This commit is contained in:
Yair Morgenstern 2023-06-18 18:29:55 +03:00
parent 4579e37848
commit 4107e081bd
38 changed files with 3694 additions and 2939 deletions

View File

@ -3021,8 +3021,6 @@ ConditionalsPlacement =
# Requires translation!
[stats] from every [amount] global followers [cityFilter] =
# Requires translation!
Ensures a minimum tile yield of [stats] =
# Requires translation!
[relativeAmount]% [stat] =
# Requires translation!
[relativeAmount]% [stat] [cityFilter] =
@ -3079,35 +3077,25 @@ Allied City-States provide [stat] equal to [relativeAmount]% of what they produc
# Requires translation!
City-State Influence recovers at twice the normal rate =
# Requires translation!
[amount] units cost no maintenance =
# Requires translation!
Cannot build [baseUnitFilter] units =
# Requires translation!
Costs [amount] [stockpiledResource] =
# Requires translation!
[relativeAmount]% growth [cityFilter] =
# Requires translation!
[relativeAmount]% Food is carried over after population increases [cityFilter] =
# Requires translation!
[relativeAmount]% Great Person generation [cityFilter] =
# Requires translation!
Starting in this era disables religion =
# Requires translation!
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion =
# Requires translation!
May choose [amount] additional belief(s) of any type when [foundingOrEnhancing] a religion =
# Requires translation!
[stats] when a city adopts this religion for the first time (modified by game speed) =
# Requires translation!
[relativeAmount]% Unhappiness from [populationFilter] [cityFilter] =
[amount]% Food is carried over after population increases [cityFilter] =
# Requires translation!
[relativeAmount]% Food consumption by specialists [cityFilter] =
# Requires translation!
Unhappiness from number of Cities doubled =
# Requires translation!
[relativeAmount]% Unhappiness from [populationFilter] [cityFilter] =
# Requires translation!
[relativeAmount]% of excess happiness converted to [stat] =
# Requires translation!
[relativeAmount]% Culture cost of natural border growth [cityFilter] =
Retain [relativeAmount]% of the happiness from a luxury after the last copy has been traded away =
# Requires translation!
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] =
[amount] Happiness from each type of luxury resource =
# Requires translation!
Cannot build [baseUnitFilter] units =
# Requires translation!
Enables construction of Spaceship parts =
# Requires translation!
May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] at an increasing price ([amount2]) =
# Requires translation!
@ -3125,133 +3113,51 @@ May buy [baseUnitFilter] units with [stat] for [amount] times their normal Produ
# Requires translation!
May buy [buildingFilter] buildings with [stat] for [amount] times their normal Production cost =
# Requires translation!
Enables conversion of city production to [civWideStat] =
# Requires translation!
[stat] cost of purchasing items in cities [relativeAmount]% =
# Requires translation!
[stat] cost of purchasing [buildingFilter] buildings [relativeAmount]% =
# Requires translation!
[stat] cost of purchasing [baseUnitFilter] units [relativeAmount]% =
# Requires translation!
Enables conversion of city production to [civWideStat] =
# Requires translation!
Improves movement speed on roads =
# Requires translation!
Roads connect tiles across rivers =
# Requires translation!
[relativeAmount]% maintenance on road & railroads =
# Requires translation!
No Maintenance costs for improvements in [tileFilter] tiles =
# Requires translation!
[relativeAmount]% tile improvement construction time =
# Requires translation!
[relativeAmount]% maintenance cost for buildings [cityFilter] =
# Requires translation!
Receive a free Great Person at the end of every [comment] (every 394 years), after researching [tech]. Each bonus person can only be chosen once. =
[relativeAmount]% Culture cost of natural border growth [cityFilter] =
# Requires translation!
Once The Long Count activates, the year on the world screen displays as the traditional Mayan Long Count. =
# Requires translation!
Retain [relativeAmount]% of the happiness from a luxury after the last copy has been traded away =
# Requires translation!
[amount] Happiness from each type of luxury resource =
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] =
# Requires translation!
Each city founded increases culture cost of policies [relativeAmount]% less than normal =
# Requires translation!
[relativeAmount]% Culture cost of adopting new Policies =
# Requires translation!
Quantity of strategic resources produced by the empire +[relativeAmount]% =
# Requires translation!
Double quantity of [resource] produced =
# Requires translation!
[stats] for every known Natural Wonder =
# Requires translation!
Enables construction of Spaceship parts =
# Requires translation!
Enemy [mapUnitFilter] units must spend [amount] extra movement points when inside your territory =
# Requires translation!
Notified of new Barbarian encampments =
# Requires translation!
"Borrows" city names from other civilizations in the game =
# Requires translation!
100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it) =
# Requires translation!
Unhappiness from number of Cities doubled =
# Requires translation!
Great General provides double combat bonus =
# Requires translation!
Receive a tech boost when scientific buildings/wonders are built in capital =
# Requires translation!
May not generate great prophet equivalents naturally =
# Requires translation!
When conquering an encampment, earn [amount] Gold and recruit a Barbarian unit =
# Requires translation!
When defeating a [mapUnitFilter] unit, earn [amount] Gold and recruit it =
# Requires translation!
Receive triple Gold from Barbarian encampments and pillaging Cities =
# Requires translation!
Cities are razed [amount] times as fast =
# Requires translation!
When declaring friendship, both parties gain a [relativeAmount]% boost to great person generation =
# Requires translation!
No Maintenance costs for improvements in [tileFilter] tiles =
# Requires translation!
Influence of all other civilizations with all city-states degrades [relativeAmount]% faster =
# Requires translation!
Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned =
# Requires translation!
Gain [amount] Influence with a [baseUnitFilter] gift to a City-State =
# Requires translation!
[relativeAmount]% Faith cost of generating Great Prophet equivalents =
# Requires translation!
Resting point for Influence with City-States following this religion [amount] =
# Requires translation!
May not annex cities =
[relativeAmount]% Great Person generation [cityFilter] =
# Requires translation!
Provides a sum of gold each time you spend a Great Person =
# Requires translation!
[stats] whenever a Great Person is expended =
# Requires translation!
Receive free [unit] when you discover [tech] =
# Requires translation!
Enables Open Borders agreements =
# Requires translation!
Enables Research agreements =
# Requires translation!
Science gained from research agreements [relativeAmount]% =
# Requires translation!
Triggers victory =
# Requires translation!
Triggers a Cultural Victory upon completion =
# Requires translation!
[relativeAmount]% City Strength from defensive buildings =
# Requires translation!
[relativeAmount]% tile improvement construction time =
# Requires translation!
[relativeAmount]% Gold from Great Merchant trade missions =
# Requires translation!
[mapUnitFilter] Units adjacent to this city heal [amount] HP per turn when healing =
Great General provides double combat bonus =
# Requires translation!
[relativeAmount]% Golden Age length =
Receive a free Great Person at the end of every [comment] (every 394 years), after researching [tech]. Each bonus person can only be chosen once. =
# Requires translation!
[relativeAmount]% Strength for cities =
# Requires translation!
New [baseUnitFilter] units start with [amount] Experience [cityFilter] =
# Requires translation!
All newly-trained [baseUnitFilter] units [cityFilter] receive the [promotion] promotion =
# Requires translation!
[baseUnitFilter] units built [cityFilter] can [action] [amount] extra times =
# Requires translation!
Enables embarkation for land units =
# Requires translation!
Enables [mapUnitFilter] units to enter ocean tiles =
# Requires translation!
Population loss from nuclear attacks [relativeAmount]% [cityFilter] =
# Requires translation!
[relativeAmount]% Natural religion spread [cityFilter] =
# Requires translation!
Religion naturally spreads to cities [amount] tiles away =
# Requires translation!
Starting tech =
# Requires translation!
Starts with [tech] =
# Requires translation!
Starts with [policy] adopted =
# Requires translation!
Can be continually researched =
Once The Long Count activates, the year on the world screen displays as the traditional Mayan Long Count. =
# Requires translation!
[amount] Unit Supply =
# Requires translation!
@ -3259,8 +3165,100 @@ Can be continually researched =
# Requires translation!
[amount] Unit Supply per city =
# Requires translation!
[amount] units cost no maintenance =
# Requires translation!
Units in cities cost no Maintenance =
# Requires translation!
Receive free [unit] when you discover [tech] =
# Requires translation!
Enables embarkation for land units =
# Requires translation!
Enables [mapUnitFilter] units to enter ocean tiles =
# Requires translation!
Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned =
# Requires translation!
Enemy [mapUnitFilter] units must spend [amount] extra movement points when inside your territory =
# Requires translation!
New [baseUnitFilter] units start with [amount] Experience [cityFilter] =
# Requires translation!
All newly-trained [baseUnitFilter] units [cityFilter] receive the [promotion] promotion =
# Requires translation!
[mapUnitFilter] Units adjacent to this city heal [amount] HP per turn when healing =
# Requires translation!
[relativeAmount]% City Strength from defensive buildings =
# Requires translation!
[relativeAmount]% Strength for cities =
# Requires translation!
Costs [amount] [stockpiledResource] =
# Requires translation!
Quantity of strategic resources produced by the empire +[relativeAmount]% =
# Requires translation!
Double quantity of [resource] produced =
# Requires translation!
Enables Open Borders agreements =
# Requires translation!
Enables Research agreements =
# Requires translation!
Science gained from research agreements [relativeAmount]% =
# Requires translation!
When declaring friendship, both parties gain a [relativeAmount]% boost to great person generation =
# Requires translation!
Influence of all other civilizations with all city-states degrades [relativeAmount]% faster =
# Requires translation!
Gain [amount] Influence with a [baseUnitFilter] gift to a City-State =
# Requires translation!
Resting point for Influence with City-States following this religion [amount] =
# Requires translation!
Notified of new Barbarian encampments =
# Requires translation!
Receive triple Gold from Barbarian encampments and pillaging Cities =
# Requires translation!
When conquering an encampment, earn [amount] Gold and recruit a Barbarian unit =
# Requires translation!
When defeating a [mapUnitFilter] unit, earn [amount] Gold and recruit it =
# Requires translation!
Starting in this era disables religion =
# Requires translation!
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion =
# Requires translation!
May choose [amount] additional belief(s) of any type when [foundingOrEnhancing] a religion =
# Requires translation!
[stats] when a city adopts this religion for the first time (modified by game speed) =
# Requires translation!
[relativeAmount]% Natural religion spread [cityFilter] =
# Requires translation!
Religion naturally spreads to cities [amount] tiles away =
# Requires translation!
May not generate great prophet equivalents naturally =
# Requires translation!
[relativeAmount]% Faith cost of generating Great Prophet equivalents =
# Requires translation!
[baseUnitFilter] units built [cityFilter] can [action] [amount] extra times =
# Requires translation!
Starting tech =
# Requires translation!
Starts with [tech] =
# Requires translation!
Starts with [policy] adopted =
# Requires translation!
Triggers victory =
# Requires translation!
Triggers a Cultural Victory upon completion =
# Requires translation!
May not annex cities =
# Requires translation!
"Borrows" city names from other civilizations in the game =
# Requires translation!
Cities are razed [amount] times as fast =
# Requires translation!
Receive a tech boost when scientific buildings/wonders are built in capital =
# Requires translation!
Can be continually researched =
# Requires translation!
[relativeAmount]% Golden Age length =
# Requires translation!
Population loss from nuclear attacks [relativeAmount]% [cityFilter] =
# Requires translation!
Rebel units may spawn =
# Requires translation!
Unbuildable =
@ -3569,6 +3567,8 @@ Can also be built on tiles adjacent to fresh water =
# Requires translation!
[stats] from [tileFilter] tiles =
# Requires translation!
Ensures a minimum tile yield of [stats] =
# Requires translation!
Can be built outside your borders =
# Requires translation!
Can be built just outside your borders =
@ -4101,16 +4101,22 @@ You returned captured units to us = Jy het gevange eenhede aan ons terugbesorg
# Requires translation!
World Screen =
# Requires translation!
Map Panning =
# Requires translation!
Unit Actions =
# Requires translation!
Popups =
# Requires translation!
Menu =
# Requires translation!
Next Turn =
# Requires translation!
Next Turn Alternate =
# Requires translation!
Empire Overview =
# Requires translation!
Music Player =
# Requires translation!
Empire Overview Trades =
# Requires translation!
Empire Overview Units =
@ -4137,14 +4143,20 @@ Save Game =
# Requires translation!
Load Game =
# Requires translation!
Quit Game =
# Requires translation!
Toggle UI =
# Requires translation!
Toggle Resource Display =
# Requires translation!
Toggle Yield Display =
# Requires translation!
Quit Game =
# Requires translation!
New Game =
# Requires translation!
Espionage =
# Requires translation!
Undo =
# Requires translation!
Toggle UI =
# Requires translation!
Toggle Worked Tiles Display =
# Requires translation!
Toggle Movement Display =
@ -4153,6 +4165,22 @@ Zoom In =
# Requires translation!
Zoom Out =
# Requires translation!
Pan Up =
# Requires translation!
Pan Left =
# Requires translation!
Pan Down =
# Requires translation!
Pan Right =
# Requires translation!
Pan Up Alternate =
# Requires translation!
Pan Left Alternate =
# Requires translation!
Pan Down Alternate =
# Requires translation!
Pan Right Alternate =
# Requires translation!
Transform =
# Requires translation!
Repair =
@ -10800,8 +10828,6 @@ Introduction =
# Requires translation!
Welcome to Unciv!\nBecause this is a complex game, there are basic tasks to help familiarize you with the game.\nThese are completely optional, and you're welcome to explore the game on your own! =
# Requires translation!
New Game =
# Requires translation!
Your first mission is to found your capital city.\nThis is actually an important task because your capital city will probably be your most prosperous.\nMany game bonuses apply only to your capital city and it will probably be the center of your empire. =
# Requires translation!

View File

@ -3247,8 +3247,6 @@ ConditionalsPlacement =
# Requires translation!
[stats] from every [amount] global followers [cityFilter] =
# Requires translation!
Ensures a minimum tile yield of [stats] =
# Requires translation!
[relativeAmount]% [stat] =
# Requires translation!
[relativeAmount]% [stat] [cityFilter] =
@ -3305,35 +3303,25 @@ Allied City-States provide [stat] equal to [relativeAmount]% of what they produc
# Requires translation!
City-State Influence recovers at twice the normal rate =
# Requires translation!
[amount] units cost no maintenance =
# Requires translation!
Cannot build [baseUnitFilter] units =
# Requires translation!
Costs [amount] [stockpiledResource] =
# Requires translation!
[relativeAmount]% growth [cityFilter] =
# Requires translation!
[relativeAmount]% Food is carried over after population increases [cityFilter] =
# Requires translation!
[relativeAmount]% Great Person generation [cityFilter] =
# Requires translation!
Starting in this era disables religion =
# Requires translation!
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion =
# Requires translation!
May choose [amount] additional belief(s) of any type when [foundingOrEnhancing] a religion =
# Requires translation!
[stats] when a city adopts this religion for the first time (modified by game speed) =
# Requires translation!
[relativeAmount]% Unhappiness from [populationFilter] [cityFilter] =
[amount]% Food is carried over after population increases [cityFilter] =
# Requires translation!
[relativeAmount]% Food consumption by specialists [cityFilter] =
# Requires translation!
Unhappiness from number of Cities doubled =
# Requires translation!
[relativeAmount]% Unhappiness from [populationFilter] [cityFilter] =
# Requires translation!
[relativeAmount]% of excess happiness converted to [stat] =
# Requires translation!
[relativeAmount]% Culture cost of natural border growth [cityFilter] =
Retain [relativeAmount]% of the happiness from a luxury after the last copy has been traded away =
# Requires translation!
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] =
[amount] Happiness from each type of luxury resource =
# Requires translation!
Cannot build [baseUnitFilter] units =
# Requires translation!
Enables construction of Spaceship parts =
# Requires translation!
May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] at an increasing price ([amount2]) =
# Requires translation!
@ -3351,133 +3339,51 @@ May buy [baseUnitFilter] units with [stat] for [amount] times their normal Produ
# Requires translation!
May buy [buildingFilter] buildings with [stat] for [amount] times their normal Production cost =
# Requires translation!
Enables conversion of city production to [civWideStat] =
# Requires translation!
[stat] cost of purchasing items in cities [relativeAmount]% =
# Requires translation!
[stat] cost of purchasing [buildingFilter] buildings [relativeAmount]% =
# Requires translation!
[stat] cost of purchasing [baseUnitFilter] units [relativeAmount]% =
# Requires translation!
Enables conversion of city production to [civWideStat] =
# Requires translation!
Improves movement speed on roads =
# Requires translation!
Roads connect tiles across rivers =
# Requires translation!
[relativeAmount]% maintenance on road & railroads =
# Requires translation!
No Maintenance costs for improvements in [tileFilter] tiles =
# Requires translation!
[relativeAmount]% tile improvement construction time =
# Requires translation!
[relativeAmount]% maintenance cost for buildings [cityFilter] =
# Requires translation!
Receive a free Great Person at the end of every [comment] (every 394 years), after researching [tech]. Each bonus person can only be chosen once. =
[relativeAmount]% Culture cost of natural border growth [cityFilter] =
# Requires translation!
Once The Long Count activates, the year on the world screen displays as the traditional Mayan Long Count. =
# Requires translation!
Retain [relativeAmount]% of the happiness from a luxury after the last copy has been traded away =
# Requires translation!
[amount] Happiness from each type of luxury resource =
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] =
# Requires translation!
Each city founded increases culture cost of policies [relativeAmount]% less than normal =
# Requires translation!
[relativeAmount]% Culture cost of adopting new Policies =
# Requires translation!
Quantity of strategic resources produced by the empire +[relativeAmount]% =
# Requires translation!
Double quantity of [resource] produced =
# Requires translation!
[stats] for every known Natural Wonder =
# Requires translation!
Enables construction of Spaceship parts =
# Requires translation!
Enemy [mapUnitFilter] units must spend [amount] extra movement points when inside your territory =
# Requires translation!
Notified of new Barbarian encampments =
# Requires translation!
"Borrows" city names from other civilizations in the game =
# Requires translation!
100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it) =
# Requires translation!
Unhappiness from number of Cities doubled =
# Requires translation!
Great General provides double combat bonus =
# Requires translation!
Receive a tech boost when scientific buildings/wonders are built in capital =
# Requires translation!
May not generate great prophet equivalents naturally =
# Requires translation!
When conquering an encampment, earn [amount] Gold and recruit a Barbarian unit =
# Requires translation!
When defeating a [mapUnitFilter] unit, earn [amount] Gold and recruit it =
# Requires translation!
Receive triple Gold from Barbarian encampments and pillaging Cities =
# Requires translation!
Cities are razed [amount] times as fast =
# Requires translation!
When declaring friendship, both parties gain a [relativeAmount]% boost to great person generation =
# Requires translation!
No Maintenance costs for improvements in [tileFilter] tiles =
# Requires translation!
Influence of all other civilizations with all city-states degrades [relativeAmount]% faster =
# Requires translation!
Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned =
# Requires translation!
Gain [amount] Influence with a [baseUnitFilter] gift to a City-State =
# Requires translation!
[relativeAmount]% Faith cost of generating Great Prophet equivalents =
# Requires translation!
Resting point for Influence with City-States following this religion [amount] =
# Requires translation!
May not annex cities =
[relativeAmount]% Great Person generation [cityFilter] =
# Requires translation!
Provides a sum of gold each time you spend a Great Person =
# Requires translation!
[stats] whenever a Great Person is expended =
# Requires translation!
Receive free [unit] when you discover [tech] =
# Requires translation!
Enables Open Borders agreements =
# Requires translation!
Enables Research agreements =
# Requires translation!
Science gained from research agreements [relativeAmount]% =
# Requires translation!
Triggers victory =
# Requires translation!
Triggers a Cultural Victory upon completion =
# Requires translation!
[relativeAmount]% City Strength from defensive buildings =
# Requires translation!
[relativeAmount]% tile improvement construction time =
# Requires translation!
[relativeAmount]% Gold from Great Merchant trade missions =
# Requires translation!
[mapUnitFilter] Units adjacent to this city heal [amount] HP per turn when healing =
Great General provides double combat bonus =
# Requires translation!
[relativeAmount]% Golden Age length =
Receive a free Great Person at the end of every [comment] (every 394 years), after researching [tech]. Each bonus person can only be chosen once. =
# Requires translation!
[relativeAmount]% Strength for cities =
# Requires translation!
New [baseUnitFilter] units start with [amount] Experience [cityFilter] =
# Requires translation!
All newly-trained [baseUnitFilter] units [cityFilter] receive the [promotion] promotion =
# Requires translation!
[baseUnitFilter] units built [cityFilter] can [action] [amount] extra times =
# Requires translation!
Enables embarkation for land units =
# Requires translation!
Enables [mapUnitFilter] units to enter ocean tiles =
# Requires translation!
Population loss from nuclear attacks [relativeAmount]% [cityFilter] =
# Requires translation!
[relativeAmount]% Natural religion spread [cityFilter] =
# Requires translation!
Religion naturally spreads to cities [amount] tiles away =
# Requires translation!
Starting tech =
# Requires translation!
Starts with [tech] =
# Requires translation!
Starts with [policy] adopted =
# Requires translation!
Can be continually researched =
Once The Long Count activates, the year on the world screen displays as the traditional Mayan Long Count. =
# Requires translation!
[amount] Unit Supply =
# Requires translation!
@ -3485,8 +3391,100 @@ Can be continually researched =
# Requires translation!
[amount] Unit Supply per city =
# Requires translation!
[amount] units cost no maintenance =
# Requires translation!
Units in cities cost no Maintenance =
# Requires translation!
Receive free [unit] when you discover [tech] =
# Requires translation!
Enables embarkation for land units =
# Requires translation!
Enables [mapUnitFilter] units to enter ocean tiles =
# Requires translation!
Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned =
# Requires translation!
Enemy [mapUnitFilter] units must spend [amount] extra movement points when inside your territory =
# Requires translation!
New [baseUnitFilter] units start with [amount] Experience [cityFilter] =
# Requires translation!
All newly-trained [baseUnitFilter] units [cityFilter] receive the [promotion] promotion =
# Requires translation!
[mapUnitFilter] Units adjacent to this city heal [amount] HP per turn when healing =
# Requires translation!
[relativeAmount]% City Strength from defensive buildings =
# Requires translation!
[relativeAmount]% Strength for cities =
# Requires translation!
Costs [amount] [stockpiledResource] =
# Requires translation!
Quantity of strategic resources produced by the empire +[relativeAmount]% =
# Requires translation!
Double quantity of [resource] produced =
# Requires translation!
Enables Open Borders agreements =
# Requires translation!
Enables Research agreements =
# Requires translation!
Science gained from research agreements [relativeAmount]% =
# Requires translation!
When declaring friendship, both parties gain a [relativeAmount]% boost to great person generation =
# Requires translation!
Influence of all other civilizations with all city-states degrades [relativeAmount]% faster =
# Requires translation!
Gain [amount] Influence with a [baseUnitFilter] gift to a City-State =
# Requires translation!
Resting point for Influence with City-States following this religion [amount] =
# Requires translation!
Notified of new Barbarian encampments =
# Requires translation!
Receive triple Gold from Barbarian encampments and pillaging Cities =
# Requires translation!
When conquering an encampment, earn [amount] Gold and recruit a Barbarian unit =
# Requires translation!
When defeating a [mapUnitFilter] unit, earn [amount] Gold and recruit it =
# Requires translation!
Starting in this era disables religion =
# Requires translation!
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion =
# Requires translation!
May choose [amount] additional belief(s) of any type when [foundingOrEnhancing] a religion =
# Requires translation!
[stats] when a city adopts this religion for the first time (modified by game speed) =
# Requires translation!
[relativeAmount]% Natural religion spread [cityFilter] =
# Requires translation!
Religion naturally spreads to cities [amount] tiles away =
# Requires translation!
May not generate great prophet equivalents naturally =
# Requires translation!
[relativeAmount]% Faith cost of generating Great Prophet equivalents =
# Requires translation!
[baseUnitFilter] units built [cityFilter] can [action] [amount] extra times =
# Requires translation!
Starting tech =
# Requires translation!
Starts with [tech] =
# Requires translation!
Starts with [policy] adopted =
# Requires translation!
Triggers victory =
# Requires translation!
Triggers a Cultural Victory upon completion =
# Requires translation!
May not annex cities =
# Requires translation!
"Borrows" city names from other civilizations in the game =
# Requires translation!
Cities are razed [amount] times as fast =
# Requires translation!
Receive a tech boost when scientific buildings/wonders are built in capital =
# Requires translation!
Can be continually researched =
# Requires translation!
[relativeAmount]% Golden Age length =
# Requires translation!
Population loss from nuclear attacks [relativeAmount]% [cityFilter] =
# Requires translation!
Rebel units may spawn =
# Requires translation!
Unbuildable =
@ -3795,6 +3793,8 @@ Can also be built on tiles adjacent to fresh water =
# Requires translation!
[stats] from [tileFilter] tiles =
# Requires translation!
Ensures a minimum tile yield of [stats] =
# Requires translation!
Can be built outside your borders =
# Requires translation!
Can be built just outside your borders =
@ -4353,16 +4353,22 @@ You returned captured units to us =
# Requires translation!
World Screen =
# Requires translation!
Map Panning =
# Requires translation!
Unit Actions =
# Requires translation!
Popups =
# Requires translation!
Menu =
# Requires translation!
Next Turn =
# Requires translation!
Next Turn Alternate =
# Requires translation!
Empire Overview =
# Requires translation!
Music Player =
# Requires translation!
Empire Overview Trades =
# Requires translation!
Empire Overview Units =
@ -4389,14 +4395,20 @@ Save Game =
# Requires translation!
Load Game =
# Requires translation!
Quit Game =
# Requires translation!
Toggle UI =
# Requires translation!
Toggle Resource Display =
# Requires translation!
Toggle Yield Display =
# Requires translation!
Quit Game =
# Requires translation!
New Game =
# Requires translation!
Espionage =
# Requires translation!
Undo =
# Requires translation!
Toggle UI =
# Requires translation!
Toggle Worked Tiles Display =
# Requires translation!
Toggle Movement Display =
@ -4405,6 +4417,22 @@ Zoom In =
# Requires translation!
Zoom Out =
# Requires translation!
Pan Up =
# Requires translation!
Pan Left =
# Requires translation!
Pan Down =
# Requires translation!
Pan Right =
# Requires translation!
Pan Up Alternate =
# Requires translation!
Pan Left Alternate =
# Requires translation!
Pan Down Alternate =
# Requires translation!
Pan Right Alternate =
# Requires translation!
Transform =
# Requires translation!
Repair =
@ -11052,8 +11080,6 @@ Introduction =
# Requires translation!
Welcome to Unciv!\nBecause this is a complex game, there are basic tasks to help familiarize you with the game.\nThese are completely optional, and you're welcome to explore the game on your own! =
# Requires translation!
New Game =
# Requires translation!
Your first mission is to found your capital city.\nThis is actually an important task because your capital city will probably be your most prosperous.\nMany game bonuses apply only to your capital city and it will probably be the center of your empire. =
# Requires translation!

View File

@ -1830,7 +1830,6 @@ ConditionalsPlacement = after
[stats] from each Trade Route = [stats] de cada Rota de Comércio
[stats] for each global city following this religion = [stats] para cada cidade global que segue esta religião
[stats] from every [amount] global followers [cityFilter] = [stats] de cada [amount] seguidores globais [cityFilter]
Ensures a minimum tile yield of [stats] = Garante um rendimento mínimo de painéis com [stats]
[relativeAmount]% [stat] = [relativeAmount]% [stat]
[relativeAmount]% [stat] [cityFilter] = [relativeAmount]% de [stat] em [cityFilter]
[relativeAmount]% [stat] from every [tileFilter/buildingFilter] = [relativeAmount]% [stat] de cada [tileFilter/buildingFilter]
@ -1859,21 +1858,16 @@ Allied City-States provide [stat] equal to [relativeAmount]% of what they produc
[relativeAmount]% resources gifted by City-States = [relativeAmount]% de recursos oferecidos por cidades-estados
[relativeAmount]% Happiness from luxury resources gifted by City-States = [relativeAmount]% de felicidade de recursos de luxo oferecidos por cidades-estados
City-State Influence recovers at twice the normal rate = Influência nas Cidades-Estado é recuperada duas vezes mais rápido que a taxa normal
[amount] units cost no maintenance = [amount] unidades não custam manutenção
Cannot build [baseUnitFilter] units = Não é possível construir unidades [baseUnitFilter]
Costs [amount] [stockpiledResource] = Custos [amount] [stockpiledResource]
[relativeAmount]% growth [cityFilter] = [relativeAmount]% de crescimento em [cityFilter]
[relativeAmount]% Food is carried over after population increases [cityFilter] = [relativeAmount]% de alimentos são transportados após o aumento da população [cityFilter]
[relativeAmount]% Great Person generation [cityFilter] = [relativeAmount]% de geração de Grande Pessoas [cityFilter]
Starting in this era disables religion = Começar nesta era desabilita a religião
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = Pode escolher [amount] crenças adicionais [beliefType] ao [foundingOrEnhancing] uma religião
May choose [amount] additional belief(s) of any type when [foundingOrEnhancing] a religion = Pode escolher [amount] crença(s) adicional(is) de qualquer tipo ao [foundingOrEnhancing] uma religião
[stats] when a city adopts this religion for the first time (modified by game speed) = [stats] quando uma cidade adota esta religião pela primeira vez (modificada pela velocidade do jogo)
[relativeAmount]% Unhappiness from [populationFilter] [cityFilter] = [relativeAmount]% de infelicidade de [populationFilter] [cityFilter]
[amount]% Food is carried over after population increases [cityFilter] = [amount]% de alimentos são transportados após o aumento da população [cityFilter]
[relativeAmount]% Food consumption by specialists [cityFilter] = [relativeAmount]% de consumo de alimentos por especialistas [cityFilter]
Unhappiness from number of Cities doubled = Infelicidade obtida pelo número de cidades é dobrada
[relativeAmount]% Unhappiness from [populationFilter] [cityFilter] = [relativeAmount]% de infelicidade de [populationFilter] [cityFilter]
[relativeAmount]% of excess happiness converted to [stat] = [relativeAmount]% do excesso de felicidade convertido em [stat]
[relativeAmount]% Culture cost of natural border growth [cityFilter] = [relativeAmount]% Custo de cultura do crescimento natural da fronteira [cityFilter]
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [relativeAmount]% custo em ouro de aquisição de painéis [cityFilter]
Retain [relativeAmount]% of the happiness from a luxury after the last copy has been traded away = Retenha [relativeAmount]% da felicidade de um luxo após a última cópia ter sido trocada
[amount] Happiness from each type of luxury resource = [amount] de Felicidade a cada tipo de recurso de luxo
Cannot build [baseUnitFilter] units = Não é possível construir unidades [baseUnitFilter]
Enables construction of Spaceship parts = Habilita a construção de partes da nave espacial
May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = Pode comprar unidades [baseUnitFilter] por [amount] [stat] [cityFilter] a um preço crescente ([amount2])
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = Pode comprar edifícios [buildingFilter] por [amount] [stat] [cityFilter] a um preço crescente ([amount2])
May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] = Pode comprar unidades [baseUnitFilter] por [amount] [stat] [cityFilter]
@ -1882,74 +1876,79 @@ May buy [baseUnitFilter] units with [stat] [cityFilter] = Pode comprar unidades
May buy [buildingFilter] buildings with [stat] [cityFilter] = Pode comprar edifícios [buildingFilter] com [stat] [cityFilter]
May buy [baseUnitFilter] units with [stat] for [amount] times their normal Production cost = Pode comprar unidades [baseUnitFilter] com [stat] por [amount] vezes o seu custo normal de produção
May buy [buildingFilter] buildings with [stat] for [amount] times their normal Production cost = Pode comprar edifícios [buildingFilter] com [stat] por [amount] vezes o seu custo de produção normal
Enables conversion of city production to [civWideStat] = Permite a conversão da produção da cidade para [civWideStat]
[stat] cost of purchasing items in cities [relativeAmount]% = [stat] custo de compra de itens nas cidades em [relativeAmount]%
[stat] cost of purchasing [buildingFilter] buildings [relativeAmount]% = [stat] custo de compra de [buildingFilter] edifícios por [relativeAmount]%
[stat] cost of purchasing [baseUnitFilter] units [relativeAmount]% = [stat] custo de compra de unidades [baseUnitFilter] de [relativeAmount]%
Enables conversion of city production to [civWideStat] = Permite a conversão da produção da cidade para [civWideStat]
Improves movement speed on roads = Melhora velocidade de movimento em estradas
Roads connect tiles across rivers = Estradas conectam painéis através dos rios
[relativeAmount]% maintenance on road & railroads = [relativeAmount]% de manutenção em estradas e ferrovias
No Maintenance costs for improvements in [tileFilter] tiles = Sem custos de manutenção para melhorias nos painéis [tileFilter]
[relativeAmount]% tile improvement construction time = [relativeAmount]% do tempo de construção da melhoria do hexágono
[relativeAmount]% maintenance cost for buildings [cityFilter] = [relativeAmount]% de custo de manutenção para edifícios [cityFilter]
Receive a free Great Person at the end of every [comment] (every 394 years), after researching [tech]. Each bonus person can only be chosen once. = Receba uma Grande Pessoa grátis no final de cada [comment] (a cada 394 anos), depois de pesquisar [tech]. Cada pessoa bônus só pode ser escolhida uma vez.
Once The Long Count activates, the year on the world screen displays as the traditional Mayan Long Count. = Uma vez que a Contagem Longa é ativada, o ano na tela do mundo é exibido como a Contagem Longa Maia tradicional.
Retain [relativeAmount]% of the happiness from a luxury after the last copy has been traded away = Retenha [relativeAmount]% da felicidade de um luxo após a última cópia ter sido trocada
[amount] Happiness from each type of luxury resource = [amount] de Felicidade a cada tipo de recurso de luxo
[relativeAmount]% Culture cost of natural border growth [cityFilter] = [relativeAmount]% Custo de cultura do crescimento natural da fronteira [cityFilter]
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [relativeAmount]% custo em ouro de aquisição de painéis [cityFilter]
Each city founded increases culture cost of policies [relativeAmount]% less than normal = A cada cidade a mais fundada aumenta [relativeAmount]% do que o normal
[relativeAmount]% Culture cost of adopting new Policies = [relativeAmount]% do custo de cultura da adoção de novas políticas
Quantity of strategic resources produced by the empire +[relativeAmount]% = Quantidade de recursos estratégicos produzidos pelo império +[relativeAmount]%
Double quantity of [resource] produced = Dupla quantidade de [resource] produzido
[stats] for every known Natural Wonder = [stats] para cada Maravilha Natural conhecida
Enables construction of Spaceship parts = Habilita a construção de partes da nave espacial
Enemy [mapUnitFilter] units must spend [amount] extra movement points when inside your territory = Unidades inimigas [mapUnitFilter] devem gastar [amount] de pontos de movimento extras quando estiverem dentro do seu território
Notified of new Barbarian encampments = Notificado de novos acampamentos bárbaros
"Borrows" city names from other civilizations in the game = "Empresta" nomes de cidades de outras civilizações no jogo
100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it) = 100 Ouro pela descoberta de uma Maravilha Natural (Valor aumentado para 500 Ouro se for o primeiro a descobrir a Maravilha Natural)
Unhappiness from number of Cities doubled = Infelicidade obtida pelo número de cidades é dobrada
Great General provides double combat bonus = Um Grande General oferece o dobro de bônus de combate
Receive a tech boost when scientific buildings/wonders are built in capital = Recebe um impulso tecnológico quando construções/maravilhas científicas são construídas na capital
May not generate great prophet equivalents naturally = Pode não gerar Grandes equivalentes de Profetas naturalmente
When conquering an encampment, earn [amount] Gold and recruit a Barbarian unit = Ao conquistar um acampamento, ganhe [amount] de Ouro e recrute uma unidade Bárbara
When defeating a [mapUnitFilter] unit, earn [amount] Gold and recruit it = Ao derrotar uma unidade [mapUnitFilter], ganhe [amount] Gold e recrute-a
Receive triple Gold from Barbarian encampments and pillaging Cities = Receba três vezes mais Ouro de acampamentos Bárbaros e saque de Cidades
Cities are razed [amount] times as fast = As cidades são arrasadas [amount] vezes mais rápido
When declaring friendship, both parties gain a [relativeAmount]% boost to great person generation = Ao declarar amizade, ambas as partes ganham um aumento de [relativeAmount]% na geração de Grandes Pessoas
No Maintenance costs for improvements in [tileFilter] tiles = Sem custos de manutenção para melhorias nos painéis [tileFilter]
Influence of all other civilizations with all city-states degrades [relativeAmount]% faster = A influência de todas as outras civilizções com todas as cidades-estado degrada [relativeAmount]% mais rápido
Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned = As unidades terrestres podem cruzar os painéis [terrainName] depois que o primeiro [baseUnitFilter] for ganho
Gain [amount] Influence with a [baseUnitFilter] gift to a City-State = Ganhe [amount] Influência com um presente [baseUnitFilter] para uma cidade-estado
[relativeAmount]% Faith cost of generating Great Prophet equivalents = [relativeAmount]% custo de fé para gerar equivalentes do Grande Profeta
Resting point for Influence with City-States following this religion [amount] = Ponto de descanso para Influência com Cidades-Estado seguindo esta religião [amount]
May not annex cities = Não pode anexar cidades
[relativeAmount]% Great Person generation [cityFilter] = [relativeAmount]% de geração de Grande Pessoas [cityFilter]
Provides a sum of gold each time you spend a Great Person = Proporciona um montante de Ouro a cada vez que você admitir uma Grande Personalidade
[stats] whenever a Great Person is expended = [stats] sempre que uma Grande Pessoa é gasta
Receive free [unit] when you discover [tech] = Receba um [unit] gratuito quando é descoberto um [tech]
Enables Open Borders agreements = Permite acordos de Fronteiras Abertas
Enables Research agreements = Habilita acordos de pesquisa
Science gained from research agreements [relativeAmount]% = Ciência ganha através de acordos de pesquisas [relativeAmount]%
Triggers victory = Aciona vitória
Triggers a Cultural Victory upon completion = Aciona uma Vitória Cultural após a conclusão
[relativeAmount]% City Strength from defensive buildings = [relativeAmount]% de força da cidade de edifícios defensivos
[relativeAmount]% tile improvement construction time = [relativeAmount]% do tempo de construção da melhoria do hexágono
[relativeAmount]% Gold from Great Merchant trade missions = [relativeAmount]% de ouro das missões comerciais do Grande Mercador
[mapUnitFilter] Units adjacent to this city heal [amount] HP per turn when healing = [mapUnitFilter] Unidades adjacentes a esta cidade curam [amount] HP por turno ao curar
[relativeAmount]% Golden Age length = [relativeAmount]% de duração da Era de Ouro
[relativeAmount]% Strength for cities = [relativeAmount]% de força para cidades
New [baseUnitFilter] units start with [amount] Experience [cityFilter] = Novas unidades [baseUnitFilter] começam com [amount] de XP [cityFilter]
All newly-trained [baseUnitFilter] units [cityFilter] receive the [promotion] promotion = Todas as unidades [baseUnitFilter] recém-treinadas [cityFilter] recebem a promoção de [promotion]
[baseUnitFilter] units built [cityFilter] can [action] [amount] extra times = [baseUnitFilter] unidades construídas [cityFilter] podem [action] [amount] vezes extra
Enables embarkation for land units = Permite o embarque de unidades terrestres
Enables [mapUnitFilter] units to enter ocean tiles = Permite que unidades [mapUnitFilter] entrem em painéis oceánicos
Population loss from nuclear attacks [relativeAmount]% [cityFilter] = Perda de população devido a ataques nucleares de [relativeAmount]% [cityFilter]
[relativeAmount]% Natural religion spread [cityFilter] = [relativeAmount]% propagação da religião natural [cityFilter]
Religion naturally spreads to cities [amount] tiles away = A religião naturalmente se espalha para as cidades a [amount] painéis de distância
Starting tech = Tecnologia inicial
Starts with [tech] = Começa com [tech]
Starts with [policy] adopted = Começa com [policy] adotada
Can be continually researched = Pode ser pesquisado continuamente
Great General provides double combat bonus = Um Grande General oferece o dobro de bônus de combate
Receive a free Great Person at the end of every [comment] (every 394 years), after researching [tech]. Each bonus person can only be chosen once. = Receba uma Grande Pessoa grátis no final de cada [comment] (a cada 394 anos), depois de pesquisar [tech]. Cada pessoa bônus só pode ser escolhida uma vez.
Once The Long Count activates, the year on the world screen displays as the traditional Mayan Long Count. = Uma vez que a Contagem Longa é ativada, o ano na tela do mundo é exibido como a Contagem Longa Maia tradicional.
[amount] Unit Supply = [amount] suprimentos de unidade
[amount] Unit Supply per [amount2] population [cityFilter] = [amount] unidade de fornecimento por [amount2] da população [cityFilter]
[amount] Unit Supply per city = [amount] de suprimentos de unidade por cidade
[amount] units cost no maintenance = [amount] unidades não custam manutenção
Units in cities cost no Maintenance = Unidades em cidades não cobram custo de Manutenção
Receive free [unit] when you discover [tech] = Receba um [unit] gratuito quando é descoberto um [tech]
Enables embarkation for land units = Permite o embarque de unidades terrestres
Enables [mapUnitFilter] units to enter ocean tiles = Permite que unidades [mapUnitFilter] entrem em painéis oceánicos
Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned = As unidades terrestres podem cruzar os painéis [terrainName] depois que o primeiro [baseUnitFilter] for ganho
Enemy [mapUnitFilter] units must spend [amount] extra movement points when inside your territory = Unidades inimigas [mapUnitFilter] devem gastar [amount] de pontos de movimento extras quando estiverem dentro do seu território
New [baseUnitFilter] units start with [amount] Experience [cityFilter] = Novas unidades [baseUnitFilter] começam com [amount] de XP [cityFilter]
All newly-trained [baseUnitFilter] units [cityFilter] receive the [promotion] promotion = Todas as unidades [baseUnitFilter] recém-treinadas [cityFilter] recebem a promoção de [promotion]
[mapUnitFilter] Units adjacent to this city heal [amount] HP per turn when healing = [mapUnitFilter] Unidades adjacentes a esta cidade curam [amount] HP por turno ao curar
[relativeAmount]% City Strength from defensive buildings = [relativeAmount]% de força da cidade de edifícios defensivos
[relativeAmount]% Strength for cities = [relativeAmount]% de força para cidades
Costs [amount] [stockpiledResource] = Custos [amount] [stockpiledResource]
Quantity of strategic resources produced by the empire +[relativeAmount]% = Quantidade de recursos estratégicos produzidos pelo império +[relativeAmount]%
Double quantity of [resource] produced = Dupla quantidade de [resource] produzido
Enables Open Borders agreements = Permite acordos de Fronteiras Abertas
Enables Research agreements = Habilita acordos de pesquisa
Science gained from research agreements [relativeAmount]% = Ciência ganha através de acordos de pesquisas [relativeAmount]%
When declaring friendship, both parties gain a [relativeAmount]% boost to great person generation = Ao declarar amizade, ambas as partes ganham um aumento de [relativeAmount]% na geração de Grandes Pessoas
Influence of all other civilizations with all city-states degrades [relativeAmount]% faster = A influência de todas as outras civilizções com todas as cidades-estado degrada [relativeAmount]% mais rápido
Gain [amount] Influence with a [baseUnitFilter] gift to a City-State = Ganhe [amount] Influência com um presente [baseUnitFilter] para uma cidade-estado
Resting point for Influence with City-States following this religion [amount] = Ponto de descanso para Influência com Cidades-Estado seguindo esta religião [amount]
Notified of new Barbarian encampments = Notificado de novos acampamentos bárbaros
Receive triple Gold from Barbarian encampments and pillaging Cities = Receba três vezes mais Ouro de acampamentos Bárbaros e saque de Cidades
When conquering an encampment, earn [amount] Gold and recruit a Barbarian unit = Ao conquistar um acampamento, ganhe [amount] de Ouro e recrute uma unidade Bárbara
When defeating a [mapUnitFilter] unit, earn [amount] Gold and recruit it = Ao derrotar uma unidade [mapUnitFilter], ganhe [amount] Gold e recrute-a
Starting in this era disables religion = Começar nesta era desabilita a religião
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = Pode escolher [amount] crenças adicionais [beliefType] ao [foundingOrEnhancing] uma religião
May choose [amount] additional belief(s) of any type when [foundingOrEnhancing] a religion = Pode escolher [amount] crença(s) adicional(is) de qualquer tipo ao [foundingOrEnhancing] uma religião
[stats] when a city adopts this religion for the first time (modified by game speed) = [stats] quando uma cidade adota esta religião pela primeira vez (modificada pela velocidade do jogo)
[relativeAmount]% Natural religion spread [cityFilter] = [relativeAmount]% propagação da religião natural [cityFilter]
Religion naturally spreads to cities [amount] tiles away = A religião naturalmente se espalha para as cidades a [amount] painéis de distância
May not generate great prophet equivalents naturally = Pode não gerar Grandes equivalentes de Profetas naturalmente
[relativeAmount]% Faith cost of generating Great Prophet equivalents = [relativeAmount]% custo de fé para gerar equivalentes do Grande Profeta
[baseUnitFilter] units built [cityFilter] can [action] [amount] extra times = [baseUnitFilter] unidades construídas [cityFilter] podem [action] [amount] vezes extra
Starting tech = Tecnologia inicial
Starts with [tech] = Começa com [tech]
Starts with [policy] adopted = Começa com [policy] adotada
Triggers victory = Aciona vitória
Triggers a Cultural Victory upon completion = Aciona uma Vitória Cultural após a conclusão
May not annex cities = Não pode anexar cidades
"Borrows" city names from other civilizations in the game = "Empresta" nomes de cidades de outras civilizações no jogo
Cities are razed [amount] times as fast = As cidades são arrasadas [amount] vezes mais rápido
Receive a tech boost when scientific buildings/wonders are built in capital = Recebe um impulso tecnológico quando construções/maravilhas científicas são construídas na capital
Can be continually researched = Pode ser pesquisado continuamente
[relativeAmount]% Golden Age length = [relativeAmount]% de duração da Era de Ouro
Population loss from nuclear attacks [relativeAmount]% [cityFilter] = Perda de população devido a ataques nucleares de [relativeAmount]% [cityFilter]
Rebel units may spawn = Unidades rebeldes podem aparecer
Unbuildable = Não construível
Can be purchased with [stat] [cityFilter] = Pode ser comprado com [stat] de [cityFilter]
@ -2104,6 +2103,7 @@ Cannot be traded = Não pode ser negociado
Guaranteed with Strategic Balance resource option = Garantido com a opção de recurso Equilíbrio Estratégico
Can also be built on tiles adjacent to fresh water = Também podem ser construído(a) adjancente a painéis de água
[stats] from [tileFilter] tiles = [stats] dos painéis [tileFilter]
Ensures a minimum tile yield of [stats] = Garante um rendimento mínimo de painéis com [stats]
Can be built outside your borders = Pode ser construído fora de suas fronteiras
Can be built just outside your borders = Pode ser construído fora de suas fronteiras
Can only be built to improve a resource = Só pode ser construído para melhorar um recurso
@ -2407,11 +2407,17 @@ You returned captured units to us = Você retornou uma unidade capturada para n
#################### Lines from key bindings #######################
World Screen = Tela do Mundo
# Requires translation!
Map Panning =
Unit Actions = Ações da Unidade
Popups = Pop-ups
# Requires translation!
Menu =
Next Turn = Próximo Turno
Next Turn Alternate = Próximo Turno Alternativo
Empire Overview = Visão Geral do Império
# Requires translation!
Music Player =
Empire Overview Trades = Visão Geral do Império Negociações
Empire Overview Units = Visão Geral do Império Unidades
Empire Overview Politics = Visão Geral do Império Política
@ -2425,14 +2431,35 @@ Quick Load = Carregar Jogo Rapido
View Capital City = ver capital
Save Game = Salvar Jogo
Load Game = Carregar Jogo
Quit Game = Sair do jogo
Toggle UI = Alternar IU
Toggle Resource Display = Alternar Exibição de Recursos
Toggle Yield Display = Alternar Exibição de Rendimento
Quit Game = Sair do jogo
New Game = Novo Jogo
# Requires translation!
Espionage =
# Requires translation!
Undo =
Toggle UI = Alternar IU
Toggle Worked Tiles Display = Alternar exibição de ladrilhos trabalhados
Toggle Movement Display = Alternar Exibição de Movimento
Zoom In = Mais Zoom
Zoom Out = Reduzir o Zoom
# Requires translation!
Pan Up =
# Requires translation!
Pan Left =
# Requires translation!
Pan Down =
# Requires translation!
Pan Right =
# Requires translation!
Pan Up Alternate =
# Requires translation!
Pan Left Alternate =
# Requires translation!
Pan Down Alternate =
# Requires translation!
Pan Right Alternate =
Transform = Transformar
Repair = Reparar
Confirm Dialog = Confirmar Diálogo
@ -6184,7 +6211,6 @@ Landship = Tanque da 1a Guerra Mundial
Introduction = Introdução
Welcome to Unciv!\nBecause this is a complex game, there are basic tasks to help familiarize you with the game.\nThese are completely optional, and you're welcome to explore the game on your own! = Bem-vindo ao Unciv!\nPela razão de ser um jogo complexo, existem tarefas básicas para ajudar você a se familiarizar com o jogo.\nIsto é completamente opcional, e você pode explorar o jogo do seu jeito!
New Game = Novo Jogo
Your first mission is to found your capital city.\nThis is actually an important task because your capital city will probably be your most prosperous.\nMany game bonuses apply only to your capital city and it will probably be the center of your empire. = Sua primeira missão é fundar sua cidade capital.\nIsso é uma importante tarefa atualmente porque provavelmente sua cidade capital será a mais próspera.\nMuitos dos bônus do jogo se aplicam apenas para sua cidade capital e esta provalvelmente será o centro do seu império.
How do you know a spot is appropriate?\nThats not an easy question to answer, but looking for and building next to luxury resources is a good rule of thumb.\nLuxury resources are tiles that have things like gems, cotton, or silk (indicated by a smiley next to the resource icon)\nThese resources make your civilization happy. You should also keep an eye out for resources needed to build units, such as iron. Cities cannot be built within 3 tiles of existing cities, which is another thing to watch out for! = Como você sabe que um local é apropriado? \nNão é uma pergunta fácil de responder, mas procurar e construir ao lado de recursos de luxo é uma boa regra. \nRecursos de luxo estão em paineis que contêm joias, algodão ou seda ( indicado por uma carinha feliz ao lado do ícone do recurso) \ nEstes recursos tornam sua civilização feliz. Você também deve ficar de olho nos recursos necessários para construir unidades, como ferro. As cidades não podem ser construídas dentro de 3 painéis das cidades existentes, é algo para ficar atento!
However, cities dont have a set area that they can work - more on that later!\nThis means you dont have to settle cities right next to resources.\nLets say, for example, that you want access to some iron but the resource is right next to a desert.\nYou dont have to settle your city next to the desert. You can settle a few tiles away in more prosperous lands.\nYour city will grow and eventually gain access to the resource.\nYou only need to settle right next to resources if you need them immediately \n which might be the case now and then, but youll usually have the luxury of time. = No entanto, as cidades não têm uma área estabelecida em que possam trabalhar - falaremos sobre isso mais tarde! \nIsto significa que você não precisa estabelecer cidades próximas aos recursos. \n Digamos, por exemplo, que você deseja acessar algum ferro - mas o recurso fica ao lado de um deserto. Você pode colocar algumas painéis de distância em terras mais prósperas. \nVocê não precisa estabelecer sua cidade no lado do deserto. \nSua cidade crescerá e, eventualmente, obterá acesso ao recurso. \nVocê só precisará se estabelecer ao lado dos recursos se precisar deles imediatamente. - \nque pode acontecer de tempos em tempos, mas geralmente você obterá o recurso luxo com o tempo.

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@ -2394,8 +2394,6 @@ ConditionalsPlacement =
# Requires translation!
[stats] from every [amount] global followers [cityFilter] =
# Requires translation!
Ensures a minimum tile yield of [stats] =
# Requires translation!
[relativeAmount]% [stat] =
# Requires translation!
[relativeAmount]% [stat] [cityFilter] =
@ -2452,35 +2450,25 @@ Allied City-States provide [stat] equal to [relativeAmount]% of what they produc
# Requires translation!
City-State Influence recovers at twice the normal rate =
# Requires translation!
[amount] units cost no maintenance =
# Requires translation!
Cannot build [baseUnitFilter] units =
# Requires translation!
Costs [amount] [stockpiledResource] =
# Requires translation!
[relativeAmount]% growth [cityFilter] =
# Requires translation!
[relativeAmount]% Food is carried over after population increases [cityFilter] =
# Requires translation!
[relativeAmount]% Great Person generation [cityFilter] =
# Requires translation!
Starting in this era disables religion =
# Requires translation!
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion =
# Requires translation!
May choose [amount] additional belief(s) of any type when [foundingOrEnhancing] a religion =
# Requires translation!
[stats] when a city adopts this religion for the first time (modified by game speed) =
# Requires translation!
[relativeAmount]% Unhappiness from [populationFilter] [cityFilter] =
[amount]% Food is carried over after population increases [cityFilter] =
# Requires translation!
[relativeAmount]% Food consumption by specialists [cityFilter] =
# Requires translation!
Unhappiness from number of Cities doubled =
# Requires translation!
[relativeAmount]% Unhappiness from [populationFilter] [cityFilter] =
# Requires translation!
[relativeAmount]% of excess happiness converted to [stat] =
# Requires translation!
[relativeAmount]% Culture cost of natural border growth [cityFilter] =
Retain [relativeAmount]% of the happiness from a luxury after the last copy has been traded away =
# Requires translation!
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] =
[amount] Happiness from each type of luxury resource =
# Requires translation!
Cannot build [baseUnitFilter] units =
# Requires translation!
Enables construction of Spaceship parts =
# Requires translation!
May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] at an increasing price ([amount2]) =
# Requires translation!
@ -2498,133 +2486,51 @@ May buy [baseUnitFilter] units with [stat] for [amount] times their normal Produ
# Requires translation!
May buy [buildingFilter] buildings with [stat] for [amount] times their normal Production cost =
# Requires translation!
Enables conversion of city production to [civWideStat] =
# Requires translation!
[stat] cost of purchasing items in cities [relativeAmount]% =
# Requires translation!
[stat] cost of purchasing [buildingFilter] buildings [relativeAmount]% =
# Requires translation!
[stat] cost of purchasing [baseUnitFilter] units [relativeAmount]% =
# Requires translation!
Enables conversion of city production to [civWideStat] =
# Requires translation!
Improves movement speed on roads =
# Requires translation!
Roads connect tiles across rivers =
# Requires translation!
[relativeAmount]% maintenance on road & railroads =
# Requires translation!
No Maintenance costs for improvements in [tileFilter] tiles =
# Requires translation!
[relativeAmount]% tile improvement construction time =
# Requires translation!
[relativeAmount]% maintenance cost for buildings [cityFilter] =
# Requires translation!
Receive a free Great Person at the end of every [comment] (every 394 years), after researching [tech]. Each bonus person can only be chosen once. =
[relativeAmount]% Culture cost of natural border growth [cityFilter] =
# Requires translation!
Once The Long Count activates, the year on the world screen displays as the traditional Mayan Long Count. =
# Requires translation!
Retain [relativeAmount]% of the happiness from a luxury after the last copy has been traded away =
# Requires translation!
[amount] Happiness from each type of luxury resource =
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] =
# Requires translation!
Each city founded increases culture cost of policies [relativeAmount]% less than normal =
# Requires translation!
[relativeAmount]% Culture cost of adopting new Policies =
# Requires translation!
Quantity of strategic resources produced by the empire +[relativeAmount]% =
# Requires translation!
Double quantity of [resource] produced =
# Requires translation!
[stats] for every known Natural Wonder =
# Requires translation!
Enables construction of Spaceship parts =
# Requires translation!
Enemy [mapUnitFilter] units must spend [amount] extra movement points when inside your territory =
# Requires translation!
Notified of new Barbarian encampments =
# Requires translation!
"Borrows" city names from other civilizations in the game =
# Requires translation!
100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it) =
# Requires translation!
Unhappiness from number of Cities doubled =
# Requires translation!
Great General provides double combat bonus =
# Requires translation!
Receive a tech boost when scientific buildings/wonders are built in capital =
# Requires translation!
May not generate great prophet equivalents naturally =
# Requires translation!
When conquering an encampment, earn [amount] Gold and recruit a Barbarian unit =
# Requires translation!
When defeating a [mapUnitFilter] unit, earn [amount] Gold and recruit it =
# Requires translation!
Receive triple Gold from Barbarian encampments and pillaging Cities =
# Requires translation!
Cities are razed [amount] times as fast =
# Requires translation!
When declaring friendship, both parties gain a [relativeAmount]% boost to great person generation =
# Requires translation!
No Maintenance costs for improvements in [tileFilter] tiles =
# Requires translation!
Influence of all other civilizations with all city-states degrades [relativeAmount]% faster =
# Requires translation!
Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned =
# Requires translation!
Gain [amount] Influence with a [baseUnitFilter] gift to a City-State =
# Requires translation!
[relativeAmount]% Faith cost of generating Great Prophet equivalents =
# Requires translation!
Resting point for Influence with City-States following this religion [amount] =
# Requires translation!
May not annex cities =
[relativeAmount]% Great Person generation [cityFilter] =
# Requires translation!
Provides a sum of gold each time you spend a Great Person =
# Requires translation!
[stats] whenever a Great Person is expended =
# Requires translation!
Receive free [unit] when you discover [tech] =
# Requires translation!
Enables Open Borders agreements =
# Requires translation!
Enables Research agreements =
# Requires translation!
Science gained from research agreements [relativeAmount]% =
# Requires translation!
Triggers victory =
# Requires translation!
Triggers a Cultural Victory upon completion =
# Requires translation!
[relativeAmount]% City Strength from defensive buildings =
# Requires translation!
[relativeAmount]% tile improvement construction time =
# Requires translation!
[relativeAmount]% Gold from Great Merchant trade missions =
# Requires translation!
[mapUnitFilter] Units adjacent to this city heal [amount] HP per turn when healing =
Great General provides double combat bonus =
# Requires translation!
[relativeAmount]% Golden Age length =
Receive a free Great Person at the end of every [comment] (every 394 years), after researching [tech]. Each bonus person can only be chosen once. =
# Requires translation!
[relativeAmount]% Strength for cities =
# Requires translation!
New [baseUnitFilter] units start with [amount] Experience [cityFilter] =
# Requires translation!
All newly-trained [baseUnitFilter] units [cityFilter] receive the [promotion] promotion =
# Requires translation!
[baseUnitFilter] units built [cityFilter] can [action] [amount] extra times =
# Requires translation!
Enables embarkation for land units =
# Requires translation!
Enables [mapUnitFilter] units to enter ocean tiles =
# Requires translation!
Population loss from nuclear attacks [relativeAmount]% [cityFilter] =
# Requires translation!
[relativeAmount]% Natural religion spread [cityFilter] =
# Requires translation!
Religion naturally spreads to cities [amount] tiles away =
# Requires translation!
Starting tech =
# Requires translation!
Starts with [tech] =
# Requires translation!
Starts with [policy] adopted =
# Requires translation!
Can be continually researched =
Once The Long Count activates, the year on the world screen displays as the traditional Mayan Long Count. =
# Requires translation!
[amount] Unit Supply =
# Requires translation!
@ -2632,8 +2538,100 @@ Can be continually researched =
# Requires translation!
[amount] Unit Supply per city =
# Requires translation!
[amount] units cost no maintenance =
# Requires translation!
Units in cities cost no Maintenance =
# Requires translation!
Receive free [unit] when you discover [tech] =
# Requires translation!
Enables embarkation for land units =
# Requires translation!
Enables [mapUnitFilter] units to enter ocean tiles =
# Requires translation!
Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned =
# Requires translation!
Enemy [mapUnitFilter] units must spend [amount] extra movement points when inside your territory =
# Requires translation!
New [baseUnitFilter] units start with [amount] Experience [cityFilter] =
# Requires translation!
All newly-trained [baseUnitFilter] units [cityFilter] receive the [promotion] promotion =
# Requires translation!
[mapUnitFilter] Units adjacent to this city heal [amount] HP per turn when healing =
# Requires translation!
[relativeAmount]% City Strength from defensive buildings =
# Requires translation!
[relativeAmount]% Strength for cities =
# Requires translation!
Costs [amount] [stockpiledResource] =
# Requires translation!
Quantity of strategic resources produced by the empire +[relativeAmount]% =
# Requires translation!
Double quantity of [resource] produced =
# Requires translation!
Enables Open Borders agreements =
# Requires translation!
Enables Research agreements =
# Requires translation!
Science gained from research agreements [relativeAmount]% =
# Requires translation!
When declaring friendship, both parties gain a [relativeAmount]% boost to great person generation =
# Requires translation!
Influence of all other civilizations with all city-states degrades [relativeAmount]% faster =
# Requires translation!
Gain [amount] Influence with a [baseUnitFilter] gift to a City-State =
# Requires translation!
Resting point for Influence with City-States following this religion [amount] =
# Requires translation!
Notified of new Barbarian encampments =
# Requires translation!
Receive triple Gold from Barbarian encampments and pillaging Cities =
# Requires translation!
When conquering an encampment, earn [amount] Gold and recruit a Barbarian unit =
# Requires translation!
When defeating a [mapUnitFilter] unit, earn [amount] Gold and recruit it =
# Requires translation!
Starting in this era disables religion =
# Requires translation!
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion =
# Requires translation!
May choose [amount] additional belief(s) of any type when [foundingOrEnhancing] a religion =
# Requires translation!
[stats] when a city adopts this religion for the first time (modified by game speed) =
# Requires translation!
[relativeAmount]% Natural religion spread [cityFilter] =
# Requires translation!
Religion naturally spreads to cities [amount] tiles away =
# Requires translation!
May not generate great prophet equivalents naturally =
# Requires translation!
[relativeAmount]% Faith cost of generating Great Prophet equivalents =
# Requires translation!
[baseUnitFilter] units built [cityFilter] can [action] [amount] extra times =
# Requires translation!
Starting tech =
# Requires translation!
Starts with [tech] =
# Requires translation!
Starts with [policy] adopted =
# Requires translation!
Triggers victory =
# Requires translation!
Triggers a Cultural Victory upon completion =
# Requires translation!
May not annex cities =
# Requires translation!
"Borrows" city names from other civilizations in the game =
# Requires translation!
Cities are razed [amount] times as fast =
# Requires translation!
Receive a tech boost when scientific buildings/wonders are built in capital =
# Requires translation!
Can be continually researched =
# Requires translation!
[relativeAmount]% Golden Age length =
# Requires translation!
Population loss from nuclear attacks [relativeAmount]% [cityFilter] =
# Requires translation!
Rebel units may spawn =
Unbuildable = Непостроим
# Requires translation!
@ -2940,6 +2938,8 @@ Can also be built on tiles adjacent to fresh water =
# Requires translation!
[stats] from [tileFilter] tiles =
# Requires translation!
Ensures a minimum tile yield of [stats] =
# Requires translation!
Can be built outside your borders =
# Requires translation!
Can be built just outside your borders =
@ -3442,16 +3442,22 @@ You returned captured units to us = Върнахте ни превзетите
# Requires translation!
World Screen =
# Requires translation!
Map Panning =
# Requires translation!
Unit Actions =
# Requires translation!
Popups =
# Requires translation!
Menu =
# Requires translation!
Next Turn =
# Requires translation!
Next Turn Alternate =
# Requires translation!
Empire Overview =
# Requires translation!
Music Player =
# Requires translation!
Empire Overview Trades =
# Requires translation!
Empire Overview Units =
@ -3478,14 +3484,19 @@ Save Game =
# Requires translation!
Load Game =
# Requires translation!
Quit Game =
# Requires translation!
Toggle UI =
# Requires translation!
Toggle Resource Display =
# Requires translation!
Toggle Yield Display =
# Requires translation!
Quit Game =
New Game = Нова Игра
# Requires translation!
Espionage =
# Requires translation!
Undo =
# Requires translation!
Toggle UI =
# Requires translation!
Toggle Worked Tiles Display =
# Requires translation!
Toggle Movement Display =
@ -3494,6 +3505,22 @@ Zoom In =
# Requires translation!
Zoom Out =
# Requires translation!
Pan Up =
# Requires translation!
Pan Left =
# Requires translation!
Pan Down =
# Requires translation!
Pan Right =
# Requires translation!
Pan Up Alternate =
# Requires translation!
Pan Left Alternate =
# Requires translation!
Pan Down Alternate =
# Requires translation!
Pan Right Alternate =
# Requires translation!
Transform =
Repair = Поправи
# Requires translation!
@ -8941,7 +8968,6 @@ Introduction = Въведение
# Requires translation!
Welcome to Unciv!\nBecause this is a complex game, there are basic tasks to help familiarize you with the game.\nThese are completely optional, and you're welcome to explore the game on your own! =
New Game = Нова Игра
# Requires translation!
Your first mission is to found your capital city.\nThis is actually an important task because your capital city will probably be your most prosperous.\nMany game bonuses apply only to your capital city and it will probably be the center of your empire. =
# Requires translation!

View File

@ -1857,7 +1857,6 @@ ConditionalsPlacement = after
[stats] from each Trade Route = [stats] per cada ruta comercial
[stats] for each global city following this religion = [stats] per cada ciutat que segueix aquesta religió
[stats] from every [amount] global followers [cityFilter] = [stats] de cada [amount] seguidors globals [cityFilter]
Ensures a minimum tile yield of [stats] = Assegura una producció mínima de la casella de [stats]
[relativeAmount]% [stat] = [relativeAmount] % [stat]
[relativeAmount]% [stat] [cityFilter] = [relativeAmount] % [stat] [cityFilter]
[relativeAmount]% [stat] from every [tileFilter/buildingFilter] = [relativeAmount] % [stat] de cada [tileFilter/buildingFilter]
@ -1886,21 +1885,16 @@ Allied City-States provide [stat] equal to [relativeAmount]% of what they produc
[relativeAmount]% resources gifted by City-States = Els regals de les ciutats estat augment en [relativeAmount] %.
[relativeAmount]% Happiness from luxury resources gifted by City-States = La felicitat per recursos de luxe donats per les ciutats estat augmenta un [relativeAmount] %.
City-State Influence recovers at twice the normal rate = Es duplica la recuperació dinfluència a les ciutats-estat.
[amount] units cost no maintenance = [amount] unitats no costen manteniment.
Cannot build [baseUnitFilter] units = Les unitats [baseUnitFilter] no es poden construir.
Costs [amount] [stockpiledResource] = Costa [amount] [stockpiledResource]
[relativeAmount]% growth [cityFilter] = [relativeAmount] % de creixement [cityFilter]
[relativeAmount]% Food is carried over after population increases [cityFilter] = Es conserva un [relativeAmount] % de menjar després daugmentar la població [cityFilter]
[relativeAmount]% Great Person generation [cityFilter] = [relativeAmount] % de generació de grans personatges [cityFilter]
Starting in this era disables religion = Si es comença en aquesta era, es desactiva la religió.
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = Pot triar [amount] creences [beliefType] addicionals quan es [foundingOrEnhancing] una religió.
May choose [amount] additional belief(s) of any type when [foundingOrEnhancing] a religion = Pot triar [amount] creences addicionals de qualssevol tipus quan [foundingOrEnhancing] una religió.
[stats] when a city adopts this religion for the first time (modified by game speed) = [stats] quan una ciutat adopta aquesta religió per primera vegada (es modifica amb la velocitat de joc)
[relativeAmount]% Unhappiness from [populationFilter] [cityFilter] = [relativeAmount] % dinfelicitat de [populationFilter] [cityFilter]
[amount]% Food is carried over after population increases [cityFilter] = Es conserva un [amount] % de menjar després daugmentar la població [cityFilter]
[relativeAmount]% Food consumption by specialists [cityFilter] = [relativeAmount] % de consum de menjar dels especialistes [cityFilter]
Unhappiness from number of Cities doubled = Es duplica la infelicitat pel nombre de ciutats.
[relativeAmount]% Unhappiness from [populationFilter] [cityFilter] = [relativeAmount] % dinfelicitat de [populationFilter] [cityFilter]
[relativeAmount]% of excess happiness converted to [stat] = Es converteix un [relativeAmount] % més de lexcedent de felicitat a [stat].
[relativeAmount]% Culture cost of natural border growth [cityFilter] = [relativeAmount] % de cost cultural per al creixement de frontera natural [cityFilter]
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [relativeAmount] % de cost dor per adquirir caselles [cityFilter]
Retain [relativeAmount]% of the happiness from a luxury after the last copy has been traded away = Manté [relativeAmount] % de la felicitat de lúltima còpia dun recurs de luxe quan es comerciï amb ell.
[amount] Happiness from each type of luxury resource = [amount] de felicitat de cada recurs de luxe
Cannot build [baseUnitFilter] units = Les unitats [baseUnitFilter] no es poden construir.
Enables construction of Spaceship parts = Permet la construcció de parts de naus espacials
May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = Es poden comprar unitats «[baseUnitFilter]» per [amount] [stat] [cityFilter] amb un cost creixent ([amount2])
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = Pot comprar edificis [buildingFilter] per [amount] [stat] [cityFilter] a un preu creixent ([amount2]).
May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] = Pot comprar unitats [baseUnitFilter] per [amount] [stat] [cityFilter].
@ -1909,75 +1903,80 @@ May buy [baseUnitFilter] units with [stat] [cityFilter] = Pot comprar unitats [b
May buy [buildingFilter] buildings with [stat] [cityFilter] = Els edificis «[buildingFilter]» es poden comprar amb [stat] [cityFilter].
May buy [baseUnitFilter] units with [stat] for [amount] times their normal Production cost = Es poden comprar unitats [baseUnitFilter] amb [stat] per [amount] vegades el seu cost normal de producció.
May buy [buildingFilter] buildings with [stat] for [amount] times their normal Production cost = Pot comprar edificis [buildingFilter] amb [stat] per [amount] vegades el seu cost normal de producció.
Enables conversion of city production to [civWideStat] = Permet la conversió de la producció de la ciutat a [civWideStat].
[stat] cost of purchasing items in cities [relativeAmount]% = [stat] cost de compra en ciutats [relativeAmount] %
[stat] cost of purchasing [buildingFilter] buildings [relativeAmount]% = [stat] cost de compra dedificis [buildingFilter] [relativeAmount] %.
[stat] cost of purchasing [baseUnitFilter] units [relativeAmount]% = [stat] de cost de compra dunitats [baseUnitFilter] [relativeAmount] %
Enables conversion of city production to [civWideStat] = Permet la conversió de la producció de la ciutat a [civWideStat].
Improves movement speed on roads = Millora la velocitat de moviment a les caselles amb carretera.
Roads connect tiles across rivers = Les carreteres també connecten caselles a través dels rius.
[relativeAmount]% maintenance on road & railroads = [relativeAmount] % de manteniment de carreteres i ferrocarrils
No Maintenance costs for improvements in [tileFilter] tiles = Les millores en caselles [tileFilter] no tenen costos de manteniment.
[relativeAmount]% tile improvement construction time = [relativeAmount] % de temps de construcció de millores de casella
[relativeAmount]% maintenance cost for buildings [cityFilter] = [relativeAmount] % de cost de manteniment dels edificis [cityFilter]
Receive a free Great Person at the end of every [comment] (every 394 years), after researching [tech]. Each bonus person can only be chosen once. = Després de recercar [tech], rebeu un gran personatge de fran a linici de cada [comment] (cada 394 anys). Cada tipus de personatge només es pot triar una vegada.
Once The Long Count activates, the year on the world screen displays as the traditional Mayan Long Count. = Un cop sha activat el compte llarg, lany de la vista de pantalla mostra lany del compte llarg maia.
Retain [relativeAmount]% of the happiness from a luxury after the last copy has been traded away = Manté [relativeAmount] % de la felicitat de lúltima còpia dun recurs de luxe quan es comerciï amb ell.
[amount] Happiness from each type of luxury resource = [amount] de felicitat de cada recurs de luxe
[relativeAmount]% Culture cost of natural border growth [cityFilter] = [relativeAmount] % de cost cultural per al creixement de frontera natural [cityFilter]
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [relativeAmount] % de cost dor per adquirir caselles [cityFilter]
Each city founded increases culture cost of policies [relativeAmount]% less than normal = Cada ciutat fundada augmenta el cost de cultura de les polítiques un [relativeAmount] % menys del normal.
[relativeAmount]% Culture cost of adopting new Policies = [relativeAmount] % de cost de cultura per adoptar polítiques noves
Quantity of strategic resources produced by the empire +[relativeAmount]% = La quantitat de recursos estratègics produïts per limperi augmenta un [relativeAmount] %.
Double quantity of [resource] produced = Duplica la quantitat de [resource] produïda.
[stats] for every known Natural Wonder = [stats] de cada meravella natural coneguda
Enables construction of Spaceship parts = Permet la construcció de parts de naus espacials
Enemy [mapUnitFilter] units must spend [amount] extra movement points when inside your territory = Les unitats de tipus «[mapUnitFilter]» enemigues han de fer servir [amount] punts de moviment addicionals quan estan a dins del vostre territori
Notified of new Barbarian encampments = Se us avisarà quan hi hagi nous campaments bàrbars.
"Borrows" city names from other civilizations in the game = Agafa «prestats» els noms de les seves ciutats daltres civilitzacions.
100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it) = 500 dor per la primera meravella natural que descobriu i 100 dor per cada altra que trobeu.
Unhappiness from number of Cities doubled = Es duplica la infelicitat pel nombre de ciutats.
Great General provides double combat bonus = Es dupliquen les bonificacions de combat que proporcionen els grans generals.
Receive a tech boost when scientific buildings/wonders are built in capital = Quan es construeixen edificis científics i meravelles a la capital, la recerca tecnològica rep un impuls.
May not generate great prophet equivalents naturally = No es generaran equivalents dels grans profetes de manera natural.
When conquering an encampment, earn [amount] Gold and recruit a Barbarian unit = Quan es conquereix un campament, es guanya [amount] dor i es recluta una unitat bàrbara
When defeating a [mapUnitFilter] unit, earn [amount] Gold and recruit it = Quan es derrota una unitat [mapUnitFilter], saconsegueix [amount] dor i reclutar la unitat.
Receive triple Gold from Barbarian encampments and pillaging Cities = Es rep el triple dor dels campaments bàrbars i del saqueig de ciutats.
Cities are razed [amount] times as fast = Les ciutats són arrasades [amount] vegades més ràpid.
When declaring friendship, both parties gain a [relativeAmount]% boost to great person generation = Quan es fa una declaració damistat, ambdues parts aconsegueixen [relativeAmount] % per la generació de grans personatges.
No Maintenance costs for improvements in [tileFilter] tiles = Les millores en caselles [tileFilter] no tenen costos de manteniment.
Influence of all other civilizations with all city-states degrades [relativeAmount]% faster = La influència de totes les altres civilitzacions amb totes les ciutats-estat es degrada [relativeAmount] % més de pressa.
Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned = Les unitats terrestres poden creuar caselles de [terrainName] després que sobtingui el primer [baseUnitFilter].
Gain [amount] Influence with a [baseUnitFilter] gift to a City-State = Guanya [amount] dinfluència donant a una ciutat-estat un [baseUnitFilter].
[relativeAmount]% Faith cost of generating Great Prophet equivalents = [relativeAmount] % de punts de fe per generar equivalents de grans profetes
Resting point for Influence with City-States following this religion [amount] = [amount] punts de descans per a la influència de ciutats-estat que segueixen aquesta religió
# Requires translation!
May not annex cities =
[relativeAmount]% Great Person generation [cityFilter] = [relativeAmount] % de generació de grans personatges [cityFilter]
Provides a sum of gold each time you spend a Great Person = Proporciona una quantitat dor cada vegada que gasteu un gran personatge
[stats] whenever a Great Person is expended = [stats] quan es gasti un gran personatge.
Receive free [unit] when you discover [tech] = Rep una unitat «[unit]» quan descobriu «[tech]».
Enables Open Borders agreements = Permet acords de fronteres obertes
Enables Research agreements = Permet acords de recerca
Science gained from research agreements [relativeAmount]% = [relativeAmount] % de ciència obtinguda per acords de recerca
Triggers victory = Desencadena victòria
Triggers a Cultural Victory upon completion = Desencadena la victòria cultural quan es completa
[relativeAmount]% City Strength from defensive buildings = [relativeAmount] % de força de ciutat dels edificis defensius
[relativeAmount]% tile improvement construction time = [relativeAmount] % de temps de construcció de millores de casella
[relativeAmount]% Gold from Great Merchant trade missions = [relativeAmount] % dor de les missions comercials dels grans mercaders.
[mapUnitFilter] Units adjacent to this city heal [amount] HP per turn when healing = Les unitats [mapUnitFilter] adjacents a aquesta ciutat guanyen [amount] de vida per torn quan es curen.
[relativeAmount]% Golden Age length = La durada de les edats dor augmenta un [relativeAmount] %
[relativeAmount]% Strength for cities = [relativeAmount] % de força per les ciutats
New [baseUnitFilter] units start with [amount] Experience [cityFilter] = Les unitats de tipus [baseUnitFilter] noves tenen dinici [amount] dexperiència [cityFilter]
All newly-trained [baseUnitFilter] units [cityFilter] receive the [promotion] promotion = Totes les noves unitats entrenades de tipus «[baseUnitFilter]» [cityFilter] reben lascens [promotion]
[baseUnitFilter] units built [cityFilter] can [action] [amount] extra times = Les unitats [baseUnitFilter] construïdes en [cityFilter] poden [action] [amount] vegades addicionals
Enables embarkation for land units = Permet embarcar unitats terrestres
Enables [mapUnitFilter] units to enter ocean tiles = Permet entrar a caselles doceà a les unitats [mapUnitFilter]
Population loss from nuclear attacks [relativeAmount]% [cityFilter] = [relativeAmount] % [cityFilter] per la pèrdua de població per atacs nuclears.
[relativeAmount]% Natural religion spread [cityFilter] = [relativeAmount] % de difusió natural de la religió [cityFilter]
Religion naturally spreads to cities [amount] tiles away = La religió es difon de manera natural a ciutats que estiguin fins a [amount] caselles de distància.
Starting tech = Tecnologia inicial
Starts with [tech] = Comença amb [tech].
Starts with [policy] adopted = Comença amb [policy] ja adoptada.
Can be continually researched = Es pot investigar indefinidament
Great General provides double combat bonus = Es dupliquen les bonificacions de combat que proporcionen els grans generals.
Receive a free Great Person at the end of every [comment] (every 394 years), after researching [tech]. Each bonus person can only be chosen once. = Després de recercar [tech], rebeu un gran personatge de fran a linici de cada [comment] (cada 394 anys). Cada tipus de personatge només es pot triar una vegada.
Once The Long Count activates, the year on the world screen displays as the traditional Mayan Long Count. = Un cop sha activat el compte llarg, lany de la vista de pantalla mostra lany del compte llarg maia.
[amount] Unit Supply = [amount] subministraments dunitats
[amount] Unit Supply per [amount2] population [cityFilter] = [amount] subministraments dunitats per [amount2] de població [cityFilter]
[amount] Unit Supply per city = [amount] subministraments dunitats per ciutat
[amount] units cost no maintenance = [amount] unitats no costen manteniment.
Units in cities cost no Maintenance = No es paga manteniment per les unitats que estan les ciutats.
Receive free [unit] when you discover [tech] = Rep una unitat «[unit]» quan descobriu «[tech]».
Enables embarkation for land units = Permet embarcar unitats terrestres
Enables [mapUnitFilter] units to enter ocean tiles = Permet entrar a caselles doceà a les unitats [mapUnitFilter]
Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned = Les unitats terrestres poden creuar caselles de [terrainName] després que sobtingui el primer [baseUnitFilter].
Enemy [mapUnitFilter] units must spend [amount] extra movement points when inside your territory = Les unitats de tipus «[mapUnitFilter]» enemigues han de fer servir [amount] punts de moviment addicionals quan estan a dins del vostre territori
New [baseUnitFilter] units start with [amount] Experience [cityFilter] = Les unitats de tipus [baseUnitFilter] noves tenen dinici [amount] dexperiència [cityFilter]
All newly-trained [baseUnitFilter] units [cityFilter] receive the [promotion] promotion = Totes les noves unitats entrenades de tipus «[baseUnitFilter]» [cityFilter] reben lascens [promotion]
[mapUnitFilter] Units adjacent to this city heal [amount] HP per turn when healing = Les unitats [mapUnitFilter] adjacents a aquesta ciutat guanyen [amount] de vida per torn quan es curen.
[relativeAmount]% City Strength from defensive buildings = [relativeAmount] % de força de ciutat dels edificis defensius
[relativeAmount]% Strength for cities = [relativeAmount] % de força per les ciutats
Costs [amount] [stockpiledResource] = Costa [amount] [stockpiledResource]
Quantity of strategic resources produced by the empire +[relativeAmount]% = La quantitat de recursos estratègics produïts per limperi augmenta un [relativeAmount] %.
Double quantity of [resource] produced = Duplica la quantitat de [resource] produïda.
Enables Open Borders agreements = Permet acords de fronteres obertes
Enables Research agreements = Permet acords de recerca
Science gained from research agreements [relativeAmount]% = [relativeAmount] % de ciència obtinguda per acords de recerca
When declaring friendship, both parties gain a [relativeAmount]% boost to great person generation = Quan es fa una declaració damistat, ambdues parts aconsegueixen [relativeAmount] % per la generació de grans personatges.
Influence of all other civilizations with all city-states degrades [relativeAmount]% faster = La influència de totes les altres civilitzacions amb totes les ciutats-estat es degrada [relativeAmount] % més de pressa.
Gain [amount] Influence with a [baseUnitFilter] gift to a City-State = Guanya [amount] dinfluència donant a una ciutat-estat un [baseUnitFilter].
Resting point for Influence with City-States following this religion [amount] = [amount] punts de descans per a la influència de ciutats-estat que segueixen aquesta religió
Notified of new Barbarian encampments = Se us avisarà quan hi hagi nous campaments bàrbars.
Receive triple Gold from Barbarian encampments and pillaging Cities = Es rep el triple dor dels campaments bàrbars i del saqueig de ciutats.
When conquering an encampment, earn [amount] Gold and recruit a Barbarian unit = Quan es conquereix un campament, es guanya [amount] dor i es recluta una unitat bàrbara
When defeating a [mapUnitFilter] unit, earn [amount] Gold and recruit it = Quan es derrota una unitat [mapUnitFilter], saconsegueix [amount] dor i reclutar la unitat.
Starting in this era disables religion = Si es comença en aquesta era, es desactiva la religió.
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = Pot triar [amount] creences [beliefType] addicionals quan es [foundingOrEnhancing] una religió.
May choose [amount] additional belief(s) of any type when [foundingOrEnhancing] a religion = Pot triar [amount] creences addicionals de qualssevol tipus quan [foundingOrEnhancing] una religió.
[stats] when a city adopts this religion for the first time (modified by game speed) = [stats] quan una ciutat adopta aquesta religió per primera vegada (es modifica amb la velocitat de joc)
[relativeAmount]% Natural religion spread [cityFilter] = [relativeAmount] % de difusió natural de la religió [cityFilter]
Religion naturally spreads to cities [amount] tiles away = La religió es difon de manera natural a ciutats que estiguin fins a [amount] caselles de distància.
May not generate great prophet equivalents naturally = No es generaran equivalents dels grans profetes de manera natural.
[relativeAmount]% Faith cost of generating Great Prophet equivalents = [relativeAmount] % de punts de fe per generar equivalents de grans profetes
[baseUnitFilter] units built [cityFilter] can [action] [amount] extra times = Les unitats [baseUnitFilter] construïdes en [cityFilter] poden [action] [amount] vegades addicionals
Starting tech = Tecnologia inicial
Starts with [tech] = Comença amb [tech].
Starts with [policy] adopted = Comença amb [policy] ja adoptada.
Triggers victory = Desencadena victòria
Triggers a Cultural Victory upon completion = Desencadena la victòria cultural quan es completa
# Requires translation!
May not annex cities =
"Borrows" city names from other civilizations in the game = Agafa «prestats» els noms de les seves ciutats daltres civilitzacions.
Cities are razed [amount] times as fast = Les ciutats són arrasades [amount] vegades més ràpid.
Receive a tech boost when scientific buildings/wonders are built in capital = Quan es construeixen edificis científics i meravelles a la capital, la recerca tecnològica rep un impuls.
Can be continually researched = Es pot investigar indefinidament
[relativeAmount]% Golden Age length = La durada de les edats dor augmenta un [relativeAmount] %
Population loss from nuclear attacks [relativeAmount]% [cityFilter] = [relativeAmount] % [cityFilter] per la pèrdua de població per atacs nuclears.
Rebel units may spawn = Poden aparèixer unitats rebels.
Unbuildable = No es pot construir.
Can be purchased with [stat] [cityFilter] = Es pot comprar amb [stat] [cityFilter]
@ -2132,6 +2131,7 @@ Cannot be traded = No es pot comerciar
Guaranteed with Strategic Balance resource option = Garantits amb lopció de generació de mapes «balanç estratègic».
Can also be built on tiles adjacent to fresh water = També es pot construir en caselles adjacents a aigua dolça.
[stats] from [tileFilter] tiles = [stats] de caselles [tileFilter]
Ensures a minimum tile yield of [stats] = Assegura una producció mínima de la casella de [stats]
Can be built outside your borders = Es pot realitzar fora de les vostres fronteres.
Can be built just outside your borders = Es pot construir just a fora de la frontera.
Can only be built to improve a resource = Només es pot construir per millorar un recurs.
@ -2436,13 +2436,19 @@ You returned captured units to us = Ens heu retornat unitats capturades.
World Screen = Vista del món
# Requires translation!
Map Panning =
# Requires translation!
Unit Actions =
# Requires translation!
Popups =
# Requires translation!
Menu =
Next Turn = Proper torn
Next Turn Alternate = Proper torn altern
Empire Overview = Vista general
# Requires translation!
Music Player =
# Requires translation!
Empire Overview Trades =
# Requires translation!
Empire Overview Units =
@ -2469,14 +2475,19 @@ Save Game =
# Requires translation!
Load Game =
# Requires translation!
Quit Game =
# Requires translation!
Toggle UI =
# Requires translation!
Toggle Resource Display =
# Requires translation!
Toggle Yield Display =
# Requires translation!
Quit Game =
New Game = Inici de la partida
# Requires translation!
Espionage =
# Requires translation!
Undo =
# Requires translation!
Toggle UI =
# Requires translation!
Toggle Worked Tiles Display =
# Requires translation!
Toggle Movement Display =
@ -2485,6 +2496,22 @@ Zoom In =
# Requires translation!
Zoom Out =
# Requires translation!
Pan Up =
# Requires translation!
Pan Left =
# Requires translation!
Pan Down =
# Requires translation!
Pan Right =
# Requires translation!
Pan Up Alternate =
# Requires translation!
Pan Left Alternate =
# Requires translation!
Pan Down Alternate =
# Requires translation!
Pan Right Alternate =
# Requires translation!
Transform =
Repair = Repara
Confirm Dialog = Confirma el diàleg
@ -6237,7 +6264,6 @@ Landship = Tanc Mark I
Introduction = Introducció
Welcome to Unciv!\nBecause this is a complex game, there are basic tasks to help familiarize you with the game.\nThese are completely optional, and you're welcome to explore the game on your own! = Us donem la benvinguda a lUnciv!\nCom és un joc complex, hi ha unes tasques bàsiques perquè us hi familiaritzeu.\nSón completament opcionals i, si voleu, podeu explorar el joc pel vostre compte.
New Game = Inici de la partida
Your first mission is to found your capital city.\nThis is actually an important task because your capital city will probably be your most prosperous.\nMany game bonuses apply only to your capital city and it will probably be the center of your empire. = La vostra primera missió és fundar la vostra ciutat capital.\nÉs una tasca important, ja que la capital serà probablement la ciutat més pròspera.\nMoles bonificacions només saplicaran a la capital i possiblment sigui el centre del vostre imperi.
How do you know a spot is appropriate?\nThats not an easy question to answer, but looking for and building next to luxury resources is a good rule of thumb.\nLuxury resources are tiles that have things like gems, cotton, or silk (indicated by a smiley next to the resource icon)\nThese resources make your civilization happy. You should also keep an eye out for resources needed to build units, such as iron. Cities cannot be built within 3 tiles of existing cities, which is another thing to watch out for! = Com sabreu si un lloc és apropiat?\nNo és una pregunta fàcil de respondre, però buscar i construir al costat de recursos de luxe és una bona idea.\nEls recursos de luxe són caselles que tenen gemes, cotó, seda o altres coses similars. Sindiquen amb una cara que somriu al costat de la icona.\nAquests recursos fan feliç la vostra civilització. Heu de vigilar també els recursos que necessiteu per construir unitats, com ara el ferro. També heu de tenir en compte que les ciutats no es poden construir a una distància de 3 caselles daltres ciutats.
However, cities dont have a set area that they can work - more on that later!\nThis means you dont have to settle cities right next to resources.\nLets say, for example, that you want access to some iron but the resource is right next to a desert.\nYou dont have to settle your city next to the desert. You can settle a few tiles away in more prosperous lands.\nYour city will grow and eventually gain access to the resource.\nYou only need to settle right next to resources if you need them immediately \n which might be the case now and then, but youll usually have the luxury of time. = No obstant, les ciutats no tenen una àrea establerta que puguin treballar (més endavant en parlarem més).\nAixò vol dir que no cal que construïu les ciutats just al costat dels recursos.\nDiguem per exemple que si necessiteu aconseguir una mica de ferro, però el recurs està just al costat dun desert.\nNo cal que construïu la ciutat just al costat del desert. La podeu construir a unes quantes caselles de distància que siguin més pròspreres.\nLa ciutat creixerà i, possiblement més endavant, aconseguirà accedir al recurs.\nNomés cal construir just al costat dels recursos si els necessiteu immediatament. Això pot passar algunes vegades, però no sempre.

