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4.10.10
This commit is contained in:
parent
b2bbd8d145
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@ -3412,8 +3412,6 @@ Cost increases by [amount] per owned city =
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# Requires translation!
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Cost increases by [amount] when built =
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# Requires translation!
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Requires a [buildingFilter] in at least [amount] cities =
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# Requires translation!
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Can only be built [cityFilter] =
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# Requires translation!
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Must have an owned [tileFilter] within [amount] tiles =
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@ -3810,6 +3808,10 @@ after generating a Great Prophet =
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# Requires translation!
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if [buildingFilter] is constructed =
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# Requires translation!
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if [buildingFilter] is constructed in all [cityFilter] cities =
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# Requires translation!
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if [buildingFilter] is constructed in at least [positiveAmount] of [cityFilter] cities =
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# Requires translation!
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if [buildingFilter] is constructed by anybody =
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# Requires translation!
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with [resource] =
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@ -4288,6 +4290,8 @@ TriggerCondition =
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UnitTriggerCondition =
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# Requires translation!
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UnitActionModifier =
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# Requires translation!
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MetaModifier =
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#################### Lines from spy actions #######################
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@ -3335,8 +3335,6 @@ Cost increases by [amount] per owned city =
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# Requires translation!
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Cost increases by [amount] when built =
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# Requires translation!
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Requires a [buildingFilter] in at least [amount] cities =
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# Requires translation!
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Can only be built [cityFilter] =
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# Requires translation!
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Must have an owned [tileFilter] within [amount] tiles =
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@ -3733,6 +3731,10 @@ after generating a Great Prophet =
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# Requires translation!
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if [buildingFilter] is constructed =
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# Requires translation!
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if [buildingFilter] is constructed in all [cityFilter] cities =
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# Requires translation!
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if [buildingFilter] is constructed in at least [positiveAmount] of [cityFilter] cities =
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# Requires translation!
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if [buildingFilter] is constructed by anybody =
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# Requires translation!
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with [resource] =
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@ -4211,6 +4213,8 @@ TriggerCondition =
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UnitTriggerCondition =
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# Requires translation!
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UnitActionModifier =
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# Requires translation!
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MetaModifier =
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#################### Lines from spy actions #######################
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@ -3646,8 +3646,6 @@ Cost increases by [amount] per owned city =
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# Requires translation!
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Cost increases by [amount] when built =
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# Requires translation!
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Requires a [buildingFilter] in at least [amount] cities =
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# Requires translation!
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Can only be built [cityFilter] =
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# Requires translation!
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Must have an owned [tileFilter] within [amount] tiles =
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@ -4044,6 +4042,10 @@ after generating a Great Prophet =
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# Requires translation!
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if [buildingFilter] is constructed =
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# Requires translation!
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if [buildingFilter] is constructed in all [cityFilter] cities =
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# Requires translation!
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if [buildingFilter] is constructed in at least [positiveAmount] of [cityFilter] cities =
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# Requires translation!
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if [buildingFilter] is constructed by anybody =
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# Requires translation!
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with [resource] =
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@ -4522,6 +4524,8 @@ TriggerCondition =
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UnitTriggerCondition =
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# Requires translation!
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UnitActionModifier =
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# Requires translation!
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MetaModifier =
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#################### Lines from spy actions #######################
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@ -2071,7 +2071,6 @@ Triggers a global alert upon build start = Aciona um alerta global no início da
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Triggers a global alert upon completion = Aciona um alerta global após a conclusão
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Cost increases by [amount] per owned city = Custo aumentado em [amount] por cidade governada
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Cost increases by [amount] when built = Custo aumentado em [amount] quando construído
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Requires a [buildingFilter] in at least [amount] cities = Requer um(a) [buildingFilter] em pelo menos [amount] cidades
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Can only be built [cityFilter] = Só pode ser construído [cityFilter]
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Must have an owned [tileFilter] within [amount] tiles = Precisa governar [tileFilter] dentro de [amount] painéis
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Enables nuclear weapon = Habilita armas nucleares
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@ -2270,6 +2269,10 @@ before enhancing a religion = antes de aprimorar uma religião
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after enhancing a religion = depois de aprimorar uma religião
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after generating a Great Prophet = depois de gerar um Grande Profeta
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if [buildingFilter] is constructed = se [buildingFilter] for construído
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# Requires translation!
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if [buildingFilter] is constructed in all [cityFilter] cities =
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# Requires translation!
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if [buildingFilter] is constructed in at least [positiveAmount] of [cityFilter] cities =
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if [buildingFilter] is constructed by anybody = se [buildingFilter] for construído por qualquer pessoa
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with [resource] = com [resource]
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without [resource] = sem [resource]
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@ -2528,6 +2531,8 @@ Conditional = Condicional
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TriggerCondition = Condição de Acionamento
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UnitTriggerCondition = Condição de Acionamento da Unidade
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UnitActionModifier = Modificador de Ação da Unidade
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# Requires translation!
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MetaModifier =
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#################### Lines from spy actions #######################
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@ -6763,3 +6768,4 @@ Reveal known resources on world screen = Revele recursos conhecidos na tela do m
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In the Resources overview, click on a resource icon to center the world screen on tiles already discovered and providing this resource. = Na visão geral dos Recursos, clique em um ícone de recurso para centralizar a tela do mundo nos paineis já descobertos e que fornecem esse recurso.
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Alternatively, click on the "Unimproved" number to center the world screen only on owned tiles where the resource is not improved. = Alternativamente, clique no número "Não melhorado" para centralizar a tela do mundo apenas nos paineis possuídos onde o recurso não foi melhorado.
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If more than one tile is available, click repeatedly on the notification to cycle through all of them. = Se mais de um painel estiver disponível, clique repetidamente na notificação para percorrer todos eles.
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@ -2735,8 +2735,6 @@ Cost increases by [amount] per owned city =
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# Requires translation!
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Cost increases by [amount] when built =
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# Requires translation!
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Requires a [buildingFilter] in at least [amount] cities =
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# Requires translation!
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Can only be built [cityFilter] =
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# Requires translation!
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Must have an owned [tileFilter] within [amount] tiles =
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@ -3130,6 +3128,10 @@ after generating a Great Prophet =
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# Requires translation!
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if [buildingFilter] is constructed =
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# Requires translation!
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if [buildingFilter] is constructed in all [cityFilter] cities =
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# Requires translation!
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if [buildingFilter] is constructed in at least [positiveAmount] of [cityFilter] cities =
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# Requires translation!
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if [buildingFilter] is constructed by anybody =
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# Requires translation!
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with [resource] =
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@ -3579,6 +3581,8 @@ TriggerCondition =
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UnitTriggerCondition =
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# Requires translation!
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UnitActionModifier =
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# Requires translation!
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MetaModifier =
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#################### Lines from spy actions #######################
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@ -2079,7 +2079,6 @@ Triggers a global alert upon completion = Quan es completa, provoca una alerta m
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Cost increases by [amount] per owned city = El cost augmenta en [amount] per cada ciutat que tingui la civilització
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# Requires translation!
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Cost increases by [amount] when built =
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Requires a [buildingFilter] in at least [amount] cities = Cal un [buildingFilter] en almenys [amount] ciutats.
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Can only be built [cityFilter] = Només es pot construir [cityFilter]
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Must have an owned [tileFilter] within [amount] tiles = Cal tenir un [tileFilter] propi a com a molt [amount] caselles de distància
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Enables nuclear weapon = Permet la construcció d’armes nuclears
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@ -2278,6 +2277,10 @@ before enhancing a religion = abans de millorar una religió
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after enhancing a religion = després de millorar una religió
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after generating a Great Prophet = després de generar un gran profeta
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if [buildingFilter] is constructed = si s’ha construït «[buildingFilter]»
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# Requires translation!
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if [buildingFilter] is constructed in all [cityFilter] cities =
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# Requires translation!
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if [buildingFilter] is constructed in at least [positiveAmount] of [cityFilter] cities =
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if [buildingFilter] is constructed by anybody = si algú ha construït «[buildingFilter]»
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with [resource] = amb [resource]
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without [resource] = sense [resource]
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@ -2537,6 +2540,8 @@ Conditional = Condicional
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TriggerCondition = Condició de desencadenat
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UnitTriggerCondition = Condició del desencadenant de la unitat
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UnitActionModifier = Modificador d’acció de la unitat
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# Requires translation!
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MetaModifier =
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#################### Lines from spy actions #######################
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@ -6820,3 +6825,4 @@ Reveal known resources on world screen = Revela els recursos coneguts a la vista
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In the Resources overview, click on a resource icon to center the world screen on tiles already discovered and providing this resource. = A la vista de recursos, feu clic en un recurs per a entrar a la vista del món en caselles descobertes que tinguin el recurs.
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Alternatively, click on the "Unimproved" number to center the world screen only on owned tiles where the resource is not improved. = Alternativament, feu clic al nombre «Sense millorar» per a centrar a la vista del món només caselles de dins de la vostra frontera que tinguin el recurs i no estiguin millorades.
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If more than one tile is available, click repeatedly on the notification to cycle through all of them. = Si hi ha més d’una casella disponible, feu clic diverses vegades a les notificacions per a recórrer-les totes.
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@ -2381,8 +2381,6 @@ Triggers a global alert upon completion = Vyvolá globální oznámení po dokon
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Cost increases by [amount] per owned city = Cena se zvyšuje o [amount] za každé město
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# Requires translation!
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Cost increases by [amount] when built =
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# Requires translation!
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Requires a [buildingFilter] in at least [amount] cities =
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Can only be built [cityFilter] = Lze postavit pouze [cityFilter]
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Must have an owned [tileFilter] within [amount] tiles = Musí být do vzdálenosti [amount] od vlastněného políčka [tileFilter]
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Enables nuclear weapon = Umožní stavět jadernou zbraň
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@ -2644,6 +2642,10 @@ after generating a Great Prophet =
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# Requires translation!
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if [buildingFilter] is constructed =
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# Requires translation!
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if [buildingFilter] is constructed in all [cityFilter] cities =
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# Requires translation!
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if [buildingFilter] is constructed in at least [positiveAmount] of [cityFilter] cities =
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# Requires translation!
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if [buildingFilter] is constructed by anybody =
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# Requires translation!
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with [resource] =
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@ -3026,6 +3028,8 @@ TriggerCondition =
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UnitTriggerCondition =
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# Requires translation!
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UnitActionModifier =
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# Requires translation!
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MetaModifier =
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#################### Lines from spy actions #######################
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@ -2080,7 +2080,6 @@ Triggers a global alert upon completion = Veroorzaakt een globaal alarmsignaal b
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Cost increases by [amount] per owned city = Kosten nemen toe met [amount] per stad in bezit
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# Requires translation!
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Cost increases by [amount] when built =
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Requires a [buildingFilter] in at least [amount] cities = Vereist een [buildingFilter] in minstens [amount] steden
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Can only be built [cityFilter] = Kan alleen gebouwd worden [cityFilter]
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Must have an owned [tileFilter] within [amount] tiles = Moet [tileFilter] bezitten binnen [amount] tegels
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Enables nuclear weapon = Maakt nucleair wapen mogelijk
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@ -2281,6 +2280,10 @@ after enhancing a religion = na het verbeteren van een religie
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after generating a Great Prophet =
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if [buildingFilter] is constructed = als [buildingFilter] is gebouwd
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# Requires translation!
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if [buildingFilter] is constructed in all [cityFilter] cities =
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# Requires translation!
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if [buildingFilter] is constructed in at least [positiveAmount] of [cityFilter] cities =
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# Requires translation!
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if [buildingFilter] is constructed by anybody =
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with [resource] = met [resource]
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without [resource] = zonder [resource]
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@ -2549,6 +2552,8 @@ Conditional = Conditional
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TriggerCondition = TriggerCondition
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UnitTriggerCondition = UnitTriggerCondition
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UnitActionModifier = UnitActionModifier
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# Requires translation!
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MetaModifier =
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#################### Lines from spy actions #######################
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@ -6878,3 +6883,4 @@ In the Resources overview, click on a resource icon to center the world screen o
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Alternatively, click on the "Unimproved" number to center the world screen only on owned tiles where the resource is not improved. =
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# Requires translation!
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If more than one tile is available, click repeatedly on the notification to cycle through all of them. =
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@ -3842,8 +3842,6 @@ Cost increases by [amount] per owned city =
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# Requires translation!
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Cost increases by [amount] when built =
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# Requires translation!
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Requires a [buildingFilter] in at least [amount] cities =
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# Requires translation!
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Can only be built [cityFilter] =
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# Requires translation!
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Must have an owned [tileFilter] within [amount] tiles =
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@ -4240,6 +4238,10 @@ after generating a Great Prophet =
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# Requires translation!
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if [buildingFilter] is constructed =
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# Requires translation!
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if [buildingFilter] is constructed in all [cityFilter] cities =
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# Requires translation!
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if [buildingFilter] is constructed in at least [positiveAmount] of [cityFilter] cities =
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# Requires translation!
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if [buildingFilter] is constructed by anybody =
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# Requires translation!
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with [resource] =
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@ -4718,6 +4720,8 @@ TriggerCondition =
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UnitTriggerCondition =
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# Requires translation!
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UnitActionModifier =
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# Requires translation!
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MetaModifier =
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#################### Lines from spy actions #######################
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@ -2244,7 +2244,6 @@ Triggers a global alert upon completion = Nagti-trigger ng pandaigdigang alerto
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Cost increases by [amount] per owned city = Ang gastos ay lumalaki ng [amount] bawat lungsod na pag-aari
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# Requires translation!
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Cost increases by [amount] when built =
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Requires a [buildingFilter] in at least [amount] cities = Kailangan ng [buildingFilter] na hindi bababa sa [amount] lungsod
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Can only be built [cityFilter] = Maaari lamang itayo [cityFilter]
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Must have an owned [tileFilter] within [amount] tiles = Dapat may pag-aari ng [tileFilter] sa loob ng [amount] tiles
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Enables nuclear weapon = Pinapagana ang sandatang nuklear
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@ -2461,6 +2460,10 @@ after enhancing a religion = pagkatapos magpabuti ng isang relihiyon
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after generating a Great Prophet =
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if [buildingFilter] is constructed = kung itinayo ang [buildingFilter]
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# Requires translation!
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if [buildingFilter] is constructed in all [cityFilter] cities =
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# Requires translation!
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if [buildingFilter] is constructed in at least [positiveAmount] of [cityFilter] cities =
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# Requires translation!
