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3.19.4
This commit is contained in:
parent
c3d185cce8
commit
4f421dc44f
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@ -4444,7 +4444,7 @@ Freedom Complete = Liberdade Completa
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Populism = Populismo
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Militarism = Militarismo
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# Requires translation!
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[stat] cost of purchasing [param] units [amount]% =
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[stat] cost of purchasing [baseUnitFilter] units [amount]% =
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Fascism = Fascismo
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# Requires translation!
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Quantity of strategic resources produced by the empire +[amount]% =
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@ -5136,7 +5136,7 @@ All adjacent units heal [amount] HP when healing =
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Medic II = Médico II
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# Requires translation!
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[amount] HP when healing in [tileFilter] tiles =
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[amount] HP when healing =
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Scouting I = Exploração I
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@ -5384,8 +5384,6 @@ War Elephant = Elefante de guerra
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Hoplite = Hoplita
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Persian Immortal = Imortal Persa
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# Requires translation!
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[amount] HP when healing =
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# Requires translation!
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Marauder =
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@ -7319,8 +7317,6 @@ May buy [buildingFilter] buildings with [stat] for [amount] times their normal P
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# Requires translation!
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[stat] cost of purchasing [buildingFilter] buildings [amount]% =
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# Requires translation!
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[stat] cost of purchasing [baseUnitFilter] units in cities [amount]% =
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# Requires translation!
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Triggers victory =
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# Requires translation!
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Incompatible with [policy/tech/promotion] =
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@ -5399,7 +5399,7 @@ Populism =
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# Requires translation!
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Militarism =
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# Requires translation!
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[stat] cost of purchasing [param] units [amount]% =
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[stat] cost of purchasing [baseUnitFilter] units [amount]% =
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# Requires translation!
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Fascism =
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# Requires translation!
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@ -6375,7 +6375,7 @@ All adjacent units heal [amount] HP when healing =
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# Requires translation!
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Medic II =
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# Requires translation!
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[amount] HP when healing in [tileFilter] tiles =
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[amount] HP when healing =
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# Requires translation!
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Scouting I =
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@ -6700,8 +6700,6 @@ Hoplite =
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# Requires translation!
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Persian Immortal =
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# Requires translation!
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[amount] HP when healing =
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# Requires translation!
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Marauder =
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@ -8788,8 +8786,6 @@ May buy [buildingFilter] buildings with [stat] for [amount] times their normal P
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# Requires translation!
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[stat] cost of purchasing [buildingFilter] buildings [amount]% =
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# Requires translation!
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[stat] cost of purchasing [baseUnitFilter] units in cities [amount]% =
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# Requires translation!
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Triggers victory =
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# Requires translation!
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Incompatible with [policy/tech/promotion] =
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@ -3299,7 +3299,7 @@ Freedom Complete = Kompletní Svoboda
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Populism = Populismus
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Militarism = Militarismus
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[stat] cost of purchasing [param] units [amount]% = Cena nákupu [param] jednotek [amount]% [stat]
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[stat] cost of purchasing [baseUnitFilter] units [amount]% = Cena nákupu [baseUnitFilter] jednotek [amount]% [stat]
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Fascism = Fašismus
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Quantity of strategic resources produced by the empire +[amount]% = +[amount]% strategických surovin produkovaných říší
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Police State = Policejní stát
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@ -3882,7 +3882,7 @@ Medic = Zdravotník I
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All adjacent units heal [amount] HP when healing = Všechny sousední jednotky vyléčí [amount] zdraví při léčení
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Medic II = Zdravotník II
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[amount] HP when healing in [tileFilter] tiles = [amount] zdraví při léčení na poli [tileFilter]
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[amount] HP when healing = [amount] zdraví při léčení
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Scouting I = Průzkum I
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@ -4094,7 +4094,6 @@ War Elephant = Válečný slon
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Hoplite = Hoplita
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Persian Immortal = Nesmrtelný
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[amount] HP when healing = [amount] zdraví při léčení
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Marauder = Drancovník
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@ -5392,7 +5391,6 @@ May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] = Může kou
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May buy [baseUnitFilter] units with [stat] [cityFilter] = Může koupit [baseUnitFilter] jednotky za [stat] [cityFilter]
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May buy [buildingFilter] buildings with [stat] for [amount] times their normal Production cost = Může koupit [buildingFilter] budovy za [stat] za [amount] krát cenu normální produkce
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[stat] cost of purchasing [buildingFilter] buildings [amount]% = [stat] cena za nákup [buildingFilter] budovy [amount]%
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[stat] cost of purchasing [baseUnitFilter] units in cities [amount]% = [stat] cena za nákup [baseUnitFilter] jednotky ve městech [amount]%
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Triggers victory = Vyvolá vítězství
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Incompatible with [policy/tech/promotion] = Nekompatibilní s [policy/tech/promotion]
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Rebel units may spawn = Mohou se objevit rebelové
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@ -4117,7 +4117,7 @@ Freedom Complete =
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Populism = Populisme
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Militarism = Militarisme
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# Requires translation!
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[stat] cost of purchasing [param] units [amount]% =
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[stat] cost of purchasing [baseUnitFilter] units [amount]% =
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Fascism = Fascisme
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# Requires translation!
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Quantity of strategic resources produced by the empire +[amount]% =
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@ -4906,7 +4906,7 @@ All adjacent units heal [amount] HP when healing =
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Medic II = Dokter II
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# Requires translation!
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[amount] HP when healing in [tileFilter] tiles =
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[amount] HP when healing =
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Scouting I = Scouting I
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@ -5208,8 +5208,6 @@ Hoplite =
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# Requires translation!
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Persian Immortal =
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# Requires translation!
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[amount] HP when healing =
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# Requires translation!
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Marauder =
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@ -7194,8 +7192,6 @@ May buy [buildingFilter] buildings with [stat] for [amount] times their normal P
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# Requires translation!
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[stat] cost of purchasing [buildingFilter] buildings [amount]% =
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# Requires translation!
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[stat] cost of purchasing [baseUnitFilter] units in cities [amount]% =
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# Requires translation!
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Triggers victory =
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# Requires translation!
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Incompatible with [policy/tech/promotion] =
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@ -6172,7 +6172,7 @@ Populism =
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# Requires translation!
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Militarism =
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# Requires translation!
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[stat] cost of purchasing [param] units [amount]% =
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[stat] cost of purchasing [baseUnitFilter] units [amount]% =
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# Requires translation!
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Fascism =
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# Requires translation!
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@ -7149,7 +7149,7 @@ All adjacent units heal [amount] HP when healing =
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# Requires translation!
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Medic II =
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# Requires translation!
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[amount] HP when healing in [tileFilter] tiles =
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[amount] HP when healing =
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# Requires translation!
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Scouting I =
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@ -7474,8 +7474,6 @@ Hoplite =
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# Requires translation!
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Persian Immortal =
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# Requires translation!
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[amount] HP when healing =
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# Requires translation!
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Marauder =
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@ -9584,8 +9582,6 @@ May buy [buildingFilter] buildings with [stat] for [amount] times their normal P
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# Requires translation!
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[stat] cost of purchasing [buildingFilter] buildings [amount]% =
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# Requires translation!
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[stat] cost of purchasing [baseUnitFilter] units in cities [amount]% =
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# Requires translation!
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Triggers victory =
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# Requires translation!
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Incompatible with [policy/tech/promotion] =
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@ -6048,7 +6048,7 @@ Populism =
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# Requires translation!
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Militarism =
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# Requires translation!
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[stat] cost of purchasing [param] units [amount]% =
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[stat] cost of purchasing [baseUnitFilter] units [amount]% =
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# Requires translation!
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Fascism =
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# Requires translation!
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@ -7025,7 +7025,7 @@ All adjacent units heal [amount] HP when healing =
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# Requires translation!
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Medic II =
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# Requires translation!
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[amount] HP when healing in [tileFilter] tiles =
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[amount] HP when healing =
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# Requires translation!
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Scouting I =
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@ -7350,8 +7350,6 @@ Hoplite =
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# Requires translation!
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Persian Immortal =
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# Requires translation!
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[amount] HP when healing =
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# Requires translation!
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Marauder =
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@ -9460,8 +9458,6 @@ May buy [buildingFilter] buildings with [stat] for [amount] times their normal P
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# Requires translation!
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[stat] cost of purchasing [buildingFilter] buildings [amount]% =
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# Requires translation!
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[stat] cost of purchasing [baseUnitFilter] units in cities [amount]% =
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# Requires translation!
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Triggers victory =
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# Requires translation!
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Incompatible with [policy/tech/promotion] =
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@ -4411,7 +4411,7 @@ Freedom Complete =
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Populism = Populismi
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Militarism = Militarismi
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# Requires translation!
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[stat] cost of purchasing [param] units [amount]% =
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[stat] cost of purchasing [baseUnitFilter] units [amount]% =
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# Requires translation!
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Fascism =
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# Requires translation!
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@ -5297,7 +5297,7 @@ All adjacent units heal [amount] HP when healing =
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# Requires translation!
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Medic II =
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# Requires translation!
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[amount] HP when healing in [tileFilter] tiles =
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[amount] HP when healing =
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Scouting I = Tiedustelu I
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@ -5609,8 +5609,6 @@ Hoplite =
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# Requires translation!
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Persian Immortal =
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# Requires translation!
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[amount] HP when healing =
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# Requires translation!
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Marauder =
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@ -7698,8 +7696,6 @@ May buy [buildingFilter] buildings with [stat] for [amount] times their normal P
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# Requires translation!
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[stat] cost of purchasing [buildingFilter] buildings [amount]% =
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# Requires translation!
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[stat] cost of purchasing [baseUnitFilter] units in cities [amount]% =
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# Requires translation!
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Triggers victory =
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# Requires translation!
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Incompatible with [policy/tech/promotion] =
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@ -3576,7 +3576,7 @@ Freedom Complete = Liberté complète
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Populism = Populisme
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Militarism = Militarisme
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# Requires translation!
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[stat] cost of purchasing [param] units [amount]% =
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[stat] cost of purchasing [baseUnitFilter] units [amount]% =
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Fascism = fascisme
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# Requires translation!
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Quantity of strategic resources produced by the empire +[amount]% =
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@ -4247,7 +4247,7 @@ All adjacent units heal [amount] HP when healing =
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Medic II = Médecin II
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# Requires translation!
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[amount] HP when healing in [tileFilter] tiles =
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[amount] HP when healing =
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Scouting I = Éclaireur I
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@ -4482,8 +4482,6 @@ War Elephant = Éléphant de guerre
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Hoplite = Hoplite
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Persian Immortal = Immortel
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# Requires translation!
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[amount] HP when healing =
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# Requires translation!
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Marauder =
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@ -6373,8 +6371,6 @@ May buy [buildingFilter] buildings with [stat] for [amount] times their normal P
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# Requires translation!
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[stat] cost of purchasing [buildingFilter] buildings [amount]% =
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# Requires translation!
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[stat] cost of purchasing [baseUnitFilter] units in cities [amount]% =
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# Requires translation!
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Triggers victory =
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# Requires translation!
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Incompatible with [policy/tech/promotion] =
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@ -3296,7 +3296,7 @@ Freedom Complete = Freiheit vollständig
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Populism = Populismus
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Militarism = Militarismus
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[stat] cost of purchasing [param] units [amount]% = [stat] Kosten fürs Kaufen von [param] Einheiten [amount]%
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[stat] cost of purchasing [baseUnitFilter] units [amount]% = [stat] Kosten fürs Kaufen von [baseUnitFilter] Einheiten [amount]%
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Fascism = Faschismus
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Quantity of strategic resources produced by the empire +[amount]% = Menge der vom Reich produzierten strategischen Ressourcen +[amount]%
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Police State = Polizeistaat
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@ -3879,7 +3879,7 @@ Medic = Sanitäter I
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All adjacent units heal [amount] HP when healing = Beim Heilen werden alle benachbarten Einheiten um [amount] LP geheilt
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Medic II = Sanitäter II
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[amount] HP when healing in [tileFilter] tiles = [amount] LP bei Heilung in [tileFilter] Feldern
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[amount] HP when healing = [amount] LP bei Heilung
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Scouting I = Spähen I
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@ -4091,7 +4091,6 @@ War Elephant = Kriegselefant
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Hoplite = Hoplit
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Persian Immortal = Persischer Unsterblicher
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[amount] HP when healing = [amount] LP bei Heilung
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Marauder = Marodeur
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@ -5334,7 +5333,6 @@ May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] = Kann [buil
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May buy [baseUnitFilter] units with [stat] [cityFilter] = Kann [baseUnitFilter]-Einheiten mit [stat] [cityFilter] kaufen
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May buy [buildingFilter] buildings with [stat] for [amount] times their normal Production cost = Kann [buildingFilter]-Gebäude mit [stat] für das [amount]-fache ihrer normalen Produktionskosten kaufen
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[stat] cost of purchasing [buildingFilter] buildings [amount]% = [stat] Kosten für Kauf von [buildingFilter] Gebäuden [amount]%
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[stat] cost of purchasing [baseUnitFilter] units in cities [amount]% = [stat] Kosten für Kauf von [baseUnitFilter] Einheiten in Städten [amount]%
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Triggers victory = Löst den Sieg aus
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Incompatible with [policy/tech/promotion] = Inkompatibel mit [policy/tech/promotion]
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Rebel units may spawn = Rebelleneinheiten könnten auftauchen
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@ -5633,7 +5633,7 @@ Populism =
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# Requires translation!
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Militarism =
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# Requires translation!
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[stat] cost of purchasing [param] units [amount]% =
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[stat] cost of purchasing [baseUnitFilter] units [amount]% =
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# Requires translation!
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Fascism =
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# Requires translation!
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@ -6573,7 +6573,7 @@ All adjacent units heal [amount] HP when healing =
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# Requires translation!
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Medic II =
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# Requires translation!
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[amount] HP when healing in [tileFilter] tiles =
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[amount] HP when healing =
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# Requires translation!
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Scouting I =
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@ -6897,8 +6897,6 @@ Hoplite =
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# Requires translation!
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Persian Immortal =
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# Requires translation!
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[amount] HP when healing =
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# Requires translation!
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Marauder =
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@ -8982,8 +8980,6 @@ May buy [buildingFilter] buildings with [stat] for [amount] times their normal P
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# Requires translation!
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[stat] cost of purchasing [buildingFilter] buildings [amount]% =
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# Requires translation!
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[stat] cost of purchasing [baseUnitFilter] units in cities [amount]% =
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# Requires translation!
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Triggers victory =
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# Requires translation!
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Incompatible with [policy/tech/promotion] =
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@ -4360,7 +4360,7 @@ Freedom Complete = Függetlenség befejezve
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Populism = Populizmus
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Militarism = Militarizmus
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# Requires translation!
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[stat] cost of purchasing [param] units [amount]% =
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[stat] cost of purchasing [baseUnitFilter] units [amount]% =
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Fascism = Fasizmus
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# Requires translation!
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Quantity of strategic resources produced by the empire +[amount]% =
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@ -5059,7 +5059,7 @@ All adjacent units heal [amount] HP when healing =
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Medic II = Orvos II
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# Requires translation!
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[amount] HP when healing in [tileFilter] tiles =
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[amount] HP when healing =
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Scouting I = Felderítés I
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@ -5326,8 +5326,6 @@ War Elephant = Harci elefánt
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Hoplite = Hoplita
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Persian Immortal = Halhatatlan
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# Requires translation!
