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A little help with the translation into pt-br (#12948)
* A little help with the translation into pt-br * Update Brazilian_Portuguese.properties Fixed a spell error [outUnit] to [ourUnit] It should work correctly now
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@ -97,9 +97,9 @@ Requires [buildingName] to be built in the city = Requer que [buildingName] este
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Requires [buildingName] to be built in all cities = Requer que [buildingName] tenha sido construído em todas as cidades
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Provides a free [buildingName] in the city = Fornece um(a) [buildingName] grátis na cidade
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# Requires translation!
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Requires improved [resource] near city =
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Requires improved [resource] near city = Requer um(a) [resource] próximo a cidade
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# Requires translation!
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Requires at least one of the following resources improved near the city: =
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Requires at least one of the following resources improved near the city: = Requer pelo menos um dos seguintes recursos proximos a cidade
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Wonder is being built elsewhere = Maravilha está sendo construída em outra cidade
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National Wonder is being built elsewhere = Maravilha Nacional está sendo construída em algum lugar.
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Requires a [buildingName] in all [cityFilter] cities = Requer um(a) [buildingName] em todas as [cityFilter] cidades
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@ -391,7 +391,7 @@ Custom = Customizado
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Map Generation Type = Tipo de geração de mapa
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Enabled Map Generation Types = Tipos de geração de mapas ativados
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# Requires translation!
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Example map =
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Example map = Mapa de demonstração
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# Map types
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Default = Padrão
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@ -996,12 +996,12 @@ Your citizens are revolting due to very high unhappiness! = Seus cidadãos estã
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# Requires translation!
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An enemy [unit] has attacked [cityName] ([amount2] HP) =
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An enemy [unit] has attacked [cityName] ([amount2] HP) = Um(a) [unit] inimiga atacou [cityName] ([amount2] HP)
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An enemy [unit] ([amount] HP) has attacked [cityName] ([amount2] HP) = Um(a) [unit] inimigo(a) ([amount] HP) atacou [cityName] ([amount2] HP)
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An enemy [unit] ([amount] HP) has [battleAction] our [ourUnit] ([amount2] HP) = Um(a) [unit] inimigo(a) ([amount] HP) [battleAction] nosso(a) [ourUnit] ([amount2] HP)
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An enemy [unit] has attacked our [ourUnit] ([amount] HP) = Um(a) [unit] inimigo(a) atacou nosso(a) [ourUnit] ([amount] HP)
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# Requires translation!
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An enemy [unit] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) =
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An enemy [unit] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) = Um(a) [unit] ([amount] HP) atacou nosso(a) [ourUnit] ([amount2] HP)
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Enemy city [cityName] has attacked our [ourUnit] = A cidade inimiga [cityName] atacou nosso(a) [ourUnit]
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Enemy city [cityName] has attacked our [ourUnit] ([amount2] HP) = A cidade inimiga [cityName] atacou nosso(a) [ourUnit] ([amount2] HP)
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An enemy [unit] has captured [cityName] = Um(a) [unit] inimigo(a) capturou [cityName]
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@ -1186,9 +1186,9 @@ Next unit = Próxima unidade
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[amount] units idle = [amount] unidades ociosas
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[idleCount] idle = [idleCount] ocioso
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# Requires translation!
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[skipCount] skipping =
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[skipCount] skipping = [skipCount] pulando
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# Requires translation!
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Cycle =
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Cycle = Ciclo
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Fog of War = Névoa de guerra
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Pick a policy = Escolha uma política
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Move Spies = Mover Espiões
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@ -1239,7 +1239,7 @@ Pillage [improvement] = Saquear [improvement]
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[improvement] (Pillaged!) = [improvement] (Saqueado!)
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Repair [improvement] - [turns] = Reparar [improvement] - [turns]
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# Requires translation!
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Skip turn =
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Skip turn = Pular turno
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Are you sure you want to pillage this [improvement]? = Tem certeza de que deseja saquear esta [improvement]?
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We have looted [amount] from a [improvement] = Saqueamos [amount] de uma [improvement]
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We have looted [amount] from a [improvement] which has been sent to [cityName] = Saqueamos [amount] de um [improvement] que foi enviada para [cityName]
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