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4.9.16
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@ -3573,6 +3573,8 @@ May capture killed [mapUnitFilter] units =
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# Requires translation!
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[relativeAmount]% XP gained from combat =
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# Requires translation!
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Can be earned through combat =
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# Requires translation!
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[greatPerson] is earned [relativeAmount]% faster =
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# Requires translation!
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Invisible to non-adjacent units =
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@ -3880,6 +3880,8 @@ May capture killed [mapUnitFilter] units =
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# Requires translation!
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[relativeAmount]% XP gained from combat =
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# Requires translation!
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Can be earned through combat =
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# Requires translation!
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[greatPerson] is earned [relativeAmount]% faster =
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# Requires translation!
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Invisible to non-adjacent units =
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@ -3807,6 +3807,8 @@ May capture killed [mapUnitFilter] units =
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# Requires translation!
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[relativeAmount]% XP gained from combat =
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# Requires translation!
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Can be earned through combat =
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# Requires translation!
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[greatPerson] is earned [relativeAmount]% faster =
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# Requires translation!
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Invisible to non-adjacent units =
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@ -2148,6 +2148,8 @@ Earn [amount]% of [mapUnitFilter] unit's [costOrStrength] as [civWideStat] when
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May capture killed [mapUnitFilter] units = Pode capturar unidades [mapUnitFilter] mortas
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[amount] XP gained from combat = [amount] XP recebido do combate
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[relativeAmount]% XP gained from combat = [relativeAmount]% de XP ganho em combate
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# Requires translation!
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Can be earned through combat =
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[greatPerson] is earned [relativeAmount]% faster = [greatPerson] é desenvolvida [relativeAmount]% mais rápido
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Invisible to non-adjacent units = Invisível para unidades não adjacentes
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Can see invisible [mapUnitFilter] units = Pode ver unidades invisíveis [mapUnitFilter]
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@ -2896,6 +2896,8 @@ May capture killed [mapUnitFilter] units =
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# Requires translation!
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[relativeAmount]% XP gained from combat =
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# Requires translation!
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Can be earned through combat =
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# Requires translation!
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[greatPerson] is earned [relativeAmount]% faster =
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# Requires translation!
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Invisible to non-adjacent units =
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@ -2151,6 +2151,8 @@ Earn [amount]% of [mapUnitFilter] unit's [costOrStrength] as [civWideStat] when
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May capture killed [mapUnitFilter] units = Poc capturar unitats [mapUnitFilter] eliminades
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[amount] XP gained from combat = [amount] d’experiència guanyada per combat
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[relativeAmount]% XP gained from combat = Es guanya [relativeAmount] % d’experiència pels combats
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# Requires translation!
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Can be earned through combat =
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[greatPerson] is earned [relativeAmount]% faster = Cada «[greatPerson]» s’aconsegueix un [relativeAmount] % més de pressa
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Invisible to non-adjacent units = Invisible per a les unitats que no estiguin adjacents
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Can see invisible [mapUnitFilter] units = Pot veure unitats [mapUnitFilter] invisibles
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@ -2464,6 +2464,8 @@ Earn [amount]% of [mapUnitFilter] unit's [costOrStrength] as [civWideStat] when
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May capture killed [mapUnitFilter] units = Může zajmout poražené [mapUnitFilter] jednotky
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[amount] XP gained from combat = [amount] zkušeností získáno bojem
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[relativeAmount]% XP gained from combat = [relativeAmount]% zkušeností z boje
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# Requires translation!
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Can be earned through combat =
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[greatPerson] is earned [relativeAmount]% faster = [greatPerson] se získává o [relativeAmount]% rychleji
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Invisible to non-adjacent units = Neviditelný pro nesousední jednotky
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Can see invisible [mapUnitFilter] units = Může vidět neviditelné [mapUnitFilter] jednotky
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@ -2167,6 +2167,8 @@ Earn [amount]% of [mapUnitFilter] unit's [costOrStrength] as [civWideStat] when
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May capture killed [mapUnitFilter] units = Kan verslagen [mapUnitFilter] eenheden gevangennemen
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[amount] XP gained from combat = [amount] XP verkregen door te vechten
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[relativeAmount]% XP gained from combat = [relativeAmount]% XP verdiend in veldslag
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# Requires translation!
