаючі підказки
|
||||
# Requires translation!
|
||||
Quit =
|
||||
# Requires translation!
|
||||
Deselect then Quit =
|
||||
Menu = Меню
|
||||
Next Turn = Наступний хід
|
||||
Next Turn Alternate = Наступний хід(альтернативна)
|
||||
|
|
|
|||
|
|
@ -1759,6 +1759,8 @@ Unique to [civName], replaces [unitName] = Độc kĩ của [civName], thay th
|
|||
Unique to [civName] = Độc kĩ của [civName]
|
||||
Tutorials = Hướng dẫn
|
||||
Cost = Chi phí
|
||||
# Requires translation!
|
||||
Turns to build =
|
||||
May contain [listOfResources] = Có thể chứa [listOfResources]
|
||||
May contain: = Có thể chứa:
|
||||
Can upgrade from [unit] = Có thể nâng cấp từ [unit]
|
||||
|
|
@ -1779,6 +1781,8 @@ Improvements that provide this resource = Những cải tiến cung cấp tài n
|
|||
Buildings that require this resource worked near the city = Các tòa nhà yêu cầu tài nguyên này đã hoạt động gần thành phố
|
||||
Units that consume this resource = Các đơn vị sử dụng tài nguyên này
|
||||
Can be built on = Có thể xây trên
|
||||
# Requires translation!
|
||||
Cannot be built on =
|
||||
or [terrainType] = hoặc [terrainType]
|
||||
Can be constructed by = Có thể được xây dựng bởi
|
||||
Can be created instantly by = Có thể được tạo ngay lập tức bằng
|
||||
|
|
@ -2286,7 +2290,8 @@ Each city founded increases culture cost of policies [relativeAmount]% less than
|
|||
[relativeAmount]% Culture cost of adopting new Policies = [relativeAmount]% Văn hóa chi phí áp dụng các Chính sách mới
|
||||
# Requires translation!
|
||||
[stats] for every known Natural Wonder =
|
||||
100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it) = 100 Vàng khi khám phá một Kỳ quan Thiên nhiên (tiền thưởng được nâng lên 500 Vàng nếu lần đầu tiên khám phá ra nó)
|
||||
# Requires translation!
|
||||
[stats] for discovering a Natural Wonder (bonus enhanced to [stats2] if first to discover it) =
|
||||
[relativeAmount]% Great Person generation [cityFilter] = [relativeAmount]% Thế hệ người vĩ đại [cityFilter]
|
||||
Provides a sum of gold each time you spend a Great Person = Cung cấp một lượng vàng mỗi khi bạn dành một Người vĩ đại
|
||||
[stats] whenever a Great Person is expended = [stats] bất cứ khi nào Người vĩ đại được sử dụng
|
||||
|
|
@ -2526,7 +2531,8 @@ once =
|
|||
[amount] additional time(s) =
|
||||
# Requires translation!
|
||||
after which this unit is consumed =
|
||||
Grants 500 Gold to the first civilization to discover it = Cấp 500 Vàng cho nền văn minh đầu tiên phát hiện ra nó
|
||||
# Requires translation!
|
||||
Grants [stats] to the first civilization to discover it =
|
||||
Units ending their turn on this terrain take [amount] damage = Các đơn vị kết thúc lượt của họ trên địa hình này sẽ nhận [amount] thiệt hại
|
||||
Grants [promotion] ([comment]) to adjacent [mapUnitFilter] units for the rest of the game = Cấp [promotion] ([comment]) cho các đơn vị [mapUnitFilter] liền kề trong phần còn lại của trò chơi
|
||||
[amount] Strength for cities built on this terrain = [amount] Sức mạnh cho các thành phố được xây dựng trên địa hình này
|
||||
|
|
@ -3074,6 +3080,10 @@ City Screen Construction Menu =
|
|||
# Requires translation!
|
||||
Popups =
|
||||
# Requires translation!
|
||||
Quit =
|
||||
# Requires translation!
|
||||
Deselect then Quit =
|
||||
# Requires translation!
|
||||
Menu =
|
||||
# Requires translation!
|
||||
Next Turn =
|
||||
|
|
|
|||
|
|
@ -23,7 +23,7 @@ Malay = 25
|
|||
Norwegian = 49
|
||||
Persian_(Pinglish-DIN) = 12
|
||||
Persian_(Pinglish-UN) = 26
|
||||
Polish = 98
|
||||
Polish = 97
|
||||
Portuguese = 59
|
||||
Romanian = 77
|
||||
Russian = 98
|
||||
|
|
|
|||
18
changelog.md
18
changelog.md
|
|
@ -1,23 +1,17 @@
|
|||
## 4.11.1
|
||||
|
||||
Better performance for reassigning population - important, since AI does this every city every turn
|
||||
|
||||
Add cache for terrain filter results
|
||||
|
||||
Added documentation about saved games and transients, cleaned up existing unique documentation
|
||||
Performance improvements
|
||||
|
||||
By SomeTroglodyte:
|
||||
- Fix: New game screen, selection of mods from custom maps
|
||||
- Improve diplomatic vote result screen
|
||||
- Make ESC/Back bindable (Main menu and world screen only)
|
||||
- Improve diplomatic vote result screen
|
||||
|
||||
By tuvus:
|
||||
- Changed the heuristic to be applicable to any unit and to use canPassThrough()
|
||||
- Workboats improve resources outside of city work range
|
||||
- Water units can enter lakes-near-cities
|
||||
- Workboats improve resources outside of city work range
|
||||
|
||||
By SeventhM:
|
||||
- Allow AI to consider building stats more accurately
|
||||
- Allow for replacement improvements
|
||||
- Allow AI to consider building stats more accurately
|
||||
- Allow for replacement improvements
|
||||
|
||||
Add configurable natural wonder discovery stat bonuses - By PLynx01
|
||||
|
||||
|
|
|
|||
|
|
@ -1,22 +1,14 @@
|
|||
|
||||
|
||||
Better performance for reassigning population - important, since AI does this every city every turn
|
||||
|
||||
Add cache for terrain filter results
|
||||
|
||||
Added documentation about saved games and transients, cleaned up existing unique documentation
|
||||
Performance improvements
|
||||
|
||||
By SomeTroglodyte:
|
||||
- Fix: New game screen, selection of mods from custom maps
|
||||
- Improve diplomatic vote result screen
|
||||
- Make ESC/Back bindable (Main menu and world screen only)
|
||||
- Improve diplomatic vote result screen
|
||||
|
||||
By tuvus:
|
||||
- Changed the heuristic to be applicable to any unit and to use canPassThrough()
|
||||
- Workboats improve resources outside of city work range
|
||||
- Water units can enter lakes-near-cities
|
||||
- Workboats improve resources outside of city work range
|
||||
|
||||
By SeventhM:
|
||||
- Allow AI to consider building stats more accurately
|
||||
- Allow for replacement improvements
|
||||
- Allow AI to consider building stats more accurately
|
||||
- Allow for replacement improvements
|
||||
|
||||
Add configurable natural wonder discovery stat bonuses - By PLynx01
|
||||
Loading…
Reference in New Issue
Block a user