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[amount] HP when healing =
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# Requires translation!
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Marauder =
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@ -7273,8 +7271,6 @@ May buy [buildingFilter] buildings with [stat] for [amount] times their normal P
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# Requires translation!
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[stat] cost of purchasing [buildingFilter] buildings [amount]% =
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# Requires translation!
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[stat] cost of purchasing [baseUnitFilter] units in cities [amount]% =
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# Requires translation!
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Triggers victory =
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# Requires translation!
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Incompatible with [policy/tech/promotion] =
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@ -3303,7 +3303,7 @@ Freedom Complete = Kebebasan Lengkap
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Populism = Populisme
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Militarism = Militerisme
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[stat] cost of purchasing [param] units [amount]% = Biaya [stat] untuk membeli unit [param] [amount]%
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[stat] cost of purchasing [baseUnitFilter] units [amount]% = Biaya [stat] untuk membeli unit [baseUnitFilter] [amount]%
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Fascism = Fasisme
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Quantity of strategic resources produced by the empire +[amount]% = Jumlah sumber daya strategis yang dihasilkan kekaisaran +[amount]%
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Police State = Negara Kepolisian
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@ -3886,7 +3886,7 @@ Medic = Medis
|
|||
All adjacent units heal [amount] HP when healing = Semua unit bersebelahan mendapatkan [amount] darah tambahan saat penyembuhan
|
||||
|
||||
Medic II = Medis II
|
||||
[amount] HP when healing in [tileFilter] tiles = [amount] darah saat penyembuhan di daerah [tileFilter]
|
||||
[amount] HP when healing = [amount] darah saat penyembuhan
|
||||
|
||||
Scouting I = Pengintaian I
|
||||
|
||||
|
|
@ -4098,7 +4098,6 @@ War Elephant = Gajah Perang
|
|||
Hoplite = Hoplite
|
||||
|
||||
Persian Immortal = Pasukan Abadi Persia
|
||||
[amount] HP when healing = [amount] darah saat penyembuhan
|
||||
|
||||
Marauder = Perampok
|
||||
|
||||
|
|
@ -5344,7 +5343,6 @@ May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] = Dapat memb
|
|||
May buy [baseUnitFilter] units with [stat] [cityFilter] = Dapat membeli unit [baseUnitFilter] dengan [stat] [cityFilter]
|
||||
May buy [buildingFilter] buildings with [stat] for [amount] times their normal Production cost = Dapat membeli bangunan [buildingFilter] dengan [stat] seharga [amount] kali biaya produksi normalnya
|
||||
[stat] cost of purchasing [buildingFilter] buildings [amount]% = Biaya [stat] untuk pembelian bangunan [buildingFilter] [amount]%
|
||||
[stat] cost of purchasing [baseUnitFilter] units in cities [amount]% = Biaya [stat] untuk pembelian unit [baseUnitFilter] di kota [amount]%
|
||||
Triggers victory = Memicu kemenangan
|
||||
Incompatible with [policy/tech/promotion] = Tidak cocok dengan [policy/tech/promotion]
|
||||
# Requires translation!
|
||||
|
|
|
|||
|
|
@ -3299,7 +3299,7 @@ Freedom Complete = Uguaglianza Completa
|
|||
|
||||
Populism = Populismo
|
||||
Militarism = Militarismo
|
||||
[stat] cost of purchasing [param] units [amount]% = [amount]% costi in [stat] nell'acquisto di unità [param]
|
||||
[stat] cost of purchasing [baseUnitFilter] units [amount]% = [amount]% costi in [stat] nell'acquisto di unità [baseUnitFilter]
|
||||
Fascism = Fascismo
|
||||
Quantity of strategic resources produced by the empire +[amount]% = +[amount]% quantità di risorse strategiche prodotte dall'impero
|
||||
Police State = Stato di polizia
|
||||
|
|
@ -3882,7 +3882,7 @@ Medic = Medico I
|
|||
All adjacent units heal [amount] HP when healing = Tutte le unità adiacenti guariscono [amount] HP
|
||||
|
||||
Medic II = Medico II
|
||||
[amount] HP when healing in [tileFilter] tiles = [amount] HP quando ti curi nelle caselle [tileFilter]
|
||||
[amount] HP when healing = [amount] Salute quando guarisce
|
||||
|
||||
Scouting I = Esplorazione I
|
||||
|
||||
|
|
@ -4094,7 +4094,6 @@ War Elephant = Elefante da guerra
|
|||
Hoplite = Oplita
|
||||
|
||||
Persian Immortal = Immortale
|
||||
[amount] HP when healing = [amount] Salute quando guarisce
|
||||
|
||||
Marauder = Predone
|
||||
|
||||
|
|
@ -5336,7 +5335,6 @@ May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] = Puoi acqui
|
|||
May buy [baseUnitFilter] units with [stat] [cityFilter] = Puoi acquistare unità [baseUnitFilter] per [stat] [cityFilter]
|
||||
May buy [buildingFilter] buildings with [stat] for [amount] times their normal Production cost = Puoi acquistare edifici [buildingFilter] con [stat] per [amount] volte il loro costo normale di Produzione
|
||||
[stat] cost of purchasing [buildingFilter] buildings [amount]% = [amount]% costi in [stat] per l'acquisto di edifici [buildingFilter]
|
||||
[stat] cost of purchasing [baseUnitFilter] units in cities [amount]% = [amount]% costi in [stat] per l'acquisto delle unità [baseUnitFilter] nelle città
|
||||
Triggers victory = Attiva la vittoria
|
||||
Incompatible with [policy/tech/promotion] = Incompatibile con [policy/tech/promotion]
|
||||
Rebel units may spawn = Potenziale comparsa di ribelli
|
||||
|
|
|
|||
|
|
@ -1983,7 +1983,6 @@ Empire enters golden age = 建設すると自国が黄金時代に入る
|
|||
'Things always seem fairer when we look back at them, and it is out of that inaccessible tower of the past that Longing leans and beckons.' - James Russell Lowell =
|
||||
Porcelain Tower = 南京の陶塔
|
||||
Free [baseUnitFilter] appears = 無償の[baseUnitFilter]が出現
|
||||
# Requires translation!
|
||||
Science gained from research agreements [amount]% = 研究協定で得る科学力 [amount]%
|
||||
|
||||
Windmill = 風車
|
||||
|
|
@ -3698,10 +3697,8 @@ Honor Complete = 名誉コンプリート
|
|||
|
||||
Organized Religion = 宗教の組織化
|
||||
Mandate Of Heaven = 天命
|
||||
# Requires translation!
|
||||
[amount]% of excess happiness converted to [stat] = 余剰幸福度の[amount]%が[stat]に変換される
|
||||
Theocracy = 神権政治
|
||||
# Requires translation!
|
||||
[amount]% [stat] from every [tileFilter/specialist/buildingName] = [tileFilter/specialist/buildingName]が[stat] [amount]%の効果を得る
|
||||
Reformation = 改革
|
||||
Free Religion = 宗教的寛容
|
||||
|
|
@ -3714,13 +3711,10 @@ Resting point for Influence with City-States is increased by [amount] = 都市
|
|||
Scholasticism = スコラ学
|
||||
Allied City-States provide [stat] equal to [amount]% of what they produce for themselves = 同盟都市国家が持つ[stat]の[amount]%を得る
|
||||
Cultural Diplomacy = 文化外交
|
||||
# Requires translation!
|
||||
[amount]% resources gifted by City-States = 都市国家から贈られる資源の量 [amount]%
|
||||
# Requires translation!
|
||||
[amount]% Happiness from luxury resources gifted by City-States = 都市国家から贈られた高級資源から得られる幸福度 [amount]%
|
||||
Educated Elite = エリート教育
|
||||
Allied City-States will occasionally gift Great People = 同盟都市国家から不定期に偉人が贈られる
|
||||
# Requires translation!
|
||||
Patronage Complete = 文化後援コンプリート
|
||||
Influence of all other civilizations with all city-states degrades [amount]% faster = 他文明の都市国家への影響力の低下を[amount]%早める
|
||||
Triggers the following global alert: [param] = 以下の警告を有効化する:[param]
|
||||
|
|
@ -3730,7 +3724,6 @@ Trade Unions = 労働組合
|
|||
Merchant Navy = 商船隊
|
||||
Mercantilism = 重商主義
|
||||
Protectionism = 保護貿易主義
|
||||
# Requires translation!
|
||||
[amount] Happiness from each type of luxury resource = 高級資源から得られる幸福度 [amount]
|
||||
Commerce Complete = 商業コンプリート
|
||||
|
||||
|
|
@ -3748,19 +3741,17 @@ Rationalism Complete = 合理主義コンプリート
|
|||
Constitution = 憲法
|
||||
Universal Suffrage = 普通選挙
|
||||
Civil Society = 市民社会
|
||||
# Requires translation!
|
||||
[amount]% Food consumption by specialists [cityFilter] = [cityFilter]専門家の食料の消費 [amount]%
|
||||
Free Speech = 表現の自由
|
||||
[amount] units cost no maintenance = [amount]つのユニットの維持費が無料になる
|
||||
Democracy = 民主主義
|
||||
[amount]% unhappiness from specialists [cityFilter] = [cityFilter]専門家の不満[amount]%
|
||||
Freedom Complete = 自由コンプリート
|
||||
# Requires translation!
|
||||
[amount]% Yield from every [tileFilter] = [tileFilter]の産出量 [amount]%
|
||||
|
||||
Populism = ポピュリズム
|
||||
Militarism = 軍事主義
|
||||
[stat] cost of purchasing [param] units [amount]% = [param]ユニットの購入に必要な[stat][amount]%
|
||||
[stat] cost of purchasing [baseUnitFilter] units [amount]% = [baseUnitFilter]ユニットの購入に必要な[stat][amount]%
|
||||
Fascism = ファシズム
|
||||
Quantity of strategic resources produced by the empire +[amount]% = 戦略資源の生産量+[amount]%
|
||||
Police State = 警察国家
|
||||
|
|
@ -3773,7 +3764,6 @@ Militaristic City-States grant units [amount] times as fast when you are at war
|
|||
Planned Economy = 計画経済
|
||||
Nationalism = ナショナリズム
|
||||
Socialism = 社会主義
|
||||
# Requires translation!
|
||||
[amount]% maintenance cost for buildings [cityFilter] = [cityFilter]建造物の維持費 [amount]%
|
||||
Communism = 共産主義
|
||||
Order Complete = 秩序コンプリート
|
||||
|
|
@ -4428,8 +4418,7 @@ Medic = 衛生兵
|
|||
All adjacent units heal [amount] HP when healing =
|
||||
|
||||
Medic II = 衛生兵 II
|
||||
# Requires translation!
|
||||
[amount] HP when healing in [tileFilter] tiles =
|
||||
[amount] HP when healing = 回復時HP [amount]
|
||||
|
||||
Scouting I = 斥候 I
|
||||
|
||||
|
|
@ -4603,11 +4592,9 @@ Civilian Water =
|
|||
Can enter ice tiles = 氷河タイルに進出可能
|
||||
# Requires translation!
|
||||
Invisible to non-adjacent units =
|
||||
# Requires translation!
|
||||
Can see invisible [mapUnitFilter] units = [mapUnitFilter]ユニットを視認できる
|
||||
|
||||
|
||||
# Requires translation!
|
||||
Aircraft = 航空機
|
||||
6 tiles in every direction always visible = 距離6以内のタイル常に視認
|
||||
|
||||
|
|
@ -4615,9 +4602,7 @@ Aircraft = 航空機
|
|||
# Requires translation!
|
||||
Atomic Bomber =
|
||||
|
||||
# Requires translation!
|
||||
Self-destructs when attacking = 攻撃時消滅する
|
||||
# Requires translation!
|
||||
Cannot be intercepted = 迎撃されない
|
||||
|
||||
Can pass through impassable tiles = 通行不可なタイルを通過できる
|
||||
|
|
@ -4651,18 +4636,15 @@ Bowman = バビロニア弓兵
|
|||
|
||||
Slinger = 投石兵
|
||||
|
||||
# Requires translation!
|
||||
Skirmisher = 弓兵
|
||||
|
||||
Work Boats = 作業船
|
||||
Cannot enter ocean tiles = 外洋タイルへ進出できない
|
||||
May create improvements on water resources = 水上に資源活用施設を作れる
|
||||
# Requires translation!
|
||||
Uncapturable = 捕獲されない
|
||||
|
||||
Trireme = 三段櫂船
|
||||
|
||||
# Requires translation!
|
||||
Galley = ガレー船
|
||||
|
||||
Chariot Archer = 戦車弓兵
|
||||
|
|
@ -4677,10 +4659,7 @@ War Elephant = 軍用象
|
|||
Hoplite = 重装歩兵
|
||||
|
||||
Persian Immortal = 不死隊
|
||||
# Requires translation!
|
||||
[amount] HP when healing = 回復時HP [amount]
|
||||
|
||||
# Requires translation!
|
||||
Marauder = 槍兵
|
||||
|
||||
Horseman = 騎兵
|
||||
|
|
@ -4766,7 +4745,6 @@ Ironclad = 装甲艦
|
|||
|
||||
Artillery = 大砲
|
||||
|
||||
# Requires translation!
|
||||
Can only attack [tileFilter] tiles = [tileFilter]タイルのみを攻撃できる
|
||||
|
||||
Foreign Legion = 外人部隊
|
||||
|
|
@ -4776,7 +4754,6 @@ Foreign Legion = 外人部隊
|
|||
|
||||
Carrier = 航空母艦
|
||||
Cannot attack = 攻撃できない
|
||||
# Requires translation!
|
||||
Can carry [amount] [mapUnitFilter] units = [mapUnitFilter]ユニットを[amount]つ搭載できる
|
||||
|
||||
Battleship = 戦艦
|
||||
|
|
@ -4791,7 +4768,6 @@ Zero = ゼロ戦
|
|||
B17 = B17
|
||||
|
||||
Paratrooper = 空挺部隊
|
||||
# Requires translation!
|
||||
May Paradrop up to [amount] tiles from inside friendly territory = 領土から[amount]タイル以内に降下できる
|
||||
|
||||
Tank = 戦車
|
||||
|
|
@ -4801,45 +4777,35 @@ Panzer = パンツァー
|
|||
Anti-Tank Gun = 対戦車砲
|
||||
|
||||
Atomic Bomb = 原子爆弾
|
||||
# Requires translation!
|
||||
Nuclear weapon of Strength [amount] = 威力[amount]の核兵器
|
||||
# Requires translation!
|
||||
Blast radius [amount] = 爆破半径 [amount]
