mirror of
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Version rollout (#8195)
* Bump version and create initial changelog entry * Update Japanese.properties (#8194) * Update Japanese.properties * Update Japanese.properties * Update Japanese.properties * Update Japanese.properties * Update Japanese.properties * Update Japanese.properties * Update Japanese.properties * Update Japanese.properties * Update Japanese.properties * Update Japanese.properties * Update Japanese.properties * Update Spanish.properties (#8190) * Update Catalan.properties (#8183) * Update German translation (#8181) * Provide Ukrainian translations for the lately introduced original strings (#8177) Co-authored-by: Kostiantyn Kolesnichenko <mormat.iam@gmail.com> * Update Korean.properties (#8176) * Update Korean.properties * Update Korean.properties * Update Korean.properties * Update Korean.properties * Updated Brazilian_Portuguese.properties (#8175) Co-authored-by: yairm210 <yairm210@users.noreply.github.com> Co-authored-by: K0baU <63403741+K0baU@users.noreply.github.com> Co-authored-by: Caballero Arepa <78449553+Caballero-Arepa@users.noreply.github.com> Co-authored-by: Joan Josep <juanjo.ng.83@gmail.com> Co-authored-by: MartinP <mape6@posteo.de> Co-authored-by: Kostiantyn Kolesnichenko <test9@mormat.name> Co-authored-by: Kostiantyn Kolesnichenko <mormat.iam@gmail.com> Co-authored-by: Yattong the Mackerel <saud2410@naver.com> Co-authored-by: Vitor Gabriel <59321138+Ranbut@users.noreply.github.com>
This commit is contained in:
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@ -350,10 +350,8 @@ Map Generation Type = Tipo de geração de mapa
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Default = Padrão
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Pangaea = Pangeia
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Smoothed Random = Aleatório suavizado
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# Requires translation!
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Two Continents =
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# Requires translation!
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Three Continents =
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Two Continents = Dois Continentes
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Three Continents = Três Continentes
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Four Corners = Quatro Cantos
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Archipelago = Arquipélago
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Inner Sea = Mar interno
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@ -378,8 +376,7 @@ Time = Tempo
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Map Shape = Formato do mapa
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Hexagonal = Hexagonal
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# Requires translation!
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Flat Earth Hexagonal =
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Flat Earth Hexagonal = Terra Plana Hexagonal
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Rectangular = Retangular
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Height = Altura
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Width = Largura
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@ -692,15 +689,13 @@ Hide = Ocultar
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Show worked tiles = Mostrar locais trabalhados
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Show resources and improvements = Mostrar recursos e melhorias
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Check for idle units = Checar unidades inativas
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# Requires translation!
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Auto Unit Cycle =
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Auto Unit Cycle = Ciclo Automático da Unidade
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Move units with a single tap = Mover unidades com apenas um toque
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Show tutorials = Mostrar tutoriais
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Auto-assign city production = Auto-atribuir produção na cidade
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Auto-build roads = Construir automaticamente estradas
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Automated workers replace improvements = Trabalhadores atribuídos substituem melhorias
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# Requires translation!
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Automated units move on turn start =
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Automated units move on turn start = Unidades automatizadas se movem no início do turno
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Minimap size = Tamanho do minimapa
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off = desligado
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Show pixel units = Mostrar unidades de pixel
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@ -1,4 +1,4 @@
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# Language settings
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# Language settings
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# Equivalent of a space in your language
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# If your language doesn't use spaces, just add "" as a translation, otherwise " "
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@ -350,10 +350,8 @@ Map Generation Type = Tipus de generació del mapa
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Default = Per defecte
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Pangaea = Pangea
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Smoothed Random = Suau alatori
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# Requires translation!
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Two Continents =
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# Requires translation!
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Three Continents =
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Two Continents = Dos continents
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Three Continents = Tres continents
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Four Corners = Quatre cantonades
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Archipelago = Arxipèlag
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Inner Sea = Mar interior
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@ -378,8 +376,7 @@ Time = Per temps
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Map Shape = Forma del mapa
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Hexagonal = Hexagonal
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# Requires translation!
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Flat Earth Hexagonal =
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Flat Earth Hexagonal = Terra hexagonal pla
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Rectangular = Rectangular
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Height = Alçada
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Width = Amplada
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@ -396,6 +393,7 @@ Advanced Settings = Opcions avançades
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RNG Seed = Llavor inicial
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Map Elevation = Elevació del mapa
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Temperature extremeness = Radicalitat de les temperatures
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Temperature shift = Modificador de la temperatura
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Resource richness = Recursos
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Vegetation richness = Vegetació
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Rare features richness = Elements rars
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@ -692,15 +690,13 @@ Hide = Amaga
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Show worked tiles = Mostra les caselles treballades
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Show resources and improvements = Mostra els recursos i millores
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Check for idle units = Comprova les unitats aturades
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# Requires translation!
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Auto Unit Cycle =
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Auto Unit Cycle = Fes el cicle d’unitats automàticament
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Move units with a single tap = Mou les unitats tocant-les una sola vegada
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Show tutorials = Mostra els tutorials
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Auto-assign city production = Assigna automàticament la producció de les ciutats
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Auto-build roads = Construeix carreteres automàticament
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Automated workers replace improvements = Els treballadors automatitzats reemplacen les millores
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# Requires translation!
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Automated units move on turn start =
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Automated units move on turn start = Les unitats automatitzades es mouen a l’inici del torn
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Minimap size = Mida del minimapa
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off = Sense minimapa
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Show pixel units = Mostra píxels d’unitats
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@ -822,8 +818,7 @@ We have captured a barbarian encampment and recovered [goldAmount] gold! = Hem c
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An enemy [unitType] has joined us! = Se’ns ha unit un [unitType] enemic!
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After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! = Com una civilització ha entrat a l’era [eraName], hem reclutat a [spyName] com a espia!
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We have recruited [spyName] as a spy! = Hem reclutat a [spyName] com a espia!
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# Requires translation!
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[unitName] can be promoted! =
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[unitName] can be promoted! = A [unitName] se la pot ascendir!
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# This might be needed for a rewrite of Germany's unique - see #7376
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A barbarian [unitType] has joined us! = Un [unitType] bàrbar s’uneix a les nostres files.
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@ -950,10 +945,8 @@ Explore = Explora
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Stop exploration = Cancel·la l’exploració
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Pillage = Saqueja
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Pillage [improvement] = Saqueja [improvement]
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# Requires translation!
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[improvement] (Pillaged!) =
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# Requires translation!
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Repair [improvement] - [turns] =
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[improvement] (Pillaged!) = [improvement] (saquejat!)
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Repair [improvement] - [turns] = Repara [improvement] ‒ [turns]
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Wait = Espera
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Are you sure you want to pillage this [improvement]? = Esteu segur que voleu saquejar la [improvement]?
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We have looted [amount] from a [improvement] = Hem saquejat [amount] de [improvement].
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@ -1342,8 +1335,7 @@ Defence bonus = Bonificació de defensa
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Movement cost = Cost de moviment
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for = per a
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Missing translations: = Traduccions que falten:
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# Requires translation!
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Screen Size =
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Screen Size = Mida de la pantalla
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Tileset = Art gràfic de les caselles
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Unitset = Art gràfic de les unitats
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UI Skin = Estil de la interfície
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@ -1540,8 +1532,7 @@ Update [modName] = Actualitza «[modName]»
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Could not download mod list = No s’ha pogut descarregar la llista de mods.
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Download mod from URL = Descarrega el mod des de la URL
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Please enter the mod repository -or- archive zip url: = Escriviu el dipòsit del mod o l’adreça URL del fitxer zip.
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# Requires translation!
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Paste from clipboard =
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Paste from clipboard = Enganxa des del porta-retalls
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Download = Descarrega
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Done! = Fet!
