This commit is contained in:
yairm210 2024-09-17 19:52:27 +03:00
parent 4b71c1583c
commit 77d0da4029
43 changed files with 2865 additions and 203 deletions

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@ -12358,6 +12358,77 @@ Letters can select categories, and when there are multiple categories matching t
# Requires translation!
The arrow keys allow navigation as well - left/right for categories, up/down for entries. =
# Requires translation!
UI Tips =
# Requires translation!
World screen =
# Requires translation!
Skip all units to end a turn quickly =
# Requires translation!
Right-click or long press the "Next unit" button to open a popup menu which allows to end a turn without having to cycle through all units. If some units are automated, a dedicated button is available to move them before ending the turn. =
# Requires translation!
Toggle notification list display =
# Requires translation!
On the World screen, swipe the notification list to the right to temporarily hide it. Click the "Bell" button to display them again. =
# Requires translation!
The default state for the notification list can be set in Options > Display > UI - Notifications on world screen. =
# Requires translation!
Entering a city screen quickly =
# Requires translation!
You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the city screen (if the city is yours to inspect), or offer the foreign city info popup. =
# Requires translation!
Upgrade multiple units of the same type =
# Requires translation!
On the World screen, select an unit that can be upgraded, then right-click or long press the "Upgrade" button to open a popup menu allowing to upgrade all units of this type at once. =
# Requires translation!
In the Units overview, the same upgrade menu is available by clicking the unit icon in the "Upgrade" column. When an unit is upgradeable, the icon is lit if conditions are met (enough gold and/or resources), otherwise it is dimmed. =
# Requires translation!
City screen =
# Requires translation!
Additional controls for the construction queue =
# Requires translation!
Right-click or long press a construction item to open a popup menu with additional controls, allowing to manage production of the same item in all cities, by issuing the commands from the same City screen. =
# Requires translation!
The "Disable" option moves an item to a separated "Disabled" tab, preventing its automatic queueing by the "Auto-assign city production" option. To move a disabled item back to its initial place, enter again the popup menu, and choose "Enable". =
# Requires translation!
Disabled items are set globally and persistent: they are not reset in a new game, or by restarting Unciv. =
# Requires translation!
Show Great Person Points breakdown =
# Requires translation!
In the right sidepanel, click a Great People row to display the details of Great Person Points (GPP) accumulated each turn by the current city, for this type of Great People. =
# Requires translation!
Click any of the Great People icons to display all GPP accumulated each turn by the current city, for all types of Great People. =
# Requires translation!
Tech screen =
# Requires translation!
Queue multiple technologies in different branches =
# Requires translation!
On the Tech screen, right-click or long press a technology to automatically queue it, even if this tech is in another branch than the item currently researched. Prerequisite techs to research will also be automatically queued. =
# Requires translation!
Right-click or long press multiple techs to append them to the research queue, whatever their branch is. =
# Requires translation!
Overview screens =
# Requires translation!
Reveal known resources on world screen =
# Requires translation!
In the Resources overview, click on a resource icon to center the world screen on tiles already discovered and providing this resource. =
# Requires translation!
Alternatively, click on the "Unimproved" number to center the world screen only on owned (by you or your allied City-states) tiles where the resource is not improved. =
# Requires translation!
If more than one tile is available, click repeatedly on the notification to cycle through all of them. =
# Requires translation!
Show diagram line colors =
# Requires translation!
In Politics overview > Show diagram, you can click anywhere inside the diagram to display a table listing all relationship line colors and their meaning. =
# Requires translation!
Miscellaneous =
# Requires translation!
External links =
# Requires translation!
External links support right-click or long press to copy the link to the clipboard instead of launching the browser. =
# Requires translation!
Example: The 'Open Github page' button on the Mod management screen. =
# Requires translation!
Differences from Civilization V =
# Requires translation!

View File

@ -11715,6 +11715,77 @@ Letters can select categories, and when there are multiple categories matching t
# Requires translation!
The arrow keys allow navigation as well - left/right for categories, up/down for entries. =
# Requires translation!
UI Tips =
# Requires translation!
World screen =
# Requires translation!
Skip all units to end a turn quickly =
# Requires translation!
Right-click or long press the "Next unit" button to open a popup menu which allows to end a turn without having to cycle through all units. If some units are automated, a dedicated button is available to move them before ending the turn. =
# Requires translation!
Toggle notification list display =
# Requires translation!
On the World screen, swipe the notification list to the right to temporarily hide it. Click the "Bell" button to display them again. =
# Requires translation!
The default state for the notification list can be set in Options > Display > UI - Notifications on world screen. =
# Requires translation!
Entering a city screen quickly =
# Requires translation!
You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the city screen (if the city is yours to inspect), or offer the foreign city info popup. =
# Requires translation!
Upgrade multiple units of the same type =
# Requires translation!
On the World screen, select an unit that can be upgraded, then right-click or long press the "Upgrade" button to open a popup menu allowing to upgrade all units of this type at once. =
# Requires translation!
In the Units overview, the same upgrade menu is available by clicking the unit icon in the "Upgrade" column. When an unit is upgradeable, the icon is lit if conditions are met (enough gold and/or resources), otherwise it is dimmed. =
# Requires translation!
City screen =
# Requires translation!
Additional controls for the construction queue =
# Requires translation!
Right-click or long press a construction item to open a popup menu with additional controls, allowing to manage production of the same item in all cities, by issuing the commands from the same City screen. =
# Requires translation!
The "Disable" option moves an item to a separated "Disabled" tab, preventing its automatic queueing by the "Auto-assign city production" option. To move a disabled item back to its initial place, enter again the popup menu, and choose "Enable". =
# Requires translation!
Disabled items are set globally and persistent: they are not reset in a new game, or by restarting Unciv. =
# Requires translation!
Show Great Person Points breakdown =
# Requires translation!
In the right sidepanel, click a Great People row to display the details of Great Person Points (GPP) accumulated each turn by the current city, for this type of Great People. =
# Requires translation!
Click any of the Great People icons to display all GPP accumulated each turn by the current city, for all types of Great People. =
# Requires translation!
Tech screen =
# Requires translation!
Queue multiple technologies in different branches =
# Requires translation!
On the Tech screen, right-click or long press a technology to automatically queue it, even if this tech is in another branch than the item currently researched. Prerequisite techs to research will also be automatically queued. =
# Requires translation!
Right-click or long press multiple techs to append them to the research queue, whatever their branch is. =
# Requires translation!
Overview screens =
# Requires translation!
Reveal known resources on world screen =
# Requires translation!
In the Resources overview, click on a resource icon to center the world screen on tiles already discovered and providing this resource. =
# Requires translation!
Alternatively, click on the "Unimproved" number to center the world screen only on owned (by you or your allied City-states) tiles where the resource is not improved. =
# Requires translation!
If more than one tile is available, click repeatedly on the notification to cycle through all of them. =
# Requires translation!
Show diagram line colors =
# Requires translation!
In Politics overview > Show diagram, you can click anywhere inside the diagram to display a table listing all relationship line colors and their meaning. =
# Requires translation!
Miscellaneous =
# Requires translation!
External links =
# Requires translation!
External links support right-click or long press to copy the link to the clipboard instead of launching the browser. =
# Requires translation!
Example: The 'Open Github page' button on the Mod management screen. =
# Requires translation!
Differences from Civilization V =
# Requires translation!

View File

@ -12043,6 +12043,77 @@ Letters can select categories, and when there are multiple categories matching t
# Requires translation!
The arrow keys allow navigation as well - left/right for categories, up/down for entries. =
# Requires translation!
UI Tips =
# Requires translation!
World screen =
# Requires translation!
Skip all units to end a turn quickly =
# Requires translation!
Right-click or long press the "Next unit" button to open a popup menu which allows to end a turn without having to cycle through all units. If some units are automated, a dedicated button is available to move them before ending the turn. =
# Requires translation!
Toggle notification list display =
# Requires translation!
On the World screen, swipe the notification list to the right to temporarily hide it. Click the "Bell" button to display them again. =
# Requires translation!
The default state for the notification list can be set in Options > Display > UI - Notifications on world screen. =
# Requires translation!
Entering a city screen quickly =
# Requires translation!
You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the city screen (if the city is yours to inspect), or offer the foreign city info popup. =
# Requires translation!
Upgrade multiple units of the same type =
# Requires translation!
On the World screen, select an unit that can be upgraded, then right-click or long press the "Upgrade" button to open a popup menu allowing to upgrade all units of this type at once. =
# Requires translation!
In the Units overview, the same upgrade menu is available by clicking the unit icon in the "Upgrade" column. When an unit is upgradeable, the icon is lit if conditions are met (enough gold and/or resources), otherwise it is dimmed. =
# Requires translation!
City screen =
# Requires translation!
Additional controls for the construction queue =
# Requires translation!
Right-click or long press a construction item to open a popup menu with additional controls, allowing to manage production of the same item in all cities, by issuing the commands from the same City screen. =
# Requires translation!
The "Disable" option moves an item to a separated "Disabled" tab, preventing its automatic queueing by the "Auto-assign city production" option. To move a disabled item back to its initial place, enter again the popup menu, and choose "Enable". =
# Requires translation!
Disabled items are set globally and persistent: they are not reset in a new game, or by restarting Unciv. =
# Requires translation!
Show Great Person Points breakdown =
# Requires translation!
In the right sidepanel, click a Great People row to display the details of Great Person Points (GPP) accumulated each turn by the current city, for this type of Great People. =
# Requires translation!
Click any of the Great People icons to display all GPP accumulated each turn by the current city, for all types of Great People. =
# Requires translation!
Tech screen =
# Requires translation!
Queue multiple technologies in different branches =
# Requires translation!
On the Tech screen, right-click or long press a technology to automatically queue it, even if this tech is in another branch than the item currently researched. Prerequisite techs to research will also be automatically queued. =
# Requires translation!
Right-click or long press multiple techs to append them to the research queue, whatever their branch is. =
# Requires translation!
Overview screens =
# Requires translation!
Reveal known resources on world screen =
# Requires translation!
In the Resources overview, click on a resource icon to center the world screen on tiles already discovered and providing this resource. =
# Requires translation!
Alternatively, click on the "Unimproved" number to center the world screen only on owned (by you or your allied City-states) tiles where the resource is not improved. =
# Requires translation!
If more than one tile is available, click repeatedly on the notification to cycle through all of them. =
# Requires translation!
Show diagram line colors =
# Requires translation!
In Politics overview > Show diagram, you can click anywhere inside the diagram to display a table listing all relationship line colors and their meaning. =
# Requires translation!
Miscellaneous =
# Requires translation!
External links =
# Requires translation!
External links support right-click or long press to copy the link to the clipboard instead of launching the browser. =
# Requires translation!
Example: The 'Open Github page' button on the Mod management screen. =
# Requires translation!
Differences from Civilization V =
# Requires translation!

View File

@ -12618,6 +12618,77 @@ Letters can select categories, and when there are multiple categories matching t
# Requires translation!
The arrow keys allow navigation as well - left/right for categories, up/down for entries. =
# Requires translation!
UI Tips =
# Requires translation!
World screen =
# Requires translation!
Skip all units to end a turn quickly =
# Requires translation!
Right-click or long press the "Next unit" button to open a popup menu which allows to end a turn without having to cycle through all units. If some units are automated, a dedicated button is available to move them before ending the turn. =
# Requires translation!
Toggle notification list display =
# Requires translation!
On the World screen, swipe the notification list to the right to temporarily hide it. Click the "Bell" button to display them again. =
# Requires translation!
The default state for the notification list can be set in Options > Display > UI - Notifications on world screen. =
# Requires translation!
Entering a city screen quickly =
# Requires translation!
You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the city screen (if the city is yours to inspect), or offer the foreign city info popup. =
# Requires translation!
Upgrade multiple units of the same type =
# Requires translation!
On the World screen, select an unit that can be upgraded, then right-click or long press the "Upgrade" button to open a popup menu allowing to upgrade all units of this type at once. =
# Requires translation!
In the Units overview, the same upgrade menu is available by clicking the unit icon in the "Upgrade" column. When an unit is upgradeable, the icon is lit if conditions are met (enough gold and/or resources), otherwise it is dimmed. =
# Requires translation!
City screen =
# Requires translation!
Additional controls for the construction queue =
# Requires translation!
Right-click or long press a construction item to open a popup menu with additional controls, allowing to manage production of the same item in all cities, by issuing the commands from the same City screen. =
# Requires translation!
The "Disable" option moves an item to a separated "Disabled" tab, preventing its automatic queueing by the "Auto-assign city production" option. To move a disabled item back to its initial place, enter again the popup menu, and choose "Enable". =
# Requires translation!
Disabled items are set globally and persistent: they are not reset in a new game, or by restarting Unciv. =
# Requires translation!
Show Great Person Points breakdown =
# Requires translation!
In the right sidepanel, click a Great People row to display the details of Great Person Points (GPP) accumulated each turn by the current city, for this type of Great People. =
# Requires translation!
Click any of the Great People icons to display all GPP accumulated each turn by the current city, for all types of Great People. =
# Requires translation!
Tech screen =
# Requires translation!
Queue multiple technologies in different branches =
# Requires translation!
On the Tech screen, right-click or long press a technology to automatically queue it, even if this tech is in another branch than the item currently researched. Prerequisite techs to research will also be automatically queued. =
# Requires translation!
Right-click or long press multiple techs to append them to the research queue, whatever their branch is. =
# Requires translation!
Overview screens =
# Requires translation!
Reveal known resources on world screen =
# Requires translation!
In the Resources overview, click on a resource icon to center the world screen on tiles already discovered and providing this resource. =
# Requires translation!
Alternatively, click on the "Unimproved" number to center the world screen only on owned (by you or your allied City-states) tiles where the resource is not improved. =
# Requires translation!
If more than one tile is available, click repeatedly on the notification to cycle through all of them. =
# Requires translation!
Show diagram line colors =
# Requires translation!
In Politics overview > Show diagram, you can click anywhere inside the diagram to display a table listing all relationship line colors and their meaning. =
# Requires translation!
Miscellaneous =
# Requires translation!
External links =
# Requires translation!
External links support right-click or long press to copy the link to the clipboard instead of launching the browser. =
# Requires translation!
Example: The 'Open Github page' button on the Mod management screen. =
# Requires translation!
Differences from Civilization V =
# Requires translation!

View File

@ -7100,6 +7100,77 @@ If you opened the Civilopedia from the main menu, the "Ruleset" will be that of
Letters can select categories, and when there are multiple categories matching the same letter, you can press that repeatedly to cycle between these. = As letras podem selecionar categorias e, quando houver várias categorias correspondentes à mesma letra, você pode pressioná-la repetidamente para alternar entre elas.
The arrow keys allow navigation as well - left/right for categories, up/down for entries. = As teclas com seta também permitem a navegação - esquerda/direita para categorias, para cima/para baixo para entradas.
# Requires translation!
UI Tips =
# Requires translation!
World screen =
# Requires translation!
Skip all units to end a turn quickly =
# Requires translation!
Right-click or long press the "Next unit" button to open a popup menu which allows to end a turn without having to cycle through all units. If some units are automated, a dedicated button is available to move them before ending the turn. =
# Requires translation!
Toggle notification list display =
# Requires translation!
On the World screen, swipe the notification list to the right to temporarily hide it. Click the "Bell" button to display them again. =
# Requires translation!
The default state for the notification list can be set in Options > Display > UI - Notifications on world screen. =
# Requires translation!
Entering a city screen quickly =
# Requires translation!
You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the city screen (if the city is yours to inspect), or offer the foreign city info popup. =
# Requires translation!
Upgrade multiple units of the same type =
# Requires translation!
On the World screen, select an unit that can be upgraded, then right-click or long press the "Upgrade" button to open a popup menu allowing to upgrade all units of this type at once. =
# Requires translation!
In the Units overview, the same upgrade menu is available by clicking the unit icon in the "Upgrade" column. When an unit is upgradeable, the icon is lit if conditions are met (enough gold and/or resources), otherwise it is dimmed. =
# Requires translation!
City screen =
# Requires translation!
Additional controls for the construction queue =
# Requires translation!
Right-click or long press a construction item to open a popup menu with additional controls, allowing to manage production of the same item in all cities, by issuing the commands from the same City screen. =
# Requires translation!
The "Disable" option moves an item to a separated "Disabled" tab, preventing its automatic queueing by the "Auto-assign city production" option. To move a disabled item back to its initial place, enter again the popup menu, and choose "Enable". =
# Requires translation!
Disabled items are set globally and persistent: they are not reset in a new game, or by restarting Unciv. =
# Requires translation!
Show Great Person Points breakdown =
# Requires translation!
In the right sidepanel, click a Great People row to display the details of Great Person Points (GPP) accumulated each turn by the current city, for this type of Great People. =
# Requires translation!
Click any of the Great People icons to display all GPP accumulated each turn by the current city, for all types of Great People. =
# Requires translation!
Tech screen =
# Requires translation!
Queue multiple technologies in different branches =
# Requires translation!
On the Tech screen, right-click or long press a technology to automatically queue it, even if this tech is in another branch than the item currently researched. Prerequisite techs to research will also be automatically queued. =
# Requires translation!
Right-click or long press multiple techs to append them to the research queue, whatever their branch is. =
# Requires translation!
Overview screens =
# Requires translation!
Reveal known resources on world screen =
# Requires translation!
In the Resources overview, click on a resource icon to center the world screen on tiles already discovered and providing this resource. =
# Requires translation!
Alternatively, click on the "Unimproved" number to center the world screen only on owned (by you or your allied City-states) tiles where the resource is not improved. =
# Requires translation!
If more than one tile is available, click repeatedly on the notification to cycle through all of them. =
# Requires translation!
Show diagram line colors =
# Requires translation!
In Politics overview > Show diagram, you can click anywhere inside the diagram to display a table listing all relationship line colors and their meaning. =
# Requires translation!
Miscellaneous =
# Requires translation!
External links =
# Requires translation!
External links support right-click or long press to copy the link to the clipboard instead of launching the browser. =
# Requires translation!
Example: The 'Open Github page' button on the Mod management screen. =
# Requires translation!
Differences from Civilization V =
# Requires translation!

View File

@ -10069,6 +10069,77 @@ Letters can select categories, and when there are multiple categories matching t
# Requires translation!
The arrow keys allow navigation as well - left/right for categories, up/down for entries. =
# Requires translation!
UI Tips =
# Requires translation!
World screen =
# Requires translation!
Skip all units to end a turn quickly =
# Requires translation!
Right-click or long press the "Next unit" button to open a popup menu which allows to end a turn without having to cycle through all units. If some units are automated, a dedicated button is available to move them before ending the turn. =
# Requires translation!
Toggle notification list display =
# Requires translation!
On the World screen, swipe the notification list to the right to temporarily hide it. Click the "Bell" button to display them again. =
# Requires translation!
The default state for the notification list can be set in Options > Display > UI - Notifications on world screen. =
# Requires translation!
Entering a city screen quickly =
# Requires translation!
You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the city screen (if the city is yours to inspect), or offer the foreign city info popup. =
# Requires translation!
Upgrade multiple units of the same type =
# Requires translation!
On the World screen, select an unit that can be upgraded, then right-click or long press the "Upgrade" button to open a popup menu allowing to upgrade all units of this type at once. =
# Requires translation!
In the Units overview, the same upgrade menu is available by clicking the unit icon in the "Upgrade" column. When an unit is upgradeable, the icon is lit if conditions are met (enough gold and/or resources), otherwise it is dimmed. =
# Requires translation!
City screen =
# Requires translation!
Additional controls for the construction queue =
# Requires translation!
Right-click or long press a construction item to open a popup menu with additional controls, allowing to manage production of the same item in all cities, by issuing the commands from the same City screen. =
# Requires translation!
The "Disable" option moves an item to a separated "Disabled" tab, preventing its automatic queueing by the "Auto-assign city production" option. To move a disabled item back to its initial place, enter again the popup menu, and choose "Enable". =
# Requires translation!
Disabled items are set globally and persistent: they are not reset in a new game, or by restarting Unciv. =
# Requires translation!
Show Great Person Points breakdown =
# Requires translation!
In the right sidepanel, click a Great People row to display the details of Great Person Points (GPP) accumulated each turn by the current city, for this type of Great People. =
# Requires translation!
Click any of the Great People icons to display all GPP accumulated each turn by the current city, for all types of Great People. =
# Requires translation!
Tech screen =
# Requires translation!
Queue multiple technologies in different branches =
# Requires translation!
On the Tech screen, right-click or long press a technology to automatically queue it, even if this tech is in another branch than the item currently researched. Prerequisite techs to research will also be automatically queued. =
# Requires translation!
Right-click or long press multiple techs to append them to the research queue, whatever their branch is. =
# Requires translation!
Overview screens =
# Requires translation!
Reveal known resources on world screen =
# Requires translation!
In the Resources overview, click on a resource icon to center the world screen on tiles already discovered and providing this resource. =
# Requires translation!
Alternatively, click on the "Unimproved" number to center the world screen only on owned (by you or your allied City-states) tiles where the resource is not improved. =
# Requires translation!
If more than one tile is available, click repeatedly on the notification to cycle through all of them. =
# Requires translation!
Show diagram line colors =
# Requires translation!
In Politics overview > Show diagram, you can click anywhere inside the diagram to display a table listing all relationship line colors and their meaning. =
# Requires translation!
Miscellaneous =
# Requires translation!
External links =
# Requires translation!
External links support right-click or long press to copy the link to the clipboard instead of launching the browser. =
# Requires translation!
Example: The 'Open Github page' button on the Mod management screen. =
# Requires translation!
Differences from Civilization V =
# Requires translation!

View File

@ -7092,6 +7092,77 @@ If you opened the Civilopedia from the main menu, the "Ruleset" will be that of
Letters can select categories, and when there are multiple categories matching the same letter, you can press that repeatedly to cycle between these. = Les lletres permeten triar categories i, quan hi ha diferents categories que es corresponen amb la mateixa lletra, podeu prémer diverses vegades la tecla per a moure-vos-hi de manera cíclica.
The arrow keys allow navigation as well - left/right for categories, up/down for entries. = Les tecles de cursor també permeten la navegació: esquerra/dreta per a categories i amunt/avall per a desplaçar-se per les diferents entrades.
# Requires translation!
UI Tips =
# Requires translation!
World screen =
# Requires translation!
Skip all units to end a turn quickly =
# Requires translation!
Right-click or long press the "Next unit" button to open a popup menu which allows to end a turn without having to cycle through all units. If some units are automated, a dedicated button is available to move them before ending the turn. =
# Requires translation!
Toggle notification list display =
# Requires translation!
On the World screen, swipe the notification list to the right to temporarily hide it. Click the "Bell" button to display them again. =
# Requires translation!
The default state for the notification list can be set in Options > Display > UI - Notifications on world screen. =
# Requires translation!
Entering a city screen quickly =
# Requires translation!
You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the city screen (if the city is yours to inspect), or offer the foreign city info popup. =
# Requires translation!
Upgrade multiple units of the same type =
# Requires translation!
On the World screen, select an unit that can be upgraded, then right-click or long press the "Upgrade" button to open a popup menu allowing to upgrade all units of this type at once. =
# Requires translation!
In the Units overview, the same upgrade menu is available by clicking the unit icon in the "Upgrade" column. When an unit is upgradeable, the icon is lit if conditions are met (enough gold and/or resources), otherwise it is dimmed. =
# Requires translation!
City screen =
# Requires translation!
Additional controls for the construction queue =
# Requires translation!
Right-click or long press a construction item to open a popup menu with additional controls, allowing to manage production of the same item in all cities, by issuing the commands from the same City screen. =
# Requires translation!
The "Disable" option moves an item to a separated "Disabled" tab, preventing its automatic queueing by the "Auto-assign city production" option. To move a disabled item back to its initial place, enter again the popup menu, and choose "Enable". =
# Requires translation!
Disabled items are set globally and persistent: they are not reset in a new game, or by restarting Unciv. =
# Requires translation!
Show Great Person Points breakdown =
# Requires translation!
In the right sidepanel, click a Great People row to display the details of Great Person Points (GPP) accumulated each turn by the current city, for this type of Great People. =
# Requires translation!
Click any of the Great People icons to display all GPP accumulated each turn by the current city, for all types of Great People. =
# Requires translation!
Tech screen =
# Requires translation!
Queue multiple technologies in different branches =
# Requires translation!
On the Tech screen, right-click or long press a technology to automatically queue it, even if this tech is in another branch than the item currently researched. Prerequisite techs to research will also be automatically queued. =
# Requires translation!
Right-click or long press multiple techs to append them to the research queue, whatever their branch is. =
# Requires translation!
Overview screens =
# Requires translation!
Reveal known resources on world screen =
# Requires translation!
In the Resources overview, click on a resource icon to center the world screen on tiles already discovered and providing this resource. =
# Requires translation!
Alternatively, click on the "Unimproved" number to center the world screen only on owned (by you or your allied City-states) tiles where the resource is not improved. =
# Requires translation!
If more than one tile is available, click repeatedly on the notification to cycle through all of them. =
# Requires translation!
Show diagram line colors =
# Requires translation!
In Politics overview > Show diagram, you can click anywhere inside the diagram to display a table listing all relationship line colors and their meaning. =
# Requires translation!
Miscellaneous =
# Requires translation!
External links =
# Requires translation!
External links support right-click or long press to copy the link to the clipboard instead of launching the browser. =
# Requires translation!
Example: The 'Open Github page' button on the Mod management screen. =
# Requires translation!
Differences from Civilization V =
# Requires translation!

