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4.3.2
This commit is contained in:
parent
ee8c190c06
commit
551c6c562e
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@ -2026,6 +2026,19 @@ Triggers a global alert upon build start = Aciona um alerta global no início da
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Triggers a Cultural Victory upon completion = Aciona uma Vitória Cultural após a conclusão
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#################### Lines from CityStateTypes from Civ V - Vanilla ####################
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# Requires translation!
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[+3 Culture] <before the [Medieval era]> =
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# Requires translation!
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[+6 Culture] <starting from the [Medieval era]> <before the [Industrial era]> =
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Provides a unique luxury = Oferece um luxo único
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Provides military units every ≈[20] turns = Fornece unidades militares a cada [20] turnos
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#################### Lines from Difficulties from Civ V - Vanilla ####################
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Settler = Colonizador
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@ -4887,6 +4900,9 @@ Mosque = Mesquita
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Pagoda = Pagode
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#################### Lines from CityStateTypes from Civ V - Gods & Kings ####################
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#################### Lines from Difficulties from Civ V - Gods & Kings ####################
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@ -6098,8 +6114,6 @@ Nullifies Growth [cityFilter] = Anula o crescimento de [cityFilter]
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Provides [stats] per turn = Fornece [stats] por turno
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Provides [stats] [cityFilter] per turn = Fornece [stats] de [cityFilter] por turno
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Provides [amount] Happiness = Fornece [amount] de Felicidade
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Provides military units every ≈[amount] turns = Fornece unidades militares a cada [amount] turnos
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Provides a unique luxury = Oferece um luxo único
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Cannot build [baseUnitFilter] units = Não é possível construir unidades [baseUnitFilter]
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May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = Pode escolher [amount] crenças adicionais [beliefType] ao [foundingOrEnhancing] uma religião
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May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = Pode comprar edifícios [buildingFilter] por [amount] [stat] [cityFilter] a um preço crescente ([amount2])
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@ -2961,6 +2961,21 @@ Triggers a global alert upon build start =
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Triggers a Cultural Victory upon completion =
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#################### Lines from CityStateTypes from Civ V - Vanilla ####################
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# Requires translation!
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[+3 Culture] <before the [Medieval era]> =
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# Requires translation!
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[+6 Culture] <starting from the [Medieval era]> <before the [Industrial era]> =
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# Requires translation!
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Provides a unique luxury =
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# Requires translation!
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Provides military units every ≈[20] turns =
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#################### Lines from Difficulties from Civ V - Vanilla ####################
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# Requires translation!
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@ -8009,6 +8024,9 @@ Mosque =
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Pagoda =
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#################### Lines from CityStateTypes from Civ V - Gods & Kings ####################
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#################### Lines from Difficulties from Civ V - Gods & Kings ####################
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@ -10088,10 +10106,6 @@ Provides [stats] [cityFilter] per turn =
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# Requires translation!
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Provides [amount] Happiness =
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# Requires translation!
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Provides military units every ≈[amount] turns =
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# Requires translation!
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Provides a unique luxury =
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# Requires translation!
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Cannot build [baseUnitFilter] units =
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# Requires translation!
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May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion =
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@ -2026,6 +2026,19 @@ Triggers a global alert upon build start = Provoca una alerta global quan es com
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Triggers a Cultural Victory upon completion = Desencadena la victòria cultural quan es completa.
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#################### Lines from CityStateTypes from Civ V - Vanilla ####################
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# Requires translation!
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[+3 Culture] <before the [Medieval era]> =
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# Requires translation!
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[+6 Culture] <starting from the [Medieval era]> <before the [Industrial era]> =
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Provides a unique luxury = Proporciona un luxe exclusiu.
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Provides military units every ≈[20] turns = Proporciona unitats militars més o menys cada [20] torns.
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#################### Lines from Difficulties from Civ V - Vanilla ####################
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Settler = Colon
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@ -4887,6 +4900,9 @@ Mosque = Mesquita
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Pagoda = Pagoda
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#################### Lines from CityStateTypes from Civ V - Gods & Kings ####################
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#################### Lines from Difficulties from Civ V - Gods & Kings ####################
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@ -6098,8 +6114,6 @@ Nullifies Growth [cityFilter] = Anul·la el creixement de [cityFilter].
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Provides [stats] per turn = Proporciona [stats] per torn.
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Provides [stats] [cityFilter] per turn = Proporciona [stats] [cityFilter].
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Provides [amount] Happiness = Proporciona [amount] de felicitat.
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Provides military units every ≈[amount] turns = Proporciona unitats militars més o menys cada [amount] torns.
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Provides a unique luxury = Proporciona un luxe exclusiu.
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Cannot build [baseUnitFilter] units = Les unitats [baseUnitFilter] no es poden construir.
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May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = Pot triar [amount] creences [beliefType] addicionals quan es [foundingOrEnhancing] una religió.
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May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = Pot comprar edificis [buildingFilter] per [amount] [stat] [cityFilter] a un preu creixent ([amount2]).
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@ -2325,6 +2325,19 @@ Triggers a global alert upon build start = Vyvolá globální upozornění při
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Triggers a Cultural Victory upon completion = Vyvolá kulturní vítězství po dokončení
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#################### Lines from CityStateTypes from Civ V - Vanilla ####################
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# Requires translation!
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[+3 Culture] <before the [Medieval era]> =
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# Requires translation!
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[+6 Culture] <starting from the [Medieval era]> <before the [Industrial era]> =
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Provides a unique luxury = Poskytuje jedinečnou luxusní surovinu
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Provides military units every ≈[20] turns = Poskytuje vojenskou jednotku každých ≈[20] tahů
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#################### Lines from Difficulties from Civ V - Vanilla ####################
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Settler = Osadník
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@ -5239,6 +5252,9 @@ Mosque = Mešita
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Pagoda = Pagoda
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#################### Lines from CityStateTypes from Civ V - Gods & Kings ####################
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#################### Lines from Difficulties from Civ V - Gods & Kings ####################
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@ -6850,8 +6866,6 @@ Nullifies Growth [cityFilter] =
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Provides [stats] per turn = Poskytuje [stats] za tah
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Provides [stats] [cityFilter] per turn = Poskytuje [stats] [cityFilter] za tah
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Provides [amount] Happiness = Poskytuje [amount] spokojenosti
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Provides military units every ≈[amount] turns = Poskytuje vojenskou jednotku každých ≈[amount] tahů
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Provides a unique luxury = Poskytuje jedinečnou luxusní surovinu
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Cannot build [baseUnitFilter] units = Nelze stavět [baseUnitFilter] jendotky
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May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = Může navíc zvolit [amount] přesvědčení typu [beliefType] vždy při [foundingOrEnhancing] náboženství
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May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = Může koupit [buildingFilter] budovy za [amount] [stat] [cityFilter] se zvyšující se cenou ([amount2])
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@ -2153,6 +2153,21 @@ Triggers a global alert upon build start = Veroorzaakt een globaal alarmsignaal
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Triggers a Cultural Victory upon completion = Veroorzaakt een Culturele overwinning bij voltooiing
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#################### Lines from CityStateTypes from Civ V - Vanilla ####################
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# Requires translation!
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[+3 Culture] <before the [Medieval era]> =
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# Requires translation!
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[+6 Culture] <starting from the [Medieval era]> <before the [Industrial era]> =
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# Requires translation!
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Provides a unique luxury =
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# Requires translation!
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Provides military units every ≈[20] turns =
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#################### Lines from Difficulties from Civ V - Vanilla ####################
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Settler = Kolonist
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@ -5702,6 +5717,9 @@ Mosque = Moskee
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Pagoda = Pagode
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#################### Lines from CityStateTypes from Civ V - Gods & Kings ####################
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#################### Lines from Difficulties from Civ V - Gods & Kings ####################
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@ -7890,10 +7908,6 @@ Provides [stats] [cityFilter] per turn =
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# Requires translation!
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Provides [amount] Happiness =
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# Requires translation!
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Provides military units every ≈[amount] turns =
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# Requires translation!
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Provides a unique luxury =
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# Requires translation!
