diff --git a/changelog.md b/changelog.md index 97b3d59b9a..faf40dbda0 100644 --- a/changelog.md +++ b/changelog.md @@ -1,24 +1,17 @@ ## 4.13.2 -Removed "continuous rendering" setting, should always be false since Actions 'override' this and all our animations use Actions - -Resolved - City overview updates when entering a city via it, changing info, and exiting - -Fixed "don't settle cities" demand button triggering "stop spreading religion" demand as well - -Modding: "Costs [amount] [stockpiledResource]" construction accepts conditionals - -test: Added test to ensure stockpiled resources are consumed when starting work on "Costs [amount] [stockpiledResource]" construction - -Skipping turns for a game now correctly updates the MP screen +Added "upon damaging a [mapUnitFilter] unit" which can trigger a unique on the *enemy* unit - +All unit trigger uniques start with a targetting parameter to reflect this Added "[unitTriggerTarget] is destroyed" unit triggerable -Added "upon damaging a [mapUnitFilter] unit" which can trigger a unique on the *enemy* unit! +City overview updates when entering & exiting city -All unit trigger uniques start with a targetting parameter +Fixed "don't settle cities" demand triggering "stop spreading religion" demand -AI worker improvements - By EmperorPinguin +Skipping turns for a game updates the MP screen + +AI worker improvements - By EmperorPinguin ## 4.13.1