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Delete [modName] = Esborra [modName]
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@ -1994,8 +1985,7 @@ Broadcast Tower = Torre de retransmissió
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Eiffel Tower = Torre Eiffel
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'We live only to discover beauty, all else is a form of waiting' - Kahlil Gibran = «Només vivim per descobrir la bellesa; la resta és una espera.» ‒ Kahlil Gibran
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# Requires translation!
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[stats] per [amount] social policies adopted =
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[stats] per [amount] social policies adopted = [stats] per cada [amount] polítiques socials adoptades
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Statue of Liberty = Estàtua de la Llibertat
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'Give me your tired, your poor, your huddled masses yearning to breathe free, the wretched refuse of your teeming shore. Send these, the homeless, tempest-tossed to me, I lift my lamp beside the golden door!' - Emma Lazarus = «Doneu-me els vostres homes cansats, els vostres pobres, les masses que volen respirar lliures, els desgraciats que no volen quedar-se a les costes plenes de gent. Envieu-me’ls, els que no tenen casa, els que m’envia la tempesta, jo aixeco el meu llum al costat de la porta d’or!» ‒ Emma Lazarus
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@ -3144,8 +3134,7 @@ Las Palmas = Las Palmas
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Tenerife = Tenerife
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Spain = Espanya
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100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it) = 500 d’or per la primera meravella natural que descobriu i 100 d’or per cada altra que trobeu.
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# Requires translation!
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[stats] for every known Natural Wonder =
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[stats] for every known Natural Wonder = [stats] de cada meravella natural coneguda
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[relativeAmount]% Yield from every [tileFilter/buildingFilter] = [relativeAmount] % de rendiment de cada [tileFilter/buildingFilter]
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Askia = Askia
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@ -4024,11 +4013,9 @@ Remove Railroad = Treu el ferrocarril
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Cancel improvement order = Cancel·la l’ordre de millora
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# Requires translation!
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Repair =
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Repair = Repara
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Unbuildable = No es pot construir.
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# Requires translation!
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Repairs a pillaged Improvement or Route =
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Repairs a pillaged Improvement or Route = Repara una millora o ruta saquejada
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Academy = Acadèmia
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Removes removable features when built = Quan es construeix, es treuen les característiques que es pugui.
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@ -6095,8 +6082,7 @@ during We Love The King Day = durant el Dia del Rei
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when between [amount] and [amount2] Happiness = quan té entre [amount] i [amount2] de felicitat
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when below [amount] Happiness = quan té menys de [amount] de felicitat
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during the [era] = durant l’[era]
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# Requires translation!
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if starting in the [era] =
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if starting in the [era] = si es comença a l’[era]
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if no other Civilization has researched this = si cap altra civilització l’ha recercat
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after adopting [policy] = després d’adoptar [policy]
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before founding a Pantheon = abans de fundar un panteó
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@ -350,10 +350,8 @@ Map Generation Type = Art der Kartenerstellung
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Default = Standard
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Pangaea = Pangaea
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Smoothed Random = Ausgeglichener Zufall
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# Requires translation!
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Two Continents =
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# Requires translation!
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Three Continents =
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Two Continents = Zwei Kontinente
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Three Continents = Drei Kontinente
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Four Corners = Vier Ecken
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Archipelago = Archipele
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Inner Sea = Binnenmeer
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@ -378,8 +376,7 @@ Time = Zeit
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Map Shape = Kartenform
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Hexagonal = Sechseckig
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# Requires translation!
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Flat Earth Hexagonal =
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Flat Earth Hexagonal = "Flache Erde"-Sechseckig
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Rectangular = Rechteckig
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Height = Höhe
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Width = Breite
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@ -692,15 +689,13 @@ Hide = Verstecken
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Show worked tiles = Bewirtschaftete Felder anzeigen
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Show resources and improvements = Ressourcen und Verbesserungen anzeigen
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Check for idle units = Untätige Einheiten anzeigen
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# Requires translation!
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Auto Unit Cycle =
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Auto Unit Cycle = Automatisches Durchgehen der Einheiten
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Move units with a single tap = Einheiten mit einem Klick bewegen
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Show tutorials = Tutorials anzeigen
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Auto-assign city production = Automatische Zuordnung der Stadtproduktion
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Auto-build roads = Automatischer Straßenbau
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Automated workers replace improvements = Automatisierte Arbeiter ersetzen Verbesserungen
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# Requires translation!
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Automated units move on turn start =
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Automated units move on turn start = Automatisierte Einheiten bewegen sich bei Rundenstart
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Minimap size = Größe der Minimap
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off = aus
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Show pixel units = Pixel-Einheiten anzeigen
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@ -65,8 +65,7 @@ Close Unciv = Uncivを終了
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Unsellable = 売却不可
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Not displayed as an available construction unless [building] is built = [building]が建設されるまで、利用可能な建造物として表示されない
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Not displayed as an available construction without [resource] = [resource]がなければ、利用可能な建造物として表示されない
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# Requires translation!
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Cannot be hurried =
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Cannot be hurried = 短縮不可
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Choose a free great person = 無償でもらう偉人を選択
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Get [unitName] = [unitName]を取得
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@ -352,18 +351,15 @@ Default = デフォルト
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Pangaea = パンゲア
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# Requires translation!
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Smoothed Random =
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# Requires translation!
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Two Continents =
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# Requires translation!
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Three Continents =
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Four Corners = 四方の陸
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Two Continents = 二大陸
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Three Continents = 三大陸
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Four Corners = 四大陸
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Archipelago = 多島海
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Inner Sea = 内海
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Number of City-States = 都市国家の数
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One City Challenge = ワンシティチャレンジ
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No Barbarians = 蛮族なし
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# Requires translation!
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Disable starting bias =
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Disable starting bias = 開始時の偏りをなくす
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Raging Barbarians = 蛮族を強化
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No Ancient Ruins = 古代遺跡なし
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No Natural Wonders = 自然遺産なし
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@ -452,8 +448,7 @@ The mod you selected is incorrectly defined! = あなたが選択したmodの置
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The mod combination you selected is incorrectly defined! = あなたが選択したmodの組み合わせの置き換えが失敗しました。
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The mod combination you selected has problems. = あなたが選択したmodの組み合わせに問題があります。
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You can play it, but don't expect everything to work! = プレイすることは可能ですが、全てが順調に作動するとは限りません!
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# Requires translation!
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This base ruleset is not compatible with the previously selected\nextension mods. They have been disabled. =
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This base ruleset is not compatible with the previously selected\nextension mods. They have been disabled. = このベースルールセットはすでに選択された拡張MODに対応していません。\nこれらのMODは無効化されます。
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Base Ruleset = ベースルールセット
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[amount] Techs = [amount]のテクノロジー
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[amount] Nations = [amount]の国家
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@ -498,51 +493,36 @@ Starting locations = スタートの場所
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Tile Matching Criteria = タイルマッチング条件
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Complete match = 完全マッチ
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Except improvements = タイル整備を除く
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# Requires translation!
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Base and terrain features =
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# Requires translation!
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Base terrain only =
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# Requires translation!
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Land or water only =
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Base and terrain features = 地形と特性
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Base terrain only = 地形のみ
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Land or water only = 陸タイル/水タイルのみ
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## Labels/messages
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# Requires translation!
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Brush ([size]): =
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Brush ([size]): = ブラシ ([size])
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# The single letter shown in the [size] parameter above for setting "Floodfill".
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# Please do not make this longer, the associated slider will not handle well.
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# Requires translation!
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Floodfill_Abbreviation =
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Error loading map! = マップのロードでエラーが発生しました!
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Map saved successfully! = マップを保存しました!
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# Requires translation!
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Current map RNG seed: [amount] =
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# Requires translation!
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Map copy and paste =
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# Requires translation!
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Position: [param] =
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# Requires translation!
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Starting location(s): [param] =
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# Requires translation!