View File

@ -2052,8 +2052,6 @@ ConditionalsPlacement = after
[stats] for each global city following this religion = [stats] za každé město následující toto náboženství
# Requires translation!
[stats] from every [amount] global followers [cityFilter] =
# Requires translation!
Ensures a minimum tile yield of [stats] =
[relativeAmount]% [stat] = [relativeAmount]% [stat]
[relativeAmount]% [stat] [cityFilter] = [relativeAmount]% [stat] [cityFilter]
[relativeAmount]% [stat] from every [tileFilter/buildingFilter] = [relativeAmount]% [stat] za každý [tileFilter/buildingFilter]
@ -2085,24 +2083,17 @@ Allied City-States provide [stat] equal to [relativeAmount]% of what they produc
[relativeAmount]% resources gifted by City-States = [relativeAmount]% surovin věnovaných městskými státy
[relativeAmount]% Happiness from luxury resources gifted by City-States = [relativeAmount]% spokojenosti z luxusních surovin věnované městskými státy
City-State Influence recovers at twice the normal rate = Vliv městských států se obnovuje dvakrát rychleji
[amount] units cost no maintenance = [amount] jednotek nestojí žádnou údržbu
Cannot build [baseUnitFilter] units = Nelze stavět [baseUnitFilter] jendotky
# Requires translation!
Costs [amount] [stockpiledResource] =
[relativeAmount]% growth [cityFilter] = [relativeAmount]% růst [cityFilter]
[relativeAmount]% Food is carried over after population increases [cityFilter] = [relativeAmount]% jídla je zachováno poté, co se populace [cityFilter] rozroste
# Requires translation!
[relativeAmount]% Great Person generation [cityFilter] =
Starting in this era disables religion = Počátek v této éře zakáže náboženství
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = Může navíc zvolit [amount] přesvědčení typu [beliefType] vždy při [foundingOrEnhancing] náboženství
May choose [amount] additional belief(s) of any type when [foundingOrEnhancing] a religion = Může navíc zvolit [amount] přesvědčení libovolného typu vždy při [foundingOrEnhancing] náboženství
[stats] when a city adopts this religion for the first time (modified by game speed) = [stats] kdyz město poprvé přijme toto náboženství (ovlivněno rychlostí hry)
[amount]% Food is carried over after population increases [cityFilter] = [amount]% jídla je zachováno poté, co se populace [cityFilter] rozroste
[relativeAmount]% Food consumption by specialists [cityFilter] = [relativeAmount]% spotřeby jídla specialisty [cityFilter]
Unhappiness from number of Cities doubled = Nespokojenost za počet měst je dvojnásobná
# Requires translation!
[relativeAmount]% Unhappiness from [populationFilter] [cityFilter] =
[relativeAmount]% Food consumption by specialists [cityFilter] = [relativeAmount]% spotřeby jídla specialisty [cityFilter]
[relativeAmount]% of excess happiness converted to [stat] = [relativeAmount]% nadbytečné spokojenosti je přidáno na [stat]
[relativeAmount]% Culture cost of natural border growth [cityFilter] = [relativeAmount]% bodů kultury pro přirozený růst území [cityFilter]
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [relativeAmount]% zlata pro nákup nového území [cityFilter]
Retain [relativeAmount]% of the happiness from a luxury after the last copy has been traded away = Udrží [relativeAmount]% spokojenosti z luxusní suroviny i poté, co byl poslední kus vyobchodován.
[amount] Happiness from each type of luxury resource = [amount] spokojenost za každou luxusní surovinu
Cannot build [baseUnitFilter] units = Nelze stavět [baseUnitFilter] jendotky
Enables construction of Spaceship parts = Zpřístupní stavbu částí kosmické lodi
May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = Může nakupovat jednotku [baseUnitFilter] za [amount] [stat] [cityFilter] se zvyšující se cenou ([amount2])
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = Může koupit [buildingFilter] budovy za [amount] [stat] [cityFilter] se zvyšující se cenou ([amount2])
May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] = Může koupit [baseUnitFilter] jednotky za [amount] [stat] [cityFilter]
@ -2111,85 +2102,92 @@ May buy [baseUnitFilter] units with [stat] [cityFilter] = Může koupit [baseUni
May buy [buildingFilter] buildings with [stat] [cityFilter] = Může koupit [buildingFilter] budovy za [stat] [cityFilter]
May buy [baseUnitFilter] units with [stat] for [amount] times their normal Production cost = Může koupit [baseUnitFilter] jednotky za [stat] za [amount] krát cenu normální produkce
May buy [buildingFilter] buildings with [stat] for [amount] times their normal Production cost = Může koupit [buildingFilter] budovy za [stat] za [amount] krát cenu normální produkce
# Requires translation!
Enables conversion of city production to [civWideStat] =
[stat] cost of purchasing items in cities [relativeAmount]% = Cena nákupu položek ve městech [relativeAmount]% [stat]
[stat] cost of purchasing [buildingFilter] buildings [relativeAmount]% = [stat] cena za nákup [buildingFilter] budovy [relativeAmount]%
[stat] cost of purchasing [baseUnitFilter] units [relativeAmount]% = Cena nákupu [baseUnitFilter] jednotek [relativeAmount]% [stat]
# Requires translation!
Enables conversion of city production to [civWideStat] =
Improves movement speed on roads = Zvyšuje rychlost pohybu na cestách
Roads connect tiles across rivers = Cesty spojují políčka i přes řeky
[relativeAmount]% maintenance on road & railroads = [relativeAmount]% cena údržby silnic a železnic
No Maintenance costs for improvements in [tileFilter] tiles = Žádný poplatek za vylepšení na políčkách [tileFilter]
[relativeAmount]% tile improvement construction time = [relativeAmount]% doby postavení vylepšení
[relativeAmount]% maintenance cost for buildings [cityFilter] = [relativeAmount]% nákladů na údržbu budov [cityFilter]
Receive a free Great Person at the end of every [comment] (every 394 years), after researching [tech]. Each bonus person can only be chosen once. = Po objevení technologie [tech] získá zdarma Velkou osobnost na konci každého [comment] (každých 394 let). Každý typ osobnosti lze získat pouze jednou.
Once The Long Count activates, the year on the world screen displays as the traditional Mayan Long Count. = Jakmile se spustí dlouhý mayský kalendář, rok na světové obrazovce se zobrazí jako tradiční mayský dlouhý počet.
Retain [relativeAmount]% of the happiness from a luxury after the last copy has been traded away = Udrží [relativeAmount]% spokojenosti z luxusní suroviny i poté, co byl poslední kus vyobchodován.
[amount] Happiness from each type of luxury resource = [amount] spokojenost za každou luxusní surovinu
[relativeAmount]% Culture cost of natural border growth [cityFilter] = [relativeAmount]% bodů kultury pro přirozený růst území [cityFilter]
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [relativeAmount]% zlata pro nákup nového území [cityFilter]
Each city founded increases culture cost of policies [relativeAmount]% less than normal = Každé založené město zvyšuje cenu sociální politiky o [relativeAmount]% méně než obvykle
[relativeAmount]% Culture cost of adopting new Policies = [relativeAmount]% bodů kultury k přijetí nové sociální politiky
Quantity of strategic resources produced by the empire +[relativeAmount]% = +[relativeAmount]% strategických surovin produkovaných říší
Double quantity of [resource] produced = Dvojnásobné množství suroviny [resource]
# Requires translation!
[stats] for every known Natural Wonder =
Enables construction of Spaceship parts = Zpřístupní stavbu částí kosmické lodi
# Requires translation!
Enemy [mapUnitFilter] units must spend [amount] extra movement points when inside your territory =
# Requires translation!
Notified of new Barbarian encampments =
"Borrows" city names from other civilizations in the game = "Půjčují" si jména měst od jiných národů ve hře
100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it) = 100 zlata za objev Přírodního Divu (500 zlata jde-li o prvního objevitele)
Unhappiness from number of Cities doubled = Nespokojenost za počet měst je dvojnásobná
Great General provides double combat bonus = Velký generál poskytuje dvojnásobný bonus
Receive a tech boost when scientific buildings/wonders are built in capital = Technologický bonus při postavení vědecké budovy či divu v hlavním městě
May not generate great prophet equivalents naturally = Nesmí přirozeně generovat ekvivalenty velkých proroků
# Requires translation!
When conquering an encampment, earn [amount] Gold and recruit a Barbarian unit =
# Requires translation!
When defeating a [mapUnitFilter] unit, earn [amount] Gold and recruit it =
Receive triple Gold from Barbarian encampments and pillaging Cities = Získává trojnásobek zlata z Barbarských táborů a drancování měst
Cities are razed [amount] times as fast = Města jsou vypalována [amount] krát rychleji
When declaring friendship, both parties gain a [relativeAmount]% boost to great person generation = Při Vyhlášení přátelství získají obě strany [relativeAmount]% bonus k zisku velkých osobností
No Maintenance costs for improvements in [tileFilter] tiles = Žádný poplatek za vylepšení na políčkách [tileFilter]
Influence of all other civilizations with all city-states degrades [relativeAmount]% faster = Vliv ostatnich civilizací na městské státy klesá o [relativeAmount]% rychleji
Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned = Pozemní jednotky mohou překročit pole [terrainName] jakmile je získán první [baseUnitFilter]
Gain [amount] Influence with a [baseUnitFilter] gift to a City-State = Získá [amount] Vlivu s darem [baseUnitFilter] městskému státu
[relativeAmount]% Faith cost of generating Great Prophet equivalents = [relativeAmount]% náklady na víru při generování ekvivalentů Velkého proroka
Resting point for Influence with City-States following this religion [amount] = Klidový bod pro Vliv městských států následujících toto náboženství [amount]
# Requires translation!
May not annex cities =
[relativeAmount]% Great Person generation [cityFilter] =
Provides a sum of gold each time you spend a Great Person = Poskytne zlato při každém využití velké osobnosti
[stats] whenever a Great Person is expended = [stats] kdykoli je využita Velká osobnost
Receive free [unit] when you discover [tech] = Zdarma [unit] při objevení technologie [tech]
Enables Open Borders agreements = Lze uzavřít Dohodu o otevřených hranicích
Enables Research agreements = Zpřístupní Vědecké dohody
Science gained from research agreements [relativeAmount]% = [relativeAmount]% výzkumu z výzkumných dohod
Triggers victory = Vyvolá vítězství
Triggers a Cultural Victory upon completion = Vyvolá kulturní vítězství po dokončení
[relativeAmount]% City Strength from defensive buildings = [relativeAmount]% síla města z obranných budov
[relativeAmount]% tile improvement construction time = [relativeAmount]% doby postavení vylepšení
[relativeAmount]% Gold from Great Merchant trade missions = [relativeAmount]% zlata z misí Velkých obchodníků
[mapUnitFilter] Units adjacent to this city heal [amount] HP per turn when healing = [mapUnitFilter] jednotky sousedící s městem si vyléčí [amount] zranění za kolo při každém léčení
[relativeAmount]% Golden Age length = [relativeAmount]% trvání Zlatého věku
[relativeAmount]% Strength for cities = [relativeAmount]% síly pro města
New [baseUnitFilter] units start with [amount] Experience [cityFilter] = Nové [baseUnitFilter] jednotky [cityFilter] okamžitě získají [amount] zkušenosti
All newly-trained [baseUnitFilter] units [cityFilter] receive the [promotion] promotion = Nově vytrénované [baseUnitFilter] jednotky [cityFilter] získají povýšení [promotion]
[baseUnitFilter] units built [cityFilter] can [action] [amount] extra times = Jednotky [baseUnitFilter] postavené [cityFilter] mohou [action] [amount] krát navíc
Enables embarkation for land units = Zpřístupní možnost nalodění se pozemním jednotkám
Enables [mapUnitFilter] units to enter ocean tiles = Umožňuje jednotkám typu [mapUnitFilter] vstoupit na pole oceán
Population loss from nuclear attacks [relativeAmount]% [cityFilter] = Ztráty populace způsobené jadernými útoky [relativeAmount]% [cityFilter]
[relativeAmount]% Natural religion spread [cityFilter] = [relativeAmount]% přirozeného šíření náboženství [cityFilter]
Religion naturally spreads to cities [amount] tiles away = Náboženství se přirozeně šíří do měst [amount] políček daleko
Starting tech = Výchozí technologie
Starts with [tech] = Začíná s technologií [tech]
# Requires translation!
Starts with [policy] adopted =
Can be continually researched = Lze zkoumat nepřetržitě
Great General provides double combat bonus = Velký generál poskytuje dvojnásobný bonus
Receive a free Great Person at the end of every [comment] (every 394 years), after researching [tech]. Each bonus person can only be chosen once. = Po objevení technologie [tech] získá zdarma Velkou osobnost na konci každého [comment] (každých 394 let). Každý typ osobnosti lze získat pouze jednou.
Once The Long Count activates, the year on the world screen displays as the traditional Mayan Long Count. = Jakmile se spustí dlouhý mayský kalendář, rok na světové obrazovce se zobrazí jako tradiční mayský dlouhý počet.
# Requires translation!
[amount] Unit Supply =
# Requires translation!
[amount] Unit Supply per [amount2] population [cityFilter] =
# Requires translation!
[amount] Unit Supply per city =
[amount] units cost no maintenance = [amount] jednotek nestojí žádnou údržbu
Units in cities cost no Maintenance = Jednotky ve městech nestojí žádný udržovací poplatek
Receive free [unit] when you discover [tech] = Zdarma [unit] při objevení technologie [tech]
Enables embarkation for land units = Zpřístupní možnost nalodění se pozemním jednotkám
Enables [mapUnitFilter] units to enter ocean tiles = Umožňuje jednotkám typu [mapUnitFilter] vstoupit na pole oceán
Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned = Pozemní jednotky mohou překročit pole [terrainName] jakmile je získán první [baseUnitFilter]
# Requires translation!
Enemy [mapUnitFilter] units must spend [amount] extra movement points when inside your territory =
New [baseUnitFilter] units start with [amount] Experience [cityFilter] = Nové [baseUnitFilter] jednotky [cityFilter] okamžitě získají [amount] zkušenosti
All newly-trained [baseUnitFilter] units [cityFilter] receive the [promotion] promotion = Nově vytrénované [baseUnitFilter] jednotky [cityFilter] získají povýšení [promotion]
[mapUnitFilter] Units adjacent to this city heal [amount] HP per turn when healing = [mapUnitFilter] jednotky sousedící s městem si vyléčí [amount] zranění za kolo při každém léčení
[relativeAmount]% City Strength from defensive buildings = [relativeAmount]% síla města z obranných budov
[relativeAmount]% Strength for cities = [relativeAmount]% síly pro města
# Requires translation!
Costs [amount] [stockpiledResource] =
Quantity of strategic resources produced by the empire +[relativeAmount]% = +[relativeAmount]% strategických surovin produkovaných říší
Double quantity of [resource] produced = Dvojnásobné množství suroviny [resource]
Enables Open Borders agreements = Lze uzavřít Dohodu o otevřených hranicích
Enables Research agreements = Zpřístupní Vědecké dohody
Science gained from research agreements [relativeAmount]% = [relativeAmount]% výzkumu z výzkumných dohod
When declaring friendship, both parties gain a [relativeAmount]% boost to great person generation = Při Vyhlášení přátelství získají obě strany [relativeAmount]% bonus k zisku velkých osobností
Influence of all other civilizations with all city-states degrades [relativeAmount]% faster = Vliv ostatnich civilizací na městské státy klesá o [relativeAmount]% rychleji
Gain [amount] Influence with a [baseUnitFilter] gift to a City-State = Získá [amount] Vlivu s darem [baseUnitFilter] městskému státu
Resting point for Influence with City-States following this religion [amount] = Klidový bod pro Vliv městských států následujících toto náboženství [amount]
# Requires translation!
Notified of new Barbarian encampments =
Receive triple Gold from Barbarian encampments and pillaging Cities = Získává trojnásobek zlata z Barbarských táborů a drancování měst
# Requires translation!
When conquering an encampment, earn [amount] Gold and recruit a Barbarian unit =
# Requires translation!
When defeating a [mapUnitFilter] unit, earn [amount] Gold and recruit it =
Starting in this era disables religion = Počátek v této éře zakáže náboženství
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = Může navíc zvolit [amount] přesvědčení typu [beliefType] vždy při [foundingOrEnhancing] náboženství
May choose [amount] additional belief(s) of any type when [foundingOrEnhancing] a religion = Může navíc zvolit [amount] přesvědčení libovolného typu vždy při [foundingOrEnhancing] náboženství
[stats] when a city adopts this religion for the first time (modified by game speed) = [stats] kdyz město poprvé přijme toto náboženství (ovlivněno rychlostí hry)
[relativeAmount]% Natural religion spread [cityFilter] = [relativeAmount]% přirozeného šíření náboženství [cityFilter]
Religion naturally spreads to cities [amount] tiles away = Náboženství se přirozeně šíří do měst [amount] políček daleko
May not generate great prophet equivalents naturally = Nesmí přirozeně generovat ekvivalenty velkých proroků
[relativeAmount]% Faith cost of generating Great Prophet equivalents = [relativeAmount]% náklady na víru při generování ekvivalentů Velkého proroka
[baseUnitFilter] units built [cityFilter] can [action] [amount] extra times = Jednotky [baseUnitFilter] postavené [cityFilter] mohou [action] [amount] krát navíc
Starting tech = Výchozí technologie
Starts with [tech] = Začíná s technologií [tech]
# Requires translation!
Starts with [policy] adopted =
Triggers victory = Vyvolá vítězství
Triggers a Cultural Victory upon completion = Vyvolá kulturní vítězství po dokončení
# Requires translation!
May not annex cities =
"Borrows" city names from other civilizations in the game = "Půjčují" si jména měst od jiných národů ve hře
Cities are razed [amount] times as fast = Města jsou vypalována [amount] krát rychleji
Receive a tech boost when scientific buildings/wonders are built in capital = Technologický bonus při postavení vědecké budovy či divu v hlavním městě
Can be continually researched = Lze zkoumat nepřetržitě
[relativeAmount]% Golden Age length = [relativeAmount]% trvání Zlatého věku
Population loss from nuclear attacks [relativeAmount]% [cityFilter] = Ztráty populace způsobené jadernými útoky [relativeAmount]% [cityFilter]
Rebel units may spawn = Mohou se objevit rebelové
Unbuildable = Nelze vybudovat
Can be purchased with [stat] [cityFilter] = Lze koupit za [stat] [cityFilter]
@ -2371,6 +2369,8 @@ Cannot be traded =
Guaranteed with Strategic Balance resource option = Zaručeno při volbě Strategicky vyvážené v nastavení surovin
Can also be built on tiles adjacent to fresh water = Smí být také postavena na políčkách sousedících se sladkou vodou
[stats] from [tileFilter] tiles = [stats] z políček [tileFilter]
# Requires translation!
Ensures a minimum tile yield of [stats] =
Can be built outside your borders = Lze stavět mimo hranice
Can be built just outside your borders = Může být postaveno 1 políčko za hranicemi
# Requires translation!
@ -2779,16 +2779,22 @@ You returned captured units to us = Vrátili jste nám zajaté jednotky
World Screen = Obrazovka světa
# Requires translation!
Map Panning =
# Requires translation!
Unit Actions =
# Requires translation!
Popups =
# Requires translation!
Menu =
# Requires translation!
Next Turn =
# Requires translation!
Next Turn Alternate =
# Requires translation!
Empire Overview =
# Requires translation!
Music Player =
# Requires translation!
Empire Overview Trades =
# Requires translation!
Empire Overview Units =
@ -2815,14 +2821,19 @@ Save Game =
# Requires translation!
Load Game =
# Requires translation!
Quit Game =
# Requires translation!
Toggle UI =
# Requires translation!
Toggle Resource Display =
# Requires translation!
Toggle Yield Display =
# Requires translation!
Quit Game =
New Game = Nová hra
# Requires translation!
Espionage =
# Requires translation!
Undo =
# Requires translation!
Toggle UI =
# Requires translation!
Toggle Worked Tiles Display =
# Requires translation!
Toggle Movement Display =
@ -2831,6 +2842,22 @@ Zoom In =
# Requires translation!
Zoom Out =
# Requires translation!
Pan Up =
# Requires translation!
Pan Left =
# Requires translation!
Pan Down =
# Requires translation!
Pan Right =
# Requires translation!
Pan Up Alternate =
# Requires translation!
Pan Left Alternate =
# Requires translation!
Pan Down Alternate =
# Requires translation!
Pan Right Alternate =
# Requires translation!
Transform =
# Requires translation!
Repair =
@ -6947,7 +6974,6 @@ Landship = Pozemní obrněnec
Introduction = Úvod
Welcome to Unciv!\nBecause this is a complex game, there are basic tasks to help familiarize you with the game.\nThese are completely optional, and you're welcome to explore the game on your own! = Welcome to Unciv!\nBecause this is a complex game, there are basic tasks to help familiarize you with the game.\nThese are completely optional, and you're welcome to explore the game on your own!
New Game = Nová hra
Your first mission is to found your capital city.\nThis is actually an important task because your capital city will probably be your most prosperous.\nMany game bonuses apply only to your capital city and it will probably be the center of your empire. = Prvním úkolem je založení hlavního města.\nTo je ve skutečnosti velmi dúležité, protože hlavní město bude nejspíše to nejvíce prosperující.\nMnoho herních výhod se vztahuje pouze na hlavní město, proto bude pravděpodobně centrem říše.
How do you know a spot is appropriate?\nThats not an easy question to answer, but looking for and building next to luxury resources is a good rule of thumb.\nLuxury resources are tiles that have things like gems, cotton, or silk (indicated by a smiley next to the resource icon)\nThese resources make your civilization happy. You should also keep an eye out for resources needed to build units, such as iron. Cities cannot be built within 3 tiles of existing cities, which is another thing to watch out for! = Jak se pozná to pravé místo?\nNa to není tak snadná odpověď, ale vybudovat ho poblíž luxusních surovin bývá dobré pravidlo.\nNaleziště luxusních surovin jsou políčka obsahující věci jako drahokamy, bavlnu či hedvábí (označeno ikonkou smajlíku u ikonky suroviny).\nTyto suroviny přispívají ke spokojenosti civilizace. Také je potřeba hlídat suroviny pro stavbu jednotek, jako je například železo.
However, cities dont have a set area that they can work - more on that later!\nThis means you dont have to settle cities right next to resources.\nLets say, for example, that you want access to some iron but the resource is right next to a desert.\nYou dont have to settle your city next to the desert. You can settle a few tiles away in more prosperous lands.\nYour city will grow and eventually gain access to the resource.\nYou only need to settle right next to resources if you need them immediately \n which might be the case now and then, but youll usually have the luxury of time. = Města však nemají pevně stanovené území, které mohou spravovat.\nTo znamená, že není potřeba postavit město hned vedle naleziště surovin.\nNapříklad, potřebujete železo - ale naleziště je hned vedle pouště.\nAle nemusíte mít město hned vedle pouště. Můžete se usadit o několik políček dál na lepším terénu.\nVaše město poroste a časem získá přístup k surovině.\nPouze pokud chcete surovinu ihned, potřebujete se usadit hned vedle suroviny \n což se tu a tam může hodit, většinou však máte trochu času.

View File

@ -1877,7 +1877,6 @@ ConditionalsPlacement = after
[stats] from each Trade Route = [stats] van elke handelsroute
[stats] for each global city following this religion = [stats] voor elke globale stad met deze religie
[stats] from every [amount] global followers [cityFilter] = [stats] voor elke [amount] globale volgers [cityFilter]
Ensures a minimum tile yield of [stats] = Verzeker een minimale tegel opbrengst van [stats]
[relativeAmount]% [stat] = [relativeAmount]% [stat]
[relativeAmount]% [stat] [cityFilter] = [relativeAmount]% [stat] [cityFilter]
[relativeAmount]% [stat] from every [tileFilter/buildingFilter] = [relativeAmount]% [stat] van elke [tileFilter/buildingFilter]
@ -1907,25 +1906,18 @@ Allied City-States provide [stat] equal to [relativeAmount]% of what they produc
[relativeAmount]% resources gifted by City-States = [relativeAmount]% grondstoffen geschonken door Stadstaten
[relativeAmount]% Happiness from luxury resources gifted by City-States = [relativeAmount]% Geluk van luxe grondstoffen geschonken door Stadstaten
City-State Influence recovers at twice the normal rate = Stadstaat invloed hersteld zich met twee keer de normale waarde
[amount] units cost no maintenance = [amount] eenheden kosten geen onderhoud
[relativeAmount]% growth [cityFilter] = [relativeAmount]% groei [cityFilter]
[amount]% Food is carried over after population increases [cityFilter] = [amount]% voedsel is overgebracht na bevolkingsgroei [cityFilter]
[relativeAmount]% Food consumption by specialists [cityFilter] = [relativeAmount]% consumptie van Eten door specialisten [cityFilter]
Unhappiness from number of Cities doubled = Ontevredenheid van aantal steden verdubbeld
[relativeAmount]% Unhappiness from [populationFilter] [cityFilter] = [relativeAmount]% Ongelukkigheid van [populationFilter] [cityFilter]
[relativeAmount]% of excess happiness converted to [stat] = [relativeAmount]% van overtollig geluk omgezet in [stat]
# Requires translation!
Retain [relativeAmount]% of the happiness from a luxury after the last copy has been traded away =
[amount] Happiness from each type of luxury resource = [amount] Geluk van elk soort luxe grondstof
# Requires translation!
Cannot build [baseUnitFilter] units =
# Requires translation!
Costs [amount] [stockpiledResource] =
[relativeAmount]% growth [cityFilter] = [relativeAmount]% groei [cityFilter]
[relativeAmount]% Food is carried over after population increases [cityFilter] = [relativeAmount]% voedsel is overgebracht na bevolkingsgroei [cityFilter]
[relativeAmount]% Great Person generation [cityFilter] = [relativeAmount]% Groot Persoon generatie [cityFilter]
# Requires translation!
Starting in this era disables religion =
# Requires translation!
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion =
May choose [amount] additional belief(s) of any type when [foundingOrEnhancing] a religion = Mag [amount] extra geloofsartikelen kiezen bij het [foundingOrEnhancing] van een religie
[stats] when a city adopts this religion for the first time (modified by game speed) = [stats] als een stad deze religie voor de eerste keer aanneemt (afhankelijk van spel snelheid)
[relativeAmount]% Unhappiness from [populationFilter] [cityFilter] = [relativeAmount]% Ongelukkigheid van [populationFilter] [cityFilter]
[relativeAmount]% Food consumption by specialists [cityFilter] = [relativeAmount]% consumptie van Eten door specialisten [cityFilter]
[relativeAmount]% of excess happiness converted to [stat] = [relativeAmount]% van overtollig geluk omgezet in [stat]
[relativeAmount]% Culture cost of natural border growth [cityFilter] = [relativeAmount]% cultuurkosten voor natuurlijke grensuitbreiding [cityFilter]
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [relativeAmount]% goudkosten voor verkrijgen van tegels [cityFilter]
Enables construction of Spaceship parts = Ontgrendelt productie van ruimteschip onderdelen
# Requires translation!
May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] at an increasing price ([amount2]) =
# Requires translation!
@ -1942,98 +1934,105 @@ May buy [buildingFilter] buildings with [stat] [cityFilter] =
May buy [baseUnitFilter] units with [stat] for [amount] times their normal Production cost =
# Requires translation!
May buy [buildingFilter] buildings with [stat] for [amount] times their normal Production cost =
Enables conversion of city production to [civWideStat] = Maakt conversie mogelijk van stadsproductie naar [civWideStat]
[stat] cost of purchasing items in cities [relativeAmount]% = [stat] kosten om items aan te schaffen in steden [relativeAmount]%
# Requires translation!
[stat] cost of purchasing [buildingFilter] buildings [relativeAmount]% =
[stat] cost of purchasing [baseUnitFilter] units [relativeAmount]% = [stat] kosten om [baseUnitFilter] eenheden te kopen [relativeAmount]%
Enables conversion of city production to [civWideStat] = Maakt conversie mogelijk van stadsproductie naar [civWideStat]
Improves movement speed on roads = Verbeter bewegingssnelheid op wegen
Roads connect tiles across rivers = Wegen verbinden tegels over rivieren
# Requires translation!
[relativeAmount]% maintenance on road & railroads =
# Requires translation!
No Maintenance costs for improvements in [tileFilter] tiles =
[relativeAmount]% tile improvement construction time = [relativeAmount]% tegelverbetering bouwtijd
[relativeAmount]% maintenance cost for buildings [cityFilter] = [relativeAmount]% onderhoudskosten voor gebouwen [cityFilter]
[relativeAmount]% Culture cost of natural border growth [cityFilter] = [relativeAmount]% cultuurkosten voor natuurlijke grensuitbreiding [cityFilter]
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [relativeAmount]% goudkosten voor verkrijgen van tegels [cityFilter]
Each city founded increases culture cost of policies [relativeAmount]% less than normal = Elke gestichte stad verhoogt de cultuurkosten van beleid [relativeAmount]% minder dan normaal
[relativeAmount]% Culture cost of adopting new Policies = [relativeAmount]% Cultuurkosten om nieuw beleid te adopteren
[stats] for every known Natural Wonder = [stats] voor elk gekend Natuurlijk Wonder
100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it) = 100 goud bij het ontdekken van een Natuurlijk Wonder (bonus verhoogd naar 500 goud als je de eerste bent die het ontdekt)
[relativeAmount]% Great Person generation [cityFilter] = [relativeAmount]% Groot Persoon generatie [cityFilter]
Provides a sum of gold each time you spend a Great Person = Levert een hoeveelheid goud elke keer dat je een Groot Persoon verbruikt
[stats] whenever a Great Person is expended = [stats] wanneer een Groot Persoon opgebruikt wordt
# Requires translation!
[relativeAmount]% Gold from Great Merchant trade missions =
Great General provides double combat bonus = Groot generaal levert dubbele gevechtsbonus op
# Requires translation!
Receive a free Great Person at the end of every [comment] (every 394 years), after researching [tech]. Each bonus person can only be chosen once. =
# Requires translation!
Once The Long Count activates, the year on the world screen displays as the traditional Mayan Long Count. =
# Requires translation!
Retain [relativeAmount]% of the happiness from a luxury after the last copy has been traded away =
[amount] Happiness from each type of luxury resource = [amount] Geluk van elk soort luxe grondstof
Each city founded increases culture cost of policies [relativeAmount]% less than normal = Elke gestichte stad verhoogt de cultuurkosten van beleid [relativeAmount]% minder dan normaal
[relativeAmount]% Culture cost of adopting new Policies = [relativeAmount]% Cultuurkosten om nieuw beleid te adopteren
Quantity of strategic resources produced by the empire +[relativeAmount]% = Hoeveelheid strategische grondstoffen geproduceerd door het rijk +[relativeAmount]%
Double quantity of [resource] produced = Dubbele hoeveelheid van [resource] geproduceerd
[stats] for every known Natural Wonder = [stats] voor elk gekend Natuurlijk Wonder
Enables construction of Spaceship parts = Ontgrendelt productie van ruimteschip onderdelen
# Requires translation!
Enemy [mapUnitFilter] units must spend [amount] extra movement points when inside your territory =
Notified of new Barbarian encampments = Gewaarschuwd voor een nieuw Barbaarkamp
# Requires translation!
"Borrows" city names from other civilizations in the game =
100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it) = 100 goud bij het ontdekken van een Natuurlijk Wonder (bonus verhoogd naar 500 goud als je de eerste bent die het ontdekt)
Unhappiness from number of Cities doubled = Ontevredenheid van aantal steden verdubbeld
Great General provides double combat bonus = Groot generaal levert dubbele gevechtsbonus op
Receive a tech boost when scientific buildings/wonders are built in capital = Ontvang een technische boost wanneer wetenschappelijke gebouwen/wonderen in de hoofdstad worden gebouwd
# Requires translation!
May not generate great prophet equivalents naturally =
When conquering an encampment, earn [amount] Gold and recruit a Barbarian unit = Als je een kamp veroverd, verdien [amount] Goud en recruteer een barbaareenheid
When defeating a [mapUnitFilter] unit, earn [amount] Gold and recruit it = Als je een [mapUnitFilter] verslaat, verdien [amount] Goud en recruteer het
Receive triple Gold from Barbarian encampments and pillaging Cities = Ontvang driemaal zoveel Goud van Barbaarse kampen en het plunderen van Steden
# Requires translation!
Cities are razed [amount] times as fast =
# Requires translation!
When declaring friendship, both parties gain a [relativeAmount]% boost to great person generation =
# Requires translation!
No Maintenance costs for improvements in [tileFilter] tiles =
Influence of all other civilizations with all city-states degrades [relativeAmount]% faster = Invloed van alle andere beschavingen met alle Stadstaten verminderd [relativeAmount]% sneller
# Requires translation!
Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned =
# Requires translation!
Gain [amount] Influence with a [baseUnitFilter] gift to a City-State =
[relativeAmount]% Faith cost of generating Great Prophet equivalents = [relativeAmount]% Geloofskosten voor het genereren van Groot Profeet equivalenten
Resting point for Influence with City-States following this religion [amount] = Rustpunt voor invloed bij stadstaten met deze religie [amount]
# Requires translation!
May not annex cities =
Provides a sum of gold each time you spend a Great Person = Levert een hoeveelheid goud elke keer dat je een Groot Persoon verbruikt
[stats] whenever a Great Person is expended = [stats] wanneer een Groot Persoon opgebruikt wordt
Receive free [unit] when you discover [tech] = Ontvang een gratis [unit] wanneer je [tech] ontdekt
Enables Open Borders agreements = Maakt Vrije Grenzen overeenkomsten mogelijk
Enables Research agreements = Maakt onderzoeksovereenkomsten mogelijk
Science gained from research agreements [relativeAmount]% = Wetenschap verkregen van onderzoeksovereenkomsten [relativeAmount]%
Triggers victory = Veroorzaakt een overwinning
Triggers a Cultural Victory upon completion = Veroorzaakt een Culturele overwinning bij voltooiing
[relativeAmount]% City Strength from defensive buildings = [relativeAmount]% Stadsterkte van defensieve gebouwen
[relativeAmount]% tile improvement construction time = [relativeAmount]% tegelverbetering bouwtijd
# Requires translation!
[relativeAmount]% Gold from Great Merchant trade missions =
[mapUnitFilter] Units adjacent to this city heal [amount] HP per turn when healing = [mapUnitFilter] Eenheden naast deze stad helen [amount] HP per beurt als ze aan het helen zijn.
[relativeAmount]% Golden Age length = [relativeAmount]% Gouden Eeuw lengte
[relativeAmount]% Strength for cities = [relativeAmount]% Kracht voor steden
New [baseUnitFilter] units start with [amount] Experience [cityFilter] = Nieuwe [baseUnitFilter] eenheden starten met [amount] ervaring [cityFilter]
All newly-trained [baseUnitFilter] units [cityFilter] receive the [promotion] promotion = Alle nieuwe [baseUnitFilter] eenheden [cityFilter] ontvangen de [promotion] promotie
# Requires translation!
[baseUnitFilter] units built [cityFilter] can [action] [amount] extra times =
# Requires translation!
Enables embarkation for land units =
# Requires translation!
Enables [mapUnitFilter] units to enter ocean tiles =
# Requires translation!
Population loss from nuclear attacks [relativeAmount]% [cityFilter] =
[relativeAmount]% Natural religion spread [cityFilter] = [relativeAmount]% natuurlijke verspreiding van religie [cityFilter]
Religion naturally spreads to cities [amount] tiles away = Religie verspreidt zich vanzelf naar steden op [amount] tegels afstand
Starting tech = Starttechnologie
# Requires translation!
Starts with [tech] =
# Requires translation!
Starts with [policy] adopted =
Can be continually researched = Can voortdurend worden onderzocht
# Requires translation!
[amount] Unit Supply =
# Requires translation!
[amount] Unit Supply per [amount2] population [cityFilter] =
# Requires translation!
[amount] Unit Supply per city =
[amount] units cost no maintenance = [amount] eenheden kosten geen onderhoud
Units in cities cost no Maintenance = Eenheden in steden kosten geen Onderhoud
Receive free [unit] when you discover [tech] = Ontvang een gratis [unit] wanneer je [tech] ontdekt
# Requires translation!
Enables embarkation for land units =
# Requires translation!
Enables [mapUnitFilter] units to enter ocean tiles =
# Requires translation!
Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned =
# Requires translation!
Enemy [mapUnitFilter] units must spend [amount] extra movement points when inside your territory =
New [baseUnitFilter] units start with [amount] Experience [cityFilter] = Nieuwe [baseUnitFilter] eenheden starten met [amount] ervaring [cityFilter]
All newly-trained [baseUnitFilter] units [cityFilter] receive the [promotion] promotion = Alle nieuwe [baseUnitFilter] eenheden [cityFilter] ontvangen de [promotion] promotie
[mapUnitFilter] Units adjacent to this city heal [amount] HP per turn when healing = [mapUnitFilter] Eenheden naast deze stad helen [amount] HP per beurt als ze aan het helen zijn.
[relativeAmount]% City Strength from defensive buildings = [relativeAmount]% Stadsterkte van defensieve gebouwen
[relativeAmount]% Strength for cities = [relativeAmount]% Kracht voor steden
# Requires translation!
Costs [amount] [stockpiledResource] =
Quantity of strategic resources produced by the empire +[relativeAmount]% = Hoeveelheid strategische grondstoffen geproduceerd door het rijk +[relativeAmount]%
Double quantity of [resource] produced = Dubbele hoeveelheid van [resource] geproduceerd
Enables Open Borders agreements = Maakt Vrije Grenzen overeenkomsten mogelijk
Enables Research agreements = Maakt onderzoeksovereenkomsten mogelijk
Science gained from research agreements [relativeAmount]% = Wetenschap verkregen van onderzoeksovereenkomsten [relativeAmount]%
# Requires translation!
When declaring friendship, both parties gain a [relativeAmount]% boost to great person generation =
Influence of all other civilizations with all city-states degrades [relativeAmount]% faster = Invloed van alle andere beschavingen met alle Stadstaten verminderd [relativeAmount]% sneller
# Requires translation!
Gain [amount] Influence with a [baseUnitFilter] gift to a City-State =
Resting point for Influence with City-States following this religion [amount] = Rustpunt voor invloed bij stadstaten met deze religie [amount]
Notified of new Barbarian encampments = Gewaarschuwd voor een nieuw Barbaarkamp
Receive triple Gold from Barbarian encampments and pillaging Cities = Ontvang driemaal zoveel Goud van Barbaarse kampen en het plunderen van Steden
When conquering an encampment, earn [amount] Gold and recruit a Barbarian unit = Als je een kamp veroverd, verdien [amount] Goud en recruteer een barbaareenheid
When defeating a [mapUnitFilter] unit, earn [amount] Gold and recruit it = Als je een [mapUnitFilter] verslaat, verdien [amount] Goud en recruteer het
# Requires translation!
Starting in this era disables religion =
# Requires translation!
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion =
May choose [amount] additional belief(s) of any type when [foundingOrEnhancing] a religion = Mag [amount] extra geloofsartikelen kiezen bij het [foundingOrEnhancing] van een religie
[stats] when a city adopts this religion for the first time (modified by game speed) = [stats] als een stad deze religie voor de eerste keer aanneemt (afhankelijk van spel snelheid)
[relativeAmount]% Natural religion spread [cityFilter] = [relativeAmount]% natuurlijke verspreiding van religie [cityFilter]
Religion naturally spreads to cities [amount] tiles away = Religie verspreidt zich vanzelf naar steden op [amount] tegels afstand
# Requires translation!
May not generate great prophet equivalents naturally =
[relativeAmount]% Faith cost of generating Great Prophet equivalents = [relativeAmount]% Geloofskosten voor het genereren van Groot Profeet equivalenten
# Requires translation!
[baseUnitFilter] units built [cityFilter] can [action] [amount] extra times =
Starting tech = Starttechnologie
# Requires translation!
Starts with [tech] =
# Requires translation!
Starts with [policy] adopted =
Triggers victory = Veroorzaakt een overwinning
Triggers a Cultural Victory upon completion = Veroorzaakt een Culturele overwinning bij voltooiing
# Requires translation!
May not annex cities =
# Requires translation!
"Borrows" city names from other civilizations in the game =
# Requires translation!
Cities are razed [amount] times as fast =
Receive a tech boost when scientific buildings/wonders are built in capital = Ontvang een technische boost wanneer wetenschappelijke gebouwen/wonderen in de hoofdstad worden gebouwd
Can be continually researched = Can voortdurend worden onderzocht
[relativeAmount]% Golden Age length = [relativeAmount]% Gouden Eeuw lengte
# Requires translation!
Population loss from nuclear attacks [relativeAmount]% [cityFilter] =
# Requires translation!
Rebel units may spawn =
Unbuildable = Onbouwbaar
@ -2221,6 +2220,7 @@ Cannot be traded =
Guaranteed with Strategic Balance resource option = Gegarandeerd met de Strategische Balans grondstofoptie
Can also be built on tiles adjacent to fresh water = Kan ook gebouwd worden op tegels grenzend aan vers water
[stats] from [tileFilter] tiles = [stats] van [tileFilter] tegels
Ensures a minimum tile yield of [stats] = Verzeker een minimale tegel opbrengst van [stats]
Can be built outside your borders = Kan buiten uw grenzen gebouwd worden
Can be built just outside your borders = Kan buiten je grenzen worden gebouwd
Can only be built to improve a resource = Kan allen worden gebouwd om een grondstof te verbeteren
@ -2636,16 +2636,22 @@ You returned captured units to us = Je hebt ons gevangen eenheden teruggegeven.
World Screen = Wereld Scherm
# Requires translation!
Map Panning =
# Requires translation!
Unit Actions =
# Requires translation!
Popups =
# Requires translation!
Menu =
# Requires translation!
Next Turn =
# Requires translation!
Next Turn Alternate =
# Requires translation!
Empire Overview =
# Requires translation!
Music Player =
# Requires translation!
Empire Overview Trades =
# Requires translation!
Empire Overview Units =
@ -2672,14 +2678,19 @@ Save Game =
# Requires translation!
Load Game =
# Requires translation!
Quit Game =
# Requires translation!
Toggle UI =
# Requires translation!
Toggle Resource Display =
# Requires translation!
Toggle Yield Display =
# Requires translation!
Quit Game =
New Game = Nieuw Spel
# Requires translation!
Espionage =
# Requires translation!
Undo =
# Requires translation!
Toggle UI =
# Requires translation!
Toggle Worked Tiles Display =
# Requires translation!
Toggle Movement Display =
@ -2688,6 +2699,22 @@ Zoom In =
# Requires translation!
Zoom Out =
# Requires translation!
Pan Up =
# Requires translation!
Pan Left =
# Requires translation!
Pan Down =
# Requires translation!
Pan Right =
# Requires translation!
Pan Up Alternate =
# Requires translation!
Pan Left Alternate =
# Requires translation!
Pan Down Alternate =
# Requires translation!
Pan Right Alternate =
# Requires translation!
Transform =
# Requires translation!
Repair =
@ -7656,7 +7683,6 @@ Landship =
Introduction = Introductie
Welcome to Unciv!\nBecause this is a complex game, there are basic tasks to help familiarize you with the game.\nThese are completely optional, and you're welcome to explore the game on your own! = Welkom bij Unciv!\nOmdat dit een complex spel is zijn er wat basistaken om je bekend te maken met het spel.\nDeze zijn optioneel, voel je vrij het spel zelf te verkennen!
New Game = Nieuw Spel
# Requires translation!
Your first mission is to found your capital city.\nThis is actually an important task because your capital city will probably be your most prosperous.\nMany game bonuses apply only to your capital city and it will probably be the center of your empire. =
# Requires translation!

View File

@ -3370,8 +3370,6 @@ ConditionalsPlacement =
# Requires translation!
[stats] from every [amount] global followers [cityFilter] =
# Requires translation!
Ensures a minimum tile yield of [stats] =
# Requires translation!
[relativeAmount]% [stat] =
# Requires translation!
[relativeAmount]% [stat] [cityFilter] =
@ -3428,35 +3426,25 @@ Allied City-States provide [stat] equal to [relativeAmount]% of what they produc
# Requires translation!
City-State Influence recovers at twice the normal rate =
# Requires translation!
[amount] units cost no maintenance =
# Requires translation!
Cannot build [baseUnitFilter] units =
# Requires translation!
Costs [amount] [stockpiledResource] =
# Requires translation!
[relativeAmount]% growth [cityFilter] =
# Requires translation!
[relativeAmount]% Food is carried over after population increases [cityFilter] =
# Requires translation!
[relativeAmount]% Great Person generation [cityFilter] =
# Requires translation!
Starting in this era disables religion =
# Requires translation!
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion =
# Requires translation!
May choose [amount] additional belief(s) of any type when [foundingOrEnhancing] a religion =
# Requires translation!
[stats] when a city adopts this religion for the first time (modified by game speed) =
# Requires translation!
[relativeAmount]% Unhappiness from [populationFilter] [cityFilter] =
[amount]% Food is carried over after population increases [cityFilter] =
# Requires translation!
[relativeAmount]% Food consumption by specialists [cityFilter] =
# Requires translation!
Unhappiness from number of Cities doubled =
# Requires translation!
[relativeAmount]% Unhappiness from [populationFilter] [cityFilter] =
# Requires translation!
[relativeAmount]% of excess happiness converted to [stat] =
# Requires translation!
[relativeAmount]% Culture cost of natural border growth [cityFilter] =
Retain [relativeAmount]% of the happiness from a luxury after the last copy has been traded away =
# Requires translation!
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] =
[amount] Happiness from each type of luxury resource =
# Requires translation!
Cannot build [baseUnitFilter] units =
# Requires translation!
Enables construction of Spaceship parts =
# Requires translation!
May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] at an increasing price ([amount2]) =
# Requires translation!
@ -3474,133 +3462,51 @@ May buy [baseUnitFilter] units with [stat] for [amount] times their normal Produ
# Requires translation!
May buy [buildingFilter] buildings with [stat] for [amount] times their normal Production cost =
# Requires translation!
Enables conversion of city production to [civWideStat] =
# Requires translation!
[stat] cost of purchasing items in cities [relativeAmount]% =
# Requires translation!
[stat] cost of purchasing [buildingFilter] buildings [relativeAmount]% =
# Requires translation!
[stat] cost of purchasing [baseUnitFilter] units [relativeAmount]% =
# Requires translation!
Enables conversion of city production to [civWideStat] =
# Requires translation!
Improves movement speed on roads =
# Requires translation!
Roads connect tiles across rivers =
# Requires translation!
[relativeAmount]% maintenance on road & railroads =
# Requires translation!
No Maintenance costs for improvements in [tileFilter] tiles =
# Requires translation!
[relativeAmount]% tile improvement construction time =
# Requires translation!
[relativeAmount]% maintenance cost for buildings [cityFilter] =
# Requires translation!
Receive a free Great Person at the end of every [comment] (every 394 years), after researching [tech]. Each bonus person can only be chosen once. =
[relativeAmount]% Culture cost of natural border growth [cityFilter] =
# Requires translation!
Once The Long Count activates, the year on the world screen displays as the traditional Mayan Long Count. =
# Requires translation!
Retain [relativeAmount]% of the happiness from a luxury after the last copy has been traded away =
# Requires translation!
[amount] Happiness from each type of luxury resource =
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] =
# Requires translation!
Each city founded increases culture cost of policies [relativeAmount]% less than normal =
# Requires translation!
[relativeAmount]% Culture cost of adopting new Policies =
# Requires translation!
Quantity of strategic resources produced by the empire +[relativeAmount]% =
# Requires translation!
Double quantity of [resource] produced =
# Requires translation!
[stats] for every known Natural Wonder =
# Requires translation!
Enables construction of Spaceship parts =
# Requires translation!
Enemy [mapUnitFilter] units must spend [amount] extra movement points when inside your territory =
# Requires translation!
Notified of new Barbarian encampments =
# Requires translation!
"Borrows" city names from other civilizations in the game =
# Requires translation!
100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it) =
# Requires translation!
Unhappiness from number of Cities doubled =
# Requires translation!
Great General provides double combat bonus =
# Requires translation!
Receive a tech boost when scientific buildings/wonders are built in capital =
# Requires translation!
May not generate great prophet equivalents naturally =
# Requires translation!
When conquering an encampment, earn [amount] Gold and recruit a Barbarian unit =
# Requires translation!
When defeating a [mapUnitFilter] unit, earn [amount] Gold and recruit it =
# Requires translation!
Receive triple Gold from Barbarian encampments and pillaging Cities =
# Requires translation!
Cities are razed [amount] times as fast =
# Requires translation!
When declaring friendship, both parties gain a [relativeAmount]% boost to great person generation =
# Requires translation!
No Maintenance costs for improvements in [tileFilter] tiles =
# Requires translation!
Influence of all other civilizations with all city-states degrades [relativeAmount]% faster =
# Requires translation!
Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned =
# Requires translation!
Gain [amount] Influence with a [baseUnitFilter] gift to a City-State =
# Requires translation!
[relativeAmount]% Faith cost of generating Great Prophet equivalents =
# Requires translation!
Resting point for Influence with City-States following this religion [amount] =
# Requires translation!
May not annex cities =
[relativeAmount]% Great Person generation [cityFilter] =
# Requires translation!
Provides a sum of gold each time you spend a Great Person =
# Requires translation!
[stats] whenever a Great Person is expended =
# Requires translation!
Receive free [unit] when you discover [tech] =
# Requires translation!
Enables Open Borders agreements =
# Requires translation!
Enables Research agreements =
# Requires translation!
Science gained from research agreements [relativeAmount]% =
# Requires translation!
Triggers victory =
# Requires translation!
Triggers a Cultural Victory upon completion =
# Requires translation!
[relativeAmount]% City Strength from defensive buildings =
# Requires translation!
[relativeAmount]% tile improvement construction time =
# Requires translation!
[relativeAmount]% Gold from Great Merchant trade missions =
# Requires translation!
[mapUnitFilter] Units adjacent to this city heal [amount] HP per turn when healing =
Great General provides double combat bonus =
# Requires translation!
[relativeAmount]% Golden Age length =
Receive a free Great Person at the end of every [comment] (every 394 years), after researching [tech]. Each bonus person can only be chosen once. =
# Requires translation!
[relativeAmount]% Strength for cities =
# Requires translation!
New [baseUnitFilter] units start with [amount] Experience [cityFilter] =
# Requires translation!
All newly-trained [baseUnitFilter] units [cityFilter] receive the [promotion] promotion =
# Requires translation!
[baseUnitFilter] units built [cityFilter] can [action] [amount] extra times =
# Requires translation!
Enables embarkation for land units =
# Requires translation!
Enables [mapUnitFilter] units to enter ocean tiles =
# Requires translation!
Population loss from nuclear attacks [relativeAmount]% [cityFilter] =
# Requires translation!
[relativeAmount]% Natural religion spread [cityFilter] =
# Requires translation!
Religion naturally spreads to cities [amount] tiles away =
# Requires translation!
Starting tech =
# Requires translation!
Starts with [tech] =
# Requires translation!
Starts with [policy] adopted =
# Requires translation!
Can be continually researched =
Once The Long Count activates, the year on the world screen displays as the traditional Mayan Long Count. =
# Requires translation!
[amount] Unit Supply =
# Requires translation!
@ -3608,8 +3514,100 @@ Can be continually researched =
# Requires translation!
[amount] Unit Supply per city =
# Requires translation!
[amount] units cost no maintenance =
# Requires translation!
Units in cities cost no Maintenance =
# Requires translation!
Receive free [unit] when you discover [tech] =
# Requires translation!
Enables embarkation for land units =
# Requires translation!
Enables [mapUnitFilter] units to enter ocean tiles =
# Requires translation!
Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned =
# Requires translation!
Enemy [mapUnitFilter] units must spend [amount] extra movement points when inside your territory =
# Requires translation!
New [baseUnitFilter] units start with [amount] Experience [cityFilter] =
# Requires translation!
All newly-trained [baseUnitFilter] units [cityFilter] receive the [promotion] promotion =
# Requires translation!
[mapUnitFilter] Units adjacent to this city heal [amount] HP per turn when healing =
# Requires translation!
[relativeAmount]% City Strength from defensive buildings =
# Requires translation!
[relativeAmount]% Strength for cities =
# Requires translation!
Costs [amount] [stockpiledResource] =
# Requires translation!
Quantity of strategic resources produced by the empire +[relativeAmount]% =
# Requires translation!
Double quantity of [resource] produced =
# Requires translation!
Enables Open Borders agreements =
# Requires translation!
Enables Research agreements =
# Requires translation!
Science gained from research agreements [relativeAmount]% =
# Requires translation!
When declaring friendship, both parties gain a [relativeAmount]% boost to great person generation =
# Requires translation!
Influence of all other civilizations with all city-states degrades [relativeAmount]% faster =
# Requires translation!
Gain [amount] Influence with a [baseUnitFilter] gift to a City-State =
# Requires translation!
Resting point for Influence with City-States following this religion [amount] =
# Requires translation!
Notified of new Barbarian encampments =
# Requires translation!
Receive triple Gold from Barbarian encampments and pillaging Cities =
# Requires translation!
When conquering an encampment, earn [amount] Gold and recruit a Barbarian unit =
# Requires translation!
When defeating a [mapUnitFilter] unit, earn [amount] Gold and recruit it =
# Requires translation!
Starting in this era disables religion =
# Requires translation!
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion =
# Requires translation!
May choose [amount] additional belief(s) of any type when [foundingOrEnhancing] a religion =
# Requires translation!
[stats] when a city adopts this religion for the first time (modified by game speed) =
# Requires translation!
[relativeAmount]% Natural religion spread [cityFilter] =
# Requires translation!
Religion naturally spreads to cities [amount] tiles away =
# Requires translation!
May not generate great prophet equivalents naturally =
# Requires translation!
[relativeAmount]% Faith cost of generating Great Prophet equivalents =
# Requires translation!
[baseUnitFilter] units built [cityFilter] can [action] [amount] extra times =
# Requires translation!
Starting tech =
# Requires translation!
Starts with [tech] =
# Requires translation!
Starts with [policy] adopted =
# Requires translation!
Triggers victory =
# Requires translation!
Triggers a Cultural Victory upon completion =
# Requires translation!
May not annex cities =
# Requires translation!
"Borrows" city names from other civilizations in the game =
# Requires translation!
Cities are razed [amount] times as fast =
# Requires translation!
Receive a tech boost when scientific buildings/wonders are built in capital =
# Requires translation!
Can be continually researched =
# Requires translation!
[relativeAmount]% Golden Age length =
# Requires translation!
Population loss from nuclear attacks [relativeAmount]% [cityFilter] =
# Requires translation!
Rebel units may spawn =
# Requires translation!
Unbuildable =
@ -3918,6 +3916,8 @@ Can also be built on tiles adjacent to fresh water =
# Requires translation!
[stats] from [tileFilter] tiles =
# Requires translation!
Ensures a minimum tile yield of [stats] =
# Requires translation!
Can be built outside your borders =
# Requires translation!
Can be built just outside your borders =
@ -4476,16 +4476,22 @@ You returned captured units to us =
# Requires translation!
World Screen =
# Requires translation!
Map Panning =
# Requires translation!
Unit Actions =
# Requires translation!
Popups =
# Requires translation!
Menu =
# Requires translation!
Next Turn =
# Requires translation!
Next Turn Alternate =
# Requires translation!
Empire Overview =
# Requires translation!
Music Player =
# Requires translation!
Empire Overview Trades =
# Requires translation!
Empire Overview Units =
@ -4512,14 +4518,20 @@ Save Game =
# Requires translation!
Load Game =
# Requires translation!
Quit Game =
# Requires translation!
Toggle UI =
# Requires translation!
Toggle Resource Display =
# Requires translation!
Toggle Yield Display =
# Requires translation!
Quit Game =
# Requires translation!
New Game =
# Requires translation!
Espionage =
# Requires translation!
Undo =
# Requires translation!
Toggle UI =
# Requires translation!
Toggle Worked Tiles Display =
# Requires translation!
Toggle Movement Display =
@ -4528,6 +4540,22 @@ Zoom In =
# Requires translation!
Zoom Out =
# Requires translation!
Pan Up =
# Requires translation!
Pan Left =
# Requires translation!
Pan Down =
# Requires translation!
Pan Right =
# Requires translation!
Pan Up Alternate =
# Requires translation!
Pan Left Alternate =
# Requires translation!
Pan Down Alternate =
# Requires translation!
Pan Right Alternate =
# Requires translation!
Transform =
# Requires translation!
Repair =
@ -11171,8 +11199,6 @@ Introduction =
# Requires translation!
Welcome to Unciv!\nBecause this is a complex game, there are basic tasks to help familiarize you with the game.\nThese are completely optional, and you're welcome to explore the game on your own! =
# Requires translation!
New Game =
# Requires translation!
Your first mission is to found your capital city.\nThis is actually an important task because your capital city will probably be your most prosperous.\nMany game bonuses apply only to your capital city and it will probably be the center of your empire. =
# Requires translation!

View File

@ -1890,7 +1890,6 @@ ConditionalsPlacement = KondisyonalNaPagkakalagay
[stats] from each Trade Route = [stats] sa bawat Rutang Pangkalakal
[stats] for each global city following this religion = [stats] sa bawat lungsod sa daigdig na sumsunod sa relihiyon
[stats] from every [amount] global followers [cityFilter] = [stats] mula sa bawat [amount] tagasunod sa daigdig [cityFilter]
Ensures a minimum tile yield of [stats] = Nagsisiguro ng ani ng tile na hindi bababa ng [stats]
[relativeAmount]% [stat] = [relativeAmount]% [stat]
[relativeAmount]% [stat] [cityFilter] = [relativeAmount]% [stat] [cityFilter]
[relativeAmount]% [stat] from every [tileFilter/buildingFilter] = [relativeAmount]% [stat] mula sa bawat [tileFilter/buildingFilter]
@ -1919,22 +1918,16 @@ Allied City-States provide [stat] equal to [relativeAmount]% of what they produc
[relativeAmount]% resources gifted by City-States = [relativeAmount]% na pagkukunan ay ireregalo ng mga Lungsod-Estado
[relativeAmount]% Happiness from luxury resources gifted by City-States = [relativeAmount]% Kasiyahan mula sa karangyaan ay ireregalo ng mga Lungsod-Estado
City-State Influence recovers at twice the normal rate = Bumubuti ang Impluwensya sa Lungsod-Estado ng doble sa normal na bilis
[amount] units cost no maintenance = [amount] na yunit ay walang gastos sa pagpapanatili
Cannot build [baseUnitFilter] units = Hindi kayang gumawa ng mga [baseUnitFilter] na yunit
# Requires translation!
Costs [amount] [stockpiledResource] =
[relativeAmount]% growth [cityFilter] = [relativeAmount]% paglaki [cityFilter]
[relativeAmount]% Food is carried over after population increases [cityFilter] = pinapasa ang [relativeAmount]% Pagkain pagkatapos na lumaki ang populasyon [cityFilter]
[relativeAmount]% Great Person generation [cityFilter] = [relativeAmount]% paggawa ng Dakilang Tao [cityFilter]
Starting in this era disables religion = Hindi pinapagana ang relihiyon kapag nagsimula sa panahong ito
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = Maaring pumili ng [amount] karagdagang mga [beliefType] paniniwala kapag [foundingOrEnhancing] ng isang relihiyon
May choose [amount] additional belief(s) of any type when [foundingOrEnhancing] a religion = Maaaring pumili ng [amount] dagdag na (mga) paniniwala kahit anong anyo tuwing [foundingOrEnhancing] ng relihiyon
[stats] when a city adopts this religion for the first time (modified by game speed) = [stats] kapag ang lungsod ay nagkukupkop ng relihiyong ito sa unang beses (nagbabago ayon sa bilis ng laro)
[relativeAmount]% Unhappiness from [populationFilter] [cityFilter] = [relativeAmount]% Kalungkutan mula sa [populationFilter] [cityFilter]
[amount]% Food is carried over after population increases [cityFilter] = pinapasa ang [amount]% Pagkain pagkatapos na lumaki ang populasyon [cityFilter]
[relativeAmount]% Food consumption by specialists [cityFilter] = [relativeAmount]% Pagkain ng mga espesyalista [cityFilter]
Unhappiness from number of Cities doubled = Dumudoble ang Kalungkutan sa mga Lungsod
[relativeAmount]% Unhappiness from [populationFilter] [cityFilter] = [relativeAmount]% Kalungkutan mula sa [populationFilter] [cityFilter]
[relativeAmount]% of excess happiness converted to [stat] = [relativeAmount]% ng sobrang happiness ay magiging [stat]
[relativeAmount]% Culture cost of natural border growth [cityFilter] = [relativeAmount]% gastos sa Kultura ng likas na paglawak ng teritoryo [cityFilter]
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [relativeAmount]% gastos sa Ginto ng pagkuha ng bagong tiles [cityFilter]
Retain [relativeAmount]% of the happiness from a luxury after the last copy has been traded away = Panatilihin ang [relativeAmount]% ng kasiyahan mula sa isang karangyaan pagkatapos ito ibenta
[amount] Happiness from each type of luxury resource = [amount] Kaligayahan mula sa bawat uri ng karangyaan
Cannot build [baseUnitFilter] units = Hindi kayang gumawa ng mga [baseUnitFilter] na yunit
Enables construction of Spaceship parts = Pinapagana ang paggawa ng parte ng Sasakyang PangKalawakan
May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = Maaaring bumili ng [baseUnitFilter] na yunit sa halagang [amount] [stat] [cityFilter] at may presyong patong na ([amount2])
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = Maaring bumili ng mga [buildingFilter] na gusali para sa [amount] [stat] [cityFilter] sa isang tumataas na ([amount2]) presyo
May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] = Maaring bumili ng mga [baseUnitFilter] na yunit para sa [amount] [stat] [cityFilter]
@ -1943,75 +1936,81 @@ May buy [baseUnitFilter] units with [stat] [cityFilter] = Maaring bumili ng mga
May buy [buildingFilter] buildings with [stat] [cityFilter] = Pwedeng bumili ng gusaling [buildingFilter] gamit ng [stat] [cityFilter]
May buy [baseUnitFilter] units with [stat] for [amount] times their normal Production cost = Maaaring bumili ng [baseUnitFilter] na mga yunit gamit ang [stat] sa halagang [amount] beses na higit sa normal na halaga ng Produksyon
May buy [buildingFilter] buildings with [stat] for [amount] times their normal Production cost = Maaring bumili ng mga [buildingFilter] na gusali ng [stat] para sa [amount] beses na higit sa normal na gastos sa Produksyon
Enables conversion of city production to [civWideStat] = Pinapagana ang paglilipat ng produksyon ng lungsod sa [civWideStat]
[stat] cost of purchasing items in cities [relativeAmount]% = [stat] gastos sa pagbili sa loob ng mga lungsod [relativeAmount]%
[stat] cost of purchasing [buildingFilter] buildings [relativeAmount]% = [stat] gastos sa pagbili ng [buildingFilter] na gusali [relativeAmount]%
[stat] cost of purchasing [baseUnitFilter] units [relativeAmount]% = [stat] gastos ng pagbili ng [baseUnitFilter] na yunit [relativeAmount]%
Enables conversion of city production to [civWideStat] = Pinapagana ang paglilipat ng produksyon ng lungsod sa [civWideStat]
Improves movement speed on roads = Pinagbubuti ang bilis ng paggalaw sa daan
Roads connect tiles across rivers = Ang mga daan ay nakadugtong sa pagitan ng mga ilog
[relativeAmount]% maintenance on road & railroads = [relativeAmount]% pagpapanatili ng mga kalsada at riles ng tren
No Maintenance costs for improvements in [tileFilter] tiles = Walang gastos sa pagpapanatili ng mga pagbubuti sa [tileFilter] na tile
[relativeAmount]% tile improvement construction time = [relativeAmount]% oras ng paggawa ng pagbubuti sa tile
[relativeAmount]% maintenance cost for buildings [cityFilter] = [relativeAmount]% gastos sa pagpapanatili ng mga gusali [cityFilter]
Receive a free Great Person at the end of every [comment] (every 394 years), after researching [tech]. Each bonus person can only be chosen once. = Tumanggap ng isang libreng Dakilang Tao sa katapusan ng bawat [comment] (kada 394 na taon), pagkatapos masaliksik ang [tech]. Kada ekstrang dakilang tao ay maaaring pillin lamang ng isang beses.
Once The Long Count activates, the year on the world screen displays as the traditional Mayan Long Count. = Kapag gumana ang Mahabang Bilang, ang taon sa nakapaskil sa screen ng mundo ay ang tradisyunal na Mahabang Bilang ng mga Mayan.
Retain [relativeAmount]% of the happiness from a luxury after the last copy has been traded away = Panatilihin ang [relativeAmount]% ng kasiyahan mula sa isang karangyaan pagkatapos ito ibenta
[amount] Happiness from each type of luxury resource = [amount] Kaligayahan mula sa bawat uri ng karangyaan
[relativeAmount]% Culture cost of natural border growth [cityFilter] = [relativeAmount]% gastos sa Kultura ng likas na paglawak ng teritoryo [cityFilter]
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [relativeAmount]% gastos sa Ginto ng pagkuha ng bagong tiles [cityFilter]
Each city founded increases culture cost of policies [relativeAmount]% less than normal = Mababawasan ng [relativeAmount]% sa normal na gastos sa kultura sa bawat tinatag na lungsod
[relativeAmount]% Culture cost of adopting new Policies = [relativeAmount]% gastos sa Kultura sa bawat bagong pinagtibay na Patakaran
Quantity of strategic resources produced by the empire +[relativeAmount]% = Dami ng mga estratehikong pagkukunan ng imeryo +[relativeAmount]%
Double quantity of [resource] produced = Doblehin ang bilang ng ginagawang [resource]
[stats] for every known Natural Wonder = [stats] sa kada kilalang Likas na Kamanghaan
Enables construction of Spaceship parts = Pinapagana ang paggawa ng parte ng Sasakyang PangKalawakan
Enemy [mapUnitFilter] units must spend [amount] extra movement points when inside your territory = Mga kalaban na [mapUnitFilter] yunit ay kailangang magbayad ng [amount] karagdagang puntos sa paggalaw kapag nasa loob ng iyong nasasakupan
Notified of new Barbarian encampments = Makakatanggap ng abiso sa mga bagong kuta ng mga Salbahe
"Borrows" city names from other civilizations in the game = "Humihiram" ng mga pangalan ng lungsod sa ibang sibilisasyon sa laro
100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it) = 100 Ginto sa pagdiskubre ng isang Likas na Kamanghaan (500 Ginto kung ikaw ang nauna sa pagdiskubre)
Unhappiness from number of Cities doubled = Dumudoble ang Kalungkutan sa mga Lungsod
Great General provides double combat bonus = Ang Dakilang Heneral ay nagbibigay ng doble na karadagdagang kalamangan sa labanan
Receive a tech boost when scientific buildings/wonders are built in capital = Tumanggap ng pagbilis sa pagdiskubre ng teknolohiya kapag itayo ang mga siyentipiko na gusali/kamanghaan sa loob ng kabisera
May not generate great prophet equivalents naturally = Hindi maaaring gumawa ng mga natural na pamalit sa mga dakilang propeta
When conquering an encampment, earn [amount] Gold and recruit a Barbarian unit = Tuwing sinasakop ang kampo, kumuha ng [amount] na Ginto at kumalap ng isang Salbahe na yunit
When defeating a [mapUnitFilter] unit, earn [amount] Gold and recruit it = Kapag matatalo ang [mapUnitFilter] na yunit, kumuha ng [amount] Gold at kalapin ito
Receive triple Gold from Barbarian encampments and pillaging Cities = Makalikom ng triple sa Ginto mula sa kampo ng mga Salbahe at sa pagnanakaw sa mga lungsod
Cities are razed [amount] times as fast = Mga lungsod ay winawasak nang [amount] na beses na bilis
When declaring friendship, both parties gain a [relativeAmount]% boost to great person generation = Sa deklarasyon ng pagkakaibigan, tatanggap ang dalawang partido ng [relativeAmount]% dagdag sa paglikha ng dakilang tao
No Maintenance costs for improvements in [tileFilter] tiles = Walang gastos sa pagpapanatili ng mga pagbubuti sa [tileFilter] na tile
Influence of all other civilizations with all city-states degrades [relativeAmount]% faster = Impluwensya ng ibang sibilisasyon sa lahat ng Lungsod-Estado ay tutumbasan ng [relativeAmount]% na higit na pagbababa
Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned = Maaaring lumakbay ang mga yunit sa lupa sa mga [terrainName] na tile pagkatapos kunin ang unang [baseUnitFilter]
Gain [amount] Influence with a [baseUnitFilter] gift to a City-State = Tumanggap ng [amount] Impluwensya mula sa isang [baseUnitFilter] na regalo sa isang Lungsod-Estado
[relativeAmount]% Faith cost of generating Great Prophet equivalents = [relativeAmount]% gastos sa Paniniwala mula sa pagkuha ng Dakilang Propeta at mga katulad nito
Resting point for Influence with City-States following this religion [amount] = Basehang punto para sa Impluwensya ng mga Lungsod-Estado na tagasunod ng relihiyon ay [amount]
# Requires translation!
May not annex cities =
[relativeAmount]% Great Person generation [cityFilter] = [relativeAmount]% paggawa ng Dakilang Tao [cityFilter]
Provides a sum of gold each time you spend a Great Person = Nagbibigay ng malaking halaga ng ginto sa bawat paggamit ng isang Dakilang Tao
[stats] whenever a Great Person is expended = [stats] kapaga ang isang Dakilang Tao ay ginamit
Receive free [unit] when you discover [tech] = Tumanggap ng libreng [unit] kapag madiskubre mo ang [tech]
Enables Open Borders agreements = Pinapagana ang kasunduan sa Bukas na mga Hangganan
Enables Research agreements = Pinapagana ang Kasunduan sa Pananaliksik
Science gained from research agreements [relativeAmount]% = Siyensyang makukuha mula sa mga kasunduan ng pagsaliksik [relativeAmount]%
Triggers victory = Nagpapagana ng tagumpay
Triggers a Cultural Victory upon completion = Nag-trigger ng Kultural na Tagumpay kapag natapos na
[relativeAmount]% City Strength from defensive buildings = [relativeAmount]% Lakas ng Lungsod mula sa mga pangdepensa na gusali
[relativeAmount]% tile improvement construction time = [relativeAmount]% oras ng paggawa ng pagbubuti sa tile
[relativeAmount]% Gold from Great Merchant trade missions = [relativeAmount]% Ginto mula sa mga misyong pangkalakal ng mga Dakilang Negosyante
[mapUnitFilter] Units adjacent to this city heal [amount] HP per turn when healing = [mapUnitFilter] na mga yunit na katabi ng lungsod na ito ay tatanggap ng [amount] HP kada turno kapag nagpapagaling
[relativeAmount]% Golden Age length = [relativeAmount]% haba ng Ginintuang Panahon
[relativeAmount]% Strength for cities = [relativeAmount]% Lakas para sa mga lungsod
New [baseUnitFilter] units start with [amount] Experience [cityFilter] = Mga bagong [baseUnitFilter] yunit ay magsisimula sa [amount] Experience [cityFilter]
All newly-trained [baseUnitFilter] units [cityFilter] receive the [promotion] promotion = Lahat ng bagong sanay na [baseUnitFilter] yunit [cityFilter] ay makakatanggap ng [promotion] promosyon.
[baseUnitFilter] units built [cityFilter] can [action] [amount] extra times = [baseUnitFilter] yunit na ginawa [cityFilter] ay maaaring [action] nang dagdag na [amount] beses
Enables embarkation for land units = Pinapagana ang pagsakay sa barko para sa mga yunit ng lupa
Enables [mapUnitFilter] units to enter ocean tiles = Pinapagana ang mga [mapUnitFilter] na yunit na pumasok sa mga karagatan na tile
Population loss from nuclear attacks [relativeAmount]% [cityFilter] = Kawalan ng populasyon sa mga sa-ubod na pag-atake [relativeAmount]% [cityFilter]
[relativeAmount]% Natural religion spread [cityFilter] = [relativeAmount]% Natural na pagkalat ng relihiyon [cityFilter]
Religion naturally spreads to cities [amount] tiles away = natural na kumakalat ang relihiyon sa mga lungsod [amount] mga tile na layo
Starting tech = Panimulang teknolohiya
Starts with [tech] = Nagsisimula kasama ang [tech]
Starts with [policy] adopted = Nagsisimula sa pagtibay ng [policy]
Can be continually researched = Maaaring patuloy na pagsasaliksik
Great General provides double combat bonus = Ang Dakilang Heneral ay nagbibigay ng doble na karadagdagang kalamangan sa labanan
Receive a free Great Person at the end of every [comment] (every 394 years), after researching [tech]. Each bonus person can only be chosen once. = Tumanggap ng isang libreng Dakilang Tao sa katapusan ng bawat [comment] (kada 394 na taon), pagkatapos masaliksik ang [tech]. Kada ekstrang dakilang tao ay maaaring pillin lamang ng isang beses.
Once The Long Count activates, the year on the world screen displays as the traditional Mayan Long Count. = Kapag gumana ang Mahabang Bilang, ang taon sa nakapaskil sa screen ng mundo ay ang tradisyunal na Mahabang Bilang ng mga Mayan.
[amount] Unit Supply = [amount] Suplay ng Yunit
[amount] Unit Supply per [amount2] population [cityFilter] = [amount] Suplay ng Yunit bawat [amount2] population [cityFilter]
[amount] Unit Supply per city = [amount] Suplay ng Yunit kada lungsod
[amount] units cost no maintenance = [amount] na yunit ay walang gastos sa pagpapanatili
Units in cities cost no Maintenance = Mga yunit sa loob ng lungsod ay walang binabayaran sa pagpapanatili.
Receive free [unit] when you discover [tech] = Tumanggap ng libreng [unit] kapag madiskubre mo ang [tech]
Enables embarkation for land units = Pinapagana ang pagsakay sa barko para sa mga yunit ng lupa
Enables [mapUnitFilter] units to enter ocean tiles = Pinapagana ang mga [mapUnitFilter] na yunit na pumasok sa mga karagatan na tile
Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned = Maaaring lumakbay ang mga yunit sa lupa sa mga [terrainName] na tile pagkatapos kunin ang unang [baseUnitFilter]
Enemy [mapUnitFilter] units must spend [amount] extra movement points when inside your territory = Mga kalaban na [mapUnitFilter] yunit ay kailangang magbayad ng [amount] karagdagang puntos sa paggalaw kapag nasa loob ng iyong nasasakupan
New [baseUnitFilter] units start with [amount] Experience [cityFilter] = Mga bagong [baseUnitFilter] yunit ay magsisimula sa [amount] Experience [cityFilter]
All newly-trained [baseUnitFilter] units [cityFilter] receive the [promotion] promotion = Lahat ng bagong sanay na [baseUnitFilter] yunit [cityFilter] ay makakatanggap ng [promotion] promosyon.
[mapUnitFilter] Units adjacent to this city heal [amount] HP per turn when healing = [mapUnitFilter] na mga yunit na katabi ng lungsod na ito ay tatanggap ng [amount] HP kada turno kapag nagpapagaling
[relativeAmount]% City Strength from defensive buildings = [relativeAmount]% Lakas ng Lungsod mula sa mga pangdepensa na gusali
[relativeAmount]% Strength for cities = [relativeAmount]% Lakas para sa mga lungsod
# Requires translation!
Costs [amount] [stockpiledResource] =
Quantity of strategic resources produced by the empire +[relativeAmount]% = Dami ng mga estratehikong pagkukunan ng imeryo +[relativeAmount]%
Double quantity of [resource] produced = Doblehin ang bilang ng ginagawang [resource]
Enables Open Borders agreements = Pinapagana ang kasunduan sa Bukas na mga Hangganan
Enables Research agreements = Pinapagana ang Kasunduan sa Pananaliksik
Science gained from research agreements [relativeAmount]% = Siyensyang makukuha mula sa mga kasunduan ng pagsaliksik [relativeAmount]%
When declaring friendship, both parties gain a [relativeAmount]% boost to great person generation = Sa deklarasyon ng pagkakaibigan, tatanggap ang dalawang partido ng [relativeAmount]% dagdag sa paglikha ng dakilang tao
Influence of all other civilizations with all city-states degrades [relativeAmount]% faster = Impluwensya ng ibang sibilisasyon sa lahat ng Lungsod-Estado ay tutumbasan ng [relativeAmount]% na higit na pagbababa
Gain [amount] Influence with a [baseUnitFilter] gift to a City-State = Tumanggap ng [amount] Impluwensya mula sa isang [baseUnitFilter] na regalo sa isang Lungsod-Estado
Resting point for Influence with City-States following this religion [amount] = Basehang punto para sa Impluwensya ng mga Lungsod-Estado na tagasunod ng relihiyon ay [amount]
Notified of new Barbarian encampments = Makakatanggap ng abiso sa mga bagong kuta ng mga Salbahe
Receive triple Gold from Barbarian encampments and pillaging Cities = Makalikom ng triple sa Ginto mula sa kampo ng mga Salbahe at sa pagnanakaw sa mga lungsod
When conquering an encampment, earn [amount] Gold and recruit a Barbarian unit = Tuwing sinasakop ang kampo, kumuha ng [amount] na Ginto at kumalap ng isang Salbahe na yunit
When defeating a [mapUnitFilter] unit, earn [amount] Gold and recruit it = Kapag matatalo ang [mapUnitFilter] na yunit, kumuha ng [amount] Gold at kalapin ito
Starting in this era disables religion = Hindi pinapagana ang relihiyon kapag nagsimula sa panahong ito
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = Maaring pumili ng [amount] karagdagang mga [beliefType] paniniwala kapag [foundingOrEnhancing] ng isang relihiyon
May choose [amount] additional belief(s) of any type when [foundingOrEnhancing] a religion = Maaaring pumili ng [amount] dagdag na (mga) paniniwala kahit anong anyo tuwing [foundingOrEnhancing] ng relihiyon
[stats] when a city adopts this religion for the first time (modified by game speed) = [stats] kapag ang lungsod ay nagkukupkop ng relihiyong ito sa unang beses (nagbabago ayon sa bilis ng laro)
[relativeAmount]% Natural religion spread [cityFilter] = [relativeAmount]% Natural na pagkalat ng relihiyon [cityFilter]
Religion naturally spreads to cities [amount] tiles away = natural na kumakalat ang relihiyon sa mga lungsod [amount] mga tile na layo
May not generate great prophet equivalents naturally = Hindi maaaring gumawa ng mga natural na pamalit sa mga dakilang propeta
[relativeAmount]% Faith cost of generating Great Prophet equivalents = [relativeAmount]% gastos sa Paniniwala mula sa pagkuha ng Dakilang Propeta at mga katulad nito
[baseUnitFilter] units built [cityFilter] can [action] [amount] extra times = [baseUnitFilter] yunit na ginawa [cityFilter] ay maaaring [action] nang dagdag na [amount] beses
Starting tech = Panimulang teknolohiya
Starts with [tech] = Nagsisimula kasama ang [tech]
Starts with [policy] adopted = Nagsisimula sa pagtibay ng [policy]
Triggers victory = Nagpapagana ng tagumpay
Triggers a Cultural Victory upon completion = Nag-trigger ng Kultural na Tagumpay kapag natapos na
# Requires translation!
May not annex cities =
"Borrows" city names from other civilizations in the game = "Humihiram" ng mga pangalan ng lungsod sa ibang sibilisasyon sa laro
Cities are razed [amount] times as fast = Mga lungsod ay winawasak nang [amount] na beses na bilis
Receive a tech boost when scientific buildings/wonders are built in capital = Tumanggap ng pagbilis sa pagdiskubre ng teknolohiya kapag itayo ang mga siyentipiko na gusali/kamanghaan sa loob ng kabisera
Can be continually researched = Maaaring patuloy na pagsasaliksik
[relativeAmount]% Golden Age length = [relativeAmount]% haba ng Ginintuang Panahon
Population loss from nuclear attacks [relativeAmount]% [cityFilter] = Kawalan ng populasyon sa mga sa-ubod na pag-atake [relativeAmount]% [cityFilter]
Rebel units may spawn = Maaaring magpakita ang mga rebeldeng yunit
Unbuildable = Di kayang itayo
Can be purchased with [stat] [cityFilter] = Maaaring mabili ng [stat] [cityFilter]
@ -2168,6 +2167,7 @@ Cannot be traded =
Guaranteed with Strategic Balance resource option = Garantisado kasama ng Estratehikong Balanse opsyon sa pagkukunan
Can also be built on tiles adjacent to fresh water = Pwedeng itayo sa tiles malapit sa tubig-tabang
[stats] from [tileFilter] tiles = [stats] mula sa [tileFilter] na mga tiles
Ensures a minimum tile yield of [stats] = Nagsisiguro ng ani ng tile na hindi bababa ng [stats]
Can be built outside your borders = Maaaring itayo sa labas ng iyong hangganan
Can be built just outside your borders = Maaaring itayo sa labas lamang ng iyong mga hangganan
Can only be built to improve a resource = Maaari lamang itayo upang magpabuti ng isang pagkukunan
@ -2477,13 +2477,19 @@ You returned captured units to us = Ibinalik mo sa amin ang mga binihag na yunit
World Screen = Screen ng Mundo
# Requires translation!
Map Panning =
# Requires translation!
Unit Actions =
# Requires translation!
Popups =
# Requires translation!
Menu =
Next Turn = Sunod na Turno
Next Turn Alternate = Sunod na Papalit-palit na Turno
Empire Overview = Buod ng Imperyo
# Requires translation!
Music Player =
# Requires translation!
Empire Overview Trades =
# Requires translation!
Empire Overview Units =
@ -2510,14 +2516,19 @@ Save Game =
# Requires translation!
Load Game =
# Requires translation!
Quit Game =
# Requires translation!
Toggle UI =
# Requires translation!
Toggle Resource Display =
# Requires translation!
Toggle Yield Display =
# Requires translation!
Quit Game =
New Game = Bagong Laro
# Requires translation!
Espionage =
# Requires translation!
Undo =
# Requires translation!
Toggle UI =
# Requires translation!
Toggle Worked Tiles Display =
# Requires translation!
Toggle Movement Display =
@ -2526,6 +2537,22 @@ Zoom In =
# Requires translation!
Zoom Out =
# Requires translation!
Pan Up =
# Requires translation!
Pan Left =
# Requires translation!
Pan Down =
# Requires translation!
Pan Right =
# Requires translation!
Pan Up Alternate =
# Requires translation!
Pan Left Alternate =
# Requires translation!
Pan Down Alternate =
# Requires translation!
Pan Right Alternate =
# Requires translation!
Transform =
Repair = Ayusin
Confirm Dialog = Kumpirmahin ang Diyalogo
@ -6278,7 +6305,6 @@ Landship = Barkong Panlupa
Introduction = Introduksyon
Welcome to Unciv!\nBecause this is a complex game, there are basic tasks to help familiarize you with the game.\nThese are completely optional, and you're welcome to explore the game on your own! = Maligayang pagdating sa Unciv!\nDahil ito ay isang kumplikadong laro, may mga pangunahing gawain upang matulungan kang maging pamilyar sa laro.\nAng mga ito ay tunay na opsyonal, at maaari mong subukan ang laro nang mag-isa!
New Game = Bagong Laro
Your first mission is to found your capital city.\nThis is actually an important task because your capital city will probably be your most prosperous.\nMany game bonuses apply only to your capital city and it will probably be the center of your empire. = Ang iyong unang misyon ay upang mahanap ang iyong kabisera ng lungsod.\nIto ay talagang isang mahalagang gawain dahil ang iyong kabisera ng lungsod ay malamang na pinaka-maunlad.\nMaraming mga bonus sa laro ay nalalapat lamang sa iyong kabisera at ito'y malamang na sentro ng iyong imperyo.
How do you know a spot is appropriate?\nThats not an easy question to answer, but looking for and building next to luxury resources is a good rule of thumb.\nLuxury resources are tiles that have things like gems, cotton, or silk (indicated by a smiley next to the resource icon)\nThese resources make your civilization happy. You should also keep an eye out for resources needed to build units, such as iron. Cities cannot be built within 3 tiles of existing cities, which is another thing to watch out for! = Paano mo malalaman na angkop ang isang lugar?\nHindi madaling sagutin ang tanong na iyan, ngunit ang paghahanap at pagtatayo sa tabi ng mga marangyang mapagkukunan ay isang mahusay na panuntunan. ipinapahiwatig ng isang smiley sa tabi ng icon ng mapagkukunan)\nAng mga mapagkukunang ito ay nagpapasaya sa iyong sibilisasyon. Dapat mo ring bantayan ang mga mapagkukunang kailangan upang makabuo ng mga yunit, tulad ng bakal. Ang mga lungsod ay hindi maaaring itayo sa loob ng 3 tile ng mga umiiral na lungsod, na isa pang bagay na dapat bantayan!
However, cities dont have a set area that they can work - more on that later!\nThis means you dont have to settle cities right next to resources.\nLets say, for example, that you want access to some iron but the resource is right next to a desert.\nYou dont have to settle your city next to the desert. You can settle a few tiles away in more prosperous lands.\nYour city will grow and eventually gain access to the resource.\nYou only need to settle right next to resources if you need them immediately \n which might be the case now and then, but youll usually have the luxury of time. = Gayunpaman, ang mga lungsod ay walang nakatakdang lugar na maaari nilang pagtrabahuhan - higit pa doon sa ibang pagkakataon!\nNangangahulugan ito na hindi mo kailangang manirahan sa mga lungsod sa tabi mismo ng mga mapagkukunan.\nSabihin natin, halimbawa, na gusto mo makuha ang ilang bakal. ngunit ang mapagkukunan ay nasa tabi mismo ng isang disyerto.\nHindi mo kailangang manirahan sa iyong lungsod sa tabi ng disyerto. Maaari kang manirahan ng ilang tile sa mas maunlad na lupain.\nLalago ang iyong lungsod at sa kalaunan ay makukuha mo na ang mapagkukunan.\nKailangan mo lang manirahan sa tabi mismo ng mga mapagkukunan kung kailangan mo ang mga ito kaagad \n na maaaring mangyari ngayon at pagkatapos, ngunit karaniwan naman na magkakaroon ng sobrang daming oras.