View File

@ -8386,6 +8386,77 @@ Letters can select categories, and when there are multiple categories matching t
# Requires translation!
The arrow keys allow navigation as well - left/right for categories, up/down for entries. =
# Requires translation!
UI Tips =
# Requires translation!
World screen =
# Requires translation!
Skip all units to end a turn quickly =
# Requires translation!
Right-click or long press the "Next unit" button to open a popup menu which allows to end a turn without having to cycle through all units. If some units are automated, a dedicated button is available to move them before ending the turn. =
# Requires translation!
Toggle notification list display =
# Requires translation!
On the World screen, swipe the notification list to the right to temporarily hide it. Click the "Bell" button to display them again. =
# Requires translation!
The default state for the notification list can be set in Options > Display > UI - Notifications on world screen. =
# Requires translation!
Entering a city screen quickly =
# Requires translation!
You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the city screen (if the city is yours to inspect), or offer the foreign city info popup. =
# Requires translation!
Upgrade multiple units of the same type =
# Requires translation!
On the World screen, select an unit that can be upgraded, then right-click or long press the "Upgrade" button to open a popup menu allowing to upgrade all units of this type at once. =
# Requires translation!
In the Units overview, the same upgrade menu is available by clicking the unit icon in the "Upgrade" column. When an unit is upgradeable, the icon is lit if conditions are met (enough gold and/or resources), otherwise it is dimmed. =
# Requires translation!
City screen =
# Requires translation!
Additional controls for the construction queue =
# Requires translation!
Right-click or long press a construction item to open a popup menu with additional controls, allowing to manage production of the same item in all cities, by issuing the commands from the same City screen. =
# Requires translation!
The "Disable" option moves an item to a separated "Disabled" tab, preventing its automatic queueing by the "Auto-assign city production" option. To move a disabled item back to its initial place, enter again the popup menu, and choose "Enable". =
# Requires translation!
Disabled items are set globally and persistent: they are not reset in a new game, or by restarting Unciv. =
# Requires translation!
Show Great Person Points breakdown =
# Requires translation!
In the right sidepanel, click a Great People row to display the details of Great Person Points (GPP) accumulated each turn by the current city, for this type of Great People. =
# Requires translation!
Click any of the Great People icons to display all GPP accumulated each turn by the current city, for all types of Great People. =
# Requires translation!
Tech screen =
# Requires translation!
Queue multiple technologies in different branches =
# Requires translation!
On the Tech screen, right-click or long press a technology to automatically queue it, even if this tech is in another branch than the item currently researched. Prerequisite techs to research will also be automatically queued. =
# Requires translation!
Right-click or long press multiple techs to append them to the research queue, whatever their branch is. =
# Requires translation!
Overview screens =
# Requires translation!
Reveal known resources on world screen =
# Requires translation!
In the Resources overview, click on a resource icon to center the world screen on tiles already discovered and providing this resource. =
# Requires translation!
Alternatively, click on the "Unimproved" number to center the world screen only on owned (by you or your allied City-states) tiles where the resource is not improved. =
# Requires translation!
If more than one tile is available, click repeatedly on the notification to cycle through all of them. =
# Requires translation!
Show diagram line colors =
# Requires translation!
In Politics overview > Show diagram, you can click anywhere inside the diagram to display a table listing all relationship line colors and their meaning. =
# Requires translation!
Miscellaneous =
# Requires translation!
External links =
# Requires translation!
External links support right-click or long press to copy the link to the clipboard instead of launching the browser. =
# Requires translation!
Example: The 'Open Github page' button on the Mod management screen. =
# Requires translation!
Differences from Civilization V =
# Requires translation!

View File

@ -7465,6 +7465,77 @@ If you opened the Civilopedia from the main menu, the "Ruleset" will be that of
Letters can select categories, and when there are multiple categories matching the same letter, you can press that repeatedly to cycle between these. = Letters kunnen categorieën selecteren, en als er meerdere categorieën zijn die overeenkomen met dezelfde letter, kan je daar herhaaldelijk op drukken om tussen deze categorieën te wisselen.
The arrow keys allow navigation as well - left/right for categories, up/down for entries. = Je kan ook navigeren met de pijltjes, links/rechts voor Categorieën, omhoog/omlaag voor trefwoorden.
# Requires translation!
UI Tips =
# Requires translation!
World screen =
# Requires translation!
Skip all units to end a turn quickly =
# Requires translation!
Right-click or long press the "Next unit" button to open a popup menu which allows to end a turn without having to cycle through all units. If some units are automated, a dedicated button is available to move them before ending the turn. =
# Requires translation!
Toggle notification list display =
# Requires translation!
On the World screen, swipe the notification list to the right to temporarily hide it. Click the "Bell" button to display them again. =
# Requires translation!
The default state for the notification list can be set in Options > Display > UI - Notifications on world screen. =
# Requires translation!
Entering a city screen quickly =
# Requires translation!
You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the city screen (if the city is yours to inspect), or offer the foreign city info popup. =
# Requires translation!
Upgrade multiple units of the same type =
# Requires translation!
On the World screen, select an unit that can be upgraded, then right-click or long press the "Upgrade" button to open a popup menu allowing to upgrade all units of this type at once. =
# Requires translation!
In the Units overview, the same upgrade menu is available by clicking the unit icon in the "Upgrade" column. When an unit is upgradeable, the icon is lit if conditions are met (enough gold and/or resources), otherwise it is dimmed. =
# Requires translation!
City screen =
# Requires translation!
Additional controls for the construction queue =
# Requires translation!
Right-click or long press a construction item to open a popup menu with additional controls, allowing to manage production of the same item in all cities, by issuing the commands from the same City screen. =
# Requires translation!
The "Disable" option moves an item to a separated "Disabled" tab, preventing its automatic queueing by the "Auto-assign city production" option. To move a disabled item back to its initial place, enter again the popup menu, and choose "Enable". =
# Requires translation!
Disabled items are set globally and persistent: they are not reset in a new game, or by restarting Unciv. =
# Requires translation!
Show Great Person Points breakdown =
# Requires translation!
In the right sidepanel, click a Great People row to display the details of Great Person Points (GPP) accumulated each turn by the current city, for this type of Great People. =
# Requires translation!
Click any of the Great People icons to display all GPP accumulated each turn by the current city, for all types of Great People. =
# Requires translation!
Tech screen =
# Requires translation!
Queue multiple technologies in different branches =
# Requires translation!
On the Tech screen, right-click or long press a technology to automatically queue it, even if this tech is in another branch than the item currently researched. Prerequisite techs to research will also be automatically queued. =
# Requires translation!
Right-click or long press multiple techs to append them to the research queue, whatever their branch is. =
# Requires translation!
Overview screens =
# Requires translation!
Reveal known resources on world screen =
# Requires translation!
In the Resources overview, click on a resource icon to center the world screen on tiles already discovered and providing this resource. =
# Requires translation!
Alternatively, click on the "Unimproved" number to center the world screen only on owned (by you or your allied City-states) tiles where the resource is not improved. =
# Requires translation!
If more than one tile is available, click repeatedly on the notification to cycle through all of them. =
# Requires translation!
Show diagram line colors =
# Requires translation!
In Politics overview > Show diagram, you can click anywhere inside the diagram to display a table listing all relationship line colors and their meaning. =
# Requires translation!
Miscellaneous =
# Requires translation!
External links =
# Requires translation!
External links support right-click or long press to copy the link to the clipboard instead of launching the browser. =
# Requires translation!
Example: The 'Open Github page' button on the Mod management screen. =
# Requires translation!
Differences from Civilization V =
# Requires translation!

View File

@ -12806,6 +12806,77 @@ Letters can select categories, and when there are multiple categories matching t
# Requires translation!
The arrow keys allow navigation as well - left/right for categories, up/down for entries. =
# Requires translation!
UI Tips =
# Requires translation!
World screen =
# Requires translation!
Skip all units to end a turn quickly =
# Requires translation!
Right-click or long press the "Next unit" button to open a popup menu which allows to end a turn without having to cycle through all units. If some units are automated, a dedicated button is available to move them before ending the turn. =
# Requires translation!
Toggle notification list display =
# Requires translation!
On the World screen, swipe the notification list to the right to temporarily hide it. Click the "Bell" button to display them again. =
# Requires translation!
The default state for the notification list can be set in Options > Display > UI - Notifications on world screen. =
# Requires translation!
Entering a city screen quickly =
# Requires translation!
You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the city screen (if the city is yours to inspect), or offer the foreign city info popup. =
# Requires translation!
Upgrade multiple units of the same type =
# Requires translation!
On the World screen, select an unit that can be upgraded, then right-click or long press the "Upgrade" button to open a popup menu allowing to upgrade all units of this type at once. =
# Requires translation!
In the Units overview, the same upgrade menu is available by clicking the unit icon in the "Upgrade" column. When an unit is upgradeable, the icon is lit if conditions are met (enough gold and/or resources), otherwise it is dimmed. =
# Requires translation!
City screen =
# Requires translation!
Additional controls for the construction queue =
# Requires translation!
Right-click or long press a construction item to open a popup menu with additional controls, allowing to manage production of the same item in all cities, by issuing the commands from the same City screen. =
# Requires translation!
The "Disable" option moves an item to a separated "Disabled" tab, preventing its automatic queueing by the "Auto-assign city production" option. To move a disabled item back to its initial place, enter again the popup menu, and choose "Enable". =
# Requires translation!
Disabled items are set globally and persistent: they are not reset in a new game, or by restarting Unciv. =
# Requires translation!
Show Great Person Points breakdown =
# Requires translation!
In the right sidepanel, click a Great People row to display the details of Great Person Points (GPP) accumulated each turn by the current city, for this type of Great People. =
# Requires translation!
Click any of the Great People icons to display all GPP accumulated each turn by the current city, for all types of Great People. =
# Requires translation!
Tech screen =
# Requires translation!
Queue multiple technologies in different branches =
# Requires translation!
On the Tech screen, right-click or long press a technology to automatically queue it, even if this tech is in another branch than the item currently researched. Prerequisite techs to research will also be automatically queued. =
# Requires translation!
Right-click or long press multiple techs to append them to the research queue, whatever their branch is. =
# Requires translation!
Overview screens =
# Requires translation!
Reveal known resources on world screen =
# Requires translation!
In the Resources overview, click on a resource icon to center the world screen on tiles already discovered and providing this resource. =
# Requires translation!
Alternatively, click on the "Unimproved" number to center the world screen only on owned (by you or your allied City-states) tiles where the resource is not improved. =
# Requires translation!
If more than one tile is available, click repeatedly on the notification to cycle through all of them. =
# Requires translation!
Show diagram line colors =
# Requires translation!
In Politics overview > Show diagram, you can click anywhere inside the diagram to display a table listing all relationship line colors and their meaning. =
# Requires translation!
Miscellaneous =
# Requires translation!
External links =
# Requires translation!
External links support right-click or long press to copy the link to the clipboard instead of launching the browser. =
# Requires translation!
Example: The 'Open Github page' button on the Mod management screen. =
# Requires translation!
Differences from Civilization V =
# Requires translation!

View File

@ -7747,6 +7747,77 @@ Letters can select categories, and when there are multiple categories matching t
# Requires translation!
The arrow keys allow navigation as well - left/right for categories, up/down for entries. =
# Requires translation!
UI Tips =
# Requires translation!
World screen =
# Requires translation!
Skip all units to end a turn quickly =
# Requires translation!
Right-click or long press the "Next unit" button to open a popup menu which allows to end a turn without having to cycle through all units. If some units are automated, a dedicated button is available to move them before ending the turn. =
# Requires translation!
Toggle notification list display =
# Requires translation!
On the World screen, swipe the notification list to the right to temporarily hide it. Click the "Bell" button to display them again. =
# Requires translation!
The default state for the notification list can be set in Options > Display > UI - Notifications on world screen. =
# Requires translation!
Entering a city screen quickly =
# Requires translation!
You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the city screen (if the city is yours to inspect), or offer the foreign city info popup. =
# Requires translation!
Upgrade multiple units of the same type =
# Requires translation!
On the World screen, select an unit that can be upgraded, then right-click or long press the "Upgrade" button to open a popup menu allowing to upgrade all units of this type at once. =
# Requires translation!
In the Units overview, the same upgrade menu is available by clicking the unit icon in the "Upgrade" column. When an unit is upgradeable, the icon is lit if conditions are met (enough gold and/or resources), otherwise it is dimmed. =
# Requires translation!
City screen =
# Requires translation!
Additional controls for the construction queue =
# Requires translation!
Right-click or long press a construction item to open a popup menu with additional controls, allowing to manage production of the same item in all cities, by issuing the commands from the same City screen. =
# Requires translation!
The "Disable" option moves an item to a separated "Disabled" tab, preventing its automatic queueing by the "Auto-assign city production" option. To move a disabled item back to its initial place, enter again the popup menu, and choose "Enable". =
# Requires translation!
Disabled items are set globally and persistent: they are not reset in a new game, or by restarting Unciv. =
# Requires translation!
Show Great Person Points breakdown =
# Requires translation!
In the right sidepanel, click a Great People row to display the details of Great Person Points (GPP) accumulated each turn by the current city, for this type of Great People. =
# Requires translation!
Click any of the Great People icons to display all GPP accumulated each turn by the current city, for all types of Great People. =
# Requires translation!
Tech screen =
# Requires translation!
Queue multiple technologies in different branches =
# Requires translation!
On the Tech screen, right-click or long press a technology to automatically queue it, even if this tech is in another branch than the item currently researched. Prerequisite techs to research will also be automatically queued. =
# Requires translation!
Right-click or long press multiple techs to append them to the research queue, whatever their branch is. =
# Requires translation!
Overview screens =
# Requires translation!
Reveal known resources on world screen =
# Requires translation!
In the Resources overview, click on a resource icon to center the world screen on tiles already discovered and providing this resource. =
# Requires translation!
Alternatively, click on the "Unimproved" number to center the world screen only on owned (by you or your allied City-states) tiles where the resource is not improved. =
# Requires translation!
If more than one tile is available, click repeatedly on the notification to cycle through all of them. =
# Requires translation!
Show diagram line colors =
# Requires translation!
In Politics overview > Show diagram, you can click anywhere inside the diagram to display a table listing all relationship line colors and their meaning. =
# Requires translation!
Miscellaneous =
# Requires translation!
External links =
# Requires translation!
External links support right-click or long press to copy the link to the clipboard instead of launching the browser. =
# Requires translation!
Example: The 'Open Github page' button on the Mod management screen. =
# Requires translation!
Differences from Civilization V =
# Requires translation!

View File

@ -10668,6 +10668,77 @@ Letters can select categories, and when there are multiple categories matching t
# Requires translation!
The arrow keys allow navigation as well - left/right for categories, up/down for entries. =
# Requires translation!
UI Tips =
# Requires translation!
World screen =
# Requires translation!
Skip all units to end a turn quickly =
# Requires translation!
Right-click or long press the "Next unit" button to open a popup menu which allows to end a turn without having to cycle through all units. If some units are automated, a dedicated button is available to move them before ending the turn. =
# Requires translation!
Toggle notification list display =
# Requires translation!
On the World screen, swipe the notification list to the right to temporarily hide it. Click the "Bell" button to display them again. =
# Requires translation!
The default state for the notification list can be set in Options > Display > UI - Notifications on world screen. =
# Requires translation!
Entering a city screen quickly =
# Requires translation!
You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the city screen (if the city is yours to inspect), or offer the foreign city info popup. =
# Requires translation!
Upgrade multiple units of the same type =
# Requires translation!
On the World screen, select an unit that can be upgraded, then right-click or long press the "Upgrade" button to open a popup menu allowing to upgrade all units of this type at once. =
# Requires translation!
In the Units overview, the same upgrade menu is available by clicking the unit icon in the "Upgrade" column. When an unit is upgradeable, the icon is lit if conditions are met (enough gold and/or resources), otherwise it is dimmed. =
# Requires translation!
City screen =
# Requires translation!
Additional controls for the construction queue =
# Requires translation!
Right-click or long press a construction item to open a popup menu with additional controls, allowing to manage production of the same item in all cities, by issuing the commands from the same City screen. =
# Requires translation!
The "Disable" option moves an item to a separated "Disabled" tab, preventing its automatic queueing by the "Auto-assign city production" option. To move a disabled item back to its initial place, enter again the popup menu, and choose "Enable". =
# Requires translation!
Disabled items are set globally and persistent: they are not reset in a new game, or by restarting Unciv. =
# Requires translation!
Show Great Person Points breakdown =
# Requires translation!
In the right sidepanel, click a Great People row to display the details of Great Person Points (GPP) accumulated each turn by the current city, for this type of Great People. =
# Requires translation!
Click any of the Great People icons to display all GPP accumulated each turn by the current city, for all types of Great People. =
# Requires translation!
Tech screen =
# Requires translation!
Queue multiple technologies in different branches =
# Requires translation!
On the Tech screen, right-click or long press a technology to automatically queue it, even if this tech is in another branch than the item currently researched. Prerequisite techs to research will also be automatically queued. =
# Requires translation!
Right-click or long press multiple techs to append them to the research queue, whatever their branch is. =
# Requires translation!
Overview screens =
# Requires translation!
Reveal known resources on world screen =
# Requires translation!
In the Resources overview, click on a resource icon to center the world screen on tiles already discovered and providing this resource. =
# Requires translation!
Alternatively, click on the "Unimproved" number to center the world screen only on owned (by you or your allied City-states) tiles where the resource is not improved. =
# Requires translation!
If more than one tile is available, click repeatedly on the notification to cycle through all of them. =
# Requires translation!
Show diagram line colors =
# Requires translation!
In Politics overview > Show diagram, you can click anywhere inside the diagram to display a table listing all relationship line colors and their meaning. =
# Requires translation!
Miscellaneous =
# Requires translation!
External links =
# Requires translation!
External links support right-click or long press to copy the link to the clipboard instead of launching the browser. =
# Requires translation!
Example: The 'Open Github page' button on the Mod management screen. =
# Requires translation!
Differences from Civilization V =
# Requires translation!

