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4.0.2
This commit is contained in:
parent
7abb982657
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69603bc528
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@ -717,6 +717,8 @@ Your [ourUnit] captured an enemy [theirUnit]! = Sua [ourUnit] capturou um inimig
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Your [ourUnit] plundered [amount] [Stat] from [theirUnit] =
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We have captured a barbarian encampment and recovered [goldAmount] gold! = Nós capturamos um acampamento bárbaro e recuperamos [goldAmount] de ouro!
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A barbarian [unitType] has joined us! = Um(a) [unitType] bárbaro(a) se uniu à nós!
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# Requires translation!
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We have captured an enemy [unitType]! =
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We have found survivors in the ruins - population added to [cityName] = Encontramos sobreviventes nas ruínas - população adicionada a [cityName]
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We have discovered cultural artifacts in the ruins! (+20 Culture) = Nós descobrimos artefatos culturais nas ruínas! (+20 cultura)
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We have discovered the lost technology of [techName] in the ruins! = Nós descobrimos a tecnologia perdida de [techName] nas ruínas!
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@ -877,8 +879,6 @@ Territory = Território
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Force = Força
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GOLDEN AGE = ERA DE OURO
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Golden Age = Era de Ouro
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# Requires translation!
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We Love The King Day =
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Global Effect = Efeito Global
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[year] BC = [year] A.C.
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[year] AD = [year] D.C.
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@ -1113,6 +1113,22 @@ Somewhere around [city] = Algum lugar perto de [city]
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Far away = Distante
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Status = Status
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Location = Localização
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# Requires translation!
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Unimproved =
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# Requires translation!
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Number of tiles with this resource\nin your territory, without an\nappropriate improvement to use it =
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# Requires translation!
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We Love The King Day =
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# Requires translation!
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WLTK+ =
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# Requires translation!
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Number of your cities celebrating\n'We Love The King Day' thanks\nto access to this resource =
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# Requires translation!
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WLTK demand =
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# Requires translation!
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WLTK- =
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# Requires translation!
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Number of your cities\ndemanding this resource for\n'We Love The King Day' =
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# Victory
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@ -3021,7 +3037,8 @@ Ota =
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# Requires translation!
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Tottori =
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Japan = Japão
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Units fight as though they were at full strength even when damaged = Unidades lutam como se estivessem com força total mesmo quando feridas
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# Requires translation!
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Damage is ignored when determining unit Strength =
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Gandhi = Gandhi
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I have just received a report that large numbers of my troops have crossed your borders. = Eu acabei de recerber um informe de que um grande número de minhas tropas cruzaram suas fronteiras.
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@ -3136,7 +3153,10 @@ Koblenz = Koblenz
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Hildesheim = Hildensheim
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Erlangen = Erlangen
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Germany = Alemanha
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67% chance to earn 25 Gold and recruit a Barbarian unit from a conquered encampment = 67% de chance de ganhar 25 Ouro e recrutar um Bárbaro quando um acampamento é conquistado
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# Requires translation!
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with [amount]% chance =
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# Requires translation!
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When conquering an encampment, earn [amount] Gold and recruit a Barbarian unit =
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# Requires translation!
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[amount]% maintenance costs =
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@ -3221,7 +3241,8 @@ Bitlis =
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# Requires translation!
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Yalova =
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The Ottomans = Império Otomano
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50% chance of capturing defeated Barbarian naval units and earning 25 Gold = 50% de chance de capturar unidades navais de Bárbaros e ganhar 25 Ouros
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# Requires translation!
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When defeating a [mapUnitFilter] unit, earn [amount] Gold and recruit it =
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Sejong = Rei Sejong
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Jip-hyun-jun (Hall of Worthies) will no longer tolerate your irksome behavior. We will liberate the citizens under your oppression even with force, and enlighten them! = Jip-hyun-jun não tolerará seu comportamento irritante. Nós iremos livrar os cidadãos sobre sua opressão, mesmo que a força, e os iluminaremos!
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@ -3603,7 +3624,8 @@ Enables embarkation for land units = Permite o embarque de unidades terrestres
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Enables [mapUnitFilter] units to enter ocean tiles =
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# Requires translation!
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Normal vision when embarked =
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+[amount]% Strength if within [amount2] tiles of a [tileFilter] = +[amount]% Força quando encontra-se dentro de [amount2] hexágonos de [tileFilter]
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# Requires translation!
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within [amount] tiles of a [tileFilter] =
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Ramkhamhaeng = Ramkhamrhaeng
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You lowly, arrogant fool! I will make you regret of your insolence! = Seu bastardo arrogante! Eu vou fazer você se arrepender de sua insolência.
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@ -7350,7 +7372,6 @@ Requires a [buildingName] in at least [amount] cities =
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Must not be next to [terrainFilter] =
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# Requires translation!
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No defensive terrain penalty =
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Embarked units can defend themselves = Unidades embarcadas podem se defender
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# Requires translation!
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No Sight =
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# Requires translation!
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@ -7358,6 +7379,8 @@ No Sight =
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# Requires translation!
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Irremovable =
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# Requires translation!
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by consuming this unit =
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# Requires translation!
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when at war =
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# Requires translation!
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with [resource] =
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@ -7374,8 +7397,6 @@ upon discovering [tech] =
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# Requires translation!
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after adopting [policy] =
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# Requires translation!
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by consuming this unit =
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# Requires translation!
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in cities with a [buildingFilter] =
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# Requires translation!
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for units with [promotion] =
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@ -7453,6 +7474,11 @@ Conditional = Condicional
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#################### Removed Lines ####################
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#~~Units fight as though they were at full strength even when damaged = Unidades lutam como se estivessem com força total mesmo quando feridas
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#~~67% chance to earn 25 Gold and recruit a Barbarian unit from a conquered encampment = 67% de chance de ganhar 25 Ouro e recrutar um Bárbaro quando um acampamento é conquistado
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#~~50% chance of capturing defeated Barbarian naval units and earning 25 Gold = 50% de chance de capturar unidades navais de Bárbaros e ganhar 25 Ouros
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#~~+[]% Strength if within [] tiles of a [] = +[amount]% Força quando encontra-se dentro de [amount2] hexágonos de [tileFilter]
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#~~Embarked units can defend themselves = Unidades embarcadas podem se defender
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#~~Rough Terrain = Terreno Bruto
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#~~Strategic = Estratégicos
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#~~Bonus = Bônus
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@ -830,6 +830,8 @@ Your [ourUnit] captured an enemy [theirUnit]! =
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Your [ourUnit] plundered [amount] [Stat] from [theirUnit] =
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We have captured a barbarian encampment and recovered [goldAmount] gold! = Превзехме варварски лагер и добавихме [goldAmount] злато!
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A barbarian [unitType] has joined us! = Варварски [unitType] се присъедини към нас!
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# Requires translation!
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We have captured an enemy [unitType]! =
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We have found survivors in the ruins - population added to [cityName] = Намерихме оцелели в руините - добавена популация към [cityName]
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We have discovered cultural artifacts in the ruins! (+20 Culture) = Намерихме културни артефакти в руините! (+20 Култура)
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We have discovered the lost technology of [techName] in the ruins! = Открихме изгубена технология [techName] в руините!
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@ -999,8 +1001,6 @@ Force = Сила
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GOLDEN AGE = ЗЛАТНА ЕРА
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Golden Age = Златна Ера
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# Requires translation!
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We Love The King Day =
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# Requires translation!
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Global Effect =
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[year] BC = [year] ПХ
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[year] AD = [year]
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@ -1273,6 +1273,22 @@ Far away =
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Status =
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# Requires translation!
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Location =
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# Requires translation!
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Unimproved =
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# Requires translation!
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Number of tiles with this resource\nin your territory, without an\nappropriate improvement to use it =
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# Requires translation!
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We Love The King Day =
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# Requires translation!
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WLTK+ =
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# Requires translation!
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Number of your cities celebrating\n'We Love The King Day' thanks\nto access to this resource =
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# Requires translation!
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WLTK demand =
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# Requires translation!
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WLTK- =
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# Requires translation!
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Number of your cities\ndemanding this resource for\n'We Love The King Day' =
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# Victory
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@ -3662,7 +3678,8 @@ Ota =
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Tottori =
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# Requires translation!
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Japan =
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Units fight as though they were at full strength even when damaged = Единиците се бият с пълна сила, дори и ранени
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# Requires translation!
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Damage is ignored when determining unit Strength =
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# Requires translation!
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Gandhi =
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@ -3880,7 +3897,9 @@ Erlangen =
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# Requires translation!
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Germany =
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# Requires translation!
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67% chance to earn 25 Gold and recruit a Barbarian unit from a conquered encampment =
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with [amount]% chance =
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# Requires translation!
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When conquering an encampment, earn [amount] Gold and recruit a Barbarian unit =
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# Requires translation!
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[amount]% maintenance costs =
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@ -3974,7 +3993,7 @@ Yalova =
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# Requires translation!
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The Ottomans =
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# Requires translation!
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50% chance of capturing defeated Barbarian naval units and earning 25 Gold =
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When defeating a [mapUnitFilter] unit, earn [amount] Gold and recruit it =
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# Requires translation!
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Sejong =
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@ -4405,7 +4424,7 @@ Enables [mapUnitFilter] units to enter ocean tiles =
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# Requires translation!
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Normal vision when embarked =
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# Requires translation!
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+[amount]% Strength if within [amount2] tiles of a [tileFilter] =
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within [amount] tiles of a [tileFilter] =
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# Requires translation!
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Ramkhamhaeng =
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@ -8958,14 +8977,14 @@ Must not be next to [terrainFilter] =
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# Requires translation!
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No defensive terrain penalty =
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# Requires translation!
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Embarked units can defend themselves =
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# Requires translation!
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No Sight =
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# Requires translation!
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[amount] XP gained from combat =
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# Requires translation!
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Irremovable =
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# Requires translation!
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by consuming this unit =
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# Requires translation!
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when at war =
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# Requires translation!
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with [resource] =
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@ -8982,8 +9001,6 @@ upon discovering [tech] =
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# Requires translation!
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after adopting [policy] =
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# Requires translation!
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by consuming this unit =
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# Requires translation!
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in cities with a [buildingFilter] =
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# Requires translation!
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for units with [promotion] =
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@ -9076,4 +9093,5 @@ Conditional =
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#################### Removed Lines ####################
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#~~Units fight as though they were at full strength even when damaged = Единиците се бият с пълна сила, дори и ранени
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#~~Rough Terrain = Пресечен терен
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@ -633,6 +633,8 @@ Your [ourUnit] captured an enemy [theirUnit]! = Jednotka [ourUnit] zajala nepř
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Your [ourUnit] plundered [amount] [Stat] from [theirUnit] = Jednotka [ourUnit] vydrancovala [amount] [Stat] od jednotky [theirUnit]
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We have captured a barbarian encampment and recovered [goldAmount] gold! = Zneškodnili jsme barbarský tábor a získali [goldAmount] zlata
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A barbarian [unitType] has joined us! = Barbarská jednotka [unitType] se připojila k nám!
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# Requires translation!
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We have captured an enemy [unitType]! =
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We have found survivors in the ruins - population added to [cityName] = V troskách jsme našli přeživší - populace se připojila k městu [cityName]
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We have discovered cultural artifacts in the ruins! (+20 Culture) = V ruinách jsme objevili pozůstatky starší kultury! (+20 kultury)
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We have discovered the lost technology of [techName] in the ruins! = V troskách jsme objevili ztracenou technologii [techName]
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@ -770,7 +772,6 @@ Territory = Území
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Force = Síla
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GOLDEN AGE = ZLATÝ VĚK
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Golden Age = Zlatý věk
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We Love The King Day = Svátek Máme Rádi Krále
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Global Effect = Globální efekt
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[year] BC = [year] př. n. l.
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[year] AD = [year] n. l.
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@ -988,6 +989,21 @@ Somewhere around [city] = Někde poblíž města [city]
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Far away = Daleko
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Status = Stav
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Location = Pozice
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# Requires translation!
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Unimproved =
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# Requires translation!
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Number of tiles with this resource\nin your territory, without an\nappropriate improvement to use it =
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We Love The King Day = Svátek Máme Rádi Krále
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# Requires translation!
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WLTK+ =
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# Requires translation!
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Number of your cities celebrating\n'We Love The King Day' thanks\nto access to this resource =
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# Requires translation!
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WLTK demand =
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# Requires translation!
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WLTK- =
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# Requires translation!
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Number of your cities\ndemanding this resource for\n'We Love The King Day' =
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# Victory
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@ -2415,7 +2431,8 @@ Yamaguchi = Jamaguči
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Ota = Ota
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Tottori = Tottori
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Japan = Japonsko
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Units fight as though they were at full strength even when damaged = Jednotky bojují pořád v plné síle, i když jsou zraněné
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# Requires translation!
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Damage is ignored when determining unit Strength =
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Gandhi = Mahátma Gándhí
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I have just received a report that large numbers of my troops have crossed your borders. = Právě jsem obdržel hlášení, že velké množství mých vojáků překročilo vaše hranice.
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@ -2526,7 +2543,10 @@ Koblenz = Koblenec
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Hildesheim = Hildesheim
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Erlangen = Erlanky
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Germany = Německo
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67% chance to earn 25 Gold and recruit a Barbarian unit from a conquered encampment = 67% šance získat 25 zlata a naverbovat Barbarskou jednotku z dobytého tábora
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# Requires translation!
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with [amount]% chance =
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# Requires translation!
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When conquering an encampment, earn [amount] Gold and recruit a Barbarian unit =
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[amount]% maintenance costs = [amount]% cena údržby
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Suleiman I = Sulejman I.
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@ -2574,7 +2594,8 @@ Afyonkarahisar = Afyonkarahisar
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Bitlis = Bitlis
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Yalova = Yalova
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The Ottomans = Osmanská říše
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50% chance of capturing defeated Barbarian naval units and earning 25 Gold = 50% šance na zajetí poražené barbarské námořní jednotky a získání 25 zlata
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# Requires translation!
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When defeating a [mapUnitFilter] unit, earn [amount] Gold and recruit it =
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Sejong = Sedžong Veliký
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Jip-hyun-jun (Hall of Worthies) will no longer tolerate your irksome behavior. We will liberate the citizens under your oppression even with force, and enlighten them! = Čiphjondžon (Síň ctihodných) nebude dále tolerovat vaše protivné chování. Osvobodíme vaše utlačované občany třeba i silou a přineseme jim poznání!
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@ -2794,7 +2815,8 @@ starting from the [era] = počínaje érou [era]
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Enables embarkation for land units = Zpřístupní možnost nalodění se pozemním jednotkám
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Enables [mapUnitFilter] units to enter ocean tiles = Umožňuje jednotkám typu [mapUnitFilter] vstoupit na pole oceán
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Normal vision when embarked = Normální dohled při nalodění
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+[amount]% Strength if within [amount2] tiles of a [tileFilter] = +[amount]% k síle do vzdálenosti [amount2] políček od [tileFilter]
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# Requires translation!
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within [amount] tiles of a [tileFilter] =
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Ramkhamhaeng = Ráma Khamhaeng
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You lowly, arrogant fool! I will make you regret of your insolence! = Ty přízemní, arogantní blázne! Donutím tě litovat tvé drzosti!
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@ -5528,12 +5550,13 @@ Can be purchased for [amount] [stat] [cityFilter] = Lze koupit za [amount] [stat
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Requires a [buildingName] in at least [amount] cities =
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Must not be next to [terrainFilter] = Nesmí být vedle políčka [terrainFilter]
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No defensive terrain penalty = Žádný obranný terénní postih
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Embarked units can defend themselves = Naloděné jednotky se mohou bránit
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# Requires translation!
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No Sight =
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[amount] XP gained from combat = [amount] zkušeností získáno bojem
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# Requires translation!
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Irremovable =
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# Requires translation!
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by consuming this unit =
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when at war = je-li ve válce
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# Requires translation!
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with [resource] =
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@ -5546,8 +5569,6 @@ if no other Civilization has researched this =
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upon discovering [tech] =
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after adopting [policy] = po přijetí politiky [policy]
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# Requires translation!
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by consuming this unit =
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# Requires translation!
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in cities with a [buildingFilter] =
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# Requires translation!
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for units with [promotion] =
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@ -5618,6 +5639,11 @@ Conditional =
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#################### Removed Lines ####################
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#~~Units fight as though they were at full strength even when damaged = Jednotky bojují pořád v plné síle, i když jsou zraněné
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#~~67% chance to earn 25 Gold and recruit a Barbarian unit from a conquered encampment = 67% šance získat 25 zlata a naverbovat Barbarskou jednotku z dobytého tábora
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#~~50% chance of capturing defeated Barbarian naval units and earning 25 Gold = 50% šance na zajetí poražené barbarské námořní jednotky a získání 25 zlata
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#~~+[]% Strength if within [] tiles of a [] = +[amount]% k síle do vzdálenosti [amount2] políček od [tileFilter]
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#~~Embarked units can defend themselves = Naloděné jednotky se mohou bránit
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#~~Rough Terrain = Obtížný terén
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#~~Strategic = Strategický
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#~~Bonus = Bonus
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@ -639,6 +639,8 @@ Your [ourUnit] captured an enemy [theirUnit]! = Je [ourUnit] heeft zojuist een [
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Your [ourUnit] plundered [amount] [Stat] from [theirUnit] = Je [ourUnit] heeft [amount] [Stat] van [theirUnit] geplunderd
|
||||
We have captured a barbarian encampment and recovered [goldAmount] gold! = We hebben een barabarenkamp veroverd en bekwamen [goldAmount] goud!
|
||||
A barbarian [unitType] has joined us! = Een barbaar [unitType] heeft zich bij ons aangesloten!
|
||||
# Requires translation!
|
||||
We have captured an enemy [unitType]! =
|
||||
We have found survivors in the ruins - population added to [cityName] = We hebben overlevenden gevonden in de ruïnes - populatie toegevoegd aan [cityName]
|
||||
We have discovered cultural artifacts in the ruins! (+20 Culture) = We hebben een cultureel artefact in de ruines ontdekt (+20 Cultuur)
|
||||
We have discovered the lost technology of [techName] in the ruins! = We hebben de verloren technologie van [techName] in de ruïnes ontdekt!
|
||||
|
|
@ -777,7 +779,6 @@ Territory = Gebied
|
|||
Force = Forceer
|
||||
GOLDEN AGE = GOUDEN EEUW
|
||||
Golden Age = Gouden Eeuw
|
||||
We Love The King Day = Wij Houden Van De Koning Dag
|
||||
Global Effect = Globaal Effect
|
||||
[year] BC = [year] v.Chr.
|
||||
[year] AD = [year] n.Chr.
|
||||
|
|
@ -998,6 +999,21 @@ Somewhere around [city] = Rondom [city]
|
|||
Far away = Ver weg
|
||||
Status = Status
|
||||
Location = Locatie
|
||||
# Requires translation!
|
||||
Unimproved =
|
||||
# Requires translation!
|
||||
Number of tiles with this resource\nin your territory, without an\nappropriate improvement to use it =
|
||||
We Love The King Day = Wij Houden Van De Koning Dag
|
||||
# Requires translation!
|
||||
WLTK+ =
|
||||
# Requires translation!
|
||||
Number of your cities celebrating\n'We Love The King Day' thanks\nto access to this resource =
|
||||
# Requires translation!
|
||||
WLTK demand =
|
||||
# Requires translation!
|
||||
WLTK- =
|
||||
# Requires translation!
|
||||
Number of your cities\ndemanding this resource for\n'We Love The King Day' =
|
||||
|
||||
# Victory
|
||||
|
||||
|
|
@ -2459,7 +2475,8 @@ Yamaguchi = Yamaguchi
|
|||
Ota = Ota
|
||||
Tottori = Tottori
|
||||
Japan = Japan
|
||||
Units fight as though they were at full strength even when damaged = Eenheden vechten alsof ze op volle kracht zijn, ook als ze gewond zijn.
|
||||
# Requires translation!
|
||||
Damage is ignored when determining unit Strength =
|
||||
|
||||
Gandhi = Gandhi
|
||||
I have just received a report that large numbers of my troops have crossed your borders. = Ik heb zojuist gehoord dat grote hoeveelheden troepen jouw grenzen zijn overgegaan.
|
||||
|
|
@ -2570,7 +2587,10 @@ Koblenz = Koblenz
|
|||
Hildesheim = Hildesheim
|
||||
Erlangen = Erlangen
|
||||
Germany = Duitsland
|
||||
67% chance to earn 25 Gold and recruit a Barbarian unit from a conquered encampment = 67% kans om 25 goud te verdienen en een barbaarse eenheid te rekruteren uit een veroverd kampement
|
||||
# Requires translation!
|
||||
with [amount]% chance =
|
||||
# Requires translation!
|
||||
When conquering an encampment, earn [amount] Gold and recruit a Barbarian unit =
|
||||
[amount]% maintenance costs = [amount]% onderhoudskosten
|
||||
|
||||
Suleiman I = Suleiman I
|
||||
|
|
@ -2621,7 +2641,8 @@ Afyonkarahisar = Afyonkarahisar
|
|||
Bitlis = Bitlis
|
||||
Yalova = Yalova
|
||||
The Ottomans = De Ottomanen
|
||||
50% chance of capturing defeated Barbarian naval units and earning 25 Gold = 50% kans om verslagen Barbaarse marine-eenheden te veroveren en 25 goud te verdienen
|
||||
# Requires translation!
|
||||
When defeating a [mapUnitFilter] unit, earn [amount] Gold and recruit it =
|
||||
|
||||
Sejong = Sejong
|
||||
Jip-hyun-jun (Hall of Worthies) will no longer tolerate your irksome behavior. We will liberate the citizens under your oppression even with force, and enlighten them! = Jip-hyun-jun (Hall of Worthies) tolereert je vervelende gedrag niet langer. We zullen de burgers onder uw onderdrukking zelfs met geweld bevrijden en verlichten!
|
||||
|
|
@ -3009,7 +3030,7 @@ Enables [mapUnitFilter] units to enter ocean tiles =
|
|||
# Requires translation!
|
||||
Normal vision when embarked =
|
||||
# Requires translation!
|
||||
+[amount]% Strength if within [amount2] tiles of a [tileFilter] =
|
||||
within [amount] tiles of a [tileFilter] =
|
||||
|
||||
# Requires translation!
|
||||
Ramkhamhaeng =
|
||||
|
|
@ -7191,14 +7212,14 @@ Must not be next to [terrainFilter] =
|
|||
# Requires translation!
|
||||
No defensive terrain penalty =
|
||||
# Requires translation!
|
||||
Embarked units can defend themselves =
|
||||
# Requires translation!
|
||||
No Sight =
|
||||
# Requires translation!
|
||||
[amount] XP gained from combat =
|
||||
# Requires translation!
|
||||
Irremovable =
|
||||
# Requires translation!
|
||||
by consuming this unit =
|
||||
# Requires translation!
|
||||
when at war =
|
||||
# Requires translation!
|
||||
with [resource] =
|
||||
|
|
@ -7215,8 +7236,6 @@ upon discovering [tech] =
|
|||
# Requires translation!
|
||||
after adopting [policy] =
|
||||
# Requires translation!
|
||||
by consuming this unit =
|
||||
# Requires translation!
|
||||
in cities with a [buildingFilter] =
|
||||
# Requires translation!
|
||||
for units with [promotion] =
|
||||
|
|
@ -7309,6 +7328,9 @@ Conditional =
|
|||
|
||||
#################### Removed Lines ####################
|
||||
|
||||
#~~Units fight as though they were at full strength even when damaged = Eenheden vechten alsof ze op volle kracht zijn, ook als ze gewond zijn.
|
||||
#~~67% chance to earn 25 Gold and recruit a Barbarian unit from a conquered encampment = 67% kans om 25 goud te verdienen en een barbaarse eenheid te rekruteren uit een veroverd kampement
|
||||
#~~50% chance of capturing defeated Barbarian naval units and earning 25 Gold = 50% kans om verslagen Barbaarse marine-eenheden te veroveren en 25 goud te verdienen
|
||||
#~~Rough Terrain = Ruw terrein
|
||||
#~~Strategic = Strategisch
|
||||
#~~Bonus = Bonus
|
||||
|
|
|
|||
|
|
@ -1173,6 +1173,8 @@ We have captured a barbarian encampment and recovered [goldAmount] gold! =
|
|||
# Requires translation!
|
||||
A barbarian [unitType] has joined us! =
|
||||
# Requires translation!
|
||||
We have captured an enemy [unitType]! =
|
||||
# Requires translation!
|
||||
We have found survivors in the ruins - population added to [cityName] =
|
||||
# Requires translation!
|
||||
We have discovered cultural artifacts in the ruins! (+20 Culture) =
|
||||
|
|
@ -1441,8 +1443,6 @@ GOLDEN AGE =
|
|||
# Requires translation!
|
||||
Golden Age =
|
||||
# Requires translation!
|
||||
We Love The King Day =
|
||||
# Requires translation!
|
||||
Global Effect =
|
||||
# Requires translation!
|
||||
[year] BC =
|
||||
|
|
@ -1849,6 +1849,22 @@ Far away =
|
|||
Status =
|
||||
# Requires translation!
|
||||
Location =
|
||||
# Requires translation!
|
||||
Unimproved =
|
||||
# Requires translation!
|
||||
Number of tiles with this resource\nin your territory, without an\nappropriate improvement to use it =
|
||||
# Requires translation!
|
||||
We Love The King Day =
|
||||
# Requires translation!
|
||||
WLTK+ =
|
||||
# Requires translation!
|
||||
Number of your cities celebrating\n'We Love The King Day' thanks\nto access to this resource =
|
||||
# Requires translation!
|
||||
WLTK demand =
|
||||
# Requires translation!
|
||||
WLTK- =
|
||||
# Requires translation!
|
||||
Number of your cities\ndemanding this resource for\n'We Love The King Day' =
|
||||
|
||||
# Victory
|
||||
|
||||
|
|
@ -4405,7 +4421,7 @@ Tottori =
|
|||
# Requires translation!
|
||||
Japan =
|
||||
# Requires translation!
|
||||
Units fight as though they were at full strength even when damaged =
|
||||
Damage is ignored when determining unit Strength =
|
||||
|
||||
# Requires translation!
|
||||
Gandhi =
|
||||
|
|
@ -4625,7 +4641,9 @@ Erlangen =
|
|||
# Requires translation!
|
||||
Germany =
|
||||
# Requires translation!
|
||||
67% chance to earn 25 Gold and recruit a Barbarian unit from a conquered encampment =
|
||||
with [amount]% chance =
|
||||
# Requires translation!
|
||||
When conquering an encampment, earn [amount] Gold and recruit a Barbarian unit =
|
||||
# Requires translation!
|
||||
[amount]% maintenance costs =
|
||||
|
||||
|
|
@ -4720,7 +4738,7 @@ Yalova =
|
|||
# Requires translation!
|
||||
The Ottomans =
|
||||
# Requires translation!
|
||||
50% chance of capturing defeated Barbarian naval units and earning 25 Gold =
|
||||
When defeating a [mapUnitFilter] unit, earn [amount] Gold and recruit it =
|
||||
|
||||
# Requires translation!
|
||||
Sejong =
|
||||
|
|
@ -5156,7 +5174,7 @@ Enables [mapUnitFilter] units to enter ocean tiles =
|
|||
# Requires translation!
|
||||
Normal vision when embarked =
|
||||
# Requires translation!
|
||||
+[amount]% Strength if within [amount2] tiles of a [tileFilter] =
|
||||
within [amount] tiles of a [tileFilter] =
|
||||
|
||||
# Requires translation!
|
||||
Ramkhamhaeng =
|
||||
|
|
@ -9749,14 +9767,14 @@ Must not be next to [terrainFilter] =
|
|||
# Requires translation!
|
||||
No defensive terrain penalty =
|
||||
# Requires translation!
|
||||
Embarked units can defend themselves =
|
||||
# Requires translation!
|
||||
No Sight =
|
||||
# Requires translation!
|
||||
[amount] XP gained from combat =
|
||||
# Requires translation!
|
||||
Irremovable =
|
||||
# Requires translation!
|
||||
by consuming this unit =
|
||||
# Requires translation!
|
||||
when at war =
|
||||
# Requires translation!
|
||||
with [resource] =
|
||||
|
|
@ -9773,8 +9791,6 @@ upon discovering [tech] =
|
|||
# Requires translation!
|
||||
after adopting [policy] =
|
||||
# Requires translation!
|
||||
by consuming this unit =
|
||||
# Requires translation!
|
||||
in cities with a [buildingFilter] =
|
||||
# Requires translation!
|
||||
for units with [promotion] =
|
||||
|
|
|
|||
|
|
@ -173,9 +173,7 @@ Your arrogant demands are in bad taste = Ang iyong mayabang na kagustuhan ay hin
|
|||
Your use of nuclear weapons is disgusting! = Ang paggamit mo ng nuklear na sandata ay nakakasuklam!
|
||||
You have stolen our lands! = Ninakaw mo ang aming mga kalupaan!
|
||||
You gave us units! = Binigyan mo kami ng mga tauhan!
|
||||
|
||||
You destroyed City-States that were under our protection! = Sinira mo ang mga Lungsod-Estado na nasa ilalim ng aming proteksyon!
|
||||
|
||||
You attacked City-States that were under our protection! = Inatake mo ang mga Lungsod-Estado na nasa ilalim ng aming proteksyon!
|
||||
# Requires translation!
|
||||
You demanded tribute from City-States that were under our protection! =
|
||||
|
|
@ -202,7 +200,6 @@ Return [unitName] to [civName]? = Ibalik ang [unitName] kay [civName]?
|
|||
# Requires translation!
|
||||
The [unitName] we liberated originally belonged to [civName]. They will be grateful if we return it to them. =
|
||||
|
||||
|
||||
Enter the amount of gold = Ilagay ang halaga ng ginto
|
||||
|
||||
# City-States
|
||||
|
|
@ -220,7 +217,6 @@ Pledge to protect = Mangako ng proteksyon
|
|||
Declare Protection of [cityStateName]? = Magdeklara ng proteksyon ng [cityStateName]
|
||||
# Requires translation!
|
||||
Build [improvementName] on [resourceName] (200 Gold) =
|
||||
|
||||
Gift Improvement = Regalo ang Improvement
|
||||
# Requires translation!
|
||||
[civName] is able to provide [unitName] once [techName] is researched. =
|
||||
|
|
@ -256,17 +252,11 @@ Currently you have killed [amount] of their military units. =
|
|||
# Requires translation!
|
||||
You need to find them first! =
|
||||
|
||||
|
||||
Cultured = Kultura
|
||||
|
||||
Maritime = Maritime
|
||||
|
||||
Mercantile = Mercantile
|
||||
|
||||
Religious = Relihiyoso
|
||||
|
||||
Militaristic = Militaristic
|
||||
|
||||
Type = Uri
|
||||
# Requires translation!
|
||||
Friendly =
|
||||
|
|
@ -284,9 +274,7 @@ Ally: [civilization] with [amount] Influence =
|
|||
Reach 30 for friendship. =
|
||||
# Requires translation!
|
||||
Reach highest influence above 60 for alliance. =
|
||||
|
||||
When Friends: = Kapag Kaibigan
|
||||
|
||||
When Allies: = Kapag Kakampi
|
||||
# Requires translation!
|
||||
The unique luxury is one of: =
|
||||
|
|
@ -458,11 +446,8 @@ Victory Conditions =
|
|||
Scientific =
|
||||
# Requires translation!
|
||||
Domination =
|
||||
|
||||
Cultural = Pangkultura
|
||||
|
||||
Diplomatic = Diplomatiko
|
||||
|
||||
Time = Oras
|
||||
|
||||
# Used for random nation indicator in empire selector and unknown nation icons in various overview screens.
|
||||
|
|
@ -868,15 +853,10 @@ We have encountered [civName]! =
|
|||
[cityStateName] has also given us [stats] =
|
||||
# Requires translation!
|
||||
Cannot provide unit upkeep for [unitName] - unit has been disbanded! =
|
||||
|
||||
[cityName] has grown! = Lumaki ang [cityName]!
|
||||
|
||||
[cityName] is starving! = Nagugutom ang [cityName]!
|
||||
|
||||
[construction] has been built in [cityName] = Ang [construction] ay naitayo na sa [cityName]
|
||||
|
||||
[wonder] has been built in a faraway land = Ang [wonder] ay itinayo sa isang malayong lugar
|
||||
|
||||
[civName] has completed [construction]! = Nakumplato na ng [civName] ang [construction]!
|
||||
# Requires translation!
|
||||
An unknown civilization has completed [construction]! =
|
||||
|
|
@ -959,6 +939,8 @@ We have captured a barbarian encampment and recovered [goldAmount] gold! =
|
|||
# Requires translation!
|
||||
A barbarian [unitType] has joined us! =
|
||||
# Requires translation!
|
||||
We have captured an enemy [unitType]! =
|
||||
# Requires translation!
|
||||
We have found survivors in the ruins - population added to [cityName] =
|
||||
# Requires translation!
|
||||
We have discovered cultural artifacts in the ruins! (+20 Culture) =
|
||||
|
|
@ -1086,7 +1068,6 @@ A Great Person joins you! =
|
|||
|
||||
# Requires translation!
|
||||
Working... =
|
||||
|
||||
Waiting for other players... = Hinihintay ang iba pang mga manlalaro...
