mirror of
https://github.com/yairm210/Unciv.git
synced 2025-02-20 19:56:51 +01:00
4.2.1
This commit is contained in:
parent
99cda99f41
commit
1d83d16e85
|
|
@ -694,7 +694,8 @@ Show tutorials = Mostrar tutoriais
|
|||
Auto-assign city production = Auto-atribuir produção na cidade
|
||||
Auto-build roads = Construir automaticamente estradas
|
||||
Automated workers replace improvements = Trabalhadores atribuídos substituem melhorias
|
||||
Show minimap = Mostrar minimapa
|
||||
# Requires translation!
|
||||
Minimap size =
|
||||
off = desligado
|
||||
Show pixel units = Mostrar unidades de pixel
|
||||
Show pixel improvements = Mostrar melhorias de pixels
|
||||
|
|
@ -783,23 +784,23 @@ Enemy city [cityName] has destroyed our [ourUnit] = Cidade inimiga [cityName] de
|
|||
An enemy [unit] was destroyed while attacking [cityName] = Um(a) [unit] inimigo(a) foi destruido enquanto atacava [cityName]
|
||||
An enemy [unit] was destroyed while attacking our [ourUnit] = Um(a) [unit] inimigo(a) foi destruido(a) enquanto atacando nosso(a) [ourUnit]
|
||||
# Requires translation!
|
||||
Our [attackerName] ([amount]) was destroyed by an intercepting [interceptorName] ([amount]) =
|
||||
Our [attackerName] ([amount]) was destroyed by an intercepting [interceptorName] ([amount2]) =
|
||||
# Requires translation!
|
||||
Our [attackerName] ([amount]) was destroyed by an unknown interceptor =
|
||||
# Requires translation!
|
||||
Our [interceptorName] ([amount]) intercepted and destroyed an enemy [attackerName] ([amount]) =
|
||||
Our [interceptorName] ([amount]) intercepted and destroyed an enemy [attackerName] ([amount2]) =
|
||||
# Requires translation!
|
||||
Our [attackerName] ([amount]) destroyed an intercepting [interceptorName] ([amount]) =
|
||||
Our [attackerName] ([amount]) destroyed an intercepting [interceptorName] ([amount2]) =
|
||||
# Requires translation!
|
||||
Our [interceptorName] ([amount]) intercepted and was destroyed by an enemy [attackerName] ([amount]) =
|
||||
Our [interceptorName] ([amount]) intercepted and was destroyed by an enemy [attackerName] ([amount2]) =
|
||||
# Requires translation!
|
||||
Our [interceptorName] ([amount]) intercepted and was destroyed by an unknown enemy =
|
||||
# Requires translation!
|
||||
Our [attackerName] ([amount]) was attacked by an intercepting [interceptorName] ([amount]) =
|
||||
Our [attackerName] ([amount]) was attacked by an intercepting [interceptorName] ([amount2]) =
|
||||
# Requires translation!
|
||||
Our [attackerName] ([amount]) was attacked by an unknown interceptor =
|
||||
# Requires translation!
|
||||
Our [interceptorName] ([amount]) intercepted and attacked an enemy [attackerName] ([amount]) =
|
||||
Our [interceptorName] ([amount]) intercepted and attacked an enemy [attackerName] ([amount2]) =
|
||||
# Requires translation!
|
||||
Nothing tried to intercept out [attackerName] =
|
||||
An enemy [unit] was spotted near our territory = Um(a) [unit] foi visto perto de nosso território
|
||||
|
|
|
|||
|
|
@ -974,7 +974,8 @@ Show tutorials = Покзване на упътване
|
|||
Auto-assign city production = Автоматично насочване на продукция
|
||||
Auto-build roads = Автоматично построяване на пътища
|
||||
Automated workers replace improvements = Автоматизирани работници заменят подобрения
|
||||
Show minimap = Показване на малка карта
|
||||
# Requires translation!
|
||||
Minimap size =
|
||||
# Requires translation!
|
||||
off =
|
||||
Show pixel units = Покзване на пиксел единици
|
||||
|
|
@ -1098,23 +1099,23 @@ Enemy city [cityName] has destroyed our [ourUnit] = Вражески град [c
|
|||
An enemy [unit] was destroyed while attacking [cityName] = Вражески [unit] беше унищожен при атаката на [cityName]
|
||||
An enemy [unit] was destroyed while attacking our [ourUnit] = Вражески [unit] беше унищожен при атаката на [ourUnit]
|
||||
# Requires translation!
|
||||
Our [attackerName] ([amount]) was destroyed by an intercepting [interceptorName] ([amount]) =
|
||||
Our [attackerName] ([amount]) was destroyed by an intercepting [interceptorName] ([amount2]) =
|
||||
# Requires translation!
|
||||
Our [attackerName] ([amount]) was destroyed by an unknown interceptor =
|
||||
# Requires translation!
|
||||
Our [interceptorName] ([amount]) intercepted and destroyed an enemy [attackerName] ([amount]) =
|
||||
Our [interceptorName] ([amount]) intercepted and destroyed an enemy [attackerName] ([amount2]) =
|
||||
# Requires translation!
|
||||
Our [attackerName] ([amount]) destroyed an intercepting [interceptorName] ([amount]) =
|
||||
Our [attackerName] ([amount]) destroyed an intercepting [interceptorName] ([amount2]) =
|
||||
# Requires translation!
|
||||
Our [interceptorName] ([amount]) intercepted and was destroyed by an enemy [attackerName] ([amount]) =
|
||||
Our [interceptorName] ([amount]) intercepted and was destroyed by an enemy [attackerName] ([amount2]) =
|
||||
# Requires translation!
|
||||
Our [interceptorName] ([amount]) intercepted and was destroyed by an unknown enemy =
|
||||
# Requires translation!
|
||||
Our [attackerName] ([amount]) was attacked by an intercepting [interceptorName] ([amount]) =
|
||||
Our [attackerName] ([amount]) was attacked by an intercepting [interceptorName] ([amount2]) =
|
||||
# Requires translation!
|
||||
Our [attackerName] ([amount]) was attacked by an unknown interceptor =
|
||||
# Requires translation!
|
||||
Our [interceptorName] ([amount]) intercepted and attacked an enemy [attackerName] ([amount]) =
|
||||
Our [interceptorName] ([amount]) intercepted and attacked an enemy [attackerName] ([amount2]) =
|
||||
# Requires translation!
|
||||
Nothing tried to intercept out [attackerName] =
|
||||
An enemy [unit] was spotted near our territory = Вражеска [unit] беше забелязана близо до нашата територия
|
||||
|
|
|
|||
|
|
@ -687,7 +687,8 @@ Show tutorials = Mostra els tutorials
|
|||
Auto-assign city production = Assigna automàticament la producció de les ciutats
|
||||
Auto-build roads = Construeix carreteres automàticament
|
||||
Automated workers replace improvements = Els treballadors automatitzats reemplacen les millores
|
||||
Show minimap = Mida del minimapa
|
||||
# Requires translation!
|
||||
Minimap size =
|
||||
off = Sense minimapa
|
||||
Show pixel units = Mostra píxels d'unitats
|
||||
Show pixel improvements = Mostra píxels de millores
|
||||
|
|
|
|||
|
|
@ -809,7 +809,8 @@ Show tutorials = Zobrazit tutoriál
|
|||
Auto-assign city production = Automatické přiřazení produkce ve městě
|
||||
Auto-build roads = Automatická výstavba cest
|
||||
Automated workers replace improvements = Automatizovaní dělníci předělávají vylepšení
|
||||
Show minimap = Zobrazit minimapu
|
||||
# Requires translation!
|
||||
Minimap size =
|
||||
off = vypnuto
|
||||
Show pixel units = Zobrazit jednotky jako pixely
|
||||
Show pixel improvements = Zobrazit vylepšení jako pixely
|
||||
|
|
@ -908,23 +909,23 @@ Enemy city [cityName] has destroyed our [ourUnit] = Nepřátelské město [cityN
|
|||
An enemy [unit] was destroyed while attacking [cityName] = Nepřátelská jednotka [unit] byla zničena při útoku na město [cityName]
|
||||
An enemy [unit] was destroyed while attacking our [ourUnit] = Nepřátelská jednotka [unit] byla zničena, když napadla naši jednotku [ourUnit]
|
||||
# Requires translation!
|
||||
Our [attackerName] ([amount]) was destroyed by an intercepting [interceptorName] ([amount]) =
|
||||
Our [attackerName] ([amount]) was destroyed by an intercepting [interceptorName] ([amount2]) =
|
||||
# Requires translation!
|
||||
Our [attackerName] ([amount]) was destroyed by an unknown interceptor =
|
||||
# Requires translation!
|
||||
Our [interceptorName] ([amount]) intercepted and destroyed an enemy [attackerName] ([amount]) =
|
||||
Our [interceptorName] ([amount]) intercepted and destroyed an enemy [attackerName] ([amount2]) =
|
||||
# Requires translation!
|
||||
Our [attackerName] ([amount]) destroyed an intercepting [interceptorName] ([amount]) =
|
||||
Our [attackerName] ([amount]) destroyed an intercepting [interceptorName] ([amount2]) =
|
||||
# Requires translation!
|
||||
Our [interceptorName] ([amount]) intercepted and was destroyed by an enemy [attackerName] ([amount]) =
|
||||
Our [interceptorName] ([amount]) intercepted and was destroyed by an enemy [attackerName] ([amount2]) =
|
||||
# Requires translation!
|
||||
Our [interceptorName] ([amount]) intercepted and was destroyed by an unknown enemy =
|
||||
# Requires translation!
|
||||
Our [attackerName] ([amount]) was attacked by an intercepting [interceptorName] ([amount]) =
|
||||
Our [attackerName] ([amount]) was attacked by an intercepting [interceptorName] ([amount2]) =
|
||||
# Requires translation!
|
||||
Our [attackerName] ([amount]) was attacked by an unknown interceptor =
|
||||
# Requires translation!
|
||||
Our [interceptorName] ([amount]) intercepted and attacked an enemy [attackerName] ([amount]) =
|
||||
Our [interceptorName] ([amount]) intercepted and attacked an enemy [attackerName] ([amount2]) =
|
||||
# Requires translation!
|
||||
Nothing tried to intercept out [attackerName] =
|
||||
An enemy [unit] was spotted near our territory = Nepřátelská jednotka [unit] byla spatřena poblíž našeho území
|
||||
|
|
|
|||
|
|
@ -809,7 +809,8 @@ Show tutorials = Toon handleidingen
|
|||
Auto-assign city production = Bepaal stadsproductie automatisch
|
||||
Auto-build roads = Bouw wegen automatisch
|
||||
Automated workers replace improvements = Laat werkers automatisch verbeteringen vervangen
|
||||
Show minimap = Toon kaart
|
||||
# Requires translation!
|
||||
Minimap size =
|
||||
off = uit
|
||||
Show pixel units = Toon gepixeleerde eenheden
|
||||
Show pixel improvements = Toon gepixeleerde verbeteringen
|
||||
|
|
@ -907,23 +908,23 @@ Enemy city [cityName] has destroyed our [ourUnit] = Vijandelijke stad [cityName]
|
|||
An enemy [unit] was destroyed while attacking [cityName] = Een vijandige [unit] werd gedood tijdens zijn aanval op [cityName]
|
||||
An enemy [unit] was destroyed while attacking our [ourUnit] = Een vijandige [unit] werd gedood tijdens zijn aanval op onze [ourUnit]
|
||||
# Requires translation!
|
||||
Our [attackerName] ([amount]) was destroyed by an intercepting [interceptorName] ([amount]) =
|
||||
Our [attackerName] ([amount]) was destroyed by an intercepting [interceptorName] ([amount2]) =
|
||||
# Requires translation!
|
||||
Our [attackerName] ([amount]) was destroyed by an unknown interceptor =
|
||||
# Requires translation!
|
||||
Our [interceptorName] ([amount]) intercepted and destroyed an enemy [attackerName] ([amount]) =
|
||||
Our [interceptorName] ([amount]) intercepted and destroyed an enemy [attackerName] ([amount2]) =
|
||||
# Requires translation!
|
||||
Our [attackerName] ([amount]) destroyed an intercepting [interceptorName] ([amount]) =
|
||||
Our [attackerName] ([amount]) destroyed an intercepting [interceptorName] ([amount2]) =
|
||||
# Requires translation!
|
||||
Our [interceptorName] ([amount]) intercepted and was destroyed by an enemy [attackerName] ([amount]) =
|
||||
Our [interceptorName] ([amount]) intercepted and was destroyed by an enemy [attackerName] ([amount2]) =
|
||||
# Requires translation!
|
||||
Our [interceptorName] ([amount]) intercepted and was destroyed by an unknown enemy =
|
||||
# Requires translation!
|
||||
Our [attackerName] ([amount]) was attacked by an intercepting [interceptorName] ([amount]) =
|
||||
Our [attackerName] ([amount]) was attacked by an intercepting [interceptorName] ([amount2]) =
|
||||
# Requires translation!
|
||||
Our [attackerName] ([amount]) was attacked by an unknown interceptor =
|
||||
# Requires translation!
|
||||
Our [interceptorName] ([amount]) intercepted and attacked an enemy [attackerName] ([amount]) =
|
||||
Our [interceptorName] ([amount]) intercepted and attacked an enemy [attackerName] ([amount2]) =
|
||||
# Requires translation!
|
||||
Nothing tried to intercept out [attackerName] =
|
||||
An enemy [unit] was spotted near our territory = Een vijandige [unit] is gezien buiten onze grenzen
|
||||
|
|
|
|||
|
|
@ -1269,7 +1269,7 @@ Auto-build roads =
|
|||
# Requires translation!
|
||||
Automated workers replace improvements =
|
||||
# Requires translation!
|
||||
Show minimap =
|
||||
Minimap size =
|
||||
# Requires translation!
|
||||
off =
|
||||
# Requires translation!
|
||||
|
|
@ -1429,23 +1429,23 @@ An enemy [unit] was destroyed while attacking [cityName] =
|
|||
# Requires translation!
|
||||
An enemy [unit] was destroyed while attacking our [ourUnit] =
|
||||
# Requires translation!
|
||||
Our [attackerName] ([amount]) was destroyed by an intercepting [interceptorName] ([amount]) =
|
||||
Our [attackerName] ([amount]) was destroyed by an intercepting [interceptorName] ([amount2]) =
|
||||
# Requires translation!
|
||||
Our [attackerName] ([amount]) was destroyed by an unknown interceptor =
|
||||
# Requires translation!
|
||||
Our [interceptorName] ([amount]) intercepted and destroyed an enemy [attackerName] ([amount]) =
|
||||
Our [interceptorName] ([amount]) intercepted and destroyed an enemy [attackerName] ([amount2]) =
|
||||
# Requires translation!
|
||||
Our [attackerName] ([amount]) destroyed an intercepting [interceptorName] ([amount]) =
|
||||
Our [attackerName] ([amount]) destroyed an intercepting [interceptorName] ([amount2]) =
|
||||
# Requires translation!
|
||||
Our [interceptorName] ([amount]) intercepted and was destroyed by an enemy [attackerName] ([amount]) =
|
||||
Our [interceptorName] ([amount]) intercepted and was destroyed by an enemy [attackerName] ([amount2]) =
|
||||
# Requires translation!
|
||||
Our [interceptorName] ([amount]) intercepted and was destroyed by an unknown enemy =
|
||||
# Requires translation!
|
||||
Our [attackerName] ([amount]) was attacked by an intercepting [interceptorName] ([amount]) =
|
||||
Our [attackerName] ([amount]) was attacked by an intercepting [interceptorName] ([amount2]) =
