This commit is contained in:
Yair Morgenstern 2023-01-23 11:35:17 +02:00
parent a3799d9ec7
commit 52c3f14bde
37 changed files with 2154 additions and 1280 deletions

View File

@ -336,6 +336,12 @@ Uniques = Uniek
Promotions = Bevorderings
Load copied data = Laai gekopieerde data
Reset to defaults = Stel terug na verstek
# Requires translation!
Select nations =
# Requires translation!
Random nations pool =
# Requires translation!
Blacklist random nations pool =
Are you sure you want to reset all game options to defaults? = Is jy seker jy wil alle speletjie-opsies na verstekwaardes terugstel?
Start game! = Begin spel!
Map Options = Kaartopsies
@ -1321,6 +1327,46 @@ A Great Person joins you! =
# Requires translation!
An unknown civilization has liberated [civ] =
# Trigger notifications
# Since each cause can be paired with each effect we need to create the final string by adding them together.
# If your language puts the effect before the cause - like {Gained [2] [Worker] unit(s)} {due to constructing [The Pyramids]} -
# put the english word 'true' behind the '=', otherwise 'false'.
# Don't translate these words to your language, only put 'true' or 'false'. Defaults to 'true'.
# Requires translation!
EffectBeforeCause =
## Trigger effects
# Requires translation!
Gained [amount] [unitName] unit(s) =
# Requires translation!
Gained [stats] =
# Requires translation!
You may choose a free Policy =
# Requires translation!
You may choose [amount] free Policies =
# Requires translation!
You enter a Golden Age =
## Trigger causes
# Requires translation!
due to researching [tech] =
# Requires translation!
due to adopting [policy] =
# Requires translation!
due to discovering [naturalWonder] =
# Requires translation!
due to entering the [eraName] =
# Requires translation!
due to constructing [buildingName] =
# Requires translation!
due to founding a city =
due to discovering a Natural Wonder
# Requires translation!
from the ruins =
# World Screen UI
@ -6546,8 +6592,6 @@ We have found survivors in the ruins! Population added to [cityName]. =
# Requires translation!
survivors (adds population to a city) =
# Requires translation!
We have found a stash of [goldAmount] Gold in the ruins! =
# Requires translation!
a stash of gold =
@ -10661,8 +10705,6 @@ Can speed up the construction of a wonder =
# Requires translation!
Can transform to [unit] =
# Requires translation!
Costs [amount] gold per turn when in your territory =
# Requires translation!
by consuming this unit =
# Requires translation!
before [amount] turns =
@ -10693,6 +10735,10 @@ with [resource] =
# Requires translation!
without [resource] =
# Requires translation!
when above [amount] [resource] =
# Requires translation!
when below [amount] [resource] =
# Requires translation!
in cities with a [buildingFilter] =
# Requires translation!
for units with [promotion] =
@ -10757,6 +10803,10 @@ upon entering a Golden Age =
# Requires translation!
upon conquering a city =
# Requires translation!
upon founding a city =
# Requires translation!
upon discovering a Natural Wonder =
# Requires translation!
upon constructing [buildingFilter] =
# Requires translation!
upon constructing [buildingFilter] [cityFilter] =

View File

@ -335,6 +335,12 @@ Uniques = Únicos(a)
Promotions = Promoções
Load copied data = Carregar dados copiados
Reset to defaults = Reseta para o padrão
# Requires translation!
Select nations =
# Requires translation!
Random nations pool =
# Requires translation!
Blacklist random nations pool =
Are you sure you want to reset all game options to defaults? = Você tem certeza de que quer resetar todas as configurações do jogo para o padrão?
Start game! = Começar o jogo!
Map Options = Opções do mapa
@ -906,6 +912,46 @@ A Great Person joins you! = Uma Grande Pessoa se junta a você!
[civ] has liberated an unknown civilization = [civ] libertou uma civilização desconhecida
An unknown civilization has liberated [civ] = Uma civilização desconhecida libertou [civ]
# Trigger notifications
# Since each cause can be paired with each effect we need to create the final string by adding them together.
# If your language puts the effect before the cause - like {Gained [2] [Worker] unit(s)} {due to constructing [The Pyramids]} -
# put the english word 'true' behind the '=', otherwise 'false'.
# Don't translate these words to your language, only put 'true' or 'false'. Defaults to 'true'.
# Requires translation!
EffectBeforeCause =
## Trigger effects
# Requires translation!
Gained [amount] [unitName] unit(s) =
# Requires translation!
Gained [stats] =
# Requires translation!
You may choose a free Policy =
# Requires translation!
You may choose [amount] free Policies =
# Requires translation!
You enter a Golden Age =
## Trigger causes
# Requires translation!
due to researching [tech] =
# Requires translation!
due to adopting [policy] =
# Requires translation!
due to discovering [naturalWonder] =
# Requires translation!
due to entering the [eraName] =
# Requires translation!
due to constructing [buildingName] =
# Requires translation!
due to founding a city =
due to discovering a Natural Wonder
# Requires translation!
from the ruins =
# World Screen UI
@ -3708,7 +3754,6 @@ your exploring unit receives training = sua unidade exploradora recebe treinamen
We have found survivors in the ruins! Population added to [cityName]. = Encontramos sobreviventes nas ruínas! População adicionada a [cityName].
survivors (adds population to a city) = sobreviventes (adiciona população a uma cidade)
We have found a stash of [goldAmount] Gold in the ruins! = Encontramos um estoque de [goldAmount] ouro nas ruínas!
a stash of gold = um estoque de ouro
discover a lost technology = descobrir uma tecnologia perdida
@ -6109,7 +6154,6 @@ Cannot move = Não pode se mover
[amount] Movement point cost to embark = Custa [amount] pontos de movimento para embarcar
Can speed up the construction of a wonder = Pode acelerar a construção de uma maravilha
Can transform to [unit] = Pode se transformar em [unit]
Costs [amount] gold per turn when in your territory = Custa [amount] ouros por turno quando se encontra dentro de seu território
by consuming this unit = Por consumir esta unidade
before [amount] turns = antes de [amount] turnos
after [amount] turns = depois de [amount] turnos
@ -6125,6 +6169,10 @@ before founding a Pantheon = antes de fundar um Panteão
after founding a Pantheon = depois de fundar um Panteão
with [resource] = com [resource]
without [resource] = sem [resource]
# Requires translation!
when above [amount] [resource] =
# Requires translation!
when below [amount] [resource] =
in cities with a [buildingFilter] = em cidades com um [buildingFilter]
for units with [promotion] = para unidades com [promotion]
for units without [promotion] = para unidades sem [promotion]
@ -6157,6 +6205,10 @@ upon declaring war with a major Civilization = ao declarar guerra com uma princi
upon declaring friendship = ao declarar amizade
upon entering a Golden Age = ao entrar em uma Era de Ouro
upon conquering a city = ao conquistar uma cidade
# Requires translation!
upon founding a city =
# Requires translation!
upon discovering a Natural Wonder =
upon constructing [buildingFilter] = ao construir [buildingFilter]
upon constructing [buildingFilter] [cityFilter] = ao construir [buildingFilter] [cityFilter]
upon founding a Pantheon = ao fundar um Panteão

View File

@ -391,6 +391,12 @@ Load copied data = Зареждане на копирани данни
# Requires translation!
Reset to defaults =
# Requires translation!
Select nations =
# Requires translation!
Random nations pool =
# Requires translation!
Blacklist random nations pool =
# Requires translation!
Are you sure you want to reset all game options to defaults? =
Start game! = Започване на игра!
Map Options = Опции за Карта
@ -1209,6 +1215,46 @@ A Great Person joins you! =
# Requires translation!
An unknown civilization has liberated [civ] =
# Trigger notifications
# Since each cause can be paired with each effect we need to create the final string by adding them together.
# If your language puts the effect before the cause - like {Gained [2] [Worker] unit(s)} {due to constructing [The Pyramids]} -
# put the english word 'true' behind the '=', otherwise 'false'.
# Don't translate these words to your language, only put 'true' or 'false'. Defaults to 'true'.
# Requires translation!
EffectBeforeCause =
## Trigger effects
# Requires translation!
Gained [amount] [unitName] unit(s) =
# Requires translation!
Gained [stats] =
# Requires translation!
You may choose a free Policy =
# Requires translation!
You may choose [amount] free Policies =
# Requires translation!
You enter a Golden Age =
## Trigger causes
# Requires translation!
due to researching [tech] =
# Requires translation!
due to adopting [policy] =
# Requires translation!
due to discovering [naturalWonder] =
# Requires translation!
due to entering the [eraName] =
# Requires translation!
due to constructing [buildingName] =
# Requires translation!
due to founding a city =
due to discovering a Natural Wonder
# Requires translation!
from the ruins =
# World Screen UI
@ -6040,8 +6086,6 @@ We have found survivors in the ruins! Population added to [cityName]. =
# Requires translation!
survivors (adds population to a city) =
# Requires translation!
We have found a stash of [goldAmount] Gold in the ruins! =
# Requires translation!
a stash of gold =
@ -9974,8 +10018,6 @@ Can speed up the construction of a wonder =
# Requires translation!
Can transform to [unit] =
# Requires translation!
Costs [amount] gold per turn when in your territory =
# Requires translation!
by consuming this unit =
# Requires translation!
before [amount] turns =
@ -10006,6 +10048,10 @@ with [resource] =
# Requires translation!
without [resource] =
# Requires translation!
when above [amount] [resource] =
# Requires translation!
when below [amount] [resource] =
# Requires translation!
in cities with a [buildingFilter] =
# Requires translation!
for units with [promotion] =
@ -10070,6 +10116,10 @@ upon entering a Golden Age =
# Requires translation!
upon conquering a city =
# Requires translation!
upon founding a city =
# Requires translation!
upon discovering a Natural Wonder =
# Requires translation!
upon constructing [buildingFilter] =
# Requires translation!
upon constructing [buildingFilter] [cityFilter] =

View File

@ -335,6 +335,12 @@ Uniques = Exclusius
Promotions = Ascensos
Load copied data = Carrega les dades copiades
Reset to defaults = Restaura els valors per defecte
# Requires translation!
Select nations =
# Requires translation!
Random nations pool =
# Requires translation!
Blacklist random nations pool =
Are you sure you want to reset all game options to defaults? = Esteu segur que voleu reiniciar totes les opcions del joc als valors predeterminats?
Start game! = Comença la partida
Map Options = Opcions del mapa
@ -912,6 +918,46 @@ A Great Person joins you! = Un gran personatge suneix a la nostra civilitzaci
[civ] has liberated an unknown civilization = [civ] ha alliberat una civilització desconeguda.
An unknown civilization has liberated [civ] = Una civilització desconeguda ha alliberat [civ].
# Trigger notifications
# Since each cause can be paired with each effect we need to create the final string by adding them together.
# If your language puts the effect before the cause - like {Gained [2] [Worker] unit(s)} {due to constructing [The Pyramids]} -
# put the english word 'true' behind the '=', otherwise 'false'.
# Don't translate these words to your language, only put 'true' or 'false'. Defaults to 'true'.
# Requires translation!
EffectBeforeCause =
## Trigger effects
# Requires translation!
Gained [amount] [unitName] unit(s) =
# Requires translation!
Gained [stats] =
# Requires translation!
You may choose a free Policy =
# Requires translation!
You may choose [amount] free Policies =
# Requires translation!
You enter a Golden Age =
## Trigger causes
# Requires translation!
due to researching [tech] =
# Requires translation!
due to adopting [policy] =
# Requires translation!
due to discovering [naturalWonder] =
# Requires translation!
due to entering the [eraName] =
# Requires translation!
due to constructing [buildingName] =
# Requires translation!
due to founding a city =
due to discovering a Natural Wonder
# Requires translation!
from the ruins =
# World Screen UI
@ -3714,7 +3760,6 @@ your exploring unit receives training = les vostres unitats reben entrenament
We have found survivors in the ruins! Population added to [cityName]. = Hem trobat supervivents a les ruïnes! sha afegit la població a [cityName].
survivors (adds population to a city) = supervivents (safegeix la població a la ciutat)
We have found a stash of [goldAmount] Gold in the ruins! = A les ruïnes hem trobat un botí de [goldAmount] dor.
a stash of gold = un botí dor
discover a lost technology = descobrir una tecnologia perduda
@ -6115,7 +6160,6 @@ Cannot move = No es pot moure.
[amount] Movement point cost to embark = [amount] de cost de punts de moviment per embarcar
Can speed up the construction of a wonder = Pot accelerar la construcció duna meravella.
Can transform to [unit] = Es pot transformar a [unit]
Costs [amount] gold per turn when in your territory = Costa [amount] dor per torn quan està al vostre territori.
by consuming this unit = per consumir aquesta unitat
before [amount] turns = abans de [amount] torns
after [amount] turns = després de [amount] torns
@ -6131,6 +6175,10 @@ before founding a Pantheon = abans de fundar un panteó
after founding a Pantheon = després de fundar un panteó
with [resource] = amb [resource]
without [resource] = sense [resource]
# Requires translation!
when above [amount] [resource] =
# Requires translation!
when below [amount] [resource] =
in cities with a [buildingFilter] = en ciutats amb un [buildingFilter]
for units with [promotion] = per les unitats amb [promotion]
for units without [promotion] = per les unitats sense [promotion]
@ -6163,6 +6211,10 @@ upon declaring war with a major Civilization = quan es declara la guerra a una c
upon declaring friendship = quan es declara amistat
upon entering a Golden Age = quan comença una edat dor
upon conquering a city = quan es conquereix una ciutat
# Requires translation!
upon founding a city =
# Requires translation!
upon discovering a Natural Wonder =
upon constructing [buildingFilter] = quan es construeix [buildingFilter]
upon constructing [buildingFilter] [cityFilter] = quan es construeix [buildingFilter] [cityFilter]
upon founding a Pantheon = quan es funda un panteó