View File

@ -6745,23 +6745,14 @@ Inquisitor = Inquisiteur
Introduction = Introduction
Welcome to Unciv!\nBecause this is a complex game, there are basic tasks to help familiarize you with the game.\nThese are completely optional, and you're welcome to explore the game on your own! = Bienvenue dans Unciv !\nComme il s'agit d'un jeu complexe, voici quelques tutoriels qui vous aideront à vous familiariser avec le jeu.\nCes derniers sont complètement optionnels, et vous êtes donc libre de découvrir le jeu par vous-même !
# Requires translation!
Welcome to Unciv! = Bienvenue dans Unciv !
# Requires translation!
Because this is a complex game, there are some tutorials to help familiarize you with it. These can be disbaled in the Options -> Display menu, but please hang on if you're new here! = Comme il s'agit d'un jeu complexe, voici quelques tutoriels qui vous aideront à vous familiariser avec le jeu. Ces derniers peuvent être désactivés dans Options > Affichage > Interface, mais n'hésitez pas à les utiliser si vous êtes un nouveau venu !
# Requires translation!
Your first mission is to found your capital city. This is actually an important task because your capital city will probably be your most prosperous. Many game bonuses apply only to your capital city, and it will be the center of your empire. = Votre première tâche est de fonder votre capitale. Ce premier choix s'avère très important, car votre capitale sera probablement votre ville la plus prospère. De nombreux bonus s'appliquant uniquement à votre capitale, votre première ville a donc de grandes chances de devenir le centre de votre empire.
# Requires translation!
How do you know a city location is appropriate? Luckily, the game has already chosen a good location for you. You can settle in this place, or maybe move a turn to found on a Hill (for Production and defence) or next to a Mountain (to gain access to the Observatory building later on). = Comment savoir si un emplacement est approprié ? Par chance, le jeu a déjà choisi pour vous un terrain propice. Vous pouvez vous y établir, ou vous déplacer durant un tour pour fonder votre ville sur une Colline (pour la Production et la défense) ou près d'une Montagne (pour pouvoir construire l'Observatoire ultérieurement).
# Requires translation!
You'll likely want more cities later on. For these cities, you must go and find a good place. Looking for and founding on or near Luxury resources is a good rule of thumb. = Vous aurez certainement besoin de plusieurs villes par la suite. Pour ces villes, vous devez explorer et trouver d'autres terrains propices. Chercher et s'établir près ou sur des Ressources de luxe constitue en général un bon point de départ.
# Requires translation!
Luxury resources are tiles that have things like Gems, Cotton, or Silk (indicated by a yellow background of the resource icon). These resources make your civilization happy. You should also keep an eye out for resources needed to build units, such as Iron. Cities cannot be built within 3 tiles of existing cities, which is another thing to keep in mind! = Les cases contenant des ressources de luxe comme les Pierres précieuses, le Coton, ou la Soie (icônes sur fond doré) amélioreront le bonheur dans votre civilisation. N'oubliez pas non plus les Ressources stratégiques (en rouge : Fer, Chevaux, etc.) nécessaires à la construction de certaines unités/bâtiments. Les villes ne pouvant pas être construites dans un rayon de 3 cases autour d'une ville déjà existante, veillez donc à bien planifier votre expansion !
# Requires translation!
Cities will house Citizens, which can work tiles up to 3 tiles away from the city. This means you dont have to settle cities right on or next to good tiles. Lets say, for example, that you want access to some Iron but the resource is in a desert area. You dont have to settle your city in the desert. You can settle a few tiles away in more prosperous lands. Your city will grow and eventually gain access to the resource. You only need to settle right on top of resources if you need them immediately. = Les villes hébergeront des Citoyens, qui peuvent exploiter les cases dans un rayon de 3 cases autour du centre-ville. Cela signifie qu'une ville ne doit pas être forcément fondée SUR la ressource, ni même directement à côté. Imaginons que vous vouliez exploiter du Fer, mais la ressource se trouve dans le désert. Vous n'êtes pas obligé de fonder votre ville dans ce désert, mais vous le pouvez quelques cases plus loin, sur des terres plus riches. Votre ville s'étendra et finira par atteindre la ressource. Vous pouvez toutefois vous installer directement sur une ressource si vous en avez un besoin immédiat.
# Requires translation!
The first thing coming out of your city depends on the strategy you want to follow, but the 'classic' build order is to build first two Scouts, then a Shrine, and three Settlers, and adopt Tradition, to explore the map quickly (Scouts ignore terrain cost), and to get an early Pantheon (if you're playing with religion enabled). = La premier élément produit par votre ville dépend de la stratégie que vous allez suivre, mais au départ d'une partie, l'ordre 'classique' de production est le suivant: deux Éclaireurs, puis un Autel, trois Colons, et adopter la doctrine Tradition, le tout afin d'explorer la carte plus vite (du fait que les Éclaireurs ignorent les coûts de terrain), et de fonder un Panthéon au plus tôt (si vous avez activé la Religion).
# Requires translation!
But feel free to experiment with your own build orders! = Mais n'hésitez pas tester vos propres stratégies de production !
In your first couple of turns, you will have very little options, but as your civilization grows, so do the number of things requiring your attention. = Durant vos premiers tours, vous aurez peu de choix, mais plus votre civilisation évoluera, plus vous aurez d'éléments à gérer.
@ -7093,32 +7084,89 @@ Letters can select categories, and when there are multiple categories matching t
The arrow keys allow navigation as well - left/right for categories, up/down for entries. = Les touches fléchées permettent également de naviguer au sein de la Civilopédia - gauche/droite pour les catégories, haut/bas pour les entrées.
# Requires translation!
UI Tips =
# Requires translation!
World screen =
# Requires translation!
Skip all units to end a turn quickly =
# Requires translation!
Right-click or long press the "Next unit" button to open a popup menu which allows to end a turn without having to cycle through all units. If some units are automated, a dedicated button is available to move them before ending the turn. =
# Requires translation!
Toggle notification list display =
# Requires translation!
On the World screen, swipe the notification list to the right to temporarily hide it. Click the "Bell" button to display them again. =
# Requires translation!
The default state for the notification list can be set in Options > Display > UI - Notifications on world screen. =
# Requires translation!
Entering a city screen quickly =
# Requires translation!
You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the city screen (if the city is yours to inspect), or offer the foreign city info popup. =
# Requires translation!
Upgrade multiple units of the same type =
# Requires translation!
On the World screen, select an unit that can be upgraded, then right-click or long press the "Upgrade" button to open a popup menu allowing to upgrade all units of this type at once. =
# Requires translation!
In the Units overview, the same upgrade menu is available by clicking the unit icon in the "Upgrade" column. When an unit is upgradeable, the icon is lit if conditions are met (enough gold and/or resources), otherwise it is dimmed. =
# Requires translation!
City screen =
# Requires translation!
Additional controls for the construction queue =
# Requires translation!
Right-click or long press a construction item to open a popup menu with additional controls, allowing to manage production of the same item in all cities, by issuing the commands from the same City screen. =
# Requires translation!
The "Disable" option moves an item to a separated "Disabled" tab, preventing its automatic queueing by the "Auto-assign city production" option. To move a disabled item back to its initial place, enter again the popup menu, and choose "Enable". =
# Requires translation!
Disabled items are set globally and persistent: they are not reset in a new game, or by restarting Unciv. =
# Requires translation!
Show Great Person Points breakdown =
# Requires translation!
In the right sidepanel, click a Great People row to display the details of Great Person Points (GPP) accumulated each turn by the current city, for this type of Great People. =
# Requires translation!
Click any of the Great People icons to display all GPP accumulated each turn by the current city, for all types of Great People. =
# Requires translation!
Tech screen =
# Requires translation!
Queue multiple technologies in different branches =
# Requires translation!
On the Tech screen, right-click or long press a technology to automatically queue it, even if this tech is in another branch than the item currently researched. Prerequisite techs to research will also be automatically queued. =
# Requires translation!
Right-click or long press multiple techs to append them to the research queue, whatever their branch is. =
# Requires translation!
Overview screens =
# Requires translation!
Reveal known resources on world screen =
# Requires translation!
In the Resources overview, click on a resource icon to center the world screen on tiles already discovered and providing this resource. =
# Requires translation!
Alternatively, click on the "Unimproved" number to center the world screen only on owned (by you or your allied City-states) tiles where the resource is not improved. =
# Requires translation!
If more than one tile is available, click repeatedly on the notification to cycle through all of them. =
# Requires translation!
Show diagram line colors =
# Requires translation!
In Politics overview > Show diagram, you can click anywhere inside the diagram to display a table listing all relationship line colors and their meaning. =
# Requires translation!
Miscellaneous =
# Requires translation!
External links =
# Requires translation!
External links support right-click or long press to copy the link to the clipboard instead of launching the browser. =
# Requires translation!
Example: The 'Open Github page' button on the Mod management screen. =
Differences from Civilization V = Différences avec Civilization V
# Requires translation!
Production Focus\nIn Civilization V, the Food yield in a city is calculated first, then population grows by consuming stored food (growth), then production is calculated, and so on one by one the other stats are calculated. Thus, citizens can produce yields in the same turn as they are born. The city focus is set to Production to assign the newborn citizen to a hill so they'll contribute Production, and then manually reassigned to a growth tile on the next turn. Alternatively, you can set city focus to Gold (e.g. with Cerro de Potosi), Faith (e.g. with Mount Sinai) or whatever gains the most yields. In Unciv, citizens only start producing yields on the next turn, so you can ignore this whole concept = Focus Production\nDans Civilization V, le rendement en Nourriture est calculé en premier, puis la Population augmente en consommant la nourriture stockée (croissance), puis vient le calcul de la Production, et ainsi de suite pour chaque statistique. Ainsi, les citoyens peuvent fournir un rendement dès le tour auquel ils apparaissent. Le focus de la ville peut être réglé sur Production pour assigner les nouveaux citoyens aux collines afin qu'ils contribuent à la Production pour ce tour, puis réassignés manuellement à une case croissance le tour suivant. Le joueur peut aussi régler le focus de la ville sur Or (p.ex. avec Cerro de Potosi), Foi (p.ex. avec le Mont Sinaï), ou sur ce qui rapportera le meilleur rendement pour ce tour. Dans Unciv, les citoyens commencent à fournir un rendement au tour suivant leur apparition, toute cette procédure n'aura donc aucun effet.
# Requires translation!
Science Queueing\nIn Civilization V, Science yield is calculated after production, so if you finish an item and have Science (or Gold) queued as a perpetual construction, the Production overflow from item will be converted into Science (or Gold), but the Production is not consumed, as this will only happen again on the next turn. By immediately swapping out your perpetual construction for an item on the next turn, you'll get this Science (or Gold) for free. This doesn't apply to Unciv, so don't bother. = File d'attente Science\nDans Civilization V, le rendement en Science est calculé après la Production, donc si le joueur termine un objet et a défini la Science (ou l'Or) comme construction perpétuelle dans la file d'attente, le surplus de Production de l'objet sera converti en Science (ou en Or), mais la Production ne sera pas consommée, elle le sera seulement au tour suivant. En échangeant immédiatement la construction perpétuelle pour un objet en vue du tour suivant, le joueur obtient cette Science (ou Or) gratuitement. Ce n'est pas le cas dans Unciv, donc inutile de recourir à cette astuce.
# Requires translation!
Double Aqueducts\nIn Civilization V, the game sells existing copies of the building for you before providing a free copy of the building. So, if you build an aqueduct in a city, and then in the turn of adopting Tradition Complete you sell a cheap building (e.g a shrine) beforehand, the game is unable to sell more than 1 building per turn, and thus you'll keep your aqueduct, together with the new free aqueduct. Not applicable to Unciv. = Double Aqueducs\nDans Civilization V, le jeu se charge de vendre les exemplaires existants d'un bâtiment pour le joueur, avant de fournir un exemplaire gratuit de ce bâtiment. Donc, si le joueur construit un aqueduc dans une ville, et que dans le tour où Tradition Complète est adoptée, le joueur vend un bâtiment bon marché (p.ex. un autel) juste avant, le jeu ne sachant pas vendre plus d'un bâtiment par tour dans ce cas précis, le joueur peut conserver son aqueduc, conjointement au nouvel aqueduc gratuit. Ne s'applique pas à Unciv.
# Requires translation!
Legalism Oxford\nIn Civilization V, national wonders such as Oxford University are considered culture buildings, so you can get them for free with Legalism. Not applicable to Unciv. = Légalisme et Oxford\nDans Civilization V, les merveilles nationales telles que l'Université d'Oxford sont considérées comme des bâtiments Culture, et le joueur peut les obtenir gratuitement avec la doctrine Légalisme. Ne s'applique pas à Unciv.
# Requires translation!
Roads and Forts\nIn Civilization V, you can't use roads and forts in enemy territory. In Unciv, you can use them, so instead of mindlessly constructing them everywhere when at war, you need to decide if and when they'll benefit you more than your opponents = Routes et Forts\nDans Civilization V, le joueur ne peut pas utiliser les routes et les forts en territoire ennemi. Dans Unciv, cela est possible, donc au lieu de les construire un peu partout pendant une guerre et sans réelle réflexion, vous devez veiller à planifier si et quand ils vous seront plus bénéfiques qu'à vos adversaires.
# Requires translation!
Citizen Conversion\nIn Civilization V, a citizen is born religious if the parent city is already converted. This is not the case in Unciv, which can lead to temporary deconversion of a city when it grows. = Conversion de citoyens\nDans Civilization V, un citoyen naît avec une religion si la ville parente est déjà convertie. Cela n'est pas le cas dans Unciv, ce qui peut entraîner une déconversion temporaire de la ville lors de la croissance.
# Requires translation!
Unassigned Citizens\nIn Civilization V, unassigned citizens are considered specialists, and subject to the same type of bonuses (e.g. Korea's ability). It can be worthwhile to leave citizens unassigned, instead of being assigned to a tile. Not applicable to Unciv. = Citoyens non-assignés\nDans Civilization V, les citoyens non-assignés sont considérés comme des spécialistes, et donc sujets au même type de bonus (p.ex. la compétence de la Corée). Il peut donc être intéressant de laisser les citoyens non-assignés, au lieu de forcément les assigner à une case. Ne s'applique pas à Unciv.
# Requires translation!
Settler Construction\nIn Civilization V, cities can't starve when constructing settlers, so you can assign all citizens to production tiles and none to food tiles. In Unciv, citizens keep consuming two food per turn. = Construction de Colons\nDans Civilization V, la famine ne peut pas survenir dans les villes construisant des colons, le joueur peut donc assigner tous les citoyens aux cases Production et aucun aux cases Nourriture. Dans Unciv, les citoyens continuent de consommer deux Nourriture par tour.
# Requires translation!
Water Melee Attack\nAs result of a Discord poll, Water Melee units can attack military land units on the shore, unlike in Civilization V. = Attaque combat naval rapproché\nSuite à un vote sur le Discord d'Unciv, les unités de combat naval rapproché peuvent attaquer les unités militaires terrestres sur le rivage, contrairement à Civilization V.
# Requires translation!
Tile improvements\nIn Civilzation V, workers start working on an improvement-under-construction at the beginning of movement. Unciv changes this, to allow players to assign workers to tiles, and then reconsider and change improvement or move them elsewhere. = Aménagements de case\nDans Civilization V, les ouvriers commencent à travailler sur un aménagement en cours de construction dès le début de leur déplacement. Unciv modifie cette règle, afin de permettre au joueur d'assigner des ouvriers à une case, mais aussi de pouvoir reconsidérer leur choix, en modifiant l'aménagement à construire, ou en déplaçant l'ouvrier ailleurs.
# Requires translation!
Forest and Jungle Visibility\nIn Unciv, forests and jungles are visible 1 tile outside visibility range. In Civilization V, this is the behaviour of hills and mountains, but not of forests and jungles, yet jungle and forest can block hills, and hill + forest can block mountain, indicating they're on the same elevation. This is considered to be a bug in the otherwise well-structured visibility logic in Civilization V. = Visibilité Forêt et Jungle\nDans Unciv, les forêts et les jungles sont visibles 1 case en dehors du champ de vision. Dans Civilization V, cela s'applique aux collines et montagnes, mais pas aux forêts et jungles, et pourtant, une jungle ou une forêt peut bloquer la vision d'une colline, et une colline + forêt peut bloquer la vision d'une montagne, indiquant donc que les deux terrains sont à la même élévation. Cela est considéré comme un bug, dans une logique de visibilité pourtant bien conçue dans Civilization V.
# Requires translation!
Founding Cities\nThe Settler is a unit that can found a new city. You can build a Settler unit in a city with at least 2 population, and then move them to a good location to found a new city. This will usually be your main way of acquiring more cities. = Fonder des villes\nLe Colon est une unité pouvant fonder une nouvelle ville. Vous pouvez construire un Colon dans une ville avec au moins 2 en Population, puis le déplacer à un endroit propice pour fonder une nouvelle ville.
# Requires translation!
Food conversion to Production\nDuring the construction of a Settler, the city will not grow. Instead, the 1st, 2nd, 4th, and from there on every 4th, excess Food (Growth) is converted into Production, with the rest of the excess Food being lost. = Conversion Nourriture en Production\nPendant la construction d'un Colon, la ville ne pourra pas croître. À la place, le 1er, 2ème, 4ème, puis tous les 4 excédents en Nourriture (Croissance) sont convertis en Production, tous les autres excédents en Nourriture étant quant à eux perdus.

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@ -7134,6 +7134,77 @@ If you opened the Civilopedia from the main menu, the "Ruleset" will be that of
Letters can select categories, and when there are multiple categories matching the same letter, you can press that repeatedly to cycle between these. = Algunhas letras poden abrir categorías, e cando hai varias categorías coa mesma letra, podes presionar repetidamente a tecla para saltar entre estas.
The arrow keys allow navigation as well - left/right for categories, up/down for entries. = Tamén se pode usar as teclas de frechas para navegar - esquerda/dereita para categorías, arriba/abaixo para entradas.
# Requires translation!
UI Tips =
# Requires translation!
World screen =
# Requires translation!
Skip all units to end a turn quickly =
# Requires translation!
Right-click or long press the "Next unit" button to open a popup menu which allows to end a turn without having to cycle through all units. If some units are automated, a dedicated button is available to move them before ending the turn. =
# Requires translation!
Toggle notification list display =
# Requires translation!
On the World screen, swipe the notification list to the right to temporarily hide it. Click the "Bell" button to display them again. =
# Requires translation!
The default state for the notification list can be set in Options > Display > UI - Notifications on world screen. =
# Requires translation!
Entering a city screen quickly =
# Requires translation!
You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the city screen (if the city is yours to inspect), or offer the foreign city info popup. =
# Requires translation!
Upgrade multiple units of the same type =
# Requires translation!
On the World screen, select an unit that can be upgraded, then right-click or long press the "Upgrade" button to open a popup menu allowing to upgrade all units of this type at once. =
# Requires translation!
In the Units overview, the same upgrade menu is available by clicking the unit icon in the "Upgrade" column. When an unit is upgradeable, the icon is lit if conditions are met (enough gold and/or resources), otherwise it is dimmed. =
# Requires translation!
City screen =
# Requires translation!
Additional controls for the construction queue =
# Requires translation!
Right-click or long press a construction item to open a popup menu with additional controls, allowing to manage production of the same item in all cities, by issuing the commands from the same City screen. =
# Requires translation!
The "Disable" option moves an item to a separated "Disabled" tab, preventing its automatic queueing by the "Auto-assign city production" option. To move a disabled item back to its initial place, enter again the popup menu, and choose "Enable". =
# Requires translation!
Disabled items are set globally and persistent: they are not reset in a new game, or by restarting Unciv. =
# Requires translation!
Show Great Person Points breakdown =
# Requires translation!
In the right sidepanel, click a Great People row to display the details of Great Person Points (GPP) accumulated each turn by the current city, for this type of Great People. =
# Requires translation!
Click any of the Great People icons to display all GPP accumulated each turn by the current city, for all types of Great People. =
# Requires translation!
Tech screen =
# Requires translation!
Queue multiple technologies in different branches =
# Requires translation!
On the Tech screen, right-click or long press a technology to automatically queue it, even if this tech is in another branch than the item currently researched. Prerequisite techs to research will also be automatically queued. =
# Requires translation!
Right-click or long press multiple techs to append them to the research queue, whatever their branch is. =
# Requires translation!
Overview screens =
# Requires translation!
Reveal known resources on world screen =
# Requires translation!
In the Resources overview, click on a resource icon to center the world screen on tiles already discovered and providing this resource. =
# Requires translation!
Alternatively, click on the "Unimproved" number to center the world screen only on owned (by you or your allied City-states) tiles where the resource is not improved. =
# Requires translation!
If more than one tile is available, click repeatedly on the notification to cycle through all of them. =
# Requires translation!
Show diagram line colors =
# Requires translation!
In Politics overview > Show diagram, you can click anywhere inside the diagram to display a table listing all relationship line colors and their meaning. =
# Requires translation!
Miscellaneous =
# Requires translation!
External links =
# Requires translation!
External links support right-click or long press to copy the link to the clipboard instead of launching the browser. =
# Requires translation!
Example: The 'Open Github page' button on the Mod management screen. =
# Requires translation!
Differences from Civilization V =
# Requires translation!

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@ -7094,6 +7094,77 @@ If you opened the Civilopedia from the main menu, the "Ruleset" will be that of
Letters can select categories, and when there are multiple categories matching the same letter, you can press that repeatedly to cycle between these. = Buchstaben können Kategorien auswählen. Wenn mehrere Kategorien mit dem gleichen Buchstaben anfangen, kannst du den Buchstaben wiederholt drücken, um durch diese durchzuwechseln. (Aktuell werden die Buchstaben aus der englischen Version verwendet.)
The arrow keys allow navigation as well - left/right for categories, up/down for entries. = Die Pfeiltasten können auch zur Navigation verwendet werden. - Links/rechts für Kategorien, hoch/runter für Einträge.
# Requires translation!
UI Tips =
# Requires translation!
World screen =
# Requires translation!
Skip all units to end a turn quickly =
# Requires translation!
Right-click or long press the "Next unit" button to open a popup menu which allows to end a turn without having to cycle through all units. If some units are automated, a dedicated button is available to move them before ending the turn. =
# Requires translation!
Toggle notification list display =
# Requires translation!
On the World screen, swipe the notification list to the right to temporarily hide it. Click the "Bell" button to display them again. =
# Requires translation!
The default state for the notification list can be set in Options > Display > UI - Notifications on world screen. =
# Requires translation!
Entering a city screen quickly =
# Requires translation!
You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the city screen (if the city is yours to inspect), or offer the foreign city info popup. =
# Requires translation!
Upgrade multiple units of the same type =
# Requires translation!
On the World screen, select an unit that can be upgraded, then right-click or long press the "Upgrade" button to open a popup menu allowing to upgrade all units of this type at once. =
# Requires translation!
In the Units overview, the same upgrade menu is available by clicking the unit icon in the "Upgrade" column. When an unit is upgradeable, the icon is lit if conditions are met (enough gold and/or resources), otherwise it is dimmed. =
# Requires translation!
City screen =
# Requires translation!
Additional controls for the construction queue =
# Requires translation!
Right-click or long press a construction item to open a popup menu with additional controls, allowing to manage production of the same item in all cities, by issuing the commands from the same City screen. =
# Requires translation!
The "Disable" option moves an item to a separated "Disabled" tab, preventing its automatic queueing by the "Auto-assign city production" option. To move a disabled item back to its initial place, enter again the popup menu, and choose "Enable". =
# Requires translation!
Disabled items are set globally and persistent: they are not reset in a new game, or by restarting Unciv. =
# Requires translation!
Show Great Person Points breakdown =
# Requires translation!
In the right sidepanel, click a Great People row to display the details of Great Person Points (GPP) accumulated each turn by the current city, for this type of Great People. =
# Requires translation!
Click any of the Great People icons to display all GPP accumulated each turn by the current city, for all types of Great People. =
# Requires translation!
Tech screen =
# Requires translation!
Queue multiple technologies in different branches =
# Requires translation!
On the Tech screen, right-click or long press a technology to automatically queue it, even if this tech is in another branch than the item currently researched. Prerequisite techs to research will also be automatically queued. =
# Requires translation!
Right-click or long press multiple techs to append them to the research queue, whatever their branch is. =
# Requires translation!
Overview screens =
# Requires translation!
Reveal known resources on world screen =
# Requires translation!
In the Resources overview, click on a resource icon to center the world screen on tiles already discovered and providing this resource. =
# Requires translation!
Alternatively, click on the "Unimproved" number to center the world screen only on owned (by you or your allied City-states) tiles where the resource is not improved. =
# Requires translation!
If more than one tile is available, click repeatedly on the notification to cycle through all of them. =
# Requires translation!
Show diagram line colors =
# Requires translation!
In Politics overview > Show diagram, you can click anywhere inside the diagram to display a table listing all relationship line colors and their meaning. =
# Requires translation!
Miscellaneous =
# Requires translation!
External links =
# Requires translation!
External links support right-click or long press to copy the link to the clipboard instead of launching the browser. =
# Requires translation!
Example: The 'Open Github page' button on the Mod management screen. =
# Requires translation!
Differences from Civilization V =
# Requires translation!

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@ -12021,6 +12021,77 @@ Letters can select categories, and when there are multiple categories matching t
# Requires translation!
The arrow keys allow navigation as well - left/right for categories, up/down for entries. =
# Requires translation!
UI Tips =
# Requires translation!
World screen =
# Requires translation!
Skip all units to end a turn quickly =
# Requires translation!
Right-click or long press the "Next unit" button to open a popup menu which allows to end a turn without having to cycle through all units. If some units are automated, a dedicated button is available to move them before ending the turn. =
# Requires translation!
Toggle notification list display =
# Requires translation!
On the World screen, swipe the notification list to the right to temporarily hide it. Click the "Bell" button to display them again. =
# Requires translation!
The default state for the notification list can be set in Options > Display > UI - Notifications on world screen. =
# Requires translation!
Entering a city screen quickly =
# Requires translation!
You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the city screen (if the city is yours to inspect), or offer the foreign city info popup. =
# Requires translation!
Upgrade multiple units of the same type =
# Requires translation!
On the World screen, select an unit that can be upgraded, then right-click or long press the "Upgrade" button to open a popup menu allowing to upgrade all units of this type at once. =
# Requires translation!
In the Units overview, the same upgrade menu is available by clicking the unit icon in the "Upgrade" column. When an unit is upgradeable, the icon is lit if conditions are met (enough gold and/or resources), otherwise it is dimmed. =
# Requires translation!
City screen =
# Requires translation!
Additional controls for the construction queue =
# Requires translation!
Right-click or long press a construction item to open a popup menu with additional controls, allowing to manage production of the same item in all cities, by issuing the commands from the same City screen. =
# Requires translation!
The "Disable" option moves an item to a separated "Disabled" tab, preventing its automatic queueing by the "Auto-assign city production" option. To move a disabled item back to its initial place, enter again the popup menu, and choose "Enable". =
# Requires translation!
Disabled items are set globally and persistent: they are not reset in a new game, or by restarting Unciv. =
# Requires translation!
Show Great Person Points breakdown =
# Requires translation!
In the right sidepanel, click a Great People row to display the details of Great Person Points (GPP) accumulated each turn by the current city, for this type of Great People. =
# Requires translation!
Click any of the Great People icons to display all GPP accumulated each turn by the current city, for all types of Great People. =
# Requires translation!
Tech screen =
# Requires translation!
Queue multiple technologies in different branches =
# Requires translation!
On the Tech screen, right-click or long press a technology to automatically queue it, even if this tech is in another branch than the item currently researched. Prerequisite techs to research will also be automatically queued. =
# Requires translation!
Right-click or long press multiple techs to append them to the research queue, whatever their branch is. =
# Requires translation!
Overview screens =
# Requires translation!
Reveal known resources on world screen =
# Requires translation!
In the Resources overview, click on a resource icon to center the world screen on tiles already discovered and providing this resource. =
# Requires translation!
Alternatively, click on the "Unimproved" number to center the world screen only on owned (by you or your allied City-states) tiles where the resource is not improved. =
# Requires translation!
If more than one tile is available, click repeatedly on the notification to cycle through all of them. =
# Requires translation!
Show diagram line colors =
# Requires translation!
In Politics overview > Show diagram, you can click anywhere inside the diagram to display a table listing all relationship line colors and their meaning. =
# Requires translation!
Miscellaneous =
# Requires translation!
External links =
# Requires translation!
External links support right-click or long press to copy the link to the clipboard instead of launching the browser. =
# Requires translation!
Example: The 'Open Github page' button on the Mod management screen. =
# Requires translation!
Differences from Civilization V =
# Requires translation!