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Continent: [param] ([amount] tiles) =
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Current map RNG seed: [amount] = 現在のマップのRNGシード: [amount]
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Map copy and paste = マップのコピー&ペースト
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Position: [param] = 位置: [param]
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Starting location(s): [param] = 開始位置: [param]
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Continent: [param] ([amount] tiles) = 大陸: [param] ([amount]タイル)
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Change map to fit selected ruleset? = 選択したルールセットに合わせてマップを変更しますか?
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# Requires translation!
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Area: [amount] tiles, [amount2] continents/islands =
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# Requires translation!
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Area: [amount] tiles, [amount2]% water, [amount3] continents/islands =
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# Requires translation!
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Do you want to leave without saving the recent changes? =
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# Requires translation!
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Leave =
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# Requires translation!
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Do you want to load another map without saving the recent changes? =
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Invalid map: Area ([area]) does not match saved dimensions ([dimensions]). = エリア([area])はディメンション([dimensions])にあいません。
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Area: [amount] tiles, [amount2] continents/islands = エリア: [amount]タイル,[amount2]大陸/島
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Area: [amount] tiles, [amount2]% water, [amount3] continents/islands = エリア: [amount]タイル,[amount2]%水タイル,[amount3]大陸/島
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Do you want to leave without saving the recent changes? = 最新の変更を保存せずに終了しますか?
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Leave = 終了
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Do you want to load another map without saving the recent changes? = 最新の変更を保存せずに新しいマップを読み込みますか?
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Invalid map: Area ([area]) does not match saved dimensions ([dimensions]). = エリア([area])はサイズ([dimensions])にあいません。
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The dimensions have now been fixed for you. = ディメンションが修正されました
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River generation failed! = 川の生成が失敗しました!
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River generation failed! = 川の生成が失敗しました
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# Requires translation!
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Please don't use step 'Landmass' with map type 'Empty', create a new empty map instead. =
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This map has errors: = このマップはエラーがあります。
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# Requires translation!
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The incompatible elements have been removed. =
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The incompatible elements have been removed. = 非対応の要素は削除されました。
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## Map/Tool names
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My new map = 新しいマップ
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@ -628,29 +608,22 @@ Paste gameID from clipboard = ゲームIDを貼り付け
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GameID = ゲームID
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Game name = ゲームネーム
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Loading latest game state... = 最新のゲーム状態を読み込み中...
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# Requires translation!
|
||||
You are not allowed to spectate! =
|
||||
You are not allowed to spectate! = 観戦が許可されていません
|
||||
Couldn't download the latest game state! = 最新のゲーム状態をダウンロードできませんでした
|
||||
Resign = やめる
|
||||
Are you sure you want to resign? = ほんとにやめますか?
|
||||
You can only resign if it's your turn = やめることができるのは自分のターンの時のみです
|
||||
[civName] resigned and is now controlled by AI = [civName]がやめました。代わりにAIがコントロールしています。
|
||||
# Requires translation!
|
||||
Last refresh: [duration] ago =
|
||||
# Requires translation!
|
||||
Current Turn: [civName] since [duration] ago =
|
||||
Last refresh: [duration] ago = 最終更新: [duration]前
|
||||
Current Turn: [civName] since [duration] ago = 現在のターン: [civName]([duration]前-)
|
||||
Seconds = 秒
|
||||
Minutes = 数分
|
||||
Hours = 時間
|
||||
Days = 数日
|
||||
# Requires translation!
|
||||
[amount] Seconds =
|
||||
# Requires translation!
|
||||
[amount] Minutes =
|
||||
# Requires translation!
|
||||
[amount] Hours =
|
||||
# Requires translation!
|
||||
[amount] Days =
|
||||
[amount] Seconds = [amount]秒
|
||||
[amount] Minutes = [amount]分
|
||||
[amount] Hours = [amount]時間
|
||||
[amount] Days = [amount]日
|
||||
Server limit reached! Please wait for [time] seconds = サーバーの限界です![time]秒をお待ちください。
|
||||
File could not be found on the multiplayer server = マルチプレイサーバーにファイルが見つかりませんでした
|
||||
Unhandled problem, [errorMessage] = 処理されていないエラー、[errorMessage]
|
||||
|
|
@ -664,24 +637,20 @@ Saved game name = セーブするゲームの名前
|
|||
[player] - [turns] turns = [player] - [turns] ターン
|
||||
Copy to clipboard = クリップボードにコピー
|
||||
Copy saved game to clipboard = セーブデータをクリップボードにコピー
|
||||
# Requires translation!
|
||||
Could not load game! =
|
||||
Could not load game! = ゲームを読み込めません
|
||||
Could not load game from clipboard! = クリップボードからゲームを読み込めません
|
||||
Could not load game from custom location! = 任意の場所からのロードができませんでした
|
||||
# Requires translation!
|
||||
The save was created with an incompatible version of Unciv: [version]. Please update Unciv to this version or later and try again. =
|
||||
Could not load game from custom location! = 任意の場所からの読み込みができません
|
||||
The save was created with an incompatible version of Unciv: [version]. Please update Unciv to this version or later and try again. = このセーブデータは非対応バージョン[version]のUncivで生成されたものです。Uncivをこのバージョンもしくはより新しいバージョンに更新してやり直してください。
|
||||
Load [saveFileName] = [saveFileName]をロード
|
||||
# Requires translation!
|
||||
Are you sure you want to delete this save? =
|
||||
Are you sure you want to delete this save? = 本当にこのセーブデータを消去しますか?
|
||||
Delete save = セーブデータを消去
|
||||
[saveFileName] deleted successfully. = [saveFileName]は取り消しました
|
||||
Insufficient permissions to delete [saveFileName]. = [saveFileName]を取り消しの権利がありません。
|
||||
Failed to delete [saveFileName]. = [saveFileName]を取り消しできませんでした。
|
||||
Saved at = 日時
|
||||
Saving... = セーブ中...
|
||||
Overwrite existing file? = ファイルを上書きしますか?
|
||||
# Requires translation!
|
||||
Overwrite =
|
||||
Overwrite existing file? = ファイルを上書きしますか?
|
||||
Overwrite = 上書き
|
||||
It looks like your saved game can't be loaded! = セーブしたゲームを読み込めません
|
||||
If you could copy your game data ("Copy saved game to clipboard" - = ゲームデータをコピーすれば(「セーブデータをクリップボードにコピー」→
|
||||
paste into an email to yairm210@hotmail.com) = メールに貼り付けてyairm210@hotmail.comに送る)
|
||||
|
|
@ -713,8 +682,7 @@ Visit repository = リポジトリへ
|
|||
Turns between autosaves = オートセーブの間隔(ターン)
|
||||
Sound effects volume = 効果音の音量
|
||||
Music volume = 音楽の音量
|
||||
# Requires translation!
|
||||
City ambient sound volume =
|
||||
City ambient sound volume = 都市の環境音量
|
||||
Pause between tracks = 曲と曲の合間
|
||||
Currently playing: [title] = 再生中の曲: [title]
