diff --git a/android/assets/jsons/Civ V - Vanilla/Nations.json b/android/assets/jsons/Civ V - Vanilla/Nations.json index eeeb8290d6..395740d932 100644 --- a/android/assets/jsons/Civ V - Vanilla/Nations.json +++ b/android/assets/jsons/Civ V - Vanilla/Nations.json @@ -457,6 +457,8 @@ "outerColor": [153,5,3], "innerColor": [244,232,54], "unique": "ACHAEMENID_LEGACY", + "uniqueName": "Achaemenid Legacy", + "uniques": ["Golden Age length increases +50%", "+1 Movement for all units during Golden Age", "+10% Strength for all units during Golden Age"], "cities": ["Persepolis","Parsagadae","Susa","Ecbatana","Tarsus","Gordium","Bactra","Sardis","Ergili","Dariushkabir", "Ghulaman","Zohak","Istakhr","Jinjan","Borazjan","Herat","Dakyanus","Bampur","Turengtepe","Rey","Shiraz", "Thuspa","Hasanlu","Gabae","Merv","Behistun","Kandahar","Altintepe","Bunyan","Charsadda","Uratyube", diff --git a/android/assets/jsons/Tutorials.json b/android/assets/jsons/Tutorials.json index e38f6c7970..75deb580d7 100644 --- a/android/assets/jsons/Tutorials.json +++ b/android/assets/jsons/Tutorials.json @@ -38,7 +38,7 @@ "There are 2 main ways to combat unhappiness:\n by building happiness buildings for your population\n or by having improved luxury resources within your borders" ], Golden_Age: [ - "You have entered a golden age!\nGolden age points are accumulated each turn by the total happiness \n of your civilization\nWhen in a golden age, culture and production generation increases +20%,\n and every tile already providing at least one gold will provide an extra gold." + "You have entered a Golden Age!\nGolden age points are accumulated each turn by the total happiness \n of your civilization\nWhen in a golden age, culture and production generation increases +20%,\n and every tile already providing at least one gold will provide an extra gold." ], Roads_and_Railroads: [ diff --git a/android/assets/jsons/translations/Brazilian_Portuguese.properties b/android/assets/jsons/translations/Brazilian_Portuguese.properties index 25ae2eb315..a3af39003f 100644 --- a/android/assets/jsons/translations/Brazilian_Portuguese.properties +++ b/android/assets/jsons/translations/Brazilian_Portuguese.properties @@ -426,7 +426,7 @@ Translation files are generated successfully. = Arquivos de tradução foram ger Research of [technologyName] has completed! = A pesquisa de [technologyName] foi terminada! # Requires translation! [construction] has been obsolete and will be removed from construction queue in [cityName]! = -You have entered a golden age! = Você entrou em uma idade de ouro! +You have entered a Golden Age! = Você entrou em uma idade de ouro! [resourceName] revealed near [cityName] = [resourceName] revelado perto de [cityName] A [greatPerson] has been born in [cityName]! = [cityName] - Um [greatPerson] nasceu! We have encountered [civName]! = Nós encontramos [civName]! @@ -4291,7 +4291,7 @@ It seems that your citizens are unhappy!\nWhile unhappy, cities will grow at 1/ Unhappiness has two main causes: Population and cities\n Each city causes 3 unhappiness, and each population, 1 = A infelicidade tem duas causas principais: População e cidades\n Cada cidade causa 3 infelicidade e cada população, 1 There are 2 main ways to combat unhappiness:\n by building happiness buildings for your population\n or by having improved luxury resources within your borders = Existem duas maneiras principais de combater a infelicidade:\n construindo edifícios de felicidade para sua população\n ou melhorando os recursos de luxo dentro de suas fronteiras -You have entered a golden age!\nGolden age points are accumulated each turn by the total happiness \n of your civilization\nWhen in a golden age, culture and production generation increases +20%,\n and every tile already providing at least one gold will provide an extra gold. = Você entrou na era de ouro! \nOs pontos da era de ouro são acumulados a cada turno pela felicidade total\n de sua civilização \nQuando na era de ouro, a geração de cultura e produção aumenta +20%,\n e cada painel já fornecendo pelo menos um de ouro fornecerá um de ouro extra. +You have entered a Golden Age!\nGolden age points are accumulated each turn by the total happiness \n of your civilization\nWhen in a golden age, culture and production generation increases +20%,\n and every tile already providing at least one gold will provide an extra gold. = Você entrou na era de ouro! \nOs pontos da era de ouro são acumulados a cada turno pela felicidade total\n de sua civilização \nQuando na era de ouro, a geração de cultura e produção aumenta +20%,\n e cada painel já fornecendo pelo menos um de ouro fornecerá um de ouro extra. Roads and Railroads = Estradas e Ferrovias Connecting your cities to the capital by roads\n will generate gold via the trade route.\nNote that each road costs 1 gold Maintenance per turn, and each Railroad costs 2 gold,\n so it may be more economical to wait until the cities grow! = Conectar suas cidades à capital por estradas\n gerará ouro pela rota comercial.\n Observe que cada estrada custa 1 de ouro de manutenção por turno e cada estrada de ferro custa 2 de ouro,\n portanto, pode ser mais econômico esperar até as cidades crescerem! diff --git a/android/assets/jsons/translations/Czech.properties b/android/assets/jsons/translations/Czech.properties index d92a1aea62..f65fcd65d6 100644 --- a/android/assets/jsons/translations/Czech.properties +++ b/android/assets/jsons/translations/Czech.properties @@ -435,7 +435,7 @@ Translation files are generated successfully. = Soubory pro překlad úspešně Research of [technologyName] has completed! = Výzkum technologie [technologyName] byl dokončen! # Requires translation! [construction] has been obsolete and will be removed from construction queue in [cityName]! = -You have entered a golden age! = Započal Zlatý věk civilizace! +You have entered a Golden Age! = Započal Zlatý věk civilizace! [resourceName] revealed near [cityName] = [resourceName] objeven(a) poblíž [cityName] A [greatPerson] has been born in [cityName]! = [cityName] - Narodil se [greatPerson]! We have encountered [civName]! = Setkali jsme se s [civName]! @@ -4585,7 +4585,7 @@ It seems that your citizens are unhappy!\nWhile unhappy, cities will grow at 1/ Unhappiness has two main causes: Population and cities\n Each city causes 3 unhappiness, and each population, 1 = Nespokojenost má dva hlavní důvody: Populaci (počet obyvatel) a města\n Každé město přidává 3 body nespokojenosti a každý obyvatel 1 bod nespokojenosti There are 2 main ways to combat unhappiness:\n by building happiness buildings for your population\n or by having improved luxury resources within your borders = Existují dva účinné způsoby jak bojovat proti nespokojenosti:\n výstavbou budov, které zvyšují spokojenost obyvatel\n nebo vylepšením Luxusních surovin, které se nachází na území našich měst. -You have entered a golden age!\nGolden age points are accumulated each turn by the total happiness \n of your civilization\nWhen in a golden age, culture and production generation increases +20%,\n and every tile already providing at least one gold will provide an extra gold. = Vstoupili jsme do Zlatého věku!\nZlatý věk představují body, které se získávají každé kolo jako celková Spokojenost celé naší civilizace\nVe zlatém věku je produkce a počet generovaných kulturních bodů zvýšený o +20%,\n na víc každé políčko, ze kterého získáváme alespoň jedno zlato nám poskytne další jedno extra zlato navíc. +You have entered a Golden Age!\nGolden age points are accumulated each turn by the total happiness \n of your civilization\nWhen in a golden age, culture and production generation increases +20%,\n and every tile already providing at least one gold will provide an extra gold. = Vstoupili jsme do Zlatého věku!\nZlatý věk představují body, které se získávají každé kolo jako celková Spokojenost celé naší civilizace\nVe zlatém věku je produkce a počet generovaných kulturních bodů zvýšený o +20%,\n na víc každé políčko, ze kterého získáváme alespoň jedno zlato nám poskytne další jedno extra zlato navíc. Roads and Railroads = Cesty a železnice Connecting your cities to the capital by roads\n will generate gold via the trade route.