This commit is contained in:
Yair Morgenstern 2022-01-26 22:55:30 +02:00
parent 47af1ff1c3
commit 6855a52466
32 changed files with 1115 additions and 1226 deletions

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@ -666,6 +666,8 @@ Check extension mods based on vanilla =
# Requires translation!
Checking mods for errors... =
# Requires translation!
No problems found. =
# Requires translation!
Show experimental world wrap for maps =
HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = ESTÁ EM DESENVOLVIMENTO - VOCÊ FOI AVISADO!
# Requires translation!
@ -915,12 +917,16 @@ Faith =
Crop Yield = Produção da Colheita
# Requires translation!
Growth =
# Requires translation!
Territory =
Force = Força
GOLDEN AGE = ERA DE OURO
Golden Age = Era de Ouro
# Requires translation!
We Love The King Day =
# Requires translation!
Global Effect =
[year] BC = [year] A.C.
[year] AD = [year] D.C.
Civilopedia = Civilopédia
@ -988,7 +994,6 @@ Specialist Allocation = Alocação de Especialistas
Specialists = Especialistas
[specialist] slots = Espaço de [specialist]
Food eaten = Comida consumida
Growth bonus = Bônus de crescimento
Unassigned population = População livre
[turnsToExpansion] turns to expansion = [turnsToExpansion] turnos até a expansão
Stopped expansion = Expansão parada
@ -1931,7 +1936,7 @@ Mint = Casa da moeda
Aqueduct = Aqueduto
# Requires translation!
[amount]% of food is carried over [cityFilter] after population increases =
[amount]% Food is carried over after population increases [cityFilter] =
Heroic Epic = Épica Heróica
# Requires translation!
@ -2114,7 +2119,7 @@ Triggers a global alert upon completion =
'In preparing for battle I have always found that plans are useless, but planning is indispensable.' - Dwight D. Eisenhower =
Pentagon = Pentágono
# Requires translation!
[amount]% Gold cost of upgrading [unitType] units =
[amount]% Gold cost of upgrading =
Solar Plant = Planta Solar
@ -2175,32 +2180,35 @@ Deity = Divindade
#################### Lines from Eras from Civ V - Vanilla ####################
Ancient era = Antiguidade
Warrior = Guerreiro
Ancient era = Antiguidade
Classical era = Antiguidade Clássica
Spearman = Lanceiro
Classical era = Antiguidade Clássica
Medieval era = Idade Média
Renaissance era = Renascimento
Pikeman = Piqueiro
Renaissance era = Renascimento
Industrial era = Revolução Industrial
Musketman = Soldado com mosquete
Industrial era = Revolução Industrial
Modern era = Idade Moderna
Rifleman = Fuzileiro
Modern era = Idade Moderna
Infantry = Infantaria
# Requires translation!
Atomic era =
Infantry = Infantaria
Information era = Era da Informação
Future era = Era futurista
#################### Lines from GlobalUniques from Civ V - Vanilla ####################
#################### Lines from Nations from Civ V - Vanilla ####################
Spectator = Espectador
@ -4125,7 +4133,7 @@ Choquequirao =
Inca = Império Inca
Units ignore terrain costs when moving into any tile with Hills = Unidades ignoram os custos de terreno quando estiverem em qualquer território com Montes
# Requires translation!
[amount]% maintenance on roads & railroads =
[amount]% maintenance on road & railroads =
# Requires translation!
No Maintenance costs for improvements in [tileFilter] tiles =
@ -4335,7 +4343,6 @@ Landed Elite = Elite aterrisada
[amount]% growth [cityFilter] =
Monarchy = Monarquia
Tradition Complete = Tradição Completa
Tradition = Tradição
Collective Rule = Governo Coletivo
Citizenship = Cidadania
@ -4345,7 +4352,6 @@ Each city founded increases culture cost of policies [amount]% less than normal
Meritocracy = Meritocracia
Liberty Complete = Liberade Completa
Free Great Person = Grande Personlidade Gratuita
Liberty = Liberdade
Warrior Code = Código de Honra
Discipline = Disciplina
@ -4355,7 +4361,6 @@ Military Tradition = Tradição militar
Military Caste = Casta Militar
Professional Army = Exército Profissional
Honor Complete = Honra Completa
Honor = Honra
Organized Religion = Religião Organizada
Mandate Of Heaven = Mandato do Céu
@ -4367,7 +4372,6 @@ Theocracy = Teocracia
Reformation = Reformação
Free Religion = Liberdade de Religião
Piety Complete = Piedade Completa
Piety = Piedade
# Requires translation!
Philantropy =
@ -4397,8 +4401,6 @@ Patronage Complete =
Influence of all other civilizations with all city-states degrades [amount]% faster =
# Requires translation!
Triggers the following global alert: [param] =
# Requires translation!
Patronage =
# Requires translation!
Naval Tradition =
@ -4408,9 +4410,8 @@ Merchant Navy =
Mercantilism = Mercantilismo
Protectionism = Protecionismo
# Requires translation!
[amount] happiness from each type of luxury resource =
[amount] Happiness from each type of luxury resource =
Commerce Complete = Comércio Completo
Commerce = Comércio
Secularism = Secularismo
Humanism = Humanismo
@ -4423,13 +4424,12 @@ Scientific Revolution = Revolução Ciêntifica
[amount] Free Technologies =
Rationalism Complete = Racionalismo Completo
[stats] from all [buildingFilter] buildings = [stats] de cada construção de [buildingFilter]
Rationalism = Racionalismo
Constitution = Constituição
Universal Suffrage = Sufrágio Universal
Civil Society = Sociedade Civil
# Requires translation!
[amount]% food consumption by specialists [cityFilter] =
[amount]% Food consumption by specialists [cityFilter] =
Free Speech = Liberdade de Expressão
# Requires translation!
[amount] units cost no maintenance =
@ -4439,7 +4439,6 @@ Democracy = Democracia
Freedom Complete = Liberdade Completa
# Requires translation!
[amount]% Yield from every [tileFilter] =
Freedom = Liberdade
Populism = Populismo
Militarism = Militarismo
@ -4453,7 +4452,6 @@ Total War = Guerra Total
Autocracy Complete = Autocracia Completa
# Requires translation!
+[amount]% attack strength to all [mapUnitFilter] units for [amount2] turns =
Autocracy = Autocracia
# Requires translation!
United Front =
@ -4471,8 +4469,6 @@ Socialism =
Communism =
# Requires translation!
Order Complete =
# Requires translation!
Order =
#################### Lines from Quests from Civ V - Vanilla ####################
@ -5942,6 +5938,9 @@ Starting in this era disables religion =
Marine = Náutico
#################### Lines from GlobalUniques from Civ V - Gods & Kings ####################
#################### Lines from Nations from Civ V - Gods & Kings ####################
@ -6779,10 +6778,6 @@ Jerusalem =
Provides a [buildingName] in your first [amount] cities for free =
# Requires translation!
[amount]% Gold cost of upgrading =
# Requires translation!
[amount]% Gold from Great Merchant trade missions =
@ -7007,7 +7002,8 @@ In addition, you cant even build any city improvements that increase happines
This means that it is very difficult to expand quickly in Unciv.\nIt isnt impossible, but as a new player you probably shouldn't do it.\nSo what should you do? Chill out, scout, and improve the land that you do have by building Workers.\nOnly build new cities once you have found a spot that you believe is appropriate. =
Unhappiness = Infelicidade
It seems that your citizens are unhappy!\nWhile unhappy, cities will grow at 1/4 the speed, and your units will suffer a 2% penalty for each unhappiness = Parece que seus cidadãos estão infelizes! \nEnquanto infelizes, as cidades crescerão a 1/4 da velocidade e suas unidades sofrerão uma penalidade de 2% por cada ponto de infelicidade
# Requires translation!
It seems that your citizens are unhappy!\nWhile unhappy, your civilization will suffer many detrimental effects, increasing in severity as unhappiness gets higher. =
Unhappiness has two main causes: Population and cities.\n Each city causes 3 unhappiness, and each population, 1 = A infelicidade tem duas causas principais: População e cidades.\n Cada cidade causa 3 infelicidade e cada população, 1
# Requires translation!
There are 2 main ways to combat unhappiness:\n by building happiness buildings for your population\n or by having improved luxury resources within your borders. =
@ -7295,6 +7291,10 @@ This means exploration and trade is important to grow your cities! =
#################### Lines from Unique Types #######################
# Requires translation!
Nullifies [stat] [cityFilter] =
# Requires translation!
Nullifies Growth [cityFilter] =
# Requires translation!
Provides [stats] per turn =
# Requires translation!
@ -7306,14 +7306,8 @@ Provides military units every ≈[amount] turns =
# Requires translation!
Provides a unique luxury =
# Requires translation!
[amount]% of food is carried over after population increases =
# Requires translation!
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion =
# Requires translation!
[amount]% Food consumption by specialists [cityFilter] =
# Requires translation!
[amount] Culture cost of natural border growth [cityFilter] =
# Requires translation!
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) =
# Requires translation!
May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] =
@ -7328,16 +7322,14 @@ May buy [buildingFilter] buildings with [stat] for [amount] times their normal P
# Requires translation!
[stat] cost of purchasing [baseUnitFilter] units in cities [amount]% =
# Requires translation!
[amount]% maintenance on road & railroads =
# Requires translation!
[amount] Happiness from each type of luxury resource =
# Requires translation!
Triggers victory =
# Requires translation!
Cannot build [baseUnitFilter] units =
# Requires translation!
Incompatible with [policy/tech/promotion] =
# Requires translation!
Rebel units may spawn =
# Requires translation!
Can be purchased for [amount] [stat] [cityFilter] =
# Requires translation!
Must not be next to [terrainFilter] =
@ -7352,9 +7344,13 @@ when at war =
# Requires translation!
when not at war =
# Requires translation!
during a Golden Age =
# Requires translation!
while the empire is happy =
# Requires translation!
during a Golden Age =
when between [amount] and [amount2] Happiness =
# Requires translation!
when below [amount] Happiness =
# Requires translation!
during the [era] =
# Requires translation!

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@ -716,6 +716,8 @@ Check extension mods based on vanilla =
# Requires translation!
Checking mods for errors... =
# Requires translation!
No problems found. =
# Requires translation!
Show experimental world wrap for maps =
HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = ЕКСПЕРИМЕНТАЛНО - ПРЕДУПРЕДЕНИЕ СТЕ!
# Requires translation!
@ -964,12 +966,16 @@ Faith =
Crop Yield = Запаси от семена
# Requires translation!
Growth =
# Requires translation!
Territory =
Force = Сила
GOLDEN AGE = ЗЛАТНА ЕРА
Golden Age = Златна Ера
# Requires translation!
We Love The King Day =
# Requires translation!
Global Effect =
[year] BC = [year] ПХ
[year] AD = [year]
Civilopedia = Енциклопедия
@ -1037,7 +1043,6 @@ Specialist Allocation = Разпределяне на специалисти
Specialists = Специалисти
[specialist] slots = [specialist] места
Food eaten = Косумирана храна
Growth bonus = Бонус разразстване
Unassigned population = Неназначена популация
[turnsToExpansion] turns to expansion = [turnsToExpansion] хода до разрастване
Stopped expansion = Спряно разрастване
@ -2078,7 +2083,7 @@ Mint =
# Requires translation!
Aqueduct =
# Requires translation!
[amount]% of food is carried over [cityFilter] after population increases =
[amount]% Food is carried over after population increases [cityFilter] =
# Requires translation!
Heroic Epic =
@ -2325,7 +2330,7 @@ Triggers a global alert upon completion =
# Requires translation!
Pentagon =
# Requires translation!
[amount]% Gold cost of upgrading [unitType] units =
[amount]% Gold cost of upgrading =
# Requires translation!
Solar Plant =
@ -2405,38 +2410,41 @@ Deity =
#################### Lines from Eras from Civ V - Vanilla ####################
Ancient era = Антична ера
# Requires translation!
Warrior =
Ancient era = Антична ера
Classical era = Класическа ера
# Requires translation!
Spearman =
Classical era = Класическа ера
Medieval era = Средновековие
Renaissance era = Ренесанс
# Requires translation!
Pikeman =
Renaissance era = Ренесанс
Industrial era = Индустриална ера
# Requires translation!
Musketman =
Industrial era = Индустриална ера
Modern era = Модерна ера
# Requires translation!
Rifleman =
Modern era = Модерна ера
# Requires translation!
Atomic era =
# Requires translation!
Infantry =
# Requires translation!
Atomic era =
Information era = Информационна ера
Future era = Бъдеще
#################### Lines from GlobalUniques from Civ V - Vanilla ####################
#################### Lines from Nations from Civ V - Vanilla ####################
# Requires translation!
@ -4905,7 +4913,7 @@ Inca =
# Requires translation!
Units ignore terrain costs when moving into any tile with Hills =
# Requires translation!
[amount]% maintenance on roads & railroads =
[amount]% maintenance on road & railroads =
# Requires translation!
No Maintenance costs for improvements in [tileFilter] tiles =
@ -5251,8 +5259,6 @@ Landed Elite =
Monarchy =
# Requires translation!
Tradition Complete =
# Requires translation!
Tradition =
# Requires translation!
Collective Rule =
@ -5270,8 +5276,6 @@ Meritocracy =
Liberty Complete =
# Requires translation!
Free Great Person =
# Requires translation!
Liberty =
# Requires translation!
Warrior Code =
@ -5287,8 +5291,6 @@ Military Caste =
Professional Army =
# Requires translation!
Honor Complete =
# Requires translation!
Honor =
# Requires translation!
Organized Religion =
@ -5306,8 +5308,6 @@ Reformation =
Free Religion =
# Requires translation!
Piety Complete =
# Requires translation!
Piety =
# Requires translation!
Philantropy =
@ -5337,8 +5337,6 @@ Patronage Complete =
Influence of all other civilizations with all city-states degrades [amount]% faster =
# Requires translation!
Triggers the following global alert: [param] =
# Requires translation!
Patronage =
# Requires translation!
Naval Tradition =
@ -5351,11 +5349,9 @@ Mercantilism =
# Requires translation!
Protectionism =
# Requires translation!
[amount] happiness from each type of luxury resource =
[amount] Happiness from each type of luxury resource =
# Requires translation!
Commerce Complete =
# Requires translation!
Commerce =
# Requires translation!
Secularism =
@ -5375,8 +5371,6 @@ Scientific Revolution =
Rationalism Complete =
# Requires translation!
[stats] from all [buildingFilter] buildings =
# Requires translation!
Rationalism =
# Requires translation!
Constitution =
@ -5385,7 +5379,7 @@ Universal Suffrage =
# Requires translation!
Civil Society =
# Requires translation!
[amount]% food consumption by specialists [cityFilter] =
[amount]% Food consumption by specialists [cityFilter] =
# Requires translation!
Free Speech =
# Requires translation!
@ -5398,8 +5392,6 @@ Democracy =
Freedom Complete =
# Requires translation!
[amount]% Yield from every [tileFilter] =
# Requires translation!
Freedom =
# Requires translation!
Populism =
@ -5419,8 +5411,6 @@ Total War =
Autocracy Complete =
# Requires translation!
+[amount]% attack strength to all [mapUnitFilter] units for [amount2] turns =
# Requires translation!
Autocracy =
# Requires translation!
United Front =
@ -5438,8 +5428,6 @@ Socialism =
Communism =
# Requires translation!
Order Complete =
# Requires translation!
Order =
#################### Lines from Quests from Civ V - Vanilla ####################
@ -7343,6 +7331,9 @@ Starting in this era disables religion =
Marine = Морска Пехота
#################### Lines from GlobalUniques from Civ V - Gods & Kings ####################
#################### Lines from Nations from Civ V - Gods & Kings ####################
@ -8180,10 +8171,6 @@ Jerusalem =
Provides a [buildingName] in your first [amount] cities for free =
# Requires translation!
[amount]% Gold cost of upgrading =
# Requires translation!
[amount]% Gold from Great Merchant trade missions =
@ -8443,7 +8430,7 @@ This means that it is very difficult to expand quickly in Unciv.\nIt isnt imp
Unhappiness = Нещастие
# Requires translation!
It seems that your citizens are unhappy!\nWhile unhappy, cities will grow at 1/4 the speed, and your units will suffer a 2% penalty for each unhappiness =
It seems that your citizens are unhappy!\nWhile unhappy, your civilization will suffer many detrimental effects, increasing in severity as unhappiness gets higher. =
# Requires translation!
Unhappiness has two main causes: Population and cities.\n Each city causes 3 unhappiness, and each population, 1 =
# Requires translation!
@ -8773,6 +8760,10 @@ This means exploration and trade is important to grow your cities! =
#################### Lines from Unique Types #######################
# Requires translation!
Nullifies [stat] [cityFilter] =
# Requires translation!
Nullifies Growth [cityFilter] =
# Requires translation!
Provides [stats] per turn =
# Requires translation!
@ -8784,14 +8775,8 @@ Provides military units every ≈[amount] turns =
# Requires translation!
Provides a unique luxury =
# Requires translation!
[amount]% of food is carried over after population increases =
# Requires translation!
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion =
# Requires translation!
[amount]% Food consumption by specialists [cityFilter] =
# Requires translation!
[amount] Culture cost of natural border growth [cityFilter] =
# Requires translation!
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) =
# Requires translation!
May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] =
@ -8806,16 +8791,14 @@ May buy [buildingFilter] buildings with [stat] for [amount] times their normal P
# Requires translation!
[stat] cost of purchasing [baseUnitFilter] units in cities [amount]% =
# Requires translation!
[amount]% maintenance on road & railroads =
# Requires translation!
[amount] Happiness from each type of luxury resource =
# Requires translation!
Triggers victory =
# Requires translation!
Cannot build [baseUnitFilter] units =
# Requires translation!
Incompatible with [policy/tech/promotion] =
# Requires translation!
Rebel units may spawn =
# Requires translation!
Can be purchased for [amount] [stat] [cityFilter] =
# Requires translation!
Must not be next to [terrainFilter] =
@ -8830,9 +8813,13 @@ when at war =
# Requires translation!
when not at war =
# Requires translation!
during a Golden Age =
# Requires translation!
while the empire is happy =
# Requires translation!
during a Golden Age =
when between [amount] and [amount2] Happiness =
# Requires translation!
when below [amount] Happiness =
# Requires translation!
during the [era] =
# Requires translation!

View File

@ -553,6 +553,8 @@ When disabled, saves battery life but certain animations will be suspended = Vyp
Order trade offers by amount = Řadit obchodní nabídky dle množství
Check extension mods based on vanilla = Zkontrolujte mody rozšíření základní hry
Checking mods for errors... = Běží kontrola modů kvůli chybám...
# Requires translation!
No problems found. =
Show experimental world wrap for maps = Ukázat experimentální funkci World Wrap
HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = VYSOCE EXPERIMENTÁLNÍ - BYLI JSTE VAROVÁNI!
Enable portrait orientation = Povolit zobrazení na výšku
@ -751,11 +753,15 @@ Science = Výzkum
Faith = Víra
Crop Yield = Výnos plodiny
# Requires translation!
Growth =
Territory = Území
Force = Síla
GOLDEN AGE = ZLATÝ VĚK
Golden Age = Zlatý věk
We Love The King Day = Svátek Máme Rádi Krále
# Requires translation!
Global Effect =
[year] BC = [year] př. n. l.
[year] AD = [year] n. l.
Civilopedia = Civilopedie
@ -814,7 +820,6 @@ Specialist Allocation = Přidělit specialistu
Specialists = Specialisté
[specialist] slots = umístění specialisty [specialist]
Food eaten = Spotřeba jídla
Growth bonus = Spotřeba jídla
Unassigned population = Nezaměstnaní obyvatelé
[turnsToExpansion] turns to expansion = [turnsToExpansion] tah(y/ů) do rozšíření města
Stopped expansion = Rozšiřování zastaveno
@ -1546,7 +1551,8 @@ Provides 1 extra copy of each improved luxury resource near this City = Poskytuj
Mint = Mincovna
Aqueduct = Akvadukt
[amount]% of food is carried over [cityFilter] after population increases = [amount]% jídla [cityFilter] je zachováno poté, co se populace rozroste
# Requires translation!
[amount]% Food is carried over after population increases [cityFilter] =
Heroic Epic = Památník hrdinů
All newly-trained [unitType] units [cityFilter] receive the [promotion] promotion = Nově vytrénované [unitType] jednotky [cityFilter] získají povýšení [promotion]
@ -1702,7 +1708,7 @@ Triggers a global alert upon completion = Vyvolá globální oznámení po dokon
'In preparing for battle I have always found that plans are useless, but planning is indispensable.' - Dwight D. Eisenhower = 'Při přípravě bitvy jsem vždy zjistil, že plány jsou k ničemu ale plánování je nezbytné.' - Dwight D. Eisenhower
Pentagon = Pentagon
# Requires translation!
[amount]% Gold cost of upgrading [unitType] units =
[amount]% Gold cost of upgrading =
Solar Plant = Solární elektrárna
@ -1755,31 +1761,34 @@ Deity = Bůh
#################### Lines from Eras from Civ V - Vanilla ####################
Ancient era = Starověká éra
Warrior = Válečník
Ancient era = Starověká éra
Classical era = Klasická starověká éra
Spearman = Kopiník
Classical era = Klasická starověká éra
Medieval era = Středověká éra
Renaissance era = Renesanční éra
Pikeman = Pikenýr
Renaissance era = Renesanční éra
Industrial era = Industriální éra
Musketman = Střelec s mušketou
Industrial era = Industriální éra
Modern era = Moderní éra
Rifleman = Střelec s puškou
Modern era = Moderní éra
Atomic era = Atomová éra
Infantry = Pěchota
Atomic era = Atomová éra
Information era = Informační éra
Future era = Budoucí éra
#################### Lines from GlobalUniques from Civ V - Vanilla ####################
#################### Lines from Nations from Civ V - Vanilla ####################
Spectator = Pozorovatel
@ -3075,7 +3084,7 @@ Choquequirao = Choquequirao
Inca = Inkové
Units ignore terrain costs when moving into any tile with Hills = Pohyb v kopcích bez penalizace
# Requires translation!
[amount]% maintenance on roads & railroads =
[amount]% maintenance on road & railroads =
No Maintenance costs for improvements in [tileFilter] tiles = Žádný poplatek za vylepšení na políčkách [tileFilter]
Harald Bluetooth = Harald Modrozub
@ -3268,7 +3277,6 @@ Landed Elite = Pozemkové vlastnictví
[amount]% growth [cityFilter] = [amount]% růst [cityFilter]
Monarchy = Monarchie
Tradition Complete = Kompletní Tradice
Tradition = Tradice
Collective Rule = Kolektivní právo
Citizenship = Občanství
@ -3278,7 +3286,6 @@ Each city founded increases culture cost of policies [amount]% less than normal
Meritocracy = Meritokracie
Liberty Complete = Kompletní Volnost
Free Great Person = Velká osobnost zdarma
Liberty = Volnost
Warrior Code = Kodex válečníka
Discipline = Disciplína
@ -3288,7 +3295,6 @@ Military Tradition = Vojenská tradice
Military Caste = Vojenská třída
Professional Army = Profesionální armáda
Honor Complete = Kompletní Čest
Honor = Čest
Organized Religion = Organizovaná víra
Mandate Of Heaven = Mandát Nebes
@ -3299,7 +3305,6 @@ Theocracy = Teokracie
Reformation = Reformace
Free Religion = Svoboda vyznání
Piety Complete = Kompletní Zbožnost
Piety = Zbožnost
Philantropy = Dobročinnost
Gifts of Gold to City-States generate [amount]% more Influence = Dary zlata městským státům vytváří [amount]% více vlivu
@ -3318,7 +3323,6 @@ Allied City-States will occasionally gift Great People = Všechny městské stá
Patronage Complete = Kompletní patronát
Influence of all other civilizations with all city-states degrades [amount]% faster = Vliv ostatnich civilizací na městské státy klesá o [amount]% rychleji
Triggers the following global alert: [param] = Vyvolá globální oznámení: [param]
Patronage = Patronát
Naval Tradition = Námořní tradice
Trade Unions = Odborová organizace
@ -3326,9 +3330,8 @@ Merchant Navy = Obchodní loďstvo
Mercantilism = Merkantilismus
Protectionism = Protekcionismus
# Requires translation!
[amount] happiness from each type of luxury resource =
[amount] Happiness from each type of luxury resource =
Commerce Complete = Kompletní Kupectví
Commerce = Kupectví
Secularism = Sekularismus
Humanism = Humanismus
@ -3339,12 +3342,12 @@ Scientific Revolution = Vědecká revoluce
[amount] Free Technologies = [amount] technologie zdarma
Rationalism Complete = Kompletní Racionalismus
[stats] from all [buildingFilter] buildings = [stats] ze všech [buildingFilter] budov
Rationalism = Racionalismus
Constitution = Ústavní systém
Universal Suffrage = Všeobecné volební právo
Civil Society = Občanská společnost
[amount]% food consumption by specialists [cityFilter] = [amount]% spotřeby jídla specialisty [cityFilter]
# Requires translation!
[amount]% Food consumption by specialists [cityFilter] =
Free Speech = Svoboda projevu
[amount] units cost no maintenance = [amount] jednotek nestojí žádnou údržbu
Democracy = Demokracie
@ -3352,7 +3355,6 @@ Democracy = Demokracie
Freedom Complete = Kompletní Svoboda
# Requires translation!
[amount]% Yield from every [tileFilter] =
Freedom = Svoboda
Populism = Populismus
Militarism = Militarismus
@ -3363,7 +3365,6 @@ Police State = Policejní stát
Total War = Totální válka
Autocracy Complete = Kompletní Autokracie
+[amount]% attack strength to all [mapUnitFilter] units for [amount2] turns = +[amount]% bonus k útoku všem [mapUnitFilter] na [amount2] tahů
Autocracy = Autokracie
United Front = Jednotná fronta
Militaristic City-States grant units [amount] times as fast when you are at war with a common nation = Vojenské městské státy poskytují jednotky [amount] krát častěji válčíte-li s běžným národem
@ -3374,7 +3375,6 @@ Socialism = Socialismus
[amount]% maintenance cost for buildings [cityFilter] =
Communism = Komunismus
Order Complete = Kompletní Řád
Order = Řád
#################### Lines from Quests from Civ V - Vanilla ####################
@ -4572,6 +4572,9 @@ Starting in this era disables religion = Počátek v této éře zakáže nábo
Marine = Námořní pěchota
#################### Lines from GlobalUniques from Civ V - Gods & Kings ####################
#################### Lines from Nations from Civ V - Gods & Kings ####################
@ -5210,10 +5213,6 @@ Jerusalem = Jeruzalém
Provides a [buildingName] in your first [amount] cities for free = Zdarma poskytne budovu [buildingName] v našich prvních [amount] městech
# Requires translation!
[amount]% Gold cost of upgrading =
# Requires translation!
[amount]% Gold from Great Merchant trade missions =
@ -5403,7 +5402,8 @@ In addition, you cant even build any city improvements that increase happines
This means that it is very difficult to expand quickly in Unciv.\nIt isnt impossible, but as a new player you probably shouldn't do it.\nSo what should you do? Chill out, scout, and improve the land that you do have by building Workers.\nOnly build new cities once you have found a spot that you believe is appropriate. = To znamená, že ve hře UnCiv je poměrně obtížné rychle expandovat.\nNikdo netvrdí, že je to nemožné, ale novým hráčům se nedoporučuje to dělat.\nTakže co bychom měli dělat? Uklidnit se, vyslat průzkumníky a vylepšovat námi ovládané území pomocí Dělníků.\nNové města budujme až poté, co pro ně najdeme vhodné místo.
Unhappiness = Nespokojenost
It seems that your citizens are unhappy!\nWhile unhappy, cities will grow at 1/4 the speed, and your units will suffer a 2% penalty for each unhappiness = Zdá se, že jsou naši obyvatelé nešťastní!\nDokud bude nespokojenost trvat, města porostou pouze 1/4 rychlostí,\n a všechny naše jednotky budou penalizovány 2% za každý 1 bod nespokojenosti.
# Requires translation!
It seems that your citizens are unhappy!\nWhile unhappy, your civilization will suffer many detrimental effects, increasing in severity as unhappiness gets higher. =
Unhappiness has two main causes: Population and cities.\n Each city causes 3 unhappiness, and each population, 1 = Nespokojenost má dva hlavní důvody: Populaci (počet obyvatel) a města.\n Každé město přidává 3 body nespokojenosti a každý obyvatel 1 bod nespokojenosti
There are 2 main ways to combat unhappiness:\n by building happiness buildings for your population\n or by having improved luxury resources within your borders. = Existují dva účinné způsoby jak bojovat proti nespokojenosti:\n výstavbou budov, které zvyšují spokojenost obyvatel\n nebo vylepšením Luxusních surovin, které se nachází na území našich měst.
@ -5645,6 +5645,10 @@ This means exploration and trade is important to grow your cities! =
#################### Lines from Unique Types #######################
# Requires translation!
Nullifies [stat] [cityFilter] =
# Requires translation!
Nullifies Growth [cityFilter] =
# Requires translation!
Provides [stats] per turn =
# Requires translation!
@ -5656,14 +5660,8 @@ Provides military units every ≈[amount] turns =
# Requires translation!
Provides a unique luxury =
# Requires translation!
[amount]% of food is carried over after population increases =
# Requires translation!
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion =
# Requires translation!
[amount]% Food consumption by specialists [cityFilter] =
# Requires translation!
[amount] Culture cost of natural border growth [cityFilter] =
# Requires translation!
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) =
# Requires translation!
May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] =
@ -5678,16 +5676,14 @@ May buy [buildingFilter] buildings with [stat] for [amount] times their normal P
# Requires translation!
[stat] cost of purchasing [baseUnitFilter] units in cities [amount]% =
# Requires translation!
[amount]% maintenance on road & railroads =
# Requires translation!
[amount] Happiness from each type of luxury resource =
# Requires translation!
Triggers victory =
# Requires translation!
Cannot build [baseUnitFilter] units =
# Requires translation!
Incompatible with [policy/tech/promotion] =
# Requires translation!
Rebel units may spawn =
# Requires translation!
Can be purchased for [amount] [stat] [cityFilter] =
# Requires translation!
Must not be next to [terrainFilter] =
@ -5699,8 +5695,12 @@ Upon capturing a city, receive [amount] times its [stat] production as [plundera
[amount] XP gained from combat =
when at war = je-li ve válce
when not at war = není-li ve válce
while the empire is happy = je-li říše spokojená
during a Golden Age = během Zlatého věku
while the empire is happy = je-li říše spokojená
# Requires translation!
when between [amount] and [amount2] Happiness =
# Requires translation!
when below [amount] Happiness =
# Requires translation!
during the [era] =
# Requires translation!

View File

@ -558,6 +558,8 @@ When disabled, saves battery life but certain animations will be suspended = Dit
Order trade offers by amount = Sorteer handelsaanbiedingen naar hoeveelheid
Check extension mods based on vanilla = Check uitbreidings mods gebaseerd op de gewone regelset
Checking mods for errors... = Checkt de mods op fouten....
# Requires translation!
No problems found. =
Show experimental world wrap for maps = Laat experimentele circulaire wereld zien voor kaarten
HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = UITERST EXPERIMENTEEL - JE BENT GEWAARSCHUWD!
Enable portrait orientation = Zet portrait orientatie aan
@ -761,12 +763,16 @@ Science = Wetenschap
Faith = Geloof
Crop Yield = Gewas opbrengst
# Requires translation!
Growth =
Territory = Gebied
Force = Forceer
GOLDEN AGE = GOUDEN EEUW
Golden Age = Gouden Eeuw
# Requires translation!
We Love The King Day =
# Requires translation!
Global Effect =
[year] BC = [year] v.Chr.
[year] AD = [year] n.Chr.
Civilopedia = Civilopedia
@ -830,7 +836,6 @@ Specialist Allocation = Specialistische toewijzing
Specialists = Specialisten
[specialist] slots = [specialist] plaatsen
Food eaten = Voedsel gegeten
Growth bonus = Groeibonus
Unassigned population = Vrije bevolking
[turnsToExpansion] turns to expansion = Uitbreiding in [turnsToExpansion] rondes
Stopped expansion = Uitbreiding gestopt
@ -1577,7 +1582,8 @@ Provides 1 extra copy of each improved luxury resource near this City = Levert 1
Mint = Munt
Aqueduct = Aquaduct
[amount]% of food is carried over [cityFilter] after population increases = [amount]% van voedsel [cityFilter] wanneer de bevolking toeneemt
# Requires translation!
[amount]% Food is carried over after population increases [cityFilter] =
Heroic Epic = Heldenepos
All newly-trained [unitType] units [cityFilter] receive the [promotion] promotion = Alle nieuwe [unitType] eenheden [cityFilter] ontvangen de [promotion] promotie
@ -1752,7 +1758,7 @@ Triggers a global alert upon completion = Triggert een globaal alarmsignaal bij
'In preparing for battle I have always found that plans are useless, but planning is indispensable.' - Dwight D. Eisenhower =
Pentagon = Pentagon
# Requires translation!
[amount]% Gold cost of upgrading [unitType] units =
[amount]% Gold cost of upgrading =
Solar Plant = Zonne-energiecentrale
@ -1806,31 +1812,34 @@ Deity = Godheid
#################### Lines from Eras from Civ V - Vanilla ####################
Ancient era = Oude tijdperk
Warrior = Strijder
Ancient era = Oude tijdperk
Classical era = Klassieke tijdperk
Spearman = Speerman
Classical era = Klassieke tijdperk
Medieval era = Middeleeuwen
Renaissance era = Renaissance
Pikeman = Piekenier
Renaissance era = Renaissance
Industrial era = Industrieele
Musketman = Musketsoldaat
Industrial era = Industrieele
Modern era = Moderne
Rifleman = Geweersoldaat
Modern era = Moderne
Atomic era = Atoomtijdperk
Infantry = Infanterie
Atomic era = Atoomtijdperk
Information era = Informaticatijdperk
Future era = Toekomst
#################### Lines from GlobalUniques from Civ V - Vanilla ####################
#################### Lines from Nations from Civ V - Vanilla ####################
Spectator = Toeschouwer
@ -3664,7 +3673,7 @@ Inca = Inca
# Requires translation!
Units ignore terrain costs when moving into any tile with Hills =
# Requires translation!
[amount]% maintenance on roads & railroads =
[amount]% maintenance on road & railroads =
# Requires translation!
No Maintenance costs for improvements in [tileFilter] tiles =
@ -3986,7 +3995,6 @@ Landed Elite =
Monarchy = Monarchie
# Requires translation!
Tradition Complete =
Tradition = Traditie
# Requires translation!
Collective Rule =
@ -4000,7 +4008,6 @@ Meritocracy =
# Requires translation!
Liberty Complete =
Free Great Person = Gratis groot persoon
Liberty = Vrijheid
# Requires translation!
Warrior Code =
@ -4013,7 +4020,6 @@ Military Caste =
Professional Army = Professioneel Leger
# Requires translation!
Honor Complete =
Honor = Eer
Organized Religion = Georganiseerde Religie
Mandate Of Heaven = Mandaat van de Hemel
@ -4026,8 +4032,6 @@ Reformation = Reformatie
Free Religion = Vrije Religie
# Requires translation!
Piety Complete =
# Requires translation!
Piety =
# Requires translation!
Philantropy =
@ -4057,8 +4061,6 @@ Patronage Complete =
Influence of all other civilizations with all city-states degrades [amount]% faster =
# Requires translation!
Triggers the following global alert: [param] =
# Requires translation!
Patronage =
# Requires translation!
Naval Tradition =
@ -4071,10 +4073,9 @@ Mercantilism =
# Requires translation!
Protectionism =
# Requires translation!
[amount] happiness from each type of luxury resource =
[amount] Happiness from each type of luxury resource =
# Requires translation!
Commerce Complete =
Commerce = Handel
Secularism = Secularisme
Humanism = Humanisme
@ -4092,7 +4093,6 @@ Scientific Revolution =
Rationalism Complete =
# Requires translation!
[stats] from all [buildingFilter] buildings =
Rationalism = Rationalisme
Constitution = Grondwet
# Requires translation!
@ -4100,7 +4100,7 @@ Universal Suffrage =
# Requires translation!
Civil Society =
# Requires translation!
[amount]% food consumption by specialists [cityFilter] =
[amount]% Food consumption by specialists [cityFilter] =
# Requires translation!
Free Speech =
# Requires translation!
@ -4112,7 +4112,6 @@ Democracy = Democratie
Freedom Complete =
# Requires translation!
[amount]% Yield from every [tileFilter] =
Freedom = Vrijheid
Populism = Populisme
Militarism = Militarisme
@ -4129,7 +4128,6 @@ Total War =
Autocracy Complete =
# Requires translation!
+[amount]% attack strength to all [mapUnitFilter] units for [amount2] turns =
Autocracy = Autocratie
# Requires translation!
United Front =
@ -4147,8 +4145,6 @@ Socialism =
Communism =
# Requires translation!
Order Complete =
# Requires translation!
Order =
#################### Lines from Quests from Civ V - Vanilla ####################
@ -5733,6 +5729,9 @@ Starting in this era disables religion =
Marine = Marinier
#################### Lines from GlobalUniques from Civ V - Gods & Kings ####################
#################### Lines from Nations from Civ V - Gods & Kings ####################
@ -6569,10 +6568,6 @@ Jerusalem =
Provides a [buildingName] in your first [amount] cities for free =
# Requires translation!
[amount]% Gold cost of upgrading =
# Requires translation!
[amount]% Gold from Great Merchant trade missions =
@ -6827,7 +6822,7 @@ This means that it is very difficult to expand quickly in Unciv.\nIt isnt imp
# Requires translation!
Unhappiness =
# Requires translation!
It seems that your citizens are unhappy!\nWhile unhappy, cities will grow at 1/4 the speed, and your units will suffer a 2% penalty for each unhappiness =
It seems that your citizens are unhappy!\nWhile unhappy, your civilization will suffer many detrimental effects, increasing in severity as unhappiness gets higher. =
Unhappiness has two main causes: Population and cities.\n Each city causes 3 unhappiness, and each population, 1 = Onvrede heeft twee belangrijke oorzaken: Populatie en steden.\n Elke stad produceert 3 onvrede, elke inwoner 1.
# Requires translation!
There are 2 main ways to combat unhappiness:\n by building happiness buildings for your population\n or by having improved luxury resources within your borders. =
@ -7168,6 +7163,10 @@ This means exploration and trade is important to grow your cities! =
#################### Lines from Unique Types #######################
# Requires translation!
Nullifies [stat] [cityFilter] =
# Requires translation!
Nullifies Growth [cityFilter] =
# Requires translation!
Provides [stats] per turn =
# Requires translation!
@ -7179,14 +7178,8 @@ Provides military units every ≈[amount] turns =
# Requires translation!
Provides a unique luxury =
# Requires translation!
[amount]% of food is carried over after population increases =
# Requires translation!
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion =
# Requires translation!
[amount]% Food consumption by specialists [cityFilter] =
# Requires translation!
[amount] Culture cost of natural border growth [cityFilter] =
# Requires translation!
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) =
# Requires translation!
May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] =
@ -7201,16 +7194,14 @@ May buy [buildingFilter] buildings with [stat] for [amount] times their normal P
# Requires translation!
[stat] cost of purchasing [baseUnitFilter] units in cities [amount]% =
# Requires translation!
[amount]% maintenance on road & railroads =
# Requires translation!
[amount] Happiness from each type of luxury resource =
# Requires translation!
Triggers victory =
# Requires translation!
Cannot build [baseUnitFilter] units =
# Requires translation!
Incompatible with [policy/tech/promotion] =
# Requires translation!
Rebel units may spawn =
# Requires translation!
Can be purchased for [amount] [stat] [cityFilter] =
# Requires translation!
Must not be next to [terrainFilter] =
@ -7225,9 +7216,13 @@ when at war =
# Requires translation!
when not at war =
# Requires translation!
during a Golden Age =
# Requires translation!
while the empire is happy =
# Requires translation!
during a Golden Age =
when between [amount] and [amount2] Happiness =
# Requires translation!
when below [amount] Happiness =
# Requires translation!
during the [era] =
# Requires translation!