View File

@ -263,7 +263,6 @@ Personality = Osobnost
Influence = Vliv
Ally: [civilization] with [amount] Influence = Aliance: [civilization] s vlivem [amount]
# Requires translation!
Unknown civilization = Neznámá civilizace
Reach 30 for friendship. = Získejte vliv 30 a více pro dosažení přátelství.
Reach highest influence above 60 for alliance. = Získejte vliv 60 a více pro dosažení aliance.
@ -338,6 +337,12 @@ Uniques = Unikátní dovednosti
Promotions = Povýšení
Load copied data = Načíst zkopírovaná data
Reset to defaults = Výchozí nastavení
# Requires translation!
Select nations =
# Requires translation!
Random nations pool =
# Requires translation!
Blacklist random nations pool =
Are you sure you want to reset all game options to defaults? = Opravdu chcete pro všechny herní volby obnovit výchozí hodnoty?
Start game! = Začít hru!
Map Options = Nastavení mapy
@ -348,41 +353,28 @@ Map file = Soubor mapy
Max Turns = Maximální počet tahů
Could not load map! = Nelze načíst mapu!
Generated = Generována
# Requires translation!
Random Generated = Náhodná generována
# Requires translation!
Which options should be available to the random selection? = Které možnosti mají být dostupné pro náhodný výběr?
Existing = Existující
Custom = Vlastní
Map Generation Type = Typ generované mapy
# Requires translation!
Enabled Map Generation Types = Povolené typy generace mapy
Default = Základní
Pangaea = Pangea
# Requires translation!
Continent and Islands = Kontinent a ostrovy
# Requires translation!
Two Continents = Dva kontinenty
# Requires translation!
Three Continents = Tři kontinenty
Four Corners = Čtyři rohy
Archipelago = Souostroví
Inner Sea = Vnitřní moře
# Requires translation!
Random number of Civilizations = Náhodný počet civilizací
# Requires translation!
Min number of Civilizations = Minimální počet civilizací
# Requires translation!
Max number of Civilizations = Maximální počet civilizací
# Requires translation!
Random number of City-States = Náhodný počet městských států
# Requires translation!
Min number of City-States = Minimální počet městských států
# Requires translation!
Max number of City-States = Maximální počet městských států
Number of City-States = Počet městských států
One City Challenge = Výzva - Jen jedno město
# Requires translation!
No City Razing = Bez vyhlazování měst
No Barbarians = Bez barbarů
# Requires translation!
@ -403,10 +395,8 @@ Time = Čas
? = ?
Map Shape = Tvar mapy
# Requires translation!
Enabled Map Shapes = Povolené tvary mapy
Hexagonal = Šestiúhelníková
# Requires translation!
Flat Earth Hexagonal = Šestiúhelníková, plochá Země
Rectangular = Čtvercová
Height = Výška
@ -415,9 +405,7 @@ Radius = Poloměr
Enable Espionage = Povolit špionáž
Resource Setting = Nastavení surovin
# Requires translation!
Enabled Resource Settings = Povolená nastavení surovin
# Requires translation!
Other Settings = Jiná nastavení
Sparse = Řídké
Abundant = Hojné
@ -443,7 +431,6 @@ Open Documentation = Otevřít dokumentaci
Don't show again = Znovu nezobrazovat
World Size = Velikost světa
# Requires translation!
Enabled World Sizes = Povolené velikosti mapy
Tiny = Miniaturní
Small = Malý
@ -558,47 +545,27 @@ Continent: [param] ([amount] tiles) = Kontinent: [param] ([amount] políček)
Change map to fit selected ruleset? = Přizpůsobit mapu vybrané sadě pravidel?
Area: [amount] tiles, [amount2] continents/islands = Velikost: [amount] políček, [amount2] kontinent(y/ů)/ostrov(y/ů)
Area: [amount] tiles, [amount2]% water, [amount3] continents/islands = Velikost: [amount] políček, [amount2]% voda, [amount3] kontinent(y/ů)/ostrov(y/ů)
# Requires translation!
Do you want to leave without saving the recent changes? = Opravdu chcete odejít bez uložení změn?
# Requires translation!
Leave = Odejít
# Requires translation!
Do you want to load another map without saving the recent changes? = Opravdu chcete načíst jinou mapu bez uložení změn?
# Requires translation!
River generation failed! = Generace řek selhala!
# Requires translation!
Please don't use step 'Landmass' with map type 'Empty', create a new empty map instead. = Prosím nepoužívejte krok "Pevnina" na typu mapy "prázdný", raději vytvořte novou prázdnou mapu.
# Requires translation!
This map has errors: = Tato mapa má chyby
# Requires translation!
The incompatible elements have been removed. = Nekompatibilní prvky byly odstraněny.
## Map/Tool names
# Requires translation!
My new map = Moje nová mapa
# Requires translation!
Generate landmass = Generovat pevninu
# Requires translation!
Raise mountains and hills = Vyvýšit hory a kopce
# Requires translation!
Humidity and temperature = Vlhkost a teplota
# Requires translation!
Lakes and coastline = Jezera a pobřeží
# Requires translation!
Sprout vegetation = Vyklíčit vegetaci
# Requires translation!
Spawn rare features = Umístit vzácné prvky
# Requires translation!
Distribute ice = Rozmístit led
# Requires translation!
Assign continent IDs = Přiřadit ID kontinentů
# Requires translation!
Place Natural Wonders = Umístit přírodní divy
# Requires translation!
Let the rivers flow = Nechť řeky tečou
# Requires translation!
Spread Resources = Rozmístit suroviny
# Requires translation!
Create ancient ruins = Vytvořit starověké ruiny
Floodfill = Výplň
[nation] starting location = [nation] startovací pozice
@ -1070,6 +1037,46 @@ A Great Person joins you! = Velká osobnost se připojila!
# Requires translation!
An unknown civilization has liberated [civ] =
# Trigger notifications
# Since each cause can be paired with each effect we need to create the final string by adding them together.
# If your language puts the effect before the cause - like {Gained [2] [Worker] unit(s)} {due to constructing [The Pyramids]} -
# put the english word 'true' behind the '=', otherwise 'false'.
# Don't translate these words to your language, only put 'true' or 'false'. Defaults to 'true'.
# Requires translation!
EffectBeforeCause =
## Trigger effects
# Requires translation!
Gained [amount] [unitName] unit(s) =
# Requires translation!
Gained [stats] =
# Requires translation!
You may choose a free Policy =
# Requires translation!
You may choose [amount] free Policies =
# Requires translation!
You enter a Golden Age =
## Trigger causes
# Requires translation!
due to researching [tech] =
# Requires translation!
due to adopting [policy] =
# Requires translation!
due to discovering [naturalWonder] =
# Requires translation!
due to entering the [eraName] =
# Requires translation!
due to constructing [buildingName] =
# Requires translation!
due to founding a city =
due to discovering a Natural Wonder
# Requires translation!
from the ruins =
# World Screen UI
@ -4081,7 +4088,6 @@ your exploring unit receives training = průzkumník byl vytrénován
We have found survivors in the ruins! Population added to [cityName]. = Našli jsme v ruinách přeživší! Populace přidána do [cityName].
survivors (adds population to a city) = přeživší (zvýší populaci města)
We have found a stash of [goldAmount] Gold in the ruins! = V ruinách jsme našli skrýš [goldAmount] zlata!
a stash of gold = truhla zlata
discover a lost technology = objev ztracené technologie
@ -6927,7 +6933,6 @@ Cannot move =
Can speed up the construction of a wonder =
# Requires translation!
Can transform to [unit] =
Costs [amount] gold per turn when in your territory = Stojí [amount] zlata za tah, je-li na vlastněném území
# Requires translation!
by consuming this unit =
# Requires translation!
@ -6954,6 +6959,10 @@ with [resource] =
# Requires translation!
without [resource] =
# Requires translation!
when above [amount] [resource] =
# Requires translation!
when below [amount] [resource] =
# Requires translation!
in cities with a [buildingFilter] =
# Requires translation!
for units with [promotion] =
@ -6999,6 +7008,10 @@ upon entering a Golden Age =
# Requires translation!
upon conquering a city =
# Requires translation!
upon founding a city =
# Requires translation!
upon discovering a Natural Wonder =
# Requires translation!
upon constructing [buildingFilter] =
# Requires translation!
upon constructing [buildingFilter] [cityFilter] =

View File

@ -337,6 +337,12 @@ Uniques = Uniek
Promotions = Promoties
Load copied data = Gekopieerde data laden
Reset to defaults = Herstel standaardwaardes
# Requires translation!
Select nations =
# Requires translation!
Random nations pool =
# Requires translation!
Blacklist random nations pool =
Are you sure you want to reset all game options to defaults? = Weet je zeker dat je alle spelopties terug wilt zetten op hun standaardwaardes?
Start game! = Start Spel!
Map Options = Kaartopties
@ -933,6 +939,46 @@ A Great Person joins you! = Een Groot Persoon heeft zich bij jou aangesloten!
[civ] has liberated an unknown civilization = [civ] bevrijde een onbekende beschaving
An unknown civilization has liberated [civ] = Een onbekende beschaving bevrijde [civ]
# Trigger notifications
# Since each cause can be paired with each effect we need to create the final string by adding them together.
# If your language puts the effect before the cause - like {Gained [2] [Worker] unit(s)} {due to constructing [The Pyramids]} -
# put the english word 'true' behind the '=', otherwise 'false'.
# Don't translate these words to your language, only put 'true' or 'false'. Defaults to 'true'.
# Requires translation!
EffectBeforeCause =
## Trigger effects
# Requires translation!
Gained [amount] [unitName] unit(s) =
# Requires translation!
Gained [stats] =
# Requires translation!
You may choose a free Policy =
# Requires translation!
You may choose [amount] free Policies =
# Requires translation!
You enter a Golden Age =
## Trigger causes
# Requires translation!
due to researching [tech] =
# Requires translation!
due to adopting [policy] =
# Requires translation!
due to discovering [naturalWonder] =
# Requires translation!
due to entering the [eraName] =
# Requires translation!
due to constructing [buildingName] =
# Requires translation!
due to founding a city =
due to discovering a Natural Wonder
# Requires translation!
from the ruins =
# World Screen UI
@ -4271,7 +4317,6 @@ your exploring unit receives training = je verkennende eenheid krijgt training
We have found survivors in the ruins! Population added to [cityName]. = We hebben overlevenden gevonden in de ruines! Bevolking toegevoegd aan [cityName].
survivors (adds population to a city) = overledenden (voegt bevolking toe aan een stad)
We have found a stash of [goldAmount] Gold in the ruins! = We hebben een voorraad [goldAmount] Goud gevonden in de ruines!
a stash of gold = een voorraad goud
discover a lost technology = ontdek een verloren technologie
@ -7750,7 +7795,6 @@ Cannot move = Kan niet bewegen
Can speed up the construction of a wonder =
# Requires translation!
Can transform to [unit] =
Costs [amount] gold per turn when in your territory = Kost [amount] goud per beurt als het in je terretorium zit
# Requires translation!
by consuming this unit =
# Requires translation!
@ -7777,6 +7821,10 @@ with [resource] =
# Requires translation!
without [resource] =
# Requires translation!
when above [amount] [resource] =
# Requires translation!
when below [amount] [resource] =
# Requires translation!
in cities with a [buildingFilter] =
# Requires translation!
for units with [promotion] =
@ -7841,6 +7889,10 @@ upon entering a Golden Age =
# Requires translation!
upon conquering a city =
# Requires translation!
upon founding a city =
# Requires translation!
upon discovering a Natural Wonder =
# Requires translation!
upon constructing [buildingFilter] =
# Requires translation!
upon constructing [buildingFilter] [cityFilter] =

View File

@ -601,6 +601,12 @@ Load copied data =
# Requires translation!
Reset to defaults =
# Requires translation!
Select nations =
# Requires translation!
Random nations pool =
# Requires translation!
Blacklist random nations pool =
# Requires translation!
Are you sure you want to reset all game options to defaults? =
# Requires translation!
Start game! =
@ -1698,6 +1704,46 @@ A Great Person joins you! =
# Requires translation!
An unknown civilization has liberated [civ] =
# Trigger notifications
# Since each cause can be paired with each effect we need to create the final string by adding them together.
# If your language puts the effect before the cause - like {Gained [2] [Worker] unit(s)} {due to constructing [The Pyramids]} -
# put the english word 'true' behind the '=', otherwise 'false'.
# Don't translate these words to your language, only put 'true' or 'false'. Defaults to 'true'.
# Requires translation!
EffectBeforeCause =
## Trigger effects
# Requires translation!
Gained [amount] [unitName] unit(s) =
# Requires translation!
Gained [stats] =
# Requires translation!
You may choose a free Policy =
# Requires translation!
You may choose [amount] free Policies =
# Requires translation!
You enter a Golden Age =
## Trigger causes
# Requires translation!
due to researching [tech] =
# Requires translation!
due to adopting [policy] =
# Requires translation!
due to discovering [naturalWonder] =
# Requires translation!
due to entering the [eraName] =
# Requires translation!
due to constructing [buildingName] =
# Requires translation!
due to founding a city =
due to discovering a Natural Wonder
# Requires translation!
from the ruins =
# World Screen UI
@ -6924,8 +6970,6 @@ We have found survivors in the ruins! Population added to [cityName]. =
# Requires translation!
survivors (adds population to a city) =
# Requires translation!
We have found a stash of [goldAmount] Gold in the ruins! =
# Requires translation!
a stash of gold =
@ -11035,8 +11079,6 @@ Can speed up the construction of a wonder =
# Requires translation!
Can transform to [unit] =
# Requires translation!
Costs [amount] gold per turn when in your territory =
# Requires translation!
by consuming this unit =
# Requires translation!
before [amount] turns =
@ -11067,6 +11109,10 @@ with [resource] =
# Requires translation!
without [resource] =
# Requires translation!
when above [amount] [resource] =
# Requires translation!
when below [amount] [resource] =
# Requires translation!
in cities with a [buildingFilter] =
# Requires translation!
for units with [promotion] =
@ -11131,6 +11177,10 @@ upon entering a Golden Age =
# Requires translation!
upon conquering a city =
# Requires translation!
upon founding a city =
# Requires translation!
upon discovering a Natural Wonder =
# Requires translation!
upon constructing [buildingFilter] =
# Requires translation!
upon constructing [buildingFilter] [cityFilter] =

View File

@ -337,6 +337,12 @@ Uniques = Mga katangi
Promotions = Mga promosyon
Load copied data = I-load ang nakopyang datos
Reset to defaults = I-reset sa Default
# Requires translation!
Select nations =
# Requires translation!
Random nations pool =
# Requires translation!
Blacklist random nations pool =
Are you sure you want to reset all game options to defaults? = Sigurado ka bang gusto mong i-reset sa default ang lahat ng opsyon mo sa laro?
Start game! = Simulan ang Laro!
Map Options = Mga Opsyon sa Mapa
@ -923,6 +929,46 @@ A Great Person joins you! = Isang Dakilang Tao ang sumali sa inyo!
[civ] has liberated an unknown civilization = Pinalaya ng [civ] ang isang di-kilalang sibilisasyon
An unknown civilization has liberated [civ] = Pinalaya ng isang di-kilalang sibilisasyon ang [civ]
# Trigger notifications
# Since each cause can be paired with each effect we need to create the final string by adding them together.
# If your language puts the effect before the cause - like {Gained [2] [Worker] unit(s)} {due to constructing [The Pyramids]} -
# put the english word 'true' behind the '=', otherwise 'false'.
# Don't translate these words to your language, only put 'true' or 'false'. Defaults to 'true'.
# Requires translation!
EffectBeforeCause =
## Trigger effects
# Requires translation!
Gained [amount] [unitName] unit(s) =
# Requires translation!
Gained [stats] =
# Requires translation!
You may choose a free Policy =
# Requires translation!
You may choose [amount] free Policies =
# Requires translation!
You enter a Golden Age =
## Trigger causes
# Requires translation!
due to researching [tech] =
# Requires translation!
due to adopting [policy] =
# Requires translation!
due to discovering [naturalWonder] =
# Requires translation!
due to entering the [eraName] =
# Requires translation!
due to constructing [buildingName] =
# Requires translation!
due to founding a city =
due to discovering a Natural Wonder
# Requires translation!
from the ruins =
# World Screen UI
@ -3729,7 +3775,6 @@ your exploring unit receives training = iyong nangagalugag na yunit ay makakatan
We have found survivors in the ruins! Population added to [cityName]. = Nakahanap tayo ng mga natirang tao sa mga guho! Nadagdagan ang populasyon sa [cityName].
survivors (adds population to a city) = natirang tao (nagdadagdag ng populasyon sa isang lungsod)
We have found a stash of [goldAmount] Gold in the ruins! = Nakahanap tayo ng isang taguan na may [goldAmount] na Ginto sa mga guho!
a stash of gold = isang taguan ng ginto
discover a lost technology = tumuklas ng nawawalang teknolohiya
@ -6264,7 +6309,6 @@ Cannot move = Hindi maaaring kumilos
Can speed up the construction of a wonder = Maaring magpabilis ng isang kamanghaan
# Requires translation!
Can transform to [unit] =
Costs [amount] gold per turn when in your territory = Kailangan magbayad ng [amount] ginto kada turno kapag ito'y nasa loob ng sinasakupan
by consuming this unit = sa pagsakripisyo ng yunit na ito
before [amount] turns = bago lumipas ng [amount] turno
after [amount] turns = pagkatapos ng [amount] turno
@ -6280,6 +6324,10 @@ before founding a Pantheon = bago itatag ang isang Panteon
after founding a Pantheon = pagkatapos itatag ang isang Panteon
with [resource] = kasama ang [resource]
without [resource] = kapag wala ang [resource]
# Requires translation!
when above [amount] [resource] =
# Requires translation!
when below [amount] [resource] =
in cities with a [buildingFilter] = sa mga lungsod na may isang [buildingFilter]
for units with [promotion] = para sa mga yunit na may [promotion]
for units without [promotion] = para sa mga yunit na walang [promotion]
@ -6320,6 +6368,10 @@ upon entering a Golden Age =
# Requires translation!
upon conquering a city =
# Requires translation!
upon founding a city =
# Requires translation!
upon discovering a Natural Wonder =
# Requires translation!
upon constructing [buildingFilter] =
# Requires translation!
upon constructing [buildingFilter] [cityFilter] =