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Cannot build [baseUnitFilter] units =
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# Requires translation!
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May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion =
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@ -3687,6 +3687,21 @@ Triggers a global alert upon build start =
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Triggers a Cultural Victory upon completion =
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#################### Lines from CityStateTypes from Civ V - Vanilla ####################
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# Requires translation!
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[+3 Culture] <before the [Medieval era]> =
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# Requires translation!
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[+6 Culture] <starting from the [Medieval era]> <before the [Industrial era]> =
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# Requires translation!
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Provides a unique luxury =
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# Requires translation!
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Provides military units every ≈[20] turns =
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#################### Lines from Difficulties from Civ V - Vanilla ####################
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# Requires translation!
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@ -8818,6 +8833,9 @@ Mosque =
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Pagoda =
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#################### Lines from CityStateTypes from Civ V - Gods & Kings ####################
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#################### Lines from Difficulties from Civ V - Gods & Kings ####################
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@ -11023,10 +11041,6 @@ Provides [stats] [cityFilter] per turn =
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# Requires translation!
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Provides [amount] Happiness =
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# Requires translation!
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Provides military units every ≈[amount] turns =
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# Requires translation!
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Provides a unique luxury =
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# Requires translation!
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Cannot build [baseUnitFilter] units =
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# Requires translation!
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May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion =
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@ -2032,6 +2032,20 @@ Triggers a global alert upon build start = Nagti-trigger ng pandaigdigang abiso
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Triggers a Cultural Victory upon completion = Nag-trigger ng Kultural na Tagumpay kapag natapos na
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#################### Lines from CityStateTypes from Civ V - Vanilla ####################
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# Requires translation!
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[+3 Culture] <before the [Medieval era]> =
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# Requires translation!
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[+6 Culture] <starting from the [Medieval era]> <before the [Industrial era]> =
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Provides a unique luxury = Nagbibigay ng isang natatanging karangyaan
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# Requires translation!
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Provides military units every ≈[20] turns =
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#################### Lines from Difficulties from Civ V - Vanilla ####################
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Settler = Naninirahan
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@ -4920,6 +4934,9 @@ Mosque = Mosque
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Pagoda = Pagoda
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#################### Lines from CityStateTypes from Civ V - Gods & Kings ####################
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#################### Lines from Difficulties from Civ V - Gods & Kings ####################
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@ -6303,9 +6320,6 @@ Nullifies Growth [cityFilter] = Nagpapawalang-bisa ng Paglaki [cityFilter]
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Provides [stats] per turn = Nagbibigay ng [stats] kada turno
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Provides [stats] [cityFilter] per turn = Nagbibigay ng [stats] [cityFilter] kada turno
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Provides [amount] Happiness = Nagbibigay ng [amount] Kaligayahan
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# Requires translation!
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Provides military units every ≈[amount] turns =
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Provides a unique luxury = Nagbibigay ng isang natatanging karangyaan
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Cannot build [baseUnitFilter] units = Hindi kayang gumawa ng mga [baseUnitFilter] na yunit
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# Requires translation!
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May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion =
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@ -2735,6 +2735,21 @@ Triggers a global alert upon build start =
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Triggers a Cultural Victory upon completion =
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#################### Lines from CityStateTypes from Civ V - Vanilla ####################
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# Requires translation!
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[+3 Culture] <before the [Medieval era]> =
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# Requires translation!
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[+6 Culture] <starting from the [Medieval era]> <before the [Industrial era]> =
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# Requires translation!
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Provides a unique luxury =
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# Requires translation!
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Provides military units every ≈[20] turns =
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#################### Lines from Difficulties from Civ V - Vanilla ####################
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Settler = Uudisraivaaja
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@ -6892,6 +6907,9 @@ Mosque =
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Pagoda =
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#################### Lines from CityStateTypes from Civ V - Gods & Kings ####################
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#################### Lines from Difficulties from Civ V - Gods & Kings ####################
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@ -9086,10 +9104,6 @@ Provides [stats] [cityFilter] per turn =
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# Requires translation!
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Provides [amount] Happiness =
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# Requires translation!
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Provides military units every ≈[amount] turns =
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# Requires translation!
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Provides a unique luxury =
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# Requires translation!
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Cannot build [baseUnitFilter] units =
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# Requires translation!
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May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion =
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@ -2026,6 +2026,19 @@ Triggers a global alert upon build start = Déclenche une alerte générale au d
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Triggers a Cultural Victory upon completion = Déclenche une Victoire Culturelle une fois achevé
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#################### Lines from CityStateTypes from Civ V - Vanilla ####################
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# Requires translation!
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[+3 Culture] <before the [Medieval era]> =
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# Requires translation!
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[+6 Culture] <starting from the [Medieval era]> <before the [Industrial era]> =
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Provides a unique luxury = Fournit une ressource de luxe unique
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Provides military units every ≈[20] turns = Fournit des unités militaires tous les ≈[20] tours
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#################### Lines from Difficulties from Civ V - Vanilla ####################
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Settler = Colon
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@ -4887,6 +4900,9 @@ Mosque = Mosquée
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Pagoda = Pagode
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#################### Lines from CityStateTypes from Civ V - Gods & Kings ####################
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#################### Lines from Difficulties from Civ V - Gods & Kings ####################
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@ -6098,8 +6114,6 @@ Nullifies Growth [cityFilter] = Annule Croissance [cityFilter]
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Provides [stats] per turn = Fournit [stats] par tour
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Provides [stats] [cityFilter] per turn = Fournit [stats] [cityFilter] par tour
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Provides [amount] Happiness = Fournit [amount] Bonheur
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Provides military units every ≈[amount] turns = Fournit des unités militaires tous les ≈[amount] tours
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Provides a unique luxury = Fournit une ressource de luxe unique
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Cannot build [baseUnitFilter] units = Ne peut pas construire les unités [baseUnitFilter]
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May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = Peut choisir [amount] croyance(s) [beliefType] supplémentaire(s) en [foundingOrEnhancing] une religion
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May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = Peut acheter des bâtiments [buildingFilter] pour [amount] [stat] [cityFilter] avec augmentation régulière du prix ([amount2])
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@ -2026,6 +2026,19 @@ Triggers a global alert upon build start = Löst einen globalen Alarm bei Baubeg
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Triggers a Cultural Victory upon completion = Bei Fertigstellung wird der Kultursieg erreicht
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#################### Lines from CityStateTypes from Civ V - Vanilla ####################
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# Requires translation!
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[+3 Culture] <before the [Medieval era]> =
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# Requires translation!
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[+6 Culture] <starting from the [Medieval era]> <before the [Industrial era]> =
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Provides a unique luxury = Liefert eine einzigartige Luxusressource
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Provides military units every ≈[20] turns = Liefert militärische Einheiten alle ≈[20] Runden
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#################### Lines from Difficulties from Civ V - Vanilla ####################
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Settler = Siedler
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@ -4887,6 +4900,9 @@ Mosque = Moschee
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Pagoda = Pagode
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#################### Lines from CityStateTypes from Civ V - Gods & Kings ####################
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#################### Lines from Difficulties from Civ V - Gods & Kings ####################
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@ -6098,8 +6114,6 @@ Nullifies Growth [cityFilter] = Setzt Wachstum [cityFilter] außer Kraft
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Provides [stats] per turn = Liefert [stats] pro Runde
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Provides [stats] [cityFilter] per turn = Liefert [stats] [cityFilter] pro Runde
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Provides [amount] Happiness = Liefert [amount] Zufriedenheit
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Provides military units every ≈[amount] turns = Liefert militärische Einheiten alle ≈[amount] Runden
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Provides a unique luxury = Liefert eine einzigartige Luxusressource
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Cannot build [baseUnitFilter] units = Kann keine [baseUnitFilter]-Einheiten bauen
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May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = Kann [amount] zusätzliche [beliefType] Glauben wählen, wenn [foundingOrEnhancing] einer Religion
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May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = Kann [buildingFilter]-Gebäude für [amount] [stat] [cityFilter] zu einem steigenden Preis ([amount2]) kaufen
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File diff suppressed because it is too large
Load Diff
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@ -2619,6 +2619,21 @@ Triggers a global alert upon build start =
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Triggers a Cultural Victory upon completion =
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|
||||
#################### Lines from CityStateTypes from Civ V - Vanilla ####################