View File

@ -8169,6 +8169,77 @@ If you opened the Civilopedia from the main menu, the "Ruleset" will be that of
Letters can select categories, and when there are multiple categories matching the same letter, you can press that repeatedly to cycle between these. = A betűkkel kategóriákat lehet kiválasztani, és ha egy betűhöz több kategória is tartozik, akkor többször is megnyomhatja azt, hogy váltogasson ezek között.
The arrow keys allow navigation as well - left/right for categories, up/down for entries. = A nyílbillentyűkkel is lehet navigálni - balra/jobbra a kategóriákhoz, fel/le a bejegyzésekhez.
# Requires translation!
UI Tips =
# Requires translation!
World screen =
# Requires translation!
Skip all units to end a turn quickly =
# Requires translation!
Right-click or long press the "Next unit" button to open a popup menu which allows to end a turn without having to cycle through all units. If some units are automated, a dedicated button is available to move them before ending the turn. =
# Requires translation!
Toggle notification list display =
# Requires translation!
On the World screen, swipe the notification list to the right to temporarily hide it. Click the "Bell" button to display them again. =
# Requires translation!
The default state for the notification list can be set in Options > Display > UI - Notifications on world screen. =
# Requires translation!
Entering a city screen quickly =
# Requires translation!
You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the city screen (if the city is yours to inspect), or offer the foreign city info popup. =
# Requires translation!
Upgrade multiple units of the same type =
# Requires translation!
On the World screen, select an unit that can be upgraded, then right-click or long press the "Upgrade" button to open a popup menu allowing to upgrade all units of this type at once. =
# Requires translation!
In the Units overview, the same upgrade menu is available by clicking the unit icon in the "Upgrade" column. When an unit is upgradeable, the icon is lit if conditions are met (enough gold and/or resources), otherwise it is dimmed. =
# Requires translation!
City screen =
# Requires translation!
Additional controls for the construction queue =
# Requires translation!
Right-click or long press a construction item to open a popup menu with additional controls, allowing to manage production of the same item in all cities, by issuing the commands from the same City screen. =
# Requires translation!
The "Disable" option moves an item to a separated "Disabled" tab, preventing its automatic queueing by the "Auto-assign city production" option. To move a disabled item back to its initial place, enter again the popup menu, and choose "Enable". =
# Requires translation!
Disabled items are set globally and persistent: they are not reset in a new game, or by restarting Unciv. =
# Requires translation!
Show Great Person Points breakdown =
# Requires translation!
In the right sidepanel, click a Great People row to display the details of Great Person Points (GPP) accumulated each turn by the current city, for this type of Great People. =
# Requires translation!
Click any of the Great People icons to display all GPP accumulated each turn by the current city, for all types of Great People. =
# Requires translation!
Tech screen =
# Requires translation!
Queue multiple technologies in different branches =
# Requires translation!
On the Tech screen, right-click or long press a technology to automatically queue it, even if this tech is in another branch than the item currently researched. Prerequisite techs to research will also be automatically queued. =
# Requires translation!
Right-click or long press multiple techs to append them to the research queue, whatever their branch is. =
# Requires translation!
Overview screens =
# Requires translation!
Reveal known resources on world screen =
# Requires translation!
In the Resources overview, click on a resource icon to center the world screen on tiles already discovered and providing this resource. =
# Requires translation!
Alternatively, click on the "Unimproved" number to center the world screen only on owned (by you or your allied City-states) tiles where the resource is not improved. =
# Requires translation!
If more than one tile is available, click repeatedly on the notification to cycle through all of them. =
# Requires translation!
Show diagram line colors =
# Requires translation!
In Politics overview > Show diagram, you can click anywhere inside the diagram to display a table listing all relationship line colors and their meaning. =
# Requires translation!
Miscellaneous =
# Requires translation!
External links =
# Requires translation!
External links support right-click or long press to copy the link to the clipboard instead of launching the browser. =
# Requires translation!
Example: The 'Open Github page' button on the Mod management screen. =
# Requires translation!
Differences from Civilization V =
# Requires translation!

View File

@ -7092,6 +7092,77 @@ If you opened the Civilopedia from the main menu, the "Ruleset" will be that of
Letters can select categories, and when there are multiple categories matching the same letter, you can press that repeatedly to cycle between these. = Huruf dapat memilih kategori, dan bila ada beberapa kategori yang cocok dengan huruf yang sama, kamu dapat menekannya berulang kali untuk menggilirnya.
The arrow keys allow navigation as well - left/right for categories, up/down for entries. = Tombol panah juga memungkinkan navigasi - kiri/kanan untuk kategori, atas/bawah untuk entri.
# Requires translation!
UI Tips =
# Requires translation!
World screen =
# Requires translation!
Skip all units to end a turn quickly =
# Requires translation!
Right-click or long press the "Next unit" button to open a popup menu which allows to end a turn without having to cycle through all units. If some units are automated, a dedicated button is available to move them before ending the turn. =
# Requires translation!
Toggle notification list display =
# Requires translation!
On the World screen, swipe the notification list to the right to temporarily hide it. Click the "Bell" button to display them again. =
# Requires translation!
The default state for the notification list can be set in Options > Display > UI - Notifications on world screen. =
# Requires translation!
Entering a city screen quickly =
# Requires translation!
You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the city screen (if the city is yours to inspect), or offer the foreign city info popup. =
# Requires translation!
Upgrade multiple units of the same type =
# Requires translation!
On the World screen, select an unit that can be upgraded, then right-click or long press the "Upgrade" button to open a popup menu allowing to upgrade all units of this type at once. =
# Requires translation!
In the Units overview, the same upgrade menu is available by clicking the unit icon in the "Upgrade" column. When an unit is upgradeable, the icon is lit if conditions are met (enough gold and/or resources), otherwise it is dimmed. =
# Requires translation!
City screen =
# Requires translation!
Additional controls for the construction queue =
# Requires translation!
Right-click or long press a construction item to open a popup menu with additional controls, allowing to manage production of the same item in all cities, by issuing the commands from the same City screen. =
# Requires translation!
The "Disable" option moves an item to a separated "Disabled" tab, preventing its automatic queueing by the "Auto-assign city production" option. To move a disabled item back to its initial place, enter again the popup menu, and choose "Enable". =
# Requires translation!
Disabled items are set globally and persistent: they are not reset in a new game, or by restarting Unciv. =
# Requires translation!
Show Great Person Points breakdown =
# Requires translation!
In the right sidepanel, click a Great People row to display the details of Great Person Points (GPP) accumulated each turn by the current city, for this type of Great People. =
# Requires translation!
Click any of the Great People icons to display all GPP accumulated each turn by the current city, for all types of Great People. =
# Requires translation!
Tech screen =
# Requires translation!
Queue multiple technologies in different branches =
# Requires translation!
On the Tech screen, right-click or long press a technology to automatically queue it, even if this tech is in another branch than the item currently researched. Prerequisite techs to research will also be automatically queued. =
# Requires translation!
Right-click or long press multiple techs to append them to the research queue, whatever their branch is. =
# Requires translation!
Overview screens =
# Requires translation!
Reveal known resources on world screen =
# Requires translation!
In the Resources overview, click on a resource icon to center the world screen on tiles already discovered and providing this resource. =
# Requires translation!
Alternatively, click on the "Unimproved" number to center the world screen only on owned (by you or your allied City-states) tiles where the resource is not improved. =
# Requires translation!
If more than one tile is available, click repeatedly on the notification to cycle through all of them. =
# Requires translation!
Show diagram line colors =
# Requires translation!
In Politics overview > Show diagram, you can click anywhere inside the diagram to display a table listing all relationship line colors and their meaning. =
# Requires translation!
Miscellaneous =
# Requires translation!
External links =
# Requires translation!
External links support right-click or long press to copy the link to the clipboard instead of launching the browser. =
# Requires translation!
Example: The 'Open Github page' button on the Mod management screen. =
# Requires translation!
Differences from Civilization V =
# Requires translation!

View File

@ -6753,7 +6753,6 @@ Introduction = Introduzione
Welcome to Unciv!\nBecause this is a complex game, there are basic tasks to help familiarize you with the game.\nThese are completely optional, and you're welcome to explore the game on your own! = Benvenuto/a su Unciv!\nLascia che ti avverta: questo è un gioco complesso, e quindi vi sono dei compiti base che ti aiuteranno a familiarizzare con il gioco e tutte le sue funzioni.\nSono completamente opzionali, e puoi anche esplorare il gioco da solo!
Welcome to Unciv! = Benvenuto a Unciv!
Because this is a complex game, there are some tutorials to help familiarize you with it. These can be disbaled in the Options -> Display menu, but please hang on if you're new here! = Poiché questo è un gioco complesso, esistono dei tutorial per aiutarti a familiarizzare con il tutto. Puoi disabilitarli nel menu Opzioni -> Schermo, ma non te lo consiglio se sei nuovo qui.
Your first mission is to found your capital city. This is actually an important task because your capital city will probably be your most prosperous. Many game bonuses apply only to your capital city, and it will be the center of your empire. = Il tuo primo compito è fondare la tua capitale, il centro del tuo impero; questo è in realtà molto importante perché di solito sarà la tua città più prospera, e molti bonus nel gioco si applicheranno solo ad essa.
How do you know a city location is appropriate? Luckily, the game has already chosen a good location for you. You can settle in this place, or maybe move a turn to found on a Hill (for Production and defence) or next to a Mountain (to gain access to the Observatory building later on). = Non temere se non sai dove fondare la tua città: il gioco ti ha appena scelto un posto adatto. Puoi fondare la capitale qui, o forse farlo un turno dopo su una collina (per la Produzione e la difesa) o nei pressi di una montagna (per accedere in seguito all'Osservatorio).
@ -7091,6 +7090,77 @@ If you opened the Civilopedia from the main menu, the "Ruleset" will be that of
Letters can select categories, and when there are multiple categories matching the same letter, you can press that repeatedly to cycle between these. = Le lettere possono selezionare categorie, e nel caso una lettera ne contenga più di una, puoi premerla ripetutamente per ciclare tra di esse.
The arrow keys allow navigation as well - left/right for categories, up/down for entries. = Anche le freccette direzionali sulla tastiera permettono la navigazione: sinistra/destra per le categorie, sù/giù per le voci.
# Requires translation!
UI Tips =
# Requires translation!
World screen =
# Requires translation!
Skip all units to end a turn quickly =
# Requires translation!
Right-click or long press the "Next unit" button to open a popup menu which allows to end a turn without having to cycle through all units. If some units are automated, a dedicated button is available to move them before ending the turn. =
# Requires translation!
Toggle notification list display =
# Requires translation!
On the World screen, swipe the notification list to the right to temporarily hide it. Click the "Bell" button to display them again. =
# Requires translation!
The default state for the notification list can be set in Options > Display > UI - Notifications on world screen. =
# Requires translation!
Entering a city screen quickly =
# Requires translation!
You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the city screen (if the city is yours to inspect), or offer the foreign city info popup. =
# Requires translation!
Upgrade multiple units of the same type =
# Requires translation!
On the World screen, select an unit that can be upgraded, then right-click or long press the "Upgrade" button to open a popup menu allowing to upgrade all units of this type at once. =
# Requires translation!
In the Units overview, the same upgrade menu is available by clicking the unit icon in the "Upgrade" column. When an unit is upgradeable, the icon is lit if conditions are met (enough gold and/or resources), otherwise it is dimmed. =
# Requires translation!
City screen =
# Requires translation!
Additional controls for the construction queue =
# Requires translation!
Right-click or long press a construction item to open a popup menu with additional controls, allowing to manage production of the same item in all cities, by issuing the commands from the same City screen. =
# Requires translation!
The "Disable" option moves an item to a separated "Disabled" tab, preventing its automatic queueing by the "Auto-assign city production" option. To move a disabled item back to its initial place, enter again the popup menu, and choose "Enable". =
# Requires translation!
Disabled items are set globally and persistent: they are not reset in a new game, or by restarting Unciv. =
# Requires translation!
Show Great Person Points breakdown =
# Requires translation!
In the right sidepanel, click a Great People row to display the details of Great Person Points (GPP) accumulated each turn by the current city, for this type of Great People. =
# Requires translation!
Click any of the Great People icons to display all GPP accumulated each turn by the current city, for all types of Great People. =
# Requires translation!
Tech screen =
# Requires translation!
Queue multiple technologies in different branches =
# Requires translation!
On the Tech screen, right-click or long press a technology to automatically queue it, even if this tech is in another branch than the item currently researched. Prerequisite techs to research will also be automatically queued. =
# Requires translation!
Right-click or long press multiple techs to append them to the research queue, whatever their branch is. =
# Requires translation!
Overview screens =
# Requires translation!
Reveal known resources on world screen =
# Requires translation!
In the Resources overview, click on a resource icon to center the world screen on tiles already discovered and providing this resource. =
# Requires translation!
Alternatively, click on the "Unimproved" number to center the world screen only on owned (by you or your allied City-states) tiles where the resource is not improved. =
# Requires translation!
If more than one tile is available, click repeatedly on the notification to cycle through all of them. =
# Requires translation!
Show diagram line colors =
# Requires translation!
In Politics overview > Show diagram, you can click anywhere inside the diagram to display a table listing all relationship line colors and their meaning. =
# Requires translation!
Miscellaneous =
# Requires translation!
External links =
# Requires translation!
External links support right-click or long press to copy the link to the clipboard instead of launching the browser. =
# Requires translation!
Example: The 'Open Github page' button on the Mod management screen. =
Differences from Civilization V = Differenze da Civilizat
Production Focus\nIn Civilization V, the Food yield in a city is calculated first, then population grows by consuming stored food (growth), then production is calculated, and so on one by one the other stats are calculated. Thus, citizens can produce yields in the same turn as they are born. The city focus is set to Production to assign the newborn citizen to a hill so they'll contribute Production, and then manually reassigned to a growth tile on the next turn. Alternatively, you can set city focus to Gold (e.g. with Cerro de Potosi), Faith (e.g. with Mount Sinai) or whatever gains the most yields. In Unciv, citizens only start producing yields on the next turn, so you can ignore this whole concept = Focus Produzione\nIn Civilization V, prima si calcola la resa di Cibo nella città, la popolazione cresce consumando il cibo immagazzinato e poi si calcola la produzione seguita una dopo l'altra dalle altre statistiche. I cittadini possono quindi produrre rese nello stesso turno in cui nascono. Il focus cittadino è rivolto alla Produzione per assegnare i nuovi cittadini alle colline per contribuire alla Produzione, ed essi nel turno successivo possono essere riassegnati manualmente. In alternativa, puoi impostare il focus della città su Oro (ad esempio con Cerro de Potosi), Fede (ad esempio con Monte Sinai) o qualsiasi cosa ottenga più rendimenti. In Unciv, i cittadini iniziano a produrre rendimenti solo al turno successivo, quindi puoi ignorare tutto questo concetto.
Science Queueing\nIn Civilization V, Science yield is calculated after production, so if you finish an item and have Science (or Gold) queued as a perpetual construction, the Production overflow from item will be converted into Science (or Gold), but the Production is not consumed, as this will only happen again on the next turn. By immediately swapping out your perpetual construction for an item on the next turn, you'll get this Science (or Gold) for free. This doesn't apply to Unciv, so don't bother. = Coda di Scienza\nIn Civilization V, la resa di Scienza viene calcolata dopo la produzione, quindi se finisci un oggetto e hai Scienza (o Oro) in coda come costruzione perpetua, l'eccesso di Produzione dall'oggetto verrà convertito in Scienza (o Oro), ma la Produzione non verrà consumata, poiché ciò accadrà di nuovo solo nel turno successivo. Sostituendo immediatamente la tua costruzione perpetua con un oggetto nel turno successivo, otterrai questa Scienza (o Oro) gratuitamente. Questo non si applica a Unciv, quindi non preoccuparti.

View File

@ -8058,6 +8058,77 @@ If you opened the Civilopedia from the main menu, the "Ruleset" will be that of
Letters can select categories, and when there are multiple categories matching the same letter, you can press that repeatedly to cycle between these. = 文字はカテゴリーを選択することができ、同じ文字に一致するカテゴリーが複数ある場合は、その文字のキーを繰り返し押すことでカテゴリーを切り替えることができます。
The arrow keys allow navigation as well - left/right for categories, up/down for entries. = 矢印キーでカテゴリーを左右に、エントリーを上下に移動できます。
# Requires translation!
UI Tips =
# Requires translation!
World screen =
# Requires translation!
Skip all units to end a turn quickly =
# Requires translation!
Right-click or long press the "Next unit" button to open a popup menu which allows to end a turn without having to cycle through all units. If some units are automated, a dedicated button is available to move them before ending the turn. =
# Requires translation!
Toggle notification list display =
# Requires translation!
On the World screen, swipe the notification list to the right to temporarily hide it. Click the "Bell" button to display them again. =
# Requires translation!
The default state for the notification list can be set in Options > Display > UI - Notifications on world screen. =
# Requires translation!
Entering a city screen quickly =
# Requires translation!
You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the city screen (if the city is yours to inspect), or offer the foreign city info popup. =
# Requires translation!
Upgrade multiple units of the same type =
# Requires translation!
On the World screen, select an unit that can be upgraded, then right-click or long press the "Upgrade" button to open a popup menu allowing to upgrade all units of this type at once. =
# Requires translation!
In the Units overview, the same upgrade menu is available by clicking the unit icon in the "Upgrade" column. When an unit is upgradeable, the icon is lit if conditions are met (enough gold and/or resources), otherwise it is dimmed. =
# Requires translation!
City screen =
# Requires translation!
Additional controls for the construction queue =
# Requires translation!
Right-click or long press a construction item to open a popup menu with additional controls, allowing to manage production of the same item in all cities, by issuing the commands from the same City screen. =
# Requires translation!
The "Disable" option moves an item to a separated "Disabled" tab, preventing its automatic queueing by the "Auto-assign city production" option. To move a disabled item back to its initial place, enter again the popup menu, and choose "Enable". =
# Requires translation!
Disabled items are set globally and persistent: they are not reset in a new game, or by restarting Unciv. =
# Requires translation!
Show Great Person Points breakdown =
# Requires translation!
In the right sidepanel, click a Great People row to display the details of Great Person Points (GPP) accumulated each turn by the current city, for this type of Great People. =
# Requires translation!
Click any of the Great People icons to display all GPP accumulated each turn by the current city, for all types of Great People. =
# Requires translation!
Tech screen =
# Requires translation!
Queue multiple technologies in different branches =
# Requires translation!
On the Tech screen, right-click or long press a technology to automatically queue it, even if this tech is in another branch than the item currently researched. Prerequisite techs to research will also be automatically queued. =
# Requires translation!
Right-click or long press multiple techs to append them to the research queue, whatever their branch is. =
# Requires translation!
Overview screens =
# Requires translation!
Reveal known resources on world screen =
# Requires translation!
In the Resources overview, click on a resource icon to center the world screen on tiles already discovered and providing this resource. =
# Requires translation!
Alternatively, click on the "Unimproved" number to center the world screen only on owned (by you or your allied City-states) tiles where the resource is not improved. =
# Requires translation!
If more than one tile is available, click repeatedly on the notification to cycle through all of them. =
# Requires translation!
Show diagram line colors =
# Requires translation!
In Politics overview > Show diagram, you can click anywhere inside the diagram to display a table listing all relationship line colors and their meaning. =
# Requires translation!
Miscellaneous =
# Requires translation!
External links =
# Requires translation!
External links support right-click or long press to copy the link to the clipboard instead of launching the browser. =
# Requires translation!
Example: The 'Open Github page' button on the Mod management screen. =
# Requires translation!
Differences from Civilization V =
# Requires translation!

View File

@ -7454,6 +7454,77 @@ Letters can select categories, and when there are multiple categories matching t
# Requires translation!
The arrow keys allow navigation as well - left/right for categories, up/down for entries. =
# Requires translation!
UI Tips =
# Requires translation!
World screen =
# Requires translation!
Skip all units to end a turn quickly =
# Requires translation!
Right-click or long press the "Next unit" button to open a popup menu which allows to end a turn without having to cycle through all units. If some units are automated, a dedicated button is available to move them before ending the turn. =
# Requires translation!
Toggle notification list display =
# Requires translation!
On the World screen, swipe the notification list to the right to temporarily hide it. Click the "Bell" button to display them again. =
# Requires translation!
The default state for the notification list can be set in Options > Display > UI - Notifications on world screen. =
# Requires translation!
Entering a city screen quickly =
# Requires translation!
You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the city screen (if the city is yours to inspect), or offer the foreign city info popup. =
# Requires translation!
Upgrade multiple units of the same type =
# Requires translation!
On the World screen, select an unit that can be upgraded, then right-click or long press the "Upgrade" button to open a popup menu allowing to upgrade all units of this type at once. =
# Requires translation!
In the Units overview, the same upgrade menu is available by clicking the unit icon in the "Upgrade" column. When an unit is upgradeable, the icon is lit if conditions are met (enough gold and/or resources), otherwise it is dimmed. =
# Requires translation!
City screen =
# Requires translation!
Additional controls for the construction queue =
# Requires translation!
Right-click or long press a construction item to open a popup menu with additional controls, allowing to manage production of the same item in all cities, by issuing the commands from the same City screen. =
# Requires translation!
The "Disable" option moves an item to a separated "Disabled" tab, preventing its automatic queueing by the "Auto-assign city production" option. To move a disabled item back to its initial place, enter again the popup menu, and choose "Enable". =
# Requires translation!
Disabled items are set globally and persistent: they are not reset in a new game, or by restarting Unciv. =
# Requires translation!
Show Great Person Points breakdown =
# Requires translation!
In the right sidepanel, click a Great People row to display the details of Great Person Points (GPP) accumulated each turn by the current city, for this type of Great People. =
# Requires translation!
Click any of the Great People icons to display all GPP accumulated each turn by the current city, for all types of Great People. =
# Requires translation!
Tech screen =
# Requires translation!
Queue multiple technologies in different branches =
# Requires translation!
On the Tech screen, right-click or long press a technology to automatically queue it, even if this tech is in another branch than the item currently researched. Prerequisite techs to research will also be automatically queued. =
# Requires translation!
Right-click or long press multiple techs to append them to the research queue, whatever their branch is. =
# Requires translation!
Overview screens =
# Requires translation!
Reveal known resources on world screen =
# Requires translation!
In the Resources overview, click on a resource icon to center the world screen on tiles already discovered and providing this resource. =
# Requires translation!
Alternatively, click on the "Unimproved" number to center the world screen only on owned (by you or your allied City-states) tiles where the resource is not improved. =
# Requires translation!
If more than one tile is available, click repeatedly on the notification to cycle through all of them. =
# Requires translation!
Show diagram line colors =
# Requires translation!
In Politics overview > Show diagram, you can click anywhere inside the diagram to display a table listing all relationship line colors and their meaning. =
# Requires translation!
Miscellaneous =
# Requires translation!
External links =
# Requires translation!
External links support right-click or long press to copy the link to the clipboard instead of launching the browser. =
# Requires translation!
Example: The 'Open Github page' button on the Mod management screen. =
# Requires translation!
Differences from Civilization V =
# Requires translation!

