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yairm210 2024-07-28 00:02:03 +03:00
parent 0e3a6d0145
commit 56fe6a8e79
43 changed files with 171 additions and 89 deletions

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@ -4132,6 +4132,10 @@ This Unit gains the [promotion] promotion =
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This Unit loses the [promotion] promotion =
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This Unit gains [amount] movement =
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This Unit loses [amount] movement =
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Doing so will consume this opportunity to choose a Promotion =
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This Promotion is free =

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@ -3744,6 +3744,10 @@ This Unit gains the [promotion] promotion =
# Requires translation!
This Unit loses the [promotion] promotion =
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This Unit gains [amount] movement =
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This Unit loses [amount] movement =
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Doing so will consume this opportunity to choose a Promotion =
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This Promotion is free =

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@ -3791,6 +3791,10 @@ This Unit gains the [promotion] promotion =
# Requires translation!
This Unit loses the [promotion] promotion =
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This Unit gains [amount] movement =
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This Unit loses [amount] movement =
# Requires translation!
Doing so will consume this opportunity to choose a Promotion =
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This Promotion is free =

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@ -4366,6 +4366,10 @@ This Unit gains the [promotion] promotion =
# Requires translation!
This Unit loses the [promotion] promotion =
# Requires translation!
This Unit gains [amount] movement =
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This Unit loses [amount] movement =
# Requires translation!
Doing so will consume this opportunity to choose a Promotion =
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This Promotion is free =

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@ -2444,6 +2444,10 @@ This Unit gains [amount] XP = Esta Unidade recebe [amount] de XP
This Unit upgrades for free including special upgrades = Esta Unidade melhora de graça incluindo melhorias especiais
This Unit gains the [promotion] promotion = Esta Unidade ganha a promoção [promotion]
This Unit loses the [promotion] promotion = Esta unidade perde a promoção [promotion]
# Requires translation!
This Unit gains [amount] movement =
# Requires translation!
This Unit loses [amount] movement =
Doing so will consume this opportunity to choose a Promotion = Fazé-lo vai consumir esta oportunidade de escolher uma Promoção
This Promotion is free = Esta promoção é gratuita
Turn this tile into a [terrainName] tile = Transforme este painel em um painel [terrainName]

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@ -3455,6 +3455,10 @@ This Unit gains the [promotion] promotion =
# Requires translation!
This Unit loses the [promotion] promotion =
# Requires translation!
This Unit gains [amount] movement =
# Requires translation!
This Unit loses [amount] movement =
# Requires translation!
Doing so will consume this opportunity to choose a Promotion =
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This Promotion is free =

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@ -2438,6 +2438,10 @@ This Unit gains [amount] XP = Aquesta unitat guanya [amount] dexperiència
This Unit upgrades for free including special upgrades = Aquesta unitat millora de franc, incloses les millores especials.
This Unit gains the [promotion] promotion = Aquesta unitat guanya lascens [promotion].
This Unit loses the [promotion] promotion = Aquesta unitat perd lascens [promotion].
# Requires translation!
This Unit gains [amount] movement =
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This Unit loses [amount] movement =
Doing so will consume this opportunity to choose a Promotion = Si es tria, es perdrà aquesta oportunitat de triar un ascens.
This Promotion is free = Aquest ascens és gratuït.
Turn this tile into a [terrainName] tile = Converteix en [terrainName] aquesta casella

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@ -2843,6 +2843,10 @@ This Unit upgrades for free including special upgrades = Tato jednotka získá v
This Unit gains the [promotion] promotion = Tato jednotka získá povýšení [promotion]
# Requires translation!
This Unit loses the [promotion] promotion =
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This Unit gains [amount] movement =
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This Unit loses [amount] movement =
Doing so will consume this opportunity to choose a Promotion = Přijde tím ale o možnost povýšení
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This Promotion is free =

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@ -2549,6 +2549,10 @@ This Unit gains [amount] XP = Deze Eenheid krijgt [amount] XP
This Unit upgrades for free including special upgrades = Deze eenheid waardeert gratis op inclusief speciale opwaarderingen
This Unit gains the [promotion] promotion = Deze eenheid krijgt de [promotion] promotie
This Unit loses the [promotion] promotion = Deze Eenheid verliest de [promotion] promotie
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This Unit gains [amount] movement =
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This Unit loses [amount] movement =
Doing so will consume this opportunity to choose a Promotion = Door dit te doen gebruik je deze mogelijkheid om een Promotie te kiezen
This Promotion is free = Deze Promotie is gratis
# Requires translation!

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@ -4558,6 +4558,10 @@ This Unit gains the [promotion] promotion =
# Requires translation!
This Unit loses the [promotion] promotion =
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This Unit gains [amount] movement =
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This Unit loses [amount] movement =
# Requires translation!
Doing so will consume this opportunity to choose a Promotion =
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This Promotion is free =

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@ -2595,6 +2595,10 @@ This Unit upgrades for free including special upgrades = Itataas ang uri ng yuni
This Unit gains the [promotion] promotion = Itong Yunit ay tatanggap ng [promotion] na promosyon
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This Unit loses the [promotion] promotion =
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This Unit gains [amount] movement =
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This Unit loses [amount] movement =
Doing so will consume this opportunity to choose a Promotion = Kapag ginawa ito, mawawala ang pagkakataon na makapili ng promosyon
# Requires translation!
This Promotion is free =

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@ -3585,6 +3585,10 @@ This Unit gains the [promotion] promotion =
# Requires translation!
This Unit loses the [promotion] promotion =
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This Unit gains [amount] movement =
# Requires translation!
This Unit loses [amount] movement =
# Requires translation!
Doing so will consume this opportunity to choose a Promotion =
# Requires translation!
This Promotion is free =