|
||||
# Requires translation!
|
||||
Waiting for [civName]... =
|
||||
|
|
@ -1227,8 +1208,6 @@ GOLDEN AGE =
|
|||
# Requires translation!
|
||||
Golden Age =
|
||||
# Requires translation!
|
||||
We Love The King Day =
|
||||
# Requires translation!
|
||||
Global Effect =
|
||||
# Requires translation!
|
||||
[year] BC =
|
||||
|
|
@ -1240,7 +1219,6 @@ Civilopedia =
|
|||
# Requires translation!
|
||||
??? =
|
||||
|
||||
|
||||
Start new game = Magsimula ng bagong laro
|
||||
# Requires translation!
|
||||
Save game =
|
||||
|
|
@ -1624,6 +1602,22 @@ Far away =
|
|||
Status =
|
||||
# Requires translation!
|
||||
Location =
|
||||
# Requires translation!
|
||||
Unimproved =
|
||||
# Requires translation!
|
||||
Number of tiles with this resource\nin your territory, without an\nappropriate improvement to use it =
|
||||
# Requires translation!
|
||||
We Love The King Day =
|
||||
# Requires translation!
|
||||
WLTK+ =
|
||||
# Requires translation!
|
||||
Number of your cities celebrating\n'We Love The King Day' thanks\nto access to this resource =
|
||||
# Requires translation!
|
||||
WLTK demand =
|
||||
# Requires translation!
|
||||
WLTK- =
|
||||
# Requires translation!
|
||||
Number of your cities\ndemanding this resource for\n'We Love The King Day' =
|
||||
|
||||
# Victory
|
||||
|
||||
|
|
@ -4171,7 +4165,7 @@ Tottori =
|
|||
# Requires translation!
|
||||
Japan =
|
||||
# Requires translation!
|
||||
Units fight as though they were at full strength even when damaged =
|
||||
Damage is ignored when determining unit Strength =
|
||||
|
||||
# Requires translation!
|
||||
Gandhi =
|
||||
|
|
@ -4391,7 +4385,9 @@ Erlangen =
|
|||
# Requires translation!
|
||||
Germany =
|
||||
# Requires translation!
|
||||
67% chance to earn 25 Gold and recruit a Barbarian unit from a conquered encampment =
|
||||
with [amount]% chance =
|
||||
# Requires translation!
|
||||
When conquering an encampment, earn [amount] Gold and recruit a Barbarian unit =
|
||||
# Requires translation!
|
||||
[amount]% maintenance costs =
|
||||
|
||||
|
|
@ -4486,7 +4482,7 @@ Yalova =
|
|||
# Requires translation!
|
||||
The Ottomans =
|
||||
# Requires translation!
|
||||
50% chance of capturing defeated Barbarian naval units and earning 25 Gold =
|
||||
When defeating a [mapUnitFilter] unit, earn [amount] Gold and recruit it =
|
||||
|
||||
# Requires translation!
|
||||
Sejong =
|
||||
|
|
@ -4922,7 +4918,7 @@ Enables [mapUnitFilter] units to enter ocean tiles =
|
|||
# Requires translation!
|
||||
Normal vision when embarked =
|
||||
# Requires translation!
|
||||
+[amount]% Strength if within [amount2] tiles of a [tileFilter] =
|
||||
within [amount] tiles of a [tileFilter] =
|
||||
|
||||
# Requires translation!
|
||||
Ramkhamhaeng =
|
||||
|
|
@ -9518,14 +9514,14 @@ Must not be next to [terrainFilter] =
|
|||
# Requires translation!
|
||||
No defensive terrain penalty =
|
||||
# Requires translation!
|
||||
Embarked units can defend themselves =
|
||||
# Requires translation!
|
||||
No Sight =
|
||||
# Requires translation!
|
||||
[amount] XP gained from combat =
|
||||
# Requires translation!
|
||||
Irremovable =
|
||||
# Requires translation!
|
||||
by consuming this unit =
|
||||
# Requires translation!
|
||||
when at war =
|
||||
# Requires translation!
|
||||
with [resource] =
|
||||
|
|
@ -9542,8 +9538,6 @@ upon discovering [tech] =
|
|||
# Requires translation!
|
||||
after adopting [policy] =
|
||||
# Requires translation!
|
||||
by consuming this unit =
|
||||
# Requires translation!
|
||||
in cities with a [buildingFilter] =
|
||||
# Requires translation!
|
||||
for units with [promotion] =
|
||||
|
|
|
|||
|
|
@ -790,6 +790,8 @@ Your [ourUnit] captured an enemy [theirUnit]! = Yksikkösi [ourUnit] on kaapannu
|
|||
Your [ourUnit] plundered [amount] [Stat] from [theirUnit] = Yksikkösi [ourUnit] ryösti [amount] [Stat] vihollisyksiköltä [theirUnit]
|
||||
We have captured a barbarian encampment and recovered [goldAmount] gold! = Valloitimme barbaarileirin, ja saimme [goldAmount] kultaa!
|
||||
A barbarian [unitType] has joined us! = Barbaarien [unitType] on siirtynyt puolellemme!
|
||||
# Requires translation!
|
||||
We have captured an enemy [unitType]! =
|
||||
We have found survivors in the ruins - population added to [cityName] = Löysimme selviytyjiä raunioissa - väestö lisääntyi kaupungissa [cityName]
|
||||
We have discovered cultural artifacts in the ruins! (+20 Culture) = Olemme löytäneet kulttuurillisesti merkittäviä artifakteja raunioista! (+20 Kulttuuria)
|
||||
We have discovered the lost technology of [techName] in the ruins! = Olemme löytäneet kadonneen teknologian [techName] raunioissa!
|
||||
|
|
@ -955,8 +957,6 @@ Force = Voima
|
|||
GOLDEN AGE = KULTAKAUSI
|
||||
Golden Age = Kultakausi
|
||||
# Requires translation!
|
||||
We Love The King Day =
|
||||
# Requires translation!
|
||||
Global Effect =
|
||||
[year] BC = [year] eKr.
|
||||
[year] AD = [year] jKr.
|
||||
|
|
@ -1217,6 +1217,22 @@ Far away =
|
|||
Status =
|
||||
# Requires translation!
|
||||
Location =
|
||||
# Requires translation!
|
||||
Unimproved =
|
||||
# Requires translation!
|
||||
Number of tiles with this resource\nin your territory, without an\nappropriate improvement to use it =
|
||||
# Requires translation!
|
||||
We Love The King Day =
|
||||
# Requires translation!
|
||||
WLTK+ =
|
||||
# Requires translation!
|
||||
Number of your cities celebrating\n'We Love The King Day' thanks\nto access to this resource =
|
||||
# Requires translation!
|
||||
WLTK demand =
|
||||
# Requires translation!
|
||||
WLTK- =
|
||||
# Requires translation!
|
||||
Number of your cities\ndemanding this resource for\n'We Love The King Day' =
|
||||
|
||||
# Victory
|
||||
|
||||
|
|
@ -2943,7 +2959,8 @@ Yamaguchi = Yamaguchi
|
|||
Ota = Ota
|
||||
Tottori = Tottori
|
||||
Japan = Japani
|
||||
Units fight as though they were at full strength even when damaged = Yksiköt taistelevat täydellä vahvuudella vaikka olisivat vahingoittuneet
|
||||
# Requires translation!
|
||||
Damage is ignored when determining unit Strength =
|
||||
|
||||
Gandhi = Gandhi
|
||||
I have just received a report that large numbers of my troops have crossed your borders. = Olen juuri saanut raportin että lukuisat sotilaani ovat ylittäneet rajasi.
|
||||
|
|
@ -3058,7 +3075,10 @@ Koblenz = Koblenz
|
|||
Hildesheim = Hildesheim
|
||||
Erlangen = Erlangen
|
||||
Germany = Saksa
|
||||
67% chance to earn 25 Gold and recruit a Barbarian unit from a conquered encampment = 67% mahdollisuus ansaita 25 Kultaa ja värvätä Barbaariyksikkö valloitetusta barbaarileiristä.
|
||||
# Requires translation!
|
||||
with [amount]% chance =
|
||||
# Requires translation!
|
||||
When conquering an encampment, earn [amount] Gold and recruit a Barbarian unit =
|
||||
# Requires translation!
|
||||
[amount]% maintenance costs =
|
||||
|
||||
|
|
@ -3110,7 +3130,7 @@ Bitlis = Bitlis
|
|||
Yalova = Yalova
|
||||
The Ottomans = Osmanit
|
||||
# Requires translation!
|
||||
50% chance of capturing defeated Barbarian naval units and earning 25 Gold =
|
||||
When defeating a [mapUnitFilter] unit, earn [amount] Gold and recruit it =
|
||||
|
||||
Sejong = Sejong
|
||||
Jip-hyun-jun (Hall of Worthies) will no longer tolerate your irksome behavior. We will liberate the citizens under your oppression even with force, and enlighten them! = Jip-hyun-jun (Kunnioitettujen sali) ei voi enää hyväksyä harmillista käytöstäsi. Vapautamme kansasi sorrostasi vaikka voimalla ja valaisemme heidät!
|
||||
|
|
@ -3483,7 +3503,7 @@ Enables [mapUnitFilter] units to enter ocean tiles =
|
|||
# Requires translation!
|
||||
Normal vision when embarked =
|
||||
# Requires translation!
|
||||
+[amount]% Strength if within [amount2] tiles of a [tileFilter] =
|
||||
within [amount] tiles of a [tileFilter] =
|
||||
|
||||
Ramkhamhaeng = Ramkhamhaeng
|
||||
You lowly, arrogant fool! I will make you regret of your insolence! = Sinä alhainen, röyhkeä typerys! Panen sinut katumaan röyhkeyttäsi!
|
||||
|
|
@ -7873,14 +7893,14 @@ Must not be next to [terrainFilter] =
|
|||
# Requires translation!
|
||||
No defensive terrain penalty =
|
||||
# Requires translation!
|
||||
Embarked units can defend themselves =
|
||||
# Requires translation!
|
||||
No Sight =
|
||||
# Requires translation!
|
||||
[amount] XP gained from combat =
|
||||
# Requires translation!
|
||||
Irremovable =
|
||||
# Requires translation!
|
||||
by consuming this unit =
|
||||
# Requires translation!
|
||||
when at war =
|
||||
# Requires translation!
|
||||
with [resource] =
|
||||
|
|
@ -7897,8 +7917,6 @@ upon discovering [tech] =
|
|||
# Requires translation!
|
||||
after adopting [policy] =
|
||||
# Requires translation!
|
||||
by consuming this unit =
|
||||
# Requires translation!
|
||||
in cities with a [buildingFilter] =
|
||||
# Requires translation!
|
||||
for units with [promotion] =
|
||||
|
|
@ -7991,6 +8009,8 @@ Conditional =
|
|||
|
||||
#################### Removed Lines ####################
|
||||
|
||||
#~~Units fight as though they were at full strength even when damaged = Yksiköt taistelevat täydellä vahvuudella vaikka olisivat vahingoittuneet
|
||||
#~~67% chance to earn 25 Gold and recruit a Barbarian unit from a conquered encampment = 67% mahdollisuus ansaita 25 Kultaa ja värvätä Barbaariyksikkö valloitetusta barbaarileiristä.
|
||||
#~~Rough Terrain = Vaikea Maasto
|
||||
#~~Strategic = Strateginen
|
||||
#~~Bonus = Bonus
|
||||
|
|
|
|||
|
|
@ -562,11 +562,8 @@ Enable portrait orientation = Autoriser l'orientation portrait
|
|||
Generate translation files = Générer les fichiers de traduction
|
||||
Translation files are generated successfully. = Les fichiers de traduction ont été générés avec succès.
|
||||
Please note that translations are a community-based work in progress and are INCOMPLETE! The percentage shown is how much of the language is translated in-game. If you want to help translating the game into your language, click here. = Veuillez noter que la traduction est issue d'un travail communautaire en cours et INCOMPLET ! Le pourcentage affiché représente l'état de la traduction dans votre langue. Si vous désirez aider à la traduction du jeu, cliquez ici.
|
||||
# Requires translation!
|
||||
Font family = Famille de police
|
||||
# Requires translation!
|
||||
Default Font = Police par défaut
|
||||
# Requires translation!
|
||||
You need to restart the game for this change to take effect. = Redémarrage du jeu nécessaire pour appliquer ces changements.
|
||||
|
||||
# Notifications
|
||||
|
|
@ -631,6 +628,8 @@ Your [ourUnit] captured an enemy [theirUnit]! = Notre [ourUnit] a capturé un(e)
|
|||
Your [ourUnit] plundered [amount] [Stat] from [theirUnit] = Votre [ourUnit] a dépouillé [theirUnit] de [amount] [Stat]
|
||||
We have captured a barbarian encampment and recovered [goldAmount] gold! = Nous avons capturé un campement barbare et récolté [goldAmount] Or !
|
||||
A barbarian [unitType] has joined us! = Un(e) [unitType] barbare a rejoint nos rangs !
|
||||
# Requires translation!
|
||||
We have captured an enemy [unitType]! =
|
||||
We have found survivors in the ruins - population added to [cityName] = Nous avons découvert des survivants dans les ruines - population ajoutée à [cityName]
|
||||
We have discovered cultural artifacts in the ruins! (+20 Culture) = Nous avons découvert des reliques culturelles dans les ruines ! (+20 Culture)
|
||||
We have discovered the lost technology of [techName] in the ruins! = Nous avons découvert la technologie oubliée [techName] dans les ruines !
|
||||
|
|
@ -768,7 +767,6 @@ Territory = Territoire
|
|||
Force = Puissance
|
||||
GOLDEN AGE = ÂGE D'OR
|
||||
Golden Age = Âge d'Or
|
||||
We Love The King Day = Fête du Roi
|
||||
Global Effect = Effet global
|
||||
[year] BC = [year] avant J.C.
|
||||
[year] AD = [year] après J.C.
|
||||
|
|
@ -955,7 +953,6 @@ Maintenance = Entretien
|
|||
Transportation upkeep = Entretien des voies de transport
|
||||
Unit upkeep = Maintenance des unités
|
||||
Trades = Échanges
|
||||
# Requires translation!
|
||||
Score = Score
|
||||
Units = Unités
|
||||
Unit Supply = Appro. Unités
|
||||
|
|
@ -986,6 +983,21 @@ Somewhere around [city] = Quelque part autour de [city]
|
|||
Far away = Très loin
|
||||
Status = Statut
|
||||
Location = Emplacement
|
||||
# Requires translation!
|
||||
Unimproved =
|
||||
# Requires translation!
|
||||
Number of tiles with this resource\nin your territory, without an\nappropriate improvement to use it =
|
||||
We Love The King Day = Fête du Roi
|
||||
# Requires translation!
|
||||
WLTK+ =
|
||||
# Requires translation!
|
||||
Number of your cities celebrating\n'We Love The King Day' thanks\nto access to this resource =
|
||||
# Requires translation!
|
||||
WLTK demand =
|
||||
# Requires translation!
|
||||
WLTK- =
|
||||
# Requires translation!
|
||||
Number of your cities\ndemanding this resource for\n'We Love The King Day' =
|
||||
|
||||
# Victory
|
||||
|
||||
|
|
@ -1173,7 +1185,6 @@ Policy branch: [branchName] = Branche Doctrine : [branchName]
|
|||
|
||||
# Religions
|
||||
|
||||
# Requires translation!
|
||||
Religions = Religions
|
||||
Choose an Icon and name for your Religion = Choisir une icône et un nom pour votre religion
|
||||
Choose a name for your religion = Choisir un nom pour votre religion
|
||||
|
|
@ -1240,19 +1251,12 @@ Invalid ID! = ID invalide !
|
|||
|
||||
# Multiplayer options menu
|
||||
|
||||
# Requires translation!
|
||||
Current IP address = Adresse IP actuelle
|
||||
# Requires translation!
|
||||
Server's IP address = Adresse IP du serveur
|
||||
# Requires translation!
|
||||
Reset to Dropbox = Réinitialiser pour Dropbox
|
||||
# Requires translation!
|
||||
Check connection to server = Vérifier la connexion au serveur
|
||||
# Requires translation!
|
||||
Awaiting response... = En attente de réponse...
|
||||
# Requires translation!
|
||||
Success! = Succès !
|
||||
# Requires translation!
|
||||
Failed! = Échec !
|
||||
|
||||
|
||||
|
|
@ -1462,9 +1466,7 @@ enhancing = renforçant
|
|||
|
||||
######### Unique Specials ###########
|
||||
|
||||
# Requires translation!
|
||||
all healing effects doubled = tous les effets de soin doublés
|
||||
# Requires translation!
|
||||
The Spaceship = Le Vaisseau Spatial
|
||||
Maya Long Count calendar cycle = Compte Long du calendrier Maya
|
||||
|
||||
|
|
@ -1607,7 +1609,6 @@ National Treasury = Trésorerie Nationale
|
|||
|
||||
Machu Picchu = Machu Picchu
|
||||
'Few romances can ever surpass that of the granite citadel on top of the beetling precipices of Machu Picchu, the crown of Inca Land.' - Hiram Bingham = 'Une romance de mille mots ne suffirait à décrire la citadelle de granit surpomblant les précipices verdoyants du Machu Picchu, le joyau de la Terre Inca.' - Hiram Bingham
|
||||
# Requires translation!
|
||||
[amount]% [stat] from Trade Routes = [amount]% [stat] pour les routes commerciales
|
||||
Must have an owned [tileFilter] within [amount] tiles = Vous devez posséder [tileFilter] dans un rayon de [amount] cases
|
||||
|
||||
|
|
@ -1656,7 +1657,6 @@ Satrap's Court = Cour de Satrape
|
|||
|
||||
Forbidden Palace = Cité Interdite
|
||||
'Most of us can, as we choose, make of this world either a palace or a prison' - John Lubbock = 'La plupart d'entre nous peut, à son gré, faire de ce monde un palais ou une prison.'- John Lubbock
|
||||
# Requires translation!
|
||||
[amount]% Unhappiness from [populationFilter] [cityFilter] = [amount]% Mécontentement de [populationFilter] [cityFilter]
|
||||
|
||||
Theatre = Théâtre
|
||||
|
|
@ -2411,7 +2411,8 @@ Yamaguchi = Yamaguchi
|
|||
Ota = Ota
|
||||
Tottori = Tottori
|
||||
Japan = Japon
|
||||
Units fight as though they were at full strength even when damaged = Les unités combattent à pleine puissance, même endommagées
|
||||
# Requires translation!
|
||||
Damage is ignored when determining unit Strength =
|
||||
|
||||
Gandhi = Gandhi
|
||||
I have just received a report that large numbers of my troops have crossed your borders. = On vient de me rapporter que mes troupes ont franchi vos frontières en grand nombre.
|
||||
|
|
@ -2522,7 +2523,10 @@ Koblenz = Coblence
|
|||
Hildesheim = Hildesheim
|
||||
Erlangen = Erlangen
|
||||
Germany = Allemagne
|
||||
67% chance to earn 25 Gold and recruit a Barbarian unit from a conquered encampment = 67% de chances de gagner 25 Or et de recruter une unité barbare dans un campement conquis
|
||||
# Requires translation!
|
||||
with [amount]% chance =
|
||||
# Requires translation!
|
||||
When conquering an encampment, earn [amount] Gold and recruit a Barbarian unit =
|
||||
[amount]% maintenance costs = [amount]% coût de maintenance
|
||||
|
||||
Suleiman I = Soliman le Magnifique
|
||||
|
|
@ -2570,7 +2574,8 @@ Afyonkarahisar = Afyonkarahisar
|
|||
Bitlis = Bitlis
|
||||
Yalova = Yalova
|
||||
The Ottomans = Ottomans
|
||||
50% chance of capturing defeated Barbarian naval units and earning 25 Gold = 50% de chances de capturer les unités navales barbares vaincues et de gagner 25 Or
|
||||
# Requires translation!
|
||||
When defeating a [mapUnitFilter] unit, earn [amount] Gold and recruit it =
|
||||
|
||||
Sejong = Sejong
|
||||
Jip-hyun-jun (Hall of Worthies) will no longer tolerate your irksome behavior. We will liberate the citizens under your oppression even with force, and enlighten them! = Jip-Hyun-Jun (Cercle des Vénérables) ne tolérera plus votre affreux comportement. Nous libérerons les citoyens sous votre joug par la force s'il le faut, et nous leur apporterons la lumière !
|
||||
|
|
@ -2790,7 +2795,8 @@ starting from the [era] = à partir de [era]
|
|||
Enables embarkation for land units = Permet d'embarquer les unités terrestres
|
||||
Enables [mapUnitFilter] units to enter ocean tiles = Permet aux unités [mapUnitFilter] de traverser les cases Océan
|
||||
Normal vision when embarked = Vision normale quand embarqué
|
||||
+[amount]% Strength if within [amount2] tiles of a [tileFilter] = +[amount]% Puissance si à [amount2] cases ou moins d'un(e) [tileFilter]
|
||||
# Requires translation!
|
||||
within [amount] tiles of a [tileFilter] =
|
||||
|
||||
Ramkhamhaeng = Ramkhamhaeng
|
||||
You lowly, arrogant fool! I will make you regret of your insolence! = Petite vermine arrogante ! Je vous ferai regretter votre insolence !
|
||||
|
|
@ -3268,7 +3274,6 @@ Landed Elite = Élite Terrienne
|
|||
Monarchy = Monarchie
|
||||
Tradition Complete = Tradition Complète
|
||||
Provides a [buildingName] in your first [amount] cities for free = Fournit gratuitement un(e) [buildingName] dans vos [amount] premières villes
|
||||
# Requires translation!
|
||||
Tradition = Tradition
|
||||
|
||||
Republic = République
|
||||
|
|
@ -3279,7 +3284,6 @@ Each city founded increases culture cost of policies [amount]% less than normal
|
|||
Meritocracy = Méritocratie
|
||||
Liberty Complete = Liberté Complète
|
||||
Free Great Person = Personnage Illustre gratuit
|
||||
# Requires translation!
|
||||
Liberty = Liberté
|
||||
|
||||
Warrior Code = Code du Guerrier
|
||||
|
|
@ -3290,7 +3294,6 @@ Military Tradition = Tradition Militaire
|
|||
Military Caste = Caste Militaire
|
||||
Professional Army = Armée de Métier
|
||||
Honor Complete = Honneur Complet
|
||||
# Requires translation!
|
||||
Honor = Honneur
|
||||
vs [mapUnitFilter] units = contre les unités [mapUnitFilter]
|
||||
Notified of new Barbarian encampments = Notification pour les nouveaux campements Barbares
|
||||
|
|
@ -3303,7 +3306,6 @@ Theocracy = Théocratie
|
|||
Reformation = Réforme
|
||||
Free Religion = Tolérance Religieuse
|
||||
Piety Complete = Piété Complète
|
||||
# Requires translation!
|
||||
Piety = Piété
|
||||
before adopting [policy] = avant d'adopter [policy]
|
||||
|
||||
|
|
@ -3321,7 +3323,6 @@ Allied City-States will occasionally gift Great People = Les Cités-États alli
|
|||
Patronage Complete = Mécénat Complet
|
||||
Influence of all other civilizations with all city-states degrades [amount]% faster = L'Influence de toutes les autres civilisations sur toutes les cités-états se dégrade [amount]% plus vite
|
||||
Triggers the following global alert: [param] = Déclenche l'alerte générale suivante : [param]
|
||||
# Requires translation!
|
||||
Patronage = Mécénat
|
||||
|
||||
Naval Tradition = Tradition Navale
|
||||
|
|
@ -3333,7 +3334,6 @@ Protectionism = Protectionnisme
|
|||
Commerce Complete = Commerce Complet
|
||||
[amount]% Gold from Great Merchant trade missions = [amount]% Or pour les missions commerciales des Grands Marchands
|
||||
May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = Peut acheter des unités [baseUnitFilter] pour [amount] [stat] [cityFilter] avec augmentation régulière du prix ([amount2])
|
||||
# Requires translation!
|
||||
Commerce = Commerce
|
||||
|
||||
Secularism = Laïcité
|
||||
|
|
@ -3344,7 +3344,6 @@ Sovereignty = Souveraineté
|
|||
Scientific Revolution = Révolution Scientifique
|
||||
Rationalism Complete = Rationalisme Complet
|
||||
[amount] Free Technologies = [amount] technologie(s) gratuite(s)
|
||||
# Requires translation!
|
||||
Rationalism = Rationalisme
|
||||
while the empire is happy = quand l'empire est heureux
|
||||
[amount]% [stat] = [amount]% [stat]
|
||||
|
|
@ -3359,7 +3358,6 @@ Free Speech = Liberté d'Expression
|
|||
Democracy = Démocratie
|
||||
Freedom Complete = Égalité Complète
|
||||
[amount]% Yield from every [tileFilter] = [amount]% Rendement pour chaque [tileFilter]
|
||||
# Requires translation!
|
||||
Freedom = Égalité
|
||||
|
||||
Populism = Populisme
|
||||
|
|
@ -3371,7 +3369,6 @@ Police State = État Policier
|
|||
Total War = Guerre Totale
|
||||
Autocracy Complete = Autocratie Complète
|
||||
for [amount] turns = pour [amount] tours
|
||||
# Requires translation!
|
||||
Autocracy = Autocratie
|
||||
Upon capturing a city, receive [amount] times its [stat] production as [plunderableStat] immediately = En capturant une ville, recevez [amount] fois sa création de [stat] en [plunderableStat] immédiatement
|
||||
|
||||
|
|
@ -3383,7 +3380,6 @@ Socialism = Socialisme
|
|||
[amount]% maintenance cost for buildings [cityFilter] = [amount]% coût d'entretien pour les bâtiments [cityFilter]
|
||||
Communism = Communisme
|
||||
Order Complete = Ordre Complet
|
||||
# Requires translation!
|
||||
Order = Ordre
|
||||
|
||||
|
||||
|
|
@ -3688,7 +3684,6 @@ Hill = Colline
|
|||
Forest = Forêt
|
||||
Provides a one-time Production bonus to the closest city when cut down = Fournit un bonus unique de Production à la ville la plus proche quand défrichée.
|
||||
Blocks line-of-sight from tiles at same elevation = Bloque le champ de vision pour les cases à la même élévation
|
||||
# Requires translation!
|
||||
[amount]% Chance to be destroyed by nukes = [amount]% de chances d'être détruit(e) par les bombes nucléaires
|
||||
A Camp can be built here without cutting it down = Un Campement peut être construit ici sans défricher
|
||||
|
||||
|
|
@ -4118,7 +4113,6 @@ Can see invisible [mapUnitFilter] units = Peut voir les unités [mapUnitFilter]
|
|||
|
||||
|
||||
Aircraft = Avion
|
||||
# Requires translation!
|
||||
Can see over obstacles = Peut voir par-delà les obstacles
|
||||
|
||||
|
||||
|
|
@ -4409,8 +4403,7 @@ Faith Healers = Guérison par la Foi
|
|||
Fertility Rites = Rites de Fertilité
|
||||
|
||||
God of Craftsman = Dieu des Artisans
|
||||
# Requires translation!
|
||||
in cities with at least [amount] [populationFilter] =
|
||||
in cities with at least [amount] [populationFilter] = dans les villes avec au moins [amount] en [populationFilter]
|
||||
|
||||
God of the Open Sky = Dieu du Ciel Ouvert
|
||||
|
||||
|
|
@ -5468,11 +5461,10 @@ Can be purchased for [amount] [stat] [cityFilter] = Peut être acheté pour [amo
|
|||
Requires a [buildingName] in at least [amount] cities = Nécessite un(e) [buildingName] dans au moins [amount] villes
|
||||
Must not be next to [terrainFilter] = Ne doit pas être proche de [terrainFilter]
|
||||
No defensive terrain penalty = Aucune pénalité défensive de terrain
|
||||
Embarked units can defend themselves = Les unités embarquées peuvent se défendre
|
||||
# Requires translation!
|
||||
No Sight = Pas de Vision
|
||||
[amount] XP gained from combat = [amount] XP gagné après combat
|
||||
Irremovable = Insupprimable
|
||||
by consuming this unit = en consommant cette unité
|
||||
when at war = quand en guerre
|
||||
with [resource] = avec [resource]
|
||||
when between [amount] and [amount2] Happiness = quand entre [amount] et [amount2] Bonheur
|
||||
|
|
@ -5481,13 +5473,7 @@ during the [era] = pendant [era]
|
|||
if no other Civilization has researched this = si aucune autre Civilisation n'a recherché ceci
|
||||
upon discovering [tech] = en découvrant [tech]
|
||||
after adopting [policy] = après avoir adopté [policy]
|
||||
by consuming this unit = en consommant cette unité
|
||||
in cities with a [buildingFilter] = dans les villes avec un(e) [buildingFilter]
|
||||
in cities without a [buildingFilter] = dans les villes sans un(e) [buildingFilter]
|
||||
# Requires translation!
|
||||
in cities with at least [amount] [populationFilter] = dans les villes avec au moins [amount] en [populationFilter]
|
||||
with a garrison = avec une garnison
|
||||
for [mapUnitFilter] units = pour les unités [mapUnitFilter]
|
||||
for units with [promotion] = pour les unités avec [promotion]
|
||||
for units without [promotion] = pour les unités sans [promotion]
|
||||
when above [amount] HP = quand au dessus de [amount] PV
|
||||
|
|
@ -5535,6 +5521,11 @@ Conditional = Conditionnel
|
|||
|
||||
#################### Removed Lines ####################
|
||||
|
||||
#~~Units fight as though they were at full strength even when damaged = Les unités combattent à pleine puissance, même endommagées
|
||||
#~~67% chance to earn 25 Gold and recruit a Barbarian unit from a conquered encampment = 67% de chances de gagner 25 Or et de recruter une unité barbare dans un campement conquis
|
||||
#~~50% chance of capturing defeated Barbarian naval units and earning 25 Gold = 50% de chances de capturer les unités navales barbares vaincues et de gagner 25 Or
|
||||
#~~+[]% Strength if within [] tiles of a [] = +[amount]% Puissance si à [amount2] cases ou moins d'un(e) [tileFilter]
|
||||
#~~Embarked units can defend themselves = Les unités embarquées peuvent se défendre
|
||||
#~~Rough Terrain = Terrain accidenté
|
||||
#~~Strategic = Stratégique
|
||||
#~~Bonus = Bonus
|
||||
|
|
|
|||
|
|
@ -628,6 +628,8 @@ Your [ourUnit] captured an enemy [theirUnit]! = Deine [ourUnit] Einheit hat die
|
|||
Your [ourUnit] plundered [amount] [Stat] from [theirUnit] = Deine [ourUnit] Einheit hat [amount] [Stat] von [theirUnit] Einheit geplündert
|
||||
We have captured a barbarian encampment and recovered [goldAmount] gold! = Wir haben ein barbarisches Lager erobert und [goldAmount] Gold gefunden!
|
||||
A barbarian [unitType] has joined us! = Eine barbarische Einheit [unitType] hat sich uns angeschlossen!
|
||||
# Requires translation!
|
||||
We have captured an enemy [unitType]! =
|
||||
We have found survivors in the ruins - population added to [cityName] = Wir haben Überlebende in den Ruinen gefunden - Einwohner zu [cityName] hinzugefügt
|
||||
We have discovered cultural artifacts in the ruins! (+20 Culture) = Wir haben kulturelle Artefakte in den Ruinen entdeckt! (+20 Kultur)
|
||||
We have discovered the lost technology of [techName] in the ruins! = Wir haben die vergessene Technologie [techName] in den Ruinen entdeckt!
|
||||
|
|
@ -981,7 +983,6 @@ Somewhere around [city] = In der Nähe von [city]
|
|||
Far away = Weit entfernt
|
||||
Status = Status
|
||||
Location = Standort
|
||||
|
||||
Unimproved = Unverbessert
|
||||
Number of tiles with this resource\nin your territory, without an\nappropriate improvement to use it = Anzahl der Felder mit dieser\nRessource innerhalb Deines Territoriums,\ndenen die entsprechende\nVerbesserung zu ihrer Nutzung fehlt.
|
||||
We Love The King Day = 'Wir lieben den König'-Tag
|
||||
|
|
@ -2392,7 +2393,8 @@ Yamaguchi = Yamaguchi
|
|||
Ota = Ota
|
||||
Tottori = Tottori
|
||||
Japan = Japan
|
||||
Units fight as though they were at full strength even when damaged = Einheiten kämpfen mit voller Stärke, selbst bei Beschädigung
|
||||
# Requires translation!
|
||||
Damage is ignored when determining unit Strength =
|
||||
|
||||
Gandhi = Mahatma Gandhi
|
||||
I have just received a report that large numbers of my troops have crossed your borders. = Ich habe gerade gehört, dass viele Truppen von mir Ihre Grenzen übertreten haben.
|
||||
|
|
@ -2503,7 +2505,10 @@ Koblenz = Koblenz
|
|||
Hildesheim = Hildesheim
|
||||
Erlangen = Erlangen
|
||||
Germany = Deutschland
|
||||
67% chance to earn 25 Gold and recruit a Barbarian unit from a conquered encampment = 67%-Chance 25 Gold einzunehmen und eine barbarische Einheit aus dem eroberten Lager zu rekrutieren
|
||||
# Requires translation!
|
||||
with [amount]% chance =
|
||||
# Requires translation!
|
||||
When conquering an encampment, earn [amount] Gold and recruit a Barbarian unit =
|
||||
[amount]% maintenance costs = [amount]% Wartungskosten
|
||||
|
||||
Suleiman I = Suleiman der Prächtige
|
||||
|
|
@ -2551,7 +2556,8 @@ Afyonkarahisar = Afyonkarahisar
|
|||
Bitlis = Bitlis
|
||||
Yalova = Yalova
|
||||
The Ottomans = Die Osmanen
|
||||
50% chance of capturing defeated Barbarian naval units and earning 25 Gold = 50% Chance, besiegte barbarische Marineeinheiten zu erobern und 25 Gold zu verdienen
|
||||
# Requires translation!
|
||||
When defeating a [mapUnitFilter] unit, earn [amount] Gold and recruit it =
|
||||
|
||||
Sejong = Sejong
|
||||
Jip-hyun-jun (Hall of Worthies) will no longer tolerate your irksome behavior. We will liberate the citizens under your oppression even with force, and enlighten them! = Jip-hyun-jun, die Halle der Würdigen, wird Euer empörendes Verhalten nicht länger dulden. Wir werden Eure unterdrückten Untertanen befreien, und sei es mit Macht, und sie erleuchten!
|
||||
|
|
@ -2771,7 +2777,8 @@ starting from the [era] = beginnend mit [era]
|
|||
Enables embarkation for land units = Ermöglicht das Einschiffen von Landeinheiten
|
||||
Enables [mapUnitFilter] units to enter ocean tiles = Erlaubt [mapUnitFilter] Einheiten Ozeanfelder zu betreten
|
||||
Normal vision when embarked = Normale Sichtweite wenn eingeschifft
|
||||
+[amount]% Strength if within [amount2] tiles of a [tileFilter] = +[amount]% Stärke wenn innerhalb von [amount2] Feldern von [tileFilter]
|
||||
# Requires translation!
|
||||
within [amount] tiles of a [tileFilter] =
|
||||
|
||||
Ramkhamhaeng = Ramkhamhaeng
|
||||
You lowly, arrogant fool! I will make you regret of your insolence! = Ihr niederer, arroganter Narr! Ich werde Euch Eure Unverschämtheit bedauern lassen!