View File

@ -2558,8 +2558,6 @@ ConditionalsPlacement =
# Requires translation!
[stats] from every [amount] global followers [cityFilter] =
# Requires translation!
Ensures a minimum tile yield of [stats] =
# Requires translation!
[relativeAmount]% [stat] =
# Requires translation!
[relativeAmount]% [stat] [cityFilter] =
@ -2615,35 +2613,23 @@ Allied City-States provide [stat] equal to [relativeAmount]% of what they produc
[relativeAmount]% Happiness from luxury resources gifted by City-States =
City-State Influence recovers at twice the normal rate = Vaikutusvalta Kaupunkivaltioihin palautuu kaksinkertaisella nopeudella
# Requires translation!
[amount] units cost no maintenance =
# Requires translation!
Cannot build [baseUnitFilter] units =
# Requires translation!
Costs [amount] [stockpiledResource] =
# Requires translation!
[relativeAmount]% growth [cityFilter] =
# Requires translation!
[relativeAmount]% Food is carried over after population increases [cityFilter] =
[amount]% Food is carried over after population increases [cityFilter] =
# Requires translation!
[relativeAmount]% Great Person generation [cityFilter] =
# Requires translation!
Starting in this era disables religion =
# Requires translation!
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion =
# Requires translation!
May choose [amount] additional belief(s) of any type when [foundingOrEnhancing] a religion =
# Requires translation!
[stats] when a city adopts this religion for the first time (modified by game speed) =
[relativeAmount]% Food consumption by specialists [cityFilter] =
Unhappiness from number of Cities doubled = Tyytymättömyys kaupunkien määrästä tuplattu
# Requires translation!
[relativeAmount]% Unhappiness from [populationFilter] [cityFilter] =
# Requires translation!
[relativeAmount]% Food consumption by specialists [cityFilter] =
# Requires translation!
[relativeAmount]% of excess happiness converted to [stat] =
# Requires translation!
[relativeAmount]% Culture cost of natural border growth [cityFilter] =
Retain [relativeAmount]% of the happiness from a luxury after the last copy has been traded away =
# Requires translation!
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] =
[amount] Happiness from each type of luxury resource =
# Requires translation!
Cannot build [baseUnitFilter] units =
Enables construction of Spaceship parts = Sallii avaruusaluksen osien rakentamisen
# Requires translation!
May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] at an increasing price ([amount2]) =
# Requires translation!
@ -2661,128 +2647,140 @@ May buy [baseUnitFilter] units with [stat] for [amount] times their normal Produ
# Requires translation!
May buy [buildingFilter] buildings with [stat] for [amount] times their normal Production cost =
# Requires translation!
Enables conversion of city production to [civWideStat] =
# Requires translation!
[stat] cost of purchasing items in cities [relativeAmount]% =
# Requires translation!
[stat] cost of purchasing [buildingFilter] buildings [relativeAmount]% =
# Requires translation!
[stat] cost of purchasing [baseUnitFilter] units [relativeAmount]% =
# Requires translation!
Enables conversion of city production to [civWideStat] =
# Requires translation!
Improves movement speed on roads =
Roads connect tiles across rivers = Tiet yhdistyvät joen yli
# Requires translation!
[relativeAmount]% maintenance on road & railroads =
# Requires translation!
No Maintenance costs for improvements in [tileFilter] tiles =
# Requires translation!
[relativeAmount]% tile improvement construction time =
# Requires translation!
[relativeAmount]% maintenance cost for buildings [cityFilter] =
# Requires translation!
Receive a free Great Person at the end of every [comment] (every 394 years), after researching [tech]. Each bonus person can only be chosen once. =
[relativeAmount]% Culture cost of natural border growth [cityFilter] =
# Requires translation!
Once The Long Count activates, the year on the world screen displays as the traditional Mayan Long Count. =
# Requires translation!
Retain [relativeAmount]% of the happiness from a luxury after the last copy has been traded away =
# Requires translation!
[amount] Happiness from each type of luxury resource =
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] =
# Requires translation!
Each city founded increases culture cost of policies [relativeAmount]% less than normal =
# Requires translation!
[relativeAmount]% Culture cost of adopting new Policies =
# Requires translation!
Quantity of strategic resources produced by the empire +[relativeAmount]% =
Double quantity of [resource] produced = [resource] tuottavat resurssit tuplana
# Requires translation!
[stats] for every known Natural Wonder =
Enables construction of Spaceship parts = Sallii avaruusaluksen osien rakentamisen
# Requires translation!
Enemy [mapUnitFilter] units must spend [amount] extra movement points when inside your territory =
# Requires translation!
Notified of new Barbarian encampments =
# Requires translation!
"Borrows" city names from other civilizations in the game =
100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it) = 100 Kultaa luonnonihmeiden löytämisestä (500 jos olet sen ensimmäinen löytäjä)
Unhappiness from number of Cities doubled = Tyytymättömyys kaupunkien määrästä tuplattu
Great General provides double combat bonus = Merkittävä Kenraali antaa taistelubonuksen tuplana
# Requires translation!
Receive a tech boost when scientific buildings/wonders are built in capital =
# Requires translation!
May not generate great prophet equivalents naturally =
# Requires translation!
When conquering an encampment, earn [amount] Gold and recruit a Barbarian unit =
# Requires translation!
When defeating a [mapUnitFilter] unit, earn [amount] Gold and recruit it =
# Requires translation!
Receive triple Gold from Barbarian encampments and pillaging Cities =
# Requires translation!
Cities are razed [amount] times as fast =
# Requires translation!
When declaring friendship, both parties gain a [relativeAmount]% boost to great person generation =
# Requires translation!
No Maintenance costs for improvements in [tileFilter] tiles =
# Requires translation!
Influence of all other civilizations with all city-states degrades [relativeAmount]% faster =
# Requires translation!
Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned =
# Requires translation!
Gain [amount] Influence with a [baseUnitFilter] gift to a City-State =
# Requires translation!
[relativeAmount]% Faith cost of generating Great Prophet equivalents =
# Requires translation!
Resting point for Influence with City-States following this religion [amount] =
# Requires translation!
May not annex cities =
[relativeAmount]% Great Person generation [cityFilter] =
Provides a sum of gold each time you spend a Great Person = Tuottaa kultaa joka kerta kun kulutat Merkittävän Henkilön
# Requires translation!
[stats] whenever a Great Person is expended =
Receive free [unit] when you discover [tech] = Saat ilmaisen yksikön [unit] kun tutkit teknologian [tech]
Enables Open Borders agreements = Avaa Avointen Rajojen sopimuksen
Enables Research agreements = Sallii Tutkimussopimukset
# Requires translation!
Science gained from research agreements [relativeAmount]% =
# Requires translation!
Triggers victory =
# Requires translation!
Triggers a Cultural Victory upon completion =
# Requires translation!
[relativeAmount]% City Strength from defensive buildings =
# Requires translation!
[relativeAmount]% tile improvement construction time =
# Requires translation!
[relativeAmount]% Gold from Great Merchant trade missions =
Great General provides double combat bonus = Merkittävä Kenraali antaa taistelubonuksen tuplana
# Requires translation!
[mapUnitFilter] Units adjacent to this city heal [amount] HP per turn when healing =
Receive a free Great Person at the end of every [comment] (every 394 years), after researching [tech]. Each bonus person can only be chosen once. =
# Requires translation!
[relativeAmount]% Golden Age length =
# Requires translation!
[relativeAmount]% Strength for cities =
# Requires translation!
New [baseUnitFilter] units start with [amount] Experience [cityFilter] =
# Requires translation!
All newly-trained [baseUnitFilter] units [cityFilter] receive the [promotion] promotion =
# Requires translation!
[baseUnitFilter] units built [cityFilter] can [action] [amount] extra times =
Enables embarkation for land units = Sallii kuivan maan yksiköiden vesille siirtymisen
# Requires translation!
Enables [mapUnitFilter] units to enter ocean tiles =
# Requires translation!
Population loss from nuclear attacks [relativeAmount]% [cityFilter] =
# Requires translation!
[relativeAmount]% Natural religion spread [cityFilter] =
# Requires translation!
Religion naturally spreads to cities [amount] tiles away =
Starting tech = Aloitusteknologia
# Requires translation!
Starts with [tech] =
# Requires translation!
Starts with [policy] adopted =
# Requires translation!
Can be continually researched =
Once The Long Count activates, the year on the world screen displays as the traditional Mayan Long Count. =
# Requires translation!
[amount] Unit Supply =
# Requires translation!
[amount] Unit Supply per [amount2] population [cityFilter] =
# Requires translation!
[amount] Unit Supply per city =
# Requires translation!
[amount] units cost no maintenance =
Units in cities cost no Maintenance = Yksiköt eivät maksa Ylläpitoa kaupungeissa.
Receive free [unit] when you discover [tech] = Saat ilmaisen yksikön [unit] kun tutkit teknologian [tech]
Enables embarkation for land units = Sallii kuivan maan yksiköiden vesille siirtymisen
# Requires translation!
Enables [mapUnitFilter] units to enter ocean tiles =
# Requires translation!
Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned =
# Requires translation!
Enemy [mapUnitFilter] units must spend [amount] extra movement points when inside your territory =
# Requires translation!
New [baseUnitFilter] units start with [amount] Experience [cityFilter] =
# Requires translation!
All newly-trained [baseUnitFilter] units [cityFilter] receive the [promotion] promotion =
# Requires translation!
[mapUnitFilter] Units adjacent to this city heal [amount] HP per turn when healing =
# Requires translation!
[relativeAmount]% City Strength from defensive buildings =
# Requires translation!
[relativeAmount]% Strength for cities =
# Requires translation!
Costs [amount] [stockpiledResource] =
# Requires translation!
Quantity of strategic resources produced by the empire +[relativeAmount]% =
Double quantity of [resource] produced = [resource] tuottavat resurssit tuplana
Enables Open Borders agreements = Avaa Avointen Rajojen sopimuksen
Enables Research agreements = Sallii Tutkimussopimukset
# Requires translation!
Science gained from research agreements [relativeAmount]% =
# Requires translation!
When declaring friendship, both parties gain a [relativeAmount]% boost to great person generation =
# Requires translation!
Influence of all other civilizations with all city-states degrades [relativeAmount]% faster =
# Requires translation!
Gain [amount] Influence with a [baseUnitFilter] gift to a City-State =
# Requires translation!
Resting point for Influence with City-States following this religion [amount] =
# Requires translation!
Notified of new Barbarian encampments =
# Requires translation!
Receive triple Gold from Barbarian encampments and pillaging Cities =
# Requires translation!
When conquering an encampment, earn [amount] Gold and recruit a Barbarian unit =
# Requires translation!
When defeating a [mapUnitFilter] unit, earn [amount] Gold and recruit it =
# Requires translation!
Starting in this era disables religion =
# Requires translation!
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion =
# Requires translation!
May choose [amount] additional belief(s) of any type when [foundingOrEnhancing] a religion =
# Requires translation!
[stats] when a city adopts this religion for the first time (modified by game speed) =
# Requires translation!
[relativeAmount]% Natural religion spread [cityFilter] =
# Requires translation!
Religion naturally spreads to cities [amount] tiles away =
# Requires translation!
May not generate great prophet equivalents naturally =
# Requires translation!
[relativeAmount]% Faith cost of generating Great Prophet equivalents =
# Requires translation!
[baseUnitFilter] units built [cityFilter] can [action] [amount] extra times =
Starting tech = Aloitusteknologia
# Requires translation!
Starts with [tech] =
# Requires translation!
Starts with [policy] adopted =
# Requires translation!
Triggers victory =
# Requires translation!
Triggers a Cultural Victory upon completion =
# Requires translation!
May not annex cities =
# Requires translation!
"Borrows" city names from other civilizations in the game =
# Requires translation!
Cities are razed [amount] times as fast =
# Requires translation!
Receive a tech boost when scientific buildings/wonders are built in capital =
# Requires translation!
Can be continually researched =
# Requires translation!
[relativeAmount]% Golden Age length =
# Requires translation!
Population loss from nuclear attacks [relativeAmount]% [cityFilter] =
# Requires translation!
Rebel units may spawn =
Unbuildable = Ei rakennettavissa
@ -3083,6 +3081,8 @@ Can also be built on tiles adjacent to fresh water =
# Requires translation!
[stats] from [tileFilter] tiles =
# Requires translation!
Ensures a minimum tile yield of [stats] =
# Requires translation!
Can be built outside your borders =
# Requires translation!
Can be built just outside your borders =
@ -3583,16 +3583,22 @@ You returned captured units to us = Sinä palautit kaapatut yksiköt meille
# Requires translation!
World Screen =
# Requires translation!
Map Panning =
# Requires translation!
Unit Actions =
# Requires translation!
Popups =
# Requires translation!
Menu =
# Requires translation!
Next Turn =
# Requires translation!
Next Turn Alternate =
# Requires translation!
Empire Overview =
# Requires translation!
Music Player =
# Requires translation!
Empire Overview Trades =
# Requires translation!
Empire Overview Units =
@ -3619,14 +3625,20 @@ Save Game =
# Requires translation!
Load Game =
# Requires translation!
Quit Game =
# Requires translation!
Toggle UI =
# Requires translation!
Toggle Resource Display =
# Requires translation!
Toggle Yield Display =
# Requires translation!
Quit Game =
# Requires translation!
New Game =
# Requires translation!
Espionage =
# Requires translation!
Undo =
# Requires translation!
Toggle UI =
# Requires translation!
Toggle Worked Tiles Display =
# Requires translation!
Toggle Movement Display =
@ -3635,6 +3647,22 @@ Zoom In =
# Requires translation!
Zoom Out =
# Requires translation!
Pan Up =
# Requires translation!
Pan Left =
# Requires translation!
Pan Down =
# Requires translation!
Pan Right =
# Requires translation!
Pan Up Alternate =
# Requires translation!
Pan Left Alternate =
# Requires translation!
Pan Down Alternate =
# Requires translation!
Pan Right Alternate =
# Requires translation!
Transform =
# Requires translation!
Repair =
@ -9245,8 +9273,6 @@ Introduction =
# Requires translation!
Welcome to Unciv!\nBecause this is a complex game, there are basic tasks to help familiarize you with the game.\nThese are completely optional, and you're welcome to explore the game on your own! =
# Requires translation!
New Game =
# Requires translation!
Your first mission is to found your capital city.\nThis is actually an important task because your capital city will probably be your most prosperous.\nMany game bonuses apply only to your capital city and it will probably be the center of your empire. =
# Requires translation!

View File

@ -808,7 +808,6 @@ Default Font = Police par défaut
Generate translation files = Générer les fichiers de traduction
Translation files are generated successfully. = Les fichiers de traduction ont été générés avec succès.
Fastlane files are generated successfully. = Fichiers Fastlane générés avec succès.
# Requires translation!
Update Mod categories = Actualiser les catégories des mods
Enable Easter Eggs = Activer les Easter Eggs
@ -817,7 +816,6 @@ Enlarge selected notifications = Agrandir les notifications sélectionnées
## Keys tab
Keys = Touches
Please see the Tutorial. = Veuillez consulter le tutoriel.
# Requires translation!
Hit the desired key now = Pressez la touche désirée
## Locate mod errors tab
@ -1735,7 +1733,6 @@ Downloaded! = Téléchargé !
[modName] Downloaded! = [modName] téléchargé !
Could not download [modName] = Impossible de télécharger [modName]
Online query result is incomplete = Le résultat de la requête en ligne est incomplet
# Requires translation!
Sorting and filtering needs to wait until the online query finishes = Le tri et le filtrage nécessitent que la requête en ligne soit terminée
No description provided = Pas de description fournie
[stargazers]✯ = [stargazers]✯
@ -1833,7 +1830,6 @@ ConditionalsPlacement = after
[stats] from each Trade Route = [stats] pour chaque route commerciale
[stats] for each global city following this religion = [stats] pour chaque ville au global pratiquant cette religion
[stats] from every [amount] global followers [cityFilter] = [stats] tous les [amount] fidèles au global [cityFilter]
Ensures a minimum tile yield of [stats] = Garantit un rendement de case minimum de [stats]
[relativeAmount]% [stat] = [relativeAmount]% [stat]
[relativeAmount]% [stat] [cityFilter] = [relativeAmount]% [stat] [cityFilter]
[relativeAmount]% [stat] from every [tileFilter/buildingFilter] = [relativeAmount]% [stat] pour chaque [tileFilter/buildingFilter]
@ -1862,21 +1858,16 @@ Allied City-States provide [stat] equal to [relativeAmount]% of what they produc
[relativeAmount]% resources gifted by City-States = [relativeAmount]% ressources offertes par les Cités-États
[relativeAmount]% Happiness from luxury resources gifted by City-States = [relativeAmount]% Bonheur pour les ressources de luxe offertes par les Cités-États
City-State Influence recovers at twice the normal rate = L'influence sur les Cités-États remonte deux fois plus vite que la normale
[amount] units cost no maintenance = [amount] unités ne coûtent aucune maintenance
Cannot build [baseUnitFilter] units = Ne peut pas construire les unités [baseUnitFilter]
Costs [amount] [stockpiledResource] = Coûte [amount] [stockpiledResource]
[relativeAmount]% growth [cityFilter] = [relativeAmount]% croissance [cityFilter]
[relativeAmount]% Food is carried over after population increases [cityFilter] = [relativeAmount]% de la nourriture est conservée après augmentation de la population [cityFilter]
[relativeAmount]% Great Person generation [cityFilter] = [relativeAmount]% en génération de Personnage Illustre [cityFilter]
Starting in this era disables religion = Démarrer durant cette ère désactive la religion
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = Peut choisir [amount] croyance(s) [beliefType] supplémentaire(s) en [foundingOrEnhancing] une religion
May choose [amount] additional belief(s) of any type when [foundingOrEnhancing] a religion = Peut choisir [amount] croyance(s) supplémentaire(s) de tout type en [foundingOrEnhancing] une religion
[stats] when a city adopts this religion for the first time (modified by game speed) = [stats] quand une ville adopte cette religion pour la première fois (modifié par vitesse de jeu)
[relativeAmount]% Unhappiness from [populationFilter] [cityFilter] = [relativeAmount]% Mécontentement de [populationFilter] [cityFilter]
[amount]% Food is carried over after population increases [cityFilter] = [amount]% de la nourriture est conservée après augmentation de la population [cityFilter]
[relativeAmount]% Food consumption by specialists [cityFilter] = [relativeAmount]% consommation de nourriture par les spécialistes [cityFilter]
Unhappiness from number of Cities doubled = Mécontentement dû au nombre de villes doublé
[relativeAmount]% Unhappiness from [populationFilter] [cityFilter] = [relativeAmount]% Mécontentement de [populationFilter] [cityFilter]
[relativeAmount]% of excess happiness converted to [stat] = [relativeAmount]% du bonheur en surplus est converti en [stat]
[relativeAmount]% Culture cost of natural border growth [cityFilter] = [relativeAmount]% coût en Culture pour l'expansion des frontières [cityFilter]
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [relativeAmount]% coût en Or pour l'achat des cases [cityFilter]
Retain [relativeAmount]% of the happiness from a luxury after the last copy has been traded away = Conserver [relativeAmount]% du Bonheur d'une ressource de luxe après que le dernier item ait été échangé
[amount] Happiness from each type of luxury resource = [amount] Bonheur pour chaque type de ressource de luxe
Cannot build [baseUnitFilter] units = Ne peut pas construire les unités [baseUnitFilter]
Enables construction of Spaceship parts = Permet la construction des composants du Vaisseau Spatial
May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = Peut acheter des unités [baseUnitFilter] pour [amount] [stat] [cityFilter] avec augmentation régulière du prix ([amount2])
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = Peut acheter des bâtiments [buildingFilter] pour [amount] [stat] [cityFilter] avec augmentation régulière du prix ([amount2])
May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] = Peut acheter des unités [baseUnitFilter] pour [amount] [stat] [cityFilter]
@ -1885,74 +1876,79 @@ May buy [baseUnitFilter] units with [stat] [cityFilter] = Peut acheter des unit
May buy [buildingFilter] buildings with [stat] [cityFilter] = Peut acheter les bâtiments [buildingFilter] avec [stat] [cityFilter]
May buy [baseUnitFilter] units with [stat] for [amount] times their normal Production cost = Peut acheter des unités [baseUnitFilter] avec [stat] pour [amount] fois leur coût normal en Production
May buy [buildingFilter] buildings with [stat] for [amount] times their normal Production cost = Peut acheter les bâtiments [buildingFilter] avec [stat] pour [amount] fois leur coût normal en Production
Enables conversion of city production to [civWideStat] = Permet de convertir la production des villes en [civWideStat]
[stat] cost of purchasing items in cities [relativeAmount]% = Coût en [stat] pour l'achat d'objets dans les villes [relativeAmount]%
[stat] cost of purchasing [buildingFilter] buildings [relativeAmount]% = Coût en [stat] pour l'achat des bâtiments [buildingFilter] [relativeAmount]%
[stat] cost of purchasing [baseUnitFilter] units [relativeAmount]% = Coût en [stat] pour l'achat des unités [baseUnitFilter] [relativeAmount]%
Enables conversion of city production to [civWideStat] = Permet de convertir la production des villes en [civWideStat]
Improves movement speed on roads = Améliore la vitesse de déplacement sur les routes
Roads connect tiles across rivers = Les routes relient les cases par-delà les rivières
[relativeAmount]% maintenance on road & railroads = [relativeAmount]% coût d'entretien des routes & voies ferrées
No Maintenance costs for improvements in [tileFilter] tiles = Pas de coûts d'entretien pour les aménagements sur les cases [tileFilter]
[relativeAmount]% tile improvement construction time = [relativeAmount]% temps nécessaire à la construction d'un aménagement de case
[relativeAmount]% maintenance cost for buildings [cityFilter] = [relativeAmount]% coût d'entretien pour les bâtiments [cityFilter]
Receive a free Great Person at the end of every [comment] (every 394 years), after researching [tech]. Each bonus person can only be chosen once. = Reçoit un Personnage Illustre gratuit à la fin de chaque [comment] (tous les 394 ans), après avoir recherché [tech]. Chaque personnage bonus ne peut être choisi qu'une seule fois.
Once The Long Count activates, the year on the world screen displays as the traditional Mayan Long Count. = Une fois que le Compte Long est activé, l'année indiquée sur l'écran est celle du Compte Long Maya traditionnel.
Retain [relativeAmount]% of the happiness from a luxury after the last copy has been traded away = Conserver [relativeAmount]% du Bonheur d'une ressource de luxe après que le dernier item ait été échangé
[amount] Happiness from each type of luxury resource = [amount] Bonheur pour chaque type de ressource de luxe
[relativeAmount]% Culture cost of natural border growth [cityFilter] = [relativeAmount]% coût en Culture pour l'expansion des frontières [cityFilter]
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [relativeAmount]% coût en Or pour l'achat des cases [cityFilter]
Each city founded increases culture cost of policies [relativeAmount]% less than normal = Chaque ville fondée augmente le coût en culture des doctrines de [relativeAmount]% de moins que la normale
[relativeAmount]% Culture cost of adopting new Policies = [relativeAmount]% coût en Culture pour l'adoption de nouvelles Doctrines
Quantity of strategic resources produced by the empire +[relativeAmount]% = Quantité de ressources stratégiques produites par l'empire +[relativeAmount]%
Double quantity of [resource] produced = Double la quantité de [resource] produit(s)
[stats] for every known Natural Wonder = [stats] pour chaque Merveille Naturelle connue
Enables construction of Spaceship parts = Permet la construction des composants du Vaisseau Spatial
Enemy [mapUnitFilter] units must spend [amount] extra movement points when inside your territory = Les unités [mapUnitFilter] ennemies dépensent [amount] point(s) de mouvement supplémentaire(s) sur votre territoire
Notified of new Barbarian encampments = Notification pour les nouveaux campements Barbares
"Borrows" city names from other civilizations in the game = "Emprunte" les noms des villes aux autres civilisations de la partie
100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it) = 100 Or pour la découverte d'une Merveille Naturelle (bonus augmenté à 500 Or si premier à la découvrir)
Unhappiness from number of Cities doubled = Mécontentement dû au nombre de villes doublé
Great General provides double combat bonus = Un Grand Général fournit un bonus de combat doublé
Receive a tech boost when scientific buildings/wonders are built in capital = Reçoit un bonus technologique lors de la construction de bâtiments/merveilles scientifiques dans la capitale
May not generate great prophet equivalents naturally = Ne peut pas générer l'équivalent des grands prophètes naturellement
When conquering an encampment, earn [amount] Gold and recruit a Barbarian unit = Lors de la conquête d'un campement, gagne [amount] Or et recrute une unité Barbare
When defeating a [mapUnitFilter] unit, earn [amount] Gold and recruit it = Une unité [mapUnitFilter] vaincue rapporte [amount] Or et recrute l'unité
Receive triple Gold from Barbarian encampments and pillaging Cities = Recevoir le triple d'Or des campements barbares et du pillage des villes
Cities are razed [amount] times as fast = Les villes sont rasées [amount] fois plus vite
When declaring friendship, both parties gain a [relativeAmount]% boost to great person generation = Lors d'une déclaration d'amitié, les deux parties reçoivent un bonus de [relativeAmount]% en génération de personnage illustre
No Maintenance costs for improvements in [tileFilter] tiles = Pas de coûts d'entretien pour les aménagements sur les cases [tileFilter]
Influence of all other civilizations with all city-states degrades [relativeAmount]% faster = L'Influence de toutes les autres civilisations sur toutes les cités-états se dégrade [relativeAmount]% plus vite
Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned = Les unités terrestres peuvent franchir les cases [terrainName] après obtention du premier [baseUnitFilter]
Gain [amount] Influence with a [baseUnitFilter] gift to a City-State = Gagne [amount] Influence en offrant un(e) [baseUnitFilter] à une Cité-État
[relativeAmount]% Faith cost of generating Great Prophet equivalents = [relativeAmount]% coût en Foi pour générer l'équivalent de Grand Prophète
Resting point for Influence with City-States following this religion [amount] = Point d'équilibre de l'Influence pour les Cités-États pratiquant cette religion [amount]
May not annex cities = Ne peut pas annexer les villes
[relativeAmount]% Great Person generation [cityFilter] = [relativeAmount]% en génération de Personnage Illustre [cityFilter]
Provides a sum of gold each time you spend a Great Person = Donne de l'Or à chaque fois qu'un Personnage Illustre est consommé
[stats] whenever a Great Person is expended = [stats] pour chaque Personnage Illustre consommé
Receive free [unit] when you discover [tech] = Reçoit un(e) [unit] gratuit(e) en découvrant [tech]
Enables Open Borders agreements = Permet les Accords de Libre Passage
Enables Research agreements = Permet les Accords de Recherche
Science gained from research agreements [relativeAmount]% = Science gagnée suite aux accords de recherche [relativeAmount]%
Triggers victory = Déclenche la victoire
Triggers a Cultural Victory upon completion = Déclenche une Victoire Culturelle une fois achevé
[relativeAmount]% City Strength from defensive buildings = [relativeAmount]% Puissance pour les villes avec des bâtiments défensifs
[relativeAmount]% tile improvement construction time = [relativeAmount]% temps nécessaire à la construction d'un aménagement de case
[relativeAmount]% Gold from Great Merchant trade missions = [relativeAmount]% Or pour les missions commerciales des Grands Marchands
[mapUnitFilter] Units adjacent to this city heal [amount] HP per turn when healing = Les unités [mapUnitFilter] adjacentes à cette ville se soigneront de [amount] PV en phase de soin
[relativeAmount]% Golden Age length = [relativeAmount]% durée d'un Âge d'Or
[relativeAmount]% Strength for cities = [relativeAmount]% Puissance pour les villes
New [baseUnitFilter] units start with [amount] Experience [cityFilter] = Les nouvelles unités [baseUnitFilter] débutent avec [amount] XP [cityFilter]
All newly-trained [baseUnitFilter] units [cityFilter] receive the [promotion] promotion = Toutes les unités [baseUnitFilter] nouvellement formées [cityFilter] reçoivent la promotion [promotion]
[baseUnitFilter] units built [cityFilter] can [action] [amount] extra times = Les unités [baseUnitFilter] construites [cityFilter] peuvent [action] [amount] fois de plus
Enables embarkation for land units = Permet d'embarquer les unités terrestres
Enables [mapUnitFilter] units to enter ocean tiles = Permet aux unités [mapUnitFilter] de traverser les cases Océan
Population loss from nuclear attacks [relativeAmount]% [cityFilter] = Population décimée par les attaques nucléaires [relativeAmount]% [cityFilter]
[relativeAmount]% Natural religion spread [cityFilter] = [relativeAmount]% Diffusion naturelle de la religion [cityFilter]
Religion naturally spreads to cities [amount] tiles away = La religion se diffuse naturellement aux villes à [amount] cases que la normale
Starting tech = Technologie initiale
Starts with [tech] = Débute avec [tech]
Starts with [policy] adopted = Démarre avec la doctrine [policy] adoptée
Can be continually researched = Peut être continuellement recherché
Great General provides double combat bonus = Un Grand Général fournit un bonus de combat doublé
Receive a free Great Person at the end of every [comment] (every 394 years), after researching [tech]. Each bonus person can only be chosen once. = Reçoit un Personnage Illustre gratuit à la fin de chaque [comment] (tous les 394 ans), après avoir recherché [tech]. Chaque personnage bonus ne peut être choisi qu'une seule fois.
Once The Long Count activates, the year on the world screen displays as the traditional Mayan Long Count. = Une fois que le Compte Long est activé, l'année indiquée sur l'écran est celle du Compte Long Maya traditionnel.
[amount] Unit Supply = [amount] Appro. Unités
[amount] Unit Supply per [amount2] population [cityFilter] = [amount] Appro. Unités tous les [amount2] citoyens [cityFilter]
[amount] Unit Supply per city = [amount] Appro. Unités par ville
[amount] units cost no maintenance = [amount] unités ne coûtent aucune maintenance
Units in cities cost no Maintenance = Les unités dans les villes ne coûtent aucune maintenance
Receive free [unit] when you discover [tech] = Reçoit un(e) [unit] gratuit(e) en découvrant [tech]
Enables embarkation for land units = Permet d'embarquer les unités terrestres
Enables [mapUnitFilter] units to enter ocean tiles = Permet aux unités [mapUnitFilter] de traverser les cases Océan
Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned = Les unités terrestres peuvent franchir les cases [terrainName] après obtention du premier [baseUnitFilter]
Enemy [mapUnitFilter] units must spend [amount] extra movement points when inside your territory = Les unités [mapUnitFilter] ennemies dépensent [amount] point(s) de mouvement supplémentaire(s) sur votre territoire
New [baseUnitFilter] units start with [amount] Experience [cityFilter] = Les nouvelles unités [baseUnitFilter] débutent avec [amount] XP [cityFilter]
All newly-trained [baseUnitFilter] units [cityFilter] receive the [promotion] promotion = Toutes les unités [baseUnitFilter] nouvellement formées [cityFilter] reçoivent la promotion [promotion]
[mapUnitFilter] Units adjacent to this city heal [amount] HP per turn when healing = Les unités [mapUnitFilter] adjacentes à cette ville se soigneront de [amount] PV en phase de soin
[relativeAmount]% City Strength from defensive buildings = [relativeAmount]% Puissance pour les villes avec des bâtiments défensifs
[relativeAmount]% Strength for cities = [relativeAmount]% Puissance pour les villes
Costs [amount] [stockpiledResource] = Coûte [amount] [stockpiledResource]
Quantity of strategic resources produced by the empire +[relativeAmount]% = Quantité de ressources stratégiques produites par l'empire +[relativeAmount]%
Double quantity of [resource] produced = Double la quantité de [resource] produit(s)
Enables Open Borders agreements = Permet les Accords de Libre Passage
Enables Research agreements = Permet les Accords de Recherche
Science gained from research agreements [relativeAmount]% = Science gagnée suite aux accords de recherche [relativeAmount]%
When declaring friendship, both parties gain a [relativeAmount]% boost to great person generation = Lors d'une déclaration d'amitié, les deux parties reçoivent un bonus de [relativeAmount]% en génération de personnage illustre
Influence of all other civilizations with all city-states degrades [relativeAmount]% faster = L'Influence de toutes les autres civilisations sur toutes les cités-états se dégrade [relativeAmount]% plus vite
Gain [amount] Influence with a [baseUnitFilter] gift to a City-State = Gagne [amount] Influence en offrant un(e) [baseUnitFilter] à une Cité-État
Resting point for Influence with City-States following this religion [amount] = Point d'équilibre de l'Influence pour les Cités-États pratiquant cette religion [amount]
Notified of new Barbarian encampments = Notification pour les nouveaux campements Barbares
Receive triple Gold from Barbarian encampments and pillaging Cities = Recevoir le triple d'Or des campements barbares et du pillage des villes
When conquering an encampment, earn [amount] Gold and recruit a Barbarian unit = Lors de la conquête d'un campement, gagne [amount] Or et recrute une unité Barbare
When defeating a [mapUnitFilter] unit, earn [amount] Gold and recruit it = Une unité [mapUnitFilter] vaincue rapporte [amount] Or et recrute l'unité
Starting in this era disables religion = Démarrer durant cette ère désactive la religion
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = Peut choisir [amount] croyance(s) [beliefType] supplémentaire(s) en [foundingOrEnhancing] une religion
May choose [amount] additional belief(s) of any type when [foundingOrEnhancing] a religion = Peut choisir [amount] croyance(s) supplémentaire(s) de tout type en [foundingOrEnhancing] une religion
[stats] when a city adopts this religion for the first time (modified by game speed) = [stats] quand une ville adopte cette religion pour la première fois (modifié par vitesse de jeu)
[relativeAmount]% Natural religion spread [cityFilter] = [relativeAmount]% Diffusion naturelle de la religion [cityFilter]
Religion naturally spreads to cities [amount] tiles away = La religion se diffuse naturellement aux villes à [amount] cases que la normale
May not generate great prophet equivalents naturally = Ne peut pas générer l'équivalent des grands prophètes naturellement
[relativeAmount]% Faith cost of generating Great Prophet equivalents = [relativeAmount]% coût en Foi pour générer l'équivalent de Grand Prophète
[baseUnitFilter] units built [cityFilter] can [action] [amount] extra times = Les unités [baseUnitFilter] construites [cityFilter] peuvent [action] [amount] fois de plus
Starting tech = Technologie initiale
Starts with [tech] = Débute avec [tech]
Starts with [policy] adopted = Démarre avec la doctrine [policy] adoptée
Triggers victory = Déclenche la victoire
Triggers a Cultural Victory upon completion = Déclenche une Victoire Culturelle une fois achevé
May not annex cities = Ne peut pas annexer les villes
"Borrows" city names from other civilizations in the game = "Emprunte" les noms des villes aux autres civilisations de la partie
Cities are razed [amount] times as fast = Les villes sont rasées [amount] fois plus vite
Receive a tech boost when scientific buildings/wonders are built in capital = Reçoit un bonus technologique lors de la construction de bâtiments/merveilles scientifiques dans la capitale
Can be continually researched = Peut être continuellement recherché
[relativeAmount]% Golden Age length = [relativeAmount]% durée d'un Âge d'Or
Population loss from nuclear attacks [relativeAmount]% [cityFilter] = Population décimée par les attaques nucléaires [relativeAmount]% [cityFilter]
Rebel units may spawn = Des unités rebelles peuvent apparaître
Unbuildable = Non-constructible
Can be purchased with [stat] [cityFilter] = Peut être acheté avec [stat] [cityFilter]
@ -2107,6 +2103,7 @@ Cannot be traded = Ne peut pas être échangé
Guaranteed with Strategic Balance resource option = Garanti avec l'option Équilibre Stratégique pour les ressources
Can also be built on tiles adjacent to fresh water = Peut également être construit sur des cases adjacentes à Eau douce
[stats] from [tileFilter] tiles = [stats] pour les cases [tileFilter]
Ensures a minimum tile yield of [stats] = Garantit un rendement de case minimum de [stats]
Can be built outside your borders = Peut être construit hors de vos frontières
Can be built just outside your borders = Peut être construit sur le bord externe de vos frontières
Can only be built to improve a resource = Peut être construit uniquement pour aménager une ressource
@ -2410,11 +2407,17 @@ You returned captured units to us = Vous nous avez rendu des unités capturées
#################### Lines from key bindings #######################
World Screen = Écran de jeu
# Requires translation!
Map Panning =
Unit Actions = Actions des unités
Popups = Fenêtres
# Requires translation!
Menu =
Next Turn = Tour suivant
Next Turn Alternate = Tour suivant (alt)
Empire Overview = Vue d'ensemble
# Requires translation!
Music Player =
Empire Overview Trades = Vue d'ensemble - Échanges
Empire Overview Units = Vue d'ensemble - Unités
Empire Overview Politics = Vue d'ensemble - Politique
@ -2428,14 +2431,35 @@ Quick Load = Chargement rapide
View Capital City = Centrer sur la Capitale
Save Game = Sauvegarder une partie
Load Game = Charger une partie
Quit Game = Quitter le jeu
Toggle UI = Interface on/off
Toggle Resource Display = Affichage des ressources on/off
Toggle Yield Display = Affichage des rendements on/off
Quit Game = Quitter le jeu
New Game = Nouvelle partie
# Requires translation!
Espionage =
# Requires translation!
Undo =
Toggle UI = Interface on/off
Toggle Worked Tiles Display = Affichage des cases exploitées on/off
Toggle Movement Display = Affichage des déplacements on/off
Zoom In = Zoom
Zoom Out = Dézoom
# Requires translation!
Pan Up =
# Requires translation!
Pan Left =
# Requires translation!
Pan Down =
# Requires translation!
Pan Right =
# Requires translation!
Pan Up Alternate =
# Requires translation!
Pan Left Alternate =
# Requires translation!
Pan Down Alternate =
# Requires translation!
Pan Right Alternate =
Transform = Transformer
Repair = Réparer
Confirm Dialog = Confirmer (boîte de dialogue)
@ -6187,7 +6211,6 @@ Landship = Char
Introduction = Introduction
Welcome to Unciv!\nBecause this is a complex game, there are basic tasks to help familiarize you with the game.\nThese are completely optional, and you're welcome to explore the game on your own! = Bienvenue dans Unciv !\nComme il s'agit d'un jeu complexe, voici quelques tâches basiques pour vous aider à vous familiariser avec le jeu.\nElles sont complètement optionnelles et vous êtes libre de découvrir le jeu par vous-même !
New Game = Nouvelle partie
Your first mission is to found your capital city.\nThis is actually an important task because your capital city will probably be your most prosperous.\nMany game bonuses apply only to your capital city and it will probably be the center of your empire. = Votre première tâche est de fonder votre capitale.\nCe premier choix s'avère très important, car votre capitale sera probablement votre ville la plus prospère.\nDe nombreux bonus s'appliquant uniquement à votre capitale, votre première ville a donc de grandes chances de devenir le centre de votre empire.
How do you know a spot is appropriate?\nThats not an easy question to answer, but looking for and building next to luxury resources is a good rule of thumb.\nLuxury resources are tiles that have things like gems, cotton, or silk (indicated by a smiley next to the resource icon)\nThese resources make your civilization happy. You should also keep an eye out for resources needed to build units, such as iron. Cities cannot be built within 3 tiles of existing cities, which is another thing to watch out for! = Comment savoir si un emplacement est approprié ?\nVaste question, mais être proche de ressources de luxe constitue en général un bon point de départ.\nLes cases contenant des ressources de luxe comme les pierres précieuses, le coton, ou la soie (avec un smiley à côté de l'icône de ressource) amélioreront le bonheur dans votre civilisation.\nN'oubliez pas non plus les ressources stratégiques (en rouge : fer, chevaux, etc.) nécessaires à la construction de certaines unités/bâtiments. Les villes ne peuvent pas être construites dans un rayon de 3 cases autour d'une ville déjà existante, veillez donc à bien planifier votre expansion !
However, cities dont have a set area that they can work - more on that later!\nThis means you dont have to settle cities right next to resources.\nLets say, for example, that you want access to some iron but the resource is right next to a desert.\nYou dont have to settle your city next to the desert. You can settle a few tiles away in more prosperous lands.\nYour city will grow and eventually gain access to the resource.\nYou only need to settle right next to resources if you need them immediately \n which might be the case now and then, but youll usually have the luxury of time. = Toutefois, une ville ne doit pas être forcément fondée SUR la ressource, ni même directement à côté.\nImaginons que vous vouliez exploiter du fer, mais la ressource se trouve dans le désert.\nVous n'êtes pas obligé de fonder votre ville dans ce désert, mais vous le pouvez quelques cases plus loin, sur des terres plus riches.\nVotre ville s'étendra et finira par atteindre la ressource.\nVous pouvez vous installer juste à côté d'une ressource si vous en avez besoin immédiatement.\nCe cas de figure peut se présenter, mais vous aurez généralement le temps d'étendre votre ville au préalable.
@ -6425,7 +6448,6 @@ Each binding has a button with an image looking like this: = Chaque raccourci di
While hovering the mouse over the key button, you can press a desired key directly to assign it. = En survolant la touche définie avec la souris, vous pouvez directement appuyer sur la touche désirée pour l'attribuer.
Double-click the image to reset the binding to default. = Double-cliquez sur l'image pour réinitialiser le raccourci à sa valeur par défaut.
Bindings mapped to their default keys are displayed in gray, those reassigned by you in white. = Les raccourcis par défaut sont affichés en gris, ceux attribués par vos soins sont en blanc.
# Requires translation!
Conflicting assignments are marked red. Conflicts can exist across categories, like World Screen / Unit Actions. Note that at the moment, the game does not prevent saving conflicting assignments, though the result may be unexpected. = Les conflits d'attribution de touches sont signalés en rouge. Ces conflits peuvent survenir dans des catégories différentes, comme par exemple Écran de jeu / Actions des unités. Veuillez noter que pour le moment, le jeu n'empêchant pas l'enregistrement des attributions en conflit, le résultat des raccourcis clavier peut être aléatoire.
For discussion about missing entries, see the linked github issue. = Pour toute remarque sur des entrées manquantes, consultez le lien Github Issue.

View File

@ -1832,7 +1832,6 @@ ConditionalsPlacement = after
[stats] from each Trade Route = [stats] von jeder Handelsroute
[stats] for each global city following this religion = [stats] für jede Stadt, die dieser Religion folgt
[stats] from every [amount] global followers [cityFilter] = [stats] aller [amount] globalen Anhänger [cityFilter]
Ensures a minimum tile yield of [stats] = Gewährleistet einen Mindest-Feldertrag von [stats]
[relativeAmount]% [stat] = [relativeAmount]% [stat]
[relativeAmount]% [stat] [cityFilter] = [relativeAmount]% [stat] [cityFilter]
[relativeAmount]% [stat] from every [tileFilter/buildingFilter] = [relativeAmount]% [stat] von jedem [tileFilter/buildingFilter]
@ -1861,21 +1860,16 @@ Allied City-States provide [stat] equal to [relativeAmount]% of what they produc
[relativeAmount]% resources gifted by City-States = [relativeAmount]% geschenkte Ressourcen von Stadtstaaten
[relativeAmount]% Happiness from luxury resources gifted by City-States = [relativeAmount]% Zufriedenheit für geschenkte Luxusressourcen von Stadtstaaten
City-State Influence recovers at twice the normal rate = Stadtstaaten-Einfluss erholt sich doppelt so schnell wie normalerweise
[amount] units cost no maintenance = [amount] Einheiten kosten keinen Unterhalt
Cannot build [baseUnitFilter] units = Kann keine [baseUnitFilter]-Einheiten bauen
Costs [amount] [stockpiledResource] = Kostet [amount] [stockpiledResource]
[relativeAmount]% growth [cityFilter] = [relativeAmount]% Wachstum [cityFilter]
[relativeAmount]% Food is carried over after population increases [cityFilter] = [relativeAmount]% der Nahrung wird übertragen nachdem die Bevölkerung [cityFilter] gewachsen ist
[relativeAmount]% Great Person generation [cityFilter] = [relativeAmount]% Große Persönlichkeiten Erschaffung [cityFilter]
Starting in this era disables religion = Wenn in dieser Ära begonnen wird, wird Religion deaktiviert
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = Kann [amount] zusätzliche [beliefType] Glauben wählen, wenn [foundingOrEnhancing] einer Religion
May choose [amount] additional belief(s) of any type when [foundingOrEnhancing] a religion = Kann [amount] zusätzliche Glaubenssätze jeder Art wählen, wenn eine Religion [foundingOrEnhancing] wird
[stats] when a city adopts this religion for the first time (modified by game speed) = [stats] wenn eine Stadt diese Religion zum ersten Mal einführt (angepasst durch Spielgeschwindigkeit)
[relativeAmount]% Unhappiness from [populationFilter] [cityFilter] = [relativeAmount]% Unzufriedenheit durch [populationFilter] [cityFilter]
[amount]% Food is carried over after population increases [cityFilter] = [amount]% der Nahrung wird übertragen nachdem die Bevölkerung [cityFilter] gewachsen ist
[relativeAmount]% Food consumption by specialists [cityFilter] = [relativeAmount]% Nahrungsverbrauch von Spezialisten [cityFilter]
Unhappiness from number of Cities doubled = Unzufriedenheit aufgrund der Anzahl der Städte verdoppelt
[relativeAmount]% Unhappiness from [populationFilter] [cityFilter] = [relativeAmount]% Unzufriedenheit durch [populationFilter] [cityFilter]
[relativeAmount]% of excess happiness converted to [stat] = [relativeAmount]% überschüssige Zufriedenheit wurde in [stat] umgewandelt
[relativeAmount]% Culture cost of natural border growth [cityFilter] = [relativeAmount]% Kulturkosten für Grenzerweiterung [cityFilter]
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [relativeAmount]% Goldkosten für den Erwerb von Feldern [cityFilter]
Retain [relativeAmount]% of the happiness from a luxury after the last copy has been traded away = Behalte [relativeAmount]% der Zufriedenheit eines Luxusguts, nachdem das letzte Exemplar weggehandelt worden ist
[amount] Happiness from each type of luxury resource = [amount] Zufriedenheit für jeden Typ der Luxusressourcen
Cannot build [baseUnitFilter] units = Kann keine [baseUnitFilter]-Einheiten bauen
Enables construction of Spaceship parts = Erlaubt die Produktion von Raumschiffteilen
May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = Darf [baseUnitFilter] Einheiten für [amount] [stat] [cityFilter] zu einem erhöhten Preis ([amount2]) kaufen
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = Kann [buildingFilter]-Gebäude für [amount] [stat] [cityFilter] zu einem steigenden Preis ([amount2]) kaufen
May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] = Kann [baseUnitFilter]-Einheiten für [amount] [stat] [cityFilter] kaufen
@ -1884,74 +1878,79 @@ May buy [baseUnitFilter] units with [stat] [cityFilter] = Kann [baseUnitFilter]-
May buy [buildingFilter] buildings with [stat] [cityFilter] = Kann mit [stat] [buildingFilter] kaufen [cityFilter]
May buy [baseUnitFilter] units with [stat] for [amount] times their normal Production cost = Kann [baseUnitFilter] Einheiten mit [stat] kaufen für das [amount]-fache der normalen Produktionskosten
May buy [buildingFilter] buildings with [stat] for [amount] times their normal Production cost = Kann [buildingFilter]-Gebäude mit [stat] für das [amount]-fache ihrer normalen Produktionskosten kaufen
Enables conversion of city production to [civWideStat] = Aktiviert die Konvertierung von Stadt-Produktion zu [civWideStat]
[stat] cost of purchasing items in cities [relativeAmount]% = [stat] Kosten für Kaufen in Städten [relativeAmount]%
[stat] cost of purchasing [buildingFilter] buildings [relativeAmount]% = [stat] Kosten für Kauf von [buildingFilter] Gebäuden [relativeAmount]%
[stat] cost of purchasing [baseUnitFilter] units [relativeAmount]% = [stat] Kosten fürs Kaufen von [baseUnitFilter] Einheiten [relativeAmount]%
Enables conversion of city production to [civWideStat] = Aktiviert die Konvertierung von Stadt-Produktion zu [civWideStat]
Improves movement speed on roads = Erhöht die Bewegungsgeschwindigkeit auf Straßen
Roads connect tiles across rivers = Straßen verbinden Felder über Flüsse - Brückenbau
[relativeAmount]% maintenance on road & railroads = [relativeAmount]% Wartung für Straßen & Eisenbahnen
No Maintenance costs for improvements in [tileFilter] tiles = Keine Wartungskosten für Verbesserungen auf [tileFilter]
[relativeAmount]% tile improvement construction time = [relativeAmount]% Bauzeit für Feldverbesserung
[relativeAmount]% maintenance cost for buildings [cityFilter] = [relativeAmount]% Wartungskosten für Gebäude [cityFilter]
Receive a free Great Person at the end of every [comment] (every 394 years), after researching [tech]. Each bonus person can only be chosen once. = Erhalte am Ende jedes [comment] (alle 394 Jahre) eine kostenlose Große Persönlichkeit, nachdem du [tech] erforscht hast. Jede Bonusperson kann nur einmal gewählt werden.
Once The Long Count activates, the year on the world screen displays as the traditional Mayan Long Count. = Sobald die Lange Zählung aktiviert ist, wird das Jahr in der Weltansicht als die traditionelle Lange Zählung der Maya angezeigt.
Retain [relativeAmount]% of the happiness from a luxury after the last copy has been traded away = Behalte [relativeAmount]% der Zufriedenheit eines Luxusguts, nachdem das letzte Exemplar weggehandelt worden ist
[amount] Happiness from each type of luxury resource = [amount] Zufriedenheit für jeden Typ der Luxusressourcen
[relativeAmount]% Culture cost of natural border growth [cityFilter] = [relativeAmount]% Kulturkosten für Grenzerweiterung [cityFilter]
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [relativeAmount]% Goldkosten für den Erwerb von Feldern [cityFilter]
Each city founded increases culture cost of policies [relativeAmount]% less than normal = Jede gegründete Stadt erhöht die Kulturkosten der Richtlinien um [relativeAmount]% weniger als normal
[relativeAmount]% Culture cost of adopting new Policies = [relativeAmount]% Kulturkosten für Verabschiedung von neuen Politiken
Quantity of strategic resources produced by the empire +[relativeAmount]% = Menge der vom Reich produzierten strategischen Ressourcen +[relativeAmount]%
Double quantity of [resource] produced = Doppelte Menge von [resource] produziert
[stats] for every known Natural Wonder = [stats] für jedes bekannte Naturwunder
Enables construction of Spaceship parts = Erlaubt die Produktion von Raumschiffteilen
Enemy [mapUnitFilter] units must spend [amount] extra movement points when inside your territory = Feindliche [mapUnitFilter] Einheiten müssen [amount] zusätzliche Bewegungspunkte ausgeben, wenn sie sich in deinem Gebiet befinden
Notified of new Barbarian encampments = Benachrichtigt über neue Barbarenlager
"Borrows" city names from other civilizations in the game = "Leiht" sich Städtenamen von anderen Zivilisationen im Spiel
100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it) = 100 Gold beim Entdecken eines Naturwunders (Bonus erhöht sich auf 500 Gold, wenn zuerst entdeckt)
Unhappiness from number of Cities doubled = Unzufriedenheit aufgrund der Anzahl der Städte verdoppelt
Great General provides double combat bonus = Großer General gibt doppelten Kampfbonus
Receive a tech boost when scientific buildings/wonders are built in capital = Erhalte einen Technologieschub beim Bauen von Wundern und Wissenschaftlichen Gebäuden in der Hauptstadt
May not generate great prophet equivalents naturally = Darf keine 'Großer Prophet'-Äquivalente auf natürliche Weise erzeugen
When conquering an encampment, earn [amount] Gold and recruit a Barbarian unit = Bei Eroberung eines Lager, erhältst du [amount] Gold und rekrutierst eine barbarische Einheit
When defeating a [mapUnitFilter] unit, earn [amount] Gold and recruit it = Beim Besiegen einer [mapUnitFilter] Einheit, erhältst du [amount] Gold und rekrutierst sie
Receive triple Gold from Barbarian encampments and pillaging Cities = Erhalte dreimal soviel Gold von Barbarenlagern und beim Plündern von Städten
Cities are razed [amount] times as fast = Städte werden [amount] mal schneller ausgelöscht
When declaring friendship, both parties gain a [relativeAmount]% boost to great person generation = Wenn eine Freundschaft erklärt wird, erhalten beide Parteien einen [relativeAmount]% Boost für die Generierung Großartiger Persönlichkeiten
No Maintenance costs for improvements in [tileFilter] tiles = Keine Wartungskosten für Verbesserungen auf [tileFilter]
Influence of all other civilizations with all city-states degrades [relativeAmount]% faster = Der Einfluss aller anderen Zivilisationen bei allen Stadtstaaten sinkt um [relativeAmount]% schneller
Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned = Landeinheiten dürfen [terrainName] Felder überqueren, nachdem die erste [baseUnitFilter] erworben wurde
Gain [amount] Influence with a [baseUnitFilter] gift to a City-State = Erhalte [amount] Einfluss für ein [baseUnitFilter] Geschenk an einen Stadtstaat
[relativeAmount]% Faith cost of generating Great Prophet equivalents = [relativeAmount]% Glaubenskosten für die Generierung eines Großen Propheten
Resting point for Influence with City-States following this religion [amount] = [amount] Basispunkt für Einfluss auf Stadtstaaten, die dieser Religion folgen
May not annex cities = Darf keine Städte annektieren
[relativeAmount]% Great Person generation [cityFilter] = [relativeAmount]% Große Persönlichkeiten Erschaffung [cityFilter]
Provides a sum of gold each time you spend a Great Person = Gibt Dir jedes mal beim Einsatz einer Großen Persönlichkeit etwas Gold
[stats] whenever a Great Person is expended = [stats] wenn eine Große Persönlichkeit genutzt wird.
Receive free [unit] when you discover [tech] = Erhalte eine kostenlose Einheit "[unit]" bei der Entdeckung von [tech]
Enables Open Borders agreements = Ermöglicht Vereinbarung 'offene Grenzen'
Enables Research agreements = Ermöglicht Forschungsvereinbarungen
Science gained from research agreements [relativeAmount]% = [relativeAmount]% Wissenschaft aus Forschungsvereinbarungen
Triggers victory = Löst den Sieg aus
Triggers a Cultural Victory upon completion = Bei Fertigstellung wird der Kultursieg erreicht
[relativeAmount]% City Strength from defensive buildings = [relativeAmount]% Stadtstärke von Verteidigungsgebäuden
[relativeAmount]% tile improvement construction time = [relativeAmount]% Bauzeit für Feldverbesserung
[relativeAmount]% Gold from Great Merchant trade missions = [relativeAmount]% Gold für Handelsmissionen von Großen Händlern
[mapUnitFilter] Units adjacent to this city heal [amount] HP per turn when healing = Während Heilen, erhalten [mapUnitFilter] Einheiten, die benachbart zu dieser Stadt sind, [amount] LP pro Runde
[relativeAmount]% Golden Age length = [relativeAmount]% Länge des Goldenen Zeitalters
[relativeAmount]% Strength for cities = [relativeAmount]% Stärke für Städte
New [baseUnitFilter] units start with [amount] Experience [cityFilter] = Neue [baseUnitFilter] Einheiten [cityFilter] starten mit [amount] Erfahrung
All newly-trained [baseUnitFilter] units [cityFilter] receive the [promotion] promotion = Alle neu ausgebildeten [baseUnitFilter] Einheiten [cityFilter] erhalten die [promotion] Beförderung
[baseUnitFilter] units built [cityFilter] can [action] [amount] extra times = [baseUnitFilter] Einheiten, welche [cityFilter] gebaut wurden, können [action] [amount] Mal öfter ausführen
Enables embarkation for land units = Ermöglicht das Einschiffen von Landeinheiten
Enables [mapUnitFilter] units to enter ocean tiles = Erlaubt [mapUnitFilter] Einheiten Ozeanfelder zu betreten
Population loss from nuclear attacks [relativeAmount]% [cityFilter] = [relativeAmount]% Bevölkerungsverlust durch Atomangriffe [cityFilter]
[relativeAmount]% Natural religion spread [cityFilter] = [relativeAmount]% Religionsverbreitung [cityFilter]
Religion naturally spreads to cities [amount] tiles away = Religion breitet sich auf natürliche Weise in [amount] Felder entfernte Städte aus
Starting tech = Start-Technologie
Starts with [tech] = Startet mit [tech]
Starts with [policy] adopted = Startet mit bereits verabschiedeter [policy] Politik
Can be continually researched = Können kontinuierlich erforscht werden
Great General provides double combat bonus = Großer General gibt doppelten Kampfbonus
Receive a free Great Person at the end of every [comment] (every 394 years), after researching [tech]. Each bonus person can only be chosen once. = Erhalte am Ende jedes [comment] (alle 394 Jahre) eine kostenlose Große Persönlichkeit, nachdem du [tech] erforscht hast. Jede Bonusperson kann nur einmal gewählt werden.
Once The Long Count activates, the year on the world screen displays as the traditional Mayan Long Count. = Sobald die Lange Zählung aktiviert ist, wird das Jahr in der Weltansicht als die traditionelle Lange Zählung der Maya angezeigt.
[amount] Unit Supply = [amount] Einheitenversorgung
[amount] Unit Supply per [amount2] population [cityFilter] = [amount] Einheitenversorgung je [amount2] Bevölkerung [cityFilter]
[amount] Unit Supply per city = [amount] Einheitenversorgung je Stadt
[amount] units cost no maintenance = [amount] Einheiten kosten keinen Unterhalt
Units in cities cost no Maintenance = Einheiten in Städten kosten keinen Unterhalt
Receive free [unit] when you discover [tech] = Erhalte eine kostenlose Einheit "[unit]" bei der Entdeckung von [tech]
Enables embarkation for land units = Ermöglicht das Einschiffen von Landeinheiten
Enables [mapUnitFilter] units to enter ocean tiles = Erlaubt [mapUnitFilter] Einheiten Ozeanfelder zu betreten
Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned = Landeinheiten dürfen [terrainName] Felder überqueren, nachdem die erste [baseUnitFilter] erworben wurde
Enemy [mapUnitFilter] units must spend [amount] extra movement points when inside your territory = Feindliche [mapUnitFilter] Einheiten müssen [amount] zusätzliche Bewegungspunkte ausgeben, wenn sie sich in deinem Gebiet befinden
New [baseUnitFilter] units start with [amount] Experience [cityFilter] = Neue [baseUnitFilter] Einheiten [cityFilter] starten mit [amount] Erfahrung
All newly-trained [baseUnitFilter] units [cityFilter] receive the [promotion] promotion = Alle neu ausgebildeten [baseUnitFilter] Einheiten [cityFilter] erhalten die [promotion] Beförderung
[mapUnitFilter] Units adjacent to this city heal [amount] HP per turn when healing = Während Heilen, erhalten [mapUnitFilter] Einheiten, die benachbart zu dieser Stadt sind, [amount] LP pro Runde
[relativeAmount]% City Strength from defensive buildings = [relativeAmount]% Stadtstärke von Verteidigungsgebäuden
[relativeAmount]% Strength for cities = [relativeAmount]% Stärke für Städte
Costs [amount] [stockpiledResource] = Kostet [amount] [stockpiledResource]
Quantity of strategic resources produced by the empire +[relativeAmount]% = Menge der vom Reich produzierten strategischen Ressourcen +[relativeAmount]%
Double quantity of [resource] produced = Doppelte Menge von [resource] produziert
Enables Open Borders agreements = Ermöglicht Vereinbarung 'offene Grenzen'
Enables Research agreements = Ermöglicht Forschungsvereinbarungen
Science gained from research agreements [relativeAmount]% = [relativeAmount]% Wissenschaft aus Forschungsvereinbarungen
When declaring friendship, both parties gain a [relativeAmount]% boost to great person generation = Wenn eine Freundschaft erklärt wird, erhalten beide Parteien einen [relativeAmount]% Boost für die Generierung Großartiger Persönlichkeiten
Influence of all other civilizations with all city-states degrades [relativeAmount]% faster = Der Einfluss aller anderen Zivilisationen bei allen Stadtstaaten sinkt um [relativeAmount]% schneller
Gain [amount] Influence with a [baseUnitFilter] gift to a City-State = Erhalte [amount] Einfluss für ein [baseUnitFilter] Geschenk an einen Stadtstaat
Resting point for Influence with City-States following this religion [amount] = [amount] Basispunkt für Einfluss auf Stadtstaaten, die dieser Religion folgen
Notified of new Barbarian encampments = Benachrichtigt über neue Barbarenlager
Receive triple Gold from Barbarian encampments and pillaging Cities = Erhalte dreimal soviel Gold von Barbarenlagern und beim Plündern von Städten
When conquering an encampment, earn [amount] Gold and recruit a Barbarian unit = Bei Eroberung eines Lager, erhältst du [amount] Gold und rekrutierst eine barbarische Einheit
When defeating a [mapUnitFilter] unit, earn [amount] Gold and recruit it = Beim Besiegen einer [mapUnitFilter] Einheit, erhältst du [amount] Gold und rekrutierst sie
Starting in this era disables religion = Wenn in dieser Ära begonnen wird, wird Religion deaktiviert
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = Kann [amount] zusätzliche [beliefType] Glauben wählen, wenn [foundingOrEnhancing] einer Religion
May choose [amount] additional belief(s) of any type when [foundingOrEnhancing] a religion = Kann [amount] zusätzliche Glaubenssätze jeder Art wählen, wenn eine Religion [foundingOrEnhancing] wird
[stats] when a city adopts this religion for the first time (modified by game speed) = [stats] wenn eine Stadt diese Religion zum ersten Mal einführt (angepasst durch Spielgeschwindigkeit)
[relativeAmount]% Natural religion spread [cityFilter] = [relativeAmount]% Religionsverbreitung [cityFilter]
Religion naturally spreads to cities [amount] tiles away = Religion breitet sich auf natürliche Weise in [amount] Felder entfernte Städte aus
May not generate great prophet equivalents naturally = Darf keine 'Großer Prophet'-Äquivalente auf natürliche Weise erzeugen
[relativeAmount]% Faith cost of generating Great Prophet equivalents = [relativeAmount]% Glaubenskosten für die Generierung eines Großen Propheten
[baseUnitFilter] units built [cityFilter] can [action] [amount] extra times = [baseUnitFilter] Einheiten, welche [cityFilter] gebaut wurden, können [action] [amount] Mal öfter ausführen
Starting tech = Start-Technologie
Starts with [tech] = Startet mit [tech]
Starts with [policy] adopted = Startet mit bereits verabschiedeter [policy] Politik
Triggers victory = Löst den Sieg aus
Triggers a Cultural Victory upon completion = Bei Fertigstellung wird der Kultursieg erreicht
May not annex cities = Darf keine Städte annektieren
"Borrows" city names from other civilizations in the game = "Leiht" sich Städtenamen von anderen Zivilisationen im Spiel
Cities are razed [amount] times as fast = Städte werden [amount] mal schneller ausgelöscht
Receive a tech boost when scientific buildings/wonders are built in capital = Erhalte einen Technologieschub beim Bauen von Wundern und Wissenschaftlichen Gebäuden in der Hauptstadt
Can be continually researched = Können kontinuierlich erforscht werden
[relativeAmount]% Golden Age length = [relativeAmount]% Länge des Goldenen Zeitalters
Population loss from nuclear attacks [relativeAmount]% [cityFilter] = [relativeAmount]% Bevölkerungsverlust durch Atomangriffe [cityFilter]
Rebel units may spawn = Rebelleneinheiten könnten auftauchen
Unbuildable = nicht baubar
Can be purchased with [stat] [cityFilter] = Kann mittels [stat] [cityFilter] gekauft werden
@ -2106,6 +2105,7 @@ Cannot be traded = Kann nicht gehandelt werden
Guaranteed with Strategic Balance resource option = Garantiert mit der Ressourcenoption Strategisch ausgewogen
Can also be built on tiles adjacent to fresh water = Kann auch auf Feldern neben Frischwasser gebaut werden
[stats] from [tileFilter] tiles = [stats] von [tileFilter] Feldern
Ensures a minimum tile yield of [stats] = Gewährleistet einen Mindest-Feldertrag von [stats]
Can be built outside your borders = Kann außerhalb der eigenen Grenzen gebaut werden
Can be built just outside your borders = Kann, auch ein Feld weit, außerhalb Deiner eigenen Grenzen gebaut werden
Can only be built to improve a resource = Kann nur zur Verbesserung einer Ressource gebaut werden
@ -2409,11 +2409,17 @@ You returned captured units to us = Ihr habt uns gefangene Einheiten zurückgege
#################### Lines from key bindings #######################
World Screen = Weltansicht
# Requires translation!
Map Panning =
Unit Actions = Einheiten-Aktionen
Popups = Dialoge
# Requires translation!
Menu =
Next Turn = Nächste Runde
Next Turn Alternate = Nächste Runde Alternativ
Empire Overview = Reichsübersicht
# Requires translation!
Music Player =
Empire Overview Trades = Handels-Übersicht
Empire Overview Units = Einheiten-Übersicht
Empire Overview Politics = Politiken-Übersicht
@ -2427,14 +2433,35 @@ Quick Load = Schnellladen
View Capital City = Hauptstadt zeigen
Save Game = Spiel speichern
Load Game = Spiel laden
Quit Game = Spiel beenden
Toggle UI = Oberfläche verstecken an/aus
Toggle Resource Display = Ressourcen-Anzeige an/aus
Toggle Yield Display = Ertrags-Anzeige an/aus
Quit Game = Spiel beenden
New Game = Neues Spiel
# Requires translation!
Espionage =
# Requires translation!
Undo =
Toggle UI = Oberfläche verstecken an/aus
Toggle Worked Tiles Display = Bewirtschaftet-Anzeige an/aus
Toggle Movement Display = Bewegungspfeile an/aus
Zoom In = Reinzoomen
Zoom Out = Rauszoomen
# Requires translation!
Pan Up =
# Requires translation!
Pan Left =
# Requires translation!
Pan Down =
# Requires translation!
Pan Right =
# Requires translation!
Pan Up Alternate =
# Requires translation!
Pan Left Alternate =
# Requires translation!
Pan Down Alternate =
# Requires translation!
Pan Right Alternate =
Transform = Transformieren
Repair = Reparieren
Confirm Dialog = Dialog bestätigen
@ -6186,7 +6213,6 @@ Landship = Landkreuzer
Introduction = Einführung
Welcome to Unciv!\nBecause this is a complex game, there are basic tasks to help familiarize you with the game.\nThese are completely optional, and you're welcome to explore the game on your own! = Willkommen zu Unciv!\n Weil es ein komplexes Spiel ist, gibt es Einführungsaufgaben, welche dich mit dem Spiel vertraut machen.\nDiese sind optional und du bist eingeladen das Spiel selbst zu erkunden!
New Game = Neues Spiel
Your first mission is to found your capital city.\nThis is actually an important task because your capital city will probably be your most prosperous.\nMany game bonuses apply only to your capital city and it will probably be the center of your empire. = Deine erste Aufgabe ist die Hauptstadt zu gründen.\nDies ist eine wichtige Aufgabe, da deine Hauptstadt wahrscheinlich deine beste Stadt ist.\nViele Spielvorteile gelten nur in deiner Hauptstadt und es and ist wahrscheinlich das Zentrum deines Reichs.
How do you know a spot is appropriate?\nThats not an easy question to answer, but looking for and building next to luxury resources is a good rule of thumb.\nLuxury resources are tiles that have things like gems, cotton, or silk (indicated by a smiley next to the resource icon)\nThese resources make your civilization happy. You should also keep an eye out for resources needed to build units, such as iron. Cities cannot be built within 3 tiles of existing cities, which is another thing to watch out for! = Woher weißt du das ein Ort gut ist?\nEs ist nicht einfach zu beantworten, aber in der Nähe von Luxusressourcen ist gut.\nLuxusressourcen sind Felder, welche Dinge wie Diamanten, Baumwolle, oder Seide (gezeigt durch ein Smiley neben dem Ressourcenicon)\nDiese Ressourcen machen deine Zivilisation fröhlich. Du solltest auch ein Auge auf Ressourcen werfen, die für Einheiten gebraucht werden, wie die Ressource Eisen.
However, cities dont have a set area that they can work - more on that later!\nThis means you dont have to settle cities right next to resources.\nLets say, for example, that you want access to some iron but the resource is right next to a desert.\nYou dont have to settle your city next to the desert. You can settle a few tiles away in more prosperous lands.\nYour city will grow and eventually gain access to the resource.\nYou only need to settle right next to resources if you need them immediately \n which might be the case now and then, but youll usually have the luxury of time. = Wieauchimmer, Städte haben keine feste Fläche wo gearbeitet werden kann - mehr dazu später!\nDas heißt, du musst deine Städte nicht direkt neben die Ressourcen setzen.\nSagen wir als Beispiel, dass du etwas Eisen möchtest, aber die Ressource ist direkt neben einer Wüste.\nDu musst die Stadt nicht in die Nähe der Wüste setzen. Du kannst ein paar Felder weiter in besserer Umgebung siedeln.\nDeine Stadt wird größer werden und irgendwann Zugriff auf die Ressource erhalten.\nDu musst nur direkt daneben siedeln, wenn du sie sofort brauchst \n Was hin und wieder vorkommt, aber meistens hast du die Zeit.

View File

@ -2987,8 +2987,6 @@ ConditionalsPlacement =
# Requires translation!
[stats] from every [amount] global followers [cityFilter] =
# Requires translation!
Ensures a minimum tile yield of [stats] =
# Requires translation!
[relativeAmount]% [stat] =
# Requires translation!
[relativeAmount]% [stat] [cityFilter] =
@ -3045,35 +3043,25 @@ Allied City-States provide [stat] equal to [relativeAmount]% of what they produc
# Requires translation!
City-State Influence recovers at twice the normal rate =
# Requires translation!
[amount] units cost no maintenance =
# Requires translation!
Cannot build [baseUnitFilter] units =
# Requires translation!
Costs [amount] [stockpiledResource] =
# Requires translation!
[relativeAmount]% growth [cityFilter] =
# Requires translation!
[relativeAmount]% Food is carried over after population increases [cityFilter] =
# Requires translation!
[relativeAmount]% Great Person generation [cityFilter] =
# Requires translation!
Starting in this era disables religion =
# Requires translation!
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion =
# Requires translation!
May choose [amount] additional belief(s) of any type when [foundingOrEnhancing] a religion =
# Requires translation!
[stats] when a city adopts this religion for the first time (modified by game speed) =
# Requires translation!
[relativeAmount]% Unhappiness from [populationFilter] [cityFilter] =
[amount]% Food is carried over after population increases [cityFilter] =
# Requires translation!
[relativeAmount]% Food consumption by specialists [cityFilter] =
# Requires translation!
Unhappiness from number of Cities doubled =
# Requires translation!
[relativeAmount]% Unhappiness from [populationFilter] [cityFilter] =
# Requires translation!
[relativeAmount]% of excess happiness converted to [stat] =
# Requires translation!
[relativeAmount]% Culture cost of natural border growth [cityFilter] =
Retain [relativeAmount]% of the happiness from a luxury after the last copy has been traded away =
# Requires translation!
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] =
[amount] Happiness from each type of luxury resource =
# Requires translation!
Cannot build [baseUnitFilter] units =
# Requires translation!
Enables construction of Spaceship parts =
# Requires translation!
May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] at an increasing price ([amount2]) =
# Requires translation!
@ -3091,132 +3079,51 @@ May buy [baseUnitFilter] units with [stat] for [amount] times their normal Produ
# Requires translation!
May buy [buildingFilter] buildings with [stat] for [amount] times their normal Production cost =
# Requires translation!
Enables conversion of city production to [civWideStat] =
# Requires translation!
[stat] cost of purchasing items in cities [relativeAmount]% =
# Requires translation!
[stat] cost of purchasing [buildingFilter] buildings [relativeAmount]% =
# Requires translation!
[stat] cost of purchasing [baseUnitFilter] units [relativeAmount]% =
# Requires translation!
Enables conversion of city production to [civWideStat] =
# Requires translation!
Improves movement speed on roads =
# Requires translation!
Roads connect tiles across rivers =
# Requires translation!
[relativeAmount]% maintenance on road & railroads =
# Requires translation!
No Maintenance costs for improvements in [tileFilter] tiles =
# Requires translation!
[relativeAmount]% tile improvement construction time =
# Requires translation!
[relativeAmount]% maintenance cost for buildings [cityFilter] =
# Requires translation!
Receive a free Great Person at the end of every [comment] (every 394 years), after researching [tech]. Each bonus person can only be chosen once. =
[relativeAmount]% Culture cost of natural border growth [cityFilter] =
# Requires translation!
Once The Long Count activates, the year on the world screen displays as the traditional Mayan Long Count. =
# Requires translation!
Retain [relativeAmount]% of the happiness from a luxury after the last copy has been traded away =
# Requires translation!
[amount] Happiness from each type of luxury resource =
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] =
# Requires translation!
Each city founded increases culture cost of policies [relativeAmount]% less than normal =
# Requires translation!
[relativeAmount]% Culture cost of adopting new Policies =
# Requires translation!
Quantity of strategic resources produced by the empire +[relativeAmount]% =
# Requires translation!
Double quantity of [resource] produced =
# Requires translation!
[stats] for every known Natural Wonder =
# Requires translation!
Enables construction of Spaceship parts =
# Requires translation!
Enemy [mapUnitFilter] units must spend [amount] extra movement points when inside your territory =
# Requires translation!
Notified of new Barbarian encampments =
# Requires translation!
"Borrows" city names from other civilizations in the game =
# Requires translation!
100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it) =
# Requires translation!
Unhappiness from number of Cities doubled =
# Requires translation!
Great General provides double combat bonus =
# Requires translation!
Receive a tech boost when scientific buildings/wonders are built in capital =
# Requires translation!
May not generate great prophet equivalents naturally =
# Requires translation!
When conquering an encampment, earn [amount] Gold and recruit a Barbarian unit =
# Requires translation!
When defeating a [mapUnitFilter] unit, earn [amount] Gold and recruit it =
# Requires translation!
Receive triple Gold from Barbarian encampments and pillaging Cities =
# Requires translation!
Cities are razed [amount] times as fast =
# Requires translation!
When declaring friendship, both parties gain a [relativeAmount]% boost to great person generation =
# Requires translation!
No Maintenance costs for improvements in [tileFilter] tiles =
# Requires translation!
Influence of all other civilizations with all city-states degrades [relativeAmount]% faster =
# Requires translation!
Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned =
# Requires translation!
Gain [amount] Influence with a [baseUnitFilter] gift to a City-State =
# Requires translation!
[relativeAmount]% Faith cost of generating Great Prophet equivalents =
# Requires translation!
Resting point for Influence with City-States following this religion [amount] =
# Requires translation!
May not annex cities =
[relativeAmount]% Great Person generation [cityFilter] =
# Requires translation!
Provides a sum of gold each time you spend a Great Person =
# Requires translation!
[stats] whenever a Great Person is expended =
# Requires translation!
Receive free [unit] when you discover [tech] =
# Requires translation!
Enables Open Borders agreements =
# Requires translation!
Enables Research agreements =
# Requires translation!
Science gained from research agreements [relativeAmount]% =
# Requires translation!
Triggers victory =
# Requires translation!
Triggers a Cultural Victory upon completion =
# Requires translation!
[relativeAmount]% City Strength from defensive buildings =
# Requires translation!
[relativeAmount]% tile improvement construction time =
# Requires translation!
[relativeAmount]% Gold from Great Merchant trade missions =
# Requires translation!
[mapUnitFilter] Units adjacent to this city heal [amount] HP per turn when healing =
Great General provides double combat bonus =
# Requires translation!
[relativeAmount]% Golden Age length =
Receive a free Great Person at the end of every [comment] (every 394 years), after researching [tech]. Each bonus person can only be chosen once. =
# Requires translation!
[relativeAmount]% Strength for cities =
# Requires translation!
New [baseUnitFilter] units start with [amount] Experience [cityFilter] =
# Requires translation!
All newly-trained [baseUnitFilter] units [cityFilter] receive the [promotion] promotion =
# Requires translation!
[baseUnitFilter] units built [cityFilter] can [action] [amount] extra times =
# Requires translation!
Enables embarkation for land units =
# Requires translation!
Enables [mapUnitFilter] units to enter ocean tiles =
# Requires translation!
Population loss from nuclear attacks [relativeAmount]% [cityFilter] =
# Requires translation!
[relativeAmount]% Natural religion spread [cityFilter] =
# Requires translation!
Religion naturally spreads to cities [amount] tiles away =
Starting tech = Α
# Requires translation!
Starts with [tech] =
# Requires translation!
Starts with [policy] adopted =
# Requires translation!
Can be continually researched =
Once The Long Count activates, the year on the world screen displays as the traditional Mayan Long Count. =
# Requires translation!
[amount] Unit Supply =
# Requires translation!
@ -3224,8 +3131,99 @@ Can be continually researched =
# Requires translation!
[amount] Unit Supply per city =
# Requires translation!
[amount] units cost no maintenance =
# Requires translation!
Units in cities cost no Maintenance =
# Requires translation!
Receive free [unit] when you discover [tech] =
# Requires translation!
Enables embarkation for land units =
# Requires translation!
Enables [mapUnitFilter] units to enter ocean tiles =
# Requires translation!
Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned =
# Requires translation!
Enemy [mapUnitFilter] units must spend [amount] extra movement points when inside your territory =
# Requires translation!
New [baseUnitFilter] units start with [amount] Experience [cityFilter] =
# Requires translation!
All newly-trained [baseUnitFilter] units [cityFilter] receive the [promotion] promotion =
# Requires translation!
[mapUnitFilter] Units adjacent to this city heal [amount] HP per turn when healing =
# Requires translation!
[relativeAmount]% City Strength from defensive buildings =
# Requires translation!
[relativeAmount]% Strength for cities =
# Requires translation!
Costs [amount] [stockpiledResource] =
# Requires translation!
Quantity of strategic resources produced by the empire +[relativeAmount]% =
# Requires translation!
Double quantity of [resource] produced =
# Requires translation!
Enables Open Borders agreements =
# Requires translation!
Enables Research agreements =
# Requires translation!
Science gained from research agreements [relativeAmount]% =
# Requires translation!
When declaring friendship, both parties gain a [relativeAmount]% boost to great person generation =
# Requires translation!
Influence of all other civilizations with all city-states degrades [relativeAmount]% faster =
# Requires translation!
Gain [amount] Influence with a [baseUnitFilter] gift to a City-State =
# Requires translation!
Resting point for Influence with City-States following this religion [amount] =
# Requires translation!
Notified of new Barbarian encampments =
# Requires translation!
Receive triple Gold from Barbarian encampments and pillaging Cities =
# Requires translation!
When conquering an encampment, earn [amount] Gold and recruit a Barbarian unit =
# Requires translation!
When defeating a [mapUnitFilter] unit, earn [amount] Gold and recruit it =
# Requires translation!
Starting in this era disables religion =
# Requires translation!
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion =
# Requires translation!
May choose [amount] additional belief(s) of any type when [foundingOrEnhancing] a religion =
# Requires translation!
[stats] when a city adopts this religion for the first time (modified by game speed) =
# Requires translation!
[relativeAmount]% Natural religion spread [cityFilter] =
# Requires translation!
Religion naturally spreads to cities [amount] tiles away =
# Requires translation!
May not generate great prophet equivalents naturally =
# Requires translation!
[relativeAmount]% Faith cost of generating Great Prophet equivalents =
# Requires translation!
[baseUnitFilter] units built [cityFilter] can [action] [amount] extra times =
Starting tech = Α
# Requires translation!
Starts with [tech] =
# Requires translation!
Starts with [policy] adopted =
# Requires translation!
Triggers victory =
# Requires translation!
Triggers a Cultural Victory upon completion =
# Requires translation!
May not annex cities =
# Requires translation!
"Borrows" city names from other civilizations in the game =
# Requires translation!
Cities are razed [amount] times as fast =
# Requires translation!
Receive a tech boost when scientific buildings/wonders are built in capital =
# Requires translation!
Can be continually researched =
# Requires translation!
[relativeAmount]% Golden Age length =
# Requires translation!
Population loss from nuclear attacks [relativeAmount]% [cityFilter] =
# Requires translation!
Rebel units may spawn =
# Requires translation!
Unbuildable =
@ -3533,6 +3531,8 @@ Can also be built on tiles adjacent to fresh water =
# Requires translation!
[stats] from [tileFilter] tiles =
# Requires translation!
Ensures a minimum tile yield of [stats] =
# Requires translation!
Can be built outside your borders =
# Requires translation!
Can be built just outside your borders =
@ -4050,16 +4050,22 @@ You returned captured units to us =
# Requires translation!
World Screen =
# Requires translation!
Map Panning =
# Requires translation!
Unit Actions =
# Requires translation!
Popups =
# Requires translation!
Menu =
# Requires translation!
Next Turn =
# Requires translation!
Next Turn Alternate =
# Requires translation!
Empire Overview =
# Requires translation!
Music Player =
# Requires translation!
Empire Overview Trades =
# Requires translation!
Empire Overview Units =
@ -4086,14 +4092,20 @@ Save Game =
# Requires translation!
Load Game =
# Requires translation!
Quit Game =
# Requires translation!
Toggle UI =
# Requires translation!
Toggle Resource Display =
# Requires translation!
Toggle Yield Display =
# Requires translation!
Quit Game =
# Requires translation!
New Game =
# Requires translation!
Espionage =
# Requires translation!
Undo =
# Requires translation!
Toggle UI =
# Requires translation!
Toggle Worked Tiles Display =
# Requires translation!
Toggle Movement Display =
@ -4102,6 +4114,22 @@ Zoom In =
# Requires translation!
Zoom Out =
# Requires translation!
Pan Up =
# Requires translation!
Pan Left =
# Requires translation!
Pan Down =
# Requires translation!
Pan Right =
# Requires translation!
Pan Up Alternate =
# Requires translation!
Pan Left Alternate =
# Requires translation!
Pan Down Alternate =
# Requires translation!
Pan Right Alternate =
# Requires translation!
Transform =
# Requires translation!
Repair =
@ -10382,8 +10410,6 @@ Introduction =
# Requires translation!
Welcome to Unciv!\nBecause this is a complex game, there are basic tasks to help familiarize you with the game.\nThese are completely optional, and you're welcome to explore the game on your own! =
# Requires translation!
New Game =
# Requires translation!
Your first mission is to found your capital city.\nThis is actually an important task because your capital city will probably be your most prosperous.\nMany game bonuses apply only to your capital city and it will probably be the center of your empire. =
# Requires translation!