|
||||
|
||||
Rocket Artillery = ロケット砲
|
||||
|
||||
Mobile SAM = 移動式SAM
|
||||
|
||||
# Requires translation!
|
||||
Guided Missile = 誘導ミサイル
|
||||
|
||||
Nuclear Missile = 核ミサイル
|
||||
|
||||
Helicopter Gunship = ガンシップ
|
||||
All tiles cost 1 movement = 全てのタイルで移動コストが1になる
|
||||
# Requires translation!
|
||||
Ignores Zone of Control = Zone of Controlを無視
|
||||
Unable to capture cities = 都市の占領ができない
|
||||
|
||||
# Requires translation!
|
||||
Nuclear Submarine = 原子力潜水艦
|
||||
|
||||
Mechanized Infantry = 機械化歩兵
|
||||
|
||||
# Requires translation!
|
||||
Missile Cruiser = ミサイル巡洋艦
|
||||
|
||||
Modern Armor = 現代機甲部隊
|
||||
|
||||
# Requires translation!
|
||||
Jet Fighter = ジェット戦闘機
|
||||
|
||||
# Requires translation!
|
||||
Giant Death Robot = 巨大殺人ロボット
|
||||
|
||||
# Requires translation!
|
||||
Stealth Bomber = ステルス爆撃機
|
||||
# Requires translation!
|
||||
Cannot be carried by [mapUnitFilter] units = [mapUnitFilter]ユニットに搭載できない
|
||||
|
||||
Great Artist = 大芸術家
|
||||
|
|
@ -4854,22 +4820,15 @@ Great Merchant = 大商人
|
|||
Can undertake a trade mission with City-State, giving a large sum of gold and [amount] Influence = 都市国家の領土内で「通商任務」を遂行することで、ゴールドとその都市国家に対する[amount]影響力ポイントを大量に得ることができる
|
||||
|
||||
Great Engineer = 大技術者
|
||||
# Requires translation!
|
||||
Can speed up construction of a building = 建造物の建設を進められる
|
||||
|
||||
# Requires translation!
|
||||
Great Prophet = 大預言者
|
||||
# Requires translation!
|
||||
Can construct [tileImprovement] if it hasn't used other actions yet =
|
||||
# Requires translation!
|
||||
Can [param] [amount] times = [amount]回[param]できる
|
||||
# Requires translation!
|
||||
Removes other religions when spreading religion = 布教時に他の宗教を排除する
|
||||
# Requires translation!
|
||||
May found a religion = 宗教を創始できる
|
||||
# Requires translation!
|
||||
May enhance a religion = 宗教を教化できる
|
||||
# Requires translation!
|
||||
May enter foreign tiles without open borders = 国境開放していない文明の領土に入れる
|
||||
# Requires translation!
|
||||
Religious Unit =
|
||||
|
|
@ -4881,14 +4840,12 @@ Bonus for units in 2 tile radius 15% = 周囲2タイル以内にいる自国の
|
|||
|
||||
Khan = カン
|
||||
|
||||
# Requires translation!
|
||||
Missionary = 伝道者
|
||||
# Requires translation!
|
||||
May enter foreign tiles without open borders, but loses [amount] religious strength each turn it ends there =
|
||||
# Requires translation!
|
||||
Can be purchased with [stat] [cityFilter] =
|
||||
|
||||
# Requires translation!
|
||||
Inquisitor = 審問官
|
||||
# Requires translation!
|
||||
Prevents spreading of religion to the city it is next to =
|
||||
|
|
@ -6587,10 +6544,7 @@ May buy [buildingFilter] buildings with [stat] for [amount] times their normal P
|
|||
# Requires translation!
|
||||
[stat] cost of purchasing [buildingFilter] buildings [amount]% =
|
||||
# Requires translation!
|
||||
[stat] cost of purchasing [baseUnitFilter] units in cities [amount]% =
|
||||
# Requires translation!
|
||||
Triggers victory =
|
||||
# Requires translation!
|
||||
Incompatible with [policy/tech/promotion] = [policy/tech/promotion]と両立できない
|
||||
# Requires translation!
|
||||
Rebel units may spawn =
|
||||
|
|
|
|||
|
|
@ -3555,7 +3555,7 @@ Freedom Complete = 평등 완성
|
|||
Populism = 포퓰리즘
|
||||
Militarism = 군국주의
|
||||
# Requires translation!
|
||||
[stat] cost of purchasing [param] units [amount]% =
|
||||
[stat] cost of purchasing [baseUnitFilter] units [amount]% =
|
||||
Fascism = 파시즘
|
||||
Quantity of strategic resources produced by the empire +[amount]% = 모든 전략자원의 획득량 +[amount]%
|
||||
Police State = 경찰국가
|
||||
|
|
@ -4181,7 +4181,7 @@ Medic = 의무병 I
|
|||
All adjacent units heal [amount] HP when healing = 인접한 유닛이 회복시 턴당 [amount]HP 추가 회복
|
||||
|
||||
Medic II = 의무병 II
|
||||
[amount] HP when healing in [tileFilter] tiles = [tileFilter]에서 회복시 자신만 턴당 [amount]HP 추가 회복
|
||||
[amount] HP when healing = 회복시 추가로 [amount]HP
|
||||
|
||||
Scouting I = 정찰 I
|
||||
|
||||
|
|
@ -4405,7 +4405,6 @@ War Elephant = 전투 코끼리
|
|||
Hoplite = 호플리테스
|
||||
|
||||
Persian Immortal = 이모탈
|
||||
[amount] HP when healing = 회복시 추가로 [amount]HP
|
||||
|
||||
# Requires translation!
|
||||
Marauder =
|
||||
|
|
@ -6029,8 +6028,6 @@ May buy [buildingFilter] buildings with [stat] for [amount] times their normal P
|
|||
# Requires translation!
|
||||
[stat] cost of purchasing [buildingFilter] buildings [amount]% =
|
||||
# Requires translation!
|
||||
[stat] cost of purchasing [baseUnitFilter] units in cities [amount]% =
|
||||
# Requires translation!
|
||||
Triggers victory =
|
||||
# Requires translation!
|
||||
Incompatible with [policy/tech/promotion] =
|
||||
|
|
|
|||
|
|
@ -5436,7 +5436,7 @@ Populism =
|
|||
# Requires translation!
|
||||
Militarism =
|
||||
# Requires translation!
|
||||
[stat] cost of purchasing [param] units [amount]% =
|
||||
[stat] cost of purchasing [baseUnitFilter] units [amount]% =
|
||||
# Requires translation!
|
||||
Fascism =
|
||||
# Requires translation!
|
||||
|
|
@ -6410,7 +6410,7 @@ All adjacent units heal [amount] HP when healing =
|
|||
# Requires translation!
|
||||
Medic II =
|
||||
# Requires translation!
|
||||
[amount] HP when healing in [tileFilter] tiles =
|
||||
[amount] HP when healing =
|
||||
|
||||
# Requires translation!
|
||||
Scouting I =
|
||||
|
|
@ -6735,8 +6735,6 @@ Hoplite =
|
|||
|
||||
# Requires translation!
|
||||
Persian Immortal =
|
||||
# Requires translation!
|
||||
[amount] HP when healing =
|
||||
|
||||
# Requires translation!
|
||||
Marauder =
|
||||
|
|
@ -8818,8 +8816,6 @@ May buy [buildingFilter] buildings with [stat] for [amount] times their normal P
|
|||
# Requires translation!
|
||||
[stat] cost of purchasing [buildingFilter] buildings [amount]% =
|
||||
# Requires translation!
|
||||
[stat] cost of purchasing [baseUnitFilter] units in cities [amount]% =
|
||||
# Requires translation!
|
||||
Triggers victory =
|
||||
# Requires translation!
|
||||
Incompatible with [policy/tech/promotion] =
|
||||
|
|
|
|||
|
|
@ -5065,7 +5065,7 @@ Populism = Populisme
|
|||
# Requires translation!
|
||||
Militarism =
|
||||
# Requires translation!
|
||||
[stat] cost of purchasing [param] units [amount]% =
|
||||
[stat] cost of purchasing [baseUnitFilter] units [amount]% =
|
||||
Fascism = Fasis
|
||||
# Requires translation!
|
||||
Quantity of strategic resources produced by the empire +[amount]% =
|
||||
|
|
@ -5906,7 +5906,7 @@ All adjacent units heal [amount] HP when healing =
|
|||
# Requires translation!
|
||||
Medic II =
|
||||
# Requires translation!
|
||||
[amount] HP when healing in [tileFilter] tiles =
|
||||
[amount] HP when healing =
|
||||
|
||||
# Requires translation!
|
||||
Scouting I =
|
||||
|
|
@ -6229,8 +6229,6 @@ Hoplite =
|
|||
|
||||
# Requires translation!
|
||||
Persian Immortal =
|
||||
# Requires translation!
|
||||
[amount] HP when healing =
|
||||
|
||||
# Requires translation!
|
||||
Marauder =
|
||||
|
|
@ -8315,8 +8313,6 @@ May buy [buildingFilter] buildings with [stat] for [amount] times their normal P
|
|||
# Requires translation!
|
||||
[stat] cost of purchasing [buildingFilter] buildings [amount]% =
|
||||
# Requires translation!
|
||||
[stat] cost of purchasing [baseUnitFilter] units in cities [amount]% =
|
||||
# Requires translation!
|
||||
Triggers victory =
|
||||
# Requires translation!
|
||||
Incompatible with [policy/tech/promotion] =
|
||||
|
|
|
|||
|
|
@ -5429,7 +5429,7 @@ Populism =
|
|||
# Requires translation!
|
||||
Militarism =
|
||||
# Requires translation!
|
||||
[stat] cost of purchasing [param] units [amount]% =
|
||||
[stat] cost of purchasing [baseUnitFilter] units [amount]% =
|
||||
# Requires translation!
|
||||
Fascism =
|
||||
# Requires translation!
|
||||
|
|
@ -6406,7 +6406,7 @@ All adjacent units heal [amount] HP when healing =
|
|||
# Requires translation!
|
||||
Medic II =
|
||||
# Requires translation!
|
||||
[amount] HP when healing in [tileFilter] tiles =
|
||||
[amount] HP when healing =
|
||||
|
||||
# Requires translation!
|
||||
Scouting I =
|
||||
|
|
@ -6731,8 +6731,6 @@ Hoplite =
|
|||
|
||||
# Requires translation!
|
||||
Persian Immortal =
|
||||
# Requires translation!
|
||||
[amount] HP when healing =
|
||||
|
||||
# Requires translation!
|
||||
Marauder =
|
||||
|
|
@ -8835,8 +8833,6 @@ May buy [buildingFilter] buildings with [stat] for [amount] times their normal P
|
|||
# Requires translation!
|
||||
[stat] cost of purchasing [buildingFilter] buildings [amount]% =
|
||||
# Requires translation!
|
||||
[stat] cost of purchasing [baseUnitFilter] units in cities [amount]% =
|
||||
# Requires translation!
|
||||
Triggers victory =
|
||||
# Requires translation!
|
||||
Incompatible with [policy/tech/promotion] =
|
||||
|
|
|
|||
|
|
@ -5426,7 +5426,7 @@ Populism =
|
|||
# Requires translation!
|
||||
Militarism =
|
||||
# Requires translation!
|
||||
[stat] cost of purchasing [param] units [amount]% =
|
||||
[stat] cost of purchasing [baseUnitFilter] units [amount]% =
|
||||
# Requires translation!
|
||||
Fascism =
|
||||
# Requires translation!
|
||||
|
|
@ -6403,7 +6403,7 @@ All adjacent units heal [amount] HP when healing =
|
|||
# Requires translation!
|
||||
Medic II =
|
||||
# Requires translation!
|
||||
[amount] HP when healing in [tileFilter] tiles =
|
||||
[amount] HP when healing =
|
||||
|
||||
# Requires translation!
|
||||
Scouting I =
|
||||
|
|
@ -6728,8 +6728,6 @@ Hoplite =
|
|||
|
||||
# Requires translation!
|
||||
Persian Immortal =
|
||||
# Requires translation!
|
||||
[amount] HP when healing =
|
||||
|
||||
# Requires translation!
|
||||
Marauder =
|
||||
|
|
@ -8832,8 +8830,6 @@ May buy [buildingFilter] buildings with [stat] for [amount] times their normal P
|
|||
# Requires translation!
|
||||
[stat] cost of purchasing [buildingFilter] buildings [amount]% =
|
||||
# Requires translation!
|
||||
[stat] cost of purchasing [baseUnitFilter] units in cities [amount]% =
|
||||
# Requires translation!
|
||||
Triggers victory =
|
||||
# Requires translation!
|
||||
Incompatible with [policy/tech/promotion] =
|
||||
|
|
|
|||
|
|
@ -3774,7 +3774,7 @@ Freedom Complete = Ukończone Swobody
|
|||
Populism = Populizm
|
||||
Militarism = Militaryzm
|
||||
# Requires translation!
|
||||
[stat] cost of purchasing [param] units [amount]% =
|
||||
[stat] cost of purchasing [baseUnitFilter] units [amount]% =
|
||||
Fascism = Faszyzm
|
||||
# Requires translation!
|
||||
Quantity of strategic resources produced by the empire +[amount]% =
|
||||
|
|
@ -4451,7 +4451,7 @@ All adjacent units heal [amount] HP when healing =
|
|||
|
||||
Medic II = Medyk II
|
||||
# Requires translation!
|
||||
[amount] HP when healing in [tileFilter] tiles =
|
||||
[amount] HP when healing =
|
||||
|
||||
Scouting I = Zwiad I
|
||||
|
||||
|
|
@ -4696,8 +4696,6 @@ War Elephant = Słoń Bojowy
|
|||
Hoplite = Hoplita
|
||||
|
||||
Persian Immortal = Nieśmiertelny
|
||||
# Requires translation!
|
||||
[amount] HP when healing =
|
||||
|
||||
# Requires translation!
|
||||
Marauder =
|
||||
|
|
@ -6579,8 +6577,6 @@ May buy [buildingFilter] buildings with [stat] for [amount] times their normal P
|
|||
# Requires translation!
|
||||
[stat] cost of purchasing [buildingFilter] buildings [amount]% =
|
||||
# Requires translation!
|
||||
[stat] cost of purchasing [baseUnitFilter] units in cities [amount]% =
|
||||
# Requires translation!
|
||||
Triggers victory =
|
||||
# Requires translation!
|
||||
Incompatible with [policy/tech/promotion] =
|
||||
|
|
|
|||
|
|
@ -4158,7 +4158,7 @@ Freedom Complete = Liberdade Completa
|
|||
Populism = Populismo
|
||||
Militarism = Militarismo
|
||||
# Requires translation!
|
||||
[stat] cost of purchasing [param] units [amount]% =
|
||||
[stat] cost of purchasing [baseUnitFilter] units [amount]% =
|
||||
Fascism = Fascismo
|
||||
# Requires translation!
|
||||
Quantity of strategic resources produced by the empire +[amount]% =
|
||||
|
|
@ -4889,7 +4889,7 @@ All adjacent units heal [amount] HP when healing =
|
|||
|
||||
Medic II = Médico II
|
||||
# Requires translation!
|
||||
[amount] HP when healing in [tileFilter] tiles =
|
||||
[amount] HP when healing =
|
||||
|
||||
Scouting I = Exploração I
|
||||
|
||||
|
|
@ -5140,8 +5140,6 @@ War Elephant = Elefante de guerra
|
|||
Hoplite = Hoplita
|
||||
|
||||
Persian Immortal = Imortal Persa
|
||||
# Requires translation!
|
||||
[amount] HP when healing =
|
||||
|
||||
# Requires translation!
|
||||
Marauder =
|
||||
|
|
@ -6970,8 +6968,6 @@ May buy [buildingFilter] buildings with [stat] for [amount] times their normal P