View File

@ -383,6 +383,12 @@ Load copied data = Lataa kopioitu data
# Requires translation!
Reset to defaults =
# Requires translation!
Select nations =
# Requires translation!
Random nations pool =
# Requires translation!
Blacklist random nations pool =
# Requires translation!
Are you sure you want to reset all game options to defaults? =
Start game! = Aloita peli!
Map Options = Maailman Asetukset
@ -1215,6 +1221,46 @@ A Great Person joins you! =
# Requires translation!
An unknown civilization has liberated [civ] =
# Trigger notifications
# Since each cause can be paired with each effect we need to create the final string by adding them together.
# If your language puts the effect before the cause - like {Gained [2] [Worker] unit(s)} {due to constructing [The Pyramids]} -
# put the english word 'true' behind the '=', otherwise 'false'.
# Don't translate these words to your language, only put 'true' or 'false'. Defaults to 'true'.
# Requires translation!
EffectBeforeCause =
## Trigger effects
# Requires translation!
Gained [amount] [unitName] unit(s) =
# Requires translation!
Gained [stats] =
# Requires translation!
You may choose a free Policy =
# Requires translation!
You may choose [amount] free Policies =
# Requires translation!
You enter a Golden Age =
## Trigger causes
# Requires translation!
due to researching [tech] =
# Requires translation!
due to adopting [policy] =
# Requires translation!
due to discovering [naturalWonder] =
# Requires translation!
due to entering the [eraName] =
# Requires translation!
due to constructing [buildingName] =
# Requires translation!
due to founding a city =
due to discovering a Natural Wonder
# Requires translation!
from the ruins =
# World Screen UI
@ -5134,8 +5180,6 @@ We have found survivors in the ruins! Population added to [cityName]. =
# Requires translation!
survivors (adds population to a city) =
# Requires translation!
We have found a stash of [goldAmount] Gold in the ruins! =
# Requires translation!
a stash of gold =
@ -9100,8 +9144,6 @@ Can speed up the construction of a wonder =
# Requires translation!
Can transform to [unit] =
# Requires translation!
Costs [amount] gold per turn when in your territory =
# Requires translation!
by consuming this unit =
# Requires translation!
before [amount] turns =
@ -9132,6 +9174,10 @@ with [resource] =
# Requires translation!
without [resource] =
# Requires translation!
when above [amount] [resource] =
# Requires translation!
when below [amount] [resource] =
# Requires translation!
in cities with a [buildingFilter] =
# Requires translation!
for units with [promotion] =
@ -9196,6 +9242,10 @@ upon entering a Golden Age =
# Requires translation!
upon conquering a city =
# Requires translation!
upon founding a city =
# Requires translation!
upon discovering a Natural Wonder =
# Requires translation!
upon constructing [buildingFilter] =
# Requires translation!
upon constructing [buildingFilter] [cityFilter] =

View File

@ -335,6 +335,12 @@ Uniques = Uniques
Promotions = Promotions
Load copied data = Charger des données copiées
Reset to defaults = Réinitialiser
# Requires translation!
Select nations =
# Requires translation!
Random nations pool =
# Requires translation!
Blacklist random nations pool =
Are you sure you want to reset all game options to defaults? = Voulez-vous vraiment réinitialiser les options de partie?
Start game! = Démarrer la partie !
Map Options = Options de carte
@ -906,6 +912,46 @@ A Great Person joins you! = Un Personnage Illustre vous rejoint !
[civ] has liberated an unknown civilization = [civ] a libéré une civilisation inconnue
An unknown civilization has liberated [civ] = Une civilisation inconnue a libéré [civ]
# Trigger notifications
# Since each cause can be paired with each effect we need to create the final string by adding them together.
# If your language puts the effect before the cause - like {Gained [2] [Worker] unit(s)} {due to constructing [The Pyramids]} -
# put the english word 'true' behind the '=', otherwise 'false'.
# Don't translate these words to your language, only put 'true' or 'false'. Defaults to 'true'.
# Requires translation!
EffectBeforeCause =
## Trigger effects
# Requires translation!
Gained [amount] [unitName] unit(s) =
# Requires translation!
Gained [stats] =
# Requires translation!
You may choose a free Policy =
# Requires translation!
You may choose [amount] free Policies =
# Requires translation!
You enter a Golden Age =
## Trigger causes
# Requires translation!
due to researching [tech] =
# Requires translation!
due to adopting [policy] =
# Requires translation!
due to discovering [naturalWonder] =
# Requires translation!
due to entering the [eraName] =
# Requires translation!
due to constructing [buildingName] =
# Requires translation!
due to founding a city =
due to discovering a Natural Wonder
# Requires translation!
from the ruins =
# World Screen UI
@ -3708,7 +3754,6 @@ your exploring unit receives training = votre unité d'exploration reçoit un en
We have found survivors in the ruins! Population added to [cityName]. = Nous avons trouvé des survivants dans les ruines ! Population ajoutée à [cityName].
survivors (adds population to a city) = survivants (ajoute de la population à une ville)
We have found a stash of [goldAmount] Gold in the ruins! = Nous avons trouvé une cache secrète de [goldAmount] Or dans les ruines !
a stash of gold = une cache secrète d'or
discover a lost technology = découvrir une technologie oubliée
@ -6109,7 +6154,6 @@ Cannot move = Ne peut pas se déplacer
[amount] Movement point cost to embark = [amount] point(s) de Mouvement pour embarquer
Can speed up the construction of a wonder = Peut accélérer la construction d'une merveille
Can transform to [unit] = Transformable en [unit]
Costs [amount] gold per turn when in your territory = Coûte [amount] Or par tour quand construit sur votre territoire
by consuming this unit = en consommant cette unité
before [amount] turns = avant [amount] tours
after [amount] turns = après [amount] tours
@ -6125,6 +6169,10 @@ before founding a Pantheon = avant de fonder un Panthéon
after founding a Pantheon = après avoir fondé un Panthéon
with [resource] = avec [resource]
without [resource] = sans [resource]
# Requires translation!
when above [amount] [resource] =
# Requires translation!
when below [amount] [resource] =
in cities with a [buildingFilter] = dans les villes avec un(e) [buildingFilter]
for units with [promotion] = pour les unités avec [promotion]
for units without [promotion] = pour les unités sans [promotion]
@ -6157,6 +6205,10 @@ upon declaring war with a major Civilization = en déclarant la guerre à une ci
upon declaring friendship = en signant une déclaration d'amitié
upon entering a Golden Age = en entrant dans un Âge d'Or
upon conquering a city = en conquérant une ville
# Requires translation!
upon founding a city =
# Requires translation!
upon discovering a Natural Wonder =
upon constructing [buildingFilter] = en construisant [buildingFilter]
upon constructing [buildingFilter] [cityFilter] = en construisant [buildingFilter] [cityFilter]
upon founding a Pantheon = en fondant un Panthéon

View File

@ -335,6 +335,12 @@ Uniques = Unikate
Promotions = Beförderungen
Load copied data = Aus Zwischenablage laden
Reset to defaults = Auf Standardwerte zurücksetzen
# Requires translation!
Select nations =
# Requires translation!
Random nations pool =
# Requires translation!
Blacklist random nations pool =
Are you sure you want to reset all game options to defaults? = Bist du sicher, dass du alle Spieloptionen auf die Standardeinstellungen zurücksetzen willst?
Start game! = Spiel starten!
Map Options = Kartenoptionen
@ -906,6 +912,46 @@ A Great Person joins you! = Eine Große Persönlichkeit schließt sich dir an!
[civ] has liberated an unknown civilization = [civ] hat eine unbekannte Zivilisation befreit
An unknown civilization has liberated [civ] = Eine unbekannte Zivilisation hat [civ] befreit
# Trigger notifications
# Since each cause can be paired with each effect we need to create the final string by adding them together.
# If your language puts the effect before the cause - like {Gained [2] [Worker] unit(s)} {due to constructing [The Pyramids]} -
# put the english word 'true' behind the '=', otherwise 'false'.
# Don't translate these words to your language, only put 'true' or 'false'. Defaults to 'true'.
# Requires translation!
EffectBeforeCause =
## Trigger effects
# Requires translation!
Gained [amount] [unitName] unit(s) =
# Requires translation!
Gained [stats] =
# Requires translation!
You may choose a free Policy =
# Requires translation!
You may choose [amount] free Policies =
# Requires translation!
You enter a Golden Age =
## Trigger causes
# Requires translation!
due to researching [tech] =
# Requires translation!
due to adopting [policy] =
# Requires translation!
due to discovering [naturalWonder] =
# Requires translation!
due to entering the [eraName] =
# Requires translation!
due to constructing [buildingName] =
# Requires translation!
due to founding a city =
due to discovering a Natural Wonder
# Requires translation!
from the ruins =
# World Screen UI
@ -3708,7 +3754,6 @@ your exploring unit receives training = deine erkundende Einheit erhält eine Be
We have found survivors in the ruins! Population added to [cityName]. = Wir haben Überlebende in den Ruinen gefunden! Bevölkerung zu [cityName] hinzugefügt.
survivors (adds population to a city) = Überlebende (fügt Bevökerung einer Stadt hinzu)
We have found a stash of [goldAmount] Gold in the ruins! = Wir haben einen Haufen von [goldAmount] Gold in den Ruinen gefunden!
a stash of gold = erhalte einen Haufen Gold
discover a lost technology = entdecke eine verlorene Technologie
@ -6109,7 +6154,6 @@ Cannot move = Kann nicht bewegt werden
[amount] Movement point cost to embark = [amount] Bewegungskosten zum Einschiffen
Can speed up the construction of a wonder = Kann den Bau eines Wunders beschleunigen
Can transform to [unit] = Kann zu [unit] umgewandelt werden
Costs [amount] gold per turn when in your territory = Kostet [amount] Gold pro Runde innerhalb des eigenen Territoriums
by consuming this unit = durch Verbrauch dieser Einheit
before [amount] turns = vor [amount] Runden
after [amount] turns = nach [amount] Runden
@ -6125,6 +6169,10 @@ before founding a Pantheon = vor der Gründung eines Pantheons
after founding a Pantheon = nach der Gründung eines Pantheons
with [resource] = mit [resource]
without [resource] = ohne [resource]
# Requires translation!
when above [amount] [resource] =
# Requires translation!
when below [amount] [resource] =
in cities with a [buildingFilter] = in Städten mit [buildingFilter]
for units with [promotion] = für Einheiten mit [promotion]
for units without [promotion] = für Einheiten ohne [promotion]
@ -6157,6 +6205,10 @@ upon declaring war with a major Civilization = bei der Kriegserklärung gegen ei
upon declaring friendship = bei der Freundschaftserklärung
upon entering a Golden Age = bei dem Eintritt in ein Goldenes Zeitalter
upon conquering a city = bei der Eroberung einer Stadt
# Requires translation!
upon founding a city =
# Requires translation!
upon discovering a Natural Wonder =
upon constructing [buildingFilter] = beim Bau von [buildingFilter]
upon constructing [buildingFilter] [cityFilter] = beim Bau von [buildingFilter] [cityFilter]
upon founding a Pantheon = bei der Gründung eines Pantheons

View File

@ -476,6 +476,12 @@ Load copied data =
# Requires translation!
Reset to defaults =
# Requires translation!
Select nations =
# Requires translation!
Random nations pool =
# Requires translation!
Blacklist random nations pool =
# Requires translation!
Are you sure you want to reset all game options to defaults? =
Start game! = Ξεκίνησε το παιχνίδι
Map Options = Ρυθμίσεις του χάρτη
@ -1441,6 +1447,46 @@ A Great Person joins you! =
# Requires translation!
An unknown civilization has liberated [civ] =
# Trigger notifications
# Since each cause can be paired with each effect we need to create the final string by adding them together.
# If your language puts the effect before the cause - like {Gained [2] [Worker] unit(s)} {due to constructing [The Pyramids]} -
# put the english word 'true' behind the '=', otherwise 'false'.
# Don't translate these words to your language, only put 'true' or 'false'. Defaults to 'true'.
# Requires translation!
EffectBeforeCause =
## Trigger effects
# Requires translation!
Gained [amount] [unitName] unit(s) =
# Requires translation!
Gained [stats] =
# Requires translation!
You may choose a free Policy =
# Requires translation!
You may choose [amount] free Policies =
# Requires translation!
You enter a Golden Age =
## Trigger causes
# Requires translation!
due to researching [tech] =
# Requires translation!
due to adopting [policy] =
# Requires translation!
due to discovering [naturalWonder] =
# Requires translation!
due to entering the [eraName] =
# Requires translation!
due to constructing [buildingName] =
# Requires translation!
due to founding a city =
due to discovering a Natural Wonder
# Requires translation!
from the ruins =
# World Screen UI
@ -6232,8 +6278,6 @@ We have found survivors in the ruins! Population added to [cityName]. =
# Requires translation!
survivors (adds population to a city) =
# Requires translation!
We have found a stash of [goldAmount] Gold in the ruins! =
# Requires translation!
a stash of gold =
@ -10246,8 +10290,6 @@ Can speed up the construction of a wonder =
# Requires translation!
Can transform to [unit] =
# Requires translation!
Costs [amount] gold per turn when in your territory =
# Requires translation!
by consuming this unit =
# Requires translation!
before [amount] turns =
@ -10278,6 +10320,10 @@ with [resource] =
# Requires translation!
without [resource] =
# Requires translation!
when above [amount] [resource] =
# Requires translation!
when below [amount] [resource] =
# Requires translation!
in cities with a [buildingFilter] =
# Requires translation!
for units with [promotion] =
@ -10342,6 +10388,10 @@ upon entering a Golden Age =
# Requires translation!
upon conquering a city =
# Requires translation!
upon founding a city =
# Requires translation!
upon discovering a Natural Wonder =
# Requires translation!
upon constructing [buildingFilter] =
# Requires translation!
upon constructing [buildingFilter] [cityFilter] =

View File

@ -335,6 +335,12 @@ Uniques = Megkülönböztető sajátosságok
Promotions = Előléptetések
Load copied data = Betöltés vágólapról
Reset to defaults = Alapbeállítások visszaállítása
# Requires translation!
Select nations =
# Requires translation!
Random nations pool =
# Requires translation!
Blacklist random nations pool =
Are you sure you want to reset all game options to defaults? = Biztos vagy benne, hogy vissza szeretnéd állítani a játék beállításait az eredetire?
Start game! = Játék indítása!
Map Options = Térképbeállítások
@ -1010,6 +1016,46 @@ A Great Person joins you! =
# Requires translation!
An unknown civilization has liberated [civ] =
# Trigger notifications
# Since each cause can be paired with each effect we need to create the final string by adding them together.
# If your language puts the effect before the cause - like {Gained [2] [Worker] unit(s)} {due to constructing [The Pyramids]} -
# put the english word 'true' behind the '=', otherwise 'false'.
# Don't translate these words to your language, only put 'true' or 'false'. Defaults to 'true'.
# Requires translation!
EffectBeforeCause =
## Trigger effects
# Requires translation!
Gained [amount] [unitName] unit(s) =
# Requires translation!
Gained [stats] =
# Requires translation!
You may choose a free Policy =
# Requires translation!
You may choose [amount] free Policies =
# Requires translation!
You enter a Golden Age =
## Trigger causes
# Requires translation!
due to researching [tech] =
# Requires translation!
due to adopting [policy] =
# Requires translation!
due to discovering [naturalWonder] =
# Requires translation!
due to entering the [eraName] =
# Requires translation!
due to constructing [buildingName] =
# Requires translation!
due to founding a city =
due to discovering a Natural Wonder
# Requires translation!
from the ruins =
# World Screen UI
@ -4717,8 +4763,6 @@ We have found survivors in the ruins! Population added to [cityName]. =
# Requires translation!
survivors (adds population to a city) =
# Requires translation!
We have found a stash of [goldAmount] Gold in the ruins! =
# Requires translation!
a stash of gold =
@ -8281,8 +8325,6 @@ Can speed up the construction of a wonder =
# Requires translation!
Can transform to [unit] =
# Requires translation!
Costs [amount] gold per turn when in your territory =
# Requires translation!
by consuming this unit =
# Requires translation!
before [amount] turns =
@ -8313,6 +8355,10 @@ with [resource] =
# Requires translation!
without [resource] =
# Requires translation!
when above [amount] [resource] =
# Requires translation!
when below [amount] [resource] =
# Requires translation!
in cities with a [buildingFilter] =
# Requires translation!
for units with [promotion] =
@ -8377,6 +8423,10 @@ upon entering a Golden Age =
# Requires translation!
upon conquering a city =
# Requires translation!
upon founding a city =
# Requires translation!
upon discovering a Natural Wonder =
# Requires translation!
upon constructing [buildingFilter] =
# Requires translation!
upon constructing [buildingFilter] [cityFilter] =

