This commit is contained in:
Yair Morgenstern 2022-11-22 23:39:07 +02:00
parent ee8c190c06
commit 551c6c562e
36 changed files with 546 additions and 354 deletions

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@ -2026,6 +2026,19 @@ Triggers a global alert upon build start = Aciona um alerta global no início da
Triggers a Cultural Victory upon completion = Aciona uma Vitória Cultural após a conclusão
#################### Lines from CityStateTypes from Civ V - Vanilla ####################
# Requires translation!
[+3 Culture] <before the [Medieval era]> =
# Requires translation!
[+6 Culture] <starting from the [Medieval era]> <before the [Industrial era]> =
Provides a unique luxury = Oferece um luxo único
Provides military units every ≈[20] turns = Fornece unidades militares a cada [20] turnos
#################### Lines from Difficulties from Civ V - Vanilla ####################
Settler = Colonizador
@ -4887,6 +4900,9 @@ Mosque = Mesquita
Pagoda = Pagode
#################### Lines from CityStateTypes from Civ V - Gods & Kings ####################
#################### Lines from Difficulties from Civ V - Gods & Kings ####################
@ -6098,8 +6114,6 @@ Nullifies Growth [cityFilter] = Anula o crescimento de [cityFilter]
Provides [stats] per turn = Fornece [stats] por turno
Provides [stats] [cityFilter] per turn = Fornece [stats] de [cityFilter] por turno
Provides [amount] Happiness = Fornece [amount] de Felicidade
Provides military units every ≈[amount] turns = Fornece unidades militares a cada [amount] turnos
Provides a unique luxury = Oferece um luxo único
Cannot build [baseUnitFilter] units = Não é possível construir unidades [baseUnitFilter]
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = Pode escolher [amount] crenças adicionais [beliefType] ao [foundingOrEnhancing] uma religião
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = Pode comprar edifícios [buildingFilter] por [amount] [stat] [cityFilter] a um preço crescente ([amount2])

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@ -2961,6 +2961,21 @@ Triggers a global alert upon build start =
Triggers a Cultural Victory upon completion =
#################### Lines from CityStateTypes from Civ V - Vanilla ####################
# Requires translation!
[+3 Culture] <before the [Medieval era]> =
# Requires translation!
[+6 Culture] <starting from the [Medieval era]> <before the [Industrial era]> =
# Requires translation!
Provides a unique luxury =
# Requires translation!
Provides military units every ≈[20] turns =
#################### Lines from Difficulties from Civ V - Vanilla ####################
# Requires translation!
@ -8009,6 +8024,9 @@ Mosque =
Pagoda =
#################### Lines from CityStateTypes from Civ V - Gods & Kings ####################
#################### Lines from Difficulties from Civ V - Gods & Kings ####################
@ -10088,10 +10106,6 @@ Provides [stats] [cityFilter] per turn =
# Requires translation!
Provides [amount] Happiness =
# Requires translation!
Provides military units every ≈[amount] turns =
# Requires translation!
Provides a unique luxury =
# Requires translation!
Cannot build [baseUnitFilter] units =
# Requires translation!
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion =

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@ -2026,6 +2026,19 @@ Triggers a global alert upon build start = Provoca una alerta global quan es com
Triggers a Cultural Victory upon completion = Desencadena la victòria cultural quan es completa.
#################### Lines from CityStateTypes from Civ V - Vanilla ####################
# Requires translation!
[+3 Culture] <before the [Medieval era]> =
# Requires translation!
[+6 Culture] <starting from the [Medieval era]> <before the [Industrial era]> =
Provides a unique luxury = Proporciona un luxe exclusiu.
Provides military units every ≈[20] turns = Proporciona unitats militars més o menys cada [20] torns.
#################### Lines from Difficulties from Civ V - Vanilla ####################
Settler = Colon
@ -4887,6 +4900,9 @@ Mosque = Mesquita
Pagoda = Pagoda
#################### Lines from CityStateTypes from Civ V - Gods & Kings ####################
#################### Lines from Difficulties from Civ V - Gods & Kings ####################
@ -6098,8 +6114,6 @@ Nullifies Growth [cityFilter] = Anul·la el creixement de [cityFilter].
Provides [stats] per turn = Proporciona [stats] per torn.
Provides [stats] [cityFilter] per turn = Proporciona [stats] [cityFilter].
Provides [amount] Happiness = Proporciona [amount] de felicitat.
Provides military units every ≈[amount] turns = Proporciona unitats militars més o menys cada [amount] torns.
Provides a unique luxury = Proporciona un luxe exclusiu.
Cannot build [baseUnitFilter] units = Les unitats [baseUnitFilter] no es poden construir.
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = Pot triar [amount] creences [beliefType] addicionals quan es [foundingOrEnhancing] una religió.
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = Pot comprar edificis [buildingFilter] per [amount] [stat] [cityFilter] a un preu creixent ([amount2]).

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@ -2325,6 +2325,19 @@ Triggers a global alert upon build start = Vyvolá globální upozornění při
Triggers a Cultural Victory upon completion = Vyvolá kulturní vítězství po dokončení
#################### Lines from CityStateTypes from Civ V - Vanilla ####################
# Requires translation!
[+3 Culture] <before the [Medieval era]> =
# Requires translation!
[+6 Culture] <starting from the [Medieval era]> <before the [Industrial era]> =
Provides a unique luxury = Poskytuje jedinečnou luxusní surovinu
Provides military units every ≈[20] turns = Poskytuje vojenskou jednotku každých ≈[20] tahů
#################### Lines from Difficulties from Civ V - Vanilla ####################
Settler = Osadník
@ -5239,6 +5252,9 @@ Mosque = Mešita
Pagoda = Pagoda
#################### Lines from CityStateTypes from Civ V - Gods & Kings ####################
#################### Lines from Difficulties from Civ V - Gods & Kings ####################
@ -6850,8 +6866,6 @@ Nullifies Growth [cityFilter] =
Provides [stats] per turn = Poskytuje [stats] za tah
Provides [stats] [cityFilter] per turn = Poskytuje [stats] [cityFilter] za tah
Provides [amount] Happiness = Poskytuje [amount] spokojenosti
Provides military units every ≈[amount] turns = Poskytuje vojenskou jednotku každých ≈[amount] tahů
Provides a unique luxury = Poskytuje jedinečnou luxusní surovinu
Cannot build [baseUnitFilter] units = Nelze stavět [baseUnitFilter] jendotky
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = Může navíc zvolit [amount] přesvědčení typu [beliefType] vždy při [foundingOrEnhancing] náboženství
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = Může koupit [buildingFilter] budovy za [amount] [stat] [cityFilter] se zvyšující se cenou ([amount2])