View File

@ -1863,7 +1863,6 @@ ConditionalsPlacement =
[stats] from each Trade Route = [stats] minden kereskedelmi útvonalból
[stats] for each global city following this religion = [stats] a világ összes városából, amely ezt a vallást követi
[stats] from every [amount] global followers [cityFilter] = [stats] minden [amount]. követő után [cityFilter] világszerte
Ensures a minimum tile yield of [stats] = Garantálja, hogy a mezők legalább [stats] hozamot biztosítanak
# Requires translation!
[relativeAmount]% [stat] =
# Requires translation!
@ -1894,21 +1893,16 @@ Allied City-States provide [stat] equal to [relativeAmount]% of what they produc
[relativeAmount]% resources gifted by City-States = [relativeAmount]%-nyi erőforrást adnak a városállamok
[relativeAmount]% Happiness from luxury resources gifted by City-States = [relativeAmount]%-nyi boldogság származik a luxuscikkekből, amelyeket a városállamok adományoznak
City-State Influence recovers at twice the normal rate = A városállamokbeli befolyás a normálisnál kétszer gyorsabban helyreáll
[amount] units cost no maintenance = [amount] egység fenntartása ingyenes
Cannot build [baseUnitFilter] units = Nem építhetők [baseUnitFilter] egységek
Costs [amount] [stockpiledResource] = [amount] [stockpiledResource] szükséges hozzá
[relativeAmount]% growth [cityFilter] = [relativeAmount]% növekedés [cityFilter]
[relativeAmount]% Food is carried over after population increases [cityFilter] = Az étel [relativeAmount]%-a megőrzésre kerül a populáció növekedése után [cityFilter]
[relativeAmount]% Great Person generation [cityFilter] = [relativeAmount]%-kal gyorsabban képződnek híres emberek [cityFilter]
Starting in this era disables religion = Ha a játék ebben a korban kezdődik, a vallás ki lesz kapcsolva
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = További [amount] [beliefType] vallási tant választhatsz, amikor [foundingOrEnhancing] egy vallást
May choose [amount] additional belief(s) of any type when [foundingOrEnhancing] a religion = További [amount] tetszőleges vallási tant választhatsz, amikor [foundingOrEnhancing] egy vallást
[stats] when a city adopts this religion for the first time (modified by game speed) = [stats], amikor egy város első alkalommal veszi fel ezt a vallást (a játék sebességétől függően)
[relativeAmount]% Unhappiness from [populationFilter] [cityFilter] = [relativeAmount]% boldogtalanság [cityFilter] lévő [populationFilter] által
[amount]% Food is carried over after population increases [cityFilter] = Az étel [amount]%-a megőrzésre kerül a populáció növekedése után [cityFilter]
[relativeAmount]% Food consumption by specialists [cityFilter] = A szakértők élelmiszerfogyasztása [relativeAmount]%-kal változik [cityFilter]
Unhappiness from number of Cities doubled = A városok száma kétszer jobban hat a boldogtalanságra
[relativeAmount]% Unhappiness from [populationFilter] [cityFilter] = [relativeAmount]% boldogtalanság [cityFilter] lévő [populationFilter] által
[relativeAmount]% of excess happiness converted to [stat] = A szükségen felüli boldogság [relativeAmount]%-a [stat] lesz
[relativeAmount]% Culture cost of natural border growth [cityFilter] = [relativeAmount]%-kal változik a természetes területterjeszkedés kulturális költsége [cityFilter]
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [relativeAmount]%-kal változik a mezők aranyban mért vásárlási ára [cityFilter]
Retain [relativeAmount]% of the happiness from a luxury after the last copy has been traded away = Azután is megmarad a luxuscikk után járó boldogság [relativeAmount]%-a, hogy az utolsó példányát is elcserélted
[amount] Happiness from each type of luxury resource = [amount] boldogság luxuscikkfajtánként
Cannot build [baseUnitFilter] units = Nem építhetők [baseUnitFilter] egységek
Enables construction of Spaceship parts = Űrjhajóalaktrészek gyártását teszi lehetővé
May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = [baseUnitFilter] egységek vásárolhatók [amount] [stat] ellenében, de egyre drágábban ([amount2]) [cityFilter]
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = [buildingFilter] épületeket építhetsz [amount] [stat] ellenében [cityFilter] egyre növekvő áron ([amount2])
May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] = [baseUnitFilter] egységeket vásárolhatsz [amount] [stat] ellenében [cityFilter]
@ -1917,75 +1911,80 @@ May buy [baseUnitFilter] units with [stat] [cityFilter] = [baseUnitFilter] egys
May buy [buildingFilter] buildings with [stat] [cityFilter] = [stat] ellenében [buildingFilter] építhető [cityFilter]
May buy [baseUnitFilter] units with [stat] for [amount] times their normal Production cost = [baseUnitFilter] egységeket vásárolhatsz [stat] ellenében a normál képzési költségük × [amount] értékében
May buy [buildingFilter] buildings with [stat] for [amount] times their normal Production cost = [buildingFilter] épületeket vásárolhatsz [stat] ellenében (normál termelési költség × [amount])
Enables conversion of city production to [civWideStat] = Lehetővé teszi a város termelésének átváltását [civWideStat]ra
[stat] cost of purchasing items in cities [relativeAmount]% = [relativeAmount]%-kal változik a városban [stat] ellenében vásárolható tételek ára
[stat] cost of purchasing [buildingFilter] buildings [relativeAmount]% = [buildingFilter] épületek [stat] vásárlási költsége [relativeAmount]%
[stat] cost of purchasing [baseUnitFilter] units [relativeAmount]% = [relativeAmount]%-kal változik a(z) [baseUnitFilter] egységek [stat] költsége
Enables conversion of city production to [civWideStat] = Lehetővé teszi a város termelésének átváltását [civWideStat]ra
Improves movement speed on roads = Megnő a mozgási sebesség az utakon
Roads connect tiles across rivers = Az utak folyókon keresztül is összeköthetik a mezőket
[relativeAmount]% maintenance on road & railroads = [relativeAmount]%-kal változik az utak és vasutak fenntartási költsége
No Maintenance costs for improvements in [tileFilter] tiles = Nincs fenntartási költsége a(z) [tileFilter] mezőkön épült területfejlesztéseknek
[relativeAmount]% tile improvement construction time = [relativeAmount]%-kal változik a területfejlesztés időigénye
[relativeAmount]% maintenance cost for buildings [cityFilter] = [relativeAmount]%-kal változik az épületek karbantartási költsége [cityFilter]
Receive a free Great Person at the end of every [comment] (every 394 years), after researching [tech]. Each bonus person can only be chosen once. = Minden [comment] végén (394 évente) megjelenik egy Híres ember a(z) [tech] feltalálása után. Midenfajta híres emberből csak egyet-egyet választhatsz így.
Once The Long Count activates, the year on the world screen displays as the traditional Mayan Long Count. = A hosszú számlálás bevezetése után az évszám a hagyományos maja hosszú számlálás formátumában jelenik meg a pályaképernyőn.
Retain [relativeAmount]% of the happiness from a luxury after the last copy has been traded away = Azután is megmarad a luxuscikk után járó boldogság [relativeAmount]%-a, hogy az utolsó példányát is elcserélted
[amount] Happiness from each type of luxury resource = [amount] boldogság luxuscikkfajtánként
[relativeAmount]% Culture cost of natural border growth [cityFilter] = [relativeAmount]%-kal változik a természetes területterjeszkedés kulturális költsége [cityFilter]
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [relativeAmount]%-kal változik a mezők aranyban mért vásárlási ára [cityFilter]
Each city founded increases culture cost of policies [relativeAmount]% less than normal = Minden megalapított város a normálisnál [relativeAmount]%-kal kisebb mértékben növeli az új eszmék kulturális költségét
[relativeAmount]% Culture cost of adopting new Policies = [relativeAmount]%-kal változik az új eszmék beiktatásának kulturális költsége
Quantity of strategic resources produced by the empire +[relativeAmount]% = A birodalomban előállított stratégiai erőforrások mennyisége +[relativeAmount]%-kal változik
Double quantity of [resource] produced = Kétszeres mennyiségben termelt [resource]
[stats] for every known Natural Wonder = [stats] minden ismert természeti csoda után
Enables construction of Spaceship parts = Űrjhajóalaktrészek gyártását teszi lehetővé
Enemy [mapUnitFilter] units must spend [amount] extra movement points when inside your territory = A területeden tartózkodó ellenséges [mapUnitFilter] egységek mozgási költsége [amount] egységgel megnő
Notified of new Barbarian encampments = Értesítést kapsz, mikor új barbár tábor jelenik meg
"Borrows" city names from other civilizations in the game = A játékban található más civilizációktól "szerzi be" a városainak a nevét
100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it) = 100 arany a természeti csodák felfedezéséért (500 arany, ha te vagy az első, aki felfedezi)
Unhappiness from number of Cities doubled = A városok száma kétszer jobban hat a boldogtalanságra
Great General provides double combat bonus = A Híres tábornokok kétszer akkora harci bónuszt adnak
Receive a tech boost when scientific buildings/wonders are built in capital = Mikor tudományos épület vagy csoda épül a fővárosban, felgyorsítja a technológia feltalálását
May not generate great prophet equivalents naturally = A híres próféták és az ennek megfelelő egységek már nem keletkeznek maguktól
When conquering an encampment, earn [amount] Gold and recruit a Barbarian unit = A barbár táborok elfoglalásakor [amount] aranyat és egy barbár egységet kapsz
When defeating a [mapUnitFilter] unit, earn [amount] Gold and recruit it = [mapUnitFilter] egységek legyőzésekor [amount] aranyat kapsz és csatlakozik hozzád
Receive triple Gold from Barbarian encampments and pillaging Cities = Háromszor annyi aranyat kapsz a barbár táborok és kifosztott városok után
Cities are razed [amount] times as fast = Gyorsabb a városok elbontása (×[amount])
When declaring friendship, both parties gain a [relativeAmount]% boost to great person generation = Barátságnyilatkozat kiadásokor mindkét félnél [relativeAmount]%-kal gyorsul a híres emberek megjelenése
No Maintenance costs for improvements in [tileFilter] tiles = Nincs fenntartási költsége a(z) [tileFilter] mezőkön épült területfejlesztéseknek
Influence of all other civilizations with all city-states degrades [relativeAmount]% faster = Az összes többi civlizáció befolyása [relativeAmount]%-kal gyorsabban csökken minden városállamban
Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned = A szárazföldi egységek képesek [terrainName] mezőkön járni, miután megjelent az első [baseUnitFilter]
Gain [amount] Influence with a [baseUnitFilter] gift to a City-State = [amount] befolyást szerezhetsz egy [baseUnitFilter] városállamnak való adományozásával
[relativeAmount]% Faith cost of generating Great Prophet equivalents = [relativeAmount]%-kal változik a hit költsége a különféle híres próféták születésének
Resting point for Influence with City-States following this religion [amount] = Az e vallást követő városállamokban való befolyásod [amount] egységgel változik
# Requires translation!
May not annex cities =
[relativeAmount]% Great Person generation [cityFilter] = [relativeAmount]%-kal gyorsabban képződnek híres emberek [cityFilter]
Provides a sum of gold each time you spend a Great Person = Aranyat ad minden alkalommal, amikor egy Híres embert felhasználsz
[stats] whenever a Great Person is expended = [stats], amikor felhasználsz egy híres embert
Receive free [unit] when you discover [tech] = [unit] egységet kapsz ajándékba a(z) [tech] feltalálásakor
Enables Open Borders agreements = Lehetővé teszi a határmegnyitási egyezmények kötését
Enables Research agreements = Lehetővé teszi a kutatási megállapodások kötését
Science gained from research agreements [relativeAmount]% = [relativeAmount]%-kal több tudomány származik a kutatási megállapodásokból
Triggers victory = Győzelmet idéz elő
Triggers a Cultural Victory upon completion = Kulturális győzelmet idéz elő, ha megvalósul
[relativeAmount]% City Strength from defensive buildings = [relativeAmount]%-kal nő a város védekező épületekből származó harci ereje
[relativeAmount]% tile improvement construction time = [relativeAmount]%-kal változik a területfejlesztés időigénye
[relativeAmount]% Gold from Great Merchant trade missions = [relativeAmount]% arany a híres kereskedők által nyitott kereskedelmi képviseletekből
[mapUnitFilter] Units adjacent to this city heal [amount] HP per turn when healing = Az adott város melletti [mapUnitFilter] egységek gyógyuláskor körönként [amount] ÉP-t gyógyulnak
[relativeAmount]% Golden Age length = [relativeAmount]%-kal hosszabb aranykor
[relativeAmount]% Strength for cities = [relativeAmount]% harci erő a városoknak
New [baseUnitFilter] units start with [amount] Experience [cityFilter] = Az új [baseUnitFilter] egységek [amount] kezdőtapasztalattal készülnek [cityFilter]
All newly-trained [baseUnitFilter] units [cityFilter] receive the [promotion] promotion = A frissen kiképzett [baseUnitFilter] egységek [promotion] előléptetést kapnak [cityFilter]
[baseUnitFilter] units built [cityFilter] can [action] [amount] extra times = [cityFilter] készült [baseUnitFilter] egységek [amount] alkalommal többször tudnak [action]
Enables embarkation for land units = Lehetővé teszi a földi egységeknek a vízre szállást
Enables [mapUnitFilter] units to enter ocean tiles = [mapUnitFilter] egységek ráléphetnek az óceánmezőkre
Population loss from nuclear attacks [relativeAmount]% [cityFilter] = [relativeAmount]%-kal módosítja [cityFilter] az atomtámadás utáni polgári emberveszteséget
[relativeAmount]% Natural religion spread [cityFilter] = A vallás [relativeAmount]%-kal jobban terjed [cityFilter]
Religion naturally spreads to cities [amount] tiles away = [amount] mezővel megnő a vallás városok közötti természetes terjedése
Starting tech = Kezdőtechnológia
Starts with [tech] = [tech] feltalálva kezdéskor
Starts with [policy] adopted = A(z) [policy] eszme beiktatásával kezdődik
Can be continually researched = Folyamatosan kutatható
Great General provides double combat bonus = A Híres tábornokok kétszer akkora harci bónuszt adnak
Receive a free Great Person at the end of every [comment] (every 394 years), after researching [tech]. Each bonus person can only be chosen once. = Minden [comment] végén (394 évente) megjelenik egy Híres ember a(z) [tech] feltalálása után. Midenfajta híres emberből csak egyet-egyet választhatsz így.
Once The Long Count activates, the year on the world screen displays as the traditional Mayan Long Count. = A hosszú számlálás bevezetése után az évszám a hagyományos maja hosszú számlálás formátumában jelenik meg a pályaképernyőn.
[amount] Unit Supply = [amount] egység-ellátóképesség
[amount] Unit Supply per [amount2] population [cityFilter] = [amount] egység-ellátóképesség [amount2] lakosonként [cityFilter]
[amount] Unit Supply per city = [amount] egység-ellátóképesség városonként
[amount] units cost no maintenance = [amount] egység fenntartása ingyenes
Units in cities cost no Maintenance = A városokban lévő egységeknek nincs fenntartási költsége
Receive free [unit] when you discover [tech] = [unit] egységet kapsz ajándékba a(z) [tech] feltalálásakor
Enables embarkation for land units = Lehetővé teszi a földi egységeknek a vízre szállást
Enables [mapUnitFilter] units to enter ocean tiles = [mapUnitFilter] egységek ráléphetnek az óceánmezőkre
Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned = A szárazföldi egységek képesek [terrainName] mezőkön járni, miután megjelent az első [baseUnitFilter]
Enemy [mapUnitFilter] units must spend [amount] extra movement points when inside your territory = A területeden tartózkodó ellenséges [mapUnitFilter] egységek mozgási költsége [amount] egységgel megnő
New [baseUnitFilter] units start with [amount] Experience [cityFilter] = Az új [baseUnitFilter] egységek [amount] kezdőtapasztalattal készülnek [cityFilter]
All newly-trained [baseUnitFilter] units [cityFilter] receive the [promotion] promotion = A frissen kiképzett [baseUnitFilter] egységek [promotion] előléptetést kapnak [cityFilter]
[mapUnitFilter] Units adjacent to this city heal [amount] HP per turn when healing = Az adott város melletti [mapUnitFilter] egységek gyógyuláskor körönként [amount] ÉP-t gyógyulnak
[relativeAmount]% City Strength from defensive buildings = [relativeAmount]%-kal nő a város védekező épületekből származó harci ereje
[relativeAmount]% Strength for cities = [relativeAmount]% harci erő a városoknak
Costs [amount] [stockpiledResource] = [amount] [stockpiledResource] szükséges hozzá
Quantity of strategic resources produced by the empire +[relativeAmount]% = A birodalomban előállított stratégiai erőforrások mennyisége +[relativeAmount]%-kal változik
Double quantity of [resource] produced = Kétszeres mennyiségben termelt [resource]
Enables Open Borders agreements = Lehetővé teszi a határmegnyitási egyezmények kötését
Enables Research agreements = Lehetővé teszi a kutatási megállapodások kötését
Science gained from research agreements [relativeAmount]% = [relativeAmount]%-kal több tudomány származik a kutatási megállapodásokból
When declaring friendship, both parties gain a [relativeAmount]% boost to great person generation = Barátságnyilatkozat kiadásokor mindkét félnél [relativeAmount]%-kal gyorsul a híres emberek megjelenése
Influence of all other civilizations with all city-states degrades [relativeAmount]% faster = Az összes többi civlizáció befolyása [relativeAmount]%-kal gyorsabban csökken minden városállamban
Gain [amount] Influence with a [baseUnitFilter] gift to a City-State = [amount] befolyást szerezhetsz egy [baseUnitFilter] városállamnak való adományozásával
Resting point for Influence with City-States following this religion [amount] = Az e vallást követő városállamokban való befolyásod [amount] egységgel változik
Notified of new Barbarian encampments = Értesítést kapsz, mikor új barbár tábor jelenik meg
Receive triple Gold from Barbarian encampments and pillaging Cities = Háromszor annyi aranyat kapsz a barbár táborok és kifosztott városok után
When conquering an encampment, earn [amount] Gold and recruit a Barbarian unit = A barbár táborok elfoglalásakor [amount] aranyat és egy barbár egységet kapsz
When defeating a [mapUnitFilter] unit, earn [amount] Gold and recruit it = [mapUnitFilter] egységek legyőzésekor [amount] aranyat kapsz és csatlakozik hozzád
Starting in this era disables religion = Ha a játék ebben a korban kezdődik, a vallás ki lesz kapcsolva
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = További [amount] [beliefType] vallási tant választhatsz, amikor [foundingOrEnhancing] egy vallást
May choose [amount] additional belief(s) of any type when [foundingOrEnhancing] a religion = További [amount] tetszőleges vallási tant választhatsz, amikor [foundingOrEnhancing] egy vallást
[stats] when a city adopts this religion for the first time (modified by game speed) = [stats], amikor egy város első alkalommal veszi fel ezt a vallást (a játék sebességétől függően)
[relativeAmount]% Natural religion spread [cityFilter] = A vallás [relativeAmount]%-kal jobban terjed [cityFilter]
Religion naturally spreads to cities [amount] tiles away = [amount] mezővel megnő a vallás városok közötti természetes terjedése
May not generate great prophet equivalents naturally = A híres próféták és az ennek megfelelő egységek már nem keletkeznek maguktól
[relativeAmount]% Faith cost of generating Great Prophet equivalents = [relativeAmount]%-kal változik a hit költsége a különféle híres próféták születésének
[baseUnitFilter] units built [cityFilter] can [action] [amount] extra times = [cityFilter] készült [baseUnitFilter] egységek [amount] alkalommal többször tudnak [action]
Starting tech = Kezdőtechnológia
Starts with [tech] = [tech] feltalálva kezdéskor
Starts with [policy] adopted = A(z) [policy] eszme beiktatásával kezdődik
Triggers victory = Győzelmet idéz elő
Triggers a Cultural Victory upon completion = Kulturális győzelmet idéz elő, ha megvalósul
# Requires translation!
May not annex cities =
"Borrows" city names from other civilizations in the game = A játékban található más civilizációktól "szerzi be" a városainak a nevét
Cities are razed [amount] times as fast = Gyorsabb a városok elbontása (×[amount])
Receive a tech boost when scientific buildings/wonders are built in capital = Mikor tudományos épület vagy csoda épül a fővárosban, felgyorsítja a technológia feltalálását
Can be continually researched = Folyamatosan kutatható
[relativeAmount]% Golden Age length = [relativeAmount]%-kal hosszabb aranykor
Population loss from nuclear attacks [relativeAmount]% [cityFilter] = [relativeAmount]%-kal módosítja [cityFilter] az atomtámadás utáni polgári emberveszteséget
Rebel units may spawn = Lázadó egységek jelenhetnek meg
Unbuildable = Nem építhető
Can be purchased with [stat] [cityFilter] = [stat] ellenében megvásárolható [cityFilter]
@ -2140,6 +2139,7 @@ Cannot be traded = Nem lehet vele kereskedni
Guaranteed with Strategic Balance resource option = A stratégiai egyensúly opció által garantált
Can also be built on tiles adjacent to fresh water = Édesvíz melletti mezőkre is építhető
[stats] from [tileFilter] tiles = [stats] [tileFilter] mezőkből
Ensures a minimum tile yield of [stats] = Garantálja, hogy a mezők legalább [stats] hozamot biztosítanak
Can be built outside your borders = A határokon kívülre is építhető
Can be built just outside your borders = A határ külső oldalára is építhető
Can only be built to improve a resource = Csak egy erőforrásmező fejelsztéseként építhető
@ -2444,12 +2444,18 @@ You returned captured units to us = Elfogott egységeket juttattatok vissza hozz
World Screen = Pályaképernyő
# Requires translation!
Map Panning =
# Requires translation!
Unit Actions =
Popups = Felugró ablakok
# Requires translation!
Menu =
Next Turn = Következő kör
Next Turn Alternate = Következő kör (másodlagos)
Empire Overview = Birodalom áttekintése
# Requires translation!
Music Player =
# Requires translation!
Empire Overview Trades =
# Requires translation!
Empire Overview Units =
@ -2470,19 +2476,40 @@ Quick Load = Gyors Betöltés
View Capital City = Főváros megtekintése
Save Game = Játék Mentése
Load Game = Játék Betöltése
Quit Game = Kilépés a Játékból
# Requires translation!
Toggle UI =
# Requires translation!
Toggle Resource Display =
# Requires translation!
Toggle Yield Display =
Quit Game = Kilépés a Játékból
New Game = Új játék
# Requires translation!
Espionage =
# Requires translation!
Undo =
# Requires translation!
Toggle UI =
# Requires translation!
Toggle Worked Tiles Display =
# Requires translation!
Toggle Movement Display =
Zoom In = Nagyítás
Zoom Out = Kicsinyítés
# Requires translation!
Pan Up =
# Requires translation!
Pan Left =
# Requires translation!
Pan Down =
# Requires translation!
Pan Right =
# Requires translation!
Pan Up Alternate =
# Requires translation!
Pan Left Alternate =
# Requires translation!
Pan Down Alternate =
# Requires translation!
Pan Right Alternate =
Transform = Átalakítás
Repair = Javítás
Confirm Dialog = Párbeszédablak megerősítése
@ -7281,7 +7308,6 @@ Landship = Harckocsi
Introduction = Bevezetés
Welcome to Unciv!\nBecause this is a complex game, there are basic tasks to help familiarize you with the game.\nThese are completely optional, and you're welcome to explore the game on your own! = Üdvözöllek az Unciv játékban!\nMivel ez egy komplex játék, így segítek néhány egyszerű feladattal, hogy megismerd a játékot.\nEzek teljesen opcionálisak és akár egyedül is felfedezheted a játékot!
New Game = Új játék
Your first mission is to found your capital city.\nThis is actually an important task because your capital city will probably be your most prosperous.\nMany game bonuses apply only to your capital city and it will probably be the center of your empire. = Az első feladatod, hogy megalapítsd a fővárosod.\nEz egy nagyon fontos feladat, ugyanis a fővárosod lesz a legvirágzóbb.\nRengeteg bónusz egyedül a fővárosodra érvényes és ez lesz a birodalmad központja.
How do you know a spot is appropriate?\nThats not an easy question to answer, but looking for and building next to luxury resources is a good rule of thumb.\nLuxury resources are tiles that have things like gems, cotton, or silk (indicated by a smiley next to the resource icon)\nThese resources make your civilization happy. You should also keep an eye out for resources needed to build units, such as iron. Cities cannot be built within 3 tiles of existing cities, which is another thing to watch out for! = Honnan tudhatod, hogy megfelelő lesz-e a terület?\nEz nem egy egyszerű kérdés, de általában megéri luxuscikklelőhelyeket keresni és melléjük telepedni.\nA luxuscikklelőhelyek azok a mezők, amelyeken drágakövek, pamut vagy selyem található (egy smiley jelöli az alapanyag ikonja mellett)\nEzek az erőforrások boldoggá teszik a civilizációdat. Ezen kívül olyan lelőhelyekre is érdemes odafigyelni, amelyek az egységek gyártásához kellenek, mint például a vas. A városok nem épülhetnek 3 mezőnyi távolságon belül egymáshoz, tehát még erre is figyelned kell!
However, cities dont have a set area that they can work - more on that later!\nThis means you dont have to settle cities right next to resources.\nLets say, for example, that you want access to some iron but the resource is right next to a desert.\nYou dont have to settle your city next to the desert. You can settle a few tiles away in more prosperous lands.\nYour city will grow and eventually gain access to the resource.\nYou only need to settle right next to resources if you need them immediately \n which might be the case now and then, but youll usually have the luxury of time. = Szerencsére a városok nem csak azokon a területeken gazdálkodhatnak amelyeken épültek vagy a közvetlen közelben vannak!\nEz azt jelenti, hogy nem kell közvetlenül az erőforrás mellé telepedned.\nVegyük például, hogy szeretnél vashoz hozzáférni, de az egy sivatag mellett helyezkedik el.\nEbben az esetben nem kell a sivatag mellé telepedned. Nyugodtan helyezheted a városodat egy virágzóbb területre.\nA városod idővel növekedésnek fog indulni és egy idő után hozzáférsz majd az erőforráshoz.\nEgyedül akkor szükséges az erőforrás mellé települnöd, hogy ha egyből szeretnél hozzáférni, ami kezdetben még szempont, de később már nem lesz az.

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@ -1855,7 +1855,6 @@ ConditionalsPlacement = after
[stats] from each Trade Route = [stats] dari setiap jalur perdagangan
[stats] for each global city following this religion = [stats] untuk setiap kota di dunia yang mengikuti agama ini
[stats] from every [amount] global followers [cityFilter] = [stats] dari setiap [amount] pengikut global [cityFilter]
Ensures a minimum tile yield of [stats] = Menjamin penghasilan daerah minimal [stats]
[relativeAmount]% [stat] = [relativeAmount]% [stat]
[relativeAmount]% [stat] [cityFilter] = [relativeAmount]% [stat] [cityFilter]
[relativeAmount]% [stat] from every [tileFilter/buildingFilter] = [relativeAmount]% [stat] dari setiap [tileFilter/buildingFilter]
@ -1884,21 +1883,16 @@ Allied City-States provide [stat] equal to [relativeAmount]% of what they produc
[relativeAmount]% resources gifted by City-States = [relativeAmount]% sumber daya yang diberikan Negara-Kota
[relativeAmount]% Happiness from luxury resources gifted by City-States = [relativeAmount]% Kebahagiaan dari barang-barang mewah yang diberikan Negara-Kota
City-State Influence recovers at twice the normal rate = Pengaruh negara-kota pulih dua kali lebih cepat
[amount] units cost no maintenance = [amount] unit tidak memerlukan biaya pemeliharaan
Cannot build [baseUnitFilter] units = Tidak bisa membuat unit [baseUnitFilter]
Costs [amount] [stockpiledResource] = Biayanya [amount] [stockpiledResource]
[relativeAmount]% growth [cityFilter] = [relativeAmount]% pertumbuhan [cityFilter]
[relativeAmount]% Food is carried over after population increases [cityFilter] = [relativeAmount]% Makanan dibawa setelah populasi meningkat [cityFilter]
[relativeAmount]% Great Person generation [cityFilter] = [relativeAmount]% pemunculan Orang Hebat [cityFilter]
Starting in this era disables religion = Memulai di era ini akan meniadakan agama
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = Dapat memilih [amount] [beliefType] tambahan saat [foundingOrEnhancing] agama
May choose [amount] additional belief(s) of any type when [foundingOrEnhancing] a religion = Dapat memilih [amount] kepercayaan tambahan berjenis apapun saat [foundingOrEnhancing] agama
[stats] when a city adopts this religion for the first time (modified by game speed) = [stats] ketika sebuah kota mengikuti agama ini untuk pertama kalinya (berubah sesuai kecepatan gim)
[relativeAmount]% Unhappiness from [populationFilter] [cityFilter] = [relativeAmount]% Ketidakbahagiaan dari [populationFilter] [cityFilter]
[amount]% Food is carried over after population increases [cityFilter] = [amount]% Makanan dibawa setelah populasi meningkat [cityFilter]
[relativeAmount]% Food consumption by specialists [cityFilter] = [relativeAmount]% konsumsi Makanan oleh spesialis [cityFilter]
Unhappiness from number of Cities doubled = Ketidakbahagiaan dari banyaknya kota 2x lebih besar
[relativeAmount]% Unhappiness from [populationFilter] [cityFilter] = [relativeAmount]% Ketidakbahagiaan dari [populationFilter] [cityFilter]
[relativeAmount]% of excess happiness converted to [stat] = [relativeAmount]% kelebihan kebahagiaan dikonversi menjadi [stat]
[relativeAmount]% Culture cost of natural border growth [cityFilter] = [relativeAmount]% biaya Budaya untuk pertumbuhan perbatasan alami [cityFilter]
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [relativeAmount]% biaya Emas untuk memperoleh daerah baru [cityFilter]
Retain [relativeAmount]% of the happiness from a luxury after the last copy has been traded away = Menahan [relativeAmount]% kebahagiaan dari sebuah barang mewah meskipun barang terakhirnya telah diperdagangkan.
[amount] Happiness from each type of luxury resource = [amount] Kebahagiaan dari setiap jenis barang mewah
Cannot build [baseUnitFilter] units = Tidak bisa membuat unit [baseUnitFilter]
Enables construction of Spaceship parts = Memungkinkan konstruksi Pesawat Antariksa
May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = Dapat membeli unit [baseUnitFilter] sebesar [amount] [stat] [cityFilter] dengan harga yang terus naik ([amount2])
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = Dapat membeli bangunan [buildingFilter] dengan [amount] [stat] [cityFilter] dengan peningkatan harga ([amount2])
May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] = Dapat membeli unit [baseUnitFilter] dengan [amount] [stat] [cityFilter]
@ -1907,74 +1901,79 @@ May buy [baseUnitFilter] units with [stat] [cityFilter] = Dapat membeli unit [ba
May buy [buildingFilter] buildings with [stat] [cityFilter] = Dapat membeli bangunan [buildingFilter] dengan [stat] [cityFilter]
May buy [baseUnitFilter] units with [stat] for [amount] times their normal Production cost = Dapat membeli unit [baseUnitFilter] dengan [stat] seharga [amount] kali biaya Produksi normalnya
May buy [buildingFilter] buildings with [stat] for [amount] times their normal Production cost = Dapat membeli bangunan [buildingFilter] dengan [stat] seharga [amount] kali biaya produksi normalnya
Enables conversion of city production to [civWideStat] = Mengizinkan penukaran produksi kota menjadi [civWideStat]
[stat] cost of purchasing items in cities [relativeAmount]% = Biaya [stat] untuk membeli barang-barang di kota [relativeAmount]%
[stat] cost of purchasing [buildingFilter] buildings [relativeAmount]% = Biaya [stat] untuk pembelian bangunan [buildingFilter] [relativeAmount]%
[stat] cost of purchasing [baseUnitFilter] units [relativeAmount]% = Biaya [stat] untuk membeli unit [baseUnitFilter] [relativeAmount]%
Enables conversion of city production to [civWideStat] = Mengizinkan penukaran produksi kota menjadi [civWideStat]
Improves movement speed on roads = Meningkatkan kecepatan pergerakan melalui jalan
Roads connect tiles across rivers = Pembangunan jalan menghubungkan daerah yang terpisah oleh sungai
[relativeAmount]% maintenance on road & railroads = [relativeAmount]% biaya pemeliharaan untuk jalan & rel kereta
No Maintenance costs for improvements in [tileFilter] tiles = Tidak memerlukan biaya pemeliharaan untuk improvisasi di daerah [tileFilter]
[relativeAmount]% tile improvement construction time = [relativeAmount]% waktu pembangunan peningkatan daerah
[relativeAmount]% maintenance cost for buildings [cityFilter] = [relativeAmount]% biaya pemeliharaan untuk bangunan-bangunan [cityFilter]
Receive a free Great Person at the end of every [comment] (every 394 years), after researching [tech]. Each bonus person can only be chosen once. = Mendapatkan Orang Hebat gratis di akhir setiap [comment] (setiap 394 tahun), setelah meriset [tech]. Setiap orang bonus hanya bisa dipilih satu kali.
Once The Long Count activates, the year on the world screen displays as the traditional Mayan Long Count. = Saat Perhitungan Panjang diaktifkan, tahun pada layar dunia ditampilkan dengan format Perhitungan Panjang tradisional Maya.
Retain [relativeAmount]% of the happiness from a luxury after the last copy has been traded away = Menahan [relativeAmount]% kebahagiaan dari sebuah barang mewah meskipun barang terakhirnya telah diperdagangkan.
[amount] Happiness from each type of luxury resource = [amount] Kebahagiaan dari setiap jenis barang mewah
[relativeAmount]% Culture cost of natural border growth [cityFilter] = [relativeAmount]% biaya Budaya untuk pertumbuhan perbatasan alami [cityFilter]
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [relativeAmount]% biaya Emas untuk memperoleh daerah baru [cityFilter]
Each city founded increases culture cost of policies [relativeAmount]% less than normal = Setiap kota yang didirikan meringankan biaya budaya untuk kebijakan sebesar [relativeAmount]% dari biasanya
[relativeAmount]% Culture cost of adopting new Policies = [relativeAmount]% biaya Budaya untuk menerapkan kebijakan-kebijakan baru
Quantity of strategic resources produced by the empire +[relativeAmount]% = Jumlah sumber daya strategis yang dihasilkan kekaisaran +[relativeAmount]%
Double quantity of [resource] produced = [resource] dihasilkan 2 kali lebih banyak
[stats] for every known Natural Wonder = [stats] untuk setiap Keajaiban Nasional yang diketahui
Enables construction of Spaceship parts = Memungkinkan konstruksi Pesawat Antariksa
Enemy [mapUnitFilter] units must spend [amount] extra movement points when inside your territory = Unit [mapUnitFilter] musuh harus menggunakan [amount] poin pergerakan tambahan di dalam teritorimu
Notified of new Barbarian encampments = Diberitahu tentang perkemahan orang Barbar baru
"Borrows" city names from other civilizations in the game = "Meminjam" nama-nama kota dari peradaban lain di gim
100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it) = 100 Emas sebagai hadiah menemukan sebuah Keajaiban Alam (bonus ditingkatkan sebanyak 500 Emas jika menjadi yang pertama untuk menemukannya).
Unhappiness from number of Cities doubled = Ketidakbahagiaan dari banyaknya kota 2x lebih besar
Great General provides double combat bonus = Jenderal Hebat memberikan bonus tempur 2x lipat
Receive a tech boost when scientific buildings/wonders are built in capital = Mendorong kemajuan teknologi ketika bangunan/bangunan keajaiban dunia dibangun di ibu kota
May not generate great prophet equivalents naturally = Tidak bisa memunculkan nabi besar atau orang-orang sejenisnya secara alami
When conquering an encampment, earn [amount] Gold and recruit a Barbarian unit = Saat menaklukkan perkemahan, mendapatkan [amount] Emas dan merekrut satu unit orang barbar
When defeating a [mapUnitFilter] unit, earn [amount] Gold and recruit it = Saat mengalahkan unit [mapUnitFilter], mendapatkan [amount] Emas dan merekrutnya
Receive triple Gold from Barbarian encampments and pillaging Cities = Mendapatkan tiga kali lipat Emas saat menyerang perkemahan orang barbar dan menjarah kota
Cities are razed [amount] times as fast = Kota diruntuhkan [amount] kali lebih cepat
When declaring friendship, both parties gain a [relativeAmount]% boost to great person generation = Saat menyatakan pertemanan, kedua belah pihak akan mendapatkan [relativeAmount]% poin tambahan untuk orang hebat
No Maintenance costs for improvements in [tileFilter] tiles = Tidak memerlukan biaya pemeliharaan untuk improvisasi di daerah [tileFilter]
Influence of all other civilizations with all city-states degrades [relativeAmount]% faster = Pengaruh semua peradaban lain dengan semua Negara-Kota berkurang [relativeAmount]% lebih cepat
Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned = Unit darat dapat melewati daerah [terrainName] setelah [baseUnitFilter] pertama didapatkan
Gain [amount] Influence with a [baseUnitFilter] gift to a City-State = Mendapatkan [amount] Pengaruh dari hadiah [baseUnitFilter] kepada sebuah Negara-Kota
[relativeAmount]% Faith cost of generating Great Prophet equivalents = [relativeAmount]% biaya Iman untuk menghasilkan orang yang setara Nabi Besar
Resting point for Influence with City-States following this religion [amount] = Titik normal Pengaruh dengan Negara-Kota yang memeluk agama ini [amount]
May not annex cities = Tidak boleh mencaplok kota
[relativeAmount]% Great Person generation [cityFilter] = [relativeAmount]% pemunculan Orang Hebat [cityFilter]
Provides a sum of gold each time you spend a Great Person = Menyediakan sejumlah emas setiap kali Orang Hebat terpakai
[stats] whenever a Great Person is expended = [stats] tiap kali Orang Hebat habis dipakai
Receive free [unit] when you discover [tech] = Mendapat [unit] gratis ketika menemukan [tech]
Enables Open Borders agreements = Memberikan kemampuan untuk membuka perbatasan
Enables Research agreements = Memungkinkan Persetujuan Riset
Science gained from research agreements [relativeAmount]% = Ilmu pengetahuan dari persetujuan riset [relativeAmount]%
Triggers victory = Memicu kemenangan
Triggers a Cultural Victory upon completion = Memicu Kemenangan Kebudayaan saat diselesaikan
[relativeAmount]% City Strength from defensive buildings = [relativeAmount]% Kekuatan Kota dari bangunan-bangunan pertahanan
[relativeAmount]% tile improvement construction time = [relativeAmount]% waktu pembangunan peningkatan daerah
[relativeAmount]% Gold from Great Merchant trade missions = [relativeAmount]% Emas dari misi perdagangan Pedagang Hebat
[mapUnitFilter] Units adjacent to this city heal [amount] HP per turn when healing = Unit [mapUnitFilter] yang bersebelahan dengan kota ini mendapat [amount] darah tiap giliran ketika sedang disembuhkan
[relativeAmount]% Golden Age length = [relativeAmount]% panjang Masa Kejayaan
[relativeAmount]% Strength for cities = [relativeAmount]% Kekuatan untuk kota
New [baseUnitFilter] units start with [amount] Experience [cityFilter] = Unit [baseUnitFilter] yang baru memulai dengan [amount] Pengalaman [cityFilter]
All newly-trained [baseUnitFilter] units [cityFilter] receive the [promotion] promotion = Semua unit [baseUnitFilter] yang baru dilatih [cityFilter] mendapatkan promosi [promotion]
[baseUnitFilter] units built [cityFilter] can [action] [amount] extra times = Unit [action] yang dibangun [cityFilter] dapat [baseUnitFilter] [amount] kali lagi
Enables embarkation for land units = Memampukan unit darat untuk melaut
Enables [mapUnitFilter] units to enter ocean tiles = Memampukan unit [mapUnitFilter] memasuki daerah samudra
Population loss from nuclear attacks [relativeAmount]% [cityFilter] = Kehilangan populasi dari serangan nuklir [relativeAmount]% [cityFilter]
[relativeAmount]% Natural religion spread [cityFilter] = [relativeAmount]% penyebaran agama dengan sendirinya [cityFilter]
Religion naturally spreads to cities [amount] tiles away = Agama menyebar ke kota-kota yang berjarak hingga [amount] daerah dengan sendirinya
Starting tech = Teknologi mula-mula
Starts with [tech] = Memulai dengan [tech]
Starts with [policy] adopted = Memulai dengan kebijakan [policy]
Can be continually researched = Bisa diriset terus-menerus
Great General provides double combat bonus = Jenderal Hebat memberikan bonus tempur 2x lipat
Receive a free Great Person at the end of every [comment] (every 394 years), after researching [tech]. Each bonus person can only be chosen once. = Mendapatkan Orang Hebat gratis di akhir setiap [comment] (setiap 394 tahun), setelah meriset [tech]. Setiap orang bonus hanya bisa dipilih satu kali.
Once The Long Count activates, the year on the world screen displays as the traditional Mayan Long Count. = Saat Perhitungan Panjang diaktifkan, tahun pada layar dunia ditampilkan dengan format Perhitungan Panjang tradisional Maya.
[amount] Unit Supply = [amount] Persediaan Unit
[amount] Unit Supply per [amount2] population [cityFilter] = [amount] Persediaan Unit per [amount2] populasi [cityFilter]
[amount] Unit Supply per city = [amount] Persediaan Unit per kota
[amount] units cost no maintenance = [amount] unit tidak memerlukan biaya pemeliharaan
Units in cities cost no Maintenance = Unit di kota tidak perlu biaya pemeliharaan
Receive free [unit] when you discover [tech] = Mendapat [unit] gratis ketika menemukan [tech]
Enables embarkation for land units = Memampukan unit darat untuk melaut
Enables [mapUnitFilter] units to enter ocean tiles = Memampukan unit [mapUnitFilter] memasuki daerah samudra
Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned = Unit darat dapat melewati daerah [terrainName] setelah [baseUnitFilter] pertama didapatkan
Enemy [mapUnitFilter] units must spend [amount] extra movement points when inside your territory = Unit [mapUnitFilter] musuh harus menggunakan [amount] poin pergerakan tambahan di dalam teritorimu
New [baseUnitFilter] units start with [amount] Experience [cityFilter] = Unit [baseUnitFilter] yang baru memulai dengan [amount] Pengalaman [cityFilter]
All newly-trained [baseUnitFilter] units [cityFilter] receive the [promotion] promotion = Semua unit [baseUnitFilter] yang baru dilatih [cityFilter] mendapatkan promosi [promotion]
[mapUnitFilter] Units adjacent to this city heal [amount] HP per turn when healing = Unit [mapUnitFilter] yang bersebelahan dengan kota ini mendapat [amount] darah tiap giliran ketika sedang disembuhkan
[relativeAmount]% City Strength from defensive buildings = [relativeAmount]% Kekuatan Kota dari bangunan-bangunan pertahanan
[relativeAmount]% Strength for cities = [relativeAmount]% Kekuatan untuk kota
Costs [amount] [stockpiledResource] = Biayanya [amount] [stockpiledResource]
Quantity of strategic resources produced by the empire +[relativeAmount]% = Jumlah sumber daya strategis yang dihasilkan kekaisaran +[relativeAmount]%
Double quantity of [resource] produced = [resource] dihasilkan 2 kali lebih banyak
Enables Open Borders agreements = Memberikan kemampuan untuk membuka perbatasan
Enables Research agreements = Memungkinkan Persetujuan Riset
Science gained from research agreements [relativeAmount]% = Ilmu pengetahuan dari persetujuan riset [relativeAmount]%
When declaring friendship, both parties gain a [relativeAmount]% boost to great person generation = Saat menyatakan pertemanan, kedua belah pihak akan mendapatkan [relativeAmount]% poin tambahan untuk orang hebat
Influence of all other civilizations with all city-states degrades [relativeAmount]% faster = Pengaruh semua peradaban lain dengan semua Negara-Kota berkurang [relativeAmount]% lebih cepat
Gain [amount] Influence with a [baseUnitFilter] gift to a City-State = Mendapatkan [amount] Pengaruh dari hadiah [baseUnitFilter] kepada sebuah Negara-Kota
Resting point for Influence with City-States following this religion [amount] = Titik normal Pengaruh dengan Negara-Kota yang memeluk agama ini [amount]
Notified of new Barbarian encampments = Diberitahu tentang perkemahan orang Barbar baru
Receive triple Gold from Barbarian encampments and pillaging Cities = Mendapatkan tiga kali lipat Emas saat menyerang perkemahan orang barbar dan menjarah kota
When conquering an encampment, earn [amount] Gold and recruit a Barbarian unit = Saat menaklukkan perkemahan, mendapatkan [amount] Emas dan merekrut satu unit orang barbar
When defeating a [mapUnitFilter] unit, earn [amount] Gold and recruit it = Saat mengalahkan unit [mapUnitFilter], mendapatkan [amount] Emas dan merekrutnya
Starting in this era disables religion = Memulai di era ini akan meniadakan agama
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = Dapat memilih [amount] [beliefType] tambahan saat [foundingOrEnhancing] agama
May choose [amount] additional belief(s) of any type when [foundingOrEnhancing] a religion = Dapat memilih [amount] kepercayaan tambahan berjenis apapun saat [foundingOrEnhancing] agama
[stats] when a city adopts this religion for the first time (modified by game speed) = [stats] ketika sebuah kota mengikuti agama ini untuk pertama kalinya (berubah sesuai kecepatan gim)
[relativeAmount]% Natural religion spread [cityFilter] = [relativeAmount]% penyebaran agama dengan sendirinya [cityFilter]
Religion naturally spreads to cities [amount] tiles away = Agama menyebar ke kota-kota yang berjarak hingga [amount] daerah dengan sendirinya
May not generate great prophet equivalents naturally = Tidak bisa memunculkan nabi besar atau orang-orang sejenisnya secara alami
[relativeAmount]% Faith cost of generating Great Prophet equivalents = [relativeAmount]% biaya Iman untuk menghasilkan orang yang setara Nabi Besar
[baseUnitFilter] units built [cityFilter] can [action] [amount] extra times = Unit [action] yang dibangun [cityFilter] dapat [baseUnitFilter] [amount] kali lagi
Starting tech = Teknologi mula-mula
Starts with [tech] = Memulai dengan [tech]
Starts with [policy] adopted = Memulai dengan kebijakan [policy]
Triggers victory = Memicu kemenangan
Triggers a Cultural Victory upon completion = Memicu Kemenangan Kebudayaan saat diselesaikan
May not annex cities = Tidak boleh mencaplok kota
"Borrows" city names from other civilizations in the game = "Meminjam" nama-nama kota dari peradaban lain di gim
Cities are razed [amount] times as fast = Kota diruntuhkan [amount] kali lebih cepat
Receive a tech boost when scientific buildings/wonders are built in capital = Mendorong kemajuan teknologi ketika bangunan/bangunan keajaiban dunia dibangun di ibu kota
Can be continually researched = Bisa diriset terus-menerus
[relativeAmount]% Golden Age length = [relativeAmount]% panjang Masa Kejayaan
Population loss from nuclear attacks [relativeAmount]% [cityFilter] = Kehilangan populasi dari serangan nuklir [relativeAmount]% [cityFilter]
Rebel units may spawn = Unit pemberontak dapat muncul
Unbuildable = Tidak dapat dibuat
Can be purchased with [stat] [cityFilter] = Dapat dibeli dengan [stat] [cityFilter]
@ -2129,6 +2128,7 @@ Cannot be traded = Tidak bisa diperdagangkan
Guaranteed with Strategic Balance resource option = Dijamin jika memilih opsi sumber daya Keseimbangan Strategis
Can also be built on tiles adjacent to fresh water = Dapat dibangun juga pada daerah yang bersebelahan dengan air tawar
[stats] from [tileFilter] tiles = [stats] dari daerah [tileFilter]
Ensures a minimum tile yield of [stats] = Menjamin penghasilan daerah minimal [stats]
Can be built outside your borders = Dapat dibangun juga di luar perbatasan
Can be built just outside your borders = Hanya bisa dibangun tepat di luar perbatasanmu
Can only be built to improve a resource = Hanya bisa dibangun untuk meningkatkan sumber daya
@ -2433,13 +2433,19 @@ You returned captured units to us = Kamu telah mengembalikan unit tawanan kepada
World Screen = Layar Dunia
# Requires translation!
Map Panning =
# Requires translation!
Unit Actions =
# Requires translation!
Popups =
# Requires translation!
Menu =
Next Turn = Giliran Selanjutnya
Next Turn Alternate = Alternatif Giliran Selanjutnya
Empire Overview = Gambaran Kerajaan
# Requires translation!
Music Player =
# Requires translation!
Empire Overview Trades =
# Requires translation!
Empire Overview Units =
@ -2466,14 +2472,19 @@ Save Game =
# Requires translation!
Load Game =
# Requires translation!
Quit Game =
# Requires translation!
Toggle UI =
# Requires translation!
Toggle Resource Display =
# Requires translation!
Toggle Yield Display =
# Requires translation!
Quit Game =
New Game = Permainan Baru
# Requires translation!
Espionage =
# Requires translation!
Undo =
# Requires translation!
Toggle UI =
# Requires translation!
Toggle Worked Tiles Display =
# Requires translation!
Toggle Movement Display =
@ -2482,6 +2493,22 @@ Zoom In =
# Requires translation!
Zoom Out =
# Requires translation!
Pan Up =
# Requires translation!
Pan Left =
# Requires translation!
Pan Down =
# Requires translation!
Pan Right =
# Requires translation!
Pan Up Alternate =
# Requires translation!
Pan Left Alternate =
# Requires translation!
Pan Down Alternate =
# Requires translation!
Pan Right Alternate =
# Requires translation!
Transform =
Repair = Perbaiki
Confirm Dialog = Dialog Konfirmasi
@ -6233,7 +6260,6 @@ Landship = Tank Kapaldarat
Introduction = Perkenalan
Welcome to Unciv!\nBecause this is a complex game, there are basic tasks to help familiarize you with the game.\nThese are completely optional, and you're welcome to explore the game on your own! = Selamat datang di Unciv!\nKarena game ini cukup rumit, ada beberapa tugas sederhana untuk membuatmu lebih terbiasa dengan game ini.\nTugas ini opsional, dan kalian boleh mengeksplorasi game ini sendiri!
New Game = Permainan Baru
Your first mission is to found your capital city.\nThis is actually an important task because your capital city will probably be your most prosperous.\nMany game bonuses apply only to your capital city and it will probably be the center of your empire. = Tugasmu yang pertama adalah mendirikan ibu kota.\nTugas ini sangat penting karena ibu kotamu kemungkinan akan menjadi kota yang paling makmur.\nBanyak bonus dalam game yang hanya berlaku di ibu kota dan ibu kotamu mungkin menjadi pusat peradabanmu.
How do you know a spot is appropriate?\nThats not an easy question to answer, but looking for and building next to luxury resources is a good rule of thumb.\nLuxury resources are tiles that have things like gems, cotton, or silk (indicated by a smiley next to the resource icon)\nThese resources make your civilization happy. You should also keep an eye out for resources needed to build units, such as iron. Cities cannot be built within 3 tiles of existing cities, which is another thing to watch out for! = Bagaimana cara tahu kalau tempat itu tepat?\nTidak gampang untuk menjawabnya, tetapi mencari dan membangun di samping barang mewah biasanya ide yang baik.\nDaerah berbarang mewah adalah daerah yang memiliki barang seperti permata, kapas, atau sutra (ditandai dengan senyuman di samping ikon sumber daya)\nSumber daya ini membuat peradabanmu bahagia. Kamu juga harus mencari sumber daya yang dibutuhkan untuk membuat unit, seperti besi.
However, cities dont have a set area that they can work - more on that later!\nThis means you dont have to settle cities right next to resources.\nLets say, for example, that you want access to some iron but the resource is right next to a desert.\nYou dont have to settle your city next to the desert. You can settle a few tiles away in more prosperous lands.\nYour city will grow and eventually gain access to the resource.\nYou only need to settle right next to resources if you need them immediately \n which might be the case now and then, but youll usually have the luxury of time. = Akan tetapi, tidak hanya area sebesar itu saja yang bisa dikerjakan sebuah kota - selebihnya nanti!\nIni berarti kamu tidak perlu mendirikan sebuah kota tepat di samping sumber daya.\nSebagai contoh, kamu ingin mendapat besi tetapi besinya ada di samping gurun.\nKamu tidak perlu mendirikan kota di samping gurun. Kamu bisa mendirikan kota beberapa blok jauhnya di daerah yang lebih subur.\nKotamu akan bertumbuh dan nantinya bisa mengakses sumber daya tersebut.\nKamu hanya perlu mendirikan kota di samping sumber daya jika kamu membutuhkannya segera \n yang mungkin menjadi kasus sekarang atau di lain waktu, tetapi biasanya kamu punya waktu.

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@ -1837,7 +1837,6 @@ ConditionalsPlacement =
[stats] from each Trade Route = [stats] da ogni rotta commerciale
[stats] for each global city following this religion = [stats] per ogni città nel mondo che segue questa religione
[stats] from every [amount] global followers [cityFilter] = [stats] per ogni [amount] seguaci globali [cityFilter]
Ensures a minimum tile yield of [stats] = Assicura una resa cella minima di [stats]
[relativeAmount]% [stat] = [relativeAmount]% [stat]
[relativeAmount]% [stat] [cityFilter] = [relativeAmount]% [stat] [cityFilter]
[relativeAmount]% [stat] from every [tileFilter/buildingFilter] = [relativeAmount]% [stat] da ogni [tileFilter/buildingFilter]
@ -1866,21 +1865,16 @@ Allied City-States provide [stat] equal to [relativeAmount]% of what they produc
[relativeAmount]% resources gifted by City-States = [relativeAmount]% risorse donate dalle Città-stato
[relativeAmount]% Happiness from luxury resources gifted by City-States = [relativeAmount]% Felicità dalle risorse di lusso donate dalle Città-stato
City-State Influence recovers at twice the normal rate = L'influenza delle Città-Stato sale il doppio più velocemente
[amount] units cost no maintenance = Nessuna manutenzione per [amount] unità
Cannot build [baseUnitFilter] units = Non può costruire unità [baseUnitFilter]
Costs [amount] [stockpiledResource] = Costa [amount] [stockpiledResource]
[relativeAmount]% growth [cityFilter] = [relativeAmount]% crescita [cityFilter]
[relativeAmount]% Food is carried over after population increases [cityFilter] = [relativeAmount]% di cibo viene immagazzinato alla nascita di un nuovo cittadino [cityFilter]
[relativeAmount]% Great Person generation [cityFilter] = [relativeAmount]% generazione di Grandi Personaggi [cityFilter]
Starting in this era disables religion = Cominciare in quest'epoca disabilita la religione
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = Puoi scegliere [amount] credenze [beliefType] aggiuntive quando [foundingOrEnhancing] una religione
May choose [amount] additional belief(s) of any type when [foundingOrEnhancing] a religion = Puoi scegliere [amount] credenza in più di qualsiasi tipo quando [foundingOrEnhancing] fondi una religione
[stats] when a city adopts this religion for the first time (modified by game speed) = [stats] quando una città segue questa religione per la prima volta (a seconda della velocità di gioco)
[relativeAmount]% Unhappiness from [populationFilter] [cityFilter] = [relativeAmount]% Infelicità da [populationFilter] [cityFilter]
[amount]% Food is carried over after population increases [cityFilter] = [amount]% di cibo viene immagazzinato alla nascita di un nuovo cittadino [cityFilter]
[relativeAmount]% Food consumption by specialists [cityFilter] = [relativeAmount]% consumo di cibo dagli specialisti [cityFilter]
Unhappiness from number of Cities doubled = Infelicità dal numero delle Città raddoppiato
[relativeAmount]% Unhappiness from [populationFilter] [cityFilter] = [relativeAmount]% Infelicità da [populationFilter] [cityFilter]
[relativeAmount]% of excess happiness converted to [stat] = Il [relativeAmount]% di felicità in eccesso si converte in [stat]
[relativeAmount]% Culture cost of natural border growth [cityFilter] = [relativeAmount]% costi in Cultura della crescita naturale dei confini [cityFilter]
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [relativeAmount]% costi in Oro per l'acquisto di caselle [cityFilter]
Retain [relativeAmount]% of the happiness from a luxury after the last copy has been traded away = Conservi il [relativeAmount]% della Felciità apportata da una risorsa di lusso quando anche l'ultima copia viene scambiata
[amount] Happiness from each type of luxury resource = [amount] Felicità per ogni tipo di risorsa di lusso
Cannot build [baseUnitFilter] units = Non può costruire unità [baseUnitFilter]
Enables construction of Spaceship parts = Consente la costruzione di parti dell'astronave
May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = Può acquistare unità [baseUnitFilter] per [amount] [stat] [cityFilter] a un prezzo crecente ([amount2])
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = Puoi acquistare edifici [buildingFilter] per [amount] [stat] [cityFilter] a un prezzo crescente ([amount2])
May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] = Puoi acquistare unità [baseUnitFilter] per [amount] [stat] [cityFilter]
@ -1889,74 +1883,79 @@ May buy [baseUnitFilter] units with [stat] [cityFilter] = Puoi acquistare unità
May buy [buildingFilter] buildings with [stat] [cityFilter] = Puoi costruire edifici [buildingFilter] con [stat] [cityFilter]
May buy [baseUnitFilter] units with [stat] for [amount] times their normal Production cost = Puoi reclutare unità [baseUnitFilter] spendendo [stat] pari a [amount] volte il loro costo Produzione normale
May buy [buildingFilter] buildings with [stat] for [amount] times their normal Production cost = Puoi acquistare edifici [buildingFilter] con [stat] per [amount] volte il loro costo normale di Produzione
Enables conversion of city production to [civWideStat] = Abilità la conversione della produzione cittadina a [civWideStat]
[stat] cost of purchasing items in cities [relativeAmount]% = [relativeAmount]% costi in [stat] per gli acquisti nelle città
[stat] cost of purchasing [buildingFilter] buildings [relativeAmount]% = [relativeAmount]% costi in [stat] per l'acquisto di edifici [buildingFilter]
[stat] cost of purchasing [baseUnitFilter] units [relativeAmount]% = [relativeAmount]% costi in [stat] nell'acquisto di unità [baseUnitFilter]
Enables conversion of city production to [civWideStat] = Abilità la conversione della produzione cittadina a [civWideStat]
Improves movement speed on roads = Migliora la velocità di movimento sulle strade
Roads connect tiles across rivers = Le strade diventano ponti sui fiumi
[relativeAmount]% maintenance on road & railroads = [relativeAmount]% costi di mantenimento su strade e ferrovie
No Maintenance costs for improvements in [tileFilter] tiles = Nessun costo di mantenimento sui miglioramenti su [tileFilter]
[relativeAmount]% tile improvement construction time = [relativeAmount]% tempi di costruzione miglioramenti
[relativeAmount]% maintenance cost for buildings [cityFilter] = [relativeAmount]% costi di mantenimento per gli edifici [cityFilter]
Receive a free Great Person at the end of every [comment] (every 394 years), after researching [tech]. Each bonus person can only be chosen once. = Ricevi un grande personaggio alla fine di ogni [comment] (ogni 394 anni) dopo aver ricercato [tech]. Puoi scegliere ogni personaggio bonus una volta sola.
Once The Long Count activates, the year on the world screen displays as the traditional Mayan Long Count. = Una volta attivato il Lungo Conto, l'anno diventa quello del Conto Lungo tradizionale.
Retain [relativeAmount]% of the happiness from a luxury after the last copy has been traded away = Conservi il [relativeAmount]% della Felciità apportata da una risorsa di lusso quando anche l'ultima copia viene scambiata
[amount] Happiness from each type of luxury resource = [amount] Felicità per ogni tipo di risorsa di lusso
[relativeAmount]% Culture cost of natural border growth [cityFilter] = [relativeAmount]% costi in Cultura della crescita naturale dei confini [cityFilter]
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [relativeAmount]% costi in Oro per l'acquisto di caselle [cityFilter]
Each city founded increases culture cost of policies [relativeAmount]% less than normal = Ogni città fondata incrementa il costo delle Politiche il [relativeAmount]% in meno del normale
[relativeAmount]% Culture cost of adopting new Policies = [relativeAmount]% costi in Cultura quando adotti nuove Politiche sociali
Quantity of strategic resources produced by the empire +[relativeAmount]% = +[relativeAmount]% quantità di risorse strategiche prodotte dall'impero
Double quantity of [resource] produced = Doppia quantità da [resource]
[stats] for every known Natural Wonder = [stats] per ogni Meraviglia Naturale nota
Enables construction of Spaceship parts = Consente la costruzione di parti dell'astronave
Enemy [mapUnitFilter] units must spend [amount] extra movement points when inside your territory = Le unità [mapUnitFilter] spendono [amount] punti movimento extra all'interno del tuo territorio
Notified of new Barbarian encampments = Riceverai notifiche su nuovi accampamenti barbari
"Borrows" city names from other civilizations in the game = Puoi "prendere in prestito" i nomi delle città da altre civiltà presenti nel gioco.
100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it) = 100 Oro quando scopri una Meraviglia Naturale (500 se la scopri per primo)
Unhappiness from number of Cities doubled = Infelicità dal numero delle Città raddoppiato
Great General provides double combat bonus = I Grandi Generali donano il doppio del loro bonus
Receive a tech boost when scientific buildings/wonders are built in capital = Ricevi un bonus tecnologico per ogni edificio/Meraviglia scientifica nella Capitale
May not generate great prophet equivalents naturally = Non può generare equivalenti al Grande Profeta naturalmente
When conquering an encampment, earn [amount] Gold and recruit a Barbarian unit = Quando conquisti un'accampamento barbaro, ottieni [amount] Oro e puoi reclutare un'unità barbara
When defeating a [mapUnitFilter] unit, earn [amount] Gold and recruit it = Quando sconfiggi un'unità [mapUnitFilter], ottieni [amount] Oro e recluti quell'unità
Receive triple Gold from Barbarian encampments and pillaging Cities = Ricevi il triplo dell'Oro dagli accampamenti barbari e dal saccheggio delle Città
Cities are razed [amount] times as fast = Radere al suolo una città è [amount] volte più veloce
When declaring friendship, both parties gain a [relativeAmount]% boost to great person generation = Quando dichiari un Trattato d'Amicizia, ottenete entrambi un bonus del [relativeAmount]% alla generazione dei Grandi Personaggi
No Maintenance costs for improvements in [tileFilter] tiles = Nessun costo di mantenimento sui miglioramenti su [tileFilter]
Influence of all other civilizations with all city-states degrades [relativeAmount]% faster = L'Influenza di tutte le altre civiltà con le Città-Stato cala il [relativeAmount]% più in fretta
Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned = Le unità possono attraversare le [terrainName] una volta quando ottieni per la prima volta [baseUnitFilter]
Gain [amount] Influence with a [baseUnitFilter] gift to a City-State = Ottieni [amount] Influenza con un dono [baseUnitFilter] a una Città-Stato
[relativeAmount]% Faith cost of generating Great Prophet equivalents = [relativeAmount]% costi in Fede nel generare Grandi Profeti equivalenti
Resting point for Influence with City-States following this religion [amount] = [amount] punteggio Influenza default con le Città-Stato che segue questa religione
May not annex cities = Non può annettere città
[relativeAmount]% Great Person generation [cityFilter] = [relativeAmount]% generazione di Grandi Personaggi [cityFilter]
Provides a sum of gold each time you spend a Great Person = Concede una tantum di Oro ogni volta che sacrifichi un Grande Personaggio
[stats] whenever a Great Person is expended = [stats] quando sacrifichi un Grande Personaggio
Receive free [unit] when you discover [tech] = Ricevi un [unit] gratuito quando scopri [tech]
Enables Open Borders agreements = Consente accordi su Diritti di Passaggio
Enables Research agreements = Consente di stabilire Accordi di Ricerca
Science gained from research agreements [relativeAmount]% = [relativeAmount]% Scienza dagli Accordi di Ricerca
Triggers victory = Attiva la vittoria
Triggers a Cultural Victory upon completion = Attiva una Vittoria Culturale quando completata
[relativeAmount]% City Strength from defensive buildings = [relativeAmount]% Forza cittadina dagli edifici difensivi
[relativeAmount]% tile improvement construction time = [relativeAmount]% tempi di costruzione miglioramenti
[relativeAmount]% Gold from Great Merchant trade missions = [relativeAmount]% Oro dalle missioni commerciali dei Grandi Mercanti
[mapUnitFilter] Units adjacent to this city heal [amount] HP per turn when healing = [mapUnitFilter] le unità adiacenti a questa città guariscono [amount] HP al turno quando si curano
[relativeAmount]% Golden Age length = Aumenta la durata dell'Età dell'Oro del [relativeAmount]%
[relativeAmount]% Strength for cities = [relativeAmount]% Forza per le Città
New [baseUnitFilter] units start with [amount] Experience [cityFilter] = [amount] esperienza per le nuove unità [baseUnitFilter] [cityFilter]
All newly-trained [baseUnitFilter] units [cityFilter] receive the [promotion] promotion = Tutte le unità [baseUnitFilter] addestrate [cityFilter] ottengono la promozione [promotion]
[baseUnitFilter] units built [cityFilter] can [action] [amount] extra times = Le unità [baseUnitFilter] costruite [cityFilter] possono usare [action] [amount] volte in più
Enables embarkation for land units = Permette alle unità terrestri di imbarcarsi e attraversare le caselle acquatiche.
Enables [mapUnitFilter] units to enter ocean tiles = Permette alle unità [mapUnitFilter] di attraversare l'oceano
Population loss from nuclear attacks [relativeAmount]% [cityFilter] = [relativeAmount]% popolazione persa negli attacchi nucleari [cityFilter]
[relativeAmount]% Natural religion spread [cityFilter] = [relativeAmount]% diffusione religiosa naturale [cityFilter]
Religion naturally spreads to cities [amount] tiles away = La religione si diffonde naturalmente nelle città a [amount] caselle di distanza
Starting tech = Tecnologia iniziale
Starts with [tech] = Cominci con la tecnologia [tech]
Starts with [policy] adopted = Comincia adottando la politica [policy]
Can be continually researched = Ricercabile all'infinito
Great General provides double combat bonus = I Grandi Generali donano il doppio del loro bonus
Receive a free Great Person at the end of every [comment] (every 394 years), after researching [tech]. Each bonus person can only be chosen once. = Ricevi un grande personaggio alla fine di ogni [comment] (ogni 394 anni) dopo aver ricercato [tech]. Puoi scegliere ogni personaggio bonus una volta sola.
Once The Long Count activates, the year on the world screen displays as the traditional Mayan Long Count. = Una volta attivato il Lungo Conto, l'anno diventa quello del Conto Lungo tradizionale.
[amount] Unit Supply = [amount] rifornimento unità
[amount] Unit Supply per [amount2] population [cityFilter] = [amount] rifornimento unità ogni [amount2] abitanti [cityFilter]
[amount] Unit Supply per city = [amount] rifornimento unità per città
[amount] units cost no maintenance = Nessuna manutenzione per [amount] unità
Units in cities cost no Maintenance = Nessun mantenimento per le unità nelle Città
Receive free [unit] when you discover [tech] = Ricevi un [unit] gratuito quando scopri [tech]
Enables embarkation for land units = Permette alle unità terrestri di imbarcarsi e attraversare le caselle acquatiche.
Enables [mapUnitFilter] units to enter ocean tiles = Permette alle unità [mapUnitFilter] di attraversare l'oceano
Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned = Le unità possono attraversare le [terrainName] una volta quando ottieni per la prima volta [baseUnitFilter]
Enemy [mapUnitFilter] units must spend [amount] extra movement points when inside your territory = Le unità [mapUnitFilter] spendono [amount] punti movimento extra all'interno del tuo territorio
New [baseUnitFilter] units start with [amount] Experience [cityFilter] = [amount] esperienza per le nuove unità [baseUnitFilter] [cityFilter]
All newly-trained [baseUnitFilter] units [cityFilter] receive the [promotion] promotion = Tutte le unità [baseUnitFilter] addestrate [cityFilter] ottengono la promozione [promotion]
[mapUnitFilter] Units adjacent to this city heal [amount] HP per turn when healing = [mapUnitFilter] le unità adiacenti a questa città guariscono [amount] HP al turno quando si curano
[relativeAmount]% City Strength from defensive buildings = [relativeAmount]% Forza cittadina dagli edifici difensivi
[relativeAmount]% Strength for cities = [relativeAmount]% Forza per le Città
Costs [amount] [stockpiledResource] = Costa [amount] [stockpiledResource]
Quantity of strategic resources produced by the empire +[relativeAmount]% = +[relativeAmount]% quantità di risorse strategiche prodotte dall'impero
Double quantity of [resource] produced = Doppia quantità da [resource]
Enables Open Borders agreements = Consente accordi su Diritti di Passaggio
Enables Research agreements = Consente di stabilire Accordi di Ricerca
Science gained from research agreements [relativeAmount]% = [relativeAmount]% Scienza dagli Accordi di Ricerca
When declaring friendship, both parties gain a [relativeAmount]% boost to great person generation = Quando dichiari un Trattato d'Amicizia, ottenete entrambi un bonus del [relativeAmount]% alla generazione dei Grandi Personaggi
Influence of all other civilizations with all city-states degrades [relativeAmount]% faster = L'Influenza di tutte le altre civiltà con le Città-Stato cala il [relativeAmount]% più in fretta
Gain [amount] Influence with a [baseUnitFilter] gift to a City-State = Ottieni [amount] Influenza con un dono [baseUnitFilter] a una Città-Stato
Resting point for Influence with City-States following this religion [amount] = [amount] punteggio Influenza default con le Città-Stato che segue questa religione
Notified of new Barbarian encampments = Riceverai notifiche su nuovi accampamenti barbari
Receive triple Gold from Barbarian encampments and pillaging Cities = Ricevi il triplo dell'Oro dagli accampamenti barbari e dal saccheggio delle Città
When conquering an encampment, earn [amount] Gold and recruit a Barbarian unit = Quando conquisti un'accampamento barbaro, ottieni [amount] Oro e puoi reclutare un'unità barbara
When defeating a [mapUnitFilter] unit, earn [amount] Gold and recruit it = Quando sconfiggi un'unità [mapUnitFilter], ottieni [amount] Oro e recluti quell'unità
Starting in this era disables religion = Cominciare in quest'epoca disabilita la religione
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = Puoi scegliere [amount] credenze [beliefType] aggiuntive quando [foundingOrEnhancing] una religione
May choose [amount] additional belief(s) of any type when [foundingOrEnhancing] a religion = Puoi scegliere [amount] credenza in più di qualsiasi tipo quando [foundingOrEnhancing] fondi una religione
[stats] when a city adopts this religion for the first time (modified by game speed) = [stats] quando una città segue questa religione per la prima volta (a seconda della velocità di gioco)
[relativeAmount]% Natural religion spread [cityFilter] = [relativeAmount]% diffusione religiosa naturale [cityFilter]
Religion naturally spreads to cities [amount] tiles away = La religione si diffonde naturalmente nelle città a [amount] caselle di distanza
May not generate great prophet equivalents naturally = Non può generare equivalenti al Grande Profeta naturalmente
[relativeAmount]% Faith cost of generating Great Prophet equivalents = [relativeAmount]% costi in Fede nel generare Grandi Profeti equivalenti
[baseUnitFilter] units built [cityFilter] can [action] [amount] extra times = Le unità [baseUnitFilter] costruite [cityFilter] possono usare [action] [amount] volte in più
Starting tech = Tecnologia iniziale
Starts with [tech] = Cominci con la tecnologia [tech]
Starts with [policy] adopted = Comincia adottando la politica [policy]
Triggers victory = Attiva la vittoria
Triggers a Cultural Victory upon completion = Attiva una Vittoria Culturale quando completata
May not annex cities = Non può annettere città
"Borrows" city names from other civilizations in the game = Puoi "prendere in prestito" i nomi delle città da altre civiltà presenti nel gioco.
Cities are razed [amount] times as fast = Radere al suolo una città è [amount] volte più veloce
Receive a tech boost when scientific buildings/wonders are built in capital = Ricevi un bonus tecnologico per ogni edificio/Meraviglia scientifica nella Capitale
Can be continually researched = Ricercabile all'infinito
[relativeAmount]% Golden Age length = Aumenta la durata dell'Età dell'Oro del [relativeAmount]%
Population loss from nuclear attacks [relativeAmount]% [cityFilter] = [relativeAmount]% popolazione persa negli attacchi nucleari [cityFilter]
Rebel units may spawn = Potenziale comparsa di ribelli
Unbuildable = Non costruibile
Can be purchased with [stat] [cityFilter] = Acquistabile con [stat] [cityFilter]
@ -2111,6 +2110,7 @@ Cannot be traded = Non commerciabile
Guaranteed with Strategic Balance resource option = Garantito con l'opzione risorsa Equilibrio strategico
Can also be built on tiles adjacent to fresh water = Costruibile sulle caselle adiacenti all'acqua dolce
[stats] from [tileFilter] tiles = [stats] dalle caselle [tileFilter]
Ensures a minimum tile yield of [stats] = Assicura una resa cella minima di [stats]
Can be built outside your borders = Costruibile all'esterno dei tuoi confini
Can be built just outside your borders = Costruibile appena fuori dai tuoi confini
Can only be built to improve a resource = Costruibile solo per migliorare una risorsa
@ -2418,11 +2418,17 @@ You returned captured units to us = Ci hai restituito un'unità.
#################### Lines from key bindings #######################
World Screen = Schermata mondiale
# Requires translation!
Map Panning =
Unit Actions = Azioni unit<69>
Popups = Popup
# Requires translation!
Menu =
Next Turn = Turno successivo
Next Turn Alternate = Turno successivo (alternativo)
Empire Overview = Panoramica ImperoEmpire Overview Trades
# Requires translation!
Music Player =
Empire Overview Trades = Panoramica impero - Commerci
Empire Overview Units = Panoramica Impero - Unit<69>
Empire Overview Politics = Panoramica Impero - Politiche sociali
@ -2436,14 +2442,35 @@ Quick Load = Caricamento rapido
View Capital City = Visualizza Capitale
Save Game = Salva partita
Load Game = Carica partita
Quit Game = Esci dal gioco
Toggle UI = Attiva IU
Toggle Resource Display = Attiva visualizzazione risorse
Toggle Yield Display = Attiva visualizzazione resa
Quit Game = Esci dal gioco
New Game = Nuova partita
# Requires translation!
Espionage =
# Requires translation!
Undo =
Toggle UI = Attiva IU
Toggle Worked Tiles Display = Attiva visualizzazione celle sfruttate
Toggle Movement Display = Attiva visualizzazione movimenti
Zoom In = Zoom In
Zoom Out = Zoom Out
# Requires translation!
Pan Up =
# Requires translation!
Pan Left =
# Requires translation!
Pan Down =
# Requires translation!
Pan Right =
# Requires translation!
Pan Up Alternate =
# Requires translation!
Pan Left Alternate =
# Requires translation!
Pan Down Alternate =
# Requires translation!
Pan Right Alternate =
Transform = Trasforma
Repair = Ripara
Confirm Dialog = Conferma dialogo
@ -6195,7 +6222,6 @@ Landship = Nave di terra
Introduction = Introduzione
Welcome to Unciv!\nBecause this is a complex game, there are basic tasks to help familiarize you with the game.\nThese are completely optional, and you're welcome to explore the game on your own! = Benvenuto/a su Unciv!\nLascia che ti avverta: questo è un gioco complesso, e quindi vi sono dei compiti base che ti aiuteranno a familiarizzare con il gioco e tutte le sue funzioni.\nSono completamente opzionali, e puoi anche esplorare il gioco da solo!
New Game = Nuova partita
Your first mission is to found your capital city.\nThis is actually an important task because your capital city will probably be your most prosperous.\nMany game bonuses apply only to your capital city and it will probably be the center of your empire. = Il tuo primo compito è fondare la tua Capitale.\nÈ un compito molto importante, perché la Capitale sarà forse la Città più prospera del tuo impero.\nMolti bonus del gioco si applicano solo sulla Capitale, che probabilmente sarà il centro del tuo impero.
How do you know a spot is appropriate?\nThats not an easy question to answer, but looking for and building next to luxury resources is a good rule of thumb.\nLuxury resources are tiles that have things like gems, cotton, or silk (indicated by a smiley next to the resource icon)\nThese resources make your civilization happy. You should also keep an eye out for resources needed to build units, such as iron. Cities cannot be built within 3 tiles of existing cities, which is another thing to watch out for! = Come sapere quale è il posto perfetto?\nNon è una domanda facile da rispondere, ma trovare e insediarsi vicino a una risorsa di lusso è un ottimo indizio.\nTra le risorse di lusso troviamo gemme, cotone e seta (tutte indicate con un sorriso vicino alla loro icona). Queste risorse rendono il tuo impero più felice.\nTieni d'occhio anche risorse speciali per unità speciali, come il Ferro.
However, cities dont have a set area that they can work - more on that later!\nThis means you dont have to settle cities right next to resources.\nLets say, for example, that you want access to some iron but the resource is right next to a desert.\nYou dont have to settle your city next to the desert. You can settle a few tiles away in more prosperous lands.\nYour city will grow and eventually gain access to the resource.\nYou only need to settle right next to resources if you need them immediately \n which might be the case now and then, but youll usually have the luxury of time. = Tuttavia, le città non hanno un'area specifica dove lavorare (ci torneremo dopo). Questo vuol dire che non devi per forza insediarti proprio vicino alle risorse.\nDiciamo, ad esempio, che ti serve del ferro, ma la risorsa si trova vicino a un deserto. Non devi per forza fondare una città vicino al deserto, ma puoi insediarti più in là, in terre più prospere. La tua città crescerà e prima o poi avrai l'accesso alla risorsa. Tutto questo se non ti serve immediatamente quella risorsa, cosa che invece accadrebbe adesso, ma di solito avrai il beneficio del tempo.

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@ -1950,8 +1950,6 @@ ConditionalsPlacement = before
[stats] from each Trade Route = 各交易路から[stats]
[stats] for each global city following this religion = この宗教を信仰している都市ごとに[stats]
[stats] from every [amount] global followers [cityFilter] = [cityFilter]信徒[amount]人ごとに[stats]
# Requires translation!
Ensures a minimum tile yield of [stats] =
[relativeAmount]% [stat] = [stat][relativeAmount]%
[relativeAmount]% [stat] [cityFilter] = [cityFilter][stat][relativeAmount]%
[relativeAmount]% [stat] from every [tileFilter/buildingFilter] = [tileFilter/buildingFilter]が[stat][relativeAmount]%の効果を得る
@ -1980,24 +1978,16 @@ Allied City-States provide [stat] equal to [relativeAmount]% of what they produc
[relativeAmount]% resources gifted by City-States = 都市国家から贈られる資源の量[relativeAmount]%
[relativeAmount]% Happiness from luxury resources gifted by City-States = 都市国家から贈られた高級資源から得られる幸福度[relativeAmount]%
City-State Influence recovers at twice the normal rate = 都市国家への影響力の回復速度が2倍になる
[amount] units cost no maintenance = [amount]つのユニットの維持費が無料になる
Cannot build [baseUnitFilter] units = [baseUnitFilter]ユニットを生産できない
# Requires translation!
Costs [amount] [stockpiledResource] =
[relativeAmount]% growth [cityFilter] = [cityFilter]成長[relativeAmount]%
[relativeAmount]% Food is carried over after population increases [cityFilter] = [cityFilter]人口増加後[relativeAmount]%の食料を持ち越す
[relativeAmount]% Great Person generation [cityFilter] = [cityFilter]偉人生成[relativeAmount]%
Starting in this era disables religion = この時代からゲームを開始する場合に宗教が無効
# Requires translation!
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion =
# Requires translation!
May choose [amount] additional belief(s) of any type when [foundingOrEnhancing] a religion =
[stats] when a city adopts this religion for the first time (modified by game speed) = この都市が初めてこの宗教に改宗したときに[stats](ゲーム速度によって変化)
[relativeAmount]% Unhappiness from [populationFilter] [cityFilter] = [cityFilter][populationFilter]からの不満が[relativeAmount]%
[amount]% Food is carried over after population increases [cityFilter] = [cityFilter]人口増加後[amount]%の食料を持ち越す
[relativeAmount]% Food consumption by specialists [cityFilter] = [cityFilter]専門家の食料の消費[relativeAmount]%
Unhappiness from number of Cities doubled = 都市の数からの不満が2倍
[relativeAmount]% Unhappiness from [populationFilter] [cityFilter] = [cityFilter][populationFilter]からの不満が[relativeAmount]%
[relativeAmount]% of excess happiness converted to [stat] = 余剰幸福度の[relativeAmount]%が[stat]に変換される
[relativeAmount]% Culture cost of natural border growth [cityFilter] = [cityFilter]国境拡大に必要な文化力[relativeAmount]%
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [cityFilter]タイル購入に必要なゴールド[relativeAmount]%
Retain [relativeAmount]% of the happiness from a luxury after the last copy has been traded away = 高級資源の最後の1個を取引に出した後も、その資源から得られたはずの幸福度の[relativeAmount]%を保持する。
[amount] Happiness from each type of luxury resource = 高級資源から得られる幸福度[amount]
Cannot build [baseUnitFilter] units = [baseUnitFilter]ユニットを生産できない
Enables construction of Spaceship parts = 宇宙船のパーツの構築ができる
# Requires translation!
May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] at an increasing price ([amount2]) =
# Requires translation!
@ -2013,79 +2003,87 @@ May buy [buildingFilter] buildings with [stat] [cityFilter] = [cityFilter][stat]
May buy [baseUnitFilter] units with [stat] for [amount] times their normal Production cost =
# Requires translation!
May buy [buildingFilter] buildings with [stat] for [amount] times their normal Production cost =
# Requires translation!
Enables conversion of city production to [civWideStat] =
[stat] cost of purchasing items in cities [relativeAmount]% = 全都市で購入にかかる[stat][relativeAmount]%
[stat] cost of purchasing [buildingFilter] buildings [relativeAmount]% = [buildingFilter]の建物の建設にかかる[stat][relativeAmount]%
[stat] cost of purchasing [baseUnitFilter] units [relativeAmount]% = [baseUnitFilter]ユニットの購入に必要な[stat][relativeAmount]%
# Requires translation!
Enables conversion of city production to [civWideStat] =
Improves movement speed on roads = 道路の移動速度を改善
Roads connect tiles across rivers = 道が川を越える
[relativeAmount]% maintenance on road & railroads = 輸送維持費[relativeAmount]%
No Maintenance costs for improvements in [tileFilter] tiles = [tileFilter]タイル上の整備の維持コストが不要
[relativeAmount]% tile improvement construction time = タイル整備にかかる時間[relativeAmount]%
[relativeAmount]% maintenance cost for buildings [cityFilter] = [cityFilter]建造物の維持費[relativeAmount]%
Receive a free Great Person at the end of every [comment] (every 394 years), after researching [tech]. Each bonus person can only be chosen once. = [tech]を研究後、[comment](394年)に無償の偉人が受け取れる。同じ種類の偉人は1回ずつのみ受け取れる。
Once The Long Count activates, the year on the world screen displays as the traditional Mayan Long Count. = 長期暦の有効化後、ワールド画面の年号がマヤ暦で表示される。
Retain [relativeAmount]% of the happiness from a luxury after the last copy has been traded away = 高級資源の最後の1個を取引に出した後も、その資源から得られたはずの幸福度の[relativeAmount]%を保持する。
[amount] Happiness from each type of luxury resource = 高級資源から得られる幸福度[amount]
[relativeAmount]% Culture cost of natural border growth [cityFilter] = [cityFilter]国境拡大に必要な文化力[relativeAmount]%
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [cityFilter]タイル購入に必要なゴールド[relativeAmount]%
Each city founded increases culture cost of policies [relativeAmount]% less than normal = 都市の新設による社会制度の採用に必要な文化力の増加を[relativeAmount]%抑える
[relativeAmount]% Culture cost of adopting new Policies = 新しい社会制度の採用に必要な文化力を[relativeAmount]%抑える
Quantity of strategic resources produced by the empire +[relativeAmount]% = 戦略資源の生産量+[relativeAmount]%
Double quantity of [resource] produced = [resource]の生産量が2倍
[stats] for every known Natural Wonder = 発見済みの自然遺産1件あたり[stats]
Enables construction of Spaceship parts = 宇宙船のパーツの構築ができる
Enemy [mapUnitFilter] units must spend [amount] extra movement points when inside your territory = あなたの領土内で敵の[mapUnitFilter]ユニットの移動ポイントの消費が[amount]増加する
Notified of new Barbarian encampments = 新しい蛮族の野営地が出現したときに通知
"Borrows" city names from other civilizations in the game = 都市の建設時に他の文明の都市名を借りる
100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it) = 自然遺産を発見すると100ゴールド最初に見つけた文明ならば500ゴールドを与えられる
Unhappiness from number of Cities doubled = 都市の数からの不満が2倍
Great General provides double combat bonus = 大将軍による戦闘ボーナスが2倍
Receive a tech boost when scientific buildings/wonders are built in capital = 首都に科学関連の建造物/遺産が建設されると、科学力が増大する。
May not generate great prophet equivalents naturally = 大預言者が自動生成されない
When conquering an encampment, earn [amount] Gold and recruit a Barbarian unit = 蛮族の野営地を制圧時に[amount]ゴールドを入手し、蛮族が入隊する
When defeating a [mapUnitFilter] unit, earn [amount] Gold and recruit it = [mapUnitFilter]ユニットを破壊時に[amount]ゴールドを入手し、そのユニットが入隊する
Receive triple Gold from Barbarian encampments and pillaging Cities = 野営地と都市からの略奪で出るゴールドが3倍になる
Cities are razed [amount] times as fast = 都市の焼却速度が[amount]倍
When declaring friendship, both parties gain a [relativeAmount]% boost to great person generation = 友好宣言をすると、自文明と相手文明の両方の偉人生成[relativeAmount]%
No Maintenance costs for improvements in [tileFilter] tiles = [tileFilter]タイル上の整備の維持コストが不要
Influence of all other civilizations with all city-states degrades [relativeAmount]% faster = 他文明の都市国家への影響力を[relativeAmount]%早く低下させる
Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned = 最初の[baseUnitFilter]を入手後、地上ユニットが[terrainName]タイル上を移動できる
Gain [amount] Influence with a [baseUnitFilter] gift to a City-State = [baseUnitFilter]の寄付で都市国家への影響力[amount]獲得
# Requires translation!
[relativeAmount]% Faith cost of generating Great Prophet equivalents =
# Requires translation!
Resting point for Influence with City-States following this religion [amount] =
# Requires translation!
May not annex cities =
[relativeAmount]% Great Person generation [cityFilter] = [cityFilter]偉人生成[relativeAmount]%
Provides a sum of gold each time you spend a Great Person = 偉人を消費する度にゴールドを獲得
[stats] whenever a Great Person is expended = 偉人を消費する度に[stats]を獲得
Receive free [unit] when you discover [tech] = [tech]を発見後、[unit]を無償で受け取れる
Enables Open Borders agreements = 国境開放を有効化
Enables Research agreements = 研究協定が可能になる
Science gained from research agreements [relativeAmount]% = 研究協定で獲得する科学力[relativeAmount]%
Triggers victory = 勝利を収める
Triggers a Cultural Victory upon completion = 完成すると文化勝利を収められる
[relativeAmount]% City Strength from defensive buildings = 建物による都市の耐久[relativeAmount]%
[relativeAmount]% tile improvement construction time = タイル整備にかかる時間[relativeAmount]%
[relativeAmount]% Gold from Great Merchant trade missions = 通商任務で得られるゴールド[relativeAmount]%
[mapUnitFilter] Units adjacent to this city heal [amount] HP per turn when healing = 都市に隣接する[mapUnitFilter]ユニットの回復時にHP[amount]
[relativeAmount]% Golden Age length = 黄金時代の長さ[relativeAmount]%
[relativeAmount]% Strength for cities = 都市の耐久力[relativeAmount]%
New [baseUnitFilter] units start with [amount] Experience [cityFilter] = [cityFilter]新しい[baseUnitFilter]ユニットが始めからXP[amount]
All newly-trained [baseUnitFilter] units [cityFilter] receive the [promotion] promotion = [cityFilter]すべての新しい[baseUnitFilter]ユニットが[promotion]を得る
[baseUnitFilter] units built [cityFilter] can [action] [amount] extra times = [cityFilter]建設後、[baseUnitFilter]は追加で[amount]回[action]ことができる
Enables embarkation for land units = 地上ユニットの乗船が可能になる
Enables [mapUnitFilter] units to enter ocean tiles = [mapUnitFilter]ユニットが水上タイルに移動できる
Population loss from nuclear attacks [relativeAmount]% [cityFilter] = [cityFilter]核攻撃からの人口減少[relativeAmount]%
[relativeAmount]% Natural religion spread [cityFilter] = [cityFilter]宗教の自然伝播速度[relativeAmount]%増加
Religion naturally spreads to cities [amount] tiles away = 宗教が自然に[amount]タイル以内の都市に広がる
Starting tech = スタートアップ技術
Starts with [tech] = [tech]で始まる
Starts with [policy] adopted = [policy]を採用した状態で始まる
Can be continually researched = 何度でも研究可能
Great General provides double combat bonus = 大将軍による戦闘ボーナスが2倍
Receive a free Great Person at the end of every [comment] (every 394 years), after researching [tech]. Each bonus person can only be chosen once. = [tech]を研究後、[comment](394年)に無償の偉人が受け取れる。同じ種類の偉人は1回ずつのみ受け取れる。
Once The Long Count activates, the year on the world screen displays as the traditional Mayan Long Count. = 長期暦の有効化後、ワールド画面の年号がマヤ暦で表示される。
[amount] Unit Supply = [amount]ユニットサプライ
[amount] Unit Supply per [amount2] population [cityFilter] = [cityFilter]人口[amount2]人あたり[amount]ユニットサプライ
# Requires translation!
[amount] Unit Supply per city =
[amount] units cost no maintenance = [amount]つのユニットの維持費が無料になる
Units in cities cost no Maintenance = 都市に駐留しているユニットには維持費がかからなくなる
Receive free [unit] when you discover [tech] = [tech]を発見後、[unit]を無償で受け取れる
Enables embarkation for land units = 地上ユニットの乗船が可能になる
Enables [mapUnitFilter] units to enter ocean tiles = [mapUnitFilter]ユニットが水上タイルに移動できる
Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned = 最初の[baseUnitFilter]を入手後、地上ユニットが[terrainName]タイル上を移動できる
Enemy [mapUnitFilter] units must spend [amount] extra movement points when inside your territory = あなたの領土内で敵の[mapUnitFilter]ユニットの移動ポイントの消費が[amount]増加する
New [baseUnitFilter] units start with [amount] Experience [cityFilter] = [cityFilter]新しい[baseUnitFilter]ユニットが始めからXP[amount]
All newly-trained [baseUnitFilter] units [cityFilter] receive the [promotion] promotion = [cityFilter]すべての新しい[baseUnitFilter]ユニットが[promotion]を得る
[mapUnitFilter] Units adjacent to this city heal [amount] HP per turn when healing = 都市に隣接する[mapUnitFilter]ユニットの回復時にHP[amount]
[relativeAmount]% City Strength from defensive buildings = 建物による都市の耐久[relativeAmount]%
[relativeAmount]% Strength for cities = 都市の耐久力[relativeAmount]%
# Requires translation!
Costs [amount] [stockpiledResource] =
Quantity of strategic resources produced by the empire +[relativeAmount]% = 戦略資源の生産量+[relativeAmount]%
Double quantity of [resource] produced = [resource]の生産量が2倍
Enables Open Borders agreements = 国境開放を有効化
Enables Research agreements = 研究協定が可能になる
Science gained from research agreements [relativeAmount]% = 研究協定で獲得する科学力[relativeAmount]%
When declaring friendship, both parties gain a [relativeAmount]% boost to great person generation = 友好宣言をすると、自文明と相手文明の両方の偉人生成[relativeAmount]%
Influence of all other civilizations with all city-states degrades [relativeAmount]% faster = 他文明の都市国家への影響力を[relativeAmount]%早く低下させる
Gain [amount] Influence with a [baseUnitFilter] gift to a City-State = [baseUnitFilter]の寄付で都市国家への影響力[amount]獲得
# Requires translation!
Resting point for Influence with City-States following this religion [amount] =
Notified of new Barbarian encampments = 新しい蛮族の野営地が出現したときに通知
Receive triple Gold from Barbarian encampments and pillaging Cities = 野営地と都市からの略奪で出るゴールドが3倍になる
When conquering an encampment, earn [amount] Gold and recruit a Barbarian unit = 蛮族の野営地を制圧時に[amount]ゴールドを入手し、蛮族が入隊する
When defeating a [mapUnitFilter] unit, earn [amount] Gold and recruit it = [mapUnitFilter]ユニットを破壊時に[amount]ゴールドを入手し、そのユニットが入隊する
Starting in this era disables religion = この時代からゲームを開始する場合に宗教が無効
# Requires translation!
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion =
# Requires translation!
May choose [amount] additional belief(s) of any type when [foundingOrEnhancing] a religion =
[stats] when a city adopts this religion for the first time (modified by game speed) = この都市が初めてこの宗教に改宗したときに[stats](ゲーム速度によって変化)
[relativeAmount]% Natural religion spread [cityFilter] = [cityFilter]宗教の自然伝播速度[relativeAmount]%増加
Religion naturally spreads to cities [amount] tiles away = 宗教が自然に[amount]タイル以内の都市に広がる
May not generate great prophet equivalents naturally = 大預言者が自動生成されない
# Requires translation!
[relativeAmount]% Faith cost of generating Great Prophet equivalents =
[baseUnitFilter] units built [cityFilter] can [action] [amount] extra times = [cityFilter]建設後、[baseUnitFilter]は追加で[amount]回[action]ことができる
Starting tech = スタートアップ技術
Starts with [tech] = [tech]で始まる
Starts with [policy] adopted = [policy]を採用した状態で始まる
Triggers victory = 勝利を収める
Triggers a Cultural Victory upon completion = 完成すると文化勝利を収められる
# Requires translation!
May not annex cities =
"Borrows" city names from other civilizations in the game = 都市の建設時に他の文明の都市名を借りる
Cities are razed [amount] times as fast = 都市の焼却速度が[amount]倍
Receive a tech boost when scientific buildings/wonders are built in capital = 首都に科学関連の建造物/遺産が建設されると、科学力が増大する。
Can be continually researched = 何度でも研究可能
[relativeAmount]% Golden Age length = 黄金時代の長さ[relativeAmount]%
Population loss from nuclear attacks [relativeAmount]% [cityFilter] = [cityFilter]核攻撃からの人口減少[relativeAmount]%
# Requires translation!
Rebel units may spawn =
Unbuildable = 建設不可
@ -2282,6 +2280,8 @@ Cannot be traded = 取引不可
Guaranteed with Strategic Balance resource option =
Can also be built on tiles adjacent to fresh water = 淡水源に隣接したタイルに建設可能
[stats] from [tileFilter] tiles = [tileFilter]タイルから[stats]
# Requires translation!
Ensures a minimum tile yield of [stats] =
Can be built outside your borders = 国境外でも建設可能
Can be built just outside your borders = 国境のすぐ外に建てられる
Can only be built to improve a resource = タイル整備でのみ建設可能
@ -2677,16 +2677,22 @@ You returned captured units to us = 捕獲されたユニットの返還
World Screen = ワールド画面
# Requires translation!
Map Panning =
# Requires translation!
Unit Actions =
# Requires translation!
Popups =
# Requires translation!
Menu =
# Requires translation!
Next Turn =
# Requires translation!
Next Turn Alternate =
# Requires translation!
Empire Overview =
# Requires translation!
Music Player =
# Requires translation!
Empire Overview Trades =
# Requires translation!
Empire Overview Units =
@ -2713,14 +2719,19 @@ Save Game =
# Requires translation!
Load Game =
# Requires translation!
Quit Game =
# Requires translation!
Toggle UI =
# Requires translation!
Toggle Resource Display =
# Requires translation!
Toggle Yield Display =
# Requires translation!
Quit Game =
New Game = 新しいゲーム
# Requires translation!
Espionage =
# Requires translation!
Undo =
# Requires translation!
Toggle UI =
# Requires translation!
Toggle Worked Tiles Display =
# Requires translation!
Toggle Movement Display =
@ -2729,6 +2740,22 @@ Zoom In =
# Requires translation!
Zoom Out =
# Requires translation!
Pan Up =
# Requires translation!
Pan Left =
# Requires translation!
Pan Down =
# Requires translation!
Pan Right =
# Requires translation!
Pan Up Alternate =
# Requires translation!
Pan Left Alternate =
# Requires translation!
Pan Down Alternate =
# Requires translation!
Pan Right Alternate =
# Requires translation!
Transform =
Repair = 修復
# Requires translation!
@ -7002,7 +7029,6 @@ Landship = 陸上船
Introduction = 紹介
Welcome to Unciv!\nBecause this is a complex game, there are basic tasks to help familiarize you with the game.\nThese are completely optional, and you're welcome to explore the game on your own! = Uncivへようこそ\nこのゲームはとても複雑なので、あなたをお手伝いするためにチュートリアルを用意しました。\nこれらは完全に任意のものです。ご自身でゲームを探索しても構いません
New Game = 新しいゲーム
Your first mission is to found your capital city.\nThis is actually an important task because your capital city will probably be your most prosperous.\nMany game bonuses apply only to your capital city and it will probably be the center of your empire. = 最初にやるべきことは首都を作ることです。\nおそらく最も繁栄するため、首都は重要です。\n多くのゲームボーナスは首都にのみ適用されるので、文明の中心となるでしょう。
How do you know a spot is appropriate?\nThats not an easy question to answer, but looking for and building next to luxury resources is a good rule of thumb.\nLuxury resources are tiles that have things like gems, cotton, or silk (indicated by a smiley next to the resource icon)\nThese resources make your civilization happy. You should also keep an eye out for resources needed to build units, such as iron. Cities cannot be built within 3 tiles of existing cities, which is another thing to watch out for! = どの場所が最適なのでしょうか。\nこれは簡単な問題ではありませんが、大まかな目安としては高級資源の隣を探して建設するのがおすすめです。\n高級資源は、宝石、綿、絹などのにこちゃんマークがついてるタイルです。\n高級資源は文明の幸福度をあげます。また、鉄などのユニットを構築するために必要な資源にも注意する必要があります。
However, cities dont have a set area that they can work - more on that later!\nThis means you dont have to settle cities right next to resources.\nLets say, for example, that you want access to some iron but the resource is right next to a desert.\nYou dont have to settle your city next to the desert. You can settle a few tiles away in more prosperous lands.\nYour city will grow and eventually gain access to the resource.\nYou only need to settle right next to resources if you need them immediately \n which might be the case now and then, but youll usually have the luxury of time. = しかし、都市には活動できるエリアが限定的に決まっているわけではありません。(詳細は後ほど) \nつまり、資源のすぐ隣に都市を建設しなくてもいいということです。たとえば、入手したい鉄が都市が成長しにくい砂漠の隣りにあった場合、都市を砂漠の隣に建設する必要はありません。\n 都市を少し離れたより豊かな土地に建設して、\nそのあとは都市が成長し国境を広げるのを待てば、最終的に鉄を入手することができます。\n今すぐに必要な場合は、資源の隣に都市を立てればいいでしょう\nでも大抵の場合は余裕があるはずです。