View File

@ -481,7 +481,6 @@ Non-existent city = Urbs non est
[resourceName] not required = [resourceName] non requiritur/requiruntur
Lost ability (vs [originalUnit]): [ability] = Facultas amissa (cum [originalUnit](o/is) componitur): [ability]
# Requires translation!
Upgrade all [count] [unit] ([cost] gold) = Armo omnes [count] [unit](m/s/um/os) ([cost] solidi)
National ability = Facultas populi
[firstValue] vs [secondValue] = [firstValue] cum [secondValue] componitur
@ -1243,7 +1242,6 @@ Auto-build roads =
Automated workers replace improvements =
# Requires translation!
Automated units move on turn start =
# Requires translation!
Automated units can upgrade = Centuriae automatae possint armari
Automated units choose promotions = Centuriae automatae deligant promotiones
# Requires translation!
@ -1704,11 +1702,7 @@ Paradrop = Cadere de Aëre
Air Sweep = Aëra Verrere
Add in capital = Adde in metropoli
Add to [comment] = Adde ad [comment](m/s/um/os)
# Requires translation!
Upgrade to [unitType] ([goldCost] gold) = Armo sic fias [unitType] ([goldCost] solidi)
# "I arm you, so you should become..."
# Pred. nom. after fias, not acc.
# Requires translation!
Upgrade to [unitType]\n([goldCost] gold, [resources]) = Armo sic fias [unitType]\n([goldCost] solidi, [resources])
Transform to [unitType] = Muta in [unitType](m/s/um/os)
Transform to [unitType]\n([resources]) = Muta in [unitType](m/s/um/os)\n([resources])
@ -1720,7 +1714,6 @@ Disband unit = Dimitte centuriam
Do you really want to disband this unit? =
# Requires translation!
Disband this unit for [goldAmount] gold? =
# Requires translation!
Gift unit = Dono centuriam
Explore = Scrutare
Stop exploration = Non scrutare
@ -1789,7 +1782,6 @@ Avoid [terrain] = Vitat [terrain](m/um)
# Maya calendar popup
# Requires translation!
The Mayan Long Count = Numeratio Longinqua Mayensis
# Requires translation!
Your scientists and theologians have devised a systematic approach to measuring long time spans - the Long Count. During the festivities whenever the current b'ak'tun ends, a Great Person will join you. =
@ -2078,7 +2070,6 @@ Increase your supply or reduce the amount of units to remove the production pena
Name = Nomen
Closest city = Urbs proxima
Action = Actio
# Requires translation!
Upgrade = Armare
Defeated = Victa
[numberOfCivs] Civilizations in the game = [numberOfCivs] Populi in ludo
@ -2094,13 +2085,11 @@ Not built = Non aedificatum
Not found = Non inventum
Known = Scitum
Owned = Possessum
# Requires translation!
Near [city] = In propinquo [city](e/rum/i/orum)
# Requires translation!
Somewhere around [city] =
Far away = Longinquum
Status = Status
# Requires translation!
Current turn = Passus currens
You = Tu
Turn [turnNumber] = Passus [turnNumber]
@ -2109,17 +2098,13 @@ Unimproved = Non meliorata
# Requires translation!
Number of tiles with this resource\nin your territory, without an\nappropriate improvement to use it =
We Love The King Day = Festum de Amore Regis Nostri
# Requires translation!
WLTK+ = FARN+
# Requires translation!
Number of your cities celebrating\n'We Love The King Day' thanks\nto access to this resource =
# Requires translation!
WLTK demand =
# Requires translation!
WLTK- = FARN-
# Requires translation!
Trade offer = Res oblatae in mercato
# Requires translation!
Resources we're offering in trades = Merces quas nos in mercato offerimus
# Requires translation!
Number of your cities\ndemanding this resource for\n'We Love The King Day' =
@ -2131,13 +2116,9 @@ Show global politics =
Show diagram =
# Requires translation!
Diagram line colors =
# Requires translation!
At war with [enemy] = In bello contra [enemy](m/um)
# Requires translation!
Defensive pact with [civName] = Foedus de defensione cum [civName](o/is)
# Requires translation!
Friends with [civName] = Amici cum [civName](o/is)
# Requires translation!
an unknown civilization = populus incognitus
# Requires translation!
[numberOfTurns] Turns Left =
@ -2315,11 +2296,8 @@ Turns to build = Passús ad ædificationem
May contain [listOfResources] =
# Requires translation!
May contain: =
# Requires translation!
Can upgrade from [unit] = Potest faci per armationem [unit](e/rum/i/orum)
# Requires translation!
Can upgrade from: = Potest faci per armationem unius de eis:
# Requires translation!
Upgrades to [upgradedUnit] = Potest armari ut fiat [upgradedUnit]
# Requires translation!
Obsolete with [obsoleteTech] =
@ -2383,7 +2361,6 @@ Unhappiness modifier = Coefficiens ad iram
Bonus vs. Barbarians = Additio contra barbaros
# Requires translation!
Barbarian spawning delay =
# Requires translation!
Bonus starting units = Centuriae addititiae initiales
# Requires translation!
@ -2486,51 +2463,32 @@ Mod filter: =
Search! =
# Requires translation!
Results =
# Requires translation!
Nothing found! = Nulla est comperta!
# Policies
# Requires translation!
Adopt = Accipio
# Requires translation!
Completed = Completa
# Requires translation!
On adoption = Cum accipitur
# Requires translation!
On completion = Cum completur
# Requires translation!
Cannot be adopted together with = Non potest accipi cum
# Requires translation!
Cannot be adopted before = Non potest accipi ante
# Requires translation!
Adopt policy = Accipio dictatum
# Requires translation!
Adopt free policy = Accipio dictatum gratuitum
# Requires translation!
Unlocked at = Disseratur in
# Requires translation!
Gain 2 free technologies =
# Requires translation!
All policies adopted = Dictata omnia accepta
# Requires translation!
[branchName] branch = Ramus [branchName]
# Requires translation!
Policy branch: [branchName] = Ramus dictati: [branchName]
# Avoid 'dictatorum', which could mean 'of dictators'
# Requires translation!
Are you sure you want to adopt [branchName]? = Vero visne accipere [branchName](m/um)?
# Religions
Religions = Religiones
# Requires translation!
Choose an Icon and name for your Religion = Eligas symbolum et nomen pro religione tua
# Requires translation!
Choose a name for your religion = Eligas nomen pro religione tua
# Requires translation!
Choose a [beliefType] belief! = Elige opinionem [beliefType]!
# Requires translation!
Choose any belief! = Elige unam opinionem!
Found [religionName] = Funda [religionName]
Enhance [religionName] = Cumula [religionName]
@ -2543,57 +2501,37 @@ Expand Pantheon = Expande Pantheum
# Requires translation!
Follow [belief] =
Religions and Beliefs = Religiones et Opiniones
# Requires translation!
Majority Religion: [name] = Religio Majoritatis: [name]
# Requires translation!
+ [amount] pressure = + [amount] impulsus
# Requires translation!
Holy City of: [religionName] = Urbs sancta, [religionName](e/rum/i/orum)
# Requires translation!
Former Holy City of: [religionName] = Prior urbs sancta, [religionName](e/rum/i/orum)
Followers = Assectatores
# Requires translation!
Pressure = Impulsus
# Religion overview screen
Religion Name: = Nomen Religionis:
Pantheon Name: = Nomen Panthei:
# Requires translation!
Founding Civ: = Institutoris civ.:
Holy City: = Urbs sancta:
# Requires translation!
Cities following this religion: = Urbes quæ sequuntur hanc religionem:
# Requires translation!
Followers of this religion: = Assectatores hujus religionis:
# Requires translation!
Click an icon to see the stats of this religion =
# Requires translation!
Religion: Off = Religio: Non habilitata
# Requires translation!
Minimal Faith required for\nthe next [Great Prophet]: = Fides minima requiritur\nad posteriorem [Great Prophet](m/um):
# Requires translation!
Religions to be founded: [amount] = Religiones fundandæ: [amount]
# Requires translation!
Available religion symbols = Symbola parabilia religionum
# Requires translation!
Number of civilizations * [amount] + [amount2] = Numerus civilizationum * [amount] + [amount2]
# Requires translation!
Estimated Number of civilizations * [amount] + [amount2] = Numerus aestimatus civilizationum * [amount] + [amount2]
# Requires translation!
Religions already founded = Religiones fundatæ
# Requires translation!
Available founder beliefs = Opiniones parabiles institutorum
# Requires translation!
Available follower beliefs = Opiniones parabiles assectatorum
# Requires translation!
Religious status: = Status religiosus:
None = Nulla
Pantheon = Pantheum
# Requires translation!
Founding religion = Religio fundatur
Religion = Religio
# Requires translation!
Enhancing religion = Religio cumulatur
Enhanced religion = Religio cumulata
@ -2608,9 +2546,7 @@ Move = Moveo
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! = Postquam populus incognitus [eraName](m/um) ingressus erat, [spyName](am/um) emissarium allegimus!
We have recruited [spyName] as a spy! = [spyName](m/um) emissarium allegimus!
# Requires translation!
Your spy [spyName] has leveled up! = [spyName], qui/quæ erat emissarius tuus, superne promotus/promota est!
# Requires translation!
Your spy [spyName] has leveled up [amount] times! = [spyName], qui/quæ erat emissarius tuus, [amount]-iens superne promotus/promota est!
Your spy [spyName] cannot steal any more techs from [civName] as we've already researched all the technology they know! = [spyName], qui/quæ est emissarius tuus, technologias plures ex [civName](o/is) afferre non potest, quia nos jam invenimus technologias omnes quas sciunt!
@ -2957,7 +2893,6 @@ Each city founded increases culture cost of policies [relativeAmount]% less than
# Requires translation!
[relativeAmount]% Gold from Great Merchant trade missions =
Great General provides double combat bonus = Dux magnus præbet additionem duplicatam ad prœlium
# Requires translation!
Receive a free Great Person at the end of every [comment] (every 394 years), after researching [tech]. Each bonus person can only be chosen once. = Accipias personam magnam in fine omnis [comment] (394 anni) postquam invenis [tech](m/um). Singula persona magna addititia modo potest semel eligi.
# Requires translation!
Once The Long Count activates, the year on the world screen displays as the traditional Mayan Long Count. =
@ -3161,9 +3096,7 @@ Can be earned through combat = Potest mereri per prœlium
[greatPerson] is earned [relativeAmount]% faster = [greatPerson] est [relativeAmount]% celeritate merendus
Invisible to non-adjacent units = Non potest videri centuriis non adjacentibus
Can see invisible [mapUnitFilter] units = Potest videre centurias invisibiles quæ sunt [mapUnitFilter]
# Requires translation!
May upgrade to [unit] through ruins-like effects = Potest per influentiam similem parietinis armari ut fiat [unit]
# Requires translation!
Can upgrade to [unit] = Potest armari ut fiat [unit]
Destroys tile improvements when attacking = Destruit meliorationem cum appugnat
Cannot move = Non potest moveri
@ -3218,10 +3151,8 @@ Rough terrain = Ager asper
Deposits in [tileFilter] tiles always provide [amount] resources = Depositiones in tegulas, quæ sunt [tileFilter], semper præbent [amount] merces
Can only be created by Mercantile City-States = Modo potest creari civitatibus mercantibus urbium
Stockpiled = Accumulata
# Requires translation!
City-level resource = Merx in plaga urbis
Cannot be traded = Ad commercium non est
# Requires translation!
Guaranteed with Strategic Balance resource option = Promissa est cum optione de libra de strategemate
Can also be built on tiles adjacent to fresh water = Etiam potest ædificari in tegulis adjacentibus ad aquam dulcem
[stats] from [tileFilter] tiles = [stats] de tegulis quæ sunt [tileFilter]
@ -3230,15 +3161,11 @@ Can be built outside your borders = Potest ædificari extra fines tuos
Can be built just outside your borders = Potest ibi extra fines tuos ædificari, ubi ad eos (fines) adjaceat
Can only be built to improve a resource = Modo potest ædificari ad meliorationem mercis
Removes removable features when built = Cum ædificatur, summovet adjunctos qui possunt summoveri
# Requires translation!
Gives a defensive bonus of [relativeAmount]% = Dat additionem de defensione quæ est [relativeAmount]%
# Requires translation!
Costs [amount] [stat] per turn when in your territory = Consumat [amount] [stat](m/s/um/os) passu omni si in terra tua sit
# Requires translation!
Costs [amount] [stat] per turn = Consumit [amount] [stat](m/s/um/os) passu omni
Adjacent enemy units ending their turn take [amount] damage = Cum passus perficitur, centuriæ hostiles adjacentes accipiunt [amount] damnum
Great Improvement = Melioratio Magna
# Requires translation!
Provides a random bonus when entered = Passive (i.e. de cæcitate) præbet res bonam si quis ingreditur
Unpillagable = Non potest diripi
Irremovable = Non potest summoveri
@ -3340,18 +3267,14 @@ Free Great Person = Persona Magna gratuita
[amount] population [cityFilter] = [amount] multitudo [cityFilter]
[amount] population in a random city = [amount] multitudo in urbem quæ decernatur passive (i.e. de cæcitate)
Discover [tech] = Invenis [tech](m/s)
# Requires translation!
Adopt [policy] = Accipias [policy](m/s/um/os)
# Requires translation!
Remove [policy] = Expellas [policy](m/s/um/os)
# Requires translation!
Remove [policy] and refund [amount]% of its cost = Expellas [policy](m/s/um/os) et recipias [amount]% quam sumptum ejus
Free Technology = Technologia gratuita
[positiveAmount] Free Technologies = [positiveAmount] Technologiæ gratuitæ
[positiveAmount] free random researchable Tech(s) from the [era] = [positiveAmount] Technologia(e) gratuita(e) quæ decernantur passive (i.e. de cæcitate) de technologiis, quæ possint invenire, de [era]
Reveals the entire map = Illustret tabulam omnem
Gain a free [beliefType] belief = Acquiras opinionem gratuitam quæ sit [beliefType]
# Requires translation!
Triggers voting for the Diplomatic Victory = Faciatis suffragium ad victoriam eruditionis
Instantly consumes [positiveAmount] [stockpiledResource] = Confestim consumat [positiveAmount] [stockpiledResource](m/s/um/os)
Instantly provides [positiveAmount] [stockpiledResource] = Confestim præbeat [positiveAmount] [stockpiledResource](m/s/um/os)
@ -3366,7 +3289,6 @@ Triggers the following global alert: [comment] = Indicet mundo: [comment]
Every major Civilization gains a spy once a civilization enters this era = Civilizatio plera omnis acquirat unum emissarium postquam aliqua civilizatio ingreditur hanc ætatem
Promotes all spies [amount] time(s) = Promoveat emissarios omnes totiens quam [amount]
Gain an extra spy = Acquiras emissarium addititium
# Requires translation!
Doing so will consume this opportunity to choose a Promotion = Hæc actio consumat hanc occasionem ad electionem promotionis
This Promotion is free = Hæc promotio est gratuita
Turn this tile into a [terrainName] tile = Mutet hanc tegulam in tegulam quæ sit [terrainName]
@ -3377,9 +3299,7 @@ Triggers a [event] event =
[unitTriggerTarget] heals [positiveAmount] HP = [unitTriggerTarget] medeatur contra [positiveAmount] damnum
[unitTriggerTarget] takes [positiveAmount] damage = [unitTriggerTarget] accipiat [positiveAmount] damnum
[unitTriggerTarget] gains [amount] XP = [unitTriggerTarget] acquirat [amount] XP
# Requires translation!
[unitTriggerTarget] upgrades for free = [unitTriggerTarget] gratuito armetur
# Requires translation!
[unitTriggerTarget] upgrades for free including special upgrades = [unitTriggerTarget] gratuito (specialiter) armetur
[unitTriggerTarget] gains the [promotion] promotion = [unitTriggerTarget] promoveatur ad [promotion]
[unitTriggerTarget] loses the [promotion] promotion = [unitTriggerTarget] perdat promotionem quæ est [promotion]
@ -3907,7 +3827,6 @@ Palace = Regia
Monument = Monumentum
# Requires translation!
Granary = Granarium
Temple of Artemis = Templum Dianae
@ -4135,12 +4054,9 @@ Arsenal = Fabrica Telorum
Hospital = Valetudinarium
# Requires translation!
Stock Exchange = Mercatus Partium
# Requires translation!
Broadcast Tower = Turris Disseminationis
#https://en.m.wiktionary.org/wiki/dissemino
#https://en.m.wiktionary.org/wiki/disseminatio
Eiffel Tower = Turris Eiffeliana
# Requires translation!
@ -4179,7 +4095,6 @@ Solar Plant = Electrificina Solaris
Nuclear Plant = Ergasterium Atomicum
# Requires translation!
Apollo Program = Programma Apollo
Spaceship Factory = Fabrica Astronavium
@ -4188,7 +4103,6 @@ United Nations = Nationes Unitae
# Requires translation!
'More than ever before in human history, we share a common destiny. We can master it only if we face it together. And that is why we have the United Nations.' - Kofi Annan =
# Requires translation!
Utopia Project = Propositum de Utopia
@ -4206,7 +4120,6 @@ Warlord = Dominus Bellicus
Prince = Princeps
King = Rex
# Requires translation!
Era Starting Unit = Centuria inceptionis ætatis
Emperor = Imperator
@ -4463,7 +4376,6 @@ How are you today? =
# Requires translation!
Oh. It's you? =
Art of War = Ars Bellica
# Requires translation!
Heaven itself bends before your beauty, Empress Wu Zetian, ruler of eternal China! You lead one of the oldest and greatest civilization of humanity. In your time, China stood at the forefront of science and technology, bringing the world such contributions as gunpowder, the printing press, and the world of Confucius, and this, long before the rest of the world was mature enough to make the same discoveries! = Caelum ante tuam pulchritudinem per se flectit, Imperatrix Wu Zetian, dux Sinarum aeternarum! Ducis unam de antiquissimis ac maximis civilizationibus humanitatis. In saeculo tuo, Sinae stabant in fronte scientia et technologiae, ad mundum attulerunt contributionem, ex. gr., pulverem pyrium, prelum typographicum et mundum Confucii, et hoc, longinquo antequam pars reliqua mundi erat satis matura ad factionem inventionum aequarum!
# Requires translation!
Great Queen, can you make China prevail again, using your divine intelligence and beauty? China stands for greatness, and all its enemies will be dazzled soon enough! Will your new empire shine through the ages of history? =
@ -5249,11 +5161,7 @@ I would be grateful if you agreed on the following proposal. =
Oh, it's you... =
# Requires translation!
Bushido =
# Requires translation!
Lord Oda Nobunaga, ruler of Japan, the land of the Rising Sun is at your command! Through history, Japanese people lived and died with honor, proud of their rich culture of arts and letters. Years of bloody civil wars, invasions of foreign powers, wealth but also great poverty, have never altered the strong will of the Rising Sun island, as the Bushido spirit has imbued the fields of battle and the Japanese society for millenia. At the end of the 19th century, under foreign influence, your people took the path of modernity, and in a few decades, made of Japan a land of technological innovation and powerful industry, with which only few nations can compete. = Domine, Oda Nobunaga, dux Iaponiae, terra solis surgentis in tua dominatione est. Per historiam, Iapanici cum honore vixerunt et mortui sunt, erant superbientes ob culturam opimam suam de artibus et litteris. Anni de bellis civilibus, irruptiones de potestatibus alienis, divitiae et magna paupertas numquam mutabant voluntatem potentem insulae solis surgentis, quia spiritus de Bushido est per millennia intinctus in campis bellorum et in societate Iaponica. In fine saeculi XIX, in influentia aliena, populus tuus ivit in viam ad modernitatem, et in decadibus fecit Iaponiam terram et innovationis technologiae et industriae potentis, ut pauci populi concertare possent.
# https://en.m.wiktionary.org/wiki/iaponicus#Latin
# https://en.m.wiktionary.org/wiki/saeculum
# https://en.m.wiktionary.org/wiki/modernitas
# Requires translation!
O great daimyo, will you take on your hands the Japan destiny, for the Rising Sun to light the world? Will your new empire shine through the ages of history? =
# Requires translation!
@ -7626,13 +7534,10 @@ Extended Range = Ambitus Extentus
Indirect Fire = Iaculum Ambagiosum
# Requires translation!
Shock I = Impulsus I
# Requires translation!
Shock II = Impulsus II
# Requires translation!
Shock III = Impulsus III
Drill I = Decursio I
@ -9779,7 +9684,6 @@ Zaculeu =
# Requires translation!
Kabah =
The Maya = Mayenses
# https://idfg.idaho.gov/species/taxa/62457
# Requires translation!
@ -10372,30 +10276,18 @@ Multi-turn AutoPlay is not advised on harder difficulty levels as your AI will n
# Requires translation!
Multi-turn AutoPlay for multiplayer is not yet supported. =
# Requires translation!
After building a shrine, your civilization will start generating ☮Faith. = Postquam aedem aedificas, civilizatio tua incipiet generare ☮fidem.
# Requires translation!
When enough ☮Faith has been generated, you will be able to found a pantheon. = Quando ☮fides satis generata sit, possis Pantheum fundare.
# Requires translation!
A pantheon will provide a small bonus for your civilization that will apply to all cities that have it as a majority religion. = Pantheum praebeat civilizationi tuae bonitatem parvam, quae applicetur urbibus omnibus quibus illud est religio majoritatis.
# Requires translation!
Each civilization can only choose a single pantheon belief, and each pantheon can only be chosen once. = Nec ulla civilizatio potest opiniones Panthei plures quam unam eligere, nec ulla opinio Panthei potest aliquotiens pluribus quam semel eligi.
# Requires translation!
Generating more ☮Faith will allow you to found a religion. = Generare ☮fidem majorem habilitet te fundare religionem.
# Requires translation!
Keep generating ☮Faith, and eventually a great prophet will be born in one of your cities. = Adsidue generes ☮fidem, ut tandem propheta magnus in una de urbibus tuis oriatur.
# Requires translation!
This great prophet can be used for multiple things: Constructing a holy site, founding a religion and spreading your religion. = Hæc propheta magnus possit ad nonnullas adhiberi: ad constructionem sitús sancti, ad fundationem religionis et ad stratum religionis tuae.
# Requires translation!
When founding your religion, you may choose another two beliefs. The founder belief will only apply to you, while the follower belief will apply to all cities following your religion. = Quando fundas religionem, potes duas opiniones alias eligere. Opinio institutoris modo applicetur vobis, autem opinio assectatorum applicetur urbibus omnibus quae sequuntur religionem tuam.
# Requires translation!
Additionally, the city where you used your great prophet will become the holy city of that religion. = Et urbs, qua (con-)sumas prophetam magnum tuam, fiat urbs sancta illius religionis.
# Requires translation!
Once you have founded a religion, great prophets will keep being born every so often, though the amount of Faith☮ you have to save up will be higher. = Postquam fundas religionem, prophetae magni nonnumquam oriantur, autem fides☮, quantam necesse retineat, sit major.
# Requires translation!
One of these great prophets can then be used to enhance your religion. = Unus de his prophetis magnis tum possit religionem tuam cumulare.
# Requires translation!
This will allow you to choose another follower belief, as well as an enhancer belief, that only applies to you. = Hoc permittat tibi eligere aliam opinionem assectatorum, et opinionem factoris cumulationis, quae modo applicetur tibi.
# Requires translation!
Do take care founding a religion soon, only about half the players in the game are able to found a religion! =
@ -10582,6 +10474,77 @@ Letters can select categories, and when there are multiple categories matching t
# Requires translation!
The arrow keys allow navigation as well - left/right for categories, up/down for entries. =
# Requires translation!
UI Tips =
# Requires translation!
World screen =
# Requires translation!
Skip all units to end a turn quickly =
# Requires translation!
Right-click or long press the "Next unit" button to open a popup menu which allows to end a turn without having to cycle through all units. If some units are automated, a dedicated button is available to move them before ending the turn. =
# Requires translation!
Toggle notification list display =
# Requires translation!
On the World screen, swipe the notification list to the right to temporarily hide it. Click the "Bell" button to display them again. =
# Requires translation!
The default state for the notification list can be set in Options > Display > UI - Notifications on world screen. =
# Requires translation!
Entering a city screen quickly =
# Requires translation!
You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the city screen (if the city is yours to inspect), or offer the foreign city info popup. =
# Requires translation!
Upgrade multiple units of the same type =
# Requires translation!
On the World screen, select an unit that can be upgraded, then right-click or long press the "Upgrade" button to open a popup menu allowing to upgrade all units of this type at once. =
# Requires translation!
In the Units overview, the same upgrade menu is available by clicking the unit icon in the "Upgrade" column. When an unit is upgradeable, the icon is lit if conditions are met (enough gold and/or resources), otherwise it is dimmed. =
# Requires translation!
City screen =
# Requires translation!
Additional controls for the construction queue =
# Requires translation!
Right-click or long press a construction item to open a popup menu with additional controls, allowing to manage production of the same item in all cities, by issuing the commands from the same City screen. =
# Requires translation!
The "Disable" option moves an item to a separated "Disabled" tab, preventing its automatic queueing by the "Auto-assign city production" option. To move a disabled item back to its initial place, enter again the popup menu, and choose "Enable". =
# Requires translation!
Disabled items are set globally and persistent: they are not reset in a new game, or by restarting Unciv. =
# Requires translation!
Show Great Person Points breakdown =
# Requires translation!
In the right sidepanel, click a Great People row to display the details of Great Person Points (GPP) accumulated each turn by the current city, for this type of Great People. =
# Requires translation!
Click any of the Great People icons to display all GPP accumulated each turn by the current city, for all types of Great People. =
# Requires translation!
Tech screen =
# Requires translation!
Queue multiple technologies in different branches =
# Requires translation!
On the Tech screen, right-click or long press a technology to automatically queue it, even if this tech is in another branch than the item currently researched. Prerequisite techs to research will also be automatically queued. =
# Requires translation!
Right-click or long press multiple techs to append them to the research queue, whatever their branch is. =
# Requires translation!
Overview screens =
# Requires translation!
Reveal known resources on world screen =
# Requires translation!
In the Resources overview, click on a resource icon to center the world screen on tiles already discovered and providing this resource. =
# Requires translation!
Alternatively, click on the "Unimproved" number to center the world screen only on owned (by you or your allied City-states) tiles where the resource is not improved. =
# Requires translation!
If more than one tile is available, click repeatedly on the notification to cycle through all of them. =
# Requires translation!
Show diagram line colors =
# Requires translation!
In Politics overview > Show diagram, you can click anywhere inside the diagram to display a table listing all relationship line colors and their meaning. =
# Requires translation!
Miscellaneous =
# Requires translation!
External links =
# Requires translation!
External links support right-click or long press to copy the link to the clipboard instead of launching the browser. =
# Requires translation!
Example: The 'Open Github page' button on the Mod management screen. =
# Requires translation!
Differences from Civilization V =
# Requires translation!