|
||||
# Requires translation!
|
||||
Our [attackerName] ([amount]) was attacked by an unknown interceptor =
|
||||
# Requires translation!
|
||||
Our [interceptorName] ([amount]) intercepted and attacked an enemy [attackerName] ([amount]) =
|
||||
Our [interceptorName] ([amount]) intercepted and attacked an enemy [attackerName] ([amount2]) =
|
||||
# Requires translation!
|
||||
Nothing tried to intercept out [attackerName] =
|
||||
# Requires translation!
|
||||
|
|
|
|||
|
|
@ -699,7 +699,8 @@ Show tutorials = Ipakita ang mga tutoryal
|
|||
Auto-assign city production = Kusang italaga ang produksyon sa lungsod
|
||||
Auto-build roads = Kusang gawin ang mga daan
|
||||
Automated workers replace improvements = Kusang gagawin ng mga manggagawa ang mga pagbubuti
|
||||
Show minimap = Ipakita ang maliit na mapa
|
||||
# Requires translation!
|
||||
Minimap size =
|
||||
off = off
|
||||
Show pixel units = Ipakita ang mga disenyo ng mga yunit
|
||||
Show pixel improvements = Ipakita ang mga disenyo ng mga pagbubuti
|
||||
|
|
@ -784,23 +785,23 @@ Enemy city [cityName] has destroyed our [ourUnit] = Winasak ng kalaban na lungso
|
|||
An enemy [unit] was destroyed while attacking [cityName] = Nawasak ang kalaban na [unit] habang sumasalakay sa [cityName]
|
||||
An enemy [unit] was destroyed while attacking our [ourUnit] = Nawasak ang kalaban na [unit] habang umaaatake sa ating [ourUnit]
|
||||
# Requires translation!
|
||||
Our [attackerName] ([amount]) was destroyed by an intercepting [interceptorName] ([amount]) =
|
||||
Our [attackerName] ([amount]) was destroyed by an intercepting [interceptorName] ([amount2]) =
|
||||
# Requires translation!
|
||||
Our [attackerName] ([amount]) was destroyed by an unknown interceptor =
|
||||
# Requires translation!
|
||||
Our [interceptorName] ([amount]) intercepted and destroyed an enemy [attackerName] ([amount]) =
|
||||
Our [interceptorName] ([amount]) intercepted and destroyed an enemy [attackerName] ([amount2]) =
|
||||
# Requires translation!
|
||||
Our [attackerName] ([amount]) destroyed an intercepting [interceptorName] ([amount]) =
|
||||
Our [attackerName] ([amount]) destroyed an intercepting [interceptorName] ([amount2]) =
|
||||
# Requires translation!
|
||||
Our [interceptorName] ([amount]) intercepted and was destroyed by an enemy [attackerName] ([amount]) =
|
||||
Our [interceptorName] ([amount]) intercepted and was destroyed by an enemy [attackerName] ([amount2]) =
|
||||
# Requires translation!
|
||||
Our [interceptorName] ([amount]) intercepted and was destroyed by an unknown enemy =
|
||||
# Requires translation!
|
||||
Our [attackerName] ([amount]) was attacked by an intercepting [interceptorName] ([amount]) =
|
||||
Our [attackerName] ([amount]) was attacked by an intercepting [interceptorName] ([amount2]) =
|
||||
# Requires translation!
|
||||
Our [attackerName] ([amount]) was attacked by an unknown interceptor =
|
||||
# Requires translation!
|
||||
Our [interceptorName] ([amount]) intercepted and attacked an enemy [attackerName] ([amount]) =
|
||||
Our [interceptorName] ([amount]) intercepted and attacked an enemy [attackerName] ([amount2]) =
|
||||
# Requires translation!
|
||||
Nothing tried to intercept out [attackerName] =
|
||||
An enemy [unit] was spotted near our territory = Isang kalaban na [unit] ang namataan malapit sa ating sinasakupan
|
||||
|
|
|
|||
|
|
@ -885,7 +885,8 @@ Show tutorials = Näytä opetusviestit
|
|||
Auto-assign city production = Aseta kaupunkien tuotannot automaattisesti
|
||||
Auto-build roads = Rakenna teitä automaattisesti
|
||||
Automated workers replace improvements = Automatusoidut työmiehet korvaavat parannuksia
|
||||
Show minimap = Näytä kartta
|
||||
# Requires translation!
|
||||
Minimap size =
|
||||
off = pois
|
||||
Show pixel units = Piirrä pikselihahmoyksiköt
|
||||
Show pixel improvements = Piirrä pikseliparannukset
|
||||
|
|
@ -994,23 +995,23 @@ Enemy city [cityName] has destroyed our [ourUnit] = Vihollisen kaupunki [cityNam
|
|||
An enemy [unit] was destroyed while attacking [cityName] = Vihollisen [unit] tuhottiin sen hyökätessä kaupunkiin [cityName]
|
||||
An enemy [unit] was destroyed while attacking our [ourUnit] = Vihollisen [unit] tuhottiin sen tehdessä hyökkäyksen yksikköämme [ourUnit] kohtaan
|
||||
# Requires translation!
|
||||
Our [attackerName] ([amount]) was destroyed by an intercepting [interceptorName] ([amount]) =
|
||||
Our [attackerName] ([amount]) was destroyed by an intercepting [interceptorName] ([amount2]) =
|
||||
# Requires translation!
|
||||
Our [attackerName] ([amount]) was destroyed by an unknown interceptor =
|
||||
# Requires translation!
|
||||
Our [interceptorName] ([amount]) intercepted and destroyed an enemy [attackerName] ([amount]) =
|
||||
Our [interceptorName] ([amount]) intercepted and destroyed an enemy [attackerName] ([amount2]) =
|
||||
# Requires translation!
|
||||
Our [attackerName] ([amount]) destroyed an intercepting [interceptorName] ([amount]) =
|
||||
Our [attackerName] ([amount]) destroyed an intercepting [interceptorName] ([amount2]) =
|
||||
# Requires translation!
|
||||
Our [interceptorName] ([amount]) intercepted and was destroyed by an enemy [attackerName] ([amount]) =
|
||||
Our [interceptorName] ([amount]) intercepted and was destroyed by an enemy [attackerName] ([amount2]) =
|
||||
# Requires translation!
|
||||
Our [interceptorName] ([amount]) intercepted and was destroyed by an unknown enemy =
|
||||
# Requires translation!
|
||||
Our [attackerName] ([amount]) was attacked by an intercepting [interceptorName] ([amount]) =
|
||||
Our [attackerName] ([amount]) was attacked by an intercepting [interceptorName] ([amount2]) =
|
||||
# Requires translation!
|
||||
Our [attackerName] ([amount]) was attacked by an unknown interceptor =
|
||||
# Requires translation!
|
||||
Our [interceptorName] ([amount]) intercepted and attacked an enemy [attackerName] ([amount]) =
|
||||
Our [interceptorName] ([amount]) intercepted and attacked an enemy [attackerName] ([amount2]) =
|
||||
# Requires translation!
|
||||
Nothing tried to intercept out [attackerName] =
|
||||
An enemy [unit] was spotted near our territory = Vihollisen [unit] havaittiin lähellä rajojamme!
|
||||
|
|
|
|||
|
|
@ -687,7 +687,8 @@ Show tutorials = Afficher les tutoriels
|
|||
Auto-assign city production = Production automatique des villes
|
||||
Auto-build roads = Construction automatique des routes
|
||||
Automated workers replace improvements = Les ouvriers automatisés remplacent les aménagements
|
||||
Show minimap = Afficher la minicarte
|
||||
# Requires translation!
|
||||
Minimap size =
|
||||
off = off
|
||||
Show pixel units = Afficher les unités en pixel-art
|
||||
Show pixel improvements = Afficher les aménagements en pixel-art
|
||||
|
|
@ -769,25 +770,15 @@ An enemy [RangedUnit] has destroyed the defence of [cityName] = Un(e) [RangedUni
|
|||
Enemy city [cityName] has destroyed our [ourUnit] = La cité ennemie [cityName] a détruit notre [ourUnit]
|
||||
An enemy [unit] was destroyed while attacking [cityName] = Un(e) [unit] ennemi(e) a été détruit(e) en attaquant [cityName]
|
||||
An enemy [unit] was destroyed while attacking our [ourUnit] = Un(e) [unit] ennemi(e) a été détruit(e) en attaquant notre [ourUnit]
|
||||
# Requires translation!
|
||||
Our [attackerName] ([amount]) was destroyed by an intercepting [interceptorName] ([amount2]) = Notre [attackerName] ([amount]) a été intercepté(e) et détruit(e) par un(e) [interceptorName] ([amount2])
|
||||
# Requires translation!
|
||||
Our [attackerName] ([amount]) was destroyed by an unknown interceptor = Notre [attackerName] ([amount]) a été détruit(e) par une unité d'interception inconnue
|
||||
# Requires translation!
|
||||
Our [interceptorName] ([amount]) intercepted and destroyed an enemy [attackerName] ([amount2]) = Notre [interceptorName] ([amount]) a intercepté et détruit un(e) [attackerName] ([amount2]) ennemi(e)
|
||||
# Requires translation!
|
||||
Our [attackerName] ([amount]) destroyed an intercepting [interceptorName] ([amount2]) = Notre [attackerName] ([amount]) a détruit un(e) [interceptorName] ([amount2]) tentant de l'intercepter
|
||||
# Requires translation!
|
||||
Our [interceptorName] ([amount]) intercepted and was destroyed by an enemy [attackerName] ([amount2]) = Notre [interceptorName] ([amount]) a intercepté mais a été détruit(e) par un(e) [attackerName] ([amount2]) ennemi(e)
|
||||
# Requires translation!
|
||||
Our [interceptorName] ([amount]) intercepted and was destroyed by an unknown enemy = Notre [interceptorName] ([amount]) a intercepté mais a été détruit(e) par un ennemi inconnu
|
||||
# Requires translation!
|
||||
Our [attackerName] ([amount]) was attacked by an intercepting [interceptorName] ([amount2]) = Notre [attackerName] ([amount]) a été intercepté(e) et attaqué(e) par un(e) [interceptorName] ([amount2])
|
||||
# Requires translation!
|
||||
Our [attackerName] ([amount]) was attacked by an unknown interceptor = Notre [attackerName] ([amount]) a été attaqué(e) par une unité d'interception inconnue
|
||||
# Requires translation!
|
||||
Our [interceptorName] ([amount]) intercepted and attacked an enemy [attackerName] ([amount2]) = Notre [interceptorName] ([amount]) a intercepté et attaqué un(e) [attackerName] ([amount2]) ennemi(e)
|
||||
# Requires translation!
|
||||
Nothing tried to intercept out [attackerName] = Rien n'a tenté d'intercepter notre [attackerName]
|
||||
An enemy [unit] was spotted near our territory = Un(e) [unit] ennemi(e) a été repéré(e) près de notre territoire
|
||||
An enemy [unit] was spotted in our territory = Un(e) [unit] ennemi(e) a été repéré(e) sur notre territoire
|
||||
|
|
@ -864,9 +855,7 @@ You gained [Stats] as your religion was spread to [cityName] = Vous avez gagné
|
|||
You gained [Stats] as your religion was spread to an unknown city = Vous avez gagné [Stats] tandis que votre religion s'est diffusée à une ville inconnue
|
||||
Your city [cityName] was converted to [religionName]! = Votre ville [cityName] s'est convertie à [religionName] !
|
||||
Your [unitName] lost its faith after spending too long inside enemy territory! = Votre [unitName] a perdu la foi après avoir passé trop de temps en territoire ennemi !
|
||||
# Requires translation!
|
||||
An [unitName] has removed your religion [religionName] from its Holy City [cityName]! = Un(e) [unitName] a supprimé votre religion [religionName] de sa ville sainte [cityName] !
|
||||
# Requires translation!
|
||||
An [unitName] has restored [cityName] as the Holy City of your religion [religionName]! = Un(e) [unitName] a rétabli [cityName] comme ville sainte de votre religion [religionName] !
|
||||
You have unlocked [ability] = Vous avez débloqué [ability]
|
||||
A new b'ak'tun has just begun! = Un nouveau baktun vient de débuter !
|
||||
|
|
@ -1409,9 +1398,7 @@ Follow [belief] = Pratiquer [belief]
|
|||
Religions and Beliefs = Religions et Croyances
|
||||
Majority Religion: [name] = Religion majoritaire : [name]
|
||||
+ [amount] pressure = + [amount] emprise
|
||||
# Requires translation!
|
||||
Holy City of: [religionName] = Ville sainte de : [religionName]
|
||||
# Requires translation!
|
||||
Former Holy City of: [religionName] = Ancienne ville sainte de : [religionName]
|
||||
Followers = Fidèles
|
||||
Pressure = Emprise
|
||||
|
|
@ -4041,7 +4028,6 @@ Provides a random bonus when entered = Offre un bonus aléatoire lorsque visité
|
|||
Unbuildable = Non-constructible
|
||||
|
||||
City ruins = Ruines Urbaines
|
||||
# Requires translation!
|
||||
Will be replaced by automated workers = Sera remplacé par les ouvriers automatisés
|
||||
A bleak reminder of the destruction wreaked by War = Un sinistre rappel des ravages causés par la Guerre
|
||||
|
||||
|
|
@ -4267,7 +4253,6 @@ Interception II = Interception II
|
|||
|
||||
Interception III = Interception III
|
||||
|
||||
# Requires translation!
|
||||
[relativeAmount]% Strength when performing Air Sweep = [relativeAmount]% Puissance en effectuant un Balayage aérien
|
||||
|
||||
|
||||
|
|
@ -4355,7 +4340,6 @@ Can see invisible [mapUnitFilter] units = Peut voir les unités [mapUnitFilter]
|
|||
|
||||
Aircraft = Avion
|
||||
Can see over obstacles = Peut voir par-delà les obstacles
|
||||
# Requires translation!
|
||||
Can perform Air Sweep = Peut effectuer un Balayage aérien
|
||||
|
||||
|
||||
|
|
@ -5702,17 +5686,11 @@ If you manage to acquire the demanded luxury by trade, expansion, or conquest, t
|
|||
During the We Love The King Day, the city will grow 25% faster. = Pendant la Fête du Roi, la croissance de la ville sera 25% plus rapide.
|
||||
This means exploration and trade is important to grow your cities! = L'exploration et les échanges sont donc importants pour la croissance de vos villes !
|
||||
|
||||
# Requires translation!
|
||||
Air Sweeps = Balayages aériens
|
||||
# Requires translation!
|
||||
Certain Units are able to perform Air Sweeps over a tile helping clear out potential enemy Interceptors. = Certaines unités sont capables d'effectuer des Balayages aériens sur une case donnée, permettant de "déblayer" les potentielles unités d'interception ennemies.
|
||||
# Requires translation!
|
||||
While this Action will take an Attack, the benefit is drawing out Interceptions to help protect your other Air Units. Especially your Bombers. = Bien que cette action consomme un tour d'attaque, le bénéfice est de déclencher les interceptions ennemies afin de protéger vos autres unités aériennes. En particulier vos Bombardiers.
|
||||
# Requires translation!
|
||||
Your unit will always draw an Interception, if one can reach the target tile, even if the Intercepting unit has a chance to miss. = Votre unité déclenchera toujours une interception ennemie, si celle-ci peut défendre la case visée par votre unité, même si l'unité d'interception a une chance de rater sa cible.
|
||||
# Requires translation!
|
||||
In addition, if the Interceptor is not an Air Unit (eg Land or Sea), the Air Sweeping unit takes no damage! = De plus, si l'unité d'interception n'est pas une unité aérienne (par ex. terrestre ou navale), l'unité effectuant le Balayage aérien ne subira pas de dégâts !
|
||||
# Requires translation!
|
||||
Intercepting Air Units will damage each other in a straight fight with no Interception bonuses. And only the Attacking Unit gets any Air Sweep bonuses. = Les unités aériennes d'interception s'endommageront l'une l'autre dans un combat direct sans qu'aucun bonus d'interception ne soit appliqué. Seule l'unité attaquante profitera d'éventuels bonus de Balayage aérien.