|
||||
|
|
@ -5434,10 +5441,10 @@ Can be purchased for [amount] [stat] [cityFilter] = Kann für [amount] [stat] [c
|
|||
Requires a [buildingName] in at least [amount] cities = Erfordert [buildingName] in mindestens [amount] Städten
|
||||
Must not be next to [terrainFilter] = Darf sich nicht neben [terrainFilter] befinden
|
||||
No defensive terrain penalty = Keinen Nachteil auf Verteidigungsgebiet
|
||||
Embarked units can defend themselves = Eingeschiffte Einheiten können sich selbst verteidigen.
|
||||
No Sight = Keine Sicht
|
||||
[amount] XP gained from combat = [amount] EP im Kampf gewonnen
|
||||
Irremovable = Nicht entfernbar
|
||||
by consuming this unit = durch Verbrauch dieser Einheit
|
||||
when at war = wenn im Krieg
|
||||
with [resource] = mit [resource]
|
||||
when between [amount] and [amount2] Happiness = wenn zwischen [amount] und [amount2] Zufriedenheit
|
||||
|
|
@ -5446,7 +5453,6 @@ during the [era] = während [era]
|
|||
if no other Civilization has researched this = wenn keine andere Zivilisation dies bereits erforscht hat
|
||||
upon discovering [tech] = beim Entdecken von [tech]
|
||||
after adopting [policy] = nach dem Verabschieden von [policy]
|
||||
by consuming this unit = durch Verbrauch dieser Einheit
|
||||
in cities with a [buildingFilter] = in Städten mit [buildingFilter]
|
||||
for units with [promotion] = für Einheiten mit [promotion]
|
||||
for units without [promotion] = für Einheiten ohne [promotion]
|
||||
|
|
@ -5492,3 +5498,11 @@ Ruins = Ruinen
|
|||
CityState = Stadtstaat
|
||||
ModOptions = Mod-Optionen
|
||||
Conditional = Abhängigkeit
|
||||
|
||||
#################### Removed Lines ####################
|
||||
|
||||
#~~Units fight as though they were at full strength even when damaged = Einheiten kämpfen mit voller Stärke, selbst bei Beschädigung
|
||||
#~~67% chance to earn 25 Gold and recruit a Barbarian unit from a conquered encampment = 67%-Chance 25 Gold einzunehmen und eine barbarische Einheit aus dem eroberten Lager zu rekrutieren
|
||||
#~~50% chance of capturing defeated Barbarian naval units and earning 25 Gold = 50% Chance, besiegte barbarische Marineeinheiten zu erobern und 25 Gold zu verdienen
|
||||
#~~+[]% Strength if within [] tiles of a [] = +[amount]% Stärke wenn innerhalb von [amount2] Feldern von [tileFilter]
|
||||
#~~Embarked units can defend themselves = Eingeschiffte Einheiten können sich selbst verteidigen.
|
||||
|
|
|
|||
|
|
@ -940,6 +940,8 @@ We have captured a barbarian encampment and recovered [goldAmount] gold! =
|
|||
# Requires translation!
|
||||
A barbarian [unitType] has joined us! =
|
||||
# Requires translation!
|
||||
We have captured an enemy [unitType]! =
|
||||
# Requires translation!
|
||||
We have found survivors in the ruins - population added to [cityName] =
|
||||
# Requires translation!
|
||||
We have discovered cultural artifacts in the ruins! (+20 Culture) =
|
||||
|
|
@ -1161,8 +1163,6 @@ Force = Δύναμη
|
|||
GOLDEN AGE = ΧΡΗΣΗ ΕΠΟΧΗ
|
||||
Golden Age = Χρησή Εποχή
|
||||
# Requires translation!
|
||||
We Love The King Day =
|
||||
# Requires translation!
|
||||
Global Effect =
|
||||
[year] BC = [year] Π.Χ.
|
||||
[year] AD = [year] Μ.Χ.
|
||||
|
|
@ -1518,6 +1518,22 @@ Far away =
|
|||
# Requires translation!
|
||||
Status =
|
||||
Location = Τοποθεσία
|
||||
# Requires translation!
|
||||
Unimproved =
|
||||
# Requires translation!
|
||||
Number of tiles with this resource\nin your territory, without an\nappropriate improvement to use it =
|
||||
# Requires translation!
|
||||
We Love The King Day =
|
||||
# Requires translation!
|
||||
WLTK+ =
|
||||
# Requires translation!
|
||||
Number of your cities celebrating\n'We Love The King Day' thanks\nto access to this resource =
|
||||
# Requires translation!
|
||||
WLTK demand =
|
||||
# Requires translation!
|
||||
WLTK- =
|
||||
# Requires translation!
|
||||
Number of your cities\ndemanding this resource for\n'We Love The King Day' =
|
||||
|
||||
# Victory
|
||||
|
||||
|
|
@ -3882,7 +3898,7 @@ Tottori =
|
|||
# Requires translation!
|
||||
Japan =
|
||||
# Requires translation!
|
||||
Units fight as though they were at full strength even when damaged =
|
||||
Damage is ignored when determining unit Strength =
|
||||
|
||||
# Requires translation!
|
||||
Gandhi =
|
||||
|
|
@ -4102,7 +4118,9 @@ Erlangen =
|
|||
# Requires translation!
|
||||
Germany =
|
||||
# Requires translation!
|
||||
67% chance to earn 25 Gold and recruit a Barbarian unit from a conquered encampment =
|
||||
with [amount]% chance =
|
||||
# Requires translation!
|
||||
When conquering an encampment, earn [amount] Gold and recruit a Barbarian unit =
|
||||
# Requires translation!
|
||||
[amount]% maintenance costs =
|
||||
|
||||
|
|
@ -4189,7 +4207,7 @@ Bitlis =
|
|||
Yalova =
|
||||
The Ottomans = Οθωμανική αυτοκρατορία
|
||||
# Requires translation!
|
||||
50% chance of capturing defeated Barbarian naval units and earning 25 Gold =
|
||||
When defeating a [mapUnitFilter] unit, earn [amount] Gold and recruit it =
|
||||
|
||||
# Requires translation!
|
||||
Sejong =
|
||||
|
|
@ -4621,7 +4639,7 @@ Enables [mapUnitFilter] units to enter ocean tiles =
|
|||
# Requires translation!
|
||||
Normal vision when embarked =
|
||||
# Requires translation!
|
||||
+[amount]% Strength if within [amount2] tiles of a [tileFilter] =
|
||||
within [amount] tiles of a [tileFilter] =
|
||||
|
||||
# Requires translation!
|
||||
Ramkhamhaeng =
|
||||
|
|
@ -9148,14 +9166,14 @@ Must not be next to [terrainFilter] =
|
|||
# Requires translation!
|
||||
No defensive terrain penalty =
|
||||
# Requires translation!
|
||||
Embarked units can defend themselves =
|
||||
# Requires translation!
|
||||
No Sight =
|
||||
# Requires translation!
|
||||
[amount] XP gained from combat =
|
||||
# Requires translation!
|
||||
Irremovable =
|
||||
# Requires translation!
|
||||
by consuming this unit =
|
||||
# Requires translation!
|
||||
when at war =
|
||||
# Requires translation!
|
||||
with [resource] =
|
||||
|
|
@ -9172,8 +9190,6 @@ upon discovering [tech] =
|
|||
# Requires translation!
|
||||
after adopting [policy] =
|
||||
# Requires translation!
|
||||
by consuming this unit =
|
||||
# Requires translation!
|
||||
in cities with a [buildingFilter] =
|
||||
# Requires translation!
|
||||
for units with [promotion] =
|
||||
|
|
|
|||
|
|
@ -815,6 +815,8 @@ Your [ourUnit] captured an enemy [theirUnit]! =
|
|||
Your [ourUnit] plundered [amount] [Stat] from [theirUnit] =
|
||||
We have captured a barbarian encampment and recovered [goldAmount] gold! = Elfoglaltunk egy barbár tábort és zsákmányoltunk [goldAmount] aranyat!
|
||||
A barbarian [unitType] has joined us! = Egy barbár [unitType] csatlakozott hozzánk!
|
||||
# Requires translation!
|
||||
We have captured an enemy [unitType]! =
|
||||
We have found survivors in the ruins - population added to [cityName] = Túlélőket találtunk a romok között - [cityName] lakkosságához adva
|
||||
We have discovered cultural artifacts in the ruins! (+20 Culture) = Kultúrális műalkotást találtunk a romok között! (+20 Kultúra)
|
||||
We have discovered the lost technology of [techName] in the ruins! = A romok között az elveszett [techName] technológiára leltünk!
|
||||
|
|
@ -981,8 +983,6 @@ Force = Kényszerítés
|
|||
GOLDEN AGE = ARANYKOR
|
||||
Golden Age = Aranykor
|
||||
# Requires translation!
|
||||
We Love The King Day =
|
||||
# Requires translation!
|
||||
Global Effect =
|
||||
[year] BC = IE [year]
|
||||
[year] AD = [year]
|
||||
|
|
@ -1252,6 +1252,22 @@ Far away =
|
|||
Status =
|
||||
# Requires translation!
|
||||
Location =
|
||||
# Requires translation!
|
||||
Unimproved =
|
||||
# Requires translation!
|
||||
Number of tiles with this resource\nin your territory, without an\nappropriate improvement to use it =
|
||||
# Requires translation!
|
||||
We Love The King Day =
|
||||
# Requires translation!
|
||||
WLTK+ =
|
||||
# Requires translation!
|
||||
Number of your cities celebrating\n'We Love The King Day' thanks\nto access to this resource =
|
||||
# Requires translation!
|
||||
WLTK demand =
|
||||
# Requires translation!
|
||||
WLTK- =
|
||||
# Requires translation!
|
||||
Number of your cities\ndemanding this resource for\n'We Love The King Day' =
|
||||
|
||||
# Victory
|
||||
|
||||
|
|
@ -3039,7 +3055,7 @@ Ota = Óta
|
|||
Tottori = Tottori
|
||||
Japan = Japán Birodalom
|
||||
# Requires translation!
|
||||
Units fight as though they were at full strength even when damaged =
|
||||
Damage is ignored when determining unit Strength =
|
||||
|
||||
Gandhi = Mahátma Gandhi
|
||||
# Requires translation!
|
||||
|
|
@ -3170,7 +3186,9 @@ Hildesheim = Hildesheim
|
|||
Erlangen = Erlangen
|
||||
Germany = Német Birodalom
|
||||
# Requires translation!
|
||||
67% chance to earn 25 Gold and recruit a Barbarian unit from a conquered encampment =
|
||||
with [amount]% chance =
|
||||
# Requires translation!
|
||||
When conquering an encampment, earn [amount] Gold and recruit a Barbarian unit =
|
||||
# Requires translation!
|
||||
[amount]% maintenance costs =
|
||||
|
||||
|
|
@ -3228,7 +3246,7 @@ Bitlis = Bitlis
|
|||
Yalova = Yalova
|
||||
The Ottomans = Oszmán Birodalom
|
||||
# Requires translation!
|
||||
50% chance of capturing defeated Barbarian naval units and earning 25 Gold =
|
||||
When defeating a [mapUnitFilter] unit, earn [amount] Gold and recruit it =
|
||||
|
||||
Sejong = Nagy Szedzsong
|
||||
# Requires translation!
|
||||
|
|
@ -3591,7 +3609,7 @@ Enables [mapUnitFilter] units to enter ocean tiles =
|
|||
# Requires translation!
|
||||
Normal vision when embarked =
|
||||
# Requires translation!
|
||||
+[amount]% Strength if within [amount2] tiles of a [tileFilter] =
|
||||
within [amount] tiles of a [tileFilter] =
|
||||
|
||||
Ramkhamhaeng = Ramkhamhaeng
|
||||
# Requires translation!
|
||||
|
|
@ -7449,14 +7467,14 @@ Must not be next to [terrainFilter] =
|
|||
# Requires translation!
|
||||
No defensive terrain penalty =
|
||||
# Requires translation!
|
||||
Embarked units can defend themselves =
|
||||
# Requires translation!
|
||||
No Sight =
|
||||
# Requires translation!
|
||||
[amount] XP gained from combat =
|
||||
# Requires translation!
|
||||
Irremovable =
|
||||
# Requires translation!
|
||||
by consuming this unit =
|
||||
# Requires translation!
|
||||
when at war =
|
||||
# Requires translation!
|
||||
with [resource] =
|
||||
|
|
@ -7473,8 +7491,6 @@ upon discovering [tech] =
|
|||
# Requires translation!
|
||||
after adopting [policy] =
|
||||
# Requires translation!
|
||||
by consuming this unit =
|
||||
# Requires translation!
|
||||
in cities with a [buildingFilter] =
|
||||
# Requires translation!
|
||||
for units with [promotion] =
|
||||
|
|
|
|||
|
|
@ -562,11 +562,8 @@ Enable portrait orientation = Perbolehkan orientasi potret
|
|||
Generate translation files = Buat berkas terjemahan
|
||||
Translation files are generated successfully. = Berkas terjemahan berhasil dibuat.
|
||||
Please note that translations are a community-based work in progress and are INCOMPLETE! The percentage shown is how much of the language is translated in-game. If you want to help translating the game into your language, click here. = Ingat bahwa terjemahan merupakan hasil kerja komunitas yang masih dalam pengerjaan dan belum LENGKAP! Persentase yang ditunjukkan merupakan seberapa banyaknya suatu bahasa sudah diterjemahkan di dalam gim ini. Jika kamu ingin membantu menerjemahkan gim ini ke bahasamu, klik di sini.
|
||||
# Requires translation!
|
||||
Font family = Keluarga font
|
||||
# Requires translation!
|
||||
Default Font = Font Standar
|
||||
# Requires translation!
|
||||
You need to restart the game for this change to take effect. = Kamu harus memulai ulang gimnya supaya perubahannya dapat diberlakukan.
|
||||
|
||||
# Notifications
|
||||
|
|
@ -631,6 +628,8 @@ Your [ourUnit] captured an enemy [theirUnit]! = [ourUnit] kamu telah menawan [th
|
|||
Your [ourUnit] plundered [amount] [Stat] from [theirUnit] = [ourUnit] kamu telah menjarah [amount] [Stat] dari [theirUnit]
|
||||
We have captured a barbarian encampment and recovered [goldAmount] gold! = Kita telah menguasai sebuah perkemahan orang barbar dan mendapat emas sebanyak [goldAmount]!
|
||||
A barbarian [unitType] has joined us! = Sekelompok [unitType], mantan orang barbar, telah bergabung dengan kita!
|
||||
# Requires translation!
|
||||
We have captured an enemy [unitType]! =
|
||||
We have found survivors in the ruins - population added to [cityName] = Kita telah menemukan penduduk di reruntuhan - populasi bertambah di Kota [cityName]
|
||||
We have discovered cultural artifacts in the ruins! (+20 Culture) = Kita telah menemukan artefak kebudayaan di reruntuhan! (+20 Budaya)
|
||||
We have discovered the lost technology of [techName] in the ruins! = Kita telah menemukan teknologi [techName] yang hilang di reruntuhan!
|
||||
|
|
@ -768,7 +767,6 @@ Territory = Teritori
|
|||
Force = Kekuatan Militer
|
||||
GOLDEN AGE = MASA KEJAYAAN
|
||||
Golden Age = Masa Kejayaan
|
||||
We Love The King Day = Hari Kami Mencintai Raja
|
||||
Global Effect = Efek Global
|
||||
[year] BC = [year] SM
|
||||
[year] AD = [year] M
|
||||
|
|
@ -955,7 +953,6 @@ Maintenance = Pemeliharaan
|
|||
Transportation upkeep = Kebutuhan transportasi
|
||||
Unit upkeep = Kebutuhan unit
|
||||
Trades = Perdagangan
|
||||
# Requires translation!
|
||||
Score = Skor
|
||||
Units = Unit
|
||||
Unit Supply = Persediaan Unit
|
||||
|
|
@ -986,6 +983,21 @@ Somewhere around [city] = Di suatu tempat di sekitar [city]
|
|||
Far away = Jauh
|
||||
Status = Status
|
||||
Location = Lokasi
|
||||
# Requires translation!
|
||||
Unimproved =
|
||||
# Requires translation!
|
||||
Number of tiles with this resource\nin your territory, without an\nappropriate improvement to use it =
|
||||
We Love The King Day = Hari Kami Mencintai Raja
|
||||
# Requires translation!
|
||||
WLTK+ =
|
||||
# Requires translation!
|
||||
Number of your cities celebrating\n'We Love The King Day' thanks\nto access to this resource =
|
||||
# Requires translation!
|
||||
WLTK demand =
|
||||
# Requires translation!
|
||||
WLTK- =
|
||||
# Requires translation!
|
||||
Number of your cities\ndemanding this resource for\n'We Love The King Day' =
|
||||
|
||||
# Victory
|
||||
|
||||
|
|
@ -1173,7 +1185,6 @@ Policy branch: [branchName] = Cabang kebijakan: [branchName]
|
|||
|
||||
# Religions
|
||||
|
||||
# Requires translation!
|
||||
Religions = Agama
|
||||
Choose an Icon and name for your Religion = Pilih ikon dan nama agamamu
|
||||
Choose a name for your religion = Pilih nama untuk agamamu
|
||||
|
|
@ -1240,19 +1251,12 @@ Invalid ID! = ID tidak valid!
|
|||
|
||||
# Multiplayer options menu
|
||||
|
||||
# Requires translation!
|
||||
Current IP address = Alamat IP Saat Ini
|
||||
# Requires translation!
|
||||
Server's IP address = Alamat IP Server
|
||||
# Requires translation!
|
||||
Reset to Dropbox = Atur ulang menjadi Dropbox
|
||||
# Requires translation!
|
||||
Check connection to server = Cek koneksi ke server
|
||||
# Requires translation!
|
||||
Awaiting response... = Menunggu respons...
|
||||
# Requires translation!
|
||||
Success! = Berhasil!
|
||||
# Requires translation!
|
||||
Failed! = Gagal!
|
||||
|
||||
|
||||
|
|
@ -1462,9 +1466,7 @@ enhancing = memperkuat
|
|||
|
||||
######### Unique Specials ###########
|
||||
|
||||
# Requires translation!
|
||||
all healing effects doubled = semua efek penyembuhan meningkat dua kali lipat
|
||||
# Requires translation!
|
||||
The Spaceship = Pesawat Luar Angkasa
|
||||
Maya Long Count calendar cycle = Siklus kalender Perhitungan Panjang Maya
|
||||
|
||||
|
|
@ -1607,7 +1609,6 @@ National Treasury = Perbendaharaan Nasional
|
|||
|
||||
Machu Picchu = Machu Picchu
|
||||
'Few romances can ever surpass that of the granite citadel on top of the beetling precipices of Machu Picchu, the crown of Inca Land.' - Hiram Bingham = 'Hanya sedikit romansa yang dapat melampaui romansa tentang benteng granit di puncak tebing Machu Picchu, mahkota Negeri Inka.' - Hiram Bingham
|
||||
# Requires translation!
|
||||
[amount]% [stat] from Trade Routes = [amount]% [stat] dari Rute Perdagangan
|
||||
Must have an owned [tileFilter] within [amount] tiles = Harus memiliki [tileFilter] dengan jarak kurang dari [amount] daerah
|
||||
|
||||
|
|
@ -1656,7 +1657,6 @@ Satrap's Court = Pengadilan Satrap
|
|||
|
||||
Forbidden Palace = Istana Terlarang
|
||||
'Most of us can, as we choose, make of this world either a palace or a prison' - John Lubbock = 'Kebanyakan dari kita dapat, ketika kita mau memilih, membuat dunia ini terasa seperti istana atau penjara' - John Lubbock
|
||||
# Requires translation!
|
||||
[amount]% Unhappiness from [populationFilter] [cityFilter] = [amount]% Ketidakbahagiaan dari [populationFilter] [cityFilter]
|
||||
|
||||
Theatre = Teater
|
||||
|
|
@ -2409,7 +2409,8 @@ Yamaguchi = Yamaguchi
|
|||
Ota = Ota
|
||||
Tottori = Tottori
|
||||
Japan = Jepang
|
||||
Units fight as though they were at full strength even when damaged = Unit bertarung seperti saat darah penuh walaupun terluka.
|
||||
# Requires translation!
|
||||
Damage is ignored when determining unit Strength =
|
||||
|
||||
Gandhi = Gandhi
|
||||
I have just received a report that large numbers of my troops have crossed your borders. = Baru saja aku menerima laporan bahwa banyak pasukanku telah melintasi perbatasanmu.
|
||||
|
|
@ -2520,7 +2521,10 @@ Koblenz = Koblenz
|
|||
Hildesheim = Hildesheim
|
||||
Erlangen = Erlangen
|
||||
Germany = Jerman
|
||||
67% chance to earn 25 Gold and recruit a Barbarian unit from a conquered encampment = Kemungkinan 67% untuk mendapatkan 25 Emas dan merekrut unit orang barbar saat menguasai perkemahan orang barbar
|
||||
# Requires translation!
|
||||
with [amount]% chance =
|
||||
# Requires translation!
|
||||
When conquering an encampment, earn [amount] Gold and recruit a Barbarian unit =
|
||||
[amount]% maintenance costs = [amount]% biaya pemeliharaan
|
||||
|
||||
Suleiman I = Sulaiman I
|
||||
|
|
@ -2568,7 +2572,8 @@ Afyonkarahisar = Afyonkarahisar
|
|||
Bitlis = Bitlis
|
||||
Yalova = Yalova
|
||||
The Ottomans = Utsmaniyah
|
||||
50% chance of capturing defeated Barbarian naval units and earning 25 Gold = 50% kemungkinan menawan unit air orang Barbar yang kalah dan mendapat 25 Emas
|
||||
# Requires translation!
|
||||
When defeating a [mapUnitFilter] unit, earn [amount] Gold and recruit it =
|
||||
|
||||
Sejong = Sejong
|
||||
Jip-hyun-jun (Hall of Worthies) will no longer tolerate your irksome behavior. We will liberate the citizens under your oppression even with force, and enlighten them! = Jip-hyeon-jeon (Aula Kehormatan) tidak akan menoleransi kelakuanmu yang menjengkelkan. Kami akan membebaskan penduduk di bawah penindasanmu bahkan dengan kekuatan dan mencelikkan mata mereka!
|
||||
|
|
@ -2788,7 +2793,8 @@ starting from the [era] = mulai dari [era]
|
|||
Enables embarkation for land units = Memampukan unit darat untuk melaut
|
||||
Enables [mapUnitFilter] units to enter ocean tiles = Memampukan unit [mapUnitFilter] memasuki daerah samudra
|
||||
Normal vision when embarked = Penglihatan normal saat melaut
|
||||
+[amount]% Strength if within [amount2] tiles of a [tileFilter] = +[amount]% Kekuatan jika berjarak [amount2] daerah dari [tileFilter]
|
||||
# Requires translation!
|
||||
within [amount] tiles of a [tileFilter] =
|
||||
|
||||
Ramkhamhaeng = Ramkhamhaeng
|
||||
You lowly, arrogant fool! I will make you regret of your insolence! = Hina, bodoh, sombong lagi! Aku akan membuatmu menyesal atas keangkuhanmu!
|
||||
|
|
@ -3266,7 +3272,6 @@ Landed Elite = Tuan Tanah
|
|||
Monarchy = Kerajaan
|
||||
Tradition Complete = Tradisi Lengkap
|
||||
Provides a [buildingName] in your first [amount] cities for free = Menyediakan [buildingName] di [amount] kota pertamamu secara gratis
|
||||
# Requires translation!
|
||||
Tradition = Tradisi
|
||||
|
||||
Republic = Republik
|
||||
|
|
@ -3277,7 +3282,6 @@ Each city founded increases culture cost of policies [amount]% less than normal
|
|||
Meritocracy = Meritokrasi
|
||||
Liberty Complete = Kemerdekaan Lengkap
|
||||
Free Great Person = Gratis Orang Hebat
|
||||
# Requires translation!
|
||||
Liberty = Kemerdekaan
|
||||
|
||||
Warrior Code = Kode Pejuang
|
||||
|
|
@ -3288,7 +3292,6 @@ Military Tradition = Tradisi Militer
|
|||
Military Caste = Kasta Militer
|
||||
Professional Army = Prajurit Profesional
|
||||
Honor Complete = Kehormatan Lengkap
|
||||
# Requires translation!
|
||||
Honor = Kehormatan
|
||||
vs [mapUnitFilter] units = vs unit [mapUnitFilter]
|
||||
Notified of new Barbarian encampments = Diberitahu tentang perkemahan orang Barbar baru
|
||||
|
|
@ -3301,7 +3304,6 @@ Theocracy = Teokrasi
|
|||
Reformation = Reformasi
|
||||
Free Religion = Agama Gratis
|
||||
Piety Complete = Kesalehan Lengkap
|
||||
# Requires translation!
|
||||
Piety = Kesalehan
|
||||
before adopting [policy] = sebelum menerapkan [policy]
|
||||
|
||||
|
|
@ -3319,7 +3321,6 @@ Allied City-States will occasionally gift Great People = Negara-Kota Sekutu akan
|
|||
Patronage Complete = Patronasi Lengkap
|
||||
Influence of all other civilizations with all city-states degrades [amount]% faster = Pengaruh semua peradaban lain dengan semua Negara-Kota berkurang [amount]% lebih cepat
|
||||
Triggers the following global alert: [param] = Memicu peringatan global berikut: [param]
|
||||
# Requires translation!
|
||||
Patronage = Patronasi
|
||||
|
||||
Naval Tradition = Tradisi Kelautan
|
||||
|
|
@ -3331,7 +3332,6 @@ Protectionism = Proteksionisme
|
|||
Commerce Complete = Perniagaan Lengkap
|
||||
[amount]% Gold from Great Merchant trade missions = [amount]% Emas dari misi perdagangan Pedagang Hebat
|
||||
May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = Dapat membeli unit [baseUnitFilter] sebesar [amount] [stat] [cityFilter] dengan harga yang terus naik ([amount2])
|
||||
# Requires translation!
|
||||
Commerce = Perniagaan
|
||||
|
||||
Secularism = Sekularisme
|
||||
|
|
@ -3342,7 +3342,6 @@ Sovereignty = Kedaulatan
|
|||
Scientific Revolution = Revolusi Saintifik
|
||||
Rationalism Complete = Rasionalisme Lengkap
|
||||
[amount] Free Technologies = [amount] Teknologi Gratis
|
||||
# Requires translation!
|
||||
Rationalism = Rasionalisme
|
||||
while the empire is happy = selama kerajaan sedang bahagia
|
||||
[amount]% [stat] = [amount]% [stat]
|
||||
|
|
@ -3357,7 +3356,6 @@ Free Speech = Kebebasan Berbicara
|
|||
Democracy = Demokrasi
|
||||
Freedom Complete = Kebebasan Lengkap
|
||||
[amount]% Yield from every [tileFilter] = [amount]% Penghasilan dari setiap [tileFilter]
|
||||
# Requires translation!
|
||||
Freedom = Kebebasan
|
||||
|
||||
Populism = Populisme
|
||||
|
|
@ -3369,7 +3367,6 @@ Police State = Negara Kepolisian
|
|||
Total War = Perang Total
|
||||
Autocracy Complete = Otokrasi Lengkap
|
||||
for [amount] turns = untuk [amount] giliran
|
||||
# Requires translation!
|
||||
Autocracy = Otokrasi
|
||||
Upon capturing a city, receive [amount] times its [stat] production as [plunderableStat] immediately = Saat menaklukkan sebuah kota, langsung menerima [amount] kali produksi [stat]nya sebagai [plunderableStat]
|
||||
|
||||
|
|
@ -3381,7 +3378,6 @@ Socialism = Sosialisme
|
|||
[amount]% maintenance cost for buildings [cityFilter] = [amount]% biaya pemeliharaan untuk bangunan-bangunan [cityFilter]
|
||||
Communism = Komunisme
|
||||
Order Complete = Ketertiban Lengkap
|
||||
# Requires translation!
|
||||
Order = Ketertiban
|
||||
|
||||
|
||||
|
|
@ -3686,7 +3682,6 @@ Hill = Bukit
|
|||
Forest = Hutan
|
||||
Provides a one-time Production bonus to the closest city when cut down = Menyediakan bonus Produksi satu kali ke kota terdekat ketika dibabat
|
||||
Blocks line-of-sight from tiles at same elevation = Menghalangi pandangan daerah lain di ketinggian yang sama
|
||||
# Requires translation!
|
||||
[amount]% Chance to be destroyed by nukes = [amount]% Kesempatan dihancurkan dengan nuklir
|
||||
A Camp can be built here without cutting it down = Perkemahan dapat dibangun di sini tanpa harus melakukan pembabatan
|
||||
|
||||
|
|
@ -4116,7 +4111,6 @@ Can see invisible [mapUnitFilter] units = Dapat melihat unit [mapUnitFilter] yan
|
|||
|
||||
|
||||
Aircraft = Udara
|
||||
# Requires translation!
|
||||
Can see over obstacles = Dapat melihat melewati rintangan
|
||||
|
||||
|
||||
|
|
@ -4407,8 +4401,7 @@ Faith Healers = Dukun Penyembuh
|
|||
Fertility Rites = Ritual Kesuburan
|
||||
|
||||
God of Craftsman = Dewa Pertukangan
|
||||
# Requires translation!
|
||||
in cities with at least [amount] [populationFilter] =
|
||||
in cities with at least [amount] [populationFilter] = untuk kota-kota dengan setidaknya [amount] [populationFilter]
|
||||
|
||||
God of the Open Sky = Dewa Langit
|
||||
|
||||
|
|
@ -5464,11 +5457,10 @@ Can be purchased for [amount] [stat] [cityFilter] = Bisa dibeli dengan [amount]
|
|||
Requires a [buildingName] in at least [amount] cities = Memerlukan [buildingName] pada setidaknya [amount] kota
|
||||
Must not be next to [terrainFilter] = Tidak boleh di sebelah [terrainFilter]
|
||||
No defensive terrain penalty = Tidak mendapat penalti medan defensif
|
||||
Embarked units can defend themselves = Unit yang melaut dapat bertahan
|
||||
# Requires translation!
|
||||
No Sight = Tidak Ada Penglihatan
|
||||
[amount] XP gained from combat = [amount] XP dari pertarungan
|
||||
Irremovable = Tidak dapat disingkirkan
|
||||
by consuming this unit = dengan mengonsumsi unit ini
|
||||
when at war = saat sedang berperang
|
||||
with [resource] = dengan [resource]
|
||||
when between [amount] and [amount2] Happiness = saat memiliki antara [amount] dan [amount2] Kebahagiaan
|
||||
|
|
@ -5477,13 +5469,7 @@ during the [era] = selama [era]
|
|||
if no other Civilization has researched this = jika tidak ada Peradaban lain yang telah meriset ini
|
||||
upon discovering [tech] = saat menemukan [tech]
|
||||
after adopting [policy] = setelah menerapkan [policy]
|
||||
by consuming this unit = dengan mengonsumsi unit ini
|
||||
in cities with a [buildingFilter] = untuk kota-kota dengan [buildingFilter]
|
||||
in cities without a [buildingFilter] = untuk kota-kota tanpa [buildingFilter]
|
||||
# Requires translation!
|
||||
in cities with at least [amount] [populationFilter] = untuk kota-kota dengan setidaknya [amount] [populationFilter]
|
||||
with a garrison = dengan garnisun
|
||||
for [mapUnitFilter] units = untuk unit [mapUnitFilter]
|
||||
for units with [promotion] = untuk unit dengan [promotion]
|
||||
for units without [promotion] = untuk unit tanpa [promotion]
|
||||
when above [amount] HP = saat di atas [amount] HP
|
||||
|
|
@ -5531,6 +5517,11 @@ Conditional = Kondisional
|
|||
|
||||
#################### Removed Lines ####################
|
||||
|
||||
#~~Units fight as though they were at full strength even when damaged = Unit bertarung seperti saat darah penuh walaupun terluka.
|
||||
#~~67% chance to earn 25 Gold and recruit a Barbarian unit from a conquered encampment = Kemungkinan 67% untuk mendapatkan 25 Emas dan merekrut unit orang barbar saat menguasai perkemahan orang barbar
|
||||
#~~50% chance of capturing defeated Barbarian naval units and earning 25 Gold = 50% kemungkinan menawan unit air orang Barbar yang kalah dan mendapat 25 Emas
|
||||
#~~+[]% Strength if within [] tiles of a [] = +[amount]% Kekuatan jika berjarak [amount2] daerah dari [tileFilter]
|
||||
#~~Embarked units can defend themselves = Unit yang melaut dapat bertahan
|
||||
#~~Rough Terrain = Medan Kasar
|
||||
#~~Strategic = Strategis
|
||||
#~~Bonus = Bonus
|
||||
|
|
|
|||
|
|
@ -633,6 +633,8 @@ Your [ourUnit] captured an enemy [theirUnit]! = [ourUnit] ha catturato l'unità
|
|||
Your [ourUnit] plundered [amount] [Stat] from [theirUnit] = [ourUnit] ha sacheggiato [amount] [Stat] da [theirUnit]
|
||||
We have captured a barbarian encampment and recovered [goldAmount] gold! = Abbiamo distrutto un accampamento barbaro e recuperato [goldAmount] Oro!
|
||||
A barbarian [unitType] has joined us! = L'unità barbarica [unitType] si è unita a noi!
|
||||
# Requires translation!
|
||||
We have captured an enemy [unitType]! =
|
||||
We have found survivors in the ruins - population added to [cityName] = Abbiamo trovato dei superstiti nelle rovine, che si sono aggiunti alla città di [cityName]!
|
||||
We have discovered cultural artifacts in the ruins! (+20 Culture) = Abbiamo trovati dei reperti di un impero dimenticato! (+20 Cultura)
|
||||
We have discovered the lost technology of [techName] in the ruins! = Abbiamo scoperto i segreti della tecnologia perduta [techName]!
|
||||
|
|
@ -770,7 +772,6 @@ Territory = Territorio
|
|||
Force = Esercito
|
||||
GOLDEN AGE = ETÀ DELL'ORO
|
||||
Golden Age = Età dell'Oro
|
||||
We Love The King Day = Viva il Re!