|
||||
Download music = 音楽をダウンロード
|
||||
|
|
@ -732,27 +700,23 @@ Show tutorials = チュートリアルを表示
|
|||
Auto-assign city production = 都市生産の自動割り当て
|
||||
Auto-build roads = 道の自動建設
|
||||
Automated workers replace improvements = 自動建設中の労働者によるタイル整備の置き換え
|
||||
# Requires translation!
|
||||
Automated units move on turn start =
|
||||
Automated units move on turn start = 自動操作ユニットターン開始時に動かす
|
||||
Minimap size = ミニマップのサイズ
|
||||
off = 非表示
|
||||
Show pixel units = ユニットの絵を表示
|
||||
Show pixel improvements = タイル整備の絵を表示
|
||||
Enable Nuclear Weapons = 核兵器を有効化
|
||||
# Requires translation!
|
||||
Experimental Demographics scoreboard =
|
||||
Experimental Demographics scoreboard = 実験的な統計画面
|
||||
Unit icon opacity = ユニットアイコンの不透明度
|
||||
Show zoom buttons in world screen = ワールドスクリーンにズームを表示
|
||||
# Requires translation!
|
||||
Enable display cutout (requires restart) =
|
||||
Enable display cutout (requires restart) = 画面の切り抜きを有効化(再起動が必要)
|
||||
Show tile yields = タイルの産出量を表示
|
||||
Show unit movement arrows = ユニットの動きを矢印で表示
|
||||
Continuous rendering = 連続レンダリング
|
||||
When disabled, saves battery life but certain animations will be suspended = 無効にするとバッテリーを節約できますが、特定のアニメーションは停止されます
|
||||
Order trade offers by amount = 取引オファーを金額で注文
|
||||
Ask for confirmation when pressing next turn = 次のターンを押すときに確認
|
||||
# Requires translation!
|
||||
Notifications log max turns =
|
||||
Notifications log max turns = 通知ログの最大ターン数
|
||||
# Requires translation!
|
||||
Check extension mods based on: =
|
||||
-none- = なし
|
||||
|
|
@ -764,8 +728,7 @@ Autoupdate mod uniques =
|
|||
# Requires translation!
|
||||
Uniques updated! =
|
||||
|
||||
# Requires translation!
|
||||
Max zoom out =
|
||||
Max zoom out = 最大ズームアウト
|
||||
Show experimental world wrap for maps = マップ設定にワールドラップのオプションを表示(実験的)
|
||||
HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = 非常に実験的な機能です。注意してください!
|
||||
Enable portrait orientation = 縦画面を有効化
|
||||
|
|
@ -774,14 +737,10 @@ Translation files are generated successfully. = 翻訳ファイルが正常に
|
|||
# Requires translation!
|
||||
Fastlane files are generated successfully. =
|
||||
Please note that translations are a community-based work in progress and are INCOMPLETE! The percentage shown is how much of the language is translated in-game. If you want to help translating the game into your language, click here. = 各言語の翻訳はコミュニティによって進行中ですが未完成です。言語ごとに翻訳済の割合が示されています。翻訳に協力したい場合はここをクリックしてください。
|
||||
# Requires translation!
|
||||
Font family =
|
||||
# Requires translation!
|
||||
Font size multiplier =
|
||||
# Requires translation!
|
||||
Default Font =
|
||||
# Requires translation!
|
||||
You need to restart the game for this change to take effect. =
|
||||
Font family = フォント
|
||||
Font size multiplier = 文字サイズ倍率
|
||||
Default Font = デフォルトのフォント
|
||||
You need to restart the game for this change to take effect. = この変更を反映するにはゲームを再起動する必要があります。
|
||||
|
||||
# Notifications
|
||||
|
||||
|
|
@ -799,8 +758,7 @@ We have encountered [civName]! = [civName]に遭遇しました
|
|||
[cityStateName] has given us [stats] as a token of goodwill for meeting us = 友好の証として[cityStateName]から[stats]を受け取りました
|
||||
[cityStateName] has given us [stats] as we are the first major civ to meet them = 最初に遭遇した文明として[cityStateName]から[stats]を受け取りました
|
||||
[cityStateName] has also given us [stats] = [cityStateName]からはまた、[stats]も受け取りました
|
||||
# Requires translation!
|
||||
[cityStateName] gave us a [unitName] as a gift! =
|
||||
[cityStateName] gave us a [unitName] as a gift! = 贈り物として[cityStateName]から[unitName]を受け取りました
|
||||
Cannot provide unit upkeep for [unitName] - unit has been disbanded! = [unitName]に維持費を割り当てられません。ユニットは解散しました
|
||||
[cityName] has grown! = [cityName]が成長しました
|
||||
[cityName] is starving! = [cityName]は飢えています
|
||||
|
|
@ -817,64 +775,41 @@ Work has started on [construction] = [construction]の生産が開始されま
|
|||
Your Golden Age has ended. = 黄金時代が終わりました
|
||||
[cityName] has been razed to the ground! = [cityName]は焼却されました
|
||||
We have conquered the city of [cityName]! = [cityName]の都市を占領しました
|
||||
# Requires translation!
|
||||
Your citizens are revolting due to very high unhappiness! =
|
||||
Your citizens are revolting due to very high unhappiness! = 国民は非常に高い不満から暴動を起こしています
|
||||
An enemy [unit] has attacked [cityName] = 敵の[unit]が[cityName]を攻撃しました
|
||||
# Requires translation!
|
||||
An enemy [unit] ([amount] HP) has attacked [cityName] ([amount2] HP) =
|
||||
An enemy [unit] ([amount] HP) has attacked [cityName] ([amount2] HP) = 敵の[unit]([amount] HP)が[cityName]([amount2] HP)を攻撃しました
|
||||
An enemy [unit] has attacked our [ourUnit] = 敵の[unit]が[ourUnit]を攻撃しました
|
||||
# Requires translation!
|
||||
An enemy [unit] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) =
|
||||
An enemy [unit] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) = 敵の[unit]([amount] HP)が我々の[ourUnit]([amount2] HP)を攻撃しました
|
||||
Enemy city [cityName] has attacked our [ourUnit] = 敵の都市[cityName]が[ourUnit]を攻撃しました
|
||||
# Requires translation!
|
||||
Enemy city [cityName] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) =
|
||||
Enemy city [cityName] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) = 敵の都市[cityName]([amount] HP)が我々の[ourUnit]([amount2] HP)を攻撃しました
|
||||
An enemy [unit] has captured [cityName] = 敵の[unit]が[cityName]を占領しました
|
||||
# Requires translation!
|
||||
An enemy [unit] ([amount] HP) has captured [cityName] ([amount2] HP) =
|
||||
An enemy [unit] has raided [cityName] = 敵の[unit]が[cityName]を襲撃しました。
|
||||
# Requires translation!
|
||||
An enemy [unit] ([amount] HP) has raided [cityName] ([amount2] HP) =
|
||||
An enemy [unit] ([amount] HP) has captured [cityName] ([amount2] HP) = 敵の[unit]([amount] HP)が[cityName]([amount2] HP)を占領しました
|
||||
An enemy [unit] has raided [cityName] = 敵の[unit]が[cityName]を襲撃しました
|
||||
An enemy [unit] ([amount] HP) has raided [cityName] ([amount2] HP) = 敵の[unit]([amount] HP)が[cityName]([amount2] HP)を襲撃しました
|
||||
An enemy [unit] has captured our [ourUnit] = 敵の[unit]が[ourUnit]を捕獲しました
|
||||
# Requires translation!
|
||||
An enemy [unit] ([amount] HP) has captured our [ourUnit] ([amount2] HP) =
|
||||
An enemy [unit] ([amount] HP) has captured our [ourUnit] ([amount2] HP) = 敵の[unit]([amount] HP)が[ourUnit]([amount2] HP)を捕獲しました
|
||||
An enemy [unit] has destroyed our [ourUnit] = 敵の[unit]が[ourUnit]を倒しました
|
||||
# Requires translation!
|
||||
An enemy [unit] ([amount] HP) has destroyed our [ourUnit] ([amount2] HP) =
|
||||
An enemy [unit] ([amount] HP) has destroyed our [ourUnit] ([amount2] HP) = 敵の[unit]([amount] HP)が[ourUnit]([amount2] HP)を倒しました
|
||||
Your [ourUnit] has destroyed an enemy [unit] = [ourUnit]が敵の[unit]を倒しました
|
||||
# Requires translation!
|
||||
Your [ourUnit] ([amount] HP) has destroyed an enemy [unit] ([amount2] HP) =
|
||||
Your [ourUnit] ([amount] HP) has destroyed an enemy [unit] ([amount2] HP) = [ourUnit]([amount] HP)が敵の[unit]([amount2] HP)を倒しました
|
||||
An enemy [RangedUnit] has destroyed the defence of [cityName] = 敵の[RangedUnit]が[cityName]の防御を破壊しました
