mirror of
https://github.com/yairm210/Unciv.git
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@ -431,7 +431,7 @@
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{"text":"Only one spy per civ is allowed in each city. Spies that are not in any city are on vacation in your spy hideout."},
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{},
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{"text":"Spies set up in cities of major civilizations will try to steal technology at a rate which is based off of the science production in the city. Succeeding to steal technology will level up your spy. Failing to succeed will level up the defending spy if it is present.","starred":true},
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{"text":"Spies set in city-states will try to rigg the elections in order to gain influence and reduce the influence of other civilizations. Only one spy partaking in rigging the election can win.","starred":true},
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{"text":"Spies set in city-states will try to rig the elections in order to gain influence and reduce the influence of other civilizations. Only one spy partaking in rigging the election can win.","starred":true},
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{"text":"A spy that is rigging an election in a city-state may also stage a coup. The likelihood of success for the coup depends on your relative influence to the current ally of the city-state, your spy level, and the level of the spy that the current ally has in the city-state if present. Succeeding a coup will make you their new ally and reduce the influence of all other civs. Failing a coup will kill your spy and level up the defending spy if present.","starred":true},
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{"text":"Spies that are set up in your own cities will be conducting counter-intelligence. They reduce the success chance of other spies trying to steal your technology.","starred":true},
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{},
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@ -12018,7 +12018,7 @@ Only one spy per civ is allowed in each city. Spies that are not in any city are
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# Requires translation!
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Spies set up in cities of major civilizations will try to steal technology at a rate which is based off of the science production in the city. Succeeding to steal technology will level up your spy. Failing to succeed will level up the defending spy if it is present. =
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# Requires translation!
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Spies set in city-states will try to rigg the elections in order to gain influence and reduce the influence of other civilizations. Only one spy partaking in rigging the election can win. =
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Spies set in city-states will try to rig the elections in order to gain influence and reduce the influence of other civilizations. Only one spy partaking in rigging the election can win. =
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# Requires translation!
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A spy that is rigging an election in a city-state may also stage a coup. The likelihood of success for the coup depends on your relative influence to the current ally of the city-state, your spy level, and the level of the spy that the current ally has in the city-state if present. Succeeding a coup will make you their new ally and reduce the influence of all other civs. Failing a coup will kill your spy and level up the defending spy if present. =
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# Requires translation!
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@ -11703,7 +11703,7 @@ Only one spy per civ is allowed in each city. Spies that are not in any city are
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# Requires translation!
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Spies set up in cities of major civilizations will try to steal technology at a rate which is based off of the science production in the city. Succeeding to steal technology will level up your spy. Failing to succeed will level up the defending spy if it is present. =
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# Requires translation!
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Spies set in city-states will try to rigg the elections in order to gain influence and reduce the influence of other civilizations. Only one spy partaking in rigging the election can win. =
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Spies set in city-states will try to rig the elections in order to gain influence and reduce the influence of other civilizations. Only one spy partaking in rigging the election can win. =
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# Requires translation!
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A spy that is rigging an election in a city-state may also stage a coup. The likelihood of success for the coup depends on your relative influence to the current ally of the city-state, your spy level, and the level of the spy that the current ally has in the city-state if present. Succeeding a coup will make you their new ally and reduce the influence of all other civs. Failing a coup will kill your spy and level up the defending spy if present. =
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# Requires translation!
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@ -12278,7 +12278,7 @@ Only one spy per civ is allowed in each city. Spies that are not in any city are
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# Requires translation!
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Spies set up in cities of major civilizations will try to steal technology at a rate which is based off of the science production in the city. Succeeding to steal technology will level up your spy. Failing to succeed will level up the defending spy if it is present. =
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# Requires translation!
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Spies set in city-states will try to rigg the elections in order to gain influence and reduce the influence of other civilizations. Only one spy partaking in rigging the election can win. =
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Spies set in city-states will try to rig the elections in order to gain influence and reduce the influence of other civilizations. Only one spy partaking in rigging the election can win. =
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# Requires translation!
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A spy that is rigging an election in a city-state may also stage a coup. The likelihood of success for the coup depends on your relative influence to the current ally of the city-state, your spy level, and the level of the spy that the current ally has in the city-state if present. Succeeding a coup will make you their new ally and reduce the influence of all other civs. Failing a coup will kill your spy and level up the defending spy if present. =
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# Requires translation!
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@ -6881,7 +6881,7 @@ The first time a civ reaches the Renaissance era each nation gets one spy. Every
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Spies can be sent out to foreign cities to steal technology, rigging elections or stage coups. Place them in your own cities to do counter-intelligence work. = Espiões podem ser enviados a cidades estrangeiras para roubar tecnologia, fraudar eleições ou realizar golpes de estado. Coloque-os em suas próprias cidades para fazer trabalho de contra-espionagem.
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Only one spy per civ is allowed in each city. Spies that are not in any city are on vacation in your spy hideout. = Apenas um espião por civilização é permitido em cada cidade. Espiões que não estão em nenhuma cidade estão de férias no seu esconderijo de espiões.
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Spies set up in cities of major civilizations will try to steal technology at a rate which is based off of the science production in the city. Succeeding to steal technology will level up your spy. Failing to succeed will level up the defending spy if it is present. = Espiões instalados em cidades de grandes civilizações tentarão roubar tecnologia a uma taxa baseada na produção científica da cidade. Conseguir roubar tecnologia aumentará o nível do seu espião. Se não conseguir, o espião defensor aumentará de nível, se ele estiver presente.
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Spies set in city-states will try to rigg the elections in order to gain influence and reduce the influence of other civilizations. Only one spy partaking in rigging the election can win. = Espiões estabelecidos em cidades-estado tentarão fraudar as eleições para ganhar influência e reduzir a influência de outras civilizações. Apenas um espião que participe na fraude eleitoral pode vencer.
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Spies set in city-states will try to rig the elections in order to gain influence and reduce the influence of other civilizations. Only one spy partaking in rigging the election can win. = Espiões estabelecidos em cidades-estado tentarão fraudar as eleições para ganhar influência e reduzir a influência de outras civilizações. Apenas um espião que participe na fraude eleitoral pode vencer.
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A spy that is rigging an election in a city-state may also stage a coup. The likelihood of success for the coup depends on your relative influence to the current ally of the city-state, your spy level, and the level of the spy that the current ally has in the city-state if present. Succeeding a coup will make you their new ally and reduce the influence of all other civs. Failing a coup will kill your spy and level up the defending spy if present. = Um espião que frauda eleições numa cidade-estado também pode dar um golpe de Estado. A probabilidade de sucesso do golpe depende da sua influência relativa sobre o atual aliado da cidade-estado, do seu nível de espionagem e do nível do espião que o atual aliado tem na cidade-estado, se presente. Ter sucesso em um golpe fará de você seu novo aliado e reduzirá a influência de todas as outras civilizações. Falhar em um golpe matará seu espião e aumentará o nível do espião defensor, se estiver presente.
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Spies that are set up in your own cities will be conducting counter-intelligence. They reduce the success chance of other spies trying to steal your technology. = Espiões instalados em suas próprias cidades conduzirão contra-espionagem. Eles reduzem a chance de sucesso de outros espiões que tentam roubar sua tecnologia.
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Spies at a higher rank have a higher chance of success. The max rank a spy can reach is rank 3. After a spy is killed it will revive after a certain amount of turns back at rank 1. = Espiões de nível superior têm maiores chances de sucesso. A classificação máxima que um espião pode alcançar é a classificação 3. Depois que um espião é morto, ele reviverá após um certo número de turnos, voltando à classificação 1.
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@ -10100,7 +10100,7 @@ Only one spy per civ is allowed in each city. Spies that are not in any city are
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# Requires translation!
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Spies set up in cities of major civilizations will try to steal technology at a rate which is based off of the science production in the city. Succeeding to steal technology will level up your spy. Failing to succeed will level up the defending spy if it is present. =
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# Requires translation!
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Spies set in city-states will try to rigg the elections in order to gain influence and reduce the influence of other civilizations. Only one spy partaking in rigging the election can win. =
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Spies set in city-states will try to rig the elections in order to gain influence and reduce the influence of other civilizations. Only one spy partaking in rigging the election can win. =
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# Requires translation!