|
||||
Global Effect = Effetto globale
|
||||
[year] BC = [year] a.C.
|
||||
[year] AD = [year] d.C.
|
||||
|
|
@ -989,6 +990,21 @@ Somewhere around [city] = Intorno a [city]
|
|||
Far away = Lontano
|
||||
Status = Stato
|
||||
Location = Posizione
|
||||
# Requires translation!
|
||||
Unimproved =
|
||||
# Requires translation!
|
||||
Number of tiles with this resource\nin your territory, without an\nappropriate improvement to use it =
|
||||
We Love The King Day = Viva il Re!
|
||||
# Requires translation!
|
||||
WLTK+ =
|
||||
# Requires translation!
|
||||
Number of your cities celebrating\n'We Love The King Day' thanks\nto access to this resource =
|
||||
# Requires translation!
|
||||
WLTK demand =
|
||||
# Requires translation!
|
||||
WLTK- =
|
||||
# Requires translation!
|
||||
Number of your cities\ndemanding this resource for\n'We Love The King Day' =
|
||||
|
||||
# Victory
|
||||
|
||||
|
|
@ -2413,7 +2429,8 @@ Yamaguchi = Yamaguchi
|
|||
Ota = Ota
|
||||
Tottori = Tottori
|
||||
Japan = Giappone
|
||||
Units fight as though they were at full strength even when damaged = Le unità combattono come se fossero perfettamente sane. +1 Cultura dai Pescherecci.
|
||||
# Requires translation!
|
||||
Damage is ignored when determining unit Strength =
|
||||
|
||||
Gandhi = Gandhi
|
||||
I have just received a report that large numbers of my troops have crossed your borders. = Posso dichiarare guerra senza sacrificare morali! Non chiedermi come: non capiresti.
|
||||
|
|
@ -2524,7 +2541,10 @@ Koblenz = Koblenz
|
|||
Hildesheim = Hildesheim
|
||||
Erlangen = Erlangen
|
||||
Germany = Germania
|
||||
67% chance to earn 25 Gold and recruit a Barbarian unit from a conquered encampment = 67% di probabilità di ottenere 25 oro e reclutare un'unità barbara da un accampamento conquistato
|
||||
# Requires translation!
|
||||
with [amount]% chance =
|
||||
# Requires translation!
|
||||
When conquering an encampment, earn [amount] Gold and recruit a Barbarian unit =
|
||||
[amount]% maintenance costs = [amount]% costi di mantenimento
|
||||
|
||||
Suleiman I = Solimano I
|
||||
|
|
@ -2572,7 +2592,8 @@ Afyonkarahisar = Afyonkarahisar
|
|||
Bitlis = Bitlis
|
||||
Yalova = Yalova
|
||||
The Ottomans = Turchia
|
||||
50% chance of capturing defeated Barbarian naval units and earning 25 Gold = Hai il 50% di probabilità di catturare un'unità navale sconfitta e ottenere 25 Oro
|
||||
# Requires translation!
|
||||
When defeating a [mapUnitFilter] unit, earn [amount] Gold and recruit it =
|
||||
|
||||
Sejong = Sejong
|
||||
Jip-hyun-jun (Hall of Worthies) will no longer tolerate your irksome behavior. We will liberate the citizens under your oppression even with force, and enlighten them! = Jip-hyun-jun (la Sala dei Giusti) non tollera più la tua insolenza. Libereremo i tuoi cittadini oppressi anche con la forza, e li illumineremo!
|
||||
|
|
@ -2792,7 +2813,8 @@ starting from the [era] = a partire dall'[era]
|
|||
Enables embarkation for land units = Permette alle unità terrestri di imbarcarsi e attraversare le caselle acquatiche.
|
||||
Enables [mapUnitFilter] units to enter ocean tiles = Permette alle unità [mapUnitFilter] di attraversare l'oceano
|
||||
Normal vision when embarked = Visione normale quando imbarcata
|
||||
+[amount]% Strength if within [amount2] tiles of a [tileFilter] = +[amount]% Forza entro [amount2] caselle da [tileFilter]
|
||||
# Requires translation!
|
||||
within [amount] tiles of a [tileFilter] =
|
||||
|
||||
Ramkhamhaeng = Ramkhamhaeng
|
||||
You lowly, arrogant fool! I will make you regret of your insolence! = Visto che le tue azioni rivelano il tuo desiderio di guerra, io te lo esaudirò.
|
||||
|
|
@ -5468,11 +5490,11 @@ Can be purchased for [amount] [stat] [cityFilter] = Acquistabile per [amount] [s
|
|||
Requires a [buildingName] in at least [amount] cities = Richiede [buildingName] in almeno [amount] città
|
||||
Must not be next to [terrainFilter] = Non deve trovarsi presso [terrainFilter]
|
||||
No defensive terrain penalty = Nessuna penalità difensiva di terreno
|
||||
Embarked units can defend themselves = Le unità imbarcate possono difendersi da sole
|
||||
# Requires translation!
|
||||
No Sight =
|
||||
[amount] XP gained from combat = [amount] XP dal combattimento
|
||||
Irremovable = Irremovibile
|
||||
by consuming this unit = consumando questa unità
|
||||
when at war = quando sei in guerra
|
||||
with [resource] = con [resource]
|
||||
when between [amount] and [amount2] Happiness = se la Felicità è tra [amount] e [amount2]
|
||||
|
|
@ -5481,7 +5503,6 @@ during the [era] = durante l'[era]
|
|||
if no other Civilization has researched this = se nessun'altra civiltà l'ha scoperta
|
||||
upon discovering [tech] = quando scopri [tech]
|
||||
after adopting [policy] = quando adotti [policy]
|
||||
by consuming this unit = consumando questa unità
|
||||
in cities with a [buildingFilter] = nelle città che possiedono edifici [buildingFilter]
|
||||
for units with [promotion] = per le unità con la promozione [promotion]
|
||||
for units without [promotion] = per le unità senza la promozione [promotion]
|
||||
|
|
@ -5548,6 +5569,11 @@ Conditional =
|
|||
|
||||
#################### Removed Lines ####################
|
||||
|
||||
#~~Units fight as though they were at full strength even when damaged = Le unità combattono come se fossero perfettamente sane. +1 Cultura dai Pescherecci.
|
||||
#~~67% chance to earn 25 Gold and recruit a Barbarian unit from a conquered encampment = 67% di probabilità di ottenere 25 oro e reclutare un'unità barbara da un accampamento conquistato
|
||||
#~~50% chance of capturing defeated Barbarian naval units and earning 25 Gold = Hai il 50% di probabilità di catturare un'unità navale sconfitta e ottenere 25 Oro
|
||||
#~~+[]% Strength if within [] tiles of a [] = +[amount]% Forza entro [amount2] caselle da [tileFilter]
|
||||
#~~Embarked units can defend themselves = Le unità imbarcate possono difendersi da sole
|
||||
#~~Rough Terrain = Terreno accidentato
|
||||
#~~Strategic = strategica
|
||||
#~~Bonus = bonus
|
||||
|
|
|
|||
|
|
@ -638,6 +638,8 @@ Your [ourUnit] captured an enemy [theirUnit]! = [ourUnit]が敵の[theirUnit]を
|
|||
Your [ourUnit] plundered [amount] [Stat] from [theirUnit] = [ourUnit]が[theirUnit]から[amount][Stat]を奪いました
|
||||
We have captured a barbarian encampment and recovered [goldAmount] gold! = 蛮族の野営地を占領し、[goldAmount]ゴールドを回収しました
|
||||
A barbarian [unitType] has joined us! = 蛮族が[unitType]として入隊しました
|
||||
# Requires translation!
|
||||
We have captured an enemy [unitType]! =
|
||||
We have found survivors in the ruins - population added to [cityName] = 遺跡で生存者が見つかりました。[cityName]に人口が追加されます
|
||||
We have discovered cultural artifacts in the ruins! (+20 Culture) = 遺跡で文化遺産を発見しました(文化力+20)
|
||||
We have discovered the lost technology of [techName] in the ruins! = 遺跡で[techName]のテクノロジーを発見しました
|
||||
|
|
@ -780,8 +782,6 @@ Force = 軍事力
|
|||
GOLDEN AGE = 黄金時代
|
||||
Golden Age = 黄金時代
|
||||
# Requires translation!
|
||||
We Love The King Day =
|
||||
# Requires translation!
|
||||
Global Effect =
|
||||
[year] BC = [year] BC
|
||||
[year] AD = [year] AD
|
||||
|
|
@ -1012,6 +1012,22 @@ Somewhere around [city] = [city]のあたり
|
|||
Far away = 遠く
|
||||
Status = 状況
|
||||
Location = 位置
|
||||
# Requires translation!
|
||||
Unimproved =
|
||||
# Requires translation!
|
||||
Number of tiles with this resource\nin your territory, without an\nappropriate improvement to use it =
|
||||
# Requires translation!
|
||||
We Love The King Day =
|
||||
# Requires translation!
|
||||
WLTK+ =
|
||||
# Requires translation!
|
||||
Number of your cities celebrating\n'We Love The King Day' thanks\nto access to this resource =
|
||||
# Requires translation!
|
||||
WLTK demand =
|
||||
# Requires translation!
|
||||
WLTK- =
|
||||
# Requires translation!
|
||||
Number of your cities\ndemanding this resource for\n'We Love The King Day' =
|
||||
|
||||
# Victory
|
||||
|
||||
|
|
@ -2408,9 +2424,7 @@ The people of the United States of America welcome you. = アメリカ合衆国
|
|||
Is the following trade of interest to you? = 以下の取引に興味はありますかな?
|
||||
Well? = ん?
|
||||
Manifest Destiny = 明白なる運命
|
||||
# Requires translation!
|
||||
Welcome President Washington! You lead the industrious American civilization! Formed in the conflagration of revolution in the 18th century, within a hundred years, the young nation became embroiled in a terrible civil war that nearly tore the country apart, but it was just a few short years later in the 20th century that the United States reached the height of its power, emerging triumphant and mighty from the two terrible wars that destroyed so many other great nations. The United States is a nation of immigrants, filled with optimism and determination. They lack only a leader to help them fulfill their promise. = よくぞ来てくれた、ワシントン大統領!そなたは勤勉なアメリカ国民の指導者である。18世紀に起きた大革命によって成立したが、その後100年も経たないうちに、国を二分するような激しい内戦に見舞われる。だがそのわずか数年後、20世紀のアメリカは全盛を向かえ、多くの偉大な国々を破壊するに至った2つの巨大な戦争において、勝利と力を手に入れることとなった。
|
||||
# Requires translation!
|
||||
President Washington, can you lead the American people to greatness? Can you build a civilization that will stand the test of time? = アメリカ合衆国は移民国家だが、楽観主義でありながら決断力に優れた国でもある。彼らの決意を実現させるためには指導者が必要なのだ。ワシントン大統領、民を率いて栄光へと導いてはくれないか?そして時の試練を耐え抜く文明を築き上げるのだ。
|
||||
Washington = ワシントン
|
||||
New York = ニューヨーク
|
||||
|
|
@ -2473,9 +2487,7 @@ We hope for a fair and just relationship with you, who are renowned for military
|
|||
I would be grateful if you agreed on the following proposal. = この取引に賛同いただけるかな?
|
||||
Oh, it's you... = ああ、お前か...
|
||||
Bushido = 武士道
|
||||
# Requires translation!
|
||||
Blessings upon you, noble Oda Nobunaga, ruler of Japan, the land of the Rising Sun! May you long walk among its flowering blossoms. The Japanese are an island people, proud and pious with a rich culture of arts and letters. Your civilization stretches back thousands of years, years of bloody warfare, expansion and isolation, great wealth and great poverty. In addition to their prowess on the field of battle, your people are also immensely industrious, and their technological innovation and mighty factories are the envy of lesser people everywhere. = 日出づる国の偉大な大名、織田信長に祝福を。花々に敷き詰められた道が長く続くことを祈ろう。そなたは日出づる国、日本の指導者である。島国の日本は豊かな文芸を誇り、敬慮で自尊心を持った国である。日本の歴史は数千年にまでさかのぼり、数年にわたる激しい戦争、拡大と鎖国、大いなる繁栄と、ひどい貧困を経験している。戦場での勇敢さだけではなく、勤勉でもあり、日本の技術革新と生産力のある製造所は、それらを持ち合わせていない国の羨望の的となっている。
|
||||
# Requires translation!
|
||||
Legendary daimyo, will you grab the reins of destiny? Will you bring your family and people the honor and glory they deserve? Will you once again pick up the sword and march to triumph? Will you build a civilization that stands the test of time? = 伝説の大名よ、運命の手綱を握るつもりはないだろうか?家族と民に栄誉と栄光をもたらしてはくれぬだろうか?再び糧身に付け、刀を帯び、勝利のために歩みを進めてはくれぬだろうか?そして時の試練に耐え抜く文明を築き上げるのだ。
|
||||
Kyoto = 京都
|
||||
Osaka = 大阪
|
||||
|
|
@ -2518,7 +2530,8 @@ Yamaguchi = 山口
|
|||
Ota = 大田
|
||||
Tottori = 鳥取
|
||||
Japan = 日本
|
||||
Units fight as though they were at full strength even when damaged = ダメージを負ってもユニットの攻撃力が下がらない
|
||||
# Requires translation!
|
||||
Damage is ignored when determining unit Strength =
|
||||
|
||||
Gandhi = ガンジー
|
||||
I have just received a report that large numbers of my troops have crossed your borders. = たった今、我が国の大軍があなたの国境を越えたとの報告がありました。
|
||||
|
|
@ -2572,9 +2585,7 @@ It would be in your best interest, to carefully consider this proposal. = この
|
|||
What now? = 本日のご用件は?
|
||||
So, out with it! = ああ、聞いているぞ!
|
||||
Furor Teutonicus = 怒れるテウトネス
|
||||
# Requires translation!
|
||||
Hail mighty Bismarck, first chancellor of Germany and her empire! Germany is an upstart nation, fashioned from the ruins of the Holy Roman Empire and finally unified in 1871, a little more than a century ago. The German people have proven themselves to be creative, industrious and ferocious warriors. Despite enduring great catastrophes in the first half of the 20th century, Germany remains a worldwide economic, artistic and technological leader. = 偉大なるビスマルクに万歳!初代帝国宰相よ!ドイツは、かつて神聖ローマ帝国であった国々が1871年に統合されたことで誕生した。生まれてから100年と少しの、新興国の一つである。ドイツ人は自分たちに創造力があり、勤勉であり、凶暴な戦士であることを証明してきた。20世紀の前半は大惨事に見舞われたが、経済、芸術、技術において世界のリーダーであり続けている。
|
||||
# Requires translation!
|
||||
Great Prince Bismarck, the German people look up to you to lead them to greater days of glory. Their determination is strong, and now they turn to you, their beloved iron chancellor, to guide them once more. Will you rule and conquer through blood and iron, or foster the Germanic arts and industry? Can you build a civilization that will stand the test of time? = 偉大なるフォン・ビスマルク公爵よ、民は再びそなたが栄光の日々へと導いてくれることを期待している。皆の決意は固く、敬愛する鉄血宰相が再び指揮を執ってくれることを望んでいる。血と鉄で導いて相手を打ち倒してはくれぬか?それともドイツの芸術と産業を見事に開花させてはくれぬか?そして時の試練を耐え抜く文明を築き上げるのだ。
|
||||
Berlin = ベルリン
|
||||
Hamburg = ハンブルク
|
||||
|
|
@ -2633,7 +2644,10 @@ Koblenz = コブレンツ
|
|||
Hildesheim = ヒルデスハイム
|
||||
Erlangen = エルランゲン
|
||||
Germany = ドイツ
|
||||
67% chance to earn 25 Gold and recruit a Barbarian unit from a conquered encampment = 野営地を征服すると67%の確率で25ゴールドを獲得し、蛮族ユニットを自軍に加える
|
||||
# Requires translation!
|
||||
with [amount]% chance =
|
||||
# Requires translation!
|
||||
When conquering an encampment, earn [amount] Gold and recruit a Barbarian unit =
|
||||
# Requires translation!
|
||||
[amount]% maintenance costs =
|
||||
|
||||
|
|
@ -2644,9 +2658,7 @@ Ruin! Ruin! Istanbul becomes Iram of the Pillars, remembered only by the melanch
|
|||
From the magnificence of Topkapi, the Ottoman nation greets you, stranger! I'm Suleiman, Kayser-I Rum, and I bestow upon you my welcome! = ようこそ、見知らぬ者よ!我はスレイマン、オスマンの指導者である。この素晴らしい機会を祝う宴をもうけようではないか!
|
||||
Let us do business! Would you be interested? = 我らの取引に興味はありませんか?
|
||||
Barbary Corsairs = バルバリア海賊
|
||||
# Requires translation!
|
||||
Blessings of God be upon you, oh Great Emperor Suleiman! Your power, wealth and generosity awe the world! Truly, are you called 'Magnificent!' Your empire began in Bithynia, a small country in Eastern Anatolia in 12th century. Taking advantage in the decline of the great Seljuk Sultanate of Rum, King Osman I of Bithynia expanded west into Anatolia. Over the next century, your subjects brought down the empire of Byzantium, taking its holdings in Turkey and then the Balkans. In the mid 15th century, the Ottomans captured ancient Constantinople, gaining control of the strategic link between Europe and the Middle East. Your people's empire would continue to expand for centuries governing much of North Africa, the Middle East and Eastern Europe at its height. = 偉大なる皇帝スレイマンに祝福あれ!その力と富、そしてその高潔さが世界を畏怖させたのだ!「壮翼者」の名に偽りなし!そなたの帝国は12世紀、アナトリア半島の小さな国ビデュニアから始まった。ルーム・セルジューク朝のスルタンの力が弱まったのを見計らい、ビデュニアのオスマン一世は西のアナトリアまで勢力を拡大した。次の世紀には支配下の国がビザンティンを滅ぼし、トルコ、バルカン諸国へと進軍した。15世紀中頃にはコンスタンティノーブルを攻略し、ヨーロッパと中東の戦略拠点を手中に収めることとなった。オスマントルコはその後数世紀にわたって拡大を続け、最大期には北アフリカ、中東、ヨーロッパを統治した。
|
||||
# Requires translation!
|
||||
Mighty Sultan, heed the call of your people! Bring your empire back to the height of its power and glory and once again the world will look upon your greatness with awe and admiration! Will you accept the challenge, great emperor? Will you build an empire that will stand the test of time? = 強大なるスレイマン、民の呼びかけに応えるのだ!オスマントルコに全盛期の力を取り戻し、畏怖の念や賞賛と共に、そなたの偉大さを世界に知らしめるのだ。偉大なる皇帝よ、この難題に取り組んではくれないだろうか?そして時の試練を耐え抜く文明を築き上げるのだ。
|
||||
Istanbul = イスタンブール
|
||||
Edirne = エディルネ
|
||||
|
|
@ -2684,7 +2696,8 @@ Afyonkarahisar = アフヨン
|
|||
Bitlis = ビトリス
|
||||
Yalova = ヤロヴァ
|
||||
The Ottomans = オスマントルコ
|
||||
50% chance of capturing defeated Barbarian naval units and earning 25 Gold = 50%の確率で倒した蛮族の海軍ユニットを捕獲し、25ゴールドを獲得する
|
||||
# Requires translation!
|
||||
When defeating a [mapUnitFilter] unit, earn [amount] Gold and recruit it =
|
||||
|
||||
Sejong = 世宗
|
||||
Jip-hyun-jun (Hall of Worthies) will no longer tolerate your irksome behavior. We will liberate the citizens under your oppression even with force, and enlighten them! = 集賢殿はもうお前たちの不愉快な行動を許さない。武力をもってしても、お前の圧政下にある市民を解放し、啓蒙していく。
|
||||
|
|
@ -2915,7 +2928,8 @@ Enables embarkation for land units = 地上ユニットの乗船が可能にな
|
|||
Enables [mapUnitFilter] units to enter ocean tiles =
|
||||
# Requires translation!
|
||||
Normal vision when embarked =
|
||||
+[amount]% Strength if within [amount2] tiles of a [tileFilter] = [tileFilter]から[amount2]タイル以内に戦闘力+[amount]%を付与
|
||||
# Requires translation!
|
||||
within [amount] tiles of a [tileFilter] =
|
||||
|
||||
Ramkhamhaeng = ラームカムヘーン
|
||||
You lowly, arrogant fool! I will make you regret of your insolence! = 卑しく傲慢な愚か者。貴公の無礼を後悔させてやる!
|
||||
|
|
@ -6303,13 +6317,14 @@ Requires a [buildingName] in at least [amount] cities =
|
|||
Must not be next to [terrainFilter] =
|
||||
# Requires translation!
|
||||
No defensive terrain penalty =
|
||||
Embarked units can defend themselves = 乗船中のユニットは自衛が可能
|
||||
# Requires translation!
|
||||
No Sight =
|
||||
# Requires translation!
|
||||
[amount] XP gained from combat =
|
||||
# Requires translation!
|
||||
Irremovable =
|
||||
# Requires translation!
|
||||
by consuming this unit =
|
||||
when at war = 戦時
|
||||
# Requires translation!
|
||||
with [resource] =
|
||||
|
|
@ -6322,8 +6337,6 @@ if no other Civilization has researched this =
|
|||
upon discovering [tech] =
|
||||
after adopting [policy] = [policy]を採用してから
|
||||
# Requires translation!
|
||||
by consuming this unit =
|
||||
# Requires translation!
|
||||
in cities with a [buildingFilter] =
|
||||
# Requires translation!
|
||||
for units with [promotion] =
|
||||
|
|
@ -6403,6 +6416,11 @@ Conditional =
|
|||
|
||||
#################### Removed Lines ####################
|
||||
|
||||
#~~Units fight as though they were at full strength even when damaged = ダメージを負ってもユニットの攻撃力が下がらない
|
||||
#~~67% chance to earn 25 Gold and recruit a Barbarian unit from a conquered encampment = 野営地を征服すると67%の確率で25ゴールドを獲得し、蛮族ユニットを自軍に加える
|
||||
#~~50% chance of capturing defeated Barbarian naval units and earning 25 Gold = 50%の確率で倒した蛮族の海軍ユニットを捕獲し、25ゴールドを獲得する
|
||||
#~~+[]% Strength if within [] tiles of a [] = [tileFilter]から[amount2]タイル以内に戦闘力+[amount]%を付与
|
||||
#~~Embarked units can defend themselves = 乗船中のユニットは自衛が可能
|
||||
#~~Rough Terrain = 起伏に富んだ地形
|
||||
#~~Strategic = 戦略資源
|
||||
#~~Bonus = ボーナス資源
|
||||
|
|
|
|||
|
|
@ -649,6 +649,8 @@ Your [ourUnit] captured an enemy [theirUnit]! = 아군 [ourUnit]이(가) 적 [th
|
|||
Your [ourUnit] plundered [amount] [Stat] from [theirUnit] = 아군 [ourUnit]이(가) 적 [theirUnit]을(를) 잡아 [amount] [Stat]를 얻었습니다.
|
||||
We have captured a barbarian encampment and recovered [goldAmount] gold! = 야만인 주둔지를 점령하여 [goldAmount]골드를 얻었습니다!
|
||||
A barbarian [unitType] has joined us! = 야만인 [unitType]이(가) 아군이 되었습니다!
|
||||
# Requires translation!
|
||||
We have captured an enemy [unitType]! =
|
||||
We have found survivors in the ruins - population added to [cityName] = 고대 유적의 생존자가 [cityName]에 정착하여 인구가 증가했습니다.
|
||||
We have discovered cultural artifacts in the ruins! (+20 Culture) = 고대 유적에서 유물을 발견하여 20 문화를 얻었습니다!
|
||||
We have discovered the lost technology of [techName] in the ruins! = 고대 유적에서 [techName] 기술의 비밀을 발견했습니다!
|
||||
|
|
@ -789,7 +791,6 @@ Territory = 영토
|
|||
Force = 군사력
|
||||
GOLDEN AGE = 황금기
|
||||
Golden Age = 황금기
|
||||
We Love The King Day = 국왕 경축일
|
||||
Global Effect = 전역 효과
|
||||
[year] BC = 기원전 [year]년
|
||||
[year] AD = 기원후 [year]년
|
||||
|
|
@ -1009,6 +1010,21 @@ Somewhere around [city] = [city] 근처 어딘가
|
|||
Far away = 먼 곳
|
||||
Status = 상태
|
||||
Location = 위치
|
||||
# Requires translation!
|
||||
Unimproved =
|
||||
# Requires translation!
|
||||
Number of tiles with this resource\nin your territory, without an\nappropriate improvement to use it =
|
||||
We Love The King Day = 국왕 경축일
|
||||
# Requires translation!
|
||||
WLTK+ =
|
||||
# Requires translation!
|
||||
Number of your cities celebrating\n'We Love The King Day' thanks\nto access to this resource =
|
||||
# Requires translation!
|
||||
WLTK demand =
|
||||
# Requires translation!
|
||||
WLTK- =
|
||||
# Requires translation!
|
||||
Number of your cities\ndemanding this resource for\n'We Love The King Day' =
|
||||
|
||||
# Victory
|
||||
|
||||
|
|
@ -2438,7 +2454,8 @@ Yamaguchi = 야마구치
|
|||
Ota = 오타
|
||||
Tottori = 돗토리
|
||||
Japan = 일본
|
||||
Units fight as though they were at full strength even when damaged = 유닛이 피해를 입어도 최대 전투력을 유지
|
||||
# Requires translation!
|
||||
Damage is ignored when determining unit Strength =
|
||||
|
||||
Gandhi = 간디
|
||||
I have just received a report that large numbers of my troops have crossed your borders. = 방금 많은 수의 군대가 당신의 국경에 들어갔다는 보고를 받았습니다.
|
||||
|
|
@ -2549,7 +2566,10 @@ Koblenz = 코블란츠
|
|||
Hildesheim = 힐데스하임
|
||||
Erlangen = 에어랑엔
|
||||
Germany = 독일
|
||||
67% chance to earn 25 Gold and recruit a Barbarian unit from a conquered encampment = 야만인 주둔지 점령시 67% 확률로 25골드와 야만인 유닛 획득
|
||||
# Requires translation!
|
||||
with [amount]% chance =
|
||||
# Requires translation!
|
||||
When conquering an encampment, earn [amount] Gold and recruit a Barbarian unit =
|
||||
[amount]% maintenance costs = 유지비 [amount]%
|
||||
|
||||
Suleiman I = 술레이만
|
||||
|
|
@ -2597,7 +2617,8 @@ Afyonkarahisar = 아피온
|
|||
Bitlis = 비트리스
|
||||
Yalova = 얄로바
|
||||
The Ottomans = 오스만
|
||||
50% chance of capturing defeated Barbarian naval units and earning 25 Gold = 야만인 해군 유닛 처치시 50% 확률로 25골드와 야만인 해군 유닛 획득
|
||||
# Requires translation!
|
||||
When defeating a [mapUnitFilter] unit, earn [amount] Gold and recruit it =
|
||||
|
||||
Sejong = 세종
|
||||
Jip-hyun-jun (Hall of Worthies) will no longer tolerate your irksome behavior. We will liberate the citizens under your oppression even with force, and enlighten them! = 네놈의 성가신 행태를 집현전은 더는 용인하지 않는다. 우리는 무력으로라도 너의 탄압받은 백성들을 자유롭게 하고 깨우치게 하리라!
|
||||
|
|
@ -2818,7 +2839,8 @@ Enables embarkation for land units = 지상 유닛이 승선할 수 있음
|
|||
# Requires translation!
|
||||
Enables [mapUnitFilter] units to enter ocean tiles =
|
||||
Normal vision when embarked = 승선시 시야 감소 없음
|
||||
+[amount]% Strength if within [amount2] tiles of a [tileFilter] = [tileFilter] 주변 [amount2]타일 내에서 전투력 +[amount]%
|
||||
# Requires translation!
|
||||
within [amount] tiles of a [tileFilter] =
|
||||
|
||||
Ramkhamhaeng = 람캄행
|
||||
You lowly, arrogant fool! I will make you regret of your insolence! = 하찮고 무례하구나! 너의 오만불손함을 후회하게 만들어주지!
|
||||
|
|
@ -5503,12 +5525,13 @@ Can be purchased for [amount] [stat] [cityFilter] = [cityFilter]에서 [amount]
|
|||
Requires a [buildingName] in at least [amount] cities = 최소 [amount]개 도시에 [buildingName] 필요
|
||||
Must not be next to [terrainFilter] = [terrainFilter] 옆에 있으면 안됨
|
||||
No defensive terrain penalty = 지형 방어 페널티 없음
|
||||
Embarked units can defend themselves = 승선한 유닛의 방어력이 증가함
|
||||
# Requires translation!
|
||||
No Sight =
|
||||
[amount] XP gained from combat = 전투로 [amount] XP 획득
|
||||
# Requires translation!
|
||||
Irremovable =
|
||||
# Requires translation!
|
||||
by consuming this unit =
|
||||
when at war = 전쟁 중에
|
||||
# Requires translation!
|
||||
with [resource] =
|
||||
|
|
@ -5519,8 +5542,6 @@ if no other Civilization has researched this = 이 기술을 연구한 다른
|
|||
# Requires translation!
|
||||
upon discovering [tech] =
|
||||
after adopting [policy] = [policy] 채택 후
|
||||
# Requires translation!
|
||||
by consuming this unit =
|
||||
in cities with a [buildingFilter] = [buildingFilter]이(가) 건설된 도시
|
||||
for units with [promotion] = [promotion] 승급이 있는 유닛에
|
||||
for units without [promotion] = [promotion] 승급이 없는 유닛에
|
||||
|
|
@ -5574,6 +5595,11 @@ Conditional =
|
|||
|
||||
#################### Removed Lines ####################
|
||||
|
||||
#~~Units fight as though they were at full strength even when damaged = 유닛이 피해를 입어도 최대 전투력을 유지
|
||||
#~~67% chance to earn 25 Gold and recruit a Barbarian unit from a conquered encampment = 야만인 주둔지 점령시 67% 확률로 25골드와 야만인 유닛 획득
|
||||
#~~50% chance of capturing defeated Barbarian naval units and earning 25 Gold = 야만인 해군 유닛 처치시 50% 확률로 25골드와 야만인 해군 유닛 획득
|
||||
#~~+[]% Strength if within [] tiles of a [] = [tileFilter] 주변 [amount2]타일 내에서 전투력 +[amount]%
|
||||
#~~Embarked units can defend themselves = 승선한 유닛의 방어력이 증가함
|
||||
#~~Rough Terrain = 험지
|
||||
#~~Strategic = 전략 자원
|
||||
#~~Bonus = 보너스 자원
|
||||
|
|
|
|||
|
|
@ -821,6 +821,8 @@ Your [ourUnit] captured an enemy [theirUnit]! =
|
|||
Your [ourUnit] plundered [amount] [Stat] from [theirUnit] =
|
||||
We have captured a barbarian encampment and recovered [goldAmount] gold! = Mes užfiksavome barbarų stovyklavietę ir atgavome [goldAmount] auksą!
|
||||
A barbarian [unitType] has joined us! = Prie mūsų prisijungė barbaras [unitType]!
|
||||
# Requires translation!
|
||||
We have captured an enemy [unitType]! =
|
||||
We have found survivors in the ruins - population added to [cityName] = Mes radome griuvėsiuose išlikusių žmonių - gyventojų skaičius pridedamas prie [cityName]
|
||||
# Requires translation!
|
||||
We have discovered cultural artifacts in the ruins! (+20 Culture) =
|
||||
|
|
@ -1003,8 +1005,6 @@ Force = Jėga
|
|||
GOLDEN AGE = AUKSINIS AMŽIUS
|
||||
Golden Age = Auksinis amžius
|
||||
# Requires translation!
|
||||
We Love The King Day =
|
||||
# Requires translation!
|
||||
Global Effect =
|
||||
[year] BC = [year] PR
|
||||
[year] AD = [year] AD
|
||||
|
|
@ -1292,6 +1292,22 @@ Far away =
|
|||
Status =
|
||||
# Requires translation!
|
||||
Location =
|
||||
# Requires translation!
|
||||
Unimproved =
|
||||
# Requires translation!
|
||||
Number of tiles with this resource\nin your territory, without an\nappropriate improvement to use it =
|
||||
# Requires translation!
|
||||
We Love The King Day =
|
||||
# Requires translation!
|
||||
WLTK+ =
|
||||
# Requires translation!
|
||||
Number of your cities celebrating\n'We Love The King Day' thanks\nto access to this resource =
|
||||
# Requires translation!
|
||||
WLTK demand =
|
||||
# Requires translation!
|
||||
WLTK- =
|
||||
# Requires translation!
|
||||
Number of your cities\ndemanding this resource for\n'We Love The King Day' =
|
||||
|
||||
# Victory
|
||||
|
||||
|
|
@ -3696,7 +3712,8 @@ Ota =
|
|||
Tottori =
|
||||
# Requires translation!
|
||||
Japan =
|
||||
Units fight as though they were at full strength even when damaged = Vienetai kovoja taip, lyg būtų buvę visu pajėgumu, net pažeisti
|
||||
# Requires translation!
|
||||
Damage is ignored when determining unit Strength =
|
||||
|
||||
# Requires translation!
|
||||
Gandhi =
|
||||
|
|
@ -3914,7 +3931,9 @@ Erlangen =
|
|||
# Requires translation!
|
||||
Germany =
|
||||
# Requires translation!
|
||||
67% chance to earn 25 Gold and recruit a Barbarian unit from a conquered encampment =
|
||||
with [amount]% chance =
|
||||
# Requires translation!
|
||||
When conquering an encampment, earn [amount] Gold and recruit a Barbarian unit =
|
||||
# Requires translation!
|
||||
[amount]% maintenance costs =
|
||||
|
||||
|
|
@ -4008,7 +4027,7 @@ Yalova =
|
|||
# Requires translation!
|
||||
The Ottomans =
|
||||
# Requires translation!
|
||||
50% chance of capturing defeated Barbarian naval units and earning 25 Gold =
|
||||
When defeating a [mapUnitFilter] unit, earn [amount] Gold and recruit it =
|
||||
|
||||
# Requires translation!
|
||||
Sejong =
|
||||
|
|
@ -4440,7 +4459,7 @@ Enables [mapUnitFilter] units to enter ocean tiles =
|
|||
# Requires translation!
|
||||
Normal vision when embarked =
|
||||
# Requires translation!
|
||||
+[amount]% Strength if within [amount2] tiles of a [tileFilter] =
|
||||
within [amount] tiles of a [tileFilter] =
|
||||
|
||||
# Requires translation!
|
||||
Ramkhamhaeng =
|
||||
|
|
@ -8987,14 +9006,14 @@ Must not be next to [terrainFilter] =
|
|||
# Requires translation!
|
||||
No defensive terrain penalty =
|
||||
# Requires translation!
|
||||
Embarked units can defend themselves =
|
||||
# Requires translation!
|
||||
No Sight =
|
||||
# Requires translation!
|
||||
[amount] XP gained from combat =
|
||||
# Requires translation!
|
||||
Irremovable =
|
||||
# Requires translation!
|
||||
by consuming this unit =
|
||||
# Requires translation!
|
||||
when at war =
|
||||
# Requires translation!
|
||||
with [resource] =
|
||||
|
|
@ -9011,8 +9030,6 @@ upon discovering [tech] =
|
|||
# Requires translation!
|
||||
after adopting [policy] =
|
||||
# Requires translation!
|
||||
by consuming this unit =
|
||||
# Requires translation!
|
||||
in cities with a [buildingFilter] =
|
||||
# Requires translation!
|
||||
for units with [promotion] =
|
||||
|
|
@ -9105,4 +9122,5 @@ Conditional =
|
|||
|
||||
#################### Removed Lines ####################
|
||||
|
||||
#~~Units fight as though they were at full strength even when damaged = Vienetai kovoja taip, lyg būtų buvę visu pajėgumu, net pažeisti
|
||||
#~~Rough Terrain = Grubus reljefas
|
||||
|
|
|
|||
|
|
@ -757,6 +757,8 @@ Your [ourUnit] captured an enemy [theirUnit]! = [ourUnit] anda telah menangkap [
|
|||
Your [ourUnit] plundered [amount] [Stat] from [theirUnit] = [ourUnit] anda telah menjalah [amount] [Stat] daripada [theirUnit]
|
||||
We have captured a barbarian encampment and recovered [goldAmount] gold! = Kami telah menangkapkan sebuah kem barbar dan memulihkan [goldAmount] emas!