|
||||
# Requires translation!
|
||||
An enemy [RangedUnit] ([amount] HP) has destroyed the defence of [cityName] ([amount2] HP) =
|
||||
An enemy [RangedUnit] ([amount] HP) has destroyed the defence of [cityName] ([amount2] HP) = 敵の[RangedUnit]([amount] HP)が[cityName]([amount2] HP)の防御を破壊しました
|
||||
Enemy city [cityName] has destroyed our [ourUnit] = 敵の都市[cityName]が[ourUnit]を倒しました
|
||||
# Requires translation!
|
||||
Enemy city [cityName] ([amount] HP) has destroyed our [ourUnit] ([amount2] HP) =
|
||||
An enemy [unit] was destroyed while attacking [cityName] = [cityName]を攻撃中に敵の[unit]が倒されました
|
||||
# Requires translation!
|
||||
An enemy [unit] ([amount] HP) was destroyed while attacking [cityName] ([amount2] HP) =
|
||||
Enemy city [cityName] ([amount] HP) has destroyed our [ourUnit] ([amount2] HP) = 敵の都市[cityName]([amount] HP)が[ourUnit]([amount2] HP)を倒しました
|
||||
An enemy [unit] was destroyed while attacking [cityName] = 敵の[unit]が[cityName]を攻撃中に倒されました
|
||||
An enemy [unit] ([amount] HP) was destroyed while attacking [cityName] ([amount2] HP) = 敵の[unit]([amount] HP)が[cityName]([amount2] HP)を攻撃中に倒されました
|
||||
An enemy [unit] was destroyed while attacking our [ourUnit] = 敵の[unit]が[ourUnit]を攻撃中に倒されました
|
||||
# Requires translation!
|
||||
An enemy [unit] ([amount] HP) was destroyed while attacking our [ourUnit] ([amount2] HP) =
|
||||
# Requires translation!
|
||||
Our [attackerName] ([amount] HP) was destroyed by an intercepting [interceptorName] ([amount2] HP) =
|
||||
# Requires translation!
|
||||
Our [attackerName] ([amount] HP) was destroyed by an unknown interceptor =
|
||||
# Requires translation!
|
||||
Our [interceptorName] ([amount] HP) intercepted and destroyed an enemy [attackerName] ([amount2] HP) =
|
||||
# Requires translation!
|
||||
Our [attackerName] ([amount] HP) destroyed an intercepting [interceptorName] ([amount2] HP) =
|
||||
# Requires translation!
|
||||
Our [interceptorName] ([amount] HP) intercepted and was destroyed by an enemy [attackerName] ([amount2] HP) =
|
||||
# Requires translation!
|
||||
Our [interceptorName] ([amount] HP) intercepted and was destroyed by an unknown enemy =
|
||||
# Requires translation!
|
||||
Our [attackerName] ([amount] HP) was attacked by an intercepting [interceptorName] ([amount2] HP) =
|
||||
# Requires translation!
|
||||
Our [attackerName] ([amount] HP) was attacked by an unknown interceptor =
|
||||
# Requires translation!
|
||||
Our [interceptorName] ([amount] HP) intercepted and attacked an enemy [attackerName] ([amount2] HP) =
|
||||
# Requires translation!
|
||||
Nothing tried to intercept our [attackerName] =
|
||||
An enemy [unit] ([amount] HP) was destroyed while attacking our [ourUnit] ([amount2] HP) = 敵の[unit]([amount] HP)が[ourUnit]([amount2] HP)を攻撃中に倒されました
|
||||
Our [attackerName] ([amount] HP) was destroyed by an intercepting [interceptorName] ([amount2] HP) = 我々の[attackerName]([amount] HP)が[interceptorName]([amount2] HP)の迎撃により破壊されました
|
||||
Our [attackerName] ([amount] HP) was destroyed by an unknown interceptor = 我々の[attackerName]([amount] HP)が未知の迎撃機により破壊されました
|
||||
Our [interceptorName] ([amount] HP) intercepted and destroyed an enemy [attackerName] ([amount2] HP) = 我々の[interceptorName]([amount] HP)が敵の[attackerName]([amount2] HP)を迎撃し破壊しました
|
||||
Our [attackerName] ([amount] HP) destroyed an intercepting [interceptorName] ([amount2] HP) = 我々の[attackerName]([amount] HP)が迎撃してきた[interceptorName]([amount2] HP)を破壊しました
|
||||
Our [interceptorName] ([amount] HP) intercepted and was destroyed by an enemy [attackerName] ([amount2] HP) = 我々の[interceptorName]([amount] HP)が[attackerName]([amount2] HP)を迎撃し破壊されました
|
||||
Our [interceptorName] ([amount] HP) intercepted and was destroyed by an unknown enemy = 我々の[interceptorName]([amount] HP)が未知の敵を迎撃し破壊されました
|
||||
Our [attackerName] ([amount] HP) was attacked by an intercepting [interceptorName] ([amount2] HP) = 我々の[attackerName]([amount] HP)が迎撃機[interceptorName]([amount2] HP)に攻撃されました
|
||||
Our [attackerName] ([amount] HP) was attacked by an unknown interceptor = 我々の[attackerName]([amount] HP)が未知の迎撃機に攻撃されました
|
||||
Our [interceptorName] ([amount] HP) intercepted and attacked an enemy [attackerName] ([amount2] HP) = 我々の[interceptorName]([amount] HP)が敵の[attackerName]([amount2] HP)を迎撃しました
|
||||
Nothing tried to intercept our [attackerName] = 我々の[attackerName]に対して、迎撃を試みるものはありませんでした
|
||||
An enemy [unit] was spotted near our territory = 敵の[unit]が我々の領土の近くで確認されました
|
||||
An enemy [unit] was spotted in our territory = 敵の[unit]が我々の領土で確認されました
|
||||
Your city [cityName] can bombard the enemy! = [cityName]が敵を爆撃できます
|
||||
|
|
@ -954,13 +889,11 @@ Our [name] took [tileDamage] tile damage = 我々の[name]が[tileDamage]ダメ
|
|||
[civName] has adopted the [policyName] policy = [civName]が社会制度「[policyName]」を採用しました
|
||||
An unknown civilization has adopted the [policyName] policy = 未知の文明が社会制度「[policyName]」を採用しました
|
||||
You gained [Stats] as your religion was spread to [cityName] = あなたの宗教が[cityName]に広まったため、[Stats]を獲得しました
|
||||
You gained [Stats] as your religion was spread to an unknown city = あなたの宗教が未知の都市に広まったため、[Stats]を獲得しました。
|
||||
Your city [cityName] was converted to [religionName]! = [cityName]が[religionName]に改宗しました!
|
||||
Your [unitName] lost its faith after spending too long inside enemy territory! = あなたの[unitName]は敵の領土に長い間留まっていたので信仰を失ってしまいました。
|
||||
# Requires translation!
|
||||
An [unitName] has removed your religion [religionName] from its Holy City [cityName]! =
|
||||
# Requires translation!
|
||||
An [unitName] has restored [cityName] as the Holy City of your religion [religionName]! =
|
||||
You gained [Stats] as your religion was spread to an unknown city = あなたの宗教が未知の都市に広まったため、[Stats]を獲得しました
|
||||
Your city [cityName] was converted to [religionName]! = [cityName]が[religionName]に改宗しました
|
||||
Your [unitName] lost its faith after spending too long inside enemy territory! = あなたの[unitName]は敵の領土に長い間留まっていたので信仰を失ってしまいました
|
||||
An [unitName] has removed your religion [religionName] from its Holy City [cityName]! = [unitName]があなたの宗教[religionName]を聖地[cityName]から排除しました
|
||||
An [unitName] has restored [cityName] as the Holy City of your religion [religionName]! = [unitName]が[cityName]をあなたの宗教[religionName]の聖地に復帰させました
|
||||
You have unlocked [ability] = [ability]を解禁しました
|
||||
# Requires translation!
|
||||
A new b'ak'tun has just begun! =
|
||||
|
|
@ -980,8 +913,7 @@ Waiting for other players... = 他のプレイヤーを待っています...