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@ -2438,6 +2438,10 @@ This Unit gains [amount] XP = Cette Unité gagne [amount] XP
This Unit upgrades for free including special upgrades = Cette Unité s'améliore gratuitement, améliorations spéciales comprises
This Unit gains the [promotion] promotion = Cette Unité gagne la promotion [promotion]
This Unit loses the [promotion] promotion = Cette Unité perd la promotion [promotion]
# Requires translation!
This Unit gains [amount] movement =
# Requires translation!
This Unit loses [amount] movement =
Doing so will consume this opportunity to choose a Promotion = Se soigner ainsi remplacera la possibilité actuelle de choisir une Promotion
This Promotion is free = Cette Promotion est gratuite
Turn this tile into a [terrainName] tile = Transformer cette case en case [terrainName]
@ -6731,30 +6735,18 @@ There are 2 main ways to combat unhappiness:\n by building happiness buildings
You have entered a Golden Age!\nGolden age points are accumulated each turn by the total happiness \n of your civilization\nWhen in a golden age, culture and production generation increases +20%,\n and every tile already providing at least one gold will provide an extra gold. = Vous êtes entré dans un Âge d'Or !\nLes points d'Âge d'Or s'accumulent à chaque tour grâce au bonheur en excédent dans votre empire.\nDurant un Âge d'Or, la génération de culture et de production augmente de +20%, et chaque case fournissant au moins 1 Or accordera 1 Or additionnel.
Roads and Railroads = Routes et Voies Ferrées
# Requires translation!
Roads reduce the Movement Points required to move between two tiles connected by Roads. = Les routes diminuent les Points de Mouvement nécessaires pour se déplacer entre deux cases reliées par une route.
# Requires translation!
Railroads improve this reduction even more! = Les voies ferrées améliorent encore plus ce bonus de déplacement !
# Requires translation!
This greatly improves the speed you can get Units around the map. = Cela permet d'optimiser la vitesse à laquelle se déplacent les unités sur la carte.
# Requires translation!
Until you research the technology that removes it, Roads do not cross Rivers = À moins d'avoir recherché la technologie idoine, les routes ne peuvent pas traverser les rivières.
# Requires translation!
Connecting your cities to the capital by Roads and/or Railroads will generate Gold via the Trade Route. = Relier vos villes à la capitale par des routes et/ou des voies ferrées, générera de l'Or via une Route Commerciale.
# Requires translation!
However, since each Road and Railroad have a Maintenance Cost, it may be more economical to wait until the cities grow and only place where needed. = Cependant, chaque route et voie ferrée ayant un Coût d'Entretien, il peut être plus judicieux d'attendre que les villes soient suffisamment développées avant de créer un réseau où cela peut s'avérer bénéfique.
# Requires translation!
Trade Route = Route commerciale
# Requires translation!
Connecting your cities to the capital by Roads and/or Railroads will generate Gold via the Trade Route. You earn more Gold the more Population the City and your Capital has. = Relier vos villes à la capitale par des Routes et/ou des Voies Ferrées, générera de l'Or via une Route Commerciale. Plus la population de la ville et de la capitale est importante, plus grande est la quantité d'Or générée.
# Requires translation!
Note that each road costs 1 Gold Maintenance per turn, and each Railroad costs 2 Gold, so it may be more economical to wait until the cities grow! = Comme chaque route coûte 1 Or par tour en entretien, et chaque voie ferrée 2 Or, il peut être plus judicieux d'attendre que les villes soient suffisamment développées !
# Requires translation!
Railroads connecting a city to the Capital also provide a 25% Production Boost to the City, but not the Capital. = Les voies ferrées reliant une ville à la capitale fournissent également un bonus de +25% en Production à la ville, mais pas à la capitale.
# Requires translation!
Trade Routes are also connected over Water via certain buildings like the Harbor. As long as there is a chain that can reach the Capital, there's a Trade Route. Look for this symbol in Yellow below the City Name to mean you have an active Trade Route to your Capital. = Les routes commerciales peuvent être maritimes si certains bâtiments sont construits, tel le Port. Tant qu'une connexion existe entre différentes villes jusqu'à la capitale, il en est de même pour la route commerciale. Vérifiez la présence de ce symbole de couleur jaune sous le nom de la ville, signifiant qu'une route commerciale avec la capitale est active.
# Requires translation!
Trade Routes can get broken either by Blockades or by Removing/Pillaging the connecting Road/Railroad chain. = Les routes commerciales peuvent être interrompues par des Blocus ou en supprimant/pillant une route/voie ferrée faisant partie de la connexion à la capitale.
Victory Types = Types de victoire
@ -6954,21 +6946,13 @@ If you manage to acquire the demanded luxury by trade, expansion, or conquest, t
During the We Love The King Day, the city will grow 25% faster. = Pendant la Fête du Roi, la croissance de la ville sera 25% plus rapide.
This means exploration and trade is important to grow your cities! = L'exploration et les échanges sont donc importants pour la croissance de vos villes !
# Requires translation!
Air Combat and Interception = Combat aérien et Interception
# Requires translation!
Air Combat is very similar to normal Combat, with a few wrinkles. Damage is still dealt using the same equations based on the relative Strength of the Attacking and Defending Unit. = Le combat aérien est similaire au combat classique, mais avec quelques spécificités. Les dégâts sont définis selon le même calcul basé sur la Puissance relative des unités offensives et défensives.
# Requires translation!
However, before the Attacker and Defender fight, there is an added combat phase called Interception. If there is any unit with Interception Range that covers the target attacked tile, then it will attempt to Intercept the Attacking Air Unit. If multiple units can Intercept, the one with higher Intercept chance does it. = Cependant, avant que les unités en attaque et en défense n'engagent le combat, une phase d'Interception est d'abord effectuée. S'il existe une unité ayant une Portée d'Interception couvrant la case attaquée, alors cette unité tentera d'intercepter l'unité aérienne offensive. Si plusieurs unités peuvent intercepter l'unité adverse, celle avec la meilleure chance d'Interception effectuera la manœuvre.
# Requires translation!
Generally Land/Naval Units have an Intercept Range of 2 Tiles, and Air Units have an Intercept Range of their Attack Range. = En général, les unités terrestres/navales ont une Portée d'Interception de 2 cases, et les unités aériennes ont une Portée d'Interception égale à leur Portée d'Attaque.
# Requires translation!
The Intercepting Unit rolls to see if it hits. Whether it hits or not costs an Attack, and most units (without Promotions) can only Attack Once per Nation's Turn. It does NOT cost Movement Points, but Air Units that have used their Movement cannot Intercept between turns. = L'unité d'Interception a une chance de toucher ou rater sa cible. Quel que soit le résultat, cela équivaut à une attaque, et la plupart des unités (sans Promotions) ne peuvent intercepter qu'une seule fois durant le tour d'une nation. Cela ne coûte PAS de Points de Mouvement, mais les unités aériennes ayant effectué un mouvement durant leur tour ne peuvent pas intercepter entre les tours.
# Requires translation!
If the Intercepting Unit Hits, it deals damage according to the Combat Strength calculation to the Attacking Air Unit, potentially with any Strength Bonuses that apply to Interception. It does not receive damage from the Attacking Air Unit. = Si l'unité d'Interception touche sa cible, elle inflige des dégâts selon sa Puissance de Combat à l'unité aérienne offensive, avec le cas échéant des bonus de Puissance s'appliquant à l'Interception. L'unité d'Interception ne subit pas de dégâts de la part de l'unité aérienne offensive.
# Requires translation!
After Interception resolves, the Attacking Air Unit and the Defending Unit in the targeted tile do Combat as normal, with damage dealt to both sides. = Une fois la phase d'Interception terminée, l'unité aérienne offensive et l'unité défensive sur la case ciblée procèdent au combat classique, avec des dégâts infligés de part et d'autre.
# Requires translation!
To help deal with Interceptions, see Air Sweeps. = Pour pouvoir déjouer les possibles Interceptions, voir l'article "Balayages Aériens".
Air Sweeps = Balayages aériens