View File

@ -335,6 +335,12 @@ Uniques = Keunikan
Promotions = Promosi
Load copied data = Muat data tersalin
Reset to defaults = Atur ulang sesuai bawaan
# Requires translation!
Select nations =
# Requires translation!
Random nations pool =
# Requires translation!
Blacklist random nations pool =
Are you sure you want to reset all game options to defaults? = Apakah kamu yakin kamu ingin menyetel ulang semua opsi gim kembali seperti bawaannya?
Start game! = Mulai permainan!
Map Options = Pengaturan Peta
@ -919,6 +925,46 @@ A Great Person joins you! = Ada Orang Hebat yang bergabung denganmu!
[civ] has liberated an unknown civilization = [civ] telah membebaskan peradaban yang belum diketahui
An unknown civilization has liberated [civ] = Peradaban yang belum diketahui telah membebaskan [civ]
# Trigger notifications
# Since each cause can be paired with each effect we need to create the final string by adding them together.
# If your language puts the effect before the cause - like {Gained [2] [Worker] unit(s)} {due to constructing [The Pyramids]} -
# put the english word 'true' behind the '=', otherwise 'false'.
# Don't translate these words to your language, only put 'true' or 'false'. Defaults to 'true'.
# Requires translation!
EffectBeforeCause =
## Trigger effects
# Requires translation!
Gained [amount] [unitName] unit(s) =
# Requires translation!
Gained [stats] =
# Requires translation!
You may choose a free Policy =
# Requires translation!
You may choose [amount] free Policies =
# Requires translation!
You enter a Golden Age =
## Trigger causes
# Requires translation!
due to researching [tech] =
# Requires translation!
due to adopting [policy] =
# Requires translation!
due to discovering [naturalWonder] =
# Requires translation!
due to entering the [eraName] =
# Requires translation!
due to constructing [buildingName] =
# Requires translation!
due to founding a city =
due to discovering a Natural Wonder
# Requires translation!
from the ruins =
# World Screen UI
@ -3726,7 +3772,6 @@ your exploring unit receives training = pelatihan kepada unit yang menjelajahiny
We have found survivors in the ruins! Population added to [cityName]. = Kita telah menemukan penyintas di reruntuhan! Populasi ditambahkan ke [cityName].
survivors (adds population to a city) = penduduk (menambah populasi di salah satu kota)
We have found a stash of [goldAmount] Gold in the ruins! = Kita telah menemukan timbunan emas sebanyak [goldAmount] di reruntuhan!
a stash of gold = emas
discover a lost technology = teknologi yang hilang
@ -6129,7 +6174,6 @@ Cannot move = Tidak bisa bergerak
Can speed up the construction of a wonder = Dapat mempercepat pembangunan Keajaiban Dunia
# Requires translation!
Can transform to [unit] =
Costs [amount] gold per turn when in your territory = Biaya pemeliharaannya sebesar [amount] emas per giliran di dalam teritorimu
by consuming this unit = dengan mengonsumsi unit ini
before [amount] turns = sebelum [amount] giliran
after [amount] turns = setelah [amount] giliran
@ -6145,6 +6189,10 @@ before founding a Pantheon = sebelum menemukan kepercayaan
after founding a Pantheon = setelah menemukan kepercayaan
with [resource] = dengan [resource]
without [resource] = tanpa [resource]
# Requires translation!
when above [amount] [resource] =
# Requires translation!
when below [amount] [resource] =
in cities with a [buildingFilter] = untuk kota-kota dengan [buildingFilter]
for units with [promotion] = untuk unit dengan [promotion]
for units without [promotion] = untuk unit tanpa [promotion]
@ -6185,6 +6233,10 @@ upon entering a Golden Age =
# Requires translation!
upon conquering a city =
# Requires translation!
upon founding a city =
# Requires translation!
upon discovering a Natural Wonder =
# Requires translation!
upon constructing [buildingFilter] =
# Requires translation!
upon constructing [buildingFilter] [cityFilter] =

View File

@ -338,6 +338,12 @@ Uniques = Abilità unica
Promotions = Promozioni
Load copied data = Carica i dati copiati
Reset to defaults = Rispristina a default
# Requires translation!
Select nations =
# Requires translation!
Random nations pool =
# Requires translation!
Blacklist random nations pool =
Are you sure you want to reset all game options to defaults? = Vuoi davvero ripristinare tutte le opzioni di gioco?
Start game! = Comincia la tua avventura!
Map Options = Opzioni mappa
@ -911,6 +917,46 @@ A Great Person joins you! = Hai ricevuto un Grande Personaggio!
[civ] has liberated an unknown civilization = [civ] ha liberato una civiltà ignota
An unknown civilization has liberated [civ] = Una civiltà ignota ha liberato [civ]
# Trigger notifications
# Since each cause can be paired with each effect we need to create the final string by adding them together.
# If your language puts the effect before the cause - like {Gained [2] [Worker] unit(s)} {due to constructing [The Pyramids]} -
# put the english word 'true' behind the '=', otherwise 'false'.
# Don't translate these words to your language, only put 'true' or 'false'. Defaults to 'true'.
# Requires translation!
EffectBeforeCause =
## Trigger effects
# Requires translation!
Gained [amount] [unitName] unit(s) =
# Requires translation!
Gained [stats] =
# Requires translation!
You may choose a free Policy =
# Requires translation!
You may choose [amount] free Policies =
# Requires translation!
You enter a Golden Age =
## Trigger causes
# Requires translation!
due to researching [tech] =
# Requires translation!
due to adopting [policy] =
# Requires translation!
due to discovering [naturalWonder] =
# Requires translation!
due to entering the [eraName] =
# Requires translation!
due to constructing [buildingName] =
# Requires translation!
due to founding a city =
due to discovering a Natural Wonder
# Requires translation!
from the ruins =
# World Screen UI
@ -3723,7 +3769,6 @@ your exploring unit receives training = punti esperienza per l'unità esploratri
We have found survivors in the ruins! Population added to [cityName]. = Abbiamo trovato dei superstiti, che si sono aggiunti a [cityName]!
survivors (adds population to a city) = superstiti che si aggiungono alla popolazione di una città
We have found a stash of [goldAmount] Gold in the ruins! = Abbiamo trovato un tesoro di [goldAmount] Oro!
a stash of gold = una manciata d'oro
discover a lost technology = i segreti di una tecnologia perduta
@ -6124,7 +6169,6 @@ Cannot move = Non può muoversi
[amount] Movement point cost to embark = Lo sbarco costa [amount] punti movimento
Can speed up the construction of a wonder = Può accelerare la costruzione di una meraviglia
Can transform to [unit] = Può trasformarsi in [unit]
Costs [amount] gold per turn when in your territory = Costa [amount] Oro al turno nel proprio territorio
by consuming this unit = consumando questa unità
before [amount] turns = entro [amount] turni
after [amount] turns = dopo [amount] turni
@ -6140,6 +6184,10 @@ before founding a Pantheon = prima di fondare un Pantheon
after founding a Pantheon = dopo aver fondato un Pantheon
with [resource] = con [resource]
without [resource] = senza [resource]
# Requires translation!
when above [amount] [resource] =
# Requires translation!
when below [amount] [resource] =
in cities with a [buildingFilter] = nelle città che possiedono edifici [buildingFilter]
for units with [promotion] = per le unità con la promozione [promotion]
for units without [promotion] = per le unità senza la promozione [promotion]
@ -6172,6 +6220,10 @@ upon declaring war with a major Civilization = quando dichiari guerra a un'altra
upon declaring friendship = quando fai una Dichiarazione d'Amicizia
upon entering a Golden Age = quando entri in un'Età dell'Oro
upon conquering a city = quando conquisti una città
# Requires translation!
upon founding a city =
# Requires translation!
upon discovering a Natural Wonder =
upon constructing [buildingFilter] = quando costruisci [buildingFilter]
upon constructing [buildingFilter] [cityFilter] = quando costruisci [buildingFilter] [cityFilter]
upon founding a Pantheon = quando fondi un Pantheon

View File

@ -336,6 +336,12 @@ Uniques = ユニーク
Promotions = 昇進
Load copied data = コピーしたデータを読み込む
Reset to defaults = 元に戻す
# Requires translation!
Select nations =
# Requires translation!
Random nations pool =
# Requires translation!
Blacklist random nations pool =
Are you sure you want to reset all game options to defaults? = ゲーム設定をすべて元に戻してもよろしいですか?
Start game! = ゲーム開始
Map Options = マップ設定
@ -945,6 +951,46 @@ A Great Person joins you! = 偉人があなたの文明に加わりました。
# Requires translation!
An unknown civilization has liberated [civ] =
# Trigger notifications
# Since each cause can be paired with each effect we need to create the final string by adding them together.
# If your language puts the effect before the cause - like {Gained [2] [Worker] unit(s)} {due to constructing [The Pyramids]} -
# put the english word 'true' behind the '=', otherwise 'false'.
# Don't translate these words to your language, only put 'true' or 'false'. Defaults to 'true'.
# Requires translation!
EffectBeforeCause =
## Trigger effects
# Requires translation!
Gained [amount] [unitName] unit(s) =
# Requires translation!
Gained [stats] =
# Requires translation!
You may choose a free Policy =
# Requires translation!
You may choose [amount] free Policies =
# Requires translation!
You enter a Golden Age =
## Trigger causes
# Requires translation!
due to researching [tech] =
# Requires translation!
due to adopting [policy] =
# Requires translation!
due to discovering [naturalWonder] =
# Requires translation!
due to entering the [eraName] =
# Requires translation!
due to constructing [buildingName] =
# Requires translation!
due to founding a city =
due to discovering a Natural Wonder
# Requires translation!
from the ruins =
# World Screen UI
@ -4044,8 +4090,6 @@ We have found survivors in the ruins! Population added to [cityName]. =
# Requires translation!
survivors (adds population to a city) =
# Requires translation!
We have found a stash of [goldAmount] Gold in the ruins! =
# Requires translation!
a stash of gold =
@ -7448,7 +7492,6 @@ Cannot move =
Can speed up the construction of a wonder =
# Requires translation!
Can transform to [unit] =
Costs [amount] gold per turn when in your territory = 自国領土にある場合は、一ターンあたり[amount]ゴールド消費する
# Requires translation!
by consuming this unit =
# Requires translation!
@ -7475,6 +7518,10 @@ with [resource] =
# Requires translation!
without [resource] =
# Requires translation!
when above [amount] [resource] =
# Requires translation!
when below [amount] [resource] =
# Requires translation!
in cities with a [buildingFilter] =
# Requires translation!
for units with [promotion] =
@ -7536,6 +7583,10 @@ upon entering a Golden Age =
# Requires translation!
upon conquering a city =
# Requires translation!
upon founding a city =
# Requires translation!
upon discovering a Natural Wonder =
# Requires translation!
upon constructing [buildingFilter] =
# Requires translation!
upon constructing [buildingFilter] [cityFilter] =

View File

@ -335,6 +335,12 @@ Uniques = 고유 유닛
Promotions = 승급
Load copied data = 복사된 데이터 불러오기
Reset to defaults = 설정 초기화
# Requires translation!
Select nations =
# Requires translation!
Random nations pool =
# Requires translation!
Blacklist random nations pool =
Are you sure you want to reset all game options to defaults? = 모든 게임 설정을 정말 초기화하겠습니까?
Start game! = 게임 시작!
Map Options = 지도 설정
@ -906,6 +912,46 @@ A Great Person joins you! = 우리 문명에 위인이 합류합니다!
[civ] has liberated an unknown civilization = [civ]이(가) 알 수 없는 문명을 해방했습니다.
An unknown civilization has liberated [civ] = 알 수 없는 문명이 [civ]을(를) 해방했습니다.
# Trigger notifications
# Since each cause can be paired with each effect we need to create the final string by adding them together.
# If your language puts the effect before the cause - like {Gained [2] [Worker] unit(s)} {due to constructing [The Pyramids]} -
# put the english word 'true' behind the '=', otherwise 'false'.
# Don't translate these words to your language, only put 'true' or 'false'. Defaults to 'true'.
# Requires translation!
EffectBeforeCause =
## Trigger effects
# Requires translation!
Gained [amount] [unitName] unit(s) =
# Requires translation!
Gained [stats] =
# Requires translation!
You may choose a free Policy =
# Requires translation!
You may choose [amount] free Policies =
# Requires translation!
You enter a Golden Age =
## Trigger causes
# Requires translation!
due to researching [tech] =
# Requires translation!
due to adopting [policy] =
# Requires translation!
due to discovering [naturalWonder] =
# Requires translation!
due to entering the [eraName] =
# Requires translation!
due to constructing [buildingName] =
# Requires translation!
due to founding a city =
due to discovering a Natural Wonder
# Requires translation!
from the ruins =
# World Screen UI
@ -3708,7 +3754,6 @@ your exploring unit receives training = 유닛 XP 획득
We have found survivors in the ruins! Population added to [cityName]. = 고대 유적의 생존자가 [cityName]에 정착하여 인구가 증가했습니다
survivors (adds population to a city) = 생존자 (도시에 인구 추가)
We have found a stash of [goldAmount] Gold in the ruins! = 고대 유적에서 [goldAmount] 골드를 얻었습니다!
a stash of gold = 골드 발견
discover a lost technology = 기술 발견
@ -6109,7 +6154,6 @@ Cannot move = 이동 불가
[amount] Movement point cost to embark = 승선하는데 [amount] 행동력 소모
Can speed up the construction of a wonder = 불가사의 건설 가속 가능
Can transform to [unit] = [unit] (으)로 변신 가능
Costs [amount] gold per turn when in your territory = 영토 내에 건설시 턴당 -[amount] 골드
by consuming this unit = 이 유닛을 소모하여
before [amount] turns = [amount] 턴 전
after [amount] turns = [amount] 턴 후
@ -6125,6 +6169,10 @@ before founding a Pantheon = 종교관 선택 전
after founding a Pantheon = 종교관 선택 후
with [resource] = [resource]이(가) 있는
without [resource] = [resource]이(가) 없는
# Requires translation!
when above [amount] [resource] =
# Requires translation!
when below [amount] [resource] =
in cities with a [buildingFilter] = [buildingFilter]이(가) 건설된 도시
for units with [promotion] = [promotion] 승급이 있는 유닛에
for units without [promotion] = [promotion] 승급이 없는 유닛에
@ -6157,6 +6205,10 @@ upon declaring war with a major Civilization = 주요 문명에 선전포고 시
upon declaring friendship = 우호 선언 시
upon entering a Golden Age = 황금기 진입 시
upon conquering a city = 도시 점령 시
# Requires translation!
upon founding a city =
# Requires translation!
upon discovering a Natural Wonder =
upon constructing [buildingFilter] = [buildingFilter] 건설 시
upon constructing [buildingFilter] [cityFilter] = [cityFilter]에 [buildingFilter] 건설 시
upon founding a Pantheon = 종교관 선택 시

View File

@ -336,6 +336,12 @@ Uniques = Ypatumai
Promotions = Paaukštinimai
Load copied data = Užkrauti nukopijuotus duomenis
Reset to defaults = Numatytosios reikšmės
# Requires translation!
Select nations =
# Requires translation!
Random nations pool =
# Requires translation!
Blacklist random nations pool =
Are you sure you want to reset all game options to defaults? = Ar tikrai norite pakeisti \n visus nustatymus į numatytuosius?
Start game! = Pradėti žaisti!
Map Options = Žemėlapis
@ -935,6 +941,46 @@ A Great Person joins you! = Prie jūsų prisijungė Didis žmogus!
[civ] has liberated an unknown civilization = [civ] išlaisvino nežinomą civilizaciją
An unknown civilization has liberated [civ] = Nežinoma civilizacija išlaisvino: [civ]
# Trigger notifications
# Since each cause can be paired with each effect we need to create the final string by adding them together.
# If your language puts the effect before the cause - like {Gained [2] [Worker] unit(s)} {due to constructing [The Pyramids]} -
# put the english word 'true' behind the '=', otherwise 'false'.
# Don't translate these words to your language, only put 'true' or 'false'. Defaults to 'true'.
# Requires translation!
EffectBeforeCause =
## Trigger effects
# Requires translation!
Gained [amount] [unitName] unit(s) =
# Requires translation!
Gained [stats] =
# Requires translation!
You may choose a free Policy =
# Requires translation!
You may choose [amount] free Policies =
# Requires translation!
You enter a Golden Age =
## Trigger causes
# Requires translation!
due to researching [tech] =
# Requires translation!
due to adopting [policy] =
# Requires translation!
due to discovering [naturalWonder] =
# Requires translation!
due to entering the [eraName] =
# Requires translation!
due to constructing [buildingName] =
# Requires translation!
due to founding a city =
due to discovering a Natural Wonder
# Requires translation!
from the ruins =
# World Screen UI
@ -3760,7 +3806,6 @@ your exploring unit receives training = dalinys išmoks naujų kovos būdų
We have found survivors in the ruins! Population added to [cityName]. = Radome gyventojų miestui: [cityName]
survivors (adds population to a city) = išlikusieji (prisidės prie miesto)
We have found a stash of [goldAmount] Gold in the ruins! = Radome aukso: [goldAmount]!
a stash of gold = maišas aukso
discover a lost technology = atrasti technologiją
@ -6169,7 +6214,6 @@ Cannot move = Negali judėti
Can speed up the construction of a wonder = Gali pagreitinti pasaulio stebuklo statybas
# Requires translation!
Can transform to [unit] =
Costs [amount] gold per turn when in your territory = Kainuoja [amount] aukso per ėjimą kada jūsų teritorijoje
by consuming this unit = panaudojus šį dalinį
# Requires translation!
before [amount] turns =
@ -6190,6 +6234,10 @@ before founding a Pantheon =
after founding a Pantheon =
with [resource] = su: [resource]
without [resource] = be: [resource]
# Requires translation!
when above [amount] [resource] =
# Requires translation!
when below [amount] [resource] =
in cities with a [buildingFilter] = miestuose turinčiuose: [buildingFilter]
for units with [promotion] = daliniams su paaukštinimu: [promotion]
for units without [promotion] = daliniams be paaukštinimo: [promotion]
@ -6230,6 +6278,10 @@ upon entering a Golden Age =
# Requires translation!
upon conquering a city =
# Requires translation!
upon founding a city =
# Requires translation!
upon discovering a Natural Wonder =
# Requires translation!
upon constructing [buildingFilter] =
# Requires translation!
upon constructing [buildingFilter] [cityFilter] =