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if [buildingFilter] is constructed by anybody =
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with [resource] = kasama ang [resource]
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without [resource] = kapag wala ang [resource]
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@ -2771,6 +2774,8 @@ Conditional = Kondisyonal
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TriggerCondition = KondisyonNgPagpapagana
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UnitTriggerCondition = KondisyonSaPagpapaganaNgYunit
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UnitActionModifier = PagkakaibaNgKilosNgYunit
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# Requires translation!
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MetaModifier =
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#################### Lines from spy actions #######################
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@ -2874,8 +2874,6 @@ Cost increases by [amount] per owned city =
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# Requires translation!
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Cost increases by [amount] when built =
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# Requires translation!
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Requires a [buildingFilter] in at least [amount] cities =
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# Requires translation!
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Can only be built [cityFilter] =
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# Requires translation!
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Must have an owned [tileFilter] within [amount] tiles =
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@ -3262,6 +3260,10 @@ after generating a Great Prophet =
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# Requires translation!
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if [buildingFilter] is constructed =
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# Requires translation!
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if [buildingFilter] is constructed in all [cityFilter] cities =
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# Requires translation!
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if [buildingFilter] is constructed in at least [positiveAmount] of [cityFilter] cities =
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# Requires translation!
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if [buildingFilter] is constructed by anybody =
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# Requires translation!
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with [resource] =
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@ -3708,6 +3710,8 @@ TriggerCondition =
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UnitTriggerCondition =
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# Requires translation!
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UnitActionModifier =
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# Requires translation!
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MetaModifier =
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#################### Lines from spy actions #######################
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@ -1729,29 +1729,22 @@ Move = Déplacer
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After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! = Après qu'une civilisation inconnue soit entrée dans l'ère [eraName], nous avons recruté [spyName] comme espion !
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We have recruited [spyName] as a spy! = Nous avons recruté [spyName] comme espion !
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# Requires translation!
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Your spy [spyName] has leveled up! = Votre espion [spyName] a gagné un niveau !
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Your spy [spyName] cannot steal any more techs from [civName] as we've already researched all the technology they know! = Votre espion [spyName] ne peut plus voler les technologies de [civName] car nous les avons déjà toutes recherchées !
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# Stealing Technology defending civ
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An unidentified spy stole the Technology [techName] from [cityName]! = Un espion non identifié a volé la technologie [techName] dans [cityName] !
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A spy from [civName] stole the Technology [techName] from [cityName]! = Un espion de [civName] a volé la technologie [techName] dans [cityName] !
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# Requires translation!
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A spy from [civName] was found and killed trying to steal Technology in [cityName]! = Un espion de [civName] essayant de voler une technologie dans [cityName] a été découvert et neutralisé !
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# Requires translation!
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A spy from [civName] was found and killed by [spyName] trying to steal Technology in [cityName]! = Un espion de [civName] essayant de voler une technologie dans [cityName] a été découvert et neutralisé par [spyName] !
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# Stealing Technology offending civ
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Your spy [spyName] stole the Technology [techName] from [cityName]! = Votre espion [spyName] a volé la technologie [techName] dans [cityName] !
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# Requires translation!
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Your spy [spyName] was killed trying to steal Technology in [cityName]! = Votre espion [spyName] a été neutralisé en essayant de voler une technologie dans [cityName] !
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# Rigging elections
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# Requires translation!
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A spy from [civName] tried to rig elections and was found and killed in [cityName] by [spyName]! = Un espion de [civName] essayant de truquer les élections dans [cityName] a été découvert et neutralisé par [spyName] !
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# Requires translation!
|
||||
Your spy [spyName] was killed trying to rig the election in [cityName]! = Votre espion [spyName] a été neutralisé en essayant de truquer les élections dans [cityName] !
|
||||
# Requires translation!
|
||||
Your spy successfully rigged the election in [cityName]! = Votre espion a truqué les élections avec succès dans [cityName] !
|
||||
|
||||
# Spy fleeing city
|
||||
|
|
@ -2078,7 +2071,6 @@ Triggers a global alert upon build start = Déclenche une alerte générale au d
|
|||
Triggers a global alert upon completion = Déclenche une alerte générale une fois achevé
|
||||
Cost increases by [amount] per owned city = Le coût augmente de [amount] par ville possédée
|
||||
Cost increases by [amount] when built = Le coût augmente de [amount] quand construit
|
||||
Requires a [buildingFilter] in at least [amount] cities = Nécessite un(e) [buildingFilter] dans au moins [amount] villes
|
||||
Can only be built [cityFilter] = Peut être construit uniquement [cityFilter]
|
||||
Must have an owned [tileFilter] within [amount] tiles = Vous devez posséder [tileFilter] dans un rayon de [amount] cases
|
||||
Enables nuclear weapon = Permet la création d'armes nucléaires
|
||||
|
|
@ -2277,6 +2269,10 @@ before enhancing a religion = avant de renforcer une religion
|
|||
after enhancing a religion = après avoir renforcé une religion
|
||||
after generating a Great Prophet = après avoir généré un Grand Prophète
|
||||
if [buildingFilter] is constructed = si un(e) [buildingFilter] est construit(e)
|
||||
# Requires translation!
|
||||
if [buildingFilter] is constructed in all [cityFilter] cities =
|
||||
# Requires translation!
|
||||
if [buildingFilter] is constructed in at least [positiveAmount] of [cityFilter] cities =
|
||||
if [buildingFilter] is constructed by anybody = si un(e) [buildingFilter] est construit(e) par quiconque
|
||||
with [resource] = avec [resource]
|
||||
without [resource] = sans [resource]
|
||||
|
|
@ -2416,7 +2412,6 @@ Nuclear Weapon = Arme Nucléaire
|
|||
Great Person = Personnage Illustre
|
||||
relevant = appropriée(s)
|
||||
All = Tout Type
|
||||
# Requires translation!
|
||||
all = tout type
|
||||
|
||||
######### Unit Type Filters ###########
|
||||
|
|
@ -2536,6 +2531,8 @@ Conditional = Conditionnel
|
|||
TriggerCondition = DéclencherCondition
|
||||
UnitTriggerCondition = UnitéDéclencherCondition
|
||||
UnitActionModifier = UnitéActionModificateur
|
||||
# Requires translation!
|
||||
MetaModifier =
|
||||
|
||||
|
||||
#################### Lines from spy actions #######################
|
||||
|
|
@ -2545,7 +2542,6 @@ Observing City = Observe une ville
|
|||
Stealing Tech = Vole une technologie
|
||||
Rigging Elections = Truque les élections
|
||||
Conducting Counter-intelligence = Gère le contre-espionnage
|
||||
# Requires translation!
|
||||
Dead = Neutralisé
|
||||
|
||||
|
||||
|
|
@ -6772,3 +6768,4 @@ Reveal known resources on world screen = Révéler les ressources connues sur l'
|
|||
In the Resources overview, click on a resource icon to center the world screen on tiles already discovered and providing this resource. = Dans la Vue d'ensemble des Ressources, cliquez sur une icône de ressource pour centrer la carte sur les cases déjà découvertes et fournissant cette ressource.
|
||||
Alternatively, click on the "Unimproved" number to center the world screen only on owned tiles where the resource is not improved. = Il est également possible de cliquer sur la valeur "Non-Aménagées" pour centrer la carte uniquement sur les cases de votre empire où la ressource n'est pas aménagée.
|
||||
If more than one tile is available, click repeatedly on the notification to cycle through all of them. = Si plus d'une case est disponible, cliquez plusieurs fois sur la notification afin de les parcourir en boucle.
|
||||
|
||||
|
|
|
|||
|
|
@ -2079,7 +2079,6 @@ Triggers a global alert upon completion = Löst bei Fertigstellung einen globale
|
|||
Cost increases by [amount] per owned city = Kosten erhöhen sich um [amount] pro Stadt in Eurem Besitz
|
||||
# Requires translation!
|
||||
Cost increases by [amount] when built =
|
||||
Requires a [buildingFilter] in at least [amount] cities = Erfordert [buildingFilter] in mindestens [amount] Städten
|
||||
Can only be built [cityFilter] = Kann nur [cityFilter] gebaut werden
|
||||
Must have an owned [tileFilter] within [amount] tiles = Benötigt [tileFilter] im Besitz innerhalb von [amount] Feldern
|
||||
Enables nuclear weapon = Erlaubt Atomwaffen
|
||||
|
|
@ -2278,6 +2277,10 @@ before enhancing a religion = vor der Verbesserung einer Religion
|
|||
after enhancing a religion = nach der Verbesserung einer Religion
|
||||
after generating a Great Prophet = nach der Generierung eines Großen Propheten
|
||||
if [buildingFilter] is constructed = wenn [buildingFilter] gebaut wurde
|
||||
# Requires translation!
|
||||
if [buildingFilter] is constructed in all [cityFilter] cities =
|
||||
# Requires translation!
|
||||
if [buildingFilter] is constructed in at least [positiveAmount] of [cityFilter] cities =
|
||||
if [buildingFilter] is constructed by anybody = wenn [buildingFilter] durch irgend jemanden gebaut wurde
|
||||
with [resource] = mit [resource]
|
||||
without [resource] = ohne [resource]
|
||||
|
|
@ -2559,6 +2562,8 @@ Conditional = Bedingung
|
|||
TriggerCondition = BedingungAuslösen
|
||||
UnitTriggerCondition = EinheitAuslöseBedingung
|
||||
UnitActionModifier = EinheitAktionsModifikator
|
||||
# Requires translation!
|
||||
MetaModifier =
|
||||
|
||||
|
||||
#################### Lines from spy actions #######################
|
||||
|
|
@ -6797,3 +6802,4 @@ Reveal known resources on world screen = Bekannte Ressourcen auf der Weltansicht
|
|||
In the Resources overview, click on a resource icon to center the world screen on tiles already discovered and providing this resource. = In der Ressource-Übersicht kann man auf das Symbol klicken und erhält eine Benachrichtigung auf der Weltansicht, die bekannte Vorkommen zeigt.
|
||||
Alternatively, click on the "Unimproved" number to center the world screen only on owned tiles where the resource is not improved. = Klickt man stattdessen auf die Zahl unter "Unverbessert", bekommt man nur diejenigen gezeigt, die man erschließen könnte, dies aber noch nicht getan ist.
|
||||
If more than one tile is available, click repeatedly on the notification to cycle through all of them. = Wie bei den meisten solchen Benachrichtigungen, kann wiederholtes Klicken alle Vorkommen reihum zeigen.
|
||||
|
||||
|
|
|
|||
|
|
@ -3458,8 +3458,6 @@ Cost increases by [amount] per owned city =
|
|||
# Requires translation!
|
||||
Cost increases by [amount] when built =
|
||||
# Requires translation!
|
||||
Requires a [buildingFilter] in at least [amount] cities =
|
||||
# Requires translation!
|
||||
Can only be built [cityFilter] =
|
||||
# Requires translation!
|
||||
Must have an owned [tileFilter] within [amount] tiles =
|
||||
|
|
@ -3854,6 +3852,10 @@ after generating a Great Prophet =
|
|||
# Requires translation!
|
||||
if [buildingFilter] is constructed =
|
||||
# Requires translation!
|
||||
if [buildingFilter] is constructed in all [cityFilter] cities =
|
||||
# Requires translation!
|
||||
if [buildingFilter] is constructed in at least [positiveAmount] of [cityFilter] cities =
|
||||
# Requires translation!
|
||||
if [buildingFilter] is constructed by anybody =
|
||||
# Requires translation!
|
||||
with [resource] =
|
||||
|
|
@ -4310,6 +4312,8 @@ TriggerCondition =
|
|||
UnitTriggerCondition =
|
||||
# Requires translation!
|
||||
UnitActionModifier =
|
||||
# Requires translation!
|
||||
MetaModifier =
|
||||
|
||||
|
||||
#################### Lines from spy actions #######################
|
||||
|
|
|
|||
|
|
@ -2085,7 +2085,6 @@ Triggers a global alert upon completion = A világ összes nemzete értesül a m
|
|||
Cost increases by [amount] per owned city = Minden saját város [amount] egységgel drágítja
|
||||
# Requires translation!
|
||||
Cost increases by [amount] when built =
|
||||
Requires a [buildingFilter] in at least [amount] cities = [buildingFilter] szükséges legalább [amount] városban
|
||||
Can only be built [cityFilter] = Csak [cityFilter] építhető
|
||||
Must have an owned [tileFilter] within [amount] tiles = [amount] mezőn belül legyen egy [tileFilter] meződ
|
||||
Enables nuclear weapon = Lehetővé teszi az atomfegyvereket
|
||||
|
|
@ -2284,6 +2283,10 @@ before enhancing a religion = a vallás kibővítése előtt
|
|||
after enhancing a religion = a vallás kibővítése után
|
||||
after generating a Great Prophet = miután megjelenik egy Híres próféta
|
||||
if [buildingFilter] is constructed = ha [buildingFilter] kész
|
||||
# Requires translation!
|
||||
if [buildingFilter] is constructed in all [cityFilter] cities =
|
||||
# Requires translation!
|
||||
if [buildingFilter] is constructed in at least [positiveAmount] of [cityFilter] cities =
|
||||
if [buildingFilter] is constructed by anybody = ha [buildingFilter] épül bárkinél
|
||||
with [resource] = [resource] segítségével
|
||||
without [resource] = [resource] nélkül
|
||||
|
|
@ -2564,6 +2567,8 @@ Conditional = Feltételes
|
|||
TriggerCondition = ÉrvényesítésiFeltétel
|
||||
UnitTriggerCondition = EgységÉrvényesítésiFeltétel
|
||||
UnitActionModifier = EgységcselekvésMódosító
|
||||
# Requires translation!
|
||||
MetaModifier =
|
||||
|
||||
|
||||
#################### Lines from spy actions #######################
|
||||
|
|
@ -7944,3 +7949,4 @@ In the Resources overview, click on a resource icon to center the world screen o
|
|||
Alternatively, click on the "Unimproved" number to center the world screen only on owned tiles where the resource is not improved. =
|
||||
# Requires translation!
|
||||
If more than one tile is available, click repeatedly on the notification to cycle through all of them. =
|
||||
|
||||
|
|
|
|||
|
|
@ -1729,29 +1729,22 @@ Move = Pindahkan
|
|||
|
||||
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! = Setelah peradaban yang belum diketahui memasuki [eraName], kita telah merekrut [spyName] sebagai mata-mata!