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A spy that is rigging an election in a city-state may also stage a coup. The likelihood of success for the coup depends on your relative influence to the current ally of the city-state, your spy level, and the level of the spy that the current ally has in the city-state if present. Succeeding a coup will make you their new ally and reduce the influence of all other civs. Failing a coup will kill your spy and level up the defending spy if present. =
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# Requires translation!
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@ -6895,7 +6895,7 @@ The first time a civ reaches the Renaissance era each nation gets one spy. Every
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Spies can be sent out to foreign cities to steal technology, rigging elections or stage coups. Place them in your own cities to do counter-intelligence work. = Els espies es poden enviar a les ciutats estrangeres per a robar tecnologia, influir en les eleccions o afavorir cops d’estat. Si els deixeu a les vostres ciutats, faran feina de contraespionatge.
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Only one spy per civ is allowed in each city. Spies that are not in any city are on vacation in your spy hideout. = Cada civilització pot tenir com a molt un espia per ciutat. Els espies que no estan en ciutats estan de vacances al seu amagatall.
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Spies set up in cities of major civilizations will try to steal technology at a rate which is based off of the science production in the city. Succeeding to steal technology will level up your spy. Failing to succeed will level up the defending spy if it is present. = Els espies establerts en ciutats de civilitzacions grans miraran de robar tecnologies a un ritme que depèn de la producció de ciència de la ciutat. Si un espia aconsegueix robar una tecnologia, pujarà de nivell.
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Spies set in city-states will try to rigg the elections in order to gain influence and reduce the influence of other civilizations. Only one spy partaking in rigging the election can win. = Els espies que estiguin en ciutats-estat intentaran influir en les eleccions per tal d’aconseguir influència i reduir la d’altres civilitzacions. Només podrà guanyar un dels espies que intentin influir en les eleccions.
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Spies set in city-states will try to rig the elections in order to gain influence and reduce the influence of other civilizations. Only one spy partaking in rigging the election can win. = Els espies que estiguin en ciutats-estat intentaran influir en les eleccions per tal d’aconseguir influència i reduir la d’altres civilitzacions. Només podrà guanyar un dels espies que intentin influir en les eleccions.
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A spy that is rigging an election in a city-state may also stage a coup. The likelihood of success for the coup depends on your relative influence to the current ally of the city-state, your spy level, and the level of the spy that the current ally has in the city-state if present. Succeeding a coup will make you their new ally and reduce the influence of all other civs. Failing a coup will kill your spy and level up the defending spy if present. = Un espia que intenta influir en les eleccions de les ciutats-estat també pot intentar provocar un cop d’estat. La probabilitat d’aconseguir-ho depèn de la influència relativa que teniu amb l’aliat actual de la ciutat-estat i el nivell de l’espia que l’aliat té a la ciutat-estat, si en té algun. Si el cop d’estat prospera, farà que la civilització aliada sigui la de l’espia que ha provocat el cor d'estat i es reduirà la influència d’altres civilitzacions. Si el cop d’estat fracassa, l’espia morirà i, si hi ha algun espia defensor, aquest pujarà de nivell.
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Spies that are set up in your own cities will be conducting counter-intelligence. They reduce the success chance of other spies trying to steal your technology. = Els espies que estiguin en una ciutat de la seva civilització realitzaran contraespionatge. Redueixen les possibilitats que altres espies puguin robar tecnologies.
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Spies at a higher rank have a higher chance of success. The max rank a spy can reach is rank 3. After a spy is killed it will revive after a certain amount of turns back at rank 1. = Els espies tenen més probabilitats d’èxit si el seu nivell és més alt. El nivell màxim que poden aconseguir és 3. Quan un espia mor, al cap d’uns torns tornarà a aparèixer amb un nivell d’1.
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@ -8026,7 +8026,7 @@ Only one spy per civ is allowed in each city. Spies that are not in any city are
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# Requires translation!
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Spies set up in cities of major civilizations will try to steal technology at a rate which is based off of the science production in the city. Succeeding to steal technology will level up your spy. Failing to succeed will level up the defending spy if it is present. =
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# Requires translation!
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Spies set in city-states will try to rigg the elections in order to gain influence and reduce the influence of other civilizations. Only one spy partaking in rigging the election can win. =
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Spies set in city-states will try to rig the elections in order to gain influence and reduce the influence of other civilizations. Only one spy partaking in rigging the election can win. =
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# Requires translation!
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A spy that is rigging an election in a city-state may also stage a coup. The likelihood of success for the coup depends on your relative influence to the current ally of the city-state, your spy level, and the level of the spy that the current ally has in the city-state if present. Succeeding a coup will make you their new ally and reduce the influence of all other civs. Failing a coup will kill your spy and level up the defending spy if present. =
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# Requires translation!
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@ -7119,7 +7119,7 @@ Only one spy per civ is allowed in each city. Spies that are not in any city are
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# Requires translation!
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Spies set up in cities of major civilizations will try to steal technology at a rate which is based off of the science production in the city. Succeeding to steal technology will level up your spy. Failing to succeed will level up the defending spy if it is present. =
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# Requires translation!
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Spies set in city-states will try to rigg the elections in order to gain influence and reduce the influence of other civilizations. Only one spy partaking in rigging the election can win. =
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Spies set in city-states will try to rig the elections in order to gain influence and reduce the influence of other civilizations. Only one spy partaking in rigging the election can win. =
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# Requires translation!
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A spy that is rigging an election in a city-state may also stage a coup. The likelihood of success for the coup depends on your relative influence to the current ally of the city-state, your spy level, and the level of the spy that the current ally has in the city-state if present. Succeeding a coup will make you their new ally and reduce the influence of all other civs. Failing a coup will kill your spy and level up the defending spy if present. =
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# Requires translation!
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@ -12466,7 +12466,7 @@ Only one spy per civ is allowed in each city. Spies that are not in any city are
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# Requires translation!
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Spies set up in cities of major civilizations will try to steal technology at a rate which is based off of the science production in the city. Succeeding to steal technology will level up your spy. Failing to succeed will level up the defending spy if it is present. =
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# Requires translation!
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Spies set in city-states will try to rigg the elections in order to gain influence and reduce the influence of other civilizations. Only one spy partaking in rigging the election can win. =
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Spies set in city-states will try to rig the elections in order to gain influence and reduce the influence of other civilizations. Only one spy partaking in rigging the election can win. =
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# Requires translation!
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A spy that is rigging an election in a city-state may also stage a coup. The likelihood of success for the coup depends on your relative influence to the current ally of the city-state, your spy level, and the level of the spy that the current ally has in the city-state if present. Succeeding a coup will make you their new ally and reduce the influence of all other civs. Failing a coup will kill your spy and level up the defending spy if present. =
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# Requires translation!
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@ -7392,7 +7392,7 @@ Only one spy per civ is allowed in each city. Spies that are not in any city are
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# Requires translation!
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Spies set up in cities of major civilizations will try to steal technology at a rate which is based off of the science production in the city. Succeeding to steal technology will level up your spy. Failing to succeed will level up the defending spy if it is present. =
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# Requires translation!
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Spies set in city-states will try to rigg the elections in order to gain influence and reduce the influence of other civilizations. Only one spy partaking in rigging the election can win. =
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Spies set in city-states will try to rig the elections in order to gain influence and reduce the influence of other civilizations. Only one spy partaking in rigging the election can win. =
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# Requires translation!
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A spy that is rigging an election in a city-state may also stage a coup. The likelihood of success for the coup depends on your relative influence to the current ally of the city-state, your spy level, and the level of the spy that the current ally has in the city-state if present. Succeeding a coup will make you their new ally and reduce the influence of all other civs. Failing a coup will kill your spy and level up the defending spy if present. =
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# Requires translation!
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@ -10326,7 +10326,7 @@ Only one spy per civ is allowed in each city. Spies that are not in any city are
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# Requires translation!
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Spies set up in cities of major civilizations will try to steal technology at a rate which is based off of the science production in the city. Succeeding to steal technology will level up your spy. Failing to succeed will level up the defending spy if it is present. =
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# Requires translation!
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Spies set in city-states will try to rigg the elections in order to gain influence and reduce the influence of other civilizations. Only one spy partaking in rigging the election can win. =
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Spies set in city-states will try to rig the elections in order to gain influence and reduce the influence of other civilizations. Only one spy partaking in rigging the election can win. =
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# Requires translation!