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Can be earned through combat =
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[greatPerson] is earned [relativeAmount]% faster = [greatPerson] wordt [relativeAmount]% sneller verkregen
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Invisible to non-adjacent units = Onzichtbaar voor niet-aangrenzende eenheden
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Can see invisible [mapUnitFilter] units = Kan onzichtbare [mapUnitFilter] eenheden zien
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@ -4003,6 +4003,8 @@ May capture killed [mapUnitFilter] units =
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# Requires translation!
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[relativeAmount]% XP gained from combat =
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# Requires translation!
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Can be earned through combat =
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# Requires translation!
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[greatPerson] is earned [relativeAmount]% faster =
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# Requires translation!
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Invisible to non-adjacent units =
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@ -2312,6 +2312,8 @@ Earn [amount]% of [mapUnitFilter] unit's [costOrStrength] as [civWideStat] when
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May capture killed [mapUnitFilter] units = Maaaring dumakip ng pinaslang na [mapUnitFilter] yunit
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[amount] XP gained from combat = [amount] XP malilikom sa pakikidigma
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[relativeAmount]% XP gained from combat = [relativeAmount]% XP mula sa labanan
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# Requires translation!
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Can be earned through combat =
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[greatPerson] is earned [relativeAmount]% faster = [greatPerson] ay makukuha mo ng [relativeAmount]% na mas mabilis
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Invisible to non-adjacent units = Hindi nakikita ng mga katabi na yunit
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Can see invisible [mapUnitFilter] units = Maaaring makakita ng [mapUnitFilter] units
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@ -3030,6 +3030,8 @@ May capture killed [mapUnitFilter] units =
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[amount] XP gained from combat =
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# Requires translation!
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[relativeAmount]% XP gained from combat =
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# Requires translation!
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Can be earned through combat =
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[greatPerson] is earned [relativeAmount]% faster = [greatPerson] ansaitaan [relativeAmount]% nopeampaa
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# Requires translation!
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Invisible to non-adjacent units =
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@ -2148,6 +2148,8 @@ Earn [amount]% of [mapUnitFilter] unit's [costOrStrength] as [civWideStat] when
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May capture killed [mapUnitFilter] units = Peut capturer des unités [mapUnitFilter] vaincues
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[amount] XP gained from combat = [amount] XP gagné après combat
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[relativeAmount]% XP gained from combat = [relativeAmount]% XP gagné après combat
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# Requires translation!
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Can be earned through combat =
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[greatPerson] is earned [relativeAmount]% faster = [greatPerson] est produit [relativeAmount]% plus vite
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Invisible to non-adjacent units = Invisible pour les unités non-adjacentes
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Can see invisible [mapUnitFilter] units = Peut voir les unités [mapUnitFilter] invisibles
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@ -2169,6 +2169,8 @@ Earn [amount]% of [mapUnitFilter] unit's [costOrStrength] as [civWideStat] when
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May capture killed [mapUnitFilter] units = Kann getötete [mapUnitFilter] Einheiten gefangen nehmen
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[amount] XP gained from combat = [amount] EP im Kampf gewonnen
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[relativeAmount]% XP gained from combat = [relativeAmount]% EP im Kampf gewonnen
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# Requires translation!
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Can be earned through combat =
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[greatPerson] is earned [relativeAmount]% faster = [greatPerson] wird [relativeAmount]% schneller verdient
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Invisible to non-adjacent units = Unsichtbar für nicht benachbarte Einheiten
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Can see invisible [mapUnitFilter] units = Kann unsichtbare [mapUnitFilter] Einheiten sehen
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@ -3618,6 +3618,8 @@ May capture killed [mapUnitFilter] units =
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# Requires translation!
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[relativeAmount]% XP gained from combat =
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# Requires translation!
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Can be earned through combat =
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# Requires translation!
