This commit is contained in:
yairm210 2024-11-10 14:47:40 +02:00
parent 1c4d8786a2
commit 6da45f4dd2
45 changed files with 143 additions and 156 deletions

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@ -3226,6 +3226,8 @@ Gain a free [building] [cityFilter] =
# Requires translation!
Remaining [civFilter] Civilizations =
# Requires translation!
Owned [tileFilter] Tiles =
# Unused Resources
@ -3652,7 +3654,7 @@ Can transform to [unit] =
# Requires translation!
[relativeAmount]% to Flank Attack bonuses =
# Requires translation!
[relativeAmount]% Strength for enemy [combatantFilter] units in adjacent [tileFilter] tiles =
[relativeAmount]% Strength for enemy [mapUnitFilter] units in adjacent [tileFilter] tiles =
# Requires translation!
[relativeAmount]% Strength when stacked with [mapUnitFilter] =
# Requires translation!

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@ -2731,6 +2731,8 @@ Gain a free [building] [cityFilter] =
# Requires translation!
Remaining [civFilter] Civilizations =
# Requires translation!
Owned [tileFilter] Tiles =
# Unused Resources
@ -3157,7 +3159,7 @@ Can transform to [unit] =
# Requires translation!
[relativeAmount]% to Flank Attack bonuses =
# Requires translation!
[relativeAmount]% Strength for enemy [combatantFilter] units in adjacent [tileFilter] tiles =
[relativeAmount]% Strength for enemy [mapUnitFilter] units in adjacent [tileFilter] tiles =
# Requires translation!
[relativeAmount]% Strength when stacked with [mapUnitFilter] =
# Requires translation!

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@ -2885,6 +2885,8 @@ Gain a free [building] [cityFilter] =
# Requires translation!
Remaining [civFilter] Civilizations =
# Requires translation!
Owned [tileFilter] Tiles =
# Unused Resources
@ -3311,7 +3313,7 @@ Can transform to [unit] =
# Requires translation!
[relativeAmount]% to Flank Attack bonuses =
# Requires translation!
[relativeAmount]% Strength for enemy [combatantFilter] units in adjacent [tileFilter] tiles =
[relativeAmount]% Strength for enemy [mapUnitFilter] units in adjacent [tileFilter] tiles =
# Requires translation!
[relativeAmount]% Strength when stacked with [mapUnitFilter] =
# Requires translation!

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@ -3460,6 +3460,8 @@ Gain a free [building] [cityFilter] =
# Requires translation!
Remaining [civFilter] Civilizations =
# Requires translation!
Owned [tileFilter] Tiles =
# Unused Resources
@ -3886,7 +3888,7 @@ Can transform to [unit] =
# Requires translation!
[relativeAmount]% to Flank Attack bonuses =
# Requires translation!
[relativeAmount]% Strength for enemy [combatantFilter] units in adjacent [tileFilter] tiles =
[relativeAmount]% Strength for enemy [mapUnitFilter] units in adjacent [tileFilter] tiles =
# Requires translation!
[relativeAmount]% Strength when stacked with [mapUnitFilter] =
# Requires translation!

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@ -1977,6 +1977,8 @@ Gain a free [building] [cityFilter] = Ganhe um [building] [cityFilter] grátis
# Countables
Remaining [civFilter] Civilizations = Civilizações restantes [civFilter]
# Requires translation!
Owned [tileFilter] Tiles =
# Unused Resources
@ -2208,7 +2210,7 @@ Can transform to [unit] = Pode se transformar em [unit]
[relativeAmount]% Strength = [relativeAmount]% de força
[relativeAmount]% Strength decreasing with distance from the capital = [relativeAmount]% de força diminuindo com a distância da capital
[relativeAmount]% to Flank Attack bonuses = [relativeAmount]% de bônus de ataque de flanco
[relativeAmount]% Strength for enemy [combatantFilter] units in adjacent [tileFilter] tiles = [relativeAmount]% de força para unidades inimigas [combatantFilter] em painéis adjacentes [tileFilter]
[relativeAmount]% Strength for enemy [mapUnitFilter] units in adjacent [tileFilter] tiles = [relativeAmount]% de força para unidades inimigas [mapUnitFilter] em painéis adjacentes [tileFilter]
[relativeAmount]% Strength when stacked with [mapUnitFilter] = [relativeAmount]% de força quando empilhado com [mapUnitFilter]
[relativeAmount]% Strength bonus for [mapUnitFilter] units within [amount] tiles = [relativeAmount]% de bônus de força para unidades [mapUnitFilter] dentro de [amount] painéis
[amount] additional attacks per turn = [amount] de ataques adicionais por turno

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@ -2530,6 +2530,8 @@ Gain a free [building] [cityFilter] =
# Requires translation!
Remaining [civFilter] Civilizations =
# Requires translation!
Owned [tileFilter] Tiles =
# Unused Resources
@ -2953,7 +2955,7 @@ Can transform to [unit] =
# Requires translation!
[relativeAmount]% to Flank Attack bonuses =
# Requires translation!
[relativeAmount]% Strength for enemy [combatantFilter] units in adjacent [tileFilter] tiles =
[relativeAmount]% Strength for enemy [mapUnitFilter] units in adjacent [tileFilter] tiles =
# Requires translation!
[relativeAmount]% Strength when stacked with [mapUnitFilter] =
# Requires translation!

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@ -981,7 +981,6 @@ An enemy [unit] ([amount] HP) has attacked [cityName] ([amount2] HP) = Un [unit]
An enemy [unit] has attacked our [ourUnit] = Un [unit] enemic ha atacat el nostre [ourUnit].
An enemy [unit] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) = Un [unit] enemic ([amount] PV) ha atacat el nostre [ourUnit] ([amount2] PV).
Enemy city [cityName] has attacked our [ourUnit] = La ciutat enemiga [cityName] ha atacat el nostre [ourUnit].
# Requires translation!
Enemy city [cityName] has attacked our [ourUnit] ([amount2] HP) = La ciutat enemiga [cityName] ha atacat el nostre [ourUnit] ([amount2] PV).
An enemy [unit] has captured [cityName] = Un [unit] enemic ha capturat [cityName].
An enemy [unit] ([amount] HP) has captured [cityName] ([amount2] HP) = Un [unit] enemic ([amount] PV) ha capturat [cityName] ([amount2] PV).
@ -1178,9 +1177,7 @@ Construct road = Construeix una carretera
Fortify = Fortifica
Fortify until healed = Fortifica fins que es curi
Fortification = Fortificació
# Requires translation!
Guard = Guarda
# Requires translation!
Guarding = Guardant
Sleep = Dorm
Sleep until healed = Dorm fins que es curi
@ -1973,8 +1970,9 @@ Gain a free [building] [cityFilter] = Obtén 1 [building] de franc [cityFilter]
# Countables
# Requires translation!
Remaining [civFilter] Civilizations = [civFilter] civilitzacions restants
# Requires translation!
Owned [tileFilter] Tiles =
# Unused Resources
@ -2206,7 +2204,7 @@ Can transform to [unit] = Es pot transformar a [unit]
[relativeAmount]% Strength = [relativeAmount] % de força
[relativeAmount]% Strength decreasing with distance from the capital = [relativeAmount] % de força, percentatge que es redueix conforme augmenta la distància a la capital.
[relativeAmount]% to Flank Attack bonuses = [relativeAmount] % de bonificació a latac per flanqueig
[relativeAmount]% Strength for enemy [combatantFilter] units in adjacent [tileFilter] tiles = [relativeAmount] % de força per a unitats [combatantFilter] enemigues en caselles [tileFilter] adjacents
[relativeAmount]% Strength for enemy [mapUnitFilter] units in adjacent [tileFilter] tiles = [relativeAmount] % de força per a unitats [mapUnitFilter] enemigues en caselles [tileFilter] adjacents
[relativeAmount]% Strength when stacked with [mapUnitFilter] = [relativeAmount] % de força quan sapila amb [mapUnitFilter]
[relativeAmount]% Strength bonus for [mapUnitFilter] units within [amount] tiles = [relativeAmount] % de força per unitats [mapUnitFilter] a una distància de com a molt [amount] caselles
[amount] additional attacks per turn = [amount] atacs addicionals per torn
@ -2349,20 +2347,14 @@ every [positiveAmount] turns = cada [positiveAmount] torns
before turn number [amount] = abans del torn [amount]
after turn number [amount] = després del torn [amount]
on [speed] game speed = a velocitat de partida [speed]
# Requires translation!
on [difficulty] difficulty = a dificultat [difficulty]
when [victoryType] Victory is enabled = quan la victòria per [victoryType] està activada
when [victoryType] Victory is disabled = quan la victòria per [victoryType] està desactivada
# Requires translation!
when religion is enabled = quan la religió està activada
# Requires translation!
when religion is disabled = quan la religió està desactivada
# Requires translation!
when espionage is enabled = quan lespionatge està activat
# Requires translation!
when espionage is disabled = quan lespionatge està desactivat
with [amount]% chance = amb una probabilitat de [amount] %.
# Requires translation!
for [civFilter] Civilizations = per a civilitzacions [civFilter]
when at war = quan està en guerra
when not at war = quan no està en guerra
@ -2410,9 +2402,7 @@ in cities with a [buildingFilter] = en ciutats amb un [buildingFilter]
in cities without a [buildingFilter] = en ciutats sense [buildingFilter]
in cities with at least [amount] [populationFilter] = en ciutats amb almenys [amount] [populationFilter]
in cities with [amount] [populationFilter] = en ciutats amb [amount] [populationFilter]
# Requires translation!
in cities with between [amount] and [amount2] [populationFilter] = en ciutats entre [amount] i [amount2] [populationFilter]
# Requires translation!
in cities with less than [amount] [populationFilter] = en ciutats amb menys de [amount] [populationFilter]
with a garrison = amb guarnició
for [mapUnitFilter] units = per a unitats de tipus [mapUnitFilter]
@ -2529,7 +2519,6 @@ upon discovering a [tileFilter] tile = quan es descobreix una casella [tileFilte
for [amount] turns = durant [amount] torns
hidden from users = amagat als usuaris
for every [countable] = per cada [countable]
# Requires translation!
for every adjacent [tileFilter] = per cada casella de [tileFilter] adjacent
for every [amount] [countable] = per cada [amount] de [countable]
(modified by game speed) = (modificat per la velocitat de partida)
@ -2549,7 +2538,6 @@ Can be used as permanent audiovisual mod = Es pot fer servir com a mod audiovisu
Cannot be used as permanent audiovisual mod = No es pot fer servir com a mod audiovisual permanent
Mod preselects map [comment] = El mod preselecciona el mapa [comment]
if [modFilter] is enabled = si [modFilter] està actiu
# Requires translation!
if [modFilter] is not enabled = si [modFilter] no està activat
######### countable ###########