View File

@ -1016,6 +1016,8 @@ Check extension mods based on vanilla =
# Requires translation!
Checking mods for errors... =
# Requires translation!
No problems found. =
# Requires translation!
Show experimental world wrap for maps =
# Requires translation!
HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! =
@ -1403,6 +1405,8 @@ Faith =
# Requires translation!
Crop Yield =
# Requires translation!
Growth =
# Requires translation!
Territory =
# Requires translation!
Force =
@ -1413,6 +1417,8 @@ Golden Age =
# Requires translation!
We Love The King Day =
# Requires translation!
Global Effect =
# Requires translation!
[year] BC =
# Requires translation!
[year] AD =
@ -1519,8 +1525,6 @@ Specialists =
# Requires translation!
Food eaten =
# Requires translation!
Growth bonus =
# Requires translation!
Unassigned population =
# Requires translation!
[turnsToExpansion] turns to expansion =
@ -2819,7 +2823,7 @@ Mint =
# Requires translation!
Aqueduct =
# Requires translation!
[amount]% of food is carried over [cityFilter] after population increases =
[amount]% Food is carried over after population increases [cityFilter] =
# Requires translation!
Heroic Epic =
@ -3066,7 +3070,7 @@ Triggers a global alert upon completion =
# Requires translation!
Pentagon =
# Requires translation!
[amount]% Gold cost of upgrading [unitType] units =
[amount]% Gold cost of upgrading =
# Requires translation!
Solar Plant =
@ -3146,38 +3150,38 @@ Deity =
#################### Lines from Eras from Civ V - Vanilla ####################
# Requires translation!
Ancient era =
# Requires translation!
Warrior =
# Requires translation!
Ancient era =
# Requires translation!
Classical era =
# Requires translation!
Spearman =
# Requires translation!
Classical era =
# Requires translation!
Medieval era =
# Requires translation!
Renaissance era =
# Requires translation!
Pikeman =
# Requires translation!
Industrial era =
Renaissance era =
# Requires translation!
Musketman =
# Requires translation!
Modern era =
Industrial era =
# Requires translation!
Rifleman =
# Requires translation!
Modern era =
# Requires translation!
Atomic era =
# Requires translation!
Infantry =
# Requires translation!
Atomic era =
# Requires translation!
Information era =
@ -3186,6 +3190,9 @@ Information era =
Future era =
#################### Lines from GlobalUniques from Civ V - Vanilla ####################
#################### Lines from Nations from Civ V - Vanilla ####################
# Requires translation!
@ -5679,7 +5686,7 @@ Inca =
# Requires translation!
Units ignore terrain costs when moving into any tile with Hills =
# Requires translation!
[amount]% maintenance on roads & railroads =
[amount]% maintenance on road & railroads =
# Requires translation!
No Maintenance costs for improvements in [tileFilter] tiles =
@ -6026,8 +6033,6 @@ Landed Elite =
Monarchy =
# Requires translation!
Tradition Complete =
# Requires translation!
Tradition =
# Requires translation!
Collective Rule =
@ -6045,8 +6050,6 @@ Meritocracy =
Liberty Complete =
# Requires translation!
Free Great Person =
# Requires translation!
Liberty =
# Requires translation!
Warrior Code =
@ -6062,8 +6065,6 @@ Military Caste =
Professional Army =
# Requires translation!
Honor Complete =
# Requires translation!
Honor =
# Requires translation!
Organized Religion =
@ -6081,8 +6082,6 @@ Reformation =
Free Religion =
# Requires translation!
Piety Complete =
# Requires translation!
Piety =
# Requires translation!
Philantropy =
@ -6112,8 +6111,6 @@ Patronage Complete =
Influence of all other civilizations with all city-states degrades [amount]% faster =
# Requires translation!
Triggers the following global alert: [param] =
# Requires translation!
Patronage =
# Requires translation!
Naval Tradition =
@ -6126,11 +6123,9 @@ Mercantilism =
# Requires translation!
Protectionism =
# Requires translation!
[amount] happiness from each type of luxury resource =
[amount] Happiness from each type of luxury resource =
# Requires translation!
Commerce Complete =
# Requires translation!
Commerce =
# Requires translation!
Secularism =
@ -6150,8 +6145,6 @@ Scientific Revolution =
Rationalism Complete =
# Requires translation!
[stats] from all [buildingFilter] buildings =
# Requires translation!
Rationalism =
# Requires translation!
Constitution =
@ -6160,7 +6153,7 @@ Universal Suffrage =
# Requires translation!
Civil Society =
# Requires translation!
[amount]% food consumption by specialists [cityFilter] =
[amount]% Food consumption by specialists [cityFilter] =
# Requires translation!
Free Speech =
# Requires translation!
@ -6173,8 +6166,6 @@ Democracy =
Freedom Complete =
# Requires translation!
[amount]% Yield from every [tileFilter] =
# Requires translation!
Freedom =
# Requires translation!
Populism =
@ -6194,8 +6185,6 @@ Total War =
Autocracy Complete =
# Requires translation!
+[amount]% attack strength to all [mapUnitFilter] units for [amount2] turns =
# Requires translation!
Autocracy =
# Requires translation!
United Front =
@ -6213,8 +6202,6 @@ Socialism =
Communism =
# Requires translation!
Order Complete =
# Requires translation!
Order =
#################### Lines from Quests from Civ V - Vanilla ####################
@ -8124,6 +8111,9 @@ Starting in this era disables religion =
Marine =
#################### Lines from GlobalUniques from Civ V - Gods & Kings ####################
#################### Lines from Nations from Civ V - Gods & Kings ####################
@ -8961,10 +8951,6 @@ Jerusalem =
Provides a [buildingName] in your first [amount] cities for free =
# Requires translation!
[amount]% Gold cost of upgrading =
# Requires translation!
[amount]% Gold from Great Merchant trade missions =
@ -9229,7 +9215,7 @@ This means that it is very difficult to expand quickly in Unciv.\nIt isnt imp
# Requires translation!
Unhappiness =
# Requires translation!
It seems that your citizens are unhappy!\nWhile unhappy, cities will grow at 1/4 the speed, and your units will suffer a 2% penalty for each unhappiness =
It seems that your citizens are unhappy!\nWhile unhappy, your civilization will suffer many detrimental effects, increasing in severity as unhappiness gets higher. =
# Requires translation!
Unhappiness has two main causes: Population and cities.\n Each city causes 3 unhappiness, and each population, 1 =
# Requires translation!
@ -9571,6 +9557,10 @@ This means exploration and trade is important to grow your cities! =
#################### Lines from Unique Types #######################
# Requires translation!
Nullifies [stat] [cityFilter] =
# Requires translation!
Nullifies Growth [cityFilter] =
# Requires translation!
Provides [stats] per turn =
# Requires translation!
@ -9582,14 +9572,8 @@ Provides military units every ≈[amount] turns =
# Requires translation!
Provides a unique luxury =
# Requires translation!
[amount]% of food is carried over after population increases =
# Requires translation!
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion =
# Requires translation!
[amount]% Food consumption by specialists [cityFilter] =
# Requires translation!
[amount] Culture cost of natural border growth [cityFilter] =
# Requires translation!
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) =
# Requires translation!
May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] =
@ -9604,16 +9588,14 @@ May buy [buildingFilter] buildings with [stat] for [amount] times their normal P
# Requires translation!
[stat] cost of purchasing [baseUnitFilter] units in cities [amount]% =
# Requires translation!
[amount]% maintenance on road & railroads =
# Requires translation!
[amount] Happiness from each type of luxury resource =
# Requires translation!
Triggers victory =
# Requires translation!
Cannot build [baseUnitFilter] units =
# Requires translation!
Incompatible with [policy/tech/promotion] =
# Requires translation!
Rebel units may spawn =
# Requires translation!
Can be purchased for [amount] [stat] [cityFilter] =
# Requires translation!
Must not be next to [terrainFilter] =
@ -9628,9 +9610,13 @@ when at war =
# Requires translation!
when not at war =
# Requires translation!
during a Golden Age =
# Requires translation!
while the empire is happy =
# Requires translation!
during a Golden Age =
when between [amount] and [amount2] Happiness =
# Requires translation!
when below [amount] Happiness =
# Requires translation!
during the [era] =
# Requires translation!

View File

@ -889,6 +889,8 @@ Check extension mods based on vanilla =
# Requires translation!
Checking mods for errors... =
# Requires translation!
No problems found. =
# Requires translation!
Show experimental world wrap for maps =
# Requires translation!
HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! =
@ -1276,6 +1278,8 @@ Faith =
# Requires translation!
Crop Yield =
# Requires translation!
Growth =
# Requires translation!
Territory =
# Requires translation!
Force =
@ -1286,6 +1290,8 @@ Golden Age =
# Requires translation!
We Love The King Day =
# Requires translation!
Global Effect =
# Requires translation!
[year] BC =
# Requires translation!
[year] AD =
@ -1392,8 +1398,6 @@ Specialists =
# Requires translation!
Food eaten =
# Requires translation!
Growth bonus =
# Requires translation!
Unassigned population =
# Requires translation!
[turnsToExpansion] turns to expansion =
@ -2695,7 +2699,7 @@ Mint =
# Requires translation!
Aqueduct =
# Requires translation!
[amount]% of food is carried over [cityFilter] after population increases =
[amount]% Food is carried over after population increases [cityFilter] =
# Requires translation!
Heroic Epic =
@ -2942,7 +2946,7 @@ Triggers a global alert upon completion =
# Requires translation!
Pentagon =
# Requires translation!
[amount]% Gold cost of upgrading [unitType] units =
[amount]% Gold cost of upgrading =
# Requires translation!
Solar Plant =
@ -3022,38 +3026,38 @@ Deity =
#################### Lines from Eras from Civ V - Vanilla ####################
# Requires translation!
Ancient era =
# Requires translation!
Warrior =
# Requires translation!
Ancient era =
# Requires translation!
Classical era =
# Requires translation!
Spearman =
# Requires translation!
Classical era =
# Requires translation!
Medieval era =
# Requires translation!
Renaissance era =
# Requires translation!
Pikeman =
# Requires translation!
Industrial era =
Renaissance era =
# Requires translation!
Musketman =
# Requires translation!
Modern era =
Industrial era =
# Requires translation!
Rifleman =
# Requires translation!
Modern era =
# Requires translation!
Atomic era =
# Requires translation!
Infantry =
# Requires translation!
Atomic era =
# Requires translation!
Information era =
@ -3062,6 +3066,9 @@ Information era =
Future era =
#################### Lines from GlobalUniques from Civ V - Vanilla ####################
#################### Lines from Nations from Civ V - Vanilla ####################
# Requires translation!
@ -5555,7 +5562,7 @@ Inca =
# Requires translation!
Units ignore terrain costs when moving into any tile with Hills =
# Requires translation!
[amount]% maintenance on roads & railroads =
[amount]% maintenance on road & railroads =
# Requires translation!
No Maintenance costs for improvements in [tileFilter] tiles =
@ -5902,8 +5909,6 @@ Landed Elite =
Monarchy =
# Requires translation!
Tradition Complete =
# Requires translation!
Tradition =
# Requires translation!
Collective Rule =
@ -5921,8 +5926,6 @@ Meritocracy =
Liberty Complete =
# Requires translation!
Free Great Person =
# Requires translation!
Liberty =
# Requires translation!
Warrior Code =
@ -5938,8 +5941,6 @@ Military Caste =
Professional Army =
# Requires translation!
Honor Complete =
# Requires translation!
Honor =
# Requires translation!
Organized Religion =
@ -5957,8 +5958,6 @@ Reformation =
Free Religion =
# Requires translation!
Piety Complete =
# Requires translation!
Piety =
# Requires translation!
Philantropy =
@ -5988,8 +5987,6 @@ Patronage Complete =
Influence of all other civilizations with all city-states degrades [amount]% faster =
# Requires translation!
Triggers the following global alert: [param] =
# Requires translation!
Patronage =
# Requires translation!
Naval Tradition =
@ -6002,11 +5999,9 @@ Mercantilism =
# Requires translation!
Protectionism =
# Requires translation!
[amount] happiness from each type of luxury resource =
[amount] Happiness from each type of luxury resource =
# Requires translation!
Commerce Complete =
# Requires translation!
Commerce =
# Requires translation!
Secularism =
@ -6026,8 +6021,6 @@ Scientific Revolution =
Rationalism Complete =
# Requires translation!
[stats] from all [buildingFilter] buildings =
# Requires translation!
Rationalism =
# Requires translation!
Constitution =
@ -6036,7 +6029,7 @@ Universal Suffrage =
# Requires translation!
Civil Society =
# Requires translation!
[amount]% food consumption by specialists [cityFilter] =
[amount]% Food consumption by specialists [cityFilter] =
# Requires translation!
Free Speech =
# Requires translation!
@ -6049,8 +6042,6 @@ Democracy =
Freedom Complete =
# Requires translation!
[amount]% Yield from every [tileFilter] =
# Requires translation!
Freedom =
# Requires translation!
Populism =
@ -6070,8 +6061,6 @@ Total War =
Autocracy Complete =
# Requires translation!
+[amount]% attack strength to all [mapUnitFilter] units for [amount2] turns =
# Requires translation!
Autocracy =
# Requires translation!
United Front =
@ -6089,8 +6078,6 @@ Socialism =
Communism =
# Requires translation!
Order Complete =
# Requires translation!
Order =
#################### Lines from Quests from Civ V - Vanilla ####################
@ -8000,6 +7987,9 @@ Starting in this era disables religion =
Marine =
#################### Lines from GlobalUniques from Civ V - Gods & Kings ####################
#################### Lines from Nations from Civ V - Gods & Kings ####################
@ -8837,10 +8827,6 @@ Jerusalem =
Provides a [buildingName] in your first [amount] cities for free =
# Requires translation!
[amount]% Gold cost of upgrading =
# Requires translation!
[amount]% Gold from Great Merchant trade missions =
@ -9105,7 +9091,7 @@ This means that it is very difficult to expand quickly in Unciv.\nIt isnt imp
# Requires translation!
Unhappiness =
# Requires translation!
It seems that your citizens are unhappy!\nWhile unhappy, cities will grow at 1/4 the speed, and your units will suffer a 2% penalty for each unhappiness =
It seems that your citizens are unhappy!\nWhile unhappy, your civilization will suffer many detrimental effects, increasing in severity as unhappiness gets higher. =
# Requires translation!
Unhappiness has two main causes: Population and cities.\n Each city causes 3 unhappiness, and each population, 1 =
# Requires translation!
@ -9447,6 +9433,10 @@ This means exploration and trade is important to grow your cities! =
#################### Lines from Unique Types #######################
# Requires translation!
Nullifies [stat] [cityFilter] =
# Requires translation!
Nullifies Growth [cityFilter] =
# Requires translation!
Provides [stats] per turn =
# Requires translation!
@ -9458,14 +9448,8 @@ Provides military units every ≈[amount] turns =
# Requires translation!
Provides a unique luxury =
# Requires translation!
[amount]% of food is carried over after population increases =
# Requires translation!
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion =
# Requires translation!
[amount]% Food consumption by specialists [cityFilter] =
# Requires translation!
[amount] Culture cost of natural border growth [cityFilter] =
# Requires translation!
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) =
# Requires translation!
May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] =
@ -9480,16 +9464,14 @@ May buy [buildingFilter] buildings with [stat] for [amount] times their normal P
# Requires translation!
[stat] cost of purchasing [baseUnitFilter] units in cities [amount]% =
# Requires translation!
[amount]% maintenance on road & railroads =
# Requires translation!
[amount] Happiness from each type of luxury resource =
# Requires translation!
Triggers victory =
# Requires translation!
Cannot build [baseUnitFilter] units =
# Requires translation!
Incompatible with [policy/tech/promotion] =
# Requires translation!
Rebel units may spawn =
# Requires translation!
Can be purchased for [amount] [stat] [cityFilter] =
# Requires translation!
Must not be next to [terrainFilter] =
@ -9504,9 +9486,13 @@ when at war =
# Requires translation!
when not at war =
# Requires translation!
during a Golden Age =
# Requires translation!
while the empire is happy =
# Requires translation!
during a Golden Age =
when between [amount] and [amount2] Happiness =
# Requires translation!
when below [amount] Happiness =
# Requires translation!
during the [era] =
# Requires translation!

View File

@ -692,6 +692,8 @@ Check extension mods based on vanilla =
# Requires translation!
Checking mods for errors... =
# Requires translation!
No problems found. =
# Requires translation!
Show experimental world wrap for maps =
HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = ERITTÄIN KOKEELLISTA - SINUA ON VAROITETTU!
# Requires translation!
@ -920,12 +922,16 @@ Science = Tiede
Faith = Usko
Crop Yield = Viljasato
# Requires translation!
Growth =
Territory = Pinta-ala
Force = Voima
GOLDEN AGE = KULTAKAUSI
Golden Age = Kultakausi
# Requires translation!
We Love The King Day =
# Requires translation!
Global Effect =
[year] BC = [year] eKr.
[year] AD = [year] jKr.
Civilopedia = Civilopedia
@ -992,7 +998,6 @@ Specialist Allocation = Asiantuntijoiden jakauma
Specialists = Asiantuntijat
[specialist] slots = Paikka [specialist]lle
Food eaten = Syöty ruoka
Growth bonus = Kasvubonus
Unassigned population = Määrittelemätön väestö
[turnsToExpansion] turns to expansion = [turnsToExpansion] vuoroa laajentumiseen
Stopped expansion = Laajentuminen psähtynyt
@ -1953,7 +1958,7 @@ Mint = Rahapaja
# Requires translation!
Aqueduct =
# Requires translation!
[amount]% of food is carried over [cityFilter] after population increases =
[amount]% Food is carried over after population increases [cityFilter] =
# Requires translation!
Heroic Epic =
@ -2156,7 +2161,7 @@ Triggers a global alert upon completion =
'In preparing for battle I have always found that plans are useless, but planning is indispensable.' - Dwight D. Eisenhower =
Pentagon = Pentagon
# Requires translation!
[amount]% Gold cost of upgrading [unitType] units =
[amount]% Gold cost of upgrading =
Solar Plant = Aurinkovoimala
@ -2217,33 +2222,33 @@ Deity = Jumalallinen
#################### Lines from Eras from Civ V - Vanilla ####################
Ancient era = Muinainen aikakausi
# Requires translation!
Warrior =
Ancient era = Muinainen aikakausi
Classical era = Klassinen aikakausi
Spearman = Keihäsmies
Classical era = Klassinen aikakausi
Medieval era = Keskiaika
# Requires translation!
Renaissance era =
# Requires translation!
Pikeman =
# Requires translation!
Industrial era =
Renaissance era =
# Requires translation!
Musketman =
# Requires translation!
Modern era =
Industrial era =
# Requires translation!
Rifleman =
# Requires translation!
Modern era =
Infantry = Jalkaväki
# Requires translation!
Atomic era =
Infantry = Jalkaväki
# Requires translation!
Information era =
@ -2252,6 +2257,9 @@ Information era =
Future era =
#################### Lines from GlobalUniques from Civ V - Vanilla ####################
#################### Lines from Nations from Civ V - Vanilla ####################
Spectator = Katsoja
@ -3949,7 +3957,7 @@ Inca =
# Requires translation!
Units ignore terrain costs when moving into any tile with Hills =
# Requires translation!
[amount]% maintenance on roads & railroads =
[amount]% maintenance on road & railroads =
# Requires translation!
No Maintenance costs for improvements in [tileFilter] tiles =
@ -4281,7 +4289,6 @@ Landed Elite = Maanomistajien Eliitti
Monarchy = Monarkia
# Requires translation!
Tradition Complete =
Tradition = Perinteet
# Requires translation!
Collective Rule =
@ -4297,7 +4304,6 @@ Meritocracy =
# Requires translation!
Liberty Complete =
Free Great Person = Ilmainen Merkkihenkilö
Liberty = Vapaus
Warrior Code = Soturin Säännöstö
# Requires translation!
@ -4309,7 +4315,6 @@ Military Caste = Sotilaskasti
# Requires translation!
Professional Army =
Honor Complete = Kunnia valmis
Honor = Kunnia
Organized Religion = Järjestäytynyt Uskonto
# Requires translation!
@ -4323,7 +4328,6 @@ Theocracy = Teokratia
Reformation =
Free Religion = Uskonvapaus
Piety Complete = Hartaus valmis
Piety = Hartaus
# Requires translation!
Philantropy =
@ -4353,8 +4357,6 @@ Patronage Complete =
Influence of all other civilizations with all city-states degrades [amount]% faster =
# Requires translation!
Triggers the following global alert: [param] =
# Requires translation!
Patronage =
# Requires translation!
Naval Tradition =
@ -4367,10 +4369,9 @@ Mercantilism =
# Requires translation!
Protectionism =
# Requires translation!
[amount] happiness from each type of luxury resource =
[amount] Happiness from each type of luxury resource =
# Requires translation!
Commerce Complete =
Commerce = Kaupankäynti
# Requires translation!
Secularism =
@ -4388,15 +4389,13 @@ Scientific Revolution =
Rationalism Complete =
# Requires translation!
[stats] from all [buildingFilter] buildings =
# Requires translation!
Rationalism =
Constitution = Perustuslaki
# Requires translation!
Universal Suffrage =
Civil Society = Kansalaisyhteiskunta
# Requires translation!
[amount]% food consumption by specialists [cityFilter] =
[amount]% Food consumption by specialists [cityFilter] =
Free Speech = Sananvapaus
# Requires translation!
[amount] units cost no maintenance =
@ -4407,7 +4406,6 @@ Democracy = Demokratia
Freedom Complete =
# Requires translation!
[amount]% Yield from every [tileFilter] =
Freedom = Vapaus
Populism = Populismi
Militarism = Militarismi
@ -4425,7 +4423,6 @@ Total War =
Autocracy Complete =
# Requires translation!
+[amount]% attack strength to all [mapUnitFilter] units for [amount2] turns =
Autocracy = Yksinvaltius
# Requires translation!
United Front =
@ -4443,8 +4440,6 @@ Socialism =
Communism =
# Requires translation!
Order Complete =
# Requires translation!
Order =
#################### Lines from Quests from Civ V - Vanilla ####################
@ -6235,6 +6230,9 @@ Starting in this era disables religion =
Marine = Rannikkojääkäri
#################### Lines from GlobalUniques from Civ V - Gods & Kings ####################
#################### Lines from Nations from Civ V - Gods & Kings ####################
@ -7072,10 +7070,6 @@ Jerusalem =
Provides a [buildingName] in your first [amount] cities for free =
# Requires translation!
[amount]% Gold cost of upgrading =
# Requires translation!
[amount]% Gold from Great Merchant trade missions =
@ -7339,7 +7333,7 @@ This means that it is very difficult to expand quickly in Unciv.\nIt isnt imp
# Requires translation!
Unhappiness =
# Requires translation!
It seems that your citizens are unhappy!\nWhile unhappy, cities will grow at 1/4 the speed, and your units will suffer a 2% penalty for each unhappiness =
It seems that your citizens are unhappy!\nWhile unhappy, your civilization will suffer many detrimental effects, increasing in severity as unhappiness gets higher. =
# Requires translation!
Unhappiness has two main causes: Population and cities.\n Each city causes 3 unhappiness, and each population, 1 =
# Requires translation!
@ -7676,6 +7670,10 @@ This means exploration and trade is important to grow your cities! =
#################### Lines from Unique Types #######################
# Requires translation!
Nullifies [stat] [cityFilter] =
# Requires translation!
Nullifies Growth [cityFilter] =
# Requires translation!
Provides [stats] per turn =
# Requires translation!
@ -7687,14 +7685,8 @@ Provides military units every ≈[amount] turns =
# Requires translation!
Provides a unique luxury =
# Requires translation!
[amount]% of food is carried over after population increases =
# Requires translation!
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion =
# Requires translation!
[amount]% Food consumption by specialists [cityFilter] =
# Requires translation!
[amount] Culture cost of natural border growth [cityFilter] =
# Requires translation!
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) =
# Requires translation!
May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] =
@ -7709,16 +7701,14 @@ May buy [buildingFilter] buildings with [stat] for [amount] times their normal P
# Requires translation!
[stat] cost of purchasing [baseUnitFilter] units in cities [amount]% =
# Requires translation!
[amount]% maintenance on road & railroads =
# Requires translation!
[amount] Happiness from each type of luxury resource =
# Requires translation!
Triggers victory =
# Requires translation!
Cannot build [baseUnitFilter] units =
# Requires translation!
Incompatible with [policy/tech/promotion] =
# Requires translation!
Rebel units may spawn =
# Requires translation!
Can be purchased for [amount] [stat] [cityFilter] =
# Requires translation!
Must not be next to [terrainFilter] =
@ -7733,9 +7723,13 @@ when at war =
# Requires translation!
when not at war =
# Requires translation!
during a Golden Age =
# Requires translation!
while the empire is happy =
# Requires translation!
during a Golden Age =
when between [amount] and [amount2] Happiness =
# Requires translation!
when below [amount] Happiness =
# Requires translation!
during the [era] =
# Requires translation!

View File

@ -577,6 +577,8 @@ Order trade offers by amount = Ranger les offres d'échange par valeur
# Requires translation!
Check extension mods based on vanilla =
Checking mods for errors... = Vérification des erreurs des mods...
# Requires translation!
No problems found. =
Show experimental world wrap for maps = Montrer le replis du monde experimental des cartes
HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = HAUTEMENT EXPERIMENTAL - VOUS ÊTES PREVENU !
Enable portrait orientation = Activer l'orientation portrait
@ -778,11 +780,15 @@ Science = Science
Faith = Foi
Crop Yield = Récolte
# Requires translation!
Growth =
Territory = Territoire
Force = Puissance
GOLDEN AGE = ÂGE D'OR
Golden Age = Âge d'or
We Love The King Day = Fête du roi
# Requires translation!
Global Effect =
[year] BC = [year] avant J.C.
[year] AD = [year] après J.C.
Civilopedia = Civilopédia
@ -844,7 +850,6 @@ Specialist Allocation = Affectation de spécialiste
Specialists = Spécialiste
[specialist] slots = emplacements de [specialist]
Food eaten = Nourriture consommée
Growth bonus = Bonus de croissance
Unassigned population = Population disponible
[turnsToExpansion] turns to expansion = [turnsToExpansion] tours avant expansion des frontières
Stopped expansion = Expansion arrêtée
@ -1641,7 +1646,7 @@ Mint = Hôtel de la monnaie
Aqueduct = Aqueduc
# Requires translation!
[amount]% of food is carried over [cityFilter] after population increases =
[amount]% Food is carried over after population increases [cityFilter] =
Heroic Epic = Épopée héroïque
# Requires translation!
@ -1821,7 +1826,7 @@ Triggers a global alert upon completion = Déclenche une alerte générale lorsq
'In preparing for battle I have always found that plans are useless, but planning is indispensable.' - Dwight D. Eisenhower =
Pentagon = Pentagone
# Requires translation!
[amount]% Gold cost of upgrading [unitType] units =
[amount]% Gold cost of upgrading =
Solar Plant = Centrale solaire
@ -1880,31 +1885,34 @@ Deity = Divinité
#################### Lines from Eras from Civ V - Vanilla ####################
Ancient era = Antiquité
Warrior = Guerrier
Ancient era = Antiquité
Classical era = Âge classique
Spearman = Lancier
Classical era = Âge classique
Medieval era = Moyen-Âge
Renaissance era = Renaissance
Pikeman = Piquier
Renaissance era = Renaissance
Industrial era = Ère industrielle
Musketman = Arquebusier
Industrial era = Ère industrielle
Modern era = Ère contemporaine
Rifleman = Fusilier
Modern era = Ère contemporaine
Atomic era = Êre atomique
Infantry = Infanterie
Atomic era = Êre atomique
Information era = Ère médiatique
Future era = Ère du futur
#################### Lines from GlobalUniques from Civ V - Vanilla ####################
#################### Lines from Nations from Civ V - Vanilla ####################
Spectator = Spectateur
@ -3258,7 +3266,7 @@ Choquequirao = Choquequirao
Inca = Inca
Units ignore terrain costs when moving into any tile with Hills = Les unités ignorent les coûts de mouvement lorsqu'elles se déplacent sur des cases avec des collines
# Requires translation!
[amount]% maintenance on roads & railroads =
[amount]% maintenance on road & railroads =
# Requires translation!
No Maintenance costs for improvements in [tileFilter] tiles =
@ -3467,7 +3475,6 @@ Landed Elite = Élite terrienne
[amount]% growth [cityFilter] =
Monarchy = Monarchie
Tradition Complete = Tradition complète
Tradition = Tradition
Collective Rule = Pouvoir collectif
Citizenship = Citoyenneté
@ -3477,7 +3484,6 @@ Each city founded increases culture cost of policies [amount]% less than normal
Meritocracy = Méritocratie
Liberty Complete = Liberté complète
Free Great Person = Personnage illustre gratuit
Liberty = Liberté
Warrior Code = Code du guerrier
Discipline = Discipline
@ -3487,7 +3493,6 @@ Military Tradition = Tradition militaire
Military Caste = Caste militaire
Professional Army = Armée de métier
Honor Complete = Honneur complété
Honor = Honneur
Organized Religion = Religion organisée
Mandate Of Heaven = Mandat du Ciel
@ -3499,7 +3504,6 @@ Theocracy = Théocratie
Reformation = Réforme
Free Religion = Tolérance religieuse
Piety Complete = Piété complète
Piety = Piété
# Requires translation!
Philantropy =
@ -3529,8 +3533,6 @@ Patronage Complete =
Influence of all other civilizations with all city-states degrades [amount]% faster =
# Requires translation!
Triggers the following global alert: [param] =
# Requires translation!
Patronage =
# Requires translation!
Naval Tradition =
@ -3540,9 +3542,8 @@ Merchant Navy =
Mercantilism = Mercantilisme
Protectionism = Protectionnisme
# Requires translation!
[amount] happiness from each type of luxury resource =
[amount] Happiness from each type of luxury resource =
Commerce Complete = Commerce complet
Commerce = Commerce
Secularism = Laïcité
Humanism = Humanisme
@ -3555,13 +3556,12 @@ Scientific Revolution = Révolution scientifique
[amount] Free Technologies =
Rationalism Complete = Rationalisme complet
[stats] from all [buildingFilter] buildings = [stats] de tous les bâtiments [buildingFilter]
Rationalism = Rationalisme
Constitution = Constitution
Universal Suffrage = Suffrage universel
Civil Society = Société civile
# Requires translation!
[amount]% food consumption by specialists [cityFilter] =
[amount]% Food consumption by specialists [cityFilter] =
Free Speech = Liberté de parler
# Requires translation!
[amount] units cost no maintenance =
@ -3571,7 +3571,6 @@ Democracy = Démocratie
Freedom Complete = Liberté complète
# Requires translation!
[amount]% Yield from every [tileFilter] =
Freedom = Liberté
Populism = Populisme
Militarism = Militarisme
@ -3585,7 +3584,6 @@ Total War = Guerre Totale
Autocracy Complete = Autocratie complète
# Requires translation!
+[amount]% attack strength to all [mapUnitFilter] units for [amount2] turns =
Autocracy = Autocratie
# Requires translation!
United Front =
@ -3603,8 +3601,6 @@ Socialism =
Communism =
# Requires translation!
Order Complete =
# Requires translation!
Order =
#################### Lines from Quests from Civ V - Vanilla ####################
@ -5004,6 +5000,9 @@ Starting in this era disables religion =
Marine = Fusilier marin
#################### Lines from GlobalUniques from Civ V - Gods & Kings ####################
#################### Lines from Nations from Civ V - Gods & Kings ####################
@ -5841,10 +5840,6 @@ Jerusalem =
Provides a [buildingName] in your first [amount] cities for free =
# Requires translation!
[amount]% Gold cost of upgrading =
# Requires translation!
[amount]% Gold from Great Merchant trade missions =
@ -6069,7 +6064,8 @@ In addition, you cant even build any city improvements that increase happines
This means that it is very difficult to expand quickly in Unciv.\nIt isnt impossible, but as a new player you probably shouldn't do it.\nSo what should you do? Chill out, scout, and improve the land that you do have by building Workers.\nOnly build new cities once you have found a spot that you believe is appropriate. =
Unhappiness = Mécontentement
It seems that your citizens are unhappy!\nWhile unhappy, cities will grow at 1/4 the speed, and your units will suffer a 2% penalty for each unhappiness = On dirait que vos citoyens ne sont pas contents !\n Tant qu'ils sont malheureux, vos villes grandiront 4 fois moins vite\n et vos troupes seront 2% moins efficace au combat pour chaque point négatif.
# Requires translation!
It seems that your citizens are unhappy!\nWhile unhappy, your civilization will suffer many detrimental effects, increasing in severity as unhappiness gets higher. =
Unhappiness has two main causes: Population and cities.\n Each city causes 3 unhappiness, and each population, 1 = Le malheur peut provenir de deux choses : la population et les villes.\n Chaque ville coûte 3 de bonheur, et chaque habitants en coûte 1.
# Requires translation!
There are 2 main ways to combat unhappiness:\n by building happiness buildings for your population\n or by having improved luxury resources within your borders. =
@ -6349,6 +6345,10 @@ This means exploration and trade is important to grow your cities! =
#################### Lines from Unique Types #######################
# Requires translation!
Nullifies [stat] [cityFilter] =
# Requires translation!
Nullifies Growth [cityFilter] =
# Requires translation!
Provides [stats] per turn =
# Requires translation!
@ -6360,14 +6360,8 @@ Provides military units every ≈[amount] turns =
# Requires translation!
Provides a unique luxury =
# Requires translation!
[amount]% of food is carried over after population increases =
# Requires translation!
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion =
# Requires translation!
[amount]% Food consumption by specialists [cityFilter] =
# Requires translation!
[amount] Culture cost of natural border growth [cityFilter] =
# Requires translation!
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) =
# Requires translation!
May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] =
@ -6382,16 +6376,14 @@ May buy [buildingFilter] buildings with [stat] for [amount] times their normal P
# Requires translation!
[stat] cost of purchasing [baseUnitFilter] units in cities [amount]% =
# Requires translation!
[amount]% maintenance on road & railroads =
# Requires translation!
[amount] Happiness from each type of luxury resource =
# Requires translation!
Triggers victory =
# Requires translation!
Cannot build [baseUnitFilter] units =
# Requires translation!
Incompatible with [policy/tech/promotion] =
# Requires translation!
Rebel units may spawn =
# Requires translation!
Can be purchased for [amount] [stat] [cityFilter] =
# Requires translation!
Must not be next to [terrainFilter] =
@ -6406,9 +6398,13 @@ when at war =
# Requires translation!
when not at war =
# Requires translation!
during a Golden Age =
# Requires translation!
while the empire is happy =
# Requires translation!
during a Golden Age =
when between [amount] and [amount2] Happiness =
# Requires translation!
when below [amount] Happiness =
# Requires translation!
during the [era] =
# Requires translation!