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[greatPerson] is earned [relativeAmount]% faster =
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# Requires translation!
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Invisible to non-adjacent units =
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@ -2229,6 +2229,8 @@ Earn [amount]% of [mapUnitFilter] unit's [costOrStrength] as [civWideStat] when
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May capture killed [mapUnitFilter] units = Elfoghatja a megölt [mapUnitFilter] egységeket
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[amount] XP gained from combat = [amount] TP-t szerez harc közben
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[relativeAmount]% XP gained from combat = A harc [relativeAmount]% TP-t hoz
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# Requires translation!
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Can be earned through combat =
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[greatPerson] is earned [relativeAmount]% faster = [relativeAmount]%-kal gyorsabban kapsz [greatPerson] egységeket
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Invisible to non-adjacent units = Nem látják a nem szomszédos egységek
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Can see invisible [mapUnitFilter] units = Észreveszi a láthatatlan [mapUnitFilter] egységeket
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@ -2179,6 +2179,8 @@ Earn [amount]% of [mapUnitFilter] unit's [costOrStrength] as [civWideStat] when
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May capture killed [mapUnitFilter] units = Dapat membajak unit [mapUnitFilter] yang dikalahkan
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[amount] XP gained from combat = [amount] XP dari pertarungan
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[relativeAmount]% XP gained from combat = [relativeAmount]% XP dari pertarungan
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# Requires translation!
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Can be earned through combat =
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[greatPerson] is earned [relativeAmount]% faster = [greatPerson] didapatkan [relativeAmount]% lebih cepat
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Invisible to non-adjacent units = Tidak dapat dilihat oleh unit yang tidak bersebelahan
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Can see invisible [mapUnitFilter] units = Dapat melihat unit [mapUnitFilter] yang tidak kasat mata
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@ -2151,6 +2151,8 @@ Earn [amount]% of [mapUnitFilter] unit's [costOrStrength] as [civWideStat] when
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May capture killed [mapUnitFilter] units = Può catturare le unità [mapUnitFilter] sconfitte
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[amount] XP gained from combat = [amount] XP dal combattimento
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[relativeAmount]% XP gained from combat = [relativeAmount] XP dal combattimento
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# Requires translation!
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Can be earned through combat =
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[greatPerson] is earned [relativeAmount]% faster = Recluti [greatPerson] il [relativeAmount]% più in fretta
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Invisible to non-adjacent units = Invisibile alle unità non adiacenti
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Can see invisible [mapUnitFilter] units = Può scoprire le unità [mapUnitFilter] invisibili
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@ -2244,6 +2244,8 @@ Earn [amount]% of [mapUnitFilter] unit's [costOrStrength] as [civWideStat] when
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May capture killed [mapUnitFilter] units =
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[amount] XP gained from combat = 戦闘で得られるXPが[amount]
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[relativeAmount]% XP gained from combat = 戦闘で得られるXPが[relativeAmount]
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# Requires translation!
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Can be earned through combat =
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[greatPerson] is earned [relativeAmount]% faster = [greatPerson]を[relativeAmount]%早く獲得
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Invisible to non-adjacent units = 隣接していないユニットから見えない
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Can see invisible [mapUnitFilter] units = [mapUnitFilter]ユニットを視認できる
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@ -2213,6 +2213,8 @@ Earn [amount]% of [mapUnitFilter] unit's [costOrStrength] as [civWideStat] when
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May capture killed [mapUnitFilter] units = [mapUnitFilter] 유닛 처치시 포획 가능
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[amount] XP gained from combat = 전투로 [amount] XP 획득
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[relativeAmount]% XP gained from combat = 전투로 얻는 XP [relativeAmount]%
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# Requires translation!