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@ -1930,8 +1930,6 @@ ConditionalsPlacement = before
[stats] from each Trade Route = 무역로 하나당 [stats]
[stats] for each global city following this religion = 이 종교를 믿는 도시 하나당 [stats]
[stats] from every [amount] global followers [cityFilter] = [cityFilter]의 신도 [amount] 당 [stats]
# Requires translation!
Ensures a minimum tile yield of [stats] =
[relativeAmount]% [stat] = [stat] [relativeAmount]%
[relativeAmount]% [stat] [cityFilter] = [cityFilter]의 [stat] [relativeAmount]%
[relativeAmount]% [stat] from every [tileFilter/buildingFilter] = [tileFilter/buildingFilter]에서 [stat] [relativeAmount]%
@ -1960,22 +1958,16 @@ Allied City-States provide [stat] equal to [relativeAmount]% of what they produc
[relativeAmount]% resources gifted by City-States = 도시 국가로부터 받는 자원 [relativeAmount]%
[relativeAmount]% Happiness from luxury resources gifted by City-States = 도시 국가가 제공한 사치 자원에서 얻는 행복 [relativeAmount]%
City-State Influence recovers at twice the normal rate = 도시 국가에 대한 영향력 회복 속도 두 배
[amount] units cost no maintenance = 유닛 [amount]기의 유지비 무료
Cannot build [baseUnitFilter] units = [baseUnitFilter] 유닛 생산 불가
# Requires translation!
Costs [amount] [stockpiledResource] =
[relativeAmount]% growth [cityFilter] = [cityFilter]의 성장률 [relativeAmount]%
[relativeAmount]% Food is carried over after population increases [cityFilter] = 새로운 시민이 증가한 이후 [cityFilter]의 식량 [relativeAmount]%가 이월됨
[relativeAmount]% Great Person generation [cityFilter] = [cityFilter]의 위인 출현 속도 [relativeAmount]%
Starting in this era disables religion = 이 시대에서 시작하면 종교가 비활성화됩니다.
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = 종교 [foundingOrEnhancing]시 [amount]개의 추가 [beliefType] 교리 선택 가능
May choose [amount] additional belief(s) of any type when [foundingOrEnhancing] a religion = 종교를 [foundingOrEnhancing]하면 추가 교리 [amount]개 선택 가능
[stats] when a city adopts this religion for the first time (modified by game speed) = 이 종교를 처음으로 믿은 도시 하나당 [stats], 게임 속도에 따라 조절됨
[relativeAmount]% Unhappiness from [populationFilter] [cityFilter] = [cityFilter]에서 [populationFilter]로 인한 불행 [relativeAmount]%
[amount]% Food is carried over after population increases [cityFilter] = 새로운 시민이 증가한 이후 [cityFilter]의 식량 [amount]%가 이월됨
[relativeAmount]% Food consumption by specialists [cityFilter] = [cityFilter]의 전문가가 소비하는 식량 [relativeAmount]%
Unhappiness from number of Cities doubled = 도시 수로 인한 불행 두 배
[relativeAmount]% Unhappiness from [populationFilter] [cityFilter] = [cityFilter]에서 [populationFilter]로 인한 불행 [relativeAmount]%
[relativeAmount]% of excess happiness converted to [stat] = 잉여 행복의 [relativeAmount]%가 [stat]에 추가됨
[relativeAmount]% Culture cost of natural border growth [cityFilter] = [cityFilter]에서 타일 확장에 필요한 문화량 [relativeAmount]%
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [cityFilter]에서 타일 구매에 필요한 골드 [relativeAmount]%
Retain [relativeAmount]% of the happiness from a luxury after the last copy has been traded away = 동일한 사치 자원 중 마지막 것을 거래하여 사용할 수 없게 되어도 해당 사치 자원으로 얻었던 행복의 [relativeAmount]%를 유지함
[amount] Happiness from each type of luxury resource = 사치 자원 한 종류당 행복 [amount]
Cannot build [baseUnitFilter] units = [baseUnitFilter] 유닛 생산 불가
Enables construction of Spaceship parts = 우주선 부품 생산 가능
May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = [cityFilter]애서 [amount] [stat](으)로 [baseUnitFilter] 유닛 구매 가능, 비용 [amount2]씩 증가
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = [cityFilter]에서 [amount] [stat](으)로 [buildingFilter] 구매 가능, 비용 [amount2]씩 증가
May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] = [cityFilter]에서 [amount] [stat](으)로 [baseUnitFilter] 유닛 구매 가능
@ -1984,75 +1976,81 @@ May buy [baseUnitFilter] units with [stat] [cityFilter] = [cityFilter]에서 [st
May buy [buildingFilter] buildings with [stat] [cityFilter] = [cityFilter]에서 [stat](으)로 [buildingFilter] 구매 가능
May buy [baseUnitFilter] units with [stat] for [amount] times their normal Production cost = 필요 생산력의 [amount]배에 해당하는 [stat](으)로 [baseUnitFilter] 구매 가능
May buy [buildingFilter] buildings with [stat] for [amount] times their normal Production cost = 필요 생산력의 [amount]배에 해당하는 [stat](으)로 [buildingFilter] 건물 구매 가능
Enables conversion of city production to [civWideStat] = 도시의 생산력을 [civWideStat](으)로 전환할 수 있음
[stat] cost of purchasing items in cities [relativeAmount]% = 모든 도시에서 구매에 필요한 [stat] [relativeAmount]%
[stat] cost of purchasing [buildingFilter] buildings [relativeAmount]% = [buildingFilter] 건물 구매에 필요한 [stat] [relativeAmount]%
[stat] cost of purchasing [baseUnitFilter] units [relativeAmount]% = [baseUnitFilter] 유닛 구매에 필요한 [stat] [relativeAmount]%
Enables conversion of city production to [civWideStat] = 도시의 생산력을 [civWideStat](으)로 전환할 수 있음
Improves movement speed on roads = 도로에서의 이동 속도 증가
Roads connect tiles across rivers = 도로가 강을 가로질러 연결됨
[relativeAmount]% maintenance on road & railroads = 도로와 철도의 유지비 [relativeAmount]%
No Maintenance costs for improvements in [tileFilter] tiles = [tileFilter]에 건설된 시설 유지비 없음
[relativeAmount]% tile improvement construction time = 시설 건설 시간 [relativeAmount]%
[relativeAmount]% maintenance cost for buildings [cityFilter] = [cityFilter]의 건물 유지비 [relativeAmount]%
Receive a free Great Person at the end of every [comment] (every 394 years), after researching [tech]. Each bonus person can only be chosen once. = [tech] 연구 후 [comment](394년)이 끝날 때마다 위인이 무료로 출현, 각 위인은 한 번씩만 선택 가능
Once The Long Count activates, the year on the world screen displays as the traditional Mayan Long Count. = 장기력이 해금되면 세계 화면의 연도 표시가 마야 장기력 표시로 바뀜
Retain [relativeAmount]% of the happiness from a luxury after the last copy has been traded away = 동일한 사치 자원 중 마지막 것을 거래하여 사용할 수 없게 되어도 해당 사치 자원으로 얻었던 행복의 [relativeAmount]%를 유지함
[amount] Happiness from each type of luxury resource = 사치 자원 한 종류당 행복 [amount]
[relativeAmount]% Culture cost of natural border growth [cityFilter] = [cityFilter]에서 타일 확장에 필요한 문화량 [relativeAmount]%
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [cityFilter]에서 타일 구매에 필요한 골드 [relativeAmount]%
Each city founded increases culture cost of policies [relativeAmount]% less than normal = 도시 수로 인한 정책 문화 요구치 -[relativeAmount]%
[relativeAmount]% Culture cost of adopting new Policies = 정책 채택에 필요한 문화량 [relativeAmount]%
Quantity of strategic resources produced by the empire +[relativeAmount]% = 모든 전략자원의 획득량 +[relativeAmount]%
Double quantity of [resource] produced = [resource] 획득량 두 배
[stats] for every known Natural Wonder = 자연 불가사의 발견시 추가로 [stats]
Enables construction of Spaceship parts = 우주선 부품 생산 가능
Enemy [mapUnitFilter] units must spend [amount] extra movement points when inside your territory = 적 [mapUnitFilter] 유닛이 아군 영토에서 이동시 [amount] 행동력을 추가로 소모
Notified of new Barbarian encampments = 야만인 주둔지 생성시 알림
"Borrows" city names from other civilizations in the game = 다른 문명의 도시 이름을 빌려 사용함
100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it) = 자연 불가사의 발견시 100골드 획득, 최초 발견시 500골드 획득
Unhappiness from number of Cities doubled = 도시 수로 인한 불행 두 배
Great General provides double combat bonus = 위대한 장군이 제공하는 전투력 보너스 두 배
Receive a tech boost when scientific buildings/wonders are built in capital = 수도에 과학 관련 건물, 불가사의 건설시 연구 중인 기술에 과학 보너스 획득
May not generate great prophet equivalents naturally = 위대한 선지자를 탄생시킬 수 없습니다.
When conquering an encampment, earn [amount] Gold and recruit a Barbarian unit = 야만인 주둔지 점령시 [amount] 골드와 야만인 유닛 획득
When defeating a [mapUnitFilter] unit, earn [amount] Gold and recruit it = [mapUnitFilter] 처치시 [amount] 골드와 처치한 유닛 획득
Receive triple Gold from Barbarian encampments and pillaging Cities = 야만인 주둔지와 도시 점령으로 얻는 골드 3배
Cities are razed [amount] times as fast = 도시를 불태우는 속도 [amount]배
When declaring friendship, both parties gain a [relativeAmount]% boost to great person generation = 다른 문명과 우호 관계 선언시 양국의 위인 출현 속도 +[relativeAmount]%
No Maintenance costs for improvements in [tileFilter] tiles = [tileFilter]에 건설된 시설 유지비 없음
Influence of all other civilizations with all city-states degrades [relativeAmount]% faster = 도시국가에 대한 다른 모든 문명의 영향력 감소 속도 +[relativeAmount]%
Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned = 첫 [baseUnitFilter] 획득후 지상 유닛이 [terrainName]에 출입 가능
Gain [amount] Influence with a [baseUnitFilter] gift to a City-State = 도시 국가에 [baseUnitFilter] 선물시 영향력 +[amount]
[relativeAmount]% Faith cost of generating Great Prophet equivalents = 위대한 선지자 출현에 필요한 신앙 [relativeAmount]%
Resting point for Influence with City-States following this religion [amount] = 이 종교를 믿는 도시 국가와의 최저 우호도 [amount]
# Requires translation!
May not annex cities =
[relativeAmount]% Great Person generation [cityFilter] = [cityFilter]의 위인 출현 속도 [relativeAmount]%
Provides a sum of gold each time you spend a Great Person = 위인 소모시 일시불 골드 제공
[stats] whenever a Great Person is expended = 위인 소모시 [stats]
Receive free [unit] when you discover [tech] = [tech] 연구시 무료 [unit] 출현
Enables Open Borders agreements = 국경 개방 활성화
Enables Research agreements = 연구 협정 활성화
Science gained from research agreements [relativeAmount]% = 연구 협정으로 얻는 과학 [relativeAmount]%
Triggers victory = 승리를 촉발함
Triggers a Cultural Victory upon completion = 건설시 문화 승리를 거둠
[relativeAmount]% City Strength from defensive buildings = 방어 건물로 얻는 도시 전투력 [relativeAmount]%
[relativeAmount]% tile improvement construction time = 시설 건설 시간 [relativeAmount]%
[relativeAmount]% Gold from Great Merchant trade missions = 위대한 상인이 무역 임무에서 얻는 골드 [relativeAmount]%
[mapUnitFilter] Units adjacent to this city heal [amount] HP per turn when healing = 이 도시에 인접한 [mapUnitFilter] 유닛이 회복시 추가로 [amount] HP 회복
[relativeAmount]% Golden Age length = 황금기 지속 시간 [relativeAmount]%
[relativeAmount]% Strength for cities = 도시 전투력 [relativeAmount]%
New [baseUnitFilter] units start with [amount] Experience [cityFilter] = [cityFilter]에서 새로 생산된 [baseUnitFilter] 유닛 +[amount] XP
All newly-trained [baseUnitFilter] units [cityFilter] receive the [promotion] promotion = [cityFilter]에서 새로 생산된 [baseUnitFilter] 유닛이 [promotion] 승급을 얻음
[baseUnitFilter] units built [cityFilter] can [action] [amount] extra times = [cityFilter]에서 생산된 [baseUnitFilter]의 [action] 횟수 [amount]회 증가
Enables embarkation for land units = 지상 유닛이 승선할 수 있음
Enables [mapUnitFilter] units to enter ocean tiles = [mapUnitFilter] 유닛이 대양 타일에 진입
Population loss from nuclear attacks [relativeAmount]% [cityFilter] = [cityFilter]에서 핵무기로 인한 인구 피해 [relativeAmount]%
[relativeAmount]% Natural religion spread [cityFilter] = [cityFilter]에서 종교 전파 속도 [relativeAmount]%
Religion naturally spreads to cities [amount] tiles away = 종교 전파 거리 [amount]
Starting tech = 기술 개시
Starts with [tech] = [tech] 기술을 가지고 시작함
Starts with [policy] adopted = [policy] 채택한 상태로 시작
Can be continually researched = 중복 연구 가능
Great General provides double combat bonus = 위대한 장군이 제공하는 전투력 보너스 두 배
Receive a free Great Person at the end of every [comment] (every 394 years), after researching [tech]. Each bonus person can only be chosen once. = [tech] 연구 후 [comment](394년)이 끝날 때마다 위인이 무료로 출현, 각 위인은 한 번씩만 선택 가능
Once The Long Count activates, the year on the world screen displays as the traditional Mayan Long Count. = 장기력이 해금되면 세계 화면의 연도 표시가 마야 장기력 표시로 바뀜
[amount] Unit Supply = 보급품 [amount]
[amount] Unit Supply per [amount2] population [cityFilter] = [cityFilter]의 인구 [amount2]당 보급품 [amount]
[amount] Unit Supply per city = 도시 하나당 보급품 [amount]
[amount] units cost no maintenance = 유닛 [amount]기의 유지비 무료
Units in cities cost no Maintenance = 도시에 주둔한 유닛의 유지비 없음
Receive free [unit] when you discover [tech] = [tech] 연구시 무료 [unit] 출현
Enables embarkation for land units = 지상 유닛이 승선할 수 있음
Enables [mapUnitFilter] units to enter ocean tiles = [mapUnitFilter] 유닛이 대양 타일에 진입
Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned = 첫 [baseUnitFilter] 획득후 지상 유닛이 [terrainName]에 출입 가능
Enemy [mapUnitFilter] units must spend [amount] extra movement points when inside your territory = 적 [mapUnitFilter] 유닛이 아군 영토에서 이동시 [amount] 행동력을 추가로 소모
New [baseUnitFilter] units start with [amount] Experience [cityFilter] = [cityFilter]에서 새로 생산된 [baseUnitFilter] 유닛 +[amount] XP
All newly-trained [baseUnitFilter] units [cityFilter] receive the [promotion] promotion = [cityFilter]에서 새로 생산된 [baseUnitFilter] 유닛이 [promotion] 승급을 얻음
[mapUnitFilter] Units adjacent to this city heal [amount] HP per turn when healing = 이 도시에 인접한 [mapUnitFilter] 유닛이 회복시 추가로 [amount] HP 회복
[relativeAmount]% City Strength from defensive buildings = 방어 건물로 얻는 도시 전투력 [relativeAmount]%
[relativeAmount]% Strength for cities = 도시 전투력 [relativeAmount]%
# Requires translation!
Costs [amount] [stockpiledResource] =
Quantity of strategic resources produced by the empire +[relativeAmount]% = 모든 전략자원의 획득량 +[relativeAmount]%
Double quantity of [resource] produced = [resource] 획득량 두 배
Enables Open Borders agreements = 국경 개방 활성화
Enables Research agreements = 연구 협정 활성화
Science gained from research agreements [relativeAmount]% = 연구 협정으로 얻는 과학 [relativeAmount]%
When declaring friendship, both parties gain a [relativeAmount]% boost to great person generation = 다른 문명과 우호 관계 선언시 양국의 위인 출현 속도 +[relativeAmount]%
Influence of all other civilizations with all city-states degrades [relativeAmount]% faster = 도시국가에 대한 다른 모든 문명의 영향력 감소 속도 +[relativeAmount]%
Gain [amount] Influence with a [baseUnitFilter] gift to a City-State = 도시 국가에 [baseUnitFilter] 선물시 영향력 +[amount]
Resting point for Influence with City-States following this religion [amount] = 이 종교를 믿는 도시 국가와의 최저 우호도 [amount]
Notified of new Barbarian encampments = 야만인 주둔지 생성시 알림
Receive triple Gold from Barbarian encampments and pillaging Cities = 야만인 주둔지와 도시 점령으로 얻는 골드 3배
When conquering an encampment, earn [amount] Gold and recruit a Barbarian unit = 야만인 주둔지 점령시 [amount] 골드와 야만인 유닛 획득
When defeating a [mapUnitFilter] unit, earn [amount] Gold and recruit it = [mapUnitFilter] 처치시 [amount] 골드와 처치한 유닛 획득
Starting in this era disables religion = 이 시대에서 시작하면 종교가 비활성화됩니다.
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = 종교 [foundingOrEnhancing]시 [amount]개의 추가 [beliefType] 교리 선택 가능
May choose [amount] additional belief(s) of any type when [foundingOrEnhancing] a religion = 종교를 [foundingOrEnhancing]하면 추가 교리 [amount]개 선택 가능
[stats] when a city adopts this religion for the first time (modified by game speed) = 이 종교를 처음으로 믿은 도시 하나당 [stats], 게임 속도에 따라 조절됨
[relativeAmount]% Natural religion spread [cityFilter] = [cityFilter]에서 종교 전파 속도 [relativeAmount]%
Religion naturally spreads to cities [amount] tiles away = 종교 전파 거리 [amount]
May not generate great prophet equivalents naturally = 위대한 선지자를 탄생시킬 수 없습니다.
[relativeAmount]% Faith cost of generating Great Prophet equivalents = 위대한 선지자 출현에 필요한 신앙 [relativeAmount]%
[baseUnitFilter] units built [cityFilter] can [action] [amount] extra times = [cityFilter]에서 생산된 [baseUnitFilter]의 [action] 횟수 [amount]회 증가
Starting tech = 기술 개시
Starts with [tech] = [tech] 기술을 가지고 시작함
Starts with [policy] adopted = [policy] 채택한 상태로 시작
Triggers victory = 승리를 촉발함
Triggers a Cultural Victory upon completion = 건설시 문화 승리를 거둠
# Requires translation!
May not annex cities =
"Borrows" city names from other civilizations in the game = 다른 문명의 도시 이름을 빌려 사용함
Cities are razed [amount] times as fast = 도시를 불태우는 속도 [amount]배
Receive a tech boost when scientific buildings/wonders are built in capital = 수도에 과학 관련 건물, 불가사의 건설시 연구 중인 기술에 과학 보너스 획득
Can be continually researched = 중복 연구 가능
[relativeAmount]% Golden Age length = 황금기 지속 시간 [relativeAmount]%
Population loss from nuclear attacks [relativeAmount]% [cityFilter] = [cityFilter]에서 핵무기로 인한 인구 피해 [relativeAmount]%
Rebel units may spawn = 저항군이 출몰할 수 있음
Unbuildable = 도시에서 직접 생산 불가
Can be purchased with [stat] [cityFilter] = [cityFilter]에서 [stat](으)로 구매 가능
@ -2215,6 +2213,8 @@ Cannot be traded =
Guaranteed with Strategic Balance resource option = 자원 설정이 전략적 균형으로 보장됨
Can also be built on tiles adjacent to fresh water = 담수 옆에도 건설 가능
[stats] from [tileFilter] tiles = [tileFilter]에서 [stats]
# Requires translation!
Ensures a minimum tile yield of [stats] =
Can be built outside your borders = 영토 밖에 건설 가능
Can be built just outside your borders = 국경 바로 바깥까지만 건설 가능
Can only be built to improve a resource = 알맞은 자원 위에만 건설 가능
@ -2541,16 +2541,22 @@ You returned captured units to us = 사로잡힌 유닛을 돌려주셨군요.
World Screen = 세계 화면
# Requires translation!
Map Panning =
# Requires translation!
Unit Actions =
# Requires translation!
Popups =
# Requires translation!
Menu =
# Requires translation!
Next Turn =
# Requires translation!
Next Turn Alternate =
# Requires translation!
Empire Overview =
# Requires translation!
Music Player =
# Requires translation!
Empire Overview Trades =
# Requires translation!
Empire Overview Units =
@ -2577,14 +2583,19 @@ Save Game =
# Requires translation!
Load Game =
# Requires translation!
Quit Game =
# Requires translation!
Toggle UI =
# Requires translation!
Toggle Resource Display =
# Requires translation!
Toggle Yield Display =
# Requires translation!
Quit Game =
New Game = 게임 시작하기
# Requires translation!
Espionage =
# Requires translation!
Undo =
# Requires translation!
Toggle UI =
# Requires translation!
Toggle Worked Tiles Display =
# Requires translation!
Toggle Movement Display =
@ -2593,6 +2604,22 @@ Zoom In =
# Requires translation!
Zoom Out =
# Requires translation!
Pan Up =
# Requires translation!
Pan Left =
# Requires translation!
Pan Down =
# Requires translation!
Pan Right =
# Requires translation!
Pan Up Alternate =
# Requires translation!
Pan Left Alternate =
# Requires translation!
Pan Down Alternate =
# Requires translation!
Pan Right Alternate =
# Requires translation!
Transform =
Repair = 수리
# Requires translation!
@ -6347,7 +6374,6 @@ Landship = 지상함
Introduction = 게임 소개
Welcome to Unciv!\nBecause this is a complex game, there are basic tasks to help familiarize you with the game.\nThese are completely optional, and you're welcome to explore the game on your own! = Unciv에 오신 것을 환영합니다!\n이 게임은 다소 복잡하기 때문에 적응을 위해 몇가지 도움말을 준비했습니다.\n도움말을 반드시 따라할 필요는 없으며, 마음대로 게임을 둘러보셔도 상관없습니다!
New Game = 게임 시작하기
Your first mission is to found your capital city.\nThis is actually an important task because your capital city will probably be your most prosperous.\nMany game bonuses apply only to your capital city and it will probably be the center of your empire. = 처음에는 수도를 건설해야 하는데 이는 상당히 중요합니다.\n많은 보너스들이 수도에만 주어지므로, 수도는 국가의 중심지로서 가장 번창한 도시가 될 것이기 때문입니다.
How do you know a spot is appropriate?\nThats not an easy question to answer, but looking for and building next to luxury resources is a good rule of thumb.\nLuxury resources are tiles that have things like gems, cotton, or silk (indicated by a smiley next to the resource icon)\nThese resources make your civilization happy. You should also keep an eye out for resources needed to build units, such as iron. Cities cannot be built within 3 tiles of existing cities, which is another thing to watch out for! = 수도를 건설하기에 최적의 장소는 일반적으로 사치 자원이 많은 곳입니다.\n사치 자원은 보석, 목화, 비단 등 스마일 아이콘이 붙은 자원들입니다.\n사치 자원이 중요한 이유는 문명의 행복도를 올려주기 때문입니다.\n또 유닛 생산에 필요한 말, 철 등의 전략 자원이 있는 곳도 좋습니다.\n기존 도시에서 3타일 내에는 다른 도시를 세울 수 없으므로 주의하세요!
However, cities dont have a set area that they can work - more on that later!\nThis means you dont have to settle cities right next to resources.\nLets say, for example, that you want access to some iron but the resource is right next to a desert.\nYou dont have to settle your city next to the desert. You can settle a few tiles away in more prosperous lands.\nYour city will grow and eventually gain access to the resource.\nYou only need to settle right next to resources if you need them immediately \n which might be the case now and then, but youll usually have the luxury of time. = 한 도시가 차지하는 영역은 유동적입니다(차차 설명하겠습니다).\n굳이 자원 위나 바로 옆에 도시를 건설할 필요는 없다는 뜻입니다.\n예를 들어 철이 필요한데, 철이 사막 지대 옆에 있는 상황이라면\n철 근처의 사막이 아니라 좀 멀어도 더 풍족한 곳에 도시를 건설해도 됩니다.\n시간이 지나고 도시가 확장되면 언젠가는 자원이 있는 곳까지 닿을 겁니다.\n만약 어떤 자원이 즉시 필요하다면 바로 위나 옆에 건설해야 할 수도 있습니다.\n가끔 그런 경우가 있지만 보통 시간이 모자랄 일은 없습니다.

View File

@ -1999,8 +1999,6 @@ ConditionalsPlacement = after
[stats] from each Trade Route = [stats] iš kiekvieno prekybos kelio
[stats] for each global city following this religion = [stats] už kiekvieną pasaulio miestą, tikintį šia religija
[stats] from every [amount] global followers [cityFilter] = [stats] iš kiekvienų [amount] globalių sekėjų mieste: [cityFilter]
# Requires translation!
Ensures a minimum tile yield of [stats] =
[relativeAmount]% [stat] = [relativeAmount]% [stat]
[relativeAmount]% [stat] [cityFilter] = [relativeAmount]% [stat] [cityFilter]
[relativeAmount]% [stat] from every [tileFilter/buildingFilter] = [relativeAmount]% [stat] iš kiekvieno: [tileFilter/buildingFilter]
@ -2029,22 +2027,16 @@ Allied City-States provide [stat] equal to [relativeAmount]% of what they produc
[relativeAmount]% resources gifted by City-States = [relativeAmount]% prie resursų, jum dovanojamų iš laisvųjų miestų
[relativeAmount]% Happiness from luxury resources gifted by City-States = [relativeAmount]% prie laimės nuo retų resursų, gaunamų iš laisvųjų miestų
City-State Influence recovers at twice the normal rate = Įtaka laisviesiems miestams didėja dvigubai greičiau
[amount] units cost no maintenance = [amount] dalinių išlaikymas nekainuoja
Cannot build [baseUnitFilter] units = Negali gaminti: [baseUnitFilter]
# Requires translation!
Costs [amount] [stockpiledResource] =
[relativeAmount]% growth [cityFilter] = [relativeAmount]% prie augimo: [cityFilter]
[relativeAmount]% Food is carried over after population increases [cityFilter] = Taupo [relativeAmount]% maisto didėjant gyventojų skaičiui mieste: [cityFilter]
[relativeAmount]% Great Person generation [cityFilter] = [relativeAmount]% Didžių žmonių įgijimui mieste: [cityFilter]
Starting in this era disables religion = Pradžia šioje eroje išjungs religiją
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = Galima rinktis [amount] papildomų tikėjimų: [beliefType] kada [foundingOrEnhancing] religija
May choose [amount] additional belief(s) of any type when [foundingOrEnhancing] a religion = Galima pasirinkti [amount] papildomų tikėjimų kai [foundingOrEnhancing] religija
[stats] when a city adopts this religion for the first time (modified by game speed) = [stats] miestui priėmus šią religiją pirmą kartą (priklauso nuo žaidimo greičio)
[relativeAmount]% Unhappiness from [populationFilter] [cityFilter] = [relativeAmount]% nepasitenkinimui nuo: [populationFilter] [cityFilter]
[amount]% Food is carried over after population increases [cityFilter] = Taupo [amount]% maisto didėjant gyventojų skaičiui mieste: [cityFilter]
[relativeAmount]% Food consumption by specialists [cityFilter] = [relativeAmount]% prie maisto vartojimo specialistams mieste: [cityFilter]
Unhappiness from number of Cities doubled = Nepasitenkinimas dėl miestų skaičiaus dvigubinamas
[relativeAmount]% Unhappiness from [populationFilter] [cityFilter] = [relativeAmount]% nepasitenkinimui nuo: [populationFilter] [cityFilter]
[relativeAmount]% of excess happiness converted to [stat] = [relativeAmount]% nuo perteklinės laimės paverčiama į: [stat]
[relativeAmount]% Culture cost of natural border growth [cityFilter] = [relativeAmount]% Kultūros kainai naturialiai plečiantis miestui: [cityFilter]
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [relativeAmount]% aukso kainai įgyjant laukelius mieste: [cityFilter]
Retain [relativeAmount]% of the happiness from a luxury after the last copy has been traded away = [relativeAmount]% laimės nuo reto resurso išsaugoma net kai paskutinis jo žiupsnelis parduotas
[amount] Happiness from each type of luxury resource = [amount] laimės už kiekvieną retą resursą
Cannot build [baseUnitFilter] units = Negali gaminti: [baseUnitFilter]
Enables construction of Spaceship parts = Leidžia gaminti erdvėlaivio dalis
May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = Galima pirkti dalinius: [baseUnitFilter] už [amount] [stat] [cityFilter] padidintą kainą: ([amount2])
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = Galima pirkti: [buildingFilter] už: [amount] [stat] [cityFilter] didėjančia kaina: ([amount2])
May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] = Galima pirkti: [baseUnitFilter] už: [amount] [stat] [cityFilter]
@ -2053,76 +2045,82 @@ May buy [baseUnitFilter] units with [stat] [cityFilter] = Galima pirkti: [baseUn
May buy [buildingFilter] buildings with [stat] [cityFilter] = Galima pirkti: [buildingFilter] pastatus už [stat] [cityFilter]
May buy [baseUnitFilter] units with [stat] for [amount] times their normal Production cost = Galima pirkti: [baseUnitFilter] už: [stat] [amount] kartų brangiau nei gamybos kaina
May buy [buildingFilter] buildings with [stat] for [amount] times their normal Production cost = Galima pirkti: [buildingFilter] už [stat] [amount] kartų brangiau nei gamybos kaina
Enables conversion of city production to [civWideStat] = Leidžia keisti miesto gamybą į [civWideStat]
[stat] cost of purchasing items in cities [relativeAmount]% = [relativeAmount]% pirkinių kainai už: [stat] miestuose
[stat] cost of purchasing [buildingFilter] buildings [relativeAmount]% = [relativeAmount]% prie: [buildingFilter] pirkimo kainos už: [stat]
[stat] cost of purchasing [baseUnitFilter] units [relativeAmount]% = [relativeAmount]% prie: [stat] pirkimo kainos daliniams: [baseUnitFilter]
Enables conversion of city production to [civWideStat] = Leidžia keisti miesto gamybą į [civWideStat]
Improves movement speed on roads = Didina keliavimo greitį keliais
Roads connect tiles across rivers = Galima statyti tiltus
[relativeAmount]% maintenance on road & railroads = [relativeAmount]% prie kelių ir geležinkelių išlaikymo kainos
No Maintenance costs for improvements in [tileFilter] tiles = Pagerinimų išlaikymas laukeliuose: [tileFilter] nekainuoja
[relativeAmount]% tile improvement construction time = [relativeAmount]% laukelių tobulinimo trukmei
[relativeAmount]% maintenance cost for buildings [cityFilter] = [relativeAmount]% prie išlaikymo kainos pastatams mieste: [cityFilter]
Receive a free Great Person at the end of every [comment] (every 394 years), after researching [tech]. Each bonus person can only be chosen once. = Gauna Didįjį žmogų dovanai kiekvieno [comment] pabaigoje (kartą per 394 metus) atradus: [tech]. Kiekvieną didįjį žmogų galima išsirinkti tik vieną kartą.
Once The Long Count activates, the year on the world screen displays as the traditional Mayan Long Count. = Nuo ilgojo skaičiavimop pradžios data ekrane vaizduojama tradiciniu majų skaičiavimo būdu
Retain [relativeAmount]% of the happiness from a luxury after the last copy has been traded away = [relativeAmount]% laimės nuo reto resurso išsaugoma net kai paskutinis jo žiupsnelis parduotas
[amount] Happiness from each type of luxury resource = [amount] laimės už kiekvieną retą resursą
[relativeAmount]% Culture cost of natural border growth [cityFilter] = [relativeAmount]% Kultūros kainai naturialiai plečiantis miestui: [cityFilter]
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [relativeAmount]% aukso kainai įgyjant laukelius mieste: [cityFilter]
Each city founded increases culture cost of policies [relativeAmount]% less than normal = Kiekvienas įkurtas miestas [relativeAmount]% mažiau didina kultūros kainą santvarkos institutams
[relativeAmount]% Culture cost of adopting new Policies = [relativeAmount]% prie kultūros sanaudų naujiems santvarkos institutams
Quantity of strategic resources produced by the empire +[relativeAmount]% = Strateginių resursų gamyba imperijoje didinama [relativeAmount]%
Double quantity of [resource] produced = Dvigubai: [resource]
# Requires translation!
[stats] for every known Natural Wonder =
Enables construction of Spaceship parts = Leidžia gaminti erdvėlaivio dalis
Enemy [mapUnitFilter] units must spend [amount] extra movement points when inside your territory = Priešo [mapUnitFilter] daliniai turi naudoti [amount] ėjimų papildomai, kai yra jūsų teritorijoje
Notified of new Barbarian encampments = Pranešti apie naujas barbarų stovyklas
"Borrows" city names from other civilizations in the game = "Skolinasi" miestų pavadinimus iš kitų
100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it) = 100 aukso už Gamtos Stebuklo atradimą (arba 500 aukso jei tas Stebuklas iki tol nebuvo niekieno atrastas)
Unhappiness from number of Cities doubled = Nepasitenkinimas dėl miestų skaičiaus dvigubinamas
Great General provides double combat bonus = Didysis karvedys dvigubai stiprina karius kovoje
Receive a tech boost when scientific buildings/wonders are built in capital = Technologijų tyrimai greitėja sostinėje pastačius mokslo pastatus/stebuklus
May not generate great prophet equivalents naturally = Didysis pranašas savaime neatsiranda.
When conquering an encampment, earn [amount] Gold and recruit a Barbarian unit = [amount] aukso ir barbarų dalinys dovanai užėmus jų stovyklą
When defeating a [mapUnitFilter] unit, earn [amount] Gold and recruit it = Nugalėję: [mapUnitFilter] gaunam [amount] aukso ir nugalėtą dalinį dovanai
Receive triple Gold from Barbarian encampments and pillaging Cities = Barbarų stovyklų ir miestų plėšimas duoda 3 kart daugiau aukso
Cities are razed [amount] times as fast = Miestai griaunami [amount] kartų greičiau
When declaring friendship, both parties gain a [relativeAmount]% boost to great person generation = Paskelbus draugystę, abi pusės gauna [relativeAmount]% priedą prie Didžių žmonių atsiradimo
No Maintenance costs for improvements in [tileFilter] tiles = Pagerinimų išlaikymas laukeliuose: [tileFilter] nekainuoja
Influence of all other civilizations with all city-states degrades [relativeAmount]% faster = Kitų civilizacijų įtaka visiems laisviesiems miestams mažėja [relativeAmount]% greičiau
Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned = Sausumos daliniai gali eiti per laukelius: [terrainName] po to kai įgytas pirmasis dalinys: [baseUnitFilter]
Gain [amount] Influence with a [baseUnitFilter] gift to a City-State = Įgyjama [amount] įtakos padovanojus dalinį:[baseUnitFilter] laisvąjam miestui
[relativeAmount]% Faith cost of generating Great Prophet equivalents = [relativeAmount]% tikėjimo kiekiui, kad įgyti Didįjį Pranašą
Resting point for Influence with City-States following this religion [amount] = Pamatinė įtakos vertė: [amount] laisviesiems miestams, tikintiems šia religija
# Requires translation!
May not annex cities =
[relativeAmount]% Great Person generation [cityFilter] = [relativeAmount]% Didžių žmonių įgijimui mieste: [cityFilter]
Provides a sum of gold each time you spend a Great Person = Duoda aukso už kievieną Didžio žmogaus panaudojimą
[stats] whenever a Great Person is expended = [stats] kai panaudojamas Didis žmogus
Receive free [unit] when you discover [tech] = [unit] dovanai atradus: [tech]
Enables Open Borders agreements = Leidžia atvirų sienų sutartis
Enables Research agreements = Leidžia Tyrimų susitarimus
Science gained from research agreements [relativeAmount]% = [relativeAmount]% prie mokslo nuo tyrimų sutarties
Triggers victory = Suaktyvina pergalę
Triggers a Cultural Victory upon completion = Kultūrinė pergalė užbaigus
[relativeAmount]% City Strength from defensive buildings = [relativeAmount]% prie miesto stiprumo nuo gynybinių pastatų
[relativeAmount]% tile improvement construction time = [relativeAmount]% laukelių tobulinimo trukmei
[relativeAmount]% Gold from Great Merchant trade missions = [relativeAmount]% aukso prie Didžiojo pirklio prekybos misijų
[mapUnitFilter] Units adjacent to this city heal [amount] HP per turn when healing = [mapUnitFilter] daliniai šalia miesto atstato [amount] sveikatos per ėjimą kai gydoma
[relativeAmount]% Golden Age length = [relativeAmount]% prie Aukso amžiaus trukmės
[relativeAmount]% Strength for cities = [relativeAmount]% prie miestų jėgos
New [baseUnitFilter] units start with [amount] Experience [cityFilter] = Nauji: [baseUnitFilter] daliniai pradės su [amount] patirties mieste: [cityFilter]
All newly-trained [baseUnitFilter] units [cityFilter] receive the [promotion] promotion = Nauji: [baseUnitFilter] daliniai mieste: [cityFilter] gaus paaukštinimą: [promotion]
[baseUnitFilter] units built [cityFilter] can [action] [amount] extra times = [baseUnitFilter], pagaminti mieste: [cityFilter], gali [amount] kartų daugiau: [action]
Enables embarkation for land units = Leidžia žemės daliniams bristi jūron, plaukti plaustais
Enables [mapUnitFilter] units to enter ocean tiles = Leidžia daliniams: [mapUnitFilter] išeiti į vandenyną
Population loss from nuclear attacks [relativeAmount]% [cityFilter] = [relativeAmount]% prie skaičiaus aukų dėl branduolinių atakų mieste: [cityFilter]
[relativeAmount]% Natural religion spread [cityFilter] = [relativeAmount]% savaiminiam religijos plitimui į: [cityFilter]
Religion naturally spreads to cities [amount] tiles away = Religija plinta savaime [amount] laukelių atstumu
Starting tech = Pradžios technologija
Starts with [tech] = Pradeda su: [tech]
Starts with [policy] adopted = Pradeda su: [policy]
Can be continually researched = Nepertraukiamas mokymasis
Great General provides double combat bonus = Didysis karvedys dvigubai stiprina karius kovoje
Receive a free Great Person at the end of every [comment] (every 394 years), after researching [tech]. Each bonus person can only be chosen once. = Gauna Didįjį žmogų dovanai kiekvieno [comment] pabaigoje (kartą per 394 metus) atradus: [tech]. Kiekvieną didįjį žmogų galima išsirinkti tik vieną kartą.
Once The Long Count activates, the year on the world screen displays as the traditional Mayan Long Count. = Nuo ilgojo skaičiavimop pradžios data ekrane vaizduojama tradiciniu majų skaičiavimo būdu
[amount] Unit Supply = +[amount] dalinių išlaikymas
[amount] Unit Supply per [amount2] population [cityFilter] = +[amount] dalinių išlaikymas [amount2] gyventojams miestui: [cityFilter]
[amount] Unit Supply per city = +[amount] dalinių išlaikymas kiekvienam miestui
[amount] units cost no maintenance = [amount] dalinių išlaikymas nekainuoja
Units in cities cost no Maintenance = Įgulų išlaikymas miestuose nekainuoja
Receive free [unit] when you discover [tech] = [unit] dovanai atradus: [tech]
Enables embarkation for land units = Leidžia žemės daliniams bristi jūron, plaukti plaustais
Enables [mapUnitFilter] units to enter ocean tiles = Leidžia daliniams: [mapUnitFilter] išeiti į vandenyną
Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned = Sausumos daliniai gali eiti per laukelius: [terrainName] po to kai įgytas pirmasis dalinys: [baseUnitFilter]
Enemy [mapUnitFilter] units must spend [amount] extra movement points when inside your territory = Priešo [mapUnitFilter] daliniai turi naudoti [amount] ėjimų papildomai, kai yra jūsų teritorijoje
New [baseUnitFilter] units start with [amount] Experience [cityFilter] = Nauji: [baseUnitFilter] daliniai pradės su [amount] patirties mieste: [cityFilter]
All newly-trained [baseUnitFilter] units [cityFilter] receive the [promotion] promotion = Nauji: [baseUnitFilter] daliniai mieste: [cityFilter] gaus paaukštinimą: [promotion]
[mapUnitFilter] Units adjacent to this city heal [amount] HP per turn when healing = [mapUnitFilter] daliniai šalia miesto atstato [amount] sveikatos per ėjimą kai gydoma
[relativeAmount]% City Strength from defensive buildings = [relativeAmount]% prie miesto stiprumo nuo gynybinių pastatų
[relativeAmount]% Strength for cities = [relativeAmount]% prie miestų jėgos
# Requires translation!
Costs [amount] [stockpiledResource] =
Quantity of strategic resources produced by the empire +[relativeAmount]% = Strateginių resursų gamyba imperijoje didinama [relativeAmount]%
Double quantity of [resource] produced = Dvigubai: [resource]
Enables Open Borders agreements = Leidžia atvirų sienų sutartis
Enables Research agreements = Leidžia Tyrimų susitarimus
Science gained from research agreements [relativeAmount]% = [relativeAmount]% prie mokslo nuo tyrimų sutarties
When declaring friendship, both parties gain a [relativeAmount]% boost to great person generation = Paskelbus draugystę, abi pusės gauna [relativeAmount]% priedą prie Didžių žmonių atsiradimo
Influence of all other civilizations with all city-states degrades [relativeAmount]% faster = Kitų civilizacijų įtaka visiems laisviesiems miestams mažėja [relativeAmount]% greičiau
Gain [amount] Influence with a [baseUnitFilter] gift to a City-State = Įgyjama [amount] įtakos padovanojus dalinį:[baseUnitFilter] laisvąjam miestui
Resting point for Influence with City-States following this religion [amount] = Pamatinė įtakos vertė: [amount] laisviesiems miestams, tikintiems šia religija
Notified of new Barbarian encampments = Pranešti apie naujas barbarų stovyklas
Receive triple Gold from Barbarian encampments and pillaging Cities = Barbarų stovyklų ir miestų plėšimas duoda 3 kart daugiau aukso
When conquering an encampment, earn [amount] Gold and recruit a Barbarian unit = [amount] aukso ir barbarų dalinys dovanai užėmus jų stovyklą
When defeating a [mapUnitFilter] unit, earn [amount] Gold and recruit it = Nugalėję: [mapUnitFilter] gaunam [amount] aukso ir nugalėtą dalinį dovanai
Starting in this era disables religion = Pradžia šioje eroje išjungs religiją
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = Galima rinktis [amount] papildomų tikėjimų: [beliefType] kada [foundingOrEnhancing] religija
May choose [amount] additional belief(s) of any type when [foundingOrEnhancing] a religion = Galima pasirinkti [amount] papildomų tikėjimų kai [foundingOrEnhancing] religija
[stats] when a city adopts this religion for the first time (modified by game speed) = [stats] miestui priėmus šią religiją pirmą kartą (priklauso nuo žaidimo greičio)
[relativeAmount]% Natural religion spread [cityFilter] = [relativeAmount]% savaiminiam religijos plitimui į: [cityFilter]
Religion naturally spreads to cities [amount] tiles away = Religija plinta savaime [amount] laukelių atstumu
May not generate great prophet equivalents naturally = Didysis pranašas savaime neatsiranda.
[relativeAmount]% Faith cost of generating Great Prophet equivalents = [relativeAmount]% tikėjimo kiekiui, kad įgyti Didįjį Pranašą
[baseUnitFilter] units built [cityFilter] can [action] [amount] extra times = [baseUnitFilter], pagaminti mieste: [cityFilter], gali [amount] kartų daugiau: [action]
Starting tech = Pradžios technologija
Starts with [tech] = Pradeda su: [tech]
Starts with [policy] adopted = Pradeda su: [policy]
Triggers victory = Suaktyvina pergalę
Triggers a Cultural Victory upon completion = Kultūrinė pergalė užbaigus
# Requires translation!
May not annex cities =
"Borrows" city names from other civilizations in the game = "Skolinasi" miestų pavadinimus iš kitų
Cities are razed [amount] times as fast = Miestai griaunami [amount] kartų greičiau
Receive a tech boost when scientific buildings/wonders are built in capital = Technologijų tyrimai greitėja sostinėje pastačius mokslo pastatus/stebuklus
Can be continually researched = Nepertraukiamas mokymasis
[relativeAmount]% Golden Age length = [relativeAmount]% prie Aukso amžiaus trukmės
Population loss from nuclear attacks [relativeAmount]% [cityFilter] = [relativeAmount]% prie skaičiaus aukų dėl branduolinių atakų mieste: [cityFilter]
Rebel units may spawn = Gali iššaukti sukilėlius
Unbuildable = Negalima pagaminti
Can be purchased with [stat] [cityFilter] = Galima nupirkti už [stat] [cityFilter]
@ -2286,6 +2284,8 @@ Cannot be traded =
Guaranteed with Strategic Balance resource option = Garantuojama su resursų strateginiu balansu
Can also be built on tiles adjacent to fresh water = Taip pat galima statyti šalia gėlo vandens
[stats] from [tileFilter] tiles = [stats] iš: [tileFilter]
# Requires translation!
Ensures a minimum tile yield of [stats] =
Can be built outside your borders = Galima statyti ne savo teritorijoje
Can be built just outside your borders = Galima statyti ne savo teritorijoje
Can only be built to improve a resource = Statoma tik resursų tobulinimui
@ -2636,16 +2636,22 @@ You returned captured units to us = Jūs grąžinote musų dalinius iš nelaisv
World Screen = Pasaulio ekranas
# Requires translation!
Map Panning =
# Requires translation!
Unit Actions =
# Requires translation!
Popups =
# Requires translation!
Menu =
# Requires translation!
Next Turn =
# Requires translation!
Next Turn Alternate =
# Requires translation!
Empire Overview =
# Requires translation!
Music Player =
# Requires translation!
Empire Overview Trades =
# Requires translation!
Empire Overview Units =
@ -2672,14 +2678,19 @@ Save Game =
# Requires translation!
Load Game =
# Requires translation!
Quit Game =
# Requires translation!
Toggle UI =
# Requires translation!
Toggle Resource Display =
# Requires translation!
Toggle Yield Display =
# Requires translation!
Quit Game =
New Game = Naujas žaidimas
# Requires translation!
Espionage =
# Requires translation!
Undo =
# Requires translation!
Toggle UI =
# Requires translation!
Toggle Worked Tiles Display =
# Requires translation!
Toggle Movement Display =
@ -2688,6 +2699,22 @@ Zoom In =
# Requires translation!
Zoom Out =
# Requires translation!
Pan Up =
# Requires translation!
Pan Left =
# Requires translation!
Pan Down =
# Requires translation!
Pan Right =
# Requires translation!
Pan Up Alternate =
# Requires translation!
Pan Left Alternate =
# Requires translation!
Pan Down Alternate =
# Requires translation!
Pan Right Alternate =
# Requires translation!
Transform =
# Requires translation!
Repair =
@ -6444,7 +6471,6 @@ Landship = Tanketė
Introduction = Įvadas
Welcome to Unciv!\nBecause this is a complex game, there are basic tasks to help familiarize you with the game.\nThese are completely optional, and you're welcome to explore the game on your own! = Sveiki atvykę į žaidimą Unciv!\nSiūlome praeiti apmokymus, kad susipažintūmėte su pagrindinėmis žaidimo mechanikomis.\nVisada galite atjungti juos nustatymuose ir tyrinėti žaidimą savarankiškai!
New Game = Naujas žaidimas
Your first mission is to found your capital city.\nThis is actually an important task because your capital city will probably be your most prosperous.\nMany game bonuses apply only to your capital city and it will probably be the center of your empire. = Pradžiai įkurkite pirmąjį miestą (sostinę).\nDaugybė gėrybių duodamos tik sostinėje, todėl atidžiai rinkitės jos įkūrimo vietą.
How do you know a spot is appropriate?\nThats not an easy question to answer, but looking for and building next to luxury resources is a good rule of thumb.\nLuxury resources are tiles that have things like gems, cotton, or silk (indicated by a smiley next to the resource icon)\nThese resources make your civilization happy. You should also keep an eye out for resources needed to build units, such as iron. Cities cannot be built within 3 tiles of existing cities, which is another thing to watch out for! = O kaip suprasti ar vieta tinkama?\nGeras klausimas... Neblogai yra statytis ten kur yra retų resursų.\nLaukeliuose jie pažymėti šypsenėlės emoji - tai medvilnė, šilkas, drambliai, banginiai ir kiti.\nŠalia jų gyventojai laimingesni ir prekiauti papildomos galimybės. Taip pat svarbūs strateginiai resursai kaip geležis, tinkami kariuomenės ruošimui. Svarbu - miestas neturi būti arčiau nei per 3 laukelius nuo kito miesto!
However, cities dont have a set area that they can work - more on that later!\nThis means you dont have to settle cities right next to resources.\nLets say, for example, that you want access to some iron but the resource is right next to a desert.\nYou dont have to settle your city next to the desert. You can settle a few tiles away in more prosperous lands.\nYour city will grow and eventually gain access to the resource.\nYou only need to settle right next to resources if you need them immediately \n which might be the case now and then, but youll usually have the luxury of time. = Tačiau miesto ribos pastoviai plečiasi - apie tai kiek vėliau!\nTodėl nebūtina statytis visai prie pat resurso.\nTarkim, jums reikia grūdų ar geležies, bet šis resursas kaip tyčia pasitaikė prie dykumos\nNereikia statytis dykumoje. Miesta statykite derlingesnėje vietoje netoliese.\nMiesto ribos su laiku 'ateis' ir iki norimo resurso.\nStatyti šalia resurso laukelio yra prasmė kai tas resursas reikalingas nedelsiant \npasitaiko ir taip, bet paprastai laiko bus pakankamai.

View File

@ -2549,8 +2549,6 @@ ConditionalsPlacement =
# Requires translation!
[stats] from every [amount] global followers [cityFilter] =
# Requires translation!
Ensures a minimum tile yield of [stats] =
# Requires translation!
[relativeAmount]% [stat] =
# Requires translation!
[relativeAmount]% [stat] [cityFilter] =
@ -2607,35 +2605,25 @@ Allied City-States provide [stat] equal to [relativeAmount]% of what they produc
# Requires translation!
City-State Influence recovers at twice the normal rate =
# Requires translation!
[amount] units cost no maintenance =
# Requires translation!
Cannot build [baseUnitFilter] units =
# Requires translation!
Costs [amount] [stockpiledResource] =
# Requires translation!
[relativeAmount]% growth [cityFilter] =
# Requires translation!
[relativeAmount]% Food is carried over after population increases [cityFilter] =
# Requires translation!
[relativeAmount]% Great Person generation [cityFilter] =
# Requires translation!
Starting in this era disables religion =
# Requires translation!
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion =
# Requires translation!
May choose [amount] additional belief(s) of any type when [foundingOrEnhancing] a religion =
# Requires translation!
[stats] when a city adopts this religion for the first time (modified by game speed) =
# Requires translation!
[relativeAmount]% Unhappiness from [populationFilter] [cityFilter] =
[amount]% Food is carried over after population increases [cityFilter] =
# Requires translation!
[relativeAmount]% Food consumption by specialists [cityFilter] =
# Requires translation!
Unhappiness from number of Cities doubled =
# Requires translation!
[relativeAmount]% Unhappiness from [populationFilter] [cityFilter] =
# Requires translation!
[relativeAmount]% of excess happiness converted to [stat] =
# Requires translation!
[relativeAmount]% Culture cost of natural border growth [cityFilter] =
Retain [relativeAmount]% of the happiness from a luxury after the last copy has been traded away =
# Requires translation!
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] =
[amount] Happiness from each type of luxury resource =
# Requires translation!
Cannot build [baseUnitFilter] units =
# Requires translation!
Enables construction of Spaceship parts =
# Requires translation!
May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] at an increasing price ([amount2]) =
# Requires translation!
@ -2653,133 +2641,51 @@ May buy [baseUnitFilter] units with [stat] for [amount] times their normal Produ
# Requires translation!
May buy [buildingFilter] buildings with [stat] for [amount] times their normal Production cost =
# Requires translation!
Enables conversion of city production to [civWideStat] =
# Requires translation!
[stat] cost of purchasing items in cities [relativeAmount]% =
# Requires translation!
[stat] cost of purchasing [buildingFilter] buildings [relativeAmount]% =
# Requires translation!
[stat] cost of purchasing [baseUnitFilter] units [relativeAmount]% =
# Requires translation!
Enables conversion of city production to [civWideStat] =
# Requires translation!
Improves movement speed on roads =
# Requires translation!
Roads connect tiles across rivers =
# Requires translation!
[relativeAmount]% maintenance on road & railroads =
# Requires translation!
No Maintenance costs for improvements in [tileFilter] tiles =
# Requires translation!
[relativeAmount]% tile improvement construction time =
# Requires translation!
[relativeAmount]% maintenance cost for buildings [cityFilter] =
# Requires translation!
Receive a free Great Person at the end of every [comment] (every 394 years), after researching [tech]. Each bonus person can only be chosen once. =
[relativeAmount]% Culture cost of natural border growth [cityFilter] =
# Requires translation!
Once The Long Count activates, the year on the world screen displays as the traditional Mayan Long Count. =
# Requires translation!
Retain [relativeAmount]% of the happiness from a luxury after the last copy has been traded away =
# Requires translation!
[amount] Happiness from each type of luxury resource =
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] =
# Requires translation!
Each city founded increases culture cost of policies [relativeAmount]% less than normal =
# Requires translation!
[relativeAmount]% Culture cost of adopting new Policies =
# Requires translation!
Quantity of strategic resources produced by the empire +[relativeAmount]% =
# Requires translation!
Double quantity of [resource] produced =
# Requires translation!
[stats] for every known Natural Wonder =
# Requires translation!
Enables construction of Spaceship parts =
# Requires translation!
Enemy [mapUnitFilter] units must spend [amount] extra movement points when inside your territory =
# Requires translation!
Notified of new Barbarian encampments =
# Requires translation!
"Borrows" city names from other civilizations in the game =
# Requires translation!
100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it) =
# Requires translation!
Unhappiness from number of Cities doubled =
# Requires translation!
Great General provides double combat bonus =
# Requires translation!
Receive a tech boost when scientific buildings/wonders are built in capital =
# Requires translation!
May not generate great prophet equivalents naturally =
# Requires translation!
When conquering an encampment, earn [amount] Gold and recruit a Barbarian unit =
# Requires translation!
When defeating a [mapUnitFilter] unit, earn [amount] Gold and recruit it =
# Requires translation!
Receive triple Gold from Barbarian encampments and pillaging Cities =
# Requires translation!
Cities are razed [amount] times as fast =
# Requires translation!
When declaring friendship, both parties gain a [relativeAmount]% boost to great person generation =
# Requires translation!
No Maintenance costs for improvements in [tileFilter] tiles =
# Requires translation!
Influence of all other civilizations with all city-states degrades [relativeAmount]% faster =
# Requires translation!
Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned =
# Requires translation!
Gain [amount] Influence with a [baseUnitFilter] gift to a City-State =
# Requires translation!
[relativeAmount]% Faith cost of generating Great Prophet equivalents =
# Requires translation!
Resting point for Influence with City-States following this religion [amount] =
# Requires translation!
May not annex cities =
[relativeAmount]% Great Person generation [cityFilter] =
# Requires translation!
Provides a sum of gold each time you spend a Great Person =
# Requires translation!
[stats] whenever a Great Person is expended =
# Requires translation!
Receive free [unit] when you discover [tech] =
# Requires translation!
Enables Open Borders agreements =
# Requires translation!
Enables Research agreements =
# Requires translation!
Science gained from research agreements [relativeAmount]% =
# Requires translation!
Triggers victory =
# Requires translation!
Triggers a Cultural Victory upon completion =
# Requires translation!
[relativeAmount]% City Strength from defensive buildings =
# Requires translation!
[relativeAmount]% tile improvement construction time =
# Requires translation!
[relativeAmount]% Gold from Great Merchant trade missions =
# Requires translation!
[mapUnitFilter] Units adjacent to this city heal [amount] HP per turn when healing =
Great General provides double combat bonus =
# Requires translation!
[relativeAmount]% Golden Age length =
Receive a free Great Person at the end of every [comment] (every 394 years), after researching [tech]. Each bonus person can only be chosen once. =
# Requires translation!
[relativeAmount]% Strength for cities =
# Requires translation!
New [baseUnitFilter] units start with [amount] Experience [cityFilter] =
# Requires translation!
All newly-trained [baseUnitFilter] units [cityFilter] receive the [promotion] promotion =
# Requires translation!
[baseUnitFilter] units built [cityFilter] can [action] [amount] extra times =
# Requires translation!
Enables embarkation for land units =
# Requires translation!
Enables [mapUnitFilter] units to enter ocean tiles =
# Requires translation!
Population loss from nuclear attacks [relativeAmount]% [cityFilter] =
# Requires translation!
[relativeAmount]% Natural religion spread [cityFilter] =
# Requires translation!
Religion naturally spreads to cities [amount] tiles away =
# Requires translation!
Starting tech =
# Requires translation!
Starts with [tech] =
# Requires translation!
Starts with [policy] adopted =
# Requires translation!
Can be continually researched =
Once The Long Count activates, the year on the world screen displays as the traditional Mayan Long Count. =
# Requires translation!
[amount] Unit Supply =
# Requires translation!
@ -2787,8 +2693,100 @@ Can be continually researched =
# Requires translation!
[amount] Unit Supply per city =
# Requires translation!
[amount] units cost no maintenance =
# Requires translation!
Units in cities cost no Maintenance =
# Requires translation!
Receive free [unit] when you discover [tech] =
# Requires translation!
Enables embarkation for land units =
# Requires translation!
Enables [mapUnitFilter] units to enter ocean tiles =
# Requires translation!
Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned =
# Requires translation!
Enemy [mapUnitFilter] units must spend [amount] extra movement points when inside your territory =
# Requires translation!
New [baseUnitFilter] units start with [amount] Experience [cityFilter] =
# Requires translation!
All newly-trained [baseUnitFilter] units [cityFilter] receive the [promotion] promotion =
# Requires translation!
[mapUnitFilter] Units adjacent to this city heal [amount] HP per turn when healing =
# Requires translation!
[relativeAmount]% City Strength from defensive buildings =
# Requires translation!
[relativeAmount]% Strength for cities =
# Requires translation!
Costs [amount] [stockpiledResource] =
# Requires translation!
Quantity of strategic resources produced by the empire +[relativeAmount]% =
# Requires translation!
Double quantity of [resource] produced =
# Requires translation!
Enables Open Borders agreements =
# Requires translation!
Enables Research agreements =
# Requires translation!
Science gained from research agreements [relativeAmount]% =
# Requires translation!
When declaring friendship, both parties gain a [relativeAmount]% boost to great person generation =
# Requires translation!
Influence of all other civilizations with all city-states degrades [relativeAmount]% faster =
# Requires translation!
Gain [amount] Influence with a [baseUnitFilter] gift to a City-State =
# Requires translation!
Resting point for Influence with City-States following this religion [amount] =
# Requires translation!
Notified of new Barbarian encampments =
# Requires translation!
Receive triple Gold from Barbarian encampments and pillaging Cities =
# Requires translation!
When conquering an encampment, earn [amount] Gold and recruit a Barbarian unit =
# Requires translation!
When defeating a [mapUnitFilter] unit, earn [amount] Gold and recruit it =
# Requires translation!
Starting in this era disables religion =
# Requires translation!
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion =
# Requires translation!
May choose [amount] additional belief(s) of any type when [foundingOrEnhancing] a religion =
# Requires translation!
[stats] when a city adopts this religion for the first time (modified by game speed) =
# Requires translation!
[relativeAmount]% Natural religion spread [cityFilter] =
# Requires translation!
Religion naturally spreads to cities [amount] tiles away =
# Requires translation!
May not generate great prophet equivalents naturally =
# Requires translation!
[relativeAmount]% Faith cost of generating Great Prophet equivalents =
# Requires translation!
[baseUnitFilter] units built [cityFilter] can [action] [amount] extra times =
# Requires translation!
Starting tech =
# Requires translation!
Starts with [tech] =
# Requires translation!
Starts with [policy] adopted =
# Requires translation!
Triggers victory =
# Requires translation!
Triggers a Cultural Victory upon completion =
# Requires translation!
May not annex cities =
# Requires translation!
"Borrows" city names from other civilizations in the game =
# Requires translation!
Cities are razed [amount] times as fast =
# Requires translation!
Receive a tech boost when scientific buildings/wonders are built in capital =
# Requires translation!
Can be continually researched =
# Requires translation!
[relativeAmount]% Golden Age length =
# Requires translation!
Population loss from nuclear attacks [relativeAmount]% [cityFilter] =
# Requires translation!
Rebel units may spawn =
Unbuildable = Tidak dapat dibina
# Requires translation!
@ -3093,6 +3091,8 @@ Can also be built on tiles adjacent to fresh water =
# Requires translation!
[stats] from [tileFilter] tiles =
# Requires translation!
Ensures a minimum tile yield of [stats] =
# Requires translation!
Can be built outside your borders =
# Requires translation!
Can be built just outside your borders =
@ -3588,16 +3588,22 @@ You returned captured units to us =
# Requires translation!
World Screen =
# Requires translation!
Map Panning =
# Requires translation!
Unit Actions =
# Requires translation!
Popups =
# Requires translation!
Menu =
# Requires translation!
Next Turn =
# Requires translation!
Next Turn Alternate =
# Requires translation!
Empire Overview =
# Requires translation!
Music Player =
# Requires translation!
Empire Overview Trades =
# Requires translation!
Empire Overview Units =
@ -3624,14 +3630,20 @@ Save Game =
# Requires translation!
Load Game =
# Requires translation!
Quit Game =
# Requires translation!
Toggle UI =
# Requires translation!
Toggle Resource Display =
# Requires translation!
Toggle Yield Display =
# Requires translation!
Quit Game =
# Requires translation!
New Game =
# Requires translation!
Espionage =
# Requires translation!
Undo =
# Requires translation!
Toggle UI =
# Requires translation!
Toggle Worked Tiles Display =
# Requires translation!
Toggle Movement Display =
@ -3640,6 +3652,22 @@ Zoom In =
# Requires translation!
Zoom Out =
# Requires translation!
Pan Up =
# Requires translation!
Pan Left =
# Requires translation!
Pan Down =
# Requires translation!
Pan Right =
# Requires translation!
Pan Up Alternate =
# Requires translation!
Pan Left Alternate =
# Requires translation!
Pan Down Alternate =
# Requires translation!
Pan Right Alternate =
# Requires translation!
Transform =
# Requires translation!
Repair =
@ -9971,8 +9999,6 @@ Introduction =
# Requires translation!
Welcome to Unciv!\nBecause this is a complex game, there are basic tasks to help familiarize you with the game.\nThese are completely optional, and you're welcome to explore the game on your own! =
# Requires translation!
New Game =
# Requires translation!
Your first mission is to found your capital city.\nThis is actually an important task because your capital city will probably be your most prosperous.\nMany game bonuses apply only to your capital city and it will probably be the center of your empire. =
# Requires translation!

View File

@ -2767,8 +2767,6 @@ ConditionalsPlacement =
# Requires translation!
[stats] from every [amount] global followers [cityFilter] =
# Requires translation!
Ensures a minimum tile yield of [stats] =
# Requires translation!
[relativeAmount]% [stat] =
# Requires translation!
[relativeAmount]% [stat] [cityFilter] =
@ -2825,35 +2823,25 @@ Allied City-States provide [stat] equal to [relativeAmount]% of what they produc
# Requires translation!
City-State Influence recovers at twice the normal rate =
# Requires translation!
[amount] units cost no maintenance =
# Requires translation!
Cannot build [baseUnitFilter] units =
# Requires translation!
Costs [amount] [stockpiledResource] =
# Requires translation!
[relativeAmount]% growth [cityFilter] =
# Requires translation!
[relativeAmount]% Food is carried over after population increases [cityFilter] =
# Requires translation!
[relativeAmount]% Great Person generation [cityFilter] =
# Requires translation!
Starting in this era disables religion =
# Requires translation!
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion =
# Requires translation!
May choose [amount] additional belief(s) of any type when [foundingOrEnhancing] a religion =
# Requires translation!
[stats] when a city adopts this religion for the first time (modified by game speed) =
# Requires translation!
[relativeAmount]% Unhappiness from [populationFilter] [cityFilter] =
[amount]% Food is carried over after population increases [cityFilter] =
# Requires translation!
[relativeAmount]% Food consumption by specialists [cityFilter] =
# Requires translation!
Unhappiness from number of Cities doubled =
# Requires translation!
[relativeAmount]% Unhappiness from [populationFilter] [cityFilter] =
# Requires translation!
[relativeAmount]% of excess happiness converted to [stat] =
# Requires translation!
[relativeAmount]% Culture cost of natural border growth [cityFilter] =
Retain [relativeAmount]% of the happiness from a luxury after the last copy has been traded away =
# Requires translation!
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] =
[amount] Happiness from each type of luxury resource =
# Requires translation!
Cannot build [baseUnitFilter] units =
# Requires translation!
Enables construction of Spaceship parts =
# Requires translation!
May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] at an increasing price ([amount2]) =
# Requires translation!
@ -2871,132 +2859,50 @@ May buy [baseUnitFilter] units with [stat] for [amount] times their normal Produ
# Requires translation!
May buy [buildingFilter] buildings with [stat] for [amount] times their normal Production cost =
# Requires translation!
Enables conversion of city production to [civWideStat] =
# Requires translation!
[stat] cost of purchasing items in cities [relativeAmount]% =
# Requires translation!
[stat] cost of purchasing [buildingFilter] buildings [relativeAmount]% =
# Requires translation!
[stat] cost of purchasing [baseUnitFilter] units [relativeAmount]% =
# Requires translation!
Enables conversion of city production to [civWideStat] =
# Requires translation!
Improves movement speed on roads =
# Requires translation!
Roads connect tiles across rivers =
# Requires translation!
[relativeAmount]% maintenance on road & railroads =
# Requires translation!
No Maintenance costs for improvements in [tileFilter] tiles =
# Requires translation!
[relativeAmount]% tile improvement construction time =
# Requires translation!
[relativeAmount]% maintenance cost for buildings [cityFilter] =
# Requires translation!
Receive a free Great Person at the end of every [comment] (every 394 years), after researching [tech]. Each bonus person can only be chosen once. =
[relativeAmount]% Culture cost of natural border growth [cityFilter] =
# Requires translation!
Once The Long Count activates, the year on the world screen displays as the traditional Mayan Long Count. =
# Requires translation!
Retain [relativeAmount]% of the happiness from a luxury after the last copy has been traded away =
# Requires translation!
[amount] Happiness from each type of luxury resource =
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] =
# Requires translation!
Each city founded increases culture cost of policies [relativeAmount]% less than normal =
# Requires translation!
[relativeAmount]% Culture cost of adopting new Policies =
# Requires translation!
Quantity of strategic resources produced by the empire +[relativeAmount]% =
# Requires translation!
Double quantity of [resource] produced =
# Requires translation!
[stats] for every known Natural Wonder =
# Requires translation!
Enables construction of Spaceship parts =
# Requires translation!
Enemy [mapUnitFilter] units must spend [amount] extra movement points when inside your territory =
# Requires translation!
Notified of new Barbarian encampments =
# Requires translation!
"Borrows" city names from other civilizations in the game =
# Requires translation!
100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it) =
# Requires translation!
Unhappiness from number of Cities doubled =
# Requires translation!
Great General provides double combat bonus =
# Requires translation!
Receive a tech boost when scientific buildings/wonders are built in capital =
# Requires translation!
May not generate great prophet equivalents naturally =
# Requires translation!
When conquering an encampment, earn [amount] Gold and recruit a Barbarian unit =
# Requires translation!
When defeating a [mapUnitFilter] unit, earn [amount] Gold and recruit it =
# Requires translation!
Receive triple Gold from Barbarian encampments and pillaging Cities =
# Requires translation!
Cities are razed [amount] times as fast =
# Requires translation!
When declaring friendship, both parties gain a [relativeAmount]% boost to great person generation =
# Requires translation!
No Maintenance costs for improvements in [tileFilter] tiles =
# Requires translation!
Influence of all other civilizations with all city-states degrades [relativeAmount]% faster =
# Requires translation!
Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned =
# Requires translation!
Gain [amount] Influence with a [baseUnitFilter] gift to a City-State =
# Requires translation!
[relativeAmount]% Faith cost of generating Great Prophet equivalents =
# Requires translation!
Resting point for Influence with City-States following this religion [amount] =
# Requires translation!
May not annex cities =
[relativeAmount]% Great Person generation [cityFilter] =
Provides a sum of gold each time you spend a Great Person = Har dafe ke yek Fard e Bozorg rā estefāde mikonid meğdāri Talā midahad
# Requires translation!
[stats] whenever a Great Person is expended =
# Requires translation!
Receive free [unit] when you discover [tech] =
# Requires translation!
Enables Open Borders agreements =
# Requires translation!
Enables Research agreements =
# Requires translation!
Science gained from research agreements [relativeAmount]% =
# Requires translation!
Triggers victory =
# Requires translation!
Triggers a Cultural Victory upon completion =
# Requires translation!
[relativeAmount]% City Strength from defensive buildings =
# Requires translation!
[relativeAmount]% tile improvement construction time =
# Requires translation!
[relativeAmount]% Gold from Great Merchant trade missions =
# Requires translation!
[mapUnitFilter] Units adjacent to this city heal [amount] HP per turn when healing =
Great General provides double combat bonus =
# Requires translation!
[relativeAmount]% Golden Age length =
Receive a free Great Person at the end of every [comment] (every 394 years), after researching [tech]. Each bonus person can only be chosen once. =
# Requires translation!
[relativeAmount]% Strength for cities =
# Requires translation!
New [baseUnitFilter] units start with [amount] Experience [cityFilter] =
# Requires translation!
All newly-trained [baseUnitFilter] units [cityFilter] receive the [promotion] promotion =
# Requires translation!
[baseUnitFilter] units built [cityFilter] can [action] [amount] extra times =
# Requires translation!
Enables embarkation for land units =
# Requires translation!
Enables [mapUnitFilter] units to enter ocean tiles =
# Requires translation!
Population loss from nuclear attacks [relativeAmount]% [cityFilter] =
# Requires translation!
[relativeAmount]% Natural religion spread [cityFilter] =
# Requires translation!
Religion naturally spreads to cities [amount] tiles away =
# Requires translation!
Starting tech =
# Requires translation!
Starts with [tech] =
# Requires translation!
Starts with [policy] adopted =
# Requires translation!
Can be continually researched =
Once The Long Count activates, the year on the world screen displays as the traditional Mayan Long Count. =
# Requires translation!
[amount] Unit Supply =
# Requires translation!
@ -3004,8 +2910,100 @@ Can be continually researched =
# Requires translation!
[amount] Unit Supply per city =
# Requires translation!
[amount] units cost no maintenance =
# Requires translation!
Units in cities cost no Maintenance =
# Requires translation!
Receive free [unit] when you discover [tech] =
# Requires translation!
Enables embarkation for land units =
# Requires translation!
Enables [mapUnitFilter] units to enter ocean tiles =
# Requires translation!
Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned =
# Requires translation!
Enemy [mapUnitFilter] units must spend [amount] extra movement points when inside your territory =
# Requires translation!
New [baseUnitFilter] units start with [amount] Experience [cityFilter] =
# Requires translation!
All newly-trained [baseUnitFilter] units [cityFilter] receive the [promotion] promotion =
# Requires translation!
[mapUnitFilter] Units adjacent to this city heal [amount] HP per turn when healing =
# Requires translation!
[relativeAmount]% City Strength from defensive buildings =
# Requires translation!
[relativeAmount]% Strength for cities =
# Requires translation!
Costs [amount] [stockpiledResource] =
# Requires translation!
Quantity of strategic resources produced by the empire +[relativeAmount]% =
# Requires translation!
Double quantity of [resource] produced =
# Requires translation!
Enables Open Borders agreements =
# Requires translation!
Enables Research agreements =
# Requires translation!
Science gained from research agreements [relativeAmount]% =
# Requires translation!
When declaring friendship, both parties gain a [relativeAmount]% boost to great person generation =
# Requires translation!
Influence of all other civilizations with all city-states degrades [relativeAmount]% faster =
# Requires translation!
Gain [amount] Influence with a [baseUnitFilter] gift to a City-State =
# Requires translation!
Resting point for Influence with City-States following this religion [amount] =
# Requires translation!
Notified of new Barbarian encampments =
# Requires translation!
Receive triple Gold from Barbarian encampments and pillaging Cities =
# Requires translation!
When conquering an encampment, earn [amount] Gold and recruit a Barbarian unit =
# Requires translation!
When defeating a [mapUnitFilter] unit, earn [amount] Gold and recruit it =
# Requires translation!
Starting in this era disables religion =
# Requires translation!
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion =
# Requires translation!
May choose [amount] additional belief(s) of any type when [foundingOrEnhancing] a religion =
# Requires translation!
[stats] when a city adopts this religion for the first time (modified by game speed) =
# Requires translation!
[relativeAmount]% Natural religion spread [cityFilter] =
# Requires translation!
Religion naturally spreads to cities [amount] tiles away =
# Requires translation!
May not generate great prophet equivalents naturally =
# Requires translation!
[relativeAmount]% Faith cost of generating Great Prophet equivalents =
# Requires translation!
[baseUnitFilter] units built [cityFilter] can [action] [amount] extra times =
# Requires translation!
Starting tech =
# Requires translation!
Starts with [tech] =
# Requires translation!
Starts with [policy] adopted =
# Requires translation!
Triggers victory =
# Requires translation!
Triggers a Cultural Victory upon completion =
# Requires translation!
May not annex cities =
# Requires translation!
"Borrows" city names from other civilizations in the game =
# Requires translation!
Cities are razed [amount] times as fast =
# Requires translation!
Receive a tech boost when scientific buildings/wonders are built in capital =
# Requires translation!
Can be continually researched =
# Requires translation!
[relativeAmount]% Golden Age length =
# Requires translation!
Population loss from nuclear attacks [relativeAmount]% [cityFilter] =
# Requires translation!
Rebel units may spawn =
Unbuildable = Ğeyr e ğābel e sāḵt
# Requires translation!
@ -3312,6 +3310,8 @@ Can also be built on tiles adjacent to fresh water =
# Requires translation!
[stats] from [tileFilter] tiles =
# Requires translation!
Ensures a minimum tile yield of [stats] =
# Requires translation!
Can be built outside your borders =
# Requires translation!
Can be built just outside your borders =
@ -3842,16 +3842,22 @@ You returned captured units to us =
# Requires translation!
World Screen =
# Requires translation!
Map Panning =
# Requires translation!
Unit Actions =
# Requires translation!
Popups =
# Requires translation!
Menu =
# Requires translation!
Next Turn =
# Requires translation!
Next Turn Alternate =
# Requires translation!
Empire Overview =
# Requires translation!
Music Player =
# Requires translation!
Empire Overview Trades =
# Requires translation!
Empire Overview Units =
@ -3878,14 +3884,20 @@ Save Game =
# Requires translation!
Load Game =
# Requires translation!
Quit Game =
# Requires translation!
Toggle UI =
# Requires translation!
Toggle Resource Display =
# Requires translation!
Toggle Yield Display =
# Requires translation!
Quit Game =
# Requires translation!
New Game =
# Requires translation!
Espionage =
# Requires translation!
Undo =
# Requires translation!
Toggle UI =
# Requires translation!
Toggle Worked Tiles Display =
# Requires translation!
Toggle Movement Display =
@ -3894,6 +3906,22 @@ Zoom In =
# Requires translation!
Zoom Out =
# Requires translation!
Pan Up =
# Requires translation!
Pan Left =
# Requires translation!
Pan Down =
# Requires translation!
Pan Right =
# Requires translation!
Pan Up Alternate =
# Requires translation!
Pan Left Alternate =
# Requires translation!
Pan Down Alternate =
# Requires translation!
Pan Right Alternate =
# Requires translation!
Transform =
# Requires translation!
Repair =
@ -10474,8 +10502,6 @@ Introduction =
# Requires translation!
Welcome to Unciv!\nBecause this is a complex game, there are basic tasks to help familiarize you with the game.\nThese are completely optional, and you're welcome to explore the game on your own! =
# Requires translation!
New Game =
# Requires translation!
Your first mission is to found your capital city.\nThis is actually an important task because your capital city will probably be your most prosperous.\nMany game bonuses apply only to your capital city and it will probably be the center of your empire. =
# Requires translation!