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@ -2445,6 +2445,10 @@ This Unit gains [amount] XP = Esta Unidade gaña [amount] EXP
This Unit upgrades for free including special upgrades = Esta unidade actualízase de forma gratuíta, incluídas as actualizacións especiais
This Unit gains the [promotion] promotion = Esta Unidade gaña a promoción [promotion]
This Unit loses the [promotion] promotion = Esta Unidade perde a promoción [promotion].
# Requires translation!
This Unit gains [amount] movement =
# Requires translation!
This Unit loses [amount] movement =
Doing so will consume this opportunity to choose a Promotion = Facelo consumirá esta oportunidade de escojer unha promoción
This Promotion is free = Esta promoción é gratuíta
Turn this tile into a [terrainName] tile = Converte esta cela nunha cela [terrainName]

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@ -2438,6 +2438,10 @@ This Unit gains [amount] XP = Die Einheit erhält [amount] EP
This Unit upgrades for free including special upgrades = Diese Einheit wird kostenlos aufgerüstet, einschließlich Spezialaufrüstungen
This Unit gains the [promotion] promotion = Diese Einheit erhält die [promotion]-Beförderung
This Unit loses the [promotion] promotion = Die Einheit verliert die [promotion] Beförderung
# Requires translation!
This Unit gains [amount] movement =
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This Unit loses [amount] movement =
Doing so will consume this opportunity to choose a Promotion = Dadurch wird die Möglichkeit, eine Beförderung zu wählen, verbraucht.
This Promotion is free = Diese Beförderung ist kostenlos
Turn this tile into a [terrainName] tile = Wandle dieses Feld zu einem [terrainName] Feld um

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@ -4172,6 +4172,10 @@ This Unit gains the [promotion] promotion =
# Requires translation!
This Unit loses the [promotion] promotion =
# Requires translation!
This Unit gains [amount] movement =
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This Unit loses [amount] movement =
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Doing so will consume this opportunity to choose a Promotion =
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This Promotion is free =

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@ -2463,6 +2463,10 @@ This Unit gains [amount] XP = Ez az egység [amount] TP-t kap
This Unit upgrades for free including special upgrades = Ez az egység ajándékba kap korszerűsítést, akár különlegeset is
This Unit gains the [promotion] promotion = Ez az egység megkapja a(z) [promotion] előléptetést
This Unit loses the [promotion] promotion = Ez az egység elveszíti a(z) [promotion] előléptetést
# Requires translation!
This Unit gains [amount] movement =
# Requires translation!
This Unit loses [amount] movement =
Doing so will consume this opportunity to choose a Promotion = Ha ezt választod, elveszik ez az előléptetési lehetőség
This Promotion is free = Ez az előléptetés ajándék
Turn this tile into a [terrainName] tile = Terület átalakítása [terrainName] területté