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A spy that is rigging an election in a city-state may also stage a coup. The likelihood of success for the coup depends on your relative influence to the current ally of the city-state, your spy level, and the level of the spy that the current ally has in the city-state if present. Succeeding a coup will make you their new ally and reduce the influence of all other civs. Failing a coup will kill your spy and level up the defending spy if present. =
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# Requires translation!
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@ -6913,7 +6913,7 @@ The first time a civ reaches the Renaissance era each nation gets one spy. Every
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Spies can be sent out to foreign cities to steal technology, rigging elections or stage coups. Place them in your own cities to do counter-intelligence work. = Les espions peuvent être envoyés dans les villes étrangères afin d'y voler des technologies, truquer les élections ou monter des coups d'État. Placez vos espions dans vos propres villes afin qu'ils procèdent aux tâches de contre-espionnage.
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Only one spy per civ is allowed in each city. Spies that are not in any city are on vacation in your spy hideout. = Un seul espion par civilisation est autorisé dans chaque ville. Les espions ne se trouvant pas dans une ville sont en attente de mission dans votre repaire d'espions.
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Spies set up in cities of major civilizations will try to steal technology at a rate which is based off of the science production in the city. Succeeding to steal technology will level up your spy. Failing to succeed will level up the defending spy if it is present. = Les espions déployés dans les villes des civilisations majeures essaieront d'y voler des technologies, à un taux basé sur la valeur de Science générée par la ville. Réussir le vol d'une technologie augmentera le niveau de votre espion. Par contre, un échec augmentera le niveau de l'espion procédant au contre-espionnage (si présent).
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Spies set in city-states will try to rigg the elections in order to gain influence and reduce the influence of other civilizations. Only one spy partaking in rigging the election can win. = Les espions déployés dans les cités-états tenteront de truquer les élections afin de gagner de l'influence et réduire l'influence des autres civilisations. Un seul espion essayant de truquer les élections peut l'emporter.
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Spies set in city-states will try to rig the elections in order to gain influence and reduce the influence of other civilizations. Only one spy partaking in rigging the election can win. = Les espions déployés dans les cités-états tenteront de truquer les élections afin de gagner de l'influence et réduire l'influence des autres civilisations. Un seul espion essayant de truquer les élections peut l'emporter.
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A spy that is rigging an election in a city-state may also stage a coup. The likelihood of success for the coup depends on your relative influence to the current ally of the city-state, your spy level, and the level of the spy that the current ally has in the city-state if present. Succeeding a coup will make you their new ally and reduce the influence of all other civs. Failing a coup will kill your spy and level up the defending spy if present. = Un espion truquant les élections dans une cité-état peut également monter un coup d'État. La probabilité de succès dépend de votre influence relative sur l'allié actuel de la cité-état, le niveau de votre espion, et le niveau de l'espion dont l'allié actuel dispose dans la cité-état (si présent).
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Spies that are set up in your own cities will be conducting counter-intelligence. They reduce the success chance of other spies trying to steal your technology. = Les espions déployés dans vos propres villes procéderont au contre-espionnage. Ils diminueront ainsi les chances de succès des autres espions essayant de voler vos technologies.
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Spies at a higher rank have a higher chance of success. The max rank a spy can reach is rank 3. After a spy is killed it will revive after a certain amount of turns back at rank 1. = Les espions de niveau supérieur ont de meilleures chances de réussite dans leur mission. Le niveau maximum qu'un espion peut atteindre est le niveau 3. Après qu'un espion ait été neutralisé, il sera à nouveau recruté après un certain nombre de tours, mais au niveau 1.
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@ -6913,7 +6913,7 @@ The first time a civ reaches the Renaissance era each nation gets one spy. Every
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Spies can be sent out to foreign cities to steal technology, rigging elections or stage coups. Place them in your own cities to do counter-intelligence work. = Spione können in fremde Städte entsandt werden, um Technologie zu stehlen, Wahlen zu manipulieren oder Staatsstreiche durchzuführen. Du kannst sie in deinen eigenen Städten platzieren, um Spionageabwehr zu betreiben.
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Only one spy per civ is allowed in each city. Spies that are not in any city are on vacation in your spy hideout. = In jeder Stadt ist nur ein Spion pro Zivilisation erlaubt. Spione, die sich nicht in einer Stadt aufhalten, machen Urlaub in deinem Spionageversteck.
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Spies set up in cities of major civilizations will try to steal technology at a rate which is based off of the science production in the city. Succeeding to steal technology will level up your spy. Failing to succeed will level up the defending spy if it is present. = Spione, die in Städten größerer Zivilisationen stationiert sind, versuchen, Technologie zu stehlen, und zwar in einem Tempo, das sich nach der Wissenschaftsproduktion in der Stadt richtet. Gelingt es, Technologie zu stehlen, steigt der Spion auf. Gelingt dies nicht, steigt der verteidigende Spion auf, sofern er vorhanden ist.
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Spies set in city-states will try to rigg the elections in order to gain influence and reduce the influence of other civilizations. Only one spy partaking in rigging the election can win. = Spione in Stadtstaaten werden versuchen, die Wahlen zu manipulieren, um Einfluss zu gewinnen und den Einfluss anderer Zivilisationen zu verringern. Nur ein Spion, der sich an der Wahlmanipulation beteiligt, kann gewinnen.
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Spies set in city-states will try to rig the elections in order to gain influence and reduce the influence of other civilizations. Only one spy partaking in rigging the election can win. = Spione in Stadtstaaten werden versuchen, die Wahlen zu manipulieren, um Einfluss zu gewinnen und den Einfluss anderer Zivilisationen zu verringern. Nur ein Spion, der sich an der Wahlmanipulation beteiligt, kann gewinnen.
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A spy that is rigging an election in a city-state may also stage a coup. The likelihood of success for the coup depends on your relative influence to the current ally of the city-state, your spy level, and the level of the spy that the current ally has in the city-state if present. Succeeding a coup will make you their new ally and reduce the influence of all other civs. Failing a coup will kill your spy and level up the defending spy if present. = Ein Spion, der eine Wahl in einem Stadtstaat manipuliert, kann auch einen Staatsstreich durchführen. Die Erfolgswahrscheinlichkeit des Staatsstreichs hängt von deinem relativen Einfluss auf den derzeitigen Verbündeten des Stadtstaates, deiner Spionagestufe und der Stufe des Spions ab, den der derzeitige Verbündete im Stadtstaat hat, falls vorhanden. Ein erfolgreicher Putsch macht dich zu ihrem neuen Verbündeten und reduziert den Einfluss aller anderen Bürger. Scheitert ein Putsch, wird dein Spion getötet und die Stufe des verteidigenden Spions erhöht, falls vorhanden.
|
||||
Spies that are set up in your own cities will be conducting counter-intelligence. They reduce the success chance of other spies trying to steal your technology. = Spione, die in deinen eigenen Städten eingesetzt werden, dienen der Spionageabwehr. Sie verringern die Erfolgschancen anderer Spione, die versuchen, deine Technologie zu stehlen.
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||||
Spies at a higher rank have a higher chance of success. The max rank a spy can reach is rank 3. After a spy is killed it will revive after a certain amount of turns back at rank 1. = Spione mit einem höheren Rang haben eine höhere Erfolgschance. Der maximale Rang, den ein Spion erreichen kann, ist Rang 3. Wenn ein Spion getötet wird, wird er nach einer bestimmten Anzahl von Runden auf Rang 1 wiederbelebt.