View File

@ -547,6 +547,8 @@ When disabled, saves battery life but certain animations will be suspended = Es
Order trade offers by amount = Handelsangebote nach Menge sortieren
Check extension mods based on vanilla = Erweiterungs-Mods mit Vanilla-Regelsatz prüfen
Checking mods for errors... = Mods werden geprüft...
# Requires translation!
No problems found. =
Show experimental world wrap for maps = 'World Wrap'-Option für neue Karten anbieten
HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = WARNUNG: HOCHGRADIG EXPERIMENTELL - DU WURDEST GEWARNT!
Enable portrait orientation = Hochkant-Orientierung zulassen
@ -745,11 +747,15 @@ Science = Wissenschaft
Faith = Glaube
Crop Yield = Ernteertrag
# Requires translation!
Growth =
Territory = Territorium
Force = Kampfkraft
GOLDEN AGE = GOLDENES ZEITALTER
Golden Age = Goldenes Zeitalter
We Love The King Day = 'Wir lieben den König'-Tag
# Requires translation!
Global Effect =
[year] BC = [year] v. Chr.
[year] AD = [year] n. Chr.
Civilopedia = Civilopedia
@ -807,7 +813,6 @@ Specialist Allocation = Zuordnung von Spezialisten
Specialists = Spezialisten
[specialist] slots = [specialist]-Plätze
Food eaten = Nahrung verbraucht
Growth bonus = Wachstumsbonus
Unassigned population = Unbeschäftigte Bevölkerung
[turnsToExpansion] turns to expansion = Expansion in [turnsToExpansion] Runden
Stopped expansion = Expansion gestoppt
@ -1536,7 +1541,8 @@ Provides 1 extra copy of each improved luxury resource near this City = Gibt 1 e
Mint = Prägeanstalt
Aqueduct = Aquädukt
[amount]% of food is carried over [cityFilter] after population increases = Nach einem Bevölkerungszuwachs wird [amount]% der Nahrung [cityFilter] übertragen
# Requires translation!
[amount]% Food is carried over after population increases [cityFilter] =
Heroic Epic = Heldenepos
All newly-trained [unitType] units [cityFilter] receive the [promotion] promotion = Alle neu ausgebildeten [unitType] Einheiten [cityFilter] erhalten die [promotion] Beförderung
@ -1688,7 +1694,7 @@ Triggers a global alert upon completion = Löst bei Fertigstellung einen globale
'In preparing for battle I have always found that plans are useless, but planning is indispensable.' - Dwight D. Eisenhower = 'Bei der Vorbereitung auf eine Schlacht habe ich immer festgestellt, dass Pläne nutzlos sind, aber die Planung unverzichtbar ist.' - Dwight D. Eisenhower
Pentagon = Pentagon
[amount]% Gold cost of upgrading [unitType] units = [amount]% Goldkosten für Aufrüstung von [unitType] Einheiten
[amount]% Gold cost of upgrading = [amount]% Goldkosten für Aufrüstung
Solar Plant = Solarkraftwerk
@ -1741,31 +1747,34 @@ Deity = Gottheit
#################### Lines from Eras from Civ V - Vanilla ####################
Ancient era = Altertum
Warrior = Krieger
Ancient era = Altertum
Classical era = Klassik
Spearman = Speerkrieger
Classical era = Klassik
Medieval era = Mittelalter
Renaissance era = Renaissance
Pikeman = Pikenier
Renaissance era = Renaissance
Industrial era = Industrielle Revolution
Musketman = Musketenschütze
Industrial era = Industrielle Revolution
Modern era = Moderne
Rifleman = Gewehrschütze
Modern era = Moderne
Atomic era = Atomzeitalter
Infantry = Infanterie
Atomic era = Atomzeitalter
Information era = Informationszeitalter
Future era = Ära der Zukunft
#################### Lines from GlobalUniques from Civ V - Vanilla ####################
#################### Lines from Nations from Civ V - Vanilla ####################
Spectator = Zuschauer
@ -3025,7 +3034,7 @@ Chucuito = Chucuito
Choquequirao = Choquequirao
Inca = Inka
Units ignore terrain costs when moving into any tile with Hills = Einheiten ignorieren Geländekosten beim Betreten von Hügeln
[amount]% maintenance on roads & railroads = [amount]% Wartung für Straßen & Eisenbahnen
[amount]% maintenance on road & railroads = [amount]% Wartung für Straßen & Eisenbahnen
No Maintenance costs for improvements in [tileFilter] tiles = Keine Wartungskosten für Verbesserungen auf [tileFilter]
Harald Bluetooth = Harald 'Blauzahn' Gormsson
@ -3217,7 +3226,6 @@ Landed Elite = Landjunkerschaft
[amount]% growth [cityFilter] = [amount]% Wachstum [cityFilter]
Monarchy = Monarchie
Tradition Complete = Tradition vollständig
Tradition = Tradition
Collective Rule = Kollektivherrschaft
Citizenship = Staatsbürgerschaft
@ -3227,7 +3235,6 @@ Each city founded increases culture cost of policies [amount]% less than normal
Meritocracy = Meritokratie
Liberty Complete = Unabhängigkeit vollständig
Free Great Person = Kostenlose Große Persönlichkeit
Liberty = Unabhängigkeit
Warrior Code = Kriegerkodex
Discipline = Disziplin
@ -3236,7 +3243,6 @@ Military Tradition = Militärtradition
Military Caste = Militarisierte Burg
Professional Army = Berufsarmee
Honor Complete = Ehre vollständig
Honor = Ehre
Organized Religion = Organisierte Religion
Mandate Of Heaven = Mandat des Himmels
@ -3246,7 +3252,6 @@ Theocracy = Theokratie
Reformation = Reformation
Free Religion = Religionsfreiheit
Piety Complete = Frömmigkeit vollständig
Piety = Frömmigkeit
Philantropy = Philantropie
Gifts of Gold to City-States generate [amount]% more Influence = Goldgeschenke an Stadtstaaten erzeugen [amount]% mehr Einfluss
@ -3262,16 +3267,14 @@ Allied City-States will occasionally gift Great People = Verbündete Stadtstaate
Patronage Complete = Patronat vollständig
Influence of all other civilizations with all city-states degrades [amount]% faster = Der Einfluss aller anderen Zivilisationen bei allen Stadtstaaten sinkt um [amount]% schneller
Triggers the following global alert: [param] = Löst den folgenden globalen Alarm aus: [param]
Patronage = Patronat
Naval Tradition = Marine Tradition
Trade Unions = Handelsunion
Merchant Navy = Handelsmarine
Mercantilism = Merkantilismus
Protectionism = Protektionismus
[amount] happiness from each type of luxury resource = [amount] Zufriedenheit für jeden Typ von Luxusressourcen
[amount] Happiness from each type of luxury resource = [amount] Zufriedenheit für jeden Typ der Luxusressourcen
Commerce Complete = Kommerz vollständig
Commerce = Kommerz
Secularism = Säkularismus
Humanism = Humanismus
@ -3282,19 +3285,17 @@ Scientific Revolution = Wissenschaftsrevolution
[amount] Free Technologies = [amount] freie Technologien
Rationalism Complete = Rationalismus vollständig
[stats] from all [buildingFilter] buildings = [stats] von allen "[buildingFilter]"-Gebäuden
Rationalism = Rationalismus
Constitution = Verfassung
Universal Suffrage = Allgemeines Wahlrecht
Civil Society = Zivilgesellschaft
[amount]% food consumption by specialists [cityFilter] = [amount]% Nahrungsverbrauch durch Spezialisten [cityFilter]
[amount]% Food consumption by specialists [cityFilter] = [amount]% Nahrungsverbrauch von Spezialisten [cityFilter]
Free Speech = Meinungsfreiheit
[amount] units cost no maintenance = [amount] Einheiten kosten keinen Unterhalt
Democracy = Demokratie
[amount]% unhappiness from specialists [cityFilter] = [amount]% Unzufriedenheit durch Spezialisten [cityFilter]
Freedom Complete = Freiheit vollständig
[amount]% Yield from every [tileFilter] = [amount]% Ertrag von jedem [tileFilter]
Freedom = Freiheit
Populism = Populismus
Militarism = Militarismus
@ -3305,7 +3306,6 @@ Police State = Polizeistaat
Total War = Totaler Krieg
Autocracy Complete = Autokratie vollständig
+[amount]% attack strength to all [mapUnitFilter] units for [amount2] turns = +[amount]% Angriffsstärke für alle [mapUnitFilter] Einheiten [amount2] Runden lang
Autocracy = Autokratie
United Front = Vereinte Front
Militaristic City-States grant units [amount] times as fast when you are at war with a common nation = Militaristische Stadtstaaten gewähren Einheiten [amount] mal so schnell, wenn du dich im Krieg mit einem gemeinsamen Feind befindest
@ -3315,7 +3315,6 @@ Socialism = Sozialismus
[amount]% maintenance cost for buildings [cityFilter] = [amount]% Wartungskosten für Gebäude [cityFilter]
Communism = Kommunismus
Order Complete = Ordnung abgeschlossen
Order = Ordnung
#################### Lines from Quests from Civ V - Vanilla ####################
@ -4508,6 +4507,9 @@ Starting in this era disables religion = Wenn in dieser Ära begonnen wird, wird
Marine = Marine
#################### Lines from GlobalUniques from Civ V - Gods & Kings ####################
#################### Lines from Nations from Civ V - Gods & Kings ####################
@ -4944,9 +4946,6 @@ Jerusalem = Jerusalem
Provides a [buildingName] in your first [amount] cities for free = Stellt ein [buildingName] Gebäude in deinen ersten [amount] Städten kostenlos zur Verfügung
[amount]% Gold cost of upgrading = [amount]% Goldkosten für Aufrüstung
[amount]% Gold from Great Merchant trade missions = [amount]% Gold für Handelsmissionen von Großen Händlern
@ -5133,7 +5132,8 @@ In addition, you cant even build any city improvements that increase happines
This means that it is very difficult to expand quickly in Unciv.\nIt isnt impossible, but as a new player you probably shouldn't do it.\nSo what should you do? Chill out, scout, and improve the land that you do have by building Workers.\nOnly build new cities once you have found a spot that you believe is appropriate. = Das bedeutet, dass es sehr schwierig ist, in Unciv schnell zu expandieren.\nEs ist nicht unmöglich, aber als neuer Spieler solltest du es wahrscheinlich nicht tun.\nWas solltest du also tun? Dich entspannen, spähen und das Land, das du hast, durch den Bau von Arbeitern verbessern.\nBaue erst dann neue Städte, wenn du einen Platz gefunden hast, den du für geeignet hältst.
Unhappiness = Unzufriedenheit
It seems that your citizens are unhappy!\nWhile unhappy, cities will grow at 1/4 the speed, and your units will suffer a 2% penalty for each unhappiness = Es scheint, als ob deine Bürger unzufrieden sind!\nUnglückliche Städte wachsen nur ein Viertel so schnell und Einheiten kämpfen je Unzufriedenheit 2% schwächer.
# Requires translation!
It seems that your citizens are unhappy!\nWhile unhappy, your civilization will suffer many detrimental effects, increasing in severity as unhappiness gets higher. =
Unhappiness has two main causes: Population and cities.\n Each city causes 3 unhappiness, and each population, 1 = Unzufriedenhait hat zwei Hauptursachen: Bevölkerung und viele Städte.\nPro Stadt sind 3 Minuspunkte auszugleichen, pro Einwohner einer.
There are 2 main ways to combat unhappiness:\n by building happiness buildings for your population\n or by having improved luxury resources within your borders. = Es gibt 2 Möglichkeiten, die Unzufriedenheit zu bekämpfen:\n durch den Bau von Gebäuden, die der Bevölkerung Zufriedenheit bringen\n oder durch verbesserte Luxusressourcen innerhalb der eigenen Grenzen.
@ -5324,15 +5324,16 @@ This means exploration and trade is important to grow your cities! = Das bedeute
#################### Lines from Unique Types #######################
# Requires translation!
Nullifies [stat] [cityFilter] =
# Requires translation!
Nullifies Growth [cityFilter] =
Provides [stats] per turn = Liefert [stats] pro Runde
Provides [stats] [cityFilter] per turn = Liefert [stats] [cityFilter] pro Runde
Provides [amount] Happiness = Liefert [amount] Zufriedenheit
Provides military units every ≈[amount] turns = Liefert militärische Einheiten alle ≈[amount] Runden
Provides a unique luxury = Liefert eine einzigartige Luxusressource
[amount]% of food is carried over after population increases = [amount]% der Nahrung wird übertragen nachdem die Bevölkerung gewachsen ist
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = Kann [amount] zusätzliche [beliefType] Glauben wählen, wenn [foundingOrEnhancing] einer Religion
[amount]% Food consumption by specialists [cityFilter] = [amount]% Nahrungsverbrauch von Spezialisten [cityFilter]
[amount] Culture cost of natural border growth [cityFilter] = [amount] Kulturkosten für Grenzerweiterung [cityFilter]
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = Kann [buildingFilter]-Gebäude für [amount] [stat] [cityFilter] zu einem steigenden Preis ([amount2]) kaufen
May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] = Kann [baseUnitFilter]-Einheiten für [amount] [stat] [cityFilter] kaufen
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] = Kann [buildingFilter]-Geäbude für [amount] [stat] [cityFilter] kaufen
@ -5340,11 +5341,11 @@ May buy [baseUnitFilter] units with [stat] [cityFilter] = Kann [baseUnitFilter]-
May buy [buildingFilter] buildings with [stat] for [amount] times their normal Production cost = Kann [buildingFilter]-Gebäude mit [stat] für das [amount]-fache ihrer normalen Produktionskosten kaufen
[stat] cost of purchasing [buildingFilter] buildings [amount]% = [stat] Kosten für Kauf von [buildingFilter] Gebäuden [amount]%
[stat] cost of purchasing [baseUnitFilter] units in cities [amount]% = [stat] Kosten für Kauf von [baseUnitFilter] Einheiten in Städten [amount]%
[amount]% maintenance on road & railroads = [amount]% Wartung für Straßen & Eisenbahnen
[amount] Happiness from each type of luxury resource = [amount] Zufriedenheit für jeden Typ der Luxusressourcen
Triggers victory = Löst den Sieg aus
Cannot build [baseUnitFilter] units = Kann keine [baseUnitFilter]-Einheiten bauen
Incompatible with [policy/tech/promotion] = Inkompatibel mit [policy/tech/promotion]
# Requires translation!
Rebel units may spawn =
Can be purchased for [amount] [stat] [cityFilter] = Kann für [amount] [stat] [cityFilter] erworben werden
Must not be next to [terrainFilter] = Darf sich nicht neben [terrainFilter] befinden
No defensive terrain penalty = Keinen Nachteil auf Verteidigungsgebiet
@ -5352,8 +5353,12 @@ Upon capturing a city, receive [amount] times its [stat] production as [plundera
[amount] XP gained from combat = [amount] EP im Kampf gewonnen
when at war = wenn im Krieg
when not at war = wenn nicht im Krieg
while the empire is happy = solange das Reich glücklich ist
during a Golden Age = während eines Goldenen Zeitalters
while the empire is happy = solange das Reich glücklich ist
# Requires translation!
when between [amount] and [amount2] Happiness =
# Requires translation!
when below [amount] Happiness =
during the [era] = während [era]
before the [era] = vor [era]
starting from the [era] = beginnend mit [era]

View File

@ -795,6 +795,8 @@ Check extension mods based on vanilla =
# Requires translation!
Checking mods for errors... =
# Requires translation!
No problems found. =
# Requires translation!
Show experimental world wrap for maps =
# Requires translation!
HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! =
@ -1126,12 +1128,16 @@ Faith = Πίστη
# Requires translation!
Crop Yield =
# Requires translation!
Growth =
Territory = Εδάφη
Force = Δύναμη
GOLDEN AGE = ΧΡΗΣΗ ΕΠΟΧΗ
Golden Age = Χρησή Εποχή
# Requires translation!
We Love The King Day =
# Requires translation!
Global Effect =
[year] BC = [year] Π.Χ.
[year] AD = [year] Μ.Χ.
# Requires translation!
@ -1227,8 +1233,6 @@ Specialists = Ειδικοί
# Requires translation!
Food eaten =
# Requires translation!
Growth bonus =
# Requires translation!
Unassigned population =
# Requires translation!
[turnsToExpansion] turns to expansion =
@ -2390,7 +2394,7 @@ Mint =
# Requires translation!
Aqueduct =
# Requires translation!
[amount]% of food is carried over [cityFilter] after population increases =
[amount]% Food is carried over after population increases [cityFilter] =
# Requires translation!
Heroic Epic =
@ -2615,7 +2619,7 @@ Triggers a global alert upon completion =
'In preparing for battle I have always found that plans are useless, but planning is indispensable.' - Dwight D. Eisenhower =
Pentagon = Πεντάγωνο
# Requires translation!
[amount]% Gold cost of upgrading [unitType] units =
[amount]% Gold cost of upgrading =
# Requires translation!
Solar Plant =
@ -2689,32 +2693,32 @@ Deity =
#################### Lines from Eras from Civ V - Vanilla ####################
Ancient era = Αρχαία εποχή
Warrior = Πολεμιστής
Ancient era = Αρχαία εποχή
Classical era = Κλασσική εποχή
# Requires translation!
Spearman =
Classical era = Κλασσική εποχή
Medieval era = Μεσαιωνική εποχή
Renaissance era = Αναγέννηση
# Requires translation!
Pikeman =
Renaissance era = Αναγέννηση
Industrial era = Βιομηχανική εποχή
# Requires translation!
Musketman =
Industrial era = Βιομηχανική εποχή
# Requires translation!
Modern era =
# Requires translation!
Rifleman =
# Requires translation!
Modern era =
# Requires translation!
Atomic era =
# Requires translation!
Infantry =
# Requires translation!
Atomic era =
Information era = Εποχή της πληροφορίας
@ -2722,6 +2726,9 @@ Information era = Εποχή της πληροφορίας
Future era =
#################### Lines from GlobalUniques from Civ V - Vanilla ####################
#################### Lines from Nations from Civ V - Vanilla ####################
Spectator = θεατής
@ -5140,7 +5147,7 @@ Inca =
# Requires translation!
Units ignore terrain costs when moving into any tile with Hills =
# Requires translation!
[amount]% maintenance on roads & railroads =
[amount]% maintenance on road & railroads =
# Requires translation!
No Maintenance costs for improvements in [tileFilter] tiles =
@ -5487,8 +5494,6 @@ Landed Elite =
Monarchy =
# Requires translation!
Tradition Complete =
# Requires translation!
Tradition =
# Requires translation!
Collective Rule =
@ -5506,8 +5511,6 @@ Meritocracy =
Liberty Complete =
# Requires translation!
Free Great Person =
# Requires translation!
Liberty =
# Requires translation!
Warrior Code =
@ -5523,8 +5526,6 @@ Military Caste =
Professional Army =
# Requires translation!
Honor Complete =
# Requires translation!
Honor =
# Requires translation!
Organized Religion =
@ -5542,8 +5543,6 @@ Reformation =
Free Religion =
# Requires translation!
Piety Complete =
# Requires translation!
Piety =
# Requires translation!
Philantropy =
@ -5573,8 +5572,6 @@ Patronage Complete =
Influence of all other civilizations with all city-states degrades [amount]% faster =
# Requires translation!
Triggers the following global alert: [param] =
# Requires translation!
Patronage =
# Requires translation!
Naval Tradition =
@ -5587,11 +5584,9 @@ Mercantilism =
# Requires translation!
Protectionism =
# Requires translation!
[amount] happiness from each type of luxury resource =
[amount] Happiness from each type of luxury resource =
# Requires translation!
Commerce Complete =
# Requires translation!
Commerce =
# Requires translation!
Secularism =
@ -5611,8 +5606,6 @@ Scientific Revolution =
Rationalism Complete =
# Requires translation!
[stats] from all [buildingFilter] buildings =
# Requires translation!
Rationalism =
# Requires translation!
Constitution =
@ -5621,7 +5614,7 @@ Universal Suffrage =
# Requires translation!
Civil Society =
# Requires translation!
[amount]% food consumption by specialists [cityFilter] =
[amount]% Food consumption by specialists [cityFilter] =
# Requires translation!
Free Speech =
# Requires translation!
@ -5634,8 +5627,6 @@ Democracy =
Freedom Complete =
# Requires translation!
[amount]% Yield from every [tileFilter] =
# Requires translation!
Freedom =
# Requires translation!
Populism =
@ -5655,8 +5646,6 @@ Total War =
Autocracy Complete =
# Requires translation!
+[amount]% attack strength to all [mapUnitFilter] units for [amount2] turns =
# Requires translation!
Autocracy =
# Requires translation!
United Front =
@ -5674,8 +5663,6 @@ Socialism =
Communism =
# Requires translation!
Order Complete =
# Requires translation!
Order =
#################### Lines from Quests from Civ V - Vanilla ####################
@ -7524,6 +7511,9 @@ Starting in this era disables religion =
Marine =
#################### Lines from GlobalUniques from Civ V - Gods & Kings ####################
#################### Lines from Nations from Civ V - Gods & Kings ####################
@ -8359,10 +8349,6 @@ Jerusalem =
Provides a [buildingName] in your first [amount] cities for free =
# Requires translation!
[amount]% Gold cost of upgrading =
# Requires translation!
[amount]% Gold from Great Merchant trade missions =
@ -8627,7 +8613,7 @@ This means that it is very difficult to expand quickly in Unciv.\nIt isnt imp
# Requires translation!
Unhappiness =
# Requires translation!
It seems that your citizens are unhappy!\nWhile unhappy, cities will grow at 1/4 the speed, and your units will suffer a 2% penalty for each unhappiness =
It seems that your citizens are unhappy!\nWhile unhappy, your civilization will suffer many detrimental effects, increasing in severity as unhappiness gets higher. =
# Requires translation!
Unhappiness has two main causes: Population and cities.\n Each city causes 3 unhappiness, and each population, 1 =
# Requires translation!
@ -8969,6 +8955,10 @@ This means exploration and trade is important to grow your cities! =
#################### Lines from Unique Types #######################
# Requires translation!
Nullifies [stat] [cityFilter] =
# Requires translation!
Nullifies Growth [cityFilter] =
# Requires translation!
Provides [stats] per turn =
# Requires translation!
@ -8980,14 +8970,8 @@ Provides military units every ≈[amount] turns =
# Requires translation!
Provides a unique luxury =
# Requires translation!
[amount]% of food is carried over after population increases =
# Requires translation!
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion =
# Requires translation!
[amount]% Food consumption by specialists [cityFilter] =
# Requires translation!
[amount] Culture cost of natural border growth [cityFilter] =
# Requires translation!
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) =
# Requires translation!
May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] =
@ -9002,16 +8986,14 @@ May buy [buildingFilter] buildings with [stat] for [amount] times their normal P
# Requires translation!
[stat] cost of purchasing [baseUnitFilter] units in cities [amount]% =
# Requires translation!
[amount]% maintenance on road & railroads =
# Requires translation!
[amount] Happiness from each type of luxury resource =
# Requires translation!
Triggers victory =
# Requires translation!
Cannot build [baseUnitFilter] units =
# Requires translation!
Incompatible with [policy/tech/promotion] =
# Requires translation!
Rebel units may spawn =
# Requires translation!
Can be purchased for [amount] [stat] [cityFilter] =
# Requires translation!
Must not be next to [terrainFilter] =
@ -9026,9 +9008,13 @@ when at war =
# Requires translation!
when not at war =
# Requires translation!
during a Golden Age =
# Requires translation!
while the empire is happy =
# Requires translation!
during a Golden Age =
when between [amount] and [amount2] Happiness =
# Requires translation!
when below [amount] Happiness =
# Requires translation!
during the [era] =
# Requires translation!

View File

@ -701,6 +701,8 @@ Check extension mods based on vanilla =
# Requires translation!
Checking mods for errors... =
# Requires translation!
No problems found. =
# Requires translation!
Show experimental world wrap for maps =
HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = KÍSÉRLETI FUNKCIÓK - FIGYELMEZTETTELEK!
# Requires translation!
@ -946,12 +948,16 @@ Science = Tudomány
Faith = Hit
Crop Yield = Terméshozam
# Requires translation!
Growth =
Territory = Terület
Force = Kényszerítés
GOLDEN AGE = ARANYKOR
Golden Age = Aranykor
# Requires translation!
We Love The King Day =
# Requires translation!
Global Effect =
[year] BC = IE [year]
[year] AD = [year]
Civilopedia = Civilopedia
@ -1018,7 +1024,6 @@ Specialist Allocation = Specialista kiosztása
Specialists = Specialisták
[specialist] slots = [specialist] helyek
Food eaten = Élelmiszer elfogyasztva
Growth bonus = Növekedési bónusz
Unassigned population = Kiosztatlan populáció
[turnsToExpansion] turns to expansion = [turnsToExpansion] kör növekedésig
Stopped expansion = Növekedés leállt
@ -1935,7 +1940,7 @@ Mint = Pénzverde
Aqueduct = Vízvezeték
# Requires translation!
[amount]% of food is carried over [cityFilter] after population increases =
[amount]% Food is carried over after population increases [cityFilter] =
Heroic Epic = Hősi Eposz
# Requires translation!
@ -2118,7 +2123,7 @@ Triggers a global alert upon completion =
'In preparing for battle I have always found that plans are useless, but planning is indispensable.' - Dwight D. Eisenhower =
Pentagon = Pentagon
# Requires translation!
[amount]% Gold cost of upgrading [unitType] units =
[amount]% Gold cost of upgrading =
Solar Plant = Naperőmű
@ -2179,31 +2184,34 @@ Deity = Isten
#################### Lines from Eras from Civ V - Vanilla ####################
Ancient era = Ókor
Warrior = Harcos
Ancient era = Ókor
Classical era = Klasszikus kor
Spearman = Lándzsás
Classical era = Klasszikus kor
Medieval era = Középkor
Renaissance era = Reneszánsz kor
Pikeman = Hosszúlándzsás
Renaissance era = Reneszánsz kor
Industrial era = Ipari kor
Musketman = Fegyveres
Industrial era = Ipari kor
Modern era = Modern kor
Rifleman = Lövész
Modern era = Modern kor
Atomic era = Atom kor
Infantry = Gyalogos
Atomic era = Atom kor
Information era = Információs kor
Future era = Jövő kor
#################### Lines from GlobalUniques from Civ V - Vanilla ####################
#################### Lines from Nations from Civ V - Vanilla ####################
Spectator = Néző
@ -3995,7 +4003,7 @@ Inca = Inka Birodalom
# Requires translation!
Units ignore terrain costs when moving into any tile with Hills =
# Requires translation!
[amount]% maintenance on roads & railroads =
[amount]% maintenance on road & railroads =
# Requires translation!
No Maintenance costs for improvements in [tileFilter] tiles =
@ -4256,7 +4264,6 @@ Landed Elite = Birtokos elit
[amount]% growth [cityFilter] =
Monarchy = Monarchia
Tradition Complete = Hagyomány befejezve
Tradition = Hagyomány
Collective Rule = Kollektív uralom
Citizenship = Állampolgárság
@ -4267,7 +4274,6 @@ Each city founded increases culture cost of policies [amount]% less than normal
Meritocracy = Meritokrácia
Liberty Complete = Szabadság befejezve
Free Great Person = Ingyen Híres Ember
Liberty = Szabadság
Warrior Code = Harcosok törvénykönyve
Discipline = Fegyelem
@ -4277,7 +4283,6 @@ Military Tradition = Katonai hagyomány
Military Caste = Katonai kaszt
Professional Army = Hivatásos hadsereg
Honor Complete = Becsület befejezve
Honor = Becsület
Organized Religion = Szervezett vallás
Mandate Of Heaven = Mennyei utasítás
@ -4290,7 +4295,6 @@ Reformation = Reformáció
# Requires translation!
Free Religion =
Piety Complete = Jámborság befejezve
Piety = Jámborság
Philantropy = Emberbarátság
# Requires translation!
@ -4315,8 +4319,6 @@ Patronage Complete =
Influence of all other civilizations with all city-states degrades [amount]% faster =
# Requires translation!
Triggers the following global alert: [param] =
# Requires translation!
Patronage =
Naval Tradition = Tengeri Tradíció
Trade Unions = Szakszervezetek
@ -4324,9 +4326,8 @@ Merchant Navy = Kereskedelmi flotta
Mercantilism = Merkantilizmus
Protectionism = Protekcionizmus
# Requires translation!
[amount] happiness from each type of luxury resource =
[amount] Happiness from each type of luxury resource =
Commerce Complete = Kereskedelem befejezve
Commerce = Kereskedelem
Secularism = Szekularizmus
Humanism = Humanizmus
@ -4340,13 +4341,12 @@ Scientific Revolution = Tudományos forradalom
Rationalism Complete = Racionalizmus befejezve
# Requires translation!
[stats] from all [buildingFilter] buildings =
Rationalism = Racionalizmus
Constitution = Alkotmány
Universal Suffrage = Általános választójog
Civil Society = Polgári társadalom
# Requires translation!
[amount]% food consumption by specialists [cityFilter] =
[amount]% Food consumption by specialists [cityFilter] =
Free Speech = Szólásszabadság
# Requires translation!
[amount] units cost no maintenance =
@ -4356,7 +4356,6 @@ Democracy = Demokrácia
Freedom Complete = Függetlenség befejezve
# Requires translation!
[amount]% Yield from every [tileFilter] =
Freedom = Függetlenség
Populism = Populizmus
Militarism = Militarizmus
@ -4370,7 +4369,6 @@ Total War = Totális háború
Autocracy Complete = Autokrácia befejezve
# Requires translation!
+[amount]% attack strength to all [mapUnitFilter] units for [amount2] turns =
Autocracy = Autokrácia
United Front = Egységes Front
# Requires translation!
@ -4384,8 +4382,6 @@ Socialism = Szocializmus
Communism = Kommunizmus
# Requires translation!
Order Complete =
# Requires translation!
Order =
#################### Lines from Quests from Civ V - Vanilla ####################
@ -5879,6 +5875,9 @@ Starting in this era disables religion =
Marine = Tengerészgyalogos
#################### Lines from GlobalUniques from Civ V - Gods & Kings ####################
#################### Lines from Nations from Civ V - Gods & Kings ####################
@ -6704,10 +6703,6 @@ Jerusalem =
Provides a [buildingName] in your first [amount] cities for free =
# Requires translation!
[amount]% Gold cost of upgrading =
# Requires translation!
[amount]% Gold from Great Merchant trade missions =
@ -6930,7 +6925,8 @@ In addition, you cant even build any city improvements that increase happines
This means that it is very difficult to expand quickly in Unciv.\nIt isnt impossible, but as a new player you probably shouldn't do it.\nSo what should you do? Chill out, scout, and improve the land that you do have by building Workers.\nOnly build new cities once you have found a spot that you believe is appropriate. =
Unhappiness = Boldogtalanság
It seems that your citizens are unhappy!\nWhile unhappy, cities will grow at 1/4 the speed, and your units will suffer a 2% penalty for each unhappiness = Úgy tűnik a polgáraid boldogtalanok!\nAmíg boldogtalanok a városok 1/4 sebességgel növekednek és minden egységed 2% büntetést kap minden boldogtalanság után
# Requires translation!
It seems that your citizens are unhappy!\nWhile unhappy, your civilization will suffer many detrimental effects, increasing in severity as unhappiness gets higher. =
Unhappiness has two main causes: Population and cities.\n Each city causes 3 unhappiness, and each population, 1 = A boldogtalanság két fő oka: Lakosság és városok.\n Minden városután 3 boldogtalanság jár és minden lakosság után 1
# Requires translation!
There are 2 main ways to combat unhappiness:\n by building happiness buildings for your population\n or by having improved luxury resources within your borders. =
@ -7250,6 +7246,10 @@ This means exploration and trade is important to grow your cities! =
#################### Lines from Unique Types #######################
# Requires translation!
Nullifies [stat] [cityFilter] =
# Requires translation!
Nullifies Growth [cityFilter] =
# Requires translation!
Provides [stats] per turn =
# Requires translation!
@ -7261,14 +7261,8 @@ Provides military units every ≈[amount] turns =
# Requires translation!
Provides a unique luxury =
# Requires translation!
[amount]% of food is carried over after population increases =
# Requires translation!
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion =
# Requires translation!
[amount]% Food consumption by specialists [cityFilter] =
# Requires translation!
[amount] Culture cost of natural border growth [cityFilter] =
# Requires translation!
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) =
# Requires translation!
May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] =
@ -7283,16 +7277,14 @@ May buy [buildingFilter] buildings with [stat] for [amount] times their normal P
# Requires translation!
[stat] cost of purchasing [baseUnitFilter] units in cities [amount]% =
# Requires translation!
[amount]% maintenance on road & railroads =
# Requires translation!
[amount] Happiness from each type of luxury resource =
# Requires translation!
Triggers victory =
# Requires translation!
Cannot build [baseUnitFilter] units =
# Requires translation!
Incompatible with [policy/tech/promotion] =
# Requires translation!
Rebel units may spawn =
# Requires translation!
Can be purchased for [amount] [stat] [cityFilter] =
# Requires translation!
Must not be next to [terrainFilter] =
@ -7307,9 +7299,13 @@ when at war =
# Requires translation!
when not at war =
# Requires translation!
during a Golden Age =
# Requires translation!
while the empire is happy =
# Requires translation!
during a Golden Age =
when between [amount] and [amount2] Happiness =
# Requires translation!
when below [amount] Happiness =
# Requires translation!
during the [era] =
# Requires translation!