\nNote that each road costs 1 gold Maintenance per turn, and each Railroad costs 2 gold,\n so it may be more economical to wait until the cities grow! = Propojení našich měst pomocí cest\n přináší zisky z obchodních cest.\nPovšimněme si, že údržba každého políčka cesty stojí každé kolo 1 zlato, železnice pak dokonce 2 zlata\n takže může být ekonomicky výhodnější s výstavbou počkat, až se města rozrostou! diff --git a/android/assets/jsons/translations/Dutch.properties b/android/assets/jsons/translations/Dutch.properties index e2a390cbd7..64760f1057 100644 --- a/android/assets/jsons/translations/Dutch.properties +++ b/android/assets/jsons/translations/Dutch.properties @@ -691,7 +691,7 @@ Translation files are generated successfully. = Research of [technologyName] has completed! = [technologyName] is onderzocht! # Requires translation! [construction] has been obsolete and will be removed from construction queue in [cityName]! = -You have entered a golden age! = Een gouden eeuw is geariveerd! +You have entered a Golden Age! = Een gouden eeuw is geariveerd! [resourceName] revealed near [cityName] = [resourceName] Ontdekt: in de buurt van [cityName] A [greatPerson] has been born in [cityName]! = [cityName] - Een [greatPerson] is geboren! We have encountered [civName]! = We zijn [civName] tegengekomen! @@ -5918,7 +5918,7 @@ Unhappiness has two main causes: Population and cities\n Each city causes 3 unh There are 2 main ways to combat unhappiness:\n by building happiness buildings for your population\n or by having improved luxury resources within your borders = # Requires translation! -You have entered a golden age!\nGolden age points are accumulated each turn by the total happiness \n of your civilization\nWhen in a golden age, culture and production generation increases +20%,\n and every tile already providing at least one gold will provide an extra gold. = +You have entered a Golden Age!\nGolden age points are accumulated each turn by the total happiness \n of your civilization\nWhen in a golden age, culture and production generation increases +20%,\n and every tile already providing at least one gold will provide an extra gold. = # Requires translation! Roads and Railroads = diff --git a/android/assets/jsons/translations/English.properties b/android/assets/jsons/translations/English.properties index 488808a7ab..bddfeaeeed 100644 --- a/android/assets/jsons/translations/English.properties +++ b/android/assets/jsons/translations/English.properties @@ -769,7 +769,7 @@ Research of [technologyName] has completed! = # Requires translation! [construction] has been obsolete and will be removed from construction queue in [cityName]! = # Requires translation! -You have entered a golden age! = +You have entered a Golden Age! = # Requires translation! [resourceName] revealed near [cityName] = # Requires translation! @@ -6281,7 +6281,7 @@ It seems that your citizens are unhappy!\nWhile unhappy, cities will grow at 1/ Unhappiness has two main causes: Population and cities\n Each city causes 3 unhappiness, and each population, 1 = Unhappiness has two main causes: Population and cities\n Each city causes 3 unhappiness, and each population, 1 There are 2 main ways to combat unhappiness:\n by building happiness buildings for your population\n or by having improved luxury resources within your borders = There are 2 main ways to combat unhappiness:\n by building happiness buildings for your population\n or by having improved luxury resources within your borders -You have entered a golden age!\nGolden age points are accumulated each turn by the total happiness \n of your civilization\nWhen in a golden age, culture and production generation increases +20%,\n and every tile already providing at least one gold will provide an extra gold. = You have entered a golden age!\nGolden age points are accumulated each turn by the total happiness \n of your civilization\nWhen in a golden age, culture and production generation increases +20%,\n and every tile already providing at least one gold will provide an extra gold. +You have entered a Golden Age!\nGolden age points are accumulated each turn by the total happiness \n of your civilization\nWhen in a golden age, culture and production generation increases +20%,\n and every tile already providing at least one gold will provide an extra gold. = You have entered a Golden Age!\nGolden age points are accumulated each turn by the total happiness \n of your civilization\nWhen in a golden age, culture and production generation increases +20%,\n and every tile already providing at least one gold will provide an extra gold. # Requires translation! Roads and Railroads = diff --git a/android/assets/jsons/translations/French.properties b/android/assets/jsons/translations/French.properties index fcae4730aa..c1a65ea13b 100644 --- a/android/assets/jsons/translations/French.properties +++ b/android/assets/jsons/translations/French.properties @@ -430,7 +430,7 @@ Translation files are generated successfully. = Les fichiers de traduction ont b Research of [technologyName] has completed! = Recherche de [technologyName] terminé ! # Requires translation! [construction] has been obsolete and will be removed from construction queue in [cityName]! = -You have entered a golden age! = Vous êtes entré dans un Âge d'Or ! +You have entered a Golden Age! = Vous êtes entré dans un Âge d'Or ! [resourceName] revealed near [cityName] = [resourceName] découvert près de [cityName] A [greatPerson] has been born in [cityName]! = [cityName] - Un [greatPerson] est né ! We have encountered [civName]! = Nous sommes entrés en contact avec [civName] ! @@ -3545,7 +3545,7 @@ It seems that your citizens are unhappy!\nWhile unhappy, cities will grow at 1/ Unhappiness has two main causes: Population and cities\n Each city causes 3 unhappiness, and each population, 1 = Le malheur peut provenir de deux choses : la population et les villes.\n Chaque ville coûte 3 de bonheur, et chaque habitants en coûte 1. There are 2 main ways to combat unhappiness:\n by building happiness buildings for your population\n or by having improved luxury resources within your borders = Il y a deux moyens de lutter contre le malheur :\n en construisant certains batiments\n ou en ayant des ressources de luxe sur votre territoire. -You have entered a golden age!\nGolden age points are accumulated each turn by the total happiness \n of your civilization\nWhen in a golden age, culture and production generation increases +20%,\n and every tile already providing at least one gold will provide an extra gold. = Vous êtes entré dans un Age d'or !\n Les points d'Age d'or se gagnent grâce au bonheur de vos citoyens :\n 1 point de bonheur excédentaire +You have entered a Golden Age!\nGolden age points are accumulated each turn by the total happiness \n of your civilization\nWhen in a golden age, culture and production generation increases +20%,\n and every tile already providing at least one gold will provide an extra gold. = Vous êtes entré dans un Age d'or !\n Les points d'Age d'or se gagnent grâce au bonheur de vos citoyens :\n 1 point de bonheur excédentaire Roads and Railroads = Routes et chemin de fer Connecting your cities to the capital by roads\n will generate gold via the trade route.\nNote that each road costs 1 gold Maintenance per turn, and each Railroad costs 2 gold,\n so it may be more economical to wait until the cities grow! = Vous avez fondé votre deuxième ville !\n Connectez vos villes à votre capitale par des routes.\n Cela générera de l'or via les routes du commerce.\n Notez que chaque route coûte 1 ressource d'or de maintenance par tour, et 2 Or par tour pour un chemin de fer,\n donc attendez que vos villes grandissent ! diff --git a/android/assets/jsons/translations/German.properties b/android/assets/jsons/translations/German.properties index 2b6d255130..62d1ac8299 100644 --- a/android/assets/jsons/translations/German.properties +++ b/android/assets/jsons/translations/German.properties @@ -424,7 +424,7 @@ Translation files are generated successfully. = Die Übersetzungsdateien wurden Research of [technologyName] has completed! = [technologyName] wurde erforscht! # Requires translation! [construction] has been obsolete and will be removed from construction queue in [cityName]! = -You have entered a golden age! = Ein Goldenes Zeitalter hat begonnen! +You have entered a Golden Age! = Ein Goldenes Zeitalter hat begonnen! [resourceName] revealed near [cityName] = [resourceName] gefunden in der Nähe von [cityName] A [greatPerson] has been born in [cityName]! = [cityName] - Ein [greatPerson] wurde geboren! We have encountered [civName]! = Wir sind auf [civName] getroffen! @@ -3490,7 +3490,7 @@ It seems that your citizens are unhappy!