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||||
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|
|
@ -11681,7 +11681,7 @@ Only one spy per civ is allowed in each city. Spies that are not in any city are
|
|||
# Requires translation!
|
||||
Spies set up in cities of major civilizations will try to steal technology at a rate which is based off of the science production in the city. Succeeding to steal technology will level up your spy. Failing to succeed will level up the defending spy if it is present. =
|
||||
# Requires translation!
|
||||
Spies set in city-states will try to rigg the elections in order to gain influence and reduce the influence of other civilizations. Only one spy partaking in rigging the election can win. =
|
||||
Spies set in city-states will try to rig the elections in order to gain influence and reduce the influence of other civilizations. Only one spy partaking in rigging the election can win. =
|
||||
# Requires translation!
|
||||
A spy that is rigging an election in a city-state may also stage a coup. The likelihood of success for the coup depends on your relative influence to the current ally of the city-state, your spy level, and the level of the spy that the current ally has in the city-state if present. Succeeding a coup will make you their new ally and reduce the influence of all other civs. Failing a coup will kill your spy and level up the defending spy if present. =
|
||||
# Requires translation!
|
||||
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|
|
@ -7910,7 +7910,7 @@ Only one spy per civ is allowed in each city. Spies that are not in any city are
|
|||
# Requires translation!
|
||||
Spies set up in cities of major civilizations will try to steal technology at a rate which is based off of the science production in the city. Succeeding to steal technology will level up your spy. Failing to succeed will level up the defending spy if it is present. =
|
||||
# Requires translation!
|
||||
Spies set in city-states will try to rigg the elections in order to gain influence and reduce the influence of other civilizations. Only one spy partaking in rigging the election can win. =
|
||||
Spies set in city-states will try to rig the elections in order to gain influence and reduce the influence of other civilizations. Only one spy partaking in rigging the election can win. =
|
||||
# Requires translation!
|
||||
A spy that is rigging an election in a city-state may also stage a coup. The likelihood of success for the coup depends on your relative influence to the current ally of the city-state, your spy level, and the level of the spy that the current ally has in the city-state if present. Succeeding a coup will make you their new ally and reduce the influence of all other civs. Failing a coup will kill your spy and level up the defending spy if present. =
|
||||
# Requires translation!
|
||||
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|
|
@ -6913,7 +6913,7 @@ The first time a civ reaches the Renaissance era each nation gets one spy. Every
|
|||
Spies can be sent out to foreign cities to steal technology, rigging elections or stage coups. Place them in your own cities to do counter-intelligence work. = Mata-mata dapat dikirim ke kota-kota asing untuk mencuri teknologi, mencurangi pemilihan atau melakukan kudeta. Tempatkan mereka di kota-kota milikmu untuk melakukan kontra-intelijen.
|
||||
Only one spy per civ is allowed in each city. Spies that are not in any city are on vacation in your spy hideout. = Hanya satu mata-mata yang diperbolehkan untuk setiap peradaban di setiap kota. Mata-mata yang tidak berada di kota mana pun sedang berlibur di tempat persembunyian mata-matamu.
|
||||
Spies set up in cities of major civilizations will try to steal technology at a rate which is based off of the science production in the city. Succeeding to steal technology will level up your spy. Failing to succeed will level up the defending spy if it is present. = Mata-mata yang dipersiapkan di kota-kota peradaban besar akan mencoba untuk mencuri teknologi dengan tingkat keberhasilan yang berdasarkan pada produksi ilmu pengetahuan di kota. Berhasil dalam mencuri teknologi akan menaikkan level mata-matamu. Gagal dalam melakukannya akan menaikkan level mata-mata yang sedang bertahan jika mata-mata hadir.
|
||||
Spies set in city-states will try to rigg the elections in order to gain influence and reduce the influence of other civilizations. Only one spy partaking in rigging the election can win. = Mata-mata yang dipersiapkan di negara-kota akan mencoba untuk mencurangi pemilihan untuk mendapatkan pengaruh dan mengurangi pengaruh dari peradaban lain. Hanya satu mata-mata yang ikut serta dalam mencurangi pemilihan yang dapat menang.
|
||||
Spies set in city-states will try to rig the elections in order to gain influence and reduce the influence of other civilizations. Only one spy partaking in rigging the election can win. = Mata-mata yang dipersiapkan di negara-kota akan mencoba untuk mencurangi pemilihan untuk mendapatkan pengaruh dan mengurangi pengaruh dari peradaban lain. Hanya satu mata-mata yang ikut serta dalam mencurangi pemilihan yang dapat menang.
|
||||
A spy that is rigging an election in a city-state may also stage a coup. The likelihood of success for the coup depends on your relative influence to the current ally of the city-state, your spy level, and the level of the spy that the current ally has in the city-state if present. Succeeding a coup will make you their new ally and reduce the influence of all other civs. Failing a coup will kill your spy and level up the defending spy if present. = Seorang mata-mata yang mencurangi pemilihan di negara-kota juga dapat melakukan kudeta. Kemungkinan berhasilnya kudeta tergantung pada pengaruh relatifmu terhadap sekutu negara-kota pada saat ini, level mata-matamu, dan level mata-mata yang dimiliki sekutu di negara-kota jika hadir. Berhasil dalam kudeta akan membuatmu sebagai sekutu baru mereka dan mengurangi pengaruh semua peradaban lainnya. Gagal dalam kudeta akan membunuh mata-matamu dan menaikkan level mata-mata yang sedang bertahan jika hadir.
|
||||
Spies that are set up in your own cities will be conducting counter-intelligence. They reduce the success chance of other spies trying to steal your technology. = Mata-mata yang dipersiapkan di kotamu akan melakukan kontra-intelijen. Mereka mengurangi keberhasilan mata-mata lain yang mencoba untuk mencuri teknologimu.
|
||||
Spies at a higher rank have a higher chance of success. The max rank a spy can reach is rank 3. After a spy is killed it will revive after a certain amount of turns back at rank 1. = Mata-mata dengan peringkat yang lebih tinggi memiliki kesempatan untuk berhasil lebih tinggi. Peringkat maks yang seorang mata-mata dapat capai adalah peringkat 3. Setelah seorang mata-mata dibunuh dia akan bangkit kembali setelah beberapa giliran kembali pada peringkat 1.
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@ -6883,7 +6883,7 @@ The first time a civ reaches the Renaissance era each nation gets one spy. Every
|
|||
Spies can be sent out to foreign cities to steal technology, rigging elections or stage coups. Place them in your own cities to do counter-intelligence work. = Puoi mandare spie nelle città straniere per rubare tecnologie, nelle città-stato per dirottare elezioni o avviare colpi di stato, e nelle tue stesse città per operare una rete di controspionaggio.
|
||||
Only one spy per civ is allowed in each city. Spies that are not in any city are on vacation in your spy hideout. = Ogni città può ospitare una sola spia. Le spie non attive in nessuna città si trovano nel tuo rifugio segreto.
|
||||
Spies set up in cities of major civilizations will try to steal technology at a rate which is based off of the science production in the city. Succeeding to steal technology will level up your spy. Failing to succeed will level up the defending spy if it is present. = Le spie nascoste nelle civiltà maggiori proveranno a rubare una tecnologia alla velocità pari alla produzione di Scienza nella città. Se ci riesce, la spia salirà di livello, mentre se fallisce a salire di livello sarà la spia che difende la città se è presente.
|
||||
Spies set in city-states will try to rigg the elections in order to gain influence and reduce the influence of other civilizations. Only one spy partaking in rigging the election can win. = Le spie presenti nelle città-stato proveranno a dirottare le elezioni per ottenere influenza per la civiltà padrona e ridurre quella degli altri giocatori. Può capitare che ci sia una competizione tra chi riesce a dirottare le elezioni di una stessa città-stato.
|
||||
Spies set in city-states will try to rig the elections in order to gain influence and reduce the influence of other civilizations. Only one spy partaking in rigging the election can win. = Le spie presenti nelle città-stato proveranno a dirottare le elezioni per ottenere influenza per la civiltà padrona e ridurre quella degli altri giocatori. Può capitare che ci sia una competizione tra chi riesce a dirottare le elezioni di una stessa città-stato.
|
||||
A spy that is rigging an election in a city-state may also stage a coup. The likelihood of success for the coup depends on your relative influence to the current ally of the city-state, your spy level, and the level of the spy that the current ally has in the city-state if present. Succeeding a coup will make you their new ally and reduce the influence of all other civs. Failing a coup will kill your spy and level up the defending spy if present. = Le spie che dirottano un'elezione possono anche avviare un colpo di stato, la cui probabilità di riuscita dipende dall'influenza dell'alleato attuale della città-stato, dal livello della tua spia e da quello che la difende (se c'è). Se il colpo di stato riesce, la città-stato diventa tua alleata e l'influenza delle altre civiltà nei suoi confronti cala. Se invece la spia fallisce, perderà la vita, e la spia che difendeva la città-stato (se c'è) salirà di livello.