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@ -2239,6 +2239,8 @@ Gain a free [building] [cityFilter] = Získat zdarma budovu [building] [cityFilt
# Requires translation!
Remaining [civFilter] Civilizations =
# Requires translation!
Owned [tileFilter] Tiles =
# Unused Resources
@ -2519,7 +2521,7 @@ Can transform to [unit] =
[relativeAmount]% Strength decreasing with distance from the capital = [relativeAmount]% síly, snižuje se se vzdáleností od hlavního města
# Requires translation!
[relativeAmount]% to Flank Attack bonuses =
[relativeAmount]% Strength for enemy [combatantFilter] units in adjacent [tileFilter] tiles = [relativeAmount]% síly pro nepřátelské [combatantFilter] jednotky na [tileFilter] sousední pole
[relativeAmount]% Strength for enemy [mapUnitFilter] units in adjacent [tileFilter] tiles = [relativeAmount]% síly pro nepřátelské [mapUnitFilter] jednotky na [tileFilter] sousední pole
[relativeAmount]% Strength when stacked with [mapUnitFilter] = [relativeAmount]% síly je-li pohromadě s jednotkou [mapUnitFilter]
# Requires translation!
[relativeAmount]% Strength bonus for [mapUnitFilter] units within [amount] tiles =

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@ -2060,6 +2060,8 @@ Gain a free [building] [cityFilter] = Verkrijg een gratis [building] [cityFilter
# Requires translation!
Remaining [civFilter] Civilizations =
# Requires translation!
Owned [tileFilter] Tiles =
# Unused Resources
@ -2299,7 +2301,7 @@ Can transform to [unit] = Kan transformeren naar [unit]
[relativeAmount]% Strength = [relativeAmount]% Kracht
[relativeAmount]% Strength decreasing with distance from the capital = [relativeAmount]% Kracht vermindering met afstand van de hoofdstad
[relativeAmount]% to Flank Attack bonuses = [relativeAmount]% bij Flankaanval bonussen
[relativeAmount]% Strength for enemy [combatantFilter] units in adjacent [tileFilter] tiles = [relativeAmount]% Kracht voor vijandige [combatantFilter] eenheden in aangrenzende [tileFilter] tegels
[relativeAmount]% Strength for enemy [mapUnitFilter] units in adjacent [tileFilter] tiles = [relativeAmount]% Kracht voor vijandige [mapUnitFilter] eenheden in aangrenzende [tileFilter] tegels
[relativeAmount]% Strength when stacked with [mapUnitFilter] = [relativeAmount]% Kracht wanneer samen met [mapUnitFilter]
[relativeAmount]% Strength bonus for [mapUnitFilter] units within [amount] tiles = [relativeAmount]% bonus Kracht voor [mapUnitFilter] eenheden binnen [amount] tegels
[amount] additional attacks per turn = [amount] extra aanvallen per beurt

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@ -3652,6 +3652,8 @@ Gain a free [building] [cityFilter] =
# Requires translation!
Remaining [civFilter] Civilizations =
# Requires translation!
Owned [tileFilter] Tiles =
# Unused Resources
@ -4078,7 +4080,7 @@ Can transform to [unit] =
# Requires translation!
[relativeAmount]% to Flank Attack bonuses =
# Requires translation!
[relativeAmount]% Strength for enemy [combatantFilter] units in adjacent [tileFilter] tiles =
[relativeAmount]% Strength for enemy [mapUnitFilter] units in adjacent [tileFilter] tiles =
# Requires translation!
[relativeAmount]% Strength when stacked with [mapUnitFilter] =
# Requires translation!

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@ -2094,6 +2094,8 @@ Gain a free [building] [cityFilter] = Kumuha ng libreng [building] [cityFilter]
# Requires translation!
Remaining [civFilter] Civilizations =
# Requires translation!
Owned [tileFilter] Tiles =
# Unused Resources
@ -2329,7 +2331,7 @@ Can transform to [unit] = Maaaring magbago ang anyo sa [unit]
[relativeAmount]% Strength = [relativeAmount]% Lakas
[relativeAmount]% Strength decreasing with distance from the capital = [relativeAmount]% bumababa ang Lakas sa layo mula sa kabisera
[relativeAmount]% to Flank Attack bonuses = [relativeAmount]% dagdag sa mga Atake sa Gilid
[relativeAmount]% Strength for enemy [combatantFilter] units in adjacent [tileFilter] tiles = [relativeAmount]% Lakas para sa mga yunit ng kaaway [combatantFilter] sa katabing [tileFilter] na mga tile
[relativeAmount]% Strength for enemy [mapUnitFilter] units in adjacent [tileFilter] tiles = [relativeAmount]% Lakas para sa mga yunit ng kaaway [mapUnitFilter] sa katabing [tileFilter] na mga tile
[relativeAmount]% Strength when stacked with [mapUnitFilter] = [relativeAmount]% Lakas kapag kasamang nakapatong sa [mapUnitFilter]
[relativeAmount]% Strength bonus for [mapUnitFilter] units within [amount] tiles = [relativeAmount]% bonus na Lakas para sa [mapUnitFilter] na mga yunit na nasa [amount] tile na layo
[amount] additional attacks per turn = [amount] dagdag na atake kada turno

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@ -2709,6 +2709,8 @@ Gain a free [building] [cityFilter] =
# Requires translation!
Remaining [civFilter] Civilizations =
# Requires translation!
Owned [tileFilter] Tiles =
# Unused Resources
@ -3117,7 +3119,7 @@ Can transform to [unit] =
# Requires translation!
[relativeAmount]% to Flank Attack bonuses =
# Requires translation!
[relativeAmount]% Strength for enemy [combatantFilter] units in adjacent [tileFilter] tiles =
[relativeAmount]% Strength for enemy [mapUnitFilter] units in adjacent [tileFilter] tiles =
# Requires translation!
[relativeAmount]% Strength when stacked with [mapUnitFilter] =
# Requires translation!

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@ -1971,6 +1971,8 @@ Gain a free [building] [cityFilter] = Donne un(e) [building] gratuit(e) [cityFil
# Countables
Remaining [civFilter] Civilizations = [civFilter] civilisations restantes
# Requires translation!
Owned [tileFilter] Tiles =
# Unused Resources
@ -2202,7 +2204,7 @@ Can transform to [unit] = Transformable en [unit]
[relativeAmount]% Strength = [relativeAmount]% Puissance
[relativeAmount]% Strength decreasing with distance from the capital = [relativeAmount]% Puissance, diminuant avec la distance à la capitale
[relativeAmount]% to Flank Attack bonuses = [relativeAmount]% Bonus d'attaque par contournement
[relativeAmount]% Strength for enemy [combatantFilter] units in adjacent [tileFilter] tiles = [relativeAmount]% Puissance pour les unités [combatantFilter] ennemies sur les cases [tileFilter] adjacentes
[relativeAmount]% Strength for enemy [mapUnitFilter] units in adjacent [tileFilter] tiles = [relativeAmount]% Puissance pour les unités [mapUnitFilter] ennemies sur les cases [tileFilter] adjacentes
[relativeAmount]% Strength when stacked with [mapUnitFilter] = [relativeAmount]% Puissance quand empilé avec [mapUnitFilter]
[relativeAmount]% Strength bonus for [mapUnitFilter] units within [amount] tiles = [relativeAmount]% bonus de Puissance pour les unités [mapUnitFilter] dans un rayon de [amount] cases
[amount] additional attacks per turn = [amount] attaque(s) supplémentaire(s) par tour
@ -2345,7 +2347,6 @@ every [positiveAmount] turns = tous les [positiveAmount] tours
before turn number [amount] = avant le tour [amount]
after turn number [amount] = après le tour [amount]
on [speed] game speed = en vitesse de jeu [speed]
# Requires translation!
on [difficulty] difficulty = en difficulté [difficulty]
when [victoryType] Victory is enabled = quand la Victoire [victoryType] est activée
when [victoryType] Victory is disabled = quand la Victoire [victoryType] est désactivée

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@ -1978,6 +1978,8 @@ Gain a free [building] [cityFilter] = Gaña un [building] gratis [cityFilter]
# Countables
Remaining [civFilter] Civilizations = Civilizacións restantes [civFilter]
# Requires translation!
Owned [tileFilter] Tiles =
# Unused Resources
@ -2209,7 +2211,7 @@ Can transform to [unit] = Pode converterse en [unit]
[relativeAmount]% Strength = [relativeAmount]% Forza
[relativeAmount]% Strength decreasing with distance from the capital = [relativeAmount]% Forza, diminúe coa distancia da capital
[relativeAmount]% to Flank Attack bonuses = [relativeAmount]% bonificación ao atacar Flanqueando
[relativeAmount]% Strength for enemy [combatantFilter] units in adjacent [tileFilter] tiles = [relativeAmount]% Forza para unidades [combatantFilter] inimigas xunto a celas de [tileFilter]
[relativeAmount]% Strength for enemy [mapUnitFilter] units in adjacent [tileFilter] tiles = [relativeAmount]% Forza para unidades [mapUnitFilter] inimigas xunto a celas de [tileFilter]
[relativeAmount]% Strength when stacked with [mapUnitFilter] = [relativeAmount]% Forza ao xuntarse con [mapUnitFilter]
[relativeAmount]% Strength bonus for [mapUnitFilter] units within [amount] tiles = Bouns de [relativeAmount]% Forza para unidades [mapUnitFilter] próximas a [amount] celas
[amount] additional attacks per turn = [amount] ataques adicionais por quenda

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@ -1971,6 +1971,8 @@ Gain a free [building] [cityFilter] = Erhalte [building] umsonst [cityFilter]
# Countables
Remaining [civFilter] Civilizations = Verbleibende [civFilter] Zivilisationen
# Requires translation!
Owned [tileFilter] Tiles =
# Unused Resources
@ -2202,7 +2204,7 @@ Can transform to [unit] = Kann zu [unit] umgewandelt werden
[relativeAmount]% Strength = [relativeAmount]% Stärke
[relativeAmount]% Strength decreasing with distance from the capital = [relativeAmount]% Stärke, abnehmend mit der Entfernung von der Hauptstadt
[relativeAmount]% to Flank Attack bonuses = [relativeAmount]% für Flankenangriffsboni
[relativeAmount]% Strength for enemy [combatantFilter] units in adjacent [tileFilter] tiles = [relativeAmount]% Stärke für gegnerische [combatantFilter] Einheit in [tileFilter] benachbarten Feldern
[relativeAmount]% Strength for enemy [mapUnitFilter] units in adjacent [tileFilter] tiles = [relativeAmount]% Stärke für gegnerische [mapUnitFilter] Einheit in [tileFilter] benachbarten Feldern
[relativeAmount]% Strength when stacked with [mapUnitFilter] = [relativeAmount]% Stärke wenn auf einem Feld mit [mapUnitFilter]
[relativeAmount]% Strength bonus for [mapUnitFilter] units within [amount] tiles = [relativeAmount]% Stärkebonus für [mapUnitFilter] Einheiten innerhalb von [amount] Feldern
[amount] additional attacks per turn = [amount] zusätzliche Angriffe pro Runde

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@ -3273,6 +3273,8 @@ Gain a free [building] [cityFilter] =
# Requires translation!
Remaining [civFilter] Civilizations =
# Requires translation!
Owned [tileFilter] Tiles =
# Unused Resources
@ -3698,7 +3700,7 @@ Can transform to [unit] =
# Requires translation!
[relativeAmount]% to Flank Attack bonuses =
# Requires translation!
[relativeAmount]% Strength for enemy [combatantFilter] units in adjacent [tileFilter] tiles =
[relativeAmount]% Strength for enemy [mapUnitFilter] units in adjacent [tileFilter] tiles =
# Requires translation!
[relativeAmount]% Strength when stacked with [mapUnitFilter] =
# Requires translation!