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Can be earned through combat =
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[greatPerson] is earned [relativeAmount]% faster = [greatPerson] 출현 속도 +[relativeAmount]%
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Invisible to non-adjacent units = 인접한 유닛이 없으면 보이지 않음
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Can see invisible [mapUnitFilter] units = [mapUnitFilter] 유닛 탐지 가능
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@ -1,4 +1,4 @@
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3+# Language settings
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# Language settings
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# Equivalent of a space in your language
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# If your language doesn't use spaces, just add "" as a translation, otherwise " "
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@ -337,27 +337,16 @@ Currently you have killed [amount] of their military units. =
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# Requires translation!
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You need to find them first! =
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# Requires translation!
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Cultured = Statum Culturae
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# Requires translation!
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Maritime = Statum Maritimum
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# Requires translation!
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Mercantile = Statum Mercatus
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# Requires translation!
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Religious = Statum Religiosum
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# Requires translation!
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Militaristic = Statum Militare
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# Requires translation!
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Type = Genus
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# Requires translation!
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Friendly = Amicum
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# Requires translation!
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Hostile = Inimicum
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# Requires translation!
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Irrational = Absurdum
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# Requires translation!
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Personality = Persona
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# Requires translation!
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Influence = Influentia
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# Requires translation!
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@ -3762,6 +3751,8 @@ May capture killed [mapUnitFilter] units =
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# Requires translation!
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[relativeAmount]% XP gained from combat =
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# Requires translation!
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Can be earned through combat =
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# Requires translation!
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[greatPerson] is earned [relativeAmount]% faster =
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# Requires translation!
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Invisible to non-adjacent units =
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@ -2424,6 +2424,8 @@ Earn [amount]% of [mapUnitFilter] unit's [costOrStrength] as [civWideStat] when
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May capture killed [mapUnitFilter] units = Gali grobti nukautus: [mapUnitFilter]
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[amount] XP gained from combat = [amount] patirties mūšyje
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[relativeAmount]% XP gained from combat = [relativeAmount]% patirties kariaujant
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# Requires translation!
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Can be earned through combat =
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[greatPerson] is earned [relativeAmount]% faster = [greatPerson] įgyjamas [relativeAmount]% greičiau
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Invisible to non-adjacent units = Nematoma(s) daliniams nesamtiems šalia
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Can see invisible [mapUnitFilter] units = Gali aptikti nematomus dalinius: [mapUnitFilter]
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@ -7157,3 +7159,4 @@ In the Resources overview, click on a resource icon to center the world screen o
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Alternatively, click on the "Unimproved" number to center the world screen only on owned tiles where the resource is not improved. =
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# Requires translation!
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If more than one tile is available, click repeatedly on the notification to cycle through all of them. =
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@ -2948,6 +2948,8 @@ May capture killed [mapUnitFilter] units =
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# Requires translation!
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[relativeAmount]% XP gained from combat =
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# Requires translation!
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Can be earned through combat =
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# Requires translation!
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[greatPerson] is earned [relativeAmount]% faster =
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# Requires translation!
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Invisible to non-adjacent units =
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@ -3397,6 +3397,8 @@ May capture killed [mapUnitFilter] units =
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# Requires translation!
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[relativeAmount]% XP gained from combat =
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# Requires translation!
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Can be earned through combat =
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# Requires translation!
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[greatPerson] is earned [relativeAmount]% faster =
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# Requires translation!
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Invisible to non-adjacent units =
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@ -2968,6 +2968,8 @@ May capture killed [mapUnitFilter] units =
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# Requires translation!
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[relativeAmount]% XP gained from combat =
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# Requires translation!
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Can be earned through combat =
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# Requires translation!
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[greatPerson] is earned [relativeAmount]% faster =
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# Requires translation!
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Invisible to non-adjacent units =
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@ -2151,6 +2151,8 @@ Earn [amount]% of [mapUnitFilter] unit's [costOrStrength] as [civWideStat] when
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May capture killed [mapUnitFilter] units = Może przejmować zniszczone jednostki [mapUnitFilter]
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[amount] XP gained from combat = [amount] PD zdobytych w walce
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[relativeAmount]% XP gained from combat = [relativeAmount]% więcej PD uzyskiwanych z walki
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# Requires translation!