|
||||
|
||||
# Requires translation!
|
||||
[+3 Culture] <before the [Medieval era]> =
|
||||
# Requires translation!
|
||||
[+6 Culture] <starting from the [Medieval era]> <before the [Industrial era]> =
|
||||
|
||||
|
||||
# Requires translation!
|
||||
Provides a unique luxury =
|
||||
|
||||
# Requires translation!
|
||||
Provides military units every ≈[20] turns =
|
||||
|
||||
|
||||
#################### Lines from Difficulties from Civ V - Vanilla ####################
|
||||
|
||||
Settler = Telepes
|
||||
|
|
@ -6419,6 +6434,9 @@ Mosque =
|
|||
Pagoda =
|
||||
|
||||
|
||||
#################### Lines from CityStateTypes from Civ V - Gods & Kings ####################
|
||||
|
||||
|
||||
#################### Lines from Difficulties from Civ V - Gods & Kings ####################
|
||||
|
||||
|
||||
|
|
@ -8538,10 +8556,6 @@ Provides [stats] [cityFilter] per turn =
|
|||
# Requires translation!
|
||||
Provides [amount] Happiness =
|
||||
# Requires translation!
|
||||
Provides military units every ≈[amount] turns =
|
||||
# Requires translation!
|
||||
Provides a unique luxury =
|
||||
# Requires translation!
|
||||
Cannot build [baseUnitFilter] units =
|
||||
# Requires translation!
|
||||
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion =
|
||||
|
|
|
|||
|
|
@ -2026,6 +2026,19 @@ Triggers a global alert upon build start = Memicu peringatan global ketika memul
|
|||
Triggers a Cultural Victory upon completion = Memicu Kemenangan Kebudayaan saat diselesaikan
|
||||
|
||||
|
||||
#################### Lines from CityStateTypes from Civ V - Vanilla ####################
|
||||
|
||||
# Requires translation!
|
||||
[+3 Culture] <before the [Medieval era]> =
|
||||
# Requires translation!
|
||||
[+6 Culture] <starting from the [Medieval era]> <before the [Industrial era]> =
|
||||
|
||||
|
||||
Provides a unique luxury = Menyediakan barang mewah unik
|
||||
|
||||
Provides military units every ≈[20] turns = Menyediakan unit militer setiap ≈[20] giliran
|
||||
|
||||
|
||||
#################### Lines from Difficulties from Civ V - Vanilla ####################
|
||||
|
||||
Settler = Penetap
|
||||
|
|
@ -4887,6 +4900,9 @@ Mosque = Masjid
|
|||
Pagoda = Pagoda
|
||||
|
||||
|
||||
#################### Lines from CityStateTypes from Civ V - Gods & Kings ####################
|
||||
|
||||
|
||||
#################### Lines from Difficulties from Civ V - Gods & Kings ####################
|
||||
|
||||
|
||||
|
|
@ -6098,8 +6114,6 @@ Nullifies Growth [cityFilter] = Mengosongkan Pertumbuhan [cityFilter]
|
|||
Provides [stats] per turn = Menyediakan [stats] per giliran
|
||||
Provides [stats] [cityFilter] per turn = Menyediakan [stats] [cityFilter] per giliran
|
||||
Provides [amount] Happiness = Menyediakan [amount] kebahagiaan
|
||||
Provides military units every ≈[amount] turns = Menyediakan unit militer setiap ≈[amount] giliran
|
||||
Provides a unique luxury = Menyediakan barang mewah unik
|
||||
Cannot build [baseUnitFilter] units = Tidak bisa membuat unit [baseUnitFilter]
|
||||
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = Dapat memilih [amount] [beliefType] tambahan saat [foundingOrEnhancing] agama
|
||||
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = Dapat membeli bangunan [buildingFilter] dengan [amount] [stat] [cityFilter] dengan peningkatan harga ([amount2])
|
||||
|
|
|
|||
|
|
@ -2032,6 +2032,19 @@ Triggers a global alert upon build start = Attiva un allarme globale quando iniz
|
|||
Triggers a Cultural Victory upon completion = Attiva una Vittoria Culturale quando completata
|
||||
|
||||
|
||||
#################### Lines from CityStateTypes from Civ V - Vanilla ####################
|
||||
|
||||
# Requires translation!
|
||||
[+3 Culture] <before the [Medieval era]> =
|
||||
# Requires translation!
|
||||
[+6 Culture] <starting from the [Medieval era]> <before the [Industrial era]> =
|
||||
|
||||
|
||||
Provides a unique luxury = Dona una risorsa di lusso unica
|
||||
|
||||
Provides military units every ≈[20] turns = Dona unità militari ogni ≈[20] turni
|
||||
|
||||
|
||||
#################### Lines from Difficulties from Civ V - Vanilla ####################
|
||||
|
||||
Settler = Colono
|
||||
|
|
@ -4903,6 +4916,9 @@ Mosque = Moschea
|
|||
Pagoda = Pagoda
|
||||
|
||||
|
||||
#################### Lines from CityStateTypes from Civ V - Gods & Kings ####################
|
||||
|
||||
|
||||
#################### Lines from Difficulties from Civ V - Gods & Kings ####################
|
||||
|
||||
|
||||
|
|
@ -6114,8 +6130,6 @@ Nullifies Growth [cityFilter] = Annulla Crescita [cityFilter]
|
|||
Provides [stats] per turn = Dona [stats] al turno
|
||||
Provides [stats] [cityFilter] per turn = Dona [stats] [cityFilter] al turno
|
||||
Provides [amount] Happiness = Dona [amount] Felicità
|
||||
Provides military units every ≈[amount] turns = Dona unità militari ogni ≈[amount] turni
|
||||
Provides a unique luxury = Dona una risorsa di lusso unica
|
||||
Cannot build [baseUnitFilter] units = Non può costruire unità [baseUnitFilter]
|
||||
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = Puoi scegliere [amount] credenze [beliefType] aggiuntive quando [foundingOrEnhancing] una religione
|
||||
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = Puoi acquistare edifici [buildingFilter] per [amount] [stat] [cityFilter] a un prezzo crescente ([amount2])
|
||||
|
|
|
|||
|
|
@ -2333,6 +2333,19 @@ Triggers a global alert upon build start = 生産を開始すると警告が発
|
|||
Triggers a Cultural Victory upon completion = 完成すると文化勝利を収められる
|
||||
|
||||
|
||||
#################### Lines from CityStateTypes from Civ V - Vanilla ####################
|
||||
|
||||
# Requires translation!
|
||||
[+3 Culture] <before the [Medieval era]> =
|
||||
# Requires translation!
|
||||
[+6 Culture] <starting from the [Medieval era]> <before the [Industrial era]> =
|
||||
|
||||
|
||||
Provides a unique luxury = 固有の高級資源が提供される
|
||||
|
||||
Provides military units every ≈[20] turns = 約[20]ターンごとの軍事ユニットの贈呈
|
||||
|
||||
|
||||
#################### Lines from Difficulties from Civ V - Vanilla ####################
|
||||
|
||||
Settler = 開拓者
|
||||
|
|
@ -5450,6 +5463,9 @@ Mosque = モスク
|
|||
Pagoda = パゴダ
|
||||
|
||||
|
||||
#################### Lines from CityStateTypes from Civ V - Gods & Kings ####################
|
||||
|
||||
|
||||
#################### Lines from Difficulties from Civ V - Gods & Kings ####################