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@ -2008,6 +2008,8 @@ Gain a free [building] [cityFilter] = Épül egy ajándék [building] [cityFilte
# Requires translation!
Remaining [civFilter] Civilizations =
# Requires translation!
Owned [tileFilter] Tiles =
# Unused Resources
@ -2243,7 +2245,7 @@ Can transform to [unit] = [unit] egységgé alakítható
[relativeAmount]% Strength = [relativeAmount]% harci erő
[relativeAmount]% Strength decreasing with distance from the capital = [relativeAmount]% harci erő, mely a fővárostól való távolsággal arányosan csökken
[relativeAmount]% to Flank Attack bonuses = [relativeAmount]%-kal nagyobb az oldalba támadási bónusz
[relativeAmount]% Strength for enemy [combatantFilter] units in adjacent [tileFilter] tiles = [relativeAmount]% harci erő minden ellenséges [combatantFilter] egység után, amely szomszédos [tileFilter] mezőn található
[relativeAmount]% Strength for enemy [mapUnitFilter] units in adjacent [tileFilter] tiles = [relativeAmount]% harci erő minden ellenséges [mapUnitFilter] egység után, amely szomszédos [tileFilter] mezőn található
[relativeAmount]% Strength when stacked with [mapUnitFilter] = [relativeAmount]% harci erő, ha egy [mapUnitFilter] egységgel közös mezőn áll
[relativeAmount]% Strength bonus for [mapUnitFilter] units within [amount] tiles = [relativeAmount]% harcierőbónusz minden [amount] mezőn belüli [mapUnitFilter] egység után
[amount] additional attacks per turn = További [amount] támadás körönként