View File

@ -344,7 +344,6 @@ Time = Waktu
# Used for random nation indicator in empire selector and unknown nation icons in various overview screens.
# Should be a single character, or at least visually square.
# Requires translation!
? = ?
Map Shape = Bentuk Peta
@ -431,7 +430,6 @@ Anything above 40 may work very slowly on Android! = Peta di atas ukuran 40 dapa
# Multiplayer
# Requires translation!
Help = Bantuan
Username = Nama pengguna
Multiplayer = Multiplayer
@ -549,6 +547,8 @@ When disabled, saves battery life but certain animations will be suspended = Jik
Order trade offers by amount = Susun penawaran perdagangan berdasarkan jumlah
Check extension mods based on vanilla = Periksa mod perpanjangan berdasarkan vanila
Checking mods for errors... = Memeriksa kesalahan pada mod...
# Requires translation!
No problems found. =
Show experimental world wrap for maps = Tunjukkan fitur eksperimental dunia gabungan untuk peta
HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = MASIH DALAM PERCOBAAN - ANDA TELAH DIPERINGATKAN!
Enable portrait orientation = Perbolehkan orientasi potret
@ -747,11 +747,15 @@ Science = Ilmu Pengetahuan
Faith = Iman
Crop Yield = Hasil Panen
# Requires translation!
Growth =
Territory = Teritori
Force = Kekuatan Militer
GOLDEN AGE = MASA KEJAYAAN
Golden Age = Masa Kejayaan
We Love The King Day = Hari Kami Mencintai Raja
# Requires translation!
Global Effect =
[year] BC = [year] SM
[year] AD = [year] M
Civilopedia = Civilopedia
@ -810,7 +814,6 @@ Specialist Allocation = Alokasi Spesialis
Specialists = Spesialis
[specialist] slots = Slot [specialist]
Food eaten = Makanan disantap
Growth bonus = Bonus pertumbuhan
Unassigned population = Populasi belum ditugaskan
[turnsToExpansion] turns to expansion = [turnsToExpansion] giliran hingga ekspansi
Stopped expansion = Ekspansi terhenti
@ -1541,7 +1544,8 @@ Provides 1 extra copy of each improved luxury resource near this City = Memberik
Mint = Percetakan Uang Logam
Aqueduct = Saluran Air
[amount]% of food is carried over [cityFilter] after population increases = [amount]% makanan tetap terbawa [cityFilter] setelah populasi kota bertumbuh
# Requires translation!
[amount]% Food is carried over after population increases [cityFilter] =
Heroic Epic = Epik Kepahlawanan
All newly-trained [unitType] units [cityFilter] receive the [promotion] promotion = Semua unit [unitType] yang baru dilatih [cityFilter] mendapatkan promosi [promotion]
@ -1693,7 +1697,7 @@ Triggers a global alert upon completion = Memicu peringatan global saat selesai
'In preparing for battle I have always found that plans are useless, but planning is indispensable.' - Dwight D. Eisenhower = 'Saat mempersiapkan pertempuran, aku selalu menemukan bahwa rencana-rencana tidak berguna, tetapi merencanakan sangat diperlukan.' - Dwight D. Eisenhower
Pentagon = Pentagon
[amount]% Gold cost of upgrading [unitType] units = [amount]% biaya Emas untuk meningkatkan unit [unitType]
[amount]% Gold cost of upgrading = [amount]% biaya Emas untuk peningkatan
Solar Plant = Panel Surya
@ -1746,31 +1750,34 @@ Deity = Dewa
#################### Lines from Eras from Civ V - Vanilla ####################
Ancient era = Era Kuno
Warrior = Pejuang
Ancient era = Era Kuno
Classical era = Era Klasikal
Spearman = Prajurit Bertombak
Classical era = Era Klasikal
Medieval era = Era Pertengahan
Renaissance era = Era Pembaruan
Pikeman = Pikeman
Renaissance era = Era Pembaruan
Industrial era = Era Industri
Musketman = Musketman
Industrial era = Era Industri
Modern era = Era Modern
Rifleman = Rifleman
Modern era = Era Modern
Atomic era = Era Atomik
Infantry = Infanteri
Atomic era = Era Atomik
Information era = Era Informasi
Future era = Masa Depan
#################### Lines from GlobalUniques from Civ V - Vanilla ####################
#################### Lines from Nations from Civ V - Vanilla ####################
Spectator = Penonton
@ -3030,7 +3037,7 @@ Chucuito = Chucuito
Choquequirao = Choquequirao
Inca = Inka
Units ignore terrain costs when moving into any tile with Hills = Unit mengabaikan biaya medan saat bergerak Ke daerah perbukitan apapun
[amount]% maintenance on roads & railroads = [amount]% biaya pemeliharaan jalan & rel kereta
[amount]% maintenance on road & railroads = [amount]% biaya pemeliharaan untuk jalan & rel kereta
No Maintenance costs for improvements in [tileFilter] tiles = Tidak memerlukan biaya pemeliharaan untuk improvisasi di daerah [tileFilter]
Harald Bluetooth = Harald Bluetooth
@ -3222,7 +3229,6 @@ Landed Elite = Tuan Tanah
[amount]% growth [cityFilter] = [amount]% pertumbuhan [cityFilter]
Monarchy = Kerajaan
Tradition Complete = Tradisi Lengkap
Tradition = Tradisi
Collective Rule = Kepemimpinan Kolektif
Citizenship = Kewarganegaraan
@ -3232,7 +3238,6 @@ Each city founded increases culture cost of policies [amount]% less than normal
Meritocracy = Meritokrasi
Liberty Complete = Kemerdekaan Lengkap
Free Great Person = Gratis Orang Hebat
Liberty = Kemerdekaan
Warrior Code = Kode Pejuang
Discipline = Disiplin
@ -3241,7 +3246,6 @@ Military Tradition = Tradisi Militer
Military Caste = Kasta Militer
Professional Army = Prajurit Profesional
Honor Complete = Kehormatan Lengkap
Honor = Kehormatan
Organized Religion = Agama Terorganisasi
Mandate Of Heaven = Mandat Surga
@ -3251,7 +3255,6 @@ Theocracy = Teokrasi
Reformation = Reformasi
Free Religion = Agama Gratis
Piety Complete = Kesalehan Lengkap
Piety = Kesalehan
Philantropy = Filantropi
Gifts of Gold to City-States generate [amount]% more Influence = Pemberian Emas ke Negara-Kota menghasilkan [amount]% lebih banyak Pengaruh
@ -3267,16 +3270,14 @@ Allied City-States will occasionally gift Great People = Negara-Kota Sekutu akan
Patronage Complete = Patronasi Lengkap
Influence of all other civilizations with all city-states degrades [amount]% faster = Pengaruh semua peradaban lain dengan semua Negara-Kota berkurang [amount]% lebih cepat
Triggers the following global alert: [param] = Memicu peringatan global berikut: [param]
Patronage = Patronasi
Naval Tradition = Tradisi Kelautan
Trade Unions = Serikat Pedagang
Merchant Navy = Pelaut Pedagang
Mercantilism = Merkantilisme
Protectionism = Proteksionisme
[amount] happiness from each type of luxury resource = [amount] kebahagiaan dari setiap jenis barang mewah
[amount] Happiness from each type of luxury resource = [amount] Kebahagiaan dari setiap jenis barang mewah
Commerce Complete = Perniagaan Lengkap
Commerce = Perniagaan
Secularism = Sekularisme
Humanism = Humanisme
@ -3287,19 +3288,17 @@ Scientific Revolution = Revolusi Saintifik
[amount] Free Technologies = [amount] Teknologi Gratis
Rationalism Complete = Rasionalisme Lengkap
[stats] from all [buildingFilter] buildings = [stats] dari semua bangunan [buildingFilter]
Rationalism = Rasionalisme
Constitution = Konstitusi
Universal Suffrage = Hak Suara Universal
Civil Society = Masyarakat Sipil
[amount]% food consumption by specialists [cityFilter] = [amount]% konsumsi makanan oleh spesialis [cityFilter]
[amount]% Food consumption by specialists [cityFilter] = [amount]% konsumsi Makanan oleh spesialis [cityFilter]
Free Speech = Kebebasan Berbicara
[amount] units cost no maintenance = [amount] unit tidak memerlukan biaya pemeliharaan
Democracy = Demokrasi
[amount]% unhappiness from specialists [cityFilter] = [amount]% ketidakbahagiaan dari spesialis [cityFilter]
Freedom Complete = Kebebasan Lengkap
[amount]% Yield from every [tileFilter] = [amount]% Penghasilan dari setiap [tileFilter]
Freedom = Kebebasan
Populism = Populisme
Militarism = Militerisme
@ -3310,7 +3309,6 @@ Police State = Negara Kepolisian
Total War = Perang Total
Autocracy Complete = Otokrasi Lengkap
+[amount]% attack strength to all [mapUnitFilter] units for [amount2] turns = +[amount]% kekuatan serangan kepada semua unit [mapUnitFilter] untuk [amount2] giliran
Autocracy = Otokrasi
United Front = Front Bersatu
Militaristic City-States grant units [amount] times as fast when you are at war with a common nation = Negara-Kota Militeristik memberikan unit [amount] kali lipat lebih cepat ketika kamu sama-sama berperang melawan musuh yang sama
@ -3320,7 +3318,6 @@ Socialism = Sosialisme
[amount]% maintenance cost for buildings [cityFilter] = [amount]% biaya pemeliharaan untuk bangunan-bangunan [cityFilter]
Communism = Komunisme
Order Complete = Ketertiban Lengkap
Order = Ketertiban
#################### Lines from Quests from Civ V - Vanilla ####################
@ -4513,6 +4510,9 @@ Starting in this era disables religion = Memulai di era ini akan meniadakan agam
Marine = Marinir
#################### Lines from GlobalUniques from Civ V - Gods & Kings ####################
#################### Lines from Nations from Civ V - Gods & Kings ####################
@ -4949,9 +4949,6 @@ Jerusalem = Yerusalem
Provides a [buildingName] in your first [amount] cities for free = Menyediakan [buildingName] di [amount] kota pertamamu secara gratis
[amount]% Gold cost of upgrading = [amount]% biaya Emas untuk peningkatan
[amount]% Gold from Great Merchant trade missions = [amount]% Emas dari misi perdagangan Pedagang Hebat
@ -5138,7 +5135,8 @@ In addition, you cant even build any city improvements that increase happines
This means that it is very difficult to expand quickly in Unciv.\nIt isnt impossible, but as a new player you probably shouldn't do it.\nSo what should you do? Chill out, scout, and improve the land that you do have by building Workers.\nOnly build new cities once you have found a spot that you believe is appropriate. = Ini berarti sangatlah sukar untuk berekspansi di Unciv.\nIni bukanlah perkara yang tidak mungkin, tetapi sebagai pemain baru, kamu sebaiknya jangan melakukannya dulu.\nJadi apa yang harus kamu lakukan? Bersantai saja dulu, jelajahi dunia, dan tingkatkan negeri yang kamu miliki dengan memakai Pekerja.\nBangunlah kota-kota baru hanya jika kamu yakin kamu sudah menemukan tempat yang tepat.
Unhappiness = Ketidakbahagiaan
It seems that your citizens are unhappy!\nWhile unhappy, cities will grow at 1/4 the speed, and your units will suffer a 2% penalty for each unhappiness = Sepertinya pendudukmu tidak bahagia!\nKetika mereka tidak bahagia, kota akan bertumbuh dengan 1/4 kecepatan dari biasanya dan kekuatan unitmu akan berkurang 2% untuk setiap ketidakbahagiaan.
# Requires translation!
It seems that your citizens are unhappy!\nWhile unhappy, your civilization will suffer many detrimental effects, increasing in severity as unhappiness gets higher. =
Unhappiness has two main causes: Population and cities.\n Each city causes 3 unhappiness, and each population, 1 = Ada dua alasan untuk ketidakbahagiaan: populasi dan kota.\n Setiap kota menghasilkan 3 ketidakbahagiaan, dan setiap populasi menghasilkan 1
There are 2 main ways to combat unhappiness:\n by building happiness buildings for your population\n or by having improved luxury resources within your borders. = Ada 2 cara utama untuk melawan ketidakbahagiaan:\n dengan membangun bangunan kebahagiaan untuk rakyatmu\n atau dengan meningkatkan dan memanfaatkan barang-barang mewah di dalam kerajaanmu.
@ -5329,17 +5327,16 @@ This means exploration and trade is important to grow your cities! = Ini berarti
#################### Lines from Unique Types #######################
# Requires translation!
Nullifies [stat] [cityFilter] =
# Requires translation!
Nullifies Growth [cityFilter] =
Provides [stats] per turn = Menyediakan [stats] per giliran
Provides [stats] [cityFilter] per turn = Menyediakan [stats] [cityFilter] per giliran
Provides [amount] Happiness = Menyediakan [amount] kebahagiaan
Provides military units every ≈[amount] turns = Menyediakan unit militer setiap ≈[amount] giliran
Provides a unique luxury = Menyediakan barang mewah unik
# Requires translation!
[amount]% of food is carried over after population increases =
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = Dapat memilih [amount] [beliefType] tambahan saat [foundingOrEnhancing] agama
[amount]% Food consumption by specialists [cityFilter] = [amount]% konsumsi Makanan oleh spesialis [cityFilter]
# Requires translation!
[amount] Culture cost of natural border growth [cityFilter] =
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = Dapat membeli bangunan [buildingFilter] dengan [amount] [stat] [cityFilter] dengan peningkatan harga ([amount2])
May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] = Dapat membeli unit [baseUnitFilter] dengan [amount] [stat] [cityFilter]
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] = Dapat membeli bangunan [buildingFilter] dengan [amount] [stat] [cityFilter]
@ -5347,11 +5344,11 @@ May buy [baseUnitFilter] units with [stat] [cityFilter] = Dapat membeli unit [ba
May buy [buildingFilter] buildings with [stat] for [amount] times their normal Production cost = Dapat membeli bangunan [buildingFilter] dengan [stat] seharga [amount] kali biaya produksi normalnya
[stat] cost of purchasing [buildingFilter] buildings [amount]% = Biaya [stat] untuk pembelian bangunan [buildingFilter] [amount]%
[stat] cost of purchasing [baseUnitFilter] units in cities [amount]% = Biaya [stat] untuk pembelian unit [baseUnitFilter] di kota [amount]%
[amount]% maintenance on road & railroads = [amount]% biaya pemeliharaan untuk jalan & rel kereta
[amount] Happiness from each type of luxury resource = [amount] Kebahagiaan dari setiap jenis barang mewah
Triggers victory = Memicu kemenangan
Cannot build [baseUnitFilter] units = Tidak bisa membuat unit [baseUnitFilter]
Incompatible with [policy/tech/promotion] = Tidak cocok dengan [policy/tech/promotion]
# Requires translation!
Rebel units may spawn =
Can be purchased for [amount] [stat] [cityFilter] = Bisa dibeli dengan [amount] [stat] [cityFilter]
Must not be next to [terrainFilter] = Tidak boleh di sebelah [terrainFilter]
No defensive terrain penalty = Tidak mendapat penalti medan defensif
@ -5359,8 +5356,12 @@ Upon capturing a city, receive [amount] times its [stat] production as [plundera
[amount] XP gained from combat = [amount] XP dari pertarungan
when at war = saat sedang berperang
when not at war = saat tidak sedang berperang
while the empire is happy = selama kerajaan sedang bahagia
during a Golden Age = di saat Masa Kejayaan
while the empire is happy = selama kerajaan sedang bahagia
# Requires translation!
when between [amount] and [amount2] Happiness =
# Requires translation!
when below [amount] Happiness =
during the [era] = selama [era]
before the [era] = sebelum [era]
starting from the [era] = mulai dari [era]

View File

@ -549,6 +549,8 @@ When disabled, saves battery life but certain animations will be suspended = Se
Order trade offers by amount = Ordina offerte per quantità
Check extension mods based on vanilla = Controlla mod estenzioni basate sulla versione vanilla
Checking mods for errors... = Controllo mod per errori
# Requires translation!
No problems found. =
Show experimental world wrap for maps = Mastra mondo tondo sperimentale per le mappe
HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = IN FASE SPERIMENTALE - TI ABBIAMO AVVERTITO!
Enable portrait orientation = Abilita orientazione ritratto
@ -747,11 +749,15 @@ Science = Scienza
Faith = Fede
Crop Yield = Resa dei campi
# Requires translation!
Growth =
Territory = Territorio
Force = Esercito
GOLDEN AGE = ETÀ DELL'ORO
Golden Age = Età dell'Oro
We Love The King Day = Viva il Re!
# Requires translation!
Global Effect =
[year] BC = [year] a.C.
[year] AD = [year] d.C.
Civilopedia = Civilopedia
@ -810,7 +816,6 @@ Specialist Allocation = Assegna specialisti
Specialists = Specialisti
[specialist] slots = Slot [specialist]
Food eaten = Cibo consumato
Growth bonus = Bonus crescita
Unassigned population = Popolazione libera
[turnsToExpansion] turns to expansion = Espansione dei confini tra [turnsToExpansion] turni
Stopped expansion = Espansione arrestata
@ -1540,7 +1545,8 @@ Provides 1 extra copy of each improved luxury resource near this City = Concede
Mint = Zecca
Aqueduct = Acquedotto
[amount]% of food is carried over [cityFilter] after population increases = Il [amount]% del Cibo viene immagazzinato [cityFilter] ad ogni nuovo abitante
# Requires translation!
[amount]% Food is carried over after population increases [cityFilter] =
Heroic Epic = Epica Eroica
All newly-trained [unitType] units [cityFilter] receive the [promotion] promotion = Tutte le unità [unitType] addestrate [cityFilter] ottengono la promozione [promotion]
@ -1692,7 +1698,7 @@ Triggers a global alert upon completion = Lancia un'allerta globale quando compl
'In preparing for battle I have always found that plans are useless, but planning is indispensable.' - Dwight D. Eisenhower = 'Preparandomi alla battaglia ho sempre constatato che i piano sono inutili, ma la pianificazione è indispensabile.' - Dwight D. Eisenhower
Pentagon = Pentagono
[amount]% Gold cost of upgrading [unitType] units = [amount]% costi in oro quando aggiorni le unità [unitType]
[amount]% Gold cost of upgrading = [amount]% costi in oro per gli aggiornamenti
Solar Plant = Centrale ad energia solare
@ -1745,31 +1751,34 @@ Deity = Divinità
#################### Lines from Eras from Civ V - Vanilla ####################
Ancient era = Antica
Warrior = Guerriero
Ancient era = Antica
Classical era = Classica
Spearman = Lanciere
Classical era = Classica
Medieval era = Medievale
Renaissance era = Rinascimentale
Pikeman = Picchiere
Renaissance era = Rinascimentale
Industrial era = Industriale
Musketman = Soldato con moschetto
Industrial era = Industriale
Modern era = Moderna
Rifleman = Fuciliere
Modern era = Moderna
Atomic era = Atomica
Infantry = Fanteria
Atomic era = Atomica
Information era = Informatica
Future era = Futura
#################### Lines from GlobalUniques from Civ V - Vanilla ####################
#################### Lines from Nations from Civ V - Vanilla ####################
Spectator = Spettatore
@ -3029,7 +3038,7 @@ Chucuito = Chucuito
Choquequirao = Choquequirao
Inca = Inca
Units ignore terrain costs when moving into any tile with Hills = Nessun costo di movimento sulle Colline
[amount]% maintenance on roads & railroads = [amount]% costi di mantenimento su strade e ferrovie
[amount]% maintenance on road & railroads = [amount]% costi di mantenimento su strade e ferrovie
No Maintenance costs for improvements in [tileFilter] tiles = Nessun costo di mantenimento sui miglioramenti su [tileFilter]
Harald Bluetooth = Harald Dente Blu
@ -3221,7 +3230,6 @@ Landed Elite = Nobiltà terriera
[amount]% growth [cityFilter] = [amount]% crescita [cityFilter]
Monarchy = Monarchia
Tradition Complete = Tradizionalismo Completo
Tradition = Tradizionalismo
Collective Rule = Governo collettivo
Citizenship = Cittadinanza
@ -3231,7 +3239,6 @@ Each city founded increases culture cost of policies [amount]% less than normal
Meritocracy = Meritocrazia
Liberty Complete = Libertà Completa
Free Great Person = Ottieni un Grande Personaggio gratuito
Liberty = Libertà
Warrior Code = Codice guerriero
Discipline = Disciplina
@ -3240,7 +3247,6 @@ Military Tradition = Tradizione militare
Military Caste = Casta Militare
Professional Army = Esercito professionale
Honor Complete = Onore Completo
Honor = Onore
Organized Religion = Religione Organizzata
Mandate Of Heaven = Mandato del Cielo
@ -3250,7 +3256,6 @@ Theocracy = Teocrazia
Reformation = Riforma
Free Religion = Tolleranza Religiosa
Piety Complete = Devozione Completa
Piety = Devozione
Philantropy = Filantropia
Gifts of Gold to City-States generate [amount]% more Influence = +[amount]% Influenza dai doni in Oro alle Città-Stato
@ -3266,16 +3271,14 @@ Allied City-States will occasionally gift Great People = Le Città-Stato alleate
Patronage Complete = Mecenatismo completo
Influence of all other civilizations with all city-states degrades [amount]% faster = L'Influenza di tutte le altre civiltà con le Città-Stato cala il [amount]% più in fretta
Triggers the following global alert: [param] = Attiva l'allarme globale [param]
Patronage = Mecenatismo
Naval Tradition = Tradizione navale
Trade Unions = File di carri
Merchant Navy = Flotta mercantile
Mercantilism = Mercantilismo
Protectionism = Protezionismo
[amount] happiness from each type of luxury resource = [amount] Felicità per ogni tipo di risorsa di lusso
[amount] Happiness from each type of luxury resource = [amount] Felicità per ogni tipo di risorsa di lusso
Commerce Complete = Commercio Completo
Commerce = Commercio
Secularism = Secolarismo
Humanism = Umanesimo
@ -3286,19 +3289,17 @@ Scientific Revolution = Rivoluzione Scientifica
[amount] Free Technologies = [amount] Tecnologie gratuite
Rationalism Complete = Razionalismo Completo
[stats] from all [buildingFilter] buildings = [stats] per ogni edificio tipo [buildingFilter]
Rationalism = Razionalismo
Constitution = Costituzione
Universal Suffrage = Suffragio Universale
Civil Society = Società civile
[amount]% food consumption by specialists [cityFilter] = [amount]% consumo di cibo dagli specialisti [cityFilter]
[amount]% Food consumption by specialists [cityFilter] = [amount]% consumo di cibo dagli specialisti [cityFilter]
Free Speech = Libertà di parola
[amount] units cost no maintenance = Nessuna manutenzione per [amount] unità
Democracy = Democrazia
[amount]% unhappiness from specialists [cityFilter] = [amount]% infelicità dagli specialisti [cityFilter]
Freedom Complete = Uguaglianza Completa
[amount]% Yield from every [tileFilter] = [amount]% resa per ogni [tileFilter]
Freedom = Uguaglianza
Populism = Populismo
Militarism = Militarismo
@ -3309,7 +3310,6 @@ Police State = Stato di polizia
Total War = Guerra Totale
Autocracy Complete = Autocrazia Completa
+[amount]% attack strength to all [mapUnitFilter] units for [amount2] turns = +[amount]% Forza per tutte le unità [mapUnitFilter] per [amount2] turni
Autocracy = Autocrazia
United Front = Fronte unito
Militaristic City-States grant units [amount] times as fast when you are at war with a common nation = Le Città-Stato militaristiche ti donano unità [amount] volte più in fretta se siete in guerra con un nemico comune
@ -3319,7 +3319,6 @@ Socialism = Socialismo
[amount]% maintenance cost for buildings [cityFilter] = [amount]% costi di mantenimento per gli edifici [cityFilter]
Communism = Comunismo
Order Complete = Ordine completo
Order = Ordine
#################### Lines from Quests from Civ V - Vanilla ####################
@ -4512,6 +4511,9 @@ Starting in this era disables religion = Cominciare in quest'epoca disabilita la
Marine = Marine
#################### Lines from GlobalUniques from Civ V - Gods & Kings ####################
#################### Lines from Nations from Civ V - Gods & Kings ####################
@ -4948,9 +4950,6 @@ Jerusalem = Gerusalemme
Provides a [buildingName] in your first [amount] cities for free = Le tue prime [amount] città ricevono [buildingName] gratuito
[amount]% Gold cost of upgrading = [amount]% costi in oro per gli aggiornamenti
[amount]% Gold from Great Merchant trade missions = [amount]% Oro dalle missioni commerciali dei Grandi Mercanti
@ -5137,7 +5136,8 @@ In addition, you cant even build any city improvements that increase happines
This means that it is very difficult to expand quickly in Unciv.\nIt isnt impossible, but as a new player you probably shouldn't do it.\nSo what should you do? Chill out, scout, and improve the land that you do have by building Workers.\nOnly build new cities once you have found a spot that you believe is appropriate. = Questo rende molto difficile espandersi in fretta in Unciv. Non è impossibile, ma è sconsigliato ai nuovi giocatori.\nÈ dunque meglio calmarsi, esplorare e migliorare la terra in proprio possesso grazie ai Lavoratori, e costruire nuove città solo quando trovi un punto che credi sia adatto.
Unhappiness = Infelicità
It seems that your citizens are unhappy!\nWhile unhappy, cities will grow at 1/4 the speed, and your units will suffer a 2% penalty for each unhappiness = Sembra che i tuoi cittadini siano insoddisfatti dal tuo governo.\nSe il tuo impero è infelice, le città cresceranno a 1/4 della loro velocità, e la Forza delle tue unità verrà penalizzata del 2% ad ogni punto Infelicità.
# Requires translation!
It seems that your citizens are unhappy!\nWhile unhappy, your civilization will suffer many detrimental effects, increasing in severity as unhappiness gets higher. =
Unhappiness has two main causes: Population and cities.\n Each city causes 3 unhappiness, and each population, 1 = L'Infelicità è un effetto di due fattori: abitanti e Città.\nOgni città dona 3 punti infelicità, e ogni abitante ne dona 1.
There are 2 main ways to combat unhappiness:\n by building happiness buildings for your population\n or by having improved luxury resources within your borders. = Due sono i modi per contrastare l'Infelicità: o costruisci edifici che incrementano la felicità locale, o migliori le risorse di lusso nei tuoi confini.
@ -5328,15 +5328,16 @@ This means exploration and trade is important to grow your cities! = Questo rend
#################### Lines from Unique Types #######################
# Requires translation!
Nullifies [stat] [cityFilter] =
# Requires translation!
Nullifies Growth [cityFilter] =
Provides [stats] per turn = Dona [stats] al turno
Provides [stats] [cityFilter] per turn = Dona [stats] [cityFilter] al turno
Provides [amount] Happiness = Dona [amount] Felicità
Provides military units every ≈[amount] turns = Dona unità militari ogni ≈[amount] turni
Provides a unique luxury = Dona una risorsa di lusso unica
[amount]% of food is carried over after population increases = [amount]% di Cibo viene immagazzinato quando nasce un nuovo cittadino
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = Puoi scegliere [amount] credenze [beliefType] aggiuntive quando [foundingOrEnhancing] una religione
[amount]% Food consumption by specialists [cityFilter] = [amount]% consumo di cibo dagli specialisti [cityFilter]
[amount] Culture cost of natural border growth [cityFilter] = [amount] costi in Cultura della crescita naturale dei confini [cityFilter]
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = Puoi acquistare edifici [buildingFilter] per [amount] [stat] [cityFilter] a un prezzo crescente ([amount2])
May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] = Puoi acquistare unità [baseUnitFilter] per [amount] [stat] [cityFilter]
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] = Puoi acquistare edifici [buildingFilter] per [amount] [stat] [cityFilter]
@ -5344,11 +5345,11 @@ May buy [baseUnitFilter] units with [stat] [cityFilter] = Puoi acquistare unità
May buy [buildingFilter] buildings with [stat] for [amount] times their normal Production cost = Puoi acquistare edifici [buildingFilter] con [stat] per [amount] volte il loro costo normale di Produzione
[stat] cost of purchasing [buildingFilter] buildings [amount]% = [amount]% costi in [stat] per l'acquisto di edifici [buildingFilter]
[stat] cost of purchasing [baseUnitFilter] units in cities [amount]% = [amount]% costi in [stat] per l'acquisto delle unità [baseUnitFilter] nelle città
[amount]% maintenance on road & railroads = [amount]% costi di mantenimento su strade e ferrovie
[amount] Happiness from each type of luxury resource = [amount] Felicità per ogni tipo di risorsa di lusso
Triggers victory = Attiva la vittoria
Cannot build [baseUnitFilter] units = Non può costruire unità [baseUnitFilter]
Incompatible with [policy/tech/promotion] = Incompatibile con [policy/tech/promotion]
# Requires translation!
Rebel units may spawn =
Can be purchased for [amount] [stat] [cityFilter] = Acquistabile per [amount] [stat] [cityFilter]
Must not be next to [terrainFilter] = Non deve trovarsi presso [terrainFilter]
No defensive terrain penalty = Nessuna penalità difensiva di terreno
@ -5356,8 +5357,12 @@ Upon capturing a city, receive [amount] times its [stat] production as [plundera
[amount] XP gained from combat = [amount] XP dal combattimento
when at war = quando sei in guerra
when not at war = quando non sei in guerra
while the empire is happy = mentre l'impero è felice
during a Golden Age = durante un'Età dell'Oro
while the empire is happy = mentre l'impero è felice
# Requires translation!
when between [amount] and [amount2] Happiness =
# Requires translation!
when below [amount] Happiness =
during the [era] = durante l'[era]
before the [era] = prima dell'[era]
starting from the [era] = a partire dall'[era]

View File

@ -660,6 +660,8 @@ Check extension mods based on vanilla =
# Requires translation!
Checking mods for errors... =
# Requires translation!
No problems found. =
# Requires translation!
Show experimental world wrap for maps =
HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = 非常に実験的-注意してください!
# Requires translation!
@ -899,12 +901,16 @@ Science = 科学力
Faith =
Crop Yield = 産出量
# Requires translation!
Growth =
Territory = 領土
Force = 軍事力
GOLDEN AGE = 黄金時代
Golden Age = 黄金時代
# Requires translation!
We Love The King Day =
# Requires translation!
Global Effect =
[year] BC = [year] BC
[year] AD = [year] AD
Civilopedia = シヴィロペディア
@ -972,7 +978,6 @@ Specialist Allocation = 専門家を配置
Specialists = 専門家
[specialist] slots = [specialist]スロット
Food eaten = 食料消費量
Growth bonus = 成長ボーナス
Unassigned population = 無職市民
[turnsToExpansion] turns to expansion = [turnsToExpansion]で拡張
Stopped expansion = 拡張を止めました
@ -1877,7 +1882,8 @@ Provides 1 extra copy of each improved luxury resource near this City = この
Mint = 造幣所
Aqueduct = 用水路
[amount]% of food is carried over [cityFilter] after population increases = [cityFilter]人口増加時に食料の[amount]%を持ち越す
# Requires translation!
[amount]% Food is carried over after population increases [cityFilter] =
Heroic Epic = 英雄叙事詩
All newly-trained [unitType] units [cityFilter] receive the [promotion] promotion = [cityFilter]すべての新しい[unitType]ユニットが[promotion]を得る
@ -2056,7 +2062,7 @@ Triggers a global alert upon completion =
'In preparing for battle I have always found that plans are useless, but planning is indispensable.' - Dwight D. Eisenhower =
Pentagon = ペンタゴン
# Requires translation!
[amount]% Gold cost of upgrading [unitType] units =
[amount]% Gold cost of upgrading =
Solar Plant = 太陽熱発電
@ -2117,31 +2123,34 @@ Deity = 創造主
#################### Lines from Eras from Civ V - Vanilla ####################
Ancient era = 太古
Warrior = 戦士
Ancient era = 太古
Classical era = 古典
Spearman = 槍兵
Classical era = 古典
Medieval era = 中世
Renaissance era = ルネサンス
Pikeman = 長槍兵
Renaissance era = ルネサンス
Industrial era = 産業時代
Musketman = マスケット兵
Industrial era = 産業時代
Modern era = 現代
Rifleman = ライフル兵
Modern era = 現代
Atomic era = 原子力時代
Infantry = 歩兵
Atomic era = 原子力時代
Information era = 情報時代
Future era = 未来
#################### Lines from GlobalUniques from Civ V - Vanilla ####################
#################### Lines from Nations from Civ V - Vanilla ####################
Spectator = 観戦
@ -3458,7 +3467,7 @@ Choquequirao = チョケキラオ
Inca = インカ
Units ignore terrain costs when moving into any tile with Hills = 丘陵タイルを移動する際の移動コストが無視される
# Requires translation!
[amount]% maintenance on roads & railroads =
[amount]% maintenance on road & railroads =
# Requires translation!
No Maintenance costs for improvements in [tileFilter] tiles =
@ -3667,7 +3676,6 @@ Landed Elite = 地主エリート
[amount]% growth [cityFilter] =
Monarchy = 君主制
Tradition Complete = 伝統コンプリート
Tradition = 伝統
Collective Rule = 直接民主制
Citizenship = 市民権
@ -3677,7 +3685,6 @@ Each city founded increases culture cost of policies [amount]% less than normal
Meritocracy = 実力主義
Liberty Complete = 解放コンプリート
Free Great Person = 無償の偉人
Liberty = 解放
Warrior Code = 戦士の掟
Discipline = 規律
@ -3687,7 +3694,6 @@ Military Tradition = 軍の栄誉
Military Caste = 戦士階級
Professional Army = 軍隊の常備
Honor Complete = 名誉コンプリート
Honor = 名誉
Organized Religion = 宗教の組織化
Mandate Of Heaven = 天命
@ -3699,7 +3705,6 @@ Theocracy = 神権政治
Reformation = 改革
Free Religion = 宗教的寛容
Piety Complete = 敬虔コンプリート
Piety = 敬虔
Philantropy = 博愛主義
Gifts of Gold to City-States generate [amount]% more Influence = ゴールドの寄付によって都市国家へ与える影響力が[amount]%増加
@ -3718,8 +3723,6 @@ Allied City-States will occasionally gift Great People = 同盟都市国家か
Patronage Complete =
Influence of all other civilizations with all city-states degrades [amount]% faster = 他文明の都市国家への影響力の低下を[amount]%早める
Triggers the following global alert: [param] = 以下の警告を有効化する:[param]
# Requires translation!
Patronage =
Naval Tradition = 海軍の栄誉
Trade Unions = 労働組合
@ -3727,9 +3730,8 @@ Merchant Navy = 商船隊
Mercantilism = 重商主義
Protectionism = 保護貿易主義
# Requires translation!
[amount] happiness from each type of luxury resource =
[amount] Happiness from each type of luxury resource =
Commerce Complete = 商業コンプリート
Commerce = 商業
Secularism = 政教分離主義
Humanism = 人間主義
@ -3741,13 +3743,12 @@ Scientific Revolution = 科学革命
[amount] Free Technologies = 無償のテクノロジーを[amount]つ獲得
Rationalism Complete = 合理主義コンプリート
[stats] from all [buildingFilter] buildings = すべての[buildingFilter]の建物から[stats]
Rationalism = 合理主義
Constitution = 憲法
Universal Suffrage = 普通選挙
Civil Society = 市民社会
# Requires translation!
[amount]% food consumption by specialists [cityFilter] =
[amount]% Food consumption by specialists [cityFilter] =
Free Speech = 表現の自由
[amount] units cost no maintenance = [amount]つのユニットの維持費が無料になる
Democracy = 民主主義
@ -3755,7 +3756,6 @@ Democracy = 民主主義
Freedom Complete = 自由コンプリート
# Requires translation!
[amount]% Yield from every [tileFilter] =
Freedom = 自由
Populism = ポピュリズム
Militarism = 軍事主義
@ -3766,7 +3766,6 @@ Police State = 警察国家
Total War = 総力戦
Autocracy Complete = 独裁政治コンプリート
+[amount]% attack strength to all [mapUnitFilter] units for [amount2] turns = [amount2]ターンの間すべての[mapUnitFilter]ユニットの攻撃力+[amount]%
Autocracy = 独裁政治
United Front = 統一戦線
Militaristic City-States grant units [amount] times as fast when you are at war with a common nation = 共通の敵と戦争中に、軍事都市国家からのユニットの供給頻度が[amount]倍になる
@ -3777,7 +3776,6 @@ Socialism = 社会主義
[amount]% maintenance cost for buildings [cityFilter] =
Communism = 共産主義
Order Complete = 秩序コンプリート
Order = 秩序
#################### Lines from Quests from Civ V - Vanilla ####################
@ -5223,6 +5221,9 @@ Starting in this era disables religion =
Marine = 海兵隊
#################### Lines from GlobalUniques from Civ V - Gods & Kings ####################
#################### Lines from Nations from Civ V - Gods & Kings ####################
@ -6052,10 +6053,6 @@ Jerusalem =
Provides a [buildingName] in your first [amount] cities for free =
# Requires translation!
[amount]% Gold cost of upgrading =
# Requires translation!
[amount]% Gold from Great Merchant trade missions =
@ -6273,7 +6270,8 @@ In addition, you cant even build any city improvements that increase happines
This means that it is very difficult to expand quickly in Unciv.\nIt isnt impossible, but as a new player you probably shouldn't do it.\nSo what should you do? Chill out, scout, and improve the land that you do have by building Workers.\nOnly build new cities once you have found a spot that you believe is appropriate. =
Unhappiness = 不満
It seems that your citizens are unhappy!\nWhile unhappy, cities will grow at 1/4 the speed, and your units will suffer a 2% penalty for each unhappiness = どうやら市民に不満があるようです。\n市民が不満な時は、都市の成長速度が1/4になり、ユニットは1ターンごとに2%のペナルティを受けます。
# Requires translation!
It seems that your citizens are unhappy!\nWhile unhappy, your civilization will suffer many detrimental effects, increasing in severity as unhappiness gets higher. =
Unhappiness has two main causes: Population and cities.\n Each city causes 3 unhappiness, and each population, 1 = 不満の原因は主に2つあります。\n個々の都市は不満を3つ生み出し、人口は不満を一つ生み出します。
# Requires translation!
There are 2 main ways to combat unhappiness:\n by building happiness buildings for your population\n or by having improved luxury resources within your borders. =
@ -6561,6 +6559,10 @@ This means exploration and trade is important to grow your cities! =
#################### Lines from Unique Types #######################
# Requires translation!
Nullifies [stat] [cityFilter] =
# Requires translation!
Nullifies Growth [cityFilter] =
# Requires translation!
Provides [stats] per turn =
# Requires translation!
@ -6572,14 +6574,8 @@ Provides military units every ≈[amount] turns =
# Requires translation!
Provides a unique luxury =
# Requires translation!
[amount]% of food is carried over after population increases =
# Requires translation!
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion =
# Requires translation!
[amount]% Food consumption by specialists [cityFilter] =
# Requires translation!
[amount] Culture cost of natural border growth [cityFilter] =
# Requires translation!
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) =
# Requires translation!
May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] =
@ -6594,16 +6590,14 @@ May buy [buildingFilter] buildings with [stat] for [amount] times their normal P
# Requires translation!
[stat] cost of purchasing [baseUnitFilter] units in cities [amount]% =
# Requires translation!
[amount]% maintenance on road & railroads =
# Requires translation!
[amount] Happiness from each type of luxury resource =
# Requires translation!
Triggers victory =
# Requires translation!
Cannot build [baseUnitFilter] units =
# Requires translation!
Incompatible with [policy/tech/promotion] =
# Requires translation!
Rebel units may spawn =
# Requires translation!
Can be purchased for [amount] [stat] [cityFilter] =
# Requires translation!
Must not be next to [terrainFilter] =
@ -6618,9 +6612,13 @@ when at war =
# Requires translation!
when not at war =
# Requires translation!
during a Golden Age =
# Requires translation!
while the empire is happy =
# Requires translation!
during a Golden Age =
when between [amount] and [amount2] Happiness =
# Requires translation!
when below [amount] Happiness =
# Requires translation!
during the [era] =
# Requires translation!

View File

@ -629,6 +629,8 @@ Order trade offers by amount = 거래 품목 갯수순 정렬
Check extension mods based on vanilla =
# Requires translation!
Checking mods for errors... =
# Requires translation!
No problems found. =
Show experimental world wrap for maps = 원통형 보기(world wrap) 활성화
HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = 경고: 매우 불안정함.
Enable portrait orientation = 세로 보기
@ -845,12 +847,16 @@ Science = 과학
Faith = 신앙
Crop Yield = 식량 생산량
# Requires translation!
Growth =
Territory = 영토
Force = 군사력
GOLDEN AGE = 황금기
Golden Age = 황금기
# Requires translation!
We Love The King Day =
# Requires translation!
Global Effect =
[year] BC = 기원전 [year]년
[year] AD = 기원후 [year]년
Civilopedia = 문명 백과사전
@ -916,7 +922,6 @@ Specialist Allocation = 전문가 배치
Specialists = 전문가
[specialist] slots = [specialist] 슬롯
Food eaten = 식량 소모
Growth bonus = 성장률
Unassigned population = 실업자
[turnsToExpansion] turns to expansion = [turnsToExpansion]턴 후 영토 확장
Stopped expansion = 영토 확장 정지
@ -1732,7 +1737,8 @@ Provides 1 extra copy of each improved luxury resource near this City = 도시
Mint = 조폐국
Aqueduct = 송수로
[amount]% of food is carried over [cityFilter] after population increases = 인구 증가 이후 [cityFilter]의 식량 [amount]%가 다음 인구 증가에 이월됨
# Requires translation!
[amount]% Food is carried over after population increases [cityFilter] =
Heroic Epic = 영웅적 서사시
All newly-trained [unitType] units [cityFilter] receive the [promotion] promotion = [cityFilter]에서 새로 생산된 [unitType]이 [promotion] 승급을 얻음
@ -1909,7 +1915,7 @@ Triggers a global alert upon completion = 건설 완료시 전 세계에 알림
'In preparing for battle I have always found that plans are useless, but planning is indispensable.' - Dwight D. Eisenhower =
Pentagon = 펜타곤
# Requires translation!
[amount]% Gold cost of upgrading [unitType] units =
[amount]% Gold cost of upgrading =
Solar Plant = 태양열 발전소
@ -1962,31 +1968,34 @@ Deity = 신
#################### Lines from Eras from Civ V - Vanilla ####################
Ancient era = 고대 시대
Warrior = 전사
Ancient era = 고대 시대
Classical era = 고전 시대
Spearman = 창병
Classical era = 고전 시대
Medieval era = 중세 시대
Renaissance era = 르네상스 시대
Pikeman = 장창병
Renaissance era = 르네상스 시대
Industrial era = 산업 시대
Musketman = 머스킷총병
Industrial era = 산업 시대
Modern era = 현대 시대
Rifleman = 소총병
Modern era = 현대 시대
Atomic era = 원자력 시대
Infantry = 보병
Atomic era = 원자력 시대
Information era = 정보화 시대
Future era = 미래 시대
#################### Lines from GlobalUniques from Civ V - Vanilla ####################
#################### Lines from Nations from Civ V - Vanilla ####################
Spectator = 관전자
@ -3256,7 +3265,7 @@ Choquequirao = 초퀘퀴라오
Inca = 잉카
Units ignore terrain costs when moving into any tile with Hills = 언덕을 포함한 지형으로 진입할 때 행동력 페널티 없음
# Requires translation!
[amount]% maintenance on roads & railroads =
[amount]% maintenance on road & railroads =
No Maintenance costs for improvements in [tileFilter] tiles = [tileFilter]에 건설된 시설 유지비 없음
Harald Bluetooth = 하랄 블로탄
@ -3460,7 +3469,6 @@ Landed Elite = 대지주
[amount]% growth [cityFilter] =
Monarchy = 군주제
Tradition Complete = 전통 완성
Tradition = 전통
Collective Rule = 집단체제
Citizenship = 시민권
@ -3470,7 +3478,6 @@ Each city founded increases culture cost of policies [amount]% less than normal
Meritocracy = 능력주의
Liberty Complete = 자유 완성
Free Great Person = 원하는 위인 1명이 무료로 출현
Liberty = 자유
Warrior Code = 전사규범
Discipline = 규율
@ -3480,7 +3487,6 @@ Military Tradition = 군사 전통
Military Caste = 군사신분제
Professional Army = 직업 군대
Honor Complete = 명예 완성
Honor = 명예
Organized Religion = 종교 체제
Mandate Of Heaven = 천명
@ -3492,7 +3498,6 @@ Theocracy = 신권 정치
Reformation = 종교 개혁
Free Religion = 종교적 관용
Piety Complete = 신앙 완성
Piety = 신앙
Philantropy = 박애주의
Gifts of Gold to City-States generate [amount]% more Influence = 도시 국가에 금을 선물하여 얻는 영향력 +[amount]%
@ -3511,8 +3516,6 @@ Allied City-States will occasionally gift Great People = 동맹 관계인 도시
Patronage Complete =
Influence of all other civilizations with all city-states degrades [amount]% faster = 도시국가에 대한 다른 모든 문명의 영향력 감소 속도 +[amount]%
Triggers the following global alert: [param] = 다음의 내용을 전 세계에 알림: [param]
# Requires translation!
Patronage =
Naval Tradition = 해안 전통
Trade Unions = 노동 조합
@ -3520,9 +3523,8 @@ Merchant Navy = 상선대
Mercantilism = 중상주의
Protectionism = 보호무역주의
# Requires translation!
[amount] happiness from each type of luxury resource =
[amount] Happiness from each type of luxury resource =
Commerce Complete = 상업 완성
Commerce = 상업
Secularism = 세속주의
Humanism = 인본주의
@ -3534,13 +3536,12 @@ Scientific Revolution = 과학 혁명
[amount] Free Technologies = 무료 기술 [amount]개 획득
Rationalism Complete = 합리주의 완성
[stats] from all [buildingFilter] buildings = 모든 [buildingFilter] 건물에서 [stats]
Rationalism = 합리주의
Constitution = 헌법
Universal Suffrage = 보통선거제도
Civil Society = 시민 사회
# Requires translation!
[amount]% food consumption by specialists [cityFilter] =
[amount]% Food consumption by specialists [cityFilter] =
Free Speech = 표현의 자유
[amount] units cost no maintenance = 유닛 [amount]기의 유지비 무료
Democracy = 민주주의
@ -3549,7 +3550,6 @@ Democracy = 민주주의
Freedom Complete = 평등 완성
# Requires translation!
[amount]% Yield from every [tileFilter] =
Freedom = 평등
Populism = 포퓰리즘
Militarism = 군국주의
@ -3561,7 +3561,6 @@ Police State = 경찰국가
Total War = 총력전
Autocracy Complete = 독재 완성
+[amount]% attack strength to all [mapUnitFilter] units for [amount2] turns = [amount2]턴 동안 모든 [mapUnitFilter]의 전투력 +[amount]%
Autocracy = 독재
United Front = 통일 전선
Militaristic City-States grant units [amount] times as fast when you are at war with a common nation = 군사적 도시국가의 적과 전투시 군사적 도시국가가 유닛을 제공하는 속도 [amount]배
@ -3572,7 +3571,6 @@ Socialism = 사회주의
[amount]% maintenance cost for buildings [cityFilter] =
Communism = 공산주의
Order Complete = 질서 완성
Order = 질서
#################### Lines from Quests from Civ V - Vanilla ####################
@ -4881,6 +4879,9 @@ Starting in this era disables religion =
Marine = 해병대
#################### Lines from GlobalUniques from Civ V - Gods & Kings ####################
#################### Lines from Nations from Civ V - Gods & Kings ####################
@ -5548,10 +5549,6 @@ Jerusalem = 예루살렘
Provides a [buildingName] in your first [amount] cities for free =
# Requires translation!
[amount]% Gold cost of upgrading =
# Requires translation!
[amount]% Gold from Great Merchant trade missions =
@ -5754,7 +5751,8 @@ In addition, you cant even build any city improvements that increase happines
This means that it is very difficult to expand quickly in Unciv.\nIt isnt impossible, but as a new player you probably shouldn't do it.\nSo what should you do? Chill out, scout, and improve the land that you do have by building Workers.\nOnly build new cities once you have found a spot that you believe is appropriate. =
Unhappiness = 불행
It seems that your citizens are unhappy!\nWhile unhappy, cities will grow at 1/4 the speed, and your units will suffer a 2% penalty for each unhappiness = 시민들이 행복하지 않은 것 같습니다!\n불행 상태에서는 모든 도시의 성장률이 1/4로 감소합니다.\n또한 불행 -1당 유닛의 전투력이 -2%씩 감소합니다.
# Requires translation!
It seems that your citizens are unhappy!\nWhile unhappy, your civilization will suffer many detrimental effects, increasing in severity as unhappiness gets higher. =
Unhappiness has two main causes: Population and cities.\n Each city causes 3 unhappiness, and each population, 1 = 도시와 인구가 증가하면 행복도가 감소합니다.\n도시 하나당 -3, 인구 하나당 -1만큼 행복도가 감소합니다.
# Requires translation!
There are 2 main ways to combat unhappiness:\n by building happiness buildings for your population\n or by having improved luxury resources within your borders. =
@ -6003,6 +6001,10 @@ This means exploration and trade is important to grow your cities! =
#################### Lines from Unique Types #######################
# Requires translation!
Nullifies [stat] [cityFilter] =
# Requires translation!
Nullifies Growth [cityFilter] =
# Requires translation!
Provides [stats] per turn =
# Requires translation!
@ -6014,14 +6016,8 @@ Provides military units every ≈[amount] turns =
# Requires translation!
Provides a unique luxury =
# Requires translation!
[amount]% of food is carried over after population increases =
# Requires translation!
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion =
# Requires translation!
[amount]% Food consumption by specialists [cityFilter] =
# Requires translation!
[amount] Culture cost of natural border growth [cityFilter] =
# Requires translation!
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) =
# Requires translation!
May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] =
@ -6036,16 +6032,14 @@ May buy [buildingFilter] buildings with [stat] for [amount] times their normal P
# Requires translation!
[stat] cost of purchasing [baseUnitFilter] units in cities [amount]% =
# Requires translation!
[amount]% maintenance on road & railroads =
# Requires translation!
[amount] Happiness from each type of luxury resource =
# Requires translation!
Triggers victory =
# Requires translation!
Cannot build [baseUnitFilter] units =
# Requires translation!
Incompatible with [policy/tech/promotion] =
# Requires translation!
Rebel units may spawn =
# Requires translation!
Can be purchased for [amount] [stat] [cityFilter] =
# Requires translation!
Must not be next to [terrainFilter] =
@ -6060,9 +6054,13 @@ when at war =
# Requires translation!
when not at war =
# Requires translation!
during a Golden Age =
# Requires translation!
while the empire is happy =
# Requires translation!
during a Golden Age =
when between [amount] and [amount2] Happiness =
# Requires translation!
when below [amount] Happiness =
# Requires translation!
during the [era] =
# Requires translation!