|
||||
|
||||
|
||||
|
|
@ -7484,8 +7500,6 @@ Nullifies Growth [cityFilter] = [cityFilter]成長を無効化
|
|||
Provides [stats] per turn = 毎ターン[stats]の提供
|
||||
Provides [stats] [cityFilter] per turn = [cityFilter]毎ターン[stats]の提供
|
||||
Provides [amount] Happiness = 幸福度[amount]の提供
|
||||
Provides military units every ≈[amount] turns = 約[amount]ターンごとの軍事ユニットの贈呈
|
||||
Provides a unique luxury = 固有の高級資源が提供される
|
||||
Cannot build [baseUnitFilter] units = [baseUnitFilter]ユニットを生産できない
|
||||
# Requires translation!
|
||||
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion =
|
||||
|
|
|
|||
|
|
@ -2044,6 +2044,19 @@ Triggers a global alert upon build start = 건설 시작시 전 세계에 알림
|
|||
Triggers a Cultural Victory upon completion = 건설시 문화 승리를 거둠
|
||||
|
||||
|
||||
#################### Lines from CityStateTypes from Civ V - Vanilla ####################
|
||||
|
||||
# Requires translation!
|
||||
[+3 Culture] <before the [Medieval era]> =
|
||||
# Requires translation!
|
||||
[+6 Culture] <starting from the [Medieval era]> <before the [Industrial era]> =
|
||||
|
||||
|
||||
Provides a unique luxury = 고유 사치 자원 제공
|
||||
|
||||
Provides military units every ≈[20] turns = 약 [20] 턴마다 군사 유닛 제공
|
||||
|
||||
|
||||
#################### Lines from Difficulties from Civ V - Vanilla ####################
|
||||
|
||||
Settler = 개척자
|
||||
|
|
@ -4905,6 +4918,9 @@ Mosque = 모스크
|
|||
Pagoda = 파고다
|
||||
|
||||
|
||||
#################### Lines from CityStateTypes from Civ V - Gods & Kings ####################
|
||||
|
||||
|
||||
#################### Lines from Difficulties from Civ V - Gods & Kings ####################
|
||||
|
||||
|
||||
|
|
@ -6117,8 +6133,6 @@ Nullifies Growth [cityFilter] = [cityFilter]의 성장을 0으로 함
|
|||
Provides [stats] per turn = 매 턴 [stats] 제공
|
||||
Provides [stats] [cityFilter] per turn = 매 턴 [cityFilter]에 [stats] 제공
|
||||
Provides [amount] Happiness = 행복도 [amount] 제공
|
||||
Provides military units every ≈[amount] turns = 약 [amount] 턴마다 군사 유닛 제공
|
||||
Provides a unique luxury = 고유 사치 자원 제공
|
||||
Cannot build [baseUnitFilter] units = [baseUnitFilter] 유닛 생산 불가
|
||||
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = 종교 [foundingOrEnhancing]시 [amount]개의 추가 [beliefType] 교리 선택 가능
|
||||
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = [cityFilter]에서 [amount] [stat](으)로 [buildingFilter] 구매 가능, 비용 [amount2]씩 증가
|
||||
|
|
|
|||
|
|
@ -2029,6 +2029,19 @@ Triggers a global alert upon build start = Pasaulinis pranešimas pradedant stat
|
|||
Triggers a Cultural Victory upon completion = Kultūrinė pergalė užbaigus
|
||||
|
||||
|
||||
#################### Lines from CityStateTypes from Civ V - Vanilla ####################
|
||||
|
||||
# Requires translation!
|
||||
[+3 Culture] <before the [Medieval era]> =
|
||||
# Requires translation!
|
||||
[+6 Culture] <starting from the [Medieval era]> <before the [Industrial era]> =
|
||||
|
||||
|
||||
Provides a unique luxury = Duoda unikalų \nresursą
|
||||
|
||||
Provides military units every ≈[20] turns = Duoda ♮Karių per ≈[20] \nėjimų
|
||||
|
||||
|
||||
#################### Lines from Difficulties from Civ V - Vanilla ####################
|
||||
|
||||
Settler = Gyventojas
|
||||
|
|
@ -4890,6 +4903,9 @@ Mosque = Mečetė
|
|||
Pagoda = Pagoda
|
||||
|
||||
|
||||
#################### Lines from CityStateTypes from Civ V - Gods & Kings ####################
|
||||
|
||||
|
||||
#################### Lines from Difficulties from Civ V - Gods & Kings ####################
|
||||
|
||||
|
||||
|
|
@ -6102,8 +6118,6 @@ Nullifies Growth [cityFilter] = Panaikina augimą: [cityFilter]
|
|||
Provides [stats] per turn = Duoda: [stats] \nper ėjimą
|
||||
Provides [stats] [cityFilter] per turn = Duoda [stats] [cityFilter] \nper ėjimą
|
||||
Provides [amount] Happiness = Duoda [amount] \n ⌣Laimės
|
||||
Provides military units every ≈[amount] turns = Duoda ♮Karių per ≈[amount] \nėjimų
|
||||
Provides a unique luxury = Duoda unikalų \nresursą
|
||||
Cannot build [baseUnitFilter] units = Negali gaminti: [baseUnitFilter]
|
||||
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = Galima rinktis [amount] papildomų tikėjimų: [beliefType] kada [foundingOrEnhancing] religija
|
||||
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = Galima pirkti: [buildingFilter] už: [amount] [stat] [cityFilter] didėjančia kaina: ([amount2])
|
||||
|
|
|
|||
|
|
@ -2742,6 +2742,21 @@ Triggers a global alert upon build start =
|
|||
Triggers a Cultural Victory upon completion =
|
||||
|
||||
|
||||
#################### Lines from CityStateTypes from Civ V - Vanilla ####################
|
||||
|
||||
# Requires translation!
|
||||
[+3 Culture] <before the [Medieval era]> =
|
||||
# Requires translation!
|
||||
[+6 Culture] <starting from the [Medieval era]> <before the [Industrial era]> =
|
||||
|
||||
|
||||
# Requires translation!
|
||||
Provides a unique luxury =
|
||||
|
||||
# Requires translation!
|
||||
Provides military units every ≈[20] turns =
|
||||
|
||||
|
||||
#################### Lines from Difficulties from Civ V - Vanilla ####################
|
||||
|
||||
Settler = Peneroka
|
||||
|
|
@ -7625,6 +7640,9 @@ Mosque =
|
|||
Pagoda =
|
||||
|
||||
|
||||
#################### Lines from CityStateTypes from Civ V - Gods & Kings ####################
|
||||
|
||||
|
||||
#################### Lines from Difficulties from Civ V - Gods & Kings ####################
|
||||
|
||||
|
||||
|
|
@ -9815,10 +9833,6 @@ Provides [stats] [cityFilter] per turn =
|
|||
# Requires translation!
|
||||
Provides [amount] Happiness =
|
||||
# Requires translation!
|
||||
Provides military units every ≈[amount] turns =
|
||||
# Requires translation!
|
||||
Provides a unique luxury =
|
||||
# Requires translation!
|
||||
Cannot build [baseUnitFilter] units =
|
||||
# Requires translation!
|
||||
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion =
|
||||
|
|
|
|||
|
|
@ -3029,6 +3029,21 @@ Triggers a global alert upon build start =
|
|||
Triggers a Cultural Victory upon completion =
|
||||
|
||||
|
||||
#################### Lines from CityStateTypes from Civ V - Vanilla ####################
|
||||
|
||||
# Requires translation!
|
||||
[+3 Culture] <before the [Medieval era]> =
|
||||
# Requires translation!
|
||||
[+6 Culture] <starting from the [Medieval era]> <before the [Industrial era]> =
|
||||
|
||||
|
||||
# Requires translation!
|
||||
Provides a unique luxury =
|
||||
|
||||
# Requires translation!
|
||||
Provides military units every ≈[20] turns =
|
||||
|
||||
|
||||
#################### Lines from Difficulties from Civ V - Vanilla ####################
|
||||
|
||||
# Requires translation!
|
||||
|
|
@ -8123,6 +8138,9 @@ Mosque =
|
|||
Pagoda =
|
||||
|
||||
|
||||
#################### Lines from CityStateTypes from Civ V - Gods & Kings ####################
|
||||
|
||||
|
||||
#################### Lines from Difficulties from Civ V - Gods & Kings ####################