|
|||
Waiting for [civName]... = [civName]を待っています...
|
||||
in = 建設
|
||||
Next turn = 次のターン
|
||||
# Requires translation!
|
||||
Confirm next turn =
|
||||
Confirm next turn = 次のターンの確認
|
||||
Move automated units = 自動操作のユニットを動かす
|
||||
[currentPlayerCiv] ready? = [currentPlayerCiv] レディー?
|
||||
1 turn = 1ターン
|
||||
|
|
@ -997,8 +929,7 @@ Strength = 戦闘力
|
|||
Ranged strength = 遠隔戦闘力
|
||||
Bombard strength = 爆撃戦闘力
|
||||
Range = 範囲
|
||||
# Requires translation!
|
||||
XP =
|
||||
XP = 経験値
|
||||
Move unit = ユニットを移動
|
||||
Stop movement = 移動をやめる
|
||||
Swap units = ユニットを入れ代わる
|
||||
|
|
@ -1018,11 +949,9 @@ Paradrop = パラシュート
|
|||
Air Sweep =
|
||||
# Requires translation!
|
||||
Add in capital =
|
||||
# Requires translation!
|
||||
Add to [comment] =
|
||||
Upgrade to [unitType] ([goldCost] gold) = [goldCost]ゴールドで[unitType]にアップグレード
|
||||
# Requires translation!
|
||||
Upgrade to [unitType]\n([goldCost] gold, [resources]) =
|
||||
Add to [comment] = [comment]に追加
|
||||
Upgrade to [unitType] ([goldCost] gold) = [unitType]にアップグレード([goldCost]ゴールド)
|
||||
Upgrade to [unitType]\n([goldCost] gold, [resources]) = [unitType]にアップグレード\n([goldCost]ゴールド, [resources])
|
||||
Found city = 都市を開設
|
||||
Promote = 昇進
|
||||
Health = HP
|
||||
|
|
@ -1077,8 +1006,7 @@ Global Effect =
|
|||
[year] AD = [year] AD
|
||||
Civilopedia = シヴィロペディア
|
||||
# Display name of unknown nations.
|
||||
# Requires translation!
|
||||
??? =
|
||||
??? = ???
|
||||
|
||||
Start new game = 新しくゲームを始める
|
||||
Save game = セーブ
|
||||
|
|
@ -1094,19 +1022,16 @@ Social policies = 社会制度
|
|||
Community = コミュニティ
|
||||
Close = 閉じる
|
||||
Do you want to exit the game? = ゲームを終了しますか?
|
||||
# Requires translation!
|
||||
Exit =
|
||||
Exit = 終了
|
||||
Start bias: = 開始地点:
|
||||
Avoid [terrain] = [terrain]を避ける
|
||||
|
||||
# Maya calendar popup
|
||||
|
||||
# Requires translation!
|
||||
The Mayan Long Count =
|
||||
The Mayan Long Count = マヤ暦
|
||||
# Requires translation!
|
||||
Your scientists and theologians have devised a systematic approach to measuring long time spans - the Long Count. During the festivities whenever the current b'ak'tun ends, a Great Person will join you. =
|
||||
# Requires translation!
|
||||
While the rest of the world calls the current year [year], in the Maya Calendar that is: =
|
||||
While the rest of the world calls the current year [year], in the Maya Calendar that is: = 世界では今年を[year]年と呼んでいるが、マヤ暦では:
|
||||
# Requires translation!
|
||||
[amount] b'ak'tun, [amount2] k'atun, [amount3] tun =
|
||||
|
||||
|
|
|
|||
|
|
@ -350,6 +350,7 @@ Map Generation Type = 지도 유형
|
|||
Default = 기본
|
||||
Pangaea = 판게아
|
||||
Smoothed Random = 평활 무작위
|
||||
Continent and Islands = 대륙과 군도
|
||||
Two Continents = 대륙
|
||||
Three Continents = 삼대륙
|
||||
Four Corners = 사합점
|
||||
|
|
@ -393,6 +394,7 @@ Advanced Settings = 고급 설정
|
|||
RNG Seed = 난수 시드값
|
||||
Map Elevation = 육지 높이
|
||||
Temperature extremeness = 온도 편차
|
||||
Temperature shift = 온도 편중
|
||||
Resource richness = 자원 밀도
|
||||
Vegetation richness = 초목 밀도
|
||||
Rare features richness = 희귀지형 밀도
|
||||
|
|
@ -524,20 +526,20 @@ The incompatible elements have been removed. = 호환되지 않는 요소를 제
|
|||
My new map = 새 지도
|
||||
Generate landmass = 지반 생성
|
||||
Raise mountains and hills = 산과 언덕 생성
|
||||
Humidity and temperature = 습도와 기온 생성
|
||||
Lakes and coastline = 호수와 해안선 생성
|
||||
Humidity and temperature = 온습도 형성
|
||||
Lakes and coastline = 호수 및 해안선 형성
|
||||
Sprout vegetation = 초목 생성
|
||||
Spawn rare features = 희귀 지형 생성
|
||||
Distribute ice = 빙하 생성
|
||||
Assign continent IDs = 대륙 지정
|
||||
Place Natural Wonders = 자연 불가사의 생성
|
||||
Place Natural Wonders = 자연 불가사의 배치
|
||||
Let the rivers flow = 강 생성
|
||||
Spread Resources = 자원 생성
|
||||
Create ancient ruins = 고대 유적 생성
|
||||
Floodfill = 채우기
|
||||
[nation] starting location = [nation] 시작 지점
|
||||
Remove features = 지형 특성 제거
|
||||
Remove improvement = 구조물 제거
|
||||
Remove features = 추가지형 제거
|
||||
Remove improvement = 시설 제거
|
||||
Remove resource = 자원 제거
|
||||
Remove starting locations = 시작 지점 제거
|
||||
Remove rivers = 강 제거
|
||||
|
|
@ -665,11 +667,11 @@ Could not find a mod named "[modName]". = [modName] 모드를 찾을 수 없습
|
|||
|
||||
Options = 설정
|
||||
About = 정보
|
||||
Display = 디스플레이
|
||||
Gameplay = 게임플레이
|
||||
Display = 화면
|
||||
Gameplay = 게임
|
||||
Sound = 음향
|
||||
Advanced = 고급
|
||||
Locate mod errors = 모드 오류 살펴보기
|
||||
Locate mod errors = 모드 오류 검사
|
||||
Debug = 디버그
|
||||
|
||||
Version = 버전
|
||||
|
|
@ -1215,13 +1217,13 @@ Current turn = 현재 턴
|
|||
Turn [turnNumber] = [turnNumber] 턴
|
||||
Location = 위치
|
||||
Unimproved = 미개발
|
||||
Number of tiles with this resource\nin your territory, without an\nappropriate improvement to use it = 국경 내에 있는 미개발 자원 타일 수
|
||||
Number of tiles with this resource\nin your territory, without an\nappropriate improvement to use it = 국경 내에 미개발된 자원 수
|
||||
We Love The King Day = 국왕 경축일
|
||||
WLTK+ = 경축일+
|
||||
Number of your cities celebrating\n'We Love The King Day' thanks\nto access to this resource = 해당 자원을 얻어 경축일이 열린 도시 수
|
||||
WLTK demand = 경축일 요구자원
|
||||
Number of your cities celebrating\n'We Love The King Day' thanks\nto access to this resource = 자원을 얻어 경축일이 열린 도시 수
|
||||
WLTK demand = 경축일 수요
|
||||
WLTK- = 경축일-
|
||||
Number of your cities\ndemanding this resource for\n'We Love The King Day' = 해당 자원을 얻으면 경축일이 열리는 도시 수
|
||||
Number of your cities\ndemanding this resource for\n'We Love The King Day' = 자원을 얻으면 경축일이 열리는 도시 수
|
||||
Politics = 국제정세
|
||||
Show global politics = 국제정세 보기
|
||||
Show diagram = 관계도 보기
|
||||
|
|
@ -3646,7 +3648,7 @@ The civilization with the largest Culture growth will gain a reward. = 문화를
|
|||
Contest Faith = 신앙 생성
|
||||
The civilization with the largest Faith growth will gain a reward. = 신앙을 가장 많이 생성한 문명에게 보상이 주어질 것입니다.