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -687,7 +687,8 @@ Show tutorials = Tutorials anzeigen
|
|||
Auto-assign city production = Automatische Zuordnung der Stadtproduktion
|
||||
Auto-build roads = Automatischer Straßenbau
|
||||
Automated workers replace improvements = Automatisierte Arbeiter ersetzen Verbesserungen
|
||||
Show minimap = Mini-Map anzeigen
|
||||
# Requires translation!
|
||||
Minimap size =
|
||||
off = aus
|
||||
Show pixel units = Pixel-Einheiten anzeigen
|
||||
Show pixel improvements = Pixel-Verbesserungen anzeigen
|
||||
|
|
@ -770,23 +771,23 @@ Enemy city [cityName] has destroyed our [ourUnit] = Die feindliche Stadt [cityNa
|
|||
An enemy [unit] was destroyed while attacking [cityName] = Eine feindliche Einheit [unit] wurde beim Angriff auf [cityName] zerstört
|
||||
An enemy [unit] was destroyed while attacking our [ourUnit] = Eine feindliche Einheit [unit] wurde beim Angriff auf unsere Einheit [ourUnit] zerstört
|
||||
# Requires translation!
|
||||
Our [attackerName] ([amount]) was destroyed by an intercepting [interceptorName] ([amount]) =
|
||||
Our [attackerName] ([amount]) was destroyed by an intercepting [interceptorName] ([amount2]) =
|
||||
# Requires translation!
|
||||
Our [attackerName] ([amount]) was destroyed by an unknown interceptor =
|
||||
# Requires translation!
|
||||
Our [interceptorName] ([amount]) intercepted and destroyed an enemy [attackerName] ([amount]) =
|
||||
Our [interceptorName] ([amount]) intercepted and destroyed an enemy [attackerName] ([amount2]) =
|
||||
# Requires translation!
|
||||
Our [attackerName] ([amount]) destroyed an intercepting [interceptorName] ([amount]) =
|
||||
Our [attackerName] ([amount]) destroyed an intercepting [interceptorName] ([amount2]) =
|
||||
# Requires translation!
|
||||
Our [interceptorName] ([amount]) intercepted and was destroyed by an enemy [attackerName] ([amount]) =
|
||||
Our [interceptorName] ([amount]) intercepted and was destroyed by an enemy [attackerName] ([amount2]) =
|
||||
# Requires translation!
|
||||
Our [interceptorName] ([amount]) intercepted and was destroyed by an unknown enemy =
|
||||
# Requires translation!
|
||||
Our [attackerName] ([amount]) was attacked by an intercepting [interceptorName] ([amount]) =
|
||||
Our [attackerName] ([amount]) was attacked by an intercepting [interceptorName] ([amount2]) =
|
||||
# Requires translation!
|
||||
Our [attackerName] ([amount]) was attacked by an unknown interceptor =
|
||||
# Requires translation!
|
||||
Our [interceptorName] ([amount]) intercepted and attacked an enemy [attackerName] ([amount]) =
|
||||
Our [interceptorName] ([amount]) intercepted and attacked an enemy [attackerName] ([amount2]) =
|
||||
# Requires translation!
|
||||
Nothing tried to intercept out [attackerName] =
|
||||
An enemy [unit] was spotted near our territory = Eine feindliche Einheit [unit] wurde nahe unseres Territoriums entdeckt
|
||||
|
|
|
|||
|
|
@ -1054,7 +1054,8 @@ Auto-assign city production =
|
|||
Auto-build roads =
|
||||
# Requires translation!
|
||||
Automated workers replace improvements =
|
||||
Show minimap = Δείξε τον μικρό χάρτη
|
||||
# Requires translation!
|
||||
Minimap size =
|
||||
off = απενεργοποιημένο
|
||||
# Requires translation!
|
||||
Show pixel units =
|
||||
|
|
@ -1205,23 +1206,23 @@ An enemy [unit] was destroyed while attacking [cityName] =
|
|||
# Requires translation!
|
||||
An enemy [unit] was destroyed while attacking our [ourUnit] =
|
||||
# Requires translation!
|
||||
Our [attackerName] ([amount]) was destroyed by an intercepting [interceptorName] ([amount]) =
|
||||
Our [attackerName] ([amount]) was destroyed by an intercepting [interceptorName] ([amount2]) =
|
||||
# Requires translation!
|
||||
Our [attackerName] ([amount]) was destroyed by an unknown interceptor =
|
||||
# Requires translation!
|
||||
Our [interceptorName] ([amount]) intercepted and destroyed an enemy [attackerName] ([amount]) =
|
||||
Our [interceptorName] ([amount]) intercepted and destroyed an enemy [attackerName] ([amount2]) =
|
||||
# Requires translation!
|
||||
Our [attackerName] ([amount]) destroyed an intercepting [interceptorName] ([amount]) =
|
||||
Our [attackerName] ([amount]) destroyed an intercepting [interceptorName] ([amount2]) =
|
||||
# Requires translation!
|
||||
Our [interceptorName] ([amount]) intercepted and was destroyed by an enemy [attackerName] ([amount]) =
|
||||
Our [interceptorName] ([amount]) intercepted and was destroyed by an enemy [attackerName] ([amount2]) =
|
||||
# Requires translation!
|
||||
Our [interceptorName] ([amount]) intercepted and was destroyed by an unknown enemy =
|
||||
# Requires translation!
|
||||
Our [attackerName] ([amount]) was attacked by an intercepting [interceptorName] ([amount]) =
|
||||
Our [attackerName] ([amount]) was attacked by an intercepting [interceptorName] ([amount2]) =
|
||||
# Requires translation!
|
||||
Our [attackerName] ([amount]) was attacked by an unknown interceptor =
|
||||
# Requires translation!
|
||||
Our [interceptorName] ([amount]) intercepted and attacked an enemy [attackerName] ([amount]) =
|
||||
Our [interceptorName] ([amount]) intercepted and attacked an enemy [attackerName] ([amount2]) =
|
||||
# Requires translation!
|
||||
Nothing tried to intercept out [attackerName] =
|
||||
# Requires translation!
|
||||
|
|
|
|||
|
|
@ -843,7 +843,7 @@ Debug =
|
|||
|
||||
Version = Verzió
|
||||
# Requires translation!
|
||||
See online Readme =
|
||||
See online Readme =
|
||||
# Requires translation!
|
||||
Visit repository =
|
||||
Turns between autosaves = Automatikus mentések közötti körök száma
|
||||
|
|
@ -867,14 +867,14 @@ Show tutorials = Oktatóanyag mutatása
|
|||
Auto-assign city production = Város termelésének automatikus kiosztása
|
||||
Auto-build roads = Utak automatikus építése
|
||||
Automated workers replace improvements = Automatizált munkások lecserélhetnek fejlesztéseket
|
||||
Show minimap = Minimap mutatása
|
||||
# Requires translation!
|
||||
Minimap size =
|
||||
off = ki
|
||||
Show pixel units = Pixel egységek mutatása
|
||||
Show pixel improvements = Pixel fejlesztések mutatása
|
||||
Enable Nuclear Weapons = Nukleáris fegyverek engedélyezése
|
||||
# Requires translation!
|
||||
Experimental Demographics scoreboard =
|
||||
# Requires translation!
|
||||
Unit icon opacity = E
|
||||
# Requires translation!
|
||||
Show zoom buttons in world screen =
|
||||
|
|
@ -988,23 +988,23 @@ Enemy city [cityName] has destroyed our [ourUnit] = Az ellenséges [cityName] v
|
|||
An enemy [unit] was destroyed while attacking [cityName] = Egy ellenséges [unit] egység megsemmisült miközben támadta [cityName] városát
|
||||
An enemy [unit] was destroyed while attacking our [ourUnit] = Egy ellenséges [unit] egység megsemmisült miközben támadta a mi [ourUnit] egységünket
|
||||
# Requires translation!
|
||||
Our [attackerName] ([amount]) was destroyed by an intercepting [interceptorName] ([amount]) =
|
||||
Our [attackerName] ([amount]) was destroyed by an intercepting [interceptorName] ([amount2]) =
|
||||
# Requires translation!
|
||||
Our [attackerName] ([amount]) was destroyed by an unknown interceptor =
|
||||
# Requires translation!
|
||||
Our [interceptorName] ([amount]) intercepted and destroyed an enemy [attackerName] ([amount]) =
|
||||
Our [interceptorName] ([amount]) intercepted and destroyed an enemy [attackerName] ([amount2]) =
|
||||
# Requires translation!
|
||||
Our [attackerName] ([amount]) destroyed an intercepting [interceptorName] ([amount]) =
|
||||
Our [attackerName] ([amount]) destroyed an intercepting [interceptorName] ([amount2]) =
|
||||
# Requires translation!
|
||||
Our [interceptorName] ([amount]) intercepted and was destroyed by an enemy [attackerName] ([amount]) =
|
||||
Our [interceptorName] ([amount]) intercepted and was destroyed by an enemy [attackerName] ([amount2]) =
|
||||
# Requires translation!
|
||||
Our [interceptorName] ([amount]) intercepted and was destroyed by an unknown enemy =
|
||||
# Requires translation!
|
||||
Our [attackerName] ([amount]) was attacked by an intercepting [interceptorName] ([amount]) =
|
||||
Our [attackerName] ([amount]) was attacked by an intercepting [interceptorName] ([amount2]) =
|
||||
# Requires translation!
|
||||
Our [attackerName] ([amount]) was attacked by an unknown interceptor =
|
||||
# Requires translation!
|
||||
Our [interceptorName] ([amount]) intercepted and attacked an enemy [attackerName] ([amount]) =
|
||||
Our [interceptorName] ([amount]) intercepted and attacked an enemy [attackerName] ([amount2]) =
|
||||
# Requires translation!
|
||||
Nothing tried to intercept out [attackerName] =
|
||||
An enemy [unit] was spotted near our territory = Egy ellenséges [unit] egység tűnt fel területünk közelében
|
||||
|
|
|
|||
|
|
@ -687,7 +687,8 @@ Show tutorials = Tunjukkan tutorial
|
|||
Auto-assign city production = Otomatis tugaskan penduduk kota
|
||||
Auto-build roads = Otomatis bangun jalan
|
||||
Automated workers replace improvements = Perbolehkan pekerja otomatis mengubah peningkatan
|
||||
Show minimap = Tampilkan peta mini
|
||||
# Requires translation!
|
||||
Minimap size =
|
||||
off = mati
|
||||
Show pixel units = Tampilkan gambar unit
|
||||
Show pixel improvements = Tampilkan gambar peningkatan
|
||||
|
|
@ -769,25 +770,15 @@ An enemy [RangedUnit] has destroyed the defence of [cityName] = [RangedUnit] mus
|
|||
Enemy city [cityName] has destroyed our [ourUnit] = Kota [cityName] musuh telah menghancurkan [ourUnit] kita!
|
||||
An enemy [unit] was destroyed while attacking [cityName] = [unit] musuh telah dihancurkan ketika menyerang Kota [cityName]
|
||||
An enemy [unit] was destroyed while attacking our [ourUnit] = [unit] musuh telah dihancurkan ketika menyerang [ourUnit] kita
|
||||
# Requires translation!
|
||||
Our [attackerName] ([amount]) was destroyed by an intercepting [interceptorName] ([amount2]) = [attackerName] kita ([amount]) telah dihancurkan oleh [interceptorName] pencegat ([amount2])
|
||||
# Requires translation!
|
||||
Our [attackerName] ([amount]) was destroyed by an unknown interceptor = [attackerName] kita ([amount]) telah dihancurkan oleh pencegat yang tidak diketahui
|
||||
# Requires translation!
|
||||
Our [interceptorName] ([amount]) intercepted and destroyed an enemy [attackerName] ([amount2]) = [interceptorName] kita ([amount]) telah dicegat dan dihancurkan oleh [attackerName] musuh ([amount2])
|
||||
# Requires translation!
|
||||
Our [attackerName] ([amount]) destroyed an intercepting [interceptorName] ([amount2]) = [attackerName] kita ([amount]) telah menghancurkan [interceptorName] pencegat ([amount2])
|
||||
# Requires translation!
|
||||
Our [interceptorName] ([amount]) intercepted and was destroyed by an enemy [attackerName] ([amount2]) = [interceptorName] kita ([amount]) mencegat dan dihancurkan oleh [attackerName] musuh ([amount2])
|
||||
# Requires translation!
|
||||
Our [interceptorName] ([amount]) intercepted and was destroyed by an unknown enemy = [interceptorName] kita ([amount]) mencegat dan dihancurkan oleh musuh yang tidak diketahui
|
||||
# Requires translation!
|
||||
Our [attackerName] ([amount]) was attacked by an intercepting [interceptorName] ([amount2]) = [attackerName] kita ([amount]) telah diserang oleh [interceptorName] pencegat ([amount2])
|
||||
# Requires translation!
|
||||
Our [attackerName] ([amount]) was attacked by an unknown interceptor = [attackerName] kita ([amount]) telah diserang oleh pencegat yang tidak diketahui
|
||||
# Requires translation!
|
||||
Our [interceptorName] ([amount]) intercepted and attacked an enemy [attackerName] ([amount2]) = [interceptorName] kita ([amount]) mencegat dan menyerang [attackerName] musuh ([amount2])
|
||||
# Requires translation!
|
||||
Nothing tried to intercept out [attackerName] = Tidak ada yang mencoba untuk mencegat [attackerName]
|
||||
An enemy [unit] was spotted near our territory = [unit] musuh terlihat di dekat daerah kita
|
||||
An enemy [unit] was spotted in our territory = [unit] musuh terlihat di daerah kita
|
||||
|
|
@ -864,9 +855,7 @@ You gained [Stats] as your religion was spread to [cityName] = Anda telah mendap
|
|||
You gained [Stats] as your religion was spread to an unknown city = Anda telah mendapat [Stats] karena agamamu telah menyebar ke kota lain
|
||||
Your city [cityName] was converted to [religionName]! = Kotamu, [cityName], telah berpindah agama menjadi [religionName]!
|
||||
Your [unitName] lost its faith after spending too long inside enemy territory! = [unitName] kepunyaanmu murtad setelah menetap terlalu lama di daerah musuh!
|
||||
# Requires translation!
|
||||
An [unitName] has removed your religion [religionName] from its Holy City [cityName]! = Seorang [unitName] telah menyingkirkan [religionName] dari Kota Sucinya, [cityName]!
|
||||
# Requires translation!
|
||||
An [unitName] has restored [cityName] as the Holy City of your religion [religionName]! = Seorang [unitName] telah mengembalikan [cityName] menjadi Kota Suci agamamu, [religionName]!
|
||||
You have unlocked [ability] = Kamu telah memperoleh [ability]
|
||||
A new b'ak'tun has just begun! = B'ak'tun baru telah dimulai!