|
||||
We have recruited [spyName] as a spy! = Kita telah merekrut [spyName] sebagai mata-mata!
|
||||
# Requires translation!
|
||||
Your spy [spyName] has leveled up! = Mata-matamu, [spyName], telah naik level!
|
||||
Your spy [spyName] cannot steal any more techs from [civName] as we've already researched all the technology they know! = Mata-matamu, [spyName], tidak bisa mencuri teknologi lagi dari [civName] karena kita telah meriset semua teknologi yang mereka ketahui!
|
||||
|
||||
# Stealing Technology defending civ
|
||||
An unidentified spy stole the Technology [techName] from [cityName]! = Mata-mata yang tidak teridentifikasi mencuri teknologi [techName] dari [cityName]!
|
||||
A spy from [civName] stole the Technology [techName] from [cityName]! = Mata-mata dari [civName] mencuri teknologi [techName] dari [cityName]!
|
||||
# Requires translation!
|
||||
A spy from [civName] was found and killed trying to steal Technology in [cityName]! = Mata-mata dari [civName] telah ditemukan dan dibunuh saat mencoba mencuri Teknologi di [cityName]!
|
||||
# Requires translation!
|
||||
A spy from [civName] was found and killed by [spyName] trying to steal Technology in [cityName]! = Mata-mata dari [civName] telah ditemukan dan dibunuh oleh [spyName] saat mencoba mencuri Teknologi di [cityName]!
|
||||
|
||||
# Stealing Technology offending civ
|
||||
Your spy [spyName] stole the Technology [techName] from [cityName]! = Mata-matamu, [spyName], mencuri teknologi [techName] dari [cityName]!
|
||||
# Requires translation!
|
||||
Your spy [spyName] was killed trying to steal Technology in [cityName]! = Mata-matamu, [spyName], dibunuh saat mencuri Teknologi di [cityName]!
|
||||
|
||||
# Rigging elections
|
||||
# Requires translation!
|
||||
A spy from [civName] tried to rig elections and was found and killed in [cityName] by [spyName]! = Mata-mata dari [civName] yang mencoba untuk mencurangi pemilihan telah ditemukan dan dibunuh di [cityName] oleh [spyName]!
|
||||
# Requires translation!
|
||||
Your spy [spyName] was killed trying to rig the election in [cityName]! = Mata-matamu, [spyName], dibunuh saat mencoba untuk mencurangi pemilihan di [cityName]!
|
||||
# Requires translation!
|
||||
Your spy successfully rigged the election in [cityName]! = Mata-matamu berhasil mencurangi pemilihan di [cityName]!
|
||||
|
||||
# Spy fleeing city
|
||||
|
|
@ -2077,9 +2070,7 @@ Requires at least [amount] population = Membutuhkan setidaknya [amount] populasi
|
|||
Triggers a global alert upon build start = Memicu peringatan global ketika memulai pembangunan
|
||||
Triggers a global alert upon completion = Memicu peringatan global saat selesai
|
||||
Cost increases by [amount] per owned city = Biaya meningkat sebesar [amount] per kota yang dimiliki
|
||||
# Requires translation!
|
||||
Cost increases by [amount] when built = Biaya meningkat sebesar [amount] ketika dibangun
|
||||
Requires a [buildingFilter] in at least [amount] cities = Memerlukan [buildingFilter] pada setidaknya [amount] kota
|
||||
Can only be built [cityFilter] = Hanya dapat dibangun [cityFilter]
|
||||
Must have an owned [tileFilter] within [amount] tiles = Harus memiliki [tileFilter] dengan jarak kurang dari [amount] daerah
|
||||
Enables nuclear weapon = Perbolehkan senjata nuklir
|
||||
|
|
@ -2278,6 +2269,10 @@ before enhancing a religion = sebelum menguatkan agama
|
|||
after enhancing a religion = setelah menguatkan agama
|
||||
after generating a Great Prophet = setelah memunculkan Nabi Besar
|
||||
if [buildingFilter] is constructed = jika [buildingFilter] telah dibangun
|
||||
# Requires translation!
|
||||
if [buildingFilter] is constructed in all [cityFilter] cities =
|
||||
# Requires translation!
|
||||
if [buildingFilter] is constructed in at least [positiveAmount] of [cityFilter] cities =
|
||||
if [buildingFilter] is constructed by anybody = jika [buildingFilter] dibangun oleh siapa pun
|
||||
with [resource] = dengan [resource]
|
||||
without [resource] = tanpa [resource]
|
||||
|
|
@ -2417,7 +2412,6 @@ Nuclear Weapon = Senjata Nuklir
|
|||
Great Person = Orang Hebat
|
||||
relevant = relevan
|
||||
All = Semua
|
||||
# Requires translation!
|
||||
all = semua
|
||||
|
||||
######### Unit Type Filters ###########
|
||||
|
|
@ -2537,6 +2531,8 @@ Conditional = Kondisional
|
|||
TriggerCondition = KondisiPemicu
|
||||
UnitTriggerCondition = KondisiPemicuUnit
|
||||
UnitActionModifier = PemodifikasiTindakanUnit
|
||||
# Requires translation!
|
||||
MetaModifier =
|
||||
|
||||
|
||||
#################### Lines from spy actions #######################
|
||||
|
|
@ -2546,7 +2542,6 @@ Observing City = Mengamati Kota
|
|||
Stealing Tech = Mencuri Teknologi
|
||||
Rigging Elections = Mencurangi Pemilihan
|
||||
Conducting Counter-intelligence = Melakukan Kontra-intelijen
|
||||
# Requires translation!
|
||||
Dead = Mati
|
||||
|
||||
|
||||
|
|
@ -2589,7 +2584,6 @@ You returned captured units to us = Kamu telah mengembalikan unit tawanan kepada
|
|||
|
||||
Main Menu = Menu Utama
|
||||
World Screen = Layar Dunia
|
||||
# Requires translation!
|
||||
AutoPlay menu = Menu AutoMain
|
||||
Map Panning = Penggeseran Peta
|
||||
Unit Actions = Tindakan Unit
|
||||
|
|
@ -2599,7 +2593,6 @@ Popups = Popup
|
|||
Menu = Menu
|
||||
Next Turn = Giliran Selanjutnya
|
||||
Next Turn Alternate = Alternatif Giliran Selanjutnya
|
||||
# Requires translation!
|
||||
Open AutoPlay menu = Buka menu AutoMain
|
||||
Empire Overview = Gambaran Kekaisaran
|
||||
Music Player = Pemutar Musik
|
||||
|
|
@ -3015,9 +3008,7 @@ My friend, does this seem reasonable to you? = Temanku, apakah ini masuk akal ba
|
|||
Greetings! = Salam!
|
||||
What? = Apa?
|
||||
Hellenic League = Liga Hellenik
|
||||
# Requires translation!
|
||||
Great King Alexander, leader of the mighty Greek nation, you are truly blessed by the gods. In 480 BC, quarrelsome city-states such as Athens, Sparta, Thebes, found a way to join their forces, allowing Greece to defeat the mighty Persia in the 5th century BC, both on land and sea. Following their example, you lead a Greek coalition and finally struck down the Persian Empire in 331 BC. You conquered almost all the known world, and from Europe to Africa to India, you built an empire unmatched by any before it. = Raja Agung Aleksander, pemimpin dari bangsa Yunani yang perkasa, engkau sungguh diberkati oleh dewa-dewa. Pada 480 SM, negara-negara kota yang suka bertengkar seperti Athena, Sparta, Thebes, menemukan cara untuk menggabungkan kekuatan mereka, memperbolehkan Yunani untuk mengalahkan bangsa Persia yang perkasa pada abad ke-5 SM, di darat dan di laut. Mengikuti contoh mereka, engkau memimpin koalisi Yunani dan akhirnya menghancurkan Kekaisaran Persia pada 331 SM. Engkau menguasai seluruh yang ada di dunia, dan dari Eropa hingga Afrika dan India, engkau membangun kekaisaran yang tidak tertandingi oleh siapa pun sebelumnya.
|
||||
# Requires translation!
|
||||
Megalexandros, son of Zeus, will you ride Bucephalas again, to gift the world with the brightness of the Greek culture? Will your new empire shine through the ages of history? = Megalexandros, putra Zeus, akankah engkau mengendarai Bukefalos lagi, untuk memberi dunia dengan pencerahan budaya Yunani? Akankah kekaisaran barumu bersinar melalui zaman-zaman sejarah?
|
||||
Athens = Athena
|
||||
Sparta = Sparta
|
||||
|
|
@ -3071,9 +3062,7 @@ My friend, do you think you can accept this request? = Temanku, menurutmu apakah
|
|||
How are you today? = Bagaimana kabarmu?
|
||||
Oh. It's you? = Oh. Ternyata kau?
|
||||
Art of War = Seni Peperangan
|
||||
# Requires translation!
|
||||
Heaven itself bends before your beauty, Empress Wu Zetian, ruler of eternal China! You lead one of the oldest and greatest civilization of humanity. In your time, China stood at the forefront of science and technology, bringing the world such contributions as gunpowder, the printing press, and the world of Confucius, and this, long before the rest of the world was mature enough to make the same discoveries! = Surga tunduk kepada kecantikanmu, Maharani Wu Zetian, penguasa Tiongkok yang abadi! Engkau memimpin salah satu peradaban manusia tertua dan terhebat. Pada masamu, Tiongkok berdiri di garis depan ilmu pengetahuan dan teknologi, membawakan dunia kontribusi-kontribusi seperti bubuk mesiu, mesin cetak, dan dunia Kong Hu Cu, dan ini, jauh sebelum seluruh dunia cukup dewasa untuk menemukan penemuan-penemuan yang sama!
|
||||
# Requires translation!
|
||||
Great Queen, can you make China prevail again, using your divine intelligence and beauty? China stands for greatness, and all its enemies will be dazzled soon enough! Will your new empire shine through the ages of history? = Ratu Agung, bisakah engkau membuat Tiongkok menang lagi, dengan menggunakan kepintaran dan kecantikan dewamu? Akankah kekaisaran barumu bersinar melalui zaman-zaman sejarah?
|
||||
Beijing = Beijing
|
||||
Shanghai = Shanghai
|
||||
|
|
@ -3127,9 +3116,7 @@ Generous Egypt makes you this offer. = Mesir yang murah hati mengajukan perminta
|
|||
Good day. = Semoga harimu menyenangkan.
|
||||
Oh, it's you. = Oh, ternyata kau.
|
||||
Monument Builders = Pembangun Monumen
|
||||
# Requires translation!
|
||||
O great Ramesses, Pharaoh of Egypt, bright as the Sun and mighty as the Nile! Lord of all living things, you lead the greatest of all civilizations, which has gifted the world with writing, advanced mathematics, sculpture, and architecture. Egyptian monuments and culture will continue to amaze the world for thousands of years. = Oh Ramses yang agung, Firaun Mesir, terang bagaikan Matahari dan perkasa bagaikan Nil! Tuan dari seluruh makhluk hidup, kau memimpin yang terhebat dari segala peradaban, yang telah memberi dunia dengan tulisan, matematika lanjutan, patung, dan arsitektur. Monumen dan budaya Mesir akan selalu memukau dunia untuk ribuan tahun.
|
||||
# Requires translation!
|
||||
Mighty and eternal Ramesses, Egypt lasted for millenia, whereas other civilisations disappeared into dust after a few centuries. Amun-Ra blesses you again to lead Egypt and its people on the path of light. Will your new empire shine through the ages of history? = Ramses yang perkasa dan abadi, Mesir bertahan selama ribuan tahun, yang dimana peradaban lain menghilang bagaikan debu setelah beberapa abad. Amun-Ra memberkatimu lagi untuk memimpin Mesir dan rakyatnya di jalan cahaya. Akankah kekaisaran barumu bersinar melalui zaman-zaman sejarah?
|
||||
Thebes = Thebes
|
||||
Memphis = Memfis
|
||||
|
|
@ -3241,9 +3228,7 @@ France offers you this exceptional proposition. = Prancis mengajukan beberapa ha
|
|||
Hello. = Halo.
|
||||
It's you. = Ini kau.
|
||||
Ancien Régime = Rezim Kuno
|
||||
# Requires translation!
|
||||
Vive Napoleon I, First Consul and Emperor of France! After the glorious Revolution which suppressed the centuries-old monarchy, the French nation stood at the heart of Europe as a Republic, and intended to export its ideals to the entire European continent, either by diplomacy or war. The French Capital Paris was more than ever the world center of Culture, Arts, and Letters. With its Great Army, reputed as one of the greatest in the History, France fought gloriously all surrounding enemies, but eventually fell against the coalition of other European powers. = Vive Napoleon I, Konsul Pertama dan Kaisar Prancis! Setelah Revolusi berjaya yang menekan monarki tua yang berabad-abad, bangsa Prancis berdiri di jantung Eropa sebagai Republik, dan mempunyai maksud untuk menyebarkan ide-idenya ke seluruh benua Eropa, mau dari diplomasi atau peperangan. Ibu Kota Prancis Paris menjadi pusat Kebudayaan, Seni dan Surat dunia. Dengan Pasukan Hebatnya, bereputasi sebagai salah satu yang terhebat, Prancis melawan musuh-musuh yang mengelilinginya secara berjaya, tapi pada akhirnya jatuh saat melawan koalisi kekuatan Eropa lainnya.
|
||||
# Requires translation!
|
||||
Napoleon Bonaparte, ruler of the French people, will you rebuild the Empire to take revenge on your foes, and make again of its Capital the City of Lights? Will your new empire shine through the ages of history? = Napoleon Bonaparte, penguasa orang-orang Prancis, akankah engkau membangun kembali Kekaisaran untuk membalaskan dendam kepada musuh-musuhmu, and membuat lagi Ibu Kota Kota Cahaya? Akankah kekaisaran barumu bersinar melalui zaman-zaman sejarah?
|
||||
Paris = Paris
|
||||
Orleans = Orleans
|
||||
|
|
@ -3294,9 +3279,7 @@ How would you like it if I propose this kind of exchange? = Bagaimana, apakah ka
|
|||
Hello! = Halo!
|
||||
What do you need?! = Apa lagi yang kau perlukan?!