|
||||
Spies that are set up in your own cities will be conducting counter-intelligence. They reduce the success chance of other spies trying to steal your technology. = Le spie presenti nelle tue città opereranno un controspionaggio, atto a ridurre le possibilità che le spie nemiche ti rubino delle tecnologie.
|
||||
Spies at a higher rank have a higher chance of success. The max rank a spy can reach is rank 3. After a spy is killed it will revive after a certain amount of turns back at rank 1. = Quanto più una spia è abile, migliori sono le probabilità di successo. Il massimo livello di una spia è di 3. Se una spia muore, tornerà in vita dopo alcuni turni al livello 1.
|
||||
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|
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|
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@ -7807,7 +7807,7 @@ Only one spy per civ is allowed in each city. Spies that are not in any city are
|
|||
# Requires translation!
|
||||
Spies set up in cities of major civilizations will try to steal technology at a rate which is based off of the science production in the city. Succeeding to steal technology will level up your spy. Failing to succeed will level up the defending spy if it is present. =
|
||||
# Requires translation!
|
||||
Spies set in city-states will try to rigg the elections in order to gain influence and reduce the influence of other civilizations. Only one spy partaking in rigging the election can win. =
|
||||
Spies set in city-states will try to rig the elections in order to gain influence and reduce the influence of other civilizations. Only one spy partaking in rigging the election can win. =
|
||||
# Requires translation!
|
||||
A spy that is rigging an election in a city-state may also stage a coup. The likelihood of success for the coup depends on your relative influence to the current ally of the city-state, your spy level, and the level of the spy that the current ally has in the city-state if present. Succeeding a coup will make you their new ally and reduce the influence of all other civs. Failing a coup will kill your spy and level up the defending spy if present. =
|
||||
# Requires translation!
|
||||
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|
|||
|
|
@ -7093,7 +7093,7 @@ Only one spy per civ is allowed in each city. Spies that are not in any city are
|
|||
# Requires translation!
|
||||
Spies set up in cities of major civilizations will try to steal technology at a rate which is based off of the science production in the city. Succeeding to steal technology will level up your spy. Failing to succeed will level up the defending spy if it is present. =
|
||||
# Requires translation!
|
||||
Spies set in city-states will try to rigg the elections in order to gain influence and reduce the influence of other civilizations. Only one spy partaking in rigging the election can win. =
|
||||
Spies set in city-states will try to rig the elections in order to gain influence and reduce the influence of other civilizations. Only one spy partaking in rigging the election can win. =
|
||||
# Requires translation!
|
||||
A spy that is rigging an election in a city-state may also stage a coup. The likelihood of success for the coup depends on your relative influence to the current ally of the city-state, your spy level, and the level of the spy that the current ally has in the city-state if present. Succeeding a coup will make you their new ally and reduce the influence of all other civs. Failing a coup will kill your spy and level up the defending spy if present. =
|
||||
# Requires translation!
|
||||
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|
|||
|
|
@ -12054,7 +12054,7 @@ Only one spy per civ is allowed in each city. Spies that are not in any city are
|
|||
# Requires translation!
|
||||
Spies set up in cities of major civilizations will try to steal technology at a rate which is based off of the science production in the city. Succeeding to steal technology will level up your spy. Failing to succeed will level up the defending spy if it is present. =
|
||||
# Requires translation!
|
||||
Spies set in city-states will try to rigg the elections in order to gain influence and reduce the influence of other civilizations. Only one spy partaking in rigging the election can win. =
|
||||
Spies set in city-states will try to rig the elections in order to gain influence and reduce the influence of other civilizations. Only one spy partaking in rigging the election can win. =
|
||||
# Requires translation!
|
||||
A spy that is rigging an election in a city-state may also stage a coup. The likelihood of success for the coup depends on your relative influence to the current ally of the city-state, your spy level, and the level of the spy that the current ally has in the city-state if present. Succeeding a coup will make you their new ally and reduce the influence of all other civs. Failing a coup will kill your spy and level up the defending spy if present. =
|
||||
# Requires translation!
|
||||
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|
|
|||
|
|
@ -7602,7 +7602,7 @@ Only one spy per civ is allowed in each city. Spies that are not in any city are
|
|||
# Requires translation!
|
||||
Spies set up in cities of major civilizations will try to steal technology at a rate which is based off of the science production in the city. Succeeding to steal technology will level up your spy. Failing to succeed will level up the defending spy if it is present. =
|
||||
# Requires translation!
|
||||
Spies set in city-states will try to rigg the elections in order to gain influence and reduce the influence of other civilizations. Only one spy partaking in rigging the election can win. =
|
||||
Spies set in city-states will try to rig the elections in order to gain influence and reduce the influence of other civilizations. Only one spy partaking in rigging the election can win. =
|
||||
# Requires translation!
|
||||
A spy that is rigging an election in a city-state may also stage a coup. The likelihood of success for the coup depends on your relative influence to the current ally of the city-state, your spy level, and the level of the spy that the current ally has in the city-state if present. Succeeding a coup will make you their new ally and reduce the influence of all other civs. Failing a coup will kill your spy and level up the defending spy if present. =
|
||||
# Requires translation!
|
||||
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|
|
|||
|
|
@ -11044,7 +11044,7 @@ Only one spy per civ is allowed in each city. Spies that are not in any city are
|
|||
# Requires translation!
|
||||
Spies set up in cities of major civilizations will try to steal technology at a rate which is based off of the science production in the city. Succeeding to steal technology will level up your spy. Failing to succeed will level up the defending spy if it is present. =
|
||||
# Requires translation!
|
||||
Spies set in city-states will try to rigg the elections in order to gain influence and reduce the influence of other civilizations. Only one spy partaking in rigging the election can win. =
|
||||
Spies set in city-states will try to rig the elections in order to gain influence and reduce the influence of other civilizations. Only one spy partaking in rigging the election can win. =
|
||||
# Requires translation!
|
||||
A spy that is rigging an election in a city-state may also stage a coup. The likelihood of success for the coup depends on your relative influence to the current ally of the city-state, your spy level, and the level of the spy that the current ally has in the city-state if present. Succeeding a coup will make you their new ally and reduce the influence of all other civs. Failing a coup will kill your spy and level up the defending spy if present. =
|
||||
# Requires translation!
|
||||
|
|
|
|||
|
|
@ -8997,7 +8997,7 @@ Only one spy per civ is allowed in each city. Spies that are not in any city are
|
|||
# Requires translation!
|
||||
Spies set up in cities of major civilizations will try to steal technology at a rate which is based off of the science production in the city. Succeeding to steal technology will level up your spy. Failing to succeed will level up the defending spy if it is present. =
|
||||
# Requires translation!
|
||||
Spies set in city-states will try to rigg the elections in order to gain influence and reduce the influence of other civilizations. Only one spy partaking in rigging the election can win. =
|
||||
Spies set in city-states will try to rig the elections in order to gain influence and reduce the influence of other civilizations. Only one spy partaking in rigging the election can win. =
|
||||
# Requires translation!
|
||||
A spy that is rigging an election in a city-state may also stage a coup. The likelihood of success for the coup depends on your relative influence to the current ally of the city-state, your spy level, and the level of the spy that the current ally has in the city-state if present. Succeeding a coup will make you their new ally and reduce the influence of all other civs. Failing a coup will kill your spy and level up the defending spy if present. =
|
||||
# Requires translation!
|
||||
|
|
|
|||
|
|
@ -11774,7 +11774,7 @@ Only one spy per civ is allowed in each city. Spies that are not in any city are
|
|||
# Requires translation!
|
||||
Spies set up in cities of major civilizations will try to steal technology at a rate which is based off of the science production in the city. Succeeding to steal technology will level up your spy. Failing to succeed will level up the defending spy if it is present. =
|
||||
# Requires translation!
|
||||
Spies set in city-states will try to rigg the elections in order to gain influence and reduce the influence of other civilizations. Only one spy partaking in rigging the election can win. =
|
||||
Spies set in city-states will try to rig the elections in order to gain influence and reduce the influence of other civilizations. Only one spy partaking in rigging the election can win. =