|
||||
A barbarian [unitType] has joined us! = Sebuah [unitType] barbar telah menyertai kami!
|
||||
# Requires translation!
|
||||
We have captured an enemy [unitType]! =
|
||||
We have found survivors in the ruins - population added to [cityName] = Kami terjumpa mangsa yang selamat di runtuhan purba - populasi ditambahkan di [cityName]
|
||||
We have discovered cultural artifacts in the ruins! (+20 Culture) = Kami terjumpa artifak budaya di runtuhan purba! (+20 Budaya)
|
||||
We have discovered the lost technology of [techName] in the ruins! = Kami terjumpa teknologi [techName] yang telah hilang di runtuhan purba!
|
||||
|
|
@ -916,8 +918,6 @@ Force = Kekuatan
|
|||
GOLDEN AGE = ZAMAN KEGEMILANGAN
|
||||
Golden Age = Zaman Kegemilangan
|
||||
# Requires translation!
|
||||
We Love The King Day =
|
||||
# Requires translation!
|
||||
Global Effect =
|
||||
[year] BC = [year] Sebelum Masihi
|
||||
[year] AD = [year] Selepas Masihi
|
||||
|
|
@ -1174,6 +1174,22 @@ Far away =
|
|||
Status =
|
||||
# Requires translation!
|
||||
Location =
|
||||
# Requires translation!
|
||||
Unimproved =
|
||||
# Requires translation!
|
||||
Number of tiles with this resource\nin your territory, without an\nappropriate improvement to use it =
|
||||
# Requires translation!
|
||||
We Love The King Day =
|
||||
# Requires translation!
|
||||
WLTK+ =
|
||||
# Requires translation!
|
||||
Number of your cities celebrating\n'We Love The King Day' thanks\nto access to this resource =
|
||||
# Requires translation!
|
||||
WLTK demand =
|
||||
# Requires translation!
|
||||
WLTK- =
|
||||
# Requires translation!
|
||||
Number of your cities\ndemanding this resource for\n'We Love The King Day' =
|
||||
|
||||
# Victory
|
||||
|
||||
|
|
@ -3377,7 +3393,7 @@ Ota =
|
|||
Tottori =
|
||||
Japan = Jepun
|
||||
# Requires translation!
|
||||
Units fight as though they were at full strength even when damaged =
|
||||
Damage is ignored when determining unit Strength =
|
||||
|
||||
# Requires translation!
|
||||
Gandhi =
|
||||
|
|
@ -3596,7 +3612,9 @@ Hildesheim =
|
|||
Erlangen =
|
||||
Germany = Jerman
|
||||
# Requires translation!
|
||||
67% chance to earn 25 Gold and recruit a Barbarian unit from a conquered encampment =
|
||||
with [amount]% chance =
|
||||
# Requires translation!
|
||||
When conquering an encampment, earn [amount] Gold and recruit a Barbarian unit =
|
||||
# Requires translation!
|
||||
[amount]% maintenance costs =
|
||||
|
||||
|
|
@ -3690,7 +3708,7 @@ Bitlis =
|
|||
Yalova =
|
||||
The Ottomans = Uthmaniyyah
|
||||
# Requires translation!
|
||||
50% chance of capturing defeated Barbarian naval units and earning 25 Gold =
|
||||
When defeating a [mapUnitFilter] unit, earn [amount] Gold and recruit it =
|
||||
|
||||
# Requires translation!
|
||||
Sejong =
|
||||
|
|
@ -4123,7 +4141,7 @@ Enables [mapUnitFilter] units to enter ocean tiles =
|
|||
# Requires translation!
|
||||
Normal vision when embarked =
|
||||
# Requires translation!
|
||||
+[amount]% Strength if within [amount2] tiles of a [tileFilter] =
|
||||
within [amount] tiles of a [tileFilter] =
|
||||
|
||||
# Requires translation!
|
||||
Ramkhamhaeng =
|
||||
|
|
@ -8490,14 +8508,14 @@ Must not be next to [terrainFilter] =
|
|||
# Requires translation!
|
||||
No defensive terrain penalty =
|
||||
# Requires translation!
|
||||
Embarked units can defend themselves =
|
||||
# Requires translation!
|
||||
No Sight =
|
||||
# Requires translation!
|
||||
[amount] XP gained from combat =
|
||||
# Requires translation!
|
||||
Irremovable =
|
||||
# Requires translation!
|
||||
by consuming this unit =
|
||||
# Requires translation!
|
||||
when at war =
|
||||
# Requires translation!
|
||||
with [resource] =
|
||||
|
|
@ -8514,8 +8532,6 @@ upon discovering [tech] =
|
|||
# Requires translation!
|
||||
after adopting [policy] =
|
||||
# Requires translation!
|
||||
by consuming this unit =
|
||||
# Requires translation!
|
||||
in cities with a [buildingFilter] =
|
||||
# Requires translation!
|
||||
for units with [promotion] =
|
||||
|
|
|
|||
|
|
@ -850,6 +850,8 @@ Your [ourUnit] captured an enemy [theirUnit]! =
|
|||
Your [ourUnit] plundered [amount] [Stat] from [theirUnit] =
|
||||
We have captured a barbarian encampment and recovered [goldAmount] gold! = Mā yek ordoogāh e Barbari rā tasḵir kadim va [goldAmount] Talā bedast āvardim!
|
||||
A barbarian [unitType] has joined us! = Yek [unitType] Barbari be mā molhağ šod!
|
||||
# Requires translation!
|
||||
We have captured an enemy [unitType]! =
|
||||
We have found survivors in the ruins - population added to [cityName] = Mā bāzmāndegāni dar ḵarābe hā peydā kardim - jame’iati be [cityName] ezāfe šod
|
||||
# Requires translation!
|
||||
We have discovered cultural artifacts in the ruins! (+20 Culture) =
|
||||
|
|
@ -1032,8 +1034,6 @@ Force = Ğovā
|
|||
GOLDEN AGE = ASR E TALĀI
|
||||
Golden Age = Asr e Talāi
|
||||
# Requires translation!
|
||||
We Love The King Day =
|
||||
# Requires translation!
|
||||
Global Effect =
|
||||
[year] BC = [year] Ğable Milād
|
||||
[year] AD = [year] Ba’ade Milād
|
||||
|
|
@ -1315,6 +1315,22 @@ Far away =
|
|||
Status =
|
||||
# Requires translation!
|
||||
Location =
|
||||
# Requires translation!
|
||||
Unimproved =
|
||||
# Requires translation!
|
||||
Number of tiles with this resource\nin your territory, without an\nappropriate improvement to use it =
|
||||
# Requires translation!
|
||||
We Love The King Day =
|
||||
# Requires translation!
|
||||
WLTK+ =
|
||||
# Requires translation!
|
||||
Number of your cities celebrating\n'We Love The King Day' thanks\nto access to this resource =
|
||||
# Requires translation!
|
||||
WLTK demand =
|
||||
# Requires translation!
|
||||
WLTK- =
|
||||
# Requires translation!
|
||||
Number of your cities\ndemanding this resource for\n'We Love The King Day' =
|
||||
|
||||
# Victory
|
||||
|
||||
|
|
@ -3691,7 +3707,8 @@ Ota =
|
|||
Tottori =
|
||||
# Requires translation!
|
||||
Japan =
|
||||
Units fight as though they were at full strength even when damaged = Niroo hā hengāmi ke āsib dide and tori mijangand ke engār āsibi nadide and
|
||||
# Requires translation!
|
||||
Damage is ignored when determining unit Strength =
|
||||
|
||||
# Requires translation!
|
||||
Gandhi =
|
||||
|
|
@ -3909,7 +3926,9 @@ Erlangen =
|
|||
# Requires translation!
|
||||
Germany =
|
||||
# Requires translation!
|
||||
67% chance to earn 25 Gold and recruit a Barbarian unit from a conquered encampment =
|
||||
with [amount]% chance =
|
||||
# Requires translation!
|
||||
When conquering an encampment, earn [amount] Gold and recruit a Barbarian unit =
|
||||
# Requires translation!
|
||||
[amount]% maintenance costs =
|
||||
|
||||
|
|
@ -4003,7 +4022,7 @@ Yalova =
|
|||
# Requires translation!
|
||||
The Ottomans =
|
||||
# Requires translation!
|
||||
50% chance of capturing defeated Barbarian naval units and earning 25 Gold =
|
||||
When defeating a [mapUnitFilter] unit, earn [amount] Gold and recruit it =
|
||||
|
||||
# Requires translation!
|
||||
Sejong =
|
||||
|
|
@ -4434,7 +4453,7 @@ Enables [mapUnitFilter] units to enter ocean tiles =
|
|||
# Requires translation!
|
||||
Normal vision when embarked =
|
||||
# Requires translation!
|
||||
+[amount]% Strength if within [amount2] tiles of a [tileFilter] =
|
||||
within [amount] tiles of a [tileFilter] =
|
||||
|
||||
# Requires translation!
|
||||
Ramkhamhaeng =
|
||||
|
|
@ -9004,14 +9023,14 @@ Must not be next to [terrainFilter] =
|
|||
# Requires translation!
|
||||
No defensive terrain penalty =
|
||||
# Requires translation!
|
||||
Embarked units can defend themselves =
|
||||
# Requires translation!
|
||||
No Sight =
|
||||
# Requires translation!
|
||||
[amount] XP gained from combat =
|
||||
# Requires translation!
|
||||
Irremovable =
|
||||
# Requires translation!
|
||||
by consuming this unit =
|
||||
# Requires translation!
|
||||
when at war =
|
||||
# Requires translation!
|
||||
with [resource] =
|
||||
|
|
@ -9028,8 +9047,6 @@ upon discovering [tech] =
|
|||
# Requires translation!
|
||||
after adopting [policy] =
|
||||
# Requires translation!
|
||||
by consuming this unit =
|
||||
# Requires translation!
|
||||
in cities with a [buildingFilter] =
|
||||
# Requires translation!
|
||||
for units with [promotion] =
|
||||
|
|
@ -9122,4 +9139,5 @@ Conditional =
|
|||
|
||||
#################### Removed Lines ####################
|
||||
|
||||
#~~Units fight as though they were at full strength even when damaged = Niroo hā hengāmi ke āsib dide and tori mijangand ke engār āsibi nadide and
|
||||
#~~Rough Terrain = Zamin e nāhamvār
|
||||
|
|
|
|||
|
|
@ -847,6 +847,8 @@ Your [ourUnit] captured an enemy [theirUnit]! =
|
|||
Your [ourUnit] plundered [amount] [Stat] from [theirUnit] =
|
||||
We have captured a barbarian encampment and recovered [goldAmount] gold! = Maa yek ordoogaah e Barbari raa taskhir kadim va [goldAmount] Talaa bedast aavardim!
|
||||
A barbarian [unitType] has joined us! = Yek [unitType] Barbari be maa molhagh shod!
|
||||
# Requires translation!
|
||||
We have captured an enemy [unitType]! =
|
||||
We have found survivors in the ruins - population added to [cityName] = Maa baazmaandegaani dar kharaabe haa peydaa kardim - jame’iati be [cityName] ezaafe shod
|
||||
# Requires translation!
|
||||
We have discovered cultural artifacts in the ruins! (+20 Culture) =
|
||||
|
|
@ -1029,8 +1031,6 @@ Force = Ghovaa
|
|||
GOLDEN AGE = ASR E TALAaI
|
||||
Golden Age = Asr e Talaai
|
||||
# Requires translation!
|
||||
We Love The King Day =
|
||||
# Requires translation!
|
||||
Global Effect =
|
||||
[year] BC = [year] Ghable Milaad
|
||||
[year] AD = [year] Ba’ade Milaad
|
||||
|
|
@ -1312,6 +1312,22 @@ Far away =
|
|||
Status =
|
||||
# Requires translation!
|
||||
Location =
|
||||
# Requires translation!
|
||||
Unimproved =
|
||||
# Requires translation!
|
||||
Number of tiles with this resource\nin your territory, without an\nappropriate improvement to use it =
|
||||
# Requires translation!
|
||||
We Love The King Day =
|
||||
# Requires translation!
|
||||
WLTK+ =
|
||||
# Requires translation!
|
||||
Number of your cities celebrating\n'We Love The King Day' thanks\nto access to this resource =
|
||||
# Requires translation!
|
||||
WLTK demand =
|
||||
# Requires translation!
|
||||
WLTK- =
|
||||
# Requires translation!
|
||||
Number of your cities\ndemanding this resource for\n'We Love The King Day' =
|
||||
|
||||
# Victory
|
||||
|
||||
|
|
@ -3688,7 +3704,8 @@ Ota =
|
|||
Tottori =
|
||||
# Requires translation!
|
||||
Japan =
|
||||
Units fight as though they were at full strength even when damaged = Niroo haa hengaami ke aasib dide and tori mijangand ke engaar aasibi nadide and
|
||||
# Requires translation!
|
||||
Damage is ignored when determining unit Strength =
|
||||
|
||||
# Requires translation!
|
||||
Gandhi =
|
||||
|
|
@ -3906,7 +3923,9 @@ Erlangen =
|
|||
# Requires translation!
|
||||
Germany =
|
||||
# Requires translation!
|
||||
67% chance to earn 25 Gold and recruit a Barbarian unit from a conquered encampment =
|
||||
with [amount]% chance =
|
||||
# Requires translation!
|
||||
When conquering an encampment, earn [amount] Gold and recruit a Barbarian unit =
|
||||
# Requires translation!
|
||||
[amount]% maintenance costs =
|
||||
|
||||
|
|
@ -4000,7 +4019,7 @@ Yalova =
|
|||
# Requires translation!
|
||||
The Ottomans =
|
||||
# Requires translation!
|
||||
50% chance of capturing defeated Barbarian naval units and earning 25 Gold =
|
||||
When defeating a [mapUnitFilter] unit, earn [amount] Gold and recruit it =
|
||||
|
||||
# Requires translation!
|
||||
Sejong =
|
||||
|
|
@ -4431,7 +4450,7 @@ Enables [mapUnitFilter] units to enter ocean tiles =
|
|||
# Requires translation!
|
||||
Normal vision when embarked =
|
||||
# Requires translation!
|
||||
+[amount]% Strength if within [amount2] tiles of a [tileFilter] =
|
||||
within [amount] tiles of a [tileFilter] =
|
||||
|
||||
# Requires translation!
|
||||
Ramkhamhaeng =
|
||||
|
|
@ -9001,14 +9020,14 @@ Must not be next to [terrainFilter] =
|
|||
# Requires translation!
|
||||
No defensive terrain penalty =
|
||||
# Requires translation!
|
||||
Embarked units can defend themselves =
|
||||
# Requires translation!
|
||||
No Sight =
|
||||
# Requires translation!
|
||||
[amount] XP gained from combat =
|
||||
# Requires translation!
|
||||
Irremovable =
|
||||
# Requires translation!
|
||||
by consuming this unit =
|
||||
# Requires translation!
|
||||
when at war =
|
||||
# Requires translation!
|
||||
with [resource] =
|
||||
|
|
@ -9025,8 +9044,6 @@ upon discovering [tech] =
|
|||
# Requires translation!
|
||||
after adopting [policy] =
|
||||
# Requires translation!
|
||||
by consuming this unit =
|
||||
# Requires translation!
|
||||
in cities with a [buildingFilter] =
|
||||
# Requires translation!
|
||||
for units with [promotion] =
|
||||
|
|
@ -9119,4 +9136,5 @@ Conditional =
|
|||
|
||||
#################### Removed Lines ####################
|
||||
|
||||
#~~Units fight as though they were at full strength even when damaged = Niroo haa hengaami ke aasib dide and tori mijangand ke engaar aasibi nadide and
|
||||
#~~Rough Terrain = Zamin e naahamvaar
|
||||
|
|
|
|||
|
|
@ -643,6 +643,8 @@ Your [ourUnit] captured an enemy [theirUnit]! = Twoja jednostka: [ourUnit] przej
|
|||
Your [ourUnit] plundered [amount] [Stat] from [theirUnit] = Twoja jednostka: [ourUnit] splądrowała [amount] [Stat] od jednostki: [theirUnit]
|
||||
We have captured a barbarian encampment and recovered [goldAmount] gold! = Zdobyliśmy obóz barbarzyńców i znaleźliśmy [goldAmount] złota!
|
||||
A barbarian [unitType] has joined us! = Barbarzyńska jednostka [unitType] przyłączyła się do nas!
|
||||
# Requires translation!
|
||||
We have captured an enemy [unitType]! =
|
||||
We have found survivors in the ruins - population added to [cityName] = Znaleźliśmy ocalałych w ruinach - dodano populację do [cityName]
|
||||
We have discovered cultural artifacts in the ruins! (+20 Culture) = Znaleźliśmy artefakty w ruinach! (+20 Kultury)
|
||||
We have discovered the lost technology of [techName] in the ruins! = Znaleźliśmy sekrety zapomnianej technologii: [techName] w ruinach!
|
||||
|
|
@ -783,7 +785,6 @@ Territory = Terytorium
|
|||
Force = Siła
|
||||
GOLDEN AGE = ZŁOTA ERA
|
||||
Golden Age = Złota Era
|
||||
We Love The King Day = Dzień Uwielbienia Króla
|
||||
Global Effect = Efekt Globalny
|
||||
[year] BC = [year] p.n.e
|
||||
[year] AD = [year] n.e
|
||||
|
|
@ -1012,6 +1013,21 @@ Somewhere around [city] = Gdzieś wokół [city]
|
|||
Far away = Daleko
|
||||
Status = Status
|
||||
Location = Lokalizacja
|
||||
# Requires translation!
|
||||
Unimproved =
|
||||
# Requires translation!
|
||||
Number of tiles with this resource\nin your territory, without an\nappropriate improvement to use it =
|
||||
We Love The King Day = Dzień Uwielbienia Króla
|
||||
# Requires translation!
|
||||
WLTK+ =
|
||||
# Requires translation!
|
||||
Number of your cities celebrating\n'We Love The King Day' thanks\nto access to this resource =
|
||||
# Requires translation!
|
||||
WLTK demand =
|
||||
# Requires translation!
|
||||
WLTK- =
|
||||
# Requires translation!
|
||||
Number of your cities\ndemanding this resource for\n'We Love The King Day' =
|
||||
|
||||
# Victory
|
||||
|
||||
|
|
@ -2603,7 +2619,8 @@ Yamaguchi = Yamaguchi
|
|||
Ota = Ota
|
||||
Tottori = Tottori
|
||||
Japan = Japonia
|
||||
Units fight as though they were at full strength even when damaged = Jednostki walczą z pełną siłą, nawet jeśli są uszkodzone.
|
||||
# Requires translation!
|
||||
Damage is ignored when determining unit Strength =
|
||||
|
||||
Gandhi = Mahatma Gandhi
|
||||
I have just received a report that large numbers of my troops have crossed your borders. = Otrzymałem właśnie raport, że duża liczba moich żołnierzy przekroczyła wasze granice.
|
||||
|
|
@ -2718,7 +2735,10 @@ Koblenz = Koblencja
|
|||
Hildesheim = Hildesheim
|
||||
Erlangen = Erlangen
|
||||
Germany = Niemcy
|
||||
67% chance to earn 25 Gold and recruit a Barbarian unit from a conquered encampment = 67% szans na zdobycie 25 złota i zrekrutowanie jednostki barbarzyńskiej z podbitego obozowiska
|
||||
# Requires translation!
|
||||
with [amount]% chance =
|
||||
# Requires translation!
|
||||
When conquering an encampment, earn [amount] Gold and recruit a Barbarian unit =
|
||||
# Requires translation!
|
||||
[amount]% maintenance costs =
|
||||
|
||||
|
|
@ -2769,7 +2789,8 @@ Afyonkarahisar = Afyonkarahisar
|
|||
Bitlis = Bitlis
|
||||
Yalova = Yalova
|
||||
The Ottomans = Imperium Osmańskie
|
||||
50% chance of capturing defeated Barbarian naval units and earning 25 Gold = 50% szans schwytania pokonanej jednostki morskich Barbarzyńców i zdobycia 25 Złota
|
||||
# Requires translation!
|
||||
When defeating a [mapUnitFilter] unit, earn [amount] Gold and recruit it =
|
||||
|
||||
Sejong = Sejong
|
||||
Jip-hyun-jun (Hall of Worthies) will no longer tolerate your irksome behavior. We will liberate the citizens under your oppression even with force, and enlighten them! = Dwór jest już znużony twoimi nudnymi błazeństwami. Siłą wyzwolimy twoich uciśnionych poddanych i poprowadzimy ich ku oświeceniu.
|
||||
|
|
@ -2999,7 +3020,8 @@ Enables embarkation for land units = Umożliwia jednostkom lądowym zaokrętowan
|
|||
Enables [mapUnitFilter] units to enter ocean tiles =
|
||||
# Requires translation!
|
||||
Normal vision when embarked =
|
||||
+[amount]% Strength if within [amount2] tiles of a [tileFilter] = +[amount]% Siły jeśli w odległości [amount2] pól od [tileFilter]
|
||||
# Requires translation!
|
||||
within [amount] tiles of a [tileFilter] =
|
||||
|
||||
Ramkhamhaeng = Ramkhamhaeng
|
||||
You lowly, arrogant fool! I will make you regret of your insolence! = Pluskwo bez honoru! Zniszczę cię za tę bezczelność!
|
||||
|
|
@ -6472,11 +6494,11 @@ Requires a [buildingName] in at least [amount] cities = Wymaga [buildingName] w
|
|||
Must not be next to [terrainFilter] = Musi być obok [terrainFilter]
|
||||
# Requires translation!
|
||||
No defensive terrain penalty =
|
||||
Embarked units can defend themselves = Zaokrętowane jednostki mogą same się obronić
|
||||
# Requires translation!
|
||||
No Sight =
|
||||
[amount] XP gained from combat = [amount] XP otrzymywanego z walki
|
||||
Irremovable = Nieusuwalne
|
||||
by consuming this unit = przez wykorzystanie tej jednostki
|
||||
when at war = podczas wojny
|
||||
with [resource] = z [resource]
|
||||
when between [amount] and [amount2] Happiness = kiedy pomiędzy [amount] a [amount2] Szczęścia
|
||||
|
|
@ -6485,7 +6507,6 @@ during the [era] = podczas [era]
|
|||
if no other Civilization has researched this = kiedy żadna inna Cywilizacja nie odkryła tego
|
||||
upon discovering [tech] = po odkryciu [tech]
|
||||
after adopting [policy] = po zaadaptowaniu [policy]
|
||||
by consuming this unit = przez wykorzystanie tej jednostki
|
||||
in cities with a [buildingFilter] = w miastach z [buildingFilter]
|
||||
for units with [promotion] = dla jednostek z [promotion]
|
||||
for units without [promotion] = dla jednostek bez [promotion]
|
||||
|
|
@ -6552,6 +6573,11 @@ Conditional = Warunkowy
|
|||
|
||||
#################### Removed Lines ####################
|
||||
|
||||
#~~Units fight as though they were at full strength even when damaged = Jednostki walczą z pełną siłą, nawet jeśli są uszkodzone.
|
||||
#~~67% chance to earn 25 Gold and recruit a Barbarian unit from a conquered encampment = 67% szans na zdobycie 25 złota i zrekrutowanie jednostki barbarzyńskiej z podbitego obozowiska
|
||||
#~~50% chance of capturing defeated Barbarian naval units and earning 25 Gold = 50% szans schwytania pokonanej jednostki morskich Barbarzyńców i zdobycia 25 Złota
|
||||
#~~+[]% Strength if within [] tiles of a [] = +[amount]% Siły jeśli w odległości [amount2] pól od [tileFilter]
|
||||
#~~Embarked units can defend themselves = Zaokrętowane jednostki mogą same się obronić
|
||||
#~~Rough Terrain = Trudny Teren
|
||||
#~~Strategic = Strategiczne
|
||||
#~~Bonus = Bonusowe
|
||||
|
|
|
|||
|
|
@ -721,6 +721,8 @@ Your [ourUnit] captured an enemy [theirUnit]! = A tua [ourUnit] capturou um inim
|
|||
Your [ourUnit] plundered [amount] [Stat] from [theirUnit] = A tua [ourUnit] roubou [amount] [Stat] de [theirUnit]
|
||||
We have captured a barbarian encampment and recovered [goldAmount] gold! = Nós capturamos um encampamento bárbaro e recuperamos [goldAmount] de ouro!
|
||||
A barbarian [unitType] has joined us! = Um(a) [unitType] bárbaro(a) uniu-se à nós!
|
||||
# Requires translation!
|
||||
We have captured an enemy [unitType]! =
|
||||
We have found survivors in the ruins - population added to [cityName] = Encontramos sobreviventes nas ruínas - população adicionada a [cityName]
|
||||
We have discovered cultural artifacts in the ruins! (+20 Culture) = Nós descobrimos artefactos culturais nas ruínas! (+20 de Cultura)
|
||||
We have discovered the lost technology of [techName] in the ruins! = Nós descobrimos a tecnologia perdida de [techName] nas ruínas!
|
||||
|
|
@ -877,8 +879,6 @@ Force = Força
|
|||
GOLDEN AGE = IDADE DOURADA
|
||||
Golden Age = Idade dourada
|
||||
# Requires translation!
|
||||
We Love The King Day =
|
||||
# Requires translation!
|
||||
Global Effect =
|
||||
[year] BC = [year] A.C.
|
||||
[year] AD = [year] D.C.
|
||||
|
|
@ -1134,6 +1134,22 @@ Far away =
|
|||
Status =
|
||||
# Requires translation!
|
||||
Location =
|
||||
# Requires translation!
|
||||
Unimproved =
|
||||
# Requires translation!
|
||||
Number of tiles with this resource\nin your territory, without an\nappropriate improvement to use it =
|
||||
# Requires translation!
|
||||
We Love The King Day =
|
||||
# Requires translation!
|
||||
WLTK+ =
|
||||
# Requires translation!
|
||||
Number of your cities celebrating\n'We Love The King Day' thanks\nto access to this resource =
|
||||
# Requires translation!
|
||||
WLTK demand =
|
||||
# Requires translation!
|
||||
WLTK- =
|
||||
# Requires translation!
|
||||
Number of your cities\ndemanding this resource for\n'We Love The King Day' =
|
||||
|
||||
# Victory
|
||||
|
||||
|
|
@ -2661,7 +2677,8 @@ Yamaguchi = Yamaguchi
|
|||
Ota = Ota
|
||||
Tottori = Tottori
|
||||
Japan = Japão
|
||||
Units fight as though they were at full strength even when damaged = Unidades lutam como se estivessem em força total mesmo quando feridas
|
||||
# Requires translation!
|
||||
Damage is ignored when determining unit Strength =
|
||||
|
||||
Gandhi = Gandhi
|
||||
I have just received a report that large numbers of my troops have crossed your borders. = Eu acabei de recerber um informe de que um grande número de minhas tropas cruzaram as tuas fronteiras.
|
||||
|
|
@ -2773,7 +2790,10 @@ Koblenz = Coblença
|
|||
Hildesheim = Hildesheim
|
||||
Erlangen = Erlangen
|
||||
Germany = Alemanha
|
||||
67% chance to earn 25 Gold and recruit a Barbarian unit from a conquered encampment = 67% de chances de ganhar 25 ouros e recrutar uma unidade Bárbara de um acampamento conquistado
|
||||
# Requires translation!
|
||||
with [amount]% chance =
|
||||
# Requires translation!
|
||||
When conquering an encampment, earn [amount] Gold and recruit a Barbarian unit =
|
||||
# Requires translation!
|
||||
[amount]% maintenance costs =
|
||||
|
||||
|
|
@ -2859,7 +2879,8 @@ Bitlis =
|
|||
# Requires translation!
|
||||
Yalova =
|
||||
The Ottomans = Império Otomano
|
||||
50% chance of capturing defeated Barbarian naval units and earning 25 Gold = 50% de chance de capturar unidades navais bárbaras derrotadas e ganhar 25 de ouro
|
||||
# Requires translation!
|
||||
When defeating a [mapUnitFilter] unit, earn [amount] Gold and recruit it =
|
||||
|
||||
Sejong = Sejongue
|
||||
Jip-hyun-jun (Hall of Worthies) will no longer tolerate your irksome behavior. We will liberate the citizens under your oppression even with force, and enlighten them! = O Jip-hyun-jun (Salão dos Dignos) não vai mais tolerar o teu comportamento irritante. Vamos libertar os cidadãos sob a tua opressão, mesmo com a força, e iluminá-los!
|
||||
|
|
@ -3282,7 +3303,7 @@ Enables [mapUnitFilter] units to enter ocean tiles =
|
|||
# Requires translation!
|
||||
Normal vision when embarked =
|
||||
# Requires translation!
|
||||
+[amount]% Strength if within [amount2] tiles of a [tileFilter] =
|
||||
within [amount] tiles of a [tileFilter] =
|
||||
|
||||
# Requires translation!
|
||||
Ramkhamhaeng =
|
||||
|
|
@ -7117,14 +7138,14 @@ Must not be next to [terrainFilter] =
|
|||
# Requires translation!
|
||||
No defensive terrain penalty =
|
||||
# Requires translation!
|
||||
Embarked units can defend themselves =
|
||||
# Requires translation!
|
||||
No Sight =
|
||||
# Requires translation!
|
||||
[amount] XP gained from combat =
|
||||
# Requires translation!
|
||||
Irremovable =
|
||||
# Requires translation!
|
||||
by consuming this unit =
|
||||
# Requires translation!
|
||||
when at war =
|
||||
# Requires translation!
|
||||
with [resource] =
|
||||
|
|
@ -7141,8 +7162,6 @@ upon discovering [tech] =
|
|||
# Requires translation!
|
||||
after adopting [policy] =
|
||||
# Requires translation!
|
||||
by consuming this unit =
|
||||
# Requires translation!
|
||||
in cities with a [buildingFilter] =
|
||||
# Requires translation!
|
||||
for units with [promotion] =
|
||||
|
|
@ -7235,6 +7254,9 @@ Conditional =
|
|||
|
||||
#################### Removed Lines ####################
|
||||
|
||||
#~~Units fight as though they were at full strength even when damaged = Unidades lutam como se estivessem em força total mesmo quando feridas
|
||||
#~~67% chance to earn 25 Gold and recruit a Barbarian unit from a conquered encampment = 67% de chances de ganhar 25 ouros e recrutar uma unidade Bárbara de um acampamento conquistado
|
||||
#~~50% chance of capturing defeated Barbarian naval units and earning 25 Gold = 50% de chance de capturar unidades navais bárbaras derrotadas e ganhar 25 de ouro
|
||||
#~~Rough Terrain = Terreno acidentado
|
||||
#~~Strategic = Estratégico
|
||||
#~~Bonus = Bónus
|
||||
|
|
|
|||
|
|
@ -656,6 +656,8 @@ Your [ourUnit] captured an enemy [theirUnit]! = [ourUnit]ul tău a capturat un i
|
|||
Your [ourUnit] plundered [amount] [Stat] from [theirUnit] = [ourUnit]ul tău a jefuit [amount] [Stat] de la [theirUnit]
|
||||
We have captured a barbarian encampment and recovered [goldAmount] gold! = Am capturat tabăra barbară și am luat [goldAmount] aur!
|
||||
A barbarian [unitType] has joined us! = Ni s-a alăturat un [unitType] barbar!
|
||||
# Requires translation!
|
||||
We have captured an enemy [unitType]! =
|
||||
We have found survivors in the ruins - population added to [cityName] = Am descoperit supraviețuitori printre ruine - populația a fost adăugată la [cityName]
|
||||
We have discovered cultural artifacts in the ruins! (+20 Culture) = Am descoperit artefacte culturale în ruine! (+20 Cultură)
|
||||
We have discovered the lost technology of [techName] in the ruins! = Am descoperit tehnologia pierdută [techName] printre ruine!
|
||||
|
|
@ -836,8 +838,6 @@ Force = Forță
|
|||
GOLDEN AGE = EPOCĂ DE AUR
|
||||
Golden Age = Epocă de Aur
|
||||
# Requires translation!
|
||||
We Love The King Day =
|
||||
# Requires translation!
|
||||
Global Effect =
|
||||
[year] BC = [year] î.Hr.
|
||||
[year] AD = [year] d.Hr.