|
||||
|
|
@ -1409,9 +1398,7 @@ Follow [belief] = Ikuti [belief]
|
|||
Religions and Beliefs = Agama dan Kepercayaan
|
||||
Majority Religion: [name] = Agama Mayoritas: [name]
|
||||
+ [amount] pressure = + [amount] tekanan
|
||||
# Requires translation!
|
||||
Holy City of: [religionName] = Kota Suci: [religionName]
|
||||
# Requires translation!
|
||||
Former Holy City of: [religionName] = Eks Kota Suci: [religionName]
|
||||
Followers = Pengikut
|
||||
Pressure = Tekanan
|
||||
|
|
@ -4041,7 +4028,6 @@ Provides a random bonus when entered = Memberikan bonus acak ketika dijelajahi
|
|||
Unbuildable = Tidak dapat dibuat
|
||||
|
||||
City ruins = Reruntuhan kota
|
||||
# Requires translation!
|
||||
Will be replaced by automated workers = Akan digantikan oleh pekerja otomatis
|
||||
A bleak reminder of the destruction wreaked by War = Pengingat yang suram akan kehancuran yang disebabkan oleh perang
|
||||
|
||||
|
|
@ -4267,7 +4253,6 @@ Interception II = Pencegatan II
|
|||
|
||||
Interception III = Pencegatan III
|
||||
|
||||
# Requires translation!
|
||||
[relativeAmount]% Strength when performing Air Sweep = [relativeAmount]% Kekuatan ketika melakukan Sweeping Udara
|
||||
|
||||
|
||||
|
|
@ -4355,7 +4340,6 @@ Can see invisible [mapUnitFilter] units = Dapat melihat unit [mapUnitFilter] yan
|
|||
|
||||
Aircraft = Udara
|
||||
Can see over obstacles = Dapat melihat melewati rintangan
|
||||
# Requires translation!
|
||||
Can perform Air Sweep = Dapat melakukan Sweeping Udara
|
||||
|
||||
|
||||
|
|
@ -5702,17 +5686,11 @@ If you manage to acquire the demanded luxury by trade, expansion, or conquest, t
|
|||
During the We Love The King Day, the city will grow 25% faster. = Pada Hari Kami Mencintai Raja, kota akan berkembang 25% lebih cepat.
|
||||
This means exploration and trade is important to grow your cities! = Ini berarti penjelajahan dan perdagangan penting agar kotamu berkembang!
|
||||
|
||||
# Requires translation!
|
||||
Air Sweeps = Sweeping Udara
|
||||
# Requires translation!
|
||||
Certain Units are able to perform Air Sweeps over a tile helping clear out potential enemy Interceptors. = Beberapa unit dapat melakukan Sweeping Udara pada suatu daerah untuk membantu menyingkirkan kemungkinan adanya Pencegat musuh.
|
||||
# Requires translation!
|
||||
While this Action will take an Attack, the benefit is drawing out Interceptions to help protect your other Air Units. Especially your Bombers. = Meskipun Aksi ini mengambil satu Serangan, keuntungannya adalah melucuti para Pencegat untuk membantu melindungi Unit Udaramu yang lain, terutama para Pengebom.
|
||||
# Requires translation!
|
||||
Your unit will always draw an Interception, if one can reach the target tile, even if the Intercepting unit has a chance to miss. = Unitmu akan selalu melucuti suatu Pencegatan jika ia bisa mencapai daerah targetnya, walaupun unit Pencegat memiliki kemungkinan untuk meleset.
|
||||
# Requires translation!
|
||||
In addition, if the Interceptor is not an Air Unit (eg Land or Sea), the Air Sweeping unit takes no damage! = Selain itu, jika Pencegat bukan merupakan Unit Udara (berarti Unit Darat atau Laut), unit yang melakukan Sweeping Udara tidak akan mendapat kerusakan!
|
||||
# Requires translation!
|
||||
Intercepting Air Units will damage each other in a straight fight with no Interception bonuses. And only the Attacking Unit gets any Air Sweep bonuses. = Unit Pencegat Udara akan merusak satu sama lain dalam pertempuran secara langsung tanpa bonus Pencegatan. Hanya unit penyerang yang akan mendapatkan bonus Sweeping Udara.
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -691,7 +691,8 @@ Show tutorials = Mostra tutorial
|
|||
Auto-assign city production = Autoassegna produzione città
|
||||
Auto-build roads = Costruzione strade automatica
|
||||
Automated workers replace improvements = I lavoratori automatizzati rimpiazzano i miglioramenti
|
||||
Show minimap = Mostra minimappa
|
||||
# Requires translation!
|
||||
Minimap size =
|
||||
off = Disattiva
|
||||
Show pixel units = Mostra unità pixel
|
||||
Show pixel improvements = Mostra miglioramenti pixel
|
||||
|
|
@ -774,15 +775,15 @@ An enemy [RangedUnit] has destroyed the defence of [cityName] = L'unità nemica
|
|||
Enemy city [cityName] has destroyed our [ourUnit] = La città nemica di [cityName] ha distrutto [ourUnit]
|
||||
An enemy [unit] was destroyed while attacking [cityName] = Un'unità nemica [unit] è stata distrutta mentre attaccava [cityName]
|
||||
An enemy [unit] was destroyed while attacking our [ourUnit] = Un'unità nemica [unit] è stata distrutta mentre attaccava la nostra unità [ourUnit]
|
||||
Our [attackerName] ([amount1]) was destroyed by an intercepting [interceptorName] ([amount2]) = La nostra unità [attackerName] ([amount1]) è stata intercettata e distrutta da [interceptorName] ([amount2])
|
||||
Our [attackerName] ([amount]) was destroyed by an intercepting [interceptorName] ([amount2]) = La nostra unità [attackerName] ([amount]) è stata intercettata e distrutta da [interceptorName] ([amount2])
|
||||
Our [attackerName] ([amount]) was destroyed by an unknown interceptor = La nostra unità [attackerName] ([amount]) è stata intercettata e distrutta da unità ignote
|
||||
Our [interceptorName] ([amount1]) intercepted and destroyed an enemy [attackerName] ([amount2]) = La nostra unità [interceptorName] ([amount1]) ha intercettato e distrutto l'unità nemica [attackerName] ([amount2])
|
||||
Our [attackerName] ([amount1]) destroyed an intercepting [interceptorName] ([amount2]) = La nostra unità [attackerName] ([amount1]) ha distrutto l'unità nemica intercettante [interceptorName] ([amount2])
|
||||
Our [interceptorName] ([amount1]) intercepted and was destroyed by an enemy [attackerName] ([amount2]) = La nostra unità [interceptorName] ([amount1]) è stata distrutta mentre intercettava l'unità nemica [attackerName] ([amount2])
|
||||
Our [interceptorName] ([amount]) intercepted and destroyed an enemy [attackerName] ([amount2]) = La nostra unità [interceptorName] ([amount]) ha intercettato e distrutto l'unità nemica [attackerName] ([amount2])
|
||||
Our [attackerName] ([amount]) destroyed an intercepting [interceptorName] ([amount2]) = La nostra unità [attackerName] ([amount]) ha distrutto l'unità nemica intercettante [interceptorName] ([amount2])
|
||||
Our [interceptorName] ([amount]) intercepted and was destroyed by an enemy [attackerName] ([amount2]) = La nostra unità [interceptorName] ([amount]) è stata distrutta mentre intercettava l'unità nemica [attackerName] ([amount2])
|
||||
Our [interceptorName] ([amount]) intercepted and was destroyed by an unknown enemy = La nostra unità [interceptorName] ([amount]) è stata distrutta mentre intercettava un'unità nemica ignota
|
||||
Our [attackerName] ([amount1]) was attacked by an intercepting [interceptorName] ([amount2]) = La nostra unità [attackerName] ([amount1]) è stata intercettata da [interceptorName] ([amount2])
|
||||
Our [attackerName] ([amount]) was attacked by an intercepting [interceptorName] ([amount2]) = La nostra unità [attackerName] ([amount]) è stata intercettata da [interceptorName] ([amount2])
|
||||
Our [attackerName] ([amount]) was attacked by an unknown interceptor = La nostra unità [attackerName] ([amount]) è stata intercettata da un'unità ignota
|
||||
Our [interceptorName] ([amount1]) intercepted and attacked an enemy [attackerName] ([amount2]) = La nostra unità [interceptorName] ([amount1]) ha intercettato e attaccato l'unità nemica [attackerName] ([amount2])
|
||||
Our [interceptorName] ([amount]) intercepted and attacked an enemy [attackerName] ([amount2]) = La nostra unità [interceptorName] ([amount]) ha intercettato e attaccato l'unità nemica [attackerName] ([amount2])
|
||||
Nothing tried to intercept out [attackerName] = L'unità [attackerName] ha agito indisturbata
|
||||
An enemy [unit] was spotted near our territory = Abbiamo avvistato un'unità nemica [unit] nei pressi del nostro territorio
|
||||
An enemy [unit] was spotted in our territory = Abbiamo avvistato un'unità nemica [unit] nel nostro territorio
|
||||
|
|
@ -5708,6 +5709,7 @@ Your unit will always draw an Interception, if one can reach the target tile, ev
|
|||
In addition, if the Interceptor is not an Air Unit (eg Land or Sea), the Air Sweeping unit takes no damage! = L'unità in perlustrazione agirà sempre disturbata se l'intercettatore è di un'unità non aerea (es. terrestre o marittima).
|
||||
Intercepting Air Units will damage each other in a straight fight with no Interception bonuses. And only the Attacking Unit gets any Air Sweep bonuses. = Le unità aeree che si intercettano si danneggeranno l'un l'altra in una sempice schermaglia senza bonus d'intercettazione, e solo l'attaccante ottiene bonus Perlustrazione.
|
||||
|
||||
|
||||
#################### Lines from Unique Types #######################
|
||||
|
||||
Nullifies [stat] [cityFilter] = Annulla [stat] [cityFilter]
|
||||
|
|
|
|||
|
|
@ -726,7 +726,8 @@ Show tutorials = チュートリアルを表示
|
|||
Auto-assign city production = 都市生産の自動割り当て
|
||||
Auto-build roads = 道の自動建設
|
||||
Automated workers replace improvements = 自動建設中の労働者によるタイル整備の置き換え
|
||||
Show minimap = ミニマップのサイズ
|
||||
# Requires translation!
|
||||
Minimap size =
|
||||
off = 非表示
|
||||
Show pixel units = ユニットの絵を表示
|
||||
Show pixel improvements = タイル整備の絵を表示
|
||||
|
|
@ -823,23 +824,23 @@ Enemy city [cityName] has destroyed our [ourUnit] = 敵の都市[cityName]が[ou
|
|||
An enemy [unit] was destroyed while attacking [cityName] = [cityName]を攻撃中に敵の[unit]が倒されました
|
||||
An enemy [unit] was destroyed while attacking our [ourUnit] = 敵の[unit]が[ourUnit]を攻撃中に倒されました
|
||||
# Requires translation!
|
||||
Our [attackerName] ([amount]) was destroyed by an intercepting [interceptorName] ([amount]) =
|
||||
Our [attackerName] ([amount]) was destroyed by an intercepting [interceptorName] ([amount2]) =
|
||||
# Requires translation!
|
||||
Our [attackerName] ([amount]) was destroyed by an unknown interceptor =
|
||||
# Requires translation!
|
||||
Our [interceptorName] ([amount]) intercepted and destroyed an enemy [attackerName] ([amount]) =
|
||||
Our [interceptorName] ([amount]) intercepted and destroyed an enemy [attackerName] ([amount2]) =
|
||||
# Requires translation!
|
||||
Our [attackerName] ([amount]) destroyed an intercepting [interceptorName] ([amount]) =
|
||||
Our [attackerName] ([amount]) destroyed an intercepting [interceptorName] ([amount2]) =
|
||||
# Requires translation!
|
||||
Our [interceptorName] ([amount]) intercepted and was destroyed by an enemy [attackerName] ([amount]) =
|
||||
Our [interceptorName] ([amount]) intercepted and was destroyed by an enemy [attackerName] ([amount2]) =
|
||||
# Requires translation!
|
||||
Our [interceptorName] ([amount]) intercepted and was destroyed by an unknown enemy =
|
||||
# Requires translation!
|
||||
Our [attackerName] ([amount]) was attacked by an intercepting [interceptorName] ([amount]) =
|
||||
Our [attackerName] ([amount]) was attacked by an intercepting [interceptorName] ([amount2]) =
|
||||
# Requires translation!
|
||||
Our [attackerName] ([amount]) was attacked by an unknown interceptor =
|
||||
# Requires translation!
|
||||
Our [interceptorName] ([amount]) intercepted and attacked an enemy [attackerName] ([amount]) =
|
||||
Our [interceptorName] ([amount]) intercepted and attacked an enemy [attackerName] ([amount2]) =
|
||||
# Requires translation!
|
||||
Nothing tried to intercept out [attackerName] =
|
||||
An enemy [unit] was spotted near our territory = 敵の[unit]が我々の領土の近くで確認されました
|
||||
|
|
|
|||
|
|
@ -687,7 +687,8 @@ Show tutorials = 튜토리얼 보기
|
|||
Auto-assign city production = 도시 생산 선택 자동
|
||||
Auto-build roads = 도로 건설 자동
|
||||
Automated workers replace improvements = 시설 대체 자동
|
||||
Show minimap = 미니맵 보기
|
||||
# Requires translation!
|
||||
Minimap size =
|
||||
off = 끄기
|
||||
Show pixel units = 유닛 그래픽 보기
|
||||
Show pixel improvements = 자원/시설 그래픽 보기
|
||||
|
|
@ -4757,7 +4758,8 @@ Papal Primacy = 교황직
|
|||
Resting point for Influence with City-States following this religion [amount] = 이 종교를 믿는 도시 국가와의 최저 우호도 [amount]
|
||||
|
||||
Peace Loving = 평화주의
|
||||
from every [amount] global followers [cityFilter] = [cityFilter]에서 이 종교를 믿는 신도 [amount]당 [stats]
|
||||
# Requires translation!
|
||||
[stats] from every [amount] global followers [cityFilter] =
|
||||
|
||||
Pilgrimage = 성지 순례
|
||||
|
||||
|
|
|
|||
|
|
@ -687,7 +687,8 @@ Show tutorials = Rodyti patarimus
|
|||
Auto-assign city production = Auto-gamyba mieste
|
||||
Auto-build roads = Kelių auto-statyba
|
||||
Automated workers replace improvements = Auto-darbininkai keičia patobulinimus
|
||||
Show minimap = Mini žemėlapis
|
||||
# Requires translation!
|
||||
Minimap size =
|
||||
off = išj.