View File

@ -2696,8 +2696,6 @@ ConditionalsPlacement =
# Requires translation!
[stats] from every [amount] global followers [cityFilter] =
# Requires translation!
Ensures a minimum tile yield of [stats] =
# Requires translation!
[relativeAmount]% [stat] =
# Requires translation!
[relativeAmount]% [stat] [cityFilter] =
@ -2754,35 +2752,25 @@ Allied City-States provide [stat] equal to [relativeAmount]% of what they produc
# Requires translation!
City-State Influence recovers at twice the normal rate =
# Requires translation!
[amount] units cost no maintenance =
# Requires translation!
Cannot build [baseUnitFilter] units =
# Requires translation!
Costs [amount] [stockpiledResource] =
# Requires translation!
[relativeAmount]% growth [cityFilter] =
# Requires translation!
[relativeAmount]% Food is carried over after population increases [cityFilter] =
# Requires translation!
[relativeAmount]% Great Person generation [cityFilter] =
# Requires translation!
Starting in this era disables religion =
# Requires translation!
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion =
# Requires translation!
May choose [amount] additional belief(s) of any type when [foundingOrEnhancing] a religion =
# Requires translation!
[stats] when a city adopts this religion for the first time (modified by game speed) =
# Requires translation!
[relativeAmount]% Unhappiness from [populationFilter] [cityFilter] =
[amount]% Food is carried over after population increases [cityFilter] =
# Requires translation!
[relativeAmount]% Food consumption by specialists [cityFilter] =
# Requires translation!
Unhappiness from number of Cities doubled =
# Requires translation!
[relativeAmount]% Unhappiness from [populationFilter] [cityFilter] =
# Requires translation!
[relativeAmount]% of excess happiness converted to [stat] =
# Requires translation!
[relativeAmount]% Culture cost of natural border growth [cityFilter] =
Retain [relativeAmount]% of the happiness from a luxury after the last copy has been traded away =
# Requires translation!
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] =
[amount] Happiness from each type of luxury resource =
# Requires translation!
Cannot build [baseUnitFilter] units =
# Requires translation!
Enables construction of Spaceship parts =
# Requires translation!
May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] at an increasing price ([amount2]) =
# Requires translation!
@ -2800,132 +2788,50 @@ May buy [baseUnitFilter] units with [stat] for [amount] times their normal Produ
# Requires translation!
May buy [buildingFilter] buildings with [stat] for [amount] times their normal Production cost =
# Requires translation!
Enables conversion of city production to [civWideStat] =
# Requires translation!
[stat] cost of purchasing items in cities [relativeAmount]% =
# Requires translation!
[stat] cost of purchasing [buildingFilter] buildings [relativeAmount]% =
# Requires translation!
[stat] cost of purchasing [baseUnitFilter] units [relativeAmount]% =
# Requires translation!
Enables conversion of city production to [civWideStat] =
# Requires translation!
Improves movement speed on roads =
# Requires translation!
Roads connect tiles across rivers =
# Requires translation!
[relativeAmount]% maintenance on road & railroads =
# Requires translation!
No Maintenance costs for improvements in [tileFilter] tiles =
# Requires translation!
[relativeAmount]% tile improvement construction time =
# Requires translation!
[relativeAmount]% maintenance cost for buildings [cityFilter] =
# Requires translation!
Receive a free Great Person at the end of every [comment] (every 394 years), after researching [tech]. Each bonus person can only be chosen once. =
[relativeAmount]% Culture cost of natural border growth [cityFilter] =
# Requires translation!
Once The Long Count activates, the year on the world screen displays as the traditional Mayan Long Count. =
# Requires translation!
Retain [relativeAmount]% of the happiness from a luxury after the last copy has been traded away =
# Requires translation!
[amount] Happiness from each type of luxury resource =
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] =
# Requires translation!
Each city founded increases culture cost of policies [relativeAmount]% less than normal =
# Requires translation!
[relativeAmount]% Culture cost of adopting new Policies =
# Requires translation!
Quantity of strategic resources produced by the empire +[relativeAmount]% =
# Requires translation!
Double quantity of [resource] produced =
# Requires translation!
[stats] for every known Natural Wonder =
# Requires translation!
Enables construction of Spaceship parts =
# Requires translation!
Enemy [mapUnitFilter] units must spend [amount] extra movement points when inside your territory =
# Requires translation!
Notified of new Barbarian encampments =
# Requires translation!
"Borrows" city names from other civilizations in the game =
# Requires translation!
100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it) =
# Requires translation!
Unhappiness from number of Cities doubled =
# Requires translation!
Great General provides double combat bonus =
# Requires translation!
Receive a tech boost when scientific buildings/wonders are built in capital =
# Requires translation!
May not generate great prophet equivalents naturally =
# Requires translation!
When conquering an encampment, earn [amount] Gold and recruit a Barbarian unit =
# Requires translation!
When defeating a [mapUnitFilter] unit, earn [amount] Gold and recruit it =
# Requires translation!
Receive triple Gold from Barbarian encampments and pillaging Cities =
# Requires translation!
Cities are razed [amount] times as fast =
# Requires translation!
When declaring friendship, both parties gain a [relativeAmount]% boost to great person generation =
# Requires translation!
No Maintenance costs for improvements in [tileFilter] tiles =
# Requires translation!
Influence of all other civilizations with all city-states degrades [relativeAmount]% faster =
# Requires translation!
Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned =
# Requires translation!
Gain [amount] Influence with a [baseUnitFilter] gift to a City-State =
# Requires translation!
[relativeAmount]% Faith cost of generating Great Prophet equivalents =
# Requires translation!
Resting point for Influence with City-States following this religion [amount] =
# Requires translation!
May not annex cities =
[relativeAmount]% Great Person generation [cityFilter] =
Provides a sum of gold each time you spend a Great Person = Har dafe ke yek Fard e Bozorg raa estefaade mikonid meghdaari Talaa midahad
# Requires translation!
[stats] whenever a Great Person is expended =
# Requires translation!
Receive free [unit] when you discover [tech] =
# Requires translation!
Enables Open Borders agreements =
# Requires translation!
Enables Research agreements =
# Requires translation!
Science gained from research agreements [relativeAmount]% =
# Requires translation!
Triggers victory =
# Requires translation!
Triggers a Cultural Victory upon completion =
# Requires translation!
[relativeAmount]% City Strength from defensive buildings =
# Requires translation!
[relativeAmount]% tile improvement construction time =
# Requires translation!
[relativeAmount]% Gold from Great Merchant trade missions =
# Requires translation!
[mapUnitFilter] Units adjacent to this city heal [amount] HP per turn when healing =
Great General provides double combat bonus =
# Requires translation!
[relativeAmount]% Golden Age length =
Receive a free Great Person at the end of every [comment] (every 394 years), after researching [tech]. Each bonus person can only be chosen once. =
# Requires translation!
[relativeAmount]% Strength for cities =
# Requires translation!
New [baseUnitFilter] units start with [amount] Experience [cityFilter] =
# Requires translation!
All newly-trained [baseUnitFilter] units [cityFilter] receive the [promotion] promotion =
# Requires translation!
[baseUnitFilter] units built [cityFilter] can [action] [amount] extra times =
# Requires translation!
Enables embarkation for land units =
# Requires translation!
Enables [mapUnitFilter] units to enter ocean tiles =
# Requires translation!
Population loss from nuclear attacks [relativeAmount]% [cityFilter] =
# Requires translation!
[relativeAmount]% Natural religion spread [cityFilter] =
# Requires translation!
Religion naturally spreads to cities [amount] tiles away =
# Requires translation!
Starting tech =
# Requires translation!
Starts with [tech] =
# Requires translation!
Starts with [policy] adopted =
# Requires translation!
Can be continually researched =
Once The Long Count activates, the year on the world screen displays as the traditional Mayan Long Count. =
# Requires translation!
[amount] Unit Supply =
# Requires translation!
@ -2933,8 +2839,100 @@ Can be continually researched =
# Requires translation!
[amount] Unit Supply per city =
# Requires translation!
[amount] units cost no maintenance =
# Requires translation!
Units in cities cost no Maintenance =
# Requires translation!
Receive free [unit] when you discover [tech] =
# Requires translation!
Enables embarkation for land units =
# Requires translation!
Enables [mapUnitFilter] units to enter ocean tiles =
# Requires translation!
Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned =
# Requires translation!
Enemy [mapUnitFilter] units must spend [amount] extra movement points when inside your territory =
# Requires translation!
New [baseUnitFilter] units start with [amount] Experience [cityFilter] =
# Requires translation!
All newly-trained [baseUnitFilter] units [cityFilter] receive the [promotion] promotion =
# Requires translation!
[mapUnitFilter] Units adjacent to this city heal [amount] HP per turn when healing =
# Requires translation!
[relativeAmount]% City Strength from defensive buildings =
# Requires translation!
[relativeAmount]% Strength for cities =
# Requires translation!
Costs [amount] [stockpiledResource] =
# Requires translation!
Quantity of strategic resources produced by the empire +[relativeAmount]% =
# Requires translation!
Double quantity of [resource] produced =
# Requires translation!
Enables Open Borders agreements =
# Requires translation!
Enables Research agreements =
# Requires translation!
Science gained from research agreements [relativeAmount]% =
# Requires translation!
When declaring friendship, both parties gain a [relativeAmount]% boost to great person generation =
# Requires translation!
Influence of all other civilizations with all city-states degrades [relativeAmount]% faster =
# Requires translation!
Gain [amount] Influence with a [baseUnitFilter] gift to a City-State =
# Requires translation!
Resting point for Influence with City-States following this religion [amount] =
# Requires translation!
Notified of new Barbarian encampments =
# Requires translation!
Receive triple Gold from Barbarian encampments and pillaging Cities =
# Requires translation!
When conquering an encampment, earn [amount] Gold and recruit a Barbarian unit =
# Requires translation!
When defeating a [mapUnitFilter] unit, earn [amount] Gold and recruit it =
# Requires translation!
Starting in this era disables religion =
# Requires translation!
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion =
# Requires translation!
May choose [amount] additional belief(s) of any type when [foundingOrEnhancing] a religion =
# Requires translation!
[stats] when a city adopts this religion for the first time (modified by game speed) =
# Requires translation!
[relativeAmount]% Natural religion spread [cityFilter] =
# Requires translation!
Religion naturally spreads to cities [amount] tiles away =
# Requires translation!
May not generate great prophet equivalents naturally =
# Requires translation!
[relativeAmount]% Faith cost of generating Great Prophet equivalents =
# Requires translation!
[baseUnitFilter] units built [cityFilter] can [action] [amount] extra times =
# Requires translation!
Starting tech =
# Requires translation!
Starts with [tech] =
# Requires translation!
Starts with [policy] adopted =
# Requires translation!
Triggers victory =
# Requires translation!
Triggers a Cultural Victory upon completion =
# Requires translation!
May not annex cities =
# Requires translation!
"Borrows" city names from other civilizations in the game =
# Requires translation!
Cities are razed [amount] times as fast =
# Requires translation!
Receive a tech boost when scientific buildings/wonders are built in capital =
# Requires translation!
Can be continually researched =
# Requires translation!
[relativeAmount]% Golden Age length =
# Requires translation!
Population loss from nuclear attacks [relativeAmount]% [cityFilter] =
# Requires translation!
Rebel units may spawn =
Unbuildable = Gheyr e ghaabel e saakht
# Requires translation!
@ -3241,6 +3239,8 @@ Can also be built on tiles adjacent to fresh water =
# Requires translation!
[stats] from [tileFilter] tiles =
# Requires translation!
Ensures a minimum tile yield of [stats] =
# Requires translation!
Can be built outside your borders =
# Requires translation!
Can be built just outside your borders =
@ -3767,16 +3767,22 @@ You returned captured units to us = Shoma niroo haye mara pas ferstadid
# Requires translation!
World Screen =
# Requires translation!
Map Panning =
# Requires translation!
Unit Actions =
# Requires translation!
Popups =
# Requires translation!
Menu =
# Requires translation!
Next Turn =
# Requires translation!
Next Turn Alternate =
# Requires translation!
Empire Overview =
# Requires translation!
Music Player =
# Requires translation!
Empire Overview Trades =
# Requires translation!
Empire Overview Units =
@ -3803,14 +3809,20 @@ Save Game =
# Requires translation!
Load Game =
# Requires translation!
Quit Game =
# Requires translation!
Toggle UI =
# Requires translation!
Toggle Resource Display =
# Requires translation!
Toggle Yield Display =
# Requires translation!
Quit Game =
# Requires translation!
New Game =
# Requires translation!
Espionage =
# Requires translation!
Undo =
# Requires translation!
Toggle UI =
# Requires translation!
Toggle Worked Tiles Display =
# Requires translation!
Toggle Movement Display =
@ -3819,6 +3831,22 @@ Zoom In =
# Requires translation!
Zoom Out =
# Requires translation!
Pan Up =
# Requires translation!
Pan Left =
# Requires translation!
Pan Down =
# Requires translation!
Pan Right =
# Requires translation!
Pan Up Alternate =
# Requires translation!
Pan Left Alternate =
# Requires translation!
Pan Down Alternate =
# Requires translation!
Pan Right Alternate =
# Requires translation!
Transform =
# Requires translation!
Repair =
@ -10399,8 +10427,6 @@ Introduction =
# Requires translation!
Welcome to Unciv!\nBecause this is a complex game, there are basic tasks to help familiarize you with the game.\nThese are completely optional, and you're welcome to explore the game on your own! =
# Requires translation!
New Game =
# Requires translation!
Your first mission is to found your capital city.\nThis is actually an important task because your capital city will probably be your most prosperous.\nMany game bonuses apply only to your capital city and it will probably be the center of your empire. =
# Requires translation!

View File

@ -809,7 +809,6 @@ Default Font = Podstawowa czcionka
Generate translation files = Generuj pliki tłumaczeń
Translation files are generated successfully. = Pliki tłumaczeń zostały wygenerowane poprawnie.
Fastlane files are generated successfully. = Pliki Fastlane zostały wygenerowane poprawnie.
# Requires translation!
Update Mod categories = Uaktualnij kategorie Modów
Enable Easter Eggs = Włącz Easter Eggs
@ -818,7 +817,6 @@ Enlarge selected notifications = Powiększ wybrane powiadomienia
## Keys tab
Keys = Klawisze
Please see the Tutorial. = Proszę zapoznać się z Samouczkiem
# Requires translation!
Hit the desired key now = Naciśnij wybrany klawisz
## Locate mod errors tab
@ -1739,7 +1737,6 @@ Downloaded! = Pobrane!
[modName] Downloaded! = Mod [modName] został pobrany!
Could not download [modName] = Nie można pobrać moda [modName]
Online query result is incomplete = Wynik zapytania online jest niekompletny
# Requires translation!
Sorting and filtering needs to wait until the online query finishes = Sortowanie i filtrowanie musi poczekać aż do zakończenia zapytania online
No description provided = Nie podano opisu
[stargazers]✯ = [stargazers]✯
@ -1837,7 +1834,6 @@ ConditionalsPlacement = after
[stats] from each Trade Route = [stats] za każdy Szlak Handlowy
[stats] for each global city following this religion = [stats] za każde miasto wyznające tę religię
[stats] from every [amount] global followers [cityFilter] = [stats] na każdych [amount] wyznawców tej religii [cityFilter]
Ensures a minimum tile yield of [stats] = Zapewnia dochody z pól równe co najmniej [stats]
[relativeAmount]% [stat] = [relativeAmount]% [stat]
[relativeAmount]% [stat] [cityFilter] = [relativeAmount]% [stat] [cityFilter]
[relativeAmount]% [stat] from every [tileFilter/buildingFilter] = [relativeAmount]% [stat] za każdy budynek [tileFilter/buildingFilter]
@ -1866,21 +1862,16 @@ Allied City-States provide [stat] equal to [relativeAmount]% of what they produc
[relativeAmount]% resources gifted by City-States = Ilość surowców otrzymywanych od Wolnych Miast zwiększa się o [relativeAmount]%
[relativeAmount]% Happiness from luxury resources gifted by City-States = [relativeAmount]% więcej ⌣Zadowolenia z produktów Luksusowych otrzymywanych od Wolnych Miast
City-State Influence recovers at twice the normal rate = Wpływy w Wolnych Miastach odnawiają się 2x szybciej
[amount] units cost no maintenance = Darmowe utrzymanie dla [amount] jednostek
Cannot build [baseUnitFilter] units = Nie można zbudować jednostek [baseUnitFilter]
Costs [amount] [stockpiledResource] = Kosztuje [amount] [stockpiledResource]
[relativeAmount]% growth [cityFilter] = [relativeAmount]% wzrostu Populacji [cityFilter]
[relativeAmount]% Food is carried over after population increases [cityFilter] = [relativeAmount]% ⁂Żywności zostaje zachowane po wzroście populacji [cityFilter]
[relativeAmount]% Great Person generation [cityFilter] = [relativeAmount]% więcej punktów do generowania Wielkich Ludzi [cityFilter]
Starting in this era disables religion = Rozpoczęcie gry w tej epoce wyłącza religię
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = Można wybrać [amount] dodatkowych wierzeń [beliefType] gdy [foundingOrEnhancing] religia
May choose [amount] additional belief(s) of any type when [foundingOrEnhancing] a religion = Pozwala wybrać [amount] dodatkowe wierzenie podczas [foundingOrEnhancing] religii
[stats] when a city adopts this religion for the first time (modified by game speed) = [stats] gdy miasto po raz pierwszy nawróci się na tę religię (modyfikowane przez prędkość gry)
[relativeAmount]% Unhappiness from [populationFilter] [cityFilter] = [relativeAmount]% niezadowolenia od [populationFilter] [cityFilter]
[amount]% Food is carried over after population increases [cityFilter] = [amount]% ⁂Żywności zostaje zachowane po wzroście populacji [cityFilter]
[relativeAmount]% Food consumption by specialists [cityFilter] = Specjaliści [cityFilter] wymagają o [relativeAmount]% mniej ⁂Żywności
Unhappiness from number of Cities doubled = Podwójne niezadowolenie z liczby miast
[relativeAmount]% Unhappiness from [populationFilter] [cityFilter] = [relativeAmount]% niezadowolenia od [populationFilter] [cityFilter]
[relativeAmount]% of excess happiness converted to [stat] = [relativeAmount]% nadmiaru ⌣Zadowolenia zamieniane jest na [stat]
[relativeAmount]% Culture cost of natural border growth [cityFilter] = [relativeAmount]% mniej kosztów ♪Kultury podczas naturalnego rozszerzania granic [cityFilter]
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [relativeAmount]% mniej ¤Złota na zakup nowych terenów [cityFilter]
Retain [relativeAmount]% of the happiness from a luxury after the last copy has been traded away = Zachowuje [relativeAmount]% ⌣Zadowolenia z Surowca Luksusowego po sprzedaży jego ostatniej sztuki
[amount] Happiness from each type of luxury resource = [amount] ⌣Zadowolenia z każdego rodzaju Surowców Luksusowych
Cannot build [baseUnitFilter] units = Nie można zbudować jednostek [baseUnitFilter]
Enables construction of Spaceship parts = Umożliwia produkcję modułów Statku Kosmicznego
May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = [baseUnitFilter] może być kupiony za [amount] pkt. [stat] [cityFilter] przy wzrastającej cenie ([amount2])
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = Można kupić budynki [buildingFilter] za [amount] [stat] [cityFilter] po rosnących cenach ([amount2])
May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] = Można kupić jednostki [baseUnitFilter] za [amount] [stat] [cityFilter]
@ -1889,74 +1880,79 @@ May buy [baseUnitFilter] units with [stat] [cityFilter] = Można kupić jednostk
May buy [buildingFilter] buildings with [stat] [cityFilter] = Możesz kupić budynki [buildingFilter] za punkty [stat] [cityFilter]
May buy [baseUnitFilter] units with [stat] for [amount] times their normal Production cost = Możesz kupić jednostki [baseUnitFilter] za [amount] razy tyle punktów [stat] ile wynoszą ich normalne koszty produkcji
May buy [buildingFilter] buildings with [stat] for [amount] times their normal Production cost = Można kupić budynki: [buildingFilter] z [stat] za [amount] razy ich normalnych kosztów Produkcji
Enables conversion of city production to [civWideStat] = Pozwala zamienić ⚙Produkcję generowaną przez miasta na [civWideStat]
[stat] cost of purchasing items in cities [relativeAmount]% = [relativeAmount]% mniej [stat] na zakupy przedmiotów w miastach
[stat] cost of purchasing [buildingFilter] buildings [relativeAmount]% = [stat] koszt zakupu budynków [buildingFilter] [relativeAmount]%
[stat] cost of purchasing [baseUnitFilter] units [relativeAmount]% = Koszt zakupu jednostek [baseUnitFilter] mniejszy o [relativeAmount]% [stat]
Enables conversion of city production to [civWideStat] = Pozwala zamienić ⚙Produkcję generowaną przez miasta na [civWideStat]
Improves movement speed on roads = Zwiększa prędkość poruszania się na drogach
Roads connect tiles across rivers = Pozwala tworzyć mosty nad rzekami (brak kary za przejście przez rzekę)
[relativeAmount]% maintenance on road & railroads = Koszty utrzymania dróg i linii kolejowych mniejsze o [relativeAmount]%
No Maintenance costs for improvements in [tileFilter] tiles = Brak kosztów utrzymania dla ulepszeń na polach [tileFilter]
[relativeAmount]% tile improvement construction time = [relativeAmount]% krótszy czas budowy Ulepszeń przez Robotników
[relativeAmount]% maintenance cost for buildings [cityFilter] = Koszt utrzymania budynków [cityFilter] mniejszy o [relativeAmount]% ¤Złota
Receive a free Great Person at the end of every [comment] (every 394 years), after researching [tech]. Each bonus person can only be chosen once. = Po odkryciu → [tech] na koniec każdego cyklu [comment] (co 394 lata) otrzymasz darmowego Wielkiego Człowieka.\nKażdy darmowy Wielki Człowiek można być wybrany tylko raz.
Once The Long Count activates, the year on the world screen displays as the traditional Mayan Long Count. = Po aktywowaniu Długiego Kalendarza rok na ekranie głównym wyświetla się jako Długa Rachuba Kalendarza Majów.
Retain [relativeAmount]% of the happiness from a luxury after the last copy has been traded away = Zachowuje [relativeAmount]% ⌣Zadowolenia z Surowca Luksusowego po sprzedaży jego ostatniej sztuki
[amount] Happiness from each type of luxury resource = [amount] ⌣Zadowolenia z każdego rodzaju Surowców Luksusowych
[relativeAmount]% Culture cost of natural border growth [cityFilter] = [relativeAmount]% mniej kosztów ♪Kultury podczas naturalnego rozszerzania granic [cityFilter]
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [relativeAmount]% mniej ¤Złota na zakup nowych terenów [cityFilter]
Each city founded increases culture cost of policies [relativeAmount]% less than normal = Każde założone miasto zwiększa koszt ♪Kultury ustroju o [relativeAmount]% mniej niż normalnie
[relativeAmount]% Culture cost of adopting new Policies = [relativeAmount]% kosztów ♪Kultury podczas przyjmowania nowych ustrojów
Quantity of strategic resources produced by the empire +[relativeAmount]% = Ilość produkowanych surowców strategicznych wzrasta o +[relativeAmount]%
Double quantity of [resource] produced = Podwójna ilość surowca → [resource]
[stats] for every known Natural Wonder = [stats] za każdy z Cudów Natury
Enables construction of Spaceship parts = Umożliwia produkcję modułów Statku Kosmicznego
Enemy [mapUnitFilter] units must spend [amount] extra movement points when inside your territory = Wroga jednostka [mapUnitFilter] musi spędzić [amount] dodatkowych punktów ruchu gdy jest na twoim terytorium
Notified of new Barbarian encampments = Otrzymasz powiadomienia o nowych obozach Barbarzyńców
"Borrows" city names from other civilizations in the game = „Zapożycza” nazwy miast od innych cywilizacji
100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it) = +100¤ Złota za odkrycie Cudu Natury (+500¤ Złota, jeśli będzie pierwszym odkrywcą).
Unhappiness from number of Cities doubled = Podwójne niezadowolenie z liczby miast
Great General provides double combat bonus = Wielki Generał zapewnia podwójną premię do †Siły bojowej
Receive a tech boost when scientific buildings/wonders are built in capital = Otrzymuje premię technologiczną, zawsze gdy w Stolicy pojawi się Budynek naukowy lub Cud naukowy
May not generate great prophet equivalents naturally = Wielki Prorok nie będzie generowany w sposób naturalny
When conquering an encampment, earn [amount] Gold and recruit a Barbarian unit = Po zdobyciu obozu Barbarzyńców otrzymasz [amount] ¤Złota i możliwość ich rekrutowania
When defeating a [mapUnitFilter] unit, earn [amount] Gold and recruit it = Za pokonanie jednostek typu [mapUnitFilter] otrzymasz [amount] ¤Złota oraz możliwość ich rekrutowania
Receive triple Gold from Barbarian encampments and pillaging Cities = Potrójna ilość Złota¤ z obozowisk Barbarzyńców i plądrowania miast
Cities are razed [amount] times as fast = Miasta są niszczone [amount] razy szybciej
When declaring friendship, both parties gain a [relativeAmount]% boost to great person generation = Deklaracja Przyjaźni z dowolną cywilizacją zapewni obu stronom umowy [relativeAmount]% premii do generowania Wielkich Ludzi.
No Maintenance costs for improvements in [tileFilter] tiles = Brak kosztów utrzymania dla ulepszeń na polach [tileFilter]
Influence of all other civilizations with all city-states degrades [relativeAmount]% faster = Wpływy innych cywilizacji w Wolnych Miastach będą zmniejszały się co turę o [relativeAmount]% szybciej niż normalnie
Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned = Pierwszy wygenerowany [baseUnitFilter] umożliwia jednostkom przechodzenie przez [terrainName]
Gain [amount] Influence with a [baseUnitFilter] gift to a City-State = [baseUnitFilter] podarowany Wolnemu Miastu przyniesie [amount] Punktów Wpływu
[relativeAmount]% Faith cost of generating Great Prophet equivalents = [relativeAmount]% mniej kosztów ☮Wiary przy generowaniu Wielkiego Proroka
Resting point for Influence with City-States following this religion [amount] = Bazowy Punkt Wpływów na Wolne Miasta wyznające tę religię [amount]
May not annex cities = Nie można zaanektować miast
[relativeAmount]% Great Person generation [cityFilter] = [relativeAmount]% więcej punktów do generowania Wielkich Ludzi [cityFilter]
Provides a sum of gold each time you spend a Great Person = Zawsze gdy Wielki Człowiek zakończy swoją misję otrzymasz pewną sumę Złota¤
[stats] whenever a Great Person is expended = Zawsze gdy Wielki Człowiek zakończy swoją misję otrzymasz [stats]
Receive free [unit] when you discover [tech] = Po odkryciu technologii [tech] otrzymuje darmową jednostkę [unit]
Enables Open Borders agreements = Pozwala zawierać umowy o otwartych granicach
Enables Research agreements = Pozwala zawierać umowy naukowe
Science gained from research agreements [relativeAmount]% = [relativeAmount]% więcej ⍾Nauki generowanej z Umów Naukowych
Triggers victory = Zainicjuj zwycięstwo
Triggers a Cultural Victory upon completion = Zakończenie oznacza Zwycięstwo Kulturowe
[relativeAmount]% City Strength from defensive buildings = [relativeAmount]%†Siły bojowej dla miast z budynków obronnych
[relativeAmount]% tile improvement construction time = [relativeAmount]% krótszy czas budowy Ulepszeń przez Robotników
[relativeAmount]% Gold from Great Merchant trade missions = [relativeAmount]% Złota z misji handlowych Wielkiego Kupca
[mapUnitFilter] Units adjacent to this city heal [amount] HP per turn when healing = Odzyskanie [amount] PŻ na turę dla [mapUnitFilter] jednostek sąsiadujących z tym miastem
[relativeAmount]% Golden Age length = Złota Era dłuższa o [relativeAmount]%
[relativeAmount]% Strength for cities = [relativeAmount]% do ‡Siły ostrzału dla miast
New [baseUnitFilter] units start with [amount] Experience [cityFilter] = Nowe jednostki [baseUnitFilter] tworzone [cityFilter] otrzymują na start +[amount] PD
All newly-trained [baseUnitFilter] units [cityFilter] receive the [promotion] promotion = Nowe jednostki [baseUnitFilter] otrzymują darmowy awans „[promotion]” [cityFilter]
[baseUnitFilter] units built [cityFilter] can [action] [amount] extra times = [baseUnitFilter] zbudowany [cityFilter] może dodatkowo [amount] raz [action]
Enables embarkation for land units = Pozwala na zaokrętowanie jednostek lądowych
Enables [mapUnitFilter] units to enter ocean tiles = Możliwość natychmiastowego wypłynięcia na Ocean otrzymują jednostki [mapUnitFilter]
Population loss from nuclear attacks [relativeAmount]% [cityFilter] = Straty ludności spowodowane atakiem atomowym [cityFilter] będą mniejsze o [relativeAmount]%
[relativeAmount]% Natural religion spread [cityFilter] = [relativeAmount]% szybsze naturalne rozszerzanie się religii [cityFilter]
Religion naturally spreads to cities [amount] tiles away = Religia naturalnie rozszerza się do miast w promieniu [amount] pól
Starting tech = Technologia początkowa
Starts with [tech] = Na start otrzymuje technologię [tech]
Starts with [policy] adopted = Rozpoczyna z przyjętą polityką: [policy]
Can be continually researched = Może być stale rozwijana
Great General provides double combat bonus = Wielki Generał zapewnia podwójną premię do †Siły bojowej
Receive a free Great Person at the end of every [comment] (every 394 years), after researching [tech]. Each bonus person can only be chosen once. = Po odkryciu → [tech] na koniec każdego cyklu [comment] (co 394 lata) otrzymasz darmowego Wielkiego Człowieka.\nKażdy darmowy Wielki Człowiek można być wybrany tylko raz.
Once The Long Count activates, the year on the world screen displays as the traditional Mayan Long Count. = Po aktywowaniu Długiego Kalendarza rok na ekranie głównym wyświetla się jako Długa Rachuba Kalendarza Majów.
[amount] Unit Supply = [amount] dostawa jednostek
[amount] Unit Supply per [amount2] population [cityFilter] = [amount] dostawa jednostek na [amount2] populacji [cityFilter]
[amount] Unit Supply per city = [amount] dostawa jednostek na miasto
[amount] units cost no maintenance = Darmowe utrzymanie dla [amount] jednostek
Units in cities cost no Maintenance = Darmowe utrzymanie jednostek w miastach
Receive free [unit] when you discover [tech] = Po odkryciu technologii [tech] otrzymuje darmową jednostkę [unit]
Enables embarkation for land units = Pozwala na zaokrętowanie jednostek lądowych
Enables [mapUnitFilter] units to enter ocean tiles = Możliwość natychmiastowego wypłynięcia na Ocean otrzymują jednostki [mapUnitFilter]
Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned = Pierwszy wygenerowany [baseUnitFilter] umożliwia jednostkom przechodzenie przez [terrainName]
Enemy [mapUnitFilter] units must spend [amount] extra movement points when inside your territory = Wroga jednostka [mapUnitFilter] musi spędzić [amount] dodatkowych punktów ruchu gdy jest na twoim terytorium
New [baseUnitFilter] units start with [amount] Experience [cityFilter] = Nowe jednostki [baseUnitFilter] tworzone [cityFilter] otrzymują na start +[amount] PD
All newly-trained [baseUnitFilter] units [cityFilter] receive the [promotion] promotion = Nowe jednostki [baseUnitFilter] otrzymują darmowy awans „[promotion]” [cityFilter]
[mapUnitFilter] Units adjacent to this city heal [amount] HP per turn when healing = Odzyskanie [amount] PŻ na turę dla [mapUnitFilter] jednostek sąsiadujących z tym miastem
[relativeAmount]% City Strength from defensive buildings = [relativeAmount]%†Siły bojowej dla miast z budynków obronnych
[relativeAmount]% Strength for cities = [relativeAmount]% do ‡Siły ostrzału dla miast
Costs [amount] [stockpiledResource] = Kosztuje [amount] [stockpiledResource]
Quantity of strategic resources produced by the empire +[relativeAmount]% = Ilość produkowanych surowców strategicznych wzrasta o +[relativeAmount]%
Double quantity of [resource] produced = Podwójna ilość surowca → [resource]
Enables Open Borders agreements = Pozwala zawierać umowy o otwartych granicach
Enables Research agreements = Pozwala zawierać umowy naukowe
Science gained from research agreements [relativeAmount]% = [relativeAmount]% więcej ⍾Nauki generowanej z Umów Naukowych
When declaring friendship, both parties gain a [relativeAmount]% boost to great person generation = Deklaracja Przyjaźni z dowolną cywilizacją zapewni obu stronom umowy [relativeAmount]% premii do generowania Wielkich Ludzi.
Influence of all other civilizations with all city-states degrades [relativeAmount]% faster = Wpływy innych cywilizacji w Wolnych Miastach będą zmniejszały się co turę o [relativeAmount]% szybciej niż normalnie
Gain [amount] Influence with a [baseUnitFilter] gift to a City-State = [baseUnitFilter] podarowany Wolnemu Miastu przyniesie [amount] Punktów Wpływu
Resting point for Influence with City-States following this religion [amount] = Bazowy Punkt Wpływów na Wolne Miasta wyznające tę religię [amount]
Notified of new Barbarian encampments = Otrzymasz powiadomienia o nowych obozach Barbarzyńców
Receive triple Gold from Barbarian encampments and pillaging Cities = Potrójna ilość Złota¤ z obozowisk Barbarzyńców i plądrowania miast
When conquering an encampment, earn [amount] Gold and recruit a Barbarian unit = Po zdobyciu obozu Barbarzyńców otrzymasz [amount] ¤Złota i możliwość ich rekrutowania
When defeating a [mapUnitFilter] unit, earn [amount] Gold and recruit it = Za pokonanie jednostek typu [mapUnitFilter] otrzymasz [amount] ¤Złota oraz możliwość ich rekrutowania
Starting in this era disables religion = Rozpoczęcie gry w tej epoce wyłącza religię
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = Można wybrać [amount] dodatkowych wierzeń [beliefType] gdy [foundingOrEnhancing] religia
May choose [amount] additional belief(s) of any type when [foundingOrEnhancing] a religion = Pozwala wybrać [amount] dodatkowe wierzenie podczas [foundingOrEnhancing] religii
[stats] when a city adopts this religion for the first time (modified by game speed) = [stats] gdy miasto po raz pierwszy nawróci się na tę religię (modyfikowane przez prędkość gry)
[relativeAmount]% Natural religion spread [cityFilter] = [relativeAmount]% szybsze naturalne rozszerzanie się religii [cityFilter]
Religion naturally spreads to cities [amount] tiles away = Religia naturalnie rozszerza się do miast w promieniu [amount] pól
May not generate great prophet equivalents naturally = Wielki Prorok nie będzie generowany w sposób naturalny
[relativeAmount]% Faith cost of generating Great Prophet equivalents = [relativeAmount]% mniej kosztów ☮Wiary przy generowaniu Wielkiego Proroka
[baseUnitFilter] units built [cityFilter] can [action] [amount] extra times = [baseUnitFilter] zbudowany [cityFilter] może dodatkowo [amount] raz [action]
Starting tech = Technologia początkowa
Starts with [tech] = Na start otrzymuje technologię [tech]
Starts with [policy] adopted = Rozpoczyna z przyjętą polityką: [policy]
Triggers victory = Zainicjuj zwycięstwo
Triggers a Cultural Victory upon completion = Zakończenie oznacza Zwycięstwo Kulturowe
May not annex cities = Nie można zaanektować miast
"Borrows" city names from other civilizations in the game = „Zapożycza” nazwy miast od innych cywilizacji
Cities are razed [amount] times as fast = Miasta są niszczone [amount] razy szybciej
Receive a tech boost when scientific buildings/wonders are built in capital = Otrzymuje premię technologiczną, zawsze gdy w Stolicy pojawi się Budynek naukowy lub Cud naukowy
Can be continually researched = Może być stale rozwijana
[relativeAmount]% Golden Age length = Złota Era dłuższa o [relativeAmount]%
Population loss from nuclear attacks [relativeAmount]% [cityFilter] = Straty ludności spowodowane atakiem atomowym [cityFilter] będą mniejsze o [relativeAmount]%
Rebel units may spawn = Mogą pojawiać się dodatkowe jednostki buntowników
Unbuildable = Nie można wyprodukować
Can be purchased with [stat] [cityFilter] = Jednostkę można uzyskać za punkty [stat] [cityFilter]
@ -2111,6 +2107,7 @@ Cannot be traded = Nie może być handlowane
Guaranteed with Strategic Balance resource option = Gwarantowane z opcją strategicznego balansu surowców
Can also be built on tiles adjacent to fresh water = Można zbudować także na innych polach, jeśli mają dostęp do wody pitnej.
[stats] from [tileFilter] tiles = [stats] za każde pole z [tileFilter]
Ensures a minimum tile yield of [stats] = Zapewnia dochody z pól równe co najmniej [stats]
Can be built outside your borders = Można budować poza własnymi granicami
Can be built just outside your borders = Można zbudować na własnym terytorium lub na polach przygranicznych.
Can only be built to improve a resource = Można zbudować tylko w celu przetwarzania (ulepszania) surowców
@ -2417,11 +2414,17 @@ You returned captured units to us = Zwróciłeś nam pojmane jednostki
#################### Lines from key bindings #######################
World Screen = Mapa Świata
# Requires translation!
Map Panning =
Unit Actions = Ruchy jednostek
Popups = Okna dialogowe
# Requires translation!
Menu =
Next Turn = Następna Tura
Next Turn Alternate = Następna tura (klawisz alternatywny)
Empire Overview = Przegląd Imperium
# Requires translation!
Music Player =
Empire Overview Trades = Przegląd handlu
Empire Overview Units = Przegląd jednostek
Empire Overview Politics = Przegląd polityki
@ -2435,14 +2438,35 @@ Quick Load = Szybkie wczytanie
View Capital City = Pokaż stolicę
Save Game = Zapisz grę
Load Game = Załaduj zapis gry
Quit Game = Wyjdź z gry
Toggle UI = Przełącz Inerfejs
Toggle Resource Display = Przełącz widoczność zasobów
Toggle Yield Display = Przełącz widoczność dochodów
Quit Game = Wyjdź z gry
New Game = Nowa Gra
# Requires translation!
Espionage =
# Requires translation!
Undo =
Toggle UI = Przełącz Inerfejs
Toggle Worked Tiles Display = Przełącz widoczność obrabianych pól
Toggle Movement Display = Przełącz widoczność ruchów
Zoom In = Przybliżenie
Zoom Out = Oddalenie
# Requires translation!
Pan Up =
# Requires translation!
Pan Left =
# Requires translation!
Pan Down =
# Requires translation!
Pan Right =
# Requires translation!
Pan Up Alternate =
# Requires translation!
Pan Left Alternate =
# Requires translation!
Pan Down Alternate =
# Requires translation!
Pan Right Alternate =
Transform = Przekształć
Repair = Napraw
Confirm Dialog = Potwierdź okno dialogowe
@ -6194,7 +6218,6 @@ Landship = Wczesny Czołg
Introduction = Wprowadzenie
Welcome to Unciv!\nBecause this is a complex game, there are basic tasks to help familiarize you with the game.\nThese are completely optional, and you're welcome to explore the game on your own! = Witaj w grze Unciv!\nPonieważ jest to gra dość złożona, podane będą wskazówki krok po kroku,\nktóre pomogą Ci zapoznać się z jej mechaniką.\nSą one całkowicie opcjonalne, więc możesz odkrywać grę na własną ręke!\n(Samouczek można wyłączyć w Ustawieniach)
New Game = Nowa Gra
Your first mission is to found your capital city.\nThis is actually an important task because your capital city will probably be your most prosperous.\nMany game bonuses apply only to your capital city and it will probably be the center of your empire. = Twoim pierwszym zadaniem jest założenie stolicy.\nJest to ważne zadanie gdyż Twoja stolica będzie przynosiła liczne korzyści pod warunkiem, że będzie leżała w odpowiednim miejscu.\nStolica będzie otrzymywała różne premie, a poza tym będzie prawdopodobnie centrum twojego imperium.
How do you know a spot is appropriate?\nThats not an easy question to answer, but looking for and building next to luxury resources is a good rule of thumb.\nLuxury resources are tiles that have things like gems, cotton, or silk (indicated by a smiley next to the resource icon)\nThese resources make your civilization happy. You should also keep an eye out for resources needed to build units, such as iron. Cities cannot be built within 3 tiles of existing cities, which is another thing to watch out for! = Po czym poznać że wybrane miejsce jest właściwe?\nNa to pytanie nie ma prostej odpowiedzi, ale zawsze dobrze mieć w jej zasięgu Surowce Luksusowe: pola z Klejnotami, Bawełną, lub z Jedwabiem (na mapie widoczne są jako uśmieszki obok ikony surowców). Takie Surowce sprawiają, że Twoja cywilizacja jest ⌣Zadowolona. Zwróć też uwagę na Surowce Strategiczne, takie jak Żelazo, potrzebne do budowy jednostek.
However, cities dont have a set area that they can work - more on that later!\nThis means you dont have to settle cities right next to resources.\nLets say, for example, that you want access to some iron but the resource is right next to a desert.\nYou dont have to settle your city next to the desert. You can settle a few tiles away in more prosperous lands.\nYour city will grow and eventually gain access to the resource.\nYou only need to settle right next to resources if you need them immediately \n which might be the case now and then, but youll usually have the luxury of time. = Miasta nie posiadają ustalonej strefy na którą oddziałują (ale o tym później), co oznacza, że nie ma potrzeby budowania miast przy samych surowcach.\nPowiedzmy, że chcesz mieć dostęp do Żelaza, ale ten surowiec leży obok pustyni.\nNie musisz jednak zakładać miasta obok pustyni. Możesz je zbudować kilka pól dalej na terenie dającym więcej korzyści. Twoje miasto z czasem poszerzy granice i ostatecznie „wchłonie” pole z żelazem.\nJeżeli jednak pilnie potrzebujesz danego surowca i nie masz czasu, wtedy to może być jedyne wyjście zwykle będziesz jednak miał o wiele za dużo czasu na takie taktyki.
@ -6432,7 +6455,6 @@ Each binding has a button with an image looking like this: = Każda pozycja ma p
While hovering the mouse over the key button, you can press a desired key directly to assign it. = Gdy najedziesz myszką na przycisk klawisza możesz nacisnąć klawisz który zostanie następnie przypisany.
Double-click the image to reset the binding to default. = Kliknij podwójnie obrazek, żeby przywrócić domyślne przypisanie klawisza.
Bindings mapped to their default keys are displayed in gray, those reassigned by you in white. = Skróty przypisane do ich domyślnych klawiszy są wyświetlane na szaro, a te przypisane przez ciebie na biało.
# Requires translation!
Conflicting assignments are marked red. Conflicts can exist across categories, like World Screen / Unit Actions. Note that at the moment, the game does not prevent saving conflicting assignments, though the result may be unexpected. = Konfliktujące przypisania zaznaczone są na czerwono. Konflikty mogą istnieć pomiędzy kategoriami takimi jak np. Ekran Świata / Ruchy Jednostek. Proszę pamiętać, że na chwilę obecną gra nie zapobiega zapisywaniu konfliktujących przypisań, więc rezultat może być nieprzewidywalny.
For discussion about missing entries, see the linked github issue. = Aby przedyskutować brakujące funkcje zobacz link do problemu Github.

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@ -1959,8 +1959,6 @@ ConditionalsPlacement =
[stats] for each global city following this religion = [stats] para cada cidade global que segue esta religião
# Requires translation!
[stats] from every [amount] global followers [cityFilter] =
# Requires translation!
Ensures a minimum tile yield of [stats] =
[relativeAmount]% [stat] = [relativeAmount]% [stat]
[relativeAmount]% [stat] [cityFilter] = [relativeAmount]% [stat] [cityFilter]
[relativeAmount]% [stat] from every [tileFilter/buildingFilter] = [relativeAmount]% [stat] de cada [tileFilter/buildingFilter]
@ -1994,26 +1992,18 @@ Allied City-States provide [stat] equal to [relativeAmount]% of what they produc
[relativeAmount]% resources gifted by City-States = [relativeAmount]% de recursos presenteados pelas cidades-estados
[relativeAmount]% Happiness from luxury resources gifted by City-States = [relativeAmount]% de felicidade de recursos de luxo presenteados pelas cidades-estados
City-State Influence recovers at twice the normal rate = A influência da cidade-estado se recupera ao dobro da taxa normal
[amount] units cost no maintenance = [amount] unidades sem custos de manutenção
[relativeAmount]% growth [cityFilter] = [relativeAmount]% de crescimento [cityFilter]
[amount]% Food is carried over after population increases [cityFilter] = [amount]% de comida que é transportada após o aumento da população [cityFilter]
[relativeAmount]% Food consumption by specialists [cityFilter] = [relativeAmount]% de consumo de comida por especialistas [cityFilter]
Unhappiness from number of Cities doubled = A infelicidade do número de cidades dobrou
[relativeAmount]% Unhappiness from [populationFilter] [cityFilter] = [relativeAmount]% de Infelicidade de [populationFilter] [cityFilter]
[relativeAmount]% of excess happiness converted to [stat] = [relativeAmount]% de felicidade excedente convertida em [stat]
# Requires translation!
Retain [relativeAmount]% of the happiness from a luxury after the last copy has been traded away =
[amount] Happiness from each type of luxury resource = [amount] de felicidade de cada tipo de recurso de luxo
# Requires translation!
Cannot build [baseUnitFilter] units =
# Requires translation!
Costs [amount] [stockpiledResource] =
[relativeAmount]% growth [cityFilter] = [relativeAmount]% de crescimento [cityFilter]
[relativeAmount]% Food is carried over after population increases [cityFilter] = [relativeAmount]% de comida que é transportada após o aumento da população [cityFilter]
[relativeAmount]% Great Person generation [cityFilter] = [relativeAmount]% de geração de Pessoas Experientes [cityFilter]
# Requires translation!
Starting in this era disables religion =
# Requires translation!
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion =
# Requires translation!
May choose [amount] additional belief(s) of any type when [foundingOrEnhancing] a religion =
[stats] when a city adopts this religion for the first time (modified by game speed) = [stats] quando uma cidade adota esta religião pela primeira vez (modificado pela velocidade do jogo)
[relativeAmount]% Unhappiness from [populationFilter] [cityFilter] = [relativeAmount]% de Infelicidade de [populationFilter] [cityFilter]
[relativeAmount]% Food consumption by specialists [cityFilter] = [relativeAmount]% de consumo de comida por especialistas [cityFilter]
[relativeAmount]% of excess happiness converted to [stat] = [relativeAmount]% de felicidade excedente convertida em [stat]
[relativeAmount]% Culture cost of natural border growth [cityFilter] = [relativeAmount]% de custo de cultura de crescimento natural da fronteira [cityFilter]
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [relativeAmount]% de custo de ouro de aquisição de blocos [cityFilter]
Enables construction of Spaceship parts = Habilita a construção de partes da nave espacial
# Requires translation!
May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] at an increasing price ([amount2]) =
# Requires translation!
@ -2030,103 +2020,111 @@ May buy [buildingFilter] buildings with [stat] [cityFilter] =
May buy [baseUnitFilter] units with [stat] for [amount] times their normal Production cost =
# Requires translation!
May buy [buildingFilter] buildings with [stat] for [amount] times their normal Production cost =
# Requires translation!
Enables conversion of city production to [civWideStat] =
[stat] cost of purchasing items in cities [relativeAmount]% = [stat] custo de compra de itens nas cidades [relativeAmount]%
# Requires translation!
[stat] cost of purchasing [buildingFilter] buildings [relativeAmount]% =
[stat] cost of purchasing [baseUnitFilter] units [relativeAmount]% = [stat] custo de compra de unidades [baseUnitFilter] [relativeAmount]%
# Requires translation!
Enables conversion of city production to [civWideStat] =
Improves movement speed on roads = Melhora velocidade de movimento em estradas
# Requires translation!
Roads connect tiles across rivers =
[relativeAmount]% maintenance on road & railroads = [relativeAmount]% de manutenção em estradas e ferrovias
No Maintenance costs for improvements in [tileFilter] tiles = Não há custos de manutenção para melhorias em terrenos [tileFilter]
[relativeAmount]% tile improvement construction time = [relativeAmount]% de tempo de construção de melhoria do bloco
[relativeAmount]% maintenance cost for buildings [cityFilter] = [relativeAmount]% de custo de manutenção para edifícios [cityFilter]
[relativeAmount]% Culture cost of natural border growth [cityFilter] = [relativeAmount]% de custo de cultura de crescimento natural da fronteira [cityFilter]
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [relativeAmount]% de custo de ouro de aquisição de blocos [cityFilter]
Each city founded increases culture cost of policies [relativeAmount]% less than normal = Cada cidade fundada aumenta o custo cultural das apólices em [relativeAmount]% menos do que o normal
[relativeAmount]% Culture cost of adopting new Policies = [relativeAmount]% Custo de Cultura para adotar novas Políticas
[stats] for every known Natural Wonder = [stats] para cada Maravilha Natural conhecida
100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it) = 100 Ouro por descobrir uma Maravilha Natural (bónus aumentado para 500 Ouro se for o primeiro a descobri-la)
[relativeAmount]% Great Person generation [cityFilter] = [relativeAmount]% de geração de Pessoas Experientes [cityFilter]
Provides a sum of gold each time you spend a Great Person = Fornece uma quantia de ouro cada vez que gastares uma Pessoa Experiente
# Requires translation!
[stats] whenever a Great Person is expended =
# Requires translation!
[relativeAmount]% Gold from Great Merchant trade missions =
Great General provides double combat bonus = Grande General oferece bónus de combate duplo
# Requires translation!
Receive a free Great Person at the end of every [comment] (every 394 years), after researching [tech]. Each bonus person can only be chosen once. =
# Requires translation!
Once The Long Count activates, the year on the world screen displays as the traditional Mayan Long Count. =
# Requires translation!
Retain [relativeAmount]% of the happiness from a luxury after the last copy has been traded away =
[amount] Happiness from each type of luxury resource = [amount] de felicidade de cada tipo de recurso de luxo
Each city founded increases culture cost of policies [relativeAmount]% less than normal = Cada cidade fundada aumenta o custo cultural das apólices em [relativeAmount]% menos do que o normal
[relativeAmount]% Culture cost of adopting new Policies = [relativeAmount]% Custo de Cultura para adotar novas Políticas
Quantity of strategic resources produced by the empire +[relativeAmount]% = Quantidade de recursos estratégicos produzidos pelo império +[relativeAmount]%
Double quantity of [resource] produced = Quantidade dupla de [resource] produzido
[stats] for every known Natural Wonder = [stats] para cada Maravilha Natural conhecida
Enables construction of Spaceship parts = Habilita a construção de partes da nave espacial
Enemy [mapUnitFilter] units must spend [amount] extra movement points when inside your territory = Unidades inimigas [mapUnitFilter] devem gastar [amount] pontos de movimento extra quando dentro do teu território
Notified of new Barbarian encampments = Notificado de novos acampamentos bárbaros
# Requires translation!
"Borrows" city names from other civilizations in the game =
100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it) = 100 Ouro por descobrir uma Maravilha Natural (bónus aumentado para 500 Ouro se for o primeiro a descobri-la)
Unhappiness from number of Cities doubled = A infelicidade do número de cidades dobrou
Great General provides double combat bonus = Grande General oferece bónus de combate duplo
Receive a tech boost when scientific buildings/wonders are built in capital = Receba um impulso tecnológico quando edifícios/maravilhas científicas são construídos na capital
# Requires translation!
May not generate great prophet equivalents naturally =
When conquering an encampment, earn [amount] Gold and recruit a Barbarian unit = Quando conquistar um acampamento, ganhe [amount] de ouro e recrute uma unidade bárbara
When defeating a [mapUnitFilter] unit, earn [amount] Gold and recruit it = Quando derrotar uma unidade [mapUnitFilter], ganhe [amount] de ouro e recrute-a
Receive triple Gold from Barbarian encampments and pillaging Cities = Recebe três vezes mais Ouro de acampamentos bárbaros e cidades saqueadas
# Requires translation!
Cities are razed [amount] times as fast =
# Requires translation!
When declaring friendship, both parties gain a [relativeAmount]% boost to great person generation =
No Maintenance costs for improvements in [tileFilter] tiles = Não há custos de manutenção para melhorias em terrenos [tileFilter]
Influence of all other civilizations with all city-states degrades [relativeAmount]% faster = Influência de todas as outras civilizações com todas as cidades-estado degrada [relativeAmount]% mais rápido
# Requires translation!
Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned =
# Requires translation!
Gain [amount] Influence with a [baseUnitFilter] gift to a City-State =
# Requires translation!
[relativeAmount]% Faith cost of generating Great Prophet equivalents =
# Requires translation!
Resting point for Influence with City-States following this religion [amount] =
# Requires translation!
May not annex cities =
Provides a sum of gold each time you spend a Great Person = Fornece uma quantia de ouro cada vez que gastares uma Pessoa Experiente
# Requires translation!
[stats] whenever a Great Person is expended =
Receive free [unit] when you discover [tech] = Receba [unit] grátis ao descobrir [tech]
Enables Open Borders agreements = Permite acordos de Fronteiras Abertas
Enables Research agreements = Habilita acordos de pesquisa
Science gained from research agreements [relativeAmount]% = Ciência obtida com acordos de pesquisa [relativeAmount]%
# Requires translation!
Triggers victory =
Triggers a Cultural Victory upon completion = Desencadeia uma vitória cultural após a conclusão
# Requires translation!
[relativeAmount]% City Strength from defensive buildings =
[relativeAmount]% tile improvement construction time = [relativeAmount]% de tempo de construção de melhoria do bloco
# Requires translation!
[relativeAmount]% Gold from Great Merchant trade missions =
[mapUnitFilter] Units adjacent to this city heal [amount] HP per turn when healing = [mapUnitFilter] Unidades adjacentes a esta cidade curam [amount] de vida por turno ao curar
[relativeAmount]% Golden Age length = [relativeAmount]% de duração da Era de Ouro
[relativeAmount]% Strength for cities = [relativeAmount]% de força para as cidades
New [baseUnitFilter] units start with [amount] Experience [cityFilter] = Novas unidades [baseUnitFilter] começam com [amount] de experiência [cityFilter]
All newly-trained [baseUnitFilter] units [cityFilter] receive the [promotion] promotion = Todas as unidades [baseUnitFilter] recém-treinadas [cityFilter] recebem a promoção [promotion]
# Requires translation!
[baseUnitFilter] units built [cityFilter] can [action] [amount] extra times =
Enables embarkation for land units = Permite o embarque de unidades terrestres
Enables [mapUnitFilter] units to enter ocean tiles = Permite que as unidades [mapUnitFilter] entrem em terrenos oceânicos
# Requires translation!
Population loss from nuclear attacks [relativeAmount]% [cityFilter] =
# Requires translation!
[relativeAmount]% Natural religion spread [cityFilter] =
# Requires translation!
Religion naturally spreads to cities [amount] tiles away =
Starting tech = Tecnologia inicial
# Requires translation!
Starts with [tech] =
# Requires translation!
Starts with [policy] adopted =
# Requires translation!
Can be continually researched =
# Requires translation!
[amount] Unit Supply =
# Requires translation!
[amount] Unit Supply per [amount2] population [cityFilter] =
# Requires translation!
[amount] Unit Supply per city =
[amount] units cost no maintenance = [amount] unidades sem custos de manutenção
Units in cities cost no Maintenance = As unidades nas cidades não custam manutenção
Receive free [unit] when you discover [tech] = Receba [unit] grátis ao descobrir [tech]
Enables embarkation for land units = Permite o embarque de unidades terrestres
Enables [mapUnitFilter] units to enter ocean tiles = Permite que as unidades [mapUnitFilter] entrem em terrenos oceânicos
# Requires translation!
Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned =
Enemy [mapUnitFilter] units must spend [amount] extra movement points when inside your territory = Unidades inimigas [mapUnitFilter] devem gastar [amount] pontos de movimento extra quando dentro do teu território
New [baseUnitFilter] units start with [amount] Experience [cityFilter] = Novas unidades [baseUnitFilter] começam com [amount] de experiência [cityFilter]
All newly-trained [baseUnitFilter] units [cityFilter] receive the [promotion] promotion = Todas as unidades [baseUnitFilter] recém-treinadas [cityFilter] recebem a promoção [promotion]
[mapUnitFilter] Units adjacent to this city heal [amount] HP per turn when healing = [mapUnitFilter] Unidades adjacentes a esta cidade curam [amount] de vida por turno ao curar
# Requires translation!
[relativeAmount]% City Strength from defensive buildings =
[relativeAmount]% Strength for cities = [relativeAmount]% de força para as cidades
# Requires translation!
Costs [amount] [stockpiledResource] =
Quantity of strategic resources produced by the empire +[relativeAmount]% = Quantidade de recursos estratégicos produzidos pelo império +[relativeAmount]%
Double quantity of [resource] produced = Quantidade dupla de [resource] produzido
Enables Open Borders agreements = Permite acordos de Fronteiras Abertas
Enables Research agreements = Habilita acordos de pesquisa
Science gained from research agreements [relativeAmount]% = Ciência obtida com acordos de pesquisa [relativeAmount]%
# Requires translation!
When declaring friendship, both parties gain a [relativeAmount]% boost to great person generation =
Influence of all other civilizations with all city-states degrades [relativeAmount]% faster = Influência de todas as outras civilizações com todas as cidades-estado degrada [relativeAmount]% mais rápido
# Requires translation!
Gain [amount] Influence with a [baseUnitFilter] gift to a City-State =
# Requires translation!
Resting point for Influence with City-States following this religion [amount] =
Notified of new Barbarian encampments = Notificado de novos acampamentos bárbaros
Receive triple Gold from Barbarian encampments and pillaging Cities = Recebe três vezes mais Ouro de acampamentos bárbaros e cidades saqueadas
When conquering an encampment, earn [amount] Gold and recruit a Barbarian unit = Quando conquistar um acampamento, ganhe [amount] de ouro e recrute uma unidade bárbara
When defeating a [mapUnitFilter] unit, earn [amount] Gold and recruit it = Quando derrotar uma unidade [mapUnitFilter], ganhe [amount] de ouro e recrute-a
# Requires translation!
Starting in this era disables religion =
# Requires translation!
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion =
# Requires translation!
May choose [amount] additional belief(s) of any type when [foundingOrEnhancing] a religion =
[stats] when a city adopts this religion for the first time (modified by game speed) = [stats] quando uma cidade adota esta religião pela primeira vez (modificado pela velocidade do jogo)
# Requires translation!
[relativeAmount]% Natural religion spread [cityFilter] =
# Requires translation!
Religion naturally spreads to cities [amount] tiles away =
# Requires translation!
May not generate great prophet equivalents naturally =
# Requires translation!
[relativeAmount]% Faith cost of generating Great Prophet equivalents =
# Requires translation!
[baseUnitFilter] units built [cityFilter] can [action] [amount] extra times =
Starting tech = Tecnologia inicial
# Requires translation!
Starts with [tech] =
# Requires translation!
Starts with [policy] adopted =
# Requires translation!
Triggers victory =
Triggers a Cultural Victory upon completion = Desencadeia uma vitória cultural após a conclusão
# Requires translation!
May not annex cities =
# Requires translation!
"Borrows" city names from other civilizations in the game =
# Requires translation!
Cities are razed [amount] times as fast =
Receive a tech boost when scientific buildings/wonders are built in capital = Receba um impulso tecnológico quando edifícios/maravilhas científicas são construídos na capital
# Requires translation!
Can be continually researched =
[relativeAmount]% Golden Age length = [relativeAmount]% de duração da Era de Ouro
# Requires translation!
Population loss from nuclear attacks [relativeAmount]% [cityFilter] =
# Requires translation!
Rebel units may spawn =
Unbuildable = Não construível
@ -2374,6 +2372,8 @@ Can also be built on tiles adjacent to fresh water =
# Requires translation!
[stats] from [tileFilter] tiles =
# Requires translation!
Ensures a minimum tile yield of [stats] =
# Requires translation!
Can be built outside your borders =
# Requires translation!
Can be built just outside your borders =
@ -2808,16 +2808,22 @@ You returned captured units to us = Você devolveu unidades capturadas para nós
World Screen = Tela do Mundo
# Requires translation!
Map Panning =
# Requires translation!
Unit Actions =
# Requires translation!
Popups =
# Requires translation!
Menu =
# Requires translation!
Next Turn =
# Requires translation!
Next Turn Alternate =
# Requires translation!
Empire Overview =
# Requires translation!
Music Player =
# Requires translation!
Empire Overview Trades =
# Requires translation!
Empire Overview Units =
@ -2844,14 +2850,19 @@ Save Game =
# Requires translation!
Load Game =
# Requires translation!
Quit Game =
# Requires translation!
Toggle UI =
# Requires translation!
Toggle Resource Display =
# Requires translation!
Toggle Yield Display =
# Requires translation!
Quit Game =
New Game = Novo Jogo
# Requires translation!
Espionage =
# Requires translation!
Undo =
# Requires translation!
Toggle UI =
# Requires translation!
Toggle Worked Tiles Display =
# Requires translation!
Toggle Movement Display =
@ -2860,6 +2871,22 @@ Zoom In =
# Requires translation!
Zoom Out =
# Requires translation!
Pan Up =
# Requires translation!
Pan Left =
# Requires translation!
Pan Down =
# Requires translation!
Pan Right =
# Requires translation!
Pan Up Alternate =
# Requires translation!
Pan Left Alternate =
# Requires translation!
Pan Down Alternate =
# Requires translation!
Pan Right Alternate =
# Requires translation!
Transform =
# Requires translation!
Repair =
@ -7959,7 +7986,6 @@ Landship = Navio terrestre
Introduction = Introdução
Welcome to Unciv!\nBecause this is a complex game, there are basic tasks to help familiarize you with the game.\nThese are completely optional, and you're welcome to explore the game on your own! = Bem-vindo ao Unciv!\nPela razão de ser um jogo complexo, existem tarefas básicas para ajudar-te a te familiarizares com o jogo.\nIsto é completamente opcional, e podes explorar o jogo da tua maneira!
New Game = Novo Jogo
Your first mission is to found your capital city.\nThis is actually an important task because your capital city will probably be your most prosperous.\nMany game bonuses apply only to your capital city and it will probably be the center of your empire. = Sua primeira missão é fundar sua cidade capital.\nIsso é uma importante tarefa atualmente porque provavelmente sua cidade capital será a mais próspera.\nMuitos dos bônus do jogo se aplicam apenas para sua cidade capital e esta provalvelmente será o centro do seu império.
# Requires translation!
How do you know a spot is appropriate?\nThats not an easy question to answer, but looking for and building next to luxury resources is a good rule of thumb.\nLuxury resources are tiles that have things like gems, cotton, or silk (indicated by a smiley next to the resource icon)\nThese resources make your civilization happy. You should also keep an eye out for resources needed to build units, such as iron. Cities cannot be built within 3 tiles of existing cities, which is another thing to watch out for! =

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@ -2087,8 +2087,6 @@ ConditionalsPlacement = after
[stats] for each global city following this religion =
# Requires translation!
[stats] from every [amount] global followers [cityFilter] =
# Requires translation!
Ensures a minimum tile yield of [stats] =
[relativeAmount]% [stat] = [relativeAmount]% [stat]
[relativeAmount]% [stat] [cityFilter] = [relativeAmount]% [stat] [cityFilter]
[relativeAmount]% [stat] from every [tileFilter/buildingFilter] = [relativeAmount]% [stat] din fiecare [tileFilter/buildingFilter]
@ -2123,27 +2121,18 @@ Allied City-States provide [stat] equal to [relativeAmount]% of what they produc
[relativeAmount]% resources gifted by City-States = [relativeAmount]% resurse oferite de orașe-state
[relativeAmount]% Happiness from luxury resources gifted by City-States = [relativeAmount]% Fericire din resursele de lux oferite de orașe-state
City-State Influence recovers at twice the normal rate = Influența orașului-stat își revine cu o rată de două ori mai mare decât cea normală
[amount] units cost no maintenance = [amount] unitățile nu costă întreținere
[relativeAmount]% growth [cityFilter] = [relativeAmount]% creștere [cityFilter]
[amount]% Food is carried over after population increases [cityFilter] = [amount]% Mâncarea este transportată după ce populația crește [cityFilter]
[relativeAmount]% Food consumption by specialists [cityFilter] = [relativeAmount]% Consumul de alimente de către specialiști [cityFilter]
Unhappiness from number of Cities doubled = Nefericirea din numărul de orașe sa dublat
[relativeAmount]% Unhappiness from [populationFilter] [cityFilter] = [relativeAmount]% nefericire de la [populationFilter] [cityFilter]
[relativeAmount]% of excess happiness converted to [stat] = [relativeAmount]% din excesul de fericire convertit în [stat]
# Requires translation!
Retain [relativeAmount]% of the happiness from a luxury after the last copy has been traded away =
[amount] Happiness from each type of luxury resource = [amount] Fericire din fiecare tip de resursă de lux
# Requires translation!
Cannot build [baseUnitFilter] units =
# Requires translation!
Costs [amount] [stockpiledResource] =
[relativeAmount]% growth [cityFilter] = [relativeAmount]% creștere [cityFilter]
[relativeAmount]% Food is carried over after population increases [cityFilter] = [relativeAmount]% Mâncarea este transportată după ce populația crește [cityFilter]
[relativeAmount]% Great Person generation [cityFilter] = [relativeAmount]% generație de persoane grozave [cityFilter]
# Requires translation!
Starting in this era disables religion =
# Requires translation!
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion =
# Requires translation!
May choose [amount] additional belief(s) of any type when [foundingOrEnhancing] a religion =
# Requires translation!
[stats] when a city adopts this religion for the first time (modified by game speed) =
[relativeAmount]% Unhappiness from [populationFilter] [cityFilter] = [relativeAmount]% nefericire de la [populationFilter] [cityFilter]
[relativeAmount]% Food consumption by specialists [cityFilter] = [relativeAmount]% Consumul de alimente de către specialiști [cityFilter]
[relativeAmount]% of excess happiness converted to [stat] = [relativeAmount]% din excesul de fericire convertit în [stat]
[relativeAmount]% Culture cost of natural border growth [cityFilter] = [relativeAmount]% Costul cultural al creșterii granițelor naturale [cityFilter]
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [relativeAmount]% Costul aurului pentru achiziționarea plăcilor [cityFilter]
Enables construction of Spaceship parts = Permite construcția de piese pentru nave spațiale
# Requires translation!
May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] at an increasing price ([amount2]) =
# Requires translation!
@ -2160,103 +2149,112 @@ May buy [buildingFilter] buildings with [stat] [cityFilter] =
May buy [baseUnitFilter] units with [stat] for [amount] times their normal Production cost =
# Requires translation!
May buy [buildingFilter] buildings with [stat] for [amount] times their normal Production cost =
# Requires translation!
Enables conversion of city production to [civWideStat] =
[stat] cost of purchasing items in cities [relativeAmount]% = [stat] costul achiziționării de articole în orașe [relativeAmount]%
# Requires translation!
[stat] cost of purchasing [buildingFilter] buildings [relativeAmount]% =
[stat] cost of purchasing [baseUnitFilter] units [relativeAmount]% = [stat] costul achiziționării [baseUnitFilter] unități [relativeAmount]%
# Requires translation!
Enables conversion of city production to [civWideStat] =
Improves movement speed on roads = Îmbunătățește viteza de deplasare pe drumuri
Roads connect tiles across rivers = Drumurile leagă plăci peste râuri
[relativeAmount]% maintenance on road & railroads = [relativeAmount]% întreținere pe drumuri și căi ferate
No Maintenance costs for improvements in [tileFilter] tiles = Fără costuri de întreținere pentru îmbunătățirea plăcilor [tileFilter].
[relativeAmount]% tile improvement construction time = [relativeAmount]% timpul de construcție pentru îmbunătățirea plăcilor
[relativeAmount]% maintenance cost for buildings [cityFilter] = [relativeAmount]% cost de întreținere pentru clădiri [cityFilter]
[relativeAmount]% Culture cost of natural border growth [cityFilter] = [relativeAmount]% Costul cultural al creșterii granițelor naturale [cityFilter]
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [relativeAmount]% Costul aurului pentru achiziționarea plăcilor [cityFilter]
Each city founded increases culture cost of policies [relativeAmount]% less than normal = Fiecare oraș fondat crește costul politicilor [relativeAmount]% mai puțin decât în mod normal
[relativeAmount]% Culture cost of adopting new Policies = [relativeAmount]% Costul cultural al adoptării de noi politici
# Requires translation!
[stats] for every known Natural Wonder =
100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it) = 100 de aur pentru descoperirea unei minuni naturale (bonus sporit la 500 de aur dacă o descoperi primul)
[relativeAmount]% Great Person generation [cityFilter] = [relativeAmount]% generație de persoane grozave [cityFilter]
Provides a sum of gold each time you spend a Great Person = Oferă o sumă de aur de fiecare dată când folosești o Persoană Extraordinară.
# Requires translation!
[stats] whenever a Great Person is expended =
# Requires translation!
[relativeAmount]% Gold from Great Merchant trade missions =
Great General provides double combat bonus = Marele General oferă bonus dublu de luptă
# Requires translation!
Receive a free Great Person at the end of every [comment] (every 394 years), after researching [tech]. Each bonus person can only be chosen once. =
# Requires translation!
Once The Long Count activates, the year on the world screen displays as the traditional Mayan Long Count. =
# Requires translation!
Retain [relativeAmount]% of the happiness from a luxury after the last copy has been traded away =
[amount] Happiness from each type of luxury resource = [amount] Fericire din fiecare tip de resursă de lux
Each city founded increases culture cost of policies [relativeAmount]% less than normal = Fiecare oraș fondat crește costul politicilor [relativeAmount]% mai puțin decât în mod normal
[relativeAmount]% Culture cost of adopting new Policies = [relativeAmount]% Costul cultural al adoptării de noi politici
Quantity of strategic resources produced by the empire +[relativeAmount]% = Cantitatea de resurse strategice produse de imperiu +[relativeAmount]%
Double quantity of [resource] produced = Cantitate dublă de [resource] produsă
# Requires translation!
[stats] for every known Natural Wonder =
Enables construction of Spaceship parts = Permite construcția de piese pentru nave spațiale
# Requires translation!
Enemy [mapUnitFilter] units must spend [amount] extra movement points when inside your territory =
Notified of new Barbarian encampments = Anunțat despre noi tabere barbare
# Requires translation!
"Borrows" city names from other civilizations in the game =
100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it) = 100 de aur pentru descoperirea unei minuni naturale (bonus sporit la 500 de aur dacă o descoperi primul)
Unhappiness from number of Cities doubled = Nefericirea din numărul de orașe sa dublat
Great General provides double combat bonus = Marele General oferă bonus dublu de luptă
Receive a tech boost when scientific buildings/wonders are built in capital = Primiți un impuls tehnologic atunci când clădirile/minunile științifice sunt construite în capitală
# Requires translation!
May not generate great prophet equivalents naturally =
When conquering an encampment, earn [amount] Gold and recruit a Barbarian unit = Când cuceriți o tabără, câștigați [amount] aur și recrutați o unitate barbară
When defeating a [mapUnitFilter] unit, earn [amount] Gold and recruit it = Când înfrângeți o unitate [mapUnitFilter], câștigați [amount] Gold și recrutați-o
Receive triple Gold from Barbarian encampments and pillaging Cities = Primiți aur triplu de la taberele barbarilor și de la jefuirea orașelor
# Requires translation!
Cities are razed [amount] times as fast =
# Requires translation!
When declaring friendship, both parties gain a [relativeAmount]% boost to great person generation =
No Maintenance costs for improvements in [tileFilter] tiles = Fără costuri de întreținere pentru îmbunătățirea plăcilor [tileFilter].
Influence of all other civilizations with all city-states degrades [relativeAmount]% faster = Influența tuturor celorlalte civilizații cu toate orașele-stat se degradează [relativeAmount]% mai rapid
# Requires translation!
Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned =
# Requires translation!
Gain [amount] Influence with a [baseUnitFilter] gift to a City-State =
# Requires translation!
[relativeAmount]% Faith cost of generating Great Prophet equivalents =
# Requires translation!
Resting point for Influence with City-States following this religion [amount] =
# Requires translation!
May not annex cities =
Provides a sum of gold each time you spend a Great Person = Oferă o sumă de aur de fiecare dată când folosești o Persoană Extraordinară.
# Requires translation!
[stats] whenever a Great Person is expended =
Receive free [unit] when you discover [tech] = Primiți gratuit [unit] când descoperiți [tech]
Enables Open Borders agreements = Activează acordurile de graniță deschisă
Enables Research agreements = Permite acorduri de cercetare
Science gained from research agreements [relativeAmount]% = Știință obținută din acorduri de cercetare [relativeAmount]%
# Requires translation!
Triggers victory =
Triggers a Cultural Victory upon completion = Declanșează o victorie culturală la finalizare
[relativeAmount]% City Strength from defensive buildings = [relativeAmount]% Puterea orașului din clădirile defensive
[relativeAmount]% tile improvement construction time = [relativeAmount]% timpul de construcție pentru îmbunătățirea plăcilor
# Requires translation!
[relativeAmount]% Gold from Great Merchant trade missions =
# Requires translation!
[mapUnitFilter] Units adjacent to this city heal [amount] HP per turn when healing =
[relativeAmount]% Golden Age length = [relativeAmount]% lungimea Epocii de Aur
[relativeAmount]% Strength for cities = [relativeAmount]% Forță pentru orașe
New [baseUnitFilter] units start with [amount] Experience [cityFilter] = Noile unități [baseUnitFilter] încep cu [amount] Experiență [cityFilter]
All newly-trained [baseUnitFilter] units [cityFilter] receive the [promotion] promotion = Toate unitățile [baseUnitFilter] [cityFilter] nou-instruite primesc promoția [promotion]
# Requires translation!
[baseUnitFilter] units built [cityFilter] can [action] [amount] extra times =
Enables embarkation for land units = Permite îmbarcarea unităților terestre
Enables [mapUnitFilter] units to enter ocean tiles = Permite unităților [mapUnitFilter] să intre în plăci oceanice
# Requires translation!
Population loss from nuclear attacks [relativeAmount]% [cityFilter] =
# Requires translation!
[relativeAmount]% Natural religion spread [cityFilter] =
# Requires translation!
Religion naturally spreads to cities [amount] tiles away =
Starting tech = Technologie de început
# Requires translation!
Starts with [tech] =
# Requires translation!
Starts with [policy] adopted =
Can be continually researched = Poate fi cercetat continuu
# Requires translation!
[amount] Unit Supply =
# Requires translation!
[amount] Unit Supply per [amount2] population [cityFilter] =
# Requires translation!
[amount] Unit Supply per city =
[amount] units cost no maintenance = [amount] unitățile nu costă întreținere
Units in cities cost no Maintenance = Unitățile din orașe nu costă întreținere
Receive free [unit] when you discover [tech] = Primiți gratuit [unit] când descoperiți [tech]
Enables embarkation for land units = Permite îmbarcarea unităților terestre
Enables [mapUnitFilter] units to enter ocean tiles = Permite unităților [mapUnitFilter] să intre în plăci oceanice
# Requires translation!
Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned =
# Requires translation!
Enemy [mapUnitFilter] units must spend [amount] extra movement points when inside your territory =
New [baseUnitFilter] units start with [amount] Experience [cityFilter] = Noile unități [baseUnitFilter] încep cu [amount] Experiență [cityFilter]
All newly-trained [baseUnitFilter] units [cityFilter] receive the [promotion] promotion = Toate unitățile [baseUnitFilter] [cityFilter] nou-instruite primesc promoția [promotion]
# Requires translation!
[mapUnitFilter] Units adjacent to this city heal [amount] HP per turn when healing =
[relativeAmount]% City Strength from defensive buildings = [relativeAmount]% Puterea orașului din clădirile defensive
[relativeAmount]% Strength for cities = [relativeAmount]% Forță pentru orașe
# Requires translation!
Costs [amount] [stockpiledResource] =
Quantity of strategic resources produced by the empire +[relativeAmount]% = Cantitatea de resurse strategice produse de imperiu +[relativeAmount]%
Double quantity of [resource] produced = Cantitate dublă de [resource] produsă
Enables Open Borders agreements = Activează acordurile de graniță deschisă
Enables Research agreements = Permite acorduri de cercetare
Science gained from research agreements [relativeAmount]% = Știință obținută din acorduri de cercetare [relativeAmount]%
# Requires translation!
When declaring friendship, both parties gain a [relativeAmount]% boost to great person generation =
Influence of all other civilizations with all city-states degrades [relativeAmount]% faster = Influența tuturor celorlalte civilizații cu toate orașele-stat se degradează [relativeAmount]% mai rapid
# Requires translation!
Gain [amount] Influence with a [baseUnitFilter] gift to a City-State =
# Requires translation!
Resting point for Influence with City-States following this religion [amount] =
Notified of new Barbarian encampments = Anunțat despre noi tabere barbare
Receive triple Gold from Barbarian encampments and pillaging Cities = Primiți aur triplu de la taberele barbarilor și de la jefuirea orașelor
When conquering an encampment, earn [amount] Gold and recruit a Barbarian unit = Când cuceriți o tabără, câștigați [amount] aur și recrutați o unitate barbară
When defeating a [mapUnitFilter] unit, earn [amount] Gold and recruit it = Când înfrângeți o unitate [mapUnitFilter], câștigați [amount] Gold și recrutați-o
# Requires translation!
Starting in this era disables religion =
# Requires translation!
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion =
# Requires translation!
May choose [amount] additional belief(s) of any type when [foundingOrEnhancing] a religion =
# Requires translation!
[stats] when a city adopts this religion for the first time (modified by game speed) =
# Requires translation!
[relativeAmount]% Natural religion spread [cityFilter] =
# Requires translation!
Religion naturally spreads to cities [amount] tiles away =
# Requires translation!
May not generate great prophet equivalents naturally =
# Requires translation!
[relativeAmount]% Faith cost of generating Great Prophet equivalents =
# Requires translation!
[baseUnitFilter] units built [cityFilter] can [action] [amount] extra times =
Starting tech = Technologie de început
# Requires translation!
Starts with [tech] =
# Requires translation!
Starts with [policy] adopted =
# Requires translation!
Triggers victory =
Triggers a Cultural Victory upon completion = Declanșează o victorie culturală la finalizare
# Requires translation!
May not annex cities =
# Requires translation!
"Borrows" city names from other civilizations in the game =
# Requires translation!
Cities are razed [amount] times as fast =
Receive a tech boost when scientific buildings/wonders are built in capital = Primiți un impuls tehnologic atunci când clădirile/minunile științifice sunt construite în capitală
Can be continually researched = Poate fi cercetat continuu
[relativeAmount]% Golden Age length = [relativeAmount]% lungimea Epocii de Aur
# Requires translation!
Population loss from nuclear attacks [relativeAmount]% [cityFilter] =
# Requires translation!
Rebel units may spawn =
Unbuildable = De neconstruit
@ -2513,6 +2511,8 @@ Guaranteed with Strategic Balance resource option =
Can also be built on tiles adjacent to fresh water =
# Requires translation!
[stats] from [tileFilter] tiles =
# Requires translation!
Ensures a minimum tile yield of [stats] =
Can be built outside your borders = Poate fi construit înafara granițelor tale
# Requires translation!
Can be built just outside your borders =
@ -2945,16 +2945,22 @@ You returned captured units to us = Ne-ai returnat unități capturate
# Requires translation!
World Screen =
# Requires translation!
Map Panning =
# Requires translation!
Unit Actions =
# Requires translation!
Popups =
# Requires translation!
Menu =
# Requires translation!
Next Turn =
# Requires translation!
Next Turn Alternate =
# Requires translation!
Empire Overview =
# Requires translation!
Music Player =
# Requires translation!
Empire Overview Trades =
# Requires translation!
Empire Overview Units =
@ -2981,14 +2987,19 @@ Save Game =
# Requires translation!
Load Game =
# Requires translation!
Quit Game =
# Requires translation!
Toggle UI =
# Requires translation!
Toggle Resource Display =
# Requires translation!
Toggle Yield Display =
# Requires translation!
Quit Game =
New Game = Joc nou
# Requires translation!
Espionage =
# Requires translation!
Undo =
# Requires translation!
Toggle UI =
# Requires translation!
Toggle Worked Tiles Display =
# Requires translation!
Toggle Movement Display =
@ -2997,6 +3008,22 @@ Zoom In =
# Requires translation!
Zoom Out =
# Requires translation!
Pan Up =
# Requires translation!
Pan Left =
# Requires translation!
Pan Down =
# Requires translation!
Pan Right =
# Requires translation!
Pan Up Alternate =
# Requires translation!
Pan Left Alternate =
# Requires translation!
Pan Down Alternate =
# Requires translation!
Pan Right Alternate =
# Requires translation!
Transform =
# Requires translation!
Repair =
@ -7409,7 +7436,6 @@ Introduction = Introducere
# Requires translation!
Welcome to Unciv!\nBecause this is a complex game, there are basic tasks to help familiarize you with the game.\nThese are completely optional, and you're welcome to explore the game on your own! =
New Game = Joc nou
# Requires translation!
Your first mission is to found your capital city.\nThis is actually an important task because your capital city will probably be your most prosperous.\nMany game bonuses apply only to your capital city and it will probably be the center of your empire. =
# Requires translation!