|
||||
|
|
@ -1125,6 +1125,22 @@ Far away =
|
|||
Status =
|
||||
# Requires translation!
|
||||
Location =
|
||||
# Requires translation!
|
||||
Unimproved =
|
||||
# Requires translation!
|
||||
Number of tiles with this resource\nin your territory, without an\nappropriate improvement to use it =
|
||||
# Requires translation!
|
||||
We Love The King Day =
|
||||
# Requires translation!
|
||||
WLTK+ =
|
||||
# Requires translation!
|
||||
Number of your cities celebrating\n'We Love The King Day' thanks\nto access to this resource =
|
||||
# Requires translation!
|
||||
WLTK demand =
|
||||
# Requires translation!
|
||||
WLTK- =
|
||||
# Requires translation!
|
||||
Number of your cities\ndemanding this resource for\n'We Love The King Day' =
|
||||
|
||||
# Victory
|
||||
|
||||
|
|
@ -3454,7 +3470,8 @@ Ota =
|
|||
# Requires translation!
|
||||
Tottori =
|
||||
Japan = Japonia
|
||||
Units fight as though they were at full strength even when damaged = Unitățile se luptă ca și cum ar fi la putere deplină chiar și atunci când sunt deteriorate
|
||||
# Requires translation!
|
||||
Damage is ignored when determining unit Strength =
|
||||
|
||||
# Requires translation!
|
||||
Gandhi =
|
||||
|
|
@ -3671,7 +3688,9 @@ Hildesheim =
|
|||
Erlangen =
|
||||
Germany = Germania
|
||||
# Requires translation!
|
||||
67% chance to earn 25 Gold and recruit a Barbarian unit from a conquered encampment =
|
||||
with [amount]% chance =
|
||||
# Requires translation!
|
||||
When conquering an encampment, earn [amount] Gold and recruit a Barbarian unit =
|
||||
# Requires translation!
|
||||
[amount]% maintenance costs =
|
||||
|
||||
|
|
@ -3764,7 +3783,7 @@ Bitlis =
|
|||
Yalova =
|
||||
The Ottomans = Otomanii
|
||||
# Requires translation!
|
||||
50% chance of capturing defeated Barbarian naval units and earning 25 Gold =
|
||||
When defeating a [mapUnitFilter] unit, earn [amount] Gold and recruit it =
|
||||
|
||||
# Requires translation!
|
||||
Sejong =
|
||||
|
|
@ -4192,7 +4211,7 @@ Enables [mapUnitFilter] units to enter ocean tiles =
|
|||
# Requires translation!
|
||||
Normal vision when embarked =
|
||||
# Requires translation!
|
||||
+[amount]% Strength if within [amount2] tiles of a [tileFilter] =
|
||||
within [amount] tiles of a [tileFilter] =
|
||||
|
||||
# Requires translation!
|
||||
Ramkhamhaeng =
|
||||
|
|
@ -8411,14 +8430,14 @@ Must not be next to [terrainFilter] =
|
|||
# Requires translation!
|
||||
No defensive terrain penalty =
|
||||
# Requires translation!
|
||||
Embarked units can defend themselves =
|
||||
# Requires translation!
|
||||
No Sight =
|
||||
# Requires translation!
|
||||
[amount] XP gained from combat =
|
||||
# Requires translation!
|
||||
Irremovable =
|
||||
# Requires translation!
|
||||
by consuming this unit =
|
||||
# Requires translation!
|
||||
when at war =
|
||||
# Requires translation!
|
||||
with [resource] =
|
||||
|
|
@ -8435,8 +8454,6 @@ upon discovering [tech] =
|
|||
# Requires translation!
|
||||
after adopting [policy] =
|
||||
# Requires translation!
|
||||
by consuming this unit =
|
||||
# Requires translation!
|
||||
in cities with a [buildingFilter] =
|
||||
# Requires translation!
|
||||
for units with [promotion] =
|
||||
|
|
@ -8526,3 +8543,7 @@ CityState =
|
|||
ModOptions =
|
||||
# Requires translation!
|
||||
Conditional =
|
||||
|
||||
#################### Removed Lines ####################
|
||||
|
||||
#~~Units fight as though they were at full strength even when damaged = Unitățile se luptă ca și cum ar fi la putere deplină chiar și atunci când sunt deteriorate
|
||||
|
|
|
|||
|
|
@ -236,7 +236,6 @@ Irrational = Непредсказуемый
|
|||
Personality = Характер
|
||||
Influence = Влияние
|
||||
|
||||
# Requires translation!
|
||||
Ally: [civilization] with [amount] Influence = Союзник: [civilization] с [amount] влияния
|
||||
Reach 30 for friendship. = Достигните 30 для дружбы.
|
||||
Reach highest influence above 60 for alliance. = Достигните влияния больше 60, чтобы стать союзником.
|
||||
|
|
@ -549,9 +548,7 @@ Show unit movement arrows = Показывать стрелки движения
|
|||
Continuous rendering = Непрерывная отрисовка
|
||||
When disabled, saves battery life but certain animations will be suspended = Когда выключено, расходует меньше заряда, но некоторые анимации будут отключены
|
||||
Order trade offers by amount = Сортировать торговые предложения по количеству
|
||||
# Requires translation!
|
||||
Check extension mods based on: = Проверить моды-расширения на основе:
|
||||
# Requires translation!
|
||||
-none- = -ничего-
|
||||
Reload mods = Перезагрузить моды
|
||||
Checking mods for errors... = Проверка модов на ошибки...
|
||||
|
|
@ -565,11 +562,8 @@ Enable portrait orientation = Включить портретную ориент
|
|||
Generate translation files = Создать файлы перевода
|
||||
Translation files are generated successfully. = Файлы перевода созданы успешно.
|
||||
Please note that translations are a community-based work in progress and are INCOMPLETE! The percentage shown is how much of the language is translated in-game. If you want to help translating the game into your language, click here. = Обратите внимание, что переводы - это работа сообщества, которая НЕ ЗАВЕРШЕНА! Показанный процент отображает, какая часть текста переведена в игре. Если вы хотите помочь с переводом игры на ваш язык, нажмите здесь.
|
||||
# Requires translation!
|
||||
Font family = Семейство шрифтов
|
||||
# Requires translation!
|
||||
Default Font = Стандартный шрифт
|
||||
# Requires translation!
|
||||
You need to restart the game for this change to take effect. = Вам нужно перезапустить игру, чтобы это изменение вступило в силу.
|
||||
|
||||
# Notifications
|
||||
|
|
@ -634,6 +628,8 @@ Your [ourUnit] captured an enemy [theirUnit]! = Наш [ourUnit] захвати
|
|||
Your [ourUnit] plundered [amount] [Stat] from [theirUnit] = Наш [ourUnit] украл [amount] [Stat] у юнита [theirUnit]
|
||||
We have captured a barbarian encampment and recovered [goldAmount] gold! = Мы разгромили лагерь варваров и нашли в нем золото: [goldAmount]!
|
||||
A barbarian [unitType] has joined us! = [unitType] варваров присоединяется к нам!
|
||||
# Requires translation!
|
||||
We have captured an enemy [unitType]! =
|
||||
We have found survivors in the ruins - population added to [cityName] = Мы нашли в руинах выживших — в город [cityName] добавлено население
|
||||
We have discovered cultural artifacts in the ruins! (+20 Culture) = Мы обнаружили культурные артефакты в руинах! (+20 культуры)
|
||||
We have discovered the lost technology of [techName] in the ruins! = Мы обнаружили в руинах забытую технологию [techName]!
|
||||
|
|
@ -734,9 +730,7 @@ Sleep until healed = Спать до выздоровления
|
|||
Moving = В движении
|
||||
Set up = Подготовиться
|
||||
Paradrop = Десантироваться
|
||||
# Requires translation!
|
||||
Add in capital = Доставить в столицу
|
||||
# Requires translation!
|
||||
Add to [comment] = Вставить в [comment]
|
||||
Upgrade to [unitType] ([goldCost] gold) = Модернизировать до [unitType] ([goldCost] золота)
|
||||
Found city = Основать город
|
||||
|
|
@ -752,7 +746,6 @@ Pillage = Разграбить
|
|||
Are you sure you want to pillage this [improvement]? = Вы уверены, что хотите разграбить [improvement]?
|
||||
Create [improvement] = Создать [improvement]
|
||||
Start Golden Age = Начать Золотой век
|
||||
# Requires translation!
|
||||
Trigger unique = Привести в действие
|
||||
Show more = Показать больше
|
||||
Yes = Да
|
||||
|
|
@ -774,7 +767,6 @@ Territory = Территория
|
|||
Force = Сила
|
||||
GOLDEN AGE = ЗОЛОТОЙ ВЕК
|
||||
Golden Age = Золотой Век
|
||||
We Love The King Day = День любви к отчизне
|
||||
Global Effect = Глобальный эффект
|
||||
[year] BC = [year] до н.э.
|
||||
[year] AD = [year] н.э.
|
||||
|
|
@ -823,7 +815,6 @@ Provides [resource] = Предоставляет [resource]
|
|||
Provides [amount] [resource] = Предоставляет [amount] [resource]
|
||||
Replaces [improvement] = Заменяет [improvement]
|
||||
Pick now! = Выбрать сейчас!
|
||||
# Requires translation!
|
||||
Remove [feature] first = Убрать [feature] сначала
|
||||
Build [building] = Построить [building]
|
||||
Train [unit] = Обучить юнит [unit]
|
||||
|
|
@ -962,7 +953,6 @@ Maintenance = Обслуживание
|
|||
Transportation upkeep = Содержание дорог
|
||||
Unit upkeep = Содержание юнитов
|
||||
Trades = Соглашения
|
||||
# Requires translation!
|
||||
Score = Счёт
|
||||
Units = Юниты
|
||||
Unit Supply = Снабжение юнитов
|
||||
|
|
@ -993,6 +983,21 @@ Somewhere around [city] = Где-то неподалёку от [city]
|
|||
Far away = Очень далеко
|
||||
Status = Статус
|
||||
Location = Расположение
|
||||
# Requires translation!
|
||||
Unimproved =
|
||||
# Requires translation!
|
||||
Number of tiles with this resource\nin your territory, without an\nappropriate improvement to use it =
|
||||
We Love The King Day = День любви к отчизне
|
||||
# Requires translation!
|
||||
WLTK+ =
|
||||
# Requires translation!
|
||||
Number of your cities celebrating\n'We Love The King Day' thanks\nto access to this resource =
|
||||
# Requires translation!
|
||||
WLTK demand =
|
||||
# Requires translation!
|
||||
WLTK- =
|
||||
# Requires translation!
|
||||
Number of your cities\ndemanding this resource for\n'We Love The King Day' =
|
||||
|
||||
# Victory
|
||||
|
||||
|
|
@ -1004,7 +1009,6 @@ Complete all the spaceship parts\n to win! = Постройте все част
|
|||
Complete 5 policy branches\n to win! = Завершите 5 ветвей общественных институтов,\n чтобы победить!
|
||||
Complete 5 policy branches and build\n the Utopia Project to win! = Завершите 5 ветвей общественных институтов и постройте\n проект "Утопия", чтобы победить!
|
||||
Destroy all enemies\n to win! = Уничтожьте всех врагов,\n чтобы победить!
|
||||
# Requires translation!
|
||||
You have won a [victoryType] Victory! = Вами одержана [victoryType] победа!
|
||||
You have achieved victory through the awesome power of your Culture. Your civilization's greatness - the magnificence of its monuments and the power of its artists - have astounded the world! Poets will honor you as long as beauty brings gladness to a weary heart. = Вы достигли победы с помощью несравненной культуры. Величие вашей цивилизации - великолепие сооружений и гениальность творцов - поразило весь мир! И покуда красота приносит радость уставшему сердцу, поэты будут славить вас.
|
||||
The world has been convulsed by war. Many great and powerful civilizations have fallen, but you have survived - and emerged victorious! The world will long remember your glorious triumph! = Война содрогнула мир. Многие мощные и сильные цивилизации пали, но ваша выжила - и стала победительницей! Мир надолго запомнит ваши славные сражения и победы!
|
||||
|
|
@ -1181,7 +1185,6 @@ Policy branch: [branchName] = Ветвь общественных институ
|
|||
|
||||
# Religions
|
||||
|
||||
# Requires translation!
|
||||
Religions = Религии
|
||||
Choose an Icon and name for your Religion = Выберите значок и название для вашей религии
|
||||
Choose a name for your religion = Выберите название для вашей религии
|
||||
|
|
@ -1202,7 +1205,6 @@ Pressure = Давление
|
|||
|
||||
# Religion overview screen
|
||||
Religion Name: = Название религии:
|
||||
# Requires translation!
|
||||
Pantheon Name: = Название пантеона:
|
||||
Founding Civ: = Основано цивилизацией:
|
||||
Holy City: = Священный город:
|
||||
|
|
@ -1249,19 +1251,12 @@ Invalid ID! = Неверный ID!
|
|||
|
||||
# Multiplayer options menu
|
||||
|
||||
# Requires translation!
|
||||
Current IP address = Текущий IP-адрес
|
||||
# Requires translation!
|
||||
Server's IP address = IP-адрес сервера
|
||||
# Requires translation!
|
||||
Reset to Dropbox = Сбросить к Dropbox
|
||||
# Requires translation!
|
||||
Check connection to server = Проверить подключение к серверу
|
||||
# Requires translation!
|
||||
Awaiting response... = Ожидание ответа...
|
||||
# Requires translation!
|
||||
Success! = Успех!
|
||||
# Requires translation!
|
||||
Failed! = Ошибка!
|
||||
|
||||
|
||||
|
|
@ -1473,9 +1468,7 @@ enhancing = укрепляется
|
|||
|
||||
######### Unique Specials ###########
|
||||
|
||||
# Requires translation!
|
||||
all healing effects doubled = все эффекты от лечения удвоены
|
||||
# Requires translation!
|
||||
The Spaceship = Космический корабль
|
||||
Maya Long Count calendar cycle = Календарный цикл Длинного счета майя
|
||||
|
||||
|
|
@ -1578,7 +1571,6 @@ Mud Pyramid Mosque = Глиняная мечеть
|
|||
National College = Национальный колледж
|
||||
|
||||
The Oracle = Оракул
|
||||
# Requires translation!
|
||||
'The ancient Oracle said that I was the wisest of all the Greeks. It is because I alone, of all the Greeks, know that I know nothing' - Socrates = 'Он спросил, есть ли кто-нибудь на свете мудрее меня, и Пифия ему ответила, что никого нет мудрее... потому что я коли уж не знаю, то и не думаю, что знаю.' - Сократ
|
||||
Free Social Policy = Бесплатный общественный институт
|
||||
|
||||
|
|
@ -1619,7 +1611,6 @@ National Treasury = Национальная казна
|
|||
|
||||
Machu Picchu = Мачу-Пикчу
|
||||
'Few romances can ever surpass that of the granite citadel on top of the beetling precipices of Machu Picchu, the crown of Inca Land.' - Hiram Bingham = 'Даже самый захватывающий вид не вызовет такого движения сердца, как гранитная крепость на крутых уступах Мачу Пикчу - короны земли инков.' - Хирам Бингам
|
||||
# Requires translation!
|
||||
[amount]% [stat] from Trade Routes = [amount]% [stat] от торговых путей
|
||||
Must have an owned [tileFilter] within [amount] tiles = Городу должна принадлежать клетка [tileFilter] в радиусе [amount] клеток
|
||||
|
||||
|
|
@ -1668,7 +1659,6 @@ Satrap's Court = Двор сатрапа
|
|||
|
||||
Forbidden Palace = Запретный город
|
||||
'Most of us can, as we choose, make of this world either a palace or a prison' - John Lubbock = 'Фактически любой из нас может по собственному желанию превратить мир во дворец или в темницу' - Джон Лаббок
|
||||
# Requires translation!
|
||||
[amount]% Unhappiness from [populationFilter] [cityFilter] = [amount]% к недовольству от [populationFilter] [cityFilter]
|
||||
|
||||
Theatre = Театр
|
||||
|
|
@ -1678,7 +1668,6 @@ Seaport = Морской порт
|
|||
Hermitage = Эрмитаж
|
||||
|
||||
Taj Mahal = Тадж-Махал
|
||||
# Requires translation!
|
||||
'The Taj Mahal rises above the banks of the river like a solitary tear suspended on the cheek of time.' - Rabindranath Tagore = 'Пусть великолепие алмаза, рубина исчезнет, как магическое мерцание от радуги, только пусть одна слеза - Тадж-Махал - ярко сияет на щеке времени.' - Рабиндарат Тагор
|
||||
Empire enters golden age = Империя вступает в золотой век
|
||||
|
||||
|
|
@ -1721,7 +1710,6 @@ Stock Exchange = Фондовая биржа
|
|||
Broadcast Tower = Радиовышка
|
||||
|
||||
Eiffel Tower = Эйфелева башня
|
||||
# Requires translation!
|
||||
'We live only to discover beauty, all else is a form of waiting' - Kahlil Gibran = 'Мы живем лишь для того, чтобы познавать красоту. Все прочее – ожидание.' - Халиль Джебран
|
||||
Provides 1 happiness per 2 additional social policies adopted = Даёт 1 счастье за каждые 2 принятых общественных института
|
||||
|
||||
|
|
@ -2423,7 +2411,8 @@ Yamaguchi = Ямагути
|
|||
Ota = Ота
|
||||
Tottori = Тоттори
|
||||
Japan = Япония
|
||||
Units fight as though they were at full strength even when damaged = Юниты сражаются в полную силу, даже будучи ранеными
|
||||
# Requires translation!
|
||||
Damage is ignored when determining unit Strength =
|
||||
|
||||
Gandhi = Ганди
|
||||
I have just received a report that large numbers of my troops have crossed your borders. = Мне только что доложили, что моя огромная армия пересекла ваши границы.
|
||||
|
|
@ -2534,7 +2523,10 @@ Koblenz = Кобленц
|
|||
Hildesheim = Хильдесхайм
|
||||
Erlangen = Эрланген
|
||||
Germany = Германия
|
||||
67% chance to earn 25 Gold and recruit a Barbarian unit from a conquered encampment = 67% шанс получить 25 золота и варварский юнит из захваченного лагеря
|
||||
# Requires translation!
|
||||
with [amount]% chance =
|
||||
# Requires translation!
|
||||
When conquering an encampment, earn [amount] Gold and recruit a Barbarian unit =
|
||||
[amount]% maintenance costs = [amount]% к стоимости обслуживания
|
||||
|
||||
Suleiman I = Сулейман I
|
||||
|
|
@ -2582,7 +2574,8 @@ Afyonkarahisar = Афьон-Карахисар
|
|||
Bitlis = Битлис
|
||||
Yalova = Ялова
|
||||
The Ottomans = Турция
|
||||
50% chance of capturing defeated Barbarian naval units and earning 25 Gold = 50% шанс захватить варварский морской юнит при его разгроме и получить 25 золота
|
||||
# Requires translation!
|
||||
When defeating a [mapUnitFilter] unit, earn [amount] Gold and recruit it =
|
||||
|
||||
Sejong = Седжон
|
||||
Jip-hyun-jun (Hall of Worthies) will no longer tolerate your irksome behavior. We will liberate the citizens under your oppression even with force, and enlighten them! = Зал Достойных больше не потерпит вашего поведения. Мы освободим народ от вашей тирании и просветим их!
|
||||
|
|
@ -2800,10 +2793,10 @@ Nukumanu = Нукуману
|
|||
Polynesia = Полинезия
|
||||
starting from the [era] = начиная с эпохи: [era]
|
||||
Enables embarkation for land units = Позволяет сухопутным юнитам передвигаться по воде
|
||||
# Requires translation!
|
||||
Enables [mapUnitFilter] units to enter ocean tiles = Позволяет юнитам: [mapUnitFilter] выходить в океан
|
||||
Normal vision when embarked = Обычный радиус видимости на борту
|
||||
+[amount]% Strength if within [amount2] tiles of a [tileFilter] = +[amount]% к силе в радиусе [amount2] клеток от [tileFilter]
|
||||
# Requires translation!
|
||||
within [amount] tiles of a [tileFilter] =
|
||||
|
||||
Ramkhamhaeng = Рамакхамхаенг
|
||||
You lowly, arrogant fool! I will make you regret of your insolence! = Ты ничтожный высокомерный дурак! Я заставлю тебя сожалеть о своей наглости!
|
||||
|
|
@ -3281,7 +3274,6 @@ Landed Elite = Землевладельческая Элита
|
|||
Monarchy = Монархия
|
||||
Tradition Complete = Традиция Завершена
|
||||
Provides a [buildingName] in your first [amount] cities for free = [buildingName] появляется в ваших первых [amount] городах
|
||||
# Requires translation!
|
||||
Tradition = Традиция
|
||||
|
||||
Republic = Республика
|
||||
|
|
@ -3292,7 +3284,6 @@ Each city founded increases culture cost of policies [amount]% less than normal
|
|||
Meritocracy = Меритократия
|
||||
Liberty Complete = Воля Завершена
|
||||
Free Great Person = Бесплатный Великий человек
|
||||
# Requires translation!
|
||||
Liberty = Воля
|
||||
|
||||
Warrior Code = Военная Присяга
|
||||
|
|
@ -3303,7 +3294,6 @@ Military Tradition = Военные Традиции
|
|||
Military Caste = Военная Каста
|
||||
Professional Army = Профессиональная Армия
|
||||
Honor Complete = Честь Завершена
|
||||
# Requires translation!
|
||||
Honor = Честь
|
||||
vs [mapUnitFilter] units = против юнитов: [mapUnitFilter]
|
||||
Notified of new Barbarian encampments = Оповещает о новых лагерях варваров
|
||||
|
|
@ -3316,7 +3306,6 @@ Theocracy = Теократия
|
|||
Reformation = Реформация
|
||||
Free Religion = Веротерпимость
|
||||
Piety Complete = Набожность Завершена
|
||||
# Requires translation!
|
||||
Piety = Набожность
|
||||
before adopting [policy] = до принятия: [policy]
|
||||
|
||||
|
|
@ -3334,7 +3323,6 @@ Allied City-States will occasionally gift Great People = Союзные горо
|
|||
Patronage Complete = Меценатство Завершено
|
||||
Influence of all other civilizations with all city-states degrades [amount]% faster = Влияние других цивилизаций на города-государства уменьшается на [amount]% быстрее
|
||||
Triggers the following global alert: [param] = Вызывает глобальное оповещение: [param]
|
||||
# Requires translation!
|
||||
Patronage = Меценатство
|
||||
|
||||
Naval Tradition = Морские Традиции
|
||||
|
|
@ -3346,7 +3334,6 @@ Protectionism = Протекционизм
|
|||
Commerce Complete = Коммерция Завершена
|
||||
[amount]% Gold from Great Merchant trade missions = На [amount]% больше золота от сделок Великого торговца
|
||||
May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = Можно покупать юниты: [baseUnitFilter] за [amount] [stat] [cityFilter] по возрастающей стоимости ([amount2])
|
||||
# Requires translation!
|
||||
Commerce = Коммерция
|
||||
|
||||
Secularism = Секуляризм
|
||||
|
|
@ -3357,7 +3344,6 @@ Sovereignty = Суверенитет
|
|||
Scientific Revolution = Научная Революция
|
||||
Rationalism Complete = Рационализм Завершен
|
||||
[amount] Free Technologies = [amount] бесплатных технологий
|
||||
# Requires translation!
|
||||
Rationalism = Рационализм
|
||||
while the empire is happy = когда цивилизация счастлива
|
||||
[amount]% [stat] = [amount]% [stat]
|
||||
|
|
@ -3372,7 +3358,6 @@ Free Speech = Свобода Слова
|
|||
Democracy = Демократия
|
||||
Freedom Complete = Свобода Завершена
|
||||
[amount]% Yield from every [tileFilter] = [amount]% к доходу от каждого: [tileFilter]
|
||||
# Requires translation!
|
||||
Freedom = Свобода
|
||||
|
||||
Populism = Популизм
|
||||
|
|
@ -3384,7 +3369,6 @@ Police State = Полицейское Государство
|
|||
Total War = Тотальная Война
|
||||
Autocracy Complete = Автократия Завершена
|
||||
for [amount] turns = на [amount] ходов
|
||||
# Requires translation!
|
||||
Autocracy = Автократия
|
||||
Upon capturing a city, receive [amount] times its [stat] production as [plunderableStat] immediately = По взятию города, мгновенно получает его производство [stat] в виде [plunderableStat] в [amount]-кратном размере
|
||||
|
||||
|
|
@ -3396,7 +3380,6 @@ Socialism = Социализм
|
|||
[amount]% maintenance cost for buildings [cityFilter] = [amount]% к стоимости содержания зданий [cityFilter]
|
||||
Communism = Коммунизм
|
||||
Order Complete = Порядок Завершен
|
||||
# Requires translation!
|
||||
Order = Порядок
|
||||
|
||||
|
||||
|
|
@ -3613,7 +3596,6 @@ Railroads = Железная дорога
|
|||
|
||||
'And homeless near a thousand homes I stood, and near a thousand tables pined and wanted food.' - William Wordsworth = 'Метели, снега и туманы / Покорны морозу всегда, / Пойду на моря-окияны / -Построю дворцы изо льда' - Николай Некрасов
|
||||
Refrigeration = Криогеника
|
||||
# Requires translation!
|
||||
'I once sent a dozen of my friends a telegram saying 'flee at once-all is discovered!' They all left town immediately.' - Mark Twain = 'Как-то я разослал десятку друзей телеграмму со словами "Спасайся, все раскрылось!". Все они немедля бежали из города.' - Марк Твен
|
||||
Telegraph = Телеграф
|
||||
'The whole country was tied together by radio. We all experienced the same heroes and comedians and singers. They were giants.' - Woody Allen = 'Радио объединяло всю страну. Мы все росли на одних исполнителях, героях и юмористах' - Вуди Аллен, 'Радиодни'
|
||||
|
|
@ -3629,7 +3611,6 @@ Pharmaceuticals = Пенициллин
|
|||
Plastics = Пластмассы
|
||||
'There's a basic principle about consumer electronics: it gets more powerful all the time and it gets cheaper all the time.' - Trip Hawkins = 'Потребительские электротовары подчиняются простому принципу: они становятся все мощнее и все дешевле.' - Трип Хокинс
|
||||
Electronics = Электроника
|
||||
# Requires translation!
|
||||
'The speed of communications is wondrous to behold, it is also true that speed does multiply the distribution of information that we know to be untrue.' – Edward R. Murrow = 'Скорость коммуникации поражает разум, но верно и то, что она способствует распространению заведомо ложной информации.' - Эдвард Мэроу
|
||||
Mass Media = СМИ
|
||||
'Vision is the art of seeing things invisible.' - Jonathan Swift = 'Дальновидность - искусство узреть незримое' - Джонатан Свифт
|
||||
|
|
@ -3703,7 +3684,6 @@ Hill = Холм
|
|||
Forest = Лес
|
||||
Provides a one-time Production bonus to the closest city when cut down = При вырубке даёт одноразовый бонус производства в ближайшем городе
|
||||
Blocks line-of-sight from tiles at same elevation = Блокирует прямую видимость с местности на той же высоте
|
||||
# Requires translation!
|
||||
[amount]% Chance to be destroyed by nukes = [amount]% шанс быть уничтоженным ядерным оружием
|
||||
A Camp can be built here without cutting it down = Здесь можно построить лагерь без вырубки леса
|
||||
|
||||
|
|
@ -4116,7 +4096,6 @@ Pictish Courage = Мужество пиктов
|
|||
Home Sweet Home = Дом, милый дом
|
||||
[amount]% Strength decreasing with distance from the capital = Сила уменьшается на [amount]% с отдалением от столицы
|
||||
|
||||
# Requires translation!
|
||||
[unit] ability = Способность юнита [unit]
|
||||
|
||||
Heals [amount] damage if it kills a unit = Восстаналивает [amount] здоровья, когда уничтожает юнит
|
||||
|
|
@ -4134,7 +4113,6 @@ Can see invisible [mapUnitFilter] units = Может обнаруживать н
|
|||
|
||||
|
||||
Aircraft = Самолёт
|
||||
# Requires translation!
|
||||
Can see over obstacles = Может видеть сквозь препятствия
|
||||
|
||||
|
||||
|
|
@ -4331,8 +4309,7 @@ Anti-Tank Gun = Противотанковое орудие
|
|||
|
||||
Atomic Bomb = Атомная бомба
|
||||
Nuclear weapon of Strength [amount] = Ядерное оружие с силой [amount]
|
||||
# Requires translation!
|
||||
if [buildingName] is constructed =
|
||||
if [buildingName] is constructed = если построена [buildingName]
|
||||
Blast radius [amount] = Радиус взрыва [amount]
|
||||
|
||||
Rocket Artillery = Ракетная артиллерия
|
||||
|
|
@ -4402,7 +4379,6 @@ Prevents spreading of religion to the city it is next to = Предотвращ
|
|||
|
||||
SS Booster = Ракета-носитель КК
|
||||
Spaceship part = Часть космического корабля
|
||||
# Requires translation!
|
||||
Can be added to [comment] in the Capital = Может быть вставлен в [comment] в столице
|
||||
|
||||
SS Cockpit = Мостик КК
|
||||
|
|
@ -4427,8 +4403,7 @@ Faith Healers = Целители
|
|||
Fertility Rites = Обряды плодородия
|
||||
|
||||
God of Craftsman = Бог ремесленников
|
||||
# Requires translation!
|
||||
in cities with at least [amount] [populationFilter] =
|
||||
in cities with at least [amount] [populationFilter] = в городах, имеющих как минимум [amount] [populationFilter]
|
||||
|
||||
God of the Open Sky = Бог открытого неба
|
||||
|
||||
|
|
@ -4565,7 +4540,6 @@ Pyramid = Пирамида
|
|||
|
||||
|
||||
Terracotta Army = Терракотовая армия
|
||||
# Requires translation!
|
||||
'Regard your soldiers as your children, and they will follow you into the deepest valleys; look on them as your own beloved sons, and they will stand by you even unto death.' - Sun Tzu = 'Если будешь смотреть на солдат, как на детей, сможешь отправиться с ними в самое глубокое ущелье; если будешь смотреть на солдат, как на любимых сыновей, сможешь идти с ними хоть на смерть.' - Сунь Цзы
|
||||
|
||||
|
||||
|
|
@ -4573,12 +4547,10 @@ Amphitheater = Амфитеатр
|
|||
|
||||
|
||||
Petra = Петра
|
||||
# Requires translation!
|
||||
'...who drinks the water I shall give him, says the Lord, will have a spring inside him welling up for eternal life. Let them bring me to your holy mountain in the place where you dwell. Across the desert and through the mountain to the Canyon of the Crescent Moon...' - Indiana Jones = '...а кто будет пить воду, которую Я дам ему, говорит Господь, будет иметь внутри себя источник воды, текущей в жизнь вечную. Да ведут они меня и приведут на святую гору Твою и в обители Твои. Через пустыню и через горы к каньону Полумесяца...' - Индиана Джонс
|
||||
|
||||
|
||||
Great Mosque of Djenne = Великая мечеть Дженне
|
||||
# Requires translation!
|
||||
'With the magnificence of eternity before us, let time, with all its fluctuations, dwindle into its own littleness.' - Thomas Chalmers = 'Перед нами величие вечности, так пусть же время со всеми его колебаниями пребудет в собственной ничтожности.' - Томас Чалмерс
|
||||
[baseUnitFilter] units built [cityFilter] can [action] [amount] extra times = [baseUnitFilter], созданные [cityFilter], могут на [amount] раз(а) больше: [action]
|
||||
|
||||
|
|
@ -4586,7 +4558,6 @@ Grand Temple = Великий храм
|
|||
|
||||
|
||||
Alhambra = Альгамбра
|
||||
# Requires translation!
|
||||
'Justice is an unassailable fortress, built on the brow of a mountain which cannot be overthrown by the violence of torrents, nor demolished by the force of armies.' - Joseph Addison = 'Справедливость - это неприступная крепость, построенная на гребне горы, которую не может разрушить ярость стихий или уничтожить армия солдат.' - Джозеф Эддисон
|
||||
|
||||
|
||||
|
|
@ -4601,7 +4572,6 @@ Coffee House = Кофейня
|
|||
|
||||
|
||||
Neuschwanstein = Замок Нойшванштайн
|
||||
# Requires translation!
|
||||
'...the location is one of the most beautiful to be found, holy and unapproachable, a worthy temple for the divine friend who has brought salvation and true blessing to the world.' - King Ludwig II of Bavaria = '...это одно из самых красивых мест, святое и безупречное, достойный монастырь для божественного друга, который принес спасение и благословение миру.' - Король Баварии Людвиг II
|
||||
|
||||
|
||||
|
|
@ -4617,7 +4587,6 @@ Bomb Shelter = Бомбоубежище
|
|||
Population loss from nuclear attacks [amount]% [cityFilter] = [amount]% к потере населения от ядерных атак [cityFilter]
|
||||
|
||||
Hubble Space Telescope = Телескоп Хаббл
|
||||
# Requires translation!
|
||||
'The wonder is, not that the field of stars is so vast, but that man has measured it.' - Anatole France = 'Чудо не в том, что звездный небосклон столь обширен, но в том, что человек сумел измерить его.' - Анатоль Франс
|
||||
|
||||
|
||||
|
|
@ -5333,9 +5302,7 @@ Siege Units = Осадные юниты
|
|||
Siege units are extremely powerful against cities, but need to be Set Up before they can attack.\nOnce your siege unit is set up, it can attack from the current tile,\n but once moved to another tile, it will need to be set up again. = Осадные юниты чрезвычайно мощны против городов, но требуют Подготовки перед тем, как смогут атаковать.\nЕсли юнит подготовлен, он может атаковать из текущей\nклетки, но при перемещении он вновь будет нуждаться в подготовке.
|
||||
|
||||
Embarking = Погрузка на борт
|
||||
# Requires translation!
|
||||
Once a certain tech is researched, your land units can embark, allowing them to traverse water tiles.\nEntering or leaving water takes the entire turn. = После исследования соответствующей технологии ваши сухопутные юниты могут погружаться на борт и перемещаться по воде.\nПогрузка и высадка занимают целый ход.
