diff --git a/core/src/com/unciv/models/ruleset/unique/UniqueType.kt b/core/src/com/unciv/models/ruleset/unique/UniqueType.kt index 8afd661150..cdc2506518 100644 --- a/core/src/com/unciv/models/ruleset/unique/UniqueType.kt +++ b/core/src/com/unciv/models/ruleset/unique/UniqueType.kt @@ -640,7 +640,8 @@ enum class UniqueType( /////// general conditionals - ConditionalTimedUnique("for [amount] turns", UniqueTarget.Conditional), + ConditionalTimedUnique("for [amount] turns", UniqueTarget.Conditional, + docDescription = "Turns this unique into a trigger, activating this unique as a *global* unique for a number of turns"), ConditionalChance("with [amount]% chance", UniqueTarget.Conditional), ConditionalEveryTurns("every [positiveAmount] turns", UniqueTarget.Conditional), ConditionalBeforeTurns("before [amount] turns", UniqueTarget.Conditional), @@ -696,9 +697,12 @@ enum class UniqueType( ConditionalWithoutResource("without [resource]", UniqueTarget.Conditional), // Supports also stockpileable resources (Gold, Faith, Culture, Science) - ConditionalWhenAboveAmountStatResource("when above [amount] [stat/resource]", UniqueTarget.Conditional, flags = setOf(UniqueFlag.AcceptsSpeedModifier)), - ConditionalWhenBelowAmountStatResource("when below [amount] [stat/resource]", UniqueTarget.Conditional, flags = setOf(UniqueFlag.AcceptsSpeedModifier)), - ConditionalWhenBetweenStatResource("when between [amount] and [amount] [stat/resource]", UniqueTarget.Conditional, flags = setOf(UniqueFlag.AcceptsSpeedModifier)), + ConditionalWhenAboveAmountStatResource("when above [amount] [stat/resource]", UniqueTarget.Conditional, flags = setOf(UniqueFlag.AcceptsSpeedModifier), + docDescription = "Stats refers to the accumulated stat, not stat-per-turn"), + ConditionalWhenBelowAmountStatResource("when below [amount] [stat/resource]", UniqueTarget.Conditional, flags = setOf(UniqueFlag.AcceptsSpeedModifier), + docDescription = "Stats refers to the accumulated stat, not stat-per-turn"), + ConditionalWhenBetweenStatResource("when between [amount] and [amount] [stat/resource]", UniqueTarget.Conditional, flags = setOf(UniqueFlag.AcceptsSpeedModifier), + docDescription = "Stats refers to the accumulated stat, not stat-per-turn"), // The game speed-adjusted versions of above