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@ -2153,6 +2153,21 @@ Triggers a global alert upon build start = Veroorzaakt een globaal alarmsignaal
Triggers a Cultural Victory upon completion = Veroorzaakt een Culturele overwinning bij voltooiing
#################### Lines from CityStateTypes from Civ V - Vanilla ####################
# Requires translation!
[+3 Culture] <before the [Medieval era]> =
# Requires translation!
[+6 Culture] <starting from the [Medieval era]> <before the [Industrial era]> =
# Requires translation!
Provides a unique luxury =
# Requires translation!
Provides military units every ≈[20] turns =
#################### Lines from Difficulties from Civ V - Vanilla ####################
Settler = Kolonist
@ -5702,6 +5717,9 @@ Mosque = Moskee
Pagoda = Pagode
#################### Lines from CityStateTypes from Civ V - Gods & Kings ####################
#################### Lines from Difficulties from Civ V - Gods & Kings ####################
@ -7890,10 +7908,6 @@ Provides [stats] [cityFilter] per turn =
# Requires translation!
Provides [amount] Happiness =
# Requires translation!
Provides military units every ≈[amount] turns =
# Requires translation!
Provides a unique luxury =
# Requires translation!
Cannot build [baseUnitFilter] units =
# Requires translation!
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion =

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@ -3687,6 +3687,21 @@ Triggers a global alert upon build start =
Triggers a Cultural Victory upon completion =
#################### Lines from CityStateTypes from Civ V - Vanilla ####################
# Requires translation!
[+3 Culture] <before the [Medieval era]> =
# Requires translation!
[+6 Culture] <starting from the [Medieval era]> <before the [Industrial era]> =
# Requires translation!
Provides a unique luxury =
# Requires translation!
Provides military units every ≈[20] turns =
#################### Lines from Difficulties from Civ V - Vanilla ####################
# Requires translation!
@ -8818,6 +8833,9 @@ Mosque =
Pagoda =
#################### Lines from CityStateTypes from Civ V - Gods & Kings ####################
#################### Lines from Difficulties from Civ V - Gods & Kings ####################
@ -11023,10 +11041,6 @@ Provides [stats] [cityFilter] per turn =
# Requires translation!
Provides [amount] Happiness =
# Requires translation!
Provides military units every ≈[amount] turns =
# Requires translation!
Provides a unique luxury =
# Requires translation!
Cannot build [baseUnitFilter] units =
# Requires translation!
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion =

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@ -2032,6 +2032,20 @@ Triggers a global alert upon build start = Nagti-trigger ng pandaigdigang abiso
Triggers a Cultural Victory upon completion = Nag-trigger ng Kultural na Tagumpay kapag natapos na
#################### Lines from CityStateTypes from Civ V - Vanilla ####################
# Requires translation!
[+3 Culture] <before the [Medieval era]> =
# Requires translation!
[+6 Culture] <starting from the [Medieval era]> <before the [Industrial era]> =
Provides a unique luxury = Nagbibigay ng isang natatanging karangyaan
# Requires translation!
Provides military units every ≈[20] turns =
#################### Lines from Difficulties from Civ V - Vanilla ####################
Settler = Naninirahan
@ -4920,6 +4934,9 @@ Mosque = Mosque
Pagoda = Pagoda
#################### Lines from CityStateTypes from Civ V - Gods & Kings ####################
#################### Lines from Difficulties from Civ V - Gods & Kings ####################
@ -6303,9 +6320,6 @@ Nullifies Growth [cityFilter] = Nagpapawalang-bisa ng Paglaki [cityFilter]
Provides [stats] per turn = Nagbibigay ng [stats] kada turno
Provides [stats] [cityFilter] per turn = Nagbibigay ng [stats] [cityFilter] kada turno
Provides [amount] Happiness = Nagbibigay ng [amount] Kaligayahan
# Requires translation!
Provides military units every ≈[amount] turns =
Provides a unique luxury = Nagbibigay ng isang natatanging karangyaan
Cannot build [baseUnitFilter] units = Hindi kayang gumawa ng mga [baseUnitFilter] na yunit
# Requires translation!
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion =

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@ -2735,6 +2735,21 @@ Triggers a global alert upon build start =
Triggers a Cultural Victory upon completion =
#################### Lines from CityStateTypes from Civ V - Vanilla ####################
# Requires translation!
[+3 Culture] <before the [Medieval era]> =
# Requires translation!
[+6 Culture] <starting from the [Medieval era]> <before the [Industrial era]> =
# Requires translation!
Provides a unique luxury =
# Requires translation!
Provides military units every ≈[20] turns =
#################### Lines from Difficulties from Civ V - Vanilla ####################
Settler = Uudisraivaaja
@ -6892,6 +6907,9 @@ Mosque =
Pagoda =
#################### Lines from CityStateTypes from Civ V - Gods & Kings ####################
#################### Lines from Difficulties from Civ V - Gods & Kings ####################
@ -9086,10 +9104,6 @@ Provides [stats] [cityFilter] per turn =
# Requires translation!
Provides [amount] Happiness =
# Requires translation!
Provides military units every ≈[amount] turns =
# Requires translation!
Provides a unique luxury =
# Requires translation!
Cannot build [baseUnitFilter] units =
# Requires translation!
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion =

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@ -2026,6 +2026,19 @@ Triggers a global alert upon build start = Déclenche une alerte générale au d
Triggers a Cultural Victory upon completion = Déclenche une Victoire Culturelle une fois achevé
#################### Lines from CityStateTypes from Civ V - Vanilla ####################
# Requires translation!
[+3 Culture] <before the [Medieval era]> =
# Requires translation!
[+6 Culture] <starting from the [Medieval era]> <before the [Industrial era]> =
Provides a unique luxury = Fournit une ressource de luxe unique
Provides military units every ≈[20] turns = Fournit des unités militaires tous les ≈[20] tours
#################### Lines from Difficulties from Civ V - Vanilla ####################
Settler = Colon
@ -4887,6 +4900,9 @@ Mosque = Mosquée
Pagoda = Pagode
#################### Lines from CityStateTypes from Civ V - Gods & Kings ####################
#################### Lines from Difficulties from Civ V - Gods & Kings ####################
@ -6098,8 +6114,6 @@ Nullifies Growth [cityFilter] = Annule Croissance [cityFilter]
Provides [stats] per turn = Fournit [stats] par tour
Provides [stats] [cityFilter] per turn = Fournit [stats] [cityFilter] par tour
Provides [amount] Happiness = Fournit [amount] Bonheur
Provides military units every ≈[amount] turns = Fournit des unités militaires tous les ≈[amount] tours
Provides a unique luxury = Fournit une ressource de luxe unique
Cannot build [baseUnitFilter] units = Ne peut pas construire les unités [baseUnitFilter]
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = Peut choisir [amount] croyance(s) [beliefType] supplémentaire(s) en [foundingOrEnhancing] une religion
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = Peut acheter des bâtiments [buildingFilter] pour [amount] [stat] [cityFilter] avec augmentation régulière du prix ([amount2])

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@ -2026,6 +2026,19 @@ Triggers a global alert upon build start = Löst einen globalen Alarm bei Baubeg
Triggers a Cultural Victory upon completion = Bei Fertigstellung wird der Kultursieg erreicht
#################### Lines from CityStateTypes from Civ V - Vanilla ####################
# Requires translation!
[+3 Culture] <before the [Medieval era]> =
# Requires translation!
[+6 Culture] <starting from the [Medieval era]> <before the [Industrial era]> =
Provides a unique luxury = Liefert eine einzigartige Luxusressource
Provides military units every ≈[20] turns = Liefert militärische Einheiten alle ≈[20] Runden
#################### Lines from Difficulties from Civ V - Vanilla ####################
Settler = Siedler
@ -4887,6 +4900,9 @@ Mosque = Moschee
Pagoda = Pagode
#################### Lines from CityStateTypes from Civ V - Gods & Kings ####################
#################### Lines from Difficulties from Civ V - Gods & Kings ####################
@ -6098,8 +6114,6 @@ Nullifies Growth [cityFilter] = Setzt Wachstum [cityFilter] außer Kraft
Provides [stats] per turn = Liefert [stats] pro Runde
Provides [stats] [cityFilter] per turn = Liefert [stats] [cityFilter] pro Runde
Provides [amount] Happiness = Liefert [amount] Zufriedenheit
Provides military units every ≈[amount] turns = Liefert militärische Einheiten alle ≈[amount] Runden
Provides a unique luxury = Liefert eine einzigartige Luxusressource
Cannot build [baseUnitFilter] units = Kann keine [baseUnitFilter]-Einheiten bauen
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = Kann [amount] zusätzliche [beliefType] Glauben wählen, wenn [foundingOrEnhancing] einer Religion
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = Kann [buildingFilter]-Gebäude für [amount] [stat] [cityFilter] zu einem steigenden Preis ([amount2]) kaufen

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@ -2619,6 +2619,21 @@ Triggers a global alert upon build start =
Triggers a Cultural Victory upon completion =
#################### Lines from CityStateTypes from Civ V - Vanilla ####################
# Requires translation!
[+3 Culture] <before the [Medieval era]> =
# Requires translation!
[+6 Culture] <starting from the [Medieval era]> <before the [Industrial era]> =
# Requires translation!
Provides a unique luxury =
# Requires translation!
Provides military units every ≈[20] turns =
#################### Lines from Difficulties from Civ V - Vanilla ####################
Settler = Telepes
@ -6419,6 +6434,9 @@ Mosque =
Pagoda =
#################### Lines from CityStateTypes from Civ V - Gods & Kings ####################
#################### Lines from Difficulties from Civ V - Gods & Kings ####################
@ -8538,10 +8556,6 @@ Provides [stats] [cityFilter] per turn =
# Requires translation!
Provides [amount] Happiness =
# Requires translation!
Provides military units every ≈[amount] turns =
# Requires translation!
Provides a unique luxury =
# Requires translation!
Cannot build [baseUnitFilter] units =
# Requires translation!
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion =

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@ -2026,6 +2026,19 @@ Triggers a global alert upon build start = Memicu peringatan global ketika memul
Triggers a Cultural Victory upon completion = Memicu Kemenangan Kebudayaan saat diselesaikan
#################### Lines from CityStateTypes from Civ V - Vanilla ####################
# Requires translation!
[+3 Culture] <before the [Medieval era]> =
# Requires translation!
[+6 Culture] <starting from the [Medieval era]> <before the [Industrial era]> =
Provides a unique luxury = Menyediakan barang mewah unik
Provides military units every ≈[20] turns = Menyediakan unit militer setiap ≈[20] giliran
#################### Lines from Difficulties from Civ V - Vanilla ####################
Settler = Penetap
@ -4887,6 +4900,9 @@ Mosque = Masjid
Pagoda = Pagoda
#################### Lines from CityStateTypes from Civ V - Gods & Kings ####################
#################### Lines from Difficulties from Civ V - Gods & Kings ####################
@ -6098,8 +6114,6 @@ Nullifies Growth [cityFilter] = Mengosongkan Pertumbuhan [cityFilter]
Provides [stats] per turn = Menyediakan [stats] per giliran
Provides [stats] [cityFilter] per turn = Menyediakan [stats] [cityFilter] per giliran
Provides [amount] Happiness = Menyediakan [amount] kebahagiaan
Provides military units every ≈[amount] turns = Menyediakan unit militer setiap ≈[amount] giliran
Provides a unique luxury = Menyediakan barang mewah unik
Cannot build [baseUnitFilter] units = Tidak bisa membuat unit [baseUnitFilter]
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = Dapat memilih [amount] [beliefType] tambahan saat [foundingOrEnhancing] agama
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = Dapat membeli bangunan [buildingFilter] dengan [amount] [stat] [cityFilter] dengan peningkatan harga ([amount2])