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@ -2438,6 +2438,10 @@ This Unit gains [amount] XP = Unit ini mendapatkan [amount] XP
This Unit upgrades for free including special upgrades = Unit ini secara gratis ditingkatkan, termasuk peningkatan spesial
This Unit gains the [promotion] promotion = Unit ini memperoleh promosi [promotion]
This Unit loses the [promotion] promotion = Unit ini kehilangan promosi [promotion]
# Requires translation!
This Unit gains [amount] movement =
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This Unit loses [amount] movement =
Doing so will consume this opportunity to choose a Promotion = Tindakan ini akan memakai kesempatan untuk memilih sebuah Promosi
This Promotion is free = Promosi ini gratis
Turn this tile into a [terrainName] tile = Ubah daerah ini menjadi daerah [terrainName]
@ -6731,30 +6735,18 @@ There are 2 main ways to combat unhappiness:\n by building happiness buildings
You have entered a Golden Age!\nGolden age points are accumulated each turn by the total happiness \n of your civilization\nWhen in a golden age, culture and production generation increases +20%,\n and every tile already providing at least one gold will provide an extra gold. = Kamu telah memasuki Masa Kejayaan!\nPoin masa kejayaan diakumulasi setiap giliran dari total kebahagiaan \n peradabanmu.\nKetika dalam masa kejayaan, penghasilan budaya dan produksi +20%,\n dan setiap daerah yang sudah menyediakan sedikitnya satu emas akan memberikan satu emas ekstra.
Roads and Railroads = Jalan dan Rel Kereta
# Requires translation!
Roads reduce the Movement Points required to move between two tiles connected by Roads. = Jalan mengurangi Poin Pergerakan yang diperlukan untuk bergerak di antara dua daerah yang dihubungkan oleh Jalan.
# Requires translation!
Railroads improve this reduction even more! = Rel Kereta meningkatkan pengurangan lebih banyak.
# Requires translation!
This greatly improves the speed you can get Units around the map. = Ini sangat meningkatkan kecepatan yang kamu bisa dapat Unit di sekitar peta.
# Requires translation!
Until you research the technology that removes it, Roads do not cross Rivers = Sampai kamu meneliti teknologi yang menghilangkannya, Jalan tidak menyeberangi Sungai.
# Requires translation!
Connecting your cities to the capital by Roads and/or Railroads will generate Gold via the Trade Route. = Menghubungkan kota-kotamu ke ibu kota dengan Jalan dan/atau Rel Kereta akan menghasilkan Emas melalui Rute Perdagangan.
# Requires translation!
However, since each Road and Railroad have a Maintenance Cost, it may be more economical to wait until the cities grow and only place where needed. = Namun, karena tiap Jalan dan Rel Kereta memiliki Biaya Pemeliharaan, ini mungkin lebih ekonomis untuk menunggu sampai kota-kota berkembang dan hanya tempatkan di mana itu diperlukan.
# Requires translation!
Trade Route = Rute Perdagangan
# Requires translation!
Connecting your cities to the capital by Roads and/or Railroads will generate Gold via the Trade Route. You earn more Gold the more Population the City and your Capital has. = Menghubungkan kota-kotamu dengan Jalan dan/atau Rel Kereta akan menghasilkan Emas melalui Rute Perdagangan. Kamu mendapatkan lebih banyak Emas dan lebih banyak Populasi yang Kota dan Ibu Kotamu miliki.
# Requires translation!
Note that each road costs 1 Gold Maintenance per turn, and each Railroad costs 2 Gold, so it may be more economical to wait until the cities grow! = Catat bahwa tiap jalan memerlukan biaya 1 Emas Pemeliharaan per giliran, dan tiap Rel Kereta memerlukan biaya 2 Emas, jadi ini mungkin lebih ekonomis untuk menunggu sampai kota-kota berkembang!
# Requires translation!
Railroads connecting a city to the Capital also provide a 25% Production Boost to the City, but not the Capital. = Rel Kereta yang menghubungkan sebuah kota ke Ibu Kota juga menyediakan 25% Dorongan Produksi kepada Kota, tetapi bukan Ibu Kota.
# Requires translation!
Trade Routes are also connected over Water via certain buildings like the Harbor. As long as there is a chain that can reach the Capital, there's a Trade Route. Look for this symbol in Yellow below the City Name to mean you have an active Trade Route to your Capital. = Rute Perdagangan juga terhubung di atas Air melalui bangunan-bangunan tertentu seperti Pelabuhan. Selama ada rantai yang dapat mencapai Ibu Kota, ada Rute Perdagangan. Carilah simbol ini pada Kuning di bawah Nama Kota agar berarti kamu memiliki Rute Perdagangan aktif ke Ibu Kotamu.
# Requires translation!
Trade Routes can get broken either by Blockades or by Removing/Pillaging the connecting Road/Railroad chain. = Rute Perdagangan dapat hancur baik dengan Blokade atau dengan Menghancurkan/Menjarah rantai Jalan/Rel Kereta yang terhubung.
Victory Types = Jenis Kemenangan
@ -6954,21 +6946,13 @@ If you manage to acquire the demanded luxury by trade, expansion, or conquest, t
During the We Love The King Day, the city will grow 25% faster. = Pada Hari Kami Mencintai Raja, kota akan berkembang 25% lebih cepat.
This means exploration and trade is important to grow your cities! = Ini berarti penjelajahan dan perdagangan penting agar kotamu berkembang!
# Requires translation!
Air Combat and Interception = Pertempuran Udara dan Pencegatan
# Requires translation!
Air Combat is very similar to normal Combat, with a few wrinkles. Damage is still dealt using the same equations based on the relative Strength of the Attacking and Defending Unit. = Pertempuran Udara sangat mirip dengan Pertempuran biasa, dengan sedikit kerutan. Kerusakan masih diterima menggunakan persamaan yang sama berdasarkan Kekuatan relatif dari Unit Penyerang dan Pelindung.
# Requires translation!
However, before the Attacker and Defender fight, there is an added combat phase called Interception. If there is any unit with Interception Range that covers the target attacked tile, then it will attempt to Intercept the Attacking Air Unit. If multiple units can Intercept, the one with higher Intercept chance does it. = Namun, sebelum Penyerang dan Pelindung bertempur, ada sebuah fase pertempuran tambahan yang disebut Pencegatan. Jika ada satu unit dengan Jarak Pencegatan yang meliputi daerah serangan target, lalu dia akan mencoba untuk Mencegat Unit Penyerang Udara. Jika banyak unit dapat Mencegat, yang memiliki kesempatan Mencegat lebih tinggi akan melakukannya.
# Requires translation!
Generally Land/Naval Units have an Intercept Range of 2 Tiles, and Air Units have an Intercept Range of their Attack Range. = Pada umumnya Unit Darat/Air memiliki Jarak Pencegatan berkisar 2 Daerah, dan Unit Udara memilik Jarak Pencegatan dari Jarak Serangan mereka.
# Requires translation!
The Intercepting Unit rolls to see if it hits. Whether it hits or not costs an Attack, and most units (without Promotions) can only Attack Once per Nation's Turn. It does NOT cost Movement Points, but Air Units that have used their Movement cannot Intercept between turns. = Unit Pencegat berputar untuk melihat serangannya kena. Jika itu kena atau tidak memerlukan biaya sebuah Serangan, dan kebanyakan unit (tanpa Promosi) hanya dapat Menyerang Sekali per Giliran Bangsa. Ini TIDAK memerlukan biaya Poin Pergerakan, tetapi Unit Udara yang telah menggunakan Pergerakan mereka tidak dapat Mencegat di antara giliran.
# Requires translation!
If the Intercepting Unit Hits, it deals damage according to the Combat Strength calculation to the Attacking Air Unit, potentially with any Strength Bonuses that apply to Interception. It does not receive damage from the Attacking Air Unit. = Jika Unit Pencegat Kena, serangannya memberikan kerusakan tergantung pada perhitungan Kekuatan Pertempuran pada Unit Udara Penyerang, berpotensi dengan beberapa Bonus Kekuatan yang diterapkan pada Pencegatan. Unit tidak menerima kerusakan dari Unit Udara Penyerang.
# Requires translation!
After Interception resolves, the Attacking Air Unit and the Defending Unit in the targeted tile do Combat as normal, with damage dealt to both sides. = Setelah Pencegatan selesai, Unit Udara Penyerang dan Unit Pelindung di daerah yang ditargetkan melakukan Pertempuran seperti biasa, dengan kerusakan yang diberikan kepada kedua sisi.
# Requires translation!
To help deal with Interceptions, see Air Sweeps. = Untuk membantu menangani Pencegatan, lihat Sweeping Udara.
Air Sweeps = Sweeping Udara