View File

@ -1870,7 +1870,6 @@ ConditionalsPlacement = after
[stats] from each Trade Route = [stats] от каждого торгового маршрута
[stats] for each global city following this religion = [stats] за каждый глобальный город, следующий этой религии
[stats] from every [amount] global followers [cityFilter] = [stats] за каждые [amount] глобальных последователей [cityFilter]
Ensures a minimum tile yield of [stats] = Гарантирует миниальную доходность [stats]
[relativeAmount]% [stat] = [relativeAmount]% [stat]
[relativeAmount]% [stat] [cityFilter] = [relativeAmount]% [stat] [cityFilter]
[relativeAmount]% [stat] from every [tileFilter/buildingFilter] = [relativeAmount]% [stat] от каждого: [tileFilter/buildingFilter]
@ -1899,22 +1898,16 @@ Allied City-States provide [stat] equal to [relativeAmount]% of what they produc
[relativeAmount]% resources gifted by City-States = [relativeAmount]% к количеству ресурсов, поступающих из городов-государств
[relativeAmount]% Happiness from luxury resources gifted by City-States = [relativeAmount]% к счастью от редких ресурсов, поступающих из городов-государств
City-State Influence recovers at twice the normal rate = Влияние на город-государство увеличивается вдвое быстрее
[amount] units cost no maintenance = [amount] юнитов содержатся бесплатно
Cannot build [baseUnitFilter] units = Не может строить юниты: [baseUnitFilter]
# Requires translation!
Costs [amount] [stockpiledResource] =
[relativeAmount]% growth [cityFilter] = [relativeAmount]% к росту [cityFilter]
[relativeAmount]% Food is carried over after population increases [cityFilter] = Сберегает [relativeAmount]% еды при появлении нового жителя [cityFilter]
[relativeAmount]% Great Person generation [cityFilter] = [relativeAmount]% к скорости появления Великих людей [cityFilter]
Starting in this era disables religion = Начало в этой эпохе отключит религию
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = Можно дополнительно выбрать [amount] верований [beliefType] когда [foundingOrEnhancing] религия
May choose [amount] additional belief(s) of any type when [foundingOrEnhancing] a religion = Можно дополнительно выбрать [amount] верований когда [foundingOrEnhancing] религия
[stats] when a city adopts this religion for the first time (modified by game speed) = [stats] при принятии городом этой религии в первый раз (зависит от скорости игры)
[relativeAmount]% Unhappiness from [populationFilter] [cityFilter] = [relativeAmount]% к недовольству от [populationFilter] [cityFilter]
[amount]% Food is carried over after population increases [cityFilter] = Сберегает [amount]% еды при появлении нового жителя [cityFilter]
[relativeAmount]% Food consumption by specialists [cityFilter] = [relativeAmount]% к потреблению еды специалистами [cityFilter]
Unhappiness from number of Cities doubled = Недовольство от числа городов удвоено
[relativeAmount]% Unhappiness from [populationFilter] [cityFilter] = [relativeAmount]% к недовольству от [populationFilter] [cityFilter]
[relativeAmount]% of excess happiness converted to [stat] = [relativeAmount]% от излишек счастья превращается в [stat]
[relativeAmount]% Culture cost of natural border growth [cityFilter] = [relativeAmount]% к затратам культуры на естественное расширение границ [cityFilter]
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [relativeAmount]% к затратам золота на приобретение клеток [cityFilter]
Retain [relativeAmount]% of the happiness from a luxury after the last copy has been traded away = [relativeAmount]% счастья от редкого ресурса сохраняется при продаже последней его единицы
[amount] Happiness from each type of luxury resource = [amount] счастья за каждый вид редкого ресурса
Cannot build [baseUnitFilter] units = Не может строить юниты: [baseUnitFilter]
Enables construction of Spaceship parts = Позволяет строить части космического корабля
May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = Можно покупать юниты: [baseUnitFilter] за [amount] [stat] [cityFilter] по возрастающей стоимости ([amount2])
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = Можно покупать здания: [buildingFilter] за [amount] [stat] [cityFilter] по возрастающей стоимости ([amount2])
May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] = Можно покупать юниты: [baseUnitFilter] за [amount] [stat] [cityFilter]
@ -1923,75 +1916,81 @@ May buy [baseUnitFilter] units with [stat] [cityFilter] = Можно покуп
May buy [buildingFilter] buildings with [stat] [cityFilter] = Можно покупать здания: [buildingFilter] за [stat] [cityFilter]
May buy [baseUnitFilter] units with [stat] for [amount] times their normal Production cost = Можно покупать юниты: [baseUnitFilter] за [stat] по стоимости в [amount] раз(а) большей стоимости их производства
May buy [buildingFilter] buildings with [stat] for [amount] times their normal Production cost = Можно покупать здания: [buildingFilter] за [stat] по стоимости в [amount] раз(а) большей стоимости их производства
Enables conversion of city production to [civWideStat] = Позволяет преобразовывать производство города в: [civWideStat]
[stat] cost of purchasing items in cities [relativeAmount]% = [relativeAmount]% к стоимости покупок в городах за [stat]
[stat] cost of purchasing [buildingFilter] buildings [relativeAmount]% = [relativeAmount]% к стоимости покупки зданий [buildingFilter] за [stat]
[stat] cost of purchasing [baseUnitFilter] units [relativeAmount]% = [relativeAmount]% к стоимости покупки юнитов: [baseUnitFilter] за [stat]
Enables conversion of city production to [civWideStat] = Позволяет преобразовывать производство города в: [civWideStat]
Improves movement speed on roads = Улучшает скорость передвижения по дорогам
Roads connect tiles across rivers = Мосты позволяют прокладывать дороги через реку
[relativeAmount]% maintenance on road & railroads = [relativeAmount]% к стоимости обслуживания дорог и железных дорог
No Maintenance costs for improvements in [tileFilter] tiles = Улучшения на клетках [tileFilter] содержатся бесплатно
[relativeAmount]% tile improvement construction time = [relativeAmount]% к скорости создания улучшений
[relativeAmount]% maintenance cost for buildings [cityFilter] = [relativeAmount]% к стоимости содержания зданий [cityFilter]
Receive a free Great Person at the end of every [comment] (every 394 years), after researching [tech]. Each bonus person can only be chosen once. = Получает бесплатного Великого человека в конце каждого [comment] (раз в 394 года) после исследования [tech]. Каждого Великого человека можно выбрать только один раз.
Once The Long Count activates, the year on the world screen displays as the traditional Mayan Long Count. = С момента действия длинного счета год на экране отображается традиционным длинным счетом майя
Retain [relativeAmount]% of the happiness from a luxury after the last copy has been traded away = [relativeAmount]% счастья от редкого ресурса сохраняется при продаже последней его единицы
[amount] Happiness from each type of luxury resource = [amount] счастья за каждый вид редкого ресурса
[relativeAmount]% Culture cost of natural border growth [cityFilter] = [relativeAmount]% к затратам культуры на естественное расширение границ [cityFilter]
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [relativeAmount]% к затратам золота на приобретение клеток [cityFilter]
Each city founded increases culture cost of policies [relativeAmount]% less than normal = Каждый основанный город увеличивает затраты на принятие общественных институтов на [relativeAmount]% меньше чем обычно
[relativeAmount]% Culture cost of adopting new Policies = [relativeAmount]% к затратам культуры на принятие новых общественных институтов
Quantity of strategic resources produced by the empire +[relativeAmount]% = Количество стратегических ресурсов в империи увеличивается на [relativeAmount]%
Double quantity of [resource] produced = Удваивается количество [resource]
[stats] for every known Natural Wonder = [stats] за каждое чудо природы
Enables construction of Spaceship parts = Позволяет строить части космического корабля
Enemy [mapUnitFilter] units must spend [amount] extra movement points when inside your territory = Вражеские юниты: [mapUnitFilter] тратят дополнительные [amount] очков передвижения в пределах ваших земель
Notified of new Barbarian encampments = Оповещает о новых лагерях варваров
"Borrows" city names from other civilizations in the game = "Одалживает" названия городов у других цивилизаций в игре
100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it) = 100 золота за открытие чуда природы (или 500 золота если чудо никем не было открыто прежде)
Unhappiness from number of Cities doubled = Недовольство от числа городов удвоено
Great General provides double combat bonus = Великий полководец даёт двойной бонус в бою
Receive a tech boost when scientific buildings/wonders are built in capital = Ускорение изучения технологий при построенных научных зданиях/чудесах в столице
May not generate great prophet equivalents naturally = Великий пророк не появляется самостоятельно
When conquering an encampment, earn [amount] Gold and recruit a Barbarian unit = При захвате лагеря получает [amount] золота и переманивает варварского юнита к себе
When defeating a [mapUnitFilter] unit, earn [amount] Gold and recruit it = При разгроме юнита: [mapUnitFilter] получает [amount] золота и переманивает его к себе
Receive triple Gold from Barbarian encampments and pillaging Cities = Лагеря варваров и грабеж городов приносят в 3 раза больше золота
Cities are razed [amount] times as fast = Города разрушаются в [amount] раз(а) быстрее
When declaring friendship, both parties gain a [relativeAmount]% boost to great person generation = При объявлении дружбы обе стороны получают [relativeAmount]% бонус к появлению Великих людей
No Maintenance costs for improvements in [tileFilter] tiles = Улучшения на клетках [tileFilter] содержатся бесплатно
Influence of all other civilizations with all city-states degrades [relativeAmount]% faster = Влияние других цивилизаций на города-государства уменьшается на [relativeAmount]% быстрее
Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned = Сухопутные юниты могут пересекать клетки [terrainName] после того, как появился первый [baseUnitFilter]
Gain [amount] Influence with a [baseUnitFilter] gift to a City-State = При подарке [baseUnitFilter] городу-государству влияние на него увеличивается на [amount]
[relativeAmount]% Faith cost of generating Great Prophet equivalents = [relativeAmount]% к затратам веры на появление Великого пророка
Resting point for Influence with City-States following this religion [amount] = Стандартное значение влияния на города-государства, следующих этой религии [amount]
# Requires translation!
May not annex cities =
[relativeAmount]% Great Person generation [cityFilter] = [relativeAmount]% к скорости появления Великих людей [cityFilter]
Provides a sum of gold each time you spend a Great Person = Даёт золото за каждое использование Великого человека
[stats] whenever a Great Person is expended = [stats] всякий раз, когда расходуется Великий человек
Receive free [unit] when you discover [tech] = Бесплатный [unit] при открытии [tech]
Enables Open Borders agreements = Позволяет заключать договор об открытых границах
Enables Research agreements = Позволяет заключать договор об исследовании
Science gained from research agreements [relativeAmount]% = [relativeAmount]% к науки от договора об исследовании
Triggers victory = Приводит к победе
Triggers a Cultural Victory upon completion = Приводит к культурной победе при завершении
[relativeAmount]% City Strength from defensive buildings = [relativeAmount]% к мощи города от защитных сооружений
[relativeAmount]% tile improvement construction time = [relativeAmount]% к скорости создания улучшений
[relativeAmount]% Gold from Great Merchant trade missions = На [relativeAmount]% больше золота от сделок Великого торговца
[mapUnitFilter] Units adjacent to this city heal [amount] HP per turn when healing = [mapUnitFilter] юниты рядом с городом восстанавливают [amount] ОЗ за ход во время лечения
[relativeAmount]% Golden Age length = [relativeAmount]% к продолжительности золотого века
[relativeAmount]% Strength for cities = [relativeAmount]% к мощи городов
New [baseUnitFilter] units start with [amount] Experience [cityFilter] = Новые [baseUnitFilter] юниты получают [amount] очков опыта [cityFilter]
All newly-trained [baseUnitFilter] units [cityFilter] receive the [promotion] promotion = Все [baseUnitFilter] юниты после прохождения обучения [cityFilter] получают повышение [promotion]
[baseUnitFilter] units built [cityFilter] can [action] [amount] extra times = [baseUnitFilter], созданные [cityFilter], могут на [amount] раз(а) больше: [action]
Enables embarkation for land units = Позволяет сухопутным юнитам передвигаться по воде
Enables [mapUnitFilter] units to enter ocean tiles = Позволяет юнитам: [mapUnitFilter] выходить в океан
Population loss from nuclear attacks [relativeAmount]% [cityFilter] = [relativeAmount]% к потере населения от ядерных атак [cityFilter]
[relativeAmount]% Natural religion spread [cityFilter] = [relativeAmount]% к естественному распространению религии [cityFilter]
Religion naturally spreads to cities [amount] tiles away = Религия распространяется на города естественным образом на [amount] клеток дальше
Starting tech = Начальная технология
Starts with [tech] = Начинает с технологией [tech]
Starts with [policy] adopted = Начинает с принятым институтом [policy]
Can be continually researched = Эту технологию можно исследовать многократно
Great General provides double combat bonus = Великий полководец даёт двойной бонус в бою
Receive a free Great Person at the end of every [comment] (every 394 years), after researching [tech]. Each bonus person can only be chosen once. = Получает бесплатного Великого человека в конце каждого [comment] (раз в 394 года) после исследования [tech]. Каждого Великого человека можно выбрать только один раз.
Once The Long Count activates, the year on the world screen displays as the traditional Mayan Long Count. = С момента действия длинного счета год на экране отображается традиционным длинным счетом майя
[amount] Unit Supply = [amount] к снабжению юнита
[amount] Unit Supply per [amount2] population [cityFilter] = [amount] к снабжению юнита за каждые [amount2] населения [cityFilter]
[amount] Unit Supply per city = [amount] к снабжению юнита за каждый город
[amount] units cost no maintenance = [amount] юнитов содержатся бесплатно
Units in cities cost no Maintenance = Гарнизоны в городах содержатся бесплатно
Receive free [unit] when you discover [tech] = Бесплатный [unit] при открытии [tech]
Enables embarkation for land units = Позволяет сухопутным юнитам передвигаться по воде
Enables [mapUnitFilter] units to enter ocean tiles = Позволяет юнитам: [mapUnitFilter] выходить в океан
Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned = Сухопутные юниты могут пересекать клетки [terrainName] после того, как появился первый [baseUnitFilter]
Enemy [mapUnitFilter] units must spend [amount] extra movement points when inside your territory = Вражеские юниты: [mapUnitFilter] тратят дополнительные [amount] очков передвижения в пределах ваших земель
New [baseUnitFilter] units start with [amount] Experience [cityFilter] = Новые [baseUnitFilter] юниты получают [amount] очков опыта [cityFilter]
All newly-trained [baseUnitFilter] units [cityFilter] receive the [promotion] promotion = Все [baseUnitFilter] юниты после прохождения обучения [cityFilter] получают повышение [promotion]
[mapUnitFilter] Units adjacent to this city heal [amount] HP per turn when healing = [mapUnitFilter] юниты рядом с городом восстанавливают [amount] ОЗ за ход во время лечения
[relativeAmount]% City Strength from defensive buildings = [relativeAmount]% к мощи города от защитных сооружений
[relativeAmount]% Strength for cities = [relativeAmount]% к мощи городов
# Requires translation!
Costs [amount] [stockpiledResource] =
Quantity of strategic resources produced by the empire +[relativeAmount]% = Количество стратегических ресурсов в империи увеличивается на [relativeAmount]%
Double quantity of [resource] produced = Удваивается количество [resource]
Enables Open Borders agreements = Позволяет заключать договор об открытых границах
Enables Research agreements = Позволяет заключать договор об исследовании
Science gained from research agreements [relativeAmount]% = [relativeAmount]% к науки от договора об исследовании
When declaring friendship, both parties gain a [relativeAmount]% boost to great person generation = При объявлении дружбы обе стороны получают [relativeAmount]% бонус к появлению Великих людей
Influence of all other civilizations with all city-states degrades [relativeAmount]% faster = Влияние других цивилизаций на города-государства уменьшается на [relativeAmount]% быстрее
Gain [amount] Influence with a [baseUnitFilter] gift to a City-State = При подарке [baseUnitFilter] городу-государству влияние на него увеличивается на [amount]
Resting point for Influence with City-States following this religion [amount] = Стандартное значение влияния на города-государства, следующих этой религии [amount]
Notified of new Barbarian encampments = Оповещает о новых лагерях варваров
Receive triple Gold from Barbarian encampments and pillaging Cities = Лагеря варваров и грабеж городов приносят в 3 раза больше золота
When conquering an encampment, earn [amount] Gold and recruit a Barbarian unit = При захвате лагеря получает [amount] золота и переманивает варварского юнита к себе
When defeating a [mapUnitFilter] unit, earn [amount] Gold and recruit it = При разгроме юнита: [mapUnitFilter] получает [amount] золота и переманивает его к себе
Starting in this era disables religion = Начало в этой эпохе отключит религию
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = Можно дополнительно выбрать [amount] верований [beliefType] когда [foundingOrEnhancing] религия
May choose [amount] additional belief(s) of any type when [foundingOrEnhancing] a religion = Можно дополнительно выбрать [amount] верований когда [foundingOrEnhancing] религия
[stats] when a city adopts this religion for the first time (modified by game speed) = [stats] при принятии городом этой религии в первый раз (зависит от скорости игры)
[relativeAmount]% Natural religion spread [cityFilter] = [relativeAmount]% к естественному распространению религии [cityFilter]
Religion naturally spreads to cities [amount] tiles away = Религия распространяется на города естественным образом на [amount] клеток дальше
May not generate great prophet equivalents naturally = Великий пророк не появляется самостоятельно
[relativeAmount]% Faith cost of generating Great Prophet equivalents = [relativeAmount]% к затратам веры на появление Великого пророка
[baseUnitFilter] units built [cityFilter] can [action] [amount] extra times = [baseUnitFilter], созданные [cityFilter], могут на [amount] раз(а) больше: [action]
Starting tech = Начальная технология
Starts with [tech] = Начинает с технологией [tech]
Starts with [policy] adopted = Начинает с принятым институтом [policy]
Triggers victory = Приводит к победе
Triggers a Cultural Victory upon completion = Приводит к культурной победе при завершении
# Requires translation!
May not annex cities =
"Borrows" city names from other civilizations in the game = "Одалживает" названия городов у других цивилизаций в игре
Cities are razed [amount] times as fast = Города разрушаются в [amount] раз(а) быстрее
Receive a tech boost when scientific buildings/wonders are built in capital = Ускорение изучения технологий при построенных научных зданиях/чудесах в столице
Can be continually researched = Эту технологию можно исследовать многократно
[relativeAmount]% Golden Age length = [relativeAmount]% к продолжительности золотого века
Population loss from nuclear attacks [relativeAmount]% [cityFilter] = [relativeAmount]% к потере населения от ядерных атак [cityFilter]
Rebel units may spawn = Могут появляться отряды повстанцев
Unbuildable = Нельзя построить
Can be purchased with [stat] [cityFilter] = Можно купить за [stat] [cityFilter]
@ -2149,6 +2148,7 @@ Cannot be traded =
Guaranteed with Strategic Balance resource option = Гарантируется при стратегическом балансе ресурсов
Can also be built on tiles adjacent to fresh water = Также можно построить на клетках, прилегающих к пресной воде
[stats] from [tileFilter] tiles = [stats] от клеток [tileFilter]
Ensures a minimum tile yield of [stats] = Гарантирует миниальную доходность [stats]
Can be built outside your borders = Можно построить за пределами ваших границ
Can be built just outside your borders = Можно построить за пределами ваших границ
Can only be built to improve a resource = Можно построить только для улучшения ресурса
@ -2463,13 +2463,19 @@ You returned captured units to us = Вы вернули нам захвачен
World Screen = Экран мира
# Requires translation!
Map Panning =
# Requires translation!
Unit Actions =
# Requires translation!
Popups =
# Requires translation!
Menu =
Next Turn = Следующий ход
Next Turn Alternate = Следующий ход (альтернативно)
Empire Overview = Обзор империи
# Requires translation!
Music Player =
# Requires translation!
Empire Overview Trades =
# Requires translation!
Empire Overview Units =
@ -2496,14 +2502,19 @@ Save Game =
# Requires translation!
Load Game =
# Requires translation!
Quit Game =
# Requires translation!
Toggle UI =
# Requires translation!
Toggle Resource Display =
# Requires translation!
Toggle Yield Display =
# Requires translation!
Quit Game =
New Game = Новая игра
# Requires translation!
Espionage =
# Requires translation!
Undo =
# Requires translation!
Toggle UI =
# Requires translation!
Toggle Worked Tiles Display =
# Requires translation!
Toggle Movement Display =
@ -2512,6 +2523,22 @@ Zoom In =
# Requires translation!
Zoom Out =
# Requires translation!
Pan Up =
# Requires translation!
Pan Left =
# Requires translation!
Pan Down =
# Requires translation!
Pan Right =
# Requires translation!
Pan Up Alternate =
# Requires translation!
Pan Left Alternate =
# Requires translation!
Pan Down Alternate =
# Requires translation!
Pan Right Alternate =
# Requires translation!
Transform =
Repair = Отремонтировать
Confirm Dialog = Подтвердить
@ -6264,7 +6291,6 @@ Landship = Танкетка
Introduction = Введение
Welcome to Unciv!\nBecause this is a complex game, there are basic tasks to help familiarize you with the game.\nThese are completely optional, and you're welcome to explore the game on your own! = Добро пожаловать в Unciv!\nПредлагаем вам пройти обучение, чтобы познакомиться с основными механиками игры.\nВы всегда можете отключить его в настройках и исследовать игру самостоятельно!
New Game = Новая игра
Your first mission is to found your capital city.\nThis is actually an important task because your capital city will probably be your most prosperous.\nMany game bonuses apply only to your capital city and it will probably be the center of your empire. = Для начала необходимо основать столицу.\nЭто очень важный этап, ведь столица, скорее всего, станет наиболее процветающим городом.\nМногие бонусы доступны только в столице, именно она будет центром вашей империи.
How do you know a spot is appropriate?\nThats not an easy question to answer, but looking for and building next to luxury resources is a good rule of thumb.\nLuxury resources are tiles that have things like gems, cotton, or silk (indicated by a smiley next to the resource icon)\nThese resources make your civilization happy. You should also keep an eye out for resources needed to build units, such as iron. Cities cannot be built within 3 tiles of existing cities, which is another thing to watch out for! = Как понять, что место подходящее?\nНа этот вопрос не так просто ответить, но оптимальное всего строиться там, где есть редкие ресурсы.\nРедкие ресурсы - это клетки, на которых размещены что-то вроде драгоценных камней, хлопка или шелка (помечены смайликом рядом со значком ресурса).\nОни делают население счастливым. Также важно искать ресурсы, которые нужны для строительства юнитов, такие как железо. Ещё одна вещь, которую стоит не забывать - города не могут быть заложены ближе чем на 3 клетки от существующих городов!
However, cities dont have a set area that they can work - more on that later!\nThis means you dont have to settle cities right next to resources.\nLets say, for example, that you want access to some iron but the resource is right next to a desert.\nYou dont have to settle your city next to the desert. You can settle a few tiles away in more prosperous lands.\nYour city will grow and eventually gain access to the resource.\nYou only need to settle right next to resources if you need them immediately \n which might be the case now and then, but youll usually have the luxury of time. = Однако границы города постоянно расширяются подробнее о них позже!\nПоэтому город не обязательно ставить рядом с ресурсом.\nПредставим, например, что вам нужно железо, но этот ресурс расположен рядом с пустыней\nНе нужно селиться в безжизненном месте. Город можно заложить неподалеку, в плодородных землях.\nЕго границы в конце концов доберутся до ресурса.\nОсновывать город на соседней клетке имеет смысл, когда ресурс нужен немедленно \nчто иногда случается, но обычно времени будет предостаточно.

View File

@ -1830,7 +1830,6 @@ ConditionalsPlacement = before
[stats] from each Trade Route = 每条贸易路线 [stats]
[stats] for each global city following this religion = 所有信教的城市[stats]
[stats] from every [amount] global followers [cityFilter] = [cityFilter]中每拥有[amount]单位全球教徒每回合[stats]
Ensures a minimum tile yield of [stats] = 确保有 [stats] 最小地块产出
[relativeAmount]% [stat] = [relativeAmount]% [stat]
[relativeAmount]% [stat] [cityFilter] = [cityFilter][relativeAmount]%[stat]
[relativeAmount]% [stat] from every [tileFilter/buildingFilter] = [relativeAmount]% [stat] 来自每个 [tileFilter/buildingFilter]
@ -1859,21 +1858,16 @@ Allied City-States provide [stat] equal to [relativeAmount]% of what they produc
[relativeAmount]% resources gifted by City-States = [relativeAmount]% 城邦赠送的资源
[relativeAmount]% Happiness from luxury resources gifted by City-States = [relativeAmount]% 城邦赠送的奢侈资源带来的快乐
City-State Influence recovers at twice the normal rate = 对城邦的影响力恢复速度是正常水平的两倍
[amount] units cost no maintenance = [amount]个单位无需维护费
Cannot build [baseUnitFilter] units = 无法建造[baseUnitFilter]单位
Costs [amount] [stockpiledResource] = 消耗 [amount] [stockpiledResource]
[relativeAmount]% growth [cityFilter] = [cityFilter][relativeAmount]%人口增长
[relativeAmount]% Food is carried over after population increases [cityFilter] = [cityFilter]在人口增长后人口增长所需食物减少[relativeAmount]%
[relativeAmount]% Great Person generation [cityFilter] = [cityFilter]伟人点数生成速度[relativeAmount]%
Starting in this era disables religion = 在此时代开始游戏将会禁用宗教
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = 当[foundingOrEnhancing]一个宗教时,可以额外选择[amount]个[beliefType]信仰
May choose [amount] additional belief(s) of any type when [foundingOrEnhancing] a religion = 当[foundingOrEnhancing]一个宗教时,可以选择[amount]个任意类型的额外信仰
[stats] when a city adopts this religion for the first time (modified by game speed) = 当城市首次接受宗教时(随游戏速度改变)[stats]
[relativeAmount]% Unhappiness from [populationFilter] [cityFilter] = [cityFilter][populationFilter]造成的不快乐[relativeAmount]%
[amount]% Food is carried over after population increases [cityFilter] = [cityFilter]在人口增长后人口增长所需食物减少[amount]%
[relativeAmount]% Food consumption by specialists [cityFilter] = [cityFilter]的专业人员食物消耗[relativeAmount]%
Unhappiness from number of Cities doubled = 城市数量导致的不满加倍
[relativeAmount]% Unhappiness from [populationFilter] [cityFilter] = [cityFilter][populationFilter]造成的不快乐[relativeAmount]%
[relativeAmount]% of excess happiness converted to [stat] = [relativeAmount]%富余的快乐转化为[stat]
[relativeAmount]% Culture cost of natural border growth [cityFilter] = [cityFilter]自然扩张文化需求[relativeAmount]%
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [cityFilter]购买地块金钱需求[relativeAmount]%
Retain [relativeAmount]% of the happiness from a luxury after the last copy has been traded away = 每种奢侈资源即使全部交易出去仍可保留 [relativeAmount]% 快乐奖励
[amount] Happiness from each type of luxury resource = [amount]幸福度来源于每一种奢侈品资源
Cannot build [baseUnitFilter] units = 无法建造[baseUnitFilter]单位
Enables construction of Spaceship parts = 允许建造太空飞船的部件
May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = [cityFilter]可以以不断上涨的价格([amount2])用[amount][stat]购买[baseUnitFilter]单位
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = [cityFilter]可以以不断上涨的价格([amount2])用[amount][stat]购买[buildingFilter]建筑
May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] = [cityFilter]可以用[amount][stat]购买[baseUnitFilter]单位
@ -1882,74 +1876,79 @@ May buy [baseUnitFilter] units with [stat] [cityFilter] = [cityFilter]可以用[
May buy [buildingFilter] buildings with [stat] [cityFilter] = [cityFilter]可以用[stat]购买[buildingFilter]建筑
May buy [baseUnitFilter] units with [stat] for [amount] times their normal Production cost = 可以用[stat]购买[baseUnitFilter]单位,价格为其正常生产成本的[amount]倍
May buy [buildingFilter] buildings with [stat] for [amount] times their normal Production cost = 可以用[amount]倍于其正常的生产花费的[stat]购买[buildingFilter]建筑
Enables conversion of city production to [civWideStat] = 允许在城市中将产能转化成[civWideStat]
[stat] cost of purchasing items in cities [relativeAmount]% = 在城市建造/组建单位时的[stat]花费[relativeAmount]%
[stat] cost of purchasing [buildingFilter] buildings [relativeAmount]% = 购买[buildingFilter]建筑的[stat]花费[relativeAmount]%
[stat] cost of purchasing [baseUnitFilter] units [relativeAmount]% = [baseUnitFilter]单位的[stat]花费[relativeAmount]%
Enables conversion of city production to [civWideStat] = 允许在城市中将产能转化成[civWideStat]
Improves movement speed on roads = 提高道路上的移动速度
Roads connect tiles across rivers = 道(铁)路可跨河建造
[relativeAmount]% maintenance on road & railroads = 道路和铁路维护费[relativeAmount]%
No Maintenance costs for improvements in [tileFilter] tiles = 在[tileFilter]地块的设施无维修费用
[relativeAmount]% tile improvement construction time = [relativeAmount]% 地块设施建造时间
[relativeAmount]% maintenance cost for buildings [cityFilter] = [cityFilter][relativeAmount]%建筑维护费
Receive a free Great Person at the end of every [comment] (every 394 years), after researching [tech]. Each bonus person can only be chosen once. = 在研究[tech]后,在每[comment]结束时每394年得到一个免费的伟人。每个奖励只能选择一次。
Once The Long Count activates, the year on the world screen displays as the traditional Mayan Long Count. = 一旦长计数激活,世界屏幕上的年份将显示为传统的玛雅长计数。
Retain [relativeAmount]% of the happiness from a luxury after the last copy has been traded away = 每种奢侈资源即使全部交易出去仍可保留 [relativeAmount]% 快乐奖励
[amount] Happiness from each type of luxury resource = [amount]幸福度来源于每一种奢侈品资源
[relativeAmount]% Culture cost of natural border growth [cityFilter] = [cityFilter]自然扩张文化需求[relativeAmount]%
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [cityFilter]购买地块金钱需求[relativeAmount]%
Each city founded increases culture cost of policies [relativeAmount]% less than normal = 新建城市导致推行政策所需文化成本的增幅低于正常值[relativeAmount]%
[relativeAmount]% Culture cost of adopting new Policies = 推行新政策的文化花费[relativeAmount]%
Quantity of strategic resources produced by the empire +[relativeAmount]% = 战略资源产出+[relativeAmount]%
Double quantity of [resource] produced = [resource]产量加倍
[stats] for every known Natural Wonder = 每个已知的自然奇观[stats]
Enables construction of Spaceship parts = 允许建造太空飞船的部件
Enemy [mapUnitFilter] units must spend [amount] extra movement points when inside your territory = 敌方的 [mapUnitFilter] 必须在你的土地上花费额外的[amount]点行动力
Notified of new Barbarian encampments = 会对新出现蛮族营地提醒
"Borrows" city names from other civilizations in the game = 从其他文明借用城市名
100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it) = 每发现一座自然奇观+100金钱(若为第一个发现该自然奇观的文明奖励则增加至500金钱)
Unhappiness from number of Cities doubled = 城市数量导致的不满加倍
Great General provides double combat bonus = 大军事家提供双倍战斗奖励
Receive a tech boost when scientific buildings/wonders are built in capital = 每当在首都建成科研建筑 / 奇观时立刻获得一次科研点数奖励
May not generate great prophet equivalents naturally = 不能自然产生大先知
When conquering an encampment, earn [amount] Gold and recruit a Barbarian unit = 从被占领的蛮族营地中俘获一个蛮族并获得[amount]金钱
When defeating a [mapUnitFilter] unit, earn [amount] Gold and recruit it = 在击败[mapUnitFilter]单位后,可以掠夺[amount]金钱并将其俘获
Receive triple Gold from Barbarian encampments and pillaging Cities = 摧毁蛮族营地及劫掠城市时获得三倍金钱
Cities are razed [amount] times as fast = [amount] 倍城市拆除速度
When declaring friendship, both parties gain a [relativeAmount]% boost to great person generation = 当宣布友谊宣言时,双方都获得 [relativeAmount]% 的伟人产生速率。
No Maintenance costs for improvements in [tileFilter] tiles = 在[tileFilter]地块的设施无维修费用
Influence of all other civilizations with all city-states degrades [relativeAmount]% faster = 其他文明对城邦的影响力下降速度+[relativeAmount]%
Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned = 获得第一个[baseUnitFilter]以后,陆地单位能穿过[terrainName]地块
Gain [amount] Influence with a [baseUnitFilter] gift to a City-State = 向一个城邦送予一个[baseUnitFilter]礼物时 [amount] 影响力
[relativeAmount]% Faith cost of generating Great Prophet equivalents = 获得大先知必须的信仰[relativeAmount]%
Resting point for Influence with City-States following this religion [amount] = 对信奉该宗教的城邦影响力点数[amount]
May not annex cities = 可能不会吞并城市
[relativeAmount]% Great Person generation [cityFilter] = [cityFilter]伟人点数生成速度[relativeAmount]%
Provides a sum of gold each time you spend a Great Person = 每次消耗掉一位伟人时可获得金钱
[stats] whenever a Great Person is expended = 消耗伟人时[stats]
Receive free [unit] when you discover [tech] = 研发[tech]科技后获得免费的[unit]
Enables Open Borders agreements = 允许签订开放边境协定
Enables Research agreements = 允许签订科研协定
Science gained from research agreements [relativeAmount]% = 从研究协议中获得的科研点数 [relativeAmount]%
Triggers victory = 触发胜利
Triggers a Cultural Victory upon completion = 完成后触发文化胜利
[relativeAmount]% City Strength from defensive buildings = [relativeAmount]%来自防御建筑的城市强度
[relativeAmount]% tile improvement construction time = [relativeAmount]% 地块设施建造时间
[relativeAmount]% Gold from Great Merchant trade missions = [relativeAmount]%来源于大商人贸易任务的金钱
[mapUnitFilter] Units adjacent to this city heal [amount] HP per turn when healing = 邻近城市的[mapUnitFilter]单位每回合自愈时 [amount] 点生命值
[relativeAmount]% Golden Age length = 黄金时代长度[relativeAmount]%
[relativeAmount]% Strength for cities = 每个城市[relativeAmount]%防守战斗力
New [baseUnitFilter] units start with [amount] Experience [cityFilter] = [cityFilter]新[baseUnitFilter]单位获得 [amount] 初始经验值
All newly-trained [baseUnitFilter] units [cityFilter] receive the [promotion] promotion = [cityFilter]新组建的[baseUnitFilter]单位获得[promotion]晋升
[baseUnitFilter] units built [cityFilter] can [action] [amount] extra times = [cityFilter]建造的单位[baseUnitFilter]能额外[action][amount]次
Enables embarkation for land units = 陆军单位拥有船运能力
Enables [mapUnitFilter] units to enter ocean tiles = 允许[mapUnitFilter]单位进入海洋
Population loss from nuclear attacks [relativeAmount]% [cityFilter] = [cityFilter]核武器造成的人口损失[relativeAmount]%
[relativeAmount]% Natural religion spread [cityFilter] = [cityFilter]宗教自然传播[relativeAmount]%
Religion naturally spreads to cities [amount] tiles away = 宗教自然传播距离扩大[amount]地块
Starting tech = 初始科技
Starts with [tech] = 初始即拥有科技:[tech]
Starts with [policy] adopted = 游戏开始时就推行[policy]
Can be continually researched = 可以持续研究
Great General provides double combat bonus = 大军事家提供双倍战斗奖励
Receive a free Great Person at the end of every [comment] (every 394 years), after researching [tech]. Each bonus person can only be chosen once. = 在研究[tech]后,在每[comment]结束时每394年得到一个免费的伟人。每个奖励只能选择一次。
Once The Long Count activates, the year on the world screen displays as the traditional Mayan Long Count. = 一旦长计数激活,世界屏幕上的年份将显示为传统的玛雅长计数。
[amount] Unit Supply = [amount]单位补给
[amount] Unit Supply per [amount2] population [cityFilter] = [cityFilter]毎[amount2]人口[amount]单位补给
[amount] Unit Supply per city = 每座城市[amount]单位补给
[amount] units cost no maintenance = [amount]个单位无需维护费
Units in cities cost no Maintenance = 镇守城市的单位无需维护费
Receive free [unit] when you discover [tech] = 研发[tech]科技后获得免费的[unit]
Enables embarkation for land units = 陆军单位拥有船运能力
Enables [mapUnitFilter] units to enter ocean tiles = 允许[mapUnitFilter]单位进入海洋
Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned = 获得第一个[baseUnitFilter]以后,陆地单位能穿过[terrainName]地块
Enemy [mapUnitFilter] units must spend [amount] extra movement points when inside your territory = 敌方的 [mapUnitFilter] 必须在你的土地上花费额外的[amount]点行动力
New [baseUnitFilter] units start with [amount] Experience [cityFilter] = [cityFilter]新[baseUnitFilter]单位获得 [amount] 初始经验值
All newly-trained [baseUnitFilter] units [cityFilter] receive the [promotion] promotion = [cityFilter]新组建的[baseUnitFilter]单位获得[promotion]晋升
[mapUnitFilter] Units adjacent to this city heal [amount] HP per turn when healing = 邻近城市的[mapUnitFilter]单位每回合自愈时 [amount] 点生命值
[relativeAmount]% City Strength from defensive buildings = [relativeAmount]%来自防御建筑的城市强度
[relativeAmount]% Strength for cities = 每个城市[relativeAmount]%防守战斗力
Costs [amount] [stockpiledResource] = 消耗 [amount] [stockpiledResource]
Quantity of strategic resources produced by the empire +[relativeAmount]% = 战略资源产出+[relativeAmount]%
Double quantity of [resource] produced = [resource]产量加倍
Enables Open Borders agreements = 允许签订开放边境协定
Enables Research agreements = 允许签订科研协定
Science gained from research agreements [relativeAmount]% = 从研究协议中获得的科研点数 [relativeAmount]%
When declaring friendship, both parties gain a [relativeAmount]% boost to great person generation = 当宣布友谊宣言时,双方都获得 [relativeAmount]% 的伟人产生速率。
Influence of all other civilizations with all city-states degrades [relativeAmount]% faster = 其他文明对城邦的影响力下降速度+[relativeAmount]%
Gain [amount] Influence with a [baseUnitFilter] gift to a City-State = 向一个城邦送予一个[baseUnitFilter]礼物时 [amount] 影响力
Resting point for Influence with City-States following this religion [amount] = 对信奉该宗教的城邦影响力点数[amount]
Notified of new Barbarian encampments = 会对新出现蛮族营地提醒
Receive triple Gold from Barbarian encampments and pillaging Cities = 摧毁蛮族营地及劫掠城市时获得三倍金钱
When conquering an encampment, earn [amount] Gold and recruit a Barbarian unit = 从被占领的蛮族营地中俘获一个蛮族并获得[amount]金钱
When defeating a [mapUnitFilter] unit, earn [amount] Gold and recruit it = 在击败[mapUnitFilter]单位后,可以掠夺[amount]金钱并将其俘获
Starting in this era disables religion = 在此时代开始游戏将会禁用宗教
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = 当[foundingOrEnhancing]一个宗教时,可以额外选择[amount]个[beliefType]信仰
May choose [amount] additional belief(s) of any type when [foundingOrEnhancing] a religion = 当[foundingOrEnhancing]一个宗教时,可以选择[amount]个任意类型的额外信仰
[stats] when a city adopts this religion for the first time (modified by game speed) = 当城市首次接受宗教时(随游戏速度改变)[stats]
[relativeAmount]% Natural religion spread [cityFilter] = [cityFilter]宗教自然传播[relativeAmount]%
Religion naturally spreads to cities [amount] tiles away = 宗教自然传播距离扩大[amount]地块
May not generate great prophet equivalents naturally = 不能自然产生大先知
[relativeAmount]% Faith cost of generating Great Prophet equivalents = 获得大先知必须的信仰[relativeAmount]%
[baseUnitFilter] units built [cityFilter] can [action] [amount] extra times = [cityFilter]建造的单位[baseUnitFilter]能额外[action][amount]次
Starting tech = 初始科技
Starts with [tech] = 初始即拥有科技:[tech]
Starts with [policy] adopted = 游戏开始时就推行[policy]
Triggers victory = 触发胜利
Triggers a Cultural Victory upon completion = 完成后触发文化胜利
May not annex cities = 可能不会吞并城市
"Borrows" city names from other civilizations in the game = 从其他文明借用城市名
Cities are razed [amount] times as fast = [amount] 倍城市拆除速度
Receive a tech boost when scientific buildings/wonders are built in capital = 每当在首都建成科研建筑 / 奇观时立刻获得一次科研点数奖励
Can be continually researched = 可以持续研究
[relativeAmount]% Golden Age length = 黄金时代长度[relativeAmount]%
Population loss from nuclear attacks [relativeAmount]% [cityFilter] = [cityFilter]核武器造成的人口损失[relativeAmount]%
Rebel units may spawn = 可能会出现反叛单位
Unbuildable = 不可组建单位
Can be purchased with [stat] [cityFilter] = [cityFilter]可以使用[stat]购买
@ -2104,6 +2103,7 @@ Cannot be traded = 无法交易
Guaranteed with Strategic Balance resource option = 战略平衡资源选项下一定出现
Can also be built on tiles adjacent to fresh water = 也能建造在毗邻淡水的地块
[stats] from [tileFilter] tiles = [tileFilter]地块 [stats]
Ensures a minimum tile yield of [stats] = 确保有 [stats] 最小地块产出
Can be built outside your borders = 可在你的国土外建造
Can be built just outside your borders = 可建造在与己方地块相邻的非己方地块上
Can only be built to improve a resource = 仅能在可以获得资源的情况下建造
@ -2407,11 +2407,17 @@ You returned captured units to us = 你把我们被俘获的单位归还给了
#################### Lines from key bindings #######################
World Screen = 世界地图界面
# Requires translation!
Map Panning =
Unit Actions = 单位操作
Popups = 弹窗
# Requires translation!
Menu =
Next Turn = 下一回合
Next Turn Alternate = 下一回合(替代键)
Empire Overview = 帝国概览
# Requires translation!
Music Player =
Empire Overview Trades = 帝国概览-贸易
Empire Overview Units = 帝国概览-单位
Empire Overview Politics = 帝国概览-政策
@ -2425,14 +2431,35 @@ Quick Load = 快速加载
View Capital City = 查看首都
Save Game = 保存游戏
Load Game = 加载游戏
Quit Game = 退出游戏
Toggle UI = 切换 UI
Toggle Resource Display = 切换 地块资源显示
Toggle Yield Display = 切换 地块产出显示
Quit Game = 退出游戏
New Game = 开始新游戏
# Requires translation!
Espionage =
# Requires translation!
Undo =
Toggle UI = 切换 UI
Toggle Worked Tiles Display = 切换 工作地块显示
Toggle Movement Display = 切换 单位移动显示
Zoom In = 放大
Zoom Out = 缩小
# Requires translation!
Pan Up =
# Requires translation!
Pan Left =
# Requires translation!
Pan Down =
# Requires translation!
Pan Right =
# Requires translation!
Pan Up Alternate =
# Requires translation!
Pan Left Alternate =
# Requires translation!
Pan Down Alternate =
# Requires translation!
Pan Right Alternate =
Transform = 转换
Repair = 修理
Confirm Dialog = 确认对话框
@ -6184,7 +6211,6 @@ Landship = 履带战车
Introduction = 游戏介绍
Welcome to Unciv!\nBecause this is a complex game, there are basic tasks to help familiarize you with the game.\nThese are completely optional, and you're welcome to explore the game on your own! = 您好欢迎来到绚丽多彩的Unciv游戏世界\n文明游戏是复杂的让我们通过一些简单的任务来熟悉它吧。\n这些任务是可选的当然您也可以自己探索游戏世界
New Game = 开始新游戏
Your first mission is to found your capital city.\nThis is actually an important task because your capital city will probably be your most prosperous.\nMany game bonuses apply only to your capital city and it will probably be the center of your empire. = 您的第一个任务是建立首都,\n这个任务是非常重要的因为通常情况下首都会成为你的文明最繁荣的城市。\n游戏中解锁政策、科技等带来的很多增益往往只对首都有效所以首都的发展代表了您的文明的发达程度。
How do you know a spot is appropriate?\nThats not an easy question to answer, but looking for and building next to luxury resources is a good rule of thumb.\nLuxury resources are tiles that have things like gems, cotton, or silk (indicated by a smiley next to the resource icon)\nThese resources make your civilization happy. You should also keep an eye out for resources needed to build units, such as iron. Cities cannot be built within 3 tiles of existing cities, which is another thing to watch out for! = 如何选择一个合适的首都建立位置?这不是一个容易回答的问题。\n通常情况下选择紧邻奢侈资源的位置是选择建立点的不二法则。\n奢侈资源主要包括宝石、棉花、丝绸等(这些资源在地图上用一个“笑脸”标示)\n开发这些资源可以增加您的文明的快乐。当然你也应该留意那些组建单位时所需要的战略资源比如铁。城市不能建立在现有城市的3格内这是另一项需要注意的事情
However, cities dont have a set area that they can work - more on that later!\nThis means you dont have to settle cities right next to resources.\nLets say, for example, that you want access to some iron but the resource is right next to a desert.\nYou dont have to settle your city next to the desert. You can settle a few tiles away in more prosperous lands.\nYour city will grow and eventually gain access to the resource.\nYou only need to settle right next to resources if you need them immediately \n which might be the case now and then, but youll usually have the luxury of time. = 但是,城市的边界不是固定的——它会随着文化的积累慢慢扩张。\n这意味着你并不一定要把城市建在太过靠近资源的位置。\n举例来说比如, 你需要获得战略资源铁--但悲剧的是该资源紧邻沙漠。\n您无需把城市建立在紧邻沙漠的位置。相反的可以选择离该资源稍远而且更加富饶的地块。\n随着城市的不断繁荣发展和边界的扩张城市将慢慢靠近该资源直至获得它。\n如果需要马上获得所需的战略资源你可以选择建城在靠近资源的位置--\n有时候这样做可能对游戏的胜利更有利但通常情况下您都有充裕的时间选择更加合理的建立点。

View File

@ -1833,7 +1833,6 @@ ConditionalsPlacement = after
[stats] from each Trade Route = [stats] de cada Ruta Comercial
[stats] for each global city following this religion = [stats] por cada ciudad mundial siguiendo esta religión
[stats] from every [amount] global followers [cityFilter] = [stats] de cada [amount] seguidores globales [cityFilter]
Ensures a minimum tile yield of [stats] = Asegura un rendimiento mínimo de [stats]
[relativeAmount]% [stat] = [relativeAmount]% [stat]
[relativeAmount]% [stat] [cityFilter] = [relativeAmount]% [stat] [cityFilter]
[relativeAmount]% [stat] from every [tileFilter/buildingFilter] = [relativeAmount]% [stat] de cada [tileFilter/buildingFilter]
@ -1862,21 +1861,16 @@ Allied City-States provide [stat] equal to [relativeAmount]% of what they produc
[relativeAmount]% resources gifted by City-States = [relativeAmount]% recursos regalados por Ciudades-Estado
[relativeAmount]% Happiness from luxury resources gifted by City-States = [relativeAmount]% Felicidad de recursos de lujo regalados por Ciudades-Estado
City-State Influence recovers at twice the normal rate = La influencia de Ciudad-Estado se recupera al doble de la tasa normal
[amount] units cost no maintenance = [amount] unidades no cuestan mantenimiento
Cannot build [baseUnitFilter] units = No se puede construír unidades [baseUnitFilter]
Costs [amount] [stockpiledResource] = Cuesta [amount] [stockpiledResource]
[relativeAmount]% growth [cityFilter] = [relativeAmount]% crecimiento [cityFilter]
[relativeAmount]% Food is carried over after population increases [cityFilter] = [relativeAmount]% La comida se transfiere después de que aumenta la población [cityFilter]
[relativeAmount]% Great Person generation [cityFilter] = [relativeAmount]% Aparición de Gran Personaje [cityFilter]
Starting in this era disables religion = Iniciar en esta era desabilita Religión
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = Puede elegir [amount] creencias adicionales [beliefType] cuando [foundingOrEnhancing] una religion
May choose [amount] additional belief(s) of any type when [foundingOrEnhancing] a religion = Puede elegir [amount] ☮Creencias adicionales de cualquier tipo cuando [foundingOrEnhancing] una ☮Religión
[stats] when a city adopts this religion for the first time (modified by game speed) = [stats] cuando una ciudad adopta esta religión por la primera vez (modificado por la velocidad de juego)
[relativeAmount]% Unhappiness from [populationFilter] [cityFilter] = [relativeAmount]% Infelicidad de [populationFilter] [cityFilter]
[amount]% Food is carried over after population increases [cityFilter] = [amount]% La comida se transfiere después de que aumenta la población [cityFilter]
[relativeAmount]% Food consumption by specialists [cityFilter] = [relativeAmount]% Consumo de Comida por especialistas [cityFilter]
Unhappiness from number of Cities doubled = La Infelicidad base por cada Ciudad se duplica
[relativeAmount]% Unhappiness from [populationFilter] [cityFilter] = [relativeAmount]% Infelicidad de [populationFilter] [cityFilter]
[relativeAmount]% of excess happiness converted to [stat] = [relativeAmount]% de felicidad excedente convertida en [stat]
[relativeAmount]% Culture cost of natural border growth [cityFilter] = [relativeAmount]% Costo cultural del crecimiento de la frontera natural [cityFilter]
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [relativeAmount]% Costo de oro de adquirir casillas [cityFilter]
Retain [relativeAmount]% of the happiness from a luxury after the last copy has been traded away = Mantiene [relativeAmount]% de la Felicidad de la última copia de un Recurso de Lujo después de haber sido negociado.
[amount] Happiness from each type of luxury resource = [amount] Felicidad de cada tipo de recurso de lujo
Cannot build [baseUnitFilter] units = No se puede construír unidades [baseUnitFilter]
Enables construction of Spaceship parts = Habilita la construcción de partes de la nave espacial
May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = Puede comprar unidades [baseUnitFilter] por [amount] [stat] [cityFilter] a un costo aumentado ([amount2])
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = Puede comprar edificios "[buildingFilter]" por [amount] [stat] [cityFilter] a un precio creciente ([amount2])
May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] = Puede comprar unidades [baseUnitFilter] por [amount] [stat] [cityFilter]
@ -1885,74 +1879,79 @@ May buy [baseUnitFilter] units with [stat] [cityFilter] = Puede comprar unidades
May buy [buildingFilter] buildings with [stat] [cityFilter] = Puedes comprar edificios "[buildingFilter]" con [stat] [cityFilter]
May buy [baseUnitFilter] units with [stat] for [amount] times their normal Production cost = Puedes comprar unidades [baseUnitFilter] con [stat] por [amount] veces su costo en producción normal
May buy [buildingFilter] buildings with [stat] for [amount] times their normal Production cost = Puede comprar edificios "[buildingFilter]" para [stat] por [amount] veces su costo de producción normal
Enables conversion of city production to [civWideStat] = Permite la conversión de la producción de la ciudad a [civWideStat]
[stat] cost of purchasing items in cities [relativeAmount]% = [stat] coste al comprar cosas en ciudades [relativeAmount]%
[stat] cost of purchasing [buildingFilter] buildings [relativeAmount]% = [stat] costo de compra [buildingFilter] edificios [relativeAmount]%
[stat] cost of purchasing [baseUnitFilter] units [relativeAmount]% = [stat] coste al comprar unidades [baseUnitFilter] [relativeAmount]%
Enables conversion of city production to [civWideStat] = Permite la conversión de la producción de la ciudad a [civWideStat]
Improves movement speed on roads = Mejora la velocidad de movimiento en las carreteras
Roads connect tiles across rivers = Las carreteras conectan casillas a través de los ríos
[relativeAmount]% maintenance on road & railroads = [relativeAmount]% ¤Mantenimiento en Carreteras y Vías Férreas
No Maintenance costs for improvements in [tileFilter] tiles = Sin costo de ¤Mantenimiento para mejoras en casillas de [tileFilter]
[relativeAmount]% tile improvement construction time = [relativeAmount]% tiempo de construcción de mejoras de casilla
[relativeAmount]% maintenance cost for buildings [cityFilter] = [relativeAmount]% coste de mantenimiento para edificios [cityFilter]
Receive a free Great Person at the end of every [comment] (every 394 years), after researching [tech]. Each bonus person can only be chosen once. = Reciba una Gran Persona gratis al final de [comment] (cada 394 años), después de investigar [tech]. Cada tipo Gran Persona sólo puede elegirse una vez.
Once The Long Count activates, the year on the world screen displays as the traditional Mayan Long Count. = Una vez que se activa La Cuenta Larga, el año en la pantalla mundial se muestra como La Cuenta Larga Maya tradicional.
Retain [relativeAmount]% of the happiness from a luxury after the last copy has been traded away = Mantiene [relativeAmount]% de la Felicidad de la última copia de un Recurso de Lujo después de haber sido negociado.
[amount] Happiness from each type of luxury resource = [amount] Felicidad de cada tipo de recurso de lujo
[relativeAmount]% Culture cost of natural border growth [cityFilter] = [relativeAmount]% Costo cultural del crecimiento de la frontera natural [cityFilter]
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [relativeAmount]% Costo de oro de adquirir casillas [cityFilter]
Each city founded increases culture cost of policies [relativeAmount]% less than normal = Cada ciudad fundada aumenta el costo cultural de las póliticas [relativeAmount]% menos de lo normal
[relativeAmount]% Culture cost of adopting new Policies = [relativeAmount]% coste de cultura para adoptar nuevas políticas
Quantity of strategic resources produced by the empire +[relativeAmount]% = Cantidad de recursos estrategicos producidos por el imperio +[relativeAmount]%
Double quantity of [resource] produced = Cantidad doble de [resource] producida
[stats] for every known Natural Wonder = [stats] por cada Maravilla Natural descubierta
Enables construction of Spaceship parts = Habilita la construcción de partes de la nave espacial
Enemy [mapUnitFilter] units must spend [amount] extra movement points when inside your territory = Unidades [mapUnitFilter] enemigas deberán gastar [amount] punto de Movimiento extra al estár dentro de su territotio.
Notified of new Barbarian encampments = Serás avisado de nuevos campamentos Bárbaros
"Borrows" city names from other civilizations in the game = "Toma prestado" nombres de ciudades de otras civilizaciones en el juego
100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it) = 100 de ¤Oro por descubrir una Maravilla Natural (bonificación de 500 ¤Oro si es la primera en descubrirla)
Unhappiness from number of Cities doubled = La Infelicidad base por cada Ciudad se duplica
Great General provides double combat bonus = Gran general proporciona doble bonificación de †combate.
Receive a tech boost when scientific buildings/wonders are built in capital = Recibe un impulso ⍾tecnológico cuando edificios/maravillas de ⍾Ciencia son construidas en la capital
May not generate great prophet equivalents naturally = No se generarán equivalentes de grandes profetas por medio natural
When conquering an encampment, earn [amount] Gold and recruit a Barbarian unit = Al conquistar un campamento, gana [amount] ¤Oro y recluta una unidad Bárbara
When defeating a [mapUnitFilter] unit, earn [amount] Gold and recruit it = Al derrotar una unidad [mapUnitFilter], ganarás [amount] ¤Oro y se podrá reclutar
Receive triple Gold from Barbarian encampments and pillaging Cities = Recibe el triple de ¤Oro de los Campamentos Bárbaros y de saquear Ciudades.
Cities are razed [amount] times as fast = La Ciudades son destruídas [amount] veces más rápido
When declaring friendship, both parties gain a [relativeAmount]% boost to great person generation = Al Declarar Amistad, ambas partes ganan un aumento en generación de Grandes Personas del [relativeAmount]%
No Maintenance costs for improvements in [tileFilter] tiles = Sin costo de ¤Mantenimiento para mejoras en casillas de [tileFilter]
Influence of all other civilizations with all city-states degrades [relativeAmount]% faster = La influencia del resto de las civilizaciones con Ciudades-Estado disminuye [relativeAmount]% más rápido
Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned = Unidades terrestres pueden cruzar casillas [terrainName] después de obtenér el primer [baseUnitFilter]
Gain [amount] Influence with a [baseUnitFilter] gift to a City-State = Gana [amount] Influencia con un regalo de [baseUnitFilter] a Ciudades-Estado
[relativeAmount]% Faith cost of generating Great Prophet equivalents = [relativeAmount]% coste de Fé para generar equivalentes de Grandes Profetas
Resting point for Influence with City-States following this religion [amount] = Punto de descanso para la Influencia con las Ciudades-Estado que siguen esta religión [amount]
May not annex cities = No puede anexar ciudades
[relativeAmount]% Great Person generation [cityFilter] = [relativeAmount]% Aparición de Gran Personaje [cityFilter]
Provides a sum of gold each time you spend a Great Person = Proporciona una suma de oro cada vez que gastas un Gran Personaje
[stats] whenever a Great Person is expended = [stats] cuando una Gran Persona es gastada
Receive free [unit] when you discover [tech] = Recibe [unit] gratis cuando descubras [tech]
Enables Open Borders agreements = Habilita acuerdos de fronteras abiertas
Enables Research agreements = Permite acuerdos de investigación
Science gained from research agreements [relativeAmount]% = Ciencia ganada de acuerdos de investigación [relativeAmount]%
Triggers victory = Activa la victoria
Triggers a Cultural Victory upon completion = Activa una victoria cultural al completarse
[relativeAmount]% City Strength from defensive buildings = [relativeAmount]% Fuerza de Ciudad por edificios defensivos
[relativeAmount]% tile improvement construction time = [relativeAmount]% tiempo de construcción de mejoras de casilla
[relativeAmount]% Gold from Great Merchant trade missions = [relativeAmount]% Oro de las misiones comerciales de Grandes Comerciantes
[mapUnitFilter] Units adjacent to this city heal [amount] HP per turn when healing = Unidades [mapUnitFilter] adyacentes a esta ciudad se curan [amount] HP por turno al sanarse
[relativeAmount]% Golden Age length = [relativeAmount]% duración de Edad de Oro
[relativeAmount]% Strength for cities = [relativeAmount]% Fuerza para ciudades
New [baseUnitFilter] units start with [amount] Experience [cityFilter] = Nuevas unidades [baseUnitFilter] comienzan con [amount] Experiencia [cityFilter]
All newly-trained [baseUnitFilter] units [cityFilter] receive the [promotion] promotion = Todas las unidades [baseUnitFilter] recién entrenadas [cityFilter] reciben la promoción [promotion]
[baseUnitFilter] units built [cityFilter] can [action] [amount] extra times = Unidades [baseUnitFilter] construídas [cityFilter] pueden [action] [amount] vez/ces adicionales
Enables embarkation for land units = Habilita la embarcación a las unidades de tierra
Enables [mapUnitFilter] units to enter ocean tiles = Permite a unidades [mapUnitFilter] embarcadas entrar a casillas de Oceano
Population loss from nuclear attacks [relativeAmount]% [cityFilter] = Perdida de población por ataques nucleares [relativeAmount]% [cityFilter]
[relativeAmount]% Natural religion spread [cityFilter] = [relativeAmount]% difusión natural de religión [cityFilter]
Religion naturally spreads to cities [amount] tiles away = Religión se difunde naturalmente a ciudades\n a una distancia de [amount] casillas
Starting tech = Tecnología de inicio
Starts with [tech] = Comienza con [tech]
Starts with [policy] adopted = Comienza con [policy] adoptada
Can be continually researched = Puede investigarse continuamente
Great General provides double combat bonus = Gran general proporciona doble bonificación de †combate.
Receive a free Great Person at the end of every [comment] (every 394 years), after researching [tech]. Each bonus person can only be chosen once. = Reciba una Gran Persona gratis al final de [comment] (cada 394 años), después de investigar [tech]. Cada tipo Gran Persona sólo puede elegirse una vez.
Once The Long Count activates, the year on the world screen displays as the traditional Mayan Long Count. = Una vez que se activa La Cuenta Larga, el año en la pantalla mundial se muestra como La Cuenta Larga Maya tradicional.
[amount] Unit Supply = [amount] Suministro de unidades
[amount] Unit Supply per [amount2] population [cityFilter] = [amount] Suministro de Unidad por cada [amount2] población [cityFilter]
[amount] Unit Supply per city = [amount] Suministro de unidades por ciudad
[amount] units cost no maintenance = [amount] unidades no cuestan mantenimiento
Units in cities cost no Maintenance = Las unidades en las ciudades no cuestan mantenimiento
Receive free [unit] when you discover [tech] = Recibe [unit] gratis cuando descubras [tech]
Enables embarkation for land units = Habilita la embarcación a las unidades de tierra
Enables [mapUnitFilter] units to enter ocean tiles = Permite a unidades [mapUnitFilter] embarcadas entrar a casillas de Oceano
Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned = Unidades terrestres pueden cruzar casillas [terrainName] después de obtenér el primer [baseUnitFilter]
Enemy [mapUnitFilter] units must spend [amount] extra movement points when inside your territory = Unidades [mapUnitFilter] enemigas deberán gastar [amount] punto de Movimiento extra al estár dentro de su territotio.
New [baseUnitFilter] units start with [amount] Experience [cityFilter] = Nuevas unidades [baseUnitFilter] comienzan con [amount] Experiencia [cityFilter]
All newly-trained [baseUnitFilter] units [cityFilter] receive the [promotion] promotion = Todas las unidades [baseUnitFilter] recién entrenadas [cityFilter] reciben la promoción [promotion]
[mapUnitFilter] Units adjacent to this city heal [amount] HP per turn when healing = Unidades [mapUnitFilter] adyacentes a esta ciudad se curan [amount] HP por turno al sanarse
[relativeAmount]% City Strength from defensive buildings = [relativeAmount]% Fuerza de Ciudad por edificios defensivos
[relativeAmount]% Strength for cities = [relativeAmount]% Fuerza para ciudades
Costs [amount] [stockpiledResource] = Cuesta [amount] [stockpiledResource]
Quantity of strategic resources produced by the empire +[relativeAmount]% = Cantidad de recursos estrategicos producidos por el imperio +[relativeAmount]%
Double quantity of [resource] produced = Cantidad doble de [resource] producida
Enables Open Borders agreements = Habilita acuerdos de fronteras abiertas
Enables Research agreements = Permite acuerdos de investigación
Science gained from research agreements [relativeAmount]% = Ciencia ganada de acuerdos de investigación [relativeAmount]%
When declaring friendship, both parties gain a [relativeAmount]% boost to great person generation = Al Declarar Amistad, ambas partes ganan un aumento en generación de Grandes Personas del [relativeAmount]%
Influence of all other civilizations with all city-states degrades [relativeAmount]% faster = La influencia del resto de las civilizaciones con Ciudades-Estado disminuye [relativeAmount]% más rápido
Gain [amount] Influence with a [baseUnitFilter] gift to a City-State = Gana [amount] Influencia con un regalo de [baseUnitFilter] a Ciudades-Estado
Resting point for Influence with City-States following this religion [amount] = Punto de descanso para la Influencia con las Ciudades-Estado que siguen esta religión [amount]
Notified of new Barbarian encampments = Serás avisado de nuevos campamentos Bárbaros
Receive triple Gold from Barbarian encampments and pillaging Cities = Recibe el triple de ¤Oro de los Campamentos Bárbaros y de saquear Ciudades.
When conquering an encampment, earn [amount] Gold and recruit a Barbarian unit = Al conquistar un campamento, gana [amount] ¤Oro y recluta una unidad Bárbara
When defeating a [mapUnitFilter] unit, earn [amount] Gold and recruit it = Al derrotar una unidad [mapUnitFilter], ganarás [amount] ¤Oro y se podrá reclutar
Starting in this era disables religion = Iniciar en esta era desabilita Religión
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = Puede elegir [amount] creencias adicionales [beliefType] cuando [foundingOrEnhancing] una religion
May choose [amount] additional belief(s) of any type when [foundingOrEnhancing] a religion = Puede elegir [amount] ☮Creencias adicionales de cualquier tipo cuando [foundingOrEnhancing] una ☮Religión
[stats] when a city adopts this religion for the first time (modified by game speed) = [stats] cuando una ciudad adopta esta religión por la primera vez (modificado por la velocidad de juego)
[relativeAmount]% Natural religion spread [cityFilter] = [relativeAmount]% difusión natural de religión [cityFilter]
Religion naturally spreads to cities [amount] tiles away = Religión se difunde naturalmente a ciudades\n a una distancia de [amount] casillas
May not generate great prophet equivalents naturally = No se generarán equivalentes de grandes profetas por medio natural
[relativeAmount]% Faith cost of generating Great Prophet equivalents = [relativeAmount]% coste de Fé para generar equivalentes de Grandes Profetas
[baseUnitFilter] units built [cityFilter] can [action] [amount] extra times = Unidades [baseUnitFilter] construídas [cityFilter] pueden [action] [amount] vez/ces adicionales
Starting tech = Tecnología de inicio
Starts with [tech] = Comienza con [tech]
Starts with [policy] adopted = Comienza con [policy] adoptada
Triggers victory = Activa la victoria
Triggers a Cultural Victory upon completion = Activa una victoria cultural al completarse
May not annex cities = No puede anexar ciudades
"Borrows" city names from other civilizations in the game = "Toma prestado" nombres de ciudades de otras civilizaciones en el juego
Cities are razed [amount] times as fast = La Ciudades son destruídas [amount] veces más rápido
Receive a tech boost when scientific buildings/wonders are built in capital = Recibe un impulso ⍾tecnológico cuando edificios/maravillas de ⍾Ciencia son construidas en la capital
Can be continually researched = Puede investigarse continuamente
[relativeAmount]% Golden Age length = [relativeAmount]% duración de Edad de Oro
Population loss from nuclear attacks [relativeAmount]% [cityFilter] = Perdida de población por ataques nucleares [relativeAmount]% [cityFilter]
Rebel units may spawn = Las unidades rebeldes pueden aparecer
Unbuildable = Inedificable
Can be purchased with [stat] [cityFilter] = Puede ser comprado con [stat] [cityFilter]
@ -2107,6 +2106,7 @@ Cannot be traded = No se puede comerciar
Guaranteed with Strategic Balance resource option = Garantizado con la opción de recurso Equilibrado Estratégico
Can also be built on tiles adjacent to fresh water = También se puede construir sobre casillas adyacentes al agua dulce.
[stats] from [tileFilter] tiles = [stats] de casillas con [tileFilter]
Ensures a minimum tile yield of [stats] = Asegura un rendimiento mínimo de [stats]
Can be built outside your borders = Puede construirse fuera de tus fronteras
Can be built just outside your borders = Se puede construir justo fuera de tus fronteras
Can only be built to improve a resource = Sólo se puede construír para mejorar un recurso
@ -2410,11 +2410,17 @@ You returned captured units to us = Nos has devuelto unidades capturadas
#################### Lines from key bindings #######################
World Screen = Pantalla del Mundo
# Requires translation!
Map Panning =
Unit Actions = Acciones de Unidad
Popups = Ventanas Emergentes
# Requires translation!
Menu =
Next Turn = Siguiente Turno
Next Turn Alternate = Siguiente Turno Alterno
Empire Overview = Visión General
# Requires translation!
Music Player =
Empire Overview Trades = Visión General - Comercio
Empire Overview Units = Visión General - Unidades
Empire Overview Politics = Visión General - Política
@ -2428,14 +2434,35 @@ Quick Load = Cargar Rápido
View Capital City = Ver Ciudad Capital
Save Game = Guardar Partida
Load Game = Cargar Partida
Quit Game = Salir del Juego
Toggle UI = Des/Activar IU
Toggle Resource Display = Des/Activar Iconos de Recursos
Toggle Yield Display = Des/Activar Ver Rendimientos
Quit Game = Salir del Juego
New Game = Nueva Partida
# Requires translation!
Espionage =
# Requires translation!
Undo =
Toggle UI = Des/Activar IU
Toggle Worked Tiles Display = Des/Activar Ver Casillas Trabajadas
Toggle Movement Display = Des/Activar Ver Movimientos
Zoom In = Acercar Mapa
Zoom Out = Alejar Mapa
# Requires translation!
Pan Up =
# Requires translation!
Pan Left =
# Requires translation!
Pan Down =
# Requires translation!
Pan Right =
# Requires translation!
Pan Up Alternate =
# Requires translation!
Pan Left Alternate =
# Requires translation!
Pan Down Alternate =
# Requires translation!
Pan Right Alternate =
Transform = Transformar Unidad
Repair = Reparar
Confirm Dialog = Confirmar Diálogo
@ -6187,7 +6214,6 @@ Landship = Tanque de la Gran Guerra
Introduction = Introducción
Welcome to Unciv!\nBecause this is a complex game, there are basic tasks to help familiarize you with the game.\nThese are completely optional, and you're welcome to explore the game on your own! = ¡Bienvenido a Unciv!\nDebido a que este es un juego complejo, hay tareas básicas para ayudarte a familiarizarte con el juego.\n¡Estas son completamente opcionales y puedes explorar el juego por tu cuenta!
New Game = Nueva Partida
Your first mission is to found your capital city.\nThis is actually an important task because your capital city will probably be your most prosperous.\nMany game bonuses apply only to your capital city and it will probably be the center of your empire. = Tu primera misión es fundar tu ciudad capital.\nEn realidad, esta es una tarea importante porque tu ciudad capital probablemente será la más próspera.\nMuchos bonos de juego se aplican sólo a tu ciudad capital y probablemente será el centro de tu imperio.
How do you know a spot is appropriate?\nThats not an easy question to answer, but looking for and building next to luxury resources is a good rule of thumb.\nLuxury resources are tiles that have things like gems, cotton, or silk (indicated by a smiley next to the resource icon)\nThese resources make your civilization happy. You should also keep an eye out for resources needed to build units, such as iron. Cities cannot be built within 3 tiles of existing cities, which is another thing to watch out for! = ¿Como saber si un lugar es ideal?\nEsa no es una pregunta fácil de contestar, pero buscar y acentarse cerca de Recursos de Lujo es buena idea.\nLos Recursos de Lujo son casillas que tienen cosas como Gemas, Algodón, o Seda (indicado or una carita felíz al lado del icono)\nEstos recursos hacen a tu civilización felíz. También mantén está pendiente de recursos necesarios para construír unidades, como Caballos. Las ciudades no pueden ser construidas en menos de 3 casillas de una a la otra, ¡lo cual es otra cosa que recordar!
However, cities dont have a set area that they can work - more on that later!\nThis means you dont have to settle cities right next to resources.\nLets say, for example, that you want access to some iron but the resource is right next to a desert.\nYou dont have to settle your city next to the desert. You can settle a few tiles away in more prosperous lands.\nYour city will grow and eventually gain access to the resource.\nYou only need to settle right next to resources if you need them immediately \n which might be the case now and then, but youll usually have the luxury of time. = Sin embargo, las ciudades no tienen un área establecida en la que puedan trabajar - ¡Hablaremos sobre eso más adelante!\nEsto significa que no tienes que asentar ciudades justo al lado de los recursos.\nDigamos, por ejemplo, que deseas acceder a un Hierro que está por ahí - pero el recurso está justo al lado de un desierto. Puedes colocarte a algunas casillas de distancia en tierras más prósperas.\nNo tienes que establecer tu ciudad justo al lado del desierto.\nTu ciudad se expandirá y eventualmente obtendrá acceso al recurso.\nSólo necesitas establecerte justo al lado de los recursos si los necesitas de inmediato \n lo cual podría pasar de vez en cuando, pero generalmente tendrás el lujo del tiempo.

View File

@ -2023,8 +2023,6 @@ ConditionalsPlacement = after
[stats] from each Trade Route = [stats] från varje Handelsrutt
[stats] for each global city following this religion = [stats] för varje global stad som följer denna religion
[stats] from every [amount] global followers [cityFilter] = [stats] från vart [amount]:e global följeslagare [cityFilter]
# Requires translation!
Ensures a minimum tile yield of [stats] =
[relativeAmount]% [stat] = [relativeAmount]% [stat]
[relativeAmount]% [stat] [cityFilter] = [relativeAmount]% [stat] [cityFilter]
[relativeAmount]% [stat] from every [tileFilter/buildingFilter] = [relativeAmount]% [stat] från varje [tileFilter/buildingFilter]
@ -2053,22 +2051,16 @@ Allied City-States provide [stat] equal to [relativeAmount]% of what they produc
[relativeAmount]% resources gifted by City-States = [relativeAmount]% resurser som ges av Stadsstater
[relativeAmount]% Happiness from luxury resources gifted by City-States = [relativeAmount]% Lycka från lyxresurser som ges av Stadsstater
City-State Influence recovers at twice the normal rate = Stadsstadsinflytande återhämtas dubbelt så fort som vanligt
[amount] units cost no maintenance = [amount] enheter kostar ingen driftkostnad
Cannot build [baseUnitFilter] units = Kan inte bygga [baseUnitFilter]-enheter
# Requires translation!
Costs [amount] [stockpiledResource] =
[relativeAmount]% growth [cityFilter] = [relativeAmount]% tillväxt [cityFilter]
[relativeAmount]% Food is carried over after population increases [cityFilter] = [relativeAmount]% Mat behålls efter att befolkningen ökar [cityFilter]
[relativeAmount]% Great Person generation [cityFilter] = [relativeAmount]% generation av Stora Personer [cityFilter]
Starting in this era disables religion = Att starta i denna era kommer att stänga av religion
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = Får välja [amount] extra [beliefType]-trossatser vid [foundingOrEnhancing] av en religion
May choose [amount] additional belief(s) of any type when [foundingOrEnhancing] a religion = Får välja ytterligare [amount] trossats(er) av valfritt slag vid [foundingOrEnhancing] av en religion
[stats] when a city adopts this religion for the first time (modified by game speed) = [stats] när en stad adopterar denna religionen för första gången (modifierad av spelhastighet)
[relativeAmount]% Unhappiness from [populationFilter] [cityFilter] = [relativeAmount]% Olycklighet från [populationFilter] [cityFilter]
[amount]% Food is carried over after population increases [cityFilter] = [amount]% Mat behålls efter att befolkningen ökar [cityFilter]
[relativeAmount]% Food consumption by specialists [cityFilter] = [relativeAmount]% Matkonsumption av specialister [cityFilter]
Unhappiness from number of Cities doubled = Olycklighet från antal städer fördubblas.
[relativeAmount]% Unhappiness from [populationFilter] [cityFilter] = [relativeAmount]% Olycklighet från [populationFilter] [cityFilter]
[relativeAmount]% of excess happiness converted to [stat] = [relativeAmount]% av extra lycka omvandlas till [stat]
[relativeAmount]% Culture cost of natural border growth [cityFilter] = [relativeAmount]% Kulturkostnad för vanlig gränstillväxt [cityFilter]
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [relativeAmount]% Guldkostnad för att köpa rutor [cityFilter]
Retain [relativeAmount]% of the happiness from a luxury after the last copy has been traded away = Behåll [relativeAmount]% av lyckan från en lyxresurs efter att den sista kopian handlats bort
[amount] Happiness from each type of luxury resource = [amount] Lycka från varje slags lyxresurs
Cannot build [baseUnitFilter] units = Kan inte bygga [baseUnitFilter]-enheter
Enables construction of Spaceship parts = Möjliggör konstruktion av Rymdskeppsdelar
May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = Kan köpa [baseUnitFilter] enheter för [amount] [stat] [cityFilter] till ett stigande pris ([amount2])
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = Får köpa [buildingFilter]-byggnader för [amount] [stat] [cityFilter] till en ökande kostnad ([amount2])
May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] = Får köpa [baseUnitFilter]-enheter för [amount] [stat] [cityFilter]
@ -2077,78 +2069,84 @@ May buy [baseUnitFilter] units with [stat] [cityFilter] = Får köpa [baseUnitFi
May buy [buildingFilter] buildings with [stat] [cityFilter] = Kan köpa [buildingFilter]-byggnader med [stat] [cityFilter]
May buy [baseUnitFilter] units with [stat] for [amount] times their normal Production cost = Kan köpa [baseUnitFilter]-enheter med [stat] för [amount] gånger deras normala Produktionskostnad
May buy [buildingFilter] buildings with [stat] for [amount] times their normal Production cost = Får köpa [buildingFilter]-byggnader med [stat] för [amount] gånger deras vanliga Produktionskostnad
Enables conversion of city production to [civWideStat] = Möjliggör omvandling av stadens produktion till [civWideStat]
[stat] cost of purchasing items in cities [relativeAmount]% = [stat]-kostnad för att köpa saker i städer [relativeAmount]%
[stat] cost of purchasing [buildingFilter] buildings [relativeAmount]% = [stat]-kostnad för att köpa [buildingFilter]-byggnader [relativeAmount]%
[stat] cost of purchasing [baseUnitFilter] units [relativeAmount]% = [stat]-kostnad för att köpa [baseUnitFilter]-enheter [relativeAmount]%
Enables conversion of city production to [civWideStat] = Möjliggör omvandling av stadens produktion till [civWideStat]
Improves movement speed on roads = Ökar förflyttningshastighet på vägar
Roads connect tiles across rivers = Vägar sammanlänkar rutor tvärs över floder
[relativeAmount]% maintenance on road & railroads = [relativeAmount]% driftkostnad för vägar och järnvägar
No Maintenance costs for improvements in [tileFilter] tiles = Ingen Driftkostnad för förbättringar i [tileFilter]-rutor.
[relativeAmount]% tile improvement construction time = [relativeAmount]% konstruktionstid av rutförbättringar
[relativeAmount]% maintenance cost for buildings [cityFilter] = [relativeAmount]% driftkostnad för byggnader [cityFilter]
Receive a free Great Person at the end of every [comment] (every 394 years), after researching [tech]. Each bonus person can only be chosen once. = Få en gratis Stor Person vid slutet av varje [comment] (vart 394:e år), efter att ha upptäckt [tech].
Once The Long Count activates, the year on the world screen displays as the traditional Mayan Long Count. = När den Långa Räkningen aktiveras visas årtalet på världsskärmen som i den traditionella Mayakalenderns Långa Räkning.
Retain [relativeAmount]% of the happiness from a luxury after the last copy has been traded away = Behåll [relativeAmount]% av lyckan från en lyxresurs efter att den sista kopian handlats bort
[amount] Happiness from each type of luxury resource = [amount] Lycka från varje slags lyxresurs
[relativeAmount]% Culture cost of natural border growth [cityFilter] = [relativeAmount]% Kulturkostnad för vanlig gränstillväxt [cityFilter]
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [relativeAmount]% Guldkostnad för att köpa rutor [cityFilter]
Each city founded increases culture cost of policies [relativeAmount]% less than normal = Varje stad som grundas ökar kulturkostnaden för policys [relativeAmount]% mindre än vanligt
[relativeAmount]% Culture cost of adopting new Policies = [relativeAmount]% Kulturkostnad för att anamma nya Policyer
Quantity of strategic resources produced by the empire +[relativeAmount]% = Mängd strategiska resurser som riket producerar +[relativeAmount]%
Double quantity of [resource] produced = Dubbel mängd av [resource] produceras
# Requires translation!
[stats] for every known Natural Wonder =
Enables construction of Spaceship parts = Möjliggör konstruktion av Rymdskeppsdelar
# Requires translation!
Enemy [mapUnitFilter] units must spend [amount] extra movement points when inside your territory =
Notified of new Barbarian encampments = Signaleras om nya Barbarläger
"Borrows" city names from other civilizations in the game = "Lånar" stadsnamn från andra civilisationer i spelet
100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it) = 100 Guld för upptäckt av ett Naturligt Underverk (bonusen ökar till 500 guld om första upptäckaren)
Unhappiness from number of Cities doubled = Olycklighet från antal städer fördubblas.
Great General provides double combat bonus = Stora Generaler ger dubbel stridsbonus
Receive a tech boost when scientific buildings/wonders are built in capital = Få en teknologiboost när vetenskapsbyggnader/-underverk byggs i huvudstaden
May not generate great prophet equivalents naturally = Kanske inte genererar stora profet motsvarigheter naturligt
When conquering an encampment, earn [amount] Gold and recruit a Barbarian unit = Då ett läger erövras, få [amount] Guld och rekrytera en Barbarenhet
When defeating a [mapUnitFilter] unit, earn [amount] Gold and recruit it = Då en [mapUnitFilter]-enhet besegras, få [amount] Guld och rekrytera den
Receive triple Gold from Barbarian encampments and pillaging Cities = Få tredubbelt Guld från Barbarläger och plundrade Städer
Cities are razed [amount] times as fast = Städer jämnas med marken [amount] gånger snabbare
When declaring friendship, both parties gain a [relativeAmount]% boost to great person generation = Vid en vänskapsförklaring får båda parter en [relativeAmount]% bonus för generation av stora personer
No Maintenance costs for improvements in [tileFilter] tiles = Ingen Driftkostnad för förbättringar i [tileFilter]-rutor.
Influence of all other civilizations with all city-states degrades [relativeAmount]% faster = Alla andra civilisationers inflytande med stadsstater minskar [relativeAmount]% snabbare
Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned = Landenheter kan gå igenom [terrainName]-rutor efter att den första [baseUnitFilter] tjänats in
Gain [amount] Influence with a [baseUnitFilter] gift to a City-State = Få [amount] Inflytande då du ger en [baseUnitFilter] till en Stadsstat
[relativeAmount]% Faith cost of generating Great Prophet equivalents = [relativeAmount]% Trokostnad för att generera Stor Profet motsvarigheter
Resting point for Influence with City-States following this religion [amount] = Viloläget för Inflytande med Stadsstater som följer denna religion [amount]
# Requires translation!
May not annex cities =
[relativeAmount]% Great Person generation [cityFilter] = [relativeAmount]% generation av Stora Personer [cityFilter]
Provides a sum of gold each time you spend a Great Person = Ger en summa guld varje gång du använder en Stor Person
[stats] whenever a Great Person is expended = [stats] varje gång en Stor Person förbrukas
Receive free [unit] when you discover [tech] = Få gratis [unit] när du upptäcker [tech]
Enables Open Borders agreements = Möjliggör avtal om öppna gränser
Enables Research agreements = Möjliggör forskningsavtal
Science gained from research agreements [relativeAmount]% = Vetenskap som fås från forskningsavtal [relativeAmount]%
Triggers victory = Leder till seger
Triggers a Cultural Victory upon completion = Utlöser en kulturell vinst när den färdigställs
[relativeAmount]% City Strength from defensive buildings = [relativeAmount]% Stadsstyrka från försvarsbyggnader
[relativeAmount]% tile improvement construction time = [relativeAmount]% konstruktionstid av rutförbättringar
[relativeAmount]% Gold from Great Merchant trade missions = [relativeAmount]% Guld från Stora Köpmäns handelsuppdrag
[mapUnitFilter] Units adjacent to this city heal [amount] HP per turn when healing = [mapUnitFilter]-enheter bredvid denna stad läker [amount] KP per drag då de läker
[relativeAmount]% Golden Age length = [relativeAmount]% Guldålderslängd
# Requires translation!
[relativeAmount]% Strength for cities =
New [baseUnitFilter] units start with [amount] Experience [cityFilter] = Nya [baseUnitFilter] enheter startar med [amount] Erfarenhet [cityFilter]
All newly-trained [baseUnitFilter] units [cityFilter] receive the [promotion] promotion = Alla nytränade [baseUnitFilter]-enheter [cityFilter] får [promotion]-befordringen
[baseUnitFilter] units built [cityFilter] can [action] [amount] extra times = [action] enheter byggda i [cityFilter] kan [baseUnitFilter] [amount] extra gånger
Enables embarkation for land units = Möjliggör ombordstigning för landenheter
Enables [mapUnitFilter] units to enter ocean tiles = Möjliggör [mapUnitFilter]-enheter att gå in i havsrutor
Population loss from nuclear attacks [relativeAmount]% [cityFilter] = Befolkningsförlust från kärnvapenattacker [relativeAmount]% [cityFilter]
[relativeAmount]% Natural religion spread [cityFilter] = [relativeAmount]% Naturlig religion spridning [cityFilter]
Religion naturally spreads to cities [amount] tiles away = Religion sprids naturligt till städer [amount] rutor bort
Starting tech = Startteknologi
Starts with [tech] = Börjar med [tech]
Starts with [policy] adopted = Startar med [policy] anammad
Can be continually researched = Kan forskas fram kontinuerligt
Great General provides double combat bonus = Stora Generaler ger dubbel stridsbonus
Receive a free Great Person at the end of every [comment] (every 394 years), after researching [tech]. Each bonus person can only be chosen once. = Få en gratis Stor Person vid slutet av varje [comment] (vart 394:e år), efter att ha upptäckt [tech].
Once The Long Count activates, the year on the world screen displays as the traditional Mayan Long Count. = När den Långa Räkningen aktiveras visas årtalet på världsskärmen som i den traditionella Mayakalenderns Långa Räkning.
[amount] Unit Supply = [amount] Enhetsförnödenheter
[amount] Unit Supply per [amount2] population [cityFilter] = [amount] Enhetsförnödenheter per [amount2] befolkning [cityFilter]
[amount] Unit Supply per city = [amount] Enhetsförnödenheter per stad
[amount] units cost no maintenance = [amount] enheter kostar ingen driftkostnad
Units in cities cost no Maintenance = Enheter i städer har ingen Driftkostnad
Receive free [unit] when you discover [tech] = Få gratis [unit] när du upptäcker [tech]
Enables embarkation for land units = Möjliggör ombordstigning för landenheter
Enables [mapUnitFilter] units to enter ocean tiles = Möjliggör [mapUnitFilter]-enheter att gå in i havsrutor
Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned = Landenheter kan gå igenom [terrainName]-rutor efter att den första [baseUnitFilter] tjänats in
# Requires translation!
Enemy [mapUnitFilter] units must spend [amount] extra movement points when inside your territory =
New [baseUnitFilter] units start with [amount] Experience [cityFilter] = Nya [baseUnitFilter] enheter startar med [amount] Erfarenhet [cityFilter]
All newly-trained [baseUnitFilter] units [cityFilter] receive the [promotion] promotion = Alla nytränade [baseUnitFilter]-enheter [cityFilter] får [promotion]-befordringen
[mapUnitFilter] Units adjacent to this city heal [amount] HP per turn when healing = [mapUnitFilter]-enheter bredvid denna stad läker [amount] KP per drag då de läker
[relativeAmount]% City Strength from defensive buildings = [relativeAmount]% Stadsstyrka från försvarsbyggnader
# Requires translation!
[relativeAmount]% Strength for cities =
# Requires translation!
Costs [amount] [stockpiledResource] =
Quantity of strategic resources produced by the empire +[relativeAmount]% = Mängd strategiska resurser som riket producerar +[relativeAmount]%
Double quantity of [resource] produced = Dubbel mängd av [resource] produceras
Enables Open Borders agreements = Möjliggör avtal om öppna gränser
Enables Research agreements = Möjliggör forskningsavtal
Science gained from research agreements [relativeAmount]% = Vetenskap som fås från forskningsavtal [relativeAmount]%
When declaring friendship, both parties gain a [relativeAmount]% boost to great person generation = Vid en vänskapsförklaring får båda parter en [relativeAmount]% bonus för generation av stora personer
Influence of all other civilizations with all city-states degrades [relativeAmount]% faster = Alla andra civilisationers inflytande med stadsstater minskar [relativeAmount]% snabbare
Gain [amount] Influence with a [baseUnitFilter] gift to a City-State = Få [amount] Inflytande då du ger en [baseUnitFilter] till en Stadsstat
Resting point for Influence with City-States following this religion [amount] = Viloläget för Inflytande med Stadsstater som följer denna religion [amount]
Notified of new Barbarian encampments = Signaleras om nya Barbarläger
Receive triple Gold from Barbarian encampments and pillaging Cities = Få tredubbelt Guld från Barbarläger och plundrade Städer
When conquering an encampment, earn [amount] Gold and recruit a Barbarian unit = Då ett läger erövras, få [amount] Guld och rekrytera en Barbarenhet
When defeating a [mapUnitFilter] unit, earn [amount] Gold and recruit it = Då en [mapUnitFilter]-enhet besegras, få [amount] Guld och rekrytera den
Starting in this era disables religion = Att starta i denna era kommer att stänga av religion
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = Får välja [amount] extra [beliefType]-trossatser vid [foundingOrEnhancing] av en religion
May choose [amount] additional belief(s) of any type when [foundingOrEnhancing] a religion = Får välja ytterligare [amount] trossats(er) av valfritt slag vid [foundingOrEnhancing] av en religion
[stats] when a city adopts this religion for the first time (modified by game speed) = [stats] när en stad adopterar denna religionen för första gången (modifierad av spelhastighet)
[relativeAmount]% Natural religion spread [cityFilter] = [relativeAmount]% Naturlig religion spridning [cityFilter]
Religion naturally spreads to cities [amount] tiles away = Religion sprids naturligt till städer [amount] rutor bort
May not generate great prophet equivalents naturally = Kanske inte genererar stora profet motsvarigheter naturligt
[relativeAmount]% Faith cost of generating Great Prophet equivalents = [relativeAmount]% Trokostnad för att generera Stor Profet motsvarigheter
[baseUnitFilter] units built [cityFilter] can [action] [amount] extra times = [action] enheter byggda i [cityFilter] kan [baseUnitFilter] [amount] extra gånger
Starting tech = Startteknologi
Starts with [tech] = Börjar med [tech]
Starts with [policy] adopted = Startar med [policy] anammad
Triggers victory = Leder till seger
Triggers a Cultural Victory upon completion = Utlöser en kulturell vinst när den färdigställs
# Requires translation!
May not annex cities =
"Borrows" city names from other civilizations in the game = "Lånar" stadsnamn från andra civilisationer i spelet
Cities are razed [amount] times as fast = Städer jämnas med marken [amount] gånger snabbare
Receive a tech boost when scientific buildings/wonders are built in capital = Få en teknologiboost när vetenskapsbyggnader/-underverk byggs i huvudstaden
Can be continually researched = Kan forskas fram kontinuerligt
[relativeAmount]% Golden Age length = [relativeAmount]% Guldålderslängd
Population loss from nuclear attacks [relativeAmount]% [cityFilter] = Befolkningsförlust från kärnvapenattacker [relativeAmount]% [cityFilter]
Rebel units may spawn = Rebellenheter kan dyka upp
Unbuildable = Obyggbar
Can be purchased with [stat] [cityFilter] = Kan köpas med [stat] [cityFilter]
@ -2316,6 +2314,8 @@ Cannot be traded =
Guaranteed with Strategic Balance resource option = Garanteras vid Strategisk Balans-resursalternativet
Can also be built on tiles adjacent to fresh water = Kan även byggas på rutor angränsande färskvatten
[stats] from [tileFilter] tiles = [stats] från [tileFilter]-rutor
# Requires translation!
Ensures a minimum tile yield of [stats] =
Can be built outside your borders = Kan byggas utanför dina gränser
Can be built just outside your borders = Kan byggas precis utanför dina gränser
Can only be built to improve a resource = Kan bara byggas för att förbättra en resurs
@ -2675,16 +2675,22 @@ You returned captured units to us = Du gav tillfångatagna enheter tillbaka till
World Screen = Världsskärm
# Requires translation!
Map Panning =
# Requires translation!
Unit Actions =
# Requires translation!
Popups =
# Requires translation!
Menu =
# Requires translation!
Next Turn =
# Requires translation!
Next Turn Alternate =
# Requires translation!
Empire Overview =
# Requires translation!
Music Player =
# Requires translation!
Empire Overview Trades =
# Requires translation!
Empire Overview Units =
@ -2711,14 +2717,19 @@ Save Game =
# Requires translation!
Load Game =
# Requires translation!
Quit Game =
# Requires translation!
Toggle UI =
# Requires translation!
Toggle Resource Display =
# Requires translation!
Toggle Yield Display =
# Requires translation!
Quit Game =
New Game = Nytt Spel
# Requires translation!
Espionage =
# Requires translation!
Undo =
# Requires translation!
Toggle UI =
# Requires translation!
Toggle Worked Tiles Display =
# Requires translation!
Toggle Movement Display =
@ -2727,6 +2738,22 @@ Zoom In =
# Requires translation!
Zoom Out =
# Requires translation!
Pan Up =
# Requires translation!
Pan Left =
# Requires translation!
Pan Down =
# Requires translation!
Pan Right =
# Requires translation!
Pan Up Alternate =
# Requires translation!
Pan Left Alternate =
# Requires translation!
Pan Down Alternate =
# Requires translation!
Pan Right Alternate =
# Requires translation!
Transform =
# Requires translation!
Repair =
@ -6819,7 +6846,6 @@ Landship = Landskepp
Introduction = Introduktion
Welcome to Unciv!\nBecause this is a complex game, there are basic tasks to help familiarize you with the game.\nThese are completely optional, and you're welcome to explore the game on your own! = Välkommen till Unciv!\nEftersom detta är ett komplext spel, finns det några enkla uppgifter för att hjälpa dig komma in i spelet.\nDe är helt frivilliga, och du får gärna utforska spelet själv!
New Game = Nytt Spel
Your first mission is to found your capital city.\nThis is actually an important task because your capital city will probably be your most prosperous.\nMany game bonuses apply only to your capital city and it will probably be the center of your empire. = Din första uppgift är att grunda din huvudstad.\nDet är en viktig uppgift eftersom din huvudstad sannolikt kommer bli din rikaste.\nMånga bonusar i spelet gäller endast din huvudstad och den kommer förmodligen vara ditt rikes center.
How do you know a spot is appropriate?\nThats not an easy question to answer, but looking for and building next to luxury resources is a good rule of thumb.\nLuxury resources are tiles that have things like gems, cotton, or silk (indicated by a smiley next to the resource icon)\nThese resources make your civilization happy. You should also keep an eye out for resources needed to build units, such as iron. Cities cannot be built within 3 tiles of existing cities, which is another thing to watch out for! = Hur vet man vad som är en lämplig plats?\nInte en lätt fråga att svar på, men att leta efter och bygga bredvid lyxresurser är en bra tumregel.\nLyxresurser är rutom som har saker som ädelstenar, bomull, eller silke (visas av den glada gubben bredvid resursikonen)\nDessa resurser gör ditt rike lyckligt. Du bör också hålla ett öga öppet för resurser som behövs för att bygga enheter, såsom järn. Städer kan inte byggas inom 3 rutor av befintliga städer, vilket är ytterligare en sak att hålla koll på!
However, cities dont have a set area that they can work - more on that later!\nThis means you dont have to settle cities right next to resources.\nLets say, for example, that you want access to some iron but the resource is right next to a desert.\nYou dont have to settle your city next to the desert. You can settle a few tiles away in more prosperous lands.\nYour city will grow and eventually gain access to the resource.\nYou only need to settle right next to resources if you need them immediately \n which might be the case now and then, but youll usually have the luxury of time. = Städer har dock inget fast område där de kan arbeta - mer om det senare!\nDet betyder att du inte måste bygga städer alldeles bredvid resurser.\nLåt oss till exempel säga att du vill ha tillgång till järn - men resursen ligger vid en öken.\nDu behöver inte grunda staden bredvid ökning. Du kan bygga ett par rutor bort i rikare land.\nDin stad kommer växa och slutligen får tillgång till resursen.\nDu behöver bara grunda städer alldeles bredvid resurser om du behöver dem omedelbart -\n vilket kan hända då och då, men du kommer vanligtvis har gott om tid.