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@ -1971,6 +1971,8 @@ Gain a free [building] [cityFilter] = Mendapatkan [building] gratis [cityFilter]
# Countables
Remaining [civFilter] Civilizations = [civFilter] Peradaban yang Tersisa:
# Requires translation!
Owned [tileFilter] Tiles =
# Unused Resources
@ -2202,7 +2204,7 @@ Can transform to [unit] = Dapat berubah menjadi [unit]
[relativeAmount]% Strength = [relativeAmount]% Kekuatan
[relativeAmount]% Strength decreasing with distance from the capital = [relativeAmount]% Kekuatan yang turun seiring meningkatnya jarak dari ibu kota
[relativeAmount]% to Flank Attack bonuses = [relativeAmount]% untuk bonus Serangan Mengapit
[relativeAmount]% Strength for enemy [combatantFilter] units in adjacent [tileFilter] tiles = [relativeAmount]% Kekuatan untuk unit musuh [combatantFilter] di ubin [tileFilter] yang bersebelahan
[relativeAmount]% Strength for enemy [mapUnitFilter] units in adjacent [tileFilter] tiles = [relativeAmount]% Kekuatan untuk unit musuh [mapUnitFilter] di ubin [tileFilter] yang bersebelahan
[relativeAmount]% Strength when stacked with [mapUnitFilter] = [relativeAmount]% Kekuatan saat ditimbun bersama [mapUnitFilter]
[relativeAmount]% Strength bonus for [mapUnitFilter] units within [amount] tiles = [relativeAmount]% bonus Kekuatan untuk unit [mapUnitFilter] dalam jangkauan [amount] ubin
[amount] additional attacks per turn = [amount] serangan tambahan tiap giliran
@ -2345,7 +2347,6 @@ every [positiveAmount] turns = setiap [positiveAmount] giliran
before turn number [amount] = sebelum angka giliran [amount]
after turn number [amount] = sesudah angka giliran [amount]
on [speed] game speed = pada kecepatan permainan [speed]
# Requires translation!
on [difficulty] difficulty = pada kesulitan [difficulty]
when [victoryType] Victory is enabled = saat Kemenangan [victoryType] dinyalakan
when [victoryType] Victory is disabled = saat Kemenangan [victoryType] dimatikan
@ -7062,9 +7063,7 @@ If the Interceptor is an Air Unit, the two units will damage each other in a str
Fortify, Guard, Withdraw = Bertahan, Kawal, Tarik
Most Land units have the ability to Fortify. As they spend time without moving, they will slowly gain a Fortification Bonus to their Combat Strength representing digging in and preparing in case of an attack. = Kebanyakan unit Darat memiliki kemampuan untuk Bertahan. Karena mereka menghabiskan waktu tanpa perlu bergerak, mereka perlahan-lahan akan mendapatkan sebuah Bonus Pertahanan untuk Kekuatan Tempur mereka yang mewakili beraksi dan bersiap dalam hal penyerangan.
# Requires translation!
Some units have the ability to Withdraw before a melee attack is struck. However, perhaps you wish for them to stand their ground to protect a particular tile. If you do, then give them the Guard command and they will stay fixed until they die or you give them fresh orders. = Beberapa unit memiliki kemampuan untuk Tarik sebelum terkena serangan jarak dekat. Tetapi, mungkin kamu berharap mereka untuk bertahan melindungi ubin tertentu. Jika kamu melakukannya, berikanlah mereka perintah Kawal dan mereka akan tetap seperti itu hingga mereka mati atau kamu memberikan mereka perintah baru.
# Requires translation!
This is NOT the same as Fortify but they will still gain the Fortification Bonus. They will simply not utilize their Withdraw ability. Fortified units with the Withdraw ability will try to flee when attacked. = Ini TIDAK sama seperti Bertahan tetapi mereka tetap akan mendapatkan Bonus Pertahanan. They hanya tidak akan memanfaatkan kemampuan Tarik mereka. Unit yang bertahan dengan kemampuan Tarik akan mencoba untuk kabur saat diserang.
City Tile Blockade = Blokade Ubin Kota
@ -7115,46 +7114,30 @@ The arrow keys allow navigation as well - left/right for categories, up/down for
UI Tips = Tips UI
World screen = Layar Dunia
Skip all units to end a turn quickly = Lewati semua unit untuk mengakhiri giliran secepatnya
# Requires translation!
Right-click or long press the "Next unit" button to open a popup menu which allows to end a turn without having to cycle through all units. If some units are automated, a dedicated button is available to move them before ending the turn. = Klik kanan atau tekan lama tombol "Unit selanjutnya" untuk membuka menu popup yang membolehkan untuk mengakhiri giliran tanpa harus memutari seluruh unit. Jika beberapa unit diotomatisasi, sebuah tombol terdedikasi tersedia untuk menggerakkan mereka sebelum giliran berakhir.
Toggle notification list display = Alihkan tampilan daftar notifikasi
# Requires translation!
On the World screen, swipe the notification list to the right to temporarily hide it. Click the "Bell" button to display them again. = Di layar Dunia, geser daftar notifikasi ke kanan untuk menyembunyikannya sementara. Klik tombol "Lonceng" untuk menampilkannya lagi.
# Requires translation!
The default state for the notification list can be set in Options > Display > UI - Notifications on world screen. = Keadaan bawaan untuk daftar notifikasi dapat diatur di Opsi > Tampilan > UI - Notifikasi di layar dunia.
Entering a City Screen quickly = Memasuki Layar Kota secepatnya
# Requires translation!
You can Right-click or long press a city button on the World screen. The result is the same as tapping it twice - once to select and move the button, again to trigger a reaction: show the City Screen (if the city is yours to inspect), or offer the foreign city info popup. = Kamu dapat Klik kanan atau tekan lama sebuah tombol kota di layar Dunia. Hasilnya sama seperti mengetuknya dua kali - sekali untuk memilih dan menggerakan tombolnya, lagi untuk memicu reaksi: tunjukkan Layar Kota (jika kotanya adalah milikmu untuk diperiksa), atau menawarkan popup info kota asing.
Upgrade multiple units of the same type = Tingkatkan banyak unit dengan jenis yang sama
# Requires translation!
On the World screen, select an unit that can be upgraded, then right-click or long press the "Upgrade" button to open a popup menu allowing to upgrade all units of this type at once. = Di layar Dunia, pilih unit yang dapat ditingkatkan, lalu klik kanan atau tekan lama tombol "Tingkatkan" untuk membuka menu popup yang membolehkan untuk meningkatkan semua unit dengan jenis ini sekaligus.
# Requires translation!
In the Units overview, the same upgrade menu is available by clicking the unit icon in the "Upgrade" column. When an unit is upgradeable, the icon is lit if conditions are met (enough gold and/or resources), otherwise it is dimmed. = Di gambaran Unit, menu peningkatan yang sama tersedia dengan mengeklik ikon unit di kolom "Peningkatan". Saat unit dapat ditingkatkan, ikonnya menyala jika kondisi-kondisi sudah terpenuhi (emas dan/atau sumber daya yang cukup), jika tidak ikonnya mati.
Additional controls for the construction queue = Kontrol tambahan untuk antrean konstruksi
# Requires translation!
Right-click or long press a construction item to open a popup menu with additional controls, allowing to manage production of the same item in all cities, by issuing the commands from the same City Screen. = Klik kanan atau tekan lama sebuah barang konstruksi untuk membuka menu popup dengan kontrol tambahan, memperbolehkan untuk mengatur produksi barang yang sama di semua kota, dengan memberikan perintah dari Layar Kota yang sama.
# Requires translation!
The "Disable" option moves an item to a separated "Disabled" tab, preventing its automatic queueing by the "Auto-assign city production" option. To move a disabled item back to its initial place, enter again the popup menu, and choose "Enable". = Opsi "Matikan" memindahkan barang ke tab "Dimatikan" yang terpisah, mencegah pengantrean otomatisnya dengan opsi "Otomatis menugaskan produksi kota". Untuk memindahkan barang yang dimatikan ke tempat semulanya, masuk menu popup lagi, dan pilih "Mengizinkan".
# Requires translation!
Disabled items are set globally and persistent: they are not reset in a new game, or by restarting Unciv. = Barang yang dimatikan diatur secara global dan tetap: barang tidak diatur ulang di permainan baru, atau dengan memulai kembali Unciv.
Show Great Person Points breakdown = Tampilkan perincian Poin Orang Hebat
# Requires translation!
In the right sidepanel, click a Great People row to display the details of Great Person Points (GPP) accumulated each turn by the current city, for this type of Great People. = Di panel samping kanan, klik barisan Orang Hebat untuk menampilkan perincian Poin Orang Hebat (POA) yang diakumulasi tiap gilirannya oleh kota saat ini, untuk jenis Orang Hebat ini.
# Requires translation!
Click any of the Great People icons to display all GPP accumulated each turn by the current city, for all types of Great People. = Klik ikon Orang Hebat apa pun untuk menampilkan semua POA yang diakumulasi tiap gilirannya oleh kota saat ini, untuk semua jenis Orang Hebat.
Tech screen = Layar teknologi
Queue multiple technologies in different branches = Antre banyak teknologi di cabang-cabang yang berbeda
# Requires translation!
On the Tech screen, right-click or long press a technology to automatically queue it, even if this tech is in another branch than the item currently researched. Prerequisite techs to research will also be automatically queued. = Di layar Teknologi, klik kanan atau tekan lama sebuah teknologi untuk mengantrenya secara otomatis, bahkan jika teknologi ini berada di cabang yang lain selain barang yang sedang diteliti saat ini. Prasyarat teknologi untuk diteliti juga akan diantre secara otomatis.
# Requires translation!
Right-click or long press multiple techs to append them to the research queue, whatever their branch is. = Klik kanan atau tekan lama banyak teknologi untuk menambahkannya pada antrean penelitian, apa pun cabangnya.
Overview screens = Layar gambaran umum
Reveal known resources on world screen = Mengungkap sumber daya yang di ketahui pada layar dunia
# Requires translation!
In the Resources overview, click on a resource icon to center the world screen on tiles already discovered and providing this resource. = Di gambaran Sumber Daya, klik pada ikon sumber daya untuk memusatkan layar dunia pada ubin yang sudah ditemukan dan menyediakan sumber daya ini.
# Requires translation!
Alternatively, click on the "Unimproved" number to center the world screen only on owned (by you or your allied City-states) tiles where the resource is not improved. = Selain itu, klik pada angka "Belum Ditingkatkan" untuk memusatkan layar dunia hanya pada ubin yang dimiliki (olehmu atau Negara-kota sekutumu) di mana sumber daya tidak ditingkatkan.
# Requires translation!
If more than one tile is available, click repeatedly on the notification to cycle through all of them. = Jika lebih dari satu ubin tersedia, klik berulang kali pada notifikasi untuk melewati semuanya.
Show diagram line colors = Tampilkan warna garis diagram
In Politics overview > Show diagram, you can click anywhere inside the diagram to display a table listing all relationship line colors and their meaning. = Di gambaran Politik > Tampilkan diagram, kamu bisa mengeklik di mana saja di dalam diagram untuk menampilkan sebuah tabel yang mendaftarkan semua warna garis dan artinya.
@ -7164,31 +7147,18 @@ External links support right-click or long press to copy the link to the clipboa
Example: The 'Open Github page' button on the Mod management screen. = Contoh: Tombol 'Buka laman Github' pada layar manajemen Mod.
Differences from Civilization V = Perbedaan dari Civilization V
# Requires translation!
Production Focus\nIn Civilization V, the Food yield in a city is calculated first, then population grows by consuming stored food (growth), then production is calculated, and so on one by one the other stats are calculated. Thus, citizens can produce yields in the same turn as they are born. The city focus is set to Production to assign the newborn citizen to a hill so they'll contribute Production, and then manually reassigned to a growth tile on the next turn. Alternatively, you can set city focus to Gold (e.g. with Cerro de Potosi), Faith (e.g. with Mount Sinai) or whatever gains the most yields. In Unciv, citizens only start producing yields on the next turn, so you can ignore this whole concept = Fokus Produksi\nDi Civilization V, penghasilan makanan di sebuah kota dihitung dulu, lalu populasi tumbuh dengan mengonsumsi makanan yang disimpan (pertumbuhan), lalu produksi dihitung, dan seterusnya satu demi satu statistik yang lain dihitung. Jadi, warga dapat menghasilkan penghasilan pada giliran yang sama sebagaimana mereka lahir. Fokus kota diatur pada Produksi untuk mempekerjakan warga yang baru lahir ke bukit jadi mereka akan mengontribusikan Produksi, dan mempekerjakan kembali secara manual ke ubin yang tumbuh pada giliran selanjutnya. Selain itu, kamu dapat mengatur fokus kota pada Emas (contohnya dengan Cerro de Potosi), Iman (contohnya dengan Gunung Sinai) atau apa pun yang mendapatkan penghasilan terbanyak. Di Unciv, warga baru memulai menghasilkan penghasilan pada giliran selanjutnya, jadi kamu bisa mengabaikan seluruh konsep ini
# Requires translation!
Science Queueing\nIn Civilization V, Science yield is calculated after production, so if you finish an item and have Science (or Gold) queued as a perpetual construction, the Production overflow from item will be converted into Science (or Gold), but the Production is not consumed, as this will only happen again on the next turn. By immediately swapping out your perpetual construction for an item on the next turn, you'll get this Science (or Gold) for free. This doesn't apply to Unciv, so don't bother. = Pengantrean Ilmu Pengetahuan\nDi Civilization V, penghasilan Ilmu Pengetahuan dihitung setelah produksi, jadi jika kamu menyelesaikan sebuah barang dan memiliki Ilmu Pengetahuan (atau Emas) yang diantrekan sebagai sebuah pembangunan terus-terusan, luapan Produksi dari barang akan diubah menjadi Ilmu Pengetahuan (atau Emas), tetapi Produksinya tidak dihabiskan, karena ini hanya akan terjadi lagi pada giliran selanjutnya. Dengan langsung menggantikan pembangunan terus-terusan untuk sebuah barang pada giliran selanjutnya, kamu akan mendapatkan Ilmu Pengetahuan (atau Emas) ini secara gratis. Ini tidak berlaku pada Unciv, jadi jangan repot-repot.
# Requires translation!
Double Aqueducts\nIn Civilization V, the game sells existing copies of the building for you before providing a free copy of the building. So, if you build an aqueduct in a city, and then in the turn of adopting Tradition Complete you sell a cheap building (e.g a shrine) beforehand, the game is unable to sell more than 1 building per turn, and thus you'll keep your aqueduct, together with the new free aqueduct. Not applicable to Unciv. = Akuaduk Ganda\nDi Civilization V, permainan menjual duplikat bangunan yang ada untukmu sebelum menyediakan sebuah duplikat gratis dari bangunan tersebut. Jadi, jika kamu membangun sebuah akuaduk di sebuah kota, dan pada giliran menerapkan Tradisi Lengkap kamu menjual sebuah bangunan murah (contohnya sebuah tempat suci) sebelumnya, permainan tidak dapat menjual lebih dari 1 bangunan tiap giliran, dan jadi kamu akan menjaga akuadukmu, bersama dengan akuaduk baru yang gratis. Tidak berlaku pada Unciv.
# Requires translation!
Legalism Oxford\nIn Civilization V, national wonders such as Oxford University are considered culture buildings, so you can get them for free with Legalism. Not applicable to Unciv. = Legalisme Oxford\nDi Civilization V, keajaiban nasional seperti Universitas Oxford dianggap sebagai bangunan budaya, jadi kamu bisa mendapatkannya secara gratis dengan Legalisme. Tidak berlaku pada Unciv.
# Requires translation!
Roads and Forts\nIn Civilization V, you can't use roads and forts in enemy territory. In Unciv, you can use them, so instead of mindlessly constructing them everywhere when at war, you need to decide if and when they'll benefit you more than your opponents = Jalan dan Kubu Pertahanan\nDi Civilization V, kamu tidak dapat menggunakan jalan dan kubu pertahanan di wilayah musuh. Di Unciv, kamu dapat menggunakannya, jadi ketimbang membangunnya di mana saja tanpa pikir panjang saat sedang berperang, kamu perlu memutuskan jika dan kapan itu akan lebih menguntungkanmu daripada lawanmu
# Requires translation!
Citizen Conversion\nIn Civilization V, a citizen is born religious if the parent city is already converted. This is not the case in Unciv, which can lead to temporary deconversion of a city when it grows. = Konversi Warga\nDi Civilization V, seorang warga terlahir religius jika kota asalnya sudah dikonversi. Ini bukanlah kasus di Unciv, yang dapat menuju ke dekonversi sementara sebuah kota ketika kotanya bertumbuh.
# Requires translation!
Unassigned Citizens\nIn Civilization V, unassigned citizens are considered specialists, and subject to the same type of bonuses (e.g. Korea's ability). It can be worthwhile to leave citizens unassigned, instead of being assigned to a tile. Not applicable to Unciv. = Warga yang Tidak Dipekerjakan\nDi Civilization V, warga yang tidak dipekerjakan dianggap sebagai spesialis, dan dikenakan bonus dengan jenis yang sama (contohnya kemampuan Korea). Ini dapat berguna untuk membiarkan warga tidak dipekerjakan, ketimbang dipekerjakan ke sebuah ubin. Tidak berlaku pada Unciv.
# Requires translation!
Settler Construction\nIn Civilization V, cities can't starve when constructing settlers, so you can assign all citizens to production tiles and none to food tiles. In Unciv, citizens keep consuming two food per turn. = Pembangunan Pemukim\nDi Civilization V, kota-kota tidak dapat kelaparan saat membangun pemukim, jadi kamu dapat mempekerjakan semua warga ke ubin produksi dan tidak satu pun ke ubin makanan. Di Unciv, warga tetap mengonsumsi dua makanan per giliran.
# Requires translation!
Water Melee Attack\nAs result of a Discord poll, Water Melee units can attack military land units on the shore, unlike in Civilization V. = Serangan Air Jarak Dekat\nSebagai hasil dari sebuah pol Discord, unit-unit Air Jarak Dekat dapat menyerang unit-unit militer darat di bibir pantai, tidak seperti di Civilization V.
# Requires translation!
Tile improvements\nIn Civilzation V, workers start working on an improvement-under-construction at the beginning of movement. Unciv changes this, to allow players to assign workers to tiles, and then reconsider and change improvement or move them elsewhere. = Peningkatan ubin\nDi Civilization V, para pekerja mulai bekerja di sebuah peningkatan yang sedang dalam pembangunan pada awal pergerakan. Unciv merubah ini, untuk memperbolehkan pemain untuk mempekerjakan pekerja ke ubin, dan lalu mempertimbangkan kembali dan mengganti peningkatan atau memindahkannya ke tempat lain.
# Requires translation!
Forest and Jungle Visibility\nIn Unciv, forests and jungles are visible 1 tile outside visibility range. In Civilization V, this is the behaviour of hills and mountains, but not of forests and jungles, yet jungle and forest can block hills, and hill + forest can block mountain, indicating they're on the same elevation. This is considered to be a bug in the otherwise well-structured visibility logic in Civilization V. = Penglihatan Hutan dan Hutan Rimba\nDi Unciv, hutan dan hutan rimba dapat terlihat 1 ubin di luar jarak penglihatan. Di Civilization V, ini adalah perilaku perbukitan dan pegunungan, tetapi bukan hutan dan hutan rimba, meski hutan rimba dan hutan dapat menghalangi perbukitan, dan bukit + hutan dapat menghalangi gunung, menandakan semuanya berada di ketinggian yang sama. Ini dianggap sebagai sebuah kutu pada logika penglihatan yang terstruktur dengan baik di Civilization V.
# Requires translation!
Founding Cities\nThe Settler is a unit that can found a new city. You can build a Settler unit in a city with at least 2 population, and then move them to a good location to found a new city. This will usually be your main way of acquiring more cities. = Mendirikan Kota\nPemukim adalah unit yang dapat mendirikan sebuah kota baru. Kamu dapat membangun unit Pemukim di sebuah kota dengan setidaknya 2 populasi, dan lalu menggerakkan mereka ke sebuah lokasi yang bagus untuk mendirikan sebuah kota baru. Ini biasanya akan menjadi cara utamamu untuk mendapatkan lebih banyak kota.
# Requires translation!
Food conversion to Production\nDuring the construction of a Settler, the city will not grow. Instead, the 1st, 2nd, 4th, and from there on every 4th, excess Food (Growth) is converted into Production, with the rest of the excess Food being lost. = Pengubahan Makanan menjadi Produksi\nSelama pembangunan Pemukim, kota tidak akan bertumbuh. Justru, ke-1, ke-2, ke-4, dan dari sana pada setiap ke-4, kelebihan Makanan (Pertumbuhan) diubah menjadi Produksi, dengan sisa kelebihan Makanan hilang.

