A little help with the translation into pt-br (#12948)

* A little help with the translation into pt-br

* Update Brazilian_Portuguese.properties

Fixed a spell error

[outUnit] to [ourUnit]

It should work correctly now
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-Kayk_Caputo- 2025-02-13 15:36:18 -03:00 committed by GitHub
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commit 3163de0cbb
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@ -97,9 +97,9 @@ Requires [buildingName] to be built in the city = Requer que [buildingName] este
Requires [buildingName] to be built in all cities = Requer que [buildingName] tenha sido construído em todas as cidades
Provides a free [buildingName] in the city = Fornece um(a) [buildingName] grátis na cidade
# Requires translation!
Requires improved [resource] near city =
Requires improved [resource] near city = Requer um(a) [resource] próximo a cidade
# Requires translation!
Requires at least one of the following resources improved near the city: =
Requires at least one of the following resources improved near the city: = Requer pelo menos um dos seguintes recursos proximos a cidade
Wonder is being built elsewhere = Maravilha está sendo construída em outra cidade
National Wonder is being built elsewhere = Maravilha Nacional está sendo construída em algum lugar.
Requires a [buildingName] in all [cityFilter] cities = Requer um(a) [buildingName] em todas as [cityFilter] cidades
@ -391,7 +391,7 @@ Custom = Customizado
Map Generation Type = Tipo de geração de mapa
Enabled Map Generation Types = Tipos de geração de mapas ativados
# Requires translation!
Example map =
Example map = Mapa de demonstração
# Map types
Default = Padrão
@ -996,12 +996,12 @@ Your citizens are revolting due to very high unhappiness! = Seus cidadãos estã
# Requires translation!
An enemy [unit] has attacked [cityName] ([amount2] HP) =
An enemy [unit] has attacked [cityName] ([amount2] HP) = Um(a) [unit] inimiga atacou [cityName] ([amount2] HP)
An enemy [unit] ([amount] HP) has attacked [cityName] ([amount2] HP) = Um(a) [unit] inimigo(a) ([amount] HP) atacou [cityName] ([amount2] HP)
An enemy [unit] ([amount] HP) has [battleAction] our [ourUnit] ([amount2] HP) = Um(a) [unit] inimigo(a) ([amount] HP) [battleAction] nosso(a) [ourUnit] ([amount2] HP)
An enemy [unit] has attacked our [ourUnit] ([amount] HP) = Um(a) [unit] inimigo(a) atacou nosso(a) [ourUnit] ([amount] HP)
# Requires translation!
An enemy [unit] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) =
An enemy [unit] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) = Um(a) [unit] ([amount] HP) atacou nosso(a) [ourUnit] ([amount2] HP)
Enemy city [cityName] has attacked our [ourUnit] = A cidade inimiga [cityName] atacou nosso(a) [ourUnit]
Enemy city [cityName] has attacked our [ourUnit] ([amount2] HP) = A cidade inimiga [cityName] atacou nosso(a) [ourUnit] ([amount2] HP)
An enemy [unit] has captured [cityName] = Um(a) [unit] inimigo(a) capturou [cityName]
@ -1186,9 +1186,9 @@ Next unit = Próxima unidade
[amount] units idle = [amount] unidades ociosas
[idleCount] idle = [idleCount] ocioso
# Requires translation!
[skipCount] skipping =
[skipCount] skipping = [skipCount] pulando
# Requires translation!
Cycle =
Cycle = Ciclo
Fog of War = Névoa de guerra
Pick a policy = Escolha uma política
Move Spies = Mover Espiões
@ -1239,7 +1239,7 @@ Pillage [improvement] = Saquear [improvement]
[improvement] (Pillaged!) = [improvement] (Saqueado!)
Repair [improvement] - [turns] = Reparar [improvement] - [turns]
# Requires translation!
Skip turn =
Skip turn = Pular turno
Are you sure you want to pillage this [improvement]? = Tem certeza de que deseja saquear esta [improvement]?
We have looted [amount] from a [improvement] = Saqueamos [amount] de uma [improvement]
We have looted [amount] from a [improvement] which has been sent to [cityName] = Saqueamos [amount] de um [improvement] que foi enviada para [cityName]