\nWhile unhappy, cities will grow at 1/ Unhappiness has two main causes: Population and cities\n Each city causes 3 unhappiness, and each population, 1 = Unzufriedenhait hat zwei Hauptursachen: Bevölkerung und viele Städte.\nPro Stadt sind 3 Minuspunkte auszugleichen, pro Einwohner einer. There are 2 main ways to combat unhappiness:\n by building happiness buildings for your population\n or by having improved luxury resources within your borders = Um die Unzufriedenheit zu bekämpfen, gibt es hauptsächlich zwei Wege:\n Glücklich machende Gebäude oder\n mit einer Verbesserung zugänglich gemachte Luxus-Ressourcen innerhalb des Territoriums. -You have entered a golden age!\nGolden age points are accumulated each turn by the total happiness \n of your civilization\nWhen in a golden age, culture and production generation increases +20%,\n and every tile already providing at least one gold will provide an extra gold. = Ein goldenes Zeitalter hat für dich begonnen!\nPunkte für goldene Zeitalter ist die Summe jede Runde der totalen Zufriedenheit.\ndeiner Zivilisation\nWenn du in einem goldenen Zeitalter bist, steigert sich die Produktion von Kultur und Produktion um 20%,\n und jedes Feld welches mindestens ein Gold produziert, produziert ein weiteres Gold. +You have entered a Golden Age!\nGolden age points are accumulated each turn by the total happiness \n of your civilization\nWhen in a golden age, culture and production generation increases +20%,\n and every tile already providing at least one gold will provide an extra gold. = Ein goldenes Zeitalter hat für dich begonnen!\nPunkte für goldene Zeitalter ist die Summe jede Runde der totalen Zufriedenheit.\ndeiner Zivilisation\nWenn du in einem goldenen Zeitalter bist, steigert sich die Produktion von Kultur und Produktion um 20%,\n und jedes Feld welches mindestens ein Gold produziert, produziert ein weiteres Gold. Roads and Railroads = Straßen und Bahnstrecken Connecting your cities to the capital by roads\n will generate gold via the trade route.\nNote that each road costs 1 gold Maintenance per turn, and each Railroad costs 2 gold,\n so it may be more economical to wait until the cities grow! = Verbindungen von deinen Städten zu deiner Hauptstadt\n produziert Gold über einen Handelsweg.\nBeachte das jedes Feld Straße Kosten von einem Gold pro Runde verursacht, und jede Schine 2 Gold,\n so ist kann es ökonomischer sein zu warten bis die Städte gewachsen sind! diff --git a/android/assets/jsons/translations/Indonesian.properties b/android/assets/jsons/translations/Indonesian.properties index 5752b29324..6e43d7fc9d 100644 --- a/android/assets/jsons/translations/Indonesian.properties +++ b/android/assets/jsons/translations/Indonesian.properties @@ -423,7 +423,7 @@ Translation files are generated successfully. = File terjemahan berhasil dibuat. Research of [technologyName] has completed! = Riset untuk [technologyName] sudah selesai [construction] has been obsolete and will be removed from construction queue in [cityName]! = [construction] sudah ketinggalan zaman dan akan dihapus dari antrean konstruksi di [cityName]! -You have entered a golden age! = Kamu telah memasuki masa kejayaan! +You have entered a Golden Age! = Kamu telah memasuki masa kejayaan! [resourceName] revealed near [cityName] = [resourceName] terlihat di dekat [cityName] A [greatPerson] has been born in [cityName]! = Seorang [greatPerson] sudah lahir di [cityName]! We have encountered [civName]! = Kita telah menemukan bangsa [civName]! @@ -3466,7 +3466,7 @@ It seems that your citizens are unhappy!\nWhile unhappy, cities will grow at 1/ Unhappiness has two main causes: Population and cities\n Each city causes 3 unhappiness, and each population, 1 = Ada dua alasan untuk ketidakbahagiaan: Populasi dan kota\n Setiap kota menghasilkan 3 ketidakbahagiaan, dan setiap populasi menghasilkan 1 There are 2 main ways to combat unhappiness:\n by building happiness buildings for your population\n or by having improved luxury resources within your borders = Ada 2 cara utama untuk memerangi ketidakbahagiaan:\n dengan membangun bangunan untuk kebahagiaan untuk populasimu\n atau dengan menguasai sumber daya tersier di dalam negara. -You have entered a golden age!\nGolden age points are accumulated each turn by the total happiness \n of your civilization\nWhen in a golden age, culture and production generation increases +20%,\n and every tile already providing at least one gold will provide an extra gold. = Kamu telah masuk masa kejayaan!\nPoin masa kejayaan diakumulasi setiap giliran dari total kebahagiaan \n peradabanmu.\nKetika dalam masa kejayaan, penghasilan budaya dan produksi +20%,\n dan setiap daerah yang sudah menyediakan sedikitnya satu emas akan memberikan satu emas ekstra. +You have entered a Golden Age!\nGolden age points are accumulated each turn by the total happiness \n of your civilization\nWhen in a golden age, culture and production generation increases +20%,\n and every tile already providing at least one gold will provide an extra gold. = Kamu telah masuk masa kejayaan!\nPoin masa kejayaan diakumulasi setiap giliran dari total kebahagiaan \n peradabanmu.\nKetika dalam masa kejayaan, penghasilan budaya dan produksi +20%,\n dan setiap daerah yang sudah menyediakan sedikitnya satu emas akan memberikan satu emas ekstra. Roads and Railroads = Jalan dan Rel Kereta Connecting your cities to the capital by roads\n will generate gold via the trade route.\nNote that each road costs 1 gold Maintenance per turn, and each Railroad costs 2 gold,\n so it may be more economical to wait until the cities grow! = Koneksi kota ke ibu kota dengan jalan\n akan menghasilkan emas dari rute perdagangan.\nCata bahwa setiap bagian jalan yang dibangun perlu biaya pemeliharaan 1 emas tiap giliran, dan setiap rel kereta perlu 2 emas,\n jadi mungkin lebih ekonomis untuk menunggu sampai kotamu berkembang! diff --git a/android/assets/jsons/translations/Italian.properties b/android/assets/jsons/translations/Italian.properties index 48cc9f279d..2333daa802 100644 --- a/android/assets/jsons/translations/Italian.properties +++ b/android/assets/jsons/translations/Italian.properties @@ -424,7 +424,7 @@ Translation files are generated successfully. = File di traduzione creati con su Research of [technologyName] has completed! = Abbiamo scoperto la tecnologia [technologyName]! # Requires translation! [construction] has been obsolete and will be removed from construction queue in [cityName]! = -You have entered a golden age! = È iniziata un'Età dell'Oro! +You have entered a Golden Age! = È iniziata un'Età dell'Oro! [resourceName] revealed near [cityName] = Fonte di [resourceName] scoperta vicino a [cityName] A [greatPerson] has been born in [cityName]! = È nato un [greatPerson] nella città di [cityName]! We have encountered [civName]! = Abbiamo incontrato il popolo di [civName]! @@ -3467,7 +3467,7 @@ It seems that your citizens are unhappy!\nWhile unhappy, cities will grow at 1/ Unhappiness has two main causes: Population and cities\n Each city causes 3 unhappiness, and each population, 1 = L'Infelicità è un effetto di due fattori: abitanti e Città.\nOgni città dona 3 punti infelicità, e ogni abitante ne dona 1. There are 2 main ways to combat unhappiness:\n by building happiness buildings for your population\n or by having improved luxury resources within your borders = Vi sono due modi per combattere l'Infelicità: o costruisci edifici che migliorano la felicità della tua popolazione, o sfrutti delle caselle contenenti risorse di lusso entro i tuoi confini. -You have entered a golden age!