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@ -1977,6 +1977,8 @@ Gain a free [building] [cityFilter] = Ottieni [building] gratis [cityFilter]
# Countables
Remaining [civFilter] Civilizations = Civiltà [civFilter] rimaste
# Requires translation!
Owned [tileFilter] Tiles =
# Unused Resources
@ -2208,7 +2210,7 @@ Can transform to [unit] = Può trasformarsi in [unit]
[relativeAmount]% Strength = [relativeAmount]% Forza
[relativeAmount]% Strength decreasing with distance from the capital = [relativeAmount]% diminuzione Forza per distanza dalla Capitale
[relativeAmount]% to Flank Attack bonuses = [relativeAmount]% bonus di attacco ai fianchi
[relativeAmount]% Strength for enemy [combatantFilter] units in adjacent [tileFilter] tiles = [relativeAmount]% Forza per le unità [combatantFilter] nemiche adiacenti a [tileFilter] le caselle
[relativeAmount]% Strength for enemy [mapUnitFilter] units in adjacent [tileFilter] tiles = [relativeAmount]% Forza per le unità [mapUnitFilter] nemiche adiacenti a [tileFilter] le caselle
[relativeAmount]% Strength when stacked with [mapUnitFilter] = [relativeAmount]% Forza quando impilato con [mapUnitFilter]
[relativeAmount]% Strength bonus for [mapUnitFilter] units within [amount] tiles = [relativeAmount]% bonus Forza per le unità [mapUnitFilter] entro [amount] caselle
[amount] additional attacks per turn = [amount] attacchi aggiuntivi al turno

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@ -2119,6 +2119,8 @@ Gain a free [building] [cityFilter] = [cityFilter]無償の[building]を獲得
# Requires translation!
Remaining [civFilter] Civilizations =
# Requires translation!
Owned [tileFilter] Tiles =
# Unused Resources
@ -2372,7 +2374,7 @@ Can transform to [unit] = [unit]に転換できる
[relativeAmount]% Strength = 戦闘力[relativeAmount]%
[relativeAmount]% Strength decreasing with distance from the capital = 首都から離れた場所で戦闘力[relativeAmount]低下
[relativeAmount]% to Flank Attack bonuses = 迂回攻撃ボーナス[relativeAmount]%
[relativeAmount]% Strength for enemy [combatantFilter] units in adjacent [tileFilter] tiles = [tileFilter]タイルに隣接した敵の[combatantFilter]ユニットに対し[relativeAmount]%の戦闘力
[relativeAmount]% Strength for enemy [mapUnitFilter] units in adjacent [tileFilter] tiles = [tileFilter]タイルに隣接した敵の[mapUnitFilter]ユニットに対し[relativeAmount]%の戦闘力
[relativeAmount]% Strength when stacked with [mapUnitFilter] = [mapUnitFilter]とスタックしているとき[relativeAmount]%の戦闘力
[relativeAmount]% Strength bonus for [mapUnitFilter] units within [amount] tiles = [mapUnitFilter]ユニットが[amount]タイル以内にいると[relativeAmount]%戦闘力ボーナス
[amount] additional attacks per turn = 1つのターンでさらに[amount]回に攻撃できます

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@ -2046,6 +2046,8 @@ Gain a free [building] [cityFilter] = [cityFilter]에 [building] 무료로 제
# Requires translation!
Remaining [civFilter] Civilizations =
# Requires translation!
Owned [tileFilter] Tiles =
# Unused Resources
@ -2282,7 +2284,7 @@ Can transform to [unit] = [unit] (으)로 변신 가능
[relativeAmount]% Strength = 전투력 [relativeAmount]%
[relativeAmount]% Strength decreasing with distance from the capital = 수도 근처에서 전투력 [relativeAmount]%, 수도와 멀어질수록 감소함
[relativeAmount]% to Flank Attack bonuses = 측면 공격 보너스 [relativeAmount]%
[relativeAmount]% Strength for enemy [combatantFilter] units in adjacent [tileFilter] tiles = 주변 [tileFilter] 타일의 적 [combatantFilter] 유닛 전투력 [relativeAmount]%
[relativeAmount]% Strength for enemy [mapUnitFilter] units in adjacent [tileFilter] tiles = 주변 [tileFilter] 타일의 적 [mapUnitFilter] 유닛 전투력 [relativeAmount]%
[relativeAmount]% Strength when stacked with [mapUnitFilter] = [mapUnitFilter]와(과) 겹쳤을 때 전투력 [relativeAmount]%
[relativeAmount]% Strength bonus for [mapUnitFilter] units within [amount] tiles = [amount]타일 내의 [mapUnitFilter] 유닛 전투력 [relativeAmount]%
[amount] additional attacks per turn = 턴당 공격 횟수 [amount]

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@ -2248,6 +2248,8 @@ Gain a free [building] [cityFilter] = Acquiras gratuit*m [building](m/s/um/os) [
# Requires translation!
Remaining [civFilter] Civilizations =
# Requires translation!
Owned [tileFilter] Tiles =
# Unused Resources
@ -2481,7 +2483,7 @@ Can transform to [unit] = Potest mutari in [unit](m/s/um/os)
[relativeAmount]% Strength = [relativeAmount]% Potentiam
[relativeAmount]% Strength decreasing with distance from the capital = [relativeAmount]% Potentiam, quæ decrescit cum distantia a metropoli
[relativeAmount]% to Flank Attack bonuses = [relativeAmount]% ad additiones de oppugnatione alæ
[relativeAmount]% Strength for enemy [combatantFilter] units in adjacent [tileFilter] tiles = [relativeAmount]% Potentiam centuriis hostilibus quæ sunt [combatantFilter] in tegulis adjacentibus quæ sunt [tileFilter]
[relativeAmount]% Strength for enemy [mapUnitFilter] units in adjacent [tileFilter] tiles = [relativeAmount]% Potentiam centuriis hostilibus quæ sunt [mapUnitFilter] in tegulis adjacentibus quæ sunt [tileFilter]
[relativeAmount]% Strength when stacked with [mapUnitFilter] = [relativeAmount]% Potentiam si est cum [mapUnitFilter](o/is) cumulata
[relativeAmount]% Strength bonus for [mapUnitFilter] units within [amount] tiles = [relativeAmount]% Potentiam addititiam centuriis quæ, sunt [mapUnitFilter], non absunt pluribus quam [amount] tegulis
[amount] additional attacks per turn = [amount] oppugnationes addititias gressu omni
@ -2624,7 +2626,6 @@ every [positiveAmount] turns = in uno de [positiveAmount]-nis gressibus
before turn number [amount] = ante gressum [amount]
after turn number [amount] = post gressum [amount]
on [speed] game speed = si celeritas ludi est [speed]
# Requires translation!
on [difficulty] difficulty = si asperitas ludi est [difficulty]
when [victoryType] Victory is enabled = si victoria [victoryType] est habilitata
when [victoryType] Victory is disabled = si victoria [victoryType] est debilitata
@ -2797,7 +2798,6 @@ upon discovering a [tileFilter] tile = quandocumque invenias tegulam quæ sit [t
for [amount] turns = in [amount] gressibus dehinc
hidden from users = occulitur ab usoribus
for every [countable] = ob omne(m) [countable]
# Requires translation!
for every adjacent [tileFilter] = ob omnem tegulam adjacentem quæ est [tileFilter]
for every [amount] [countable] = ob [amount]-nos/na(s) [countable]
(modified by game speed) = (adaptatur celeritate ludi)
@ -3003,7 +3003,6 @@ Our influence with City-States has started dropping faster! =
all healing effects doubled = influentia medica omnis duplicata est
The Spaceship = Astronavis
Units ending their turn on [Mountain] tiles take [50] damage = Cum gressus perficitur, centuriæ accipiunt [50] damnum si sunt in tegulis quæ sunt [Mountain]
# Requires translation!
Maya Long Count calendar cycle = circulus calendarii numerationis longinquæ Mayensis
Meet another civilization = Convenias alienum
Triggerable = Vegetabilis
@ -3213,7 +3212,6 @@ Other Constructions = Constructiones aliæ
Disabled Constructions = Constructiones debilitatæ
Next City = Urbs posterior
Previous City = Urbs prior
# Requires translation!
Show Stats = Ostende Statisticas
# Requires translation!
Toggle Stat Details =
@ -3226,7 +3224,6 @@ Religion Detail =
# Requires translation!
Buildings Detail =
Default Focus = Defixa anteposita
# Requires translation!
Open the Search Dialog = Evoco dialogum investigationis
# Requires translation!
Confirm Dialog =
@ -3663,7 +3660,6 @@ Riblah =
Tayma =
Alexander = Alexander
# Requires translation!
You are in my way, you must be destroyed. = In mea via es, destruendus es.
# Requires translation!
As a matter of fact I too grow weary of peace. =
@ -3676,16 +3672,10 @@ My friend, does this seem reasonable to you? =
Greetings! = Ave!
What? = Quod?
Hellenic League = Foedus Hellenis
# Requires translation!
Great King Alexander, leader of the mighty Greek nation, you are truly blessed by the gods. In 480 BC, quarrelsome city-states such as Athens, Sparta, Thebes, found a way to join their forces, allowing Greece to defeat the mighty Persia in the 5th century BC, both on land and sea. Following their example, you lead a Greek coalition and finally struck down the Persian Empire in 331 BC. You conquered almost all the known world, and from Europe to Africa to India, you built an empire unmatched by any before it. = Rex magne Alexander, ductor populi Graeci potentis, vero es a deis fortunatus. In CDLXXX a.C.n., civitates litigiosae, ceu Athenae, Sparta, Thebae, inveniunt modum ad copulationem classium earum, quo habilitavit Graeciam vincere Persiam in quinto saeculo a.C.n., in terra et in mari. Secutus exemplar earum, duxisti coalitionem Graecam et tandem in CCCXXXI a.C.n. interfecisti Imperium Persicum. Tu fere vicisti omnem mundum scitum, et ab Europa ad Africam et Indiam aedificavisti imperium inaequale cum aliquo ante id.
#https://en.m.wiktionary.org/wiki/Thebae
# Requires translation!
Megalexandros, son of Zeus, will you ride Bucephalas again, to gift the world with the brightness of the Greek culture? Will your new empire shine through the ages of history? = Megalexandre fili Dios, denuo equitabisne Bucephalan, ut dones mundo nitorem eruditionis Graecae? Per aetates historiae lucebitne tuum novum imperium?
# Requires translation!
Athens = Athenae
# Requires translation!
Sparta = Sparta
# Requires translation!
Corinth = Corinthus
# Requires translation!
Argos =
@ -5338,7 +5328,6 @@ Nuguria =
Pileni =
# Requires translation!
Nukumanu =
# Requires translation!
Polynesia = Polynesia
# Requires translation!
@ -6147,7 +6136,6 @@ M'Banza-Kongo =
What a fine battle! Sidon is willing to serve you! =
Sidon = Sidon
# Requires translation!
We don't like your face. To arms! = Faciem tuam non amamus. Ad arma!
# Requires translation!
You will see you have just bitten off more than you can chew. =
@ -7380,7 +7368,6 @@ Pyramid = Pyramis
Terracotta Army = Legio Terrae Coctae
# Requires translation!
'Regard your soldiers as your children, and they will follow you into the deepest valleys; look on them as your own beloved sons, and they will stand by you even unto death.' - Sun Tzu = 'Videas milites tuos quasi liberos tuos, et sequentur te, et ad valles altissimas; videas eos quasi filios amatos tuos, et coibunt tecum et ad mortem.' - Sun Tzu
@ -7388,11 +7375,8 @@ Amphitheater = Amphitheatrum
Petra = Petra
# Requires translation!
'...who drinks the water I shall give him, says the Lord, will have a spring inside him welling up for eternal life. Let them bring me to your holy mountain in the place where you dwell. Across the desert and through the mountain to the Canyon of the Crescent Moon...' - Indiana Jones = '... qui-squis bibit aquam ruc... ego dabo ei , inquit Dominus, habebit fontem int-ra se surgentem vitae aeternae: ... Sint hae mihi duces: ducant me ad tua-m sacram montem in loco quem incolis: per desertum et montem ad Angustias Crescentis Lunae...' - Indiana Jones
# sic
# Transcripted from https://indianajones.fandom.com/wiki/Grail_tablet
# See also https://latin.stackexchange.com/questions/18739/what-is-a-correct-english-to-medieval-latin-translation-of-the-grail-tablet-i
Great Mosque of Djenne = Meschita Magna Gineae
# Requires translation!
@ -9004,10 +8988,8 @@ Mobile Tactics = Ars de Mobilitate
#################### Lines from Terrains from Civ V - Gods & Kings ####################
# Requires translation!
Mount Kailash = Mons Kailash
# Requires translation!
Mount Sinai = Mons Sinai
# Requires translation!