View File

@ -424,6 +424,12 @@ Load copied data = Memuatkan data yang disalin
# Requires translation!
Reset to defaults =
# Requires translation!
Select nations =
# Requires translation!
Random nations pool =
# Requires translation!
Blacklist random nations pool =
# Requires translation!
Are you sure you want to reset all game options to defaults? =
Start game! = Mulakan permainan!
Map Options = Pilihan Peta
@ -1246,6 +1252,46 @@ A Great Person joins you! =
# Requires translation!
An unknown civilization has liberated [civ] =
# Trigger notifications
# Since each cause can be paired with each effect we need to create the final string by adding them together.
# If your language puts the effect before the cause - like {Gained [2] [Worker] unit(s)} {due to constructing [The Pyramids]} -
# put the english word 'true' behind the '=', otherwise 'false'.
# Don't translate these words to your language, only put 'true' or 'false'. Defaults to 'true'.
# Requires translation!
EffectBeforeCause =
## Trigger effects
# Requires translation!
Gained [amount] [unitName] unit(s) =
# Requires translation!
Gained [stats] =
# Requires translation!
You may choose a free Policy =
# Requires translation!
You may choose [amount] free Policies =
# Requires translation!
You enter a Golden Age =
## Trigger causes
# Requires translation!
due to researching [tech] =
# Requires translation!
due to adopting [policy] =
# Requires translation!
due to discovering [naturalWonder] =
# Requires translation!
due to entering the [eraName] =
# Requires translation!
due to constructing [buildingName] =
# Requires translation!
due to founding a city =
due to discovering a Natural Wonder
# Requires translation!
from the ruins =
# World Screen UI
@ -5891,8 +5937,6 @@ We have found survivors in the ruins! Population added to [cityName]. =
# Requires translation!
survivors (adds population to a city) =
# Requires translation!
We have found a stash of [goldAmount] Gold in the ruins! =
# Requires translation!
a stash of gold =
@ -9829,8 +9873,6 @@ Can speed up the construction of a wonder =
# Requires translation!
Can transform to [unit] =
# Requires translation!
Costs [amount] gold per turn when in your territory =
# Requires translation!
by consuming this unit =
# Requires translation!
before [amount] turns =
@ -9861,6 +9903,10 @@ with [resource] =
# Requires translation!
without [resource] =
# Requires translation!
when above [amount] [resource] =
# Requires translation!
when below [amount] [resource] =
# Requires translation!
in cities with a [buildingFilter] =
# Requires translation!
for units with [promotion] =
@ -9925,6 +9971,10 @@ upon entering a Golden Age =
# Requires translation!
upon conquering a city =
# Requires translation!
upon founding a city =
# Requires translation!
upon discovering a Natural Wonder =
# Requires translation!
upon constructing [buildingFilter] =
# Requires translation!
upon constructing [buildingFilter] [cityFilter] =

View File

@ -457,6 +457,12 @@ Load copied data = Bārgozāri e Etelaat Kopi Šode
# Requires translation!
Reset to defaults =
# Requires translation!
Select nations =
# Requires translation!
Random nations pool =
# Requires translation!
Blacklist random nations pool =
# Requires translation!
Are you sure you want to reset all game options to defaults? =
Start game! = Šoroe bāzi!
Map Options = Tanzimāt e Nağše
@ -1351,6 +1357,46 @@ A Great Person joins you! =
# Requires translation!
An unknown civilization has liberated [civ] =
# Trigger notifications
# Since each cause can be paired with each effect we need to create the final string by adding them together.
# If your language puts the effect before the cause - like {Gained [2] [Worker] unit(s)} {due to constructing [The Pyramids]} -
# put the english word 'true' behind the '=', otherwise 'false'.
# Don't translate these words to your language, only put 'true' or 'false'. Defaults to 'true'.
# Requires translation!
EffectBeforeCause =
## Trigger effects
# Requires translation!
Gained [amount] [unitName] unit(s) =
# Requires translation!
Gained [stats] =
# Requires translation!
You may choose a free Policy =
# Requires translation!
You may choose [amount] free Policies =
# Requires translation!
You enter a Golden Age =
## Trigger causes
# Requires translation!
due to researching [tech] =
# Requires translation!
due to adopting [policy] =
# Requires translation!
due to discovering [naturalWonder] =
# Requires translation!
due to entering the [eraName] =
# Requires translation!
due to constructing [buildingName] =
# Requires translation!
due to founding a city =
due to discovering a Natural Wonder
# Requires translation!
from the ruins =
# World Screen UI
@ -6242,8 +6288,6 @@ We have found survivors in the ruins! Population added to [cityName]. =
# Requires translation!
survivors (adds population to a city) =
# Requires translation!
We have found a stash of [goldAmount] Gold in the ruins! =
# Requires translation!
a stash of gold =
@ -10335,8 +10379,6 @@ Can speed up the construction of a wonder =
# Requires translation!
Can transform to [unit] =
# Requires translation!
Costs [amount] gold per turn when in your territory =
# Requires translation!
by consuming this unit =
# Requires translation!
before [amount] turns =
@ -10367,6 +10409,10 @@ with [resource] =
# Requires translation!
without [resource] =
# Requires translation!
when above [amount] [resource] =
# Requires translation!
when below [amount] [resource] =
# Requires translation!
in cities with a [buildingFilter] =
# Requires translation!
for units with [promotion] =
@ -10431,6 +10477,10 @@ upon entering a Golden Age =
# Requires translation!
upon conquering a city =
# Requires translation!
upon founding a city =
# Requires translation!
upon discovering a Natural Wonder =
# Requires translation!
upon constructing [buildingFilter] =
# Requires translation!
upon constructing [buildingFilter] [cityFilter] =

View File

@ -412,6 +412,12 @@ Uniques = Bi Maanand haa
Promotions = Beh-saazi haa
Load copied data = Baargozaari e Etelaat Kopi Shode
Reset to defaults = Bazgardani be pishfarz
# Requires translation!
Select nations =
# Requires translation!
Random nations pool =
# Requires translation!
Blacklist random nations pool =
Are you sure you want to reset all game options to defaults? = Aya motmaen hastid ke mikhahid hame ye tanzimat bazillion ra pishfarz konid?
Start game! = Shoroe baazi!
Map Options = Tanzimaat e Naghshe
@ -1276,6 +1282,46 @@ A Great Person joins you! =
# Requires translation!
An unknown civilization has liberated [civ] =
# Trigger notifications
# Since each cause can be paired with each effect we need to create the final string by adding them together.
# If your language puts the effect before the cause - like {Gained [2] [Worker] unit(s)} {due to constructing [The Pyramids]} -
# put the english word 'true' behind the '=', otherwise 'false'.
# Don't translate these words to your language, only put 'true' or 'false'. Defaults to 'true'.
# Requires translation!
EffectBeforeCause =
## Trigger effects
# Requires translation!
Gained [amount] [unitName] unit(s) =
# Requires translation!
Gained [stats] =
# Requires translation!
You may choose a free Policy =
# Requires translation!
You may choose [amount] free Policies =
# Requires translation!
You enter a Golden Age =
## Trigger causes
# Requires translation!
due to researching [tech] =
# Requires translation!
due to adopting [policy] =
# Requires translation!
due to discovering [naturalWonder] =
# Requires translation!
due to entering the [eraName] =
# Requires translation!
due to constructing [buildingName] =
# Requires translation!
due to founding a city =
due to discovering a Natural Wonder
# Requires translation!
from the ruins =
# World Screen UI
@ -6167,8 +6213,6 @@ We have found survivors in the ruins! Population added to [cityName]. =
# Requires translation!
survivors (adds population to a city) =
# Requires translation!
We have found a stash of [goldAmount] Gold in the ruins! =
# Requires translation!
a stash of gold =
@ -10260,8 +10304,6 @@ Can speed up the construction of a wonder =
# Requires translation!
Can transform to [unit] =
# Requires translation!
Costs [amount] gold per turn when in your territory =
# Requires translation!
by consuming this unit =
# Requires translation!
before [amount] turns =
@ -10292,6 +10334,10 @@ with [resource] =
# Requires translation!
without [resource] =
# Requires translation!
when above [amount] [resource] =
# Requires translation!
when below [amount] [resource] =
# Requires translation!
in cities with a [buildingFilter] =
# Requires translation!
for units with [promotion] =
@ -10356,6 +10402,10 @@ upon entering a Golden Age =
# Requires translation!
upon conquering a city =
# Requires translation!
upon founding a city =
# Requires translation!
upon discovering a Natural Wonder =
# Requires translation!
upon constructing [buildingFilter] =
# Requires translation!
upon constructing [buildingFilter] [cityFilter] =