|
||||
|
||||
|
||||
|
|
@ -10322,10 +10340,6 @@ Provides [stats] [cityFilter] per turn =
|
|||
# Requires translation!
|
||||
Provides [amount] Happiness =
|
||||
# Requires translation!
|
||||
Provides military units every ≈[amount] turns =
|
||||
# Requires translation!
|
||||
Provides a unique luxury =
|
||||
# Requires translation!
|
||||
Cannot build [baseUnitFilter] units =
|
||||
# Requires translation!
|
||||
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion =
|
||||
|
|
|
|||
|
|
@ -2954,6 +2954,21 @@ Triggers a global alert upon build start =
|
|||
Triggers a Cultural Victory upon completion =
|
||||
|
||||
|
||||
#################### Lines from CityStateTypes from Civ V - Vanilla ####################
|
||||
|
||||
# Requires translation!
|
||||
[+3 Culture] <before the [Medieval era]> =
|
||||
# Requires translation!
|
||||
[+6 Culture] <starting from the [Medieval era]> <before the [Industrial era]> =
|
||||
|
||||
|
||||
# Requires translation!
|
||||
Provides a unique luxury =
|
||||
|
||||
# Requires translation!
|
||||
Provides military units every ≈[20] turns =
|
||||
|
||||
|
||||
#################### Lines from Difficulties from Civ V - Vanilla ####################
|
||||
|
||||
# Requires translation!
|
||||
|
|
@ -8048,6 +8063,9 @@ Mosque =
|
|||
Pagoda =
|
||||
|
||||
|
||||
#################### Lines from CityStateTypes from Civ V - Gods & Kings ####################
|
||||
|
||||
|
||||
#################### Lines from Difficulties from Civ V - Gods & Kings ####################
|
||||
|
||||
|
||||
|
|
@ -10247,10 +10265,6 @@ Provides [stats] [cityFilter] per turn =
|
|||
# Requires translation!
|
||||
Provides [amount] Happiness =
|
||||
# Requires translation!
|
||||
Provides military units every ≈[amount] turns =
|
||||
# Requires translation!
|
||||
Provides a unique luxury =
|
||||
# Requires translation!
|
||||
Cannot build [baseUnitFilter] units =
|
||||
# Requires translation!
|
||||
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion =
|
||||
|
|
|
|||
|
|
@ -2028,6 +2028,19 @@ Triggers a global alert upon build start = Po rozpoczęciu budowania inicjuje al
|
|||
Triggers a Cultural Victory upon completion = Zakończenie oznacza Zwycięstwo Kulturowe
|
||||
|
||||
|
||||
#################### Lines from CityStateTypes from Civ V - Vanilla ####################
|
||||
|
||||
# Requires translation!
|
||||
[+3 Culture] <before the [Medieval era]> =
|
||||
# Requires translation!
|
||||
[+6 Culture] <starting from the [Medieval era]> <before the [Industrial era]> =
|
||||
|
||||
|
||||
Provides a unique luxury = Zapewnia unikalny surowiec luksusowy
|
||||
|
||||
Provides military units every ≈[20] turns = Zapewnia jednostki militarne co około [20] tur
|
||||
|
||||
|
||||
#################### Lines from Difficulties from Civ V - Vanilla ####################
|
||||
|
||||
Settler = Osadnik
|
||||
|
|
@ -4891,6 +4904,9 @@ Mosque = Meczet
|
|||
Pagoda = Pagoda
|
||||
|
||||
|
||||
#################### Lines from CityStateTypes from Civ V - Gods & Kings ####################
|
||||
|
||||
|
||||
#################### Lines from Difficulties from Civ V - Gods & Kings ####################
|
||||
|
||||
|
||||
|
|
@ -6106,8 +6122,6 @@ Nullifies Growth [cityFilter] = Zeruje rozwój [cityFilter]
|
|||
Provides [stats] per turn = Zapewnia [stats] na turę
|
||||
Provides [stats] [cityFilter] per turn = Zapewnia [stats] [cityFilter] na turę
|
||||
Provides [amount] Happiness = Zapewnia [amount] ⌣Zadowolenia
|
||||
Provides military units every ≈[amount] turns = Zapewnia jednostki militarne co około [amount] tur
|
||||
Provides a unique luxury = Zapewnia unikalny surowiec luksusowy
|
||||
Cannot build [baseUnitFilter] units = Nie można zbudować jednostek [baseUnitFilter]
|
||||
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = Można wybrać [amount] dodatkowych wierzeń [beliefType] gdy [foundingOrEnhancing] religia
|
||||
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = Można kupić budynki [buildingFilter] za [amount] [stat] [cityFilter] po rosnących cenach ([amount2])
|
||||
|
|
|
|||
|
|
@ -2555,6 +2555,21 @@ Triggers a global alert upon build start = Aciona um alerta global no início da
|
|||
Triggers a Cultural Victory upon completion = Desencadeia uma vitória cultural após a conclusão
|
||||
|
||||
|
||||
#################### Lines from CityStateTypes from Civ V - Vanilla ####################
|
||||
|
||||
# Requires translation!
|
||||
[+3 Culture] <before the [Medieval era]> =
|
||||
# Requires translation!
|
||||
[+6 Culture] <starting from the [Medieval era]> <before the [Industrial era]> =
|
||||
|
||||
|
||||
# Requires translation!
|
||||
Provides a unique luxury =
|
||||
|
||||
# Requires translation!
|
||||
Provides military units every ≈[20] turns =
|
||||
|
||||
|
||||
#################### Lines from Difficulties from Civ V - Vanilla ####################
|
||||
|
||||
Settler = Colonizador
|
||||
|
|
@ -6325,6 +6340,9 @@ Mosque =
|
|||
Pagoda =
|
||||
|
||||
|
||||
#################### Lines from CityStateTypes from Civ V - Gods & Kings ####################
|
||||
|
||||
|
||||
#################### Lines from Difficulties from Civ V - Gods & Kings ####################
|
||||
|
||||
|
||||
|
|
@ -8405,10 +8423,6 @@ Provides [stats] [cityFilter] per turn =
|
|||
# Requires translation!
|
||||
Provides [amount] Happiness =
|
||||
# Requires translation!
|
||||
Provides military units every ≈[amount] turns =
|
||||
# Requires translation!
|
||||
Provides a unique luxury =
|
||||
# Requires translation!
|
||||
Cannot build [baseUnitFilter] units =
|
||||
# Requires translation!
|
||||
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion =
|
||||
|
|
|
|||
|
|
@ -2118,6 +2118,21 @@ Triggers a global alert upon build start = Declanșează o alertă globală la
|
|||
Triggers a Cultural Victory upon completion = Declanșează o victorie culturală la finalizare
|
||||
|
||||
|
||||
#################### Lines from CityStateTypes from Civ V - Vanilla ####################
|
||||
|
||||
# Requires translation!
|
||||
[+3 Culture] <before the [Medieval era]> =
|
||||
# Requires translation!
|
||||
[+6 Culture] <starting from the [Medieval era]> <before the [Industrial era]> =
|
||||
|
||||
|
||||
# Requires translation!
|
||||
Provides a unique luxury =
|
||||
|
||||
# Requires translation!
|
||||
Provides military units every ≈[20] turns =
|
||||
|
||||
|
||||
#################### Lines from Difficulties from Civ V - Vanilla ####################
|
||||
|
||||
Settler = Colonist
|
||||
|
|
@ -5299,6 +5314,9 @@ Mosque =
|
|||
Pagoda =
|
||||
|
||||
|
||||
#################### Lines from CityStateTypes from Civ V - Gods & Kings ####################
|
||||
|
||||
|
||||
#################### Lines from Difficulties from Civ V - Gods & Kings ####################