\nGolden age points are accumulated each turn by the total happiness \n of your civilization\nWhen in a golden age, culture and production generation increases +20%,\n and every tile already providing at least one gold will provide an extra gold. = Sei entrato in un'Età dell'Oro! Che fortuna!\nI punti Età dell'Oro si accumulano ad ogni turno dalla felicità totale della tua civiltà.\nDurante l'Età dell'Oro, generi il 20% in più di Cultura e Produzione, e ogni casella che frutta minimo un punto Oro ne frutta uno aggiuntivo. +You have entered a Golden Age!\nGolden age points are accumulated each turn by the total happiness \n of your civilization\nWhen in a golden age, culture and production generation increases +20%,\n and every tile already providing at least one gold will provide an extra gold. = Sei entrato in un'Età dell'Oro! Che fortuna!\nI punti Età dell'Oro si accumulano ad ogni turno dalla felicità totale della tua civiltà.\nDurante l'Età dell'Oro, generi il 20% in più di Cultura e Produzione, e ogni casella che frutta minimo un punto Oro ne frutta uno aggiuntivo. Roads and Railroads = Strade e ferrovie Connecting your cities to the capital by roads\n will generate gold via the trade route.\nNote that each road costs 1 gold Maintenance per turn, and each Railroad costs 2 gold,\n so it may be more economical to wait until the cities grow! = Connettere le Città alla tua capitale tramite la tua rete stradale generà introiti in Oro.\nNota che le Strade e le Ferrovie richiedono rispettivamente 1 e 2 Oro di mantenimento, quindi sarebbe economicamente saggio attendere una crescita maggiore delle Città. diff --git a/android/assets/jsons/translations/Japanese.properties b/android/assets/jsons/translations/Japanese.properties index 8f9b5f8dbf..39fdc4a0ca 100644 --- a/android/assets/jsons/translations/Japanese.properties +++ b/android/assets/jsons/translations/Japanese.properties @@ -424,7 +424,7 @@ Translation files are generated successfully. = 翻訳ファイルが正常に Research of [technologyName] has completed! = [technologyName]の研究が完了しました。 # Requires translation! [construction] has been obsolete and will be removed from construction queue in [cityName]! = -You have entered a golden age! = あなたは黄金時代に入りました! +You have entered a Golden Age! = あなたは黄金時代に入りました! [resourceName] revealed near [cityName] = [cityName]の近くに[resourceName]が表れました。 A [greatPerson] has been born in [cityName]! = [cityName]に[greatPerson]が誕生しました! We have encountered [civName]! = [civName]に遭遇しました。 @@ -3487,7 +3487,7 @@ It seems that your citizens are unhappy!\nWhile unhappy, cities will grow at 1/ Unhappiness has two main causes: Population and cities\n Each city causes 3 unhappiness, and each population, 1 = 不幸の原因は主に2つあります。\n個々の都市は不幸を3生み出し、人口は不幸を1生み出します。 There are 2 main ways to combat unhappiness:\n by building happiness buildings for your population\n or by having improved luxury resources within your borders = 不幸の原因は主に2つあります。\n個々の都市は不幸を3生み出し、\n人口は不幸を1生み出します。 -You have entered a golden age!\nGolden age points are accumulated each turn by the total happiness \n of your civilization\nWhen in a golden age, culture and production generation increases +20%,\n and every tile already providing at least one gold will provide an extra gold. = 黄金時代に突入しました!\n黄金時代のポイントは、あなたの文明の幸福度の合計によって毎ターン蓄積されます。\n黄金時代では、文化力と生産力が+20%増加し、\n少なくとも1つのゴールドを供給しているすべてのタイルは、追加でゴールドを提供します。 +You have entered a Golden Age!\nGolden age points are accumulated each turn by the total happiness \n of your civilization\nWhen in a golden age, culture and production generation increases +20%,\n and every tile already providing at least one gold will provide an extra gold. = 黄金時代に突入しました!\n黄金時代のポイントは、あなたの文明の幸福度の合計によって毎ターン蓄積されます。\n黄金時代では、文化力と生産力が+20%増加し、\n少なくとも1つのゴールドを供給しているすべてのタイルは、追加でゴールドを提供します。 Roads and Railroads = 道路と鉄道 Connecting your cities to the capital by roads\n will generate gold via the trade route.\nNote that each road costs 1 gold Maintenance per turn, and each Railroad costs 2 gold,\n so it may be more economical to wait until the cities grow! = 都市と首都を道路で結ぶことで、交易ルートを経由してゴールドを獲得することができます。\nただし、道路は1ターンに1ゴールドのメンテナンスが必要で、鉄道は1本につき2ゴールドかかるので、\n都市が成長するのを待った方が経済的かもしれません。 diff --git a/android/assets/jsons/translations/Korean.properties b/android/assets/jsons/translations/Korean.properties index 27ef8678c7..4c831c6879 100644 --- a/android/assets/jsons/translations/Korean.properties +++ b/android/assets/jsons/translations/Korean.properties @@ -423,7 +423,7 @@ Translation files are generated successfully. = 번역 파일이 성공적으로 Research of [technologyName] has completed! = [technologyName]의 연구가 끝났습니다! [construction] has been obsolete and will be removed from construction queue in [cityName]! = [construction]이(가) 쇠퇴하여 [cityName]의 대기열에서 삭제되었습니다! -You have entered a golden age! = 황금기가 시작되었습니다! +You have entered a Golden Age! = 황금기가 시작되었습니다! [resourceName] revealed near [cityName] = [cityName] 주변에서 [resourceName] 자원을 발견했습니다 A [greatPerson] has been born in [cityName]! = [cityName]에서 [greatPerson]이(가) 탄생했습니다! We have encountered [civName]! = [civName]와(과) 만났습니다! @@ -3466,7 +3466,7 @@ It seems that your citizens are unhappy!\nWhile unhappy, cities will grow at 1/ Unhappiness has two main causes: Population and cities\n Each city causes 3 unhappiness, and each population, 1 = 불행의 원인에는 크게 '인구'와 '도시' 두 가지가 있습니다.\n도시 하나당 불행 -3, 시민 하나당 불행 -1이 생성됩니다. There are 2 main ways to combat unhappiness:\n by building happiness buildings for your population\n or by having improved luxury resources within your borders = 불행 상태에서 벗어나려면 어떻게 해야 할까요?\n우선 행복도를 올려주는 건물을 지을 수도 있고,\n노동자를 통해 국경 안에 있는 사치 자원을 개발할 수도 있습니다. -You have entered a golden age!\nGolden age points are accumulated each turn by the total happiness \n of your civilization\nWhen in a golden age, culture and production generation increases +20%,\n and every tile already providing at least one gold will provide an extra gold. = 문명이 황금기에 진입했습니다!\n매 턴마다의 행복도가 문명의 '황금기 점수'에 축적됩니다.\n황금기 점수가 일정 수치가 되면 '황금기'가 시작됩니다.\n황금기 동안에는 문화와 생산력이 20% 증가하고\n금을 하나 이상 생산하던 모든 타일에서 금 1을 추가로 생산합니다. +You have entered a Golden Age!\nGolden age points are accumulated each turn by the total happiness \n of your civilization\nWhen in a golden age, culture and production generation increases +20%,\n and every tile already providing at least one gold will provide an extra gold. = 문명이 황금기에 진입했습니다!\n매 턴마다의 행복도가 문명의 '황금기 점수'에 축적됩니다.\n황금기 점수가 일정 수치가 되면 '황금기'가 시작됩니다.\n황금기 동안에는 문화와 생산력이 20% 증가하고\n금을 하나 이상 생산하던 모든 타일에서 금 1을 추가로 생산합니다. Roads and Railroads = 도로와 철도 Connecting your cities to the capital by roads\n will generate gold via the trade route.\nNote that each road costs 1 gold Maintenance per turn, and each Railroad costs 2 gold,\n so it may be more economical to wait until the cities grow! = 도로나 철도를 이용해 수도와 다른 도시를 연결하면\n금을 추가로 생산하는 '무역로'가 만들어집니다.\n도로 하나마다 턴당 금 1, 철도 하나마다 턴당 금 2가 유지비로 소모되므로\n무역로는 도시가 어느 정도 성장하고 나서 만드는 것이 좋습니다. diff --git a/android/assets/jsons/translations/Lithuanian.properties b/android/assets/jsons/translations/Lithuanian.properties index e129cd0bcf..d8a5e94865 100644 --- a/android/assets/jsons/translations/Lithuanian.properties +++ b/android/assets/jsons/translations/Lithuanian.properties @@ -434,7 +434,7 @@ Translation files are generated successfully. = Vertimo failai kuriami sėkminga Research of [technologyName] has completed! = [technologyName] tyrimas baigtas! # Requires translation! [construction] has been obsolete and will be removed from construction queue in [cityName]! = -You have entered a golden age! = Jūs įžengėte į aukso amžių! +You have entered a Golden Age! = Jūs įžengėte į aukso amžių! [resourceName] revealed near [cityName] = [resourceName] parodytas šalia [cityName] A [greatPerson] has been born in [cityName]! = [GreatPerson] gimė mieste [cityName]! We have encountered [civName]! = Mes susidūrėme su [civName]! @@ -5571,7 +5571,7 @@ Unhappiness has two main causes: Population and cities\n Each city causes 3 unh There are 2 main ways to combat unhappiness:\n by building happiness buildings for your population\n or by having improved luxury resources within your borders = # Requires translation! -You have entered a golden age!\nGolden age points are accumulated each turn by the total happiness \n of your civilization\nWhen in a golden age, culture and production generation increases +20%,\n and every tile already providing at least one gold will provide an extra gold. = +You have entered a Golden Age!