File diff suppressed because it is too large Load Diff

View File

@ -230,11 +230,13 @@ Declare Protection of [cityStateName]? = Declarar proteção de [cityStateName]?
Build [improvementName] on [resourceName] (200 Gold) = Constrói [improvementName] em [resourceName] (200 Ouros)
Gift Improvement = Melhoria de Presentes
[civName] is able to provide [unitName] once [techName] is researched. = A [civName] é capaz de fornecer [unitName] uma vez que a [techName] é pesquisada.
Diplomatic Marriage ([amount] Gold) = Casamento diplomático ([amount] Ouro)
We have married into the ruling family of [civName], bringing them under our control. = Casamos com a família governante de [civName], colocando-os sob nosso controlo.
[civName] has married into the ruling family of [civName2], bringing them under their control. = [civName] casou com a familía governante de [civName2], colocando-os sob o seu controlo.
You have broken your Pledge to Protect [civName]! = Partiste o teu Compromisso de Proteger [civName]!
City-States grow wary of your aggression. The resting point for Influence has decreased by [amount] for [civName]. = As cidades-estado estão a ficar cautelosas com a tua agressão. O ponto de repouso da Influência diminuiu em [amount] para [civName].
[cityState] is being attacked by [civName] and asks all major civilizations to help them out by gifting them military units. = [cityState] está a ser atacada por [civName] e pede a todas as civilizações maiores para ajudá-la dando-lhes unidades militares.
[cityState] is being invaded by Barbarians! Destroy Barbarians near their territory to earn Influence. = [cityState] está a ser invadido por Bárbaros! Destrói os Bárbaros perto do território deles para ganhar Influência.
[cityState] is grateful that you killed a Barbarian that was threatening them! = [cityState] está grato que tu tenhas matado um Bárbaro que os estava a ameaçar!
@ -316,7 +318,6 @@ Introduction to [nation] = Introdução a [nation]
Declare war on [nation] = Declaração de guerra a(o) [nation]
Luxury resources = Recursos luxuosos
Strategic resources = Recursos estratégicos
Owned by you: [amountOwned] = Possuído por ti: [amountOwned]
Non-existent city = Cidade inexistente
@ -334,6 +335,12 @@ Uniques = Únicos(as)
Promotions = Promoções
Load copied data = Carregar dados copiados
Reset to defaults = Resetar para padrão
# Requires translation!
Select nations =
# Requires translation!
Random nations pool =
# Requires translation!
Blacklist random nations pool =
Are you sure you want to reset all game options to defaults? = Tens a certeza que queres resetar todas as opções de jogo para o padrão?
Start game! = Começar partida!
Map Options = Opções de mapa
@ -514,7 +521,6 @@ Land or water only = Apenas terra ou água
Brush ([size]): = Pincel ([size]):
# The single letter shown in the [size] parameter above for setting "Floodfill".
# Please do not make this longer, the associated slider will not handle well.
# Requires translation!
Floodfill_Abbreviation = Preencher
Error loading map! = Erro ao carregar o mapa!
Map saved successfully! = Mapa salvo com sucesso!
@ -548,7 +554,6 @@ Place Natural Wonders = Colocar Maravilhas Naturais
Let the rivers flow = Deixar os rios fluir
Spread Resources = Espalhar recursos
Create ancient ruins = Criar ruínas antigas
# Requires translation!
Floodfill = Preencher
[nation] starting location = [nation] localização inicial
Remove features = Remover características
@ -616,7 +621,6 @@ Error while refreshing: = Erro ao atualizar:
Current Turn: = Rodada Atual:
Add Currently Running Game = Adicionar Partida Atualmente A Rodar
Paste gameID from clipboard = Colar gameID da área de transferência
# Requires translation!
GameID = GameID
Game name = Nome da partida
Loading latest game state... = A carregar o último estado da partida
@ -653,7 +657,6 @@ Could not load game! = Não foi possível carregar o jogo!
Could not load game from clipboard! = Não foi possivel carregar o jogo da área de transferência!
Could not load game from custom location! = Não foi possível carregar o jogo do local personalizado!
The file data seems to be corrupted. = O ficheiro parece estar corrompido.
# Requires translation!
The save was created with an incompatible version of Unciv: [version]. Please update Unciv to this version or later and try again. = O jogo foi criado com uma versão incompatível do Unciv: [version]. Por favor atualiza o Unciv para esta versão ou mais recente e tenta novamente.
Load [saveFileName] = Carregar [saveFileName]
Are you sure you want to delete this save? = Tens a certeza de que queres apagar esta partida?
@ -684,12 +687,10 @@ Could not find a mod named "[modName]". = Não foi possível encontrar um mod ch
Options = Opções
About = Sobre
Display = Ecrã
# Requires translation!
Gameplay = Gameplay
Sound = Som
Advanced = Avançado
Locate mod errors = Localiza erros do mod
# Requires translation!
Debug = Debug
Version = Versão
@ -735,16 +736,13 @@ Continuous rendering = Renderização contínua
When disabled, saves battery life but certain animations will be suspended = Quando desabilitado, salva vida de bateria mas algumas animações ficarão suspensas
Order trade offers by amount = Ordenar ofertas de comércio por quantidade
Ask for confirmation when pressing next turn = Pedir confirmação ao pressionar próximo turno
# Requires translation!
Notifications log max turns = Registo de notificações máximo de turnos
Check extension mods based on: = Verificar mods de extensão baseados em:
-none- = -nenhum-
Reload mods = Voltar a carregar mods
Checking mods for errors... = A verificar erro de mods...
No problems found. = Nenhum problema foi encontrado.
# Requires translation!
Autoupdate mod uniques = Atualização automática de uniques do mod
# Requires translation!
Uniques updated! = Uniques atualizados!
# Requires translation!
@ -917,6 +915,46 @@ A Great Person joins you! = Uma Grande Pessoa junta-se a ti!
[civ] has liberated an unknown civilization = [civ] libertou uma civilização desconhecida
An unknown civilization has liberated [civ] = Uma civilização desconhecida libertou [civ]
# Trigger notifications
# Since each cause can be paired with each effect we need to create the final string by adding them together.
# If your language puts the effect before the cause - like {Gained [2] [Worker] unit(s)} {due to constructing [The Pyramids]} -
# put the english word 'true' behind the '=', otherwise 'false'.
# Don't translate these words to your language, only put 'true' or 'false'. Defaults to 'true'.
# Requires translation!
EffectBeforeCause =
## Trigger effects
# Requires translation!
Gained [amount] [unitName] unit(s) =
# Requires translation!
Gained [stats] =
# Requires translation!
You may choose a free Policy =
# Requires translation!
You may choose [amount] free Policies =
# Requires translation!
You enter a Golden Age =
## Trigger causes
# Requires translation!
due to researching [tech] =
# Requires translation!
due to adopting [policy] =
# Requires translation!
due to discovering [naturalWonder] =
# Requires translation!
due to entering the [eraName] =
# Requires translation!
due to constructing [buildingName] =
# Requires translation!
due to founding a city =
due to discovering a Natural Wonder
# Requires translation!
from the ruins =
# World Screen UI
@ -1011,7 +1049,6 @@ Global Effect = Efeito global
[year] AD = [year] D.C.
Civilopedia = Civilopédia
# Display name of unknown nations.
# Requires translation!
??? = ???
Start new game = Novo jogo
@ -1102,7 +1139,6 @@ Worked by [cityName] = Trabalhado por [cityName]
Lock = Bloquear
Unlock = Desbloquear
Move to city = Mover para a cidade
# Requires translation!
Reset Citizens = Restabelecer Cidadãos
Citizen Management = Gestão de Cidadãos
Avoid Growth = Evitar Crescimento
@ -1292,7 +1328,6 @@ Global status = Estatísticas Globais
Rankings = Classificação
Demographics = Demográficos
Demographic = Demográfico
# Requires translation!
Rank = Rank
Value = Valor
Best = Melhor
@ -1546,7 +1581,6 @@ Choose name for [unitName] = Ecolhe um nome para o [unitName]
[unitFilter] units gain the [promotion] promotion = Unidades [unitFilter] ganham a promoção [promotion]
Requires = Precisa
# Multiplayer Turn Checker Service
Enable out-of-game turn notifications = Ativar notificações fora do jogo
@ -1914,7 +1948,6 @@ Mint = Casa da moeda
Aqueduct = Aqueduto
[relativeAmount]% Food is carried over after population increases [cityFilter] = [relativeAmount]% de comida que é transportada após o aumento da população [cityFilter]
# Requires translation!
Heroic Epic = Épico Heróico
All newly-trained [baseUnitFilter] units [cityFilter] receive the [promotion] promotion = Todas as unidades [baseUnitFilter] recém-treinadas [cityFilter] recebem a promoção [promotion]
@ -1960,7 +1993,6 @@ Oxford University = Universidade de Oxford
Notre Dame = Notre Dame
'Architecture has recorded the great ideas of the human race. Not only every religious symbol, but every human thought has its page in that vast book.' - Victor Hugo = 'A arquitetura registrou as grandes idéias da raça humana. Não apenas cada símbolo religioso, mas cada pensamento humano tem sua página nesse vasto livro.' - Victor Hugo
Castle = Castelo
Mughal Fort = Forte de Mughal
@ -2010,6 +2042,7 @@ Windmill = Moínho de vento
Kremlin = Kremlin
'The Law is a fortress on a hill that armies cannot take or floods wash away.' - The Prophet Muhammed = 'A Lei é uma fortaleza em uma colina que os exércitos não podem tomar ou as enchentes não podem lavar.' - O Profeta Muhammed
# Requires translation!
[relativeAmount]% City Strength from defensive buildings =
Museum = Museu
@ -2119,44 +2152,35 @@ Deity = Divindade
#################### Lines from Eras from Civ V - Vanilla ####################
Warrior = Guerreiro
# Requires translation!
cityAncient = Ancião
Ancient era = Antiguidade
Spearman = Lanceiro
# Requires translation!
cityClassical = Clássico
Classical era = Antiguidade Clássica
# Requires translation!
cityMedieval = Medieval
Medieval era = Idade Média
Pikeman = Piqueiro
# Requires translation!
cityRenaissance = Renascentista
Renaissance era = Renascimento
Musketman = Soldado com mosquete
# Requires translation!
cityIndustrial = Industrial
Industrial era = Revolução Industrial
Rifleman = Fuzileiro
# Requires translation!
cityModern = Moderno
Modern era = Idade Moderna
Infantry = Infantaria
# Requires translation!
cityAtomic = Atómico
Atomic era = Era atómica
# Requires translation!
cityInformation = Informação
Information era = Era da Informação
# Requires translation!
cityFuture = Futurista
Future era = Era futurista
@ -2931,7 +2955,6 @@ When defeating a [mapUnitFilter] unit, earn [amount] Gold and recruit it = Quand
Sejong = Sejongue
Jip-hyun-jun (Hall of Worthies) will no longer tolerate your irksome behavior. We will liberate the citizens under your oppression even with force, and enlighten them! = O Jip-hyun-jun (Salão dos Dignos) não vai mais tolerar o teu comportamento irritante. Vamos libertar os cidadãos sob a tua opressão, mesmo com a força, e iluminá-los!
# Requires translation!
Foolish, miserable wretch! You will be crushed by this country's magnificent scientific power! = Imbecil, miserável miserável! Serás esmagado pelo poder científico magnífico deste país!
Now the question is who will protect my people. A dark age has come. = Agora a questão é quem vai proteger o meu povo. Uma era sombria chegou.
Welcome to the palace of Choson, stranger. I am the learned King Sejong, who looks after his great people. = Bem-vindo ao palácio de Choson, estranho. Sou o rei sábio Sejongue, que cuida do seu grande povo.
@ -3076,6 +3099,7 @@ Darius I = Dario I
Your continue existence is an embarrassment to all leaders everywhere! You must be destroyed! = A tua existência continua é uma vergonha para todos os líderes em todo o mundo! Tu tens de ser destruído!
Curse you! You are beneath me, son of a donkey driver! I will crush you! = Maldito sejas! Tu és inferior a mim, filho de um carregador de burros! Eu vou te esmagar!
You mongrel! Cursed be you! The world will long lament your heinous crime! = Vira-latas! Maldito sejas! O mundo lamentará por muito tempo o teu crime hediondo!
# Requires translation!
Peace be on you! I am Darius, the great and outstanding king of kings of great Persia... but I suppose you knew that. =
In my endless magnanimity, I am making you this offer. You agree, of course? = Na minha magnanimidade infinita, estou a fazer-te esta oferta. Tu concordas, claro?
Good day to you! = Bom dia para ti!
@ -3310,14 +3334,11 @@ within [amount] tiles of a [tileFilter] = dentro de [amount] terrenos de um [til
# Requires translation!
Ramkhamhaeng =
# Requires translation!
You lowly, arrogant fool! I will make you regret of your insolence! = Idiota, arrogante! Farei-te arrepender da tua insolência!
# Requires translation!
You scoundrel! I shall prepare to fend you off! = Vira-lata! Prepararei-me para te defender!
Although I lost, my honor shall endure. I wish you good luck. = Apesar de ter perdido, a minha honra sobreviverá. Desejo-te boa sorte.
I, Pho Kun Ramkhamhaeng, King of Siam, consider it a great honor that you have walked to visit my country of Siam. = Eu, Pho Kun Ramkhamhaeng, Rei da Siam, considero um grande honor que tu tenhas caminhado para visitar o meu país da Siam.
Greetings. I believe this is a fair proposal for both parties. What do you think? = Bem-vindo. Acredito que esta é uma proposta justa para ambas as partes. O que achas?
# Requires translation!
Welcome. = Bem-vindo.
Father Governs Children = Paternalismo
# Requires translation!
@ -3443,7 +3464,6 @@ Alcorcon =
Burgos =
# Requires translation!
Vigo =
# Requires translation!
Badajoz = Badajoz
La Coruña = Corunha
# Requires translation!
@ -3469,7 +3489,6 @@ Spain = Espanha
[stats] for every known Natural Wonder = [stats] para cada Maravilha Natural conhecida
[relativeAmount]% Yield from every [tileFilter/buildingFilter] = [relativeAmount]% Produção de cada [tileFilter/buildingFilter]
Askia = Ásquia Maomé I
You are an abomination to heaven and earth, the chief of ignorant savages! You must be destroyed! = Tu és uma abominação para o Céu e para a Terra, o chefe dos ignorantes selvagens! Tens de ser destruído!
Fool! You have doomed your people to fire and destruction! = Idiota! Condenaste o teu povo a fogo e destruição!
@ -3793,6 +3812,7 @@ Harald Bluetooth =
If I am to be honest, I tire of those pointless charades. Why don't we settle our disputes on the field of battle, like true men? Perhaps the skalds will sing of your valor... or mine! = Para ser honesto, estou farto dessas charadas sem sentido. Porque não resolvemos as nossas disputas no campo de batalha, como verdadeiros homens? Talvez os skalds cantem da tua coragem... ou a minha!
Ahahah! You seem to show some skills of a true Viking! Too bad that I'll probably kill you! = Ahahah! Paraces ter algumas habilidades de um verdadeiro viking! Pena que eu provavelmente vou te matar!
Loki must have stood by you, for a common man alone could not have defeated me... Oh well! I will join the einherjar in Valhalla and feast, while you toil away here. = Loki deve ter ficado do teu lado, pois um homem comum sozinho não poderia me ter derrotado... Oh bem! Vou me juntar aos Einherjar em Valhalla e festejar, enquanto tu trabalhas aqui.
# Requires translation!
Harald Bluetooth bids you welcome to his lands, a Viking unlike any the seas and lands have ever known! Hah, are you afraid? =
This is a fine deal! Even a drunk beggar would agree! = Isto é um bom negócio! Até um pedinte bêbado aceitaria!
Hail to you. = Viva a ti!
@ -3980,7 +4000,6 @@ Zanzibar = Zanzibar
How could we fall to the likes of you?! = Como poderíamos cair para gente como tu?!
Almaty = Almati
# Requires translation!
Let's have a nice little War, shall we? = Vamos ter uma pequena guerra, não é?
If you need your nose bloodied, we'll happily serve. = Se precisares de sangrar do nariz, nós servimos-te com gosto.
The serbian guerilla will never stop haunting you! = A guerrilha sérvia nunca deixará de te perseguir!
@ -4085,10 +4104,8 @@ Mercantilism = Mercantilismo
Protectionism = Protecionismo
[amount] Happiness from each type of luxury resource = [amount] de felicidade de cada tipo de recurso de luxo
Commerce Complete = Comércio Completo
# Requires translation!
Commerce = Comércio
Secularism = Secularismo
Humanism = Humanismo
Free Thought = Pensamento Livre
@ -4112,7 +4129,6 @@ Democracy = Democracia
Freedom Complete = Liberdade Completa
Freedom = Liberdade
Populism = Populismo
Militarism = Militarismo
[stat] cost of purchasing [baseUnitFilter] units [relativeAmount]% = [stat] custo de compra de unidades [baseUnitFilter] [relativeAmount]%
@ -4209,8 +4225,6 @@ We have found survivors in the ruins! Population added to [cityName]. =
# Requires translation!
survivors (adds population to a city) =
# Requires translation!
We have found a stash of [goldAmount] Gold in the ruins! =
# Requires translation!
a stash of gold =
@ -7736,8 +7750,6 @@ Can speed up the construction of a wonder =
# Requires translation!
Can transform to [unit] =
# Requires translation!
Costs [amount] gold per turn when in your territory =
# Requires translation!
by consuming this unit =
# Requires translation!
before [amount] turns =
@ -7768,6 +7780,10 @@ with [resource] =
# Requires translation!
without [resource] =
# Requires translation!
when above [amount] [resource] =
# Requires translation!
when below [amount] [resource] =
# Requires translation!
in cities with a [buildingFilter] =
# Requires translation!
for units with [promotion] =
@ -7832,6 +7848,10 @@ upon entering a Golden Age =
# Requires translation!
upon conquering a city =
# Requires translation!
upon founding a city =
# Requires translation!
upon discovering a Natural Wonder =
# Requires translation!
upon constructing [buildingFilter] =
# Requires translation!
upon constructing [buildingFilter] [cityFilter] =

View File

@ -339,6 +339,12 @@ Uniques = Unice
Promotions = Promoții
Load copied data = Încarcă date copiate
Reset to defaults = Resetează la valorile implicite
# Requires translation!
Select nations =
# Requires translation!
Random nations pool =
# Requires translation!
Blacklist random nations pool =
Are you sure you want to reset all game options to defaults? = Ești sigur că vrei să resetezi toate opțiunile jocului la cele implicite?
Start game! = Începe jocul!
Map Options = Opțiuni ale hărții
@ -980,6 +986,46 @@ A Great Person joins you! = O persoană grozavă ți se alătură!
# Requires translation!
An unknown civilization has liberated [civ] =
# Trigger notifications
# Since each cause can be paired with each effect we need to create the final string by adding them together.
# If your language puts the effect before the cause - like {Gained [2] [Worker] unit(s)} {due to constructing [The Pyramids]} -
# put the english word 'true' behind the '=', otherwise 'false'.
# Don't translate these words to your language, only put 'true' or 'false'. Defaults to 'true'.
# Requires translation!
EffectBeforeCause =
## Trigger effects
# Requires translation!
Gained [amount] [unitName] unit(s) =
# Requires translation!
Gained [stats] =
# Requires translation!
You may choose a free Policy =
# Requires translation!
You may choose [amount] free Policies =
# Requires translation!
You enter a Golden Age =
## Trigger causes
# Requires translation!
due to researching [tech] =
# Requires translation!
due to adopting [policy] =
# Requires translation!
due to discovering [naturalWonder] =
# Requires translation!
due to entering the [eraName] =
# Requires translation!
due to constructing [buildingName] =
# Requires translation!
due to founding a city =
due to discovering a Natural Wonder
# Requires translation!
from the ruins =
# World Screen UI
@ -3847,7 +3893,6 @@ your exploring unit receives training = unitatea ta de explorare primește instr
We have found survivors in the ruins! Population added to [cityName]. = Am găsit supraviețuitori în ruine! Populație adăugată la [cityName].
survivors (adds population to a city) = supraviețuitori (adaugă populație la un oraș)
We have found a stash of [goldAmount] Gold in the ruins! = Am găsit o rezervă de [goldAmount] aur în ruine!
a stash of gold = un depozit de aur
discover a lost technology = descoperă o tehnologie pierdută
@ -7243,7 +7288,6 @@ Cannot move =
Can speed up the construction of a wonder =
# Requires translation!
Can transform to [unit] =
Costs [amount] gold per turn when in your territory = Costa [amount] aur per tura când e în teritoriul tău
# Requires translation!
by consuming this unit =
# Requires translation!
@ -7275,6 +7319,10 @@ with [resource] =
# Requires translation!
without [resource] =
# Requires translation!
when above [amount] [resource] =
# Requires translation!
when below [amount] [resource] =
# Requires translation!
in cities with a [buildingFilter] =
# Requires translation!
for units with [promotion] =
@ -7339,6 +7387,10 @@ upon entering a Golden Age =
# Requires translation!
upon conquering a city =
# Requires translation!
upon founding a city =
# Requires translation!
upon discovering a Natural Wonder =
# Requires translation!
upon constructing [buildingFilter] =
# Requires translation!
upon constructing [buildingFilter] [cityFilter] =

View File

@ -336,6 +336,12 @@ Uniques = Особенности
Promotions = Повышения
Load copied data = Загрузить скопированные данные
Reset to defaults = Восстановить значения по умолчанию
# Requires translation!
Select nations =
# Requires translation!
Random nations pool =
# Requires translation!
Blacklist random nations pool =
Are you sure you want to reset all game options to defaults? = Вы уверены, что хотите установить все настройки на значения по умолчанию?
Start game! = Начать игру!
Map Options = Настройки Карты
@ -932,6 +938,46 @@ A Great Person joins you! = К вам присоединяется Велики
[civ] has liberated an unknown civilization = Держава [civ] освобождает неизвестную цивилизацию
An unknown civilization has liberated [civ] = Неизвестная цивилизация освобождает: [civ]
# Trigger notifications
# Since each cause can be paired with each effect we need to create the final string by adding them together.
# If your language puts the effect before the cause - like {Gained [2] [Worker] unit(s)} {due to constructing [The Pyramids]} -
# put the english word 'true' behind the '=', otherwise 'false'.
# Don't translate these words to your language, only put 'true' or 'false'. Defaults to 'true'.
# Requires translation!
EffectBeforeCause =
## Trigger effects
# Requires translation!
Gained [amount] [unitName] unit(s) =
# Requires translation!
Gained [stats] =
# Requires translation!
You may choose a free Policy =
# Requires translation!
You may choose [amount] free Policies =
# Requires translation!
You enter a Golden Age =
## Trigger causes
# Requires translation!
due to researching [tech] =
# Requires translation!
due to adopting [policy] =
# Requires translation!
due to discovering [naturalWonder] =
# Requires translation!
due to entering the [eraName] =
# Requires translation!
due to constructing [buildingName] =
# Requires translation!
due to founding a city =
due to discovering a Natural Wonder
# Requires translation!
from the ruins =
# World Screen UI
@ -3756,7 +3802,6 @@ your exploring unit receives training = ваш исследовательски
We have found survivors in the ruins! Population added to [cityName]. = Мы нашли в руинах выживших! В город [cityName] добавлено население.
survivors (adds population to a city) = выжившие (добавляет население в город)
We have found a stash of [goldAmount] Gold in the ruins! = Мы нашли в руинах сундук и получили золото: [goldAmount]!
a stash of gold = сундук с золотом
discover a lost technology = обнаружить утерянную технологию
@ -6165,7 +6210,6 @@ Cannot move = Не может передвигаться
Can speed up the construction of a wonder = Может ускорить строительство чуда
# Requires translation!
Can transform to [unit] =
Costs [amount] gold per turn when in your territory = Стоит [amount] золота за ход когда находится на вашей территории
by consuming this unit = при растрате этого юнита
# Requires translation!
before [amount] turns =
@ -6186,6 +6230,10 @@ before founding a Pantheon =
after founding a Pantheon =
with [resource] = с: [resource]
without [resource] = без: [resource]
# Requires translation!
when above [amount] [resource] =
# Requires translation!
when below [amount] [resource] =
in cities with a [buildingFilter] = в городах, имеющих [buildingFilter]
for units with [promotion] = для юнитов с повышением [promotion]
for units without [promotion] = для юнитов без повышения [promotion]
@ -6226,6 +6274,10 @@ upon entering a Golden Age =
# Requires translation!
upon conquering a city =
# Requires translation!
upon founding a city =
# Requires translation!
upon discovering a Natural Wonder =
# Requires translation!
upon constructing [buildingFilter] =
# Requires translation!
upon constructing [buildingFilter] [cityFilter] =