|
||||
Siberian Riches = Kekayaan Siberia
|
||||
# Requires translation!
|
||||
Hail to Imperial Majesty Catherine, Empress of all Russians. Living in the largest country in the world, from the Pacific Ocean in the east to the Baltic Sea in the west, your people endured wars, droughts, and many disasters, imbuing the Russian society with heroism and tenacity, and producing artists and scientists among the best in the world. Russia is a powerful empire which rightfully claims its place in the world concert of superpowers. = Terpujilah Yang Mulia Yekaterina, Maharani seluruh rakyat Rusia. Tinggal di negara terbesar di dunia, dari Samudra Pasifik di timur hingga Laut Baltik di barat, rakyatmu bertahan dari peperangan, kekeringan, dan banyaknya bencana, menanamkan masyarakat Rusia dengan heroisme dan kegigihan, dan menghasilkan seniman dan ilmuwan di antara yang terbaik di dunia. Rusia adalah kekaisaran yang kuat yang mengeklaim tempatnya secara sah di konser negara-negara adikuasa dunia.
|
||||
# Requires translation!
|
||||
Empress Catherine, your people are eager for Russian glory, to revive the sacred light of the Motherland. Will your new empire shine through the ages of history? = Maharani Yekaterina, rakyatmu tidak sabar untuk kejayaan Rusia, untuk membangkitkan kembali cahaya suci Tanah Air. Akankah kekaisaran barumu bersinar melalui zaman-zaman sejarah?
|
||||
Moscow = Moskow
|
||||
St. Petersburg = St. Petersburg
|
||||
|
|
@ -3347,9 +3330,7 @@ I offer this, for your consideration. = Aku mengajukan ini, pikirkan baik-baik.
|
|||
Hail. = Halo.
|
||||
What do you want? = Apa yang kau mau?
|
||||
The Glory of Rome = Kejayaan Roma
|
||||
# Requires translation!
|
||||
Ave Caesar Augustus, Emperor of Rome and Dominus of the Roman Empire! Your empire was the most powerful and feared of all in Western civilization. The Roman people crafted so brilliantly its culture, law, art, and warfare, that no one could contest the supremacy of Rome. Force and Honor led to glorious conquests, a domination of all the lands from Spain in the west to Syria in the east, even reaching the remote barbarian lands of England and Germany. Roman art and architecture have been praised for millenia and have been envied by all lesser civilizations who have followed. = Ave Caesar Augustus, Kaisar Roma dan Dominus Kekaisaran Roma! Kekaisaranmu adalah yang terkuat dan ditakuti oleh semua di peradaban Barat. Rakyat Roma membuat budayanya, hukum, seni, dan peperangan dengan brilian, hingga tidak ada siapa pun yang dapat menandingi keunggulan Roma. Pasukan dan Kehormatan membawa penaklukan-penaklukan yang berjaya, dominasi seluruh wilayah dari Spanyol di barat dan Suriah di timur, bahkan sampai ke wilayah orang-orang barbar di Inggris dan Jerman yang terpencil. Seni dan arsitektur Roma dipuji selama ribuan tahun dan dicemburui oleh peradaban-peradaban kecil yang melanjutkannya.
|
||||
# Requires translation!
|
||||
O glorious Imperator, your people celebrate you and ask for the glory of Rome! In these times of darkness, the Pax Romana will be a beacon of light for all! Will your new empire shine through the ages of history? = Oh Imperator yang berjaya, rakyatmu merayakanmu dan meminta untuk kejayaan Roma! Di saat-saat gelap seperti ini, Pax Romana akan menjadi rambu suar bagi semuanya! Akankah kekaisaran barumu bersinar melalui zaman-zaman sejarah?
|
||||
Rome = Roma
|
||||
Antium = Antium
|
||||
|
|
@ -3399,9 +3380,7 @@ Welcome foreigner, I am Harun Al-Rashid, Caliph of the Arabs. Come and tell me a
|
|||
Come forth, let's do business. = Majulah, mari kita berbisnis.
|
||||
Peace be upon you. = Salam sejahtera.
|
||||
Trade Caravans = Karavan Pedagang
|
||||
# Requires translation!
|
||||
Blessings of the Great God be upon you, O great caliph Harun al-Rashid, leader of the mighty Arabian people! The Muslim Empire, the Caliphate, born from chaos after the death of the prophet Muhammad in 632 AD, intended to apply the rule of God to all Earth. And by the will of God, the caliphate reached its full power, ruling Spain, North Africa, the Middle East, Anatolia, the Balkans and Persia, to even surpass the Great Roman Empire. The arts and sciences were a holy gift of Arabia during the Middle Ages, as the infidel lands of Europe delved deep into ignorance and chaos. Lasting for six hundred years, the Caliphate finally fell before the Mongols, the plague of the civilized world. = Tuhan memberkatimu, oh khalifah agung Harun Al-Rasyid, pemimpin rakyat Arab yang perkasa! Kekaisaran Muslim, Kekhalifahan, lahir dari kekacauan setelah kematian Nabi Muhammad pada 632 M, bertujuan untuk menerapkan hukum Tuhan ke seluruh dunia. Dan atas kehendak Tuhan, kekhalifahan mencapai kekuatan penuhnya, menguasai Spanyol, Afrika Utara, Timur Tengah, Anatolia, Balkan dan Persia, bahkan hingga melampaui Kekaisaran Roma Agung. Seni dan ilmu pengetahuan adalah hadiah suci Arab pada saat Abad Pertengahan, saat tanah orang kafir Eropa menggali ketidaktahuan dan kekacauan lebih dalam. Berlangsung selama enam ratus tahun, Kekhalifahan akhirnya jatuh ke tangan bangsa Mongol, wabah bagi dunia yang beradab.
|
||||
# Requires translation!
|
||||
Great Caliph Harun al Rashid, all Arabian people long for greatness! Arabia must be once again the land of arts and knowledge, which under the radiant law of God, will fear no enemy! Will your new empire shine through the ages of history? = Khalifah Agung Harun Al-Rasyid, orang-orang Arab menginginkan kejayaan! Arab harus menjadi tanah seni dan pengetahuan lagi, yang dalam hukum Tuhan yang bersinar, tidak akan takut terhadap musuh! Akankah kekaisaran barumu bersinar melalui zaman-zaman sejarah?
|
||||
Mecca = Mekkah
|
||||
Medina = Madinah
|
||||
|
|
@ -3446,9 +3425,7 @@ The people of the United States of America welcome you. = Segenap rakyat Amerika
|
|||
Is the following trade of interest to you? = Apakah penawaran berikut menarik bagimu?
|
||||
Well? = Ya?
|
||||
Manifest Destiny = Manifestasi Takdir
|
||||
# Requires translation!
|
||||
President Washington, we salute you and the proud American civilization! Freed from the British dominion in the 18th century, then cleansed and reborn after a terrible civil war, the United States nation was ready to play its great role in the 20th century. At the height of its power, triumphant after two terrible world wars, United States of America, a land of immigration, opportunities, optimism and determination, has risen above all other weakening nations, unable to equal such power. = Presiden Washington, kami salut kepadamu dan peradaban bangsa Amerika! Bebas dari kekuasaan Britania pada abad ke-18, lalu dibersihkan dan lahir kembali setelah perang saudara yang buruk, Amerika Serikat bersedia untuk memainkan peran besarnya pada abad ke-20, berjaya setelah dua perang dunia yang buruk, Amerika Serikat, tanah imigrasi, oportunitas, optimisme dan determinasi, telah bangkit di atas bangsa-bangsa yang melemah, tidak dapat menandingi kekuatan seperti itu.
|
||||
# Requires translation!
|
||||
President Washington, will you show to the world the legitimacy of the American way of life, and spread the flame of liberty to all mankind? Will your new empire shine through the ages of history? = Presiden Washington, akankah kau menunjukkan legitimasi cara hidup orang Amerika, dan menyebarkan api kebebasan kepada seluruh umat manusia? Akankah kekaisaran barumu bersinar melalui zaman-zaman sejarah?
|
||||
Washington = Washington
|
||||
New York = New York
|
||||
|
|
@ -3511,9 +3488,7 @@ We hope for a fair and just relationship with you, who are renowned for military
|
|||
I would be grateful if you agreed on the following proposal. = Aku akan sangat bersyukur jika kau menyetujui proposal berikut.
|
||||
Oh, it's you... = Oh, ini kau...
|
||||
Bushido = Bushido
|
||||
# Requires translation!
|
||||
Lord Oda Nobunaga, ruler of Japan, the land of the Rising Sun is at your command! Through history, Japanese people lived and died with honor, proud of their rich culture of arts and letters. Years of bloody civil wars, invasions of foreign powers, wealth but also great poverty, have never altered the strong will of the Rising Sun island, as the Bushido spirit has imbued the fields of battle and the Japanese society for millenia. At the end of the 19th century, under foreign influence, your people took the path of modernity, and in a few decades, made of Japan a land of technological innovation and powerful industry, with which only few nations can compete. = Tuan Oda Nobunaga, penguasa Jepang, tanah Matahari Terbit berada dalam perintahmu! Dalam sejarah, orang Jepang hidup dan mati dengan kehormatan, bangga terhadap budaya seni dan surat mereka yang kaya. Perang saudara berdarah yang terjadi selama bertahun-tahun, invasi oleh kekuatan asing, kekayaan tapi juga dengan kemiskinan yang hebat, tidak akan mengubah kehendak kuat Pulau Matahari Terbit, karena semangat Bushido telah ditanamkan di medan pertempuran dan masyarakat Jepang selama ribuan tahun. Pada akhir abad ke-19, dalam pengaruh asing, rakyatmu mengambil jalan modernitas, dan dalam beberapa dekade, membuat Jepang sebagai tanah inovasi teknologi dan industri yang kuat, yang hanya beberapa negara dapat menandingi.
|
||||
# Requires translation!
|
||||
O great daimyo, will you take on your hands the Japan destiny, for the Rising Sun to light the world? Will your new empire shine through the ages of history? = Oh daimyo agung, akankah engkau menangani takdir Jepang, untuk Matahari Terbit menyinari dunia? Akankah kekaisaran barumu bersinar melalui zaman-zaman sejarah?
|
||||
Kyoto = Kyoto
|
||||
Osaka = Osaka
|
||||
|
|
@ -3565,9 +3540,7 @@ Hello, I am Mohandas Gandhi. My people call me Bapu, but please, call me friend.
|
|||
My friend, are you interested in this arrangement? = Temanku, apakah kau tertarik dengan rencana ini?
|
||||
I wish you peace. = Damai besertamu.
|
||||
Population Growth = Pertumbuhan Populasi
|
||||
# Requires translation!
|
||||
Wise Mahatma Gandhi, great leader of India, we honor you! India is one of the oldest countries in the world with 10,000 years of history, built on spirit and religion, as three of the world's great religions - Hinduism, Buddhism and Jainism - appeared on this sacred land. Every aspect of India society reveres art, music and color, showing great wealth but also grinding poverty. For centuries, India was torn between local kingdoms fighting each other but also repelling invaders. In the 12th century AD, Muslim Turks tried to conquer India, then the Mongols took their place. In the early 17th century, India, still fragmented, was colonized by the English and their diplomacy and technological superiority. After two centuries of British dominion, Indian nationalism woke up, and you, Great Mahatma, have led a peaceful and victorious rebellion never seen anywhere in history! = Mahatma Gandhi yang Bijaksana, pemimpin hebat dari India, kami menghormatimu! India adalah salah satu negara tertua di dunia 10,000 dengan tahun sejarah, didirikan atas semangat dan agama, karena tiga agama terbesar - Hinduisme, Buddhisme dan Jainisme - muncul di tanah suci ini. Setiap aspek masyarakat India menghormati seni, musik dan warna, menunjukkan kekayaan besarnya tapi juga digiling kemiskinan. Selama berabad-abad, India dikoyak antara kerajaan-kerajaan lokal yang berperang satu sama lain tapi juga mengusir para penyerbu. Pada abad ke-12, bangsa Turk Muslim mencoba untuk menguasai India, lalu bangsa Mongol mengambil tempat mereka. Pada awal abad ke-17, India, masih terpisah-pisah, dijajah oleh bangsa Inggris dan keunggulan diplomasi dan teknologi mereka. Dua abad setelah kekuasaan Britania, nasionalisme India bangkit, dan engakau, Mahatma Agung, telah memimpin pemberontakan yang damai dan berjaya yang tidak pernah ditemukan di mana pun!
|
||||
# Requires translation!
|
||||
Gandhi, your people ask again to be led on the path of freedom. Under protection of Ganesha and Surya, can India accomplish its great potential? Will your new empire shine through the ages of history? = Gandhi, rakyatmu meminta untuk dipimpin ke jalan kebebasan lagi. Dalam perlindungan Ganesha dan Surya, bisakah India mewujudkan potensi terhebatnya? Akankah kekaisaran barumu bersinar melalui zaman-zaman sejarah?
|
||||
Delhi = Delhi
|
||||
Mumbai = Mumbai
|
||||
|
|
@ -3611,9 +3584,7 @@ It would be in your best interest, to carefully consider this proposal. = Ini ak
|
|||
What now? = Apa lagi sekarang?
|
||||
So, out with it! = Jadi, lakukan saja!
|
||||
Furor Teutonicus = Furor Teutonicus
|
||||
# Requires translation!
|
||||
All hail to Otto von Bismarck, first chancellor of Germany and its empire! During the ancient era, Germany was a land fragmented in several tribes but already showed great promise as the Roman Empire itself struggled to bend the Germans to its will. Germany, as one nation, was slowly built on the ruins of the Holy Roman Empire, and waited 1871 to be finally unified after the glorious victory on France and Napoleon III. The German people are creative, intelligent, industrious and proven to be talented warriors through history. Despite great catastrophes and failures in the first half of the 20th century, Germany can always rely on its people will and strength to be among the greatest and powerful nations in the world. = Pujilah Otto von Bismarck, kanselir Jerman pertama dan kekaisarannya! Pada era kuno, Jerman adalah tanah yang terpisah dari beberapa suku tapi menunjukkan janji yang hebat karena Kekaisaran Roma sendiri mengalami kesulitan untuk menundukkan Jerman sampai pada tekadnya. Jerman, sebagai satu bangsa, secara perlahan didirikan di atas reruntuhan Kekaisaran Roma Suci, dan menunggu sampai 1871 untuk bersatu setelah kemenangan mereka yang berjaya atas Prancis dan Napoleon III. Orang-orang Jerman sangat kreatif, pintar, rajin dan telah membuktikan diri mereka sebagai pejuang yang berbakat dalam sejarah. Meskipun malapetaka dan kegagalan pada setengah awal abad ke-20, Jerman bisa selalu bergantung kepada tekad dan kekuatan rakyatnya untuk menjadi di antara bangsa yang terhebat dan terkuat di dunia.