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Can be earned through combat =
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[greatPerson] is earned [relativeAmount]% faster = Jednostki [greatPerson] będą generowane [relativeAmount]% szybciej
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Invisible to non-adjacent units = Widoczny tylko dla bezpośrednio sąsiadujących jednostek
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Can see invisible [mapUnitFilter] units = Wykrywa niewidoczne jednostki [mapUnitFilter]
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@ -2482,6 +2482,8 @@ May capture killed [mapUnitFilter] units =
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# Requires translation!
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[amount] XP gained from combat =
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[relativeAmount]% XP gained from combat = [relativeAmount]% de experiência ganha em combate
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# Requires translation!
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Can be earned through combat =
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[greatPerson] is earned [relativeAmount]% faster = [greatPerson] é ganho [relativeAmount]% mais rápido
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# Requires translation!
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Invisible to non-adjacent units =
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@ -2373,6 +2373,8 @@ May capture killed [mapUnitFilter] units =
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# Requires translation!
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[amount] XP gained from combat =
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[relativeAmount]% XP gained from combat = [relativeAmount]% XP câștigat din luptă
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# Requires translation!
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Can be earned through combat =
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[greatPerson] is earned [relativeAmount]% faster = [greatPerson] este câștigat [relativeAmount]% mai repede
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# Requires translation!
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Invisible to non-adjacent units =
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@ -2156,6 +2156,8 @@ Earn [amount]% of [mapUnitFilter] unit's [costOrStrength] as [civWideStat] when
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May capture killed [mapUnitFilter] units = Может захватывать разгромленных юнитов: [mapUnitFilter]
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[amount] XP gained from combat = [amount] ОО от боя
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[relativeAmount]% XP gained from combat = Бой приносит [relativeAmount]% опыта
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# Requires translation!
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Can be earned through combat =
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[greatPerson] is earned [relativeAmount]% faster = [greatPerson] появляется на [relativeAmount]% быстрее
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Invisible to non-adjacent units = Невидим для юнитов, которые не находятся рядом
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Can see invisible [mapUnitFilter] units = Может обнаруживать невидимые юниты: [mapUnitFilter]
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@ -3354,6 +3354,8 @@ May capture killed [mapUnitFilter] units =
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# Requires translation!
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[relativeAmount]% XP gained from combat =
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# Requires translation!
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Can be earned through combat =
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# Requires translation!
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[greatPerson] is earned [relativeAmount]% faster =
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# Requires translation!
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Invisible to non-adjacent units =
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@ -2153,6 +2153,8 @@ Earn [amount]% of [mapUnitFilter] unit's [costOrStrength] as [civWideStat] when
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May capture killed [mapUnitFilter] units = 能俘虏敌方被打败的[mapUnitFilter]单位
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[amount] XP gained from combat = 从战斗中获得了[amount]XP
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[relativeAmount]% XP gained from combat = 从战斗中获得[relativeAmount]%经验
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# Requires translation!
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||||
Can be earned through combat =
|
||||
[greatPerson] is earned [relativeAmount]% faster = [greatPerson]的产生速率 +[relativeAmount]%
|
||||
Invisible to non-adjacent units = 对非相邻单位不可见
|
||||
Can see invisible [mapUnitFilter] units = 能发现隐形的[mapUnitFilter]单位
|
||||
|
|
|
|||
|
|
@ -2151,6 +2151,8 @@ Earn [amount]% of [mapUnitFilter] unit's [costOrStrength] as [civWideStat] when
|
|||
May capture killed [mapUnitFilter] units = Puede capturar unidades [mapUnitFilter] eliminadas
|
||||
[amount] XP gained from combat = [amount] EXP obtenido del combate
|
||||
[relativeAmount]% XP gained from combat = [relativeAmount]% EXP ganada del combate