View File

@ -7965,6 +7965,77 @@ Letters can select categories, and when there are multiple categories matching t
# Requires translation!
The arrow keys allow navigation as well - left/right for categories, up/down for entries. =
# Requires translation!
UI Tips =
# Requires translation!
World screen =
# Requires translation!
Skip all units to end a turn quickly =
# Requires translation!
Right-click or long press the "Next unit" button to open a popup menu which allows to end a turn without having to cycle through all units. If some units are automated, a dedicated button is available to move them before ending the turn. =
# Requires translation!
Toggle notification list display =
# Requires translation!
On the World screen, swipe the notification list to the right to temporarily hide it. Click the "Bell" button to display them again. =
# Requires translation!
The default state for the notification list can be set in Options > Display > UI - Notifications on world screen. =
# Requires translation!
Entering a city screen quickly =
# Requires translation!
You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the city screen (if the city is yours to inspect), or offer the foreign city info popup. =
# Requires translation!
Upgrade multiple units of the same type =
# Requires translation!
On the World screen, select an unit that can be upgraded, then right-click or long press the "Upgrade" button to open a popup menu allowing to upgrade all units of this type at once. =
# Requires translation!
In the Units overview, the same upgrade menu is available by clicking the unit icon in the "Upgrade" column. When an unit is upgradeable, the icon is lit if conditions are met (enough gold and/or resources), otherwise it is dimmed. =
# Requires translation!
City screen =
# Requires translation!
Additional controls for the construction queue =
# Requires translation!
Right-click or long press a construction item to open a popup menu with additional controls, allowing to manage production of the same item in all cities, by issuing the commands from the same City screen. =
# Requires translation!
The "Disable" option moves an item to a separated "Disabled" tab, preventing its automatic queueing by the "Auto-assign city production" option. To move a disabled item back to its initial place, enter again the popup menu, and choose "Enable". =
# Requires translation!
Disabled items are set globally and persistent: they are not reset in a new game, or by restarting Unciv. =
# Requires translation!
Show Great Person Points breakdown =
# Requires translation!
In the right sidepanel, click a Great People row to display the details of Great Person Points (GPP) accumulated each turn by the current city, for this type of Great People. =
# Requires translation!
Click any of the Great People icons to display all GPP accumulated each turn by the current city, for all types of Great People. =
# Requires translation!
Tech screen =
# Requires translation!
Queue multiple technologies in different branches =
# Requires translation!
On the Tech screen, right-click or long press a technology to automatically queue it, even if this tech is in another branch than the item currently researched. Prerequisite techs to research will also be automatically queued. =
# Requires translation!
Right-click or long press multiple techs to append them to the research queue, whatever their branch is. =
# Requires translation!
Overview screens =
# Requires translation!
Reveal known resources on world screen =
# Requires translation!
In the Resources overview, click on a resource icon to center the world screen on tiles already discovered and providing this resource. =
# Requires translation!
Alternatively, click on the "Unimproved" number to center the world screen only on owned (by you or your allied City-states) tiles where the resource is not improved. =
# Requires translation!
If more than one tile is available, click repeatedly on the notification to cycle through all of them. =
# Requires translation!
Show diagram line colors =
# Requires translation!
In Politics overview > Show diagram, you can click anywhere inside the diagram to display a table listing all relationship line colors and their meaning. =
# Requires translation!
Miscellaneous =
# Requires translation!
External links =
# Requires translation!
External links support right-click or long press to copy the link to the clipboard instead of launching the browser. =
# Requires translation!
Example: The 'Open Github page' button on the Mod management screen. =
# Requires translation!
Differences from Civilization V =
# Requires translation!

View File

@ -11386,6 +11386,77 @@ Letters can select categories, and when there are multiple categories matching t
# Requires translation!
The arrow keys allow navigation as well - left/right for categories, up/down for entries. =
# Requires translation!
UI Tips =
# Requires translation!
World screen =
# Requires translation!
Skip all units to end a turn quickly =
# Requires translation!
Right-click or long press the "Next unit" button to open a popup menu which allows to end a turn without having to cycle through all units. If some units are automated, a dedicated button is available to move them before ending the turn. =
# Requires translation!
Toggle notification list display =
# Requires translation!
On the World screen, swipe the notification list to the right to temporarily hide it. Click the "Bell" button to display them again. =
# Requires translation!
The default state for the notification list can be set in Options > Display > UI - Notifications on world screen. =
# Requires translation!
Entering a city screen quickly =
# Requires translation!
You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the city screen (if the city is yours to inspect), or offer the foreign city info popup. =
# Requires translation!
Upgrade multiple units of the same type =
# Requires translation!
On the World screen, select an unit that can be upgraded, then right-click or long press the "Upgrade" button to open a popup menu allowing to upgrade all units of this type at once. =
# Requires translation!
In the Units overview, the same upgrade menu is available by clicking the unit icon in the "Upgrade" column. When an unit is upgradeable, the icon is lit if conditions are met (enough gold and/or resources), otherwise it is dimmed. =
# Requires translation!
City screen =
# Requires translation!
Additional controls for the construction queue =
# Requires translation!
Right-click or long press a construction item to open a popup menu with additional controls, allowing to manage production of the same item in all cities, by issuing the commands from the same City screen. =
# Requires translation!
The "Disable" option moves an item to a separated "Disabled" tab, preventing its automatic queueing by the "Auto-assign city production" option. To move a disabled item back to its initial place, enter again the popup menu, and choose "Enable". =
# Requires translation!
Disabled items are set globally and persistent: they are not reset in a new game, or by restarting Unciv. =
# Requires translation!
Show Great Person Points breakdown =
# Requires translation!
In the right sidepanel, click a Great People row to display the details of Great Person Points (GPP) accumulated each turn by the current city, for this type of Great People. =
# Requires translation!
Click any of the Great People icons to display all GPP accumulated each turn by the current city, for all types of Great People. =
# Requires translation!
Tech screen =
# Requires translation!
Queue multiple technologies in different branches =
# Requires translation!
On the Tech screen, right-click or long press a technology to automatically queue it, even if this tech is in another branch than the item currently researched. Prerequisite techs to research will also be automatically queued. =
# Requires translation!
Right-click or long press multiple techs to append them to the research queue, whatever their branch is. =
# Requires translation!
Overview screens =
# Requires translation!
Reveal known resources on world screen =
# Requires translation!
In the Resources overview, click on a resource icon to center the world screen on tiles already discovered and providing this resource. =
# Requires translation!
Alternatively, click on the "Unimproved" number to center the world screen only on owned (by you or your allied City-states) tiles where the resource is not improved. =
# Requires translation!
If more than one tile is available, click repeatedly on the notification to cycle through all of them. =
# Requires translation!
Show diagram line colors =
# Requires translation!
In Politics overview > Show diagram, you can click anywhere inside the diagram to display a table listing all relationship line colors and their meaning. =
# Requires translation!
Miscellaneous =
# Requires translation!
External links =
# Requires translation!
External links support right-click or long press to copy the link to the clipboard instead of launching the browser. =
# Requires translation!
Example: The 'Open Github page' button on the Mod management screen. =
# Requires translation!
Differences from Civilization V =
# Requires translation!

View File

@ -9326,6 +9326,77 @@ Letters can select categories, and when there are multiple categories matching t
# Requires translation!
The arrow keys allow navigation as well - left/right for categories, up/down for entries. =
# Requires translation!
UI Tips =
# Requires translation!
World screen =
# Requires translation!
Skip all units to end a turn quickly =
# Requires translation!
Right-click or long press the "Next unit" button to open a popup menu which allows to end a turn without having to cycle through all units. If some units are automated, a dedicated button is available to move them before ending the turn. =
# Requires translation!
Toggle notification list display =
# Requires translation!
On the World screen, swipe the notification list to the right to temporarily hide it. Click the "Bell" button to display them again. =
# Requires translation!
The default state for the notification list can be set in Options > Display > UI - Notifications on world screen. =
# Requires translation!
Entering a city screen quickly =
# Requires translation!
You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the city screen (if the city is yours to inspect), or offer the foreign city info popup. =
# Requires translation!
Upgrade multiple units of the same type =
# Requires translation!
On the World screen, select an unit that can be upgraded, then right-click or long press the "Upgrade" button to open a popup menu allowing to upgrade all units of this type at once. =
# Requires translation!
In the Units overview, the same upgrade menu is available by clicking the unit icon in the "Upgrade" column. When an unit is upgradeable, the icon is lit if conditions are met (enough gold and/or resources), otherwise it is dimmed. =
# Requires translation!
City screen =
# Requires translation!
Additional controls for the construction queue =
# Requires translation!
Right-click or long press a construction item to open a popup menu with additional controls, allowing to manage production of the same item in all cities, by issuing the commands from the same City screen. =
# Requires translation!
The "Disable" option moves an item to a separated "Disabled" tab, preventing its automatic queueing by the "Auto-assign city production" option. To move a disabled item back to its initial place, enter again the popup menu, and choose "Enable". =
# Requires translation!
Disabled items are set globally and persistent: they are not reset in a new game, or by restarting Unciv. =
# Requires translation!
Show Great Person Points breakdown =
# Requires translation!
In the right sidepanel, click a Great People row to display the details of Great Person Points (GPP) accumulated each turn by the current city, for this type of Great People. =
# Requires translation!
Click any of the Great People icons to display all GPP accumulated each turn by the current city, for all types of Great People. =
# Requires translation!
Tech screen =
# Requires translation!
Queue multiple technologies in different branches =
# Requires translation!
On the Tech screen, right-click or long press a technology to automatically queue it, even if this tech is in another branch than the item currently researched. Prerequisite techs to research will also be automatically queued. =
# Requires translation!
Right-click or long press multiple techs to append them to the research queue, whatever their branch is. =
# Requires translation!
Overview screens =
# Requires translation!
Reveal known resources on world screen =
# Requires translation!
In the Resources overview, click on a resource icon to center the world screen on tiles already discovered and providing this resource. =
# Requires translation!
Alternatively, click on the "Unimproved" number to center the world screen only on owned (by you or your allied City-states) tiles where the resource is not improved. =
# Requires translation!
If more than one tile is available, click repeatedly on the notification to cycle through all of them. =
# Requires translation!
Show diagram line colors =
# Requires translation!
In Politics overview > Show diagram, you can click anywhere inside the diagram to display a table listing all relationship line colors and their meaning. =
# Requires translation!
Miscellaneous =
# Requires translation!
External links =
# Requires translation!
External links support right-click or long press to copy the link to the clipboard instead of launching the browser. =
# Requires translation!
Example: The 'Open Github page' button on the Mod management screen. =
# Requires translation!
Differences from Civilization V =
# Requires translation!

View File

@ -12116,6 +12116,77 @@ Letters can select categories, and when there are multiple categories matching t
# Requires translation!
The arrow keys allow navigation as well - left/right for categories, up/down for entries. =
# Requires translation!
UI Tips =
# Requires translation!
World screen =
# Requires translation!
Skip all units to end a turn quickly =
# Requires translation!
Right-click or long press the "Next unit" button to open a popup menu which allows to end a turn without having to cycle through all units. If some units are automated, a dedicated button is available to move them before ending the turn. =
# Requires translation!
Toggle notification list display =
# Requires translation!
On the World screen, swipe the notification list to the right to temporarily hide it. Click the "Bell" button to display them again. =
# Requires translation!
The default state for the notification list can be set in Options > Display > UI - Notifications on world screen. =
# Requires translation!
Entering a city screen quickly =
# Requires translation!
You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the city screen (if the city is yours to inspect), or offer the foreign city info popup. =
# Requires translation!
Upgrade multiple units of the same type =
# Requires translation!
On the World screen, select an unit that can be upgraded, then right-click or long press the "Upgrade" button to open a popup menu allowing to upgrade all units of this type at once. =
# Requires translation!
In the Units overview, the same upgrade menu is available by clicking the unit icon in the "Upgrade" column. When an unit is upgradeable, the icon is lit if conditions are met (enough gold and/or resources), otherwise it is dimmed. =
# Requires translation!
City screen =
# Requires translation!
Additional controls for the construction queue =
# Requires translation!
Right-click or long press a construction item to open a popup menu with additional controls, allowing to manage production of the same item in all cities, by issuing the commands from the same City screen. =
# Requires translation!
The "Disable" option moves an item to a separated "Disabled" tab, preventing its automatic queueing by the "Auto-assign city production" option. To move a disabled item back to its initial place, enter again the popup menu, and choose "Enable". =
# Requires translation!
Disabled items are set globally and persistent: they are not reset in a new game, or by restarting Unciv. =
# Requires translation!
Show Great Person Points breakdown =
# Requires translation!
In the right sidepanel, click a Great People row to display the details of Great Person Points (GPP) accumulated each turn by the current city, for this type of Great People. =
# Requires translation!
Click any of the Great People icons to display all GPP accumulated each turn by the current city, for all types of Great People. =
# Requires translation!
Tech screen =
# Requires translation!
Queue multiple technologies in different branches =
# Requires translation!
On the Tech screen, right-click or long press a technology to automatically queue it, even if this tech is in another branch than the item currently researched. Prerequisite techs to research will also be automatically queued. =
# Requires translation!
Right-click or long press multiple techs to append them to the research queue, whatever their branch is. =
# Requires translation!
Overview screens =
# Requires translation!
Reveal known resources on world screen =
# Requires translation!
In the Resources overview, click on a resource icon to center the world screen on tiles already discovered and providing this resource. =
# Requires translation!
Alternatively, click on the "Unimproved" number to center the world screen only on owned (by you or your allied City-states) tiles where the resource is not improved. =
# Requires translation!
If more than one tile is available, click repeatedly on the notification to cycle through all of them. =
# Requires translation!
Show diagram line colors =
# Requires translation!
In Politics overview > Show diagram, you can click anywhere inside the diagram to display a table listing all relationship line colors and their meaning. =
# Requires translation!
Miscellaneous =
# Requires translation!
External links =
# Requires translation!
External links support right-click or long press to copy the link to the clipboard instead of launching the browser. =
# Requires translation!
Example: The 'Open Github page' button on the Mod management screen. =
# Requires translation!
Differences from Civilization V =
# Requires translation!

View File

@ -11208,6 +11208,77 @@ Letters can select categories, and when there are multiple categories matching t
# Requires translation!
The arrow keys allow navigation as well - left/right for categories, up/down for entries. =
# Requires translation!
UI Tips =
# Requires translation!
World screen =
# Requires translation!
Skip all units to end a turn quickly =
# Requires translation!
Right-click or long press the "Next unit" button to open a popup menu which allows to end a turn without having to cycle through all units. If some units are automated, a dedicated button is available to move them before ending the turn. =
# Requires translation!
Toggle notification list display =
# Requires translation!
On the World screen, swipe the notification list to the right to temporarily hide it. Click the "Bell" button to display them again. =
# Requires translation!
The default state for the notification list can be set in Options > Display > UI - Notifications on world screen. =
# Requires translation!
Entering a city screen quickly =
# Requires translation!
You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the city screen (if the city is yours to inspect), or offer the foreign city info popup. =
# Requires translation!
Upgrade multiple units of the same type =
# Requires translation!
On the World screen, select an unit that can be upgraded, then right-click or long press the "Upgrade" button to open a popup menu allowing to upgrade all units of this type at once. =
# Requires translation!
In the Units overview, the same upgrade menu is available by clicking the unit icon in the "Upgrade" column. When an unit is upgradeable, the icon is lit if conditions are met (enough gold and/or resources), otherwise it is dimmed. =
# Requires translation!
City screen =
# Requires translation!
Additional controls for the construction queue =
# Requires translation!
Right-click or long press a construction item to open a popup menu with additional controls, allowing to manage production of the same item in all cities, by issuing the commands from the same City screen. =
# Requires translation!
The "Disable" option moves an item to a separated "Disabled" tab, preventing its automatic queueing by the "Auto-assign city production" option. To move a disabled item back to its initial place, enter again the popup menu, and choose "Enable". =
# Requires translation!
Disabled items are set globally and persistent: they are not reset in a new game, or by restarting Unciv. =
# Requires translation!
Show Great Person Points breakdown =
# Requires translation!
In the right sidepanel, click a Great People row to display the details of Great Person Points (GPP) accumulated each turn by the current city, for this type of Great People. =
# Requires translation!
Click any of the Great People icons to display all GPP accumulated each turn by the current city, for all types of Great People. =
# Requires translation!
Tech screen =
# Requires translation!
Queue multiple technologies in different branches =
# Requires translation!
On the Tech screen, right-click or long press a technology to automatically queue it, even if this tech is in another branch than the item currently researched. Prerequisite techs to research will also be automatically queued. =
# Requires translation!
Right-click or long press multiple techs to append them to the research queue, whatever their branch is. =
# Requires translation!
Overview screens =
# Requires translation!
Reveal known resources on world screen =
# Requires translation!
In the Resources overview, click on a resource icon to center the world screen on tiles already discovered and providing this resource. =
# Requires translation!
Alternatively, click on the "Unimproved" number to center the world screen only on owned (by you or your allied City-states) tiles where the resource is not improved. =
# Requires translation!
If more than one tile is available, click repeatedly on the notification to cycle through all of them. =
# Requires translation!
Show diagram line colors =
# Requires translation!
In Politics overview > Show diagram, you can click anywhere inside the diagram to display a table listing all relationship line colors and their meaning. =
# Requires translation!
Miscellaneous =
# Requires translation!
External links =
# Requires translation!
External links support right-click or long press to copy the link to the clipboard instead of launching the browser. =
# Requires translation!
Example: The 'Open Github page' button on the Mod management screen. =
# Requires translation!
Differences from Civilization V =
# Requires translation!

View File

@ -7160,6 +7160,77 @@ If you opened the Civilopedia from the main menu, the "Ruleset" will be that of
Letters can select categories, and when there are multiple categories matching the same letter, you can press that repeatedly to cycle between these. = Litery mogą wybierać kategorie. Gdy jest wiele kategorii z przypisaną do siebie tą samą literą, możesz naciskać ją wielokrotnie żeby przechodzić pomiędzy tymi kategoriami.
The arrow keys allow navigation as well - left/right for categories, up/down for entries. = Przy pomocy strzałek możesz także nawigować przez Civilopedię. Lewo/Prawo służy do przechodzenia pomiędzy kategoriami, a Góra/Dół pomiędzy wyjaśnieniami.
# Requires translation!
UI Tips =
# Requires translation!
World screen =
# Requires translation!
Skip all units to end a turn quickly =
# Requires translation!
Right-click or long press the "Next unit" button to open a popup menu which allows to end a turn without having to cycle through all units. If some units are automated, a dedicated button is available to move them before ending the turn. =
# Requires translation!
Toggle notification list display =
# Requires translation!
On the World screen, swipe the notification list to the right to temporarily hide it. Click the "Bell" button to display them again. =
# Requires translation!
The default state for the notification list can be set in Options > Display > UI - Notifications on world screen. =
# Requires translation!
Entering a city screen quickly =
# Requires translation!
You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the city screen (if the city is yours to inspect), or offer the foreign city info popup. =
# Requires translation!
Upgrade multiple units of the same type =
# Requires translation!
On the World screen, select an unit that can be upgraded, then right-click or long press the "Upgrade" button to open a popup menu allowing to upgrade all units of this type at once. =
# Requires translation!
In the Units overview, the same upgrade menu is available by clicking the unit icon in the "Upgrade" column. When an unit is upgradeable, the icon is lit if conditions are met (enough gold and/or resources), otherwise it is dimmed. =
# Requires translation!
City screen =
# Requires translation!
Additional controls for the construction queue =
# Requires translation!
Right-click or long press a construction item to open a popup menu with additional controls, allowing to manage production of the same item in all cities, by issuing the commands from the same City screen. =
# Requires translation!
The "Disable" option moves an item to a separated "Disabled" tab, preventing its automatic queueing by the "Auto-assign city production" option. To move a disabled item back to its initial place, enter again the popup menu, and choose "Enable". =
# Requires translation!
Disabled items are set globally and persistent: they are not reset in a new game, or by restarting Unciv. =
# Requires translation!
Show Great Person Points breakdown =
# Requires translation!
In the right sidepanel, click a Great People row to display the details of Great Person Points (GPP) accumulated each turn by the current city, for this type of Great People. =
# Requires translation!
Click any of the Great People icons to display all GPP accumulated each turn by the current city, for all types of Great People. =
# Requires translation!
Tech screen =
# Requires translation!
Queue multiple technologies in different branches =
# Requires translation!
On the Tech screen, right-click or long press a technology to automatically queue it, even if this tech is in another branch than the item currently researched. Prerequisite techs to research will also be automatically queued. =
# Requires translation!
Right-click or long press multiple techs to append them to the research queue, whatever their branch is. =
# Requires translation!
Overview screens =
# Requires translation!
Reveal known resources on world screen =
# Requires translation!
In the Resources overview, click on a resource icon to center the world screen on tiles already discovered and providing this resource. =
# Requires translation!
Alternatively, click on the "Unimproved" number to center the world screen only on owned (by you or your allied City-states) tiles where the resource is not improved. =
# Requires translation!
If more than one tile is available, click repeatedly on the notification to cycle through all of them. =
# Requires translation!
Show diagram line colors =
# Requires translation!
In Politics overview > Show diagram, you can click anywhere inside the diagram to display a table listing all relationship line colors and their meaning. =
# Requires translation!
Miscellaneous =
# Requires translation!
External links =
# Requires translation!
External links support right-click or long press to copy the link to the clipboard instead of launching the browser. =
# Requires translation!
Example: The 'Open Github page' button on the Mod management screen. =
# Requires translation!
Differences from Civilization V =
# Requires translation!