|
||||
# Requires translation!
|
||||
Great Prince Bismarck, glory and power are at the heart of the German nation. Your people are bright, and lend you their iron will to lead Germany once again. Will your new empire shine through the ages of history? = Pangeran Agung Bismarck, kejayaan dan kekuatan ada di hati bangsa Jerman. Rakyatmu cemerlang, dan meminjamkanmu tekad besi mereka untuk memimpin Jerman sekali lagi. Akankah kekaisaran barumu bersinar melalui zaman-zaman sejarah?
|
||||
Berlin = Berlin
|
||||
Hamburg = Hamburg
|
||||
|
|
@ -3679,9 +3650,7 @@ Ruin! Ruin! Istanbul becomes Iram of the Pillars, remembered only by the melanch
|
|||
From the magnificence of Topkapi, the Ottoman nation greets you, stranger! I'm Suleiman, Kayser-I Rum, and I bestow upon you my welcome! = Dari keagungan Topkapi, bangsa Utsmani mengucapkan salam. Aku Suleiman, Kaisar I Rum, dan aku memberikan sambutanku kepadamu!
|
||||
Let us do business! Would you be interested? = Mari berbisnis! Apakah kamu tertarik?
|
||||
Barbary Corsairs = Bajak Laut Barbaria
|
||||
# Requires translation!
|
||||
O Great Sultan Suleiman, may the God bless you! You are revered for your power, wealth and generosity, and you truly deserves to be called the 'Magnificent'! The Ottoman Empire was born in Bithynia, starting as a small country in Eastern Anatolia in 12th century, then expanded to west into Anatolia. Over the next century, your people vanquished the empire of Byzantium, annexing Turkey and the Balkans, and smartly assimilating all wonders and knowledge of the Byzantine civilization. In the mid 15th century, the Ottomans added Constantinople to their empire, establishing a strategic link between Europe and the Middle East. The Empire would continue to expand for centuries reaching North Africa, Middle East and Eastern Europe at its height, but brutally disappeared in the chaos of the first world war, in early 20th century. = Oh Sultan Agung Suleiman, semoga Tuhan memberkatimu! Engkau diagungkan karena kekuatanmu, dan engkah sungguh pantas dipanggil 'Luar Biasa'! Kesultanan Utsmaniyah terlahir di Bitinia, dimulai sebagai negara kecil di Anatolia Timur pada abad ke-12, lalu memperluas ke barat ke dalam Anatolia. Berabad-abad selanjutnya, rakyatmu menundukkan kekaisaran Bizantium, mencaplok Turki dan Balkan, dan mengasimilasi keajaiban dan pengetahuan peradaban Bizantium secara pintar. Pada pertengahan abad ke-15, Utsmaniyah menambahkan Konstantinopel pada kesultanan mereka, mendirikan hubungan strategis antara Eropa dan Timur Tengah. Kesultanan lanjut untuk memperluas selama berabad-abad sampai Afrika Utara, Timur Tengah dan Eropa Timur pada puncaknya, tetapi menghilang secara brutal dalam kekacauan perang dunia pertama, pada awal abad ke-20.
|
||||
# Requires translation!
|
||||
Mighty Caliph, your people ask you to build again the Empire, to the level of power and glory it once achieved, and beyond! Will you revive the Ottoman golden age? Will your new empire shine through the ages of history? = Khalifah yang Perkasa, rakyatmu menginginkanmu untuk mendirikan kembali Kekaisaran, pada tingkat dan kejayaan yang pernah dicapai, dan lebih! Akankah engkau membangkitkan kembali masa keemasan Utsmaniyah? Akankah kekaisaran barumu bersinar melalui zaman-zaman sejarah?
|
||||
Istanbul = Istanbul
|
||||
Edirne = Edirne
|
||||
|
|
@ -3728,9 +3697,7 @@ Welcome to the palace of Choson, stranger. I am the learned King Sejong, who loo
|
|||
We have many things to discuss and have much to benefit from each other. = Kita punya banyak hal untuk didiskusikan dan keuntungan satu sama lain.
|
||||
Oh, it's you = Oh, ini kamu
|
||||
Scholars of the Jade Hall = Pelajar-pelajar Aula Giok
|
||||
# Requires translation!
|
||||
Greetings to you, King Sejong the Great, heir of the Choson Dynasty! Prosperity and benevolence towards the common man are the principles of your reign, and made of you the most beloved Korean king. You always aimed to provide a fair and equal society for all your people, and also to favor knowledge and technological discoveries. Your wisdom and intelligence imbued all the Korean society, and the scholars of the Jade Hall developed Korea's first written language, Hangul, sharing further literature and science to the people after centuries of darkness. = Salam kepadamu, Raja Sejong yang Agung, ahli waris Dinasti Choson! Kemakmuran dan kebajikan terhadap rakyat biasa adalah prinsip kekuasaanmu, and menjadikanmu raja Korea yang paling dicintai. Kau selalu bertujuan untuk menyediakan masyarakat yang adil dan setara kepada seluruh rakyatmu, dan juga untuk menyukai pengetahuan dan penemuan teknologi. Kebijaksanaan dan kepintaranmu ditanamkan kepada seluruh masyarakat Korea dan pelajar-pelajar Aula Giok mengembangkan bahasa tertulis pertama Korea, Hangul, membagikan literatur dan ilmu pengetahuan lebih jauh kepada orang-orang setelah kegelapan berabad-abad.
|
||||
# Requires translation!
|
||||
Wise Sejong, will you gift your people with the radiance of harmony and knowledge to dispel the darkness once again? Will your new empire shine through the ages of history? = Sejong yang Bijaksana, akankah engkau memberi rakyatmu dengan cahaya harmoni dan pengetahuan untuk menghilangkan kegelapan sekali lagi? Akankah kekaisaran barumu bersinar melalui zaman-zaman sejarah?
|
||||
Seoul = Seoul
|
||||
Busan = Busan
|
||||
|
|
@ -3770,9 +3737,7 @@ You have defeated us... but our spirits will never be vanquished! We shall retur
|
|||
Greetings, stranger. I am Hiawatha, speaker for the Iroquois. We seek peace with all, but we do not shrink from war. = Salam, pendatang baru. Aku Hiawatha, juru bicara untuk Iroquois. Kami menginginkan kedamaian dengan semua, tetapi kami tidak ciut karena perang.
|
||||
Does this trade work for you, my friend? = Apakah penawaran ini sesuai untukmu, teman?
|
||||
The Great Warpath = Jalur Perang Besar
|
||||
# Requires translation!
|
||||
Greetings, noble Hiawatha, leader of the mighty Iroquois nations! Your people lived near the great and holy lake Ontario since the ancient ages, on a land that will be later known as New York city. Long ago, the five peoples of Seneca, Onondaga, Mohawks, Cayugas and Oneida became one nation, the Haudenosaunee, the Iroquois. Although not having a written language, the wise Iroquois created the Great Law of Peace, which can be considered the first established constitution. For decades, your people fought powerful enemies, such as the Huron, and then the French and English colonists. With less warriors and inferior weaponry, the Iroquois still survived and walk on the path of peace and harmony, until their way of living faded away under the crush of the newborn United States nation. = Salam, Hiawatha yang mulia, pemimpin bangsa Iroquois yang perkasa! Rakyatmu tinggal dekat danau Ontario yang besar dan suci sejak zaman kuno, di tanah yang akan dikenal sebagai kota New York. Dahulu kala, lima bangsa Seneca, Onondaga, Mohawk, Cayuga dan Oneida menjadi satu bangsa, Haudenosaunee, Iroquois. Meski tidak mempunyai bahasa tertulis, Iroquois yang bijaksana membuat Hukum Agung Perdamaian, yang dapat dianggap sebagai konstitusi pertama yang ditetapkan. Selama beberapa dekade, rakyatmu bertarung melawan musuh-musuh kuat, seperti Huron, lalu penjajah Prancis dan Inggris. Dengan pejuang yang lebih sedikit dan persenjataan yang lebih rendah, Iroquois masih bertahan dan berjalan di jalan perdamaian dan harmoni, hingga cara hidup mereka menghilang dihancurkan oleh bangsa Amerika Serikat yang baru lahir.
|
||||
# Requires translation!
|
||||
Great Sachem Hiawatha, do you hear the complaints of your people? Can you light the path leading to the ancient Iroquois union? Will your new empire shine through the ages of history? = Sachem Agung Hiawatha, apakah engkau mendengar keluhan-keluhan rakyatmu? Bisakah engkau menerangi jalan menuju persatuan Iroquois kuno? Akankah kekaisaran barumu bersinar melalui zaman-zaman sejarah?
|
||||
Onondaga = Onondaga
|
||||
Osininka = Osininka
|
||||
|
|
@ -3816,9 +3781,7 @@ In my endless magnanimity, I am making you this offer. You agree, of course? = D
|
|||
Good day to you! = Semoga harimu baik!
|
||||
Ahh... you... = Ahh... kamu...
|
||||
Achaemenid Legacy = Warisan Akhemeniyah
|
||||
# Requires translation!
|
||||
Great King Darius of Persia, the heaven casts its light upon you! Persian people are strong and wise, as their leader. In old ages, the great Persian king Cyrus fought back the mighty Median empire and finally destroyed the Medes in 550 BC. Cunning diplomacy and military achievements helped then to conquer the wealthy Lydia and the powerful Babylon, Cyrus' son conquering the eternal Egypt some years later. At the height of its power, the Persian Empire reached the shores of Macedonia, at the very door of the upstart Greek city-states. Persia would have prospered for centuries if Alexander of Macedon hadn't brutally destroyed the great empire in one violent strike. = Raja Agung Darius dari Persia, surga memancarkan cahayanya di atasmu! Rakyat Persia kuat dan bijaksana, seperti pemimpin mereka! Pada zaman dulu, Raja Persia yang agung Koresh melawan kembali kekaisaran Mede yang perkasa dan pada akhirnya menghancurkan Mede pada 550 SM. Diplomasi yang lihay dan keberhasilan militernya membantu untuk menguasai Lidia yang kaya dan Babilonia yang kuat, anak Koresh menguasai Mesir yang abadi beberapa tahun setelahnya. Pada puncak kekuatannya, Kekaisaran Persia sampai ke pantai Makedonia, di pintu menuju negara-negara kota Yunani yang baru. Persia akan makmur jika saja Aleksander dari Makedonia kekaisaran besar dalam satu serangan yang brutal.
|
||||
# Requires translation!
|
||||
King Darius, the people of Persia await, longing for its past glory and power! Persia of the Immortals must reborn, to punish its foes and rebuild the gleaming Persepolis! Will your new empire shine through the ages of history? = Raja Darius, rakyat Persia menunggu, menginginkan kejayaan dan kekuatan lamanya! Persia dengan Pasukan Abadinya harus lahir kembali, untuk menghukum musuhnya dan membangun kembali Persepolis yang gemilang! Akankah kekaisaran barumu bersinar melalui zaman-zaman sejarah?
|
||||
Persepolis = Persepolis
|
||||
Parsagadae = Pasargadae
|
||||
|
|
@ -3894,9 +3857,7 @@ Aloha! Greetings and blessings upon you, friend. I am Kamehameha, Great King of
|
|||
Come, let our people feast together! = Mari, biarlah rakyat kita berpesta bersama!
|
||||
Welcome, friend! = Selamat datang, teman!
|
||||
Wayfinding = Pencari Jalan
|
||||
# Requires translation!
|
||||
Aloha to Kamehameha the Great, who the heavens allowed to unite your people! O great King, under your reign, the Big Island of Hawai'i became one in 1791 AD, and many other islands joined your vision of union in 1810. As the first King of Hawai'i, law and taxation systems were stabilized, and you promoted the Mamalahoe Kawanai, an edict to protect civilian people in times of war. Unification and sovereignty of all the islands continued thanks to your fair laws and deeds, even after you joined your ancestors in paradise in 1819. = Aloha Kamehameha yang Agung, yang mana surga pun memperbolehkanmu untuk menyatukan rakyatmu! Oh Raja agung, dibawah kekuasaanmu, Pulau Besar Hawai'i menjadi satu pada 1791 M, dan banyak pulau-pulau lain yang bergabung dengan visi persatuanmu pada 1810. Sebagai Raja pertama Hawai'i, hukum dan sistem pajak distabilkan, dan engkau mempromosikan Mamalahoe Kawanai, sebuah dekrit untuk melindungi rakyat di masa peperangan. Persatuan dan kedaulatan semua pulau berlanjut terima kasih untuk hukum-hukum dan perbuatanmu yang adil, bahkan setelah kau bergabung dengan leluhurmu di surga pada 1819.
|
||||
# Requires translation!
|
||||
Wise and benevolent King, will you unite your people once again by wearing the bright mantle of the Lion of the Pacific? Will your new empire shine through the ages of history? = Raja yang Bijaksana dan penuh kebajikan, akankah engkau menyatukan rakyatmu sekali lagi dengan memakai jubah Singa Pasifik yang terang? Akankah kekaisaran barumu bersinar melalui zaman-zaman sejarah?
|
||||
Honolulu = Honolulu
|
||||
Samoa = Samoa
|
||||
|
|
@ -6839,3 +6800,4 @@ Reveal known resources on world screen = Tampilkan sumber daya yang diketahui pa
|
|||
In the Resources overview, click on a resource icon to center the world screen on tiles already discovered and providing this resource. = Pada tampilan Sumber Daya, klik salah satu ikon sumber daya untuk menyorot layar dunianya pada daerah yang sudah terjelajahi yang menyediakan sumber daya tersebut.
|
||||
Alternatively, click on the "Unimproved" number to center the world screen only on owned tiles where the resource is not improved. = Selain itu, kamu bisa mengeklik angka pada "Belum ditingkatkan" untuk menyorot layar dunianya pada daerah yang dimiliki saja yang sumber dayanya belum ditingkatkan.
|
||||
If more than one tile is available, click repeatedly on the notification to cycle through all of them. = Jika lebih dari satu daerah tersedia, klik beberapa kali pada notifikasi untuk melihat semuanya satu-satu.