|
|||
# Requires translation!
|
||||
[stat] cost of purchasing [buildingFilter] buildings [amount]% =
|
||||
# Requires translation!
|
||||
[stat] cost of purchasing [baseUnitFilter] units in cities [amount]% =
|
||||
# Requires translation!
|
||||
Triggers victory =
|
||||
# Requires translation!
|
||||
Incompatible with [policy/tech/promotion] =
|
||||
|
|
|
|||
|
|
@ -5132,7 +5132,7 @@ Freedom Complete = Libertate realizată
|
|||
Populism = Populism
|
||||
Militarism = Militarism
|
||||
# Requires translation!
|
||||
[stat] cost of purchasing [param] units [amount]% =
|
||||
[stat] cost of purchasing [baseUnitFilter] units [amount]% =
|
||||
Fascism = Fascism
|
||||
# Requires translation!
|
||||
Quantity of strategic resources produced by the empire +[amount]% =
|
||||
|
|
@ -5935,7 +5935,7 @@ All adjacent units heal [amount] HP when healing =
|
|||
|
||||
Medic II = Medic II
|
||||
# Requires translation!
|
||||
[amount] HP when healing in [tileFilter] tiles =
|
||||
[amount] HP when healing =
|
||||
|
||||
Scouting I = Recunoaștere I
|
||||
|
||||
|
|
@ -6223,8 +6223,6 @@ War Elephant = Elefant de război
|
|||
Hoplite = Hoplit
|
||||
|
||||
Persian Immortal = Nemuritor Persan
|
||||
# Requires translation!
|
||||
[amount] HP when healing =
|
||||
|
||||
# Requires translation!
|
||||
Marauder =
|
||||
|
|
@ -8240,8 +8238,6 @@ May buy [buildingFilter] buildings with [stat] for [amount] times their normal P
|
|||
# Requires translation!
|
||||
[stat] cost of purchasing [buildingFilter] buildings [amount]% =
|
||||
# Requires translation!
|
||||
[stat] cost of purchasing [baseUnitFilter] units in cities [amount]% =
|
||||
# Requires translation!
|
||||
Triggers victory =
|
||||
# Requires translation!
|
||||
Incompatible with [policy/tech/promotion] =
|
||||
|
|
|
|||
|
|
@ -3332,7 +3332,7 @@ Freedom Complete = Свобода Завершена
|
|||
|
||||
Populism = Популизм
|
||||
Militarism = Милитаризм
|
||||
[stat] cost of purchasing [param] units [amount]% = [amount]% к затратам [stat] при покупки юнитов: [param]
|
||||
[stat] cost of purchasing [baseUnitFilter] units [amount]% = [amount]% к затратам [stat] при покупки юнитов: [baseUnitFilter]
|
||||
Fascism = Фашизм
|
||||
Quantity of strategic resources produced by the empire +[amount]% = Количество стратегических ресурсов в империи увеличивается на [amount]%
|
||||
Police State = Полицейское Государство
|
||||
|
|
@ -3918,7 +3918,7 @@ Medic = Медик
|
|||
All adjacent units heal [amount] HP when healing = Все соседние юниты восстанавливают [amount] ОЗ при лечении
|
||||
|
||||
Medic II = Медик II
|
||||
[amount] HP when healing in [tileFilter] tiles = [amount] ОЗ при лечении на клетках [tileFilter]
|
||||
[amount] HP when healing = [amount] ОЗ когда лечится
|
||||
|
||||
Scouting I = Разведка I
|
||||
|
||||
|
|
@ -4130,7 +4130,6 @@ War Elephant = Боевой слон
|
|||
Hoplite = Гоплит
|
||||
|
||||
Persian Immortal = Бессмертные
|
||||
[amount] HP when healing = [amount] ОЗ когда лечится
|
||||
|
||||
Marauder = Мародер
|
||||
|
||||
|
|
@ -5399,8 +5398,6 @@ May buy [baseUnitFilter] units with [stat] [cityFilter] = Можно покуп
|
|||
May buy [buildingFilter] buildings with [stat] for [amount] times their normal Production cost = Можно покупать здания: [buildingFilter] за [stat] по стоимости в [amount] раз(а) большей стоимости их производства
|
||||
# Requires translation!
|
||||
[stat] cost of purchasing [buildingFilter] buildings [amount]% =
|
||||
# Requires translation!
|
||||
[stat] cost of purchasing [baseUnitFilter] units in cities [amount]% =
|
||||
Triggers victory = Приводит к победе
|
||||
# Requires translation!
|
||||
Incompatible with [policy/tech/promotion] =
|
||||
|
|
|
|||
|
|
@ -3307,7 +3307,7 @@ Freedom Complete = 完整的自由政策
|
|||
|
||||
Populism = 民粹主义
|
||||
Militarism = 军国主义
|
||||
[stat] cost of purchasing [param] units [amount]% = [param]单位的[stat]花费[amount]%
|
||||
[stat] cost of purchasing [baseUnitFilter] units [amount]% = [baseUnitFilter]单位的[stat]花费[amount]%
|
||||
Fascism = 法西斯
|
||||
Quantity of strategic resources produced by the empire +[amount]% = 战略资源产出+[amount]%
|
||||
Police State = 极权国家
|
||||
|
|
@ -3890,7 +3890,7 @@ Medic = 治疗I级
|
|||
All adjacent units heal [amount] HP when healing = 所有相邻单位在治疗时治疗 [amount] 生命值
|
||||
|
||||
Medic II = 治疗II级
|
||||
[amount] HP when healing in [tileFilter] tiles = [amount] 当在[tileFilter]地块上自愈的生命值
|
||||
[amount] HP when healing = [amount] 自愈时恢复的生命值
|
||||
|
||||
Scouting I = 侦察I级
|
||||
|
||||
|
|
@ -4102,7 +4102,6 @@ War Elephant = 印度战象
|
|||
Hoplite = 希腊重步兵
|
||||
|
||||
Persian Immortal = 波斯长生军
|
||||
[amount] HP when healing = [amount] 自愈时恢复的生命值
|
||||
|
||||
Marauder = 掠夺者
|
||||
|
||||
|
|
@ -5348,7 +5347,6 @@ May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] = [cityFilte
|
|||
May buy [baseUnitFilter] units with [stat] [cityFilter] = [cityFilter]中可以用[stat]购买[baseUnitFilter]单位
|
||||
May buy [buildingFilter] buildings with [stat] for [amount] times their normal Production cost = 可以用 [amount] 倍于其正常的生产花费的[stat]购买[buildingFilter]建筑
|
||||
[stat] cost of purchasing [buildingFilter] buildings [amount]% = 在城市中购买[buildingFilter]建筑的[stat]花费变为[amount]%
|
||||
[stat] cost of purchasing [baseUnitFilter] units in cities [amount]% = 在城市中购买[baseUnitFilter]单位的[stat]花费变为[amount]%
|
||||
Triggers victory = 触发胜利
|
||||
Incompatible with [policy/tech/promotion] = 与[policy/tech/promotion]不兼容
|
||||
# Requires translation!
|
||||
|
|
|
|||
|
|
@ -344,7 +344,6 @@ Time = Tiempo
|
|||
|
||||
# Used for random nation indicator in empire selector and unknown nation icons in various overview screens.
|
||||
# Should be a single character, or at least visually square.
|
||||
# Requires translation!
|
||||
? = ?
|
||||
|
||||
Map Shape = Forma del Mapa
|
||||
|
|
@ -431,7 +430,6 @@ Anything above 40 may work very slowly on Android! = Cualquier tamaño superior
|
|||
|
||||
# Multiplayer
|
||||
|
||||
# Requires translation!
|
||||
Help = Ayuda
|
||||
Username = Usuario
|
||||
Multiplayer = Multijugador
|
||||
|
|
@ -461,9 +459,7 @@ Could not refresh! = ¡No se pudo actualizar!
|
|||
Last refresh: [time] minutes ago = Última actualización: hace [time] minutos
|
||||
Current Turn: = Turno actual:
|
||||
Add Currently Running Game = Agregar Partida Actualmente Activa
|
||||
# Requires translation!
|
||||
Paste gameID from clipboard = Pegar ID del juego desde el portapapeles
|
||||
# Requires translation!
|
||||
GameID = ID del juego
|
||||
Game name = Nombre del juego
|
||||
Loading latest game state... = Cargando último estado del juego...
|
||||
|
|
@ -551,7 +547,6 @@ When disabled, saves battery life but certain animations will be suspended = Cua
|
|||
Order trade offers by amount = Organizar ofertas por cantidad
|
||||
Check extension mods based on vanilla = Buscar mods de extensión basados en vainilla
|
||||
Checking mods for errors... = Buscando errores en mods...
|
||||
# Requires translation!
|
||||
No problems found. = No se encontraron problemas.
|
||||
Show experimental world wrap for maps = Mostrar Redondeo de Mapa experimental para mapas
|
||||
HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = MUY EXPERIMENTAL - ¡QUEDAS AVISADO!
|
||||
|
|
@ -751,20 +746,17 @@ Science = ⍾Ciencia
|
|||
Faith = ☮Fé
|
||||
|
||||
Crop Yield = Rendimiento de cultivos
|
||||
# Requires translation!
|
||||
Growth = Crecimiento
|
||||
Territory = Territorio
|
||||
Force = Fuerza
|
||||
GOLDEN AGE = EDAD DORADA
|
||||
Golden Age = Edad dorada
|
||||
We Love The King Day = Día de Amor al Rey
|
||||
# Requires translation!
|
||||
Global Effect = Efecto global
|
||||
[year] BC = [year] a.C.
|
||||
[year] AD = [year] d.C.
|
||||
Civilopedia = Civilopedia
|
||||
# Display name of unknown nations.
|
||||
# Requires translation!
|
||||
??? = ???
|
||||
|
||||
Start new game = Nueva partida
|
||||
|
|
@ -1030,7 +1022,6 @@ Liberating a city returns it to its original owner, giving you a massive relatio
|
|||
Raze = Arrasar
|
||||
Razing the city annexes it, and starts burning the city to the ground. = Arrasar una ciudad la anexara instantáneamente, y empezará a arrasarla hasta los cimientos.
|
||||
The population will gradually dwindle until the city is destroyed. = La población decaerá hasta que la ciudad quede destruida.
|
||||
# Requires translation!
|
||||
Original capitals and holy cities cannot be razed. = Las capitales originales y las ciudades santas no pueden ser arrasadas.
|
||||
Destroy = Destruir
|
||||
Destroying the city instantly razes the city to the ground. = La destrucción de la ciudad la arrasará instantáneamente hasta los cimientos
|
||||
|
|
@ -1496,9 +1487,7 @@ Barracks = Barracas
|
|||
New [baseUnitFilter] units start with [amount] Experience [cityFilter] = Nuevas unidades [baseUnitFilter] comienzan con [amount] Experiencia [cityFilter]
|
||||
|
||||
Krepost = Krepost
|
||||
# Requires translation!
|
||||
[amount]% Culture cost of natural border growth [cityFilter] = [amount]% Costo cultural del crecimiento de la frontera natural [cityFilter]
|
||||
# Requires translation!
|
||||
[amount]% Gold cost of acquiring tiles [cityFilter] = [amount]% Costo de oro de adquirir mosaicos [cityFilter]
|
||||
|
||||
'He spoke, the son of Kronos, and nodded his head with the dark brows, and the immortally anointed hair of the great god swept from his divine head, and all Olympos was shaken' - The Iliad = 'Habló, el hijo del artero Cronos, y asintió con su cabeza de cejas oscuras, y el cabello inmortalmente ungido del gran dios salió de su divina cabeza, y todo el Olimpo se sacudió' - La Ilíada
|
||||
|
|
@ -1549,7 +1538,6 @@ Provides 1 extra copy of each improved luxury resource near this City = Proporci
|
|||
Mint = Casa de la moneda
|
||||
|
||||
Aqueduct = Acueducto
|
||||
# Requires translation!
|
||||
[amount]% Food is carried over after population increases [cityFilter] = [amount]% Los alimentos se transfieren después de que aumenta la población [cityFilter]
|
||||
|
||||
Heroic Epic = Épica heroica
|
||||
|
|
@ -1702,7 +1690,6 @@ Triggers a global alert upon completion = Da una alerta mundial al construirse
|
|||
|
||||
'In preparing for battle I have always found that plans are useless, but planning is indispensable.' - Dwight D. Eisenhower = 'Al prepararme para la batalla siempre me he dado cuenta que los planes son inutiles, pero planear es indispensable.' - Dwight D. Eisenhower
|
||||
Pentagon = Pentágono
|
||||
# Requires translation!
|
||||
[amount]% Gold cost of upgrading = [amount]% Costo de oro de la actualización
|
||||
|
||||
Solar Plant = Planta Solar
|
||||
|
|
@ -2221,7 +2208,6 @@ Augustadorum = Augustadorum
|
|||
Curia = Curia
|
||||
Interrama = Interrama
|
||||
Adria = Adria
|
||||
# Requires translation!
|
||||
[amount]% Production towards any buildings that already exist in the Capital = [amount]% Producción hacia cualquier edificio que ya exista en la Capital
|
||||
|
||||
Harun al-Rashid = Harún al-Rashid
|
||||
|
|
@ -3044,7 +3030,6 @@ Chucuito = Chucuito
|
|||
Choquequirao = Choquequirao
|
||||
Inca = Inca
|
||||
Units ignore terrain costs when moving into any tile with Hills = Las unidades ignoran los costos de terreno cuando se mueven a cualquier casilla con colinas.