View File

@ -706,6 +706,8 @@ Check extension mods based on vanilla =
# Requires translation!
Checking mods for errors... =
# Requires translation!
No problems found. =
# Requires translation!
Show experimental world wrap for maps =
HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = AUKŠTAI EKSPERIMENTAS - JŪS BŪTINAI ĮSPĖJAMA!
# Requires translation!
@ -968,12 +970,16 @@ Faith =
Crop Yield = Derlius
# Requires translation!
Growth =
# Requires translation!
Territory =
Force = Jėga
GOLDEN AGE = AUKSINIS AMŽIUS
Golden Age = Auksinis amžius
# Requires translation!
We Love The King Day =
# Requires translation!
Global Effect =
[year] BC = [year] PR
[year] AD = [year] AD
Civilopedia = Civilopedija
@ -1043,7 +1049,6 @@ Specialist Allocation = Specialistų paskirstymas
Specialists =
[specialist] slots = [specialist] laiko tarpsniai
Food eaten = Maistas valgomas
Growth bonus = Augimo premija
Unassigned population = Nepaskirtieji gyventojai
[turnsToExpansion] turns to expansion = [turnsToExpansion] virsta plėtra
Stopped expansion = Sustabdyta plėtra
@ -2125,7 +2130,7 @@ Mint =
# Requires translation!
Aqueduct =
# Requires translation!
[amount]% of food is carried over [cityFilter] after population increases =
[amount]% Food is carried over after population increases [cityFilter] =
# Requires translation!
Heroic Epic =
@ -2372,7 +2377,7 @@ Triggers a global alert upon completion =
# Requires translation!
Pentagon =
# Requires translation!
[amount]% Gold cost of upgrading [unitType] units =
[amount]% Gold cost of upgrading =
# Requires translation!
Solar Plant =
@ -2452,38 +2457,38 @@ Deity =
#################### Lines from Eras from Civ V - Vanilla ####################
# Requires translation!
Ancient era =
# Requires translation!
Warrior =
# Requires translation!
Ancient era =
# Requires translation!
Classical era =
# Requires translation!
Spearman =
# Requires translation!
Classical era =
# Requires translation!
Medieval era =
# Requires translation!
Renaissance era =
# Requires translation!
Pikeman =
# Requires translation!
Industrial era =
Renaissance era =
# Requires translation!
Musketman =
# Requires translation!
Modern era =
Industrial era =
# Requires translation!
Rifleman =
# Requires translation!
Modern era =
# Requires translation!
Atomic era =
# Requires translation!
Infantry =
# Requires translation!
Atomic era =
# Requires translation!
Information era =
@ -2492,6 +2497,9 @@ Information era =
Future era =
#################### Lines from GlobalUniques from Civ V - Vanilla ####################
#################### Lines from Nations from Civ V - Vanilla ####################
# Requires translation!
@ -4942,7 +4950,7 @@ Inca =
# Requires translation!
Units ignore terrain costs when moving into any tile with Hills =
# Requires translation!
[amount]% maintenance on roads & railroads =
[amount]% maintenance on road & railroads =
# Requires translation!
No Maintenance costs for improvements in [tileFilter] tiles =
@ -5288,8 +5296,6 @@ Landed Elite =
Monarchy =
# Requires translation!
Tradition Complete =
# Requires translation!
Tradition =
# Requires translation!
Collective Rule =
@ -5307,8 +5313,6 @@ Meritocracy =
Liberty Complete =
# Requires translation!
Free Great Person =
# Requires translation!
Liberty =
# Requires translation!
Warrior Code =
@ -5324,8 +5328,6 @@ Military Caste =
Professional Army =
# Requires translation!
Honor Complete =
# Requires translation!
Honor =
# Requires translation!
Organized Religion =
@ -5343,8 +5345,6 @@ Reformation =
Free Religion =
# Requires translation!
Piety Complete =
# Requires translation!
Piety =
# Requires translation!
Philantropy =
@ -5374,8 +5374,6 @@ Patronage Complete =
Influence of all other civilizations with all city-states degrades [amount]% faster =
# Requires translation!
Triggers the following global alert: [param] =
# Requires translation!
Patronage =
# Requires translation!
Naval Tradition =
@ -5388,11 +5386,9 @@ Mercantilism =
# Requires translation!
Protectionism =
# Requires translation!
[amount] happiness from each type of luxury resource =
[amount] Happiness from each type of luxury resource =
# Requires translation!
Commerce Complete =
# Requires translation!
Commerce =
# Requires translation!
Secularism =
@ -5412,8 +5408,6 @@ Scientific Revolution =
Rationalism Complete =
# Requires translation!
[stats] from all [buildingFilter] buildings =
# Requires translation!
Rationalism =
# Requires translation!
Constitution =
@ -5422,7 +5416,7 @@ Universal Suffrage =
# Requires translation!
Civil Society =
# Requires translation!
[amount]% food consumption by specialists [cityFilter] =
[amount]% Food consumption by specialists [cityFilter] =
# Requires translation!
Free Speech =
# Requires translation!
@ -5435,8 +5429,6 @@ Democracy =
Freedom Complete =
# Requires translation!
[amount]% Yield from every [tileFilter] =
# Requires translation!
Freedom =
# Requires translation!
Populism =
@ -5456,8 +5448,6 @@ Total War =
Autocracy Complete =
# Requires translation!
+[amount]% attack strength to all [mapUnitFilter] units for [amount2] turns =
# Requires translation!
Autocracy =
# Requires translation!
United Front =
@ -5475,8 +5465,6 @@ Socialism =
Communism =
# Requires translation!
Order Complete =
# Requires translation!
Order =
#################### Lines from Quests from Civ V - Vanilla ####################
@ -7378,6 +7366,9 @@ Starting in this era disables religion =
Marine = Jūrų
#################### Lines from GlobalUniques from Civ V - Gods & Kings ####################
#################### Lines from Nations from Civ V - Gods & Kings ####################
@ -8215,10 +8206,6 @@ Jerusalem =
Provides a [buildingName] in your first [amount] cities for free =
# Requires translation!
[amount]% Gold cost of upgrading =
# Requires translation!
[amount]% Gold from Great Merchant trade missions =
@ -8477,7 +8464,7 @@ This means that it is very difficult to expand quickly in Unciv.\nIt isnt imp
Unhappiness = Nelaimingumas
# Requires translation!
It seems that your citizens are unhappy!\nWhile unhappy, cities will grow at 1/4 the speed, and your units will suffer a 2% penalty for each unhappiness =
It seems that your citizens are unhappy!\nWhile unhappy, your civilization will suffer many detrimental effects, increasing in severity as unhappiness gets higher. =
# Requires translation!
Unhappiness has two main causes: Population and cities.\n Each city causes 3 unhappiness, and each population, 1 =
# Requires translation!
@ -8803,6 +8790,10 @@ This means exploration and trade is important to grow your cities! =
#################### Lines from Unique Types #######################
# Requires translation!
Nullifies [stat] [cityFilter] =
# Requires translation!
Nullifies Growth [cityFilter] =
# Requires translation!
Provides [stats] per turn =
# Requires translation!
@ -8814,14 +8805,8 @@ Provides military units every ≈[amount] turns =
# Requires translation!
Provides a unique luxury =
# Requires translation!
[amount]% of food is carried over after population increases =
# Requires translation!
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion =
# Requires translation!
[amount]% Food consumption by specialists [cityFilter] =
# Requires translation!
[amount] Culture cost of natural border growth [cityFilter] =
# Requires translation!
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) =
# Requires translation!
May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] =
@ -8836,16 +8821,14 @@ May buy [buildingFilter] buildings with [stat] for [amount] times their normal P
# Requires translation!
[stat] cost of purchasing [baseUnitFilter] units in cities [amount]% =
# Requires translation!
[amount]% maintenance on road & railroads =
# Requires translation!
[amount] Happiness from each type of luxury resource =
# Requires translation!
Triggers victory =
# Requires translation!
Cannot build [baseUnitFilter] units =
# Requires translation!
Incompatible with [policy/tech/promotion] =
# Requires translation!
Rebel units may spawn =
# Requires translation!
Can be purchased for [amount] [stat] [cityFilter] =
# Requires translation!
Must not be next to [terrainFilter] =
@ -8860,9 +8843,13 @@ when at war =
# Requires translation!
when not at war =
# Requires translation!
during a Golden Age =
# Requires translation!
while the empire is happy =
# Requires translation!
during a Golden Age =
when between [amount] and [amount2] Happiness =
# Requires translation!
when below [amount] Happiness =
# Requires translation!
during the [era] =
# Requires translation!

View File

@ -661,6 +661,8 @@ Order trade offers by amount = Pesan tawaran perdagangan mengikut jumlah
Check extension mods based on vanilla =
# Requires translation!
Checking mods for errors... =
# Requires translation!
No problems found. =
Show experimental world wrap for maps = Tunjuk balut dunia percubaan untuk peta
HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = PERKEMBANGAN MASIH AWAL - ANDA TELAH DIBERI AMARAN!
Enable portrait orientation = Membolehkan orientasi potret
@ -881,12 +883,16 @@ Science = Sains
Faith = Kepercayaan
Crop Yield = Hasil Tanaman
# Requires translation!
Growth =
Territory = Kawasan
Force = Kekuatan
GOLDEN AGE = ZAMAN KEGEMILANGAN
Golden Age = Zaman Kegemilangan
# Requires translation!
We Love The King Day =
# Requires translation!
Global Effect =
[year] BC = [year] Sebelum Masihi
[year] AD = [year] Selepas Masihi
Civilopedia = Civilopedia
@ -952,7 +958,6 @@ Specialist Allocation = Peruntukan Pakar
Specialists = Pakar
[specialist] slots = Slot [specialist]
Food eaten = Makanan dijamu
Growth bonus = Bonus pertumbuhan
Unassigned population = Populasi yg tidak ditugaskan
[turnsToExpansion] turns to expansion = [turnsToExpansion] giliran ke perkembangan
Stopped expansion = Henti perkembangan
@ -1823,7 +1828,7 @@ Mint =
# Requires translation!
Aqueduct =
# Requires translation!
[amount]% of food is carried over [cityFilter] after population increases =
[amount]% Food is carried over after population increases [cityFilter] =
# Requires translation!
Heroic Epic =
@ -2041,7 +2046,7 @@ Triggers a global alert upon completion =
'In preparing for battle I have always found that plans are useless, but planning is indispensable.' - Dwight D. Eisenhower =
Pentagon = Pentagon
# Requires translation!
[amount]% Gold cost of upgrading [unitType] units =
[amount]% Gold cost of upgrading =
Solar Plant = Ladang Solar
@ -2114,36 +2119,39 @@ Deity =
#################### Lines from Eras from Civ V - Vanilla ####################
Ancient era = Era Purba
Warrior = Pejuang
Ancient era = Era Purba
Classical era = Era Klasik
# Requires translation!
Spearman =
Classical era = Era Klasik
Medieval era = Era Pertengahan
Renaissance era = Era Pembaharuan
# Requires translation!
Pikeman =
Renaissance era = Era Pembaharuan
Industrial era = Era Industri
# Requires translation!
Musketman =
Industrial era = Era Industri
Modern era = Era Moden
# Requires translation!
Rifleman =
Modern era = Era Moden
Infantry = Infantri
# Requires translation!
Atomic era =
Infantry = Infantri
Information era = Era Informasi
Future era = Era Masa Hadapan
#################### Lines from GlobalUniques from Civ V - Vanilla ####################
#################### Lines from Nations from Civ V - Vanilla ####################
# Requires translation!
@ -4615,7 +4623,7 @@ Inca =
# Requires translation!
Units ignore terrain costs when moving into any tile with Hills =
# Requires translation!
[amount]% maintenance on roads & railroads =
[amount]% maintenance on road & railroads =
# Requires translation!
No Maintenance costs for improvements in [tileFilter] tiles =
@ -4932,7 +4940,6 @@ Landed Elite =
Monarchy = Monarki
# Requires translation!
Tradition Complete =
Tradition = Tradisi
# Requires translation!
Collective Rule =
@ -4947,8 +4954,6 @@ Meritocracy =
Liberty Complete =
# Requires translation!
Free Great Person =
# Requires translation!
Liberty =
# Requires translation!
Warrior Code =
@ -4962,8 +4967,6 @@ Military Caste =
Professional Army =
# Requires translation!
Honor Complete =
# Requires translation!
Honor =
# Requires translation!
Organized Religion =
@ -4979,8 +4982,6 @@ Reformation = Reformasi
Free Religion = Kebebasan Agama
# Requires translation!
Piety Complete =
# Requires translation!
Piety =
# Requires translation!
Philantropy =
@ -5010,8 +5011,6 @@ Patronage Complete =
Influence of all other civilizations with all city-states degrades [amount]% faster =
# Requires translation!
Triggers the following global alert: [param] =
# Requires translation!
Patronage =
# Requires translation!
Naval Tradition =
@ -5024,11 +5023,9 @@ Mercantilism =
# Requires translation!
Protectionism =
# Requires translation!
[amount] happiness from each type of luxury resource =
[amount] Happiness from each type of luxury resource =
# Requires translation!
Commerce Complete =
# Requires translation!
Commerce =
Secularism = Sekularisme
# Requires translation!
@ -5047,13 +5044,12 @@ Scientific Revolution =
Rationalism Complete =
# Requires translation!
[stats] from all [buildingFilter] buildings =
Rationalism = Rasionalisme
Constitution = Perlembagaan
Universal Suffrage = Hak Pilih Sejagat
Civil Society = Masyarakat Sivil
# Requires translation!
[amount]% food consumption by specialists [cityFilter] =
[amount]% Food consumption by specialists [cityFilter] =
Free Speech = Kebebasan Bersuara
# Requires translation!
[amount] units cost no maintenance =
@ -5064,7 +5060,6 @@ Democracy = Demokrasi
Freedom Complete =
# Requires translation!
[amount]% Yield from every [tileFilter] =
Freedom = Kebebasan
Populism = Populisme
# Requires translation!
@ -5082,8 +5077,6 @@ Total War =
Autocracy Complete =
# Requires translation!
+[amount]% attack strength to all [mapUnitFilter] units for [amount2] turns =
# Requires translation!
Autocracy =
# Requires translation!
United Front =
@ -5097,8 +5090,6 @@ Socialism = Sosialime
Communism = Komunisme
# Requires translation!
Order Complete =
# Requires translation!
Order =
#################### Lines from Quests from Civ V - Vanilla ####################
@ -6861,6 +6852,9 @@ Starting in this era disables religion =
Marine = Marin
#################### Lines from GlobalUniques from Civ V - Gods & Kings ####################
#################### Lines from Nations from Civ V - Gods & Kings ####################
@ -7698,10 +7692,6 @@ Jerusalem =
Provides a [buildingName] in your first [amount] cities for free =
# Requires translation!
[amount]% Gold cost of upgrading =
# Requires translation!
[amount]% Gold from Great Merchant trade missions =
@ -7956,7 +7946,7 @@ This means that it is very difficult to expand quickly in Unciv.\nIt isnt imp
# Requires translation!
Unhappiness =
# Requires translation!
It seems that your citizens are unhappy!\nWhile unhappy, cities will grow at 1/4 the speed, and your units will suffer a 2% penalty for each unhappiness =
It seems that your citizens are unhappy!\nWhile unhappy, your civilization will suffer many detrimental effects, increasing in severity as unhappiness gets higher. =
# Requires translation!
Unhappiness has two main causes: Population and cities.\n Each city causes 3 unhappiness, and each population, 1 =
# Requires translation!
@ -8298,6 +8288,10 @@ This means exploration and trade is important to grow your cities! =
#################### Lines from Unique Types #######################
# Requires translation!
Nullifies [stat] [cityFilter] =
# Requires translation!
Nullifies Growth [cityFilter] =
# Requires translation!
Provides [stats] per turn =
# Requires translation!
@ -8309,14 +8303,8 @@ Provides military units every ≈[amount] turns =
# Requires translation!
Provides a unique luxury =
# Requires translation!
[amount]% of food is carried over after population increases =
# Requires translation!
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion =
# Requires translation!
[amount]% Food consumption by specialists [cityFilter] =
# Requires translation!
[amount] Culture cost of natural border growth [cityFilter] =
# Requires translation!
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) =
# Requires translation!
May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] =
@ -8331,16 +8319,14 @@ May buy [buildingFilter] buildings with [stat] for [amount] times their normal P
# Requires translation!
[stat] cost of purchasing [baseUnitFilter] units in cities [amount]% =
# Requires translation!
[amount]% maintenance on road & railroads =
# Requires translation!
[amount] Happiness from each type of luxury resource =
# Requires translation!
Triggers victory =
# Requires translation!
Cannot build [baseUnitFilter] units =
# Requires translation!
Incompatible with [policy/tech/promotion] =
# Requires translation!
Rebel units may spawn =
# Requires translation!
Can be purchased for [amount] [stat] [cityFilter] =
# Requires translation!
Must not be next to [terrainFilter] =
@ -8355,9 +8341,13 @@ when at war =
# Requires translation!
when not at war =
# Requires translation!
during a Golden Age =
# Requires translation!
while the empire is happy =
# Requires translation!
during a Golden Age =
when between [amount] and [amount2] Happiness =
# Requires translation!
when below [amount] Happiness =
# Requires translation!
during the [era] =
# Requires translation!

View File

@ -735,6 +735,8 @@ Check extension mods based on vanilla =
# Requires translation!
Checking mods for errors... =
# Requires translation!
No problems found. =
# Requires translation!
Show experimental world wrap for maps =
HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = ŠADIDAN ĀZMĀYEŠI BE ŠOMA EḴTĀR DĀDE MIŠAVAD!
# Requires translation!
@ -997,12 +999,16 @@ Faith =
Crop Yield = Mahsool e zamin hā
# Requires translation!
Growth =
# Requires translation!
Territory =
Force = Ğovā
GOLDEN AGE = ASR E TALĀI
Golden Age = Asr e Talāi
# Requires translation!
We Love The King Day =
# Requires translation!
Global Effect =
[year] BC = [year] Ğable Milād
[year] AD = [year] Baade Milād
Civilopedia = Dāeratolmaāref
@ -1070,7 +1076,6 @@ Specialist Allocation = Taḵsis e moteḵasesin
Specialists = Moteḵasesin
[specialist] slots = Jāygāh e [specialist]
Food eaten = Ğazā ye ḵorde šode
Growth bonus = Jāyeze e rošd
Unassigned population = Jameiat e entesāb našode
[turnsToExpansion] turns to expansion = [turnsToExpansion] nobat tā tosee
Stopped expansion = Tosee motevağef šode
@ -2102,7 +2107,7 @@ Mint =
# Requires translation!
Aqueduct =
# Requires translation!
[amount]% of food is carried over [cityFilter] after population increases =
[amount]% Food is carried over after population increases [cityFilter] =
# Requires translation!
Heroic Epic =
@ -2348,7 +2353,7 @@ Triggers a global alert upon completion =
# Requires translation!
Pentagon =
# Requires translation!
[amount]% Gold cost of upgrading [unitType] units =
[amount]% Gold cost of upgrading =
# Requires translation!
Solar Plant =
@ -2428,38 +2433,38 @@ Deity =
#################### Lines from Eras from Civ V - Vanilla ####################
# Requires translation!
Ancient era =
# Requires translation!
Warrior =
# Requires translation!
Ancient era =
# Requires translation!
Classical era =
# Requires translation!
Spearman =
# Requires translation!
Classical era =
# Requires translation!
Medieval era =
# Requires translation!
Renaissance era =
# Requires translation!
Pikeman =
# Requires translation!
Industrial era =
Renaissance era =
# Requires translation!
Musketman =
# Requires translation!
Modern era =
Industrial era =
# Requires translation!
Rifleman =
# Requires translation!
Modern era =
# Requires translation!
Atomic era =
# Requires translation!
Infantry =
# Requires translation!
Atomic era =
# Requires translation!
Information era =
@ -2468,6 +2473,9 @@ Information era =
Future era =
#################### Lines from GlobalUniques from Civ V - Vanilla ####################
#################### Lines from Nations from Civ V - Vanilla ####################
# Requires translation!
@ -4935,7 +4943,7 @@ Inca =
# Requires translation!
Units ignore terrain costs when moving into any tile with Hills =
# Requires translation!
[amount]% maintenance on roads & railroads =
[amount]% maintenance on road & railroads =
# Requires translation!
No Maintenance costs for improvements in [tileFilter] tiles =
@ -5281,8 +5289,6 @@ Landed Elite =
Monarchy =
# Requires translation!
Tradition Complete =
# Requires translation!
Tradition =
# Requires translation!
Collective Rule =
@ -5300,8 +5306,6 @@ Meritocracy =
Liberty Complete =
# Requires translation!
Free Great Person =
# Requires translation!
Liberty =
# Requires translation!
Warrior Code =
@ -5317,8 +5321,6 @@ Military Caste =
Professional Army =
# Requires translation!
Honor Complete =
# Requires translation!
Honor =
# Requires translation!
Organized Religion =
@ -5336,8 +5338,6 @@ Reformation =
Free Religion =
# Requires translation!
Piety Complete =
# Requires translation!
Piety =
# Requires translation!
Philantropy =
@ -5367,8 +5367,6 @@ Patronage Complete =
Influence of all other civilizations with all city-states degrades [amount]% faster =
# Requires translation!
Triggers the following global alert: [param] =
# Requires translation!
Patronage =
# Requires translation!
Naval Tradition =
@ -5381,11 +5379,9 @@ Mercantilism =
# Requires translation!
Protectionism =
# Requires translation!
[amount] happiness from each type of luxury resource =
[amount] Happiness from each type of luxury resource =
# Requires translation!
Commerce Complete =
# Requires translation!
Commerce =
# Requires translation!
Secularism =
@ -5405,8 +5401,6 @@ Scientific Revolution =
Rationalism Complete =
# Requires translation!
[stats] from all [buildingFilter] buildings =
# Requires translation!
Rationalism =
# Requires translation!
Constitution =
@ -5415,7 +5409,7 @@ Universal Suffrage =
# Requires translation!
Civil Society =
# Requires translation!
[amount]% food consumption by specialists [cityFilter] =
[amount]% Food consumption by specialists [cityFilter] =
# Requires translation!
Free Speech =
# Requires translation!
@ -5428,8 +5422,6 @@ Democracy =
Freedom Complete =
# Requires translation!
[amount]% Yield from every [tileFilter] =
# Requires translation!
Freedom =
# Requires translation!
Populism =
@ -5449,8 +5441,6 @@ Total War =
Autocracy Complete =
# Requires translation!
+[amount]% attack strength to all [mapUnitFilter] units for [amount2] turns =
# Requires translation!
Autocracy =
# Requires translation!
United Front =
@ -5468,8 +5458,6 @@ Socialism =
Communism =
# Requires translation!
Order Complete =
# Requires translation!
Order =
#################### Lines from Quests from Civ V - Vanilla ####################
@ -7374,6 +7362,9 @@ Starting in this era disables religion =
Marine = Daryāi
#################### Lines from GlobalUniques from Civ V - Gods & Kings ####################
#################### Lines from Nations from Civ V - Gods & Kings ####################
@ -8211,10 +8202,6 @@ Jerusalem =
Provides a [buildingName] in your first [amount] cities for free =
# Requires translation!
[amount]% Gold cost of upgrading =
# Requires translation!
[amount]% Gold from Great Merchant trade missions =
@ -8478,7 +8465,7 @@ This means that it is very difficult to expand quickly in Unciv.\nIt isnt imp
# Requires translation!
Unhappiness =
# Requires translation!
It seems that your citizens are unhappy!\nWhile unhappy, cities will grow at 1/4 the speed, and your units will suffer a 2% penalty for each unhappiness =
It seems that your citizens are unhappy!\nWhile unhappy, your civilization will suffer many detrimental effects, increasing in severity as unhappiness gets higher. =
# Requires translation!
Unhappiness has two main causes: Population and cities.\n Each city causes 3 unhappiness, and each population, 1 =
# Requires translation!
@ -8820,6 +8807,10 @@ This means exploration and trade is important to grow your cities! =
#################### Lines from Unique Types #######################
# Requires translation!
Nullifies [stat] [cityFilter] =
# Requires translation!
Nullifies Growth [cityFilter] =
# Requires translation!
Provides [stats] per turn =
# Requires translation!
@ -8831,14 +8822,8 @@ Provides military units every ≈[amount] turns =
# Requires translation!
Provides a unique luxury =
# Requires translation!
[amount]% of food is carried over after population increases =
# Requires translation!
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion =
# Requires translation!
[amount]% Food consumption by specialists [cityFilter] =
# Requires translation!
[amount] Culture cost of natural border growth [cityFilter] =
# Requires translation!
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) =
# Requires translation!
May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] =
@ -8853,16 +8838,14 @@ May buy [buildingFilter] buildings with [stat] for [amount] times their normal P
# Requires translation!
[stat] cost of purchasing [baseUnitFilter] units in cities [amount]% =
# Requires translation!
[amount]% maintenance on road & railroads =
# Requires translation!
[amount] Happiness from each type of luxury resource =
# Requires translation!
Triggers victory =
# Requires translation!
Cannot build [baseUnitFilter] units =
# Requires translation!
Incompatible with [policy/tech/promotion] =
# Requires translation!
Rebel units may spawn =
# Requires translation!
Can be purchased for [amount] [stat] [cityFilter] =
# Requires translation!
Must not be next to [terrainFilter] =
@ -8877,9 +8860,13 @@ when at war =
# Requires translation!
when not at war =
# Requires translation!
during a Golden Age =
# Requires translation!
while the empire is happy =
# Requires translation!
during a Golden Age =
when between [amount] and [amount2] Happiness =
# Requires translation!
when below [amount] Happiness =
# Requires translation!
during the [era] =
# Requires translation!

View File

@ -732,6 +732,8 @@ Check extension mods based on vanilla =
# Requires translation!
Checking mods for errors... =
# Requires translation!
No problems found. =
# Requires translation!
Show experimental world wrap for maps =
HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = ShADIDAN AaZMAaYEShI BE ShOMA EKhTAaR DAaDE MIShAVAD!
# Requires translation!
@ -994,12 +996,16 @@ Faith =
Crop Yield = Mahsool e zamin haa
# Requires translation!
Growth =
# Requires translation!
Territory =
Force = Ghovaa
GOLDEN AGE = ASR E TALAaI
Golden Age = Asr e Talaai
# Requires translation!
We Love The King Day =
# Requires translation!
Global Effect =
[year] BC = [year] Ghable Milaad
[year] AD = [year] Baade Milaad
Civilopedia = Daaeratolmaaaref
@ -1067,7 +1073,6 @@ Specialist Allocation = Takhsis e motekhasesin
Specialists = Motekhasesin
[specialist] slots = Jaaygaah e [specialist]
Food eaten = Ghazaa ye khorde shode
Growth bonus = Jaayeze e roshd
Unassigned population = Jameiat e entesaab nashode
[turnsToExpansion] turns to expansion = [turnsToExpansion] nobat taa tosee
Stopped expansion = Tosee motevaghef shode
@ -2099,7 +2104,7 @@ Mint =
# Requires translation!
Aqueduct =
# Requires translation!
[amount]% of food is carried over [cityFilter] after population increases =
[amount]% Food is carried over after population increases [cityFilter] =
# Requires translation!
Heroic Epic =
@ -2345,7 +2350,7 @@ Triggers a global alert upon completion =
# Requires translation!
Pentagon =
# Requires translation!
[amount]% Gold cost of upgrading [unitType] units =
[amount]% Gold cost of upgrading =
# Requires translation!
Solar Plant =
@ -2425,38 +2430,38 @@ Deity =
#################### Lines from Eras from Civ V - Vanilla ####################
# Requires translation!
Ancient era =
# Requires translation!
Warrior =
# Requires translation!
Ancient era =
# Requires translation!
Classical era =
# Requires translation!
Spearman =
# Requires translation!
Classical era =
# Requires translation!
Medieval era =
# Requires translation!
Renaissance era =
# Requires translation!
Pikeman =
# Requires translation!
Industrial era =
Renaissance era =
# Requires translation!
Musketman =
# Requires translation!
Modern era =
Industrial era =
# Requires translation!
Rifleman =
# Requires translation!
Modern era =
# Requires translation!
Atomic era =
# Requires translation!
Infantry =
# Requires translation!
Atomic era =
# Requires translation!
Information era =
@ -2465,6 +2470,9 @@ Information era =
Future era =
#################### Lines from GlobalUniques from Civ V - Vanilla ####################
#################### Lines from Nations from Civ V - Vanilla ####################
# Requires translation!
@ -4932,7 +4940,7 @@ Inca =
# Requires translation!
Units ignore terrain costs when moving into any tile with Hills =
# Requires translation!
[amount]% maintenance on roads & railroads =
[amount]% maintenance on road & railroads =
# Requires translation!
No Maintenance costs for improvements in [tileFilter] tiles =
@ -5278,8 +5286,6 @@ Landed Elite =
Monarchy =
# Requires translation!
Tradition Complete =
# Requires translation!
Tradition =
# Requires translation!
Collective Rule =
@ -5297,8 +5303,6 @@ Meritocracy =
Liberty Complete =
# Requires translation!
Free Great Person =
# Requires translation!
Liberty =
# Requires translation!
Warrior Code =
@ -5314,8 +5318,6 @@ Military Caste =
Professional Army =
# Requires translation!
Honor Complete =
# Requires translation!
Honor =
# Requires translation!
Organized Religion =
@ -5333,8 +5335,6 @@ Reformation =
Free Religion =
# Requires translation!
Piety Complete =
# Requires translation!
Piety =
# Requires translation!
Philantropy =
@ -5364,8 +5364,6 @@ Patronage Complete =
Influence of all other civilizations with all city-states degrades [amount]% faster =
# Requires translation!
Triggers the following global alert: [param] =
# Requires translation!
Patronage =
# Requires translation!
Naval Tradition =
@ -5378,11 +5376,9 @@ Mercantilism =
# Requires translation!
Protectionism =
# Requires translation!
[amount] happiness from each type of luxury resource =
[amount] Happiness from each type of luxury resource =
# Requires translation!
Commerce Complete =
# Requires translation!
Commerce =
# Requires translation!
Secularism =
@ -5402,8 +5398,6 @@ Scientific Revolution =
Rationalism Complete =
# Requires translation!
[stats] from all [buildingFilter] buildings =
# Requires translation!
Rationalism =
# Requires translation!
Constitution =
@ -5412,7 +5406,7 @@ Universal Suffrage =
# Requires translation!
Civil Society =
# Requires translation!
[amount]% food consumption by specialists [cityFilter] =
[amount]% Food consumption by specialists [cityFilter] =
# Requires translation!
Free Speech =
# Requires translation!
@ -5425,8 +5419,6 @@ Democracy =
Freedom Complete =
# Requires translation!
[amount]% Yield from every [tileFilter] =
# Requires translation!
Freedom =
# Requires translation!
Populism =
@ -5446,8 +5438,6 @@ Total War =
Autocracy Complete =
# Requires translation!
+[amount]% attack strength to all [mapUnitFilter] units for [amount2] turns =
# Requires translation!
Autocracy =
# Requires translation!
United Front =
@ -5465,8 +5455,6 @@ Socialism =
Communism =
# Requires translation!
Order Complete =
# Requires translation!
Order =
#################### Lines from Quests from Civ V - Vanilla ####################
@ -7371,6 +7359,9 @@ Starting in this era disables religion =
Marine = Daryaai
#################### Lines from GlobalUniques from Civ V - Gods & Kings ####################
#################### Lines from Nations from Civ V - Gods & Kings ####################
@ -8208,10 +8199,6 @@ Jerusalem =
Provides a [buildingName] in your first [amount] cities for free =
# Requires translation!
[amount]% Gold cost of upgrading =
# Requires translation!
[amount]% Gold from Great Merchant trade missions =
@ -8475,7 +8462,7 @@ This means that it is very difficult to expand quickly in Unciv.\nIt isnt imp
# Requires translation!
Unhappiness =
# Requires translation!
It seems that your citizens are unhappy!\nWhile unhappy, cities will grow at 1/4 the speed, and your units will suffer a 2% penalty for each unhappiness =
It seems that your citizens are unhappy!\nWhile unhappy, your civilization will suffer many detrimental effects, increasing in severity as unhappiness gets higher. =
# Requires translation!
Unhappiness has two main causes: Population and cities.\n Each city causes 3 unhappiness, and each population, 1 =
# Requires translation!
@ -8817,6 +8804,10 @@ This means exploration and trade is important to grow your cities! =
#################### Lines from Unique Types #######################
# Requires translation!
Nullifies [stat] [cityFilter] =
# Requires translation!
Nullifies Growth [cityFilter] =
# Requires translation!
Provides [stats] per turn =
# Requires translation!
@ -8828,14 +8819,8 @@ Provides military units every ≈[amount] turns =
# Requires translation!
Provides a unique luxury =
# Requires translation!
[amount]% of food is carried over after population increases =
# Requires translation!
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion =
# Requires translation!
[amount]% Food consumption by specialists [cityFilter] =
# Requires translation!
[amount] Culture cost of natural border growth [cityFilter] =
# Requires translation!
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) =
# Requires translation!
May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] =
@ -8850,16 +8835,14 @@ May buy [buildingFilter] buildings with [stat] for [amount] times their normal P
# Requires translation!
[stat] cost of purchasing [baseUnitFilter] units in cities [amount]% =
# Requires translation!
[amount]% maintenance on road & railroads =
# Requires translation!
[amount] Happiness from each type of luxury resource =
# Requires translation!
Triggers victory =
# Requires translation!
Cannot build [baseUnitFilter] units =
# Requires translation!
Incompatible with [policy/tech/promotion] =
# Requires translation!
Rebel units may spawn =
# Requires translation!
Can be purchased for [amount] [stat] [cityFilter] =
# Requires translation!
Must not be next to [terrainFilter] =
@ -8874,9 +8857,13 @@ when at war =
# Requires translation!
when not at war =
# Requires translation!
during a Golden Age =
# Requires translation!
while the empire is happy =
# Requires translation!
during a Golden Age =
when between [amount] and [amount2] Happiness =
# Requires translation!
when below [amount] Happiness =
# Requires translation!
during the [era] =
# Requires translation!