|
||||
|
||||
|
|
|
|||
|
|
@ -2071,7 +2071,6 @@ Triggers a global alert upon build start = Attiva un allarme globale quando iniz
|
|||
Triggers a global alert upon completion = Lancia un'allerta globale quando completato
|
||||
Cost increases by [amount] per owned city = Il costo aumenta di [amount] per Città posseduta
|
||||
Cost increases by [amount] when built = Aumenta il costo di [amount] per la costruzione
|
||||
Requires a [buildingFilter] in at least [amount] cities = Richiede [buildingFilter] in almeno [amount] città
|
||||
Can only be built [cityFilter] = Costruibile solo [cityFilter]
|
||||
Must have an owned [tileFilter] within [amount] tiles = Deve rasentare [tileFilter] entro [amount] caselle
|
||||
Enables nuclear weapon = Consente l'utilizzo delle armi nucleari
|
||||
|
|
@ -2270,6 +2269,10 @@ before enhancing a religion = prima di potenziare una religione
|
|||
after enhancing a religion = dopo aver potenziato una religione
|
||||
after generating a Great Prophet = dopo aver generato un Grande Profeta
|
||||
if [buildingFilter] is constructed = se [buildingFilter] è presente
|
||||
# Requires translation!
|
||||
if [buildingFilter] is constructed in all [cityFilter] cities =
|
||||
# Requires translation!
|
||||
if [buildingFilter] is constructed in at least [positiveAmount] of [cityFilter] cities =
|
||||
if [buildingFilter] is constructed by anybody = se chiunque ha costruito [buildingFilter]
|
||||
with [resource] = con [resource]
|
||||
without [resource] = senza [resource]
|
||||
|
|
@ -2529,6 +2532,8 @@ Conditional = Condizionale
|
|||
TriggerCondition = Condizione di Attivazione
|
||||
UnitTriggerCondition = Condizione di Attivazione Unità
|
||||
UnitActionModifier = Modificatore Azione Unità
|
||||
# Requires translation!
|
||||
MetaModifier =
|
||||
|
||||
|
||||
#################### Lines from spy actions #######################
|
||||
|
|
@ -6764,3 +6769,4 @@ Reveal known resources on world screen = Rivela risorse note sulla schermata mon
|
|||
In the Resources overview, click on a resource icon to center the world screen on tiles already discovered and providing this resource. = Nella panoramica Risorse, clicca su un'icona per centrare la schermata mondiale su caselle già scoperte in possesso di tale risorsa.
|
||||
Alternatively, click on the "Unimproved" number to center the world screen only on owned tiles where the resource is not improved. = In alternativa, clicca sul numero "Non migliorate" per centrare la schermata mondiale solo sulle caselle in tuo possesso dove la risorsa non è migliorata.
|
||||
If more than one tile is available, click repeatedly on the notification to cycle through all of them. = Se esiste più di una casella di tale tipo, clicca ripetutamente sulla notifica per ciclare tra di esse.
|
||||
|
||||
|
|
|
|||
|
|
@ -2170,7 +2170,6 @@ Triggers a global alert upon completion = 生産を完了すると警告が発
|
|||
Cost increases by [amount] per owned city = 所有する都市ごとにコストが[amount]増加
|
||||
# Requires translation!
|
||||
Cost increases by [amount] when built =
|
||||
Requires a [buildingFilter] in at least [amount] cities = 都市に最低[amount]個の[buildingFilter]の建物が必要
|
||||
Can only be built [cityFilter] = [cityFilter]のみで建設可能
|
||||
Must have an owned [tileFilter] within [amount] tiles = [amount]タイル以内に[tileFilter]がなければならない
|
||||
Enables nuclear weapon = 核兵器を生産できる
|
||||
|
|
@ -2399,6 +2398,10 @@ after enhancing a religion = 宗教強化後
|
|||
after generating a Great Prophet =
|
||||
if [buildingFilter] is constructed = [buildingFilter]が建設されていれば
|
||||
# Requires translation!
|
||||
if [buildingFilter] is constructed in all [cityFilter] cities =
|
||||
# Requires translation!
|
||||
if [buildingFilter] is constructed in at least [positiveAmount] of [cityFilter] cities =
|
||||
# Requires translation!
|
||||
if [buildingFilter] is constructed by anybody =
|
||||
with [resource] = [resource]で
|
||||
without [resource] = [resource]無しで
|
||||
|
|
@ -2750,6 +2753,8 @@ TriggerCondition =
|
|||
UnitTriggerCondition =
|
||||
# Requires translation!
|
||||
UnitActionModifier =
|
||||
# Requires translation!
|
||||
MetaModifier =
|
||||
|
||||
|
||||
#################### Lines from spy actions #######################
|
||||
|
|
@ -7579,3 +7584,4 @@ In the Resources overview, click on a resource icon to center the world screen o
|
|||
Alternatively, click on the "Unimproved" number to center the world screen only on owned tiles where the resource is not improved. =
|
||||
# Requires translation!
|
||||
If more than one tile is available, click repeatedly on the notification to cycle through all of them. =
|
||||
|
||||
|
|
|
|||
|
|
@ -2092,7 +2092,6 @@ Triggers a global alert upon completion = 건설 완료시 전 세계에 알림
|
|||
Cost increases by [amount] per owned city = 도시 하나당 비용 +[amount]
|
||||
# Requires translation!
|
||||
Cost increases by [amount] when built =
|
||||
Requires a [buildingFilter] in at least [amount] cities = 최소 [amount]개 도시에 [buildingFilter] 필요
|
||||
Can only be built [cityFilter] = [cityFilter]에만 건설 가능
|
||||
Must have an owned [tileFilter] within [amount] tiles = [tileFilter]에서 [amount]타일 내에 도시가 있어야 함
|
||||
Enables nuclear weapon = 원자 폭탄과 핵미사일 생산 가능
|
||||
|
|
@ -2294,6 +2293,10 @@ after enhancing a religion = 종교 강화 후
|
|||
after generating a Great Prophet =
|
||||
if [buildingFilter] is constructed = [buildingFilter]이 건설되었을때만
|
||||
# Requires translation!
|
||||
if [buildingFilter] is constructed in all [cityFilter] cities =
|
||||
# Requires translation!
|
||||
if [buildingFilter] is constructed in at least [positiveAmount] of [cityFilter] cities =
|
||||
# Requires translation!
|
||||
if [buildingFilter] is constructed by anybody =
|
||||
with [resource] = [resource]이(가) 있는
|
||||
without [resource] = [resource]이(가) 없는
|
||||
|
|
@ -2580,6 +2583,8 @@ TriggerCondition = 촉발조건
|
|||
UnitTriggerCondition =
|
||||
# Requires translation!
|
||||
UnitActionModifier =
|
||||
# Requires translation!
|
||||
MetaModifier =
|
||||
|
||||
|
||||
#################### Lines from spy actions #######################
|
||||
|
|
@ -6969,3 +6974,4 @@ In the Resources overview, click on a resource icon to center the world screen o
|
|||
Alternatively, click on the "Unimproved" number to center the world screen only on owned tiles where the resource is not improved. =
|
||||
# Requires translation!
|
||||
If more than one tile is available, click repeatedly on the notification to cycle through all of them. =
|
||||
|
||||
|
|
|
|||
|
|
@ -3591,8 +3591,6 @@ Cost increases by [amount] per owned city =
|
|||
# Requires translation!
|
||||
Cost increases by [amount] when built =
|
||||
# Requires translation!
|
||||
Requires a [buildingFilter] in at least [amount] cities =
|
||||
# Requires translation!
|
||||
Can only be built [cityFilter] =
|
||||
# Requires translation!
|
||||
Must have an owned [tileFilter] within [amount] tiles =
|
||||
|
|
@ -3987,6 +3985,10 @@ after generating a Great Prophet =
|
|||
# Requires translation!
|
||||
if [buildingFilter] is constructed =
|
||||
# Requires translation!
|
||||
if [buildingFilter] is constructed in all [cityFilter] cities =
|
||||
# Requires translation!
|
||||
if [buildingFilter] is constructed in at least [positiveAmount] of [cityFilter] cities =
|
||||
# Requires translation!
|
||||
if [buildingFilter] is constructed by anybody =
|
||||
# Requires translation!
|
||||
with [resource] =
|
||||
|
|
@ -4438,6 +4440,8 @@ TriggerCondition =
|
|||
UnitTriggerCondition =
|
||||
# Requires translation!
|
||||
UnitActionModifier =
|
||||
# Requires translation!
|
||||
MetaModifier =
|
||||
|
||||
|
||||
#################### Lines from spy actions #######################
|
||||
|
|
|
|||
|
|
@ -2353,7 +2353,6 @@ Triggers a global alert upon completion = Pasaulinis pranešimas užbaigus
|
|||
Cost increases by [amount] per owned city = Kaina padininama [amount] už kiekvieną jūsų miestą
|
||||
# Requires translation!
|
||||
Cost increases by [amount] when built =
|
||||
Requires a [buildingFilter] in at least [amount] cities = Reikalauja: [buildingFilter] mažiausiai [amount] miestuose
|
||||
Can only be built [cityFilter] = Gali statyti tik: [cityFilter]
|
||||
Must have an owned [tileFilter] within [amount] tiles = Reikalinga(s): [tileFilter] ne toliau [amount] laukelių
|
||||
Enables nuclear weapon = Leidžia gaminti branduolinį ginklą
|
||||
|
|
@ -2589,6 +2588,10 @@ after enhancing a religion =
|
|||
after generating a Great Prophet =
|
||||
if [buildingFilter] is constructed = jei pastatyta(s): [buildingFilter]
|
||||
# Requires translation!
|
||||
if [buildingFilter] is constructed in all [cityFilter] cities =
|
||||
# Requires translation!
|
||||
if [buildingFilter] is constructed in at least [positiveAmount] of [cityFilter] cities =
|
||||
# Requires translation!
|
||||
if [buildingFilter] is constructed by anybody =
|
||||
with [resource] = su: [resource]
|
||||
without [resource] = be: [resource]
|
||||
|
|
@ -2928,6 +2931,8 @@ TriggerCondition =
|
|||
UnitTriggerCondition =
|
||||
# Requires translation!
|
||||
UnitActionModifier =
|
||||
# Requires translation!
|
||||
MetaModifier =
|
||||
|
||||
|
||||
#################### Lines from spy actions #######################
|
||||
|
|
|
|||
|
|
@ -2787,8 +2787,6 @@ Cost increases by [amount] per owned city =
|
|||
# Requires translation!
|
||||
Cost increases by [amount] when built =
|
||||
# Requires translation!
|
||||
Requires a [buildingFilter] in at least [amount] cities =
|
||||
# Requires translation!
|
||||
Can only be built [cityFilter] =
|
||||
# Requires translation!
|
||||
Must have an owned [tileFilter] within [amount] tiles =
|
||||
|
|
@ -3181,6 +3179,10 @@ after generating a Great Prophet =
|
|||
# Requires translation!
|
||||
if [buildingFilter] is constructed =
|
||||
# Requires translation!
|
||||
if [buildingFilter] is constructed in all [cityFilter] cities =
|
||||
# Requires translation!
|
||||
if [buildingFilter] is constructed in at least [positiveAmount] of [cityFilter] cities =
|
||||
# Requires translation!
|
||||
if [buildingFilter] is constructed by anybody =
|
||||
# Requires translation!
|
||||
with [resource] =
|
||||
|
|
@ -3622,6 +3624,8 @@ TriggerCondition =
|
|||
UnitTriggerCondition =
|
||||
# Requires translation!
|
||||
UnitActionModifier =
|
||||
# Requires translation!
|
||||
MetaModifier =
|
||||
|
||||
|
||||
#################### Lines from spy actions #######################
|
||||
|
|
|
|||
|
|
@ -3237,8 +3237,6 @@ Cost increases by [amount] per owned city =
|
|||
# Requires translation!
|
||||
Cost increases by [amount] when built =
|
||||
# Requires translation!
|
||||
Requires a [buildingFilter] in at least [amount] cities =
|
||||
# Requires translation!
|
||||
Can only be built [cityFilter] =
|
||||
# Requires translation!
|
||||
Must have an owned [tileFilter] within [amount] tiles =
|
||||
|
|
@ -3633,6 +3631,10 @@ after generating a Great Prophet =
|
|||
# Requires translation!
|
||||
if [buildingFilter] is constructed =
|
||||
# Requires translation!
|
||||
if [buildingFilter] is constructed in all [cityFilter] cities =
|
||||
# Requires translation!
|
||||
if [buildingFilter] is constructed in at least [positiveAmount] of [cityFilter] cities =
|
||||
# Requires translation!
|
||||
if [buildingFilter] is constructed by anybody =
|
||||
# Requires translation!
|
||||
with [resource] =
|
||||
|
|
@ -4104,6 +4106,8 @@ TriggerCondition =
|
|||
UnitTriggerCondition =
|
||||
# Requires translation!
|
||||
UnitActionModifier =
|
||||
# Requires translation!
|
||||
MetaModifier =
|
||||
|
||||
|
||||
#################### Lines from spy actions #######################
|
||||
|
|
|
|||
|
|
@ -2808,8 +2808,6 @@ Cost increases by [amount] per owned city =
|
|||
# Requires translation!
|
||||
Cost increases by [amount] when built =
|
||||
# Requires translation!
|
||||
Requires a [buildingFilter] in at least [amount] cities =
|
||||
# Requires translation!
|
||||
Can only be built [cityFilter] =
|
||||
# Requires translation!
|
||||
Must have an owned [tileFilter] within [amount] tiles =
|
||||
|
|
@ -3204,6 +3202,10 @@ after generating a Great Prophet =
|
|||
# Requires translation!
|
||||
if [buildingFilter] is constructed =
|
||||
# Requires translation!
|
||||
if [buildingFilter] is constructed in all [cityFilter] cities =
|
||||
# Requires translation!
|
||||
if [buildingFilter] is constructed in at least [positiveAmount] of [cityFilter] cities =