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@ -2320,6 +2320,8 @@ Gain a free [building] [cityFilter] = Įgyjam: [building] [cityFilter] dovanai
# Requires translation!
Remaining [civFilter] Civilizations =
# Requires translation!
Owned [tileFilter] Tiles =
# Unused Resources
@ -2578,7 +2580,7 @@ Can transform to [unit] =
[relativeAmount]% Strength = [relativeAmount]% jėgai
[relativeAmount]% Strength decreasing with distance from the capital = Jėga mažinama [relativeAmount]% nutolus nuo sostinės
[relativeAmount]% to Flank Attack bonuses = [relativeAmount]% priedas atakai iš flango
[relativeAmount]% Strength for enemy [combatantFilter] units in adjacent [tileFilter] tiles = [relativeAmount]% jėgai priešo: [combatantFilter] gretutiniuose laukeliuose: [tileFilter]
[relativeAmount]% Strength for enemy [mapUnitFilter] units in adjacent [tileFilter] tiles = [relativeAmount]% jėgai priešo: [mapUnitFilter] gretutiniuose laukeliuose: [tileFilter]
[relativeAmount]% Strength when stacked with [mapUnitFilter] = [relativeAmount]% prie jėgos, kada viename laukelyje su: [mapUnitFilter]
[relativeAmount]% Strength bonus for [mapUnitFilter] units within [amount] tiles = [relativeAmount]% prie jėgos daliniams: [mapUnitFilter] [amount] laukelių ribose
[amount] additional attacks per turn = [amount] papildomų atakų per ėjimą

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@ -2611,6 +2611,8 @@ Gain a free [building] [cityFilter] = Perolehi sebuah [building] [cityFilter] pe
# Requires translation!
Remaining [civFilter] Civilizations =
# Requires translation!
Owned [tileFilter] Tiles =
# Unused Resources
@ -3034,7 +3036,7 @@ Can transform to [unit] =
# Requires translation!
[relativeAmount]% to Flank Attack bonuses =
# Requires translation!
[relativeAmount]% Strength for enemy [combatantFilter] units in adjacent [tileFilter] tiles =
[relativeAmount]% Strength for enemy [mapUnitFilter] units in adjacent [tileFilter] tiles =
# Requires translation!
[relativeAmount]% Strength when stacked with [mapUnitFilter] =
# Requires translation!

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@ -2364,6 +2364,8 @@ Gain a free [building] [cityFilter] = Få ein bygnad [building] kostnadsfritt [c
# Requires translation!
Remaining [civFilter] Civilizations =
# Requires translation!
Owned [tileFilter] Tiles =
# Unused Resources
@ -2682,7 +2684,7 @@ Can transform to [unit] = Kan vera gjord om til [unit]
# Requires translation!
[relativeAmount]% to Flank Attack bonuses =
# Requires translation!
[relativeAmount]% Strength for enemy [combatantFilter] units in adjacent [tileFilter] tiles =
[relativeAmount]% Strength for enemy [mapUnitFilter] units in adjacent [tileFilter] tiles =
# Requires translation!
[relativeAmount]% Strength when stacked with [mapUnitFilter] =
# Requires translation!

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@ -3056,6 +3056,8 @@ Gain a free [building] [cityFilter] =
# Requires translation!
Remaining [civFilter] Civilizations =
# Requires translation!
Owned [tileFilter] Tiles =
# Unused Resources
@ -3478,7 +3480,7 @@ Can transform to [unit] =
# Requires translation!
[relativeAmount]% to Flank Attack bonuses =
# Requires translation!
[relativeAmount]% Strength for enemy [combatantFilter] units in adjacent [tileFilter] tiles =
[relativeAmount]% Strength for enemy [mapUnitFilter] units in adjacent [tileFilter] tiles =
# Requires translation!
[relativeAmount]% Strength when stacked with [mapUnitFilter] =
# Requires translation!

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@ -2628,6 +2628,8 @@ Gain a free [building] [cityFilter] =
# Requires translation!
Remaining [civFilter] Civilizations =
# Requires translation!
Owned [tileFilter] Tiles =
# Unused Resources
@ -3049,7 +3051,7 @@ Can transform to [unit] =
# Requires translation!
[relativeAmount]% to Flank Attack bonuses =
# Requires translation!
[relativeAmount]% Strength for enemy [combatantFilter] units in adjacent [tileFilter] tiles =
[relativeAmount]% Strength for enemy [mapUnitFilter] units in adjacent [tileFilter] tiles =
# Requires translation!
[relativeAmount]% Strength when stacked with [mapUnitFilter] =
# Requires translation!

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@ -1983,6 +1983,8 @@ Gain a free [building] [cityFilter] = Otrzymasz darmowy budynek [building] [city
# Requires translation!
Remaining [civFilter] Civilizations =
# Requires translation!
Owned [tileFilter] Tiles =
# Unused Resources
@ -2214,7 +2216,7 @@ Can transform to [unit] = Można przekształcić w [unit]
[relativeAmount]% Strength = [relativeAmount]%†Siły bojowej
[relativeAmount]% Strength decreasing with distance from the capital = [relativeAmount]% †Siły bojowej w Stolicy (maleje wraz z odległością od Stolicy)
[relativeAmount]% to Flank Attack bonuses = [relativeAmount]% premii za atak oskrzydlający
[relativeAmount]% Strength for enemy [combatantFilter] units in adjacent [tileFilter] tiles = Wrogie jednostki [combatantFilter] ([tileFilter] rodzajów) na sąsiednich polach walczą z obniżoną o [relativeAmount]% †Siłą bojową
[relativeAmount]% Strength for enemy [mapUnitFilter] units in adjacent [tileFilter] tiles = Wrogie jednostki [mapUnitFilter] ([tileFilter] rodzajów) na sąsiednich polach walczą z obniżoną o [relativeAmount]% †Siłą bojową
[relativeAmount]% Strength when stacked with [mapUnitFilter] = [relativeAmount]% Siły bojowej gdy sąsiaduje z [mapUnitFilter]
[relativeAmount]% Strength bonus for [mapUnitFilter] units within [amount] tiles = Jednostki [mapUnitFilter] w zasięgu [amount] pól zyskują [relativeAmount]% †Siły bojowej
[amount] additional attacks per turn = [amount] dodatkowy atak na turę