View File

@ -655,6 +655,8 @@ Check extension mods based on vanilla =
# Requires translation!
Checking mods for errors... =
# Requires translation!
No problems found. =
# Requires translation!
Show experimental world wrap for maps =
HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = OSTRZEŻENIE - TRYB EKSPERYMENTALNY!
Enable portrait orientation = Włącz orientację pionową
@ -869,12 +871,16 @@ Science = Nauka
Faith = Wiara
Crop Yield = Zbiory
# Requires translation!
Growth =
Territory = Terytorium
Force = Siła
GOLDEN AGE = ZŁOTA ERA
Golden Age = Złota Era
# Requires translation!
We Love The King Day =
# Requires translation!
Global Effect =
[year] BC = [year] p.n.e
[year] AD = [year] n.e
Civilopedia = Civilopedia
@ -939,7 +945,6 @@ Specialist Allocation = Przydział Specjalistów
Specialists = Specjaliści
[specialist] slots = Miejsca: [specialist]
Food eaten = Zjedzona żywność
Growth bonus = Dodatkowy wzrost
Unassigned population = Nieprzydzieleni obywatele
[turnsToExpansion] turns to expansion = [turnsToExpansion] tur do ekspansji
Stopped expansion = Zatrzymana ekspansja
@ -1842,7 +1847,7 @@ Mint = Mennica
Aqueduct = Akwedukt
# Requires translation!
[amount]% of food is carried over [cityFilter] after population increases =
[amount]% Food is carried over after population increases [cityFilter] =
Heroic Epic = Epos Heroiczny
# Requires translation!
@ -2024,7 +2029,7 @@ Triggers a global alert upon completion =
'In preparing for battle I have always found that plans are useless, but planning is indispensable.' - Dwight D. Eisenhower =
Pentagon = Pentagon
# Requires translation!
[amount]% Gold cost of upgrading [unitType] units =
[amount]% Gold cost of upgrading =
Solar Plant = Elektrownia Słoneczna
@ -2085,31 +2090,34 @@ Deity = Bóstwo
#################### Lines from Eras from Civ V - Vanilla ####################
Ancient era = Starożytność
Warrior = Wojownik
Ancient era = Starożytność
Classical era = Epoka Klasyczna
Spearman = Włócznik
Classical era = Epoka Klasyczna
Medieval era = Średniowiecze
Renaissance era = Renesans
Pikeman = Pikinier
Renaissance era = Renesans
Industrial era = Epoka Przemysłowa
Musketman = Arkebuzer
Industrial era = Epoka Przemysłowa
Modern era = Epoka Współczesna
Rifleman = Strzelec
Modern era = Epoka Współczesna
Atomic era = Epoka atomu
Infantry = Piechota
Atomic era = Epoka atomu
Information era = Epoka Informacyjna
Future era = Przyszłość
#################### Lines from GlobalUniques from Civ V - Vanilla ####################
#################### Lines from Nations from Civ V - Vanilla ####################
Spectator = Obserwator
@ -3461,7 +3469,7 @@ Choquequirao = Choquequirao
Inca = Inkowie
Units ignore terrain costs when moving into any tile with Hills = Jednostki ignorują koszt terenu na polach Wzgórz
# Requires translation!
[amount]% maintenance on roads & railroads =
[amount]% maintenance on road & railroads =
# Requires translation!
No Maintenance costs for improvements in [tileFilter] tiles =
@ -3669,7 +3677,6 @@ Landed Elite = Właściciele Ziemscy
[amount]% growth [cityFilter] =
Monarchy = Monarchia
Tradition Complete = Ukończona Tradycja
Tradition = Tradycja
Collective Rule = Rządy Zbiorowe
Citizenship = Obywatelstwo
@ -3679,7 +3686,6 @@ Each city founded increases culture cost of policies [amount]% less than normal
Meritocracy = Merytokracja
Liberty Complete = Ukończona Wolność
Free Great Person = Darmowy Wielki Człowiek
Liberty = Wolność
Warrior Code = Kodeks Wojownika
Discipline = Dyscyplina
@ -3689,7 +3695,6 @@ Military Tradition = Tradycja Wojskowa
Military Caste = Kasta Wojskowa
Professional Army = Armia Zawodowa
Honor Complete = Ukończony Honor
Honor = Honor
Organized Religion = Hierarchia Kościelna
Mandate Of Heaven = Mandat Niebios
@ -3701,7 +3706,6 @@ Theocracy = Teokracja
Reformation = Reformacja
Free Religion = Tolerancja Religijna
Piety Complete = Ukończona Pobożność
Piety = Pobożność
Philantropy = Filantropia
# Requires translation!
@ -3728,7 +3732,6 @@ Patronage Complete =
Influence of all other civilizations with all city-states degrades [amount]% faster =
# Requires translation!
Triggers the following global alert: [param] =
Patronage = Mecenat
# Requires translation!
Naval Tradition =
@ -3738,9 +3741,8 @@ Merchant Navy =
Mercantilism = Merkantylizm
Protectionism = Protekcjonizm
# Requires translation!
[amount] happiness from each type of luxury resource =
[amount] Happiness from each type of luxury resource =
Commerce Complete = Ukończony Handel
Commerce = Handel
Secularism = Sekularyzm
Humanism = Humanizm
@ -3752,13 +3754,12 @@ Scientific Revolution = Naukowa rewolucja
[amount] Free Technologies = [amount] Darmowych technologii
Rationalism Complete = Ukończony Racjonalizm
[stats] from all [buildingFilter] buildings = [stats] ze wszystkich budynków [buildingFilter]
Rationalism = Racjonalizm
Constitution = Konstytucja
Universal Suffrage = Powszechne Prawo Wyborcze
Civil Society = Społeczeństwo Obywatelskie
# Requires translation!
[amount]% food consumption by specialists [cityFilter] =
[amount]% Food consumption by specialists [cityFilter] =
Free Speech = Wolność Słowa
# Requires translation!
[amount] units cost no maintenance =
@ -3768,7 +3769,6 @@ Democracy = Demokracja
Freedom Complete = Ukończone Swobody
# Requires translation!
[amount]% Yield from every [tileFilter] =
Freedom = Wolność
Populism = Populizm
Militarism = Militaryzm
@ -3782,7 +3782,6 @@ Total War = Wojna Absolutna
Autocracy Complete = Ukończona Autokracja
# Requires translation!
+[amount]% attack strength to all [mapUnitFilter] units for [amount2] turns =
Autocracy = Autokracja
# Requires translation!
United Front =
@ -3797,8 +3796,6 @@ Socialism = Socjalizm
Communism = Komunizm
# Requires translation!
Order Complete =
# Requires translation!
Order =
#################### Lines from Quests from Civ V - Vanilla ####################
@ -5237,6 +5234,9 @@ Starting in this era disables religion =
Marine = Piechota Morska
#################### Lines from GlobalUniques from Civ V - Gods & Kings ####################
#################### Lines from Nations from Civ V - Gods & Kings ####################
@ -6052,10 +6052,6 @@ Jerusalem = Jerozolima
Provides a [buildingName] in your first [amount] cities for free =
# Requires translation!
[amount]% Gold cost of upgrading =
# Requires translation!
[amount]% Gold from Great Merchant trade missions =
@ -6269,7 +6265,8 @@ In addition, you cant even build any city improvements that increase happines
This means that it is very difficult to expand quickly in Unciv.\nIt isnt impossible, but as a new player you probably shouldn't do it.\nSo what should you do? Chill out, scout, and improve the land that you do have by building Workers.\nOnly build new cities once you have found a spot that you believe is appropriate. =
Unhappiness = Niezadowolenie
It seems that your citizens are unhappy!\nWhile unhappy, cities will grow at 1/4 the speed, and your units will suffer a 2% penalty for each unhappiness = Wygląda na to że Twoja ludność jest nieszczęśliwa!\nPrzy niskim Zadowoleniu Miasta rozwijają się 4 razy wolniej, a\n Twoje jednostki będą słabsze o 2% za każde Niezadowolenie
# Requires translation!
It seems that your citizens are unhappy!\nWhile unhappy, your civilization will suffer many detrimental effects, increasing in severity as unhappiness gets higher. =
Unhappiness has two main causes: Population and cities.\n Each city causes 3 unhappiness, and each population, 1 = Niezadowolenie ma 2 przyczyny: Obywatele i Miasta.\n Każde miasto odbiera 3 Zadowolenia a każdy Obywatel 1.
# Requires translation!
There are 2 main ways to combat unhappiness:\n by building happiness buildings for your population\n or by having improved luxury resources within your borders. =
@ -6554,6 +6551,10 @@ This means exploration and trade is important to grow your cities! =
#################### Lines from Unique Types #######################
# Requires translation!
Nullifies [stat] [cityFilter] =
# Requires translation!
Nullifies Growth [cityFilter] =
# Requires translation!
Provides [stats] per turn =
# Requires translation!
@ -6565,14 +6566,8 @@ Provides military units every ≈[amount] turns =
# Requires translation!
Provides a unique luxury =
# Requires translation!
[amount]% of food is carried over after population increases =
# Requires translation!
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion =
# Requires translation!
[amount]% Food consumption by specialists [cityFilter] =
# Requires translation!
[amount] Culture cost of natural border growth [cityFilter] =
# Requires translation!
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) =
# Requires translation!
May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] =
@ -6587,16 +6582,14 @@ May buy [buildingFilter] buildings with [stat] for [amount] times their normal P
# Requires translation!
[stat] cost of purchasing [baseUnitFilter] units in cities [amount]% =
# Requires translation!
[amount]% maintenance on road & railroads =
# Requires translation!
[amount] Happiness from each type of luxury resource =
# Requires translation!
Triggers victory =
# Requires translation!
Cannot build [baseUnitFilter] units =
# Requires translation!
Incompatible with [policy/tech/promotion] =
# Requires translation!
Rebel units may spawn =
# Requires translation!
Can be purchased for [amount] [stat] [cityFilter] =
# Requires translation!
Must not be next to [terrainFilter] =
@ -6611,9 +6604,13 @@ when at war =
# Requires translation!
when not at war =
# Requires translation!
during a Golden Age =
# Requires translation!
while the empire is happy =
# Requires translation!
during a Golden Age =
when between [amount] and [amount2] Happiness =
# Requires translation!
when below [amount] Happiness =
# Requires translation!
during the [era] =
# Requires translation!

View File

@ -661,6 +661,8 @@ Order trade offers by amount = Ordenar ofertas de comércio por quantidade
Check extension mods based on vanilla =
# Requires translation!
Checking mods for errors... =
# Requires translation!
No problems found. =
Show experimental world wrap for maps = Mostrar world wrap experimentais para mapas
HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = ALTAMENTE EXPERIMENTAL - FOSTE AVISADO!
Enable portrait orientation = Ativar orientação retrato
@ -878,12 +880,16 @@ Science = Ciência
Faith =
Crop Yield = Producão da Colheita
# Requires translation!
Growth =
Territory = Território
Force = Força
GOLDEN AGE = IDADE DOURADA
Golden Age = Idade dourada
# Requires translation!
We Love The King Day =
# Requires translation!
Global Effect =
[year] BC = [year] A.C.
[year] AD = [year] D.C.
Civilopedia = Civilopédia
@ -948,7 +954,6 @@ Specialist Allocation = Alocação de Especialistas
Specialists = Especialistas
[specialist] slots = [specialist] espaços
Food eaten = Comida consumida
Growth bonus = Bônus de crescimento
Unassigned population = População livre
[turnsToExpansion] turns to expansion = [turnsToExpansion] turnos até a expansão
Stopped expansion = Expansão parada
@ -1766,7 +1771,8 @@ Provides 1 extra copy of each improved luxury resource near this City = Providen
Mint = Casa da moeda
Aqueduct = Aqueduto
[amount]% of food is carried over [cityFilter] after population increases = [amount]% dos alimentos são transportados para a [cityFilter] após o aumento da população
# Requires translation!
[amount]% Food is carried over after population increases [cityFilter] =
# Requires translation!
Heroic Epic =
@ -1944,7 +1950,7 @@ Triggers a global alert upon completion = Aciona um alerta global após a conclu
'In preparing for battle I have always found that plans are useless, but planning is indispensable.' - Dwight D. Eisenhower =
Pentagon = Pentágono
# Requires translation!
[amount]% Gold cost of upgrading [unitType] units =
[amount]% Gold cost of upgrading =
Solar Plant = Planta Solar
@ -1998,31 +2004,34 @@ Deity = Divindade
#################### Lines from Eras from Civ V - Vanilla ####################
Ancient era = Antiguidade
Warrior = Guerreiro
Ancient era = Antiguidade
Classical era = Antiguidade Clássica
Spearman = Lanceiro
Classical era = Antiguidade Clássica
Medieval era = Idade Média
Renaissance era = Renascimento
Pikeman = Piqueiro
Renaissance era = Renascimento
Industrial era = Revolução Industrial
Musketman = Soldado com mosquete
Industrial era = Revolução Industrial
Modern era = Idade Moderna
Rifleman = Fuzileiro
Modern era = Idade Moderna
Atomic era = Era atómica
Infantry = Infantaria
Atomic era = Era atómica
Information era = Era da Informação
Future era = Era futurista
#################### Lines from GlobalUniques from Civ V - Vanilla ####################
#################### Lines from Nations from Civ V - Vanilla ####################
Spectator = Espectador
@ -3795,7 +3804,7 @@ Inca =
# Requires translation!
Units ignore terrain costs when moving into any tile with Hills =
# Requires translation!
[amount]% maintenance on roads & railroads =
[amount]% maintenance on road & railroads =
# Requires translation!
No Maintenance costs for improvements in [tileFilter] tiles =
@ -4060,7 +4069,6 @@ Landed Elite = Elite aterrisada
[amount]% growth [cityFilter] =
Monarchy = Monarquia
Tradition Complete = Tradição Completa
Tradition = Tradição
Collective Rule = Governo Coletivo
Citizenship = Cidadania
@ -4070,7 +4078,6 @@ Each city founded increases culture cost of policies [amount]% less than normal
Meritocracy = Meritocracia
Liberty Complete = Liberade Completa
Free Great Person = Pessoa Experiente grátis
Liberty = Liberdade
Warrior Code = Código de Honra
Discipline = Disciplina
@ -4080,7 +4087,6 @@ Military Tradition = Tradição militar
Military Caste = Casta Militar
Professional Army = Exército Profissional
Honor Complete = Honra Completa
Honor = Honra
Organized Religion = Religião Organizada
Mandate Of Heaven = Mandato do Céu
@ -4092,7 +4098,6 @@ Theocracy = Teocracia
Reformation = Reformação
Free Religion = Liberdade de Religião
Piety Complete = Piedade Completa
Piety = Piedade
Philantropy = Filantropia
Gifts of Gold to City-States generate [amount]% more Influence = Presentes de ouro para cidades-estados geram [amount]% mais influência
@ -4111,8 +4116,6 @@ Allied City-States will occasionally gift Great People = As cidades-estados alia
Patronage Complete =
Influence of all other civilizations with all city-states degrades [amount]% faster = Influência de todas as outras civilizações com todas as cidades-estado degrada [amount]% mais rápido
Triggers the following global alert: [param] = Aciona o seguinte alerta global: [param]
# Requires translation!
Patronage =
Naval Tradition = Tradição naval
Trade Unions = Sindicatos
@ -4120,9 +4123,8 @@ Merchant Navy = Marinha Mercante
Mercantilism = Mercantilismo
Protectionism = Protecionismo
# Requires translation!
[amount] happiness from each type of luxury resource =
[amount] Happiness from each type of luxury resource =
Commerce Complete = Comércio Completo
Commerce = Comércio
Secularism = Secularismo
Humanism = Humanismo
@ -4136,13 +4138,12 @@ Scientific Revolution = Revolução Ciêntifica
Rationalism Complete = Racionalismo Completo
# Requires translation!
[stats] from all [buildingFilter] buildings =
Rationalism = Racionalismo
Constitution = Constituição
Universal Suffrage = Sufrágio Universal
Civil Society = Sociedade Civil
# Requires translation!
[amount]% food consumption by specialists [cityFilter] =
[amount]% Food consumption by specialists [cityFilter] =
Free Speech = Liberdade de Expressão
# Requires translation!
[amount] units cost no maintenance =
@ -4152,7 +4153,6 @@ Democracy = Democracia
Freedom Complete = Liberdade Completa
# Requires translation!
[amount]% Yield from every [tileFilter] =
Freedom = Liberdade
Populism = Populismo
Militarism = Militarismo
@ -4166,7 +4166,6 @@ Total War = Guerra Total
Autocracy Complete = Autocracia Completa
# Requires translation!
+[amount]% attack strength to all [mapUnitFilter] units for [amount2] turns =
Autocracy = Autocracia
# Requires translation!
United Front =
@ -4180,7 +4179,6 @@ Socialism = Socialismo
[amount]% maintenance cost for buildings [cityFilter] =
Communism = Comunismo
Order Complete = Pedido Completo
Order = Pedido
#################### Lines from Quests from Civ V - Vanilla ####################
@ -5621,6 +5619,9 @@ Starting in this era disables religion =
Marine = Náutico
#################### Lines from GlobalUniques from Civ V - Gods & Kings ####################
#################### Lines from Nations from Civ V - Gods & Kings ####################
@ -6456,10 +6457,6 @@ Jerusalem =
Provides a [buildingName] in your first [amount] cities for free =
# Requires translation!
[amount]% Gold cost of upgrading =
# Requires translation!
[amount]% Gold from Great Merchant trade missions =
@ -6689,7 +6686,8 @@ In addition, you cant even build any city improvements that increase happines
This means that it is very difficult to expand quickly in Unciv.\nIt isnt impossible, but as a new player you probably shouldn't do it.\nSo what should you do? Chill out, scout, and improve the land that you do have by building Workers.\nOnly build new cities once you have found a spot that you believe is appropriate. =
Unhappiness = Infelicidade
It seems that your citizens are unhappy!\nWhile unhappy, cities will grow at 1/4 the speed, and your units will suffer a 2% penalty for each unhappiness = Parece que os teus cidadãos estão infelizes!\nQuando infelizes, as cidades crescerão a 1/4 da velocidade e as tuas unidades sofrerão uma penalidade de 2% para cada infelicidade
# Requires translation!
It seems that your citizens are unhappy!\nWhile unhappy, your civilization will suffer many detrimental effects, increasing in severity as unhappiness gets higher. =
Unhappiness has two main causes: Population and cities.\n Each city causes 3 unhappiness, and each population, 1 = A infelicidade tem duas causas principais: População e cidades.\n Cada cidade causa 3 de infelicidade e cada população causa 1
# Requires translation!
There are 2 main ways to combat unhappiness:\n by building happiness buildings for your population\n or by having improved luxury resources within your borders. =
@ -6943,6 +6941,10 @@ This means exploration and trade is important to grow your cities! =
#################### Lines from Unique Types #######################
# Requires translation!
Nullifies [stat] [cityFilter] =
# Requires translation!
Nullifies Growth [cityFilter] =
# Requires translation!
Provides [stats] per turn =
# Requires translation!
@ -6954,14 +6956,8 @@ Provides military units every ≈[amount] turns =
# Requires translation!
Provides a unique luxury =
# Requires translation!
[amount]% of food is carried over after population increases =
# Requires translation!
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion =
# Requires translation!
[amount]% Food consumption by specialists [cityFilter] =
# Requires translation!
[amount] Culture cost of natural border growth [cityFilter] =
# Requires translation!
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) =
# Requires translation!
May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] =
@ -6976,16 +6972,14 @@ May buy [buildingFilter] buildings with [stat] for [amount] times their normal P
# Requires translation!
[stat] cost of purchasing [baseUnitFilter] units in cities [amount]% =
# Requires translation!
[amount]% maintenance on road & railroads =
# Requires translation!
[amount] Happiness from each type of luxury resource =
# Requires translation!
Triggers victory =
# Requires translation!
Cannot build [baseUnitFilter] units =
# Requires translation!
Incompatible with [policy/tech/promotion] =
# Requires translation!
Rebel units may spawn =
# Requires translation!
Can be purchased for [amount] [stat] [cityFilter] =
# Requires translation!
Must not be next to [terrainFilter] =
@ -7000,9 +6994,13 @@ when at war =
# Requires translation!
when not at war =
# Requires translation!
during a Golden Age =
# Requires translation!
while the empire is happy =
# Requires translation!
during a Golden Age =
when between [amount] and [amount2] Happiness =
# Requires translation!
when below [amount] Happiness =
# Requires translation!
during the [era] =
# Requires translation!

View File

@ -564,6 +564,8 @@ When disabled, saves battery life but certain animations will be suspended = Câ
Order trade offers by amount = Comandați oferte comercial după cantitate
Check extension mods based on vanilla = Verifică Mod-urile de Extindere bazate pe vanilla
Checking mods for errors... = Se verifică prezența erorilor în mod-uri...
# Requires translation!
No problems found. =
Show experimental world wrap for maps = Afișează Împachetarea de Lumi experimentală pentru hărți
HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = ATENȚIUNE - E CÂT SE POATE DE EXPERIMENTAL!
Enable portrait orientation = Activează orientarea portret
@ -800,12 +802,16 @@ Faith =
Crop Yield = Randament al culturilor
# Requires translation!
Growth =
# Requires translation!
Territory =
Force = Forță
GOLDEN AGE = EPOCĂ DE AUR
Golden Age = Epocă de Aur
# Requires translation!
We Love The King Day =
# Requires translation!
Global Effect =
[year] BC = [year] î.Hr.
[year] AD = [year] d.Hr.
Civilopedia = Civilopedie
@ -875,7 +881,6 @@ Specialist Allocation = Alocarea specialiștilor
Specialists = Specialiști
[specialist] slots = Sloturi de [specialist]
Food eaten = Mâncare consumată
Growth bonus = Bonus de dezvoltare
Unassigned population = Populație liberă
[turnsToExpansion] turns to expansion = [turnsToExpansion] rundă până la expansiunea
Stopped expansion = Expansiunea sa oprit
@ -1963,7 +1968,7 @@ Mint = Fabrică de bani
Aqueduct = Apeduct
# Requires translation!
[amount]% of food is carried over [cityFilter] after population increases =
[amount]% Food is carried over after population increases [cityFilter] =
# Requires translation!
Heroic Epic =
@ -2154,7 +2159,7 @@ Triggers a global alert upon completion =
'In preparing for battle I have always found that plans are useless, but planning is indispensable.' - Dwight D. Eisenhower =
Pentagon = Pentagon
# Requires translation!
[amount]% Gold cost of upgrading [unitType] units =
[amount]% Gold cost of upgrading =
Solar Plant = Centrală solară
@ -2215,32 +2220,35 @@ Deity = Zeitate
#################### Lines from Eras from Civ V - Vanilla ####################
Ancient era = Antichitate
Warrior = Războinic
Ancient era = Antichitate
Classical era = Era clasică
Spearman = Lăncier
Classical era = Era clasică
Medieval era = Evul mediu
Renaissance era = Renaștere
Pikeman = Sulițaș
Renaissance era = Renaștere
Industrial era = Epoca industrială
Musketman = Mușchetar
Industrial era = Epoca industrială
Modern era = Epoca modernă
Rifleman = Carabinier
Modern era = Epoca modernă
Infantry = Infanterie
# Requires translation!
Atomic era =
Infantry = Infanterie
Information era = Era informațională
Future era = Era viitorului
#################### Lines from GlobalUniques from Civ V - Vanilla ####################
#################### Lines from Nations from Civ V - Vanilla ####################
# Requires translation!
@ -4681,7 +4689,7 @@ Inca =
# Requires translation!
Units ignore terrain costs when moving into any tile with Hills =
# Requires translation!
[amount]% maintenance on roads & railroads =
[amount]% maintenance on road & railroads =
# Requires translation!
No Maintenance costs for improvements in [tileFilter] tiles =
@ -5021,7 +5029,6 @@ Landed Elite = Elita terestră
[amount]% growth [cityFilter] =
Monarchy = Monarhie
Tradition Complete = Tradiție realizată
Tradition = Tradiție
Collective Rule = Regulă colectivă
Citizenship = Cetățenie
@ -5032,7 +5039,6 @@ Each city founded increases culture cost of policies [amount]% less than normal
Meritocracy = Meritocrație
Liberty Complete = Libertate realizată
Free Great Person = Persoană Extraordinară gratuit
Liberty = Libertate
Warrior Code = Cod războinici
Discipline = Disciplină
@ -5042,7 +5048,6 @@ Military Tradition = Tradiție militară
Military Caste = Castă militară
Professional Army = Armată profesionistă
Honor Complete = Onoare realizată
Honor = Onoare
Organized Religion = Religie organizată
Mandate Of Heaven = Mandat ceresc
@ -5054,7 +5059,6 @@ Theocracy = Teocrație
Reformation = Protestantism
Free Religion = Religie liberă
Piety Complete = Credință realizată
Piety = Credință
# Requires translation!
Philantropy =
@ -5084,8 +5088,6 @@ Patronage Complete =
Influence of all other civilizations with all city-states degrades [amount]% faster =
# Requires translation!
Triggers the following global alert: [param] =
# Requires translation!
Patronage =
# Requires translation!
Naval Tradition =
@ -5095,9 +5097,8 @@ Merchant Navy =
Mercantilism = Mercantilism
Protectionism = Protecționism
# Requires translation!
[amount] happiness from each type of luxury resource =
[amount] Happiness from each type of luxury resource =
Commerce Complete = Comerț realizat
Commerce = Comerț
Secularism = Secularism
Humanism = Umanism
@ -5111,13 +5112,12 @@ Scientific Revolution = Revoluție științifică
Rationalism Complete = Raționalism realizat
# Requires translation!
[stats] from all [buildingFilter] buildings =
Rationalism = Raționalism
Constitution = Constituție
Universal Suffrage = Vot universal
Civil Society = Societate civilă
# Requires translation!
[amount]% food consumption by specialists [cityFilter] =
[amount]% Food consumption by specialists [cityFilter] =
Free Speech = Exprimare liberă
# Requires translation!
[amount] units cost no maintenance =
@ -5127,7 +5127,6 @@ Democracy = Democrație
Freedom Complete = Libertate realizată
# Requires translation!
[amount]% Yield from every [tileFilter] =
Freedom = Libertate
Populism = Populism
Militarism = Militarism
@ -5142,7 +5141,6 @@ Total War = Război total
Autocracy Complete =
# Requires translation!
+[amount]% attack strength to all [mapUnitFilter] units for [amount2] turns =
Autocracy = Autocrație
# Requires translation!
United Front =
@ -5160,8 +5158,6 @@ Socialism =
Communism =
# Requires translation!
Order Complete =
# Requires translation!
Order =
#################### Lines from Quests from Civ V - Vanilla ####################
@ -6796,6 +6792,9 @@ Starting in this era disables religion =
Marine = Pușcaș marin
#################### Lines from GlobalUniques from Civ V - Gods & Kings ####################
#################### Lines from Nations from Civ V - Gods & Kings ####################
@ -7633,10 +7632,6 @@ Jerusalem =
Provides a [buildingName] in your first [amount] cities for free =
# Requires translation!
[amount]% Gold cost of upgrading =
# Requires translation!
[amount]% Gold from Great Merchant trade missions =
@ -7884,7 +7879,7 @@ This means that it is very difficult to expand quickly in Unciv.\nIt isnt imp
Unhappiness = Nefericire
# Requires translation!
It seems that your citizens are unhappy!\nWhile unhappy, cities will grow at 1/4 the speed, and your units will suffer a 2% penalty for each unhappiness =
It seems that your citizens are unhappy!\nWhile unhappy, your civilization will suffer many detrimental effects, increasing in severity as unhappiness gets higher. =
# Requires translation!
Unhappiness has two main causes: Population and cities.\n Each city causes 3 unhappiness, and each population, 1 =
# Requires translation!
@ -8217,6 +8212,10 @@ This means exploration and trade is important to grow your cities! =
#################### Lines from Unique Types #######################
# Requires translation!
Nullifies [stat] [cityFilter] =
# Requires translation!
Nullifies Growth [cityFilter] =
# Requires translation!
Provides [stats] per turn =
# Requires translation!
@ -8228,14 +8227,8 @@ Provides military units every ≈[amount] turns =
# Requires translation!
Provides a unique luxury =
# Requires translation!
[amount]% of food is carried over after population increases =
# Requires translation!
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion =
# Requires translation!
[amount]% Food consumption by specialists [cityFilter] =
# Requires translation!
[amount] Culture cost of natural border growth [cityFilter] =
# Requires translation!
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) =
# Requires translation!
May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] =
@ -8250,16 +8243,14 @@ May buy [buildingFilter] buildings with [stat] for [amount] times their normal P
# Requires translation!
[stat] cost of purchasing [baseUnitFilter] units in cities [amount]% =
# Requires translation!
[amount]% maintenance on road & railroads =
# Requires translation!
[amount] Happiness from each type of luxury resource =
# Requires translation!
Triggers victory =
# Requires translation!
Cannot build [baseUnitFilter] units =
# Requires translation!
Incompatible with [policy/tech/promotion] =
# Requires translation!
Rebel units may spawn =
# Requires translation!
Can be purchased for [amount] [stat] [cityFilter] =
# Requires translation!
Must not be next to [terrainFilter] =
@ -8274,9 +8265,13 @@ when at war =
# Requires translation!
when not at war =
# Requires translation!
during a Golden Age =
# Requires translation!
while the empire is happy =
# Requires translation!
during a Golden Age =
when between [amount] and [amount2] Happiness =
# Requires translation!
when below [amount] Happiness =
# Requires translation!
during the [era] =
# Requires translation!

View File

@ -555,6 +555,8 @@ When disabled, saves battery life but certain animations will be suspended = К
Order trade offers by amount = Сортировать торговые предложения по количеству
Check extension mods based on vanilla = Проверять моды-расширения на основе vanilla
Checking mods for errors... = Проверка модов на ошибки...
# Requires translation!
No problems found. =
Show experimental world wrap for maps = Показывать экспериментальную опцию "круглый мир"
HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = В РАЗРАБОТКЕ - ВЫ ПРЕДУПРЕЖДЕНЫ!
Enable portrait orientation = Включить портретную ориентацию
@ -753,11 +755,15 @@ Science = Наука
Faith = Вера
Crop Yield = Урожай
# Requires translation!
Growth =
Territory = Территория
Force = Сила
GOLDEN AGE = ЗОЛОТОЙ ВЕК
Golden Age = Золотой Век
We Love The King Day = День любви к отчизне
# Requires translation!
Global Effect =
[year] BC = [year] до н.э.
[year] AD = [year] н.э.
Civilopedia = Цивилопедия
@ -816,7 +822,6 @@ Specialist Allocation = Распределение специалистов
Specialists = Специалисты
[specialist] slots = Слоты: [specialist]
Food eaten = Потребление еды
Growth bonus = Бонус к росту
Unassigned population = Свободное население
[turnsToExpansion] turns to expansion = Ходов до расширения границ: [turnsToExpansion]
Stopped expansion = Расширение остановлено
@ -1552,7 +1557,8 @@ Provides 1 extra copy of each improved luxury resource near this City = Даёт
Mint = Монетный Двор
Aqueduct = Акведук
[amount]% of food is carried over [cityFilter] after population increases = Сберегает [amount]% еды [cityFilter] при появлении нового жителя
# Requires translation!
[amount]% Food is carried over after population increases [cityFilter] =
Heroic Epic = Героический Эпос
All newly-trained [unitType] units [cityFilter] receive the [promotion] promotion = Все [unitType] юниты после прохождения обучения [cityFilter] получают повышение [promotion]
@ -1710,7 +1716,7 @@ Triggers a global alert upon completion = По завершении вызыва
'In preparing for battle I have always found that plans are useless, but planning is indispensable.' - Dwight D. Eisenhower = 'При подготовке к битве планы незаменимы, но, как только битва началась, план становится совершенно бесполезным.' - Дуайт Эйзенхауэр
Pentagon = Пентагон
# Requires translation!
[amount]% Gold cost of upgrading [unitType] units =
[amount]% Gold cost of upgrading =
Solar Plant = Солнечная ЭС
@ -1763,31 +1769,34 @@ Deity = Божество
#################### Lines from Eras from Civ V - Vanilla ####################
Ancient era = Древнейший мир
Warrior = Воин
Ancient era = Древнейший мир
Classical era = Античность
Spearman = Копейщик
Classical era = Античность
Medieval era = Средневековье
Renaissance era = Новое время
Pikeman = Пикинер
Renaissance era = Новое время
Industrial era = Новейшее время
Musketman = Аркебузир
Industrial era = Новейшее время
Modern era = Современность
Rifleman = Стрелок
Modern era = Современность
Atomic era = Атомная эра
Infantry = Пехота
Atomic era = Атомная эра
Information era = Информационная эра
Future era = Будущее
#################### Lines from GlobalUniques from Civ V - Vanilla ####################
#################### Lines from Nations from Civ V - Vanilla ####################
Spectator = Зритель
@ -3049,7 +3058,7 @@ Choquequirao = Чокуекуирао
Inca = Инки
Units ignore terrain costs when moving into any tile with Hills = Юниты игнорируют штрафы местности на холмах
# Requires translation!
[amount]% maintenance on roads & railroads =
[amount]% maintenance on road & railroads =
No Maintenance costs for improvements in [tileFilter] tiles = Улучшения на клетках [tileFilter] содержатся бесплатно
Harald Bluetooth = Харальд Синезубый
@ -3242,7 +3251,6 @@ Landed Elite = Землевладельческая Элита
[amount]% growth [cityFilter] = [amount]% к росту [cityFilter]
Monarchy = Монархия
Tradition Complete = Традиция Завершена
Tradition = Традиция
Collective Rule = Совместное Управление
Citizenship = Гражданство
@ -3252,7 +3260,6 @@ Each city founded increases culture cost of policies [amount]% less than normal
Meritocracy = Меритократия
Liberty Complete = Воля Завершена
Free Great Person = Бесплатный Великий человек
Liberty = Воля
Warrior Code = Военная Присяга
Discipline = Дисциплина
@ -3262,7 +3269,6 @@ Military Tradition = Военные Традиции
Military Caste = Военная Каста
Professional Army = Профессиональная Армия
Honor Complete = Честь Завершена
Honor = Честь
Organized Religion = Организованная Религия
Mandate Of Heaven = Небесный Мандат
@ -3273,7 +3279,6 @@ Theocracy = Теократия
Reformation = Реформация
Free Religion = Веротерпимость
Piety Complete = Набожность Завершена
Piety = Набожность
Philantropy = Филантропия
Gifts of Gold to City-States generate [amount]% more Influence = Подарки золотом городам-государствам приносят на [amount]% больше влияния
@ -3291,7 +3296,6 @@ Allied City-States will occasionally gift Great People = Союзные горо
Patronage Complete = Меценатство Завершено
Influence of all other civilizations with all city-states degrades [amount]% faster = Влияние других цивилизаций на города-государства уменьшается на [amount]% быстрее
Triggers the following global alert: [param] = Вызывает глобальное оповещение: [param]
Patronage = Меценатство
Naval Tradition = Морские Традиции
Trade Unions = Торговые Союзы
@ -3299,9 +3303,8 @@ Merchant Navy = Торговый Флот
Mercantilism = Меркантилизм
Protectionism = Протекционизм
# Requires translation!
[amount] happiness from each type of luxury resource =
[amount] Happiness from each type of luxury resource =
Commerce Complete = Коммерция Завершена
Commerce = Коммерция
Secularism = Секуляризм
Humanism = Гуманизм
@ -3312,12 +3315,12 @@ Scientific Revolution = Научная Революция
[amount] Free Technologies = [amount] бесплатных технологий
Rationalism Complete = Рационализм Завершен
[stats] from all [buildingFilter] buildings = [stats] со всех построек типа [buildingFilter]
Rationalism = Рационализм
Constitution = Конституция
Universal Suffrage = Всеобщее Избирательное Право
Civil Society = Гражданское Общество
[amount]% food consumption by specialists [cityFilter] = [amount]% к потреблению еды специалистами [cityFilter]
# Requires translation!
[amount]% Food consumption by specialists [cityFilter] =
Free Speech = Свобода Слова
[amount] units cost no maintenance = [amount] юнитов содержатся бесплатно
Democracy = Демократия
@ -3325,7 +3328,6 @@ Democracy = Демократия
Freedom Complete = Свобода Завершена
# Requires translation!
[amount]% Yield from every [tileFilter] =
Freedom = Свобода
Populism = Популизм
Militarism = Милитаризм
@ -3336,7 +3338,6 @@ Police State = Полицейское Государство
Total War = Тотальная Война
Autocracy Complete = Автократия Завершена
+[amount]% attack strength to all [mapUnitFilter] units for [amount2] turns = +[amount]% к силе атаки всем [mapUnitFilter] юнитам на [amount2] ходов
Autocracy = Автократия
United Front = Объединённый Фронт
Militaristic City-States grant units [amount] times as fast when you are at war with a common nation = Воинственные города-государства дарят юниты в [amount] раз(а) чаще, когда вы оба воюете против одной нации
@ -3347,7 +3348,6 @@ Socialism = Социализм
[amount]% maintenance cost for buildings [cityFilter] =
Communism = Коммунизм
Order Complete = Порядок Завершен
Order = Порядок
#################### Lines from Quests from Civ V - Vanilla ####################
@ -4548,6 +4548,9 @@ Starting in this era disables religion = Начало в этой эпохе о
Marine = Морской пехотинец
#################### Lines from GlobalUniques from Civ V - Gods & Kings ####################
#################### Lines from Nations from Civ V - Gods & Kings ####################
@ -4998,10 +5001,6 @@ Jerusalem = Иерусалим
Provides a [buildingName] in your first [amount] cities for free = [buildingName] появляется в ваших первых [amount] городах
# Requires translation!
[amount]% Gold cost of upgrading =
# Requires translation!
[amount]% Gold from Great Merchant trade missions =
@ -5189,7 +5188,8 @@ In addition, you cant even build any city improvements that increase happines
This means that it is very difficult to expand quickly in Unciv.\nIt isnt impossible, but as a new player you probably shouldn't do it.\nSo what should you do? Chill out, scout, and improve the land that you do have by building Workers.\nOnly build new cities once you have found a spot that you believe is appropriate. = Это значит, что быстро расширяться в Unciv очень затруднительно.\nНе то чтобы это невозможно, но новичкам вероятно не следует этого делать.\nЧто же тогда делать? Расслабляться, исследовать и улучшать имеющуюся у вас территорию путем создания Рабочих.\nСтройте новые города только после того, как найдете место, которое покажется вам подходящим.
Unhappiness = Недовольство
It seems that your citizens are unhappy!\nWhile unhappy, cities will grow at 1/4 the speed, and your units will suffer a 2% penalty for each unhappiness = Кажется, ваши жители недовольны!\nПри недовольстве города растут в 4 раза медленнее,\n а юниты получают 2% штрафа за каждую единицу недовольства.
# Requires translation!
It seems that your citizens are unhappy!\nWhile unhappy, your civilization will suffer many detrimental effects, increasing in severity as unhappiness gets higher. =
Unhappiness has two main causes: Population and cities.\n Each city causes 3 unhappiness, and each population, 1 = У недовольства две главные причины: население и города.\nКаждый город увеличивает недовольство на 3, а житель на 1.
There are 2 main ways to combat unhappiness:\n by building happiness buildings for your population\n or by having improved luxury resources within your borders. = Есть два способа борьбы с несчастьем:\nстроить здания, которые приносят вашему населению счастье\nили создавать улучшения на редких ресурсах внутри ваших границ.
@ -5380,18 +5380,16 @@ This means exploration and trade is important to grow your cities! = Это зн
#################### Lines from Unique Types #######################
# Requires translation!
Nullifies [stat] [cityFilter] =
# Requires translation!
Nullifies Growth [cityFilter] =
Provides [stats] per turn = Даёт [stats] за ход
Provides [stats] [cityFilter] per turn = Даёт [stats] [cityFilter] за ход
Provides [amount] Happiness = Даёт [amount] Счастья
Provides military units every ≈[amount] turns = Даёт военных юнитов каждые ≈[amount] ходов
Provides a unique luxury = Даёт уникальный редкий ресурс
# Requires translation!
[amount]% of food is carried over after population increases =
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = Можно дополнительно выбрать [amount] верований [beliefType] когда [foundingOrEnhancing] религия
# Requires translation!
[amount]% Food consumption by specialists [cityFilter] =
# Requires translation!
[amount] Culture cost of natural border growth [cityFilter] =
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = Можно покупать здания: [buildingFilter] за [amount] [stat] [cityFilter] по возрастающей стоимости ([amount2])
May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] = Можно покупать юниты: [baseUnitFilter] за [amount] [stat] [cityFilter]
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] = Можно покупать здания: [buildingFilter] за [amount] [stat] [cityFilter]
@ -5401,15 +5399,13 @@ May buy [buildingFilter] buildings with [stat] for [amount] times their normal P
[stat] cost of purchasing [buildingFilter] buildings [amount]% =
# Requires translation!
[stat] cost of purchasing [baseUnitFilter] units in cities [amount]% =
# Requires translation!
[amount]% maintenance on road & railroads =
# Requires translation!
[amount] Happiness from each type of luxury resource =
Triggers victory = Приводит к победе
# Requires translation!
Cannot build [baseUnitFilter] units =
# Requires translation!
Incompatible with [policy/tech/promotion] =
# Requires translation!
Rebel units may spawn =
Can be purchased for [amount] [stat] [cityFilter] = Можно купить за [amount] [stat] [cityFilter]
Must not be next to [terrainFilter] = Не должен быть рядом с клеткой [terrainFilter]
# Requires translation!
@ -5420,8 +5416,12 @@ Upon capturing a city, receive [amount] times its [stat] production as [plundera
[amount] XP gained from combat =
when at war = во время войны
when not at war = в мирное время
while the empire is happy = когда цивилизация счастлива
during a Golden Age = во время Золотого века
while the empire is happy = когда цивилизация счастлива
# Requires translation!
when between [amount] and [amount2] Happiness =
# Requires translation!
when below [amount] Happiness =
during the [era] = во время эпохи: [era]
before the [era] = до эпохи: [era]
starting from the [era] = начиная с эпохи: [era]