|
||||
# Requires translation!
|
||||
[amount]% maintenance on road & railroads = [amount]% mantenimiento en carreteras y vías férreas
|
||||
No Maintenance costs for improvements in [tileFilter] tiles = Sin costo de Mantenimiento para mejoras en casillas de [tileFilter]
|
||||
|
||||
|
|
@ -3284,7 +3269,6 @@ Trade Unions = Sindicatos
|
|||
Merchant Navy = Armada Mercante
|
||||
Mercantilism = Mercantilismo
|
||||
Protectionism = Proteccionismo
|
||||
# Requires translation!
|
||||
[amount] Happiness from each type of luxury resource = [amount] Felicidad de cada tipo de recurso de lujo
|
||||
Commerce Complete = Comercio Completado
|
||||
|
||||
|
|
@ -3301,7 +3285,6 @@ Rationalism Complete = Racionalismo Completado
|
|||
Constitution = Constitución
|
||||
Universal Suffrage = Sufragio Universal
|
||||
Civil Society = Sociedad Civil
|
||||
# Requires translation!
|
||||
[amount]% Food consumption by specialists [cityFilter] = [amount]% Consumo de alimentos por especialistas [cityFilter]
|
||||
Free Speech = Libertad de Expresión
|
||||
[amount] units cost no maintenance = [amount] unidades no cuestan mantenimiento
|
||||
|
|
@ -3312,7 +3295,7 @@ Freedom Complete = Emancipación Completada
|
|||
|
||||
Populism = Populismo
|
||||
Militarism = Militarismo
|
||||
[stat] cost of purchasing [param] units [amount]% = [stat] coste al comprar unidades [param] [amount]%
|
||||
[stat] cost of purchasing [baseUnitFilter] units [amount]% = [stat] coste al comprar unidades [baseUnitFilter] [amount]%
|
||||
Fascism = Facismo
|
||||
Quantity of strategic resources produced by the empire +[amount]% = Cantidad de recursos estrategicos producidos por el imperio +[amount]%
|
||||
Police State = Estado de policías
|
||||
|
|
@ -3642,11 +3625,9 @@ Marsh = Pantano
|
|||
Only Polders can be built here = Solo Pólderos pueden ser construídos aquí
|
||||
|
||||
Fallout = Terreno radioactivo
|
||||
# Requires translation!
|
||||
Nullifies all other stats this tile provides = Anula todas las demás estadísticas que proporciona este mosaico
|
||||
|
||||
Oasis = Oasis
|
||||
# Requires translation!
|
||||
Only [improvementFilter] improvements may be built on this tile = Solo [improvementFilter] se pueden construir mejoras en este mosaico
|
||||
|
||||
Flood plains = Terreno inundable
|
||||
|
|
@ -3664,7 +3645,6 @@ Grants 500 Gold to the first civilization to discover it = Otorga 500 de oro a l
|
|||
|
||||
Fountain of Youth = Fuente de la juventud
|
||||
Grants [promotion] ([comment]) to adjacent [mapUnitFilter] units for the rest of the game = Concede [promotion] ([comment]) a unidades adyacentes [mapUnitFilter] por el resto del juego
|
||||
# Requires translation!
|
||||
Tile provides yield without assigned population = Tile proporciona rendimiento sin población asignada
|
||||
|
||||
Grand Mesa = Grand Meseta
|
||||
|
|
@ -3744,7 +3724,6 @@ Customs house = Aduana
|
|||
Holy site = Lugar Sagrado
|
||||
|
||||
Citadel = Ciudadela
|
||||
# Requires translation!
|
||||
Adjacent enemy units ending their turn take [amount] damage = Las unidades enemigas adyacentes que terminan su turno toman [amount] daño
|
||||
Can be built just outside your borders = Se puede construir justo fuera de tus fronteras
|
||||
Constructing it will take over the tiles around it and assign them to your closest city = Al construirlo, tomará las casillas adyacentes y se las dará a la ciudad más cercana
|
||||
|
|
@ -3786,7 +3765,6 @@ Stone = Piedra
|
|||
Fish = Peces
|
||||
|
||||
Horses = Caballos
|
||||
# Requires translation!
|
||||
Guaranteed with Strategic Balance resource option = Garantizado con la opción de recurso Equilibrado Estratégico
|
||||
|
||||
Iron = Hierro
|
||||
|
|
@ -3794,7 +3772,6 @@ Iron = Hierro
|
|||
Coal = Carbón
|
||||
|
||||
Oil = Petróleo
|
||||
# Requires translation!
|
||||
Deposits in [tileFilter] tiles always provide [amount] resources = Depósitos en [tileFilter] los mosaicos siempre brindan [amount] recursos
|
||||
|
||||
Aluminum = Aluminio
|
||||
|
|
@ -3892,7 +3869,6 @@ Blitz = Ataque relámpago
|
|||
[amount] additional attacks per turn = [amount] ataques adicionales por turno
|
||||
|
||||
Woodsman = Montaraz
|
||||
# Requires translation!
|
||||
Double movement in [terrainFilter] = Doble movimiento en [terrainFilter]
|
||||
|
||||
Amphibious = Anfibio
|
||||
|
|
@ -3903,7 +3879,7 @@ Medic = Médica
|
|||
All adjacent units heal [amount] HP when healing = Todas las unidades adyacentes se curan [amount] HP al sanarse
|
||||
|
||||
Medic II = Médica II
|
||||
[amount] HP when healing in [tileFilter] tiles = [amount] HP al curarse en casillas [tileFilter]
|
||||
[amount] HP when healing = [amount] HP al curarse
|
||||
|
||||
Scouting I = Exploración I
|
||||
|
||||
|
|
@ -4041,11 +4017,10 @@ Ignores terrain cost = Ignora el coste del terreno
|
|||
# Requires translation!
|
||||
Pictish Courage =
|
||||
|
||||
# Requires translation!
|
||||
Home Sweet Home = Hogar dulce hogar
|
||||
# Requires translation!
|
||||
[amount]% Strength decreasing with distance from the capital = [amount]% La fuerza disminuye con la distancia de la capital
|
||||
|
||||
|
||||
#################### Lines from UnitTypes from Civ V - Vanilla ####################
|
||||
|
||||
|
||||
|
|
@ -4094,7 +4069,6 @@ Bowman = Arquero experto
|
|||
|
||||
Slinger = Hondero
|
||||
|
||||
# Requires translation!
|
||||
Skirmisher = Tirador escondido
|
||||
|
||||
Work Boats = Barco de Trabajo
|
||||
|
|
@ -4104,7 +4078,6 @@ Uncapturable = Incapturable
|
|||
|
||||
Trireme = Trirreme
|
||||
|
||||
# Requires translation!
|
||||
Galley = Galera
|
||||
|
||||
Chariot Archer = Arquero a Carruaje
|
||||
|
|
@ -4119,9 +4092,7 @@ War Elephant = Elefante de Guerra
|
|||
Hoplite = Hoplita
|
||||
|
||||
Persian Immortal = Inmortal Persa
|
||||
[amount] HP when healing = [amount] HP al curarse
|
||||
|
||||
# Requires translation!
|
||||
Marauder = Merodeador
|
||||
|
||||
Horseman = Jinete
|
||||
|
|
@ -4363,7 +4334,6 @@ Follower = Seguidor
|
|||
Asceticism = Ascetismo
|
||||
|
||||
Cathedrals = Catedrales
|
||||
# Requires translation!
|
||||
May buy [buildingFilter] buildings with [stat] [cityFilter] = puede comprar [buildingFilter] edificios con [stat] [cityFilter]
|
||||
|
||||
Choral Music = Música Coral
|
||||
|
|
@ -4374,9 +4344,7 @@ Feed the World = Alimenta el Mundo
|
|||
|
||||
Guruship = Gurús
|
||||
|
||||
# Requires translation!
|
||||
Holy Warriors = Guerreros santos
|
||||
# Requires translation!
|
||||
May buy [baseUnitFilter] units with [stat] for [amount] times their normal Production cost = puede comprar [baseUnitFilter] unidades con [stat] por [amount] veces su costo de producción normal
|
||||
|
||||
Liturgical Drama = Drama Litúrgico
|
||||
|
|
@ -4411,7 +4379,6 @@ Interfaith Dialogue = Dialogo interconfesional
|
|||
When spreading religion to a city, gain [amount] times the amount of followers of other religions as [stat] = Al difundir religión a una ciudad, gana [amount] veces la cantidad de seguidores de otras religiones como [stat]
|
||||
|
||||
Papal Primacy = Primacia Papal
|
||||
# Requires translation!
|
||||
Resting point for Influence with City-States following this religion [amount] = Punto de descanso para la Influencia con las Ciudades-Estado que siguen esta religión [amount]
|
||||
|
||||
Peace Loving = Amantes de la Paz
|
||||
|
|
@ -4434,10 +4401,8 @@ Religion naturally spreads to cities [amount] tiles away = Religión se difunde
|
|||
Just War = Solo Guerra
|
||||
|
||||
Messiah = Mesías
|
||||
# Requires translation!
|
||||
[amount]% Spread Religion Strength = [amount]% Difundir la fuerza de la religión
|
||||
[amount]% Faith cost of generating Great Prophet equivalents = [amount]% coste de Fé para generar equivalentes de Grandes Profetas
|
||||
# Requires translation!
|
||||
[stat] cost for [unit] units [amount]% = [stat] costo de [unit] unidades [amount]%
|
||||
|
||||
Missionary Zeal = Fervor Misionario
|
||||
|
|
@ -4454,13 +4419,11 @@ Reliquary = Relicario
|
|||
#################### Lines from Buildings from Civ V - Gods & Kings ####################
|
||||
|
||||
|
||||
# Requires translation!
|
||||
Stele = Estela
|
||||
|
||||
|
||||
Shrine = Santuario
|
||||
|
||||
# Requires translation!
|
||||
Pyramid = Pirámide
|
||||
|
||||
|
||||
|
|
@ -4486,7 +4449,6 @@ Grand Temple = Gran Templo
|
|||
Alhambra = Alhambra
|
||||
|
||||
|
||||
# Requires translation!
|
||||
Ceilidh Hall = Salón Ceilidh
|
||||
|
||||
|
||||
|
|
@ -4501,9 +4463,7 @@ Coffee House = Casa de Café
|
|||
Neuschwanstein = Neuschwanstein
|
||||
|
||||
|
||||
# Requires translation!
|
||||
Recycling Center = Centro de reciclaje
|
||||
# Requires translation!
|
||||
Limited to [amount] per Civilization = Limitado a [amount] por civilización
|
||||
|
||||
|
||||
|
|
@ -4740,7 +4700,6 @@ Tell me, do you all know how numerous my armies, elephants and the gdadons are?
|
|||
Fate is against you. You earned the animosity of Carthage in your exploration. Your days are numbered. = El destino está en tu contra. Te ganaste la animosidad de Cartago en tu exploración. Tus días están contados.
|
||||
The fates became to hate me. This is it? You wouldn't destroy us so without their help. = El destino decidió odiarme. ¿Por qué? No nos hubieras destruído sin su ayuda.
|
||||
The Phoenicians welcome you to this most pleasant kingdom. I am Dido, the queen of Carthage and all that belongs to it. = Los Fenicios saludan a tu agradable reino. Soy Dido, reina de Cartago y todo lo que posee.
|
||||
# Requires translation!
|
||||
I just had the marvelous idea, and I think you'll appreciate it too. = Se me acaba de ocurrir una idea maravillosa y creo que usted también la apreciará.
|
||||
What is it now? = ¿Y ahora que?
|
||||
Phoenician Heritage = Herencia Fenicia
|
||||
|
|
@ -4780,358 +4739,184 @@ Saldae = Saldae
|
|||
Land units may cross [tileFilter] tiles after the first [unit] is earned = Unidades terrestres pueden cruzar casillas [tileFilter] después de obtenér el primer [unit]
|
||||
Units ending their turn on [tileFilter] tiles take [amount] damage = Las unidades que finalizen turno en casillas [tileFilter] tomarán [amount] daño
|
||||
|
||||
# Requires translation!
|
||||
Theodora = Teodora
|
||||
# Requires translation!
|
||||
It is always a shame to destroy a thing of beauty. Happily, you are not one. = Siempre es una vergüenza destruir una cosa bella. Felizmente, usted no es uno.
|
||||
# Requires translation!
|
||||
Now darling, tantrums are most unbecoming. I shall have to teach you a lesson. = Ahora cariño, las rabietas son muy inapropiadas. Tendré que darte una lección.
|
||||
# Requires translation!
|
||||
Like a child playing with toys you are. My people will never love you, nor suffer this indignation gracefully. = Como un niño jugando con juguetes que eres. Mi pueblo nunca os amará, ni sufrirá con gracia esta indignación.
|
||||
# Requires translation!
|
||||
My, isn't this a pleasant surprise - what may I call you, oh mysterious stranger? I am Theodora, beloved of Byzantium. = Dios mío, ¿no es esta una agradable sorpresa? ¿Cómo puedo llamarte, oh misterioso extraño? Soy Teodora, amada de Bizancio.
|
||||
# Requires translation!
|
||||
I have heard that you adept at certain kinds of ... interactions. Show me. = He oído que eres experto en ciertos tipos de... interacciones. Muéstrame.
|
||||
# Requires translation!
|
||||
Hello again. = Hola de nuevo.
|
||||
# Requires translation!
|
||||
Patriarchate of Constantinople = Patriarcado de Constantinopla
|
||||
# Requires translation!
|
||||
All hail the most magnificent and magnanimous Empress Theodora, beloved of Byzantium and of Rome! From the lowly ranks of actress and courtesan you became the most powerful woman in the Roman Empire, consort to Justinian I. Starting in the late 520's AD, you joined your husband in a series of important spiritual and legal reforms, creating many laws which elevated the status of and promoted equal treatment of women in the empire. You also aided in the restoration and construction of many aqueducts, bridges, and churches across Constantinople, culminating in the creation of the Hagia Sophia, one of the most splendid architectural wonders of the world. = ¡Salve todos a la magnánima y magnánima emperatriz Teodora, amada de Bizancio y de Roma! De las humildes filas de actriz y cortesana, pasaste a ser la mujer más poderosa del Imperio Romano, consorte de Justiniano I. Desde finales del año 520 d.C. C., se unió a su esposo en una serie de importantes reformas espirituales y legales, creando muchas leyes que elevaron el estatus y promovieron la igualdad de trato de las mujeres en el imperio. También ayudó en la restauración y construcción de muchos acueductos, puentes e iglesias en Constantinopla, que culminó con la creación de Hagia Sophia, una de las maravillas arquitectónicas más espléndidas del mundo.
|
||||
# Requires translation!
|
||||
Beautiful Empress, Byzantium is in need of your wisdom and strength - her people are lost without your light to lead them. The Byzantine Empire may have fallen once, but its spirit is still intact waiting to be reborn anew. Can you return Byzantium to the heights of glory it once enjoyed? Can you create a civilization to stand the test of time? = Hermosa emperatriz, Bizancio necesita tu sabiduría y fuerza: su pueblo está perdido sin tu luz para guiarlos. Puede que el Imperio bizantino haya caído una vez, pero su espíritu sigue intacto a la espera de renacer de nuevo. ¿Puedes devolver a Bizancio a las alturas de gloria que una vez disfrutó? ¿Puedes crear una civilización que resista el paso del tiempo?
|
||||
# Requires translation!
|
||||
Constantinople = Constantinopla
|
||||
# Requires translation!
|
||||
Adrianople = Adrianópolis
|
||||
# Requires translation!
|
||||
Nicaea = Nicea
|
||||
# Requires translation!
|
||||
Antioch = Antioquía
|
||||
# Requires translation!
|
||||
Varna = Varna
|
||||
# Requires translation!
|
||||
Ohrid = Ohrid
|
||||
# Requires translation!
|
||||
Nicomedia = Nicomedia
|
||||
# Requires translation!
|
||||
Trebizond = Trebisonda
|
||||
# Requires translation!
|
||||
Cherson = Cherson
|
||||
# Requires translation!
|
||||
Sardica = Sárdica
|
||||
# Requires translation!
|
||||
Ani = Ani
|
||||
# Requires translation!
|
||||
Dyrrachium = dirraquio
|
||||
# Requires translation!
|
||||
Edessa = Edessa
|
||||
# Requires translation!
|
||||
Chalcedon = Calcedonia
|
||||
# Requires translation!
|
||||
Naissus = Naiso
|
||||
# Requires translation!
|
||||
Bari = Bari
|
||||
# Requires translation!
|
||||
Iconium = Iconio
|
||||
# Requires translation!
|
||||
Prilep = Prilep
|
||||
# Requires translation!
|
||||
Samosata = Samosata
|
||||
# Requires translation!
|
||||
Kars = Kars
|
||||
# Requires translation!
|
||||
Theodosiopolis = Teodosiópolis
|
||||
# Requires translation!
|
||||
Tyana = tiana
|
||||
# Requires translation!
|
||||
Gaza = Gaza
|
||||
# Requires translation!
|
||||
Kerkyra = Kerkyra
|
||||
# Requires translation!
|
||||
Phoenice = fenicia
|
||||
# Requires translation!
|
||||
Selymbria = Selymbria
|
||||
# Requires translation!
|
||||
Sillyon = Sillyon
|
||||
# Requires translation!
|
||||
Chrysopolis = Crisópolis
|
||||
# Requires translation!
|
||||
Vodena = Vodena
|
||||
# Requires translation!
|
||||
Traianoupoli = Traianópolis
|
||||
# Requires translation!
|
||||
Constantia = Constanza
|
||||
# Requires translation!
|
||||
Patra = Patra
|
||||
# Requires translation!
|
||||
Korinthos = Corinto
|
||||
# Requires translation!
|
||||
Byzantium = Bizancio
|
||||
# Requires translation!
|
||||
May choose [amount] additional belief(s) of any type when [foundingOrEnhancing] a religion = Puede elegir [amount] creencias adicionales de cualquier tipo cuando [foundingOrEnhancing] una religión
|
||||
|
||||
# Requires translation!
|
||||
Boudicca = Boudicca
|
||||
# Requires translation!
|
||||
You shall stain this land no longer with your vileness! To arms, my countrymen. We ride to war! = ¡No mancharás más esta tierra con tu vileza! A las armas, paisanos míos. ¡Cabalgamos a la guerra!