View File

@ -8950,6 +8950,77 @@ Letters can select categories, and when there are multiple categories matching t
# Requires translation!
The arrow keys allow navigation as well - left/right for categories, up/down for entries. =
# Requires translation!
UI Tips =
# Requires translation!
World screen =
# Requires translation!
Skip all units to end a turn quickly =
# Requires translation!
Right-click or long press the "Next unit" button to open a popup menu which allows to end a turn without having to cycle through all units. If some units are automated, a dedicated button is available to move them before ending the turn. =
# Requires translation!
Toggle notification list display =
# Requires translation!
On the World screen, swipe the notification list to the right to temporarily hide it. Click the "Bell" button to display them again. =
# Requires translation!
The default state for the notification list can be set in Options > Display > UI - Notifications on world screen. =
# Requires translation!
Entering a city screen quickly =
# Requires translation!
You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the city screen (if the city is yours to inspect), or offer the foreign city info popup. =
# Requires translation!
Upgrade multiple units of the same type =
# Requires translation!
On the World screen, select an unit that can be upgraded, then right-click or long press the "Upgrade" button to open a popup menu allowing to upgrade all units of this type at once. =
# Requires translation!
In the Units overview, the same upgrade menu is available by clicking the unit icon in the "Upgrade" column. When an unit is upgradeable, the icon is lit if conditions are met (enough gold and/or resources), otherwise it is dimmed. =
# Requires translation!
City screen =
# Requires translation!
Additional controls for the construction queue =
# Requires translation!
Right-click or long press a construction item to open a popup menu with additional controls, allowing to manage production of the same item in all cities, by issuing the commands from the same City screen. =
# Requires translation!
The "Disable" option moves an item to a separated "Disabled" tab, preventing its automatic queueing by the "Auto-assign city production" option. To move a disabled item back to its initial place, enter again the popup menu, and choose "Enable". =
# Requires translation!
Disabled items are set globally and persistent: they are not reset in a new game, or by restarting Unciv. =
# Requires translation!
Show Great Person Points breakdown =
# Requires translation!
In the right sidepanel, click a Great People row to display the details of Great Person Points (GPP) accumulated each turn by the current city, for this type of Great People. =
# Requires translation!
Click any of the Great People icons to display all GPP accumulated each turn by the current city, for all types of Great People. =
# Requires translation!
Tech screen =
# Requires translation!
Queue multiple technologies in different branches =
# Requires translation!
On the Tech screen, right-click or long press a technology to automatically queue it, even if this tech is in another branch than the item currently researched. Prerequisite techs to research will also be automatically queued. =
# Requires translation!
Right-click or long press multiple techs to append them to the research queue, whatever their branch is. =
# Requires translation!
Overview screens =
# Requires translation!
Reveal known resources on world screen =
# Requires translation!
In the Resources overview, click on a resource icon to center the world screen on tiles already discovered and providing this resource. =
# Requires translation!
Alternatively, click on the "Unimproved" number to center the world screen only on owned (by you or your allied City-states) tiles where the resource is not improved. =
# Requires translation!
If more than one tile is available, click repeatedly on the notification to cycle through all of them. =
# Requires translation!
Show diagram line colors =
# Requires translation!
In Politics overview > Show diagram, you can click anywhere inside the diagram to display a table listing all relationship line colors and their meaning. =
# Requires translation!
Miscellaneous =
# Requires translation!
External links =
# Requires translation!
External links support right-click or long press to copy the link to the clipboard instead of launching the browser. =
# Requires translation!
Example: The 'Open Github page' button on the Mod management screen. =
# Requires translation!
Differences from Civilization V =
# Requires translation!

View File

@ -8505,6 +8505,77 @@ Letters can select categories, and when there are multiple categories matching t
# Requires translation!
The arrow keys allow navigation as well - left/right for categories, up/down for entries. =
# Requires translation!
UI Tips =
# Requires translation!
World screen =
# Requires translation!
Skip all units to end a turn quickly =
# Requires translation!
Right-click or long press the "Next unit" button to open a popup menu which allows to end a turn without having to cycle through all units. If some units are automated, a dedicated button is available to move them before ending the turn. =
# Requires translation!
Toggle notification list display =
# Requires translation!
On the World screen, swipe the notification list to the right to temporarily hide it. Click the "Bell" button to display them again. =
# Requires translation!
The default state for the notification list can be set in Options > Display > UI - Notifications on world screen. =
# Requires translation!
Entering a city screen quickly =
# Requires translation!
You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the city screen (if the city is yours to inspect), or offer the foreign city info popup. =
# Requires translation!
Upgrade multiple units of the same type =
# Requires translation!
On the World screen, select an unit that can be upgraded, then right-click or long press the "Upgrade" button to open a popup menu allowing to upgrade all units of this type at once. =
# Requires translation!
In the Units overview, the same upgrade menu is available by clicking the unit icon in the "Upgrade" column. When an unit is upgradeable, the icon is lit if conditions are met (enough gold and/or resources), otherwise it is dimmed. =
# Requires translation!
City screen =
# Requires translation!
Additional controls for the construction queue =
# Requires translation!
Right-click or long press a construction item to open a popup menu with additional controls, allowing to manage production of the same item in all cities, by issuing the commands from the same City screen. =
# Requires translation!
The "Disable" option moves an item to a separated "Disabled" tab, preventing its automatic queueing by the "Auto-assign city production" option. To move a disabled item back to its initial place, enter again the popup menu, and choose "Enable". =
# Requires translation!
Disabled items are set globally and persistent: they are not reset in a new game, or by restarting Unciv. =
# Requires translation!
Show Great Person Points breakdown =
# Requires translation!
In the right sidepanel, click a Great People row to display the details of Great Person Points (GPP) accumulated each turn by the current city, for this type of Great People. =
# Requires translation!
Click any of the Great People icons to display all GPP accumulated each turn by the current city, for all types of Great People. =
# Requires translation!
Tech screen =
# Requires translation!
Queue multiple technologies in different branches =
# Requires translation!
On the Tech screen, right-click or long press a technology to automatically queue it, even if this tech is in another branch than the item currently researched. Prerequisite techs to research will also be automatically queued. =
# Requires translation!
Right-click or long press multiple techs to append them to the research queue, whatever their branch is. =
# Requires translation!
Overview screens =
# Requires translation!
Reveal known resources on world screen =
# Requires translation!
In the Resources overview, click on a resource icon to center the world screen on tiles already discovered and providing this resource. =
# Requires translation!
Alternatively, click on the "Unimproved" number to center the world screen only on owned (by you or your allied City-states) tiles where the resource is not improved. =
# Requires translation!
If more than one tile is available, click repeatedly on the notification to cycle through all of them. =
# Requires translation!
Show diagram line colors =
# Requires translation!
In Politics overview > Show diagram, you can click anywhere inside the diagram to display a table listing all relationship line colors and their meaning. =
# Requires translation!
Miscellaneous =
# Requires translation!
External links =
# Requires translation!
External links support right-click or long press to copy the link to the clipboard instead of launching the browser. =
# Requires translation!
Example: The 'Open Github page' button on the Mod management screen. =
# Requires translation!
Differences from Civilization V =
# Requires translation!

View File

@ -7219,6 +7219,77 @@ If you opened the Civilopedia from the main menu, the "Ruleset" will be that of
Letters can select categories, and when there are multiple categories matching the same letter, you can press that repeatedly to cycle between these. = Вы можете выбирать категорию, нажимая на клавиатуре первую букву названия. Если есть несколько категорий, названия которых начинаются на ту же букву, нажимайте её несколько раз для поочерёдного прохождения по ним.
The arrow keys allow navigation as well - left/right for categories, up/down for entries. = Также можно использовать стрелки для навигации - влево/вправо для категорий, вверх/вниз для статей.
# Requires translation!
UI Tips =
# Requires translation!
World screen =
# Requires translation!
Skip all units to end a turn quickly =
# Requires translation!
Right-click or long press the "Next unit" button to open a popup menu which allows to end a turn without having to cycle through all units. If some units are automated, a dedicated button is available to move them before ending the turn. =
# Requires translation!
Toggle notification list display =
# Requires translation!
On the World screen, swipe the notification list to the right to temporarily hide it. Click the "Bell" button to display them again. =
# Requires translation!
The default state for the notification list can be set in Options > Display > UI - Notifications on world screen. =
# Requires translation!
Entering a city screen quickly =
# Requires translation!
You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the city screen (if the city is yours to inspect), or offer the foreign city info popup. =
# Requires translation!
Upgrade multiple units of the same type =
# Requires translation!
On the World screen, select an unit that can be upgraded, then right-click or long press the "Upgrade" button to open a popup menu allowing to upgrade all units of this type at once. =
# Requires translation!
In the Units overview, the same upgrade menu is available by clicking the unit icon in the "Upgrade" column. When an unit is upgradeable, the icon is lit if conditions are met (enough gold and/or resources), otherwise it is dimmed. =
# Requires translation!
City screen =
# Requires translation!
Additional controls for the construction queue =
# Requires translation!
Right-click or long press a construction item to open a popup menu with additional controls, allowing to manage production of the same item in all cities, by issuing the commands from the same City screen. =
# Requires translation!
The "Disable" option moves an item to a separated "Disabled" tab, preventing its automatic queueing by the "Auto-assign city production" option. To move a disabled item back to its initial place, enter again the popup menu, and choose "Enable". =
# Requires translation!
Disabled items are set globally and persistent: they are not reset in a new game, or by restarting Unciv. =
# Requires translation!
Show Great Person Points breakdown =
# Requires translation!
In the right sidepanel, click a Great People row to display the details of Great Person Points (GPP) accumulated each turn by the current city, for this type of Great People. =
# Requires translation!
Click any of the Great People icons to display all GPP accumulated each turn by the current city, for all types of Great People. =
# Requires translation!
Tech screen =
# Requires translation!
Queue multiple technologies in different branches =
# Requires translation!
On the Tech screen, right-click or long press a technology to automatically queue it, even if this tech is in another branch than the item currently researched. Prerequisite techs to research will also be automatically queued. =
# Requires translation!
Right-click or long press multiple techs to append them to the research queue, whatever their branch is. =
# Requires translation!
Overview screens =
# Requires translation!
Reveal known resources on world screen =
# Requires translation!
In the Resources overview, click on a resource icon to center the world screen on tiles already discovered and providing this resource. =
# Requires translation!
Alternatively, click on the "Unimproved" number to center the world screen only on owned (by you or your allied City-states) tiles where the resource is not improved. =
# Requires translation!
If more than one tile is available, click repeatedly on the notification to cycle through all of them. =
# Requires translation!
Show diagram line colors =
# Requires translation!
In Politics overview > Show diagram, you can click anywhere inside the diagram to display a table listing all relationship line colors and their meaning. =
# Requires translation!
Miscellaneous =
# Requires translation!
External links =
# Requires translation!
External links support right-click or long press to copy the link to the clipboard instead of launching the browser. =
# Requires translation!
Example: The 'Open Github page' button on the Mod management screen. =
# Requires translation!
Differences from Civilization V =
# Requires translation!

View File

@ -9242,6 +9242,77 @@ Letters can select categories, and when there are multiple categories matching t
# Requires translation!
The arrow keys allow navigation as well - left/right for categories, up/down for entries. =
# Requires translation!
UI Tips =
# Requires translation!
World screen =
# Requires translation!
Skip all units to end a turn quickly =
# Requires translation!
Right-click or long press the "Next unit" button to open a popup menu which allows to end a turn without having to cycle through all units. If some units are automated, a dedicated button is available to move them before ending the turn. =
# Requires translation!
Toggle notification list display =
# Requires translation!
On the World screen, swipe the notification list to the right to temporarily hide it. Click the "Bell" button to display them again. =
# Requires translation!
The default state for the notification list can be set in Options > Display > UI - Notifications on world screen. =
# Requires translation!
Entering a city screen quickly =
# Requires translation!
You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the city screen (if the city is yours to inspect), or offer the foreign city info popup. =
# Requires translation!
Upgrade multiple units of the same type =
# Requires translation!
On the World screen, select an unit that can be upgraded, then right-click or long press the "Upgrade" button to open a popup menu allowing to upgrade all units of this type at once. =
# Requires translation!
In the Units overview, the same upgrade menu is available by clicking the unit icon in the "Upgrade" column. When an unit is upgradeable, the icon is lit if conditions are met (enough gold and/or resources), otherwise it is dimmed. =
# Requires translation!
City screen =
# Requires translation!
Additional controls for the construction queue =
# Requires translation!
Right-click or long press a construction item to open a popup menu with additional controls, allowing to manage production of the same item in all cities, by issuing the commands from the same City screen. =
# Requires translation!
The "Disable" option moves an item to a separated "Disabled" tab, preventing its automatic queueing by the "Auto-assign city production" option. To move a disabled item back to its initial place, enter again the popup menu, and choose "Enable". =
# Requires translation!
Disabled items are set globally and persistent: they are not reset in a new game, or by restarting Unciv. =
# Requires translation!
Show Great Person Points breakdown =
# Requires translation!
In the right sidepanel, click a Great People row to display the details of Great Person Points (GPP) accumulated each turn by the current city, for this type of Great People. =
# Requires translation!
Click any of the Great People icons to display all GPP accumulated each turn by the current city, for all types of Great People. =
# Requires translation!
Tech screen =
# Requires translation!
Queue multiple technologies in different branches =
# Requires translation!
On the Tech screen, right-click or long press a technology to automatically queue it, even if this tech is in another branch than the item currently researched. Prerequisite techs to research will also be automatically queued. =
# Requires translation!
Right-click or long press multiple techs to append them to the research queue, whatever their branch is. =
# Requires translation!
Overview screens =
# Requires translation!
Reveal known resources on world screen =
# Requires translation!
In the Resources overview, click on a resource icon to center the world screen on tiles already discovered and providing this resource. =
# Requires translation!
Alternatively, click on the "Unimproved" number to center the world screen only on owned (by you or your allied City-states) tiles where the resource is not improved. =
# Requires translation!
If more than one tile is available, click repeatedly on the notification to cycle through all of them. =
# Requires translation!
Show diagram line colors =
# Requires translation!
In Politics overview > Show diagram, you can click anywhere inside the diagram to display a table listing all relationship line colors and their meaning. =
# Requires translation!
Miscellaneous =
# Requires translation!
External links =
# Requires translation!
External links support right-click or long press to copy the link to the clipboard instead of launching the browser. =
# Requires translation!
Example: The 'Open Github page' button on the Mod management screen. =
# Requires translation!
Differences from Civilization V =
# Requires translation!

View File

@ -7094,6 +7094,77 @@ If you opened the Civilopedia from the main menu, the "Ruleset" will be that of
Letters can select categories, and when there are multiple categories matching the same letter, you can press that repeatedly to cycle between these. = 您可以使用字母键来选择类别。当有多个类别与同一个字母匹配时,您可以重复按下该按钮,在这些类别之间循环。
The arrow keys allow navigation as well - left/right for categories, up/down for entries. = 方向键也可以用来在文明百科导航,左右切换类别,上下切换条目。
# Requires translation!
UI Tips =
# Requires translation!
World screen =
# Requires translation!
Skip all units to end a turn quickly =
# Requires translation!
Right-click or long press the "Next unit" button to open a popup menu which allows to end a turn without having to cycle through all units. If some units are automated, a dedicated button is available to move them before ending the turn. =
# Requires translation!
Toggle notification list display =
# Requires translation!
On the World screen, swipe the notification list to the right to temporarily hide it. Click the "Bell" button to display them again. =
# Requires translation!
The default state for the notification list can be set in Options > Display > UI - Notifications on world screen. =
# Requires translation!
Entering a city screen quickly =
# Requires translation!
You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the city screen (if the city is yours to inspect), or offer the foreign city info popup. =
# Requires translation!
Upgrade multiple units of the same type =
# Requires translation!
On the World screen, select an unit that can be upgraded, then right-click or long press the "Upgrade" button to open a popup menu allowing to upgrade all units of this type at once. =
# Requires translation!
In the Units overview, the same upgrade menu is available by clicking the unit icon in the "Upgrade" column. When an unit is upgradeable, the icon is lit if conditions are met (enough gold and/or resources), otherwise it is dimmed. =
# Requires translation!
City screen =
# Requires translation!
Additional controls for the construction queue =
# Requires translation!
Right-click or long press a construction item to open a popup menu with additional controls, allowing to manage production of the same item in all cities, by issuing the commands from the same City screen. =
# Requires translation!
The "Disable" option moves an item to a separated "Disabled" tab, preventing its automatic queueing by the "Auto-assign city production" option. To move a disabled item back to its initial place, enter again the popup menu, and choose "Enable". =
# Requires translation!
Disabled items are set globally and persistent: they are not reset in a new game, or by restarting Unciv. =
# Requires translation!
Show Great Person Points breakdown =
# Requires translation!
In the right sidepanel, click a Great People row to display the details of Great Person Points (GPP) accumulated each turn by the current city, for this type of Great People. =
# Requires translation!
Click any of the Great People icons to display all GPP accumulated each turn by the current city, for all types of Great People. =
# Requires translation!
Tech screen =
# Requires translation!
Queue multiple technologies in different branches =
# Requires translation!
On the Tech screen, right-click or long press a technology to automatically queue it, even if this tech is in another branch than the item currently researched. Prerequisite techs to research will also be automatically queued. =
# Requires translation!
Right-click or long press multiple techs to append them to the research queue, whatever their branch is. =
# Requires translation!
Overview screens =
# Requires translation!
Reveal known resources on world screen =
# Requires translation!
In the Resources overview, click on a resource icon to center the world screen on tiles already discovered and providing this resource. =
# Requires translation!
Alternatively, click on the "Unimproved" number to center the world screen only on owned (by you or your allied City-states) tiles where the resource is not improved. =
# Requires translation!
If more than one tile is available, click repeatedly on the notification to cycle through all of them. =
# Requires translation!
Show diagram line colors =
# Requires translation!
In Politics overview > Show diagram, you can click anywhere inside the diagram to display a table listing all relationship line colors and their meaning. =
# Requires translation!
Miscellaneous =
# Requires translation!
External links =
# Requires translation!
External links support right-click or long press to copy the link to the clipboard instead of launching the browser. =
# Requires translation!
Example: The 'Open Github page' button on the Mod management screen. =
# Requires translation!
Differences from Civilization V =
# Requires translation!

View File

@ -7119,6 +7119,77 @@ If you opened the Civilopedia from the main menu, the "Ruleset" will be that of
Letters can select categories, and when there are multiple categories matching the same letter, you can press that repeatedly to cycle between these. = Algunas letras pueden abrir categorías, y cuando hay varias categorías con la misma letra, puedes presionar repetidamente la tecla para saltar entre estas.
The arrow keys allow navigation as well - left/right for categories, up/down for entries. = También se puede usar las teclas de flechas para navegar - izquierda/derecha para categorías, arriba/abajo para entradas.
# Requires translation!
UI Tips =
# Requires translation!
World screen =
# Requires translation!
Skip all units to end a turn quickly =
# Requires translation!
Right-click or long press the "Next unit" button to open a popup menu which allows to end a turn without having to cycle through all units. If some units are automated, a dedicated button is available to move them before ending the turn. =
# Requires translation!
Toggle notification list display =
# Requires translation!
On the World screen, swipe the notification list to the right to temporarily hide it. Click the "Bell" button to display them again. =
# Requires translation!
The default state for the notification list can be set in Options > Display > UI - Notifications on world screen. =
# Requires translation!
Entering a city screen quickly =
# Requires translation!
You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the city screen (if the city is yours to inspect), or offer the foreign city info popup. =
# Requires translation!
Upgrade multiple units of the same type =
# Requires translation!
On the World screen, select an unit that can be upgraded, then right-click or long press the "Upgrade" button to open a popup menu allowing to upgrade all units of this type at once. =
# Requires translation!
In the Units overview, the same upgrade menu is available by clicking the unit icon in the "Upgrade" column. When an unit is upgradeable, the icon is lit if conditions are met (enough gold and/or resources), otherwise it is dimmed. =
# Requires translation!
City screen =
# Requires translation!
Additional controls for the construction queue =
# Requires translation!
Right-click or long press a construction item to open a popup menu with additional controls, allowing to manage production of the same item in all cities, by issuing the commands from the same City screen. =
# Requires translation!
The "Disable" option moves an item to a separated "Disabled" tab, preventing its automatic queueing by the "Auto-assign city production" option. To move a disabled item back to its initial place, enter again the popup menu, and choose "Enable". =
# Requires translation!
Disabled items are set globally and persistent: they are not reset in a new game, or by restarting Unciv. =
# Requires translation!
Show Great Person Points breakdown =
# Requires translation!
In the right sidepanel, click a Great People row to display the details of Great Person Points (GPP) accumulated each turn by the current city, for this type of Great People. =
# Requires translation!
Click any of the Great People icons to display all GPP accumulated each turn by the current city, for all types of Great People. =
# Requires translation!
Tech screen =
# Requires translation!
Queue multiple technologies in different branches =
# Requires translation!
On the Tech screen, right-click or long press a technology to automatically queue it, even if this tech is in another branch than the item currently researched. Prerequisite techs to research will also be automatically queued. =
# Requires translation!
Right-click or long press multiple techs to append them to the research queue, whatever their branch is. =
# Requires translation!
Overview screens =
# Requires translation!
Reveal known resources on world screen =
# Requires translation!
In the Resources overview, click on a resource icon to center the world screen on tiles already discovered and providing this resource. =
# Requires translation!
Alternatively, click on the "Unimproved" number to center the world screen only on owned (by you or your allied City-states) tiles where the resource is not improved. =
# Requires translation!
If more than one tile is available, click repeatedly on the notification to cycle through all of them. =
# Requires translation!
Show diagram line colors =
# Requires translation!
In Politics overview > Show diagram, you can click anywhere inside the diagram to display a table listing all relationship line colors and their meaning. =
# Requires translation!
Miscellaneous =
# Requires translation!
External links =
# Requires translation!
External links support right-click or long press to copy the link to the clipboard instead of launching the browser. =
# Requires translation!
Example: The 'Open Github page' button on the Mod management screen. =
# Requires translation!
Differences from Civilization V =
# Requires translation!

View File

@ -8311,6 +8311,77 @@ Letters can select categories, and when there are multiple categories matching t
# Requires translation!
The arrow keys allow navigation as well - left/right for categories, up/down for entries. =
# Requires translation!
UI Tips =
# Requires translation!
World screen =
# Requires translation!
Skip all units to end a turn quickly =
# Requires translation!
Right-click or long press the "Next unit" button to open a popup menu which allows to end a turn without having to cycle through all units. If some units are automated, a dedicated button is available to move them before ending the turn. =
# Requires translation!
Toggle notification list display =
# Requires translation!
On the World screen, swipe the notification list to the right to temporarily hide it. Click the "Bell" button to display them again. =
# Requires translation!
The default state for the notification list can be set in Options > Display > UI - Notifications on world screen. =
# Requires translation!
Entering a city screen quickly =
# Requires translation!
You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the city screen (if the city is yours to inspect), or offer the foreign city info popup. =
# Requires translation!
Upgrade multiple units of the same type =
# Requires translation!
On the World screen, select an unit that can be upgraded, then right-click or long press the "Upgrade" button to open a popup menu allowing to upgrade all units of this type at once. =
# Requires translation!
In the Units overview, the same upgrade menu is available by clicking the unit icon in the "Upgrade" column. When an unit is upgradeable, the icon is lit if conditions are met (enough gold and/or resources), otherwise it is dimmed. =
# Requires translation!
City screen =
# Requires translation!
Additional controls for the construction queue =
# Requires translation!
Right-click or long press a construction item to open a popup menu with additional controls, allowing to manage production of the same item in all cities, by issuing the commands from the same City screen. =
# Requires translation!
The "Disable" option moves an item to a separated "Disabled" tab, preventing its automatic queueing by the "Auto-assign city production" option. To move a disabled item back to its initial place, enter again the popup menu, and choose "Enable". =
# Requires translation!
Disabled items are set globally and persistent: they are not reset in a new game, or by restarting Unciv. =
# Requires translation!
Show Great Person Points breakdown =
# Requires translation!
In the right sidepanel, click a Great People row to display the details of Great Person Points (GPP) accumulated each turn by the current city, for this type of Great People. =
# Requires translation!
Click any of the Great People icons to display all GPP accumulated each turn by the current city, for all types of Great People. =
# Requires translation!
Tech screen =
# Requires translation!
Queue multiple technologies in different branches =
# Requires translation!
On the Tech screen, right-click or long press a technology to automatically queue it, even if this tech is in another branch than the item currently researched. Prerequisite techs to research will also be automatically queued. =
# Requires translation!
Right-click or long press multiple techs to append them to the research queue, whatever their branch is. =
# Requires translation!
Overview screens =
# Requires translation!
Reveal known resources on world screen =
# Requires translation!
In the Resources overview, click on a resource icon to center the world screen on tiles already discovered and providing this resource. =
# Requires translation!
Alternatively, click on the "Unimproved" number to center the world screen only on owned (by you or your allied City-states) tiles where the resource is not improved. =
# Requires translation!
If more than one tile is available, click repeatedly on the notification to cycle through all of them. =
# Requires translation!
Show diagram line colors =
# Requires translation!
In Politics overview > Show diagram, you can click anywhere inside the diagram to display a table listing all relationship line colors and their meaning. =
# Requires translation!
Miscellaneous =
# Requires translation!
External links =
# Requires translation!
External links support right-click or long press to copy the link to the clipboard instead of launching the browser. =
# Requires translation!
Example: The 'Open Github page' button on the Mod management screen. =
# Requires translation!
Differences from Civilization V =
# Requires translation!