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@ -2444,6 +2444,10 @@ This Unit gains [amount] XP = L'unità ottiene [amount] XP
This Unit upgrades for free including special upgrades = L'unità viene aggiornata gratuitamente con tutti i suoi aggiornamenti speciali
This Unit gains the [promotion] promotion = L'unità ottiene la promozione [promotion]
This Unit loses the [promotion] promotion = Questa unità perde la promozione [promotion]
# Requires translation!
This Unit gains [amount] movement =
# Requires translation!
This Unit loses [amount] movement =
Doing so will consume this opportunity to choose a Promotion = Rinuncia però all'opportunità di scegliere una Promozione
This Promotion is free = Questa promozione è gratuita
Turn this tile into a [terrainName] tile = Trasforma questa casella in [terrainName]
@ -2798,7 +2802,6 @@ Pan Left Alternate = Panoramica sinistra (alternata)
Pan Down Alternate = Panoramica giù (alternata)
Pan Right Alternate = Panoramica destra (alternata)
Connect road = Itinerario
Connect road complete! = Itinerario completato!
Transform = Trasforma
Repair = Ripara
Start Golden Age = Avvia Età dell'Oro.

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@ -2675,6 +2675,10 @@ This Unit upgrades for free including special upgrades =
This Unit gains the [promotion] promotion =
# Requires translation!
This Unit loses the [promotion] promotion =
# Requires translation!
This Unit gains [amount] movement =
# Requires translation!
This Unit loses [amount] movement =
Doing so will consume this opportunity to choose a Promotion = 昇進する機会を失うことになる
# Requires translation!
This Promotion is free =

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@ -2509,6 +2509,10 @@ This Unit gains [amount] XP = 유닛이 [amount] XP 획득
This Unit upgrades for free including special upgrades = 유닛 업그레이드 무료
This Unit gains the [promotion] promotion = 유닛이 [promotion] 승급 획득
This Unit loses the [promotion] promotion = 유닛이 [promotion] 승급 상실
# Requires translation!
This Unit gains [amount] movement =
# Requires translation!
This Unit loses [amount] movement =
Doing so will consume this opportunity to choose a Promotion = 선택 시 이번 승급 기회를 잃어버림
This Promotion is free = 무료 승급
Turn this tile into a [terrainName] tile = 이 타일을 [terrainName] 타일로 변경

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@ -4310,6 +4310,10 @@ This Unit gains the [promotion] promotion =
# Requires translation!
This Unit loses the [promotion] promotion =
# Requires translation!
This Unit gains [amount] movement =
# Requires translation!
This Unit loses [amount] movement =
# Requires translation!
Doing so will consume this opportunity to choose a Promotion =
# Requires translation!
This Promotion is free =

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@ -2869,6 +2869,10 @@ This Unit upgrades for free including special upgrades = Šis dalinys patobulina
This Unit gains the [promotion] promotion = Šis dalinys gauna paaukštinimą: [promotion]
# Requires translation!
This Unit loses the [promotion] promotion =
# Requires translation!
This Unit gains [amount] movement =
# Requires translation!
This Unit loses [amount] movement =
Doing so will consume this opportunity to choose a Promotion = Naudojama vietoje paaukštinimo
# Requires translation!
This Promotion is free =

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@ -3505,6 +3505,10 @@ This Unit gains the [promotion] promotion =
# Requires translation!
This Unit loses the [promotion] promotion =
# Requires translation!
This Unit gains [amount] movement =
# Requires translation!
This Unit loses [amount] movement =
# Requires translation!
Doing so will consume this opportunity to choose a Promotion =
# Requires translation!
This Promotion is free =

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@ -3058,6 +3058,10 @@ This Unit gains the [promotion] promotion =
# Requires translation!
This Unit loses the [promotion] promotion =
# Requires translation!
This Unit gains [amount] movement =
# Requires translation!
This Unit loses [amount] movement =
# Requires translation!
Doing so will consume this opportunity to choose a Promotion =
This Promotion is free = Denne Forfremjinga er Kostnadsfri
# Requires translation!