|
||||
|
||||
|
||||
|
|
@ -7176,10 +7194,6 @@ Provides [stats] [cityFilter] per turn =
|
|||
# Requires translation!
|
||||
Provides [amount] Happiness =
|
||||
# Requires translation!
|
||||
Provides military units every ≈[amount] turns =
|
||||
# Requires translation!
|
||||
Provides a unique luxury =
|
||||
# Requires translation!
|
||||
Cannot build [baseUnitFilter] units =
|
||||
# Requires translation!
|
||||
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion =
|
||||
|
|
|
|||
|
|
@ -2028,6 +2028,19 @@ Triggers a global alert upon build start = Вызывает глобальное
|
|||
Triggers a Cultural Victory upon completion = Приводит к культурной победе при завершении
|
||||
|
||||
|
||||
#################### Lines from CityStateTypes from Civ V - Vanilla ####################
|
||||
|
||||
# Requires translation!
|
||||
[+3 Culture] <before the [Medieval era]> =
|
||||
# Requires translation!
|
||||
[+6 Culture] <starting from the [Medieval era]> <before the [Industrial era]> =
|
||||
|
||||
|
||||
Provides a unique luxury = Даёт уникальный ресурс
|
||||
|
||||
Provides military units every ≈[20] turns = Даёт военных юнитов каждые ≈[20] ходов
|
||||
|
||||
|
||||
#################### Lines from Difficulties from Civ V - Vanilla ####################
|
||||
|
||||
Settler = Поселенец
|
||||
|
|
@ -4889,6 +4902,9 @@ Mosque = Мечеть
|
|||
Pagoda = Пагода
|
||||
|
||||
|
||||
#################### Lines from CityStateTypes from Civ V - Gods & Kings ####################
|
||||
|
||||
|
||||
#################### Lines from Difficulties from Civ V - Gods & Kings ####################
|
||||
|
||||
|
||||
|
|
@ -6101,8 +6117,6 @@ Nullifies Growth [cityFilter] = Обнуляет рост [cityFilter]
|
|||
Provides [stats] per turn = Даёт [stats] за ход
|
||||
Provides [stats] [cityFilter] per turn = Даёт [stats] [cityFilter] за ход
|
||||
Provides [amount] Happiness = Даёт [amount] счастья
|
||||
Provides military units every ≈[amount] turns = Даёт военных юнитов каждые ≈[amount] ходов
|
||||
Provides a unique luxury = Даёт уникальный ресурс
|
||||
Cannot build [baseUnitFilter] units = Не может строить юниты: [baseUnitFilter]
|
||||
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = Можно дополнительно выбрать [amount] верований [beliefType] когда [foundingOrEnhancing] религия
|
||||
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = Можно покупать здания: [buildingFilter] за [amount] [stat] [cityFilter] по возрастающей стоимости ([amount2])
|
||||
|
|
|
|||
|
|
@ -2026,6 +2026,19 @@ Triggers a global alert upon build start = 在建造开始时触发全局警报
|
|||
Triggers a Cultural Victory upon completion = 完成后触发文化胜利
|
||||
|
||||
|
||||
#################### Lines from CityStateTypes from Civ V - Vanilla ####################
|
||||
|
||||
# Requires translation!
|
||||
[+3 Culture] <before the [Medieval era]> =
|
||||
# Requires translation!
|
||||
[+6 Culture] <starting from the [Medieval era]> <before the [Industrial era]> =
|
||||
|
||||
|
||||
Provides a unique luxury = 提供一种独特的奢侈资源
|
||||
|
||||
Provides military units every ≈[20] turns = 每经过约[20]回合提供一个军事单位
|
||||
|
||||
|
||||
#################### Lines from Difficulties from Civ V - Vanilla ####################
|
||||
|
||||
Settler = 移民
|
||||
|
|
@ -4887,6 +4900,9 @@ Mosque = 清真寺
|
|||
Pagoda = 佛塔
|
||||
|
||||
|
||||
#################### Lines from CityStateTypes from Civ V - Gods & Kings ####################
|
||||
|
||||
|
||||
#################### Lines from Difficulties from Civ V - Gods & Kings ####################
|
||||
|
||||
|
||||
|
|
@ -6098,8 +6114,6 @@ Nullifies Growth [cityFilter] = 停止[cityFilter]中的人口增长
|
|||
Provides [stats] per turn = 每回合提供[stats]
|
||||
Provides [stats] [cityFilter] per turn = 每回合为[cityFilter]提供[stats]
|
||||
Provides [amount] Happiness = 提供[amount]快乐
|
||||
Provides military units every ≈[amount] turns = 每经过约[amount]回合提供一个军事单位
|
||||
Provides a unique luxury = 提供一种独特的奢侈资源
|
||||
Cannot build [baseUnitFilter] units = 无法建造[baseUnitFilter]单位
|
||||
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = 当[foundingOrEnhancing]一个宗教时,可以额外选择[amount]个[beliefType]信仰
|
||||
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = [cityFilter]可以以上涨的价格([amount2])用[amount][stat]购买[buildingFilter]建筑
|
||||
|
|
|
|||
|
|
@ -2026,6 +2026,19 @@ Triggers a global alert upon build start = Activa una alerta mundial al iniciar
|
|||
Triggers a Cultural Victory upon completion = Activa una victoria cultural al completarse
|
||||
|
||||
|
||||
#################### Lines from CityStateTypes from Civ V - Vanilla ####################
|
||||
|
||||
# Requires translation!
|
||||
[+3 Culture] <before the [Medieval era]> =
|
||||
# Requires translation!
|
||||
[+6 Culture] <starting from the [Medieval era]> <before the [Industrial era]> =
|
||||
|
||||
|
||||
Provides a unique luxury = Proporciona un lujo único.
|
||||
|
||||
Provides military units every ≈[20] turns = Proporciona unidades militares cada ≈[20] ⏳turnos
|
||||
|
||||
|
||||
#################### Lines from Difficulties from Civ V - Vanilla ####################
|
||||
|
||||
Settler = Colono
|
||||
|
|
@ -4887,6 +4900,9 @@ Mosque = Mezquita
|
|||
Pagoda = Pagoda
|
||||
|
||||
|
||||
#################### Lines from CityStateTypes from Civ V - Gods & Kings ####################
|
||||
|
||||
|
||||
#################### Lines from Difficulties from Civ V - Gods & Kings ####################
|
||||
|
||||
|
||||
|
|
@ -6098,8 +6114,6 @@ Nullifies Growth [cityFilter] = anula el crecimiento [cityFilter]
|
|||
Provides [stats] per turn = proporciona [stats] por ⏳turno
|
||||
Provides [stats] [cityFilter] per turn = proporciona [stats] [cityFilter] por ⏳turno
|
||||
Provides [amount] Happiness = proporciona [amount] Felicidad
|
||||
Provides military units every ≈[amount] turns = Proporciona unidades militares cada ≈[amount] ⏳turnos
|
||||
Provides a unique luxury = Proporciona un lujo único.
|
||||
Cannot build [baseUnitFilter] units = No se puede construír unidades [baseUnitFilter]
|
||||
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = Puede elegir [amount] creencias adicionales [beliefType] cuando [foundingOrEnhancing] una religion
|
||||
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = Puede comprar edificios "[buildingFilter]" por [amount] [stat] [cityFilter] a un precio creciente ([amount2])
|
||||
|
|
|
|||
|
|
@ -2092,6 +2092,19 @@ Triggers a global alert upon build start = Utlöser en global varning när byggn
|
|||
Triggers a Cultural Victory upon completion = Utlöser en kulturell vinst när den färdigställs
|
||||
|
||||
|
||||
#################### Lines from CityStateTypes from Civ V - Vanilla ####################