\nGolden age points are accumulated each turn by the total happiness \n of your civilization\nWhen in a golden age, culture and production generation increases +20%,\n and every tile already providing at least one gold will provide an extra gold. = Roads and Railroads = Keliai ir geležinkeliai # Requires translation! diff --git a/android/assets/jsons/translations/Malay.properties b/android/assets/jsons/translations/Malay.properties index a110bce83c..faeec74d56 100644 --- a/android/assets/jsons/translations/Malay.properties +++ b/android/assets/jsons/translations/Malay.properties @@ -721,7 +721,7 @@ Research of [technologyName] has completed! = # Requires translation! [construction] has been obsolete and will be removed from construction queue in [cityName]! = # Requires translation! -You have entered a golden age! = +You have entered a Golden Age! = # Requires translation! [resourceName] revealed near [cityName] = # Requires translation! @@ -6127,7 +6127,7 @@ Unhappiness has two main causes: Population and cities\n Each city causes 3 unh There are 2 main ways to combat unhappiness:\n by building happiness buildings for your population\n or by having improved luxury resources within your borders = # Requires translation! -You have entered a golden age!\nGolden age points are accumulated each turn by the total happiness \n of your civilization\nWhen in a golden age, culture and production generation increases +20%,\n and every tile already providing at least one gold will provide an extra gold. = +You have entered a Golden Age!\nGolden age points are accumulated each turn by the total happiness \n of your civilization\nWhen in a golden age, culture and production generation increases +20%,\n and every tile already providing at least one gold will provide an extra gold. = # Requires translation! Roads and Railroads = diff --git a/android/assets/jsons/translations/Persian_(Pinglish-DIN).properties b/android/assets/jsons/translations/Persian_(Pinglish-DIN).properties index 75a5fbbac2..ab34001f82 100644 --- a/android/assets/jsons/translations/Persian_(Pinglish-DIN).properties +++ b/android/assets/jsons/translations/Persian_(Pinglish-DIN).properties @@ -424,7 +424,7 @@ Translation files are generated successfully. = Fāyl hāye tarjome bā movaffa Research of [technologyName] has completed! = Tahğig darbāre ye [technologyName] be natije resid! # Requires translation! [construction] has been obsolete and will be removed from construction queue in [cityName]! = -You have entered a golden age! = Šomā vāred e yek asr e talāi šodid! +You have entered a Golden Age! = Šomā vāred e yek asr e talāi šodid! [resourceName] revealed near [cityName] = [resourceName] kenār e [cityName] peydā šode ast A [greatPerson] has been born in [cityName]! = Yek [greatPerson] dar [cityName] be donyā āmade ast! We have encountered [civName]! = Mā bā [civName] movāje šodim! @@ -5502,7 +5502,7 @@ Unhappiness has two main causes: Population and cities\n Each city causes 3 unh There are 2 main ways to combat unhappiness:\n by building happiness buildings for your population\n or by having improved luxury resources within your borders = # Requires translation! -You have entered a golden age!\nGolden age points are accumulated each turn by the total happiness \n of your civilization\nWhen in a golden age, culture and production generation increases +20%,\n and every tile already providing at least one gold will provide an extra gold. = +You have entered a Golden Age!\nGolden age points are accumulated each turn by the total happiness \n of your civilization\nWhen in a golden age, culture and production generation increases +20%,\n and every tile already providing at least one gold will provide an extra gold. = # Requires translation! Roads and Railroads = diff --git a/android/assets/jsons/translations/Persian_(Pinglish-UN).properties b/android/assets/jsons/translations/Persian_(Pinglish-UN).properties index 6f8b0464d4..7feef82b92 100644 --- a/android/assets/jsons/translations/Persian_(Pinglish-UN).properties +++ b/android/assets/jsons/translations/Persian_(Pinglish-UN).properties @@ -424,7 +424,7 @@ Translation files are generated successfully. = Faayl haaye tarjome baa movaffag Research of [technologyName] has completed! = Tahghig darbaare ye [technologyName] be natije resid! # Requires translation! [construction] has been obsolete and will be removed from construction queue in [cityName]! = -You have entered a golden age! = Shomaa vaared e yek asr e talaai shodid! +You have entered a Golden Age! = Shomaa vaared e yek asr e talaai shodid! [resourceName] revealed near [cityName] = [resourceName] kenaar e [cityName] peydaa shode ast A [greatPerson] has been born in [cityName]! = Yek [greatPerson] dar [cityName] be donyaa aamade ast! We have encountered [civName]! = Maa baa [civName] movaaje shodim! @@ -5502,7 +5502,7 @@ Unhappiness has two main causes: Population and cities\n Each city causes 3 unh There are 2 main ways to combat unhappiness:\n by building happiness buildings for your population\n or by having improved luxury resources within your borders = # Requires translation! -You have entered a golden age!\nGolden age points are accumulated each turn by the total happiness \n of your civilization\nWhen in a golden age, culture and production generation increases +20%,\n and every tile already providing at least one gold will provide an extra gold. = +You have entered a Golden Age!\nGolden age points are accumulated each turn by the total happiness \n of your civilization\nWhen in a golden age, culture and production generation increases +20%,\n and every tile already providing at least one gold will provide an extra gold. = # Requires translation! Roads and Railroads = diff --git a/android/assets/jsons/translations/Polish.properties b/android/assets/jsons/translations/Polish.properties index 440b7d0326..d3becf69d2 100644 --- a/android/assets/jsons/translations/Polish.properties +++ b/android/assets/jsons/translations/Polish.properties @@ -429,7 +429,7 @@ Translation files are generated successfully. = Plik tłumaczeń wygenerowany po Research of [technologyName] has completed! = Badania nad technologią [technologyName] zostały ukończone! # Requires translation! [construction] has been obsolete and will be removed from construction queue in [cityName]! = -You have entered a golden age! = Twoje imperium weszło w Złotą Erę! +You have entered a Golden Age! = Twoje imperium weszło w Złotą Erę! [resourceName] revealed near [cityName] = [resourceName] odkryte nieopodal [cityName] A [greatPerson] has been born in [cityName]! = [cityName] - [greatPerson] urodził/a się! We have encountered [civName]! = Natknąłeś się na cywilizację [civName]! @@ -3594,7 +3594,7 @@ It seems that your citizens are unhappy!\nWhile unhappy, cities will grow at 1/ Unhappiness has two main causes: Population and cities\n Each city causes 3 unhappiness, and each population, 1 = Niezadowolenie ma 2 przyczyny: Obywatele i Miasta.\n Każde miasto odbiera 3 Zadowolenia a każdy Obywatel 1. There are 2 main ways to combat unhappiness:\n by building happiness buildings for your population\n or by having improved luxury resources within your borders = Są 2 główne sposoby na radzenie sobie z Niezadowoleniem:\n - budowanie konstrukcji przynoszących Zadowolenie Obywatelom\n - pozyskanie lepszych Luksusowych Zasobów. -You have entered a golden age!\nGolden age points are accumulated each turn by the total happiness \n of your civilization\nWhen in a golden age, culture and production generation increases +20%,\n and every tile already providing at least one gold will provide an extra gold. = Brawo !\nTwoje imperium wkroczyło w Złotą Erę!\nPunkty Złotej Ery gromadzone są co ture bazując na Zadowoleniu Twojej cywilizacji\nPodczas Złotej Ery ilość zdobywanej Kultury i Produkcj wzrasta o 20%,\n a każde pole które w tym momencie generuje co najmniej 1 Złoto, dodatkowo będzie dodawało jedno więcej. +You have entered a Golden Age!\nGolden age points are accumulated each turn by the total happiness \n of your civilization\nWhen in a golden age, culture and production generation increases +20%,\n and every tile already providing at least one gold will provide an extra gold. = Brawo !