|
||||
|
||||
Contest Technologies = 기술
|
||||
Contest Technologies = 기술 연구
|
||||
The civilization with the largest number of new Technologies researched will gain a reward. = 기술을 가장 많이 연구한 문명에게 보상이 주어질 것입니다.
|
||||
|
||||
Invest = 투자 요청
|
||||
|
|
|
|||
|
|
@ -351,9 +351,9 @@ Default = Estandar
|
|||
Pangaea = Pangea
|
||||
Smoothed Random = Aleatorio Suavizado
|
||||
# Requires translation!
|
||||
Two Continents =
|
||||
Two Continents = Dos Continentes
|
||||
# Requires translation!
|
||||
Three Continents =
|
||||
Three Continents = Tres Continentes
|
||||
Four Corners = Cuatro Esquinas
|
||||
Archipelago = Archipiélago
|
||||
Inner Sea = Mar Interior
|
||||
|
|
@ -379,7 +379,7 @@ Time = Tiempo
|
|||
Map Shape = Forma del Mapa
|
||||
Hexagonal = Hexagonal
|
||||
# Requires translation!
|
||||
Flat Earth Hexagonal =
|
||||
Flat Earth Hexagonal = Tierra Plana Hexagonal
|
||||
Rectangular = Rectangular
|
||||
Height = Alto
|
||||
Width = Ancho
|
||||
|
|
@ -693,14 +693,14 @@ Show worked tiles = Mostrar Casillas Trabajadas
|
|||
Show resources and improvements = Mostrar Iconos de Recursos y Mejoras
|
||||
Check for idle units = Comprobar Unidades sin Utilizar
|
||||
# Requires translation!
|
||||
Auto Unit Cycle =
|
||||
Auto Unit Cycle = Ciclo Aut. de Unidades
|
||||
Move units with a single tap = Mover Unidades con un solo toque
|
||||
Show tutorials = Mostrar Tutoriales
|
||||
Auto-assign city production = Construcción Automática en las Ciudades
|
||||
Auto-build roads = Construir carreteras autom.
|
||||
Automated workers replace improvements = Los Trabajadores autom. Reemplazan Mejoras
|
||||
Automated workers replace improvements = Los Trabajadores aut. Reemplazan Mejoras
|
||||
# Requires translation!
|
||||
Automated units move on turn start =
|
||||
Automated units move on turn start = Unidades Automatizadas se mueven al pricipio del Turno
|
||||
Minimap size = Tamaño del Minimapa
|
||||
off = oculto
|
||||
Show pixel units = Mostrar Modelos de las Unidades
|
||||
|
|
|
|||
|
|
@ -352,9 +352,9 @@ Default = Звичайний
|
|||
Pangaea = Пангея
|
||||
Smoothed Random = Рівномірна випадковість
|
||||
# Requires translation!
|
||||
Two Continents =
|
||||
Two Continents = Два континенти
|
||||
# Requires translation!
|
||||
Three Continents =
|
||||
Three Continents = Три континенти
|
||||
Four Corners = Чотири кути
|
||||
Archipelago = Архіпелаг
|
||||
Inner Sea = Внутрішнє море
|
||||
|
|
@ -380,7 +380,7 @@ Time = Обмеження часом
|
|||
Map Shape = Форма мапи
|
||||
Hexagonal = Шестикутна
|
||||
# Requires translation!
|
||||
Flat Earth Hexagonal =
|
||||
Flat Earth Hexagonal = Пласка Земля шестикутна
|
||||
Rectangular = Прямокутна
|
||||
Height = Висота
|
||||
Width = Ширина
|
||||
|
|
@ -694,14 +694,14 @@ Show worked tiles = Показувати оброблювані клітинки
|
|||
Show resources and improvements = Показувати ресурси і вдосконалення
|
||||
Check for idle units = Перевіряти неробочі підрозділи
|
||||
# Requires translation!
|
||||
Auto Unit Cycle =
|
||||
Auto Unit Cycle = Автоматичний цикл перебору підрозділів
|
||||
Move units with a single tap = Переміщення підрозділів одним натиском
|
||||
Show tutorials = Показувати підказки
|
||||
Auto-assign city production = Автоматичне виробництво у містах
|
||||
Auto-build roads = Автоматичне будівництво доріг
|
||||
Automated workers replace improvements = Автоматизовані працівники замінюють покращення
|
||||
# Requires translation!
|
||||
Automated units move on turn start =
|
||||
Automated units move on turn start = Автоматичний рух підрозділів на початку ходу
|
||||
Minimap size = Розмір мінімапи
|
||||
off = вимкнено
|
||||
Show pixel units = Показувати підрозділи
|
||||
|
|
@ -824,7 +824,7 @@ An enemy [unitType] has joined us! = Ворожий підрозділ [unitType
|
|||
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! = Невідома цивілізація увійшла у епоху [eraName], тому ми отримали шпигуна: [spyName]!
|
||||
We have recruited [spyName] as a spy! = Ми найняли шпигуна: [spyName]!
|
||||
# Requires translation!
|
||||
[unitName] can be promoted! =
|
||||
[unitName] can be promoted! = Підрозділу «[unitName]» доступне підвищення!
|
||||
|
||||
# This might be needed for a rewrite of Germany's unique - see #7376
|
||||
A barbarian [unitType] has joined us! = Варварський підрозділ «[unitType]» приєднався до нас!
|
||||
|
|
@ -952,9 +952,9 @@ Stop exploration = Зупинити розвідку
|
|||
Pillage = Пограбувати
|
||||
Pillage [improvement] = Пограбувати [improvement]
|
||||
# Requires translation!
|
||||
[improvement] (Pillaged!) =
|
||||
[improvement] (Pillaged!) = [improvement] (пограбовано)
|
||||
# Requires translation!
|
||||
Repair [improvement] - [turns] =
|
||||
Repair [improvement] - [turns] = Полагодити [improvement] - [turns]
|
||||
Wait = Зачекати
|
||||
Are you sure you want to pillage this [improvement]? = Ви впевнені, що хочете пограбувати цю(цей) [improvement]?