|
||||
# Requires translation!
|
||||
Units are defenseless while embarked (cannot use modifiers), and have a fixed Defending Strength based on your tech Era, so be careful!\nRanged Units can't attack, Melee Units have a Strength penalty, and all have limited vision. = Юниты теряют обороноспособность когда погружены (не могут использовать модификаторы), и имеют фиксированную силу защиты в зависимости от вашей технологической эпохи, так что будьте осторожны!\nДальнобойные юниты не могут атаковать, юниты ближнего боя имеют боевой штраф, и все обладают ограниченной видимостью.
|
||||
|
||||
Idle Units = Незанятые юниты
|
||||
|
|
@ -5495,10 +5462,8 @@ May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] = Можно
|
|||
May buy [baseUnitFilter] units with [stat] [cityFilter] = Можно покупать юниты: [baseUnitFilter] за [stat] [cityFilter]
|
||||
May buy [buildingFilter] buildings with [stat] for [amount] times their normal Production cost = Можно покупать здания: [buildingFilter] за [stat] по стоимости в [amount] раз(а) большей стоимости их производства
|
||||
[stat] cost of purchasing [buildingFilter] buildings [amount]% = [amount]% к стоимости покупки зданий [buildingFilter] за [stat]
|
||||
# Requires translation!
|
||||
Production to science conversion in cities increased by 33% = Конверсия производства в науку в городах увеличена на 33%
|
||||
Triggers victory = Приводит к победе
|
||||
# Requires translation!
|
||||
Starts with [policy] adopted = Начинает с принятым институтом [policy]
|
||||
[amount] Unit Supply = [amount] к снабжению юнита
|
||||
[amount] Unit Supply per [amount2] population [cityFilter] = [amount] к снабжению юнита за каждые [amount2] населения [cityFilter]
|
||||
|
|
@ -5508,33 +5473,19 @@ Can be purchased for [amount] [stat] [cityFilter] = Можно купить за
|
|||
Requires a [buildingName] in at least [amount] cities = Требуется [buildingName] как минимум в [amount] городах
|
||||
Must not be next to [terrainFilter] = Не должен быть рядом с клеткой [terrainFilter]
|
||||
No defensive terrain penalty = Нет штрафа защиты от местности
|
||||
Embarked units can defend themselves = Юниты на борту могут защищаться
|
||||
# Requires translation!
|
||||
No Sight = Отсутствует обзор
|
||||
[amount] XP gained from combat = [amount] ОО от боя
|
||||
# Requires translation!
|
||||
Irremovable = Неудаляемо
|
||||
by consuming this unit = при растрате этого юнита
|
||||
when at war = во время войны
|
||||
with [resource] = вместе с: [resource]
|
||||
when between [amount] and [amount2] Happiness = когда счастье между [amount] и [amount2]
|
||||
when below [amount] Happiness = когда меньше [amount] счастья
|
||||
during the [era] = во время эпохи: [era]
|
||||
if no other Civilization has researched this = если никакая другая цивилизация не исследовала
|
||||
# Requires translation!
|
||||
upon discovering [tech] = при исследовании: [tech]
|
||||
after adopting [policy] = после принятия: [policy]
|
||||
before adopting [policy] = до принятия: [policy]
|
||||
# Requires translation!
|
||||
if [buildingName] is constructed = если построена [buildingName]
|
||||
for [amount] turns = на [amount] ходов
|
||||
# Requires translation!
|
||||
by consuming this unit = при растрате этого юнита
|
||||
in cities with a [buildingFilter] = в городах, имеющих [buildingFilter]
|
||||
in cities without a [buildingFilter] = в городах, не имеющих [buildingFilter]
|
||||
# Requires translation!
|
||||
in cities with at least [amount] [populationFilter] = в городах, имеющих как минимум [amount] [populationFilter]
|
||||
with a garrison = с гарнизоном
|
||||
for [mapUnitFilter] units = для юнитов: [mapUnitFilter]
|
||||
for units with [promotion] = для юнитов с повышением [promotion]
|
||||
for units without [promotion] = для юнитов без повышения [promotion]
|
||||
when above [amount] HP = когда больше [amount] ОЗ
|
||||
|
|
@ -5561,7 +5512,6 @@ This Unit gains the [promotion] promotion = Этот юнит получает
|
|||
Hidden before founding a Pantheon = Скрыто до основания пантеона
|
||||
Hidden after founding a Pantheon = Скрыто после основания пантеона
|
||||
Hidden after generating a Great Prophet = Скрыто после появления Великого пророка
|
||||
# Requires translation!
|
||||
Triggerable = Приводится в действие
|
||||
Global = Глобальный
|
||||
Nation = Нация
|
||||
|
|
@ -5583,6 +5533,11 @@ Conditional = Условие
|
|||
|
||||
#################### Removed Lines ####################
|
||||
|
||||
#~~Units fight as though they were at full strength even when damaged = Юниты сражаются в полную силу, даже будучи ранеными
|
||||
#~~67% chance to earn 25 Gold and recruit a Barbarian unit from a conquered encampment = 67% шанс получить 25 золота и варварский юнит из захваченного лагеря
|
||||
#~~50% chance of capturing defeated Barbarian naval units and earning 25 Gold = 50% шанс захватить варварский морской юнит при его разгроме и получить 25 золота
|
||||
#~~+[]% Strength if within [] tiles of a [] = +[amount]% к силе в радиусе [amount2] клеток от [tileFilter]
|
||||
#~~Embarked units can defend themselves = Юниты на борту могут защищаться
|
||||
#~~Rough Terrain = Пересеченная местность
|
||||
#~~Strategic = Стратегический ресурс
|
||||
#~~Bonus = Бонусный ресурс
|
||||
|
|
|
|||
|
|
@ -629,6 +629,8 @@ Your [ourUnit] captured an enemy [theirUnit]! = 我们的[ourUnit]俘虏了敌
|
|||
Your [ourUnit] plundered [amount] [Stat] from [theirUnit] = 我们的[ourUnit]从敌方的[theirUnit]掠夺了 [amount] [Stat]!
|
||||
We have captured a barbarian encampment and recovered [goldAmount] gold! = 我们摧毁蛮族营地并获得了 [goldAmount] 金钱!
|
||||
A barbarian [unitType] has joined us! = 蛮族的[unitType]加入了我们!
|
||||
# Requires translation!
|
||||
We have captured an enemy [unitType]! =
|
||||
We have found survivors in the ruins - population added to [cityName] = 我们在废墟中找到了幸存者 - [cityName]的人口增加了
|
||||
We have discovered cultural artifacts in the ruins! (+20 Culture) = 我们在废墟中发现了文物!(+20 文化)
|
||||
We have discovered the lost technology of [techName] in the ruins! = 我们在废墟中发现了失传已久的技术:[techName]!
|
||||
|
|
@ -769,7 +771,6 @@ Territory = 领土面积
|
|||
Force = 军事实力
|
||||
GOLDEN AGE = 黄金时代
|
||||
Golden Age = 黄金时代
|
||||
We Love The King Day = “我们爱戴领袖日”
|
||||
Global Effect = 全球影响
|
||||
[year] BC = 公元前 [year] 年
|
||||
[year] AD = 公元 [year] 年
|
||||
|
|
@ -988,6 +989,21 @@ Somewhere around [city] = 在[city]周围
|
|||
Far away = 远离
|
||||
Status = 状态
|
||||
Location = 位置
|
||||
# Requires translation!
|
||||
Unimproved =
|
||||
# Requires translation!
|
||||
Number of tiles with this resource\nin your territory, without an\nappropriate improvement to use it =
|
||||
We Love The King Day = “我们爱戴领袖日”
|
||||
# Requires translation!
|
||||
WLTK+ =
|
||||
# Requires translation!
|
||||
Number of your cities celebrating\n'We Love The King Day' thanks\nto access to this resource =
|
||||
# Requires translation!
|
||||
WLTK demand =
|
||||
# Requires translation!
|
||||
WLTK- =
|
||||
# Requires translation!
|
||||
Number of your cities\ndemanding this resource for\n'We Love The King Day' =
|
||||
|
||||
# Victory
|
||||
|
||||
|
|
@ -1174,6 +1190,7 @@ All policies adopted = 所有政策皆已推行
|
|||
Policy branch: [branchName] = 政策分支: [branchName]
|
||||
|
||||
# Religions
|
||||
|
||||
Religions = 宗教
|
||||
Choose an Icon and name for your Religion = 为您的宗教制定一个图标和名称
|
||||
Choose a name for your religion = 选择您的宗教名称
|
||||
|
|
@ -2403,7 +2420,8 @@ Yamaguchi = 山口
|
|||
Ota = 大田
|
||||
Tottori = 鸟取
|
||||
Japan = 日本
|
||||
Units fight as though they were at full strength even when damaged = 受伤单位造成的伤害不减
|
||||
# Requires translation!
|
||||
Damage is ignored when determining unit Strength =
|
||||
|
||||
Gandhi = 甘地
|
||||
I have just received a report that large numbers of my troops have crossed your borders. = 我刚刚接到报告...我的部队已经来到你的领土 “做客” 了。
|
||||
|
|
@ -2514,7 +2532,10 @@ Koblenz = 科布伦茨
|
|||
Hildesheim = 希尔德斯海姆
|
||||
Erlangen = 埃尔朗根
|
||||
Germany = 德意志
|
||||
67% chance to earn 25 Gold and recruit a Barbarian unit from a conquered encampment = 击败蛮族营地中的蛮族单位有67%几率得到25金钱并使其加入
|
||||
# Requires translation!
|
||||
with [amount]% chance =
|
||||
# Requires translation!
|
||||
When conquering an encampment, earn [amount] Gold and recruit a Barbarian unit =
|
||||
[amount]% maintenance costs = [amount]% 维护费用
|
||||
|
||||
Suleiman I = 苏莱曼一世
|
||||
|
|
@ -2562,7 +2583,8 @@ Afyonkarahisar = 阿菲永卡拉希萨尔
|
|||
Bitlis = 比特利斯
|
||||
Yalova = 亚洛瓦
|
||||
The Ottomans = 奥斯曼
|
||||
50% chance of capturing defeated Barbarian naval units and earning 25 Gold = 50%几率俘获战败的蛮族海军单位同时获得25金钱
|
||||
# Requires translation!
|
||||
When defeating a [mapUnitFilter] unit, earn [amount] Gold and recruit it =
|
||||
|
||||
Sejong = 李裪
|
||||
Jip-hyun-jun (Hall of Worthies) will no longer tolerate your irksome behavior. We will liberate the citizens under your oppression even with force, and enlighten them! = 议政府无法容忍你令人厌恶的行为,我们将用武力解放你的人民,并给予他们启发!
|
||||
|
|
@ -2782,7 +2804,8 @@ starting from the [era] = 从[era]开始
|
|||
Enables embarkation for land units = 陆军单位拥有船运能力
|
||||
Enables [mapUnitFilter] units to enter ocean tiles = 允许[mapUnitFilter]进入海洋
|
||||
Normal vision when embarked = 下海时视野正常
|
||||
+[amount]% Strength if within [amount2] tiles of a [tileFilter] = 在[tileFilter][amount2]格内的军事单位+[amount]%战斗力
|
||||
# Requires translation!
|
||||
within [amount] tiles of a [tileFilter] =
|
||||
|
||||
Ramkhamhaeng = 兰甘亨
|
||||
You lowly, arrogant fool! I will make you regret of your insolence! = 你这个卑鄙自大的傻瓜!我会让你后悔你的傲慢!
|
||||
|
|
@ -3331,7 +3354,6 @@ Scientific Revolution = 科技革命
|
|||
Rationalism Complete = 完整的理性政策
|
||||
[amount] Free Technologies = [amount] 项免费科技
|
||||
Rationalism = 理性
|
||||
Rationalism =
|
||||
while the empire is happy = 当帝国处于快乐时
|
||||
[amount]% [stat] = [amount]% [stat]
|
||||
|
||||
|
|
@ -3355,8 +3377,8 @@ Quantity of strategic resources produced by the empire +[amount]% = 战略资源
|
|||
Police State = 极权国家
|
||||
Total War = 全面战争
|
||||
Autocracy Complete = 完整的独裁政策
|
||||
Autocracy = 专制
|
||||
for [amount] turns = 需要[amount]回合
|
||||
Autocracy = 专制
|
||||
Upon capturing a city, receive [amount] times its [stat] production as [plunderableStat] immediately = 占领一个城市后,立即以[plunderableStat]形式获得它[stat]生产的[amount]倍
|
||||
|
||||
United Front = 统一战线
|
||||
|
|
@ -4393,8 +4415,7 @@ Faith Healers = 治疗之神
|
|||
Fertility Rites = 入教仪式
|
||||
|
||||
God of Craftsman = 工匠之神
|
||||
# Requires translation!
|
||||
in cities with at least [amount] [populationFilter] =
|
||||
in cities with at least [amount] [populationFilter] = 在至少有 [amount] [populationFilter] 的城市
|
||||
|
||||
God of the Open Sky = 天空之神
|
||||
|
||||
|
|
@ -5455,11 +5476,11 @@ Can be purchased for [amount] [stat] [cityFilter] = 可以用[amount] [stat] [ci
|
|||
Requires a [buildingName] in at least [amount] cities = 需要在至少[amount]的城市中建有[buildingName]
|
||||
Must not be next to [terrainFilter] = 必须在建立在[terrainFilter]附近
|
||||
No defensive terrain penalty = 不受防御形地形的负面影响
|
||||
Embarked units can defend themselves = 单位船运时有自卫能力
|
||||
# Requires translation!
|
||||
No Sight =
|
||||
[amount] XP gained from combat = 从战斗中获得了[amount] XP
|
||||
Irremovable = 不可移动
|
||||
by consuming this unit = 在组建这个单位时
|
||||
when at war = 当处于战争时
|
||||
with [resource] = 拥有[resource]的
|
||||
when between [amount] and [amount2] Happiness = 当帝国处于[amount]到[amount2]点快乐之间时
|
||||
|
|
@ -5469,12 +5490,7 @@ if no other Civilization has researched this = 如果没有其他文明研究这
|
|||
# Requires translation!
|
||||
upon discovering [tech] =
|
||||
after adopting [policy] = 在推行[policy]后
|
||||
by consuming this unit = 在组建这个单位时
|
||||
in cities with a [buildingFilter] = 在正在建造[buildingFilter]的城市中
|
||||
in cities without a [buildingFilter] = 在未建造[buildingFilter]的城市中
|
||||
in cities with at least [amount] [populationFilter] = 在至少有 [amount] [populationFilter] 的城市
|
||||
with a garrison = 如果城市有军队驻扎
|
||||
for [mapUnitFilter] units = 对与处在[mapUnitFilter]单位
|
||||
for units with [promotion] = 对于拥有[promotion]的单位
|
||||
for units without [promotion] = 对于没有[promotion]的单位
|
||||
when above [amount] HP = 当超过[amount]生命值时
|
||||
|
|
@ -5522,6 +5538,11 @@ Conditional = 有前提的
|
|||
|
||||
#################### Removed Lines ####################
|
||||
|
||||
#~~Units fight as though they were at full strength even when damaged = 受伤单位造成的伤害不减
|
||||
#~~67% chance to earn 25 Gold and recruit a Barbarian unit from a conquered encampment = 击败蛮族营地中的蛮族单位有67%几率得到25金钱并使其加入
|
||||
#~~50% chance of capturing defeated Barbarian naval units and earning 25 Gold = 50%几率俘获战败的蛮族海军单位同时获得25金钱
|
||||
#~~+[]% Strength if within [] tiles of a [] = 在[tileFilter][amount2]格内的军事单位+[amount]%战斗力
|
||||
#~~Embarked units can defend themselves = 单位船运时有自卫能力
|
||||
#~~Rough Terrain = 崎岖地形
|
||||
#~~Strategic = 战略资源
|
||||
#~~Bonus = 奖励资源
|
||||
|
|
|
|||
|
|
@ -562,11 +562,8 @@ Enable portrait orientation = Permitir orientación de retrato
|
|||
Generate translation files = Generar archivos de traducción
|
||||
Translation files are generated successfully. = Los archivos de traducción se generaron con éxito.
|
||||
Please note that translations are a community-based work in progress and are INCOMPLETE! The percentage shown is how much of the language is translated in-game. If you want to help translating the game into your language, click here. = Por favor ten en cuenta que las traducciones son hechas por la comunidad, ¡están en progreso e INCOMPLETAS! El porcentaje mostrado és cuanto del juego está traducido. Si quieres ayudar a traducir el juego, toca aquí.
|
||||
# Requires translation!
|
||||
Font family = Familias de Tipos de Letra
|
||||
# Requires translation!
|
||||
Default Font = Fuente Predeterminada
|
||||
# Requires translation!
|
||||
You need to restart the game for this change to take effect. = Necesitas reiniciar el juego para que se apliquen los cambios.
|
||||
|
||||
# Notifications
|
||||
|
|
@ -631,6 +628,8 @@ Your [ourUnit] captured an enemy [theirUnit]! = ¡Tu [ourUnit] capturó un [thei
|
|||
Your [ourUnit] plundered [amount] [Stat] from [theirUnit] = Tu [ourUnit] saqueó [amount] [Stat] de [theirUnit]
|
||||
We have captured a barbarian encampment and recovered [goldAmount] gold! = ¡Hemos capturado un campamento bárbaro y recuperamos [goldAmount] de oro!
|
||||
A barbarian [unitType] has joined us! = ¡Un [unitType] bárbaro se ha unido a nosotros!
|
||||
# Requires translation!
|
||||
We have captured an enemy [unitType]! =
|
||||
We have found survivors in the ruins - population added to [cityName] = Hemos encontrado sobrevivientes en las ruinas. Población añadida a [cityName]
|
||||
We have discovered cultural artifacts in the ruins! (+20 Culture) = ¡Hemos descubierto artefactos culturales en las ruinas! (+20 Cultura)
|
||||
We have discovered the lost technology of [techName] in the ruins! = ¡Hemos descubierto la tecnología perdida de [techName] en las ruinas!
|
||||
|
|
@ -768,7 +767,6 @@ Territory = Territorio
|
|||
Force = †Fuerza
|
||||
GOLDEN AGE = EDAD DORADA
|
||||
Golden Age = Edad dorada
|
||||
We Love The King Day = Día de Amor al Rey
|
||||
Global Effect = Efecto global
|
||||
[year] BC = [year] a.C.
|
||||
[year] AD = [year] d.C.
|
||||
|
|
@ -955,7 +953,6 @@ Maintenance = Mantenimiento
|
|||
Transportation upkeep = Mantenimiento de transporte
|
||||
Unit upkeep = Mantenimiento de unidades
|
||||
Trades = Comercio
|
||||
# Requires translation!
|
||||
Score = Puntaje
|
||||
Units = Unidades
|
||||
Unit Supply = Suministros de Unidades
|
||||
|
|
@ -986,6 +983,21 @@ Somewhere around [city] = En algún lugar cerca de [city]
|
|||
Far away = Lejos
|
||||
Status = Estatus
|
||||
Location = Ubicación
|
||||
# Requires translation!
|
||||
Unimproved =
|
||||
# Requires translation!
|
||||
Number of tiles with this resource\nin your territory, without an\nappropriate improvement to use it =
|
||||
We Love The King Day = Día de Amor al Rey
|
||||
# Requires translation!
|
||||
WLTK+ =
|
||||
# Requires translation!
|
||||
Number of your cities celebrating\n'We Love The King Day' thanks\nto access to this resource =
|
||||
# Requires translation!
|
||||
WLTK demand =
|
||||
# Requires translation!
|
||||
WLTK- =
|
||||
# Requires translation!
|
||||
Number of your cities\ndemanding this resource for\n'We Love The King Day' =
|
||||
|
||||
# Victory
|
||||
|
||||
|
|
@ -997,7 +1009,6 @@ Complete all the spaceship parts\n to win! = ¡Completa todas las partes de la n
|
|||
Complete 5 policy branches\n to win! = ¡Completa 5 ramas políticas sociales\n para ganar!
|
||||
Complete 5 policy branches and build\n the Utopia Project to win! = ¡Completa 5 ramas políticas y construye\n el Proyecto Utopía para ganar!
|
||||
Destroy all enemies\n to win! = ¡Destruye a todos los enemigos para ganar!
|
||||
# Requires translation!
|
||||
You have won a [victoryType] Victory! = ¡Has ganado una Victoria [victoryType]!
|
||||
You have achieved victory through the awesome power of your Culture. Your civilization's greatness - the magnificence of its monuments and the power of its artists - have astounded the world! Poets will honor you as long as beauty brings gladness to a weary heart. = Has logrado la victoria a través del asombroso poder de tu cultura. ¡La grandeza de su civilización, la magnificencia de sus monumentos y el poder de sus artistas, han asombrado al mundo! Los poetas te honrarán mientras la belleza traiga alegría a un corazón cansado.
|
||||
The world has been convulsed by war. Many great and powerful civilizations have fallen, but you have survived - and emerged victorious! The world will long remember your glorious triumph! = El mundo ha sido convulsionado por la guerra. Muchas civilizaciones grandes y poderosas han caído, pero tú has sobrevivido y has salido victorioso. ¡El mundo recordará por mucho tiempo tu glorioso triunfo!
|
||||
|
|
@ -1174,7 +1185,6 @@ Policy branch: [branchName] = Rama Politica: [branchName]
|
|||
|
||||
# Religions
|
||||
|
||||
# Requires translation!
|
||||
Religions = Religiones
|
||||
Choose an Icon and name for your Religion = Escoje Simbolo y nombre para tu Religión
|
||||
Choose a name for your religion = Escoje un nombre para tu religión
|
||||
|
|
@ -1241,19 +1251,12 @@ Invalid ID! = ID inválido
|
|||
|
||||
# Multiplayer options menu
|
||||
|
||||
# Requires translation!
|
||||
Current IP address = Dirección IP actual
|
||||
# Requires translation!
|
||||
Server's IP address = Dirección IP del Servidor
|
||||
# Requires translation!
|
||||
Reset to Dropbox = Devolver a Dropbox
|
||||
# Requires translation!
|
||||
Check connection to server = Verificar conección al servidor
|
||||
# Requires translation!
|
||||
Awaiting response... = Esperando respuesta...
|
||||
# Requires translation!
|
||||
Success! = ¡Exito!
|
||||
# Requires translation!
|
||||
Failed! = ¡Error!
|
||||
|
||||
|
||||
|
|
@ -1463,9 +1466,7 @@ enhancing = mejorar
|
|||
|
||||
######### Unique Specials ###########
|
||||
|
||||
# Requires translation!
|
||||
all healing effects doubled = duplicados todos los efectos de curación
|
||||
# Requires translation!
|
||||
The Spaceship = La Nave Espacial
|
||||
Maya Long Count calendar cycle = Ciclo del calendario Maya de La Cuenta Larga
|
||||
|
||||
|
|
@ -1608,7 +1609,6 @@ National Treasury = Tesoro Nacional
|
|||
|
||||
Machu Picchu = Machu Picchu
|
||||
'Few romances can ever surpass that of the granite citadel on top of the beetling precipices of Machu Picchu, the crown of Inca Land.' - Hiram Bingham = 'Pocos romances pueden superar aquello de la ciudadela de granito en la sima de los sobresalientes precipicios de Machu Pichu, la joya de la tierra Inca.' - Hiram Bingham
|
||||
# Requires translation!
|
||||
[amount]% [stat] from Trade Routes = [amount]% [stat] de Rutas de Comercio
|
||||
Must have an owned [tileFilter] within [amount] tiles = Debe tener un [tileFilter] propio dentro de [amount] casillas
|
||||
|
||||
|
|
@ -1657,7 +1657,6 @@ Satrap's Court = Corte del sátrapa
|
|||
|
||||
Forbidden Palace = Palacio Prohibido
|
||||
'Most of us can, as we choose, make of this world either a palace or a prison' - John Lubbock = 'Con nuestras elecciones, todos podemos hacer de este mundo un palacio o una prisión.' - John Lubbock
|
||||
# Requires translation!
|
||||
[amount]% Unhappiness from [populationFilter] [cityFilter] = [amount]% Infelicidad de [populationFilter] [cityFilter]
|
||||
|
||||
Theatre = Teatro
|
||||
|
|
@ -2410,7 +2409,8 @@ Yamaguchi = Yamaguchi
|
|||
Ota = Ota
|
||||
Tottori = Tottori
|
||||
Japan = Japón
|
||||
Units fight as though they were at full strength even when damaged = Las unidades luchan como si estuvieran con toda su fuerza incluso cuando están dañadas
|
||||
# Requires translation!
|
||||
Damage is ignored when determining unit Strength =
|
||||
|
||||
Gandhi = Gandhi
|
||||
I have just received a report that large numbers of my troops have crossed your borders. = Acabo de recibir un reporte de que un gran número de mis tropas ha cruzado tus fronteras.
|
||||
|
|
@ -2521,7 +2521,10 @@ Koblenz = Coblenza
|
|||
Hildesheim = Hildesheim
|
||||
Erlangen = Erlangen
|
||||
Germany = Alemania
|
||||
67% chance to earn 25 Gold and recruit a Barbarian unit from a conquered encampment = 67% de probabilidad de ganar 25 de oro y reclutar una unidad bárbara de un campamento conquistado
|
||||
# Requires translation!
|
||||
with [amount]% chance =
|
||||
# Requires translation!
|
||||
When conquering an encampment, earn [amount] Gold and recruit a Barbarian unit =
|
||||
[amount]% maintenance costs = [amount]% costes de mantenimiento
|
||||
|
||||
Suleiman I = Solimán I
|
||||
|
|
@ -2569,7 +2572,8 @@ Afyonkarahisar = Afyonkarahisar
|
|||
Bitlis = Bitlis
|
||||
Yalova = Yalova
|
||||
The Ottomans = Los Otomanos
|
||||
50% chance of capturing defeated Barbarian naval units and earning 25 Gold = 50% de probabilidad de capturar unidades navales bárbaras derrotadas y ganar 25 de oro
|
||||
# Requires translation!
|
||||
When defeating a [mapUnitFilter] unit, earn [amount] Gold and recruit it =
|
||||
|
||||
Sejong = Sejong el Grande
|
||||
Jip-hyun-jun (Hall of Worthies) will no longer tolerate your irksome behavior. We will liberate the citizens under your oppression even with force, and enlighten them! = Jip-hyun-jun (Salón de los Notables) no tolerará tu irritante comportamiento. ¡Liberaremos al pueblo bajo tu opresión incluso con la fuerza y los ilustraremos!
|
||||
|
|
@ -2789,7 +2793,8 @@ starting from the [era] = a partir de la [era]
|
|||
Enables embarkation for land units = Habilita la embarcación a las unidades de tierra
|
||||
Enables [mapUnitFilter] units to enter ocean tiles = Permite a unidades [mapUnitFilter] embarcadas entrar a casillas de Oceano
|
||||
Normal vision when embarked = Visión normal al embarcar
|
||||
+[amount]% Strength if within [amount2] tiles of a [tileFilter] = +[amount]% de fuerza si está dentro de [amount2] casillas de una [tileFilter]
|
||||
# Requires translation!
|
||||
within [amount] tiles of a [tileFilter] =
|
||||
|
||||
Ramkhamhaeng = Ramkhamhaeng
|
||||
You lowly, arrogant fool! I will make you regret of your insolence! = ¡Maldito Arrogante! ¡Haré que pagues caro tu insolencia!
|
||||
|
|
@ -3267,7 +3272,6 @@ Landed Elite = Élite Terrateniente
|
|||
Monarchy = Monarquía
|
||||
Tradition Complete = Tradición Completada
|
||||
Provides a [buildingName] in your first [amount] cities for free = Provee un [buildingName] en tus primeras [amount] ciudades gratis
|
||||
# Requires translation!
|
||||
Tradition = Tradicción
|
||||
|
||||
Republic = República
|
||||
|
|
@ -3278,7 +3282,6 @@ Each city founded increases culture cost of policies [amount]% less than normal
|
|||
Meritocracy = Meritocracia
|
||||
Liberty Complete = Libertad Completada
|
||||
Free Great Person = Gran Personaje gratis
|
||||
# Requires translation!
|
||||
Liberty = Libertad
|
||||
|
||||
Warrior Code = Código guerrero
|
||||
|
|
@ -3289,7 +3292,6 @@ Military Tradition = Tradición militar
|
|||
Military Caste = Casta militar
|
||||
Professional Army = Ejercito Profesional
|
||||
Honor Complete = Honor Completado
|
||||
# Requires translation!
|
||||
Honor = Honor
|
||||
vs [mapUnitFilter] units = vs unidades [mapUnitFilter]
|
||||
Notified of new Barbarian encampments = Serás avisado de nuevos campamentos Bárbaros
|
||||
|
|
@ -3302,7 +3304,6 @@ Theocracy = Teocracia
|
|||
Reformation = Reforma
|
||||
Free Religion = Libertad de Culto
|
||||
Piety Complete = Piedad Completada
|
||||
# Requires translation!
|
||||
Piety = Religiosidad
|
||||
before adopting [policy] = antes de adoptar [policy]
|
||||
|
||||
|
|
@ -3320,7 +3321,6 @@ Allied City-States will occasionally gift Great People = Ciudades-Estado aliadas
|
|||
Patronage Complete = Patrocinio Completado
|
||||
Influence of all other civilizations with all city-states degrades [amount]% faster = La influencia del resto de las civilizaciones con Ciudades-Estado disminuye [amount]% más rápido
|
||||
Triggers the following global alert: [param] = Activa la siguiente alarma mundíal: [param]
|
||||
# Requires translation!
|
||||
Patronage = Patrocinio
|
||||
|
||||
Naval Tradition = Tradición Naval
|
||||
|
|
@ -3332,7 +3332,6 @@ Protectionism = Proteccionismo
|
|||
Commerce Complete = Comercio Completado
|
||||
[amount]% Gold from Great Merchant trade missions = [amount]% Oro de las misiones comerciales de gran comerciante
|
||||
May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = Puede comprar unidades [baseUnitFilter] por [amount] [stat] [cityFilter] a un costo aumentado ([amount2])
|
||||
# Requires translation!
|
||||
Commerce = Comercio
|
||||
|
||||
Secularism = Laicismo
|
||||
|
|
@ -3343,7 +3342,6 @@ Sovereignty = Soberanía
|
|||
Scientific Revolution = Revolución Científica
|
||||
Rationalism Complete = Racionalismo Completado
|
||||
[amount] Free Technologies = [amount] Tecnologias Gratis
|
||||
# Requires translation!
|
||||
Rationalism = Racionalismo
|
||||
while the empire is happy = mientras el imperio es feliz
|
||||
[amount]% [stat] = [amount]% [stat]
|
||||
|
|
@ -3358,7 +3356,6 @@ Free Speech = Libertad de Expresión
|
|||
Democracy = Democracia
|
||||
Freedom Complete = Emancipación Completada
|
||||
[amount]% Yield from every [tileFilter] = [amount]% Cosecha de cada [tileFilter]
|
||||
# Requires translation!
|
||||
Freedom = Enmancipación
|
||||
|
||||
Populism = Populismo
|
||||
|
|
@ -3370,7 +3367,6 @@ Police State = Estado de policías
|
|||
Total War = Guerra Total
|
||||
Autocracy Complete = Autocracia completada
|
||||
for [amount] turns = Por [amount] turnos
|
||||
# Requires translation!
|
||||
Autocracy = Autocracia
|
||||
Upon capturing a city, receive [amount] times its [stat] production as [plunderableStat] immediately = Al capturar una ciudad, recibe [amount] veces es [stat] producción como [plunderableStat] inmediatamente
|
||||
|
||||
|
|
@ -3382,7 +3378,6 @@ Socialism = Socialismo
|
|||
[amount]% maintenance cost for buildings [cityFilter] = [amount]% coste de mantenimiento para edificios [cityFilter]
|
||||
Communism = Comunismo
|
||||
Order Complete = Orden Completado
|
||||
# Requires translation!
|
||||
Order = Órden
|
||||
|
||||
|
||||
|
|
@ -3687,7 +3682,6 @@ Hill = Colinas
|
|||
Forest = Bosque
|
||||
Provides a one-time Production bonus to the closest city when cut down = Proporciona una bonificación de producción única a la ciudad más cercana cuando se corta
|
||||
Blocks line-of-sight from tiles at same elevation = Bloquea la visión desde casillas de misma elevación
|
||||
# Requires translation!
|
||||
[amount]% Chance to be destroyed by nukes = [amount]% Probabilidad de ser destruído por explosión nuclear
|
||||
A Camp can be built here without cutting it down = Un Campamento puede ser construido aquí sin tener que talar
|
||||
|
||||
|
|
@ -4117,7 +4111,6 @@ Can see invisible [mapUnitFilter] units = Puede ver unidades [mapUnitFilter] inv
|
|||
|
||||
|
||||
Aircraft = Aeronave
|
||||
# Requires translation!
|
||||
Can see over obstacles = Puede ver sobre obstaculos
|
||||
|
||||
|
||||
|
|
@ -4408,8 +4401,7 @@ Faith Healers = Sanadores por Fé
|
|||
Fertility Rites = Ritos de Fertilidad
|
||||
|
||||
God of Craftsman = Dios de Artesanos
|
||||
# Requires translation!
|
||||
in cities with at least [amount] [populationFilter] =
|
||||
in cities with at least [amount] [populationFilter] = en ciudades con por lo menos [amount] [populationFilter]
|
||||
|
||||
God of the Open Sky = Dios del Cielo Despejado
|
||||
|
||||
|
|
@ -5465,11 +5457,10 @@ Can be purchased for [amount] [stat] [cityFilter] = Se puede comprar por [amount
|
|||
Requires a [buildingName] in at least [amount] cities = requerir a [buildingName] en al menos [amount] ciudades
|
||||
Must not be next to [terrainFilter] = no debe estar al lado [terrainFilter]
|
||||
No defensive terrain penalty = Sin penalización de terreno defensivo
|
||||
Embarked units can defend themselves = Las unidades embarcadas pueden defenderse
|
||||
# Requires translation!
|
||||
No Sight = Sin Visión
|
||||
[amount] XP gained from combat = [amount] XP obtenido del combate
|
||||
Irremovable = Inremovible
|
||||
by consuming this unit = al consumar esta unidad
|
||||
when at war = si está en guerra
|
||||
with [resource] = con [resource]
|
||||
when between [amount] and [amount2] Happiness = cuando entre [amount] y [amount2] Felicidad
|
||||
|
|
@ -5478,13 +5469,7 @@ during the [era] = durante el [era]
|
|||
if no other Civilization has researched this = si nadie más la ha investigado
|
||||
upon discovering [tech] = al descubrir [tech]
|
||||
after adopting [policy] = después de adoptar [policy]
|
||||
by consuming this unit = al consumar esta unidad
|
||||
in cities with a [buildingFilter] = en ciudades con un/a [buildingFilter]
|
||||
in cities without a [buildingFilter] = en ciudades sin un/a [buildingFilter]
|
||||
# Requires translation!
|
||||
in cities with at least [amount] [populationFilter] = en ciudades con por lo menos [amount] [populationFilter]
|
||||
with a garrison = con una guarnición
|
||||
for [mapUnitFilter] units = para unidades [mapUnitFilter]
|
||||
for units with [promotion] = para unidades con [promotion]
|
||||
for units without [promotion] = para unidades sin [promotion]
|
||||
when above [amount] HP = cuando está por encima de [amount] HP
|
||||
|
|
@ -5532,6 +5517,11 @@ Conditional = Condicional
|
|||
|
||||
#################### Removed Lines ####################
|
||||
|
||||
#~~Units fight as though they were at full strength even when damaged = Las unidades luchan como si estuvieran con toda su fuerza incluso cuando están dañadas
|
||||
#~~67% chance to earn 25 Gold and recruit a Barbarian unit from a conquered encampment = 67% de probabilidad de ganar 25 de oro y reclutar una unidad bárbara de un campamento conquistado
|
||||
#~~50% chance of capturing defeated Barbarian naval units and earning 25 Gold = 50% de probabilidad de capturar unidades navales bárbaras derrotadas y ganar 25 de oro
|
||||
#~~+[]% Strength if within [] tiles of a [] = +[amount]% de fuerza si está dentro de [amount2] casillas de una [tileFilter]
|
||||
#~~Embarked units can defend themselves = Las unidades embarcadas pueden defenderse
|
||||
#~~Rough Terrain = Terreno Abrupto
|
||||
#~~Strategic = Estratégico
|
||||
#~~Bonus = bonificación
|
||||
|
|
|
|||
|
|
@ -647,6 +647,8 @@ Your [ourUnit] captured an enemy [theirUnit]! = Din [ourUnit] har tillfångatagi
|
|||
Your [ourUnit] plundered [amount] [Stat] from [theirUnit] = Din [ourUnit] har plundrat [amount] [Stat] från [theirUnit]
|
||||
We have captured a barbarian encampment and recovered [goldAmount] gold! = Vi har erövrat ett barbarläger och återtagit [goldAmount] guld!