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@ -3955,6 +3955,10 @@ This Unit gains the [promotion] promotion =
# Requires translation!
This Unit loses the [promotion] promotion =
# Requires translation!
This Unit gains [amount] movement =
# Requires translation!
This Unit loses [amount] movement =
# Requires translation!
Doing so will consume this opportunity to choose a Promotion =
# Requires translation!
This Promotion is free =

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@ -3525,6 +3525,10 @@ This Unit gains the [promotion] promotion =
# Requires translation!
This Unit loses the [promotion] promotion =
# Requires translation!
This Unit gains [amount] movement =
# Requires translation!
This Unit loses [amount] movement =
# Requires translation!
Doing so will consume this opportunity to choose a Promotion =
# Requires translation!
This Promotion is free =

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@ -2466,6 +2466,10 @@ This Unit gains [amount] XP = Ta jednostka otrzymuje [amount] PD
This Unit upgrades for free including special upgrades = Ta jednostka ulepszana jest za darmo (w tym ulepszania specjalne)
This Unit gains the [promotion] promotion = Ta jednostka uzyskała awans [promotion]
This Unit loses the [promotion] promotion = Ta jednostka traci awans [promotion]
# Requires translation!
This Unit gains [amount] movement =
# Requires translation!
This Unit loses [amount] movement =
Doing so will consume this opportunity to choose a Promotion = Skorzytanie z leczenia odbierze jednostce możliwośc wyboru innego awansu!
This Promotion is free = Ten Awans jest darmowy
Turn this tile into a [terrainName] tile = Przekształć to pole w [terrainName]

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@ -2479,6 +2479,10 @@ This Unit gains [amount] XP = Esta Unidade ganha [amount] de XP
This Unit upgrades for free including special upgrades = Esta unidade é melhorada gratuitamente, incluindo melhorias especiais
This Unit gains the [promotion] promotion = Esta Unidade recebe a promoção [promotion]
This Unit loses the [promotion] promotion = Esta Unidade perde a promoção [promotion]
# Requires translation!
This Unit gains [amount] movement =
# Requires translation!
This Unit loses [amount] movement =
Doing so will consume this opportunity to choose a Promotion = Se o fizeres, estarás a consumir esta oportunidade de escolher uma Promoção
This Promotion is free = Esta promoção é grátis
Turn this tile into a [terrainName] tile = Transforma este bloco num bloco [terrainName]

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@ -2831,6 +2831,10 @@ This Unit gains the [promotion] promotion =
# Requires translation!
This Unit loses the [promotion] promotion =
# Requires translation!
This Unit gains [amount] movement =
# Requires translation!
This Unit loses [amount] movement =
# Requires translation!
Doing so will consume this opportunity to choose a Promotion =
# Requires translation!
This Promotion is free =

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@ -2471,6 +2471,10 @@ This Unit gains [amount] XP = Этот юнит получает [amount] ОО
This Unit upgrades for free including special upgrades = Этот юнит модернизируется бесплатно включая специальные улучшения
This Unit gains the [promotion] promotion = Этот юнит получает повышение [promotion]
This Unit loses the [promotion] promotion = Этот юнит теряет повышение [promotion]
# Requires translation!
This Unit gains [amount] movement =
# Requires translation!
This Unit loses [amount] movement =
Doing so will consume this opportunity to choose a Promotion = Забирает возможность выбрать повышение
This Promotion is free = Это бесплатное повышение
Turn this tile into a [terrainName] tile = Превратить эту клетку в [terrainName] клетку

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@ -3871,6 +3871,10 @@ This Unit upgrades for free including special upgrades =
This Unit gains the [promotion] promotion =
# Requires translation!
This Unit loses the [promotion] promotion =
# Requires translation!
This Unit gains [amount] movement =
# Requires translation!
This Unit loses [amount] movement =
Doing so will consume this opportunity to choose a Promotion = Не дає бурш убрати промоцію
# Requires translation!
This Promotion is free =

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@ -2438,6 +2438,10 @@ This Unit gains [amount] XP = 该单位获得[amount]经验
This Unit upgrades for free including special upgrades = 该单位免费晋升,包括特殊晋升
This Unit gains the [promotion] promotion = 该单位获得[promotion]晋升
This Unit loses the [promotion] promotion = 该单位失去[promotion]晋升
# Requires translation!
This Unit gains [amount] movement =
# Requires translation!
This Unit loses [amount] movement =
Doing so will consume this opportunity to choose a Promotion = 这样做将消耗掉这次选择晋升项的机会
This Promotion is free = 免费晋升项
Turn this tile into a [terrainName] tile = 将此地块转变为[terrainName]
@ -7038,3 +7042,4 @@ Miscellaneous = 其他功能
External links = 外部链接
External links support right-click or long press to copy the link to the clipboard instead of launching the browser. = 外部链接支持右键单击或长按以将链接复制到剪贴板,而不是启动浏览器
Example: The 'Open Github page' button on the Mod management screen. = 示例模组管理器上的“打开Github页面”按钮。

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@ -2438,6 +2438,10 @@ This Unit gains [amount] XP = Esta Unidad gana [amount] EXP
This Unit upgrades for free including special upgrades = Esta unidad se actualiza de forma gratuita, incluidas las actualizaciones especiales
This Unit gains the [promotion] promotion = Esta Unidad gana la [promotion] promoción
This Unit loses the [promotion] promotion = Esta unidad pierde la promoción: [promotion]
# Requires translation!
This Unit gains [amount] movement =
# Requires translation!
This Unit loses [amount] movement =
Doing so will consume this opportunity to choose a Promotion = Hacerlo consumirá esta oportunidad de escoger una promoción
This Promotion is free = Esta promoción es gratis
Turn this tile into a [terrainName] tile = Convierte esta casilla en una casilla de [terrainName]

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@ -2883,6 +2883,10 @@ This Unit upgrades for free including special upgrades = Denna Enhet uppgraderas
This Unit gains the [promotion] promotion = Denna Enhet får [promotion]-befordringen
# Requires translation!
This Unit loses the [promotion] promotion =
# Requires translation!
This Unit gains [amount] movement =
# Requires translation!
This Unit loses [amount] movement =
Doing so will consume this opportunity to choose a Promotion = Genom att göra detta förbrukas detta tillfälle att välja en Befordring
# Requires translation!
This Promotion is free =

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@ -2670,6 +2670,10 @@ This Unit upgrades for free including special upgrades = 該單位免費晉升
This Unit gains the [promotion] promotion = 該單位獲得[promotion]晉升
# Requires translation!
This Unit loses the [promotion] promotion =
# Requires translation!
This Unit gains [amount] movement =
# Requires translation!
This Unit loses [amount] movement =
Doing so will consume this opportunity to choose a Promotion = 這樣做將消耗這次晉升的機會
# Requires translation!
This Promotion is free =