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@ -2032,6 +2032,19 @@ Triggers a global alert upon build start = Attiva un allarme globale quando iniz
Triggers a Cultural Victory upon completion = Attiva una Vittoria Culturale quando completata
#################### Lines from CityStateTypes from Civ V - Vanilla ####################
# Requires translation!
[+3 Culture] <before the [Medieval era]> =
# Requires translation!
[+6 Culture] <starting from the [Medieval era]> <before the [Industrial era]> =
Provides a unique luxury = Dona una risorsa di lusso unica
Provides military units every ≈[20] turns = Dona unità militari ogni ≈[20] turni
#################### Lines from Difficulties from Civ V - Vanilla ####################
Settler = Colono
@ -4903,6 +4916,9 @@ Mosque = Moschea
Pagoda = Pagoda
#################### Lines from CityStateTypes from Civ V - Gods & Kings ####################
#################### Lines from Difficulties from Civ V - Gods & Kings ####################
@ -6114,8 +6130,6 @@ Nullifies Growth [cityFilter] = Annulla Crescita [cityFilter]
Provides [stats] per turn = Dona [stats] al turno
Provides [stats] [cityFilter] per turn = Dona [stats] [cityFilter] al turno
Provides [amount] Happiness = Dona [amount] Felicità
Provides military units every ≈[amount] turns = Dona unità militari ogni ≈[amount] turni
Provides a unique luxury = Dona una risorsa di lusso unica
Cannot build [baseUnitFilter] units = Non può costruire unità [baseUnitFilter]
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = Puoi scegliere [amount] credenze [beliefType] aggiuntive quando [foundingOrEnhancing] una religione
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = Puoi acquistare edifici [buildingFilter] per [amount] [stat] [cityFilter] a un prezzo crescente ([amount2])

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@ -2333,6 +2333,19 @@ Triggers a global alert upon build start = 生産を開始すると警告が発
Triggers a Cultural Victory upon completion = 完成すると文化勝利を収められる
#################### Lines from CityStateTypes from Civ V - Vanilla ####################
# Requires translation!
[+3 Culture] <before the [Medieval era]> =
# Requires translation!
[+6 Culture] <starting from the [Medieval era]> <before the [Industrial era]> =
Provides a unique luxury = 固有の高級資源が提供される
Provides military units every ≈[20] turns = 約[20]ターンごとの軍事ユニットの贈呈
#################### Lines from Difficulties from Civ V - Vanilla ####################
Settler = 開拓者
@ -5450,6 +5463,9 @@ Mosque = モスク
Pagoda = パゴダ
#################### Lines from CityStateTypes from Civ V - Gods & Kings ####################
#################### Lines from Difficulties from Civ V - Gods & Kings ####################
@ -7484,8 +7500,6 @@ Nullifies Growth [cityFilter] = [cityFilter]成長を無効化
Provides [stats] per turn = 毎ターン[stats]の提供
Provides [stats] [cityFilter] per turn = [cityFilter]毎ターン[stats]の提供
Provides [amount] Happiness = 幸福度[amount]の提供
Provides military units every ≈[amount] turns = 約[amount]ターンごとの軍事ユニットの贈呈
Provides a unique luxury = 固有の高級資源が提供される
Cannot build [baseUnitFilter] units = [baseUnitFilter]ユニットを生産できない
# Requires translation!
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion =

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@ -2044,6 +2044,19 @@ Triggers a global alert upon build start = 건설 시작시 전 세계에 알림
Triggers a Cultural Victory upon completion = 건설시 문화 승리를 거둠
#################### Lines from CityStateTypes from Civ V - Vanilla ####################
# Requires translation!
[+3 Culture] <before the [Medieval era]> =
# Requires translation!
[+6 Culture] <starting from the [Medieval era]> <before the [Industrial era]> =
Provides a unique luxury = 고유 사치 자원 제공
Provides military units every ≈[20] turns = 약 [20] 턴마다 군사 유닛 제공
#################### Lines from Difficulties from Civ V - Vanilla ####################
Settler = 개척자
@ -4905,6 +4918,9 @@ Mosque = 모스크
Pagoda = 파고다
#################### Lines from CityStateTypes from Civ V - Gods & Kings ####################
#################### Lines from Difficulties from Civ V - Gods & Kings ####################
@ -6117,8 +6133,6 @@ Nullifies Growth [cityFilter] = [cityFilter]의 성장을 0으로 함
Provides [stats] per turn = 매 턴 [stats] 제공
Provides [stats] [cityFilter] per turn = 매 턴 [cityFilter]에 [stats] 제공
Provides [amount] Happiness = 행복도 [amount] 제공
Provides military units every ≈[amount] turns = 약 [amount] 턴마다 군사 유닛 제공
Provides a unique luxury = 고유 사치 자원 제공
Cannot build [baseUnitFilter] units = [baseUnitFilter] 유닛 생산 불가
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = 종교 [foundingOrEnhancing]시 [amount]개의 추가 [beliefType] 교리 선택 가능
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = [cityFilter]에서 [amount] [stat](으)로 [buildingFilter] 구매 가능, 비용 [amount2]씩 증가

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@ -2029,6 +2029,19 @@ Triggers a global alert upon build start = Pasaulinis pranešimas pradedant stat
Triggers a Cultural Victory upon completion = Kultūrinė pergalė užbaigus
#################### Lines from CityStateTypes from Civ V - Vanilla ####################
# Requires translation!
[+3 Culture] <before the [Medieval era]> =
# Requires translation!
[+6 Culture] <starting from the [Medieval era]> <before the [Industrial era]> =
Provides a unique luxury = Duoda unikalų \nresursą
Provides military units every ≈[20] turns = Duoda ♮Karių per ≈[20] \nėjimų
#################### Lines from Difficulties from Civ V - Vanilla ####################
Settler = Gyventojas
@ -4890,6 +4903,9 @@ Mosque = Mečetė
Pagoda = Pagoda
#################### Lines from CityStateTypes from Civ V - Gods & Kings ####################
#################### Lines from Difficulties from Civ V - Gods & Kings ####################
@ -6102,8 +6118,6 @@ Nullifies Growth [cityFilter] = Panaikina augimą: [cityFilter]
Provides [stats] per turn = Duoda: [stats] \nper ėjimą
Provides [stats] [cityFilter] per turn = Duoda [stats] [cityFilter] \nper ėjimą
Provides [amount] Happiness = Duoda [amount] \n ⌣Laimės
Provides military units every ≈[amount] turns = Duoda ♮Karių per ≈[amount] \nėjimų
Provides a unique luxury = Duoda unikalų \nresursą
Cannot build [baseUnitFilter] units = Negali gaminti: [baseUnitFilter]
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = Galima rinktis [amount] papildomų tikėjimų: [beliefType] kada [foundingOrEnhancing] religija
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = Galima pirkti: [buildingFilter] už: [amount] [stat] [cityFilter] didėjančia kaina: ([amount2])