|
||||
# Requires translation!
|
||||
Traitorous man! The Celtic peoples will not stand for such wanton abuse and slander - I shall have your balls! = ¡Hombre traidor! Los pueblos celtas no tolerarán tales calumnias y abusos desenfrenados. ¡Te tendré las pelotas!
|
||||
# Requires translation!
|
||||
Vile ruler, know you have won this war in name alone. Your cities lie buried and your troops defeated. I have my own victory. = Gobernante vil, sabe que has ganado esta guerra solo de nombre. Tus ciudades yacen sepultadas y tus tropas derrotadas. Tengo mi propia victoria.
|
||||
# Requires translation!
|
||||
I am Boudicca, Queen of the Celts. Let no-one underestimate me! = Soy Boudicca, Reina de los Celtas. ¡Que nadie me subestime!
|
||||
# Requires translation!
|
||||
Let us join our forces together and reap the rewards. = Unamos nuestras fuerzas y cosechemos las recompensas.
|
||||
# Requires translation!
|
||||
God has given good to you. = Dios te ha dado bien.
|
||||
# Requires translation!
|
||||
Druidic Lore = Saber druídico
|
||||
# Requires translation!
|
||||
Eternal glory and praise for you, fierce and vengeful Warrior Queen! In a time dominated by men, you not only secured your throne and sovereign rule, but also successfully defied the power of the Roman Empire. After suffering terrible punishment and humiliation at the hand of the Roman invaders, you rallied your people in a bloody and terrifying revolt. Legions fell under your chariot wheels and the city of London burned. While in the end the Romans retained ownership of the isles, you alone made Nero consider withdrawing all troops and leaving Britain forever. = ¡Gloria eterna y alabanza para ti, feroz y vengativa Reina Guerrera! En una época dominada por los hombres, no solo aseguró su trono y gobierno soberano, sino que también desafió con éxito el poder del Imperio Romano. Después de sufrir terribles castigos y humillaciones a manos de los invasores romanos, reuniste a tu pueblo en una revuelta sangrienta y aterradora. Las legiones cayeron bajo las ruedas de tu carro y la ciudad de Londres ardió. Si bien al final los romanos conservaron la propiedad de las islas, solo tú hiciste que Nerón considerara retirar todas las tropas y abandonar Britania para siempre.
|
||||
# Requires translation!
|
||||
Oh sleeping lioness, your people desire that you rise and lead them again in the calling that is your namesake. Will you meet their challenge on the open field and lead the Celts to everlasting victory? Will you restore your lands and build an empire to stand the test of time? = Oh leona dormida, tu pueblo desea que te levantes y los guíes de nuevo en el llamado que lleva tu nombre. ¿Enfrentará su desafío en campo abierto y llevará a los celtas a la victoria eterna? ¿Restaurarás tus tierras y construirás un imperio para resistir el paso del tiempo?
|
||||
# Requires translation!
|
||||
Cardiff = Cardiff
|
||||
# Requires translation!
|
||||
Truro = truró
|
||||
# Requires translation!
|
||||
Douglas = Douglas
|
||||
# Requires translation!
|
||||
Glasgow = Glasgow
|
||||
# Requires translation!
|
||||
Cork = Cork
|
||||
# Requires translation!
|
||||
Aberystwyth = Aberystwyth
|
||||
# Requires translation!
|
||||
Penzance = Penzance
|
||||
# Requires translation!
|
||||
Ramsey = Ramsey
|
||||
# Requires translation!
|
||||
Inverness = Inverness
|
||||
# Requires translation!
|
||||
Limerick = Limerick
|
||||
# Requires translation!
|
||||
Swansea = Swansea
|
||||
# Requires translation!
|
||||
St. Ives = St. Ives
|
||||
# Requires translation!
|
||||
Peel = Peel
|
||||
# Requires translation!
|
||||
Aberdeen = Aberdeen
|
||||
# Requires translation!
|
||||
Belfast = Belfast
|
||||
# Requires translation!
|
||||
Caernarfon = Caernarfon
|
||||
# Requires translation!
|
||||
Newquay = Newquay
|
||||
# Requires translation!
|
||||
Saint-Nazaire = Saint-Nazaire
|
||||
# Requires translation!
|
||||
Castletown = Castletown
|
||||
# Requires translation!
|
||||
Stirling = Stirling
|
||||
# Requires translation!
|
||||
Galway = Galway
|
||||
# Requires translation!
|
||||
Conwy = Conwy
|
||||
# Requires translation!
|
||||
St. Austell = St. Austell
|
||||
# Requires translation!
|
||||
Saint-Malo = Saint-Malo
|
||||
# Requires translation!
|
||||
Onchan = Onchan
|
||||
# Requires translation!
|
||||
Dundee = Dundee
|
||||
# Requires translation!
|
||||
Londonderry = Londonderry
|
||||
# Requires translation!
|
||||
Llanfairpwllgwyngyll = Llanfairpwllgwyngyll
|
||||
# Requires translation!
|
||||
Falmouth = Falmouth
|
||||
# Requires translation!
|
||||
Lorient = Lorient
|
||||
# Requires translation!
|
||||
Celts = Celts
|
||||
|
||||
# Requires translation!
|
||||
Haile Selassie = Haile Selassie
|
||||
# Requires translation!
|
||||
I have tried all other avenues, but yet you persist in this madness. I hope, for your sake, your end is swift. = He probado todas las otras vías, pero aún persistes en esta locura. Espero, por tu bien, que tu final sea rápido.
|
||||
# Requires translation!
|
||||
It is silence that allows evil to triumph. We will not stand mute and allow you to continue on this mad quest unchecked. = Es el silencio el que permite que el mal triunfe. No nos quedaremos mudos y permitiremos que continúes en esta loca búsqueda sin control.
|
||||
# Requires translation!
|
||||
God and history will remember your actions this day. I hope you are ready for your impending judgment. = Dios y la historia recordarán tus acciones este día. Espero que estés listo para tu juicio inminente.
|
||||
# Requires translation!
|
||||
A thousand welcomes to our fair nation. I am Selassie, the Ras Tafari Makonnen and Emperor of Ethiopia, your humble servant. = Bienvenidos a nuestra hermosa nación. Soy Selassie, el Ras Tafari Makonnen y Emperador de Etiopía, su humilde servidor.
|
||||
# Requires translation!
|
||||
I request that you consider this offer between our two peoples. I believe it will do us both good. = Le pido que considere esta oferta entre nuestros dos pueblos. Creo que nos hará bien a los dos.
|
||||
# Requires translation!
|
||||
Spirit of Adwa = Espíritu de Adwa
|
||||
# Requires translation!
|
||||
Blessings be upon you, honorable and righteous Emperor of Ethiopia, Haile Selassie. Your legacy as one of Ethiopia's greatest rulers, and as the spiritual leader to the Rastafarian movement, is outshone only by the influence you had on diplomacy and political cooperation throughout the world. In introducing Ethiopia's first written constitution, you planted the seeds of democracy that would take root over the coming years, and your infinitely wise grasp of global affairs secured Ethiopia's place as a charter member of the United Nations. Spearheading efforts to reform and modernize the nation during your reign, you changed the course of Ethiopian history forever = Las bendiciones sean contigo, honorable y justo Emperador de Etiopía, Haile Selassie. Su legado como uno de los más grandes gobernantes de Etiopía y como líder espiritual del movimiento rastafari solo se ve eclipsado por la influencia que tuvo en la diplomacia y la cooperación política en todo el mundo. Al presentar la primera constitución escrita de Etiopía, plantó las semillas de la democracia que se arraigaría en los próximos años, y su comprensión infinitamente sabia de los asuntos mundiales aseguró el lugar de Etiopía como miembro fundador de las Naciones Unidas. Encabezando los esfuerzos para reformar y modernizar la nación durante su reinado, cambió el curso de la historia de Etiopía para siempre.
|
||||
# Requires translation!
|
||||
Revered king, your composed demeanor once protected the people from the many conflicts that plague the nations of men, and the kingdom looks to you to assure peace once again. Will you lead the people with courage and authority, moving forward into a new age? Will you build a civilization that stands the test of time? = Reverenciado rey, tu comportamiento sereno una vez protegió a la gente de los muchos conflictos que plagan a las naciones de los hombres, y el reino te espera para asegurar la paz una vez más. ¿Dirigirás a la gente con coraje y autoridad, avanzando hacia una nueva era? ¿Construirás una civilización que resista el paso del tiempo?
|
||||
# Requires translation!
|
||||
Addis Ababa = Addis Ababa
|
||||
# Requires translation!
|
||||
Harar = Harar
|
||||
# Requires translation!
|
||||
Adwa = Adwa
|
||||
# Requires translation!
|
||||
Lalibela = Lalibela
|
||||
# Requires translation!
|
||||
Gondar = Gondar
|
||||
# Requires translation!
|
||||
Axum = Axum
|
||||
# Requires translation!
|
||||
Dire Dawa = Dire Dawa
|
||||
# Requires translation!
|
||||
Bahir Dar = Bahir Dar
|
||||
# Requires translation!
|
||||
Adama = Adama
|
||||
# Requires translation!
|
||||
Mek'ele = Mek'ele
|
||||
# Requires translation!
|
||||
Awasa = Awasa
|
||||
# Requires translation!
|
||||
Jimma = Jimma
|
||||
# Requires translation!
|
||||
Jijiga =
|
||||
# Requires translation!
|
||||
Dessie = Dessie
|
||||
# Requires translation!
|
||||
Debre Berhan = Debre Berhan
|
||||
# Requires translation!
|
||||
Shashamane = Shashamane
|
||||
# Requires translation!
|
||||
Debre Zeyit = Debre Zeyit
|
||||
# Requires translation!
|
||||
Sodo = Sodo
|
||||
# Requires translation!
|
||||
Hosaena = Hosaena
|
||||
# Requires translation!
|
||||
Nekemte = Nekemte
|
||||
# Requires translation!
|
||||
Asella = Asella
|
||||
# Requires translation!
|
||||
Dila = Dila
|
||||
# Requires translation!
|
||||
Adigrat = Adigrat
|
||||
# Requires translation!
|
||||
Debre Markos = Debre Markos
|
||||
# Requires translation!
|
||||
Kombolcha = Kombolcha
|
||||
# Requires translation!
|
||||
Debre Tabor = Debre Tabor
|
||||
# Requires translation!
|
||||
Sebeta = Sebeta
|
||||
# Requires translation!
|
||||
Shire = Shire
|
||||
# Requires translation!
|
||||
Ambo = Ambo
|
||||
# Requires translation!
|
||||
Negele Arsi = Negele Arsi
|
||||
# Requires translation!
|
||||
Gambela = Gambela
|
||||
# Requires translation!
|
||||
Ziway = Ziway
|
||||
# Requires translation!
|
||||
Weldiya = Weldiya
|
||||
# Requires translation!
|
||||
Ethiopia = Etiopía
|
||||
|
||||
# Requires translation!
|
||||
Pacal = Pacal
|
||||
# Requires translation!
|
||||
A sacrifice unlike all others must be made! = ¡Se debe hacer un sacrificio diferente a todos los demás!
|
||||
# Requires translation!
|
||||
Muahahahahahaha! = Muahahahahahaha!
|
||||
# Requires translation!
|
||||
Today comes a great searing pain. With you comes the path to the black storm. = Hoy viene un gran dolor lacerante. Contigo viene el camino a la tormenta negra.
|
||||
# Requires translation!
|
||||
Greetings, wayward one. I am known as Pacal. = Saludos, descarriado. Soy conocido como Pacal.
|
||||
# Requires translation!
|
||||
Friend, I believe I may have found a way to save us all! Look, look and accept my offering! = ¡Amigo, creo que pude haber encontrado una manera de salvarnos a todos! ¡Mira, mira y acepta mi ofrenda!
|
||||
# Requires translation!
|
||||
A fine day, it helps you. = Un buen día, te ayuda.
|
||||
# Requires translation!
|
||||
The Long Count = la cuenta larga
|
||||
# Requires translation!
|
||||
Your people kneel before you, exalted King Pacal the Great, favored son of the gods and shield to the citizens of the Palenque domain. After years of strife at the hands of your neighboring rivals, you struck back at the enemies of your people, sacrificing their leaders in retribution for the insults dealt to your predecessors. The glory of Palenque was restored only by the guidance afforded by your wisdom, as you orchestrated vast reconstruction efforts within the city, creating some of the greatest monuments and architecture your people - and the world - have ever known. = Tu pueblo se arrodilla ante ti, exaltado Rey Pacal el Grande, hijo predilecto de los dioses y escudo de los ciudadanos del dominio de Palenque. Después de años de lucha a manos de tus vecinos rivales, devolviste el golpe a los enemigos de tu pueblo, sacrificando a sus líderes en retribución por los insultos infligidos a tus predecesores. La gloria de Palenque fue restaurada solo por la guía brindada por su sabiduría, mientras orquestaba vastos esfuerzos de reconstrucción dentro de la ciudad, creando algunos de los monumentos y la arquitectura más grandes que su gente, y el mundo, jamás haya conocido.
|
||||
# Requires translation!
|
||||
Illustrious King, your people once again look to you for leadership and counsel in the coming days. Will you channel the will of the gods and restore your once proud kingdom to its greatest heights? Will you build new monuments to forever enshrine the memories of your people? Can you build a civilization that will stand the test of time? = Ilustre Rey, tu pueblo vuelve a buscarte en busca de liderazgo y consejo en los próximos días. ¿Canalizarás la voluntad de los dioses y restaurarás tu otrora orgulloso reino a sus mayores alturas? ¿Construirás nuevos monumentos para consagrar para siempre los recuerdos de tu pueblo? ¿Puedes construir una civilización que resista la prueba del tiempo?