|
||||
# Requires translation!
|
||||
A spy that is rigging an election in a city-state may also stage a coup. The likelihood of success for the coup depends on your relative influence to the current ally of the city-state, your spy level, and the level of the spy that the current ally has in the city-state if present. Succeeding a coup will make you their new ally and reduce the influence of all other civs. Failing a coup will kill your spy and level up the defending spy if present. =
|
||||
# Requires translation!
|
||||
|
|
|
|||
|
|
@ -10922,7 +10922,7 @@ Only one spy per civ is allowed in each city. Spies that are not in any city are
|
|||
# Requires translation!
|
||||
Spies set up in cities of major civilizations will try to steal technology at a rate which is based off of the science production in the city. Succeeding to steal technology will level up your spy. Failing to succeed will level up the defending spy if it is present. =
|
||||
# Requires translation!
|
||||
Spies set in city-states will try to rigg the elections in order to gain influence and reduce the influence of other civilizations. Only one spy partaking in rigging the election can win. =
|
||||
Spies set in city-states will try to rig the elections in order to gain influence and reduce the influence of other civilizations. Only one spy partaking in rigging the election can win. =
|
||||
# Requires translation!
|
||||
A spy that is rigging an election in a city-state may also stage a coup. The likelihood of success for the coup depends on your relative influence to the current ally of the city-state, your spy level, and the level of the spy that the current ally has in the city-state if present. Succeeding a coup will make you their new ally and reduce the influence of all other civs. Failing a coup will kill your spy and level up the defending spy if present. =
|
||||
# Requires translation!
|
||||
|
|
|
|||
|
|
@ -6924,7 +6924,7 @@ The first time a civ reaches the Renaissance era each nation gets one spy. Every
|
|||
Spies can be sent out to foreign cities to steal technology, rigging elections or stage coups. Place them in your own cities to do counter-intelligence work. = Szpiedzy mogą zostać wysłani do obych miast w celu skradzenia technologii, sfałszowania wyborów lub przeprowadzenia rewolucji. Przemieść ich do jednego ze swoich miast, a podejmą działania kontrwywiadowcze.
|
||||
Only one spy per civ is allowed in each city. Spies that are not in any city are on vacation in your spy hideout. = Tylko jeden szpieg może znajdować się w każdym mieście. Szpiedzy niebędący w żadnym mieście czekają na rozkaz w twojej kryjówce.
|
||||
Spies set up in cities of major civilizations will try to steal technology at a rate which is based off of the science production in the city. Succeeding to steal technology will level up your spy. Failing to succeed will level up the defending spy if it is present. = Szpiedzy znajdujący się w miastach innych cywilizacji będą próbować skraść technologię w tempie wyznaczonym przez naukę produkowaną przez dane miasto. Powodzenie w skradzeniu technologii da twojemu szpiegowi jeden poziom wyżej. Niepowodzenie natomiast da ten poziom szpiegowi prowadzącemu kontrwywiad w tym mieście, jeśli takowy jest.
|
||||
Spies set in city-states will try to rigg the elections in order to gain influence and reduce the influence of other civilizations. Only one spy partaking in rigging the election can win. = Szpiedzy znajdujący się w Wolnych Miastach próbować będą sfałszowanie wyborów, aby zwiększyć twoją liczbę Punktów Wpływu kosztem Punktów Wpływu innych cywilizacji. Tylko jeden szpieg próbujący sfałszować wybory w danym mieście może wygrać.
|
||||
Spies set in city-states will try to rig the elections in order to gain influence and reduce the influence of other civilizations. Only one spy partaking in rigging the election can win. = Szpiedzy znajdujący się w Wolnych Miastach próbować będą sfałszowanie wyborów, aby zwiększyć twoją liczbę Punktów Wpływu kosztem Punktów Wpływu innych cywilizacji. Tylko jeden szpieg próbujący sfałszować wybory w danym mieście może wygrać.
|
||||
A spy that is rigging an election in a city-state may also stage a coup. The likelihood of success for the coup depends on your relative influence to the current ally of the city-state, your spy level, and the level of the spy that the current ally has in the city-state if present. Succeeding a coup will make you their new ally and reduce the influence of all other civs. Failing a coup will kill your spy and level up the defending spy if present. = Szpieg próbujący sfałszować wybory w Wolnym Mieście może również przeprowadzić rewolucję. Prawdopodobieństwo powodzenia zależy od twoich Punktów Wpływu względem aktualnego sojusznika tego miasta, poziomu twojego szpiega i poziomu szpiega obcej cywilizacji (będącej w sojuszu z tym miastem) znajdującego się w tym Wolnym Mieście.
|
||||
Spies that are set up in your own cities will be conducting counter-intelligence. They reduce the success chance of other spies trying to steal your technology. = Szpiedzy znajdujący się w twoich miastach będą przeprowadzać kontrwywiad. Obniżą oni szanse powodzenia w skradzeniu twoich technologii obcym cywilizacjom.
|
||||
Spies at a higher rank have a higher chance of success. The max rank a spy can reach is rank 3. After a spy is killed it will revive after a certain amount of turns back at rank 1. = Szpiedzy na wyższych poziomach mają wyższe szanse na powodzenie. Najwyższym poziomem który mogą osiągnąć jest 3. Po zabiciu szpiega powróci on zawsze z poziomem 1.
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|
@ -8585,7 +8585,7 @@ Only one spy per civ is allowed in each city. Spies that are not in any city are
|
|||
# Requires translation!
|
||||
Spies set up in cities of major civilizations will try to steal technology at a rate which is based off of the science production in the city. Succeeding to steal technology will level up your spy. Failing to succeed will level up the defending spy if it is present. =
|
||||
# Requires translation!
|
||||
Spies set in city-states will try to rigg the elections in order to gain influence and reduce the influence of other civilizations. Only one spy partaking in rigging the election can win. =
|
||||
Spies set in city-states will try to rig the elections in order to gain influence and reduce the influence of other civilizations. Only one spy partaking in rigging the election can win. =
|
||||
# Requires translation!
|
||||
A spy that is rigging an election in a city-state may also stage a coup. The likelihood of success for the coup depends on your relative influence to the current ally of the city-state, your spy level, and the level of the spy that the current ally has in the city-state if present. Succeeding a coup will make you their new ally and reduce the influence of all other civs. Failing a coup will kill your spy and level up the defending spy if present. =
|
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# Requires translation!
|
||||
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|
|
|||
|
|
@ -8156,7 +8156,7 @@ Only one spy per civ is allowed in each city. Spies that are not in any city are
|
|||
# Requires translation!
|
||||
Spies set up in cities of major civilizations will try to steal technology at a rate which is based off of the science production in the city. Succeeding to steal technology will level up your spy. Failing to succeed will level up the defending spy if it is present. =
|
||||
# Requires translation!
|
||||
Spies set in city-states will try to rigg the elections in order to gain influence and reduce the influence of other civilizations. Only one spy partaking in rigging the election can win. =
|
||||
Spies set in city-states will try to rig the elections in order to gain influence and reduce the influence of other civilizations. Only one spy partaking in rigging the election can win. =
|
||||
# Requires translation!
|
||||
A spy that is rigging an election in a city-state may also stage a coup. The likelihood of success for the coup depends on your relative influence to the current ally of the city-state, your spy level, and the level of the spy that the current ally has in the city-state if present. Succeeding a coup will make you their new ally and reduce the influence of all other civs. Failing a coup will kill your spy and level up the defending spy if present. =
|
||||
# Requires translation!
|
||||
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|
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@ -6983,7 +6983,7 @@ Only one spy per civ is allowed in each city. Spies that are not in any city are
|
|||
# Requires translation!
|
||||
Spies set up in cities of major civilizations will try to steal technology at a rate which is based off of the science production in the city. Succeeding to steal technology will level up your spy. Failing to succeed will level up the defending spy if it is present. =
|
||||
# Requires translation!
|
||||
Spies set in city-states will try to rigg the elections in order to gain influence and reduce the influence of other civilizations. Only one spy partaking in rigging the election can win. =
|
||||
Spies set in city-states will try to rig the elections in order to gain influence and reduce the influence of other civilizations. Only one spy partaking in rigging the election can win. =