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@ -2742,6 +2742,21 @@ Triggers a global alert upon build start =
Triggers a Cultural Victory upon completion =
#################### Lines from CityStateTypes from Civ V - Vanilla ####################
# Requires translation!
[+3 Culture] <before the [Medieval era]> =
# Requires translation!
[+6 Culture] <starting from the [Medieval era]> <before the [Industrial era]> =
# Requires translation!
Provides a unique luxury =
# Requires translation!
Provides military units every ≈[20] turns =
#################### Lines from Difficulties from Civ V - Vanilla ####################
Settler = Peneroka
@ -7625,6 +7640,9 @@ Mosque =
Pagoda =
#################### Lines from CityStateTypes from Civ V - Gods & Kings ####################
#################### Lines from Difficulties from Civ V - Gods & Kings ####################
@ -9815,10 +9833,6 @@ Provides [stats] [cityFilter] per turn =
# Requires translation!
Provides [amount] Happiness =
# Requires translation!
Provides military units every ≈[amount] turns =
# Requires translation!
Provides a unique luxury =
# Requires translation!
Cannot build [baseUnitFilter] units =
# Requires translation!
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion =

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@ -3029,6 +3029,21 @@ Triggers a global alert upon build start =
Triggers a Cultural Victory upon completion =
#################### Lines from CityStateTypes from Civ V - Vanilla ####################
# Requires translation!
[+3 Culture] <before the [Medieval era]> =
# Requires translation!
[+6 Culture] <starting from the [Medieval era]> <before the [Industrial era]> =
# Requires translation!
Provides a unique luxury =
# Requires translation!
Provides military units every ≈[20] turns =
#################### Lines from Difficulties from Civ V - Vanilla ####################
# Requires translation!
@ -8123,6 +8138,9 @@ Mosque =
Pagoda =
#################### Lines from CityStateTypes from Civ V - Gods & Kings ####################
#################### Lines from Difficulties from Civ V - Gods & Kings ####################
@ -10322,10 +10340,6 @@ Provides [stats] [cityFilter] per turn =
# Requires translation!
Provides [amount] Happiness =
# Requires translation!
Provides military units every ≈[amount] turns =
# Requires translation!
Provides a unique luxury =
# Requires translation!
Cannot build [baseUnitFilter] units =
# Requires translation!
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion =

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@ -2954,6 +2954,21 @@ Triggers a global alert upon build start =
Triggers a Cultural Victory upon completion =
#################### Lines from CityStateTypes from Civ V - Vanilla ####################
# Requires translation!
[+3 Culture] <before the [Medieval era]> =
# Requires translation!
[+6 Culture] <starting from the [Medieval era]> <before the [Industrial era]> =
# Requires translation!
Provides a unique luxury =
# Requires translation!
Provides military units every ≈[20] turns =
#################### Lines from Difficulties from Civ V - Vanilla ####################
# Requires translation!
@ -8048,6 +8063,9 @@ Mosque =
Pagoda =
#################### Lines from CityStateTypes from Civ V - Gods & Kings ####################
#################### Lines from Difficulties from Civ V - Gods & Kings ####################
@ -10247,10 +10265,6 @@ Provides [stats] [cityFilter] per turn =
# Requires translation!
Provides [amount] Happiness =
# Requires translation!
Provides military units every ≈[amount] turns =
# Requires translation!
Provides a unique luxury =
# Requires translation!
Cannot build [baseUnitFilter] units =
# Requires translation!
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion =

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@ -2028,6 +2028,19 @@ Triggers a global alert upon build start = Po rozpoczęciu budowania inicjuje al
Triggers a Cultural Victory upon completion = Zakończenie oznacza Zwycięstwo Kulturowe
#################### Lines from CityStateTypes from Civ V - Vanilla ####################
# Requires translation!
[+3 Culture] <before the [Medieval era]> =
# Requires translation!
[+6 Culture] <starting from the [Medieval era]> <before the [Industrial era]> =
Provides a unique luxury = Zapewnia unikalny surowiec luksusowy
Provides military units every ≈[20] turns = Zapewnia jednostki militarne co około [20] tur
#################### Lines from Difficulties from Civ V - Vanilla ####################
Settler = Osadnik
@ -4891,6 +4904,9 @@ Mosque = Meczet
Pagoda = Pagoda
#################### Lines from CityStateTypes from Civ V - Gods & Kings ####################
#################### Lines from Difficulties from Civ V - Gods & Kings ####################
@ -6106,8 +6122,6 @@ Nullifies Growth [cityFilter] = Zeruje rozwój [cityFilter]
Provides [stats] per turn = Zapewnia [stats] na turę
Provides [stats] [cityFilter] per turn = Zapewnia [stats] [cityFilter] na turę
Provides [amount] Happiness = Zapewnia [amount] ⌣Zadowolenia
Provides military units every ≈[amount] turns = Zapewnia jednostki militarne co około [amount] tur
Provides a unique luxury = Zapewnia unikalny surowiec luksusowy
Cannot build [baseUnitFilter] units = Nie można zbudować jednostek [baseUnitFilter]
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = Można wybrać [amount] dodatkowych wierzeń [beliefType] gdy [foundingOrEnhancing] religia
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = Można kupić budynki [buildingFilter] za [amount] [stat] [cityFilter] po rosnących cenach ([amount2])

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@ -2555,6 +2555,21 @@ Triggers a global alert upon build start = Aciona um alerta global no início da
Triggers a Cultural Victory upon completion = Desencadeia uma vitória cultural após a conclusão
#################### Lines from CityStateTypes from Civ V - Vanilla ####################
# Requires translation!
[+3 Culture] <before the [Medieval era]> =
# Requires translation!
[+6 Culture] <starting from the [Medieval era]> <before the [Industrial era]> =
# Requires translation!
Provides a unique luxury =
# Requires translation!
Provides military units every ≈[20] turns =
#################### Lines from Difficulties from Civ V - Vanilla ####################
Settler = Colonizador
@ -6325,6 +6340,9 @@ Mosque =
Pagoda =
#################### Lines from CityStateTypes from Civ V - Gods & Kings ####################
#################### Lines from Difficulties from Civ V - Gods & Kings ####################
@ -8405,10 +8423,6 @@ Provides [stats] [cityFilter] per turn =
# Requires translation!
Provides [amount] Happiness =
# Requires translation!
Provides military units every ≈[amount] turns =
# Requires translation!
Provides a unique luxury =
# Requires translation!
Cannot build [baseUnitFilter] units =
# Requires translation!
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion =