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@ -1977,6 +1977,8 @@ Gain a free [building] [cityFilter] = Ganha um [building] [cityFilter] grátis
# Countables
Remaining [civFilter] Civilizations = Restam [civFilter] civilizações
# Requires translation!
Owned [tileFilter] Tiles =
# Unused Resources
@ -2208,7 +2210,7 @@ Can transform to [unit] = Pode transformar-se em [unit]
[relativeAmount]% Strength = [relativeAmount]% Força
[relativeAmount]% Strength decreasing with distance from the capital = [relativeAmount]% Força que diminui com a distância da capital
[relativeAmount]% to Flank Attack bonuses = [relativeAmount]% para bónus de Ataques de Flanco
[relativeAmount]% Strength for enemy [combatantFilter] units in adjacent [tileFilter] tiles = [relativeAmount]% Força para unidades inimigas [combatantFilter] em blocos [tileFilter] adjacentes
[relativeAmount]% Strength for enemy [mapUnitFilter] units in adjacent [tileFilter] tiles = [relativeAmount]% Força para unidades inimigas [mapUnitFilter] em blocos [tileFilter] adjacentes
[relativeAmount]% Strength when stacked with [mapUnitFilter] = [relativeAmount]% Força quando empilhada com [mapUnitFilter]
[relativeAmount]% Strength bonus for [mapUnitFilter] units within [amount] tiles = [relativeAmount]% Bónus de força para unidades [mapUnitFilter] dentro de [amount] blocos
[amount] additional attacks per turn = [amount] de ataques adicionais por turno
@ -2525,7 +2527,6 @@ upon discovering a [tileFilter] tile = ao descobrir um bloco [tileFilter]
for [amount] turns = durante [amount] turnos
hidden from users = escondido dos utilizadores
for every [countable] = para cada [countable]
# Requires translation!
for every adjacent [tileFilter] = para cada adjecente [tileFilter]
for every [amount] [countable] = para cada [amount] [countable]
(modified by game speed) = (modificado pela a velocidade do jogo)
@ -2890,15 +2891,11 @@ Next City = Cidade seguinte
Previous City = Cidade anterior
Show Stats = Mostrar estatísticas
Toggle Stat Details = Ativar detalhes das estatísticas
# Requires translation!
Great People Detail = Detalhes da Grande personalidade
# Requires translation!
Specialist Detail = Detalhes do especialista
# Requires translation!
Religion Detail = Detalhes da religião
Buildings Detail = Detalhes do edifício
Default Focus = Foco Padrão
# Requires translation!
Open the Search Dialog = Abrir o diálogo de pesquisa
Confirm Dialog = Confirmar diálogo
Cancel Dialog = Cancelar diálogo
@ -5251,17 +5248,13 @@ your exploring unit receives training =
We have found survivors in the ruins! Population added to [cityName]. = Encontramos sobreviventes nas ruínas! População adicionada à [cityName]
survivors (adds population to a city) = sobreviventes (adiciona população à uma cidade)
# Requires translation!
a stash of gold = uma pilha de ouro
discover a lost technology = descubra uma tecnologia perdida
# Requires translation!
Our unit finds advanced weaponry hidden in the ruins! = Nossa unidade acha armamento avançado escondido nas ruínas!
# Requires translation!
advanced weaponry for your explorer = armamento avançado para teu explorador
# Requires translation!
You find evidence of Barbarian activity. Nearby Barbarian camps are revealed! = Encontraste evidências de atividade bárbara. Foram revelados acampamentos bárbaros perto de ti!
reveal nearby Barbarian camps = revelar acampamentos bárbaros pertos
@ -5519,7 +5512,6 @@ Tundra = Tundra
Desert = Deserto
Lakes = Lagos
# Requires translation!
Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). = Lagos providenciam água fresca para blocos adjacentes, permitindo que possa-se ter agricultura onde não seria possível (similar aos Rios ou Oásis)
Oasis = Oásis
Farm = Fazenda
@ -5531,7 +5523,6 @@ Snow = Neve
Hill = Colinas
Forest = Floresta
# Requires translation!
A Camp can be built here without cutting it down = Pode-se cá construir um acampamento sem precisar cortá-la
Jungle = Selva
@ -5557,9 +5548,7 @@ Rivers exist on tile edges, not as terrain feature per se. =
Tiles on both sides gain its benefits. These benefits do not stack. =
# Requires translation!
The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). =
# Requires translation!
Movement across rivers takes all remaining movement points of a unit unless there is a bridge. = Um movimento através dos rios leva todos os pontos de movimento restantes de uma unidade, a menos que haja uma ponte.
# Requires translation!
When attacking across a river, the attacker gets a -20% strength malus. = Enquanto a atacar através de um rio, o atacante apanha uma penalidade de -20% de força.
Road = Estrada
Amphibious = Anfíbio

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@ -2152,6 +2152,8 @@ Gain a free [building] [cityFilter] = Obține o [building] [cityFilter] gratuit
# Requires translation!
Remaining [civFilter] Civilizations =
# Requires translation!
Owned [tileFilter] Tiles =
# Unused Resources
@ -2468,7 +2470,7 @@ Can transform to [unit] = Se poate transforma în [unit]
# Requires translation!
[relativeAmount]% to Flank Attack bonuses =
# Requires translation!
[relativeAmount]% Strength for enemy [combatantFilter] units in adjacent [tileFilter] tiles =
[relativeAmount]% Strength for enemy [mapUnitFilter] units in adjacent [tileFilter] tiles =
# Requires translation!
[relativeAmount]% Strength when stacked with [mapUnitFilter] =
# Requires translation!

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@ -1971,6 +1971,8 @@ Gain a free [building] [cityFilter] = Появляется бесплатная
# Countables
Remaining [civFilter] Civilizations = Оставшиеся [civFilter] цивилизации
# Requires translation!
Owned [tileFilter] Tiles =
# Unused Resources
@ -2202,7 +2204,7 @@ Can transform to [unit] = Можно трансформировать в [unit]
[relativeAmount]% Strength = [relativeAmount]% к боевой мощи
[relativeAmount]% Strength decreasing with distance from the capital = Боевая мощь уменьшается на [relativeAmount]% с отдалением от столицы
[relativeAmount]% to Flank Attack bonuses = [relativeAmount]% к бонусу атаки с фланга
[relativeAmount]% Strength for enemy [combatantFilter] units in adjacent [tileFilter] tiles = [relativeAmount]% к боевой мощи вражеских юнитов: [combatantFilter] на соседних клетках [tileFilter]
[relativeAmount]% Strength for enemy [mapUnitFilter] units in adjacent [tileFilter] tiles = [relativeAmount]% к боевой мощи вражеских юнитов: [mapUnitFilter] на соседних клетках [tileFilter]
[relativeAmount]% Strength when stacked with [mapUnitFilter] = [relativeAmount]% к боевой мощи, когда находится на одной клетке с [mapUnitFilter]
[relativeAmount]% Strength bonus for [mapUnitFilter] units within [amount] tiles = [relativeAmount]% бонус к боевой мощи юнитов: [mapUnitFilter] вблизи [amount] клеток
[amount] additional attacks per turn = [amount] дополнительных атак за ход

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@ -3152,6 +3152,8 @@ Gain a free [building] [cityFilter] =
# Requires translation!
Remaining [civFilter] Civilizations =
# Requires translation!
Owned [tileFilter] Tiles =
# Unused Resources
@ -3447,7 +3449,7 @@ Can transform to [unit] =
# Requires translation!
[relativeAmount]% to Flank Attack bonuses =
# Requires translation!
[relativeAmount]% Strength for enemy [combatantFilter] units in adjacent [tileFilter] tiles =
[relativeAmount]% Strength for enemy [mapUnitFilter] units in adjacent [tileFilter] tiles =
# Requires translation!
[relativeAmount]% Strength when stacked with [mapUnitFilter] =
# Requires translation!

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@ -1975,6 +1975,8 @@ Gain a free [building] [cityFilter] = [cityFilter]获得一座免费的[building
# Requires translation!
Remaining [civFilter] Civilizations =
# Requires translation!
Owned [tileFilter] Tiles =
# Unused Resources
@ -2206,7 +2208,7 @@ Can transform to [unit] = 可以转换为[unit]
[relativeAmount]% Strength = 战斗力[relativeAmount]%
[relativeAmount]% Strength decreasing with distance from the capital = 战斗力加成随与首都的距离减小而增大,最高为[relativeAmount]%
[relativeAmount]% to Flank Attack bonuses = 侧翼攻击加成[relativeAmount]%
[relativeAmount]% Strength for enemy [combatantFilter] units in adjacent [tileFilter] tiles = 位于相邻的[tileFilter]地块中的敌方[combatantFilter]单位[relativeAmount]%战斗力
[relativeAmount]% Strength for enemy [mapUnitFilter] units in adjacent [tileFilter] tiles = 位于相邻的[tileFilter]地块中的敌方[mapUnitFilter]单位[relativeAmount]%战斗力
[relativeAmount]% Strength when stacked with [mapUnitFilter] = 当与[mapUnitFilter]单位堆叠时战斗力[relativeAmount]%
[relativeAmount]% Strength bonus for [mapUnitFilter] units within [amount] tiles = 在[amount]格内[mapUnitFilter]单位[relativeAmount]%战斗力
[amount] additional attacks per turn = 在每回合可以额外攻击[amount]次

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@ -1975,6 +1975,8 @@ Gain a free [building] [cityFilter] = Gana un [building] gratis [cityFilter]
# Requires translation!
Remaining [civFilter] Civilizations =
# Requires translation!
Owned [tileFilter] Tiles =
# Unused Resources
@ -2206,7 +2208,7 @@ Can transform to [unit] = Puede convertirse en [unit]
[relativeAmount]% Strength = [relativeAmount]% Fuerza
[relativeAmount]% Strength decreasing with distance from the capital = [relativeAmount]% Fuerza, disminuye con la distancia de la capital
[relativeAmount]% to Flank Attack bonuses = [relativeAmount]% bonus al atacar Flanqueando
[relativeAmount]% Strength for enemy [combatantFilter] units in adjacent [tileFilter] tiles = [relativeAmount]% Fuerza para unidades [combatantFilter] enemigas junto a casillas de [tileFilter]
[relativeAmount]% Strength for enemy [mapUnitFilter] units in adjacent [tileFilter] tiles = [relativeAmount]% Fuerza para unidades [mapUnitFilter] enemigas junto a casillas de [tileFilter]
[relativeAmount]% Strength when stacked with [mapUnitFilter] = [relativeAmount]% Fuerza al juntarse con [mapUnitFilter]
[relativeAmount]% Strength bonus for [mapUnitFilter] units within [amount] tiles = Bouns de [relativeAmount]% Fuerza para unidades [mapUnitFilter] cercanas a [amount] casillas
[amount] additional attacks per turn = [amount] ataques adicionales por turno

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@ -2323,6 +2323,8 @@ Gain a free [building] [cityFilter] = Få en gratis [building] [cityFilter]
# Requires translation!
Remaining [civFilter] Civilizations =
# Requires translation!
Owned [tileFilter] Tiles =
# Unused Resources
@ -2584,7 +2586,7 @@ Can transform to [unit] =
[relativeAmount]% Strength = [relativeAmount]% Styrka
[relativeAmount]% Strength decreasing with distance from the capital = [relativeAmount]% Styrka vilket avtar med avståndet från huvudstaden
[relativeAmount]% to Flank Attack bonuses = [relativeAmount]% till Flankeringsbonusar
[relativeAmount]% Strength for enemy [combatantFilter] units in adjacent [tileFilter] tiles = [relativeAmount]% Styrka för fientliga [combatantFilter]-enheter i angränsande [tileFilter]-rutor
[relativeAmount]% Strength for enemy [mapUnitFilter] units in adjacent [tileFilter] tiles = [relativeAmount]% Styrka för fientliga [mapUnitFilter]-enheter i angränsande [tileFilter]-rutor
[relativeAmount]% Strength when stacked with [mapUnitFilter] = [relativeAmount]% Styrka medan i samma ruta som [mapUnitFilter]
[relativeAmount]% Strength bonus for [mapUnitFilter] units within [amount] tiles = [relativeAmount]% Styrkebonus för [mapUnitFilter]-enheter inom [amount] rutor
[amount] additional attacks per turn = [amount] extra anfall per drag

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@ -3501,6 +3501,8 @@ Gain a free [building] [cityFilter] =
# Requires translation!
Remaining [civFilter] Civilizations =
# Requires translation!
Owned [tileFilter] Tiles =
# Unused Resources
@ -3926,7 +3928,7 @@ Can transform to [unit] =
# Requires translation!
[relativeAmount]% to Flank Attack bonuses =
# Requires translation!
[relativeAmount]% Strength for enemy [combatantFilter] units in adjacent [tileFilter] tiles =
[relativeAmount]% Strength for enemy [mapUnitFilter] units in adjacent [tileFilter] tiles =
# Requires translation!
[relativeAmount]% Strength when stacked with [mapUnitFilter] =
# Requires translation!