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@ -2485,6 +2485,10 @@ This Unit gains [amount] XP = Bu birim [amount] deneyim kazanır
This Unit upgrades for free including special upgrades = Bu birim, özel yükseltmeler de dahil olmak üzere ücretsiz olarak yükseltilir
This Unit gains the [promotion] promotion = Bu birim [promotion] terfisini kazanır
This Unit loses the [promotion] promotion = Bu birim [promotion] terfisini kaybeder
# Requires translation!
This Unit gains [amount] movement =
# Requires translation!
This Unit loses [amount] movement =
Doing so will consume this opportunity to choose a Promotion = Bunu seçerseniz terfi edemezsiniz
This Promotion is free = Bu terfi ücretsizdir
Turn this tile into a [terrainName] tile = Bu karoyu [terrainName] karosuna dönüştürün

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@ -2438,6 +2438,10 @@ This Unit gains [amount] XP = Цей підрозділ отримує [amount]
This Unit upgrades for free including special upgrades = Цей підрозділ удосконалюється безкоштовно включно з особливими вдосконаленнями
This Unit gains the [promotion] promotion = Цей підрозділ отримує підвищення [promotion]
This Unit loses the [promotion] promotion = Цей підрозділ втрачає підвищення [promotion]
# Requires translation!
This Unit gains [amount] movement =
# Requires translation!
This Unit loses [amount] movement =
Doing so will consume this opportunity to choose a Promotion = Це витрачає можливість обрати Підвищення
This Promotion is free = Це підвищення безкоштовне
Turn this tile into a [terrainName] tile = Перетворити клітинку на [terrainName]
@ -6731,30 +6735,18 @@ There are 2 main ways to combat unhappiness:\n by building happiness buildings
You have entered a Golden Age!\nGolden age points are accumulated each turn by the total happiness \n of your civilization\nWhen in a golden age, culture and production generation increases +20%,\n and every tile already providing at least one gold will provide an extra gold. = Розпочалась Золота доба!\nБали Золотої доби накопичуються кожен хід за загальне ⌣Щастя \n вашої цивілізації\nПід час Золотої доби приріст ♪Культури і ⚙Виробництва збільшується на 20%,\n і кожна клітина, яка вже виробляє хоча б 1 ¤Золото, буде приносити додаткове ¤Золото.
Roads and Railroads = Дороги та Залізниці
# Requires translation!
Roads reduce the Movement Points required to move between two tiles connected by Roads. = Дороги зменшують кількість одиниць ➡Переміщення необхідних для руху між двома клітинками поєднаними дорогою.
# Requires translation!
Railroads improve this reduction even more! = Залізниці зменшують ту кількість навіть ще більше!
# Requires translation!
This greatly improves the speed you can get Units around the map. = Це значно покращує швидкість з якою ви переміщуєте підрозділи мапою.
# Requires translation!
Until you research the technology that removes it, Roads do not cross Rivers = Доки ви не дослідите певну технологію, дороги не дозволяють перетинати річки
# Requires translation!
Connecting your cities to the capital by Roads and/or Railroads will generate Gold via the Trade Route. = Під'єднання ваших міст до столиці за допомогою дороги та/або залізниці приноситиме вам золото завдяки Торговельному шляху.
# Requires translation!
However, since each Road and Railroad have a Maintenance Cost, it may be more economical to wait until the cities grow and only place where needed. = Однак оскільки кожна дорога та залізниця має вартість утримання, може бути більш економічно вигідним почекати доки ваші міста не виростуть достатньо. Також має сенс розміщати дороги лише там де це дійсно потрібно.
# Requires translation!
Trade Route = Торговельний шлях
# Requires translation!
Connecting your cities to the capital by Roads and/or Railroads will generate Gold via the Trade Route. You earn more Gold the more Population the City and your Capital has. = Під'єднання ваших міст до столиці за допомогою дороги та/або залізниці приноситиме вам золото завдяки Торговельному шляху. Ви отримуєте тим більше золота чим більше населення у тому місті і у вашій столиці.
# Requires translation!
Note that each road costs 1 Gold Maintenance per turn, and each Railroad costs 2 Gold, so it may be more economical to wait until the cities grow! = Зауважте, що кожна клітинка дороги коштує 1 золото за утримання за хід, а кожна клітинка залізниці - 2 золота. Таким чином, може бути більш економічно виправданим зачекати на зростання ваших міст!
# Requires translation!
Railroads connecting a city to the Capital also provide a 25% Production Boost to the City, but not the Capital. = Залізниця, що під'єднує ваше місто до столиці, також надає додаткові 25% до виробництва міста, але не до виробництва столиці.
# Requires translation!
Trade Routes are also connected over Water via certain buildings like the Harbor. As long as there is a chain that can reach the Capital, there's a Trade Route. Look for this symbol in Yellow below the City Name to mean you have an active Trade Route to your Capital. = Торговельні шляхи також можуть бути створені по воді завдяки певним будівлям накшталт Гавані. Торговельний шлях існує доки існує ланцюжок, який дозволяє досягти столиці. Шукайте цей символ жовтого кольору нижче назви міста, він означає що місто має активний торговельний шлях до столиці.
# Requires translation!
Trade Routes can get broken either by Blockades or by Removing/Pillaging the connecting Road/Railroad chain. = Торговельні шляхи можуть бути перерізані блокадою або руйнуванням доріг чи залізниць на тих чи інших клітинках маршруту.
Victory Types = Види перемоги
@ -6954,13 +6946,9 @@ If you manage to acquire the demanded luxury by trade, expansion, or conquest, t
During the We Love The King Day, the city will grow 25% faster. = Протягом святкування Дня Любові до Короля, місто зростає на 25% швидше.
This means exploration and trade is important to grow your cities! = Це означає, що розвідка та торгівля - важливі для росту ваших міст!
# Requires translation!
Air Combat and Interception = Повітряний бій та перехоплення
# Requires translation!
Air Combat is very similar to normal Combat, with a few wrinkles. Damage is still dealt using the same equations based on the relative Strength of the Attacking and Defending Unit. = Повітряний бій дуже схожий на звичайний бій, але з деякими особливостями. Пошкодження наносяться за тими ж формулами в залежності від відносної Сили підрозділу, що нападає чи захищається.
# Requires translation!
However, before the Attacker and Defender fight, there is an added combat phase called Interception. If there is any unit with Interception Range that covers the target attacked tile, then it will attempt to Intercept the Attacking Air Unit. If multiple units can Intercept, the one with higher Intercept chance does it. = Однак, перш ніж нападник та захисник б'ються, присутня додаткова фаза бою яка зветься Перехоплення. Якщо присутній будь-який підрозділ із дальністю перехоплення що покриває атаковану клітинку, цей підрозділ спробує перехопити повітряний підрозділ, що здійснює напад. Якщо перехоплювачів декілька, перехоплює той що має найвищий шанс на перехоплення.
# Requires translation!
Generally Land/Naval Units have an Intercept Range of 2 Tiles, and Air Units have an Intercept Range of their Attack Range. = Зазвичай наземні/водні підрозділи мають дальність перехоплення у 2 клітинки, а повітряні підрозділи мають дальність перехоплення що дорівнює їхній дальності нападу.
# Requires translation!
The Intercepting Unit rolls to see if it hits. Whether it hits or not costs an Attack, and most units (without Promotions) can only Attack Once per Nation's Turn. It does NOT cost Movement Points, but Air Units that have used their Movement cannot Intercept between turns. =
@ -6968,7 +6956,6 @@ The Intercepting Unit rolls to see if it hits. Whether it hits or not costs an A
If the Intercepting Unit Hits, it deals damage according to the Combat Strength calculation to the Attacking Air Unit, potentially with any Strength Bonuses that apply to Interception. It does not receive damage from the Attacking Air Unit. =
# Requires translation!
After Interception resolves, the Attacking Air Unit and the Defending Unit in the targeted tile do Combat as normal, with damage dealt to both sides. =
# Requires translation!
To help deal with Interceptions, see Air Sweeps. = Щоб упоратись із перехопленнями, дивіться розділ Повітряних зачисток.
Air Sweeps = Повітряні зачистки
@ -7058,3 +7045,4 @@ Miscellaneous = Різне
External links = Зовнішні посилання
External links support right-click or long press to copy the link to the clipboard instead of launching the browser. = Зовнішні посилання підтримують правий клік або довге натиснення для копіювання посилання в буфер обміну замість відкриття браузера.
Example: The 'Open Github page' button on the Mod management screen. = Приклад: кнопка 'Відкрити сторінку Github' на екрані керування Модами.

