Unit Action buttons stick to the left  - #2214
This commit is contained in:
Yair Morgenstern 2020-03-21 21:11:38 +02:00
parent 8fea884ec8
commit 56c547886c
3 changed files with 17 additions and 3 deletions

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@ -33,8 +33,8 @@ allprojects {
version = '1.0.1'
ext {
appName = "Unciv"
appCodeNumber = 397
appVersion = "3.6.9"
appCodeNumber = 398
appVersion = "3.6.10"
gdxVersion = '1.9.10'
roboVMVersion = '2.3.1'

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@ -1,3 +1,17 @@
## 3.6.10
By Jack Rainy:
- Double range of rebase for air units
- Translation files now take values directly from data files - no more value mismatches!
By rh-github-2015:
- Clearer free promotions
- UI cleanup
Unit purchasing limits - by EdinCitaku
Translation updates
## 3.6.9
By rh-github-2015:

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@ -62,7 +62,7 @@ class UnitActionsTable(val worldScreen: WorldScreen) : Table(){
if (unit == null) return
if(!worldScreen.isPlayersTurn) return // No actions when it's not your turn!
for (button in UnitActions.getUnitActions(unit, worldScreen).map { getUnitActionButton(it) })
add(button).colspan(2).padBottom(2f).row()
add(button).left().padBottom(2f).row()
pack()
}