|
||||
# Requires translation!
|
||||
Can be earned through combat =
|
||||
[greatPerson] is earned [relativeAmount]% faster = [greatPerson] se gana [relativeAmount]% más rápido
|
||||
Invisible to non-adjacent units = Invisible para unidades no-adyacentes
|
||||
Can see invisible [mapUnitFilter] units = Puede ver unidades [mapUnitFilter] invisibles
|
||||
|
|
|
|||
|
|
@ -2432,6 +2432,8 @@ Earn [amount]% of [mapUnitFilter] unit's [costOrStrength] as [civWideStat] when
|
|||
May capture killed [mapUnitFilter] units = Kan tillfångata besegrade [mapUnitFilter]-enheter
|
||||
[amount] XP gained from combat = [amount] EP från strid
|
||||
[relativeAmount]% XP gained from combat = [relativeAmount]% EP från strider
|
||||
# Requires translation!
|
||||
Can be earned through combat =
|
||||
[greatPerson] is earned [relativeAmount]% faster = [greatPerson] tjänas in [relativeAmount]% snabbare
|
||||
Invisible to non-adjacent units = Osynlig för icke-angränsande enheter
|
||||
Can see invisible [mapUnitFilter] units = Kan se osynliga [mapUnitFilter] enheter
|
||||
|
|
|
|||
|
|
@ -2250,6 +2250,8 @@ Earn [amount]% of [mapUnitFilter] unit's [costOrStrength] as [civWideStat] when
|
|||
May capture killed [mapUnitFilter] units = 可以捕獲被打敗的[mapUnitFilter]單位
|
||||
[amount] XP gained from combat = 從戰鬥中獲得了[amount]經驗值
|
||||
[relativeAmount]% XP gained from combat = 從戰鬥中獲得 [relativeAmount]% 經驗值
|
||||
# Requires translation!
|
||||
Can be earned through combat =
|
||||
[greatPerson] is earned [relativeAmount]% faster = [greatPerson]的產生速率+[relativeAmount]%
|
||||
Invisible to non-adjacent units = 對非相鄰單位不可見
|
||||
Can see invisible [mapUnitFilter] units = 能發現不可見的[mapUnitFilter]單位
|
||||
|
|
|
|||
|
|
@ -2295,6 +2295,8 @@ May capture killed [mapUnitFilter] units = öldürülen [mapUnitFilter] birlikle
|
|||
[amount] XP gained from combat =
|
||||
# Requires translation!
|
||||
[relativeAmount]% XP gained from combat =
|
||||
# Requires translation!
|
||||
Can be earned through combat =
|
||||
[greatPerson] is earned [relativeAmount]% faster = [greatPerson], %[relativeAmount] daha hızlı kazanılır
|
||||
# Requires translation!
|
||||
Invisible to non-adjacent units =
|
||||
|
|
|
|||
|
|
@ -2179,6 +2179,8 @@ Earn [amount]% of [mapUnitFilter] unit's [costOrStrength] as [civWideStat] when
|
|||
May capture killed [mapUnitFilter] units = Може захопити знищені підрозділи типу [mapUnitFilter]
|
||||
[amount] XP gained from combat = [amount] Досвіду отримано у бою
|
||||
[relativeAmount]% XP gained from combat = [relativeAmount]% Досвіду у бою
|
||||
# Requires translation!
|
||||
Can be earned through combat =
|
||||
[greatPerson] is earned [relativeAmount]% faster = [greatPerson] зʼявляється на [relativeAmount]% швидше
|
||||
Invisible to non-adjacent units = Невидима для не-прилеглих підрозділів
|
||||
Can see invisible [mapUnitFilter] units = Може бачити невидимі підрозділи типу [mapUnitFilter]
|
||||
|
|
|
|||
|
|
@ -2423,6 +2423,8 @@ Earn [amount]% of [mapUnitFilter] unit's [costOrStrength] as [civWideStat] when
|
|||
May capture killed [mapUnitFilter] units = Có thể bắt được các đơn vị [mapUnitFilter] bị giết
|
||||
[amount] XP gained from combat = [amount] XP nhận được từ chiến đấu
|
||||
[relativeAmount]% XP gained from combat = [relativeAmount]% XP nhận được từ chiến đấu