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@ -2118,6 +2118,21 @@ Triggers a global alert upon build start = Declanșează o alertă globală la
Triggers a Cultural Victory upon completion = Declanșează o victorie culturală la finalizare
#################### Lines from CityStateTypes from Civ V - Vanilla ####################
# Requires translation!
[+3 Culture] <before the [Medieval era]> =
# Requires translation!
[+6 Culture] <starting from the [Medieval era]> <before the [Industrial era]> =
# Requires translation!
Provides a unique luxury =
# Requires translation!
Provides military units every ≈[20] turns =
#################### Lines from Difficulties from Civ V - Vanilla ####################
Settler = Colonist
@ -5299,6 +5314,9 @@ Mosque =
Pagoda =
#################### Lines from CityStateTypes from Civ V - Gods & Kings ####################
#################### Lines from Difficulties from Civ V - Gods & Kings ####################
@ -7176,10 +7194,6 @@ Provides [stats] [cityFilter] per turn =
# Requires translation!
Provides [amount] Happiness =
# Requires translation!
Provides military units every ≈[amount] turns =
# Requires translation!
Provides a unique luxury =
# Requires translation!
Cannot build [baseUnitFilter] units =
# Requires translation!
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion =

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@ -2028,6 +2028,19 @@ Triggers a global alert upon build start = Вызывает глобальное
Triggers a Cultural Victory upon completion = Приводит к культурной победе при завершении
#################### Lines from CityStateTypes from Civ V - Vanilla ####################
# Requires translation!
[+3 Culture] <before the [Medieval era]> =
# Requires translation!
[+6 Culture] <starting from the [Medieval era]> <before the [Industrial era]> =
Provides a unique luxury = Даёт уникальный ресурс
Provides military units every ≈[20] turns = Даёт военных юнитов каждые ≈[20] ходов
#################### Lines from Difficulties from Civ V - Vanilla ####################
Settler = Поселенец
@ -4889,6 +4902,9 @@ Mosque = Мечеть
Pagoda = Пагода
#################### Lines from CityStateTypes from Civ V - Gods & Kings ####################
#################### Lines from Difficulties from Civ V - Gods & Kings ####################
@ -6101,8 +6117,6 @@ Nullifies Growth [cityFilter] = Обнуляет рост [cityFilter]
Provides [stats] per turn = Даёт [stats] за ход
Provides [stats] [cityFilter] per turn = Даёт [stats] [cityFilter] за ход
Provides [amount] Happiness = Даёт [amount] счастья
Provides military units every ≈[amount] turns = Даёт военных юнитов каждые ≈[amount] ходов
Provides a unique luxury = Даёт уникальный ресурс
Cannot build [baseUnitFilter] units = Не может строить юниты: [baseUnitFilter]
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = Можно дополнительно выбрать [amount] верований [beliefType] когда [foundingOrEnhancing] религия
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = Можно покупать здания: [buildingFilter] за [amount] [stat] [cityFilter] по возрастающей стоимости ([amount2])

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@ -2026,6 +2026,19 @@ Triggers a global alert upon build start = 在建造开始时触发全局警报
Triggers a Cultural Victory upon completion = 完成后触发文化胜利
#################### Lines from CityStateTypes from Civ V - Vanilla ####################
# Requires translation!
[+3 Culture] <before the [Medieval era]> =
# Requires translation!
[+6 Culture] <starting from the [Medieval era]> <before the [Industrial era]> =
Provides a unique luxury = 提供一种独特的奢侈资源
Provides military units every ≈[20] turns = 每经过约[20]回合提供一个军事单位
#################### Lines from Difficulties from Civ V - Vanilla ####################
Settler = 移民
@ -4887,6 +4900,9 @@ Mosque = 清真寺
Pagoda = 佛塔
#################### Lines from CityStateTypes from Civ V - Gods & Kings ####################
#################### Lines from Difficulties from Civ V - Gods & Kings ####################
@ -6098,8 +6114,6 @@ Nullifies Growth [cityFilter] = 停止[cityFilter]中的人口增长
Provides [stats] per turn = 每回合提供[stats]
Provides [stats] [cityFilter] per turn = 每回合为[cityFilter]提供[stats]
Provides [amount] Happiness = 提供[amount]快乐
Provides military units every ≈[amount] turns = 每经过约[amount]回合提供一个军事单位
Provides a unique luxury = 提供一种独特的奢侈资源
Cannot build [baseUnitFilter] units = 无法建造[baseUnitFilter]单位
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = 当[foundingOrEnhancing]一个宗教时,可以额外选择[amount]个[beliefType]信仰
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = [cityFilter]可以以上涨的价格([amount2])用[amount][stat]购买[buildingFilter]建筑

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@ -2026,6 +2026,19 @@ Triggers a global alert upon build start = Activa una alerta mundial al iniciar
Triggers a Cultural Victory upon completion = Activa una victoria cultural al completarse
#################### Lines from CityStateTypes from Civ V - Vanilla ####################
# Requires translation!
[+3 Culture] <before the [Medieval era]> =
# Requires translation!
[+6 Culture] <starting from the [Medieval era]> <before the [Industrial era]> =
Provides a unique luxury = Proporciona un lujo único.
Provides military units every ≈[20] turns = Proporciona unidades militares cada ≈[20] ⏳turnos
#################### Lines from Difficulties from Civ V - Vanilla ####################
Settler = Colono
@ -4887,6 +4900,9 @@ Mosque = Mezquita
Pagoda = Pagoda
#################### Lines from CityStateTypes from Civ V - Gods & Kings ####################
#################### Lines from Difficulties from Civ V - Gods & Kings ####################
@ -6098,8 +6114,6 @@ Nullifies Growth [cityFilter] = anula el crecimiento [cityFilter]
Provides [stats] per turn = proporciona [stats] por ⏳turno
Provides [stats] [cityFilter] per turn = proporciona [stats] [cityFilter] por ⏳turno
Provides [amount] Happiness = proporciona [amount] Felicidad
Provides military units every ≈[amount] turns = Proporciona unidades militares cada ≈[amount] ⏳turnos
Provides a unique luxury = Proporciona un lujo único.
Cannot build [baseUnitFilter] units = No se puede construír unidades [baseUnitFilter]
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = Puede elegir [amount] creencias adicionales [beliefType] cuando [foundingOrEnhancing] una religion
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = Puede comprar edificios "[buildingFilter]" por [amount] [stat] [cityFilter] a un precio creciente ([amount2])