|
||||
# Requires translation!
|
||||
if [buildingFilter] is constructed by anybody =
|
||||
# Requires translation!
|
||||
with [resource] =
|
||||
|
|
@ -3650,6 +3652,8 @@ TriggerCondition =
|
|||
UnitTriggerCondition =
|
||||
# Requires translation!
|
||||
UnitActionModifier =
|
||||
# Requires translation!
|
||||
MetaModifier =
|
||||
|
||||
|
||||
#################### Lines from spy actions #######################
|
||||
|
|
|
|||
|
|
@ -2078,7 +2078,6 @@ Triggers a global alert upon build start = Po rozpoczęciu budowania inicjuje al
|
|||
Triggers a global alert upon completion = Po ukończeniu inicjuje alert globalny
|
||||
Cost increases by [amount] per owned city = Koszt wzrasta o [amount]⚙ za każde kolejne miasto
|
||||
Cost increases by [amount] when built = Koszt wzrasta o [amount]⚙ za każde wybudowanie
|
||||
Requires a [buildingFilter] in at least [amount] cities = Wymaga [buildingFilter] w co najmniej [amount] miastach
|
||||
Can only be built [cityFilter] = Można zbudować tylko [cityFilter]
|
||||
Must have an owned [tileFilter] within [amount] tiles = Musi leżeć nie dalej niż [amount] pola od [tileFilter] na terenie twojego państwa
|
||||
Enables nuclear weapon = Umożliwia produkcję Broni Nuklearnej
|
||||
|
|
@ -2277,6 +2276,10 @@ before enhancing a religion = przed umocnieniem religii
|
|||
after enhancing a religion = po umocnieniu religii
|
||||
after generating a Great Prophet = po pojawieniu się Wielkiego Proroka
|
||||
if [buildingFilter] is constructed = jeśli ukończono [buildingFilter]
|
||||
# Requires translation!
|
||||
if [buildingFilter] is constructed in all [cityFilter] cities =
|
||||
# Requires translation!
|
||||
if [buildingFilter] is constructed in at least [positiveAmount] of [cityFilter] cities =
|
||||
if [buildingFilter] is constructed by anybody = jeśli budynek [buildingFilter] jest przez kogokolwiek budowany
|
||||
with [resource] = z [resource]
|
||||
without [resource] = bez [resource]
|
||||
|
|
@ -2536,6 +2539,8 @@ Conditional = Warunkowy
|
|||
TriggerCondition = Przełącz Warunki
|
||||
UnitTriggerCondition = Warunek Aktywacji Jednostki
|
||||
UnitActionModifier = Modyfikator Ruchów Jednostki
|
||||
# Requires translation!
|
||||
MetaModifier =
|
||||
|
||||
|
||||
#################### Lines from spy actions #######################
|
||||
|
|
@ -6841,3 +6846,4 @@ Reveal known resources on world screen = Pokaż znane złoża surowców na Ekran
|
|||
In the Resources overview, click on a resource icon to center the world screen on tiles already discovered and providing this resource. = W Przeglądzie Surowców, kliknij na ikonkę surowca żeby wyśrodkować Ekran Świata na już znane pola ze złożami tego surowca.
|
||||
Alternatively, click on the "Unimproved" number to center the world screen only on owned tiles where the resource is not improved. = Alternatywnie, kliknij na liczbę w rzędzie "Nieulepszone" aby wyśrodkować Ekran Świata tylko na posiadane i nieulepszone pola ze złożami tego surowca.
|
||||
If more than one tile is available, click repeatedly on the notification to cycle through all of them. = Jeżeli więcej niż jedno pole jest dostępne, wielokrotnie klikaj powiadomienie żeby przechodzić pomiędzy tymi złożami.
|
||||
|
||||
|
|
|
|||
|
|
@ -2364,8 +2364,6 @@ Triggers a global alert upon completion = Aciona um alerta global após a conclu
|
|||
Cost increases by [amount] per owned city = O custo aumenta em [amount] por cidade possuída
|
||||
# Requires translation!
|
||||
Cost increases by [amount] when built =
|
||||
# Requires translation!
|
||||
Requires a [buildingFilter] in at least [amount] cities =
|
||||
Can only be built [cityFilter] = Só pode ser construído [cityFilter]
|
||||
Must have an owned [tileFilter] within [amount] tiles = Deve ter um [tileFilter] próprio dentro de [amount] de blocos
|
||||
Enables nuclear weapon = Habilita armas nucleares
|
||||
|
|
@ -2697,6 +2695,10 @@ after generating a Great Prophet =
|
|||
# Requires translation!
|
||||
if [buildingFilter] is constructed =
|
||||
# Requires translation!
|
||||
if [buildingFilter] is constructed in all [cityFilter] cities =
|
||||
# Requires translation!
|
||||
if [buildingFilter] is constructed in at least [positiveAmount] of [cityFilter] cities =
|
||||
# Requires translation!
|
||||
if [buildingFilter] is constructed by anybody =
|
||||
# Requires translation!
|
||||
with [resource] =
|
||||
|
|
@ -3093,6 +3095,8 @@ TriggerCondition =
|
|||
UnitTriggerCondition =
|
||||
# Requires translation!
|
||||
UnitActionModifier =
|
||||
# Requires translation!
|
||||
MetaModifier =
|
||||
|
||||
|
||||
#################### Lines from spy actions #######################
|
||||
|
|
|
|||
|
|
@ -2262,8 +2262,6 @@ Triggers a global alert upon completion = Declanșează o alertă globală la fi
|
|||
Cost increases by [amount] per owned city = Costul crește cu [amount] pe oraș deținut
|
||||
# Requires translation!
|
||||
Cost increases by [amount] when built =
|
||||
# Requires translation!
|
||||
Requires a [buildingFilter] in at least [amount] cities =
|
||||
Can only be built [cityFilter] = Poate fi construit numai [cityFilter]
|
||||
Must have an owned [tileFilter] within [amount] tiles = Trebuie să aibă un [tileFilter] deținut în [amount] dale
|
||||
Enables nuclear weapon = Activează arma nucleară
|
||||
|
|
@ -2561,6 +2559,10 @@ after generating a Great Prophet =
|
|||
# Requires translation!
|
||||
if [buildingFilter] is constructed =
|
||||
# Requires translation!
|
||||
if [buildingFilter] is constructed in all [cityFilter] cities =
|
||||
# Requires translation!
|
||||
if [buildingFilter] is constructed in at least [positiveAmount] of [cityFilter] cities =
|
||||
# Requires translation!
|
||||
if [buildingFilter] is constructed by anybody =
|
||||
with [resource] = cu [resource]
|
||||
without [resource] = fară [resource]
|
||||
|
|
@ -2922,6 +2924,8 @@ TriggerCondition =
|
|||
UnitTriggerCondition =
|
||||
# Requires translation!
|
||||
UnitActionModifier =
|
||||
# Requires translation!
|
||||
MetaModifier =
|
||||
|
||||
|
||||
#################### Lines from spy actions #######################
|
||||
|
|
@ -7978,3 +7982,4 @@ In the Resources overview, click on a resource icon to center the world screen o
|
|||
Alternatively, click on the "Unimproved" number to center the world screen only on owned tiles where the resource is not improved. =
|
||||
# Requires translation!
|
||||
If more than one tile is available, click repeatedly on the notification to cycle through all of them. =
|
||||
|
||||
|
|
|
|||
|
|
@ -2093,7 +2093,6 @@ Triggers a global alert upon completion = Вызывает глобальное
|
|||
Cost increases by [amount] per owned city = Стоимость строительства увеличивается на [amount] за каждый город под вашим контролем
|
||||
# Requires translation!
|
||||
Cost increases by [amount] when built =
|
||||
Requires a [buildingFilter] in at least [amount] cities = Требуется [buildingFilter] как минимум в [amount] городах
|
||||
Can only be built [cityFilter] = Можно построить только [cityFilter]
|
||||
Must have an owned [tileFilter] within [amount] tiles = Городу должна принадлежать клетка [tileFilter] в радиусе [amount] клеток
|
||||
Enables nuclear weapon = Позволяет производить ядерное оружие
|
||||
|
|
@ -2298,6 +2297,10 @@ after enhancing a religion = после укрепления религии
|
|||
after generating a Great Prophet =
|
||||
if [buildingFilter] is constructed = если имеется: [buildingFilter]
|
||||
# Requires translation!
|
||||
if [buildingFilter] is constructed in all [cityFilter] cities =
|
||||
# Requires translation!
|
||||
if [buildingFilter] is constructed in at least [positiveAmount] of [cityFilter] cities =
|
||||
# Requires translation!
|
||||
if [buildingFilter] is constructed by anybody =
|
||||
with [resource] = с: [resource]
|
||||
without [resource] = без: [resource]
|
||||
|
|
@ -2587,6 +2590,8 @@ Conditional = Условие
|
|||
TriggerCondition = Условие срабатывания
|
||||
UnitTriggerCondition = Условие срабатывания юнита
|
||||
UnitActionModifier = Модификатор действия юнита
|
||||
# Requires translation!
|
||||
MetaModifier =
|
||||
|
||||
|
||||
#################### Lines from spy actions #######################
|
||||
|
|
@ -6913,3 +6918,4 @@ In the Resources overview, click on a resource icon to center the world screen o
|
|||
Alternatively, click on the "Unimproved" number to center the world screen only on owned tiles where the resource is not improved. =
|
||||
# Requires translation!
|
||||
If more than one tile is available, click repeatedly on the notification to cycle through all of them. =
|
||||
|
||||
|
|
|
|||
|
|
@ -3210,8 +3210,6 @@ Cost increases by [amount] per owned city =
|
|||
# Requires translation!
|
||||
Cost increases by [amount] when built =
|
||||
# Requires translation!
|
||||
Requires a [buildingFilter] in at least [amount] cities =
|
||||
# Requires translation!
|
||||
Can only be built [cityFilter] =
|
||||
# Requires translation!
|
||||
Must have an owned [tileFilter] within [amount] tiles =
|
||||
|
|
@ -3572,6 +3570,10 @@ after generating a Great Prophet =
|
|||
# Requires translation!
|
||||
if [buildingFilter] is constructed =
|
||||
# Requires translation!
|
||||
if [buildingFilter] is constructed in all [cityFilter] cities =
|
||||
# Requires translation!
|
||||
if [buildingFilter] is constructed in at least [positiveAmount] of [cityFilter] cities =
|
||||
# Requires translation!
|
||||
if [buildingFilter] is constructed by anybody =
|
||||
with [resource] = из [resource]
|
||||
without [resource] = без [resource]
|
||||
|
|
@ -3925,6 +3927,8 @@ Conditional = Условленый
|
|||
TriggerCondition = Варунок тріґєра
|
||||
UnitTriggerCondition = Варунок активації формованьом
|
||||
UnitActionModifier = Модифікатор діяня формованя
|
||||
# Requires translation!
|
||||
MetaModifier =
|
||||
|
||||
|
||||
#################### Lines from spy actions #######################
|
||||
|
|
|
|||
|
|
@ -2079,7 +2079,6 @@ Triggers a global alert upon completion = 完成后触发全局警报
|
|||
Cost increases by [amount] per owned city = 每座己方城市使建造所需的产能花费增加 [amount]
|
||||
# Requires translation!
|
||||
Cost increases by [amount] when built =
|
||||
Requires a [buildingFilter] in at least [amount] cities = 需要至少[amount]个城市建有[buildingFilter]
|
||||
Can only be built [cityFilter] = 能被建造在[cityFilter]
|
||||
Must have an owned [tileFilter] within [amount] tiles = 城市[amount]格内的己方地块必须有[tileFilter]
|
||||
Enables nuclear weapon = 允许建造核武器
|
||||
|
|
@ -2278,6 +2277,10 @@ before enhancing a religion = 在加强宗教信仰之前
|
|||
after enhancing a religion = 在加强宗教信仰之后
|
||||
after generating a Great Prophet = 在出现大先知后
|
||||
if [buildingFilter] is constructed = 如果该城市已建造[buildingFilter]
|
||||
# Requires translation!
|
||||
if [buildingFilter] is constructed in all [cityFilter] cities =
|
||||
# Requires translation!
|
||||
if [buildingFilter] is constructed in at least [positiveAmount] of [cityFilter] cities =
|
||||
if [buildingFilter] is constructed by anybody = 如果任何人在该城市建造了[buildingFilter]
|
||||
with [resource] = 拥有[resource]的
|
||||
without [resource] = 未拥有[resource]的
|
||||
|
|
@ -2537,6 +2540,8 @@ Conditional = 有前提的
|
|||
TriggerCondition = 触发条件
|
||||
UnitTriggerCondition = 单位触发条件
|
||||
UnitActionModifier = 单位行为修饰
|
||||
# Requires translation!
|
||||
MetaModifier =
|
||||
|
||||
|
||||
#################### Lines from spy actions #######################
|
||||
|
|
@ -6775,3 +6780,4 @@ Reveal known resources on world screen = 在世界屏幕上揭示已知资源
|
|||
In the Resources overview, click on a resource icon to center the world screen on tiles already discovered and providing this resource. = 在资源概述中,单击某一资源图标,将在世界屏幕提示已经发现提供此资源的地块。
|
||||
Alternatively, click on the "Unimproved" number to center the world screen only on owned tiles where the resource is not improved. = 另外,单击「未开发」数目,仅提示没有地块设施的所属地块上显示。
|
||||
If more than one tile is available, click repeatedly on the notification to cycle through all of them. = 如果有多个地块可用,请在通知上重复单击此通知以循环浏览所有地块。
|
||||
|
||||
|
|
|
|||
|
|
@ -2077,9 +2077,7 @@ Requires at least [amount] population = Requiere al menos [amount] de población
|
|||
Triggers a global alert upon build start = Activa una alerta mundial al iniciar su construcción
|
||||
Triggers a global alert upon completion = Activa una alerta mundial al completarse
|
||||
Cost increases by [amount] per owned city = El costo aumenta en [amount] por ciudad de propiedad
|
||||
# Requires translation!
|
||||
Cost increases by [amount] when built = El costo aumenta en [amount] al ser construido
|
||||
Requires a [buildingFilter] in at least [amount] cities = requerir a [buildingFilter] en al menos [amount] ciudades
|
||||
Can only be built [cityFilter] = Solo puede ser construido [cityFilter]
|
||||
Must have an owned [tileFilter] within [amount] tiles = Debe tener una [tileFilter] perteneciente a menos de [amount] casillas
|
||||
Enables nuclear weapon = Habilita las armas nucleares
|
||||
|
|
@ -2278,6 +2276,10 @@ before enhancing a religion = antes de Realzar una Religión
|
|||
after enhancing a religion = después de Realzar una Religión
|
||||
after generating a Great Prophet = después de generar un Gran Profeta
|
||||
if [buildingFilter] is constructed = si [buildingFilter] está construido
|
||||
# Requires translation!
|
||||
if [buildingFilter] is constructed in all [cityFilter] cities =
|
||||
# Requires translation!
|
||||
if [buildingFilter] is constructed in at least [positiveAmount] of [cityFilter] cities =
|
||||
if [buildingFilter] is constructed by anybody = si alguien ha construido un/a [buildingFilter]
|
||||
with [resource] = con [resource]
|
||||
without [resource] = sin [resource]
|
||||
|
|
@ -2537,6 +2539,8 @@ Conditional = Condicional
|
|||
TriggerCondition = Condición Gatillo
|
||||
UnitTriggerCondition = CondiciónGatilloUnidad
|
||||
UnitActionModifier = ModificadorAcciónUnidad
|
||||
# Requires translation!
|
||||
MetaModifier =
|
||||
|
||||
|
||||
#################### Lines from spy actions #######################
|
||||
|
|
@ -6829,3 +6833,4 @@ Reveal known resources on world screen = Revelar recursos conocidos en el mapa
|
|||
In the Resources overview, click on a resource icon to center the world screen on tiles already discovered and providing this resource. = En la Vista General de los Recursos, se puede tocar en el ícono del recurso para indicar en el mapa descubierto las casillas que dan este recurso.