\nTwoje imperium wkroczyło w Złotą Erę!\nPunkty Złotej Ery gromadzone są co ture bazując na Zadowoleniu Twojej cywilizacji\nPodczas Złotej Ery ilość zdobywanej Kultury i Produkcj wzrasta o 20%,\n a każde pole które w tym momencie generuje co najmniej 1 Złoto, dodatkowo będzie dodawało jedno więcej. Roads and Railroads = Drogi i Tory Connecting your cities to the capital by roads\n will generate gold via the trade route.\nNote that each road costs 1 gold Maintenance per turn, and each Railroad costs 2 gold,\n so it may be more economical to wait until the cities grow! = Łączenie Twoich Miast do stolicy z użyciem dróg\n będzie dostarczało Złoto poprzez szalak handlowy.\nZauważ jednak że utrzymanie drogi kosztuje 1 Złota na turę a Torowisko 2,\n więc z ekonomicznego punktu widzenia czasem będzie lepiej po\n prostu poczekać aż Miasta urosną. diff --git a/android/assets/jsons/translations/Portuguese.properties b/android/assets/jsons/translations/Portuguese.properties index 6d9e6b9094..58fea97cd4 100644 --- a/android/assets/jsons/translations/Portuguese.properties +++ b/android/assets/jsons/translations/Portuguese.properties @@ -430,7 +430,7 @@ Translation files are generated successfully. = Arquivos de tradução foram ger Research of [technologyName] has completed! = A pesquisa de [technologyName] foi terminada! # Requires translation! [construction] has been obsolete and will be removed from construction queue in [cityName]! = -You have entered a golden age! = Você entrou em uma idade dourada! +You have entered a Golden Age! = Você entrou em uma idade dourada! [resourceName] revealed near [cityName] = [resourceName] revelado perto de [cityName] A [greatPerson] has been born in [cityName]! = [cityName] - Um [greatPerson] nasceu! We have encountered [civName]! = Nós encontramos [civName]! @@ -4830,7 +4830,7 @@ Unhappiness has two main causes: Population and cities\n Each city causes 3 unh There are 2 main ways to combat unhappiness:\n by building happiness buildings for your population\n or by having improved luxury resources within your borders = # Requires translation! -You have entered a golden age!\nGolden age points are accumulated each turn by the total happiness \n of your civilization\nWhen in a golden age, culture and production generation increases +20%,\n and every tile already providing at least one gold will provide an extra gold. = +You have entered a Golden Age!\nGolden age points are accumulated each turn by the total happiness \n of your civilization\nWhen in a golden age, culture and production generation increases +20%,\n and every tile already providing at least one gold will provide an extra gold. = # Requires translation! Roads and Railroads = diff --git a/android/assets/jsons/translations/Romanian.properties b/android/assets/jsons/translations/Romanian.properties index a3bca2a78f..29453d40cf 100644 --- a/android/assets/jsons/translations/Romanian.properties +++ b/android/assets/jsons/translations/Romanian.properties @@ -430,7 +430,7 @@ Translation files are generated successfully. = Fișierele de traducere sunt gen Research of [technologyName] has completed! = Cercetarea pentru [technologyName] s-a încheiat! # Requires translation! [construction] has been obsolete and will be removed from construction queue in [cityName]! = -You have entered a golden age! = Ai intrat într-o epocă de aur! +You have entered a Golden Age! = Ai intrat într-o epocă de aur! [resourceName] revealed near [cityName] = [resourceName] a fost dezvăluit lângă [cityName] A [greatPerson] has been born in [cityName]! = [cityName] - S-a născut un [greatPerson]! We have encountered [civName]! = Am descoperit [civName]! @@ -4997,7 +4997,7 @@ Unhappiness has two main causes: Population and cities\n Each city causes 3 unh There are 2 main ways to combat unhappiness:\n by building happiness buildings for your population\n or by having improved luxury resources within your borders = # Requires translation! -You have entered a golden age!\nGolden age points are accumulated each turn by the total happiness \n of your civilization\nWhen in a golden age, culture and production generation increases +20%,\n and every tile already providing at least one gold will provide an extra gold. = +You have entered a Golden Age!\nGolden age points are accumulated each turn by the total happiness \n of your civilization\nWhen in a golden age, culture and production generation increases +20%,\n and every tile already providing at least one gold will provide an extra gold. = Roads and Railroads = Drumuri și Căi Ferate # Requires translation! diff --git a/android/assets/jsons/translations/Russian.properties b/android/assets/jsons/translations/Russian.properties index e3ce86e9c3..4604951e76 100644 --- a/android/assets/jsons/translations/Russian.properties +++ b/android/assets/jsons/translations/Russian.properties @@ -425,7 +425,7 @@ Translation files are generated successfully. = Файлы перевода со Research of [technologyName] has completed! = Исследование завершено: [technologyName] # Requires translation! [construction] has been obsolete and will be removed from construction queue in [cityName]! = -You have entered a golden age! = Вы вошли в золотой век! +You have entered a Golden Age! = Вы вошли в золотой век! [resourceName] revealed near [cityName] = Ресурс [resourceName] обнаружен вблизи г. [cityName] A [greatPerson] has been born in [cityName]! = В г. [cityName] появляется [greatPerson]! We have encountered [civName]! = Мы встретились с державой [civName]! @@ -3505,7 +3505,7 @@ It seems that your citizens are unhappy!\nWhile unhappy, cities will grow at 1/ Unhappiness has two main causes: Population and cities\n Each city causes 3 unhappiness, and each population, 1 = У недовольства две главные причины: население и города.\nКаждый город увеличивает недовольство на 3, а житель на 1. There are 2 main ways to combat unhappiness:\n by building happiness buildings for your population\n or by having improved luxury resources within your borders = Есть два способа борьбы с недовольством:\n строительство зданий, увеличивающих счастье населения,\n или улучшение редких ресурсов внутри границ империи. -You have entered a golden age!\nGolden age points are accumulated each turn by the total happiness \n of your civilization\nWhen in a golden age, culture and production generation increases +20%,\n and every tile already providing at least one gold will provide an extra gold. = Вы вошли в золотой век!\nОчки золотого века накапливаются за счет общего количества счастья\n вашей цивилизации.\nВо время золотого века выработка культуры и производства увеличивается на 20%,\n а каждая клетка, производящая хотя бы 1 Золото, дает дополнительное Золото. +You have entered a Golden Age!\nGolden age points are accumulated each turn by the total happiness \n of your civilization\nWhen in a golden age, culture and production generation increases +20%,\n and every tile already providing at least one gold will provide an extra gold. = Вы вошли в золотой век!\nОчки золотого века накапливаются за счет общего количества счастья\n вашей цивилизации.\nВо время золотого века выработка культуры и производства увеличивается на 20%,\n а каждая клетка, производящая хотя бы 1 Золото, дает дополнительное Золото. Roads and Railroads = Дороги и железнодорожные пути Connecting your cities to the capital by roads\n will generate gold via the trade route.\nNote that each road costs 1 gold Maintenance per turn, and each Railroad costs 2 gold,\n so it may be more economical to wait until the cities grow! = Соединение городов со столицей с помощью дорог\n приносит золото за торговые пути.