|
||||
Show pixel units = Rodyti dalinių tekstūras
|
||||
Show pixel improvements = Rodyti patobulinimų tekstūras
|
||||
|
|
@ -770,23 +771,23 @@ Enemy city [cityName] has destroyed our [ourUnit] = Priešo miestas: [cityName]
|
|||
An enemy [unit] was destroyed while attacking [cityName] = Priešo [unit] žuvo puldamas: [cityName]
|
||||
An enemy [unit] was destroyed while attacking our [ourUnit] = Priešo [unit] žuvo puldamas mūsų: [ourUnit]
|
||||
# Requires translation!
|
||||
Our [attackerName] ([amount]) was destroyed by an intercepting [interceptorName] ([amount]) =
|
||||
Our [attackerName] ([amount]) was destroyed by an intercepting [interceptorName] ([amount2]) =
|
||||
# Requires translation!
|
||||
Our [attackerName] ([amount]) was destroyed by an unknown interceptor =
|
||||
# Requires translation!
|
||||
Our [interceptorName] ([amount]) intercepted and destroyed an enemy [attackerName] ([amount]) =
|
||||
Our [interceptorName] ([amount]) intercepted and destroyed an enemy [attackerName] ([amount2]) =
|
||||
# Requires translation!
|
||||
Our [attackerName] ([amount]) destroyed an intercepting [interceptorName] ([amount]) =
|
||||
Our [attackerName] ([amount]) destroyed an intercepting [interceptorName] ([amount2]) =
|
||||
# Requires translation!
|
||||
Our [interceptorName] ([amount]) intercepted and was destroyed by an enemy [attackerName] ([amount]) =
|
||||
Our [interceptorName] ([amount]) intercepted and was destroyed by an enemy [attackerName] ([amount2]) =
|
||||
# Requires translation!
|
||||
Our [interceptorName] ([amount]) intercepted and was destroyed by an unknown enemy =
|
||||
# Requires translation!
|
||||
Our [attackerName] ([amount]) was attacked by an intercepting [interceptorName] ([amount]) =
|
||||
Our [attackerName] ([amount]) was attacked by an intercepting [interceptorName] ([amount2]) =
|
||||
# Requires translation!
|
||||
Our [attackerName] ([amount]) was attacked by an unknown interceptor =
|
||||
# Requires translation!
|
||||
Our [interceptorName] ([amount]) intercepted and attacked an enemy [attackerName] ([amount]) =
|
||||
Our [interceptorName] ([amount]) intercepted and attacked an enemy [attackerName] ([amount2]) =
|
||||
# Requires translation!
|
||||
Nothing tried to intercept out [attackerName] =
|
||||
An enemy [unit] was spotted near our territory = Priešo [unit] pastebėtas šalia mūsų žemių
|
||||
|
|
|
|||
|
|
@ -920,7 +920,8 @@ Show tutorials = Tunjuk tutorial
|
|||
Auto-assign city production = Tugaskan pengeluaran bandar secara automatik
|
||||
Auto-build roads = Bina jalan secara automatik
|
||||
Automated workers replace improvements = Pekerja automatik gantikan peningkatan
|
||||
Show minimap = Tunjuk peta mini
|
||||
# Requires translation!
|
||||
Minimap size =
|
||||
off = Padamkan
|
||||
Show pixel units = Tunjuk unit piksel
|
||||
Show pixel improvements = Tunjuk peningkatan piksel
|
||||
|
|
@ -1028,23 +1029,23 @@ Enemy city [cityName] has destroyed our [ourUnit] = Bandar musuh [cityName] tela
|
|||
An enemy [unit] was destroyed while attacking [cityName] = Sebuah [unit] musuh dimusnahkan semasa menyerangi [cityName]
|
||||
An enemy [unit] was destroyed while attacking our [ourUnit] = Sebuah [unit] musuh dimusnahkan semasa menyerangi [ourUnit]
|
||||
# Requires translation!
|
||||
Our [attackerName] ([amount]) was destroyed by an intercepting [interceptorName] ([amount]) =
|
||||
Our [attackerName] ([amount]) was destroyed by an intercepting [interceptorName] ([amount2]) =
|
||||
# Requires translation!
|
||||
Our [attackerName] ([amount]) was destroyed by an unknown interceptor =
|
||||
# Requires translation!
|
||||
Our [interceptorName] ([amount]) intercepted and destroyed an enemy [attackerName] ([amount]) =
|
||||
Our [interceptorName] ([amount]) intercepted and destroyed an enemy [attackerName] ([amount2]) =
|
||||
# Requires translation!
|
||||
Our [attackerName] ([amount]) destroyed an intercepting [interceptorName] ([amount]) =
|
||||
Our [attackerName] ([amount]) destroyed an intercepting [interceptorName] ([amount2]) =
|
||||
# Requires translation!
|
||||
Our [interceptorName] ([amount]) intercepted and was destroyed by an enemy [attackerName] ([amount]) =
|
||||
Our [interceptorName] ([amount]) intercepted and was destroyed by an enemy [attackerName] ([amount2]) =
|
||||
# Requires translation!
|
||||
Our [interceptorName] ([amount]) intercepted and was destroyed by an unknown enemy =
|
||||
# Requires translation!
|
||||
Our [attackerName] ([amount]) was attacked by an intercepting [interceptorName] ([amount]) =
|
||||
Our [attackerName] ([amount]) was attacked by an intercepting [interceptorName] ([amount2]) =
|
||||
# Requires translation!
|
||||
Our [attackerName] ([amount]) was attacked by an unknown interceptor =
|
||||
# Requires translation!
|
||||
Our [interceptorName] ([amount]) intercepted and attacked an enemy [attackerName] ([amount]) =
|
||||
Our [interceptorName] ([amount]) intercepted and attacked an enemy [attackerName] ([amount2]) =
|
||||
# Requires translation!
|
||||
Nothing tried to intercept out [attackerName] =
|
||||
An enemy [unit] was spotted near our territory = Sebuah [unit] musuh terjumpa berhampiran kawasan kami
|
||||
|
|
|
|||
|
|
@ -996,7 +996,8 @@ Auto-assign city production = Enteḵāb e ḵodkār e sāḵt-o-sāz barāye š
|
|||
Auto-build roads = sāḵt e ḵodkār jādde
|
||||
# Requires translation!
|
||||
Automated workers replace improvements =
|
||||
Show minimap = Nešān dādan e minimap
|
||||
# Requires translation!
|
||||
Minimap size =
|
||||
# Requires translation!
|
||||
off =
|
||||
Show pixel units = Nešān dādan e tasviri e niroo hā
|
||||
|
|
@ -1122,23 +1123,23 @@ Enemy city [cityName] has destroyed our [ourUnit] = Šahr e [cityName] e došman
|
|||
An enemy [unit] was destroyed while attacking [cityName] = Yek [unit] e došman, dar heyn e hamle be [cityName] nābood šod
|
||||
An enemy [unit] was destroyed while attacking our [ourUnit] = Yek [unit] e došman dar heyn e hamle be [ourUnit] e mā nābood šod
|
||||
# Requires translation!
|
||||
Our [attackerName] ([amount]) was destroyed by an intercepting [interceptorName] ([amount]) =
|
||||
Our [attackerName] ([amount]) was destroyed by an intercepting [interceptorName] ([amount2]) =
|
||||
# Requires translation!
|
||||
Our [attackerName] ([amount]) was destroyed by an unknown interceptor =
|
||||
# Requires translation!
|
||||
Our [interceptorName] ([amount]) intercepted and destroyed an enemy [attackerName] ([amount]) =
|
||||
Our [interceptorName] ([amount]) intercepted and destroyed an enemy [attackerName] ([amount2]) =
|
||||
# Requires translation!
|
||||
Our [attackerName] ([amount]) destroyed an intercepting [interceptorName] ([amount]) =
|
||||
Our [attackerName] ([amount]) destroyed an intercepting [interceptorName] ([amount2]) =
|
||||
# Requires translation!
|
||||
Our [interceptorName] ([amount]) intercepted and was destroyed by an enemy [attackerName] ([amount]) =
|
||||
Our [interceptorName] ([amount]) intercepted and was destroyed by an enemy [attackerName] ([amount2]) =
|
||||
# Requires translation!
|
||||
Our [interceptorName] ([amount]) intercepted and was destroyed by an unknown enemy =
|
||||
# Requires translation!
|
||||
Our [attackerName] ([amount]) was attacked by an intercepting [interceptorName] ([amount]) =
|
||||
Our [attackerName] ([amount]) was attacked by an intercepting [interceptorName] ([amount2]) =
|
||||
# Requires translation!
|
||||
Our [attackerName] ([amount]) was attacked by an unknown interceptor =
|
||||
# Requires translation!
|
||||
Our [interceptorName] ([amount]) intercepted and attacked an enemy [attackerName] ([amount]) =
|
||||
Our [interceptorName] ([amount]) intercepted and attacked an enemy [attackerName] ([amount2]) =
|
||||
# Requires translation!
|
||||
Nothing tried to intercept out [attackerName] =
|
||||
An enemy [unit] was spotted near our territory = Yek [unit] e došman kenār e ğalamro e mā dide šod
|
||||
|
|
|
|||
|
|
@ -921,7 +921,8 @@ Show tutorials = Neshaan daadan e raahnamaai
|
|||
Auto-assign city production = Entekhaab e khodkaar e saakht-o-saaz baraaye shahr
|
||||
Auto-build roads = saakht e khodkaar jaadde
|
||||
Automated workers replace improvements = Kaargaraan be soorat e khodkar behbood-saazi haa raa jaaigozin konand
|
||||
Show minimap = Neshaan daadan e minimap
|
||||
# Requires translation!
|
||||
Minimap size =
|
||||
# Requires translation!
|
||||
off =
|
||||
Show pixel units = Neshaan daadan e tasviri e niroo haa
|
||||
|
|
@ -1046,23 +1047,23 @@ Enemy city [cityName] has destroyed our [ourUnit] = Shahr e [cityName] e doshman
|
|||
An enemy [unit] was destroyed while attacking [cityName] = Yek [unit] e doshman, dar heyn e hamle be [cityName] naabood shod
|
||||
An enemy [unit] was destroyed while attacking our [ourUnit] = Yek [unit] e doshman dar heyn e hamle be [ourUnit] e maa naabood shod
|
||||
# Requires translation!
|
||||
Our [attackerName] ([amount]) was destroyed by an intercepting [interceptorName] ([amount]) =
|
||||
Our [attackerName] ([amount]) was destroyed by an intercepting [interceptorName] ([amount2]) =
|
||||
# Requires translation!
|
||||
Our [attackerName] ([amount]) was destroyed by an unknown interceptor =
|
||||
# Requires translation!
|
||||
Our [interceptorName] ([amount]) intercepted and destroyed an enemy [attackerName] ([amount]) =
|
||||
Our [interceptorName] ([amount]) intercepted and destroyed an enemy [attackerName] ([amount2]) =
|
||||
# Requires translation!
|
||||
Our [attackerName] ([amount]) destroyed an intercepting [interceptorName] ([amount]) =
|
||||
Our [attackerName] ([amount]) destroyed an intercepting [interceptorName] ([amount2]) =
|
||||
# Requires translation!
|
||||
Our [interceptorName] ([amount]) intercepted and was destroyed by an enemy [attackerName] ([amount]) =
|
||||
Our [interceptorName] ([amount]) intercepted and was destroyed by an enemy [attackerName] ([amount2]) =
|
||||
# Requires translation!
|
||||
Our [interceptorName] ([amount]) intercepted and was destroyed by an unknown enemy =
|
||||
# Requires translation!
|
||||
Our [attackerName] ([amount]) was attacked by an intercepting [interceptorName] ([amount]) =
|
||||
Our [attackerName] ([amount]) was attacked by an intercepting [interceptorName] ([amount2]) =
|
||||
# Requires translation!
|
||||
Our [attackerName] ([amount]) was attacked by an unknown interceptor =
|
||||
# Requires translation!
|
||||
Our [interceptorName] ([amount]) intercepted and attacked an enemy [attackerName] ([amount]) =
|
||||
Our [interceptorName] ([amount]) intercepted and attacked an enemy [attackerName] ([amount2]) =
|
||||
# Requires translation!
|
||||
Nothing tried to intercept out [attackerName] =
|
||||
An enemy [unit] was spotted near our territory = Yek [unit] e doshman kenaar e ghalamro e maa dide shod
|
||||
|
|
|
|||
File diff suppressed because it is too large
Load Diff
|
|
@ -843,7 +843,8 @@ Show tutorials = Mostrar tutoriais
|
|||
Auto-assign city production = Atribuir automaticamente produção da cidade
|
||||
Auto-build roads = Construir automaticamente estradas
|
||||
Automated workers replace improvements = Trabalhadores automatizados substituem melhorias
|
||||
Show minimap = Mostrar minimapa
|
||||
# Requires translation!
|
||||
Minimap size =
|
||||
off = desligado
|
||||
Show pixel units = Mostrar unidades de pixel
|
||||
Show pixel improvements = Mostrar melhorias de pixels
|
||||
|
|
@ -947,23 +948,23 @@ Enemy city [cityName] has destroyed our [ourUnit] = A cidade inimiga [cityName]
|
|||
An enemy [unit] was destroyed while attacking [cityName] = Um(a) [unit] inimigo(a) foi destruido enquanto atacava [cityName]
|
||||
An enemy [unit] was destroyed while attacking our [ourUnit] = Um(a) [unit] inimigo(a) foi destruido(a) enquanto atacando nosso(a) [ourUnit]
|
||||
# Requires translation!
|
||||
Our [attackerName] ([amount]) was destroyed by an intercepting [interceptorName] ([amount]) =
|
||||
Our [attackerName] ([amount]) was destroyed by an intercepting [interceptorName] ([amount2]) =
|
||||
# Requires translation!
|
||||
Our [attackerName] ([amount]) was destroyed by an unknown interceptor =
|
||||
# Requires translation!
|
||||
Our [interceptorName] ([amount]) intercepted and destroyed an enemy [attackerName] ([amount]) =
|
||||
Our [interceptorName] ([amount]) intercepted and destroyed an enemy [attackerName] ([amount2]) =
|
||||
# Requires translation!
|
||||
Our [attackerName] ([amount]) destroyed an intercepting [interceptorName] ([amount]) =
|
||||
Our [attackerName] ([amount]) destroyed an intercepting [interceptorName] ([amount2]) =
|
||||
# Requires translation!
|
||||
Our [interceptorName] ([amount]) intercepted and was destroyed by an enemy [attackerName] ([amount]) =
|
||||
Our [interceptorName] ([amount]) intercepted and was destroyed by an enemy [attackerName] ([amount2]) =
|
||||
# Requires translation!
|
||||
Our [interceptorName] ([amount]) intercepted and was destroyed by an unknown enemy =
|
||||
# Requires translation!
|
||||
Our [attackerName] ([amount]) was attacked by an intercepting [interceptorName] ([amount]) =
|
||||
Our [attackerName] ([amount]) was attacked by an intercepting [interceptorName] ([amount2]) =
|
||||
# Requires translation!
|
||||
Our [attackerName] ([amount]) was attacked by an unknown interceptor =
|
||||
# Requires translation!
|
||||
Our [interceptorName] ([amount]) intercepted and attacked an enemy [attackerName] ([amount]) =
|
||||
Our [interceptorName] ([amount]) intercepted and attacked an enemy [attackerName] ([amount2]) =
|
||||
# Requires translation!
|
||||
Nothing tried to intercept out [attackerName] =
|
||||
An enemy [unit] was spotted near our territory = Um(a) [unit] foi visto perto do nosso território
|
||||
|
|
|
|||
|
|
@ -690,7 +690,8 @@ Show tutorials = Arată tutorialele
|
|||
Auto-assign city production = Alocă automat producția orașelor
|
||||
Auto-build roads = Construiește drumuri automat
|
||||
Automated workers replace improvements = Muncitorii automatizați înlocuiesc îmbunătățîrile
|
||||
Show minimap = Arată miniharta
|
||||
# Requires translation!
|
||||
Minimap size =
|
||||
off = oprit
|
||||
Show pixel units = Arată unitățile
|
||||
Show pixel improvements = Arată îmbunătățirile
|
||||
|
|
@ -776,23 +777,23 @@ Enemy city [cityName] has destroyed our [ourUnit] = Orașul inamic [cityName] ne
|
|||
An enemy [unit] was destroyed while attacking [cityName] = Un [unit] inamic a fost distrus în timp ce ataca [cityName]
|
||||
An enemy [unit] was destroyed while attacking our [ourUnit] = Un [unit] inamic a fost distrus în timp ce ne ataca un [ourUnit]
|
||||
# Requires translation!
|
||||
Our [attackerName] ([amount]) was destroyed by an intercepting [interceptorName] ([amount]) =
|
||||
Our [attackerName] ([amount]) was destroyed by an intercepting [interceptorName] ([amount2]) =
|
||||
# Requires translation!
|
||||
Our [attackerName] ([amount]) was destroyed by an unknown interceptor =
|
||||
# Requires translation!
|
||||
Our [interceptorName] ([amount]) intercepted and destroyed an enemy [attackerName] ([amount]) =
|
||||
Our [interceptorName] ([amount]) intercepted and destroyed an enemy [attackerName] ([amount2]) =
|
||||
# Requires translation!
|
||||
Our [attackerName] ([amount]) destroyed an intercepting [interceptorName] ([amount]) =
|
||||
Our [attackerName] ([amount]) destroyed an intercepting [interceptorName] ([amount2]) =
|
||||
# Requires translation!
|
||||
Our [interceptorName] ([amount]) intercepted and was destroyed by an enemy [attackerName] ([amount]) =
|
||||
Our [interceptorName] ([amount]) intercepted and was destroyed by an enemy [attackerName] ([amount2]) =
|
||||
# Requires translation!
|
||||
Our [interceptorName] ([amount]) intercepted and was destroyed by an unknown enemy =
|
||||
# Requires translation!
|
||||
Our [attackerName] ([amount]) was attacked by an intercepting [interceptorName] ([amount]) =
|
||||
Our [attackerName] ([amount]) was attacked by an intercepting [interceptorName] ([amount2]) =
|
||||
# Requires translation!
|
||||
Our [attackerName] ([amount]) was attacked by an unknown interceptor =
|
||||
# Requires translation!
|
||||
Our [interceptorName] ([amount]) intercepted and attacked an enemy [attackerName] ([amount]) =
|
||||
Our [interceptorName] ([amount]) intercepted and attacked an enemy [attackerName] ([amount2]) =
|
||||
# Requires translation!
|
||||
Nothing tried to intercept out [attackerName] =
|
||||
An enemy [unit] was spotted near our territory = Un [unit] inamic a fost reperat în apropierea teritoriului nostru
|
||||
|
|
|
|||
|
|
@ -687,7 +687,8 @@ Show tutorials = Показывать обучение
|
|||
Auto-assign city production = Автопроизводство в городах
|
||||
Auto-build roads = Автоматическое строительство дорог
|
||||
Automated workers replace improvements = Автоматизированные рабочие заменяют улучшения
|
||||
Show minimap = Показывать миникарту
|
||||
# Requires translation!
|
||||
Minimap size =
|
||||
off = откл.