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@ -2092,6 +2092,19 @@ Triggers a global alert upon build start = Utlöser en global varning när byggn
Triggers a Cultural Victory upon completion = Utlöser en kulturell vinst när den färdigställs
#################### Lines from CityStateTypes from Civ V - Vanilla ####################
# Requires translation!
[+3 Culture] <before the [Medieval era]> =
# Requires translation!
[+6 Culture] <starting from the [Medieval era]> <before the [Industrial era]> =
Provides a unique luxury = Ger en unik lyxresurs
Provides military units every ≈[20] turns = Ger militära enheter vart ≈[20] drag
#################### Lines from Difficulties from Civ V - Vanilla ####################
Settler = Nybyggare
@ -4957,6 +4970,9 @@ Mosque = Moské
Pagoda = Pagod
#################### Lines from CityStateTypes from Civ V - Gods & Kings ####################
#################### Lines from Difficulties from Civ V - Gods & Kings ####################
@ -6515,8 +6531,6 @@ Nullifies Growth [cityFilter] = Omintetgör Tillväxt [cityFilter]
Provides [stats] per turn = Ger [stats] per drag
Provides [stats] [cityFilter] per turn = Ger [stats] [cityFilter] per drag
Provides [amount] Happiness = Ger [amount] Lycka
Provides military units every ≈[amount] turns = Ger militära enheter vart ≈[amount] drag
Provides a unique luxury = Ger en unik lyxresurs
Cannot build [baseUnitFilter] units = Kan inte bygga [baseUnitFilter]-enheter
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = Får välja [amount] extra [beliefType]-trossatser vid [foundingOrEnhancing] av en religion
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = Får köpa [buildingFilter]-byggnader för [amount] [stat] [cityFilter] till en ökande kostnad ([amount2])

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@ -2029,6 +2029,19 @@ Triggers a global alert upon build start = 在建造開始時觸發全局警報
Triggers a Cultural Victory upon completion = 完成後觸發文化勝利
#################### Lines from CityStateTypes from Civ V - Vanilla ####################
# Requires translation!
[+3 Culture] <before the [Medieval era]> =
# Requires translation!
[+6 Culture] <starting from the [Medieval era]> <before the [Industrial era]> =
Provides a unique luxury = 提供獨特的奢侈品
Provides military units every ≈[20] turns = 每經過≈[20]回合提供一個軍事單位
#################### Lines from Difficulties from Civ V - Vanilla ####################
Settler = 移民
@ -4890,6 +4903,9 @@ Mosque = 清真寺
Pagoda = 佛塔
#################### Lines from CityStateTypes from Civ V - Gods & Kings ####################
#################### Lines from Difficulties from Civ V - Gods & Kings ####################
@ -6161,8 +6177,6 @@ Nullifies Growth [cityFilter] = 停止[cityFilter]的人口增長
Provides [stats] per turn = 每回合提供[stats]
Provides [stats] [cityFilter] per turn = 提供[stats][cityFilter]每回合
Provides [amount] Happiness = 提供[amount]快樂
Provides military units every ≈[amount] turns = 每經過≈[amount]回合提供一個軍事單位
Provides a unique luxury = 提供獨特的奢侈品
Cannot build [baseUnitFilter] units = 無法建造[baseUnitFilter]單位
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = 在[foundingOrEnhancing]一個宗教時,可以選擇[amount]個額外的[beliefType]信仰
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = 在[cityFilter]中可以用[amount] [stat]的更高價格([amount2])購買[buildingFilter]

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@ -2359,6 +2359,21 @@ Triggers a global alert upon build start = İnşaatının başlatılması küres
Triggers a Cultural Victory upon completion = Tamamlanması durumunda Külturel Zaferi tetikler
#################### Lines from CityStateTypes from Civ V - Vanilla ####################
# Requires translation!
[+3 Culture] <before the [Medieval era]> =
# Requires translation!
[+6 Culture] <starting from the [Medieval era]> <before the [Industrial era]> =
# Requires translation!
Provides a unique luxury =
# Requires translation!
Provides military units every ≈[20] turns =
#################### Lines from Difficulties from Civ V - Vanilla ####################
Settler = Yerleşmeci
@ -5503,6 +5518,9 @@ Mosque = Cami
Pagoda = Pagoda
#################### Lines from CityStateTypes from Civ V - Gods & Kings ####################
#################### Lines from Difficulties from Civ V - Gods & Kings ####################
@ -7474,10 +7492,6 @@ Provides [stats] [cityFilter] per turn =
# Requires translation!
Provides [amount] Happiness =
# Requires translation!
Provides military units every ≈[amount] turns =
# Requires translation!
Provides a unique luxury =
# Requires translation!
Cannot build [baseUnitFilter] units =
# Requires translation!
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion =

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@ -2028,6 +2028,19 @@ Triggers a global alert upon build start = З'являється глобаль
Triggers a Cultural Victory upon completion = Культурна перемога по закінченню будівництва
#################### Lines from CityStateTypes from Civ V - Vanilla ####################
# Requires translation!
[+3 Culture] <before the [Medieval era]> =
# Requires translation!
[+6 Culture] <starting from the [Medieval era]> <before the [Industrial era]> =
Provides a unique luxury = Забезпечує унікальний ресурс розкоші
Provides military units every ≈[20] turns = Забезпечує військовими підрозділами кожні ≈[20] ходів
#################### Lines from Difficulties from Civ V - Vanilla ####################
Settler = Поселенець
@ -4918,6 +4931,9 @@ Mosque = Мечеть
Pagoda = Пагода
#################### Lines from CityStateTypes from Civ V - Gods & Kings ####################
#################### Lines from Difficulties from Civ V - Gods & Kings ####################
@ -6153,8 +6169,6 @@ Nullifies Growth [cityFilter] = Скасовує зростання [cityFilter]
Provides [stats] per turn = Забезпечує [stats] за хід
Provides [stats] [cityFilter] per turn = Забезпечує [stats] [cityFilter] за хід
Provides [amount] Happiness = Забезпечує [amount] щастя
Provides military units every ≈[amount] turns = Забезпечує військовими підрозділами кожні ≈[amount] ходів
Provides a unique luxury = Забезпечує унікальний ресурс розкоші
Cannot build [baseUnitFilter] units = Не може будувати підрозділи [baseUnitFilter]
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = Може вибрати [amount] додаткові [beliefType] вірувань під час [foundingOrEnhancing] релігії
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = Може придбати [buildingFilter] споруди за [amount] [stat] [cityFilter] зі зростаючою вартістю ([amount2])