\nИмейте в виду, что содержание каждой дороги стоит 1 Золото в ход, а железной дороги - 2 Золота в ход,\n так что может быть экономнее подождать роста ваших городов! diff --git a/android/assets/jsons/translations/Simplified_Chinese.properties b/android/assets/jsons/translations/Simplified_Chinese.properties index 72d105ec27..dc880e9d41 100644 --- a/android/assets/jsons/translations/Simplified_Chinese.properties +++ b/android/assets/jsons/translations/Simplified_Chinese.properties @@ -425,7 +425,7 @@ Translation files are generated successfully. = 翻译文件生成成功 Research of [technologyName] has completed! = [technologyName]的研究已完成! # Requires translation! [construction] has been obsolete and will be removed from construction queue in [cityName]! = -You have entered a golden age! = 你开启了一个黄金时代! +You have entered a Golden Age! = 你开启了一个黄金时代! [resourceName] revealed near [cityName] = 我们在[cityName]附近发现了[resourceName] A [greatPerson] has been born in [cityName]! = [greatPerson]在[cityName]诞生了! We have encountered [civName]! = 我们遇到了[civName]! @@ -3672,7 +3672,7 @@ It seems that your citizens are unhappy!\nWhile unhappy, cities will grow at 1/ Unhappiness has two main causes: Population and cities\n Each city causes 3 unhappiness, and each population, 1 = 产生不满的原因有两个:人口数和城市数,\n每座城市产生3点不满,每个市民产生1点不满。 There are 2 main ways to combat unhappiness:\n by building happiness buildings for your population\n or by having improved luxury resources within your borders = 有两种方法可以减少不满:\n为您的市民建造提供快乐的建筑或奇观,\n或者开发奢侈资源。 -You have entered a golden age!\nGolden age points are accumulated each turn by the total happiness \n of your civilization\nWhen in a golden age, culture and production generation increases +20%,\n and every tile already providing at least one gold will provide an extra gold. = 您的文明进入了一个黄金时代!\n您的快乐每个回合都会积累,\n当快乐积累到一定数值就会开启一个黄金时代。\n在黄金时代,文化和产能积累速率+20%,\n每个至少产出1金钱的地块将额外提供1金钱。 +You have entered a Golden Age!\nGolden age points are accumulated each turn by the total happiness \n of your civilization\nWhen in a golden age, culture and production generation increases +20%,\n and every tile already providing at least one gold will provide an extra gold. = 您的文明进入了一个黄金时代!\n您的快乐每个回合都会积累,\n当快乐积累到一定数值就会开启一个黄金时代。\n在黄金时代,文化和产能积累速率+20%,\n每个至少产出1金钱的地块将额外提供1金钱。 Roads and Railroads = 道路与铁路 Connecting your cities to the capital by roads\n will generate gold via the trade route.\nNote that each road costs 1 gold Maintenance per turn, and each Railroad costs 2 gold,\n so it may be more economical to wait until the cities grow! = 您已经建立了第二座城市!\n通过道路连接您的城市和首都来建立贸易路线,\n贸易路线将提供额外的金钱产出。\n请注意,道路经过的每个地块都需要1金钱的维护费,\n所以等待城市的自然发展可能更经济! diff --git a/android/assets/jsons/translations/Spanish.properties b/android/assets/jsons/translations/Spanish.properties index 37e0d7d881..272d453473 100644 --- a/android/assets/jsons/translations/Spanish.properties +++ b/android/assets/jsons/translations/Spanish.properties @@ -426,7 +426,7 @@ Translation files are generated successfully. = Los archivos de traducción se g Research of [technologyName] has completed! = ¡Investigación de [technologyName] completada! # Requires translation! [construction] has been obsolete and will be removed from construction queue in [cityName]! = -You have entered a golden age! = ¡Has entrado en una edad dorada! +You have entered a Golden Age! = ¡Has entrado en una edad dorada! [resourceName] revealed near [cityName] = [resourceName] descubierto cerca de [cityName] A [greatPerson] has been born in [cityName]! = Un [greatPerson] ha nacido en [cityName]! We have encountered [civName]! = ¡Hemos encontrado [civName]! @@ -3512,7 +3512,7 @@ It seems that your citizens are unhappy!\nWhile unhappy, cities will grow at 1/ Unhappiness has two main causes: Population and cities\n Each city causes 3 unhappiness, and each population, 1 = La infelicidad tiene dos causas principales: los ciudadanos y las ciudades\n Cada ciudad genera 3 de infelicidad y cada ciudadano 1. There are 2 main ways to combat unhappiness:\n by building happiness buildings for your population\n or by having improved luxury resources within your borders = Hay dos formas de combatir la infelicidad:\n Construyendo edificios que proporcionen felicidad a los ciudadanos\n o teniendo artículos de lujo mejorados dentro de tus fronteras. -You have entered a golden age!\nGolden age points are accumulated each turn by the total happiness \n of your civilization\nWhen in a golden age, culture and production generation increases +20%,\n and every tile already providing at least one gold will provide an extra gold. = ¡Has entrado en una edad de oro!\nLos puntos de la edad de oro se acumulan cada turno en la felicidad total \n de tu civilización\nCuando está activa la edad de oro la cultura y la producción mejorar un 20% más\n y cada casilla que produzca al menos uno de oro producirá uno extra. +You have entered a Golden Age!\nGolden age points are accumulated each turn by the total happiness \n of your civilization\nWhen in a golden age, culture and production generation increases +20%,\n and every tile already providing at least one gold will provide an extra gold. = ¡Has entrado en una edad de oro!\nLos puntos de la edad de oro se acumulan cada turno en la felicidad total \n de tu civilización\nCuando está activa la edad de oro la cultura y la producción mejorar un 20% más\n y cada casilla que produzca al menos uno de oro producirá uno extra. Roads and Railroads = Carreteras y ferrocarriles Connecting your cities to the capital by roads\n will generate gold via the trade route.\nNote that each road costs 1 gold Maintenance per turn, and each Railroad costs 2 gold,\n so it may be more economical to wait until the cities grow! = Conectar tus ciudades a la capital por carreteras\n generará oro via rutas comerciales.\nCada carretera cuesta 1 de oro de mantenimiento por turno, y los ferrocarriles 2,\n por lo que sería más económico esperar hasta que las ciudades crezcan. diff --git a/android/assets/jsons/translations/Thai.properties b/android/assets/jsons/translations/Thai.properties index 967af18531..a8236a696a 100644 --- a/android/assets/jsons/translations/Thai.properties +++ b/android/assets/jsons/translations/Thai.properties @@ -529,7 +529,7 @@ Fontset = ชุดฟ้อนต์ # Notifications Research of [technologyName] has completed! = การค้นคว้าเรื่อง [technologyName] สำเร็จแล้ว! -You have entered a golden age! = คุณได้เข้าสู่ยุคทองแล้ว! +You have entered a Golden Age! = คุณได้เข้าสู่ยุคทองแล้ว! [resourceName] revealed near [cityName] = [resourceName] ปรากฎขึ้นใกล้กับเมือง [cityName] A [greatPerson] has been born in [cityName]! = ท่าน [greatPerson] ได้เกิดขึ้นที่ในเมือง [cityName]! We have encountered [civName]! = เราได้พบเข้าให้กับ [civName]! diff --git a/android/assets/jsons/translations/Traditional_Chinese.properties b/android/assets/jsons/translations/Traditional_Chinese.properties index 0e096e3319..cd64f3ffcb 100644 --- a/android/assets/jsons/translations/Traditional_Chinese.properties +++ b/android/assets/jsons/translations/Traditional_Chinese.properties @@ -427,7 +427,7 @@ Translation files are generated successfully. = 翻譯檔案已成功生成。 Research of [technologyName] has completed! = [technologyName]的研究已完成! # Requires translation! [construction] has been obsolete and will be removed from construction queue in [cityName]! = -You have entered a golden age! = 你開啟了一個黃金時代! +You have entered a Golden Age! = 你開啟了一個黃金時代! [resourceName] revealed near [cityName] = 我們在[cityName]附近發現了[resourceName] A [greatPerson] has been born in [cityName]! = [greatPerson]在[cityName]誕生了! We have encountered [civName]! = 我們遇到了[civName]! @@ -4535,7 +4535,7 @@ It seems that your citizens are unhappy!\nWhile unhappy, cities will grow at 1/ Unhappiness has two main causes: Population and cities\n Each city causes 3 unhappiness, and each population, 1 = 产生不满的原因有两个:人口数和城市数,\n每座城市产生3点不满,每个市民产生1点不满。 There are 2 main ways to combat unhappiness:\n by building happiness buildings for your population\n or by having improved luxury resources within your borders = 有两种方法可以减少不满:\n为您的市民建造提供快乐的建筑或奇观,\n或者开发奢侈资源。 -You have entered a golden age!\nGolden age points are accumulated each turn by the total happiness \n of your civilization\nWhen in a golden age, culture and production generation increases +20%,\n and every tile already providing at least one gold will provide an extra gold. = 您的文明进入了一个黄金时代!\n您的快乐每个回合都会积累,\n当快乐积累到一定数值就会开启一个黄金时代。\n在黄金时代,文化和产能积累速率+20%,\n每个至少产出1金钱的地块将提供额外的金钱。 +You have entered a Golden Age!\nGolden age points are accumulated each turn by the total happiness \n of your civilization\nWhen in a golden age, culture and production generation increases +20%,\n and every tile already providing at least one gold will provide an extra gold. = 您的文明进入了一个黄金时代!