|
||||
Show pixel units = Показывать текстуру юнитов
|
||||
Show pixel improvements = Показывать текстуру улучшений
|
||||
|
|
@ -770,23 +771,23 @@ Enemy city [cityName] has destroyed our [ourUnit] = Вражеский горо
|
|||
An enemy [unit] was destroyed while attacking [cityName] = [unit] врага был уничтожен, атакуя город [cityName]
|
||||
An enemy [unit] was destroyed while attacking our [ourUnit] = [unit] врага был уничтожен, атакуя наш юнит [ourUnit]
|
||||
# Requires translation!
|
||||
Our [attackerName] ([amount]) was destroyed by an intercepting [interceptorName] ([amount]) =
|
||||
Our [attackerName] ([amount]) was destroyed by an intercepting [interceptorName] ([amount2]) =
|
||||
# Requires translation!
|
||||
Our [attackerName] ([amount]) was destroyed by an unknown interceptor =
|
||||
# Requires translation!
|
||||
Our [interceptorName] ([amount]) intercepted and destroyed an enemy [attackerName] ([amount]) =
|
||||
Our [interceptorName] ([amount]) intercepted and destroyed an enemy [attackerName] ([amount2]) =
|
||||
# Requires translation!
|
||||
Our [attackerName] ([amount]) destroyed an intercepting [interceptorName] ([amount]) =
|
||||
Our [attackerName] ([amount]) destroyed an intercepting [interceptorName] ([amount2]) =
|
||||
# Requires translation!
|
||||
Our [interceptorName] ([amount]) intercepted and was destroyed by an enemy [attackerName] ([amount]) =
|
||||
Our [interceptorName] ([amount]) intercepted and was destroyed by an enemy [attackerName] ([amount2]) =
|
||||
# Requires translation!
|
||||
Our [interceptorName] ([amount]) intercepted and was destroyed by an unknown enemy =
|
||||
# Requires translation!
|
||||
Our [attackerName] ([amount]) was attacked by an intercepting [interceptorName] ([amount]) =
|
||||
Our [attackerName] ([amount]) was attacked by an intercepting [interceptorName] ([amount2]) =
|
||||
# Requires translation!
|
||||
Our [attackerName] ([amount]) was attacked by an unknown interceptor =
|
||||
# Requires translation!
|
||||
Our [interceptorName] ([amount]) intercepted and attacked an enemy [attackerName] ([amount]) =
|
||||
Our [interceptorName] ([amount]) intercepted and attacked an enemy [attackerName] ([amount2]) =
|
||||
# Requires translation!
|
||||
Nothing tried to intercept out [attackerName] =
|
||||
An enemy [unit] was spotted near our territory = [unit] врага был замечен рядом с нашей территорией
|
||||
|
|
|
|||
|
|
@ -689,7 +689,8 @@ Show tutorials = 显示教程
|
|||
Auto-assign city production = 自动分配城市产能
|
||||
Auto-build roads = 自动建造道(铁)路
|
||||
Automated workers replace improvements = 工人自动更换设施
|
||||
Show minimap = 显示小地图
|
||||
# Requires translation!
|
||||
Minimap size =
|
||||
off = 关闭
|
||||
Show pixel units = 显示像素单位
|
||||
Show pixel improvements = 显示像素设施
|
||||
|
|
@ -772,23 +773,23 @@ Enemy city [cityName] has destroyed our [ourUnit] = 敌方城市[cityName]击杀
|
|||
An enemy [unit] was destroyed while attacking [cityName] = 敌方的[unit]在攻击[cityName]时被消灭
|
||||
An enemy [unit] was destroyed while attacking our [ourUnit] = 敌方的[unit]在攻击我方[ourUnit]时被消灭
|
||||
# Requires translation!
|
||||
Our [attackerName] ([amount]) was destroyed by an intercepting [interceptorName] ([amount]) =
|
||||
Our [attackerName] ([amount]) was destroyed by an intercepting [interceptorName] ([amount2]) =
|
||||
# Requires translation!
|
||||
Our [attackerName] ([amount]) was destroyed by an unknown interceptor =
|
||||
# Requires translation!
|
||||
Our [interceptorName] ([amount]) intercepted and destroyed an enemy [attackerName] ([amount]) =
|
||||
Our [interceptorName] ([amount]) intercepted and destroyed an enemy [attackerName] ([amount2]) =
|
||||
# Requires translation!
|
||||
Our [attackerName] ([amount]) destroyed an intercepting [interceptorName] ([amount]) =
|
||||
Our [attackerName] ([amount]) destroyed an intercepting [interceptorName] ([amount2]) =
|
||||
# Requires translation!
|
||||
Our [interceptorName] ([amount]) intercepted and was destroyed by an enemy [attackerName] ([amount]) =
|
||||
Our [interceptorName] ([amount]) intercepted and was destroyed by an enemy [attackerName] ([amount2]) =
|
||||
# Requires translation!
|
||||
Our [interceptorName] ([amount]) intercepted and was destroyed by an unknown enemy =
|
||||
# Requires translation!
|
||||
Our [attackerName] ([amount]) was attacked by an intercepting [interceptorName] ([amount]) =
|
||||
Our [attackerName] ([amount]) was attacked by an intercepting [interceptorName] ([amount2]) =
|
||||
# Requires translation!
|
||||
Our [attackerName] ([amount]) was attacked by an unknown interceptor =
|
||||
# Requires translation!
|
||||
Our [interceptorName] ([amount]) intercepted and attacked an enemy [attackerName] ([amount]) =
|
||||
Our [interceptorName] ([amount]) intercepted and attacked an enemy [attackerName] ([amount2]) =
|
||||
# Requires translation!
|
||||
Nothing tried to intercept out [attackerName] =
|
||||
An enemy [unit] was spotted near our territory = 我们的领土附近发现了敌方的[unit]
|
||||
|
|
@ -2647,7 +2648,6 @@ Yamaguchi = 山口
|
|||
Ota = 大田
|
||||
Tottori = 鸟取
|
||||
Japan = 日本
|
||||
# Requires translation!
|
||||
Damage is ignored when determining unit Strength = 知晓单位强度时将会忽略单位损伤
|
||||
|
||||
Gandhi = 甘地
|
||||
|
|
@ -4040,7 +4040,6 @@ Provides a random bonus when entered = 进入时提供随机奖励
|
|||
Unbuildable = 不可组建单位
|
||||
|
||||
City ruins = 城市废墟
|
||||
# Requires translation!
|
||||
Will be replaced by automated workers = 将会被自动工作的工人清理掉
|
||||
A bleak reminder of the destruction wreaked by War = 战争之果的凄凉警示
|
||||
|
||||
|
|
@ -4266,7 +4265,6 @@ Interception II = 拦截II级
|
|||
|
||||
Interception III = 拦截III级
|
||||
|
||||
# Requires translation!
|
||||
[relativeAmount]% Strength when performing Air Sweep = 当进行空中扫荡时有着[relativeAmount]%的力度
|
||||
|
||||
|
||||
|
|
@ -5700,7 +5698,6 @@ If you manage to acquire the demanded luxury by trade, expansion, or conquest, t
|
|||
During the We Love The King Day, the city will grow 25% faster. = 在“我们爱戴领袖日”庆祝期间,该城市的增长速度将提高25%。
|
||||
This means exploration and trade is important to grow your cities! = 这意味着探索和贸易对于发展你的城市是很重要的!
|
||||
|
||||
|
||||
Air Sweeps = 空中扫荡
|
||||
Certain Units are able to perform Air Sweeps over a tile helping clear out potential enemy Interceptors. = 某些部队单位能够在地块上进行'空中扫荡',帮助清除潜在的敌人拦截单位。
|
||||
While this Action will take an Attack, the benefit is drawing out Interceptions to help protect your other Air Units. Especially your Bombers. = 虽然这一行动将可能让扫荡的单位被攻击,但好处是扫荡的单位将会吸引拦截,以帮助保护你的其他空中单位。尤其是你的轰炸机。
|
||||
|
|
|
|||
|
|
@ -687,7 +687,8 @@ Show tutorials = Mostrar tutoriales
|
|||
Auto-assign city production = Autoasignar producción en las ciudades
|
||||
Auto-build roads = Construir carreteras autom.
|
||||
Automated workers replace improvements = Los trabajadores autom. reemplazan mejoras
|
||||
Show minimap = Mostrar minimapa
|
||||
# Requires translation!
|
||||
Minimap size =
|
||||
off = apagado
|
||||
Show pixel units = Mostrar píxeles de unidades
|
||||
Show pixel improvements = Mostrar píxeles de mejoras
|
||||
|
|
@ -769,25 +770,15 @@ An enemy [RangedUnit] has destroyed the defence of [cityName] = Un [RangedUnit]
|
|||
Enemy city [cityName] has destroyed our [ourUnit] = La ciudad enemiga de [cityName] ha destruido nuestro [ourUnit]
|
||||
An enemy [unit] was destroyed while attacking [cityName] = Un [unit] enemigo ha sido destruido mientras atacaba [cityName]
|
||||
An enemy [unit] was destroyed while attacking our [ourUnit] = Un [unit] enemigo ha sido destruido mientras atacaba nuestro [ourUnit]
|
||||
# Requires translation!
|
||||
Our [attackerName] ([amount]) was destroyed by an intercepting [interceptorName] ([amount2]) = Nuestro [attackerName] ([amount]) fué DESTRUIDO por un [interceptorName] ([amount2]) interceptor
|
||||
# Requires translation!
|
||||
Our [attackerName] ([amount]) was destroyed by an unknown interceptor = Nuestro [attackerName] ([amount]) fué DESTRUIDO por un interceptor desconocido
|
||||
# Requires translation!
|
||||
Our [interceptorName] ([amount]) intercepted and destroyed an enemy [attackerName] ([amount2]) = Nuestro [interceptorName] ([amount]) interceptó y DESTRUYÓ un [attackerName] ([amount2]) enemigo
|
||||
# Requires translation!
|
||||
Our [attackerName] ([amount]) destroyed an intercepting [interceptorName] ([amount2]) = Nuestro [attackerName] ([amount]) DESTRUYÓ un [interceptorName] ([amount2]) interceptante
|
||||
# Requires translation!
|
||||
Our [interceptorName] ([amount]) intercepted and was destroyed by an enemy [attackerName] ([amount2]) = Nuestro [interceptorName] ([amount]) interceptó y fué DESTRUIDO por un [attackerName] ([amount2]) enemigo
|
||||
# Requires translation!
|
||||
Our [interceptorName] ([amount]) intercepted and was destroyed by an unknown enemy = Nuestro [interceptorName] ([amount]) interceptó y fué DESTRUIDO por un enemigo desconocido
|
||||
# Requires translation!
|
||||
Our [attackerName] ([amount]) was attacked by an intercepting [interceptorName] ([amount2]) = Nuestro [attackerName] ([amount]) fué ATACADO por un [interceptorName] ([amount2]) interceptor
|
||||
# Requires translation!
|
||||
Our [attackerName] ([amount]) was attacked by an unknown interceptor = Nuestro [attackerName] ([amount]) fué ATACADO por un interceptor desconocido
|
||||
# Requires translation!
|
||||
Our [interceptorName] ([amount]) intercepted and attacked an enemy [attackerName] ([amount2]) = Nuestro [interceptorName] ([amount]) interceptó y ATACÓ un [attackerName] ([amount2]) enemigo
|
||||
# Requires translation!
|
||||
Nothing tried to intercept out [attackerName] = Nada interceptó nuestro [attackerName]
|
||||
An enemy [unit] was spotted near our territory = Se ha avistado un [unit] enemigo cerca de nuestro territorio
|
||||
An enemy [unit] was spotted in our territory = Se ha avistado un [unit] enemigo en nuestro territorio
|
||||
|
|
@ -864,9 +855,7 @@ You gained [Stats] as your religion was spread to [cityName] = Has ganado [Stats
|
|||
You gained [Stats] as your religion was spread to an unknown city = Has ganado [Stats] porque tu religión se ha difundido en una ciudad desconocida
|
||||
Your city [cityName] was converted to [religionName]! = ¡Tu ciudad [cityName] se ha convertido al [religionName]!
|
||||
Your [unitName] lost its faith after spending too long inside enemy territory! = ¡Tu [unitName] perdió su fe por pasar demasiado tiempo en territorio enemigo!
|
||||
# Requires translation!
|
||||
An [unitName] has removed your religion [religionName] from its Holy City [cityName]! = ¡Un [unitName] ha removido tu religión "[religionName]" de la Ciudad Santa de [cityName]
|
||||
# Requires translation!
|
||||
An [unitName] has restored [cityName] as the Holy City of your religion [religionName]! = ¡Un [unitName] he restorado [cityName] como la Ciudad Santa tu religión "[religionName]"!
|
||||
You have unlocked [ability] = Has desbloqueado [ability]
|
||||
A new b'ak'tun has just begun! = ¡Un nuevo b'ak'tun acaba de empezar!