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@ -2494,6 +2494,10 @@ This Unit gains [amount] XP = Đơn vị này nhận được [amount] XP
This Unit upgrades for free including special upgrades = Đơn vị này nâng cấp miễn phí bao gồm cả nâng cấp đặc biệt
This Unit gains the [promotion] promotion = Đơn vị này nhận được khuyến mãi [promotion]
This Unit loses the [promotion] promotion = Đơn vị này mất sự thăng cấp [promotion]
# Requires translation!
This Unit gains [amount] movement =
# Requires translation!
This Unit loses [amount] movement =
Doing so will consume this opportunity to choose a Promotion = Làm như vậy sẽ tiêu tốn cơ hội này để chọn Khuyến mại
This Promotion is free = Sự thăng cấp này miễn phí
Turn this tile into a [terrainName] tile = Chuyển đổi ô này thành một ô [terrainName]

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@ -4010,6 +4010,10 @@ This Unit gains the [promotion] promotion =
# Requires translation!
This Unit loses the [promotion] promotion =
# Requires translation!
This Unit gains [amount] movement =
# Requires translation!
This Unit loses [amount] movement =
# Requires translation!
Doing so will consume this opportunity to choose a Promotion =
# Requires translation!
This Promotion is free =

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@ -26,9 +26,9 @@ Norwegian = 61
Persian_(Pinglish-DIN) = 12
Persian_(Pinglish-UN) = 27
Polish = 98
Portuguese = 68
Portuguese = 67
Romanian = 75
Russian = 97
Russian = 96
Rusyn = 62
Simplified_Chinese = 99
Spanish = 99

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@ -1,23 +1,13 @@
## 4.12.14
Add CLI argument to specify the data directory
Add CLI argument to specify the data directory - this will allow native install on Windows, hopefully
Added CLI arg to specify the data directory. Tests for save/load, downloading mods, creating maps, show success
Modding: New unit triggers to gain/lose movement points
- Desktop: Allow specifying data directory (for "local" files, in GDX terms) separate from installed files directory (What GDX terms "internal").
fixed broken build
Added helper function MapUnit.hasMovement()
New unit triggers to gain/lose movement points
AI citizen focus change - By EmperorPinguin
AI citizen focus improvements - By EmperorPinguin
Correct spelling of 'Svannah' to 'Savannah' across project. - By aaronjfeingold
Fix AUR deploy step - By Thyrum
## 4.12.13
Special nuke animation, to make it feel more momentous

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@ -1,19 +1,7 @@
Add CLI argument to specify the data directory - this will allow native install on Windows, hopefully
Modding: New unit triggers to gain/lose movement points
Add CLI argument to specify the data directory
AI citizen focus improvements - By EmperorPinguin
Added CLI arg to specify the data directory. Tests for save/load, downloading mods, creating maps, show success
- Desktop: Allow specifying data directory (for "local" files, in GDX terms) separate from installed files directory (What GDX terms "internal").
fixed broken build
Added helper function MapUnit.hasMovement()
New unit triggers to gain/lose movement points
AI citizen focus change - By EmperorPinguin
Correct spelling of 'Svannah' to 'Savannah' across project. - By aaronjfeingold
Fix AUR deploy step - By Thyrum
Correct spelling of 'Svannah' to 'Savannah' across project. - By aaronjfeingold