|
||||
# Requires translation!
|
||||
Can be earned through combat =
|
||||
[greatPerson] is earned [relativeAmount]% faster = [greatPerson] kiếm được [relativeAmount] nhanh hơn%
|
||||
Invisible to non-adjacent units = Ẩn với các đơn vị không liền kề
|
||||
Can see invisible [mapUnitFilter] units = Có thể thấy các đơn vị [mapUnitFilter] ẩn
|
||||
|
|
@ -7152,3 +7154,4 @@ In the Resources overview, click on a resource icon to center the world screen o
|
|||
Alternatively, click on the "Unimproved" number to center the world screen only on owned tiles where the resource is not improved. =
|
||||
# Requires translation!
|
||||
If more than one tile is available, click repeatedly on the notification to cycle through all of them. =
|
||||
|
||||
|
|
|
|||
|
|
@ -9,7 +9,7 @@ Dutch = 98
|
|||
English = 0
|
||||
Filipino = 91
|
||||
Finnish = 38
|
||||
French = 100
|
||||
French = 99
|
||||
German = 99
|
||||
Greek = 14
|
||||
Hungarian = 77
|
||||
|
|
|
|||
18
changelog.md
18
changelog.md
|
|
@ -1,19 +1,19 @@
|
|||
## 4.9.16
|
||||
|
||||
By SeventhM:
|
||||
- Change the icons from some units/buildings
|
||||
- Add unique to allow for generalized great generals
|
||||
Console: civ/city names better matching
|
||||
|
||||
Show carried hammers from mid turn obsolete units - By soggerr
|
||||
By SeventhM:
|
||||
- Change the icons from some units/buildings
|
||||
- Add unique to allow for generalized great generals
|
||||
|
||||
Show carried production from mid-turn obsoleted units - By soggerr
|
||||
|
||||
By tuvus:
|
||||
- Fixed crash when a worker tries to build a cached improvement that it can't build
|
||||
- valueCityStateAlliance no longer causes a crash when the city-state has not been met
|
||||
- Fixed crash when a worker tries to build a cached improvement it can't build
|
||||
- Fixed crash evaluating alliance with unmet city-state
|
||||
|
||||
By SomeTroglodyte:
|
||||
- Wiki: Texture packing updated
|
||||
- City-stationed unit icons get a circular touchable area
|
||||
- Minor ImprovementPicker linting
|
||||
- City-stationed unit icons get circular touchable area
|
||||
|
||||
set minimum max coast extension to 1 - By remdu
|
||||
|
||||
|
|
|
|||
|
|
@ -1368,6 +1368,9 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
|
|||
|
||||
Applicable to: Unit
|
||||
|
||||
??? example "Can be earned through combat"
|
||||
Applicable to: Unit
|
||||
|
||||
??? example "Invisible to others"
|
||||
Applicable to: Unit
|
||||
|
||||
|
|
|
|||
|
|
@ -1,18 +1,16 @@
|
|||
|
||||
Console: civ/city names better matching
|
||||
|
||||
By SeventhM:
|
||||
- Change the icons from some units/buildings
|
||||
- Add unique to allow for generalized great generals
|
||||
- Change the icons from some units/buildings
|
||||
- Add unique to allow for generalized great generals
|
||||
|
||||
Show carried hammers from mid turn obsolete units - By soggerr
|
||||
Show carried production from mid-turn obsoleted units - By soggerr
|
||||
|
||||
By tuvus:
|
||||
- Fixed crash when a worker tries to build a cached improvement that it can't build
|
||||
- valueCityStateAlliance no longer causes a crash when the city-state has not been met
|
||||
- Fixed crash when a worker tries to build a cached improvement it can't build
|
||||
- Fixed crash evaluating alliance with unmet city-state
|
||||
|
||||
By SomeTroglodyte:
|
||||
- Wiki: Texture packing updated
|
||||
- City-stationed unit icons get a circular touchable area
|
||||
- Minor ImprovementPicker linting
|
||||
- City-stationed unit icons get circular touchable area
|
||||
|
||||
set minimum max coast extension to 1 - By remdu
|
||||
Loading…
Reference in New Issue
Block a user