|
||||
# Requires translation!
|
||||
Palenque = palenque
|
||||
# Requires translation!
|
||||
Tikal = Tikal
|
||||
# Requires translation!
|
||||
Uxmal = Uxmal
|
||||
# Requires translation!
|
||||
Tulum = Tulum
|
||||
# Requires translation!
|
||||
Copan = Copan
|
||||
# Requires translation!
|
||||
Coba = Coba
|
||||
# Requires translation!
|
||||
El Mirador = El Mirador
|
||||
# Requires translation!
|
||||
Calakmul = Calakmul
|
||||
# Requires translation!
|
||||
Edzna = Edzna
|
||||
# Requires translation!
|
||||
Lamanai = Lamanai
|
||||
# Requires translation!
|
||||
Izapa = Izapa
|
||||
# Requires translation!
|
||||
Uaxactun = Uaxactun
|
||||
# Requires translation!
|
||||
Comalcalco = Comalcalco
|
||||
# Requires translation!
|
||||
Piedras Negras = Piedras Negras
|
||||
# Requires translation!
|
||||
Cancuen = Cancuen
|
||||
# Requires translation!
|
||||
Yaxha = Yaxha
|
||||
# Requires translation!
|
||||
Quirigua = Quirigua
|
||||
# Requires translation!
|
||||
Q'umarkaj = Q'umarkaj
|
||||
# Requires translation!
|
||||
Nakbe = Nakbe
|
||||
# Requires translation!
|
||||
Cerros = Cerros
|
||||
# Requires translation!
|
||||
Xunantunich = Xunantunich
|
||||
# Requires translation!
|
||||
Takalik Abaj = Takalik Abaj
|
||||
# Requires translation!
|
||||
Cival = Cival
|
||||
# Requires translation!
|
||||
San Bartolo = San Bartolo
|
||||
# Requires translation!
|
||||
Altar de Sacrificios = Altar de Sacrificios
|
||||
# Requires translation!
|
||||
Seibal = Seibal
|
||||
# Requires translation!
|
||||
Caracol = Caracol
|
||||
# Requires translation!
|
||||
Naranjo = Naranjo
|
||||
# Requires translation!
|
||||
Dos Pilas = Dos Pilas
|
||||
# Requires translation!
|
||||
Mayapan = Mayapan
|
||||
# Requires translation!
|
||||
Ixinche = Ixinche
|
||||
# Requires translation!
|
||||
Zaculeu = Zaculeu
|
||||
# Requires translation!
|
||||
Kabah = Kabah
|
||||
# Requires translation!
|
||||
The Maya = Mayas
|
||||
# Requires translation!
|
||||
Receive a free Great Person at the end of every [comment] (every 394 years), after researching [tech]. Each bonus person can only be chosen once. = Reciba una Gran Persona gratis al final de [comment] (cada 394 años), después de investigar [tech]. Cada persona adicional solo puede elegirse una vez.
|
||||
# Requires translation!
|
||||
Once The Long Count activates, the year on the world screen displays as the traditional Mayan Long Count. = Una vez que se activa la Cuenta Larga, el año en la pantalla mundial se muestra como la Cuenta Larga maya tradicional.
|
||||
|
||||
|
||||
|
|
@ -5156,7 +4941,6 @@ Jerusalem = Jerusalén
|
|||
Provides a [buildingName] in your first [amount] cities for free = Provee un [buildingName] en tus primeras [amount] ciudades gratis
|
||||
|
||||
|
||||
# Requires translation!
|
||||
[amount]% Gold from Great Merchant trade missions = [amount]% Oro de las misiones comerciales de gran comerciante
|
||||
|
||||
|
||||
|
|
@ -5250,13 +5034,11 @@ Salt = Sal
|
|||
#################### Lines from Units from Civ V - Gods & Kings ####################
|
||||
|
||||
|
||||
# Requires translation!
|
||||
Atlatlist = Atlatlista
|
||||
|
||||
|
||||
Quinquereme = Quinquerreme
|
||||
|
||||
# Requires translation!
|
||||
Dromon = Dromón
|
||||
|
||||
|
||||
|
|
@ -5266,13 +5048,11 @@ Horse Archer = Arquero a Caballo
|
|||
Battering Ram = Ariete Carnero
|
||||
Can only attack [combatantFilter] units = Solo puede atacar unidades [combatantFilter]
|
||||
|
||||
# Requires translation!
|
||||
Pictish Warrior = Guerrero picto
|
||||
|
||||
|
||||
African Forest Elephant = Elefante Africano del Bosque
|
||||
|
||||
# Requires translation!
|
||||
Cataphract = Catafracta
|
||||
|
||||
|
||||
|
|
@ -5298,7 +5078,6 @@ Gatling Gun = Ametralladora Gatling
|
|||
|
||||
Carolean = Carolino
|
||||
|
||||
# Requires translation!
|
||||
Mehal Sefari = Mehal Sefari
|
||||
|
||||
|
||||
|
|
@ -5348,7 +5127,6 @@ In addition, you can’t even build any city improvements that increase happines
|
|||
This means that it is very difficult to expand quickly in Unciv.\nIt isn’t impossible, but as a new player you probably shouldn't do it.\nSo what should you do? Chill out, scout, and improve the land that you do have by building Workers.\nOnly build new cities once you have found a spot that you believe is appropriate. = Esto significa que és muy difícil expandirse rapidamente en Unciv.\nNo és imposible, pero un novato no debería.\nAsí que ¿qué hacer? Relajate, explora, y mejora la tierra que tienes construyendo Trabajadores.\nCrea nuevas ciudades solo cuando encuentres un lugar que creas ser apropiado.
|
||||
|
||||
Unhappiness = Infelicidad
|
||||
# Requires translation!
|
||||
It seems that your citizens are unhappy!\nWhile unhappy, your civilization will suffer many detrimental effects, increasing in severity as unhappiness gets higher. = ¡Parece que tus ciudadanos son infelices!/nMientras sea infeliz, tu civilización sufrirá muchos efectos perjudiciales, aumentando en severidad a medida que aumenta la infelicidad.
|
||||
Unhappiness has two main causes: Population and cities.\n Each city causes 3 unhappiness, and each population, 1 = La infelicidad tiene dos causas principales: los ciudadanos y las ciudades.\n Cada ciudad genera 3 de infelicidad y cada ciudadano 1.
|
||||
There are 2 main ways to combat unhappiness:\n by building happiness buildings for your population\n or by having improved luxury resources within your borders. = Hay principalmente 2 maneras de combatir a la infelicidad:\n construyendo edificios de felicidad para tu población\n o mejorando recursos de lujo dentro de tus bordes
|
||||
|
|
@ -5360,9 +5138,7 @@ Connecting your cities to the capital by roads\n will generate gold via the tra
|
|||
|
||||
Victory Types = Tipos de victorias
|
||||
Once you’ve settled your first two or three cities you’re probably 100 to 150 turns into the game.\nNow is a good time to start thinking about how, exactly, you want to win – if you haven’t already. = Una vez tengas tus primeras 2 o 3 ciudades llevarás entre 100 y 150 turnos de partida.\nAhora es un buen momento para empezar a pensar como ganar, si no lo has hecho antes.
|
||||
# Requires translation!
|
||||
There are four ways to win in Unciv. They are:\n - Cultural Victory: Complete 5 Social Policy Trees and build the Utopia Project\n - Domination Victory: Survive as the last civilization\n - Science Victory: Be the first to construct a spaceship to Alpha Centauri\n - Diplomatic Victory: Build the United Nations and win the vote = Hay cuatro formas de ganar en Unciv. Son:\n - Victoria cultural: completa 5 árboles de política social y construye el Proyecto Utopía\n - Victoria de dominación: sobrevive como la última civilización\n - Victoria científica: sé el primero en construir una nave espacial a Alpha Centauri\n - Diplomática Victoria: construir las Naciones Unidas y ganar la votación
|
||||
# Requires translation!
|
||||
So to sum it up, these are the basics of Unciv – Found a prosperous first city, expand slowly to manage happiness, and set yourself up for the victory condition you wish to pursue.\nObviously, there is much more to it than that, but it is important not to jump into the deep end before you know how to swim. = Entonces, para resumir, estos son los conceptos básicos de Unciv: funda una primera ciudad próspera, expande lentamente para administrar la felicidad y prepárate para la condición de victoria que deseas perseguir.\nObviamente, hay mucho más que eso, pero es importante no saltar al fondo antes de saber nadar.
|
||||
|
||||
Enemy City = Ciudad enemiga
|
||||
|
|
@ -5528,176 +5304,92 @@ Great prophets also have this ability, and remove all other religions in the cit
|
|||
Often this results in the city immediately converting to their religion = A menudo esto resulta en una ciudad siendo convertida inmediatamente a su religión.
|
||||
Additionally, when an inquisitor is stationed in or directly next to a city center, units of other religions cannot spread their faith there, though natural spread is uneffected. = Adicionalmente, cuando un inquisidor está parado en o al lado del centro de ciudad, unidades de otras religiones no pueden difundir su fé allí, pero la difusión natural es inafectada.
|
||||
|
||||
# Requires translation!
|
||||
Maya Long Count calendar cycle = Ciclo del calendario maya de cuenta larga
|
||||
# Requires translation!
|
||||
The Mayan unique ability, 'The Long Count', comes with a side effect: = La habilidad única maya, 'The Long Count', viene con un efecto secundario:
|
||||
# Requires translation!
|
||||
Once active, the game's year display will use mayan notation. = Una vez activo, la visualización del año del juego utilizará la notación maya.
|
||||
# Requires translation!
|
||||
The Maya measured time in days from what we would call 11th of August, 3114 BCE. A day is called K'in, 20 days are a Winal, 18 Winals are a Tun, 20 Tuns are a K'atun, 20 K'atuns are a B'ak'tun, 20 B'ak'tuns a Piktun, and so on. = Los mayas medían el tiempo en días desde lo que llamaríamos el 11 de agosto de 3114 a. Un día se llama K'in, 20 días son Winal, 18 Winals son Tun, 20 Tuns son K'atun, 20 K'atuns son B'ak'tun, 20 B'ak'tuns son Piktun, y pronto.
|
||||
# Requires translation!
|
||||
Unciv only displays ය B'ak'tuns, ඹ K'atuns and ම Tuns (from left to right) since that is enough to approximate gregorian calendar years. The Maya numerals are pretty obvious to understand. Have fun deciphering them! = Unciv solo muestra ය B'ak'tuns, ඹ K'atuns y ම Tuns (de izquierda a derecha) ya que eso es suficiente para aproximarse a los años del calendario gregoriano. Los números mayas son bastante obvios de entender. ¡Diviértete descifrándolos!
|
||||
|
||||
# Requires translation!
|
||||
Your cities will periodically demand different luxury goods to satisfy their desire for new things in life. = Tus ciudades demandarán periódicamente diferentes artículos de lujo para satisfacer su deseo de cosas nuevas en la vida.
|
||||
# Requires translation!
|
||||
If you manage to acquire the demanded luxury by trade, expansion, or conquest, the city will celebrate We Love The King Day for 20 turns. = Si logra adquirir el lujo exigido por comercio, expansión o conquista, la ciudad celebrará el Día de Amamos al Rey durante 20 turnos.
|
||||
# Requires translation!
|
||||
During the We Love The King Day, the city will grow 25% faster. = Durante el Día de We Love The King, la ciudad crecerá un 25% más rápido.
|
||||
# Requires translation!
|
||||
This means exploration and trade is important to grow your cities! = ¡Esto significa que la exploración y el comercio son importantes para hacer crecer tus ciudades!
|
||||
|
||||
|
||||
#################### Lines from Unique Types #######################
|
||||
|
||||
# Requires translation!
|
||||
Nullifies [stat] [cityFilter] = anula [stat] [cityFilter]
|
||||
# Requires translation!
|
||||
Nullifies Growth [cityFilter] = anula el crecimiento [cityFilter]
|
||||
# Requires translation!
|
||||
Provides [stats] per turn = proporciona [stats] por turno
|
||||
# Requires translation!
|
||||
Provides [stats] [cityFilter] per turn = proporciona [stats] [cityFilter] por turno
|
||||
# Requires translation!
|
||||
Provides [amount] Happiness = proporciona [amount] Felicidad
|
||||
# Requires translation!
|
||||
Provides military units every ≈[amount] turns = Proporciona unidades militares cada ≈[amount] turnos
|
||||
# Requires translation!
|
||||
Provides a unique luxury = Proporciona un lujo único.
|
||||
# Requires translation!
|
||||
Cannot build [baseUnitFilter] units = no se pueden construir [baseUnitFilter] unidades
|
||||
# Requires translation!
|
||||
[amount]% Great Person generation [cityFilter] = [amount]% Gran generación de persona [cityFilter]
|
||||
# Requires translation!
|
||||
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = Puede elegir [amount] creencias adicionales [beliefType] cuando [foundingOrEnhancing] una religion
|
||||
# Requires translation!
|
||||
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = Puede comprar [buildingFilter] edificios pora [amount] [stat] [cityFilter] a un precio creciente ([amount2])
|
||||
# Requires translation!
|
||||
May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] = Puede comprar [baseUnitFilter] unidades para [amount] [stat] [cityFilter]
|
||||
# Requires translation!
|
||||
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] = Puede comprar [buildingFilter] edificios para [amount] [stat] [cityFilter]
|
||||
# Requires translation!
|
||||
May buy [baseUnitFilter] units with [stat] [cityFilter] = Puede comprar [baseUnitFilter] unidades con [stat] [cityFilter]
|
||||
# Requires translation!
|
||||
May buy [buildingFilter] buildings with [stat] for [amount] times their normal Production cost = Puede comprar [buildingFilter] edificios para [stat] por [amount] veces su costo de producción normal
|
||||
# Requires translation!
|
||||
[stat] cost of purchasing [buildingFilter] buildings [amount]% = [stat] costo de compra [buildingFilter] edificios [amount]%
|
||||
# Requires translation!
|
||||
[stat] cost of purchasing [baseUnitFilter] units in cities [amount]% = [stat] costo de compra [baseUnitFilter] unidades en ciudades [amount]%
|
||||
# Requires translation!
|
||||
Triggers victory = desencadena la victoria
|
||||
# Requires translation!
|
||||
Incompatible with [policy/tech/promotion] = Incompatible con [policy/tech/promotion]
|
||||
# Requires translation!
|
||||
Rebel units may spawn = Las unidades rebeldes pueden aparecer
|
||||
# Requires translation!
|
||||
Can be purchased for [amount] [stat] [cityFilter] = Se puede comprar por [amount] [stat] [cityFilter]
|
||||
# Requires translation!
|
||||
Must not be next to [terrainFilter] = no debe estar al lado [terrainFilter]
|
||||
# Requires translation!
|
||||
No defensive terrain penalty = Sin penalización de terreno defensivo
|
||||
# Requires translation!
|
||||
Upon capturing a city, receive [amount] times its [stat] production as [plunderableStat] immediately = Al capturar una ciudad, recibe [amount] veces es [stat] producción como [plunderableStat] inmediatamente
|
||||
# Requires translation!
|
||||
[amount] XP gained from combat = [amount] XP obtenido del combate
|
||||
when at war = si está en guerra
|
||||
when not at war = si no está en guerra
|
||||
# Requires translation!
|
||||
during a Golden Age = durante una edad de oro
|
||||
# Requires translation!
|
||||
while the empire is happy = mientras el imperio es feliz
|
||||
# Requires translation!
|
||||
when between [amount] and [amount2] Happiness = cuando entre [amount] y [amount2] Felicidad
|
||||
# Requires translation!
|
||||
when below [amount] Happiness = cuando por debajo de[amount] felicidad
|
||||
# Requires translation!
|
||||
during the [era] = durante el [era]
|
||||
# Requires translation!
|
||||
before the [era] = antes de [era]
|
||||
# Requires translation!
|
||||
starting from the [era] = a partir de la [era]
|
||||
# Requires translation!
|
||||
after discovering [tech] = después de descubrir [tech]
|
||||
# Requires translation!
|
||||
before discovering [tech] = antes de descubrir [tech]