\n您的快乐每个回合都会积累,\n当快乐积累到一定数值就会开启一个黄金时代。\n在黄金时代,文化和产能积累速率+20%,\n每个至少产出1金钱的地块将提供额外的金钱。 Roads and Railroads = 道路與鐵路 Connecting your cities to the capital by roads\n will generate gold via the trade route.\nNote that each road costs 1 gold Maintenance per turn, and each Railroad costs 2 gold,\n so it may be more economical to wait until the cities grow! = 您已经建立了第二座城市!\n通过道路连接您的城市和首都来建立贸易路线,\n贸易路线将提供额外的金钱产出。\n请注意,道路经过的每个地块都需要1金钱的维护费,\n所以等待城市的自然发展可能更经济! diff --git a/android/assets/jsons/translations/Turkish.properties b/android/assets/jsons/translations/Turkish.properties index 243a115917..3168367174 100644 --- a/android/assets/jsons/translations/Turkish.properties +++ b/android/assets/jsons/translations/Turkish.properties @@ -440,7 +440,7 @@ Translation files are generated successfully. = Çeviri dosyaları başarıyla o Research of [technologyName] has completed! = [technologyName] araştırması tamamlandı! # Requires translation! [construction] has been obsolete and will be removed from construction queue in [cityName]! = -You have entered a golden age! = Altın çağa girdiniz! +You have entered a Golden Age! = Altın çağa girdiniz! [resourceName] revealed near [cityName] = [resourceName], [cityName] yakınlarında görüldü A [greatPerson] has been born in [cityName]! = [cityName] 'de bir [greatPerson] doğdu! We have encountered [civName]! = [civName] ile karşılaştık! @@ -4167,7 +4167,7 @@ Unhappiness has two main causes: Population and cities\n Each city causes 3 unh There are 2 main ways to combat unhappiness:\n by building happiness buildings for your population\n or by having improved luxury resources within your borders = # Requires translation! -You have entered a golden age!\nGolden age points are accumulated each turn by the total happiness \n of your civilization\nWhen in a golden age, culture and production generation increases +20%,\n and every tile already providing at least one gold will provide an extra gold. = +You have entered a Golden Age!\nGolden age points are accumulated each turn by the total happiness \n of your civilization\nWhen in a golden age, culture and production generation increases +20%,\n and every tile already providing at least one gold will provide an extra gold. = Roads and Railroads = Yollar ve Demiryolları # Requires translation! diff --git a/android/assets/jsons/translations/Ukrainian.properties b/android/assets/jsons/translations/Ukrainian.properties index b72b7243b9..bb64255193 100644 --- a/android/assets/jsons/translations/Ukrainian.properties +++ b/android/assets/jsons/translations/Ukrainian.properties @@ -423,7 +423,7 @@ Translation files are generated successfully. = Файли для перекла Research of [technologyName] has completed! = [technologyName]: досліджено! [construction] has been obsolete and will be removed from construction queue in [cityName]! = Будівля «[construction]» застаріла та видалиться з чергу на будівництво [cityName]! -You have entered a golden age! = Розпочалась Золота доба! +You have entered a Golden Age! = Розпочалась Золота доба! [resourceName] revealed near [cityName] = [resourceName] виявлено біля [cityName] A [greatPerson] has been born in [cityName]! = [greatPerson] народився у місті [cityName]! We have encountered [civName]! = Ми зустрілись з нацією [civName]! @@ -3466,7 +3466,7 @@ It seems that your citizens are unhappy!\nWhile unhappy, cities will grow at 1/ Unhappiness has two main causes: Population and cities\n Each city causes 3 unhappiness, and each population, 1 = Нещастя має дві основні причини: населення та міста\n Кожне місто викликає 3 одиниці нещастя, а кожне населення — 1 There are 2 main ways to combat unhappiness:\n by building happiness buildings for your population\n or by having improved luxury resources within your borders = Є два основні способи боротьби з нещастям:\n будуючи будинки щастя для свого населення,\n або покращувати ресурси розкоші у ваших межах. -You have entered a golden age!\nGolden age points are accumulated each turn by the total happiness \n of your civilization\nWhen in a golden age, culture and production generation increases +20%,\n and every tile already providing at least one gold will provide an extra gold. = Ви вступили до Золотої доби!\nОчки Золотої доби накопичуються на кожному кроці відповідно до загального щастя \n вашої цивілізації\nПід час Золотої доби культура і виробництво збільшується на 20%,\n і кожна клітина, яка вже виробляє хоча б 1 золото, надасть додаткове золото. +You have entered a Golden Age!\nGolden age points are accumulated each turn by the total happiness \n of your civilization\nWhen in a golden age, culture and production generation increases +20%,\n and every tile already providing at least one gold will provide an extra gold. = Ви вступили до Золотої доби!\nОчки Золотої доби накопичуються на кожному кроці відповідно до загального щастя \n вашої цивілізації\nПід час Золотої доби культура і виробництво збільшується на 20%,\n і кожна клітина, яка вже виробляє хоча б 1 золото, надасть додаткове золото. Roads and Railroads = Дороги і колії Connecting your cities to the capital by roads\n will generate gold via the trade route.\nNote that each road costs 1 gold Maintenance per turn, and each Railroad costs 2 gold,\n so it may be more economical to wait until the cities grow! = Підключення ваших міст до столиці дорогами \n призведе до отримання золота через торговий шлях.\nЗауважте, що обслуговування доріг коштуватиме вам 1 золото за хід, а кожної колії - 2 золота,\n тому ви маєте бути більш економними доки міста зростуть! diff --git a/android/assets/jsons/translations/template.properties b/android/assets/jsons/translations/template.properties index 5ce7f6831c..95b6849efe 100644 --- a/android/assets/jsons/translations/template.properties +++ b/android/assets/jsons/translations/template.properties @@ -424,7 +424,7 @@ Translation files are generated successfully. = Research of [technologyName] has completed! = [construction] has been obsolete and will be removed from construction queue in [cityName]! = -You have entered a golden age! = +You have entered a Golden Age! = [resourceName] revealed near [cityName] = A [greatPerson] has been born in [cityName]! = We have encountered [civName]! = diff --git a/core/src/com/unciv/logic/battle/BattleDamage.kt b/core/src/com/unciv/logic/battle/BattleDamage.kt index bbc85631ab..e4834790a2 100644 --- a/core/src/com/unciv/logic/battle/BattleDamage.kt +++ b/core/src/com/unciv/logic/battle/BattleDamage.kt @@ -91,8 +91,8 @@ object BattleDamage { modifiers["Great General"] = greatGeneralModifier } - if(civInfo.nation.unique == UniqueAbility.ACHAEMENID_LEGACY && civInfo.goldenAges.isGoldenAge()) - modifiers[UniqueAbility.ACHAEMENID_LEGACY.displayName] = 0.1f + if(civInfo.goldenAges.isGoldenAge() && civInfo.hasUnique("+10% Strength for all units during Golden Age")) + modifiers["Golden Age"] = 0.1f if (civInfo.nation.unique == UniqueAbility.MONGOL_TERROR && enemy.getCivInfo().isCityState()) modifiers[UniqueAbility.MONGOL_TERROR.displayName] = 0.3f diff --git a/core/src/com/unciv/logic/civilization/GoldenAgeManager.kt b/core/src/com/unciv/logic/civilization/GoldenAgeManager.kt index 3326f617d1..df78af7db2 100644 --- a/core/src/com/unciv/logic/civilization/GoldenAgeManager.kt +++ b/core/src/com/unciv/logic/civilization/GoldenAgeManager.kt @@ -33,7 +33,7 @@ class GoldenAgeManager{ turnsToGoldenAge*=1.5 turnsToGoldenAge *= civInfo.gameInfo.gameParameters.gameSpeed.modifier turnsLeftForCurrentGoldenAge += turnsToGoldenAge.toInt() - civInfo.addNotification("You have entered a golden age!", null, Color.GOLD) + civInfo.addNotification("You have entered a Golden Age!", null, Color.GOLD) civInfo.popupAlerts.add(PopupAlert(AlertType.GoldenAge,"")) } diff --git a/core/src/com/unciv/logic/map/MapUnit.kt b/core/src/com/unciv/logic/map/MapUnit.kt index e7122302a2..071a6e0014 100644 --- a/core/src/com/unciv/logic/map/MapUnit.kt +++ b/core/src/com/unciv/logic/map/MapUnit.kt @@ -114,7 +114,7 @@ class MapUnit { movement += 1 if (civInfo.goldenAges.isGoldenAge() && - civInfo.nation.unique == UniqueAbility.ACHAEMENID_LEGACY) + civInfo.hasUnique("+1 Movement for all units during Golden Age")) movement += 1 return movement