|
||||
|
|
@ -1409,9 +1398,7 @@ Follow [belief] = Seguir [belief]
|
|||
Religions and Beliefs = Religiones y Creencias
|
||||
Majority Religion: [name] = Religión Mayoritaria: [name]
|
||||
+ [amount] pressure = + [amount] presión
|
||||
# Requires translation!
|
||||
Holy City of: [religionName] = Ciudad Santa de:[religionName]
|
||||
# Requires translation!
|
||||
Former Holy City of: [religionName] = Antigua Ciudad Santa de: [religionName]
|
||||
Followers = Seguidores
|
||||
Pressure = Presión
|
||||
|
|
@ -4041,7 +4028,6 @@ Provides a random bonus when entered = Provee un bonus aleatorio al entrar
|
|||
Unbuildable = Inedificable
|
||||
|
||||
City ruins = Ciudad en ruinas
|
||||
# Requires translation!
|
||||
Will be replaced by automated workers = Será reemplazada por trabajadores automatizados
|
||||
A bleak reminder of the destruction wreaked by War = Un lúgrube recordatorio de la destrucción causada por la Guerra
|
||||
|
||||
|
|
@ -4267,7 +4253,6 @@ Interception II = Intercepción II
|
|||
|
||||
Interception III = Intercepción III
|
||||
|
||||
# Requires translation!
|
||||
[relativeAmount]% Strength when performing Air Sweep = [relativeAmount]% Fuerza al hacer un Barrido Aéreo
|
||||
|
||||
|
||||
|
|
@ -4355,7 +4340,6 @@ Can see invisible [mapUnitFilter] units = Puede ver unidades [mapUnitFilter] inv
|
|||
|
||||
Aircraft = Aeronave
|
||||
Can see over obstacles = Puede ver sobre obstaculos
|
||||
# Requires translation!
|
||||
Can perform Air Sweep = Puede hacer un Barrido Aéreo
|
||||
|
||||
|
||||
|
|
@ -5702,17 +5686,11 @@ If you manage to acquire the demanded luxury by trade, expansion, or conquest, t
|
|||
During the We Love The King Day, the city will grow 25% faster. = Durante el Día de Adoración al Rey, la ciudad crecerá un 25% más rápido.
|
||||
This means exploration and trade is important to grow your cities! = ¡Esto significa que la exploración y el comercio son importantes para hacer crecer tus ciudades!
|
||||
|
||||
# Requires translation!
|
||||
Air Sweeps = Barridos Aéreos
|
||||
# Requires translation!
|
||||
Certain Units are able to perform Air Sweeps over a tile helping clear out potential enemy Interceptors. = Ciertas unidades pueden hacer lo que se llama "Barrido Aéreo" para ayudar a limpiar una casilla de potenciales interceptores enemigos.
|
||||
# Requires translation!
|
||||
While this Action will take an Attack, the benefit is drawing out Interceptions to help protect your other Air Units. Especially your Bombers. = Esta acción consumirá un Ataque, a cambio de gastar las Intercepciones enemigas para proteger tus otras unidades aéreas que vayan a atacar esa casilla.
|
||||
# Requires translation!
|
||||
Your unit will always draw an Interception, if one can reach the target tile, even if the Intercepting unit has a chance to miss. = Tu unidad siempre "pescará" una Intercepción, incluso si el Interceptor tiene chance de fallar, siempre y cuando dicho Interceptor pueda alcanzar el lugar seleccionado.
|
||||
# Requires translation!
|
||||
In addition, if the Interceptor is not an Air Unit (eg Land or Sea), the Air Sweeping unit takes no damage! = Además, si el Interceptor no es una unidad aérea (osea terrestre o acuatica), ¡la unidad que Barre NO toma daño!
|
||||
# Requires translation!
|
||||
Intercepting Air Units will damage each other in a straight fight with no Interception bonuses. And only the Attacking Unit gets any Air Sweep bonuses. = Ambas unidades aéreas Interceptantes iniciarán combate SIN bonificaciones por Intercepción. Y si tienen bonus por Barrido Aéreo, sólo la unidad Atacante recibe bonificación.
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -688,7 +688,8 @@ Show tutorials = Visa övningar
|
|||
Auto-assign city production = Auto-tilldela städers produktion
|
||||
Auto-build roads = Auto-bygg vägar
|
||||
Automated workers replace improvements = Automatiserade arbetare ersätter förbättringar
|
||||
Show minimap = Visa minikarta
|
||||
# Requires translation!
|
||||
Minimap size =
|
||||
off = av
|
||||
Show pixel units = Visa pixelenheter
|
||||
Show pixel improvements = Visa pixelförbättringar
|
||||
|
|
@ -771,23 +772,23 @@ Enemy city [cityName] has destroyed our [ourUnit] = Den fientliga staden [cityNa
|
|||
An enemy [unit] was destroyed while attacking [cityName] = En fientlig [unit] utplånades medan den anföll [cityName]
|
||||
An enemy [unit] was destroyed while attacking our [ourUnit] = En fientlig [unit] utplånades medan den anföll vår [ourUnit]
|
||||
# Requires translation!
|
||||
Our [attackerName] ([amount]) was destroyed by an intercepting [interceptorName] ([amount]) =
|
||||
Our [attackerName] ([amount]) was destroyed by an intercepting [interceptorName] ([amount2]) =
|
||||
# Requires translation!
|
||||
Our [attackerName] ([amount]) was destroyed by an unknown interceptor =
|
||||
# Requires translation!
|
||||
Our [interceptorName] ([amount]) intercepted and destroyed an enemy [attackerName] ([amount]) =
|
||||
Our [interceptorName] ([amount]) intercepted and destroyed an enemy [attackerName] ([amount2]) =
|
||||
# Requires translation!
|
||||
Our [attackerName] ([amount]) destroyed an intercepting [interceptorName] ([amount]) =
|
||||
Our [attackerName] ([amount]) destroyed an intercepting [interceptorName] ([amount2]) =
|
||||
# Requires translation!
|
||||
Our [interceptorName] ([amount]) intercepted and was destroyed by an enemy [attackerName] ([amount]) =
|
||||
Our [interceptorName] ([amount]) intercepted and was destroyed by an enemy [attackerName] ([amount2]) =
|
||||
# Requires translation!
|
||||
Our [interceptorName] ([amount]) intercepted and was destroyed by an unknown enemy =
|
||||
# Requires translation!
|
||||
Our [attackerName] ([amount]) was attacked by an intercepting [interceptorName] ([amount]) =
|
||||
Our [attackerName] ([amount]) was attacked by an intercepting [interceptorName] ([amount2]) =
|
||||
# Requires translation!
|
||||
Our [attackerName] ([amount]) was attacked by an unknown interceptor =
|
||||
# Requires translation!
|
||||
Our [interceptorName] ([amount]) intercepted and attacked an enemy [attackerName] ([amount]) =
|
||||
Our [interceptorName] ([amount]) intercepted and attacked an enemy [attackerName] ([amount2]) =
|
||||
# Requires translation!
|
||||
Nothing tried to intercept out [attackerName] =
|
||||
An enemy [unit] was spotted near our territory = En fientlig [unit] siktades nära vårt territorium
|
||||
|
|
|
|||
|
|
@ -710,7 +710,8 @@ Show tutorials = 顯示教學
|
|||
Auto-assign city production = 自動分配城市產能
|
||||
Auto-build roads = 自動建造道(鐵)路
|
||||
Automated workers replace improvements = 工人自動更換設施
|
||||
Show minimap = 顯示小地圖
|
||||
# Requires translation!
|
||||
Minimap size =
|
||||
off = 關
|
||||
Show pixel units = 顯示像素單位
|
||||
Show pixel improvements = 顯示像素設施
|
||||
|
|
@ -798,23 +799,23 @@ Enemy city [cityName] has destroyed our [ourUnit] = 敵方城市[cityName]殺死
|
|||
An enemy [unit] was destroyed while attacking [cityName] = 敵方的[unit]在攻擊[cityName]時被消滅
|
||||
An enemy [unit] was destroyed while attacking our [ourUnit] = 敵方的[unit]在攻擊我方[ourUnit]時被消滅
|
||||
# Requires translation!
|
||||
Our [attackerName] ([amount]) was destroyed by an intercepting [interceptorName] ([amount]) =
|
||||
Our [attackerName] ([amount]) was destroyed by an intercepting [interceptorName] ([amount2]) =
|
||||
# Requires translation!
|
||||
Our [attackerName] ([amount]) was destroyed by an unknown interceptor =
|
||||
# Requires translation!
|
||||
Our [interceptorName] ([amount]) intercepted and destroyed an enemy [attackerName] ([amount]) =
|
||||
Our [interceptorName] ([amount]) intercepted and destroyed an enemy [attackerName] ([amount2]) =
|
||||
# Requires translation!
|
||||
Our [attackerName] ([amount]) destroyed an intercepting [interceptorName] ([amount]) =
|
||||
Our [attackerName] ([amount]) destroyed an intercepting [interceptorName] ([amount2]) =
|
||||
# Requires translation!
|
||||
Our [interceptorName] ([amount]) intercepted and was destroyed by an enemy [attackerName] ([amount]) =
|
||||
Our [interceptorName] ([amount]) intercepted and was destroyed by an enemy [attackerName] ([amount2]) =
|
||||
# Requires translation!
|
||||
Our [interceptorName] ([amount]) intercepted and was destroyed by an unknown enemy =
|
||||
# Requires translation!
|
||||
Our [attackerName] ([amount]) was attacked by an intercepting [interceptorName] ([amount]) =
|
||||
Our [attackerName] ([amount]) was attacked by an intercepting [interceptorName] ([amount2]) =
|
||||
# Requires translation!
|
||||
Our [attackerName] ([amount]) was attacked by an unknown interceptor =
|
||||
# Requires translation!
|
||||
Our [interceptorName] ([amount]) intercepted and attacked an enemy [attackerName] ([amount]) =
|
||||
Our [interceptorName] ([amount]) intercepted and attacked an enemy [attackerName] ([amount2]) =
|
||||
# Requires translation!
|
||||
Nothing tried to intercept out [attackerName] =
|
||||
An enemy [unit] was spotted near our territory = 我們的領土附近發現了敵方的[unit]
|
||||
|
|
|
|||
|
|
@ -752,7 +752,8 @@ Show tutorials = Eğiticileri göster
|
|||
Auto-assign city production = Şehir üretimini otomatik ata
|
||||
Auto-build roads = Yolları otomatik oluştur
|
||||
Automated workers replace improvements = Otomatik moddaki işciler geliştirmeleri değiştirebilsin
|
||||
Show minimap = Mini haritayı göster
|
||||
# Requires translation!
|
||||
Minimap size =
|
||||
off = kapalı
|
||||
Show pixel units = Piksel birimlerini göster
|
||||
Show pixel improvements = Piksel geliştirmeleri göster
|
||||
|
|
@ -846,23 +847,23 @@ Enemy city [cityName] has destroyed our [ourUnit] = Düşman şehri [cityName],
|
|||
An enemy [unit] was destroyed while attacking [cityName] = Bir düşman [unit], [cityName] şehrine saldırırken yok edildi
|
||||
An enemy [unit] was destroyed while attacking our [ourUnit] = Bir düşman [unit], [ourUnit] birimimize saldırırken yok edildi
|
||||
# Requires translation!
|
||||
Our [attackerName] ([amount]) was destroyed by an intercepting [interceptorName] ([amount]) =
|
||||
Our [attackerName] ([amount]) was destroyed by an intercepting [interceptorName] ([amount2]) =
|
||||
# Requires translation!
|
||||
Our [attackerName] ([amount]) was destroyed by an unknown interceptor =
|
||||
# Requires translation!
|
||||
Our [interceptorName] ([amount]) intercepted and destroyed an enemy [attackerName] ([amount]) =
|
||||
Our [interceptorName] ([amount]) intercepted and destroyed an enemy [attackerName] ([amount2]) =
|
||||
# Requires translation!
|
||||
Our [attackerName] ([amount]) destroyed an intercepting [interceptorName] ([amount]) =
|
||||
Our [attackerName] ([amount]) destroyed an intercepting [interceptorName] ([amount2]) =
|
||||
# Requires translation!
|
||||
Our [interceptorName] ([amount]) intercepted and was destroyed by an enemy [attackerName] ([amount]) =
|
||||
Our [interceptorName] ([amount]) intercepted and was destroyed by an enemy [attackerName] ([amount2]) =
|
||||
# Requires translation!
|
||||
Our [interceptorName] ([amount]) intercepted and was destroyed by an unknown enemy =
|
||||
# Requires translation!
|
||||
Our [attackerName] ([amount]) was attacked by an intercepting [interceptorName] ([amount]) =
|
||||
Our [attackerName] ([amount]) was attacked by an intercepting [interceptorName] ([amount2]) =
|
||||
# Requires translation!
|
||||
Our [attackerName] ([amount]) was attacked by an unknown interceptor =
|
||||
# Requires translation!
|
||||
Our [interceptorName] ([amount]) intercepted and attacked an enemy [attackerName] ([amount]) =
|
||||
Our [interceptorName] ([amount]) intercepted and attacked an enemy [attackerName] ([amount2]) =
|
||||
# Requires translation!
|
||||
Nothing tried to intercept out [attackerName] =
|
||||
An enemy [unit] was spotted near our territory = Bölgemiz yakınında bir düşman [unit] tespit edildi
|
||||
|
|
|
|||
|
|
@ -692,7 +692,8 @@ Show tutorials = Показувати підказки
|
|||
Auto-assign city production = Автоматичне виробництво у містах
|
||||
Auto-build roads = Автоматичне будівництво доріг
|
||||
Automated workers replace improvements = Автоматизовані працівники замінюють покращення
|
||||
Show minimap = Показувати мінімапу
|
||||
# Requires translation!
|
||||
Minimap size =
|
||||
off = вимкнено
|
||||
Show pixel units = Показувати підрозділи
|
||||
Show pixel improvements = Показувати вдосконалення
|
||||
|
|
@ -860,9 +861,7 @@ You gained [Stats] as your religion was spread to [cityName] = Ви отриму
|
|||
You gained [Stats] as your religion was spread to an unknown city = Ви отримуєте [Stats], бо ваша релігія розповсюджується на невідоме місто
|
||||
Your city [cityName] was converted to [religionName]! = Ваше місто [cityName] приймає [religionName]!
|
||||
Your [unitName] lost its faith after spending too long inside enemy territory! = Ваш [unitName] втратив свою віру після надто довгого перебування на ворожій території!
|
||||
# Requires translation!
|
||||
An [unitName] has removed your religion [religionName] from its Holy City [cityName]! = Підрозділ [unitName] прибрав вашу релігію [religionName] зі Святого Міста [cityName]!
|
||||
# Requires translation!
|
||||
An [unitName] has restored [cityName] as the Holy City of your religion [religionName]! = Підрозділ [unitName] відновив [cityName] як Святе Місто вашої релігії [religionName]!
|
||||
You have unlocked [ability] = Ви відкрили [ability]
|
||||
A new b'ak'tun has just begun! = Розпчався новий бактун!
|
||||
|
|
@ -1558,7 +1557,6 @@ Cocoa = Какао
|
|||
|
||||
# Exceptions that _may_ be shown to the user
|
||||
|
||||
# Requires translation!
|
||||
Building '[buildingName]' is buildable and therefore must either have an explicit cost or reference an existing tech. = Будівлю '[buildingName]' можна побудувати, тому вона мусить мати визначену ціну та посилатись на існуючу технологію.
|
||||
Nation [nationName] is not found! = Нація [nationName] не знайдена!
|
||||
Unit [unitName] doesn't seem to exist! = Підрозділ [unitName] не існує!