|
||||
# Requires translation!
|
||||
after adopting [policy] = después de adoptar [policy]
|
||||
# Requires translation!
|
||||
before adopting [policy] = antes de adoptar [policy]
|
||||
if this city has at least [amount] specialists = si esta ciudad tiene por lo menos [amount] especialistas
|
||||
# Requires translation!
|
||||
in cities where this religion has at least [amount] followers = en ciudades donde esta religión tiene al menos [amount] seguidores
|
||||
# Requires translation!
|
||||
with a garrison = con una guarnición
|
||||
# Requires translation!
|
||||
for [mapUnitFilter] units = por [mapUnitFilter] unidades
|
||||
# Requires translation!
|
||||
vs cities = vs ciudades
|
||||
# Requires translation!
|
||||
vs [mapUnitFilter] units = vs [mapUnitFilter] unidades
|
||||
# Requires translation!
|
||||
when fighting units from a Civilization with more Cities than you = cuando luches contra unidades de una Civilización con más Ciudades que tú
|
||||
# Requires translation!
|
||||
when attacking = al atacar
|
||||
# Requires translation!
|
||||
when defending = al defender
|
||||
# Requires translation!
|
||||
when fighting in [tileFilter] tiles = al pelear en [tileFilter] mosaicos
|
||||
# Requires translation!
|
||||
on foreign continents = en continentes extranjeros
|
||||
# Requires translation!
|
||||
when adjacent to a [mapUnitFilter] unit = cuando está adyacente a una [mapUnitFilter] unidad
|
||||
# Requires translation!
|
||||
when above [amount] HP = cuando está por encima de [amount] HP
|
||||
# Requires translation!
|
||||
when below [amount] HP = cuando está por debajo de [amount] HP
|
||||
# Requires translation!
|
||||
with [amount] to [amount2] neighboring [tileFilter] tiles = con [amount] a [amount2] [tileFilter] fichas
|
||||
# Requires translation!
|
||||
with [amount] to [amount2] neighboring [tileFilter] [tileFilter2] tiles = con [amount] a [amount2] [tileFilter] [tileFilter2] mosaicos
|
||||
# Requires translation!
|
||||
in [tileFilter] tiles = en [tileFilter] mosaicos
|
||||
# Requires translation!
|
||||
in [tileFilter] [tileFilter2] tiles = en [tileFilter] [tileFilter2] mosaicos
|
||||
# Requires translation!
|
||||
in tiles without [tileFilter] = en azulejos sin [tileFilter]
|
||||
# Requires translation!
|
||||
on water maps = en mapas de agua
|
||||
# Requires translation!
|
||||
in [regionType] Regions = en [regionType] Regiones
|
||||
# Requires translation!
|
||||
in all except [regionType] Regions = en todos excepto [regionType] religiones
|
||||
# Requires translation!
|
||||
Free [baseUnitFilter] found in the ruins = Gratis [baseUnitFilter] encontrado en las ruinas
|
||||
# Requires translation!
|
||||
[amount] Free Social Policies = [amount] Políticas sociales gratuitas
|
||||
# Requires translation!
|
||||
[amount] population in a random city = [amount] población en una ciudad aleatoria
|
||||
# Requires translation!
|
||||
[amount] free random researchable Tech(s) from the [era] = [amount] tecnología aleatoria gratuita de la era [era]
|
||||
# Requires translation!
|
||||
Gain [amount] [stat] = Ganar [amount] [stat]
|
||||
# Requires translation!
|
||||
Gain [amount]-[amount2] [stat] = Ganar [amount]-[amount2] [stat]
|
||||
# Requires translation!
|
||||
Gain enough Faith for a Pantheon = Gana suficiente fe para un panteón
|
||||
# Requires translation!
|
||||
Gain enough Faith for [amount]% of a Great Prophet = Obtenga suficiente fe para [amount]% de un gran profeta
|
||||
# Requires translation!
|
||||
Reveal up to [amount/'all'] [tileFilter] within a [amount] tile radius = Revela hasta [amount/'all'] [tileFilter] dentro de un radio de [amount] mosaico
|
||||
# Requires translation!
|
||||
From a randomly chosen tile [amount] tiles away from the ruins, reveal tiles up to [amount2] tiles away with [amount3]% chance = De un mosaico elegido al azar [amount] mosaicos lejos de las ruinas, revela hasta [amount2] mosaicos lejos con [amount3]% de probabilidad
|
||||
|
||||
# Requires translation!
|
||||
This Unit gains [amount] XP = Esta Unidad gana [amount] XP
|
||||
# Requires translation!
|
||||
This Unit upgrades for free including special upgrades = Esta unidad se actualiza de forma gratuita, incluidas las actualizaciones especiales
|
||||
# Requires translation!
|
||||
This Unit gains the [promotion] promotion = Esta Unidad gana la [promotion] promoción
|
||||
# Requires translation!
|
||||
Hidden before founding a Pantheon = Oculto después de fundar un Panteón
|
||||
# Requires translation!
|
||||
Hidden after founding a Pantheon = Oculto después de fundar un Panteón
|
||||
# Requires translation!
|
||||
Hidden after generating a Great Prophet = Oculto después de generar un gran profeta
|
||||
|
|
|
|||
|
|
@ -3327,7 +3327,7 @@ Freedom Complete = Frihet Fullbordat
|
|||
|
||||
Populism = Populism
|
||||
Militarism = Militarism
|
||||
[stat] cost of purchasing [param] units [amount]% = [stat]-kostnad för att köpa [param]-enheter [amount]%
|
||||
[stat] cost of purchasing [baseUnitFilter] units [amount]% = [stat]-kostnad för att köpa [baseUnitFilter]-enheter [amount]%
|
||||
Fascism = Fascism
|
||||
Quantity of strategic resources produced by the empire +[amount]% = Mängd strategiska resurser som riket producerar +[amount]%
|
||||
Police State = Polisstat
|
||||
|
|
@ -3911,7 +3911,7 @@ Medic = Sjukvårdare
|
|||
All adjacent units heal [amount] HP when healing = Alla intilliggande enheter läker [amount] KP då de läker
|
||||
|
||||
Medic II = Sjukvårdare II
|
||||
[amount] HP when healing in [tileFilter] tiles = [amount] KP vid läkning i [tileFilter] rutor
|
||||
[amount] HP when healing = [amount] KP vid läkning
|
||||
|
||||
Scouting I = Spaning I
|
||||
|
||||
|
|
@ -4123,7 +4123,6 @@ War Elephant = Stridselefant
|
|||
Hoplite = Hoplit
|
||||
|
||||
Persian Immortal = Persisk Odödlig
|
||||
[amount] HP when healing = [amount] KP vid läkning
|
||||
|
||||
Marauder = Härjare
|
||||
|
||||
|
|
@ -5372,8 +5371,6 @@ May buy [baseUnitFilter] units with [stat] [cityFilter] = Får köpa [baseUnitFi
|
|||
May buy [buildingFilter] buildings with [stat] for [amount] times their normal Production cost = Får köpa [buildingFilter]-byggnader med [stat] för [amount] gånger deras vanliga Produktionskostnad
|
||||
# Requires translation!
|
||||
[stat] cost of purchasing [buildingFilter] buildings [amount]% =
|
||||
# Requires translation!
|
||||
[stat] cost of purchasing [baseUnitFilter] units in cities [amount]% =
|
||||
Triggers victory = Leder till seger
|
||||
# Requires translation!
|
||||
Incompatible with [policy/tech/promotion] =
|
||||
|
|
|
|||
|
|
@ -3866,7 +3866,7 @@ Freedom Complete = 完整的自由政策
|
|||
Populism = 民粹主義
|
||||
Militarism = 軍國主義
|
||||
# Requires translation!
|
||||
[stat] cost of purchasing [param] units [amount]% =
|
||||
[stat] cost of purchasing [baseUnitFilter] units [amount]% =
|
||||
Fascism = 法西斯
|
||||
# Requires translation!
|
||||
Quantity of strategic resources produced by the empire +[amount]% =
|
||||
|
|
@ -4554,7 +4554,7 @@ All adjacent units heal [amount] HP when healing =
|
|||
|
||||
Medic II = 治療II級
|
||||
# Requires translation!
|
||||
[amount] HP when healing in [tileFilter] tiles =
|
||||
[amount] HP when healing =
|
||||
|
||||
Scouting I = 偵察I級
|
||||
|
||||
|
|
@ -4802,8 +4802,6 @@ War Elephant = 印度戰象
|
|||
Hoplite = 希臘重步兵
|
||||
|
||||
Persian Immortal = 波斯長生軍
|
||||
# Requires translation!
|
||||
[amount] HP when healing =
|
||||
|
||||
# Requires translation!
|
||||
Marauder =
|
||||
|
|
@ -6736,8 +6734,6 @@ May buy [buildingFilter] buildings with [stat] for [amount] times their normal P
|
|||
# Requires translation!
|
||||
[stat] cost of purchasing [buildingFilter] buildings [amount]% =
|
||||
# Requires translation!
|
||||
[stat] cost of purchasing [baseUnitFilter] units in cities [amount]% =
|
||||
# Requires translation!
|
||||
Triggers victory =
|
||||
# Requires translation!
|
||||
Incompatible with [policy/tech/promotion] =
|
||||
|
|
|
|||
|
|
@ -3570,7 +3570,7 @@ Freedom Complete = Özgürlük Tamamlandı
|
|||
Populism = Halkçılık
|
||||
Militarism = Militarizm
|
||||
# Requires translation!
|
||||
[stat] cost of purchasing [param] units [amount]% =
|
||||
[stat] cost of purchasing [baseUnitFilter] units [amount]% =
|
||||
Fascism = Faşizm
|
||||
Quantity of strategic resources produced by the empire +[amount]% = İmparatorluk tarafından üretilen stratejik kaynaklar +%[amount] artar
|
||||
Police State = Polis Devleti
|
||||
|
|
@ -4199,7 +4199,7 @@ Medic = Doktor 1
|
|||
All adjacent units heal [amount] HP when healing = Bitişikteki birlikler iyileşirken [amount] HP iyileşir
|
||||
|
||||
Medic II = Doktor 2
|
||||
[amount] HP when healing in [tileFilter] tiles = [tileFilter] karolarında iyileşirken [amount] iyileşme
|
||||
[amount] HP when healing = İyileşirken [amount] HP
|
||||
|
||||
Scouting I = Keşif 1
|
||||
|
||||
|
|
@ -4424,7 +4424,6 @@ War Elephant = Savaş Fili
|
|||
Hoplite = Hoplit
|
||||
|
||||
Persian Immortal = Fars Ölümsüzleri
|
||||
[amount] HP when healing = İyileşirken [amount] HP
|
||||
|
||||
Marauder = Çapulcu
|
||||
|
||||
|
|
@ -6172,8 +6171,6 @@ May buy [buildingFilter] buildings with [stat] for [amount] times their normal P
|
|||
# Requires translation!
|
||||
[stat] cost of purchasing [buildingFilter] buildings [amount]% =
|
||||
# Requires translation!
|
||||
[stat] cost of purchasing [baseUnitFilter] units in cities [amount]% =
|
||||
# Requires translation!
|
||||
Triggers victory =
|
||||
# Requires translation!
|
||||
Incompatible with [policy/tech/promotion] =
|
||||
|
|
|
|||
|
|
@ -3447,7 +3447,7 @@ Freedom Complete = Свобода завершена
|
|||
|
||||
Populism = Популізм
|
||||
Militarism = Мілітаризм
|
||||
[stat] cost of purchasing [param] units [amount]% = [amount]% [stat] для придбання [param] підрозділів
|
||||
[stat] cost of purchasing [baseUnitFilter] units [amount]% = [amount]% [stat] для придбання [baseUnitFilter] підрозділів
|
||||
Fascism = Фашизм
|
||||
Quantity of strategic resources produced by the empire +[amount]% = Імперія виробляє на +[amount]% більше стратегічних ресурсів
|
||||
Police State = Поліційна держава
|
||||
|
|
@ -4086,8 +4086,7 @@ Medic = Медик I
|
|||
All adjacent units heal [amount] HP when healing =
|
||||
|
||||
Medic II = Медик II
|
||||
# Requires translation!
|
||||
[amount] HP when healing in [tileFilter] tiles =
|
||||
[amount] HP when healing = [amount] здоров'я під час лікування
|
||||
|
||||
Scouting I = Розвідка I
|
||||
|
||||
|
|
@ -4309,7 +4308,6 @@ War Elephant = Бойовий слон
|
|||
Hoplite = Гопліт
|
||||
|
||||
Persian Immortal = Безсмертний
|
||||
[amount] HP when healing = [amount] здоров'я під час лікування
|
||||
|
||||
Marauder = Мародер
|
||||
|
||||
|
|
@ -5757,8 +5755,6 @@ May buy [buildingFilter] buildings with [stat] for [amount] times their normal P
|
|||
# Requires translation!
|
||||
[stat] cost of purchasing [buildingFilter] buildings [amount]% =
|
||||
# Requires translation!
|
||||
[stat] cost of purchasing [baseUnitFilter] units in cities [amount]% =
|
||||
# Requires translation!
|
||||
Triggers victory =
|
||||
# Requires translation!
|
||||
Incompatible with [policy/tech/promotion] =
|
||||
|
|
|
|||
|
|
@ -4,13 +4,13 @@ Russian = 98
|
|||
German = 99
|
||||
Swedish = 98
|
||||
Turkish = 79
|
||||
Ukrainian = 88
|
||||
Ukrainian = 89
|
||||
Filipino = 2
|
||||
French = 74
|
||||
Portuguese = 60
|
||||
Indonesian = 99
|
||||
Finnish = 43
|
||||
Spanish = 92
|
||||
Spanish = 99
|
||||
Malay = 29
|
||||
Brazilian_Portuguese = 52
|
||||
Traditional_Chinese = 66
|
||||
|
|
@ -21,7 +21,7 @@ Simplified_Chinese = 99
|
|||
Bulgarian = 18
|
||||
Korean = 82
|
||||
Persian_(Pinglish-DIN) = 17
|
||||
Japanese = 69
|
||||
Japanese = 70
|
||||
English = 0
|
||||
Czech = 98
|
||||
Hungarian = 53
|
||||
|
|
|
|||
|
|
@ -3,8 +3,8 @@ package com.unciv.build
|
|||
object BuildConfig {
|
||||
const val kotlinVersion = "1.5.30"
|
||||
const val appName = "Unciv"
|
||||
const val appCodeNumber = 673
|
||||
const val appVersion = "3.19.3"
|
||||
const val appCodeNumber = 674
|
||||
const val appVersion = "3.19.4"
|
||||
|
||||
const val gdxVersion = "1.10.0"
|
||||
const val roboVMVersion = "2.3.1"
|
||||
|
|
|
|||
12
changelog.md
12
changelog.md
|
|
@ -1,3 +1,15 @@
|
|||
## 3.19.4
|
||||
|
||||
Caught more mod failure conditions, removed certain assumptions from map creation
|
||||
|
||||
Unique replacement warnings show the correct replacement with filled parameters
|
||||
|
||||
By xlenstra:
|
||||
- Fixed a bug where unit discounts would not work
|
||||
- Fixed a crash when opening and closing the options menu in quick succession
|
||||
|
||||
Fix art for farms on hills - By SpacedOutChicken
|
||||
|
||||
## 3.19.3
|
||||
|
||||
Huge performance improvements to "next turn"
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user