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@ -1986,6 +1986,8 @@ Gain a free [building] [cityFilter] = [cityFilter]獲得一座免費的[building
# Requires translation!
Remaining [civFilter] Civilizations =
# Requires translation!
Owned [tileFilter] Tiles =
# Unused Resources
@ -2217,7 +2219,7 @@ Can transform to [unit] = 可以轉換為[unit]
[relativeAmount]% Strength = [relativeAmount]%強度
[relativeAmount]% Strength decreasing with distance from the capital = [relativeAmount]%強度,但會隨著與首都的距離增加而遞減
[relativeAmount]% to Flank Attack bonuses = [relativeAmount]%側擊加成
[relativeAmount]% Strength for enemy [combatantFilter] units in adjacent [tileFilter] tiles = 在[tileFilter]地塊上的鄰近敵方[combatantFilter]單位[relativeAmount]%強度
[relativeAmount]% Strength for enemy [mapUnitFilter] units in adjacent [tileFilter] tiles = 在[tileFilter]地塊上的鄰近敵方[mapUnitFilter]單位[relativeAmount]%強度
[relativeAmount]% Strength when stacked with [mapUnitFilter] = 與[mapUnitFilter]堆疊時[relativeAmount]%強度
[relativeAmount]% Strength bonus for [mapUnitFilter] units within [amount] tiles = 周遭[amount]地塊內給予[mapUnitFilter][relativeAmount]%額外強度
[amount] additional attacks per turn = [amount]每回合額外攻擊次數
@ -5879,7 +5881,6 @@ Construct roads between your capital and another city. Or, automate your worker
Conquer a city! = 佔領城市!
Bring an enemy city down to low health → Enter the city with a melee unit. = 攻擊敵方城市使其耐久降為1 → 使用近戰單位佔領城市。
Move an air unit! = 移動空軍單位!
Select an air unit → Select another city within range → Move the unit to the other city. = 選擇一個空軍單位 → 選取移動範圍內的其他城市 → 將單位移至該城市。

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@ -2030,6 +2030,8 @@ Gain a free [building] [cityFilter] = [cityFilter] ücretsiz bir [building] veri
# Requires translation!
Remaining [civFilter] Civilizations =
# Requires translation!
Owned [tileFilter] Tiles =
# Unused Resources
@ -2261,7 +2263,7 @@ Can transform to [unit] = [unit] birimine dönüşebilir
[relativeAmount]% Strength = [relativeAmount]% Güç
[relativeAmount]% Strength decreasing with distance from the capital = Başkentten uzaklaştıkça [relativeAmount]% güç azaltır
[relativeAmount]% to Flank Attack bonuses = Yan Saldırı bonuslarına [relativeAmount]%
[relativeAmount]% Strength for enemy [combatantFilter] units in adjacent [tileFilter] tiles = Bitişikteki [tileFilter] karolarındaki düşman [combatantFilter] birliklerine karşı [relativeAmount]% Güç
[relativeAmount]% Strength for enemy [mapUnitFilter] units in adjacent [tileFilter] tiles = Bitişikteki [tileFilter] karolarındaki düşman [mapUnitFilter] birliklerine karşı [relativeAmount]% Güç
[relativeAmount]% Strength when stacked with [mapUnitFilter] = [mapUnitFilter] ile birlikteyse [relativeAmount]% Güç
[relativeAmount]% Strength bonus for [mapUnitFilter] units within [amount] tiles = [amount] karo içindeki [mapUnitFilter] birimleri için [relativeAmount]% Güç bonusu
[amount] additional attacks per turn = Tur başına [amount] fazladan saldırı

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@ -1974,6 +1974,8 @@ Gain a free [building] [cityFilter] = Безкоштовно отримуєте
# Requires translation!
Remaining [civFilter] Civilizations =
# Requires translation!
Owned [tileFilter] Tiles =
# Unused Resources
@ -2205,7 +2207,7 @@ Can transform to [unit] = Може перетворити на підрозді
[relativeAmount]% Strength = [relativeAmount]% †Сили
[relativeAmount]% Strength decreasing with distance from the capital = [relativeAmount]% †Сили, зменшується при віддаленні від столиці
[relativeAmount]% to Flank Attack bonuses = [relativeAmount]% бонус при атаці з флангу
[relativeAmount]% Strength for enemy [combatantFilter] units in adjacent [tileFilter] tiles = [relativeAmount]% †Сили ворожих підрозділів типу [combatantFilter] на прилеглих клітинках типу [tileFilter]
[relativeAmount]% Strength for enemy [mapUnitFilter] units in adjacent [tileFilter] tiles = [relativeAmount]% †Сили ворожих підрозділів типу [mapUnitFilter] на прилеглих клітинках типу [tileFilter]
[relativeAmount]% Strength when stacked with [mapUnitFilter] = [relativeAmount]% до †Сили, коли поряд з підрозділом [mapUnitFilter]
[relativeAmount]% Strength bonus for [mapUnitFilter] units within [amount] tiles = Додаткові [relativeAmount]% †Сили для підрозділів типу [mapUnitFilter] у радіусі [amount] клітинок
[amount] additional attacks per turn = [amount] додаткових атак за хід

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@ -1982,6 +1982,8 @@ Gain a free [building] [cityFilter] = Nhận [building] [cityFilter]
# Requires translation!
Remaining [civFilter] Civilizations =
# Requires translation!
Owned [tileFilter] Tiles =
# Unused Resources
@ -2213,7 +2215,7 @@ Can transform to [unit] = Có thể chuyển đổi thành [unit]
[relativeAmount]% Strength = [relativeAmount]% Sức mạnh
[relativeAmount]% Strength decreasing with distance from the capital = [relativeAmount]% Sức mạnh giảm dần theo khoảng cách từ thủ đô
[relativeAmount]% to Flank Attack bonuses = [relativeAmount]% đến tiền thưởng của đòn tấn công bên sườn
[relativeAmount]% Strength for enemy [combatantFilter] units in adjacent [tileFilter] tiles = [relativeAmount]% Sức mạnh cho các đơn vị [combatantFilter] của đối phương trong các ô [tileFilter] liền kề
[relativeAmount]% Strength for enemy [mapUnitFilter] units in adjacent [tileFilter] tiles = [relativeAmount]% Sức mạnh cho các đơn vị [mapUnitFilter] của đối phương trong các ô [tileFilter] liền kề
[relativeAmount]% Strength when stacked with [mapUnitFilter] = [relativeAmount]% Sức mạnh khi xếp chồng với [mapUnitFilter]
[relativeAmount]% Strength bonus for [mapUnitFilter] units within [amount] tiles = [relativeAmount]% sức mạnh phần thưởng cho các đơn vị [mapUnitFilter] trong [amount] ô
[amount] additional attacks per turn = [amount] đòn tấn công bổ sung mỗi lượt

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@ -3104,6 +3104,8 @@ Gain a free [building] [cityFilter] =
# Requires translation!
Remaining [civFilter] Civilizations =
# Requires translation!
Owned [tileFilter] Tiles =
# Unused Resources
@ -3530,7 +3532,7 @@ Can transform to [unit] =
# Requires translation!
[relativeAmount]% to Flank Attack bonuses =
# Requires translation!
[relativeAmount]% Strength for enemy [combatantFilter] units in adjacent [tileFilter] tiles =
[relativeAmount]% Strength for enemy [mapUnitFilter] units in adjacent [tileFilter] tiles =
# Requires translation!
[relativeAmount]% Strength when stacked with [mapUnitFilter] =
# Requires translation!

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@ -4,7 +4,7 @@ Belarusian = 13
Bosnian = 3
Brazilian_Portuguese = 99
Bulgarian = 47
Catalan = 98
Catalan = 99
Czech = 76
Dutch = 92
English = 0
@ -26,7 +26,7 @@ Norwegian = 60
Persian_(Pinglish-DIN) = 11
Persian_(Pinglish-UN) = 27
Polish = 97
Portuguese = 70
Portuguese = 71
Romanian = 74
Russian = 99
Rusyn = 61
@ -34,7 +34,7 @@ Simplified_Chinese = 98
Spanish = 98
Swedish = 77
Thai = 3
Traditional_Chinese = 93
Traditional_Chinese = 96
Turkish = 94
Ukrainian = 99
Vietnamese = 96

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@ -1,24 +1,18 @@
## 4.14.5
New Krakatoa tile by legacymtgsalvationuser69544 for edge images to look good
Coast edge images for HexaRealm tiles by legacymtgsalvationuser69544 :)
Place edge images over terrains and under improvements, where possible to distinguish
Place edge images over terrains and under improvements, where possible
Clearer pop change limit redux - kudos @SeventhM
City-state unique units are not taken from civs within this game
Clearer pop change limit
Don't assume the city-state ally knows the civ that attacked the city-state
Resolved - Comment text is displayed on event choices
Modding:
- Comment text is displayed on event choices
- Don't allow triggers to decrease city population below 1
Resolved - City-state unique units are not taken from civs within this game
Resolved - Don't allow triggers to decrease city population below 1
ConsoleLauncher accepts arbitrary amount of civs to simulate - see
Resolved - Don't assume the city-state ally knows the civ that attacked the city-state
Added owned tiles countable - By PLynx01
## 4.14.4

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@ -1748,8 +1748,8 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
Applicable to: Global, Unit
??? example "[relativeAmount]% Strength for enemy [combatantFilter] units in adjacent [tileFilter] tiles"
Example: "[+20]% Strength for enemy [City] units in adjacent [Farm] tiles"
??? example "[relativeAmount]% Strength for enemy [mapUnitFilter] units in adjacent [tileFilter] tiles"
Example: "[+20]% Strength for enemy [Wounded] units in adjacent [Farm] tiles"
Applicable to: Unit

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@ -1,21 +1,13 @@
New Krakatoa tile by legacymtgsalvationuser69544 for edge images to look good
Coast edge images for HexaRealm tiles by legacymtgsalvationuser69544 :)
Place edge images over terrains and under improvements, where possible to distinguish
Place edge images over terrains and under improvements, where possible
Clearer pop change limit redux - kudos @SeventhM
City-state unique units are not taken from civs within this game
Clearer pop change limit
Don't assume the city-state ally knows the civ that attacked the city-state
Resolved - Comment text is displayed on event choices
Modding:
- Comment text is displayed on event choices
- Don't allow triggers to decrease city population below 1
Resolved - City-state unique units are not taken from civs within this game
Resolved - Don't allow triggers to decrease city population below 1
ConsoleLauncher accepts arbitrary amount of civs to simulate - see
Resolved - Don't assume the city-state ally knows the civ that attacked the city-state
Added owned tiles countable - By PLynx01