|
||||
# Requires translation!
|
||||
A spy that is rigging an election in a city-state may also stage a coup. The likelihood of success for the coup depends on your relative influence to the current ally of the city-state, your spy level, and the level of the spy that the current ally has in the city-state if present. Succeeding a coup will make you their new ally and reduce the influence of all other civs. Failing a coup will kill your spy and level up the defending spy if present. =
|
||||
# Requires translation!
|
||||
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|
|||
|
|
@ -8902,7 +8902,7 @@ Only one spy per civ is allowed in each city. Spies that are not in any city are
|
|||
# Requires translation!
|
||||
Spies set up in cities of major civilizations will try to steal technology at a rate which is based off of the science production in the city. Succeeding to steal technology will level up your spy. Failing to succeed will level up the defending spy if it is present. =
|
||||
# Requires translation!
|
||||
Spies set in city-states will try to rigg the elections in order to gain influence and reduce the influence of other civilizations. Only one spy partaking in rigging the election can win. =
|
||||
Spies set in city-states will try to rig the elections in order to gain influence and reduce the influence of other civilizations. Only one spy partaking in rigging the election can win. =
|
||||
# Requires translation!
|
||||
A spy that is rigging an election in a city-state may also stage a coup. The likelihood of success for the coup depends on your relative influence to the current ally of the city-state, your spy level, and the level of the spy that the current ally has in the city-state if present. Succeeding a coup will make you their new ally and reduce the influence of all other civs. Failing a coup will kill your spy and level up the defending spy if present. =
|
||||
# Requires translation!
|
||||
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|
|||
|
|
@ -6913,7 +6913,7 @@ The first time a civ reaches the Renaissance era each nation gets one spy. Every
|
|||
Spies can be sent out to foreign cities to steal technology, rigging elections or stage coups. Place them in your own cities to do counter-intelligence work. = 间谍可以被派往外国城市窃取科技、操纵选举或发动政变,也可以将他们安置在我方城市中反间谍。
|
||||
Only one spy per civ is allowed in each city. Spies that are not in any city are on vacation in your spy hideout. = 每个城市每个文明只允许安置一名间谍。不在任何城市的间谍都在你的间谍藏身处闲置。
|
||||
Spies set up in cities of major civilizations will try to steal technology at a rate which is based off of the science production in the city. Succeeding to steal technology will level up your spy. Failing to succeed will level up the defending spy if it is present. = 在主要文明的城市中设立的间谍将试图以基于该城市的科学生产的速度窃取科技。成功窃取科技将提升你的间谍等级。如果敌方反间谍的间谍存在,失败将会提升其等级。
|
||||
Spies set in city-states will try to rigg the elections in order to gain influence and reduce the influence of other civilizations. Only one spy partaking in rigging the election can win. = 城邦内设置的间谍将试图操纵选举,以获得影响力并削弱其他文明的影响力。只有一名参与操纵选举的间谍才能获胜。
|
||||
Spies set in city-states will try to rig the elections in order to gain influence and reduce the influence of other civilizations. Only one spy partaking in rigging the election can win. = 城邦内设置的间谍将试图操纵选举,以获得影响力并削弱其他文明的影响力。只有一名参与操纵选举的间谍才能获胜。
|
||||
A spy that is rigging an election in a city-state may also stage a coup. The likelihood of success for the coup depends on your relative influence to the current ally of the city-state, your spy level, and the level of the spy that the current ally has in the city-state if present. Succeeding a coup will make you their new ally and reduce the influence of all other civs. Failing a coup will kill your spy and level up the defending spy if present. = 在城邦操纵选举的间谍也可能发动政变。政变成功的可能性取决于您对城邦当前盟友的相对影响力、您的间谍级别以及当前盟友在城邦中拥有的间谍级别(如果存在)。政变成功将使你成为他们的新盟友,并减少所有其他文明的影响力。政变失败将杀死你的间谍并升级防御间谍(如果存在)。
|
||||
Spies that are set up in your own cities will be conducting counter-intelligence. They reduce the success chance of other spies trying to steal your technology. = 在你们自己的城市设立的间谍将进行反间谍活动。它们降低了其他间谍试图窃取您的科技的成功率。
|
||||
Spies at a higher rank have a higher chance of success. The max rank a spy can reach is rank 3. After a spy is killed it will revive after a certain amount of turns back at rank 1. = 级别越高的间谍,成功的机会就越大。无模组时间谍的最高等级为3级。间谍被杀死后,经过一定的回合后会复活回到1级。
|
||||
|
|
|
|||
|
|
@ -6967,7 +6967,7 @@ The first time a civ reaches the Renaissance era each nation gets one spy. Every
|
|||
Spies can be sent out to foreign cities to steal technology, rigging elections or stage coups. Place them in your own cities to do counter-intelligence work. = Los espías pueden ser enviados a ciudades extranjeras para robar tecnología, sabotear elecciones u organizar golpes de estado. Cuando se colocan en tus ciudades, harán labor de contra-inteligencia.
|
||||
Only one spy per civ is allowed in each city. Spies that are not in any city are on vacation in your spy hideout. = Cada civ solo se puede tener un espía por ciudad. Los espías que no estén asignados a ninguna ciudad estarán de vacaciones en la agencia espía
|
||||
Spies set up in cities of major civilizations will try to steal technology at a rate which is based off of the science production in the city. Succeeding to steal technology will level up your spy. Failing to succeed will level up the defending spy if it is present. = Los espías radicados en ciudades de civs principales tratarán de robar tecnologías, a una velocidad basada en la producción de Ciencia en esa ciudad. Un robo exitoso hará al espía subir de nivel. Si la misión falla, el espía defensor subirá de nivel.
|
||||
Spies set in city-states will try to rigg the elections in order to gain influence and reduce the influence of other civilizations. Only one spy partaking in rigging the election can win. = Espías radicados en ciudades-estado tratarán de sabotear las elecciones, para ganar influencia y reducir la de las demás naciones. Si hay varios, solo uno puede ganar.
|
||||
Spies set in city-states will try to rig the elections in order to gain influence and reduce the influence of other civilizations. Only one spy partaking in rigging the election can win. = Espías radicados en ciudades-estado tratarán de sabotear las elecciones, para ganar influencia y reducir la de las demás naciones. Si hay varios, solo uno puede ganar.
|
||||
A spy that is rigging an election in a city-state may also stage a coup. The likelihood of success for the coup depends on your relative influence to the current ally of the city-state, your spy level, and the level of the spy that the current ally has in the city-state if present. Succeeding a coup will make you their new ally and reduce the influence of all other civs. Failing a coup will kill your spy and level up the defending spy if present. = Un espía que esté dentro de una CE también puede planear un golpe de estado. La probabilidad de éxito depende de la influencia relativa del aliado actual de la CE, el nivel de tu espía, y el nivel del espía aliado, si hay uno presente. Un golpe exitoso te convertirá en su nuevo aliado y reducirá la influencia de las demás civs. Errar el golpe resultará en la muerte de tu espía, y mejorando el nivel del espía defensor, si hay.
|
||||
Spies that are set up in your own cities will be conducting counter-intelligence. They reduce the success chance of other spies trying to steal your technology. = Los espías puestos en tus ciudades harán operaciones de contra-inteligencia, reduciendo las chances de éxito de otros espías en esa ciudad que quieran robar tu tecnología.
|
||||
Spies at a higher rank have a higher chance of success. The max rank a spy can reach is rank 3. After a spy is killed it will revive after a certain amount of turns back at rank 1. = Entre más nivel tenga un espía, más chance de éxito tendrá en las misiones, siendo el nivel máximo 3. Cuando un espía muere, uno nuevo aparecerá luego de unos cuantos turnos, a nivel 1.