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@ -2027,6 +2027,19 @@ Triggers a global alert upon build start = Kích hoạt cảnh báo toàn cầu
Triggers a Cultural Victory upon completion = Kích hoạt Chiến thắng Văn hóa sau khi hoàn thành
#################### Lines from CityStateTypes from Civ V - Vanilla ####################
# Requires translation!
[+3 Culture] <before the [Medieval era]> =
# Requires translation!
[+6 Culture] <starting from the [Medieval era]> <before the [Industrial era]> =
Provides a unique luxury = Cung cấp một sự sang trọng độc đáo
Provides military units every ≈[20] turns = Cung cấp các đơn vị quân mỗi ≈ [20] lượt
#################### Lines from Difficulties from Civ V - Vanilla ####################
Settler = Người định cư
@ -4888,6 +4901,9 @@ Mosque = Nhà thờ Hồi giáo
Pagoda = Chùa
#################### Lines from CityStateTypes from Civ V - Gods & Kings ####################
#################### Lines from Difficulties from Civ V - Gods & Kings ####################
@ -6100,8 +6116,6 @@ Nullifies Growth [cityFilter] = Vô hiệu hóa sự tăng trưởng [cityFilter
Provides [stats] per turn = Cung cấp [stats] mỗi lượt
Provides [stats] [cityFilter] per turn = Cung cấp [stats] [cityFilter] mỗi lượt
Provides [amount] Happiness = Cung cấp [amount] Hạnh phúc
Provides military units every ≈[amount] turns = Cung cấp các đơn vị quân mỗi ≈ [amount] lượt
Provides a unique luxury = Cung cấp một sự sang trọng độc đáo
Cannot build [baseUnitFilter] units = Không thể tạo các đơn vị [baseUnitFilter]
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = Có thể chọn [amount] tín ngưỡng [beliefType] bổ sung khi [foundingOrEnhancing] một tôn giáo
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = Có thể mua các tòa nhà [buildingFilter] với [amount] [stat] [cityFilter] với giá ngày càng tăng ([amount2])

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@ -1,24 +1,24 @@
Persian_(Pinglish-UN) = 15
Italian = 99
Russian = 99
German = 100
German = 99
Swedish = 91
Turkish = 70
Ukrainian = 98
Filipino = 94
French = 100
French = 99
Portuguese = 52
Indonesian = 100
Catalan = 100
Indonesian = 99
Catalan = 99
Finnish = 38
Spanish = 100
Spanish = 99
Malay = 24
Brazilian_Portuguese = 100
Brazilian_Portuguese = 99
Traditional_Chinese = 98
Polish = 99
Lithuanian = 99
Romanian = 76
Simplified_Chinese = 100
Simplified_Chinese = 99
Bulgarian = 18
Korean = 99
Persian_(Pinglish-DIN) = 14
@ -28,4 +28,4 @@ Vietnamese = 99
Czech = 83
Hungarian = 49
Dutch = 62
Greek = 11
Greek = 15

View File

@ -1,26 +1,6 @@
## 4.3.2
Fixed json tests
Fixed city state tests
Added validations for city-state uniques
Converted all era uniques to conditional uniques for city-states
Removed old deprecated bits and pieces
Removed old deprecated parts
cityStateType no longer causes crash
CityStateType overhaul!!!!
CityStateType deprecation p1
Added CityStateTypes into rulesets! Not in use yet
Separated ruleset validation to its own file
City State Type overhaul!
Can now use `[stats]` unique to add happiness globally

View File

@ -25,7 +25,6 @@ import com.unciv.models.ruleset.unit.Promotion
import com.unciv.models.ruleset.unit.UnitType
import com.unciv.models.stats.INamed
import com.unciv.models.stats.NamedStats
import com.unciv.models.translations.fillPlaceholders
import com.unciv.models.translations.tr
import com.unciv.ui.utils.extensions.colorFromRGB
import com.unciv.ui.utils.getRelativeTextDistance
@ -390,7 +389,18 @@ class Ruleset {
if (speeds.isEmpty()) speeds.putAll(RulesetCache.getVanillaRuleset().speeds)
if (cityStateTypes.isEmpty()) cityStateTypes.putAll(RulesetCache.getVanillaRuleset().cityStateTypes)
if (cityStateTypes.isEmpty())
for (cityStateType in RulesetCache.getVanillaRuleset().cityStateTypes.values)
cityStateTypes[cityStateType.name] = CityStateType().apply {
name = cityStateType.name
color = cityStateType.color
friendBonusUniques = ArrayList(cityStateType.friendBonusUniques.filter {
RulesetValidator(this@Ruleset).checkUnique(Unique(it),false,"",UniqueType.UniqueComplianceErrorSeverity.RulesetSpecific,UniqueTarget.CityState).isEmpty()
})
allyBonusUniques = ArrayList(cityStateType.allyBonusUniques.filter {
RulesetValidator(this@Ruleset).checkUnique(Unique(it),false,"",UniqueType.UniqueComplianceErrorSeverity.RulesetSpecific,UniqueTarget.CityState).isEmpty()
})
}
}
debug("Loading ruleset - %sms", System.currentTimeMillis() - gameBasicsStartTime)

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@ -192,7 +192,7 @@ class DiplomacyScreen(
diplomacyTable.add(LeaderIntroTable(otherCiv)).padBottom(15f).row()
diplomacyTable.add("{Type}: {${otherCiv.cityStateType}}".toLabel()).row()
diplomacyTable.add("{Type}: {${otherCiv.cityStateType.name}}".toLabel()).row()
diplomacyTable.add("{Personality}: {${otherCiv.cityStatePersonality}}".toLabel()).row()
if (otherCiv.detailedCivResources.any { it.resource.resourceType != ResourceType.Bonus }) {

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@ -1,26 +1,4 @@
Fixed json tests
Fixed city state tests
Added validations for city-state uniques
Converted all era uniques to conditional uniques for city-states
Removed old deprecated bits and pieces
Removed old deprecated parts
cityStateType no longer causes crash
CityStateType overhaul!!!!
CityStateType deprecation p1
Added CityStateTypes into rulesets! Not in use yet
Separated ruleset validation to its own file
City State Type overhaul!
Can now use `[stats]` unique to add happiness globally