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Fix Assignment Cycling (#12890)
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@ -149,7 +149,7 @@ class CityPopulationManager : IsPartOfGameInfoSerialization {
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/** Only assigns free population */
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internal fun autoAssignPopulation() {
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city.cityStats.update(updateCivStats = false) // calculate current stats with current assignments
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city.cityStats.update() // calculate current stats with current assignments
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val freePopulation = getFreePopulation()
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if (freePopulation <= 0) return
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