View File

@ -1930,8 +1930,6 @@ ConditionalsPlacement = before
[stats] from each Trade Route = 每條貿易路線[stats]
[stats] for each global city following this religion = 每個信教城市[stats]
[stats] from every [amount] global followers [cityFilter] = [cityFilter]中每[amount]個信徒帶來[stats]
# Requires translation!
Ensures a minimum tile yield of [stats] =
[relativeAmount]% [stat] = [relativeAmount]% [stat]
[relativeAmount]% [stat] [cityFilter] = [cityFilter][relativeAmount]%[stat]
[relativeAmount]% [stat] from every [tileFilter/buildingFilter] = 每個來自[tileFilter/buildingFilter]的[stat][relativeAmount]%
@ -1960,22 +1958,16 @@ Allied City-States provide [stat] equal to [relativeAmount]% of what they produc
[relativeAmount]% resources gifted by City-States = [relativeAmount]%來自城邦提供的資源
[relativeAmount]% Happiness from luxury resources gifted by City-States = 來自城邦的奢侈品[relativeAmount]%快樂值
City-State Influence recovers at twice the normal rate = 對城邦的影響力恢復速度是正常水準的兩倍
[amount] units cost no maintenance = [amount]單位無需維護費
Cannot build [baseUnitFilter] units = 無法建造[baseUnitFilter]單位
# Requires translation!
Costs [amount] [stockpiledResource] =
[relativeAmount]% growth [cityFilter] = [cityFilter][relativeAmount]%人口成長
[relativeAmount]% Food is carried over after population increases [cityFilter] = [cityFilter]在人口成長後人口所需食物减少[relativeAmount]%
[relativeAmount]% Great Person generation [cityFilter] = [cityFilter]中偉人生成速度[relativeAmount]%
Starting in this era disables religion = 從這個時代開始禁用宗教
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = 在[foundingOrEnhancing]一個宗教時,可以選擇[amount]個額外的[beliefType]信仰
May choose [amount] additional belief(s) of any type when [foundingOrEnhancing] a religion = 當[foundingOrEnhancing]一個宗教時,可以選擇[amount]個任意類型的額外信仰
[stats] when a city adopts this religion for the first time (modified by game speed) = 每個城市第一次皈依該宗教時[stats](受遊戲速度影響)
[relativeAmount]% Unhappiness from [populationFilter] [cityFilter] = [cityFilter]中[populationFilter]造成的不快樂[relativeAmount]%
[amount]% Food is carried over after population increases [cityFilter] = [cityFilter]在人口成長後人口所需食物减少[amount]%
[relativeAmount]% Food consumption by specialists [cityFilter] = 來自[cityFilter]的專業人員食物消耗[relativeAmount]%
Unhappiness from number of Cities doubled = 城市數量導致的不滿加倍
[relativeAmount]% Unhappiness from [populationFilter] [cityFilter] = [cityFilter]中[populationFilter]造成的不快樂[relativeAmount]%
[relativeAmount]% of excess happiness converted to [stat] = [relativeAmount]%富餘的快樂轉化為[stat]
[relativeAmount]% Culture cost of natural border growth [cityFilter] = [cityFilter]中自然擴張文化成本[relativeAmount]%
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [cityFilter]中金錢購買地塊所需花費[relativeAmount]%
Retain [relativeAmount]% of the happiness from a luxury after the last copy has been traded away = 每種奢侈資源即使全部交易出去仍可保留 [relativeAmount]% 快樂獎勵
[amount] Happiness from each type of luxury resource = 每種奢侈品資源的快樂值提高 [amount]
Cannot build [baseUnitFilter] units = 無法建造[baseUnitFilter]單位
Enables construction of Spaceship parts = 允許建造太空飛船的零件
May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = 對於[amount][stat][cityFilter],可能以更高的花費購買[baseUnitFilter]單位([amount2]
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = 在[cityFilter]中可以用[amount] [stat]的更高價格([amount2])購買[buildingFilter]
May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] = 在[cityFilter]中可以用[amount] [stat]購買[baseUnitFilter]
@ -1984,75 +1976,81 @@ May buy [baseUnitFilter] units with [stat] [cityFilter] = 在[cityFilter]中可
May buy [buildingFilter] buildings with [stat] [cityFilter] = 可以[cityFilter]使用[stat]購買[buildingFilter]建築
May buy [baseUnitFilter] units with [stat] for [amount] times their normal Production cost = 可以用生產成本[amount]倍的[stat]購買[baseUnitFilter]單位
May buy [buildingFilter] buildings with [stat] for [amount] times their normal Production cost = 可以用正常價格的[amount]倍[stat]購買[buildingFilter]
Enables conversion of city production to [civWideStat] = 功能解鎖:能將城市中的產能轉化為[civWideStat]
[stat] cost of purchasing items in cities [relativeAmount]% = 在城市購買建築/單位時的[stat]消耗[relativeAmount]%
[stat] cost of purchasing [buildingFilter] buildings [relativeAmount]% = 在城市中購買[buildingFilter]建築物的[stat]花費變成[relativeAmount]%
[stat] cost of purchasing [baseUnitFilter] units [relativeAmount]% = [baseUnitFilter]單位的[stat]花費[relativeAmount]%
Enables conversion of city production to [civWideStat] = 功能解鎖:能將城市中的產能轉化為[civWideStat]
Improves movement speed on roads = 提高道路上的移動速度
Roads connect tiles across rivers = 道(鐵)路可跨河建造
[relativeAmount]% maintenance on road & railroads = 維護所有道路的費用[relativeAmount]%
No Maintenance costs for improvements in [tileFilter] tiles = 在[tileFilter]地塊上的設施無需維護費用
[relativeAmount]% tile improvement construction time = 地塊建造時間[relativeAmount]%
[relativeAmount]% maintenance cost for buildings [cityFilter] = [cityFilter][relativeAmount]%維護建築費用
Receive a free Great Person at the end of every [comment] (every 394 years), after researching [tech]. Each bonus person can only be chosen once. = 完成[tech]研究後,每隔[comment] 每394年 獲得一個免費的偉人。每一種偉人只能獲得一次。
Once The Long Count activates, the year on the world screen displays as the traditional Mayan Long Count. = 一旦啟動長紀曆後,世界地圖介面上方顯示的年份將取代成傳統的瑪雅日曆
Retain [relativeAmount]% of the happiness from a luxury after the last copy has been traded away = 每種奢侈資源即使全部交易出去仍可保留 [relativeAmount]% 快樂獎勵
[amount] Happiness from each type of luxury resource = 每種奢侈品資源的快樂值提高 [amount]
[relativeAmount]% Culture cost of natural border growth [cityFilter] = [cityFilter]中自然擴張文化成本[relativeAmount]%
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [cityFilter]中金錢購買地塊所需花費[relativeAmount]%
Each city founded increases culture cost of policies [relativeAmount]% less than normal = 新建城市導致推行政策所需文化成本的增幅低於正常值[relativeAmount]%
[relativeAmount]% Culture cost of adopting new Policies = 新政策的文化花費[relativeAmount]%
Quantity of strategic resources produced by the empire +[relativeAmount]% = 戰略資源產出+[relativeAmount]%
Double quantity of [resource] produced = [resource]產量加倍
[stats] for every known Natural Wonder = 每個已知的自然奇觀[stats]
Enables construction of Spaceship parts = 允許建造太空飛船的零件
Enemy [mapUnitFilter] units must spend [amount] extra movement points when inside your territory = 敵方[mapUnitFilter]單位在你境內時,需額外花費[amount]移動力
Notified of new Barbarian encampments = 通知新的蠻族營地
"Borrows" city names from other civilizations in the game = 從其他文明“借用”城市名
100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it) = 每發現一座自然奇觀+100金錢(若為第一個發現該自然奇觀的文明獎勵則增加至500金錢)
Unhappiness from number of Cities doubled = 城市數量導致的不滿加倍
Great General provides double combat bonus = 大軍事家提供雙倍戰鬥獎勵
Receive a tech boost when scientific buildings/wonders are built in capital = 每當在首都建成科研建築/奇觀時立刻獲得一次科研點數獎勵
May not generate great prophet equivalents naturally = 可能不會自然產生大先知
When conquering an encampment, earn [amount] Gold and recruit a Barbarian unit = 從被佔領的蠻族營地中俘虜一個蠻族並獲得[amount]金錢
When defeating a [mapUnitFilter] unit, earn [amount] Gold and recruit it = 在擊敗[mapUnitFilter]後,可以獲得[amount]金錢並將其俘虜
Receive triple Gold from Barbarian encampments and pillaging Cities = 摧毀蠻族營地及劫掠城市時獲得三倍金錢
Cities are razed [amount] times as fast = 摧毁城市速度[amount]倍
When declaring friendship, both parties gain a [relativeAmount]% boost to great person generation = 當發布友誼宣言時,雙方皆可獲得[relativeAmount]%偉人生成速度的加成
No Maintenance costs for improvements in [tileFilter] tiles = 在[tileFilter]地塊上的設施無需維護費用
Influence of all other civilizations with all city-states degrades [relativeAmount]% faster = 其他文明對城邦的影響力下降速度+[relativeAmount]%
Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned = 獲得第一個[baseUnitFilter]後,陸軍單位可以跨越[terrainName]地塊
Gain [amount] Influence with a [baseUnitFilter] gift to a City-State = 向一個城邦送予[baseUnitFilter]禮物時,獲得[amount] 影響力
[relativeAmount]% Faith cost of generating Great Prophet equivalents = [relativeAmount]%獲得大先知所需的信仰
Resting point for Influence with City-States following this religion [amount] = 對皈依該宗教的城邦[amount]影響力
# Requires translation!
May not annex cities =
[relativeAmount]% Great Person generation [cityFilter] = [cityFilter]中偉人生成速度[relativeAmount]%
Provides a sum of gold each time you spend a Great Person = 每次消耗掉一位偉人時可獲得金錢
[stats] whenever a Great Person is expended = 每當一個偉人被消耗時[stats]
Receive free [unit] when you discover [tech] = 研發[tech]科技後獲得免費的[unit]
Enables Open Borders agreements = 允許簽訂開放邊境協定
Enables Research agreements = 允許簽訂科研協定
Science gained from research agreements [relativeAmount]% = 從研究協議中獲得的科研點數 [relativeAmount]%
Triggers victory = 觸發勝利
Triggers a Cultural Victory upon completion = 完成後觸發文化勝利
[relativeAmount]% City Strength from defensive buildings = [relativeAmount]%來自防禦建築的城市強度
[relativeAmount]% tile improvement construction time = 地塊建造時間[relativeAmount]%
[relativeAmount]% Gold from Great Merchant trade missions = 大商人貿易任務的金錢[relativeAmount]%
[mapUnitFilter] Units adjacent to this city heal [amount] HP per turn when healing = [mapUnitFilter]在鄰近城市的單位,每回合恢復[amount]生命值
[relativeAmount]% Golden Age length = 黃金時代長度[relativeAmount]%
[relativeAmount]% Strength for cities = [relativeAmount]% 城市強度加成
New [baseUnitFilter] units start with [amount] Experience [cityFilter] = [cityFilter]中生產[baseUnitFilter]單位獲得 [amount] 初始經驗值
All newly-trained [baseUnitFilter] units [cityFilter] receive the [promotion] promotion = [cityFilter]新生成的[baseUnitFilter]單位獲得[promotion]能力
[baseUnitFilter] units built [cityFilter] can [action] [amount] extra times = [cityFilter]建造的單位[baseUnitFilter]能額外[action][amount]次
Enables embarkation for land units = 陸軍單位擁有船運能力
Enables [mapUnitFilter] units to enter ocean tiles = 允許[mapUnitFilter]進入海洋區塊
Population loss from nuclear attacks [relativeAmount]% [cityFilter] = [cityFilter]因核武造成的人口損失[relativeAmount]%
[relativeAmount]% Natural religion spread [cityFilter] = [cityFilter]宗教自然傳播[relativeAmount]%
Religion naturally spreads to cities [amount] tiles away = 宗教自然傳播範圍增加[amount]地塊
Starting tech = 初始科技
Starts with [tech] = 以[tech]開始
Starts with [policy] adopted = 遊戲開始時已推行[policy]政策
Can be continually researched = 可以持續研究
Great General provides double combat bonus = 大軍事家提供雙倍戰鬥獎勵
Receive a free Great Person at the end of every [comment] (every 394 years), after researching [tech]. Each bonus person can only be chosen once. = 完成[tech]研究後,每隔[comment] 每394年 獲得一個免費的偉人。每一種偉人只能獲得一次。
Once The Long Count activates, the year on the world screen displays as the traditional Mayan Long Count. = 一旦啟動長紀曆後,世界地圖介面上方顯示的年份將取代成傳統的瑪雅日曆
[amount] Unit Supply = [amount]單位補給
[amount] Unit Supply per [amount2] population [cityFilter] = 在[cityFilter]中每[amount2]人口提供[amount]單位補給
[amount] Unit Supply per city = 每座城市的單位補給量[amount]
[amount] units cost no maintenance = [amount]單位無需維護費
Units in cities cost no Maintenance = 鎮守城市的單位無需維護費
Receive free [unit] when you discover [tech] = 研發[tech]科技後獲得免費的[unit]
Enables embarkation for land units = 陸軍單位擁有船運能力
Enables [mapUnitFilter] units to enter ocean tiles = 允許[mapUnitFilter]進入海洋區塊
Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned = 獲得第一個[baseUnitFilter]後,陸軍單位可以跨越[terrainName]地塊
Enemy [mapUnitFilter] units must spend [amount] extra movement points when inside your territory = 敵方[mapUnitFilter]單位在你境內時,需額外花費[amount]移動力
New [baseUnitFilter] units start with [amount] Experience [cityFilter] = [cityFilter]中生產[baseUnitFilter]單位獲得 [amount] 初始經驗值
All newly-trained [baseUnitFilter] units [cityFilter] receive the [promotion] promotion = [cityFilter]新生成的[baseUnitFilter]單位獲得[promotion]能力
[mapUnitFilter] Units adjacent to this city heal [amount] HP per turn when healing = [mapUnitFilter]在鄰近城市的單位,每回合恢復[amount]生命值
[relativeAmount]% City Strength from defensive buildings = [relativeAmount]%來自防禦建築的城市強度
[relativeAmount]% Strength for cities = [relativeAmount]% 城市強度加成
# Requires translation!
Costs [amount] [stockpiledResource] =
Quantity of strategic resources produced by the empire +[relativeAmount]% = 戰略資源產出+[relativeAmount]%
Double quantity of [resource] produced = [resource]產量加倍
Enables Open Borders agreements = 允許簽訂開放邊境協定
Enables Research agreements = 允許簽訂科研協定
Science gained from research agreements [relativeAmount]% = 從研究協議中獲得的科研點數 [relativeAmount]%
When declaring friendship, both parties gain a [relativeAmount]% boost to great person generation = 當發布友誼宣言時,雙方皆可獲得[relativeAmount]%偉人生成速度的加成
Influence of all other civilizations with all city-states degrades [relativeAmount]% faster = 其他文明對城邦的影響力下降速度+[relativeAmount]%
Gain [amount] Influence with a [baseUnitFilter] gift to a City-State = 向一個城邦送予[baseUnitFilter]禮物時,獲得[amount] 影響力
Resting point for Influence with City-States following this religion [amount] = 對皈依該宗教的城邦[amount]影響力
Notified of new Barbarian encampments = 通知新的蠻族營地
Receive triple Gold from Barbarian encampments and pillaging Cities = 摧毀蠻族營地及劫掠城市時獲得三倍金錢
When conquering an encampment, earn [amount] Gold and recruit a Barbarian unit = 從被佔領的蠻族營地中俘虜一個蠻族並獲得[amount]金錢
When defeating a [mapUnitFilter] unit, earn [amount] Gold and recruit it = 在擊敗[mapUnitFilter]後,可以獲得[amount]金錢並將其俘虜
Starting in this era disables religion = 從這個時代開始禁用宗教
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = 在[foundingOrEnhancing]一個宗教時,可以選擇[amount]個額外的[beliefType]信仰
May choose [amount] additional belief(s) of any type when [foundingOrEnhancing] a religion = 當[foundingOrEnhancing]一個宗教時,可以選擇[amount]個任意類型的額外信仰
[stats] when a city adopts this religion for the first time (modified by game speed) = 每個城市第一次皈依該宗教時[stats](受遊戲速度影響)
[relativeAmount]% Natural religion spread [cityFilter] = [cityFilter]宗教自然傳播[relativeAmount]%
Religion naturally spreads to cities [amount] tiles away = 宗教自然傳播範圍增加[amount]地塊
May not generate great prophet equivalents naturally = 可能不會自然產生大先知
[relativeAmount]% Faith cost of generating Great Prophet equivalents = [relativeAmount]%獲得大先知所需的信仰
[baseUnitFilter] units built [cityFilter] can [action] [amount] extra times = [cityFilter]建造的單位[baseUnitFilter]能額外[action][amount]次
Starting tech = 初始科技
Starts with [tech] = 以[tech]開始
Starts with [policy] adopted = 遊戲開始時已推行[policy]政策
Triggers victory = 觸發勝利
Triggers a Cultural Victory upon completion = 完成後觸發文化勝利
# Requires translation!
May not annex cities =
"Borrows" city names from other civilizations in the game = 從其他文明“借用”城市名
Cities are razed [amount] times as fast = 摧毁城市速度[amount]倍
Receive a tech boost when scientific buildings/wonders are built in capital = 每當在首都建成科研建築/奇觀時立刻獲得一次科研點數獎勵
Can be continually researched = 可以持續研究
[relativeAmount]% Golden Age length = 黃金時代長度[relativeAmount]%
Population loss from nuclear attacks [relativeAmount]% [cityFilter] = [cityFilter]因核武造成的人口損失[relativeAmount]%
Rebel units may spawn = 可能會出現反叛單位
Unbuildable = 不可訓練單位
Can be purchased with [stat] [cityFilter] = 可以在[cityFilter]使用[stat]購買
@ -2215,6 +2213,8 @@ Cannot be traded =
Guaranteed with Strategic Balance resource option = 開啟新遊戲時,在資源設置選項中,若選擇"戰略平衡"選項,則該資源一定會出現
Can also be built on tiles adjacent to fresh water = 也能建造在毗鄰淡水的地塊
[stats] from [tileFilter] tiles = 來自[tileFilter]地塊的[stats]
# Requires translation!
Ensures a minimum tile yield of [stats] =
Can be built outside your borders = 可在境外建造
Can be built just outside your borders = 可建造在與己方地塊相鄰的非己方地塊上
Can only be built to improve a resource = 只能建造在可獲得的資源上
@ -2541,16 +2541,22 @@ You returned captured units to us = 你把被俘獲的單位歸還給了我們
World Screen = 世界地圖介面
# Requires translation!
Map Panning =
# Requires translation!
Unit Actions =
# Requires translation!
Popups =
# Requires translation!
Menu =
# Requires translation!
Next Turn =
# Requires translation!
Next Turn Alternate =
# Requires translation!
Empire Overview =
# Requires translation!
Music Player =
# Requires translation!
Empire Overview Trades =
# Requires translation!
Empire Overview Units =
@ -2577,14 +2583,19 @@ Save Game =
# Requires translation!
Load Game =
# Requires translation!
Quit Game =
# Requires translation!
Toggle UI =
# Requires translation!
Toggle Resource Display =
# Requires translation!
Toggle Yield Display =
# Requires translation!
Quit Game =
New Game = 開始新遊戲
# Requires translation!
Espionage =
# Requires translation!
Undo =
# Requires translation!
Toggle UI =
# Requires translation!
Toggle Worked Tiles Display =
# Requires translation!
Toggle Movement Display =
@ -2593,6 +2604,22 @@ Zoom In =
# Requires translation!
Zoom Out =
# Requires translation!
Pan Up =
# Requires translation!
Pan Left =
# Requires translation!
Pan Down =
# Requires translation!
Pan Right =
# Requires translation!
Pan Up Alternate =
# Requires translation!
Pan Left Alternate =
# Requires translation!
Pan Down Alternate =
# Requires translation!
Pan Right Alternate =
# Requires translation!
Transform =
Repair = 修復
# Requires translation!
@ -6347,7 +6374,6 @@ Landship = 履帶戰車
Introduction = 遊戲介紹
Welcome to Unciv!\nBecause this is a complex game, there are basic tasks to help familiarize you with the game.\nThese are completely optional, and you're welcome to explore the game on your own! = 您好歡迎來到絢麗多彩的Unciv遊戲世界\n文明遊戲是複雜的讓我們通過一些簡單的任務來熟悉它吧。\n這些任務是可選的當然您也可以自己探索遊戲世界
New Game = 開始新遊戲
Your first mission is to found your capital city.\nThis is actually an important task because your capital city will probably be your most prosperous.\nMany game bonuses apply only to your capital city and it will probably be the center of your empire. = 您的第一個任務是建立首都,\n這個任務是非常重要的因為通常情況下首都會成為你的文明最繁榮的城市。\n遊戲中解鎖政策、科技等帶來的很多增益往往只對首都有效所以首都的發展代表了您的文明的發達程度。
How do you know a spot is appropriate?\nThats not an easy question to answer, but looking for and building next to luxury resources is a good rule of thumb.\nLuxury resources are tiles that have things like gems, cotton, or silk (indicated by a smiley next to the resource icon)\nThese resources make your civilization happy. You should also keep an eye out for resources needed to build units, such as iron. Cities cannot be built within 3 tiles of existing cities, which is another thing to watch out for! = 如何選擇一個合適的首都建立位置?這不是一個容易回答的問題。\n通常情況下選擇緊鄰奢侈資源的位置是選擇建立點的不二法則。\n奢侈資源主要包括寶石、棉花、絲綢等(這些資源在地圖上用一個“笑臉”標示)\n開發這些資源可以增加您的文明的快樂。當然你也應該留意那些訓練單位時所需要的戰略資源比如鐵。
However, cities dont have a set area that they can work - more on that later!\nThis means you dont have to settle cities right next to resources.\nLets say, for example, that you want access to some iron but the resource is right next to a desert.\nYou dont have to settle your city next to the desert. You can settle a few tiles away in more prosperous lands.\nYour city will grow and eventually gain access to the resource.\nYou only need to settle right next to resources if you need them immediately \n which might be the case now and then, but youll usually have the luxury of time. = 但是,城市的邊界不是固定的,它會隨著文化的積累慢慢擴張。\n這意味著你並不一定要把城市建在太過靠近資源的位置。\n舉例來說比如, 你需要獲得戰略資源鐵--但悲劇的是該資源緊鄰沙漠。\n您無需把城市建立在緊鄰沙漠的位置。相反的可以選擇離該資源稍遠而且更加富饒的地塊。\n隨著城市的不斷繁榮發展和邊界的擴張城市將慢慢靠近該資源直至獲得它。\n如果需要馬上獲得所需的戰略資源你可以選擇建城在靠近資源的位置--\n有時候這樣做可能對遊戲的勝利更有利但通常情況下您都有充裕的時間選擇更加合理的建立點。

View File

@ -2244,8 +2244,6 @@ ConditionalsPlacement = before
[stats] for each global city following this religion = Bu dine mensup dünyadaki her şehir başına [stats]
# Requires translation!
[stats] from every [amount] global followers [cityFilter] =
# Requires translation!
Ensures a minimum tile yield of [stats] =
[relativeAmount]% [stat] = %[relativeAmount] [stat]
# Requires translation!
[relativeAmount]% [stat] [cityFilter] =
@ -2295,34 +2293,23 @@ Allied City-States provide [stat] equal to [relativeAmount]% of what they produc
# Requires translation!
[relativeAmount]% Happiness from luxury resources gifted by City-States =
City-State Influence recovers at twice the normal rate = Şehir-Devlet Nüfuzu, normal hızın iki katı hızla iyileşir
[amount] units cost no maintenance = [amount] birlik bakım gerektirmez
# Requires translation!
Cannot build [baseUnitFilter] units =
# Requires translation!
Costs [amount] [stockpiledResource] =
# Requires translation!
[relativeAmount]% growth [cityFilter] =
# Requires translation!
[relativeAmount]% Food is carried over after population increases [cityFilter] =
[amount]% Food is carried over after population increases [cityFilter] =
# Requires translation!
[relativeAmount]% Great Person generation [cityFilter] =
# Requires translation!
Starting in this era disables religion =
# Requires translation!
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion =
# Requires translation!
May choose [amount] additional belief(s) of any type when [foundingOrEnhancing] a religion =
[stats] when a city adopts this religion for the first time (modified by game speed) = Bir şehir bu dini edinince [stats] (Oyun hızına göre değişir)
[relativeAmount]% Food consumption by specialists [cityFilter] =
Unhappiness from number of Cities doubled = Şehir miktarından kaynaklanan mutsuzluk iki katına çıkar
# Requires translation!
[relativeAmount]% Unhappiness from [populationFilter] [cityFilter] =
# Requires translation!
[relativeAmount]% Food consumption by specialists [cityFilter] =
# Requires translation!
[relativeAmount]% of excess happiness converted to [stat] =
Retain [relativeAmount]% of the happiness from a luxury after the last copy has been traded away = Bir Lüks kaynağın son kopyasını sattıktan sonra o lüks kaynaktan elde edilen mutluluğun %[relativeAmount]'si sizde kalır
# Requires translation!
[relativeAmount]% Culture cost of natural border growth [cityFilter] =
[amount] Happiness from each type of luxury resource =
# Requires translation!
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] =
Cannot build [baseUnitFilter] units =
Enables construction of Spaceship parts = Uzay gemisi parçalarının yapımını etkinleştirir
# Requires translation!
May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] at an increasing price ([amount2]) =
# Requires translation!
@ -2340,107 +2327,118 @@ May buy [baseUnitFilter] units with [stat] for [amount] times their normal Produ
# Requires translation!
May buy [buildingFilter] buildings with [stat] for [amount] times their normal Production cost =
# Requires translation!
Enables conversion of city production to [civWideStat] =
# Requires translation!
[stat] cost of purchasing items in cities [relativeAmount]% =
# Requires translation!
[stat] cost of purchasing [buildingFilter] buildings [relativeAmount]% =
# Requires translation!
[stat] cost of purchasing [baseUnitFilter] units [relativeAmount]% =
# Requires translation!
Enables conversion of city production to [civWideStat] =
Improves movement speed on roads = Birliklerin yollardaki hareket hızını artırır
Roads connect tiles across rivers = Yollar bölgeleri ırmakların üstünden bağlar
# Requires translation!
[relativeAmount]% maintenance on road & railroads =
No Maintenance costs for improvements in [tileFilter] tiles = [tileFilter] Karolar üzerindeki geliştirmeler Bakım ücreti istemez
[relativeAmount]% tile improvement construction time = %[relativeAmount] karo geliştirme inşaatı zamanı
# Requires translation!
[relativeAmount]% maintenance cost for buildings [cityFilter] =
# Requires translation!
[relativeAmount]% Culture cost of natural border growth [cityFilter] =
# Requires translation!
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] =
Each city founded increases culture cost of policies [relativeAmount]% less than normal = Kurulan her şehir sosyal politikaların kültür maliyetini normale kıyasla %[relativeAmount] daha az azaltır
# Requires translation!
[relativeAmount]% Culture cost of adopting new Policies =
# Requires translation!
[stats] for every known Natural Wonder =
100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it) = Doğal Harika keşfi için 100 Altın (İlk keşif eden ise 500 Altın)
# Requires translation!
[relativeAmount]% Great Person generation [cityFilter] =
Provides a sum of gold each time you spend a Great Person = Her Harika Kişi harcadığınızda bir miktar altın sağlar
# Requires translation!
[stats] whenever a Great Person is expended =
# Requires translation!
[relativeAmount]% Gold from Great Merchant trade missions =
Great General provides double combat bonus = Büyük General çifte savaş bonusu sağlar
# Requires translation!
Receive a free Great Person at the end of every [comment] (every 394 years), after researching [tech]. Each bonus person can only be chosen once. =
# Requires translation!
Once The Long Count activates, the year on the world screen displays as the traditional Mayan Long Count. =
Retain [relativeAmount]% of the happiness from a luxury after the last copy has been traded away = Bir Lüks kaynağın son kopyasını sattıktan sonra o lüks kaynaktan elde edilen mutluluğun %[relativeAmount]'si sizde kalır
# Requires translation!
[amount] Happiness from each type of luxury resource =
Each city founded increases culture cost of policies [relativeAmount]% less than normal = Kurulan her şehir sosyal politikaların kültür maliyetini normale kıyasla %[relativeAmount] daha az azaltır
# Requires translation!
[relativeAmount]% Culture cost of adopting new Policies =
Quantity of strategic resources produced by the empire +[relativeAmount]% = İmparatorluk tarafından üretilen stratejik kaynaklar +%[relativeAmount] artar
Double quantity of [resource] produced = [resource] kaynağının iki katı üretildi
# Requires translation!
[stats] for every known Natural Wonder =
Enables construction of Spaceship parts = Uzay gemisi parçalarının yapımını etkinleştirir
# Requires translation!
Enemy [mapUnitFilter] units must spend [amount] extra movement points when inside your territory =
# Requires translation!
Notified of new Barbarian encampments =
"Borrows" city names from other civilizations in the game = Oyundaki uygarlıklardan şehir isimlerini "Ödünç" alır
100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it) = Doğal Harika keşfi için 100 Altın (İlk keşif eden ise 500 Altın)
Unhappiness from number of Cities doubled = Şehir miktarından kaynaklanan mutsuzluk iki katına çıkar
Great General provides double combat bonus = Büyük General çifte savaş bonusu sağlar
Receive a tech boost when scientific buildings/wonders are built in capital = Bazı bilimsel binalar/harikalar başkentte inşa edildiğinde Bilim Bonusu kazan
# Requires translation!
May not generate great prophet equivalents naturally =
# Requires translation!
When conquering an encampment, earn [amount] Gold and recruit a Barbarian unit =
# Requires translation!
When defeating a [mapUnitFilter] unit, earn [amount] Gold and recruit it =
Receive triple Gold from Barbarian encampments and pillaging Cities = Barbar kamplarından ve şehir yağmalamadan üç katı altın kazanır
Cities are razed [amount] times as fast = Şehirler [amount] kat daha hızlı yıkılır
When declaring friendship, both parties gain a [relativeAmount]% boost to great person generation = Arkadaşlık ilan edilince her iki taraf da büyük kişi üretimine %[relativeAmount] bonus kazanır
No Maintenance costs for improvements in [tileFilter] tiles = [tileFilter] Karolar üzerindeki geliştirmeler Bakım ücreti istemez
Influence of all other civilizations with all city-states degrades [relativeAmount]% faster = Diğer uygarlıkların Şehir Devletleri ile olan ilişkileri %[relativeAmount] daha hızlı azalır
# Requires translation!
Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned =
Gain [amount] Influence with a [baseUnitFilter] gift to a City-State = Bir Şehir Develtine [baseUnitFilter] hediye edince [amount] nüfuz kazan
# Requires translation!
[relativeAmount]% Faith cost of generating Great Prophet equivalents =
# Requires translation!
Resting point for Influence with City-States following this religion [amount] =
# Requires translation!
May not annex cities =
Provides a sum of gold each time you spend a Great Person = Her Harika Kişi harcadığınızda bir miktar altın sağlar
# Requires translation!
[stats] whenever a Great Person is expended =
Receive free [unit] when you discover [tech] = [tech] teknolojisini bulduğunuzda bedava [unit] birliği verir
Enables Open Borders agreements = Açık Sınır sözleşmelerini etkinleştirir
Enables Research agreements = Araştırma anlaşmalarını etkinleştirir
Science gained from research agreements [relativeAmount]% = Araştırma antlaşmalarından edinilen bilim %[relativeAmount] artar
# Requires translation!
Triggers victory =
Triggers a Cultural Victory upon completion = Tamamlanması durumunda Külturel Zaferi tetikler
# Requires translation!
[relativeAmount]% City Strength from defensive buildings =
[relativeAmount]% tile improvement construction time = %[relativeAmount] karo geliştirme inşaatı zamanı
# Requires translation!
[relativeAmount]% Gold from Great Merchant trade missions =
[mapUnitFilter] Units adjacent to this city heal [amount] HP per turn when healing = Bu şehir merkezine bitişik olan [mapUnitFilter] birimleri iyileşirken [amount] HP iyileşir.
[relativeAmount]% Golden Age length = %[relativeAmount] Altın Çağ süresi
# Requires translation!
[relativeAmount]% Strength for cities =
New [baseUnitFilter] units start with [amount] Experience [cityFilter] = [cityFilter] yeni eğitilen [baseUnitFilter] birlikleri [amount] Deneyim ile başlar
All newly-trained [baseUnitFilter] units [cityFilter] receive the [promotion] promotion = [cityFilter] Yeni eğitilmiş [baseUnitFilter] birlikleri [promotion] rütbesine terfi eder
# Requires translation!
[baseUnitFilter] units built [cityFilter] can [action] [amount] extra times =
Enables embarkation for land units = Kara birimleri için denize girmeyi mümkün kılar
# Requires translation!
Enables [mapUnitFilter] units to enter ocean tiles =
# Requires translation!
Population loss from nuclear attacks [relativeAmount]% [cityFilter] =
# Requires translation!
[relativeAmount]% Natural religion spread [cityFilter] =
# Requires translation!
Religion naturally spreads to cities [amount] tiles away =
Starting tech = Başlangıç teknolojisi
Starts with [tech] = [tech] ile başlar
# Requires translation!
Starts with [policy] adopted =
Can be continually researched = Sürekli araştırılabilir
# Requires translation!
[amount] Unit Supply =
# Requires translation!
[amount] Unit Supply per [amount2] population [cityFilter] =
# Requires translation!
[amount] Unit Supply per city =
[amount] units cost no maintenance = [amount] birlik bakım gerektirmez
Units in cities cost no Maintenance = Şehirlerdeki birliklere Bakım ücreti ödenmez
Receive free [unit] when you discover [tech] = [tech] teknolojisini bulduğunuzda bedava [unit] birliği verir
Enables embarkation for land units = Kara birimleri için denize girmeyi mümkün kılar
# Requires translation!
Enables [mapUnitFilter] units to enter ocean tiles =
# Requires translation!
Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned =
# Requires translation!
Enemy [mapUnitFilter] units must spend [amount] extra movement points when inside your territory =
New [baseUnitFilter] units start with [amount] Experience [cityFilter] = [cityFilter] yeni eğitilen [baseUnitFilter] birlikleri [amount] Deneyim ile başlar
All newly-trained [baseUnitFilter] units [cityFilter] receive the [promotion] promotion = [cityFilter] Yeni eğitilmiş [baseUnitFilter] birlikleri [promotion] rütbesine terfi eder
[mapUnitFilter] Units adjacent to this city heal [amount] HP per turn when healing = Bu şehir merkezine bitişik olan [mapUnitFilter] birimleri iyileşirken [amount] HP iyileşir.
# Requires translation!
[relativeAmount]% City Strength from defensive buildings =
# Requires translation!
[relativeAmount]% Strength for cities =
# Requires translation!
Costs [amount] [stockpiledResource] =
Quantity of strategic resources produced by the empire +[relativeAmount]% = İmparatorluk tarafından üretilen stratejik kaynaklar +%[relativeAmount] artar
Double quantity of [resource] produced = [resource] kaynağının iki katı üretildi
Enables Open Borders agreements = Açık Sınır sözleşmelerini etkinleştirir
Enables Research agreements = Araştırma anlaşmalarını etkinleştirir
Science gained from research agreements [relativeAmount]% = Araştırma antlaşmalarından edinilen bilim %[relativeAmount] artar
When declaring friendship, both parties gain a [relativeAmount]% boost to great person generation = Arkadaşlık ilan edilince her iki taraf da büyük kişi üretimine %[relativeAmount] bonus kazanır
Influence of all other civilizations with all city-states degrades [relativeAmount]% faster = Diğer uygarlıkların Şehir Devletleri ile olan ilişkileri %[relativeAmount] daha hızlı azalır
Gain [amount] Influence with a [baseUnitFilter] gift to a City-State = Bir Şehir Develtine [baseUnitFilter] hediye edince [amount] nüfuz kazan
# Requires translation!
Resting point for Influence with City-States following this religion [amount] =
# Requires translation!
Notified of new Barbarian encampments =
Receive triple Gold from Barbarian encampments and pillaging Cities = Barbar kamplarından ve şehir yağmalamadan üç katı altın kazanır
# Requires translation!
When conquering an encampment, earn [amount] Gold and recruit a Barbarian unit =
# Requires translation!
When defeating a [mapUnitFilter] unit, earn [amount] Gold and recruit it =
# Requires translation!
Starting in this era disables religion =
# Requires translation!
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion =
# Requires translation!
May choose [amount] additional belief(s) of any type when [foundingOrEnhancing] a religion =
[stats] when a city adopts this religion for the first time (modified by game speed) = Bir şehir bu dini edinince [stats] (Oyun hızına göre değişir)
# Requires translation!
[relativeAmount]% Natural religion spread [cityFilter] =
# Requires translation!
Religion naturally spreads to cities [amount] tiles away =
# Requires translation!
May not generate great prophet equivalents naturally =
# Requires translation!
[relativeAmount]% Faith cost of generating Great Prophet equivalents =
# Requires translation!
[baseUnitFilter] units built [cityFilter] can [action] [amount] extra times =
Starting tech = Başlangıç teknolojisi
Starts with [tech] = [tech] ile başlar
# Requires translation!
Starts with [policy] adopted =
# Requires translation!
Triggers victory =
Triggers a Cultural Victory upon completion = Tamamlanması durumunda Külturel Zaferi tetikler
# Requires translation!
May not annex cities =
"Borrows" city names from other civilizations in the game = Oyundaki uygarlıklardan şehir isimlerini "Ödünç" alır
Cities are razed [amount] times as fast = Şehirler [amount] kat daha hızlı yıkılır
Receive a tech boost when scientific buildings/wonders are built in capital = Bazı bilimsel binalar/harikalar başkentte inşa edildiğinde Bilim Bonusu kazan
Can be continually researched = Sürekli araştırılabilir
[relativeAmount]% Golden Age length = %[relativeAmount] Altın Çağ süresi
# Requires translation!
Population loss from nuclear attacks [relativeAmount]% [cityFilter] =
# Requires translation!
Rebel units may spawn =
Unbuildable = İnşa edilemez
@ -2663,6 +2661,8 @@ Guaranteed with Strategic Balance resource option =
Can also be built on tiles adjacent to fresh water = Tatlı suyun yanındaki arazilere de yapılabilir
# Requires translation!
[stats] from [tileFilter] tiles =
# Requires translation!
Ensures a minimum tile yield of [stats] =
Can be built outside your borders = Sınırlarınızın dışına inşa edilebilir
Can be built just outside your borders = Sınırlarınız dışında inşa edilebilir
# Requires translation!
@ -3103,16 +3103,22 @@ You returned captured units to us = Yakalanan birimleri bize geri verdiniz
World Screen = Dünya Ekranı
# Requires translation!
Map Panning =
# Requires translation!
Unit Actions =
# Requires translation!
Popups =
# Requires translation!
Menu =
# Requires translation!
Next Turn =
# Requires translation!
Next Turn Alternate =
# Requires translation!
Empire Overview =
# Requires translation!
Music Player =
# Requires translation!
Empire Overview Trades =
# Requires translation!
Empire Overview Units =
@ -3139,14 +3145,19 @@ Save Game =
# Requires translation!
Load Game =
# Requires translation!
Quit Game =
# Requires translation!
Toggle UI =
# Requires translation!
Toggle Resource Display =
# Requires translation!
Toggle Yield Display =
# Requires translation!
Quit Game =
New Game = Yeni Oyun
# Requires translation!
Espionage =
# Requires translation!
Undo =
# Requires translation!
Toggle UI =
# Requires translation!
Toggle Worked Tiles Display =
# Requires translation!
Toggle Movement Display =
@ -3155,6 +3166,22 @@ Zoom In =
# Requires translation!
Zoom Out =
# Requires translation!
Pan Up =
# Requires translation!
Pan Left =
# Requires translation!
Pan Down =
# Requires translation!
Pan Right =
# Requires translation!
Pan Up Alternate =
# Requires translation!
Pan Left Alternate =
# Requires translation!
Pan Down Alternate =
# Requires translation!
Pan Right Alternate =
# Requires translation!
Transform =
Repair = Onar
# Requires translation!
@ -7609,7 +7636,6 @@ Landship = Kara Gemisi
Introduction = Giriş
Welcome to Unciv!\nBecause this is a complex game, there are basic tasks to help familiarize you with the game.\nThese are completely optional, and you're welcome to explore the game on your own! = Unciv'e hoşgeldin! Bu karışık bir oyun olduğundan burada seni oyuna alıştıracak bazı basit görevler var. Bunlar tamamen isteğe bağlı, ve bu yüzden oyunu kendin keşfetmekte özgürsün!
New Game = Yeni Oyun
Your first mission is to found your capital city.\nThis is actually an important task because your capital city will probably be your most prosperous.\nMany game bonuses apply only to your capital city and it will probably be the center of your empire. = İlk görevin başkentini kurmak.\nBu aslında önemli bir görev çünkü başkentin muhtemelen en kazançlı şehrin olacak.\nOyundaki çoğu bonus başkentin için geçerli ve başkentin muhtemelen imparatorluğunun merkezinde yer alacak.
How do you know a spot is appropriate?\nThats not an easy question to answer, but looking for and building next to luxury resources is a good rule of thumb.\nLuxury resources are tiles that have things like gems, cotton, or silk (indicated by a smiley next to the resource icon)\nThese resources make your civilization happy. You should also keep an eye out for resources needed to build units, such as iron. Cities cannot be built within 3 tiles of existing cities, which is another thing to watch out for! = Bir yerin bir şehir için doğru yer olduğunu nerden bilirsiniz?\n Bu kolay bir soru değil ancak Lüks kaynakların yakınına bakmak çoğu zaman iyi bir yönem olabilir.\nLüks kaynaklar üzerinde Cevherler, Pamuk, veya İpek ve türevleri bulunan karolardır, kaynak ikonunun yanında bir gülücük ile belirtilir\nBu kaynaklar uygarlığını mutlu eder. Ayrıca birlik üretimi için gerekli olan kaynakları da dikkate almalısın, demir gibi. Şehirler varolan şehirlerin 3 karo yakınında kurulamaz, bu da dikkat edilecek ayrı bir durumdur.
# Requires translation!

View File

@ -296,15 +296,11 @@ Non-existent city = Неіснуюче місто
# Unit differences
[resourceName] not required = Ресурс [resourceName] не потрібен
# Requires translation!
Lost ability (vs [originalUnit]): [ability] = Втрачена здібність (від [originalUnit]): [ability]
# Requires translation!
Upgrade all [count] [unit] ([cost] gold) = Покращити усі [count] [unit] ([cost] золота)
National ability = Національна здібність
[firstValue] vs [secondValue] = [firstValue] замість [secondValue]
# Requires translation!
Gained = Отримано
# Requires translation!
Lost = Втрачено
@ -508,7 +504,6 @@ Map copy and paste = Копіювання та вставка мапи
Position: [param] = Позиція: [param]
Starting location(s): [param] = Початкове(і) розташування: [param]
Continent: [param] ([amount] tiles) = Континент: [param] ([amount] клітинок)
# Requires translation!
Resource abundance = Багатство ресурсів
Change map to fit selected ruleset? = Змінити мапу, відповідно до вибраного набору правил?
Area: [amount] tiles, [amount2] continents/islands = Площа: [amount] клітинок, [amount2] континентів/островів
@ -520,21 +515,13 @@ River generation failed! = Не вдалося створити річку!
Please don't use step 'Landmass' with map type 'Empty', create a new empty map instead. = Будь ласка, не використовуйте крок "Суша" на "Пустій" мапі, натомість створіть нову пусту мапу.
This map has errors: = Ця мапа має помилки:
The incompatible elements have been removed. = Несумісні елементи було прибрано.
# Requires translation!
Current map: World Wrap = Поточна мапа: Круглий Світ
# Requires translation!
Overlay image = Зображення перекриття
# Requires translation!
Click to choose a file = Натисніть, щоб вибрати файл
# Requires translation!
Choose an image = Виберіть зображення
# Requires translation!
Overlay opacity: = Прозорість перекриття:
# Requires translation!
Invalid overlay image = Помилкове накладене зображення
# Requires translation!
World wrap is incompatible with an overlay and was deactivated. = Круглий світ не сумісний з перекриттям та був деактивований.
# Requires translation!
An overlay image is incompatible with world wrap and was deactivated. = Накладене зображення несумісне з круглим світом та було деактивоване.
## Map/Tool names
@ -599,11 +586,8 @@ You have to write an ID for your friend! = Ви мусите вказати ID
You cannot add your own player ID in your friend list! = Ви не можете додавати свій власний ID у список друзів!
To add a friend, ask him to send you his player ID.\nClick the 'Add friend' button.\nInsert his player ID and a name for him.\nThen click the 'Add friend' button again.\n\nAfter that you will see him in your friends list.\n\nA new button will appear when creating a new\nmultiplayer game, which allows you to select your friend. = Щоб додати друга, попросіть його (або її) надіслати вам свій ID гравця.\nНатисніть кнопку "Додати друга".\nВкажіть ID гравця, та його ім'я.\nПотім натисніть кнопку "Додати друга" знову.\n\nПісля цього ви побачите його (або її) у своєму списку друзів.\n\nПри створенні нової багатокористувацької гри, з'явиться кнопка, яка дозволить додати своїх друзів.
Please input Player ID! = Введіть ID гравця
# Requires translation!
The number of players will be adjusted = Кількість гравців буде виправлена
# Requires translation!
These [numberOfPlayers] players will be adjusted = Ці [numberOfPlayers] гравців будуть виправлені
# Requires translation!
[numberOfExplicitPlayersText] to [playerRange] actual players by adding random AI's or by randomly omitting AI's. = [numberOfExplicitPlayersText] до [playerRange] фактичних гравців додаванням або прибиранням випадкових ШІ.
Set current user = Вставити свій ID
Player ID from clipboard = ID гравця з буфера обміну
@ -800,11 +784,8 @@ Currently playing: [title] = Зараз грає: [title]
Download music = Завантажити музику
Downloading... = Завантаження...
Could not download music! = Не вдалося завантажити музику!
# Requires translation!
—Paused— = -Пауза-
# Requires translation!
—Default— = -По замовчуванню-
# Requires translation!
—History— = -Історія-
## Advanced tab
@ -827,7 +808,6 @@ Default Font = Шрифт за замовчуванням
Generate translation files = Створити файли для перекладу
Translation files are generated successfully. = Файли для перекладу успішно створені.
Fastlane files are generated successfully. = Файли коротких описів успішно створені.
# Requires translation!
Update Mod categories = Оновити категорії модифікацій
Enable Easter Eggs = Увімкнути пасхалки
@ -836,7 +816,6 @@ Enlarge selected notifications = Збільшувати вибрані спов
## Keys tab
Keys = Клавіші
Please see the Tutorial. = Будь ласка, ознайомтеся з інструкцією.
# Requires translation!
Hit the desired key now = Зараз натисніть бажану кнопку
## Locate mod errors tab
@ -1246,9 +1225,7 @@ Please select a tile for this building's [improvement] = Оберіть кліт
Invalid input! Please enter a different string. = Неправильні дані! Введіть інший текст.
Invalid input! Please enter a valid number. = Неправильні дані! Введіть дійсне число.
Please enter some text = Будь ласка, напишіть текст
# Requires translation!
Please enter a file name = Будь-ласка, введіть ім'я файлу
# Requires translation!
File name: = Ім'я файлу:
# Technology UI
@ -1407,7 +1384,6 @@ Allied with [civName] = Союзники з [civName]
Civilization Info = Інф. про цивілізацію
Relations = Відносини
Trade request = Торгова пропозиція
# Requires translation!
Garrisoned by unit = Охороняється підрозділом
# Victory
@ -1456,7 +1432,6 @@ What would you like to do with the city of [cityName]? = Що ви хочете
Annex = Анексувати
Annexed cities become part of your regular empire. = Анексовані міста стануть частиною вашої імперії.
Their citizens generate 2x the unhappiness, unless you build a courthouse. = Їх громадяни породжують вдвічі більше нещастя, якщо ви не побудуєте будинок суду.
# Requires translation!
Your civilization may not annex this city. = Ваша цивілізація не може анексувати це місто.
Puppet = Маріонетка
Puppeted cities do not increase your tech or policy cost. = Міста-маріонетки не збільшують ваші витрати на технології чи політики.
@ -1467,7 +1442,6 @@ Liberate (city returns to [originalOwner]) = Звільнити (місто по
Liberating a city returns it to its original owner, giving you a massive relationship boost with them! = Визволення міста повертає його своєму первісному власнику, надаючи вам значний приріст відносин з ними!
Raze = Зруйнувати
Razing the city annexes it, and starts burning the city to the ground. = Захоплюючи місто, ви можете його зруйнувати.
# Requires translation!
Razing the city puppets it, and starts burning the city to the ground. = Поневолюючи місто, ви можете його зруйнувати.
The population will gradually dwindle until the city is destroyed. = Населення поступово зменшуватиметься, поки місто не буде зруйновано.
Original capitals and holy cities cannot be razed. = Початкові столиці та святі міста не можуть бути зруйновані.
@ -1759,7 +1733,6 @@ Downloaded! = Завантажено!
[modName] Downloaded! = [modName] завантажено!
Could not download [modName] = Не вдалося завантажити [modName]
Online query result is incomplete = Результат онлайн-запиту незавершений
# Requires translation!
Sorting and filtering needs to wait until the online query finishes = Сортування та фільтрація потребує часу допоки завершиться онлайн-запит
No description provided = Немає опису
[stargazers]✯ = [stargazers]✯
@ -1886,7 +1859,7 @@ Allied City-States provide [stat] equal to [relativeAmount]% of what they produc
[relativeAmount]% Happiness from luxury resources gifted by City-States = [relativeAmount]% ⌣Щастя від ресурсів розкоші, подарованих містами-державами
City-State Influence recovers at twice the normal rate = Вплив на місто-державу відновлюється удвічі швидше
[relativeAmount]% growth [cityFilter] = [relativeAmount]% до росту [cityFilter]
[relativeAmount]% Food is carried over after population increases [cityFilter] = [relativeAmount]% витраченої ⁂Їжі переноситься після зростання населення [cityFilter]
[amount]% Food is carried over after population increases [cityFilter] = [amount]% витраченої ⁂Їжі переноситься після зростання населення [cityFilter]
[relativeAmount]% Food consumption by specialists [cityFilter] = [relativeAmount]% споживання ⁂Їжі спеціалістами [cityFilter]
Unhappiness from number of Cities doubled = Нещастя від кількості міст подвоюється
[relativeAmount]% Unhappiness from [populationFilter] [cityFilter] = [relativeAmount]% Нещастя від [populationFilter] [cityFilter]
@ -1969,7 +1942,6 @@ Starts with [tech] = Розпочинає гру з технологією [tec
Starts with [policy] adopted = Починається, коли прийнято [policy]
Triggers victory = Визначає перемогу
Triggers a Cultural Victory upon completion = Культурна перемога по закінченню будівництва
# Requires translation!
May not annex cities = Не може анексувати міста
"Borrows" city names from other civilizations in the game = "Запозичує" імена для міст з інших цивілізацій у грі
Cities are razed [amount] times as fast = Міста знищуються у [amount] рази швидше
@ -2436,55 +2408,58 @@ You returned captured units to us = Ви повернули нам захопл
World Screen = Екран світу
# Requires translation!
Map Panning =
Unit Actions = Дії підрозділу
# Requires translation!
Popups = Вспливаючі підказки
# Requires translation!
Menu =
Next Turn = Наступний хід
Next Turn Alternate = Наступний хід(альтернативна)
Empire Overview = Огляд імперії
# Requires translation!
Music Player =
Empire Overview Trades = Огляд угод імперії
# Requires translation!
Empire Overview Units = Огляд підрозділів імперії
# Requires translation!
Empire Overview Politics = Огляд політик імперії
# Requires translation!
Social Policies = Соціальні політики
# Requires translation!
Technology Tree = Дерево досліджень
# Requires translation!
Empire Overview Notifications = Огляд сповіщень імперії
# Requires translation!
Empire Overview Stats = Огляд статистики імперії
# Requires translation!
Empire Overview Resources = Огляд ресурсів імперії
# Requires translation!
Quick Save = Швидке збереження
# Requires translation!
Quick Load = Швидке завантаження
# Requires translation!
View Capital City = Подивитись столицю
# Requires translation!
Save Game = Зберегти гру
# Requires translation!
Load Game = Завантажити гру
# Requires translation!
Quit Game = Вийти з гри
# Requires translation!
Toggle UI = Переключити UI
# Requires translation!
Toggle Resource Display = Переключити відображення ресурсів
# Requires translation!
Toggle Yield Display = Переключити відображення врожаїв
Quit Game = Вийти з гри
New Game = Нова гра
# Requires translation!
Espionage =
# Requires translation!
Undo =
Toggle UI = Переключити UI
Toggle Worked Tiles Display = Переключити відображення робочих клітинок
# Requires translation!
Toggle Movement Display = Переключити відображення переміщень
# Requires translation!
Zoom In = Наблизити
# Requires translation!
Zoom Out = Віддалити
# Requires translation!
Pan Up =
# Requires translation!
Pan Left =
# Requires translation!
Pan Down =
# Requires translation!
Pan Right =
# Requires translation!
Pan Up Alternate =
# Requires translation!
Pan Left Alternate =
# Requires translation!
Pan Down Alternate =
# Requires translation!
Pan Right Alternate =
Transform = Змінити
Repair = Полагодити
Confirm Dialog = Підтвердити дію
@ -2656,7 +2631,6 @@ Porcelain Tower = Порцелянова пагода
Windmill = Вітряк
Kremlin = Кремль
# Requires translation!
'The Kremlin is constantly changing the rules of the game to suit its purposes. We are not playing chess, we're playing roulette.' - Garry Kasparov = 'Кремль постійно змінює правила гри під свої потреби. Ми не граємо в шахи, ми граємо в рулетку.' - Гарі Каспаров
Museum = Музей
@ -6237,7 +6211,6 @@ Landship = Танкетка
Introduction = Введення
Welcome to Unciv!\nBecause this is a complex game, there are basic tasks to help familiarize you with the game.\nThese are completely optional, and you're welcome to explore the game on your own! = Ласкаво просимо до Unciv!\nОскільки це доволі складна гра, пропонуємо прості завдання, які допоможуть ознайомитися з грою.\nВони абсолютно необов’язкові, і ви можете самостійно вивчити гру!
New Game = Нова гра
Your first mission is to found your capital city.\nThis is actually an important task because your capital city will probably be your most prosperous.\nMany game bonuses apply only to your capital city and it will probably be the center of your empire. = Ваша перша місія — це заснувати свою столицю.\nЦе насправді важливе завдання, адже саме ваша столиця буде, мабуть, найбільш процвітаючою.\nБагато ігрових бонусів стосуються лише вашої столиці, і, ймовірно, вона буде центром вашої імперії.
How do you know a spot is appropriate?\nThats not an easy question to answer, but looking for and building next to luxury resources is a good rule of thumb.\nLuxury resources are tiles that have things like gems, cotton, or silk (indicated by a smiley next to the resource icon)\nThese resources make your civilization happy. You should also keep an eye out for resources needed to build units, such as iron. Cities cannot be built within 3 tiles of existing cities, which is another thing to watch out for! = Як дізнатися, що це місце підходить для заснування міста?\nНа це питання складно відповісти, але шукайте ресурси розкоші та засновуйте місто біля них.\nРесурси розкоші — це клітинки, на яких є речі, такі як коштовне каміння, бавовна або шовк (позначені посмішкою поруч із значком ресурсу)\nЦі ресурси роблять вашу цивілізацію щасливішою. Ви також повинні шукати ресурси, необхідні для створення підрозділів, наприклад, залізо.\nТакож слід звернути увагу на те, що міста не можна будувати в межах 3 клітинок від існуючих міст!
However, cities dont have a set area that they can work - more on that later!\nThis means you dont have to settle cities right next to resources.\nLets say, for example, that you want access to some iron but the resource is right next to a desert.\nYou dont have to settle your city next to the desert. You can settle a few tiles away in more prosperous lands.\nYour city will grow and eventually gain access to the resource.\nYou only need to settle right next to resources if you need them immediately \n which might be the case now and then, but youll usually have the luxury of time. = Однак міста не мають визначеної площі, на якій вони можуть працювати — про це пізніше!\nТобто ви не повинні засновувати міста безпосередньо поруч з ресурсами.\nНаприклад, ви хочете отримати доступ до заліза — проте ресурс поруч із пустелею.\nВи не повинні селитися поруч з пустелею. Ви можете оселитися кілька клітинок подалі в більш процвітаючих місцях.\nВаше місто буде розширюватись, і врешті-решт отримає доступ до ресурсу.\nЯкщо ресурси вам потрібні негайно, ви можете селитись безпосередньо біля них таке може траплятися час від часу, але зазвичай у вас буде достатньо часу.
@ -6475,7 +6448,6 @@ Each binding has a button with an image looking like this: = Кожне приз
While hovering the mouse over the key button, you can press a desired key directly to assign it. = Коли ви наведете вказівник миші на кнопку, ви можете натиснути потрібну клавішу, щоб призначити її.
Double-click the image to reset the binding to default. = Двічі клацніть зображення, щоб скинути призначення за замовчуванням.
Bindings mapped to their default keys are displayed in gray, those reassigned by you in white. = Налаштування за замовчуванням відображаються сірим кольором, а перепризначені вами - білим.
# Requires translation!
Conflicting assignments are marked red. Conflicts can exist across categories, like World Screen / Unit Actions. Note that at the moment, the game does not prevent saving conflicting assignments, though the result may be unexpected. = Конфліктні призначення підсвічені червоним. Конфлікти можуть існувати через категорії, як то Світовий екран / Дії підрозділу. Зверніть увагу, що гра не запобігає збереженню конфліктних призначень, тому результат може бути непередбачуваним.
For discussion about missing entries, see the linked github issue. = Для обговорення відсутніх призначень див. відповідну тему на github.

View File

@ -1998,8 +1998,6 @@ ConditionalsPlacement = Vị trí có điều kiện
[stats] from each Trade Route = [stats] từ mỗi Lộ trình giao dịch
[stats] for each global city following this religion = [stats] cho mỗi thành phố toàn cầu theo tôn giáo này
[stats] from every [amount] global followers [cityFilter] = [stats] từ mọi [amount] người theo dõi toàn cầu [cityFilter]
# Requires translation!
Ensures a minimum tile yield of [stats] =
[relativeAmount]% [stat] = [relativeAmount]% [stat]
[relativeAmount]% [stat] [cityFilter] = [relativeAmount]% [stat] [cityFilter]
[relativeAmount]% [stat] from every [tileFilter/buildingFilter] = [relativeAmount]% [stat] từ mọi [tileFilter/buildingFilter]
@ -2028,22 +2026,16 @@ Allied City-States provide [stat] equal to [relativeAmount]% of what they produc
[relativeAmount]% resources gifted by City-States = [relativeAmount]% tài nguyên do Thành-Bang tặng
[relativeAmount]% Happiness from luxury resources gifted by City-States = [relativeAmount]% Hạnh phúc từ các nguồn Tài nguyên Cao cấp do Thành-Bang tặng
City-State Influence recovers at twice the normal rate = Mức độ ảnh hưởng của Thành-Bang phục hồi với tốc độ gấp đôi mức bình thường
[amount] units cost no maintenance = [amount] đơn vị không tốn phí bảo trì
Cannot build [baseUnitFilter] units = Không thể tạo các đơn vị [baseUnitFilter]
# Requires translation!
Costs [amount] [stockpiledResource] =
[relativeAmount]% growth [cityFilter] = [relativeAmount]% tăng trưởng [cityFilter]
[relativeAmount]% Food is carried over after population increases [cityFilter] = [relativeAmount]% Lương thực được chuyển đi sau khi dân số tăng [cityFilter]
[relativeAmount]% Great Person generation [cityFilter] = [relativeAmount]% Thế hệ người vĩ đại [cityFilter]
Starting in this era disables religion = Bắt đầu từ thời đại này, vô hiệu hóa tôn giáo
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = Có thể chọn [amount] tín ngưỡng [beliefType] bổ sung khi [foundingOrEnhancing] một tôn giáo
May choose [amount] additional belief(s) of any type when [foundingOrEnhancing] a religion = Có thể chọn [amount] tín ngưỡng bổ sung thuộc bất kỳ loại nào khi [foundingOrEnhancing] một tôn giáo
[stats] when a city adopts this religion for the first time (modified by game speed) = [stats] khi một thành phố chấp nhận tôn giáo này lần đầu tiên (được sửa đổi theo tốc độ trò chơi)
[relativeAmount]% Unhappiness from [populationFilter] [cityFilter] = [relativeAmount]% không vui từ [populationFilter] [cityFilter]
[amount]% Food is carried over after population increases [cityFilter] = [amount]% Lương thực được chuyển đi sau khi dân số tăng [cityFilter]
[relativeAmount]% Food consumption by specialists [cityFilter] = [relativeAmount]% Mức tiêu thụ thực phẩm của các chuyên gia [cityFilter]
Unhappiness from number of Cities doubled = Sự bất hạnh từ số lượng Thành phố tăng gấp đôi
[relativeAmount]% Unhappiness from [populationFilter] [cityFilter] = [relativeAmount]% không vui từ [populationFilter] [cityFilter]
[relativeAmount]% of excess happiness converted to [stat] = [relativeAmount]% hạnh phúc vượt quá được chuyển đổi thành [stat]
[relativeAmount]% Culture cost of natural border growth [cityFilter] = [relativeAmount]% Chi phí văn hóa của tăng trưởng biên giới tự nhiên [cityFilter]
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [relativeAmount]% Vàng chi phí mua các ô [cityFilter]
Retain [relativeAmount]% of the happiness from a luxury after the last copy has been traded away = Giữ lại [relativeAmount]% hạnh phúc từ một thứ xa xỉ sau khi bản sao cuối cùng đã được đổi đi
[amount] Happiness from each type of luxury resource = [amount] Hạnh phúc từ mỗi loại Tài nguyên Cao cấp
Cannot build [baseUnitFilter] units = Không thể tạo các đơn vị [baseUnitFilter]
Enables construction of Spaceship parts = Cho phép xây dựng các bộ phận của Tàu vũ trụ
May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = Có thể mua các đơn vị [baseUnitFilter] với [amount] [stat] [cityFilter] với giá ngày càng tăng ([amount2])
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = Có thể mua các tòa nhà [buildingFilter] với [amount] [stat] [cityFilter] với giá ngày càng tăng ([amount2])
May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] = Có thể mua các đơn vị [baseUnitFilter] với [amount] [stat] [cityFilter]
@ -2052,76 +2044,82 @@ May buy [baseUnitFilter] units with [stat] [cityFilter] = Có thể mua các đ
May buy [buildingFilter] buildings with [stat] [cityFilter] = Có thể mua các tòa nhà [buildingFilter] với [stat] [cityFilter]
May buy [baseUnitFilter] units with [stat] for [amount] times their normal Production cost = Có thể mua các đơn vị [baseUnitFilter] có [stat] với giá [amount] gấp đôi Chi phí sản xuất bình thường của chúng
May buy [buildingFilter] buildings with [stat] for [amount] times their normal Production cost = Có thể mua các tòa nhà [buildingFilter] với [stat] với giá [amount] gấp đôi Chi phí sản xuất bình thường của chúng
Enables conversion of city production to [civWideStat] = Cho phép chuyển đổi sản xuất thành phố thành [civWideStat]
[stat] cost of purchasing items in cities [relativeAmount]% = [stat] chi phí mua các mặt hàng ở các thành phố [relativeAmount]%
[stat] cost of purchasing [buildingFilter] buildings [relativeAmount]% = [stat] chi phí mua các tòa nhà [buildingFilter] [relativeAmount]%
[stat] cost of purchasing [baseUnitFilter] units [relativeAmount]% = [stat] chi phí mua đơn vị [baseUnitFilter] [relativeAmount]%
Enables conversion of city production to [civWideStat] = Cho phép chuyển đổi sản xuất thành phố thành [civWideStat]
Improves movement speed on roads = Cải thiện tốc độ di chuyển trên đường
Roads connect tiles across rivers = Đường nối ô qua sông
[relativeAmount]% maintenance on road & railroads = [relativeAmount]% bảo trì đường bộ và đường sắt
No Maintenance costs for improvements in [tileFilter] tiles = Không có chi phí bảo trì cho các cải tiến trong [tileFilter] xếp
[relativeAmount]% tile improvement construction time = [relativeAmount]% thời gian thi công cải thiện
[relativeAmount]% maintenance cost for buildings [cityFilter] = [relativeAmount]% chi phí bảo trì cho các tòa nhà [cityFilter]
Receive a free Great Person at the end of every [comment] (every 394 years), after researching [tech]. Each bonus person can only be chosen once. = Nhận một Người vĩ đại miễn phí vào cuối mỗi [comment] (394 năm một lần), sau khi nghiên cứu [tech]. Mỗi người thưởng chỉ có thể được chọn một lần.
Once The Long Count activates, the year on the world screen displays as the traditional Mayan Long Count. = Khi Bộ đếm Long được kích hoạt, năm trên màn hình thế giới sẽ hiển thị dưới dạng Bá tước Long truyền thống của người Maya.
Retain [relativeAmount]% of the happiness from a luxury after the last copy has been traded away = Giữ lại [relativeAmount]% hạnh phúc từ một thứ xa xỉ sau khi bản sao cuối cùng đã được đổi đi
[amount] Happiness from each type of luxury resource = [amount] Hạnh phúc từ mỗi loại Tài nguyên Cao cấp
[relativeAmount]% Culture cost of natural border growth [cityFilter] = [relativeAmount]% Chi phí văn hóa của tăng trưởng biên giới tự nhiên [cityFilter]
[relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [relativeAmount]% Vàng chi phí mua các ô [cityFilter]
Each city founded increases culture cost of policies [relativeAmount]% less than normal = Mỗi thành phố được thành lập sẽ tăng chi phí văn hóa của các chính sách [relativeAmount] ít hơn% so với bình thường
[relativeAmount]% Culture cost of adopting new Policies = [relativeAmount]% Văn hóa chi phí áp dụng các Chính sách mới
Quantity of strategic resources produced by the empire +[relativeAmount]% = Số lượng tài nguyên chiến lược do đế chế sản xuất + [relativeAmount]%
Double quantity of [resource] produced = Nhân đôi số lượng [resource] được sản xuất
# Requires translation!
[stats] for every known Natural Wonder =
Enables construction of Spaceship parts = Cho phép xây dựng các bộ phận của Tàu vũ trụ
Enemy [mapUnitFilter] units must spend [amount] extra movement points when inside your territory = Các đơn vị [mapUnitFilter] của kẻ thù phải tiêu tốn thêm [amount] điểm di chuyển khi ở bên trong lãnh thổ của bạn
Notified of new Barbarian encampments = Được thông báo về các đồn điền Người man rợ mới
"Borrows" city names from other civilizations in the game = "Vay mượn" tên thành phố từ các nền văn minh khác trong trò chơi
100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it) = 100 Vàng khi khám phá một Kỳ quan Thiên nhiên (tiền thưởng được nâng lên 500 Vàng nếu lần đầu tiên khám phá ra nó)
Unhappiness from number of Cities doubled = Sự bất hạnh từ số lượng Thành phố tăng gấp đôi
Great General provides double combat bonus = Great General cung cấp tiền thưởng chiến đấu gấp đôi
Receive a tech boost when scientific buildings/wonders are built in capital = Nhận được sự thúc đẩy công nghệ khi các tòa nhà / kỳ quan khoa học được xây dựng bằng thủ đô
May not generate great prophet equivalents naturally = Có thể không tạo ra những nhà tiên tri vĩ đại tương đương một cách tự nhiên
When conquering an encampment, earn [amount] Gold and recruit a Barbarian unit = Khi chinh phục một đồn điền, kiếm [amount] Vàng và chiêu mộ một đơn vị Người man rợ
When defeating a [mapUnitFilter] unit, earn [amount] Gold and recruit it = Khi đánh bại một đơn vị [mapUnitFilter], kiếm [amount] Vàng và chiêu mộ nó
Receive triple Gold from Barbarian encampments and pillaging Cities = Nhận ba vàng từ các đồn điền của Người man rợ và cướp bóc các Thành phố
Cities are razed [amount] times as fast = Các thành phố được xếp hạng nhanh hơn [amount] lần
When declaring friendship, both parties gain a [relativeAmount]% boost to great person generation = Khi tuyên bố tình bạn, cả hai bên đều được tăng [relativeAmount]% để tạo ra những người tuyệt vời
No Maintenance costs for improvements in [tileFilter] tiles = Không có chi phí bảo trì cho các cải tiến trong [tileFilter] xếp
Influence of all other civilizations with all city-states degrades [relativeAmount]% faster = Ảnh hưởng của tất cả các nền văn minh khác với tất cả các tiểu bang thành phố suy giảm nhanh hơn [relativeAmount]%
Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned = Các đơn vị đất có thể vượt qua các ô [terrainName] sau khi kiếm được [baseUnitFilter] đầu tiên
Gain [amount] Influence with a [baseUnitFilter] gift to a City-State = Nhận được [amount] Tầm ảnh hưởng với quà tặng [baseUnitFilter] đối với Thành-Bang
[relativeAmount]% Faith cost of generating Great Prophet equivalents = [relativeAmount]% Niềm tin chi phí để tạo ra các vật phẩm tương đương với Great Prophet
Resting point for Influence with City-States following this religion [amount] = Điểm nghỉ ngơi cho Ảnh hưởng với các Thành-Bang theo tôn giáo này [amount]
# Requires translation!
May not annex cities =
[relativeAmount]% Great Person generation [cityFilter] = [relativeAmount]% Thế hệ người vĩ đại [cityFilter]
Provides a sum of gold each time you spend a Great Person = Cung cấp một lượng vàng mỗi khi bạn dành một Người vĩ đại
[stats] whenever a Great Person is expended = [stats] bất cứ khi nào Người vĩ đại được sử dụng
Receive free [unit] when you discover [tech] = Nhận [unit] miễn phí khi bạn khám phá [tech]
Enables Open Borders agreements = Cho phép thỏa thuận Biên giới mở
Enables Research agreements = Cho phép Thỏa thuận nghiên cứu
Science gained from research agreements [relativeAmount]% = Khoa học thu được từ các thỏa thuận nghiên cứu [relativeAmount]%
Triggers victory = Kích hoạt chiến thắng
Triggers a Cultural Victory upon completion = Kích hoạt Chiến thắng Văn hóa sau khi hoàn thành
[relativeAmount]% City Strength from defensive buildings = [relativeAmount]% Sức mạnh thành phố từ các công trình phòng thủ
[relativeAmount]% tile improvement construction time = [relativeAmount]% thời gian thi công cải thiện
[relativeAmount]% Gold from Great Merchant trade missions = [relativeAmount]% vàng từ các nhiệm vụ thương mại của Great Merchant
[mapUnitFilter] Units adjacent to this city heal [amount] HP per turn when healing = [mapUnitFilter] Các đơn vị lân cận thành phố này hồi máu [amount] HP mỗi lượt khi hồi máu
[relativeAmount]% Golden Age length = [relativeAmount]% Độ dài thời kỳ Hoàng Kim
[relativeAmount]% Strength for cities = [relativeAmount]% Sức mạnh cho các thành phố
New [baseUnitFilter] units start with [amount] Experience [cityFilter] = Các đơn vị [baseUnitFilter] mới bắt đầu với [amount] Kinh nghiệm [cityFilter]
All newly-trained [baseUnitFilter] units [cityFilter] receive the [promotion] promotion = Tất cả các đơn vị [baseUnitFilter] mới được đào tạo [cityFilter] đều nhận được [promotion] khuyến mãi
[baseUnitFilter] units built [cityFilter] can [action] [amount] extra times = Các đơn vị [baseUnitFilter] được xây dựng [cityFilter] có thể [action] thêm [amount] lần
Enables embarkation for land units = Cho phép bắt tay vào các đơn vị đất
Enables [mapUnitFilter] units to enter ocean tiles = Cho phép các đơn vị [mapUnitFilter] nhập các ô đại dương
Population loss from nuclear attacks [relativeAmount]% [cityFilter] = Tổn thất dân số do các cuộc tấn công hạt nhân [relativeAmount]% [cityFilter] Tổn thất dân số do các cuộc tấn công hạt nhân [relAmount]% [cityFilter] Tổn thất dân số do các cuộc tấn công hạt nhân [relAmount]% [cityFilter]
[relativeAmount]% Natural religion spread [cityFilter] = [relativeAmount]% Sự lan truyền tôn giáo tự nhiên [cityFilter]
Religion naturally spreads to cities [amount] tiles away = Tôn giáo tự nhiên lan rộng đến các thành phố [amount] ô đi
Starting tech = Bắt đầu công nghệ
Starts with [tech] = Bắt đầu với [tech]
Starts with [policy] adopted = Bắt đầu với [policy] được thông qua
Can be continually researched = Có thể liên tục nghiên cứu
Great General provides double combat bonus = Great General cung cấp tiền thưởng chiến đấu gấp đôi
Receive a free Great Person at the end of every [comment] (every 394 years), after researching [tech]. Each bonus person can only be chosen once. = Nhận một Người vĩ đại miễn phí vào cuối mỗi [comment] (394 năm một lần), sau khi nghiên cứu [tech]. Mỗi người thưởng chỉ có thể được chọn một lần.
Once The Long Count activates, the year on the world screen displays as the traditional Mayan Long Count. = Khi Bộ đếm Long được kích hoạt, năm trên màn hình thế giới sẽ hiển thị dưới dạng Bá tước Long truyền thống của người Maya.
[amount] Unit Supply = [amount] Cung cấp đơn vị
[amount] Unit Supply per [amount2] population [cityFilter] = [amount] Đơn vị cung cấp cho mỗi [amount2] dân số [cityFilter]
[amount] Unit Supply per city = [amount] Đơn vị cung cấp mỗi thành phố
[amount] units cost no maintenance = [amount] đơn vị không tốn phí bảo trì
Units in cities cost no Maintenance = Các đơn vị ở thành phố không tốn phí bảo trì
Receive free [unit] when you discover [tech] = Nhận [unit] miễn phí khi bạn khám phá [tech]
Enables embarkation for land units = Cho phép bắt tay vào các đơn vị đất
Enables [mapUnitFilter] units to enter ocean tiles = Cho phép các đơn vị [mapUnitFilter] nhập các ô đại dương
Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned = Các đơn vị đất có thể vượt qua các ô [terrainName] sau khi kiếm được [baseUnitFilter] đầu tiên
Enemy [mapUnitFilter] units must spend [amount] extra movement points when inside your territory = Các đơn vị [mapUnitFilter] của kẻ thù phải tiêu tốn thêm [amount] điểm di chuyển khi ở bên trong lãnh thổ của bạn
New [baseUnitFilter] units start with [amount] Experience [cityFilter] = Các đơn vị [baseUnitFilter] mới bắt đầu với [amount] Kinh nghiệm [cityFilter]
All newly-trained [baseUnitFilter] units [cityFilter] receive the [promotion] promotion = Tất cả các đơn vị [baseUnitFilter] mới được đào tạo [cityFilter] đều nhận được [promotion] khuyến mãi
[mapUnitFilter] Units adjacent to this city heal [amount] HP per turn when healing = [mapUnitFilter] Các đơn vị lân cận thành phố này hồi máu [amount] HP mỗi lượt khi hồi máu
[relativeAmount]% City Strength from defensive buildings = [relativeAmount]% Sức mạnh thành phố từ các công trình phòng thủ
[relativeAmount]% Strength for cities = [relativeAmount]% Sức mạnh cho các thành phố
# Requires translation!
Costs [amount] [stockpiledResource] =
Quantity of strategic resources produced by the empire +[relativeAmount]% = Số lượng tài nguyên chiến lược do đế chế sản xuất + [relativeAmount]%
Double quantity of [resource] produced = Nhân đôi số lượng [resource] được sản xuất
Enables Open Borders agreements = Cho phép thỏa thuận Biên giới mở
Enables Research agreements = Cho phép Thỏa thuận nghiên cứu
Science gained from research agreements [relativeAmount]% = Khoa học thu được từ các thỏa thuận nghiên cứu [relativeAmount]%
When declaring friendship, both parties gain a [relativeAmount]% boost to great person generation = Khi tuyên bố tình bạn, cả hai bên đều được tăng [relativeAmount]% để tạo ra những người tuyệt vời
Influence of all other civilizations with all city-states degrades [relativeAmount]% faster = Ảnh hưởng của tất cả các nền văn minh khác với tất cả các tiểu bang thành phố suy giảm nhanh hơn [relativeAmount]%
Gain [amount] Influence with a [baseUnitFilter] gift to a City-State = Nhận được [amount] Tầm ảnh hưởng với quà tặng [baseUnitFilter] đối với Thành-Bang
Resting point for Influence with City-States following this religion [amount] = Điểm nghỉ ngơi cho Ảnh hưởng với các Thành-Bang theo tôn giáo này [amount]
Notified of new Barbarian encampments = Được thông báo về các đồn điền Người man rợ mới
Receive triple Gold from Barbarian encampments and pillaging Cities = Nhận ba vàng từ các đồn điền của Người man rợ và cướp bóc các Thành phố
When conquering an encampment, earn [amount] Gold and recruit a Barbarian unit = Khi chinh phục một đồn điền, kiếm [amount] Vàng và chiêu mộ một đơn vị Người man rợ
When defeating a [mapUnitFilter] unit, earn [amount] Gold and recruit it = Khi đánh bại một đơn vị [mapUnitFilter], kiếm [amount] Vàng và chiêu mộ nó
Starting in this era disables religion = Bắt đầu từ thời đại này, vô hiệu hóa tôn giáo
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = Có thể chọn [amount] tín ngưỡng [beliefType] bổ sung khi [foundingOrEnhancing] một tôn giáo
May choose [amount] additional belief(s) of any type when [foundingOrEnhancing] a religion = Có thể chọn [amount] tín ngưỡng bổ sung thuộc bất kỳ loại nào khi [foundingOrEnhancing] một tôn giáo
[stats] when a city adopts this religion for the first time (modified by game speed) = [stats] khi một thành phố chấp nhận tôn giáo này lần đầu tiên (được sửa đổi theo tốc độ trò chơi)
[relativeAmount]% Natural religion spread [cityFilter] = [relativeAmount]% Sự lan truyền tôn giáo tự nhiên [cityFilter]
Religion naturally spreads to cities [amount] tiles away = Tôn giáo tự nhiên lan rộng đến các thành phố [amount] ô đi
May not generate great prophet equivalents naturally = Có thể không tạo ra những nhà tiên tri vĩ đại tương đương một cách tự nhiên
[relativeAmount]% Faith cost of generating Great Prophet equivalents = [relativeAmount]% Niềm tin chi phí để tạo ra các vật phẩm tương đương với Great Prophet
[baseUnitFilter] units built [cityFilter] can [action] [amount] extra times = Các đơn vị [baseUnitFilter] được xây dựng [cityFilter] có thể [action] thêm [amount] lần
Starting tech = Bắt đầu công nghệ
Starts with [tech] = Bắt đầu với [tech]
Starts with [policy] adopted = Bắt đầu với [policy] được thông qua
Triggers victory = Kích hoạt chiến thắng
Triggers a Cultural Victory upon completion = Kích hoạt Chiến thắng Văn hóa sau khi hoàn thành
# Requires translation!
May not annex cities =
"Borrows" city names from other civilizations in the game = "Vay mượn" tên thành phố từ các nền văn minh khác trong trò chơi
Cities are razed [amount] times as fast = Các thành phố được xếp hạng nhanh hơn [amount] lần
Receive a tech boost when scientific buildings/wonders are built in capital = Nhận được sự thúc đẩy công nghệ khi các tòa nhà / kỳ quan khoa học được xây dựng bằng thủ đô
Can be continually researched = Có thể liên tục nghiên cứu
[relativeAmount]% Golden Age length = [relativeAmount]% Độ dài thời kỳ Hoàng Kim
Population loss from nuclear attacks [relativeAmount]% [cityFilter] = Tổn thất dân số do các cuộc tấn công hạt nhân [relativeAmount]% [cityFilter] Tổn thất dân số do các cuộc tấn công hạt nhân [relAmount]% [cityFilter] Tổn thất dân số do các cuộc tấn công hạt nhân [relAmount]% [cityFilter]
Rebel units may spawn = Các đơn vị nổi dậy có thể xuất hiện
Unbuildable = Không thể tạo
Can be purchased with [stat] [cityFilter] = Có thể mua bằng [stat] [cityFilter]
@ -2285,6 +2283,8 @@ Cannot be traded =
Guaranteed with Strategic Balance resource option = Được đảm bảo với tùy chọn tài nguyên Cân bằng chiến lược
Can also be built on tiles adjacent to fresh water = Cũng có thể được xây trên ô tiếp giáp với nước ngọt
[stats] from [tileFilter] tiles = [stats] từ [tileFilter] tile
# Requires translation!
Ensures a minimum tile yield of [stats] =
Can be built outside your borders = Có thể được xây dựng bên ngoài biên giới của bạn
Can be built just outside your borders = Có thể được xây dựng ngay bên ngoài biên giới của bạn
Can only be built to improve a resource = Chỉ có thể được xây dựng để cải thiện một tài nguyên
@ -2631,16 +2631,22 @@ You returned captured units to us = Bạn đã thả những đơn vị bị b
World Screen = Màn hình thế giới
# Requires translation!
Map Panning =
# Requires translation!
Unit Actions =
# Requires translation!
Popups =
# Requires translation!
Menu =
# Requires translation!
Next Turn =
# Requires translation!
Next Turn Alternate =
# Requires translation!
Empire Overview =
# Requires translation!
Music Player =
# Requires translation!
Empire Overview Trades =
# Requires translation!
Empire Overview Units =
@ -2667,14 +2673,19 @@ Save Game =
# Requires translation!
Load Game =
# Requires translation!
Quit Game =
# Requires translation!
Toggle UI =
# Requires translation!
Toggle Resource Display =
# Requires translation!
Toggle Yield Display =
# Requires translation!
Quit Game =
New Game = Trò chơi mới
# Requires translation!
Espionage =
# Requires translation!
Undo =
# Requires translation!
Toggle UI =
# Requires translation!
Toggle Worked Tiles Display =
# Requires translation!
Toggle Movement Display =
@ -2683,6 +2694,22 @@ Zoom In =
# Requires translation!
Zoom Out =
# Requires translation!
Pan Up =
# Requires translation!
Pan Left =
# Requires translation!
Pan Down =
# Requires translation!
Pan Right =
# Requires translation!
Pan Up Alternate =
# Requires translation!
Pan Left Alternate =
# Requires translation!
Pan Down Alternate =
# Requires translation!
Pan Right Alternate =
# Requires translation!
Transform =
# Requires translation!
Repair =
@ -6439,7 +6466,6 @@ Landship = Tàu đổ bộ
Introduction = Giới thiệu
Welcome to Unciv!\nBecause this is a complex game, there are basic tasks to help familiarize you with the game.\nThese are completely optional, and you're welcome to explore the game on your own! = Chào mừng bạn đến với Unciv!\nVì đây là một trò chơi phức tạp nên có những nhiệm vụ cơ bản để giúp bạn làm quen với trò chơi.\nNhững nhiệm vụ này hoàn toàn không bắt buộc và bạn có thể tự mình khám phá trò chơi!
New Game = Trò chơi mới
Your first mission is to found your capital city.\nThis is actually an important task because your capital city will probably be your most prosperous.\nMany game bonuses apply only to your capital city and it will probably be the center of your empire. = Nhiệm vụ đầu tiên của bạn là tìm thành phố thủ đô của bạn.\nĐây thực sự là một nhiệm vụ quan trọng vì thành phố thủ đô của bạn có thể sẽ là nơi thịnh vượng nhất của bạn.\nNhiều phần thưởng trò chơi chỉ áp dụng cho thành phố thủ đô của bạn và nó có thể sẽ là trung tâm đế chế của bạn.
How do you know a spot is appropriate?\nThats not an easy question to answer, but looking for and building next to luxury resources is a good rule of thumb.\nLuxury resources are tiles that have things like gems, cotton, or silk (indicated by a smiley next to the resource icon)\nThese resources make your civilization happy. You should also keep an eye out for resources needed to build units, such as iron. Cities cannot be built within 3 tiles of existing cities, which is another thing to watch out for! = Làm thế nào để bạn biết một vị trí là thích hợp?\nĐó không phải là một câu hỏi dễ trả lời, nhưng tìm kiếm và xây dựng bên cạnh các nguồn Tài nguyên Cao cấp là một nguyên tắc chung.\nTài nguyên cao cấp là những viên ô có những thứ như đá quý, bông hoặc lụa ( được biểu thị bằng một mặt cười bên cạnh biểu tượng tài nguyên)\nNhững tài nguyên này làm cho nền văn minh của bạn hạnh phúc. Bạn cũng nên theo dõi các nguồn lực cần thiết để xây dựng các đơn vị, chẳng hạn như sắt. Các thành phố không thể được xây dựng trong vòng 3 ô của các thành phố hiện có, đó là một điều khác cần chú ý!
However, cities dont have a set area that they can work - more on that later!\nThis means you dont have to settle cities right next to resources.\nLets say, for example, that you want access to some iron but the resource is right next to a desert.\nYou dont have to settle your city next to the desert. You can settle a few tiles away in more prosperous lands.\nYour city will grow and eventually gain access to the resource.\nYou only need to settle right next to resources if you need them immediately \n which might be the case now and then, but youll usually have the luxury of time. = Tuy nhiên, các thành phố không có khu vực cố định để chúng có thể hoạt động - sau này sẽ làm thêm điều đó!\nĐiều này có nghĩa là bạn không cần phải định cư các thành phố ngay cạnh các nguồn tài nguyên.\nVí dụ: ví dụ như bạn muốn tiếp cận với một số bàn ủi - nhưng tài nguyên nằm ngay cạnh sa mạc.\nBạn không cần phải định cư thành phố của mình cạnh sa mạc. Bạn có thể giải quyết một vài ô ở những vùng đất thịnh vượng hơn.\nThành phố của bạn sẽ phát triển và cuối cùng sẽ có quyền truy cập vào tài nguyên.\nBạn chỉ cần giải quyết ngay bên cạnh tài nguyên nếu bạn cần chúng ngay lập tức -\n có thể là trường hợp bây giờ và sau đó, nhưng bạn thường sẽ có thời gian.

View File

@ -6,11 +6,11 @@ Afrikaans = 7
German = 99
Swedish = 86
Turkish = 69
Ukrainian = 98
Ukrainian = 99
Filipino = 95
French = 99
Portuguese = 63
Indonesian = 99
Indonesian = 98
Catalan = 98
Finnish = 37
Spanish = 99
@ -24,7 +24,7 @@ Simplified_Chinese = 99
Bulgarian = 43
Korean = 96
Persian_(Pinglish-DIN) = 13
Japanese = 82
Japanese = 81
English = 0
Vietnamese = 94
Czech = 83

View File

@ -1,35 +1,16 @@
## 4.7.2
Reverted BFS changes, since they caused significant performance degradation
Resolved performance problem
Revert "Workers try to build roads utilizing existing roads, and railroads overriding existing roads"
Performance improvements
Performance improvements
Performance improvements
Performance improvements
Performance improvements
Performance improvements!
Automated air units no longer lose "automated" state after moving between cities
Deprecated "Can start an [amount]-turn golden age" unique
Deprecated "Can construct [improvementName]" unique
By SomeTroglodyte:
- Fix conditionals for trigger upon declaring friendship running twice
- Publish new mod category workflow
- More keyboard binding work - World, World Menu Popup, WASD
- Fix and cache CannotMove unique
- Fix translation problems due to nested brackets in getDifferences
By xlenstra:
- Small comment changes in UniqueType.kt
- Reordered the region of other global uniques and wrote a few unique tests
- Fix conditionals for trigger upon declaring friendship running twice
- More keyboard binding work - World, World Menu Popup, WASD
- Fixed CannotMove unique
- Fix translation problems due to nested brackets in getDifferences
## 4.7.1

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@ -10,7 +10,6 @@ import com.unciv.logic.map.tile.Tile
import com.unciv.models.Counter
import com.unciv.models.ruleset.unique.LocalUniqueCache
import com.unciv.models.ruleset.unique.UniqueType
import com.unciv.models.stats.Stat
import com.unciv.ui.components.extensions.toPercent
import com.unciv.ui.components.extensions.withItem
import com.unciv.ui.components.extensions.withoutItem
@ -169,7 +168,7 @@ class CityPopulationManager : IsPartOfGameInfoSerialization {
val bestJobAndRank = if (city.manualSpecialists) null
else getMaxSpecialists().asSequence()
.filter { specialistAllocations[it.key]!! < it.value }
.filter { specialistAllocations[it.key] < it.value }
.map { it.key }
.associateWith { Automation.rankSpecialist(it, city, cityStats, localUniqueCache) }
.maxByOrNull { it.value }

View File

@ -324,8 +324,8 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
Applicable to: Global, FollowerBelief
??? example "[relativeAmount]% Food is carried over after population increases [cityFilter]"
Example: "[+20]% Food is carried over after population increases [in all cities]"
??? example "[amount]% Food is carried over after population increases [cityFilter]"
Example: "[3]% Food is carried over after population increases [in all cities]"
Applicable to: Global, FollowerBelief

View File

@ -1,32 +1,11 @@
Resolved performance problem
Reverted BFS changes, since they caused significant performance degradation
Revert "Workers try to build roads utilizing existing roads, and railroads overriding existing roads"
Performance improvements
Performance improvements
Performance improvements
Performance improvements
Performance improvements
Performance improvements!
Automated air units no longer lose "automated" state after moving between cities
Deprecated "Can start an [amount]-turn golden age" unique
Deprecated "Can construct [improvementName]" unique
By SomeTroglodyte:
- Fix conditionals for trigger upon declaring friendship running twice
- Publish new mod category workflow
- More keyboard binding work - World, World Menu Popup, WASD
- Fix and cache CannotMove unique
- Fix translation problems due to nested brackets in getDifferences
By xlenstra:
- Small comment changes in UniqueType.kt
- Reordered the region of other global uniques and wrote a few unique tests
- Fix conditionals for trigger upon declaring friendship running twice
- More keyboard binding work - World, World Menu Popup, WASD
- Fixed CannotMove unique
- Fix translation problems due to nested brackets in getDifferences