View File

@ -335,6 +335,12 @@ Uniques = 独有
Promotions = 晋升
Load copied data = 读取剪贴板中的游戏数据
Reset to defaults = 重置为默认
# Requires translation!
Select nations =
# Requires translation!
Random nations pool =
# Requires translation!
Blacklist random nations pool =
Are you sure you want to reset all game options to defaults? = 你确定要重置所有游戏选项为默认吗?
Start game! = 开始游戏!
Map Options = 地图设置
@ -359,17 +365,11 @@ Three Continents = 三个大洲
Four Corners = 四岛
Archipelago = 群岛
Inner Sea = 内海
# Requires translation!
Random number of Civilizations = 随机的文明数量
# Requires translation!
Min number of Civilizations = 最小的文明数量
# Requires translation!
Max number of Civilizations = 最大的文明数量
# Requires translation!
Random number of City-States = 随机的城邦数量
# Requires translation!
Min number of City-States = 最小的城邦数量
# Requires translation!
Max number of City-States = 最大的城邦数量
Number of City-States = 城邦数量
One City Challenge = 单城市挑战
@ -912,6 +912,46 @@ A Great Person joins you! = 一位伟人加入了我们!
[civ] has liberated an unknown civilization = [civ]解放了一个未知文明
An unknown civilization has liberated [civ] = 一个未知文明解放了[civ]
# Trigger notifications
# Since each cause can be paired with each effect we need to create the final string by adding them together.
# If your language puts the effect before the cause - like {Gained [2] [Worker] unit(s)} {due to constructing [The Pyramids]} -
# put the english word 'true' behind the '=', otherwise 'false'.
# Don't translate these words to your language, only put 'true' or 'false'. Defaults to 'true'.
# Requires translation!
EffectBeforeCause =
## Trigger effects
# Requires translation!
Gained [amount] [unitName] unit(s) =
# Requires translation!
Gained [stats] =
# Requires translation!
You may choose a free Policy =
# Requires translation!
You may choose [amount] free Policies =
# Requires translation!
You enter a Golden Age =
## Trigger causes
# Requires translation!
due to researching [tech] =
# Requires translation!
due to adopting [policy] =
# Requires translation!
due to discovering [naturalWonder] =
# Requires translation!
due to entering the [eraName] =
# Requires translation!
due to constructing [buildingName] =
# Requires translation!
due to founding a city =
due to discovering a Natural Wonder
# Requires translation!
from the ruins =
# World Screen UI
@ -3714,7 +3754,6 @@ your exploring unit receives training = 你的探索单位接受训练
We have found survivors in the ruins! Population added to [cityName]. = 我们在废墟中找到了幸存者,[cityName]人口增加。
survivors (adds population to a city) = 幸存者(增加城市人口)
We have found a stash of [goldAmount] Gold in the ruins! = 我们在废墟中找到了[goldAmount]金钱!
a stash of gold = 一笔金钱
discover a lost technology = 发现失传的技术
@ -6115,7 +6154,6 @@ Cannot move = 无法移动
[amount] Movement point cost to embark = 单位下水需消耗[amount]行动力
Can speed up the construction of a wonder = 可以加速一个奇观的建造
Can transform to [unit] = 可以转换为[unit]
Costs [amount] gold per turn when in your territory = 建在您的领土内时每回合花费 [amount] 金钱维护费
by consuming this unit = 在组建这个单位时
before [amount] turns = [amount]回合前
after [amount] turns = [amount]回合后
@ -6131,6 +6169,10 @@ before founding a Pantheon = 在建立万神殿之后
after founding a Pantheon = 在建立万神殿之前
with [resource] = 拥有[resource]的
without [resource] = 未拥有[resource]的
# Requires translation!
when above [amount] [resource] =
# Requires translation!
when below [amount] [resource] =
in cities with a [buildingFilter] = 在建有[buildingFilter]的城市中
for units with [promotion] = 对于拥有[promotion]的单位
for units without [promotion] = 对于没有[promotion]的单位
@ -6163,6 +6205,10 @@ upon declaring war with a major Civilization = 向主要文明宣战时
upon declaring friendship = 宣布友谊宣言时
upon entering a Golden Age = 进入黄金时代时
upon conquering a city = 占领一个城市时
# Requires translation!
upon founding a city =
# Requires translation!
upon discovering a Natural Wonder =
upon constructing [buildingFilter] = 建造[buildingFilter]时
upon constructing [buildingFilter] [cityFilter] = [cityFilter]建造[buildingFilter]时
upon founding a Pantheon = 创建万神殿时

View File

@ -335,6 +335,12 @@ Uniques = Exclusivos
Promotions = Promociones
Load copied data = Cargar datos copiados
Reset to defaults = Restaurar valores predeterminados
# Requires translation!
Select nations =
# Requires translation!
Random nations pool =
# Requires translation!
Blacklist random nations pool =
Are you sure you want to reset all game options to defaults? = ¿Seguro que quieres restaurar los valores predeterminados de todas las opciones?
Start game! = ¡Empezar partida!
Map Options = Opciones del Mapa
@ -359,17 +365,11 @@ Three Continents = Tres Continentes
Four Corners = Cuatro Esquinas
Archipelago = Archipiélago
Inner Sea = Mar Interior
# Requires translation!
Random number of Civilizations = Cantidad aleatoria de Civs
# Requires translation!
Min number of Civilizations = Civs Mínimas
# Requires translation!
Max number of Civilizations = Civs Máximas
# Requires translation!
Random number of City-States = Cantidad aleatoria de Ciudades-Estado
# Requires translation!
Min number of City-States = CEs mínimas
# Requires translation!
Max number of City-States = CEs Máximas
Number of City-States = Número de Ciudades-Estado
One City Challenge = Reto de Una Sola Ciudad
@ -912,6 +912,46 @@ A Great Person joins you! = ¡Un Gran Personaje se ha unido a ti!
[civ] has liberated an unknown civilization = [civ] ha liberado una civilización desconocida
An unknown civilization has liberated [civ] = Una civilización desconocida ha liberado a [civ]
# Trigger notifications
# Since each cause can be paired with each effect we need to create the final string by adding them together.
# If your language puts the effect before the cause - like {Gained [2] [Worker] unit(s)} {due to constructing [The Pyramids]} -
# put the english word 'true' behind the '=', otherwise 'false'.
# Don't translate these words to your language, only put 'true' or 'false'. Defaults to 'true'.
# Requires translation!
EffectBeforeCause =
## Trigger effects
# Requires translation!
Gained [amount] [unitName] unit(s) =
# Requires translation!
Gained [stats] =
# Requires translation!
You may choose a free Policy =
# Requires translation!
You may choose [amount] free Policies =
# Requires translation!
You enter a Golden Age =
## Trigger causes
# Requires translation!
due to researching [tech] =
# Requires translation!
due to adopting [policy] =
# Requires translation!
due to discovering [naturalWonder] =
# Requires translation!
due to entering the [eraName] =
# Requires translation!
due to constructing [buildingName] =
# Requires translation!
due to founding a city =
due to discovering a Natural Wonder
# Requires translation!
from the ruins =
# World Screen UI
@ -3714,7 +3754,6 @@ your exploring unit receives training = la unidad exploradora recive entrenamien
We have found survivors in the ruins! Population added to [cityName]. = ¡Encontramos sobrevivientes en las ruinas! Población añadida a [cityName].
survivors (adds population to a city) = sobrevivientes (añade población a una ciudad)
We have found a stash of [goldAmount] Gold in the ruins! = Encontramos un balijo de [goldAmount] Oro en las ruinas
a stash of gold = un balijo de oro
discover a lost technology = descubrimiento de una tecnología perdida
@ -6115,7 +6154,6 @@ Cannot move = No se puede mover
[amount] Movement point cost to embark = [amount] al coste de puntos de Movimiento para embarcar
Can speed up the construction of a wonder = Puede acelerar la construcción de una maravilla
Can transform to [unit] = Puede convertirse en [unit]
Costs [amount] gold per turn when in your territory = Cuesta [amount] ¤Oro por ⏳turno si está en tu territorio
by consuming this unit = al consumar esta unidad
before [amount] turns = antes de [amount] ⏳turnos
after [amount] turns = después de [amount] ⏳turnos
@ -6131,6 +6169,10 @@ before founding a Pantheon = antes de fundar un Panteón
after founding a Pantheon = después de fundar un Panteón
with [resource] = con [resource]
without [resource] = sin [resource]
# Requires translation!
when above [amount] [resource] =
# Requires translation!
when below [amount] [resource] =
in cities with a [buildingFilter] = en ciudades con un/a [buildingFilter]
for units with [promotion] = para unidades con [promotion]
for units without [promotion] = para unidades sin [promotion]
@ -6163,6 +6205,10 @@ upon declaring war with a major Civilization = cuando se declara la guerra a una
upon declaring friendship = cuando se declara amistad
upon entering a Golden Age = cuando se entra en una Edad Dorada
upon conquering a city = cuando se conquista una ciudad
# Requires translation!
upon founding a city =
# Requires translation!
upon discovering a Natural Wonder =
upon constructing [buildingFilter] = cuando se construya un [buildingFilter]
upon constructing [buildingFilter] [cityFilter] = cuando se construya un [buildingFilter] [cityFilter]
upon founding a Pantheon = cuando de cree un Panteón

View File

@ -340,6 +340,12 @@ Uniques = Unika
Promotions = Befordringar
Load copied data = Ladda kopierad data
Reset to defaults = Återställ till standard
# Requires translation!
Select nations =
# Requires translation!
Random nations pool =
# Requires translation!
Blacklist random nations pool =
Are you sure you want to reset all game options to defaults? = Vill du verkligen återställa alla inställningar till sina standardvärden?
Start game! = Starta spel!
Map Options = Kartalternativ
@ -972,6 +978,46 @@ A Great Person joins you! = En Stor Person går med dig!
[civ] has liberated an unknown civilization = [civ] har befriat en okänd civilisation
An unknown civilization has liberated [civ] = En okänd civilisation har befriat [civ]
# Trigger notifications
# Since each cause can be paired with each effect we need to create the final string by adding them together.
# If your language puts the effect before the cause - like {Gained [2] [Worker] unit(s)} {due to constructing [The Pyramids]} -
# put the english word 'true' behind the '=', otherwise 'false'.
# Don't translate these words to your language, only put 'true' or 'false'. Defaults to 'true'.
# Requires translation!
EffectBeforeCause =
## Trigger effects
# Requires translation!
Gained [amount] [unitName] unit(s) =
# Requires translation!
Gained [stats] =
# Requires translation!
You may choose a free Policy =
# Requires translation!
You may choose [amount] free Policies =
# Requires translation!
You enter a Golden Age =
## Trigger causes
# Requires translation!
due to researching [tech] =
# Requires translation!
due to adopting [policy] =
# Requires translation!
due to discovering [naturalWonder] =
# Requires translation!
due to entering the [eraName] =
# Requires translation!
due to constructing [buildingName] =
# Requires translation!
due to founding a city =
due to discovering a Natural Wonder
# Requires translation!
from the ruins =
# World Screen UI
@ -3824,7 +3870,6 @@ your exploring unit receives training = din utforskande enhet får träning
We have found survivors in the ruins! Population added to [cityName]. = Vi har hittat överlevare i ruinerna! Befolkning har lags till [cityName].
survivors (adds population to a city) = överlevare (lägger till befolkning i en stad)
We have found a stash of [goldAmount] Gold in the ruins! = Vi har hittat en samling med [goldAmount] Guld i ruinerna!
a stash of gold = en samling av guld
discover a lost technology = upptäck en förlorad teknologi
@ -6584,7 +6629,6 @@ Cannot move =
Can speed up the construction of a wonder = Kan snabba på bygget av ett underverk
# Requires translation!
Can transform to [unit] =
Costs [amount] gold per turn when in your territory = Kostar [amount] guld per drag i ditt territorium
by consuming this unit = genom att förbruka denna enhet
# Requires translation!
before [amount] turns =
@ -6607,6 +6651,10 @@ after founding a Pantheon =
with [resource] = med [resource]
# Requires translation!
without [resource] =
# Requires translation!
when above [amount] [resource] =
# Requires translation!
when below [amount] [resource] =
in cities with a [buildingFilter] = i städer med en [buildingFilter]
for units with [promotion] = för enheter med [promotion]
for units without [promotion] = för enheter utan [promotion]
@ -6648,6 +6696,10 @@ upon entering a Golden Age =
# Requires translation!
upon conquering a city =
# Requires translation!
upon founding a city =
# Requires translation!
upon discovering a Natural Wonder =
# Requires translation!
upon constructing [buildingFilter] =
# Requires translation!
upon constructing [buildingFilter] [cityFilter] =

View File

@ -335,6 +335,12 @@ Uniques = 詞條
Promotions = 晉升
Load copied data = 讀取剪貼簿的遊戲存檔
Reset to defaults = 重置為默認值
# Requires translation!
Select nations =
# Requires translation!
Random nations pool =
# Requires translation!
Blacklist random nations pool =
Are you sure you want to reset all game options to defaults? = 您確定要將所有遊戲設定重置為默認值嗎?
Start game! = 開始遊戲!
Map Options = 地圖設置
@ -912,6 +918,46 @@ A Great Person joins you! = 一個偉大的人加入了你!
[civ] has liberated an unknown civilization = [civ]解放了未知文明
An unknown civilization has liberated [civ] = 一個未知文明解放了[civ]
# Trigger notifications
# Since each cause can be paired with each effect we need to create the final string by adding them together.
# If your language puts the effect before the cause - like {Gained [2] [Worker] unit(s)} {due to constructing [The Pyramids]} -
# put the english word 'true' behind the '=', otherwise 'false'.
# Don't translate these words to your language, only put 'true' or 'false'. Defaults to 'true'.
# Requires translation!
EffectBeforeCause =
## Trigger effects
# Requires translation!
Gained [amount] [unitName] unit(s) =
# Requires translation!
Gained [stats] =
# Requires translation!
You may choose a free Policy =
# Requires translation!
You may choose [amount] free Policies =
# Requires translation!
You enter a Golden Age =
## Trigger causes
# Requires translation!
due to researching [tech] =
# Requires translation!
due to adopting [policy] =
# Requires translation!
due to discovering [naturalWonder] =
# Requires translation!
due to entering the [eraName] =
# Requires translation!
due to constructing [buildingName] =
# Requires translation!
due to founding a city =
due to discovering a Natural Wonder
# Requires translation!
from the ruins =
# World Screen UI
@ -3719,7 +3765,6 @@ your exploring unit receives training = 你的探索單元接受訓練
We have found survivors in the ruins! Population added to [cityName]. = 我們在廢墟中找到了倖存者! [cityName]人口新增。
survivors (adds population to a city) = 倖存者(增加城市人口)
We have found a stash of [goldAmount] Gold in the ruins! = 我們在廢墟中發現了[goldAmount]黃金!
a stash of gold = 一筆金錢
discover a lost technology = 發現失傳的技術
@ -6121,7 +6166,6 @@ Cannot move = 無法移動
Can speed up the construction of a wonder = 可以加快建造奇觀
# Requires translation!
Can transform to [unit] =
Costs [amount] gold per turn when in your territory = 建在您的領土內時每回合花費[amount]金錢維護費
by consuming this unit = 通過消耗這個單位
before [amount] turns = [amount]回合前
after [amount] turns = [amount]回合後
@ -6137,6 +6181,10 @@ before founding a Pantheon = 在建立萬神殿之前
after founding a Pantheon = 在建立萬神殿之後
with [resource] = 擁有[resource]
without [resource] = 未擁有[resource]
# Requires translation!
when above [amount] [resource] =
# Requires translation!
when below [amount] [resource] =
in cities with a [buildingFilter] = 在具有[buildingFilter]的城市中
for units with [promotion] = 對於擁有[promotion]的單位
for units without [promotion] = 對於沒有[promotion]的單位
@ -6177,6 +6225,10 @@ upon entering a Golden Age =
# Requires translation!
upon conquering a city =
# Requires translation!
upon founding a city =
# Requires translation!
upon discovering a Natural Wonder =
# Requires translation!
upon constructing [buildingFilter] =
# Requires translation!
upon constructing [buildingFilter] [cityFilter] =