|
||||
A barbarian [unitType] has joined us! = En barbar-[unitType] har gått med oss!
|
||||
# Requires translation!
|
||||
We have captured an enemy [unitType]! =
|
||||
We have found survivors in the ruins - population added to [cityName] = Vi har hittat överlevare i ruinen - befolkning har lags till [cityName]
|
||||
We have discovered cultural artifacts in the ruins! (+20 Culture) = Vi har upptäckt kulturella artefakter i ruinerna! (+20 Kultur)
|
||||
We have discovered the lost technology of [techName] in the ruins! = Vi har upptäckt den glömda teknologin [techName] i ruinerna!
|
||||
|
|
@ -788,7 +790,6 @@ Territory = Territorium
|
|||
Force = Styrka
|
||||
GOLDEN AGE = GULDÅLDER
|
||||
Golden Age = Guldålder
|
||||
We Love The King Day = Vi Älskar Kungen-Dagen
|
||||
# Requires translation!
|
||||
Global Effect =
|
||||
[year] BC = [year] f kr
|
||||
|
|
@ -1011,6 +1012,21 @@ Somewhere around [city] = Någonstans kring [city]
|
|||
Far away = Långt borta
|
||||
Status = Status
|
||||
Location = Plats
|
||||
# Requires translation!
|
||||
Unimproved =
|
||||
# Requires translation!
|
||||
Number of tiles with this resource\nin your territory, without an\nappropriate improvement to use it =
|
||||
We Love The King Day = Vi Älskar Kungen-Dagen
|
||||
# Requires translation!
|
||||
WLTK+ =
|
||||
# Requires translation!
|
||||
Number of your cities celebrating\n'We Love The King Day' thanks\nto access to this resource =
|
||||
# Requires translation!
|
||||
WLTK demand =
|
||||
# Requires translation!
|
||||
WLTK- =
|
||||
# Requires translation!
|
||||
Number of your cities\ndemanding this resource for\n'We Love The King Day' =
|
||||
|
||||
# Victory
|
||||
|
||||
|
|
@ -2451,7 +2467,8 @@ Yamaguchi = Yamaguchi
|
|||
Ota = Ota
|
||||
Tottori = Tottori
|
||||
Japan = Japan
|
||||
Units fight as though they were at full strength even when damaged = Enheter slåss som om de vore vid full styrka även då de är skadade
|
||||
# Requires translation!
|
||||
Damage is ignored when determining unit Strength =
|
||||
|
||||
Gandhi = Gandhi
|
||||
I have just received a report that large numbers of my troops have crossed your borders. = Jag har just nåtts av en rapport att mängder av mina trupper har gått över dina gränser.
|
||||
|
|
@ -2562,7 +2579,10 @@ Koblenz = Koblenz
|
|||
Hildesheim = Hildesheim
|
||||
Erlangen = Erlangen
|
||||
Germany = Tyskland
|
||||
67% chance to earn 25 Gold and recruit a Barbarian unit from a conquered encampment = 67% chans att tjäna 35 Guld och rekrytera en Barbarenhet från ett erövrat läger
|
||||
# Requires translation!
|
||||
with [amount]% chance =
|
||||
# Requires translation!
|
||||
When conquering an encampment, earn [amount] Gold and recruit a Barbarian unit =
|
||||
[amount]% maintenance costs = [amount]% driftkostnad
|
||||
|
||||
Suleiman I = Süleyman I
|
||||
|
|
@ -2610,7 +2630,8 @@ Afyonkarahisar = Afyonkarahisar
|
|||
Bitlis = Bitlis
|
||||
Yalova = Yalova
|
||||
The Ottomans = Osmanerna
|
||||
50% chance of capturing defeated Barbarian naval units and earning 25 Gold = 50% chans för att erövra besegrade Barbarsjöenheter och tjäna 25 Guld
|
||||
# Requires translation!
|
||||
When defeating a [mapUnitFilter] unit, earn [amount] Gold and recruit it =
|
||||
|
||||
Sejong = Sejong
|
||||
Jip-hyun-jun (Hall of Worthies) will no longer tolerate your irksome behavior. We will liberate the citizens under your oppression even with force, and enlighten them! = Jip-hyun-jun (de Värdigas Sal) kommer inte längre tolerera ditt störande beteende. Vi kommer befria befolkningen under ditt förtryck, rentav med makt, och upplysa dem.
|
||||
|
|
@ -2831,7 +2852,8 @@ Enables embarkation for land units = Möjliggör ombordstigning för landenheter
|
|||
# Requires translation!
|
||||
Enables [mapUnitFilter] units to enter ocean tiles =
|
||||
Normal vision when embarked = Ser som vanligt medan ombordstigen
|
||||
+[amount]% Strength if within [amount2] tiles of a [tileFilter] = +[amount]% Styrka om inom [amount2] rutor av en [tileFilter]
|
||||
# Requires translation!
|
||||
within [amount] tiles of a [tileFilter] =
|
||||
|
||||
Ramkhamhaeng = Ramk'amheng
|
||||
You lowly, arrogant fool! I will make you regret of your insolence! = Låga, arroganta dåre! Jag kommer få dig att ångra din fräckhet!
|
||||
|
|
@ -5543,13 +5565,14 @@ Requires a [buildingName] in at least [amount] cities =
|
|||
Must not be next to [terrainFilter] = Får inte vara bredvid [terrainFilter]
|
||||
# Requires translation!
|
||||
No defensive terrain penalty =
|
||||
Embarked units can defend themselves = Ombordstigna enheter kan försvara sig
|
||||
# Requires translation!
|
||||
No Sight =
|
||||
# Requires translation!
|
||||
[amount] XP gained from combat =
|
||||
# Requires translation!
|
||||
Irremovable =
|
||||
# Requires translation!
|
||||
by consuming this unit =
|
||||
when at war = medan i krig
|
||||
# Requires translation!
|
||||
with [resource] =
|
||||
|
|
@ -5564,8 +5587,6 @@ if no other Civilization has researched this =
|
|||
upon discovering [tech] =
|
||||
after adopting [policy] = efter att [policy] anammats
|
||||
# Requires translation!
|
||||
by consuming this unit =
|
||||
# Requires translation!
|
||||
in cities with a [buildingFilter] =
|
||||
# Requires translation!
|
||||
for units with [promotion] =
|
||||
|
|
@ -5634,6 +5655,11 @@ Conditional =
|
|||
|
||||
#################### Removed Lines ####################
|
||||
|
||||
#~~Units fight as though they were at full strength even when damaged = Enheter slåss som om de vore vid full styrka även då de är skadade
|
||||
#~~67% chance to earn 25 Gold and recruit a Barbarian unit from a conquered encampment = 67% chans att tjäna 35 Guld och rekrytera en Barbarenhet från ett erövrat läger
|
||||
#~~50% chance of capturing defeated Barbarian naval units and earning 25 Gold = 50% chans för att erövra besegrade Barbarsjöenheter och tjäna 25 Guld
|
||||
#~~+[]% Strength if within [] tiles of a [] = +[amount]% Styrka om inom [amount2] rutor av en [tileFilter]
|
||||
#~~Embarked units can defend themselves = Ombordstigna enheter kan försvara sig
|
||||
#~~Rough Terrain = Kuperad Terräng
|
||||
#~~Strategic = Strategisk
|
||||
#~~Bonus = Bonus
|
||||
|
|
|
|||
|
|
@ -808,6 +808,8 @@ Your [ourUnit] captured an enemy [theirUnit]! =
|
|||
Your [ourUnit] plundered [amount] [Stat] from [theirUnit] =
|
||||
We have captured a barbarian encampment and recovered [goldAmount] gold! = 我們摧毀蠻族營地並獲得了[goldAmount]金錢!
|
||||
A barbarian [unitType] has joined us! = 蠻族的[unitType]加入了我們!
|
||||
# Requires translation!
|
||||
We have captured an enemy [unitType]! =
|
||||
We have found survivors in the ruins - population added to [cityName] = 我們在廢墟中找到了倖存者 - [cityName]的人口增加了
|
||||
We have discovered cultural artifacts in the ruins! (+20 Culture) = 我們在廢墟中發現了文物!(+20文化)
|
||||
We have discovered the lost technology of [techName] in the ruins! = 我們在廢墟中發現了失傳已久的技術:[techName]!
|
||||
|
|
@ -976,8 +978,6 @@ Force = 軍事實力
|
|||
GOLDEN AGE = 黃金時代
|
||||
Golden Age = 黃金時代
|
||||
# Requires translation!
|
||||
We Love The King Day =
|
||||
# Requires translation!
|
||||
Global Effect =
|
||||
[year] BC = 公元前[year]年
|
||||
[year] AD = 公元[year]年
|
||||
|
|
@ -1250,6 +1250,22 @@ Far away =
|
|||
Status =
|
||||
# Requires translation!
|
||||
Location =
|
||||
# Requires translation!
|
||||
Unimproved =
|
||||
# Requires translation!
|
||||
Number of tiles with this resource\nin your territory, without an\nappropriate improvement to use it =
|
||||
# Requires translation!
|
||||
We Love The King Day =
|
||||
# Requires translation!
|
||||
WLTK+ =
|
||||
# Requires translation!
|
||||
Number of your cities celebrating\n'We Love The King Day' thanks\nto access to this resource =
|
||||
# Requires translation!
|
||||
WLTK demand =
|
||||
# Requires translation!
|
||||
WLTK- =
|
||||
# Requires translation!
|
||||
Number of your cities\ndemanding this resource for\n'We Love The King Day' =
|
||||
|
||||
# Victory
|
||||
|
||||
|
|
@ -2905,7 +2921,8 @@ Yamaguchi = 山口
|
|||
Ota = 大田
|
||||
Tottori = 鳥取
|
||||
Japan = 日本
|
||||
Units fight as though they were at full strength even when damaged = 受傷單位造成的傷害不減
|
||||
# Requires translation!
|
||||
Damage is ignored when determining unit Strength =
|
||||
|
||||
Gandhi = 甘地
|
||||
I have just received a report that large numbers of my troops have crossed your borders. = 我剛剛接到報告...我的部隊已經來到你的領土“做客”了。
|
||||
|
|
@ -3021,7 +3038,10 @@ Koblenz = 科布倫茨
|
|||
Hildesheim = 希爾德斯海姆
|
||||
Erlangen = 埃爾朗根
|
||||
Germany = 德意志
|
||||
67% chance to earn 25 Gold and recruit a Barbarian unit from a conquered encampment = 擊敗蠻族營地中的蠻族單位有67%幾率得到25金錢並使其加入
|
||||
# Requires translation!
|
||||
with [amount]% chance =
|
||||
# Requires translation!
|
||||
When conquering an encampment, earn [amount] Gold and recruit a Barbarian unit =
|
||||
# Requires translation!
|
||||
[amount]% maintenance costs =
|
||||
|
||||
|
|
@ -3072,7 +3092,8 @@ Afyonkarahisar = 阿菲永卡拉希薩爾
|
|||
Bitlis = 比特利斯
|
||||
Yalova = 亞洛瓦
|
||||
The Ottomans = 奧斯曼
|
||||
50% chance of capturing defeated Barbarian naval units and earning 25 Gold = 50%幾率俘獲戰敗的蠻族海軍單位同時獲得25金錢
|
||||
# Requires translation!
|
||||
When defeating a [mapUnitFilter] unit, earn [amount] Gold and recruit it =
|
||||
|
||||
Sejong = 李裪
|
||||
Jip-hyun-jun (Hall of Worthies) will no longer tolerate your irksome behavior. We will liberate the citizens under your oppression even with force, and enlighten them! = 議政府無法容忍你令人厭惡的行為,我們將用武力解放你的人民,並給予他們啟發!
|
||||
|
|
@ -3304,7 +3325,8 @@ Enables embarkation for land units = 陸軍單位擁有船運能力
|
|||
Enables [mapUnitFilter] units to enter ocean tiles =
|
||||
# Requires translation!
|
||||
Normal vision when embarked =
|
||||
+[amount]% Strength if within [amount2] tiles of a [tileFilter] = 在[tileFilter][amount2]格內的軍事單位+[amount]%戰鬥力
|
||||
# Requires translation!
|
||||
within [amount] tiles of a [tileFilter] =
|
||||
|
||||
Ramkhamhaeng = 蘭甘亨
|
||||
You lowly, arrogant fool! I will make you regret of your insolence! = 你這個卑鄙自大的傻瓜!我會讓你後悔你的傲慢!
|
||||
|
|
@ -6897,7 +6919,6 @@ Requires a [buildingName] in at least [amount] cities =
|
|||
Must not be next to [terrainFilter] =
|
||||
# Requires translation!
|
||||
No defensive terrain penalty =
|
||||
Embarked units can defend themselves = 單位船運時有自衛能力
|
||||
# Requires translation!
|
||||
No Sight =
|
||||
# Requires translation!
|
||||
|
|
@ -6905,6 +6926,8 @@ No Sight =
|
|||
# Requires translation!
|
||||
Irremovable =
|
||||
# Requires translation!
|
||||
by consuming this unit =
|
||||
# Requires translation!
|
||||
when at war =
|
||||
# Requires translation!
|
||||
with [resource] =
|
||||
|
|
@ -6921,8 +6944,6 @@ upon discovering [tech] =
|
|||
# Requires translation!
|
||||
after adopting [policy] =
|
||||
# Requires translation!
|
||||
by consuming this unit =
|
||||
# Requires translation!
|
||||
in cities with a [buildingFilter] =
|
||||
# Requires translation!
|
||||
for units with [promotion] =
|
||||
|
|
@ -7015,6 +7036,11 @@ Conditional =
|
|||
|
||||
#################### Removed Lines ####################
|
||||
|
||||
#~~Units fight as though they were at full strength even when damaged = 受傷單位造成的傷害不減
|
||||
#~~67% chance to earn 25 Gold and recruit a Barbarian unit from a conquered encampment = 擊敗蠻族營地中的蠻族單位有67%幾率得到25金錢並使其加入
|
||||
#~~50% chance of capturing defeated Barbarian naval units and earning 25 Gold = 50%幾率俘獲戰敗的蠻族海軍單位同時獲得25金錢
|
||||
#~~+[]% Strength if within [] tiles of a [] = 在[tileFilter][amount2]格內的軍事單位+[amount]%戰鬥力
|
||||
#~~Embarked units can defend themselves = 單位船運時有自衛能力
|
||||
#~~Rough Terrain = 崎嶇地形
|
||||
#~~Strategic = 戰略資源
|
||||
#~~Bonus = 獎勵資源
|
||||
|
|
|
|||
|
|
@ -710,6 +710,8 @@ Your [ourUnit] captured an enemy [theirUnit]! = [ourUnit] birliğiniz düşman [
|
|||
Your [ourUnit] plundered [amount] [Stat] from [theirUnit] = [ourUnit] birliğiniz [theirUnit] birliğinden yağma yoluyla ganimet olarak [amount] [Stat] aldı
|
||||
We have captured a barbarian encampment and recovered [goldAmount] gold! = Bir barbar kampı aldık ve [goldAmount] altını geri kazandık!
|
||||
A barbarian [unitType] has joined us! = Bir barbar [unitType] bize katıldı!
|
||||
# Requires translation!
|
||||
We have captured an enemy [unitType]! =
|
||||
We have found survivors in the ruins - population added to [cityName] = Yıkıntıların arasında kurtulanlar bulduk - [cityName] şehrine nüfus eklendi
|
||||
We have discovered cultural artifacts in the ruins! (+20 Culture) = Harabelerde kültürel eserler keşfettik! (+20 Kültür)
|
||||
We have discovered the lost technology of [techName] in the ruins! = Yıkıntılarda kayıp [techName] teknolojisini keşfettik!
|
||||
|
|
@ -867,8 +869,6 @@ Force = Güç
|
|||
GOLDEN AGE = ALTIN ÇAĞ
|
||||
Golden Age = Altın Çağ
|
||||
# Requires translation!
|
||||
We Love The King Day =
|
||||
# Requires translation!
|
||||
Global Effect =
|
||||
[year] BC = MÖ [year]
|
||||
[year] AD = MS [year]
|
||||
|
|
@ -1115,6 +1115,22 @@ Far away =
|
|||
# Requires translation!
|
||||
Status =
|
||||
Location = Konum
|
||||
# Requires translation!
|
||||
Unimproved =
|
||||
# Requires translation!
|
||||
Number of tiles with this resource\nin your territory, without an\nappropriate improvement to use it =
|
||||
# Requires translation!
|
||||
We Love The King Day =
|
||||
# Requires translation!
|
||||
WLTK+ =
|
||||
# Requires translation!
|
||||
Number of your cities celebrating\n'We Love The King Day' thanks\nto access to this resource =
|
||||
# Requires translation!
|
||||
WLTK demand =
|
||||
# Requires translation!
|
||||
WLTK- =
|
||||
# Requires translation!
|
||||
Number of your cities\ndemanding this resource for\n'We Love The King Day' =
|
||||
|
||||
# Victory
|
||||
|
||||
|
|
@ -2633,7 +2649,8 @@ Yamaguchi = Yamaguçi
|
|||
Ota = Ota
|
||||
Tottori = Tottori
|
||||
Japan = Japonya
|
||||
Units fight as though they were at full strength even when damaged = Birimler hasar gördüklerinde bile tam güçte gibi savaşırlar
|
||||
# Requires translation!
|
||||
Damage is ignored when determining unit Strength =
|
||||
|
||||
Gandhi = Gandi
|
||||
I have just received a report that large numbers of my troops have crossed your borders. = Kendi askerlerimin büyük bir bölümünün senin sınırların içine girdiğinin raporunu aldım.
|
||||
|
|
@ -2745,7 +2762,10 @@ Koblenz = Koblenz
|
|||
Hildesheim = Hildesheim
|
||||
Erlangen = Erlangen
|
||||
Germany = Almanya
|
||||
67% chance to earn 25 Gold and recruit a Barbarian unit from a conquered encampment = Kamp fethedildiğinde %67 ihtimalle 25 Altın kazanma ve bir Barbar birimi ikmal etme
|
||||
# Requires translation!
|
||||
with [amount]% chance =
|
||||
# Requires translation!
|
||||
When conquering an encampment, earn [amount] Gold and recruit a Barbarian unit =
|
||||
# Requires translation!
|
||||
[amount]% maintenance costs =
|
||||
|
||||
|
|
@ -2794,7 +2814,8 @@ Afyonkarahisar = Afyonkarahisar
|
|||
Bitlis = Bitlis
|
||||
Yalova = Yalova
|
||||
The Ottomans = Osmanlılar
|
||||
50% chance of capturing defeated Barbarian naval units and earning 25 Gold = Barbar deniz birimleri mağlup edildiğinde %50 ihtimalle barbar birimini ele geçirme ve 25 Altın kazanma şansı
|
||||
# Requires translation!
|
||||
When defeating a [mapUnitFilter] unit, earn [amount] Gold and recruit it =
|
||||
|
||||
Sejong = Sejong
|
||||
# Requires translation!
|
||||
|
|
@ -3033,7 +3054,8 @@ Enables embarkation for land units = Kara birimleri için denize girmeyi mümkü
|
|||
Enables [mapUnitFilter] units to enter ocean tiles =
|
||||
# Requires translation!
|
||||
Normal vision when embarked =
|
||||
+[amount]% Strength if within [amount2] tiles of a [tileFilter] = [tileFilter] ile arasında en fazla [amount2] birim mesafe varsa +%[amount] Güç
|
||||
# Requires translation!
|
||||
within [amount] tiles of a [tileFilter] =
|
||||
|
||||
Ramkhamhaeng = Ramkhamhaeng
|
||||
You lowly, arrogant fool! I will make you regret of your insolence! = Seni alçak, kibirli aptal! Bu küstahlığın yüzünden seni pişman edeceğim!
|
||||
|
|
@ -6353,13 +6375,14 @@ Requires a [buildingName] in at least [amount] cities =
|
|||
Must not be next to [terrainFilter] =
|
||||
# Requires translation!
|
||||
No defensive terrain penalty =
|
||||
Embarked units can defend themselves = Denizdeki birlikler kendini koruyabilir
|
||||
# Requires translation!
|
||||
No Sight =
|
||||
# Requires translation!
|
||||
[amount] XP gained from combat =
|
||||
# Requires translation!
|
||||
Irremovable =
|
||||
# Requires translation!
|
||||
by consuming this unit =
|
||||
when at war = savaştayken
|
||||
# Requires translation!
|
||||
with [resource] =
|
||||
|
|
@ -6376,8 +6399,6 @@ upon discovering [tech] =
|
|||
# Requires translation!
|
||||
after adopting [policy] =
|
||||
# Requires translation!
|
||||
by consuming this unit =
|
||||
# Requires translation!
|
||||
in cities with a [buildingFilter] =
|
||||
# Requires translation!
|
||||
for units with [promotion] =
|
||||
|
|
@ -6470,6 +6491,11 @@ Conditional =
|
|||
|
||||
#################### Removed Lines ####################
|
||||
|
||||
#~~Units fight as though they were at full strength even when damaged = Birimler hasar gördüklerinde bile tam güçte gibi savaşırlar
|
||||
#~~67% chance to earn 25 Gold and recruit a Barbarian unit from a conquered encampment = Kamp fethedildiğinde %67 ihtimalle 25 Altın kazanma ve bir Barbar birimi ikmal etme
|
||||
#~~50% chance of capturing defeated Barbarian naval units and earning 25 Gold = Barbar deniz birimleri mağlup edildiğinde %50 ihtimalle barbar birimini ele geçirme ve 25 Altın kazanma şansı
|
||||
#~~+[]% Strength if within [] tiles of a [] = [tileFilter] ile arasında en fazla [amount2] birim mesafe varsa +%[amount] Güç
|
||||
#~~Embarked units can defend themselves = Denizdeki birlikler kendini koruyabilir
|
||||
#~~Rough Terrain = Engebeli Arazi
|
||||
#~~Strategic = Stratejik
|
||||
#~~Bonus = Bonus
|
||||
|
|
|
|||
|
|
@ -652,6 +652,8 @@ Your [ourUnit] captured an enemy [theirUnit]! = Ваш «[ourUnit]» узяв у
|
|||
Your [ourUnit] plundered [amount] [Stat] from [theirUnit] = Ваш «[ourUnit]» награбував [amount] [Stat] у «[theirUnit]»
|
||||
We have captured a barbarian encampment and recovered [goldAmount] gold! = Ми захопили табір варварів і отримали золота: [goldAmount]
|
||||
A barbarian [unitType] has joined us! = Варварський підрозділ «[unitType]» приєднався до нас!
|
||||
# Requires translation!
|
||||
We have captured an enemy [unitType]! =
|
||||
We have found survivors in the ruins - population added to [cityName] = У руїнах знайдено вцілілих — вони приєдналися до населення міста [cityName]
|
||||
We have discovered cultural artifacts in the ruins! (+20 Culture) = У руїнах знайденi культурнi цiнностi! (культура +20)
|
||||
We have discovered the lost technology of [techName] in the ruins! = У руїнах знайдено загублену технологію [techName]!
|
||||
|
|
@ -805,8 +807,6 @@ Force = Сила
|
|||
GOLDEN AGE = ЗОЛОТА ДОБА
|
||||
Golden Age = Золота доба
|
||||
# Requires translation!
|
||||
We Love The King Day =
|
||||
# Requires translation!
|
||||
Global Effect =
|
||||
[year] BC = [year] до н.е.
|
||||
[year] AD = [year] н.е.
|
||||
|
|
@ -1033,6 +1033,22 @@ Somewhere around [city] = Десь біля міста [city]
|
|||
Far away = Дуже далеко
|
||||
Status = Стан
|
||||
Location = Розташування
|
||||
# Requires translation!
|
||||
Unimproved =
|
||||
# Requires translation!
|
||||
Number of tiles with this resource\nin your territory, without an\nappropriate improvement to use it =
|
||||
# Requires translation!
|
||||
We Love The King Day =
|
||||
# Requires translation!
|
||||
WLTK+ =
|
||||
# Requires translation!
|
||||
Number of your cities celebrating\n'We Love The King Day' thanks\nto access to this resource =
|
||||
# Requires translation!
|
||||
WLTK demand =
|
||||
# Requires translation!
|
||||
WLTK- =
|
||||
# Requires translation!
|
||||
Number of your cities\ndemanding this resource for\n'We Love The King Day' =
|
||||
|
||||
# Victory
|
||||
|
||||
|
|
@ -2536,7 +2552,8 @@ Yamaguchi = Ямаґучі
|
|||
Ota = Ота
|
||||
Tottori = Тотторі
|
||||
Japan = Японія
|
||||
Units fight as though they were at full strength even when damaged = Підрозділи б’ються у повну силу, навіть коли поранені.
|
||||
# Requires translation!
|
||||
Damage is ignored when determining unit Strength =
|
||||
|
||||
Gandhi = Ганді
|
||||
I have just received a report that large numbers of my troops have crossed your borders. = Я тільки-но дізнався, що велика кількість моїх воїнів перейшла через ваші кордони.
|
||||
|
|
@ -2650,7 +2667,10 @@ Koblenz = Кобленц
|
|||
Hildesheim = Хільдесхайм
|
||||
Erlangen = Ерланґен
|
||||
Germany = Німеччина
|
||||
67% chance to earn 25 Gold and recruit a Barbarian unit from a conquered encampment = 67% можливість заробити 25 золота та винайняти рекрута з захопленого варварського табору
|
||||
# Requires translation!
|
||||
with [amount]% chance =
|
||||
# Requires translation!
|
||||
When conquering an encampment, earn [amount] Gold and recruit a Barbarian unit =
|
||||
# Requires translation!
|
||||
[amount]% maintenance costs =
|
||||
|
||||
|
|
@ -2701,7 +2721,8 @@ Afyonkarahisar = Афьон-Карахісар
|
|||
Bitlis = Бітліс
|
||||
Yalova = Ялова
|
||||
The Ottomans = Османи
|
||||
50% chance of capturing defeated Barbarian naval units and earning 25 Gold = 50% шансів захопити переможене варварське судно та заробити 25 золота
|
||||
# Requires translation!
|
||||
When defeating a [mapUnitFilter] unit, earn [amount] Gold and recruit it =
|
||||
|
||||
Sejong = Седжон
|
||||
Jip-hyun-jun (Hall of Worthies) will no longer tolerate your irksome behavior. We will liberate the citizens under your oppression even with force, and enlighten them! = Джип-хюн-жуна (Зал вартих) більше не потерпить вашої дратівливої поведінки. Ми звільнимо громадян з під вашого гніту, навіть якщо ви будете чинити опір, та просвітимо їх!
|
||||
|
|
@ -2932,7 +2953,8 @@ Enables embarkation for land units = Дозволяє посадку на суд
|
|||
Enables [mapUnitFilter] units to enter ocean tiles =
|
||||
# Requires translation!
|
||||
Normal vision when embarked =
|
||||
+[amount]% Strength if within [amount2] tiles of a [tileFilter] = +[amount]% сили, якщо знаходиться в [amount2] клітинках від [tileFilter]
|
||||
# Requires translation!
|
||||
within [amount] tiles of a [tileFilter] =
|
||||
|
||||
Ramkhamhaeng = Рамакхамхаенг
|
||||
You lowly, arrogant fool! I will make you regret of your insolence! = Ти - низький зарозумілий дурень! Я змушу тебе пошкодувати про своє нахабство!
|
||||
|
|
@ -5937,13 +5959,14 @@ Requires a [buildingName] in at least [amount] cities =
|
|||
Must not be next to [terrainFilter] =
|
||||
# Requires translation!
|
||||
No defensive terrain penalty =
|
||||
Embarked units can defend themselves = Підрозділи, що сіли на корабель, можуть самотужки оборонятися
|
||||
# Requires translation!
|
||||
No Sight =
|
||||
# Requires translation!
|
||||
[amount] XP gained from combat =
|
||||
# Requires translation!
|
||||
Irremovable =
|
||||
# Requires translation!
|
||||
by consuming this unit =
|
||||
when at war = коли воює
|
||||
# Requires translation!
|
||||
with [resource] =
|
||||
|
|
@ -5960,8 +5983,6 @@ upon discovering [tech] =
|
|||
# Requires translation!
|
||||
after adopting [policy] =
|
||||
# Requires translation!
|
||||
by consuming this unit =
|
||||
# Requires translation!
|
||||
in cities with a [buildingFilter] =
|
||||
# Requires translation!
|
||||
for units with [promotion] =
|
||||
|
|
@ -6054,6 +6075,11 @@ Conditional =
|
|||
|
||||
#################### Removed Lines ####################
|
||||
|
||||
#~~Units fight as though they were at full strength even when damaged = Підрозділи б’ються у повну силу, навіть коли поранені.
|
||||
#~~67% chance to earn 25 Gold and recruit a Barbarian unit from a conquered encampment = 67% можливість заробити 25 золота та винайняти рекрута з захопленого варварського табору
|
||||
#~~50% chance of capturing defeated Barbarian naval units and earning 25 Gold = 50% шансів захопити переможене варварське судно та заробити 25 золота
|
||||
#~~+[]% Strength if within [] tiles of a [] = +[amount]% сили, якщо знаходиться в [amount2] клітинках від [tileFilter]
|
||||
#~~Embarked units can defend themselves = Підрозділи, що сіли на корабель, можуть самотужки оборонятися
|
||||
#~~Rough Terrain = Нерівна місцевість
|
||||
#~~Strategic = Стратегічний ресурс
|
||||
#~~Bonus = Бонусний ресурс
|
||||
|
|
|
|||
|
|
@ -1,29 +1,29 @@
|
|||
Persian_(Pinglish-UN) = 17
|
||||
Italian = 98
|
||||
Russian = 98
|
||||
Russian = 99
|
||||
German = 99
|
||||
Swedish = 96
|
||||
Turkish = 77
|
||||
Ukrainian = 87
|
||||
Ukrainian = 86
|
||||
Filipino = 5
|
||||
French = 99
|
||||
Portuguese = 60
|
||||
Portuguese = 59
|
||||
Indonesian = 99
|
||||
Finnish = 42
|
||||
Spanish = 99
|
||||
Malay = 28
|
||||
Brazilian_Portuguese = 55
|
||||
Traditional_Chinese = 65
|
||||
Brazilian_Portuguese = 54
|
||||
Traditional_Chinese = 64
|
||||
Polish = 75
|
||||
Lithuanian = 17
|
||||
Romanian = 30
|
||||
Simplified_Chinese = 98
|
||||
Korean = 98
|
||||
Simplified_Chinese = 99
|
||||
Korean = 97
|
||||
Bulgarian = 18
|
||||
Persian_(Pinglish-DIN) = 17
|
||||
Japanese = 79
|
||||
English = 0
|
||||
Czech = 97
|
||||
Czech = 96
|
||||
Hungarian = 52
|
||||
Dutch = 58
|
||||
Greek = 13
|
||||
|
|
|
|||
12
changelog.md
12
changelog.md
|
|
@ -1,15 +1,11 @@
|
|||
## 4.0.2
|
||||
|
||||
Resolved - Solved out of memory errors for modded base rulesets
|
||||
|
||||
Added check for multiple policies with the same name - unlike techs buildings etc, these are also saved in the *policy branch* and so can affect gameplay
|
||||
Solved out of memory errors for modded base rulesets
|
||||
|
||||
By SomeTroglodyte:
|
||||
- City Info Table Expanders - fix persistence and resizing, close/open all button
|
||||
- Empire overview resources
|
||||
- Translation writer conditionals
|
||||
- Empire Overview Tweaks to better utilize new TabbedPager
|
||||
- Apply Char(Int) and Char.code patch to Maya Calendar
|
||||
- City Info Table Expanders improvements
|
||||
- Empire Overview tweaks
|
||||
- Translation writer improvements
|
||||
- Reactivate Worldscreen Ctrl key bindings
|
||||
|
||||
Generalized a few nation uniques - By xlenstra
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user