View File

@ -7434,6 +7434,77 @@ If you opened the Civilopedia from the main menu, the "Ruleset" will be that of
Letters can select categories, and when there are multiple categories matching the same letter, you can press that repeatedly to cycle between these. = 您可以使用字母鍵來選擇類別,且當有多個類別與同一個字母匹配時,您可以重複按下該按鍵在這些類別之間循環。
The arrow keys allow navigation as well - left/right for categories, up/down for entries. = 方向鍵也可以用來瀏覽文明百科——左右切換類別、上下切換條目。
# Requires translation!
UI Tips =
# Requires translation!
World screen =
# Requires translation!
Skip all units to end a turn quickly =
# Requires translation!
Right-click or long press the "Next unit" button to open a popup menu which allows to end a turn without having to cycle through all units. If some units are automated, a dedicated button is available to move them before ending the turn. =
# Requires translation!
Toggle notification list display =
# Requires translation!
On the World screen, swipe the notification list to the right to temporarily hide it. Click the "Bell" button to display them again. =
# Requires translation!
The default state for the notification list can be set in Options > Display > UI - Notifications on world screen. =
# Requires translation!
Entering a city screen quickly =
# Requires translation!
You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the city screen (if the city is yours to inspect), or offer the foreign city info popup. =
# Requires translation!
Upgrade multiple units of the same type =
# Requires translation!
On the World screen, select an unit that can be upgraded, then right-click or long press the "Upgrade" button to open a popup menu allowing to upgrade all units of this type at once. =
# Requires translation!
In the Units overview, the same upgrade menu is available by clicking the unit icon in the "Upgrade" column. When an unit is upgradeable, the icon is lit if conditions are met (enough gold and/or resources), otherwise it is dimmed. =
# Requires translation!
City screen =
# Requires translation!
Additional controls for the construction queue =
# Requires translation!
Right-click or long press a construction item to open a popup menu with additional controls, allowing to manage production of the same item in all cities, by issuing the commands from the same City screen. =
# Requires translation!
The "Disable" option moves an item to a separated "Disabled" tab, preventing its automatic queueing by the "Auto-assign city production" option. To move a disabled item back to its initial place, enter again the popup menu, and choose "Enable". =
# Requires translation!
Disabled items are set globally and persistent: they are not reset in a new game, or by restarting Unciv. =
# Requires translation!
Show Great Person Points breakdown =
# Requires translation!
In the right sidepanel, click a Great People row to display the details of Great Person Points (GPP) accumulated each turn by the current city, for this type of Great People. =
# Requires translation!
Click any of the Great People icons to display all GPP accumulated each turn by the current city, for all types of Great People. =
# Requires translation!
Tech screen =
# Requires translation!
Queue multiple technologies in different branches =
# Requires translation!
On the Tech screen, right-click or long press a technology to automatically queue it, even if this tech is in another branch than the item currently researched. Prerequisite techs to research will also be automatically queued. =
# Requires translation!
Right-click or long press multiple techs to append them to the research queue, whatever their branch is. =
# Requires translation!
Overview screens =
# Requires translation!
Reveal known resources on world screen =
# Requires translation!
In the Resources overview, click on a resource icon to center the world screen on tiles already discovered and providing this resource. =
# Requires translation!
Alternatively, click on the "Unimproved" number to center the world screen only on owned (by you or your allied City-states) tiles where the resource is not improved. =
# Requires translation!
If more than one tile is available, click repeatedly on the notification to cycle through all of them. =
# Requires translation!
Show diagram line colors =
# Requires translation!
In Politics overview > Show diagram, you can click anywhere inside the diagram to display a table listing all relationship line colors and their meaning. =
# Requires translation!
Miscellaneous =
# Requires translation!
External links =
# Requires translation!
External links support right-click or long press to copy the link to the clipboard instead of launching the browser. =
# Requires translation!
Example: The 'Open Github page' button on the Mod management screen. =
# Requires translation!
Differences from Civilization V =
# Requires translation!

View File

@ -7300,6 +7300,77 @@ If you opened the Civilopedia from the main menu, the "Ruleset" will be that of
Letters can select categories, and when there are multiple categories matching the same letter, you can press that repeatedly to cycle between these. = Harf tuşlarına basmak o harfle başlayan belirli bir kategoriyi seçer, birden fazla kategori aynı harfle başlıyorsa aynı harf tuşuna tekrar basmak aynı harfle başlayan bir sonraki kategoriyi seçecektir.
The arrow keys allow navigation as well - left/right for categories, up/down for entries. = Yön tuşları da seçim konusunda yardımcı olurlar - sağ/sol kategori seçiminde, aşağı/yukarı sayfa seçiminde kullanılabilir.
# Requires translation!
UI Tips =
# Requires translation!
World screen =
# Requires translation!
Skip all units to end a turn quickly =
# Requires translation!
Right-click or long press the "Next unit" button to open a popup menu which allows to end a turn without having to cycle through all units. If some units are automated, a dedicated button is available to move them before ending the turn. =
# Requires translation!
Toggle notification list display =
# Requires translation!
On the World screen, swipe the notification list to the right to temporarily hide it. Click the "Bell" button to display them again. =
# Requires translation!
The default state for the notification list can be set in Options > Display > UI - Notifications on world screen. =
# Requires translation!
Entering a city screen quickly =
# Requires translation!
You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the city screen (if the city is yours to inspect), or offer the foreign city info popup. =
# Requires translation!
Upgrade multiple units of the same type =
# Requires translation!
On the World screen, select an unit that can be upgraded, then right-click or long press the "Upgrade" button to open a popup menu allowing to upgrade all units of this type at once. =
# Requires translation!
In the Units overview, the same upgrade menu is available by clicking the unit icon in the "Upgrade" column. When an unit is upgradeable, the icon is lit if conditions are met (enough gold and/or resources), otherwise it is dimmed. =
# Requires translation!
City screen =
# Requires translation!
Additional controls for the construction queue =
# Requires translation!
Right-click or long press a construction item to open a popup menu with additional controls, allowing to manage production of the same item in all cities, by issuing the commands from the same City screen. =
# Requires translation!
The "Disable" option moves an item to a separated "Disabled" tab, preventing its automatic queueing by the "Auto-assign city production" option. To move a disabled item back to its initial place, enter again the popup menu, and choose "Enable". =
# Requires translation!
Disabled items are set globally and persistent: they are not reset in a new game, or by restarting Unciv. =
# Requires translation!
Show Great Person Points breakdown =
# Requires translation!
In the right sidepanel, click a Great People row to display the details of Great Person Points (GPP) accumulated each turn by the current city, for this type of Great People. =
# Requires translation!
Click any of the Great People icons to display all GPP accumulated each turn by the current city, for all types of Great People. =
# Requires translation!
Tech screen =
# Requires translation!
Queue multiple technologies in different branches =
# Requires translation!
On the Tech screen, right-click or long press a technology to automatically queue it, even if this tech is in another branch than the item currently researched. Prerequisite techs to research will also be automatically queued. =
# Requires translation!
Right-click or long press multiple techs to append them to the research queue, whatever their branch is. =
# Requires translation!
Overview screens =
# Requires translation!
Reveal known resources on world screen =
# Requires translation!
In the Resources overview, click on a resource icon to center the world screen on tiles already discovered and providing this resource. =
# Requires translation!
Alternatively, click on the "Unimproved" number to center the world screen only on owned (by you or your allied City-states) tiles where the resource is not improved. =
# Requires translation!
If more than one tile is available, click repeatedly on the notification to cycle through all of them. =
# Requires translation!
Show diagram line colors =
# Requires translation!
In Politics overview > Show diagram, you can click anywhere inside the diagram to display a table listing all relationship line colors and their meaning. =
# Requires translation!
Miscellaneous =
# Requires translation!
External links =
# Requires translation!
External links support right-click or long press to copy the link to the clipboard instead of launching the browser. =
# Requires translation!
Example: The 'Open Github page' button on the Mod management screen. =
# Requires translation!
Differences from Civilization V =
# Requires translation!

View File

@ -7113,6 +7113,77 @@ If you opened the Civilopedia from the main menu, the "Ruleset" will be that of
Letters can select categories, and when there are multiple categories matching the same letter, you can press that repeatedly to cycle between these. = Буквами можна вибирати категорії, а якщо є кілька категорій, що відповідають одній і тій же букві, ви можете натискати її кілька разів, щоб переходити між ними.
The arrow keys allow navigation as well - left/right for categories, up/down for entries. = Клавіші зі стрілками також забезпечують навігацію - вліво/вправо для категорій, вгору/вниз для записів.
# Requires translation!
UI Tips =
# Requires translation!
World screen =
# Requires translation!
Skip all units to end a turn quickly =
# Requires translation!
Right-click or long press the "Next unit" button to open a popup menu which allows to end a turn without having to cycle through all units. If some units are automated, a dedicated button is available to move them before ending the turn. =
# Requires translation!
Toggle notification list display =
# Requires translation!
On the World screen, swipe the notification list to the right to temporarily hide it. Click the "Bell" button to display them again. =
# Requires translation!
The default state for the notification list can be set in Options > Display > UI - Notifications on world screen. =
# Requires translation!
Entering a city screen quickly =
# Requires translation!
You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the city screen (if the city is yours to inspect), or offer the foreign city info popup. =
# Requires translation!
Upgrade multiple units of the same type =
# Requires translation!
On the World screen, select an unit that can be upgraded, then right-click or long press the "Upgrade" button to open a popup menu allowing to upgrade all units of this type at once. =
# Requires translation!
In the Units overview, the same upgrade menu is available by clicking the unit icon in the "Upgrade" column. When an unit is upgradeable, the icon is lit if conditions are met (enough gold and/or resources), otherwise it is dimmed. =
# Requires translation!
City screen =
# Requires translation!
Additional controls for the construction queue =
# Requires translation!
Right-click or long press a construction item to open a popup menu with additional controls, allowing to manage production of the same item in all cities, by issuing the commands from the same City screen. =
# Requires translation!
The "Disable" option moves an item to a separated "Disabled" tab, preventing its automatic queueing by the "Auto-assign city production" option. To move a disabled item back to its initial place, enter again the popup menu, and choose "Enable". =
# Requires translation!
Disabled items are set globally and persistent: they are not reset in a new game, or by restarting Unciv. =
# Requires translation!
Show Great Person Points breakdown =
# Requires translation!
In the right sidepanel, click a Great People row to display the details of Great Person Points (GPP) accumulated each turn by the current city, for this type of Great People. =
# Requires translation!
Click any of the Great People icons to display all GPP accumulated each turn by the current city, for all types of Great People. =
# Requires translation!
Tech screen =
# Requires translation!
Queue multiple technologies in different branches =
# Requires translation!
On the Tech screen, right-click or long press a technology to automatically queue it, even if this tech is in another branch than the item currently researched. Prerequisite techs to research will also be automatically queued. =
# Requires translation!
Right-click or long press multiple techs to append them to the research queue, whatever their branch is. =
# Requires translation!
Overview screens =
# Requires translation!
Reveal known resources on world screen =
# Requires translation!
In the Resources overview, click on a resource icon to center the world screen on tiles already discovered and providing this resource. =
# Requires translation!
Alternatively, click on the "Unimproved" number to center the world screen only on owned (by you or your allied City-states) tiles where the resource is not improved. =
# Requires translation!
If more than one tile is available, click repeatedly on the notification to cycle through all of them. =
# Requires translation!
Show diagram line colors =
# Requires translation!
In Politics overview > Show diagram, you can click anywhere inside the diagram to display a table listing all relationship line colors and their meaning. =
# Requires translation!
Miscellaneous =
# Requires translation!
External links =
# Requires translation!
External links support right-click or long press to copy the link to the clipboard instead of launching the browser. =
# Requires translation!
Example: The 'Open Github page' button on the Mod management screen. =
# Requires translation!
Differences from Civilization V =
# Requires translation!

View File

@ -7196,6 +7196,77 @@ Letters can select categories, and when there are multiple categories matching t
# Requires translation!
The arrow keys allow navigation as well - left/right for categories, up/down for entries. =
# Requires translation!
UI Tips =
# Requires translation!
World screen =
# Requires translation!
Skip all units to end a turn quickly =
# Requires translation!
Right-click or long press the "Next unit" button to open a popup menu which allows to end a turn without having to cycle through all units. If some units are automated, a dedicated button is available to move them before ending the turn. =
# Requires translation!
Toggle notification list display =
# Requires translation!
On the World screen, swipe the notification list to the right to temporarily hide it. Click the "Bell" button to display them again. =
# Requires translation!
The default state for the notification list can be set in Options > Display > UI - Notifications on world screen. =
# Requires translation!
Entering a city screen quickly =
# Requires translation!
You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the city screen (if the city is yours to inspect), or offer the foreign city info popup. =
# Requires translation!
Upgrade multiple units of the same type =
# Requires translation!
On the World screen, select an unit that can be upgraded, then right-click or long press the "Upgrade" button to open a popup menu allowing to upgrade all units of this type at once. =
# Requires translation!
In the Units overview, the same upgrade menu is available by clicking the unit icon in the "Upgrade" column. When an unit is upgradeable, the icon is lit if conditions are met (enough gold and/or resources), otherwise it is dimmed. =
# Requires translation!
City screen =
# Requires translation!
Additional controls for the construction queue =
# Requires translation!
Right-click or long press a construction item to open a popup menu with additional controls, allowing to manage production of the same item in all cities, by issuing the commands from the same City screen. =
# Requires translation!
The "Disable" option moves an item to a separated "Disabled" tab, preventing its automatic queueing by the "Auto-assign city production" option. To move a disabled item back to its initial place, enter again the popup menu, and choose "Enable". =
# Requires translation!
Disabled items are set globally and persistent: they are not reset in a new game, or by restarting Unciv. =
# Requires translation!
Show Great Person Points breakdown =
# Requires translation!
In the right sidepanel, click a Great People row to display the details of Great Person Points (GPP) accumulated each turn by the current city, for this type of Great People. =
# Requires translation!
Click any of the Great People icons to display all GPP accumulated each turn by the current city, for all types of Great People. =
# Requires translation!
Tech screen =
# Requires translation!
Queue multiple technologies in different branches =
# Requires translation!
On the Tech screen, right-click or long press a technology to automatically queue it, even if this tech is in another branch than the item currently researched. Prerequisite techs to research will also be automatically queued. =
# Requires translation!
Right-click or long press multiple techs to append them to the research queue, whatever their branch is. =
# Requires translation!
Overview screens =
# Requires translation!
Reveal known resources on world screen =
# Requires translation!
In the Resources overview, click on a resource icon to center the world screen on tiles already discovered and providing this resource. =
# Requires translation!
Alternatively, click on the "Unimproved" number to center the world screen only on owned (by you or your allied City-states) tiles where the resource is not improved. =
# Requires translation!
If more than one tile is available, click repeatedly on the notification to cycle through all of them. =
# Requires translation!
Show diagram line colors =
# Requires translation!
In Politics overview > Show diagram, you can click anywhere inside the diagram to display a table listing all relationship line colors and their meaning. =
# Requires translation!
Miscellaneous =
# Requires translation!
External links =
# Requires translation!
External links support right-click or long press to copy the link to the clipboard instead of launching the browser. =
# Requires translation!
Example: The 'Open Github page' button on the Mod management screen. =
# Requires translation!
Differences from Civilization V =
# Requires translation!

View File

@ -12263,6 +12263,77 @@ Letters can select categories, and when there are multiple categories matching t
# Requires translation!
The arrow keys allow navigation as well - left/right for categories, up/down for entries. =
# Requires translation!
UI Tips =
# Requires translation!
World screen =
# Requires translation!
Skip all units to end a turn quickly =
# Requires translation!
Right-click or long press the "Next unit" button to open a popup menu which allows to end a turn without having to cycle through all units. If some units are automated, a dedicated button is available to move them before ending the turn. =
# Requires translation!
Toggle notification list display =
# Requires translation!
On the World screen, swipe the notification list to the right to temporarily hide it. Click the "Bell" button to display them again. =
# Requires translation!
The default state for the notification list can be set in Options > Display > UI - Notifications on world screen. =
# Requires translation!
Entering a city screen quickly =
# Requires translation!
You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the city screen (if the city is yours to inspect), or offer the foreign city info popup. =
# Requires translation!
Upgrade multiple units of the same type =
# Requires translation!
On the World screen, select an unit that can be upgraded, then right-click or long press the "Upgrade" button to open a popup menu allowing to upgrade all units of this type at once. =
# Requires translation!
In the Units overview, the same upgrade menu is available by clicking the unit icon in the "Upgrade" column. When an unit is upgradeable, the icon is lit if conditions are met (enough gold and/or resources), otherwise it is dimmed. =
# Requires translation!
City screen =
# Requires translation!
Additional controls for the construction queue =
# Requires translation!
Right-click or long press a construction item to open a popup menu with additional controls, allowing to manage production of the same item in all cities, by issuing the commands from the same City screen. =
# Requires translation!
The "Disable" option moves an item to a separated "Disabled" tab, preventing its automatic queueing by the "Auto-assign city production" option. To move a disabled item back to its initial place, enter again the popup menu, and choose "Enable". =
# Requires translation!
Disabled items are set globally and persistent: they are not reset in a new game, or by restarting Unciv. =
# Requires translation!
Show Great Person Points breakdown =
# Requires translation!
In the right sidepanel, click a Great People row to display the details of Great Person Points (GPP) accumulated each turn by the current city, for this type of Great People. =
# Requires translation!
Click any of the Great People icons to display all GPP accumulated each turn by the current city, for all types of Great People. =
# Requires translation!
Tech screen =
# Requires translation!
Queue multiple technologies in different branches =
# Requires translation!
On the Tech screen, right-click or long press a technology to automatically queue it, even if this tech is in another branch than the item currently researched. Prerequisite techs to research will also be automatically queued. =
# Requires translation!
Right-click or long press multiple techs to append them to the research queue, whatever their branch is. =
# Requires translation!
Overview screens =
# Requires translation!
Reveal known resources on world screen =
# Requires translation!
In the Resources overview, click on a resource icon to center the world screen on tiles already discovered and providing this resource. =
# Requires translation!
Alternatively, click on the "Unimproved" number to center the world screen only on owned (by you or your allied City-states) tiles where the resource is not improved. =
# Requires translation!
If more than one tile is available, click repeatedly on the notification to cycle through all of them. =
# Requires translation!
Show diagram line colors =
# Requires translation!
In Politics overview > Show diagram, you can click anywhere inside the diagram to display a table listing all relationship line colors and their meaning. =
# Requires translation!
Miscellaneous =
# Requires translation!
External links =
# Requires translation!
External links support right-click or long press to copy the link to the clipboard instead of launching the browser. =
# Requires translation!
Example: The 'Open Github page' button on the Mod management screen. =
# Requires translation!
Differences from Civilization V =
# Requires translation!

View File

@ -1,40 +1,40 @@
Afrikaans = 7
Bangla = 19
Bangla = 18
Belarusian = 13
Bosnian = 3
Brazilian_Portuguese = 99
Brazilian_Portuguese = 98
Bulgarian = 47
Catalan = 99
Czech = 77
Dutch = 93
Catalan = 98
Czech = 76
Dutch = 92
English = 0
Filipino = 88
Filipino = 87
Finnish = 37
French = 99
Galician = 98
German = 99
German = 98
Greek = 13
Hungarian = 80
Indonesian = 99
Indonesian = 98
Italian = 99
Japanese = 82
Korean = 93
Latin = 38
Lithuanian = 84
Korean = 92
Latin = 40
Lithuanian = 83
Malay = 24
Norwegian = 60
Persian_(Pinglish-DIN) = 12
Persian_(Pinglish-UN) = 27
Polish = 98
Portuguese = 67
Polish = 97
Portuguese = 66
Romanian = 74
Russian = 97
Rusyn = 62
Simplified_Chinese = 99
Spanish = 99
Swedish = 78
Russian = 96
Rusyn = 61
Simplified_Chinese = 98
Spanish = 98
Swedish = 77
Traditional_Chinese = 93
Turkish = 95
Ukrainian = 99
Ukrainian = 98
Vietnamese = 97
Zulu = 9

View File

@ -1,32 +1,10 @@
## 4.13.9
More memory perf improvements
Significant memory improvements - should allow for much larger maps on memory-constrained devices!
SIGNIFICANTLY decreased memory usage by only initializing overlay images when required
CPU performance improvements
Tile.terrainUniqueMap doesn't need to have an initial value set - this is a bogus value that just takes init time and memory (and a lot of memory at that)
Reapply "perf: minor speedup in distance to tiles"
Solve self-introduced bug in unit movement. Thank G-d (literaly) for ConsoleLauncher, may his name (G-d's) be blessed
perf: Decrease getUniques(uniqueType) by adding a EnumMap to store uniques by type, with basically zero lookup time :star:
Revert "perf: minor speedup in distance to tiles"
perf: minor speedup in distance to tiles
Resolved - escorted unit cannot move if its escort cannot move
4.13.8-patch1
Fix broken start new game
perf: Decrease great general bonus calculation time
perf: Decrease getUniques(uniqueType) by adding a EnumMap to store uniques by type, with basically zero lookup time :star:
Fix missing brackets - By Ouaz
Solved rare automation crashes with escorted units
## 4.13.8

View File

@ -1,29 +1,5 @@
Significant memory improvements - should allow for much larger maps on memory-constrained devices!
CPU performance improvements
More memory perf improvements
SIGNIFICANTLY decreased memory usage by only initializing overlay images when required
Tile.terrainUniqueMap doesn't need to have an initial value set - this is a bogus value that just takes init time and memory (and a lot of memory at that)
Reapply "perf: minor speedup in distance to tiles"
Solve self-introduced bug in unit movement. Thank G-d (literaly) for ConsoleLauncher, may his name (G-d's) be blessed
perf: Decrease getUniques(uniqueType) by adding a EnumMap to store uniques by type, with basically zero lookup time :star:
Revert "perf: minor speedup in distance to tiles"
perf: minor speedup in distance to tiles
Resolved - escorted unit cannot move if its escort cannot move
4.13.8-patch1
Fix broken start new game
perf: Decrease great general bonus calculation time
perf: Decrease getUniques(uniqueType) by adding a EnumMap to store uniques by type, with basically zero lookup time :star:
Fix missing brackets - By Ouaz
Solved rare automation crashes with escorted units