|
||||
|
||||
# Requires translation!
|
||||
[+3 Culture] <before the [Medieval era]> =
|
||||
# Requires translation!
|
||||
[+6 Culture] <starting from the [Medieval era]> <before the [Industrial era]> =
|
||||
|
||||
|
||||
Provides a unique luxury = Ger en unik lyxresurs
|
||||
|
||||
Provides military units every ≈[20] turns = Ger militära enheter vart ≈[20] drag
|
||||
|
||||
|
||||
#################### Lines from Difficulties from Civ V - Vanilla ####################
|
||||
|
||||
Settler = Nybyggare
|
||||
|
|
@ -4957,6 +4970,9 @@ Mosque = Moské
|
|||
Pagoda = Pagod
|
||||
|
||||
|
||||
#################### Lines from CityStateTypes from Civ V - Gods & Kings ####################
|
||||
|
||||
|
||||
#################### Lines from Difficulties from Civ V - Gods & Kings ####################
|
||||
|
||||
|
||||
|
|
@ -6515,8 +6531,6 @@ Nullifies Growth [cityFilter] = Omintetgör Tillväxt [cityFilter]
|
|||
Provides [stats] per turn = Ger [stats] per drag
|
||||
Provides [stats] [cityFilter] per turn = Ger [stats] [cityFilter] per drag
|
||||
Provides [amount] Happiness = Ger [amount] Lycka
|
||||
Provides military units every ≈[amount] turns = Ger militära enheter vart ≈[amount] drag
|
||||
Provides a unique luxury = Ger en unik lyxresurs
|
||||
Cannot build [baseUnitFilter] units = Kan inte bygga [baseUnitFilter]-enheter
|
||||
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = Får välja [amount] extra [beliefType]-trossatser vid [foundingOrEnhancing] av en religion
|
||||
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = Får köpa [buildingFilter]-byggnader för [amount] [stat] [cityFilter] till en ökande kostnad ([amount2])
|
||||
|
|
|
|||
|
|
@ -2029,6 +2029,19 @@ Triggers a global alert upon build start = 在建造開始時觸發全局警報
|
|||
Triggers a Cultural Victory upon completion = 完成後觸發文化勝利
|
||||
|
||||
|
||||
#################### Lines from CityStateTypes from Civ V - Vanilla ####################
|
||||
|
||||
# Requires translation!
|
||||
[+3 Culture] <before the [Medieval era]> =
|
||||
# Requires translation!
|
||||
[+6 Culture] <starting from the [Medieval era]> <before the [Industrial era]> =
|
||||
|
||||
|
||||
Provides a unique luxury = 提供獨特的奢侈品
|
||||
|
||||
Provides military units every ≈[20] turns = 每經過≈[20]回合提供一個軍事單位
|
||||
|
||||
|
||||
#################### Lines from Difficulties from Civ V - Vanilla ####################
|
||||
|
||||
Settler = 移民
|
||||
|
|
@ -4890,6 +4903,9 @@ Mosque = 清真寺
|
|||
Pagoda = 佛塔
|
||||
|
||||
|
||||
#################### Lines from CityStateTypes from Civ V - Gods & Kings ####################
|
||||
|
||||
|
||||
#################### Lines from Difficulties from Civ V - Gods & Kings ####################
|
||||
|
||||
|
||||
|
|
@ -6161,8 +6177,6 @@ Nullifies Growth [cityFilter] = 停止[cityFilter]的人口增長
|
|||
Provides [stats] per turn = 每回合提供[stats]
|
||||
Provides [stats] [cityFilter] per turn = 提供[stats][cityFilter]每回合
|
||||
Provides [amount] Happiness = 提供[amount]快樂
|
||||
Provides military units every ≈[amount] turns = 每經過≈[amount]回合提供一個軍事單位
|
||||
Provides a unique luxury = 提供獨特的奢侈品
|
||||
Cannot build [baseUnitFilter] units = 無法建造[baseUnitFilter]單位
|
||||
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = 在[foundingOrEnhancing]一個宗教時,可以選擇[amount]個額外的[beliefType]信仰
|
||||
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = 在[cityFilter]中可以用[amount] [stat]的更高價格([amount2])購買[buildingFilter]
|
||||
|
|
|
|||
|
|
@ -2359,6 +2359,21 @@ Triggers a global alert upon build start = İnşaatının başlatılması küres
|
|||
Triggers a Cultural Victory upon completion = Tamamlanması durumunda Külturel Zaferi tetikler
|
||||
|
||||
|
||||
#################### Lines from CityStateTypes from Civ V - Vanilla ####################
|
||||
|
||||
# Requires translation!
|
||||
[+3 Culture] <before the [Medieval era]> =
|
||||
# Requires translation!
|
||||
[+6 Culture] <starting from the [Medieval era]> <before the [Industrial era]> =
|
||||
|
||||
|
||||
# Requires translation!
|
||||
Provides a unique luxury =
|
||||
|
||||
# Requires translation!
|
||||
Provides military units every ≈[20] turns =
|
||||
|
||||
|
||||
#################### Lines from Difficulties from Civ V - Vanilla ####################
|
||||
|
||||
Settler = Yerleşmeci
|
||||
|
|
@ -5503,6 +5518,9 @@ Mosque = Cami
|
|||
Pagoda = Pagoda
|
||||
|
||||
|
||||
#################### Lines from CityStateTypes from Civ V - Gods & Kings ####################
|
||||
|
||||
|
||||
#################### Lines from Difficulties from Civ V - Gods & Kings ####################
|
||||
|
||||
|
||||
|
|
@ -7474,10 +7492,6 @@ Provides [stats] [cityFilter] per turn =
|
|||
# Requires translation!
|
||||
Provides [amount] Happiness =
|
||||
# Requires translation!
|
||||
Provides military units every ≈[amount] turns =
|
||||
# Requires translation!
|
||||
Provides a unique luxury =
|
||||
# Requires translation!
|
||||
Cannot build [baseUnitFilter] units =
|
||||
# Requires translation!
|
||||
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion =
|
||||
|
|
|
|||
|
|
@ -2028,6 +2028,19 @@ Triggers a global alert upon build start = З'являється глобаль
|
|||
Triggers a Cultural Victory upon completion = Культурна перемога по закінченню будівництва
|
||||
|
||||
|
||||
#################### Lines from CityStateTypes from Civ V - Vanilla ####################
|
||||
|
||||
# Requires translation!
|
||||
[+3 Culture] <before the [Medieval era]> =
|
||||
# Requires translation!
|
||||
[+6 Culture] <starting from the [Medieval era]> <before the [Industrial era]> =
|
||||
|
||||
|
||||
Provides a unique luxury = Забезпечує унікальний ресурс розкоші
|
||||
|
||||
Provides military units every ≈[20] turns = Забезпечує військовими підрозділами кожні ≈[20] ходів
|
||||
|
||||
|
||||
#################### Lines from Difficulties from Civ V - Vanilla ####################
|
||||
|
||||
Settler = Поселенець
|
||||
|
|
@ -4918,6 +4931,9 @@ Mosque = Мечеть
|
|||
Pagoda = Пагода
|
||||
|
||||
|
||||
#################### Lines from CityStateTypes from Civ V - Gods & Kings ####################
|
||||
|
||||
|
||||
#################### Lines from Difficulties from Civ V - Gods & Kings ####################
|
||||
|
||||
|
||||
|
|
@ -6153,8 +6169,6 @@ Nullifies Growth [cityFilter] = Скасовує зростання [cityFilter]
|
|||
Provides [stats] per turn = Забезпечує [stats] за хід
|
||||
Provides [stats] [cityFilter] per turn = Забезпечує [stats] [cityFilter] за хід
|
||||
Provides [amount] Happiness = Забезпечує [amount] щастя
|
||||
Provides military units every ≈[amount] turns = Забезпечує військовими підрозділами кожні ≈[amount] ходів
|
||||
Provides a unique luxury = Забезпечує унікальний ресурс розкоші
|
||||
Cannot build [baseUnitFilter] units = Не може будувати підрозділи [baseUnitFilter]
|
||||
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = Може вибрати [amount] додаткові [beliefType] вірувань під час [foundingOrEnhancing] релігії
|
||||
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = Може придбати [buildingFilter] споруди за [amount] [stat] [cityFilter] зі зростаючою вартістю ([amount2])
|
||||
|
|
|
|||
|
|
@ -2027,6 +2027,19 @@ Triggers a global alert upon build start = Kích hoạt cảnh báo toàn cầu
|
|||
Triggers a Cultural Victory upon completion = Kích hoạt Chiến thắng Văn hóa sau khi hoàn thành
|
||||
|
||||
|
||||
#################### Lines from CityStateTypes from Civ V - Vanilla ####################