|
||||
|
|
@ -1709,7 +1707,6 @@ Granary = Житниця
|
|||
[stats] from [tileFilter] tiles [cityFilter] = [stats] у клітинках, що містять [tileFilter], [cityFilter]
|
||||
|
||||
Temple of Artemis = Храм Артеміди
|
||||
# Requires translation!
|
||||
'It is not so much for its beauty that the forest makes a claim upon men's hearts, as for that subtle something, that quality of air, that emanation from old trees, that so wonderfully changes and renews a weary spirit.' - Robert Louis Stevenson = «Не стільки своєю красою захоплює ліс серця людей, а швидше чимось більш витонченим, як якість повітря, що йде від старих дерев, яке так чудово змінює та відновлює стомлену душу.» - Роберт Льюіс Стівенсон
|
||||
[relativeAmount]% [stat] [cityFilter] = [relativeAmount]% [stat] [cityFilter]
|
||||
[relativeAmount]% Production when constructing [baseUnitFilter] units [cityFilter] = [relativeAmount]% до створення [baseUnitFilter] підрозділів [cityFilter]
|
||||
|
|
@ -1785,7 +1782,6 @@ Circus Maximus = Великий цирк
|
|||
Cost increases by [amount] per owned city = Вартість збільшується на [amount] за кожне місто
|
||||
|
||||
Great Wall = Великий китайський мур
|
||||
# Requires translation!
|
||||
'The art of war teaches us to rely not on the likelihood of the enemy's not attacking, but rather on the fact that we have made our position unassailable.' - Sun Tzu = 'Мистецтво війни вчить нас спиратись не на вірогідність того, що ворог не нападе, а на факт того, що ми зробили наші позиції неприступними.' - Сунь-Цзи
|
||||
Enemy land units must spend 1 extra movement point when inside your territory (obsolete upon Dynamite) = Ворожі наземні підрозділи мають витратити додатково 1 пункт руху на вашій території (до відкриття динаміту)
|
||||
|
||||
|
|
@ -1862,7 +1858,6 @@ Wat = Ват
|
|||
Oxford University = Оксфордський університет
|
||||
|
||||
Notre Dame = Собор Паризької Богоматері
|
||||
# Requires translation!
|
||||
'Architecture has recorded the great ideas of the human race. Not only every religious symbol, but every human thought has its page in that vast book.' - Victor Hugo = «Архітектура записала великі ідеї людської раси. Не лише кожен религійний символ, а й кожна людська думка має свою сторінку у цій безмежній книзі.» - Віктор Гюго
|
||||
|
||||
Castle = Замок
|
||||
|
|
@ -1902,12 +1897,10 @@ Seaport = Морський порт
|
|||
Hermitage = Ермітаж
|
||||
|
||||
Taj Mahal = Тадж-Махал
|
||||
# Requires translation!
|
||||
'The Taj Mahal rises above the banks of the river like a solitary tear suspended on the cheek of time.' - Rabindranath Tagore = "Тадж-Махал здіймається над берегами ріки, як одинока сльоза застигша на щоці часу." - Рабіндранат Тагор
|
||||
Empire enters golden age = Розпочинається Золота доба
|
||||
|
||||
Porcelain Tower = Порцелянова пагода
|
||||
# Requires translation!
|
||||
'Things always seem fairer when we look back at them, and it is out of that inaccessible tower of the past that Longing leans and beckons.' - James Russell Lowell = "Речі завжди здаються нам кращими, коли ми озираємось на них у минуле, і саме з цієї недоступної вежі минулого вихиляється та манить Туга." - Джеймс Рассел Лоуелл
|
||||
Free [baseUnitFilter] appears = З’являється безкоштовний підрозділ: [baseUnitFilter]
|
||||
Science gained from research agreements [relativeAmount]% = [relativeAmount]% науки від угод про дослідження
|
||||
|
|
@ -1929,7 +1922,6 @@ Public School = Публічна школа
|
|||
Factory = Фабрика
|
||||
|
||||
Big Ben = Біг-Бен
|
||||
# Requires translation!
|
||||
'To achieve great things, two things are needed: a plan, and not quite enough time.' - Leonard Bernstein = "Щоб досягти великих речей, потрібно дві речі: план, та час, якого трохи недостатньо." - Леонард Бернштейн
|
||||
[stat] cost of purchasing items in cities [relativeAmount]% = [relativeAmount]% [stat] для придбання речей у містах
|
||||
|
||||
|
|
@ -1947,7 +1939,6 @@ Stock Exchange = Біржа
|
|||
Broadcast Tower = Радіовежа
|
||||
|
||||
Eiffel Tower = Ейфелева вежа
|
||||
# Requires translation!
|
||||
'We live only to discover beauty, all else is a form of waiting' - Kahlil Gibran = "Ми живемо лише, відкриваючи красу, усе інше - лише форма очікування." - Халіль Джебран
|
||||
Provides 1 happiness per 2 additional social policies adopted = Надає +1 щастя за кожні 2 ухвалені інституції
|
||||
|
||||
|
|
@ -1959,9 +1950,7 @@ Statue of Liberty = Статуя Свободи
|
|||
Military Base = Військова база
|
||||
|
||||
Cristo Redentor = Христос-Спаситель
|
||||
# Requires translation!
|
||||
'Come to me, all who labor and are heavy burdened, and I will give you rest.' - New Testament, Matthew 11:28 = "Приходь до мене, кожен у труді та важко обтяжений, і я дам тобі відпочити." - Новий Заповіт від Матфея, 11:28
|
||||
# Requires translation!
|
||||
[relativeAmount]% Culture cost of adopting new Policies = [relativeAmount]% культури для прийняття нових інституцій
|
||||
|
||||
Research Lab = Дослідницька лабораторія
|
||||
|
|
@ -1979,7 +1968,6 @@ Enables nuclear weapon = Дозволяє створювати ядерну зб
|
|||
Triggers a global alert upon completion = З'являється глобальне повідомлення по завершенню
|
||||
|
||||
Pentagon = Пентагон
|
||||
# Requires translation!
|
||||
'In preparing for battle I have always found that plans are useless, but planning is indispensable.' - Dwight D. Eisenhower = "Готуючись до бою, я завжди виявляю плани марними, проте планування - необхідне." - Дуайт Д. Ейзенхауер
|
||||
[relativeAmount]% Gold cost of upgrading = [relativeAmount]% вартості покращення
|
||||
|
||||
|
|
@ -1995,7 +1983,6 @@ Enables construction of Spaceship parts = Дозволяє будівництв
|
|||
Spaceship Factory = Завод космічних кораблів
|
||||
|
||||
United Nations = ООН
|
||||
# Requires translation!
|
||||
'More than ever before in human history, we share a common destiny. We can master it only if we face it together. And that is why we have the United Nations.' - Kofi Annan = "Більш ніж ніколи до цього у людській історії, ми розділяємо спільну долю. Ми можемо підкорити її лише постаючи разом. Саме тому ми маємо Організацію Об'єднаних Націй." - Кофі Аннан
|
||||
Triggers voting for the Diplomatic Victory = Розпочинає голосування про визначення переможця
|
||||
|
||||
|
|
@ -3941,7 +3928,6 @@ Advanced Ballistics = Просунута балістика
|
|||
|
||||
'Every particle of matter is attracted by or gravitates to every other particle of matter with a force inversely proportional to the squares of their distances.' - Isaac Newton = «Кожна частинка речовини притягується, або тяжіє до кожної іншої частинки речовини з силою, обернено пропорційною квадрату відстані між ними.» — Ісаак Ньютон.
|
||||
Particle Physics = Фізика елементарних частинок
|
||||
# Requires translation!
|
||||
'The release of atomic energy has not created a new problem. It has readily made more urgent the necessity of solving an existing one.' - Albert Einstein = «Винахід атомної енергетики не створило нової проблеми. Це лише зробило більш нагальним вирішення вже існуючої.» - Альберт Ейнштейн
|
||||
Nuclear Fusion = Ядерний синтез
|
||||
|
||||
|
|
@ -3993,11 +3979,9 @@ Rare feature = Рідкісна риса
|
|||
Only Polders can be built here = Лише польдер може бути побудований тут
|
||||
|
||||
Fallout = Радіоактивні опади
|
||||
# Requires translation!
|
||||
Nullifies all other stats this tile provides = Скасовує усе, що ця клітинка забезпечувала
|
||||
|
||||
Oasis = Оазис
|
||||
# Requires translation!
|
||||
Only [improvementFilter] improvements may be built on this tile = Лише [improvementFilter] покращення можуть бути побудовані на цій клітинці
|
||||
|
||||
Flood plains = Заплави
|
||||
|
|
@ -4337,7 +4321,6 @@ Interception II = Перехоплення II
|
|||
|
||||
Interception III = Перехоплення III
|
||||
|
||||
# Requires translation!
|
||||
[relativeAmount]% Strength when performing Air Sweep = [relativeAmount]% до сили при повітряних зачистках
|
||||
|
||||
|
||||
|
|
@ -4425,7 +4408,6 @@ Can see invisible [mapUnitFilter] units = Може бачити невидимі
|
|||
|
||||
Aircraft = Літак
|
||||
Can see over obstacles = Може бачити через перешкоди
|
||||
# Requires translation!
|
||||
Can perform Air Sweep = Може виконувати повітряну зачистку
|
||||
|
||||
|
||||
|
|
@ -4742,7 +4724,6 @@ God of the Open Sky = Бог неба
|
|||
God of the Sea = Бог моря
|
||||
|
||||
God of War = Бог війни
|
||||
# Requires translation!
|
||||
Earn [amount]% of [mapUnitFilter] unit's [costOrStrength] as [civWideStat] when killed within 4 tiles of a city following this religion = Заробляє [amount]% від [costOrStrength] [mapUnitFilter] підрозділів як [civWideStat], коли вбиває у радіусі 4 клітинок від міста, що сповідує цю релігію
|
||||
|
||||
Goddess of Festivals = Богиня св'яткувань
|
||||
|
|
@ -4829,7 +4810,6 @@ Papal Primacy = Влада Папи
|
|||
Resting point for Influence with City-States following this religion [amount] =
|
||||
|
||||
Peace Loving = Миролюбність
|
||||
# Requires translation!
|
||||
[stats] from every [amount] global followers [cityFilter] = [stats] за кожні [amount] загальних послідовників [cityFilter]
|
||||
|
||||
Pilgrimage = Паломництво
|
||||
|
|
@ -4875,7 +4855,6 @@ Pyramid = Піраміда
|
|||
|
||||
|
||||
Terracotta Army = Терракотова армія
|
||||
# Requires translation!
|
||||
'Regard your soldiers as your children, and they will follow you into the deepest valleys; look on them as your own beloved sons, and they will stand by you even unto death.' - Sun Tzu = "Стався до своїх солдат як до своїх дітей, і вони підуть за тобою у найглибші долини; дивись на них, як на своїх улюблених синів, і вони будуть стояти за тебе насмерть." - Сунь-Цзи
|
||||
|
||||
|
||||
|
|
@ -5493,7 +5472,6 @@ Ballistics = Балістика
|
|||
Combined Arms = Комбінована зброя
|
||||
|
||||
|
||||
# Requires translation!
|
||||
'The more we elaborate our means of communication, the less we communicate.' - J.B. Priestly = «Щобільше ми розвиваємо наші засоби спілкування, щоменше ми спілкуємось.» - Джон Бойнтон Прістлі
|
||||
Telecommunications = Телекомунікації
|
||||
'All men can see these tactics whereby I conquer, but what none can see is the strategy out of which victory is evolved.' - Sun Tzu = «Всі люди можуть бачити тактику, завдяки якій я перемагаю, але ніхто не бачить стратегію, з якої вибудовується перемога.» — Сунь-Цзи
|
||||
|
|
@ -5872,17 +5850,11 @@ If you manage to acquire the demanded luxury by trade, expansion, or conquest, t
|
|||
During the We Love The King Day, the city will grow 25% faster. = Протягом святкування Дня Любові до Короля, місто зростає на 25% швидше.
|
||||
This means exploration and trade is important to grow your cities! = Це означає, що розвідка та торгівля - важливі для росту ваших міст!
|
||||
|
||||
# Requires translation!
|
||||
Air Sweeps = Повітряні зачистки
|
||||
# Requires translation!
|
||||
Certain Units are able to perform Air Sweeps over a tile helping clear out potential enemy Interceptors. = Певні підрозділи можуть виконувати повітряні зачистки над клітинками, допомагаючи прибрати потенційні ворожі перехоплювачі.
|
||||
# Requires translation!
|
||||
While this Action will take an Attack, the benefit is drawing out Interceptions to help protect your other Air Units. Especially your Bombers. = Коли відбувається зачистка, має сенс виставити перехоплювачі, щоб захистити інші повітряні підрозділи. Особливо бомбардувальники.
|
||||
# Requires translation!
|
||||
Your unit will always draw an Interception, if one can reach the target tile, even if the Intercepting unit has a chance to miss. = Ваш підрозділ завжди буде робити перехоплення, якщо може досягти цільової клітинки, навіть якщо перехоплюючий підрозділ може промахнутись.
|
||||
# Requires translation!
|
||||
In addition, if the Interceptor is not an Air Unit (eg Land or Sea), the Air Sweeping unit takes no damage! = Більш того, якщо перехоплювач - не повітряний підрозділ (наприклад, наземний чи морський), підрозділ повітряної зачистки не зазнає пошкоджень!
|
||||
# Requires translation!
|
||||
Intercepting Air Units will damage each other in a straight fight with no Interception bonuses. And only the Attacking Unit gets any Air Sweep bonuses. = Перехоплюючі повітряні підрозділи завдають один одному шкоди у відкритому бою без бонусів на перехоплення. Проте атакуючий підрозділ отримує бонуси за повітряні зачистки.
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ Russian = 99
|
|||
German = 99
|
||||
Swedish = 99
|
||||
Turkish = 77
|
||||
Ukrainian = 91
|
||||
Ukrainian = 96
|
||||
Filipino = 77
|
||||
French = 99
|
||||
Portuguese = 56
|
||||
|
|
@ -19,12 +19,12 @@ Polish = 99
|
|||
Lithuanian = 99
|
||||
Romanian = 82
|
||||
Simplified_Chinese = 99
|
||||
Korean = 97
|
||||
Korean = 99
|
||||
Bulgarian = 16
|
||||
Persian_(Pinglish-DIN) = 15
|
||||
Japanese = 76
|
||||
English = 0
|
||||
Czech = 90
|
||||
Hungarian = 51
|
||||
Hungarian = 52
|
||||
Dutch = 54
|
||||
Greek = 12
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
## 4.2.1
|
||||
|
||||
Resolved error where missionary cost was determined by Capital, and not by cities it could actually be constructed in
|
||||
Resolved missionary-related crash
|
||||
|
||||
Fix erroneous relationship decay notification - By oynqr
|
||||
|
||||
|
|
@ -8,11 +8,10 @@ Rename "Show minimap" to "Minimap size" - By J0anJosep
|
|||
|
||||
By SimonCeder:
|
||||
- Invalid players removed from global quests
|
||||
- Fix NW placement
|
||||
- Fix Natural Wonder placement
|
||||
|
||||
By OptimizedForDensity:
|
||||
- Add unit test for unique translation template keys
|
||||
- Allow passable natural wonders
|
||||
- Allow passable natural wonders
|
||||
|
||||
Removed duplicate placeholders - By xlenstra
|
||||
|
||||
|
|
|
|||
|
|
@ -1,6 +1,4 @@
|
|||
|
||||
|
||||
Resolved error where missionary cost was determined by Capital, and not by cities it could actually be constructed in
|
||||
Resolved missionary-related crash
|
||||
|
||||
Fix erroneous relationship decay notification - By oynqr
|
||||
|
||||
|
|
@ -8,10 +6,9 @@ Rename "Show minimap" to "Minimap size" - By J0anJosep
|
|||
|
||||
By SimonCeder:
|
||||
- Invalid players removed from global quests
|
||||
- Fix NW placement
|
||||
- Fix Natural Wonder placement
|
||||
|
||||
By OptimizedForDensity:
|
||||
- Add unit test for unique translation template keys
|
||||
- Allow passable natural wonders
|
||||
- Allow passable natural wonders
|
||||
|
||||
Removed duplicate placeholders - By xlenstra
|
||||
Loading…
Reference in New Issue
Block a user