View File

@ -551,6 +551,8 @@ When disabled, saves battery life but certain animations will be suspended = 禁
Order trade offers by amount = 交易方贸易项目按数量排序
Check extension mods based on vanilla = 检查基于原版的扩展模组
Checking mods for errors... = 检查模组错误...
# Requires translation!
No problems found. =
Show experimental world wrap for maps = 显示试验性环形地图世界
HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = ⚠ 警告!试验性功能!
Enable portrait orientation = 启用竖屏
@ -749,11 +751,15 @@ Science = 科研
Faith = 信仰
Crop Yield = 食物产量
# Requires translation!
Growth =
Territory = 领土面积
Force = 军事实力
GOLDEN AGE = 黄金时代
Golden Age = 黄金时代
We Love The King Day = “我们爱戴领袖日”
# Requires translation!
Global Effect =
[year] BC = 公元前 [year] 年
[year] AD = 公元 [year] 年
Civilopedia = 文明百科
@ -812,7 +818,6 @@ Specialist Allocation = 专业人员分配
Specialists = 专业人员
[specialist] slots = [specialist]席位
Food eaten = 人口消耗
Growth bonus = 积累速率
Unassigned population = 闲置人口
[turnsToExpansion] turns to expansion = 此城市将在 [turnsToExpansion] 回合后扩张
Stopped expansion = 扩张已停止
@ -1543,7 +1548,8 @@ Provides 1 extra copy of each improved luxury resource near this City = 所在
Mint = 铸币厂
Aqueduct = 引水渠
[amount]% of food is carried over [cityFilter] after population increases = 人口增长后 [amount]% 的食物被运往[cityFilter]
# Requires translation!
[amount]% Food is carried over after population increases [cityFilter] =
Heroic Epic = 英雄史诗
All newly-trained [unitType] units [cityFilter] receive the [promotion] promotion = [cityFilter]新组建的[unitType]单位获得[promotion]晋升
@ -1695,7 +1701,7 @@ Triggers a global alert upon completion = 完成后触发全局警报
'In preparing for battle I have always found that plans are useless, but planning is indispensable.' - Dwight D. Eisenhower = “在准备战斗时,我总是发现计划是无用的,但计划是不可或缺的。” —— 德怀特 · D · 艾森豪威尔
Pentagon = 五角大楼
[amount]% Gold cost of upgrading [unitType] units = [amount]% 用于升级 [unitType] 单位的金钱开支
[amount]% Gold cost of upgrading = [amount]%升级金钱花费
Solar Plant = 太阳能电站
@ -1748,31 +1754,34 @@ Deity = 天神
#################### Lines from Eras from Civ V - Vanilla ####################
Ancient era = 远古时代
Warrior = 勇士
Ancient era = 远古时代
Classical era = 古典时代
Spearman = 枪兵
Classical era = 古典时代
Medieval era = 中古时代
Renaissance era = 启蒙时代
Pikeman = 长枪兵
Renaissance era = 启蒙时代
Industrial era = 工业时代
Musketman = 火枪手
Industrial era = 工业时代
Modern era = 电气时代
Rifleman = 来复枪兵
Modern era = 电气时代
Atomic era = 原子时代
Infantry = 现代步兵
Atomic era = 原子时代
Information era = 信息时代
Future era = 未来时代
#################### Lines from GlobalUniques from Civ V - Vanilla ####################
#################### Lines from Nations from Civ V - Vanilla ####################
Spectator = 看海
@ -3032,7 +3041,7 @@ Chucuito = 丘奎托
Choquequirao = 乔克基朗
Inca = 印加
Units ignore terrain costs when moving into any tile with Hills = 单位进入丘陵地块不消耗额外移动力
[amount]% maintenance on roads & railroads = [amount]% 道路和铁路的维护
[amount]% maintenance on road & railroads = 道路和铁路维护费变为[amount]%
No Maintenance costs for improvements in [tileFilter] tiles = 在[tileFilter]地块的设施无维修费用
Harald Bluetooth = 蓝牙哈拉尔
@ -3224,7 +3233,6 @@ Landed Elite = 缙绅阶层
[amount]% growth [cityFilter] = [amount]%人口增长[cityFilter]
Monarchy = 君主政体
Tradition Complete = 完整的传统政策
Tradition = 传统政策
Collective Rule = 集体统治
Citizenship = 公民制度
@ -3234,7 +3242,6 @@ Each city founded increases culture cost of policies [amount]% less than normal
Meritocracy = 精英政治
Liberty Complete = 完整的自主政策
Free Great Person = 免费的伟人
Liberty = 自主政策
Warrior Code = 尚武精神
Discipline = 军事纪律
@ -3243,7 +3250,6 @@ Military Tradition = 军事传统
Military Caste = 军人阶层
Professional Army = 职业军队
Honor Complete = 完整的荣誉政策
Honor = 荣誉政策
Organized Religion = 教会组织
Mandate Of Heaven = 受命于天
@ -3253,7 +3259,6 @@ Theocracy = 神权政治
Reformation = 宗教改革
Free Religion = 信仰自由
Piety Complete = 完整的虔信政策
Piety = 虔信政策
Philantropy = 慈善事业
Gifts of Gold to City-States generate [amount]% more Influence = 赠与城邦金钱提升的影响力+[amount]%
@ -3269,16 +3274,14 @@ Allied City-States will occasionally gift Great People = 缔结同盟的城邦
Patronage Complete = 完整的赞助政策
Influence of all other civilizations with all city-states degrades [amount]% faster = 其他文明对城邦的影响力下降速度+[amount]%
Triggers the following global alert: [param] = 触发下列全局警报:[param]
Patronage = 赞助政策
Naval Tradition = 海军传统
Trade Unions = 联合公会
Merchant Navy = 商船舰队
Mercantilism = 重商主义
Protectionism = 贸易保护
[amount] happiness from each type of luxury resource = [amount]
[amount] Happiness from each type of luxury resource = [amount]幸福度来源于每一种奢侈品资源
Commerce Complete = 完整的商业政策
Commerce = 商业政策
Secularism = 世俗主义
Humanism = 人文主义
@ -3289,19 +3292,17 @@ Scientific Revolution = 科技革命
[amount] Free Technologies = [amount] 项免费科技
Rationalism Complete = 完整的理性政策
[stats] from all [buildingFilter] buildings = 所有[buildingFilter]建筑[stats]
Rationalism = 理性政策
Constitution = 宪政主义
Universal Suffrage = 普选制度
Civil Society = 公民社会
[amount]% food consumption by specialists [cityFilter] = [amount]% [cityFilter]的专家食物消耗量
[amount]% Food consumption by specialists [cityFilter] = [amount]% 的来自[cityFilter]的专业者的食物消耗
Free Speech = 言论自由
[amount] units cost no maintenance = [amount]个单位无需维护费
Democracy = 民主主义
[amount]% unhappiness from specialists [cityFilter] = [amount]% [cityFilter]的专家产生的不满
Freedom Complete = 完整的自由政策
[amount]% Yield from every [tileFilter] = [amount]%来自每个[tileFilter]的产出
Freedom = 自由政策
Populism = 民粹主义
Militarism = 军国主义
@ -3312,7 +3313,6 @@ Police State = 极权国家
Total War = 全面战争
Autocracy Complete = 完整的独裁政策
+[amount]% attack strength to all [mapUnitFilter] units for [amount2] turns = 所有[mapUnitFilter]单位发起攻击时+[amount]%战斗力(持续[amount2]回合)
Autocracy = 独裁政策
United Front = 统一战线
Militaristic City-States grant units [amount] times as fast when you are at war with a common nation = 与共同的敌人交战时,军事型城邦提供单位的频率为通常的[amount]倍。
@ -3322,7 +3322,6 @@ Socialism = 社会主义
[amount]% maintenance cost for buildings [cityFilter] = [amount]% 维护 [cityFilter] 建筑的费用
Communism = 共产主义
Order Complete = 完整的秩序政策
Order = 秩序政策
#################### Lines from Quests from Civ V - Vanilla ####################
@ -4515,6 +4514,9 @@ Starting in this era disables religion = 在此时代开始将会禁用宗教
Marine = 海军陆战队
#################### Lines from GlobalUniques from Civ V - Gods & Kings ####################
#################### Lines from Nations from Civ V - Gods & Kings ####################
@ -4951,9 +4953,6 @@ Jerusalem = 耶路撒冷
Provides a [buildingName] in your first [amount] cities for free = 前[amount]座城市免费获得一座[buildingName]
[amount]% Gold cost of upgrading = [amount]%升级金钱花费
[amount]% Gold from Great Merchant trade missions = [amount]%来源于大商人贸易任务的金钱
@ -5140,7 +5139,8 @@ In addition, you cant even build any city improvements that increase happines
This means that it is very difficult to expand quickly in Unciv.\nIt isnt impossible, but as a new player you probably shouldn't do it.\nSo what should you do? Chill out, scout, and improve the land that you do have by building Workers.\nOnly build new cities once you have found a spot that you believe is appropriate. = 这意味着在Unciv中很难快速扩张。\n这不是不可能的但作为一名新玩家您可能不应该这样做。\n那么您应该怎么做通过建筑工人来放松、侦察并改善您拥有的土地。\n一旦您找到了一个您认为合适的地点就要建造新的城市。
Unhappiness = 不满
It seems that your citizens are unhappy!\nWhile unhappy, cities will grow at 1/4 the speed, and your units will suffer a 2% penalty for each unhappiness = 看来您的市民不太高兴!\n因为不满(快乐为负),城市的食物产出将-75%\n每1点不满会使您的单位战斗力-2%。
# Requires translation!
It seems that your citizens are unhappy!\nWhile unhappy, your civilization will suffer many detrimental effects, increasing in severity as unhappiness gets higher. =
Unhappiness has two main causes: Population and cities.\n Each city causes 3 unhappiness, and each population, 1 = 产生不满的原因有两个:人口数和城市数,\n每座城市产生3点不满每个市民产生1点不满。
There are 2 main ways to combat unhappiness:\n by building happiness buildings for your population\n or by having improved luxury resources within your borders. = 有两种主要的方法来消除不满:\n为您的人民建造能增加快乐的建筑物\n或在您的境内改善奢侈资源。
@ -5331,17 +5331,16 @@ This means exploration and trade is important to grow your cities! = 这意味
#################### Lines from Unique Types #######################
# Requires translation!
Nullifies [stat] [cityFilter] =
# Requires translation!
Nullifies Growth [cityFilter] =
Provides [stats] per turn = 每轮提供[stats]
Provides [stats] [cityFilter] per turn = 提供[stats][cityFilter]每个回合
Provides [amount] Happiness = 提供[amount]快乐
Provides military units every ≈[amount] turns = 每≈[amount]回合提供一个军事单位
Provides a unique luxury = 提供独特的奢侈品
# Requires translation!
[amount]% of food is carried over after population increases =
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = 在[foundingOrEnhancing]一个宗教时,可以选择额外 [amount] [beliefType]的信仰
[amount]% Food consumption by specialists [cityFilter] = [amount]% 的来自[cityFilter]的专业者的食物消耗
# Requires translation!
[amount] Culture cost of natural border growth [cityFilter] =
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = [cityFilter]中可以[amount] [stat] 的一个增长的价格([amount2])购买[buildingFilter]建筑
May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] = [cityFilter]中可以用[amount] [stat]购买[baseUnitFilter]单位
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] = [cityFilter]中可以用[amount] [stat]购买[buildingFilter]建筑
@ -5349,11 +5348,11 @@ May buy [baseUnitFilter] units with [stat] [cityFilter] = [cityFilter]中可以
May buy [buildingFilter] buildings with [stat] for [amount] times their normal Production cost = 可以用 [amount] 倍于其正常的生产花费的[stat]购买[buildingFilter]建筑
[stat] cost of purchasing [buildingFilter] buildings [amount]% = 在城市中购买[buildingFilter]建筑的[stat]花费变为[amount]%
[stat] cost of purchasing [baseUnitFilter] units in cities [amount]% = 在城市中购买[baseUnitFilter]单位的[stat]花费变为[amount]%
[amount]% maintenance on road & railroads = 道路和铁路维护费变为[amount]%
[amount] Happiness from each type of luxury resource = [amount]幸福度来源于每一种奢侈品资源
Triggers victory = 触发胜利
Cannot build [baseUnitFilter] units = 无法建造[baseUnitFilter]单位
Incompatible with [policy/tech/promotion] = 与[policy/tech/promotion]不兼容
# Requires translation!
Rebel units may spawn =
Can be purchased for [amount] [stat] [cityFilter] = 可以用[amount] [stat] [cityFilter]购买
Must not be next to [terrainFilter] = 必须在建立在[terrainFilter]附近
No defensive terrain penalty = 不受防御形地形的负面影响
@ -5361,8 +5360,12 @@ Upon capturing a city, receive [amount] times its [stat] production as [plundera
[amount] XP gained from combat = 从战斗中获得了[amount] XP
when at war = 当处于战争时
when not at war = 当不处于战争时
while the empire is happy = 当帝国处于快乐时
during a Golden Age = 在黄金时代期间
while the empire is happy = 当帝国处于快乐时
# Requires translation!
when between [amount] and [amount2] Happiness =
# Requires translation!
when below [amount] Happiness =
during the [era] = 在[era]
before the [era] = 在[era]前
starting from the [era] = 从[era]开始

View File

@ -551,6 +551,8 @@ When disabled, saves battery life but certain animations will be suspended = Cua
Order trade offers by amount = Organizar ofertas por cantidad
Check extension mods based on vanilla = Buscar mods de extensión basados en vainilla
Checking mods for errors... = Buscando errores en mods...
# Requires translation!
No problems found. =
Show experimental world wrap for maps = Mostrar Redondeo de Mapa experimental para mapas
HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = MUY EXPERIMENTAL - ¡QUEDAS AVISADO!
Enable portrait orientation = Permitir orientación de retrato
@ -749,11 +751,15 @@ Science = ⍾Ciencia
Faith = ☮Fé
Crop Yield = Rendimiento de cultivos
# Requires translation!
Growth =
Territory = Territorio
Force = Fuerza
GOLDEN AGE = EDAD DORADA
Golden Age = Edad dorada
We Love The King Day = Día de Amor al Rey
# Requires translation!
Global Effect =
[year] BC = [year] a.C.
[year] AD = [year] d.C.
Civilopedia = Civilopedia
@ -812,7 +818,6 @@ Specialist Allocation = Asignación de especialistas
Specialists = Especialistas
[specialist] slots = Ranuras [specialist]
Food eaten = Comida consumida
Growth bonus = Bonus de crecimiento
Unassigned population = Población libre
[turnsToExpansion] turns to expansion = [turnsToExpansion] turnos hasta la expansión
Stopped expansion = Expansión detenida
@ -1544,7 +1549,8 @@ Provides 1 extra copy of each improved luxury resource near this City = Proporci
Mint = Casa de la moneda
Aqueduct = Acueducto
[amount]% of food is carried over [cityFilter] after population increases = [amount]% de la comida es transferida [cityFilter] después de que la población aumenta
# Requires translation!
[amount]% Food is carried over after population increases [cityFilter] =
Heroic Epic = Épica heroica
All newly-trained [unitType] units [cityFilter] receive the [promotion] promotion = Todas las unidades [unitType] recién entrenadas [cityFilter] reciben la promoción [promotion]
@ -1696,7 +1702,8 @@ Triggers a global alert upon completion = Da una alerta mundial al construirse
'In preparing for battle I have always found that plans are useless, but planning is indispensable.' - Dwight D. Eisenhower = 'Al prepararme para la batalla siempre me he dado cuenta que los planes son inutiles, pero planear es indispensable.' - Dwight D. Eisenhower
Pentagon = Pentágono
[amount]% Gold cost of upgrading [unitType] units = [amount]% coste de Oro para mejorar unidades [unitType]
# Requires translation!
[amount]% Gold cost of upgrading =
Solar Plant = Planta Solar
@ -1749,31 +1756,34 @@ Deity = Deidad
#################### Lines from Eras from Civ V - Vanilla ####################
Ancient era = Edad Antigua
Warrior = Guerrero
Ancient era = Edad Antigua
Classical era = Edad Clásica
Spearman = Lancero
Classical era = Edad Clásica
Medieval era = Edad Medieval
Renaissance era = Renacimiento
Pikeman = Piquero
Renaissance era = Renacimiento
Industrial era = Edad Industrial
Musketman = Arcabuzero
Industrial era = Edad Industrial
Modern era = Edad Moderna
Rifleman = Fusilero
Modern era = Edad Moderna
Atomic era = Era Atómica
Infantry = Infantería
Atomic era = Era Atómica
Information era = Edad Informatica
Future era = Edad Futurista
#################### Lines from GlobalUniques from Civ V - Vanilla ####################
#################### Lines from Nations from Civ V - Vanilla ####################
Spectator = Espectador
@ -3033,7 +3043,8 @@ Chucuito = Chucuito
Choquequirao = Choquequirao
Inca = Inca
Units ignore terrain costs when moving into any tile with Hills = Las unidades ignoran los costos de terreno cuando se mueven a cualquier casilla con colinas.
[amount]% maintenance on roads & railroads = [amount]% mantenimiento en carreteras y ferrocarriles
# Requires translation!
[amount]% maintenance on road & railroads =
No Maintenance costs for improvements in [tileFilter] tiles = Sin costo de Mantenimiento para mejoras en casillas de [tileFilter]
Harald Bluetooth = Harald "Diente Azul"
@ -3225,7 +3236,6 @@ Landed Elite = Élite Terrateniente
[amount]% growth [cityFilter] = [amount]% crecimiento [cityFilter]
Monarchy = Monarquía
Tradition Complete = Tradición Completada
Tradition = Tradición
Collective Rule = Reglas colectivas
Citizenship = Ciudadanía
@ -3235,7 +3245,6 @@ Each city founded increases culture cost of policies [amount]% less than normal
Meritocracy = Meritocracia
Liberty Complete = Libertad Completada
Free Great Person = Gran Personaje gratis
Liberty = Libertad
Warrior Code = Código guerrero
Discipline = Diciplina
@ -3244,7 +3253,6 @@ Military Tradition = Tradición militar
Military Caste = Casta militar
Professional Army = Ejercito Profesional
Honor Complete = Honor Completado
Honor = Honor
Organized Religion = Religión Organizada
Mandate Of Heaven = Mandato del Cielo
@ -3254,7 +3262,6 @@ Theocracy = Teocracia
Reformation = Reforma
Free Religion = Libertad de Culto
Piety Complete = Piedad Completada
Piety = Piedad
Philantropy = Filantropía
Gifts of Gold to City-States generate [amount]% more Influence = Regalos de Oro a Ciudades-Estado generan [amount]% más Influencia
@ -3270,16 +3277,15 @@ Allied City-States will occasionally gift Great People = Ciudades-Estado aliadas
Patronage Complete = Patrocinio Completado
Influence of all other civilizations with all city-states degrades [amount]% faster = La Influencia del resto de las civilizaciones con Ciudades-Estado disminuye [amount]% más rápido
Triggers the following global alert: [param] = Activa la siguiente alarma mundíal: [param]
Patronage = Patrocinio
Naval Tradition = Tradición Naval
Trade Unions = Sindicatos
Merchant Navy = Armada Mercante
Mercantilism = Mercantilismo
Protectionism = Proteccionismo
[amount] happiness from each type of luxury resource = [amount] felicidad de cada tipo de recurso de lujo
# Requires translation!
[amount] Happiness from each type of luxury resource =
Commerce Complete = Comercio Completado
Commerce = Comercio
Secularism = Laicismo
Humanism = Humanismo
@ -3290,19 +3296,18 @@ Scientific Revolution = Revolución Científica
[amount] Free Technologies = [amount] Tecnologias Gratis
Rationalism Complete = Racionalismo Completado
[stats] from all [buildingFilter] buildings = [stats] de todos los edificios [buildingFilter]
Rationalism = Racionalismo
Constitution = Constitución
Universal Suffrage = Sufragio Universal
Civil Society = Sociedad Civil
[amount]% food consumption by specialists [cityFilter] = [amount]% consumo de comida por especialistas [cityFilter]
# Requires translation!
[amount]% Food consumption by specialists [cityFilter] =
Free Speech = Libertad de Expresión
[amount] units cost no maintenance = [amount] unidades no cuestan mantenimiento
Democracy = Democracia
[amount]% unhappiness from specialists [cityFilter] = [amount]% infelicidad de especialistas [cityFilter]
Freedom Complete = Emancipación Completada
[amount]% Yield from every [tileFilter] = [amount]% Cosecha de cada [tileFilter]
Freedom = Emancipación
Populism = Populismo
Militarism = Militarismo
@ -3313,7 +3318,6 @@ Police State = Estado de policías
Total War = Guerra Total
Autocracy Complete = Autocracia completada
+[amount]% attack strength to all [mapUnitFilter] units for [amount2] turns = +[amount]% fuerza de ataque a todas las unidades [mapUnitFilter] por [amount2] turnos
Autocracy = Autocracia
United Front = Frente Unido
Militaristic City-States grant units [amount] times as fast when you are at war with a common nation = Ciudades-Estado Militaristicas dán unidades [amount] veces más rápido al estár en guerra con una nación en común
@ -3323,7 +3327,6 @@ Socialism = Socialismo
[amount]% maintenance cost for buildings [cityFilter] = [amount]% coste de mantenimiento para edificios [cityFilter]
Communism = Comunismo
Order Complete = Orden Completado
Order = Orden
#################### Lines from Quests from Civ V - Vanilla ####################
@ -4541,6 +4544,9 @@ Starting in this era disables religion = Iniciar en esta era desabilita Religió
Marine = Marina
#################### Lines from GlobalUniques from Civ V - Gods & Kings ####################
#################### Lines from Nations from Civ V - Gods & Kings ####################
@ -5153,10 +5159,6 @@ Jerusalem = Jerusalén
Provides a [buildingName] in your first [amount] cities for free = Provee un [buildingName] en tus primeras [amount] ciudades gratis
# Requires translation!
[amount]% Gold cost of upgrading =
# Requires translation!
[amount]% Gold from Great Merchant trade missions =
@ -5349,7 +5351,8 @@ In addition, you cant even build any city improvements that increase happines
This means that it is very difficult to expand quickly in Unciv.\nIt isnt impossible, but as a new player you probably shouldn't do it.\nSo what should you do? Chill out, scout, and improve the land that you do have by building Workers.\nOnly build new cities once you have found a spot that you believe is appropriate. = Esto significa que és muy difícil expandirse rapidamente en Unciv.\nNo és imposible, pero un novato no debería.\nAsí que ¿qué hacer? Relajate, explora, y mejora la tierra que tienes construyendo Trabajadores.\nCrea nuevas ciudades solo cuando encuentres un lugar que creas ser apropiado.
Unhappiness = Infelicidad
It seems that your citizens are unhappy!\nWhile unhappy, cities will grow at 1/4 the speed, and your units will suffer a 2% penalty for each unhappiness = ¡Parece que nuestros ciudadanos son infelices!\n Mientras no sean felices la ciudades crecerán a 1/4 de la velocidad, y tus unidades sufrirán una penalización del 2%.
# Requires translation!
It seems that your citizens are unhappy!\nWhile unhappy, your civilization will suffer many detrimental effects, increasing in severity as unhappiness gets higher. =
Unhappiness has two main causes: Population and cities.\n Each city causes 3 unhappiness, and each population, 1 = La infelicidad tiene dos causas principales: los ciudadanos y las ciudades.\n Cada ciudad genera 3 de infelicidad y cada ciudadano 1.
There are 2 main ways to combat unhappiness:\n by building happiness buildings for your population\n or by having improved luxury resources within your borders. = Hay principalmente 2 maneras de combatir a la infelicidad:\n construyendo edificios de felicidad para tu población\n o mejorando recursos de lujo dentro de tus bordes
@ -5551,6 +5554,10 @@ This means exploration and trade is important to grow your cities! =
#################### Lines from Unique Types #######################
# Requires translation!
Nullifies [stat] [cityFilter] =
# Requires translation!
Nullifies Growth [cityFilter] =
# Requires translation!
Provides [stats] per turn =
# Requires translation!
@ -5562,14 +5569,8 @@ Provides military units every ≈[amount] turns =
# Requires translation!
Provides a unique luxury =
# Requires translation!
[amount]% of food is carried over after population increases =
# Requires translation!
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion =
# Requires translation!
[amount]% Food consumption by specialists [cityFilter] =
# Requires translation!
[amount] Culture cost of natural border growth [cityFilter] =
# Requires translation!
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) =
# Requires translation!
May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] =
@ -5584,16 +5585,14 @@ May buy [buildingFilter] buildings with [stat] for [amount] times their normal P
# Requires translation!
[stat] cost of purchasing [baseUnitFilter] units in cities [amount]% =
# Requires translation!
[amount]% maintenance on road & railroads =
# Requires translation!
[amount] Happiness from each type of luxury resource =
# Requires translation!
Triggers victory =
# Requires translation!
Cannot build [baseUnitFilter] units =
# Requires translation!
Incompatible with [policy/tech/promotion] =
# Requires translation!
Rebel units may spawn =
# Requires translation!
Can be purchased for [amount] [stat] [cityFilter] =
# Requires translation!
Must not be next to [terrainFilter] =
@ -5606,9 +5605,13 @@ Upon capturing a city, receive [amount] times its [stat] production as [plundera
when at war = si está en guerra
when not at war = si no está en guerra
# Requires translation!
during a Golden Age =
# Requires translation!
while the empire is happy =
# Requires translation!
during a Golden Age =
when between [amount] and [amount2] Happiness =
# Requires translation!
when below [amount] Happiness =
# Requires translation!
during the [era] =
# Requires translation!

View File

@ -555,6 +555,8 @@ When disabled, saves battery life but certain animations will be suspended = Nä
Order trade offers by amount = Sortera handelserbjudanden efter mängd
Check extension mods based on vanilla = Kolla tilläggsmods baserade på vanilla
Checking mods for errors... = Kontrollerar mods efter fel...
# Requires translation!
No problems found. =
Show experimental world wrap for maps = Visa experimentell världsrundning för kartor
HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = MYCKET EXPERIMENTELLT - DU HAR VARNATS!
Enable portrait orientation = Möjliggör porträttorientering
@ -753,11 +755,15 @@ Science = Vetenskap
Faith = Tro
Crop Yield = Åkeravkastning
# Requires translation!
Growth =
Territory = Territorium
Force = Styrka
GOLDEN AGE = GULDÅLDER
Golden Age = Guldålder
We Love The King Day = Vi Älskar Kungen-Dagen
# Requires translation!
Global Effect =
[year] BC = [year] f kr
[year] AD = [year] e kr
Civilopedia = Civilopedin
@ -816,7 +822,6 @@ Specialist Allocation = Specialistfördelning
Specialists = Specialister
[specialist] slots = [specialist]-luckor
Food eaten = Äten mat
Growth bonus = Tillväxtbonus
Unassigned population = Otilldelad befolkning
[turnsToExpansion] turns to expansion = [turnsToExpansion] drag till expansion
Stopped expansion = Avbruten expansion
@ -1549,7 +1554,8 @@ Provides 1 extra copy of each improved luxury resource near this City = Ger 1 ex
Mint = Myntslageri
Aqueduct = Akvedukt
[amount]% of food is carried over [cityFilter] after population increases = [amount]% av ackumulerad mat sparas [cityFilter] efter befolkningstillväxt
# Requires translation!
[amount]% Food is carried over after population increases [cityFilter] =
Heroic Epic = Hjälteepos
All newly-trained [unitType] units [cityFilter] receive the [promotion] promotion = Alla nytränade [unitType]-enheter [cityFilter] får [promotion]-befordringen
@ -1705,7 +1711,7 @@ Triggers a global alert upon completion = Orsakar en global varning vid fullbord
'In preparing for battle I have always found that plans are useless, but planning is indispensable.' - Dwight D. Eisenhower = 'Vad gäller förberedelser för strid har jag alltid upplevt att planer är värdelösa, men planering omöjligt att klara sig utan.' - Dwight D Eisenhower
Pentagon = Pentagon
# Requires translation!
[amount]% Gold cost of upgrading [unitType] units =
[amount]% Gold cost of upgrading =
Solar Plant = Solkraftverk
@ -1758,31 +1764,34 @@ Deity = Gudom
#################### Lines from Eras from Civ V - Vanilla ####################
Ancient era = Antiken
Warrior = Krigare
Ancient era = Antiken
Classical era = Klassiska eran
Spearman = Spjutman
Classical era = Klassiska eran
Medieval era = Medeltiden
Renaissance era = Renässansen
Pikeman = Pikenenare
Renaissance era = Renässansen
Industrial era = Industrieran
Musketman = Musketerare
Industrial era = Industrieran
Modern era = Moderna eran
Rifleman = Gevärsskytt
Modern era = Moderna eran
Atomic era = Atomeran
Infantry = Infanteri
Atomic era = Atomeran
Information era = Informationseran
Future era = Framtidseran
#################### Lines from GlobalUniques from Civ V - Vanilla ####################
#################### Lines from Nations from Civ V - Vanilla ####################
Spectator = Åskådare
@ -3044,7 +3053,7 @@ Choquequirao = Choquequirao
Inca = Inkorna
Units ignore terrain costs when moving into any tile with Hills = Enheter ignorerar terrängkostnader då de flyttar till en ruta med Kullar.
# Requires translation!
[amount]% maintenance on roads & railroads =
[amount]% maintenance on road & railroads =
No Maintenance costs for improvements in [tileFilter] tiles = Ingen Driftkostnad för förbättringar i [tileFilter]-rutor.
Harald Bluetooth = Harald Blåtand
@ -3237,7 +3246,6 @@ Landed Elite = Jordägande Elit
[amount]% growth [cityFilter] = [amount]% tillväxt [cityFilter]
Monarchy = Monarki
Tradition Complete = Tradition Fullbordat
Tradition = Tradition
Collective Rule = Gemensamt Styre
Citizenship = Medborgarskap
@ -3247,7 +3255,6 @@ Each city founded increases culture cost of policies [amount]% less than normal
Meritocracy = Meritokrati
Liberty Complete = Autonomi Fullbordat
Free Great Person = Gratis Stor Person
Liberty = Autonomi
Warrior Code = Krigaretos
Discipline = Disciplin
@ -3257,7 +3264,6 @@ Military Tradition = Militär Tradition
Military Caste = Krigarkast
Professional Army = Professionell Armé
Honor Complete = Heder Fullbordat
Honor = Heder
Organized Religion = Organiserad Religion
Mandate Of Heaven = Himlens Mandat
@ -3268,7 +3274,6 @@ Theocracy = Teokrati
Reformation = Reformation
Free Religion = Religionsfrihet
Piety Complete = Tro Fullbordat
Piety = Tro
Philantropy = Filantropi
Gifts of Gold to City-States generate [amount]% more Influence = Guldgåvor till Stadsstater genererar [amount]% mer Inflytande
@ -3286,7 +3291,6 @@ Allied City-States will occasionally gift Great People = Allierade Stadsstater g
Patronage Complete = Beskydd Fullbordat
Influence of all other civilizations with all city-states degrades [amount]% faster = Alla andra civilisationers inflytande med stadsstater minskar [amount]% snabbare
Triggers the following global alert: [param] = Orsakar följande globala varning: [param]
Patronage = Beskydd
Naval Tradition = Sjötradition
Trade Unions = Fackföreningar
@ -3294,9 +3298,8 @@ Merchant Navy = Handelsflotta
Mercantilism = Merkantilism
Protectionism = Protektionism
# Requires translation!
[amount] happiness from each type of luxury resource =
[amount] Happiness from each type of luxury resource =
Commerce Complete = Handel Fullbordat
Commerce = Handel
Secularism = Sekularism
Humanism = Humanism
@ -3307,12 +3310,12 @@ Scientific Revolution = Vetenskaplig Revolution
[amount] Free Technologies = [amount] Gratisteknologier
Rationalism Complete = Rationalism Fullbordat
[stats] from all [buildingFilter] buildings = [stats] från alla [buildingFilter]-byggnader
Rationalism = Rationalism
Constitution = Konstitution
Universal Suffrage = Allmän Rösträtt
Civil Society = Civilsamhälle
[amount]% food consumption by specialists [cityFilter] = [amount]% matkonsumption av specialister [cityFilter]
# Requires translation!
[amount]% Food consumption by specialists [cityFilter] =
Free Speech = Yttrandefrihet
[amount] units cost no maintenance = [amount] enheter kostar ingen driftkostnad
Democracy = Demokrati
@ -3320,7 +3323,6 @@ Democracy = Demokrati
Freedom Complete = Frihet Fullbordat
# Requires translation!
[amount]% Yield from every [tileFilter] =
Freedom = Frihet
Populism = Populism
Militarism = Militarism
@ -3331,7 +3333,6 @@ Police State = Polisstat
Total War = Totalt Krig
Autocracy Complete = Autokrati Fullbordat
+[amount]% attack strength to all [mapUnitFilter] units for [amount2] turns = +[amount]% anfallsstyrka för alla [mapUnitFilter]-enheter i [amount2] drag
Autocracy = Autokrati
United Front = Enad Front
Militaristic City-States grant units [amount] times as fast when you are at war with a common nation = Militaristiska Stadsstater ger enheter [amount] gånger snabbare då du befinner dig i krig med en gemensam fiende
@ -3342,7 +3343,6 @@ Socialism = Socialism
[amount]% maintenance cost for buildings [cityFilter] =
Communism = Kommunism
Order Complete = Ordning Fullbordat
Order = Ordning
#################### Lines from Quests from Civ V - Vanilla ####################
@ -4535,6 +4535,9 @@ Starting in this era disables religion = Att starta i denna era kommer att stän
Marine = Marinsoldat
#################### Lines from GlobalUniques from Civ V - Gods & Kings ####################
#################### Lines from Nations from Civ V - Gods & Kings ####################
@ -4971,10 +4974,6 @@ Jerusalem = Jerusalem
Provides a [buildingName] in your first [amount] cities for free = Ger en [buildingName] gratis i dina första [amount] städer
# Requires translation!
[amount]% Gold cost of upgrading =
# Requires translation!
[amount]% Gold from Great Merchant trade missions =
@ -5162,7 +5161,8 @@ In addition, you cant even build any city improvements that increase happines
This means that it is very difficult to expand quickly in Unciv.\nIt isnt impossible, but as a new player you probably shouldn't do it.\nSo what should you do? Chill out, scout, and improve the land that you do have by building Workers.\nOnly build new cities once you have found a spot that you believe is appropriate. = Detta innebär att det är mycket svårt att expandera fort i Unciv.\nDet är inte omöjligt, men som ny spelare bör du inte göra det.\nSå vad göra? Ta det lugnt, utforska, och förbättra det land du har genom att bygga Arbetare.\nBygg bara nya städer när du hittat en plats som du tror passar bra.
Unhappiness = Olycklighet
It seems that your citizens are unhappy!\nWhile unhappy, cities will grow at 1/4 the speed, and your units will suffer a 2% penalty for each unhappiness = Det verkar som om dina medborgare är olyckliga!\nMedan de är olyckliga, kommer städer växa med 1/4 takt, och dina enheter kommer drabbas av ett 2% avdrag för varje olycklighet
# Requires translation!
It seems that your citizens are unhappy!\nWhile unhappy, your civilization will suffer many detrimental effects, increasing in severity as unhappiness gets higher. =
Unhappiness has two main causes: Population and cities.\n Each city causes 3 unhappiness, and each population, 1 = Olycklighet har två huvudorsaker: Befolkning och städer.\n Varje stad orsakar 3 olycklighet, och varje befolkning, 1
There are 2 main ways to combat unhappiness:\n by building happiness buildings for your population\n or by having improved luxury resources within your borders. = Det finns två huvudsakliga sätt att bekämpa olycklighet:\n genom att bygga lyckobyggnader till din befolkning\n eller genom att ha förbättrade lyxresurser inom dina gränser.
@ -5353,18 +5353,16 @@ This means exploration and trade is important to grow your cities! = Det betyder
#################### Lines from Unique Types #######################
# Requires translation!
Nullifies [stat] [cityFilter] =
# Requires translation!
Nullifies Growth [cityFilter] =
Provides [stats] per turn = Ger [stats] per drag
Provides [stats] [cityFilter] per turn = Ger [stats] [cityFilter] per drag
Provides [amount] Happiness = Ger [amount] Lycka
Provides military units every ≈[amount] turns = Ger militära enheter vart ≈[amount] drag
Provides a unique luxury = Ger en unik lyxresurs
# Requires translation!
[amount]% of food is carried over after population increases =
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = Får välja [amount] extra [beliefType]-trossatser vid [foundingOrEnhancing] av en religion
# Requires translation!
[amount]% Food consumption by specialists [cityFilter] =
# Requires translation!
[amount] Culture cost of natural border growth [cityFilter] =
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = Får köpa [buildingFilter]-byggnader för [amount] [stat] [cityFilter] till en ökande kostnad ([amount2])
May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] = Får köpa [baseUnitFilter]-enheter för [amount] [stat] [cityFilter]
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] = Får köpa [buildingFilter]-byggnader för [amount] [stat] [cityFilter]
@ -5374,15 +5372,13 @@ May buy [buildingFilter] buildings with [stat] for [amount] times their normal P
[stat] cost of purchasing [buildingFilter] buildings [amount]% =
# Requires translation!
[stat] cost of purchasing [baseUnitFilter] units in cities [amount]% =
# Requires translation!
[amount]% maintenance on road & railroads =
# Requires translation!
[amount] Happiness from each type of luxury resource =
Triggers victory = Leder till seger
# Requires translation!
Cannot build [baseUnitFilter] units =
# Requires translation!
Incompatible with [policy/tech/promotion] =
# Requires translation!
Rebel units may spawn =
Can be purchased for [amount] [stat] [cityFilter] = Kan köpas för [amount] [stat] [cityFilter]
Must not be next to [terrainFilter] = Får inte vara bredvid [terrainFilter]
# Requires translation!
@ -5393,8 +5389,12 @@ Upon capturing a city, receive [amount] times its [stat] production as [plundera
[amount] XP gained from combat =
when at war = medan i krig
when not at war = medan ej i krig
while the empire is happy = medan riket är lyckligt
during a Golden Age = under en Guldålder
while the empire is happy = medan riket är lyckligt
# Requires translation!
when between [amount] and [amount2] Happiness =
# Requires translation!
when below [amount] Happiness =
during the [era] = under [era]
before the [era] = innan [era]
starting from the [era] = med början i [era]