|
||||
|
||||
# Requires translation!
|
||||
[+3 Culture] <before the [Medieval era]> =
|
||||
# Requires translation!
|
||||
[+6 Culture] <starting from the [Medieval era]> <before the [Industrial era]> =
|
||||
|
||||
|
||||
Provides a unique luxury = Cung cấp một sự sang trọng độc đáo
|
||||
|
||||
Provides military units every ≈[20] turns = Cung cấp các đơn vị quân mỗi ≈ [20] lượt
|
||||
|
||||
|
||||
#################### Lines from Difficulties from Civ V - Vanilla ####################
|
||||
|
||||
Settler = Người định cư
|
||||
|
|
@ -4888,6 +4901,9 @@ Mosque = Nhà thờ Hồi giáo
|
|||
Pagoda = Chùa
|
||||
|
||||
|
||||
#################### Lines from CityStateTypes from Civ V - Gods & Kings ####################
|
||||
|
||||
|
||||
#################### Lines from Difficulties from Civ V - Gods & Kings ####################
|
||||
|
||||
|
||||
|
|
@ -6100,8 +6116,6 @@ Nullifies Growth [cityFilter] = Vô hiệu hóa sự tăng trưởng [cityFilter
|
|||
Provides [stats] per turn = Cung cấp [stats] mỗi lượt
|
||||
Provides [stats] [cityFilter] per turn = Cung cấp [stats] [cityFilter] mỗi lượt
|
||||
Provides [amount] Happiness = Cung cấp [amount] Hạnh phúc
|
||||
Provides military units every ≈[amount] turns = Cung cấp các đơn vị quân mỗi ≈ [amount] lượt
|
||||
Provides a unique luxury = Cung cấp một sự sang trọng độc đáo
|
||||
Cannot build [baseUnitFilter] units = Không thể tạo các đơn vị [baseUnitFilter]
|
||||
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = Có thể chọn [amount] tín ngưỡng [beliefType] bổ sung khi [foundingOrEnhancing] một tôn giáo
|
||||
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = Có thể mua các tòa nhà [buildingFilter] với [amount] [stat] [cityFilter] với giá ngày càng tăng ([amount2])
|
||||
|
|
|
|||
|
|
@ -1,24 +1,24 @@
|
|||
Persian_(Pinglish-UN) = 15
|
||||
Italian = 99
|
||||
Russian = 99
|
||||
German = 100
|
||||
German = 99
|
||||
Swedish = 91
|
||||
Turkish = 70
|
||||
Ukrainian = 98
|
||||
Filipino = 94
|
||||
French = 100
|
||||
French = 99
|
||||
Portuguese = 52
|
||||
Indonesian = 100
|
||||
Catalan = 100
|
||||
Indonesian = 99
|
||||
Catalan = 99
|
||||
Finnish = 38
|
||||
Spanish = 100
|
||||
Spanish = 99
|
||||
Malay = 24
|
||||
Brazilian_Portuguese = 100
|
||||
Brazilian_Portuguese = 99
|
||||
Traditional_Chinese = 98
|
||||
Polish = 99
|
||||
Lithuanian = 99
|
||||
Romanian = 76
|
||||
Simplified_Chinese = 100
|
||||
Simplified_Chinese = 99
|
||||
Bulgarian = 18
|
||||
Korean = 99
|
||||
Persian_(Pinglish-DIN) = 14
|
||||
|
|
@ -28,4 +28,4 @@ Vietnamese = 99
|
|||
Czech = 83
|
||||
Hungarian = 49
|
||||
Dutch = 62
|
||||
Greek = 11
|
||||
Greek = 15
|
||||
|
|
|
|||
22
changelog.md
22
changelog.md
|
|
@ -1,26 +1,6 @@
|
|||
## 4.3.2
|
||||
|
||||
Fixed json tests
|
||||
|
||||
Fixed city state tests
|
||||
|
||||
Added validations for city-state uniques
|
||||
|
||||
Converted all era uniques to conditional uniques for city-states
|
||||
|
||||
Removed old deprecated bits and pieces
|
||||
|
||||
Removed old deprecated parts
|
||||
|
||||
cityStateType no longer causes crash
|
||||
|
||||
CityStateType overhaul!!!!
|
||||
|
||||
CityStateType deprecation p1
|
||||
|
||||
Added CityStateTypes into rulesets! Not in use yet
|
||||
|
||||
Separated ruleset validation to its own file
|
||||
City State Type overhaul!
|
||||
|
||||
Can now use `[stats]` unique to add happiness globally
|
||||
|
||||
|
|
|
|||
|
|
@ -25,7 +25,6 @@ import com.unciv.models.ruleset.unit.Promotion
|
|||
import com.unciv.models.ruleset.unit.UnitType
|
||||
import com.unciv.models.stats.INamed
|
||||
import com.unciv.models.stats.NamedStats
|
||||
import com.unciv.models.translations.fillPlaceholders
|
||||
import com.unciv.models.translations.tr
|
||||
import com.unciv.ui.utils.extensions.colorFromRGB
|
||||
import com.unciv.ui.utils.getRelativeTextDistance
|
||||
|
|
@ -390,7 +389,18 @@ class Ruleset {
|
|||
|
||||
if (speeds.isEmpty()) speeds.putAll(RulesetCache.getVanillaRuleset().speeds)
|
||||
|
||||
if (cityStateTypes.isEmpty()) cityStateTypes.putAll(RulesetCache.getVanillaRuleset().cityStateTypes)
|
||||
if (cityStateTypes.isEmpty())
|
||||
for (cityStateType in RulesetCache.getVanillaRuleset().cityStateTypes.values)
|
||||
cityStateTypes[cityStateType.name] = CityStateType().apply {
|
||||
name = cityStateType.name
|
||||
color = cityStateType.color
|
||||
friendBonusUniques = ArrayList(cityStateType.friendBonusUniques.filter {
|
||||
RulesetValidator(this@Ruleset).checkUnique(Unique(it),false,"",UniqueType.UniqueComplianceErrorSeverity.RulesetSpecific,UniqueTarget.CityState).isEmpty()
|
||||
})
|
||||
allyBonusUniques = ArrayList(cityStateType.allyBonusUniques.filter {
|
||||
RulesetValidator(this@Ruleset).checkUnique(Unique(it),false,"",UniqueType.UniqueComplianceErrorSeverity.RulesetSpecific,UniqueTarget.CityState).isEmpty()
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
debug("Loading ruleset - %sms", System.currentTimeMillis() - gameBasicsStartTime)
|
||||
|
|
|
|||
|
|
@ -192,7 +192,7 @@ class DiplomacyScreen(
|
|||
|
||||
diplomacyTable.add(LeaderIntroTable(otherCiv)).padBottom(15f).row()
|
||||
|
||||
diplomacyTable.add("{Type}: {${otherCiv.cityStateType}}".toLabel()).row()
|
||||
diplomacyTable.add("{Type}: {${otherCiv.cityStateType.name}}".toLabel()).row()
|
||||
diplomacyTable.add("{Personality}: {${otherCiv.cityStatePersonality}}".toLabel()).row()
|
||||
|
||||
if (otherCiv.detailedCivResources.any { it.resource.resourceType != ResourceType.Bonus }) {
|
||||
|
|
|
|||
|
|
@ -1,26 +1,4 @@
|
|||
|
||||
|
||||
Fixed json tests
|
||||
|
||||
Fixed city state tests
|
||||
|
||||
Added validations for city-state uniques
|
||||
|
||||
Converted all era uniques to conditional uniques for city-states
|
||||
|
||||
Removed old deprecated bits and pieces
|
||||
|
||||
Removed old deprecated parts
|
||||
|
||||
cityStateType no longer causes crash
|
||||
|
||||
CityStateType overhaul!!!!
|
||||
|
||||
CityStateType deprecation p1
|
||||
|
||||
Added CityStateTypes into rulesets! Not in use yet
|
||||
|
||||
Separated ruleset validation to its own file
|
||||
City State Type overhaul!
|
||||
|
||||
Can now use `[stats]` unique to add happiness globally
|
||||
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user