|
||||
We have looted [amount] from a [improvement] = Ми награбували [amount] з [improvement]
|
||||
|
|
@ -1344,10 +1344,10 @@ Movement cost = Вартість руху
|
|||
for = за
|
||||
Missing translations: = Відсутні переклади:
|
||||
# Requires translation!
|
||||
Screen Size =
|
||||
Screen Size = Розмір екрану
|
||||
Tileset = Палітра клітинок
|
||||
# Requires translation!
|
||||
Unitset =
|
||||
Unitset = Набір юнітів
|
||||
UI Skin = Стиль інтерфейсу
|
||||
Create = Створити
|
||||
Language = Мова
|
||||
|
|
@ -1543,7 +1543,7 @@ Could not download mod list = Не вдалося завантажити спи
|
|||
Download mod from URL = Завантажити модифікацію з URL-адреси
|
||||
Please enter the mod repository -or- archive zip url: = Будь ласка, введіть назву репозиторії мода -або- посилання на його архів
|
||||
# Requires translation!
|
||||
Paste from clipboard =
|
||||
Paste from clipboard = Вставити з буфера обміну
|
||||
Download = Завантажити
|
||||
Done! = Зроблено
|
||||
Delete [modName] = Видалити [modName]
|
||||
|
|
@ -1997,7 +1997,7 @@ Broadcast Tower = Радіовежа
|
|||
Eiffel Tower = Ейфелева вежа
|
||||
'We live only to discover beauty, all else is a form of waiting' - Kahlil Gibran = «Ми живемо лише, відкриваючи красу, усе інше - лише форма очікування.» — Халіль Джебран
|
||||
# Requires translation!
|
||||
[stats] per [amount] social policies adopted =
|
||||
[stats] per [amount] social policies adopted = [stats] за [amount] прийняті соціальні політики
|
||||
|
||||
Statue of Liberty = Статуя Свободи
|
||||
'Give me your tired, your poor, your huddled masses yearning to breathe free, the wretched refuse of your teeming shore. Send these, the homeless, tempest-tossed to me, I lift my lamp beside the golden door!' - Emma Lazarus = «Дайте мені втомлений ваш народ, всіх прагнучих зітхнути вільно, кинутих у злиднях, з тісних берегів гнаних, бідних і сиріт, та шліть їх, бездомних і виснажених, до мене. Я підіймаю факел мій біля Золотих воріт!» - Емма Лазарус
|
||||
|
|
@ -3147,7 +3147,7 @@ Tenerife = Тенеріфе
|
|||
Spain = Іспанія
|
||||
100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it) = 100 золота за виявлення Природного дива (бонус зростає до 500 золота, якщо ви першим його виявили).
|
||||
# Requires translation!
|
||||
[stats] for every known Natural Wonder =
|
||||
[stats] for every known Natural Wonder = [stats] за кожне відоме Природне диво
|
||||
[relativeAmount]% Yield from every [tileFilter/buildingFilter] = [relativeAmount]% видобутку з кожного [tileFilter/buildingFilter]
|
||||
|
||||
Askia = Аскія
|
||||
|
|
@ -4027,10 +4027,10 @@ Remove Railroad = Прибрати колію
|
|||
Cancel improvement order = Скасувати будівництво покращення
|
||||
|
||||
# Requires translation!
|
||||
Repair =
|
||||
Repair = Полагодити
|
||||
Unbuildable = Неможливо створити
|
||||
# Requires translation!
|
||||
Repairs a pillaged Improvement or Route =
|
||||
Repairs a pillaged Improvement or Route = Лагодить пограбоване покращення або шлях
|
||||
|
||||
Academy = Академія
|
||||
Removes removable features when built = Коли будується, прибирає риси, які можна прибрати
|
||||
|
|
@ -6096,22 +6096,22 @@ Cannot move = Неспроможний рухатись
|
|||
Can speed up the construction of a wonder = Може прискорити будівництво дива
|
||||
by consuming this unit = використавши цей підрозділ
|
||||
# Requires translation!
|
||||
before [amount] turns =
|
||||
before [amount] turns = перед здійсненням [amount] ходів
|
||||
# Requires translation!
|
||||
after [amount] turns =
|
||||
after [amount] turns = після здійснення [amount] ходів
|
||||
when at war = коли воює
|
||||
during We Love The King Day = під час Дня Любові до Корол
|
||||
when between [amount] and [amount2] Happiness = коли більше [amount] та менше [amount2] щастя
|
||||
when below [amount] Happiness = коли менше [amount] щастя
|
||||
during the [era] = протягом [era]
|
||||
# Requires translation!
|
||||
if starting in the [era] =
|
||||
if starting in the [era] = якщо починається під час [era]
|
||||
if no other Civilization has researched this = якщо жодна інша цивілізація не дослідила це
|
||||
after adopting [policy] = після прийняття [policy]
|
||||
# Requires translation!
|
||||
before founding a Pantheon =
|
||||
before founding a Pantheon = перед заснуванням Пантеону
|
||||
# Requires translation!
|
||||
after founding a Pantheon =
|
||||
after founding a Pantheon = після заснування Пантеону
|
||||
with [resource] = з [resource]
|
||||
without [resource] = без [resource]
|
||||
in cities with a [buildingFilter] = у містах з [buildingFilter]
|
||||
|
|
|
|||
|
|
@ -3,8 +3,8 @@ package com.unciv.build
|
|||
object BuildConfig {
|
||||
const val kotlinVersion = "1.7.21"
|
||||
const val appName = "Unciv"
|
||||
const val appCodeNumber = 779
|
||||
const val appVersion = "4.3.10"
|
||||
const val appCodeNumber = 780
|
||||
const val appVersion = "4.3.11"
|
||||
|
||||
const val gdxVersion = "1.11.0"
|
||||
const val roboVMVersion = "2.3.1"
|
||||
|
|
|
|||
27
changelog.md
27
changelog.md
|
|
@ -1,3 +1,30 @@
|
|||
## 4.3.11
|
||||
|
||||
Modding: Unbuildable units can still be upgraded to
|
||||
|
||||
Fallback image for modded buildings - see
|
||||
|
||||
Fallback image for modded buildings - see
|
||||
|
||||
Fallback image for modded techs - see
|
||||
|
||||
Thinner stats table so we can see more of the tiles
|
||||
|
||||
Readded stats drilldown
|
||||
|
||||
By vegeta1k95:
|
||||
- Rework of City Screen: new Great People list + misc changes
|
||||
- Huge update of Technology Picker screen UI (Civ 5), new original icons + misc changes
|
||||
|
||||
By FiretronP75:
|
||||
- Continent and Islands
|
||||
- Prevent ice on mountains, and atolls under ice, resources on snow, in flat earth ice walls.
|
||||
- Make map editor respond to max zoom setting.
|
||||
|
||||
AbsoluteUnits - Mongolian Uniques - By letstalkaboutdune
|
||||
|
||||
Fix new "temperature" map setting not translatable - By Ouaz
|
||||
|
||||
## 4.3.10
|
||||
|
||||
Better unit action icons
|
||||
|
|
|
|||
|
|
@ -470,7 +470,7 @@ class UncivGame(parameters: UncivGameParameters) : Game() {
|
|||
|
||||
companion object {
|
||||
//region AUTOMATICALLY GENERATED VERSION DATA - DO NOT CHANGE THIS REGION, INCLUDING THIS COMMENT
|
||||
val VERSION = Version("4.3.10", 779)
|
||||
val VERSION = Version("4.3.11", 780)
|
||||
//endregion
|
||||
|
||||
lateinit var Current: UncivGame
|
||||
|
|
|
|||
26
fastlane/metadata/android/en-US/changelogs/780.txt
Normal file
26
fastlane/metadata/android/en-US/changelogs/780.txt
Normal file
|
|
@ -0,0 +1,26 @@
|
|||
|
||||
|
||||
Modding: Unbuildable units can still be upgraded to
|
||||
|
||||
Fallback image for modded buildings - see
|
||||
|
||||
Fallback image for modded buildings - see
|
||||
|
||||
Fallback image for modded techs - see
|
||||
|
||||
Thinner stats table so we can see more of the tiles
|
||||
|
||||
Readded stats drilldown
|
||||
|
||||
By vegeta1k95:
|
||||
- Rework of City Screen: new Great People list + misc changes
|
||||
- Huge update of Technology Picker screen UI (Civ 5), new original icons + misc changes
|
||||
|
||||
By FiretronP75:
|
||||
- Continent and Islands
|
||||
- Prevent ice on mountains, and atolls under ice, resources on snow, in flat earth ice walls.
|
||||
- Make map editor respond to max zoom setting.
|
||||
|
||||
AbsoluteUnits - Mongolian Uniques - By letstalkaboutdune
|
||||
|
||||
Fix new "temperature" map setting not translatable - By Ouaz
|
||||
Loading…
Reference in New Issue
Block a user