|
||||
|
|
|
|||
|
|
@ -7951,7 +7951,7 @@ Only one spy per civ is allowed in each city. Spies that are not in any city are
|
|||
# Requires translation!
|
||||
Spies set up in cities of major civilizations will try to steal technology at a rate which is based off of the science production in the city. Succeeding to steal technology will level up your spy. Failing to succeed will level up the defending spy if it is present. =
|
||||
# Requires translation!
|
||||
Spies set in city-states will try to rigg the elections in order to gain influence and reduce the influence of other civilizations. Only one spy partaking in rigging the election can win. =
|
||||
Spies set in city-states will try to rig the elections in order to gain influence and reduce the influence of other civilizations. Only one spy partaking in rigging the election can win. =
|
||||
# Requires translation!
|
||||
A spy that is rigging an election in a city-state may also stage a coup. The likelihood of success for the coup depends on your relative influence to the current ally of the city-state, your spy level, and the level of the spy that the current ally has in the city-state if present. Succeeding a coup will make you their new ally and reduce the influence of all other civs. Failing a coup will kill your spy and level up the defending spy if present. =
|
||||
# Requires translation!
|
||||
|
|
|
|||
|
|
@ -7312,7 +7312,7 @@ Only one spy per civ is allowed in each city. Spies that are not in any city are
|
|||
# Requires translation!
|
||||
Spies set up in cities of major civilizations will try to steal technology at a rate which is based off of the science production in the city. Succeeding to steal technology will level up your spy. Failing to succeed will level up the defending spy if it is present. =
|
||||
# Requires translation!
|
||||
Spies set in city-states will try to rigg the elections in order to gain influence and reduce the influence of other civilizations. Only one spy partaking in rigging the election can win. =
|
||||
Spies set in city-states will try to rig the elections in order to gain influence and reduce the influence of other civilizations. Only one spy partaking in rigging the election can win. =
|
||||
# Requires translation!
|
||||
A spy that is rigging an election in a city-state may also stage a coup. The likelihood of success for the coup depends on your relative influence to the current ally of the city-state, your spy level, and the level of the spy that the current ally has in the city-state if present. Succeeding a coup will make you their new ally and reduce the influence of all other civs. Failing a coup will kill your spy and level up the defending spy if present. =
|
||||
# Requires translation!
|
||||
|
|
|
|||
|
|
@ -6956,7 +6956,7 @@ Only one spy per civ is allowed in each city. Spies that are not in any city are
|
|||
# Requires translation!
|
||||
Spies set up in cities of major civilizations will try to steal technology at a rate which is based off of the science production in the city. Succeeding to steal technology will level up your spy. Failing to succeed will level up the defending spy if it is present. =
|
||||
# Requires translation!
|
||||
Spies set in city-states will try to rigg the elections in order to gain influence and reduce the influence of other civilizations. Only one spy partaking in rigging the election can win. =
|
||||
Spies set in city-states will try to rig the elections in order to gain influence and reduce the influence of other civilizations. Only one spy partaking in rigging the election can win. =
|
||||
# Requires translation!
|
||||
A spy that is rigging an election in a city-state may also stage a coup. The likelihood of success for the coup depends on your relative influence to the current ally of the city-state, your spy level, and the level of the spy that the current ally has in the city-state if present. Succeeding a coup will make you their new ally and reduce the influence of all other civs. Failing a coup will kill your spy and level up the defending spy if present. =
|
||||
# Requires translation!
|
||||
|
|
|
|||
|
|
@ -6913,7 +6913,7 @@ The first time a civ reaches the Renaissance era each nation gets one spy. Every
|
|||
Spies can be sent out to foreign cities to steal technology, rigging elections or stage coups. Place them in your own cities to do counter-intelligence work. = Шпигунів можна відправити в іноземні міста для крадіжки технологій, підкупу на виборах або організації переворотів. Розмістіть їх у своїх містах для контррозвідки.
|
||||
Only one spy per civ is allowed in each city. Spies that are not in any city are on vacation in your spy hideout. = В кожному місті може бути лише один шпигун від кожної цивілізації. Шпигуни, які не знаходяться в жодному з міст, відпочивають у вашому шпигунському укритті.
|
||||
Spies set up in cities of major civilizations will try to steal technology at a rate which is based off of the science production in the city. Succeeding to steal technology will level up your spy. Failing to succeed will level up the defending spy if it is present. = Шпигуни, розміщені в містах великих цивілізацій, намагатимуться красти технології зі швидкістю, яка залежить від виробництва науки в цьому місті. Успішна крадіжка технологій підніме рівень вашого шпигуна. Невдача підніме рівень захищаючого шпигуна, якщо він присутній.
|
||||
Spies set in city-states will try to rigg the elections in order to gain influence and reduce the influence of other civilizations. Only one spy partaking in rigging the election can win. = Шпигуни розташовані в містах-державах намагатимуться підкупити вибори, щоб збільшити ваш вплив і зменшити вплив інших цивілізацій. Тільки один шпигун, який бере участь у підкупі виборів, може перемогти.
|
||||
Spies set in city-states will try to rig the elections in order to gain influence and reduce the influence of other civilizations. Only one spy partaking in rigging the election can win. = Шпигуни розташовані в містах-державах намагатимуться підкупити вибори, щоб збільшити ваш вплив і зменшити вплив інших цивілізацій. Тільки один шпигун, який бере участь у підкупі виборів, може перемогти.
|
||||
A spy that is rigging an election in a city-state may also stage a coup. The likelihood of success for the coup depends on your relative influence to the current ally of the city-state, your spy level, and the level of the spy that the current ally has in the city-state if present. Succeeding a coup will make you their new ally and reduce the influence of all other civs. Failing a coup will kill your spy and level up the defending spy if present. = Шпигун, що приймає участь у виборах в місті-державі може також організувати переворот. Ймовірність успіху перевороту залежить від вашого відносного впливу на поточного союзника міста-держави, рівня вашого шпигуна та рівня шпигуна, якого має поточний союзник в місті-державі, якщо він присутній.
|
||||
Spies that are set up in your own cities will be conducting counter-intelligence. They reduce the success chance of other spies trying to steal your technology. = Шпигуни розташовані у ваших містах будуть проводити контррозвідку. Вони зменшать шанс успіху інших шпигунів, які намагаються вкрасти ваші технології.
|
||||
Spies at a higher rank have a higher chance of success. The max rank a spy can reach is rank 3. After a spy is killed it will revive after a certain amount of turns back at rank 1. = Шпигуни з вищим рівнем мають більший шанс успіху. Максимальний рівень, якого може досягти шпигун - 3. Після того, як шпигун був вбитий, він відродиться після певної кількості ходів, але з 1 рівнем.
|
||||
|
|
|
|||
|
|
@ -6971,7 +6971,7 @@ Only one spy per civ is allowed in each city. Spies that are not in any city are
|
|||
# Requires translation!
|
||||
Spies set up in cities of major civilizations will try to steal technology at a rate which is based off of the science production in the city. Succeeding to steal technology will level up your spy. Failing to succeed will level up the defending spy if it is present. =
|
||||
# Requires translation!
|
||||
Spies set in city-states will try to rigg the elections in order to gain influence and reduce the influence of other civilizations. Only one spy partaking in rigging the election can win. =
|
||||
Spies set in city-states will try to rig the elections in order to gain influence and reduce the influence of other civilizations. Only one spy partaking in rigging the election can win. =
|
||||
# Requires translation!
|
||||
A spy that is rigging an election in a city-state may also stage a coup. The likelihood of success for the coup depends on your relative influence to the current ally of the city-state, your spy level, and the level of the spy that the current ally has in the city-state if present. Succeeding a coup will make you their new ally and reduce the influence of all other civs. Failing a coup will kill your spy and level up the defending spy if present. =
|
||||
# Requires translation!
|
||||
|
|
|
|||
|
|
@ -11923,7 +11923,7 @@ Only one spy per civ is allowed in each city. Spies that are not in any city are
|
|||
# Requires translation!
|
||||
Spies set up in cities of major civilizations will try to steal technology at a rate which is based off of the science production in the city. Succeeding to steal technology will level up your spy. Failing to succeed will level up the defending spy if it is present. =
|
||||
# Requires translation!
|
||||
Spies set in city-states will try to rigg the elections in order to gain influence and reduce the influence of other civilizations. Only one spy partaking in rigging the election can win. =
|
||||
Spies set in city-states will try to rig the elections in order to gain influence and reduce the influence of other civilizations. Only one spy partaking in rigging the election can win. =
|
||||
# Requires translation!
|
||||
A spy that is rigging an election in a city-state may also stage a coup. The likelihood of success for the coup depends on your relative influence to the current ally of the city-state, your spy level, and the level of the spy that the current ally has in the city-state if present. Succeeding a coup will make you their new ally and reduce the influence of all other civs. Failing a coup will kill your spy and level up the defending spy if present. =
|
||||
# Requires translation!
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user