View File

@ -367,6 +367,12 @@ Uniques = Eşsizler
Promotions = Terfiler
Load copied data = Kopyalanan verileri yükle
Reset to defaults = Varsayılanlara döndür
# Requires translation!
Select nations =
# Requires translation!
Random nations pool =
# Requires translation!
Blacklist random nations pool =
Are you sure you want to reset all game options to defaults? = Bütün oyun ayarlarını varsayılana döndürmek istediğinize emin misiniz?
Start game! = Oyunu başlat!
Map Options = Harita seçenekleri
@ -1058,6 +1064,46 @@ A Great Person joins you! =
# Requires translation!
An unknown civilization has liberated [civ] =
# Trigger notifications
# Since each cause can be paired with each effect we need to create the final string by adding them together.
# If your language puts the effect before the cause - like {Gained [2] [Worker] unit(s)} {due to constructing [The Pyramids]} -
# put the english word 'true' behind the '=', otherwise 'false'.
# Don't translate these words to your language, only put 'true' or 'false'. Defaults to 'true'.
# Requires translation!
EffectBeforeCause =
## Trigger effects
# Requires translation!
Gained [amount] [unitName] unit(s) =
# Requires translation!
Gained [stats] =
# Requires translation!
You may choose a free Policy =
# Requires translation!
You may choose [amount] free Policies =
# Requires translation!
You enter a Golden Age =
## Trigger causes
# Requires translation!
due to researching [tech] =
# Requires translation!
due to adopting [policy] =
# Requires translation!
due to discovering [naturalWonder] =
# Requires translation!
due to entering the [eraName] =
# Requires translation!
due to constructing [buildingName] =
# Requires translation!
due to founding a city =
due to discovering a Natural Wonder
# Requires translation!
from the ruins =
# World Screen UI
@ -4188,8 +4234,6 @@ your exploring unit receives training = gezgin birliğiniz eğitim alır
We have found survivors in the ruins! Population added to [cityName]. =
survivors (adds population to a city) = sağ kalanları bir grup insan bulursunuz (bir şehre nüfus sağlar)
# Requires translation!
We have found a stash of [goldAmount] Gold in the ruins! =
a stash of gold = altın zulası bulursunuz
discover a lost technology = kayıp bir teknolojiyi bulursunuz
@ -7506,7 +7550,6 @@ Cannot move =
Can speed up the construction of a wonder =
# Requires translation!
Can transform to [unit] =
Costs [amount] gold per turn when in your territory = Sizin toprağınızdayken tur başına [amount] altın tutar
# Requires translation!
by consuming this unit =
# Requires translation!
@ -7537,6 +7580,10 @@ with [resource] =
# Requires translation!
without [resource] =
# Requires translation!
when above [amount] [resource] =
# Requires translation!
when below [amount] [resource] =
# Requires translation!
in cities with a [buildingFilter] =
# Requires translation!
for units with [promotion] =
@ -7601,6 +7648,10 @@ upon entering a Golden Age =
# Requires translation!
upon conquering a city =
# Requires translation!
upon founding a city =
# Requires translation!
upon discovering a Natural Wonder =
# Requires translation!
upon constructing [buildingFilter] =
# Requires translation!
upon constructing [buildingFilter] [cityFilter] =

View File

@ -335,6 +335,12 @@ Uniques = Унікальні
Promotions = Підвищення
Load copied data = Завантажити скопійовані дані
Reset to defaults = Скинути до початкових
# Requires translation!
Select nations =
# Requires translation!
Random nations pool =
# Requires translation!
Blacklist random nations pool =
Are you sure you want to reset all game options to defaults? = Бажаєте скинути усі налаштування цієї гри до початкових?
Start game! = Почати!
Map Options = Налаштування мапи
@ -912,6 +918,46 @@ A Great Person joins you! = Видатна особа приєднується
[civ] has liberated an unknown civilization = Держава [civ] звільнила невідому цивілізацію
An unknown civilization has liberated [civ] = Невідома цивілізація звільнила [civ]
# Trigger notifications
# Since each cause can be paired with each effect we need to create the final string by adding them together.
# If your language puts the effect before the cause - like {Gained [2] [Worker] unit(s)} {due to constructing [The Pyramids]} -
# put the english word 'true' behind the '=', otherwise 'false'.
# Don't translate these words to your language, only put 'true' or 'false'. Defaults to 'true'.
# Requires translation!
EffectBeforeCause =
## Trigger effects
# Requires translation!
Gained [amount] [unitName] unit(s) =
# Requires translation!
Gained [stats] =
# Requires translation!
You may choose a free Policy =
# Requires translation!
You may choose [amount] free Policies =
# Requires translation!
You enter a Golden Age =
## Trigger causes
# Requires translation!
due to researching [tech] =
# Requires translation!
due to adopting [policy] =
# Requires translation!
due to discovering [naturalWonder] =
# Requires translation!
due to entering the [eraName] =
# Requires translation!
due to constructing [buildingName] =
# Requires translation!
due to founding a city =
due to discovering a Natural Wonder
# Requires translation!
from the ruins =
# World Screen UI
@ -3714,7 +3760,6 @@ your exploring unit receives training = твій досліджуючий під
We have found survivors in the ruins! Population added to [cityName]. = Ми знайшли виживших в руїнах! Населення додано до [cityName].
survivors (adds population to a city) = виживші (додає населення у місто)
We have found a stash of [goldAmount] Gold in the ruins! = Ми віднайшли схованку з [goldAmount] золота в руїнах!
a stash of gold = схованка із золотом
discover a lost technology = відкрити загублену технологію
@ -6115,7 +6160,6 @@ Cannot move = Неспроможний рухатись
[amount] Movement point cost to embark = [amount] пунктів руху для посадки на борт
Can speed up the construction of a wonder = Може прискорити будівництво дива
Can transform to [unit] = Можна перетворити на підрозділ «[unit]»
Costs [amount] gold per turn when in your territory = Коштує [amount] золота за хід, коли розташована на вашій території
by consuming this unit = використавши цей підрозділ
before [amount] turns = перед здійсненням [amount] ходів
after [amount] turns = після здійснення [amount] ходів
@ -6131,6 +6175,10 @@ before founding a Pantheon = перед заснуванням Пантеону
after founding a Pantheon = після заснування Пантеону
with [resource] = з [resource]
without [resource] = без [resource]
# Requires translation!
when above [amount] [resource] =
# Requires translation!
when below [amount] [resource] =
in cities with a [buildingFilter] = у містах з [buildingFilter]
for units with [promotion] = для підрозділів з [promotion]
for units without [promotion] = для підрозділів без [promotion]
@ -6171,6 +6219,10 @@ upon entering a Golden Age =
# Requires translation!
upon conquering a city =
# Requires translation!
upon founding a city =
# Requires translation!
upon discovering a Natural Wonder =
# Requires translation!
upon constructing [buildingFilter] =
# Requires translation!
upon constructing [buildingFilter] [cityFilter] =

View File

@ -336,6 +336,12 @@ Uniques = Độc kĩ
Promotions = Thăng cấp
Load copied data = Tải dữ liệu đã sao chép
Reset to defaults = Đặt lại về mặc định
# Requires translation!
Select nations =
# Requires translation!
Random nations pool =
# Requires translation!
Blacklist random nations pool =
Are you sure you want to reset all game options to defaults? = Bạn có chắc chắn muốn đặt lại tất cả các tùy chọn trò chơi về mặc định không?
Start game! = Bắt đầu!
Map Options = Cài đặt bản đồ
@ -935,6 +941,46 @@ A Great Person joins you! = Một người tuyệt vời tham gia cùng bạn!
[civ] has liberated an unknown civilization = [civ] đã giải phóng một nền văn minh chưa được biết đến
An unknown civilization has liberated [civ] = Một nền văn minh vô danh đã giải phóng [civ]
# Trigger notifications
# Since each cause can be paired with each effect we need to create the final string by adding them together.
# If your language puts the effect before the cause - like {Gained [2] [Worker] unit(s)} {due to constructing [The Pyramids]} -
# put the english word 'true' behind the '=', otherwise 'false'.
# Don't translate these words to your language, only put 'true' or 'false'. Defaults to 'true'.
# Requires translation!
EffectBeforeCause =
## Trigger effects
# Requires translation!
Gained [amount] [unitName] unit(s) =
# Requires translation!
Gained [stats] =
# Requires translation!
You may choose a free Policy =
# Requires translation!
You may choose [amount] free Policies =
# Requires translation!
You enter a Golden Age =
## Trigger causes
# Requires translation!
due to researching [tech] =
# Requires translation!
due to adopting [policy] =
# Requires translation!
due to discovering [naturalWonder] =
# Requires translation!
due to entering the [eraName] =
# Requires translation!
due to constructing [buildingName] =
# Requires translation!
due to founding a city =
due to discovering a Natural Wonder
# Requires translation!
from the ruins =
# World Screen UI
@ -3759,7 +3805,6 @@ your exploring unit receives training = đơn vị khám phá của bạn đư
We have found survivors in the ruins! Population added to [cityName]. = Chúng tôi đã tìm thấy những người sống sót trong đống đổ nát! Dân số đã được thêm vào [cityName].
survivors (adds population to a city) = những người sống sót (thêm dân số vào một thành phố)
We have found a stash of [goldAmount] Gold in the ruins! = Chúng tôi đã tìm thấy một kho vàng [goldAmount] trong đống đổ nát!
a stash of gold = một kho vàng
discover a lost technology = khám phá một công nghệ đã mất
@ -6168,7 +6213,6 @@ Cannot move = Không thể di chuyển
Can speed up the construction of a wonder = Có thể tăng tốc độ xây dựng một kỳ quan
# Requires translation!
Can transform to [unit] =
Costs [amount] gold per turn when in your territory = Chi phí [amount] vàng mỗi lượt khi ở trong lãnh thổ của bạn
by consuming this unit = bằng cách tiêu thụ đơn vị này
before [amount] turns = trước [amount] lượt
after [amount] turns = sau [amount] lượt
@ -6185,6 +6229,10 @@ before founding a Pantheon = trước khi thành lập một điện Pantheon
after founding a Pantheon = sau khi thành lập điện Pantheon
with [resource] = với [resource]
without [resource] = không có [resource]
# Requires translation!
when above [amount] [resource] =
# Requires translation!
when below [amount] [resource] =
in cities with a [buildingFilter] = ở các thành phố có [buildingFilter]
for units with [promotion] = cho các đơn vị có [promotion]
for units without [promotion] = cho các đơn vị không có [promotion]
@ -6225,6 +6273,10 @@ upon entering a Golden Age =
# Requires translation!
upon conquering a city =
# Requires translation!
upon founding a city =
# Requires translation!
upon discovering a Natural Wonder =
# Requires translation!
upon constructing [buildingFilter] =
# Requires translation!
upon constructing [buildingFilter] [cityFilter] =

View File

@ -2,31 +2,31 @@ Persian_(Pinglish-UN) = 15
Italian = 99
Russian = 98
Afrikaans = 7
German = 100
Swedish = 90
German = 99
Swedish = 89
Turkish = 70
Ukrainian = 99
Filipino = 96
French = 100
Portuguese = 51
Indonesian = 99
French = 99
Portuguese = 66
Indonesian = 98
Catalan = 99
Finnish = 38
Spanish = 99
Malay = 24
Brazilian_Portuguese = 100
Brazilian_Portuguese = 99
Traditional_Chinese = 99
Polish = 98
Polish = 99
Lithuanian = 98
Romanian = 75
Simplified_Chinese = 99
Bulgarian = 21
Korean = 100
Korean = 99
Persian_(Pinglish-DIN) = 14
Japanese = 72
Japanese = 71
English = 0
Vietnamese = 98
Czech = 82
Hungarian = 54
Czech = 83
Hungarian = 55
Dutch = 65
Greek = 15

View File

@ -1,50 +1,17 @@
## 4.4.5
Fixed tests
Modding:
- Added "upon discovering a Natural Wonder", "upon founding a city" triggers
- Added conditionals for above and below resource amounts
- Great general unique accepts conditionals - @SpacedOutChicken
Pangaea maps are always largely land connected
chore: separated unit actions into several files
Resolved - rulesets without modern strategic resources no longer fail on city-state generation
Resolved - rivers remain visible after founding city
When exchanging peace for cities, units no longer teleport out of cities you traded for
Added "upon discovering a Natural Wonder" trigger - @letstalkaboutdune
Added "upon founding a city" trigger
Trigger notifications can go in either direction, for better translations
Notifications for stat gain unique
Notifications for triggered uniques
chore: Rename CivilizationInfo -> Civilization
chore: Rename CityInfo -> City
chore: Rename TileInfo -> Tile
chore: move unit upgrade functions to separate class
chore: Moved mapunit turn functions to separate class
Added conditionals for above and below resource amounts
Great general unique accepts conditionals - @SpacedOutChicken
Resolved - Allow placing Barbarian encampments in map editor
Resolved - Do not load updated multiplayer if the user has already gone somewhere else
Allow placing Barbarian encampments in map editor
Added option to allow players to choose randomly selected civs - By alexban011
Fix crash in Tactical Analysis Map - By OptimizedForDensity
AbsoluteUnits - Mohawk Warrior, Swordsman_v2 - By letstalkaboutdune
AbsoluteUnits - Mohawk Warrior, Swordsman v2 - By letstalkaboutdune
## 4.4.4

View File

@ -1,47 +1,12 @@
Modding:
- Added "upon discovering a Natural Wonder", "upon founding a city" triggers
- Added conditionals for above and below resource amounts
- Great general unique accepts conditionals - @SpacedOutChicken
Fixed tests
Pangaea maps are always largely land connected
chore: separated unit actions into several files
Resolved - rulesets without modern strategic resources no longer fail on city-state generation
Resolved - rivers remain visible after founding city
When exchanging peace for cities, units no longer teleport out of cities you traded for
Added "upon discovering a Natural Wonder" trigger - @letstalkaboutdune
Added "upon founding a city" trigger
Trigger notifications can go in either direction, for better translations
Notifications for stat gain unique
Notifications for triggered uniques
chore: Rename CivilizationInfo -> Civilization
chore: Rename CityInfo -> City
chore: Rename TileInfo -> Tile
chore: move unit upgrade functions to separate class
chore: Moved mapunit turn functions to separate class
Added conditionals for above and below resource amounts
Great general unique accepts conditionals - @SpacedOutChicken
Resolved - Allow placing Barbarian encampments in map editor
Resolved - Do not load updated multiplayer if the user has already gone somewhere else
Allow placing Barbarian encampments in map editor
Added option to allow players to choose randomly selected civs - By alexban011
Fix crash in Tactical Analysis Map - By OptimizedForDensity
AbsoluteUnits - Mohawk Warrior, Swordsman_v2 - By letstalkaboutdune
AbsoluteUnits - Mohawk Warrior, Swordsman v2 - By letstalkaboutdune

View File

@ -1,15 +1 @@
Uma reimplementação do jogo de construção civil mais famoso de sempre - rápido, pequeno, sem anúncios, grátis para sempre!
Construa a sua civilização, pesquise tecnologias, expanda as suas cidades e derrote os seus inimigos!
Pedidos? Bugs? A lista de TODO para a aplicação está em https://github.com/yairm210/Unciv/issues, toda ajuda é bem-vinda!
Perguntas? Comentários? Apenas querendo conversar? Junte-se a nós em https://discord.gg/bjrB4Xw.
Quer ajudar a traduzir o jogo para a sua língua? Envie-me um e-mail para yairm210@hotmail.com.
Grok Java ou Kotlin? Junte-se a nós em https://github.com/yairm210/Unciv.
O mundo está à espera! Vai transformar a sua civilização num império que resistirá ao tempo?
A permissão de 'ter acesso total à rede' é necessária para downloads iniciados pelo usuário e a funcionalidade multiplayer. Todas as outras permissões listadas são incluídas automaticamente pela API utilizada para implementar as notificações de turno no multiplayer. As permissões de rede são utilizadas para listar mods, descarregar mods, descarregar música e carregar/transferir jogos no multiplayer. Nenhuma outra comunicação com a Internet é iniciada pelo Unciv.
ViaRápida_descrição_completa

View File

@ -1 +1 @@
Jogo 4X de construção de civilizações
ViaRápida_descrição_curta