View File

@ -711,6 +711,8 @@ Check extension mods based on vanilla =
# Requires translation!
Checking mods for errors... =
# Requires translation!
No problems found. =
# Requires translation!
Show experimental world wrap for maps =
HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = ⚠警告!實驗性功能!
# Requires translation!
@ -958,12 +960,16 @@ Science = 科研
Faith =
Crop Yield = 食物產量
# Requires translation!
Growth =
Territory = 領土面積
Force = 軍事實力
GOLDEN AGE = 黃金時代
Golden Age = 黃金時代
# Requires translation!
We Love The King Day =
# Requires translation!
Global Effect =
[year] BC = 公元前[year]年
[year] AD = 公元[year]年
Civilopedia = 文明百科
@ -1031,7 +1037,6 @@ Specialist Allocation = 專業人員分配
Specialists = 專業人員
[specialist] slots = [specialist]席位
Food eaten = 人口消耗
Growth bonus = 累積速率
Unassigned population = 閒置人口
[turnsToExpansion] turns to expansion = 此城市將在[turnsToExpansion]回合後擴張
Stopped expansion = 擴張已停止
@ -1961,7 +1966,7 @@ Mint = 鑄幣廠
Aqueduct = 引水渠
# Requires translation!
[amount]% of food is carried over [cityFilter] after population increases =
[amount]% Food is carried over after population increases [cityFilter] =
Heroic Epic = 英雄史詩
# Requires translation!
@ -2144,7 +2149,7 @@ Triggers a global alert upon completion =
'In preparing for battle I have always found that plans are useless, but planning is indispensable.' - Dwight D. Eisenhower =
Pentagon = 五角大廈
# Requires translation!
[amount]% Gold cost of upgrading [unitType] units =
[amount]% Gold cost of upgrading =
Solar Plant = 太陽能電廠
@ -2205,32 +2210,35 @@ Deity = 天神
#################### Lines from Eras from Civ V - Vanilla ####################
Ancient era = 遠古時代
Warrior = 勇士
Ancient era = 遠古時代
Classical era = 古典時代
Spearman = 槍兵
Classical era = 古典時代
Medieval era = 中古時代
Renaissance era = 啟蒙時代
Pikeman = 長槍兵
Renaissance era = 啟蒙時代
Industrial era = 工業時代
Musketman = 火槍手
Industrial era = 工業時代
Modern era = 電氣時代
Rifleman = 來福槍兵
Modern era = 電氣時代
Infantry = 現代步兵
# Requires translation!
Atomic era =
Infantry = 現代步兵
Information era = 資訊時代
Future era = 未來時代
#################### Lines from GlobalUniques from Civ V - Vanilla ####################
#################### Lines from Nations from Civ V - Vanilla ####################
Spectator = 看海
@ -3548,7 +3556,7 @@ Choquequirao = 喬克基朗
Inca = 印加
Units ignore terrain costs when moving into any tile with Hills = 單位進入丘陵地塊不消耗額外移動力
# Requires translation!
[amount]% maintenance on roads & railroads =
[amount]% maintenance on road & railroads =
# Requires translation!
No Maintenance costs for improvements in [tileFilter] tiles =
@ -3757,7 +3765,6 @@ Landed Elite = 縉紳階層
[amount]% growth [cityFilter] =
Monarchy = 君主政體
Tradition Complete = 完整的傳統政策
Tradition = 傳統政策
Collective Rule = 集體統治
Citizenship = 公民制度
@ -3767,7 +3774,6 @@ Each city founded increases culture cost of policies [amount]% less than normal
Meritocracy = 精英政治
Liberty Complete = 完整的自主政策
Free Great Person = 免費的偉人
Liberty = 自主政策
Warrior Code = 尚武精神
Discipline = 軍事紀律
@ -3777,7 +3783,6 @@ Military Tradition = 軍事傳統
Military Caste = 軍人階層
Professional Army = 職業軍隊
Honor Complete = 完整的榮譽政策
Honor = 榮譽政策
Organized Religion = 教會組織
Mandate Of Heaven = 天命觀念
@ -3789,7 +3794,6 @@ Theocracy = 神權政治
Reformation = 宗教改革
Free Religion = 信仰自由
Piety Complete = 完整的虔信政策
Piety = 虔信政策
# Requires translation!
Philantropy =
@ -3819,8 +3823,6 @@ Patronage Complete =
Influence of all other civilizations with all city-states degrades [amount]% faster =
# Requires translation!
Triggers the following global alert: [param] =
# Requires translation!
Patronage =
# Requires translation!
Naval Tradition =
@ -3830,9 +3832,8 @@ Merchant Navy =
Mercantilism = 重商主義
Protectionism = 貿易保護
# Requires translation!
[amount] happiness from each type of luxury resource =
[amount] Happiness from each type of luxury resource =
Commerce Complete = 完整的商業政策
Commerce = 商業政策
Secularism = 世俗主義
Humanism = 人文主義
@ -3845,13 +3846,12 @@ Scientific Revolution = 科技革命
[amount] Free Technologies =
Rationalism Complete = 完整的理性政策
[stats] from all [buildingFilter] buildings = 所有[buildingFilter]建築[stats]
Rationalism = 理性政策
Constitution = 憲政主義
Universal Suffrage = 普選制度
Civil Society = 公民社會
# Requires translation!
[amount]% food consumption by specialists [cityFilter] =
[amount]% Food consumption by specialists [cityFilter] =
Free Speech = 言論自由
# Requires translation!
[amount] units cost no maintenance =
@ -3861,7 +3861,6 @@ Democracy = 民主主義
Freedom Complete = 完整的自由政策
# Requires translation!
[amount]% Yield from every [tileFilter] =
Freedom = 自由政策
Populism = 民粹主義
Militarism = 軍國主義
@ -3875,7 +3874,6 @@ Total War = 全面戰爭
Autocracy Complete = 完整的獨裁政策
# Requires translation!
+[amount]% attack strength to all [mapUnitFilter] units for [amount2] turns =
Autocracy = 獨裁政策
# Requires translation!
United Front =
@ -3893,8 +3891,6 @@ Socialism =
Communism =
# Requires translation!
Order Complete =
# Requires translation!
Order =
#################### Lines from Quests from Civ V - Vanilla ####################
@ -5359,6 +5355,9 @@ Starting in this era disables religion =
Marine = 海軍陸戰隊
#################### Lines from GlobalUniques from Civ V - Gods & Kings ####################
#################### Lines from Nations from Civ V - Gods & Kings ####################
@ -6196,10 +6195,6 @@ Jerusalem =
Provides a [buildingName] in your first [amount] cities for free =
# Requires translation!
[amount]% Gold cost of upgrading =
# Requires translation!
[amount]% Gold from Great Merchant trade missions =
@ -6424,7 +6419,8 @@ In addition, you cant even build any city improvements that increase happines
This means that it is very difficult to expand quickly in Unciv.\nIt isnt impossible, but as a new player you probably shouldn't do it.\nSo what should you do? Chill out, scout, and improve the land that you do have by building Workers.\nOnly build new cities once you have found a spot that you believe is appropriate. =
Unhappiness = 不滿
It seems that your citizens are unhappy!\nWhile unhappy, cities will grow at 1/4 the speed, and your units will suffer a 2% penalty for each unhappiness = 看來您的市民不太高興!\n因為不滿(快樂為負),城市的食物產出將-75%\n每1點不滿會使您的單位戰鬥力-2%。
# Requires translation!
It seems that your citizens are unhappy!\nWhile unhappy, your civilization will suffer many detrimental effects, increasing in severity as unhappiness gets higher. =
Unhappiness has two main causes: Population and cities.\n Each city causes 3 unhappiness, and each population, 1 = 產生不滿的原因有兩個:人口數和城市數,\n每座城市產生3點不滿每個市民產生1點不滿。
# Requires translation!
There are 2 main ways to combat unhappiness:\n by building happiness buildings for your population\n or by having improved luxury resources within your borders. =
@ -6712,6 +6708,10 @@ This means exploration and trade is important to grow your cities! =
#################### Lines from Unique Types #######################
# Requires translation!
Nullifies [stat] [cityFilter] =
# Requires translation!
Nullifies Growth [cityFilter] =
# Requires translation!
Provides [stats] per turn =
# Requires translation!
@ -6723,14 +6723,8 @@ Provides military units every ≈[amount] turns =
# Requires translation!
Provides a unique luxury =
# Requires translation!
[amount]% of food is carried over after population increases =
# Requires translation!
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion =
# Requires translation!
[amount]% Food consumption by specialists [cityFilter] =
# Requires translation!
[amount] Culture cost of natural border growth [cityFilter] =
# Requires translation!
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) =
# Requires translation!
May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] =
@ -6745,16 +6739,14 @@ May buy [buildingFilter] buildings with [stat] for [amount] times their normal P
# Requires translation!
[stat] cost of purchasing [baseUnitFilter] units in cities [amount]% =
# Requires translation!
[amount]% maintenance on road & railroads =
# Requires translation!
[amount] Happiness from each type of luxury resource =
# Requires translation!
Triggers victory =
# Requires translation!
Cannot build [baseUnitFilter] units =
# Requires translation!
Incompatible with [policy/tech/promotion] =
# Requires translation!
Rebel units may spawn =
# Requires translation!
Can be purchased for [amount] [stat] [cityFilter] =
# Requires translation!
Must not be next to [terrainFilter] =
@ -6769,9 +6761,13 @@ when at war =
# Requires translation!
when not at war =
# Requires translation!
during a Golden Age =
# Requires translation!
while the empire is happy =
# Requires translation!
during a Golden Age =
when between [amount] and [amount2] Happiness =
# Requires translation!
when below [amount] Happiness =
# Requires translation!
during the [era] =
# Requires translation!

View File

@ -617,6 +617,8 @@ Order trade offers by amount = Kaynakları ticaret penceresinde sayıya göre b
Check extension mods based on vanilla =
# Requires translation!
Checking mods for errors... =
# Requires translation!
No problems found. =
Show experimental world wrap for maps = Haritalar için deneysel yuvarlak dünya ayarını göster
HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = AŞIRI DENEYSEL - UYARILDINIZ!
Enable portrait orientation = Portre görünümünü etkinleştir
@ -832,12 +834,16 @@ Science = Bilim
Faith = İnanç
Crop Yield = Mahsul Verimi
# Requires translation!
Growth =
Territory = Bölge
Force = Güç
GOLDEN AGE = ALTIN ÇAĞ
Golden Age = Altın Çağ
# Requires translation!
We Love The King Day =
# Requires translation!
Global Effect =
[year] BC = MÖ [year]
[year] AD = MS [year]
Civilopedia = Civilopedia
@ -903,7 +909,6 @@ Specialist Allocation = Uzman Tahsisi
Specialists = Uzmanlar
[specialist] slots = [specialist] yuvaları
Food eaten = Yenen yiyecekler
Growth bonus = Büyüme bonusu
Unassigned population = Atanmamış nüfus
[turnsToExpansion] turns to expansion = Genişlemeye [turnsToExpansion] tur
Stopped expansion = Genişleme durdu
@ -1699,7 +1704,8 @@ Provides 1 extra copy of each improved luxury resource near this City = Bu Şehi
Mint = Darphane
Aqueduct = Su Kemeri
[amount]% of food is carried over [cityFilter] after population increases = [cityFilter] nüfus arttıktan sonra var olan yiyeceğin %[amount] miktarı korunur
# Requires translation!
[amount]% Food is carried over after population increases [cityFilter] =
Heroic Epic = Kahramanlık Destanı
All newly-trained [unitType] units [cityFilter] receive the [promotion] promotion = [cityFilter] Yeni eğitilmiş [unitType] birlikleri [promotion] rütbesine terfi eder
@ -1869,7 +1875,7 @@ Triggers a global alert upon completion = Üretimi tamamlandığında küresel b
'In preparing for battle I have always found that plans are useless, but planning is indispensable.' - Dwight D. Eisenhower =
Pentagon = Pentagon
# Requires translation!
[amount]% Gold cost of upgrading [unitType] units =
[amount]% Gold cost of upgrading =
Solar Plant = Güneş Paneli
@ -1923,31 +1929,34 @@ Deity = Tanrı
#################### Lines from Eras from Civ V - Vanilla ####################
Ancient era = Eski Çağ
Warrior = Savaşçı
Ancient era = Eski Çağ
Classical era = Klasik dönem
Spearman = Mızrakçı
Classical era = Klasik dönem
Medieval era = Orta Çağ
Renaissance era = Rönesans dönemi
Pikeman = Kargılı
Renaissance era = Rönesans dönemi
Industrial era = Endüstriyel dönem
Musketman = Arkebüslü
Industrial era = Endüstriyel dönem
Modern era = Modern çağ
Rifleman = Tüfekli asker
Modern era = Modern çağ
Atomic era = Atom çağı
Infantry = Piyade
Atomic era = Atom çağı
Information era = Bilgi Çağı
Future era = Gelecek Çağı
#################### Lines from GlobalUniques from Civ V - Vanilla ####################
#################### Lines from Nations from Civ V - Vanilla ####################
Spectator = İzleyici
@ -3265,7 +3274,7 @@ Choquequirao = Choquequirao
Inca = İnka
Units ignore terrain costs when moving into any tile with Hills = Birlikler tepelere hareket ettiğinde hareket cezasí almaz
# Requires translation!
[amount]% maintenance on roads & railroads =
[amount]% maintenance on road & railroads =
No Maintenance costs for improvements in [tileFilter] tiles = [tileFilter] Karolar üzerindeki geliştirmeler Bakım ücreti istemez
Harald Bluetooth = Mavi Diş Harald
@ -3476,7 +3485,6 @@ Landed Elite = Toprak Ağalığı
[amount]% growth [cityFilter] =
Monarchy = Monarşi
Tradition Complete = Gelenek Tamamlandı
Tradition = Gelenek
Collective Rule = Topluluk Yönetimi
Citizenship = Vatandaşlık
@ -3486,7 +3494,6 @@ Each city founded increases culture cost of policies [amount]% less than normal
Meritocracy = Meritokrasi
Liberty Complete = Özgürlük Tamamlandı
Free Great Person = Ücretsiz Büyük Şahsiyet
Liberty = Özgürlük
Warrior Code = Savaşçı Yasası
Discipline = Disiplin
@ -3496,7 +3503,6 @@ Military Tradition = Askeri Gelenek
Military Caste = Askeri Kast
Professional Army = Düzenli Ordu
Honor Complete = Şeref Tamamlandı
Honor = Şeref
Organized Religion = Düzenli Din
Mandate Of Heaven = Cennetin Emiri
@ -3508,7 +3514,6 @@ Theocracy = Teokrasi
Reformation = İnkılap
Free Religion = Özgür Din
Piety Complete = Dindarlık Tamamlandı
Piety = Dindarlık
Philantropy = Hayırseverlik
Gifts of Gold to City-States generate [amount]% more Influence = Şehir Devletlerine hediye edilen Altınlar %[amount] daha fazla etki sağlar
@ -3527,8 +3532,6 @@ Allied City-States will occasionally gift Great People = İttifak olduğunuz şe
Patronage Complete =
Influence of all other civilizations with all city-states degrades [amount]% faster = Diğer uygarlıkların Şehir Devletleri ile olan ilişkileri %[amount] daha hızlı azalır
Triggers the following global alert: [param] = Bu küresel uyarıyı tetikler: [param]
# Requires translation!
Patronage =
Naval Tradition = Deniz Geleneği
Trade Unions = Sendikalar
@ -3536,9 +3539,8 @@ Merchant Navy = Ticaret Donanması
Mercantilism = Merkantilizm
Protectionism = Korumacılık
# Requires translation!
[amount] happiness from each type of luxury resource =
[amount] Happiness from each type of luxury resource =
Commerce Complete = Ticaret Tamamlandı
Commerce = Ticaret
Secularism = Laiklik
Humanism = Hümanizm
@ -3549,13 +3551,12 @@ Scientific Revolution = Bilim Devrimi
[amount] Free Technologies = [amount] Bedava Teknoloji
Rationalism Complete = Akılcılık Tamamlandı
[stats] from all [buildingFilter] buildings = Bütün [buildingFilter] yapılardan [stats]
Rationalism = Akılcılık
Constitution = Anayasa
Universal Suffrage = Evrensel Oy Hakkı
Civil Society = Sivil Toplum
# Requires translation!
[amount]% food consumption by specialists [cityFilter] =
[amount]% Food consumption by specialists [cityFilter] =
Free Speech = İfade Özgürlüğü
[amount] units cost no maintenance = [amount] birlik bakım gerektirmez
Democracy = Demokrasi
@ -3564,7 +3565,6 @@ Democracy = Demokrasi
Freedom Complete = Özgürlük Tamamlandı
# Requires translation!
[amount]% Yield from every [tileFilter] =
Freedom = Özgürlük
Populism = Halkçılık
Militarism = Militarizm
@ -3576,7 +3576,6 @@ Police State = Polis Devleti
Total War = Topyekün Savaş
Autocracy Complete = Otokrasi Tamamlandı
+[amount]% attack strength to all [mapUnitFilter] units for [amount2] turns = [mapUnitFilter] birliklere [amount2] turluğuna +%[amount] saldırı gücü
Autocracy = Otokrasi
United Front = Birleşik Cephe
Militaristic City-States grant units [amount] times as fast when you are at war with a common nation = Askerî bir şehir devletinin savaş açtığı bir uygarlığa siz de savaş açmışsanız şehir devletinin verdiği birlikler [amount] kat daha hızlı sağlanır
@ -3587,7 +3586,6 @@ Socialism = Sosyalizm
[amount]% maintenance cost for buildings [cityFilter] =
Communism = Komünizm
Order Complete = Düzen tamamlandı
Order = Düzen
#################### Lines from Quests from Civ V - Vanilla ####################
@ -4925,6 +4923,9 @@ Starting in this era disables religion =
Marine = Bahriyeler
#################### Lines from GlobalUniques from Civ V - Gods & Kings ####################
#################### Lines from Nations from Civ V - Gods & Kings ####################
@ -5630,10 +5631,6 @@ Jerusalem = Kudüs
Provides a [buildingName] in your first [amount] cities for free =
# Requires translation!
[amount]% Gold cost of upgrading =
# Requires translation!
[amount]% Gold from Great Merchant trade missions =
@ -5849,7 +5846,8 @@ In addition, you cant even build any city improvements that increase happines
This means that it is very difficult to expand quickly in Unciv.\nIt isnt impossible, but as a new player you probably shouldn't do it.\nSo what should you do? Chill out, scout, and improve the land that you do have by building Workers.\nOnly build new cities once you have found a spot that you believe is appropriate. =
Unhappiness = Mutsuzluk
It seems that your citizens are unhappy!\nWhile unhappy, cities will grow at 1/4 the speed, and your units will suffer a 2% penalty for each unhappiness = Vatandaşların mutsuz gibi görünüyor!\nİmparatorluğun mutsuzken şehirler 1/4 hızında büyür ve birliklerin Mutsuzluk puanı başına %2 daha az hasar verir
# Requires translation!
It seems that your citizens are unhappy!\nWhile unhappy, your civilization will suffer many detrimental effects, increasing in severity as unhappiness gets higher. =
Unhappiness has two main causes: Population and cities.\n Each city causes 3 unhappiness, and each population, 1 = Mutsuzluğun iki ana sebebi vardır: Nüfus ve Şehirler.\n Her şehir 3 Mutsuzluk puanı sağlar ve her nüfus 2 Mutsuzluk puanı sağlar
# Requires translation!
There are 2 main ways to combat unhappiness:\n by building happiness buildings for your population\n or by having improved luxury resources within your borders. =
@ -6146,6 +6144,10 @@ This means exploration and trade is important to grow your cities! =
#################### Lines from Unique Types #######################
# Requires translation!
Nullifies [stat] [cityFilter] =
# Requires translation!
Nullifies Growth [cityFilter] =
# Requires translation!
Provides [stats] per turn =
# Requires translation!
@ -6157,14 +6159,8 @@ Provides military units every ≈[amount] turns =
# Requires translation!
Provides a unique luxury =
# Requires translation!
[amount]% of food is carried over after population increases =
# Requires translation!
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion =
# Requires translation!
[amount]% Food consumption by specialists [cityFilter] =
# Requires translation!
[amount] Culture cost of natural border growth [cityFilter] =
# Requires translation!
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) =
# Requires translation!
May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] =
@ -6179,16 +6175,14 @@ May buy [buildingFilter] buildings with [stat] for [amount] times their normal P
# Requires translation!
[stat] cost of purchasing [baseUnitFilter] units in cities [amount]% =
# Requires translation!
[amount]% maintenance on road & railroads =
# Requires translation!
[amount] Happiness from each type of luxury resource =
# Requires translation!
Triggers victory =
# Requires translation!
Cannot build [baseUnitFilter] units =
# Requires translation!
Incompatible with [policy/tech/promotion] =
# Requires translation!
Rebel units may spawn =
# Requires translation!
Can be purchased for [amount] [stat] [cityFilter] =
# Requires translation!
Must not be next to [terrainFilter] =
@ -6200,8 +6194,12 @@ Upon capturing a city, receive [amount] times its [stat] production as [plundera
[amount] XP gained from combat =
when at war = savaştayken
when not at war = savaşta değilken
while the empire is happy = imparatorluk mutluyken
during a Golden Age = Altın Çağdayken
while the empire is happy = imparatorluk mutluyken
# Requires translation!
when between [amount] and [amount2] Happiness =
# Requires translation!
when below [amount] Happiness =
# Requires translation!
during the [era] =
# Requires translation!

View File

@ -592,6 +592,8 @@ Order trade offers by amount = Сортувати торгові пропози
# Requires translation!
Check extension mods based on vanilla =
Checking mods for errors... = Перевірка модифікацій на наявність помилок...
# Requires translation!
No problems found. =
Show experimental world wrap for maps = Відобразити експериментальний "круглий світ" при налаштуванні мапи
HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = ПЕРЕБУВАЄ В РОЗРОБЦІ — ВАС ПОПЕРЕДЖЕНО!
Enable portrait orientation = Увімкнути книжкову орієнтацію
@ -803,12 +805,16 @@ Science = Наука
Faith = Віра
Crop Yield = Врожай
# Requires translation!
Growth =
Territory = Територія
Force = Сила
GOLDEN AGE = ЗОЛОТА ДОБА
Golden Age = Золота доба
# Requires translation!
We Love The King Day =
# Requires translation!
Global Effect =
[year] BC = [year] до н.е.
[year] AD = [year] н.е.
Civilopedia = Цивілопедія
@ -869,7 +875,6 @@ Specialist Allocation = Розподіл спеціалістів
Specialists = Спеціалісти
[specialist] slots = Слотів: [specialist]
Food eaten = Їжі з’їдено
Growth bonus = Бонус до зростання
Unassigned population = Незайняте населення
[turnsToExpansion] turns to expansion = [turnsToExpansion] ходів до розширення
Stopped expansion = Розширення зупинено
@ -1623,7 +1628,8 @@ Provides 1 extra copy of each improved luxury resource near this City = Нада
Mint = Монетний двір
Aqueduct = Акведук
[amount]% of food is carried over [cityFilter] after population increases = [amount]% іжі зберігається після народження нового мешканця [cityFilter]
# Requires translation!
[amount]% Food is carried over after population increases [cityFilter] =
Heroic Epic = Героїчний епос
All newly-trained [unitType] units [cityFilter] receive the [promotion] promotion = Усі нові [unitType] підрозділи [cityFilter] отримують підвищення [promotion]
@ -1796,7 +1802,7 @@ Triggers a global alert upon completion = З'являється глобальн
'In preparing for battle I have always found that plans are useless, but planning is indispensable.' - Dwight D. Eisenhower =
Pentagon = Пентагон
# Requires translation!
[amount]% Gold cost of upgrading [unitType] units =
[amount]% Gold cost of upgrading =
Solar Plant = Сонячна електростанція
@ -1850,31 +1856,34 @@ Deity = Бог
#################### Lines from Eras from Civ V - Vanilla ####################
Ancient era = Доісторичність
Warrior = Воїн
Ancient era = Доісторичність
Classical era = Античність
Spearman = Списник
Classical era = Античність
Medieval era = Середньовіччя
Renaissance era = Відродження
Pikeman = Пікінер
Renaissance era = Відродження
Industrial era = Промислова ера
Musketman = Мушкетник
Industrial era = Промислова ера
Modern era = Сучасність
Rifleman = Карабінер
Modern era = Сучасність
Atomic era = Холодна війна
Infantry = Піхота
Atomic era = Холодна війна
Information era = Інформаційна ера
Future era = Майбутнє
#################### Lines from GlobalUniques from Civ V - Vanilla ####################
#################### Lines from Nations from Civ V - Vanilla ####################
Spectator = Спостерігач
@ -3188,7 +3197,7 @@ Choquequirao = Чокекірао
Inca = Інки
Units ignore terrain costs when moving into any tile with Hills = Підрозділи ігнорують витрати на місцевість при переміщенні в будь-яку плитку з пагорбами
# Requires translation!
[amount]% maintenance on roads & railroads =
[amount]% maintenance on road & railroads =
No Maintenance costs for improvements in [tileFilter] tiles = Удосконалення на [tileFilter] клітинках утримуються безкоштовно
Harald Bluetooth = Гаральд I Синьозубий
@ -3389,7 +3398,6 @@ Landed Elite = Землевласники
[amount]% growth [cityFilter] = [amount]% до росту [cityFilter]
Monarchy = Монархія
Tradition Complete = Традиція завершена
Tradition = Традиція
Collective Rule = Колективне керівництво
Citizenship = Права і обов’язки громадянина
@ -3399,7 +3407,6 @@ Each city founded increases culture cost of policies [amount]% less than normal
Meritocracy = Меритократія
Liberty Complete = Лібералізм завершено
Free Great Person = Безкоштовно з’являється видатна особа
Liberty = Лібералізм
Warrior Code = Кодекс воїна
Discipline = Дисципліна
@ -3409,7 +3416,6 @@ Military Tradition = Військові традиції
Military Caste = Воєнна каста
Professional Army = Професійна армія
Honor Complete = Честь завершена
Honor = Честь
Organized Religion = Організована релігія
Mandate Of Heaven = Мандат небес
@ -3420,7 +3426,6 @@ Theocracy = Теократія
Reformation = Реформація
Free Religion = Свобода віросповідання
Piety Complete = Побожність завершена
Piety = Побожність
Philantropy = Філантропія
Gifts of Gold to City-States generate [amount]% more Influence = Подарунки містам-державам дають на [amount]% більше впливу
@ -3438,7 +3443,6 @@ Allied City-States will occasionally gift Great People = Союзні міста
Patronage Complete = Патронаж завершено
Influence of all other civilizations with all city-states degrades [amount]% faster = Вплив усіх інших цивілізацій на усі міста-держави зменшується на [amount]% швидше
Triggers the following global alert: [param] = З'явиться наступне глобальне повідомлення: [param]
Patronage = Патронаж
Naval Tradition = Морська традиція
Trade Unions = Профспілки
@ -3446,9 +3450,8 @@ Merchant Navy = Найманий флот
Mercantilism = Меркантилізм
Protectionism = Протекціонізм
# Requires translation!
[amount] happiness from each type of luxury resource =
[amount] Happiness from each type of luxury resource =
Commerce Complete = Торгівля завершена
Commerce = Торгівля
Secularism = Секуляризм
Humanism = Людяність
@ -3460,12 +3463,12 @@ Scientific Revolution = Наукова революція
[amount] Free Technologies = [amount] безкоштовних технологій
Rationalism Complete = Раціоналізм завершено
[stats] from all [buildingFilter] buildings = [stats] за всі споруди у категорії [buildingFilter]
Rationalism = Раціоналізм
Constitution = Конституція
Universal Suffrage = Загальне виборче право
Civil Society = Громадянське суспільство
[amount]% food consumption by specialists [cityFilter] = [amount]% до споживання їжі спеціалістами [cityFilter]
# Requires translation!
[amount]% Food consumption by specialists [cityFilter] =
Free Speech = Свобода слова
[amount] units cost no maintenance = [amount] підрозділів утримуються безкоштовно
Democracy = Демократія
@ -3473,7 +3476,6 @@ Democracy = Демократія
Freedom Complete = Свобода завершена
# Requires translation!
[amount]% Yield from every [tileFilter] =
Freedom = Свобода
Populism = Популізм
Militarism = Мілітаризм
@ -3484,7 +3486,6 @@ Police State = Поліційна держава
Total War = Тотальна війна
Autocracy Complete = Автократія завершена
+[amount]% attack strength to all [mapUnitFilter] units for [amount2] turns = +[amount]% атакуючої сили для всіх [mapUnitFilter] підрозділів на [amount2] ходів
Autocracy = Автократія
United Front = Об'єднаний фронт
Militaristic City-States grant units [amount] times as fast when you are at war with a common nation = Військові міста-держави дарують підрозділи у [amount] разів швидше під час війни зі спільним суперником
@ -3495,7 +3496,6 @@ Socialism = Соціалізм
[amount]% maintenance cost for buildings [cityFilter] =
Communism = Комунізм
Order Complete = Порядок завершено
Order = Порядок
#################### Lines from Quests from Civ V - Vanilla ####################
@ -4777,6 +4777,9 @@ Starting in this era disables religion = Старт у цій епосі вим
Marine = Морська піхота
#################### Lines from GlobalUniques from Civ V - Gods & Kings ####################
#################### Lines from Nations from Civ V - Gods & Kings ####################
@ -5327,10 +5330,6 @@ Jerusalem = Єрусалим
Provides a [buildingName] in your first [amount] cities for free = Надає [buildingName] у ваших перших [amount]-ох містах безкоштовно
# Requires translation!
[amount]% Gold cost of upgrading =
# Requires translation!
[amount]% Gold from Great Merchant trade missions =
@ -5528,7 +5527,8 @@ In addition, you cant even build any city improvements that increase happines
This means that it is very difficult to expand quickly in Unciv.\nIt isnt impossible, but as a new player you probably shouldn't do it.\nSo what should you do? Chill out, scout, and improve the land that you do have by building Workers.\nOnly build new cities once you have found a spot that you believe is appropriate. =
Unhappiness = Нещастя
It seems that your citizens are unhappy!\nWhile unhappy, cities will grow at 1/4 the speed, and your units will suffer a 2% penalty for each unhappiness = Схоже, що мешканці нещасливі!\nПоки вони нещасливі, міста будуть зростати на 1/4 швидкості від початкової,\n і ваші підрозділи будуть отримувати 2% штрафу за кожну одиницю нещастя
# Requires translation!
It seems that your citizens are unhappy!\nWhile unhappy, your civilization will suffer many detrimental effects, increasing in severity as unhappiness gets higher. =
Unhappiness has two main causes: Population and cities.\n Each city causes 3 unhappiness, and each population, 1 = Нещастя має дві основні причини: населення та міста.\n Кожне місто викликає 3 одиниці нещастя, а кожне населення — 1
# Requires translation!
There are 2 main ways to combat unhappiness:\n by building happiness buildings for your population\n or by having improved luxury resources within your borders. =
@ -5759,6 +5759,10 @@ This means exploration and trade is important to grow your cities! =
#################### Lines from Unique Types #######################
# Requires translation!
Nullifies [stat] [cityFilter] =
# Requires translation!
Nullifies Growth [cityFilter] =
# Requires translation!
Provides [stats] per turn =
# Requires translation!
@ -5770,14 +5774,8 @@ Provides military units every ≈[amount] turns =
# Requires translation!
Provides a unique luxury =
# Requires translation!
[amount]% of food is carried over after population increases =
# Requires translation!
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion =
# Requires translation!
[amount]% Food consumption by specialists [cityFilter] =
# Requires translation!
[amount] Culture cost of natural border growth [cityFilter] =
# Requires translation!
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) =
# Requires translation!
May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] =
@ -5792,16 +5790,14 @@ May buy [buildingFilter] buildings with [stat] for [amount] times their normal P
# Requires translation!
[stat] cost of purchasing [baseUnitFilter] units in cities [amount]% =
# Requires translation!
[amount]% maintenance on road & railroads =
# Requires translation!
[amount] Happiness from each type of luxury resource =
# Requires translation!
Triggers victory =
# Requires translation!
Cannot build [baseUnitFilter] units =
# Requires translation!
Incompatible with [policy/tech/promotion] =
# Requires translation!
Rebel units may spawn =
# Requires translation!
Can be purchased for [amount] [stat] [cityFilter] =
# Requires translation!
Must not be next to [terrainFilter] =
@ -5813,8 +5809,12 @@ Upon capturing a city, receive [amount] times its [stat] production as [plundera
[amount] XP gained from combat =
when at war = коли воює
when not at war = у мирний час
while the empire is happy = поки імперія щаслива
during a Golden Age = під час Золотої Доби
while the empire is happy = поки імперія щаслива
# Requires translation!
when between [amount] and [amount2] Happiness =
# Requires translation!
when below [amount] Happiness =
# Requires translation!
during the [era] =
# Requires translation!

View File

@ -2,7 +2,7 @@ Persian_(Pinglish-UN) = 17
Italian = 99
Russian = 98
German = 99
Swedish = 99
Swedish = 98
Turkish = 79
Ukrainian = 88
Filipino = 2
@ -10,7 +10,7 @@ French = 74
Portuguese = 60
Indonesian = 99
Finnish = 43
Spanish = 93
Spanish = 92
Malay = 29
Brazilian_Portuguese = 52
Traditional_Chinese = 66
@ -23,7 +23,7 @@ Korean = 82
Persian_(Pinglish-DIN) = 17
Japanese = 69
English = 0
Czech = 91
Czech = 90
Hungarian = 53
Dutch = 55
Greek = 14

View File

@ -3,8 +3,8 @@ package com.unciv.build
object BuildConfig {
const val kotlinVersion = "1.5.30"
const val appName = "Unciv"
const val appCodeNumber = 671
const val appVersion = "3.19.1"
const val appCodeNumber = 672
const val appVersion = "3.19.2"
const val gdxVersion = "1.10.0"
const val roboVMVersion = "2.3.1"

View File

@ -1,3 +1,22 @@
## 3.19.2
Stat bonus drilldown in cities
Performance improvements
By will-ca:
- Try to fix potential typos in stock rulesets.
- Wiki improvements!
- Make sure units always have starting promotions.
By xlenstra:
- Fixed the problems with the food carry-over unique
- Made unhappiness effects moddable by adding a global uniques json
added revolts when < -20 happiness
- Fixed a missing percentage sign in uniques
Ranged capture - By itanasi
## 3.19.1
Better drilldown to stat sources in city screen