|
||||
Alternatively, click on the "Unimproved" number to center the world screen only on owned tiles where the resource is not improved. = También se puede indicar los recursos que no están explotados dentro de tus fronteras dandole en el número bajo "Sin Mejorar".
|
||||
If more than one tile is available, click repeatedly on the notification to cycle through all of them. = Si existe más de una casilla, se puede tocar varias veces la notificación para recorrer todas las ubicaciones.
|
||||
|
||||
|
|
|
|||
|
|
@ -2359,7 +2359,6 @@ Triggers a global alert upon completion = Orsakar en global varning vid fullbord
|
|||
Cost increases by [amount] per owned city = Kostnad ökar med [amount] per ägd stad
|
||||
# Requires translation!
|
||||
Cost increases by [amount] when built =
|
||||
Requires a [buildingFilter] in at least [amount] cities = Kräver en [buildingFilter] i minst [amount] städer
|
||||
Can only be built [cityFilter] = Kan bara byggas [cityFilter]
|
||||
Must have an owned [tileFilter] within [amount] tiles = Måste ha en ägd [tileFilter] inom [amount] rutor
|
||||
Enables nuclear weapon = Möjliggör kärnvapen
|
||||
|
|
@ -2601,6 +2600,10 @@ after enhancing a religion =
|
|||
after generating a Great Prophet =
|
||||
if [buildingFilter] is constructed = om [buildingFilter] är byggt
|
||||
# Requires translation!
|
||||
if [buildingFilter] is constructed in all [cityFilter] cities =
|
||||
# Requires translation!
|
||||
if [buildingFilter] is constructed in at least [positiveAmount] of [cityFilter] cities =
|
||||
# Requires translation!
|
||||
if [buildingFilter] is constructed by anybody =
|
||||
with [resource] = med [resource]
|
||||
# Requires translation!
|
||||
|
|
@ -2943,6 +2946,8 @@ TriggerCondition =
|
|||
UnitTriggerCondition =
|
||||
# Requires translation!
|
||||
UnitActionModifier =
|
||||
# Requires translation!
|
||||
MetaModifier =
|
||||
|
||||
|
||||
#################### Lines from spy actions #######################
|
||||
|
|
|
|||
|
|
@ -2182,7 +2182,6 @@ Triggers a global alert upon completion = 完成後觸發全局警報
|
|||
Cost increases by [amount] per owned city = 每座己方城市使建造所需的產能花費增加[amount]
|
||||
# Requires translation!
|
||||
Cost increases by [amount] when built =
|
||||
Requires a [buildingFilter] in at least [amount] cities = 需要在最少[amount]座城市中擁有[buildingFilter]
|
||||
Can only be built [cityFilter] = 只能被建造在[cityFilter]
|
||||
Must have an owned [tileFilter] within [amount] tiles = 城市[amount]格內的己方地塊必須有[tileFilter]
|
||||
Enables nuclear weapon = 允許建造核武器
|
||||
|
|
@ -2396,6 +2395,10 @@ after enhancing a religion = 在加強宗教信仰之後
|
|||
after generating a Great Prophet =
|
||||
if [buildingFilter] is constructed = 如果[buildingFilter]已建造
|
||||
# Requires translation!
|
||||
if [buildingFilter] is constructed in all [cityFilter] cities =
|
||||
# Requires translation!
|
||||
if [buildingFilter] is constructed in at least [positiveAmount] of [cityFilter] cities =
|
||||
# Requires translation!
|
||||
if [buildingFilter] is constructed by anybody =
|
||||
with [resource] = 擁有[resource]
|
||||
without [resource] = 未擁有[resource]
|
||||
|
|
@ -2691,6 +2694,8 @@ Conditional = 有條件的
|
|||
TriggerCondition = 觸發條件
|
||||
UnitTriggerCondition = 單位觸發條件
|
||||
UnitActionModifier = 單位行為修正
|
||||
# Requires translation!
|
||||
MetaModifier =
|
||||
|
||||
|
||||
#################### Lines from spy actions #######################
|
||||
|
|
|
|||
|
|
@ -2206,8 +2206,6 @@ Cost increases by [amount] per owned city = Maliyet, sahip olunan şehir başın
|
|||
# Requires translation!
|
||||
Cost increases by [amount] when built =
|
||||
# Requires translation!
|
||||
Requires a [buildingFilter] in at least [amount] cities =
|
||||
# Requires translation!
|
||||
Can only be built [cityFilter] =
|
||||
Must have an owned [tileFilter] within [amount] tiles = [amount] karo içinde sahip olunan bir [tileFilter] olmalıdır
|
||||
Enables nuclear weapon = Nükleer silahı etkinleştirir
|
||||
|
|
@ -2478,6 +2476,10 @@ after generating a Great Prophet =
|
|||
# Requires translation!
|
||||
if [buildingFilter] is constructed =
|
||||
# Requires translation!
|
||||
if [buildingFilter] is constructed in all [cityFilter] cities =
|
||||
# Requires translation!
|
||||
if [buildingFilter] is constructed in at least [positiveAmount] of [cityFilter] cities =
|
||||
# Requires translation!
|
||||
if [buildingFilter] is constructed by anybody =
|
||||
# Requires translation!
|
||||
with [resource] =
|
||||
|
|
@ -2884,6 +2886,8 @@ TriggerCondition =
|
|||
UnitTriggerCondition =
|
||||
# Requires translation!
|
||||
UnitActionModifier =
|
||||
# Requires translation!
|
||||
MetaModifier =
|
||||
|
||||
|
||||
#################### Lines from spy actions #######################
|
||||
|
|
@ -7849,3 +7853,4 @@ In the Resources overview, click on a resource icon to center the world screen o
|
|||
Alternatively, click on the "Unimproved" number to center the world screen only on owned tiles where the resource is not improved. =
|
||||
# Requires translation!
|
||||
If more than one tile is available, click repeatedly on the notification to cycle through all of them. =
|
||||
|
||||
|
|
|
|||
|
|
@ -2114,7 +2114,6 @@ Triggers a global alert upon completion = З'являється глобальн
|
|||
Cost increases by [amount] per owned city = Вартість збільшується на [amount] за кожне ваше місто
|
||||
# Requires translation!
|
||||
Cost increases by [amount] when built =
|
||||
Requires a [buildingFilter] in at least [amount] cities = Вимагає [buildingFilter] принаймні в [amount] містах
|
||||
Can only be built [cityFilter] = Може бути побудовано лише [cityFilter]
|
||||
Must have an owned [tileFilter] within [amount] tiles = На відстані [amount] клітинок мусить бути ваша клітинка типу [tileFilter]
|
||||
Enables nuclear weapon = Дозволяє створювати ядерну зброю
|
||||
|
|
@ -2321,6 +2320,10 @@ after enhancing a religion = після покращення Релігії
|
|||
after generating a Great Prophet =
|
||||
if [buildingFilter] is constructed = якщо створено [buildingFilter]
|
||||
# Requires translation!
|
||||
if [buildingFilter] is constructed in all [cityFilter] cities =
|
||||
# Requires translation!
|
||||
if [buildingFilter] is constructed in at least [positiveAmount] of [cityFilter] cities =
|
||||
# Requires translation!
|
||||
if [buildingFilter] is constructed by anybody =
|
||||
with [resource] = з [resource]
|
||||
without [resource] = без [resource]
|
||||
|
|
@ -2619,6 +2622,8 @@ Conditional = Умовний
|
|||
TriggerCondition = Умова тригера
|
||||
UnitTriggerCondition = Умова активації підрозділом
|
||||
UnitActionModifier = Модифікатор дії підрозділу
|
||||
# Requires translation!
|
||||
MetaModifier =
|
||||
|
||||
|
||||
#################### Lines from spy actions #######################
|
||||
|
|
@ -6962,3 +6967,4 @@ In the Resources overview, click on a resource icon to center the world screen o
|
|||
Alternatively, click on the "Unimproved" number to center the world screen only on owned tiles where the resource is not improved. =
|
||||
# Requires translation!
|
||||
If more than one tile is available, click repeatedly on the notification to cycle through all of them. =
|
||||
|
||||
|
|
|
|||
|
|
@ -2352,7 +2352,6 @@ Triggers a global alert upon completion = Kích hoạt cảnh báo toàn cầu s
|
|||
Cost increases by [amount] per owned city = Chi phí tăng thêm [amount] cho mỗi thành phố sở hữu
|
||||
# Requires translation!
|
||||
Cost increases by [amount] when built =
|
||||
Requires a [buildingFilter] in at least [amount] cities = Yêu cầu [buildingFilter] ở ít nhất [amount] thành phố
|
||||
Can only be built [cityFilter] = Chỉ có thể được xây dựng [cityFilter]
|
||||
Must have an owned [tileFilter] within [amount] tiles = Phải có [tileFilter] được sở hữu trong [amount] ô
|
||||
Enables nuclear weapon = Cho phép vũ khí hạt nhân
|
||||
|
|
@ -2584,6 +2583,10 @@ after enhancing a religion =
|
|||
after generating a Great Prophet =
|
||||
if [buildingFilter] is constructed = nếu [buildingFilter] được xây dựng
|
||||
# Requires translation!
|
||||
if [buildingFilter] is constructed in all [cityFilter] cities =
|
||||
# Requires translation!
|
||||
if [buildingFilter] is constructed in at least [positiveAmount] of [cityFilter] cities =
|
||||
# Requires translation!
|
||||
if [buildingFilter] is constructed by anybody =
|
||||
with [resource] = với [resource]
|
||||
without [resource] = không có [resource]
|
||||
|
|
@ -2923,6 +2926,8 @@ TriggerCondition =
|
|||
UnitTriggerCondition =
|
||||
# Requires translation!
|
||||
UnitActionModifier =
|
||||
# Requires translation!
|
||||
MetaModifier =
|
||||
|
||||
|
||||
#################### Lines from spy actions #######################
|
||||
|
|
|
|||
|
|
@ -13,7 +13,7 @@ French = 99
|
|||
German = 99
|
||||
Greek = 14
|
||||
Hungarian = 78
|
||||
Indonesian = 98
|
||||
Indonesian = 99
|
||||
Italian = 99
|
||||
Japanese = 85
|
||||
Korean = 96
|
||||
|
|
@ -26,7 +26,7 @@ Polish = 98
|
|||
Portuguese = 59
|
||||
Romanian = 77
|
||||
Russian = 97
|
||||
Rusyn = 65
|
||||
Rusyn = 64
|
||||
Simplified_Chinese = 99
|
||||
Spanish = 98
|
||||
Swedish = 82
|
||||
|
|
|
|||
12
changelog.md
12
changelog.md
|
|
@ -1,16 +1,12 @@
|
|||
## 4.10.10
|
||||
|
||||
By SomeTroglodyte:
|
||||
- Don't prematurely round Great person point boni and GPP breakdown UI
|
||||
- Fix creating 105x90 rectangular no-wrap maps
|
||||
- Framework stuff: Preparation for another Warning-Suppression branch
|
||||
- Clean up console output of unit test runs
|
||||
- Fix translation placeholder mismatches failing unit tests
|
||||
- Great Person Point breakdown UI in city
|
||||
- Fix creating odd-width rectangular no-wrap maps
|
||||
|
||||
By SeventhM:
|
||||
- Documentation for Personality json
|
||||
- Allow barb camps to function after giving ruins effects
|
||||
- Conditional for building in amount of cities
|
||||
- Allow barb camps to function after giving ruins effects
|
||||
- Conditional for building in amount of cities
|
||||
|
||||
AutoAssign Population with Food Converts to Production - By itanasi
|
||||
|
||||
|
|
|
|||
|
|
@ -1059,16 +1059,6 @@ Due to performance considerations, this unique is cached, thus conditionals may
|
|||
|
||||
Applicable to: Building, Unit
|
||||
|
||||
??? example "Requires a [buildingFilter] in all cities"
|
||||
Example: "Requires a [Culture] in all cities"
|
||||
|
||||
Applicable to: Building
|
||||
|
||||
??? example "Requires a [buildingFilter] in at least [amount] cities"
|
||||
Example: "Requires a [Culture] in at least [3] cities"
|
||||
|
||||
Applicable to: Building
|
||||
|
||||
??? example "Can only be built [cityFilter]"
|
||||
Example: "Can only be built [in all cities]"
|
||||
|
||||
|
|
@ -1986,6 +1976,16 @@ Due to performance considerations, this unique is cached, thus conditionals may
|
|||
|
||||
Applicable to: Conditional
|
||||
|
||||
??? example "<if [buildingFilter] is constructed in all [cityFilter] cities>"
|
||||
Example: "<if [Culture] is constructed in all [in all cities] cities>"
|
||||
|
||||
Applicable to: Conditional
|
||||
|
||||
??? example "<if [buildingFilter] is constructed in at least [positiveAmount] of [cityFilter] cities>"
|
||||
Example: "<if [Culture] is constructed in at least [3] of [in all cities] cities>"
|
||||
|
||||
Applicable to: Conditional
|
||||
|
||||
??? example "<if [buildingFilter] is constructed by anybody>"
|
||||
Example: "<if [Culture] is constructed by anybody>"
|
||||
|
||||
|
|
|
|||
|
|
@ -1,5 +1,3 @@
|
|||
|
||||
|
||||
By SomeTroglodyte:
|
||||
- Don't prematurely round Great person point boni and GPP breakdown UI
|
||||
- Fix creating 105x90 rectangular no-wrap maps
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user