This commit is contained in:
Yair Morgenstern 2022-08-01 19:50:30 +03:00
parent 99cda99f41
commit 1d83d16e85
33 changed files with 567 additions and 971 deletions

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@ -694,7 +694,8 @@ Show tutorials = Mostrar tutoriais
Auto-assign city production = Auto-atribuir produção na cidade
Auto-build roads = Construir automaticamente estradas
Automated workers replace improvements = Trabalhadores atribuídos substituem melhorias
Show minimap = Mostrar minimapa
# Requires translation!
Minimap size =
off = desligado
Show pixel units = Mostrar unidades de pixel
Show pixel improvements = Mostrar melhorias de pixels
@ -783,23 +784,23 @@ Enemy city [cityName] has destroyed our [ourUnit] = Cidade inimiga [cityName] de
An enemy [unit] was destroyed while attacking [cityName] = Um(a) [unit] inimigo(a) foi destruido enquanto atacava [cityName]
An enemy [unit] was destroyed while attacking our [ourUnit] = Um(a) [unit] inimigo(a) foi destruido(a) enquanto atacando nosso(a) [ourUnit]
# Requires translation!
Our [attackerName] ([amount]) was destroyed by an intercepting [interceptorName] ([amount]) =
Our [attackerName] ([amount]) was destroyed by an intercepting [interceptorName] ([amount2]) =
# Requires translation!
Our [attackerName] ([amount]) was destroyed by an unknown interceptor =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and destroyed an enemy [attackerName] ([amount]) =
Our [interceptorName] ([amount]) intercepted and destroyed an enemy [attackerName] ([amount2]) =
# Requires translation!
Our [attackerName] ([amount]) destroyed an intercepting [interceptorName] ([amount]) =
Our [attackerName] ([amount]) destroyed an intercepting [interceptorName] ([amount2]) =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and was destroyed by an enemy [attackerName] ([amount]) =
Our [interceptorName] ([amount]) intercepted and was destroyed by an enemy [attackerName] ([amount2]) =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and was destroyed by an unknown enemy =
# Requires translation!
Our [attackerName] ([amount]) was attacked by an intercepting [interceptorName] ([amount]) =
Our [attackerName] ([amount]) was attacked by an intercepting [interceptorName] ([amount2]) =
# Requires translation!
Our [attackerName] ([amount]) was attacked by an unknown interceptor =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and attacked an enemy [attackerName] ([amount]) =
Our [interceptorName] ([amount]) intercepted and attacked an enemy [attackerName] ([amount2]) =
# Requires translation!
Nothing tried to intercept out [attackerName] =
An enemy [unit] was spotted near our territory = Um(a) [unit] foi visto perto de nosso território

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@ -974,7 +974,8 @@ Show tutorials = Покзване на упътване
Auto-assign city production = Автоматично насочване на продукция
Auto-build roads = Автоматично построяване на пътища
Automated workers replace improvements = Автоматизирани работници заменят подобрения
Show minimap = Показване на малка карта
# Requires translation!
Minimap size =
# Requires translation!
off =
Show pixel units = Покзване на пиксел единици
@ -1098,23 +1099,23 @@ Enemy city [cityName] has destroyed our [ourUnit] = Вражески град [c
An enemy [unit] was destroyed while attacking [cityName] = Вражески [unit] беше унищожен при атаката на [cityName]
An enemy [unit] was destroyed while attacking our [ourUnit] = Вражески [unit] беше унищожен при атаката на [ourUnit]
# Requires translation!
Our [attackerName] ([amount]) was destroyed by an intercepting [interceptorName] ([amount]) =
Our [attackerName] ([amount]) was destroyed by an intercepting [interceptorName] ([amount2]) =
# Requires translation!
Our [attackerName] ([amount]) was destroyed by an unknown interceptor =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and destroyed an enemy [attackerName] ([amount]) =
Our [interceptorName] ([amount]) intercepted and destroyed an enemy [attackerName] ([amount2]) =
# Requires translation!
Our [attackerName] ([amount]) destroyed an intercepting [interceptorName] ([amount]) =
Our [attackerName] ([amount]) destroyed an intercepting [interceptorName] ([amount2]) =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and was destroyed by an enemy [attackerName] ([amount]) =
Our [interceptorName] ([amount]) intercepted and was destroyed by an enemy [attackerName] ([amount2]) =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and was destroyed by an unknown enemy =
# Requires translation!
Our [attackerName] ([amount]) was attacked by an intercepting [interceptorName] ([amount]) =
Our [attackerName] ([amount]) was attacked by an intercepting [interceptorName] ([amount2]) =
# Requires translation!
Our [attackerName] ([amount]) was attacked by an unknown interceptor =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and attacked an enemy [attackerName] ([amount]) =
Our [interceptorName] ([amount]) intercepted and attacked an enemy [attackerName] ([amount2]) =
# Requires translation!
Nothing tried to intercept out [attackerName] =
An enemy [unit] was spotted near our territory = Вражеска [unit] беше забелязана близо до нашата територия

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@ -687,7 +687,8 @@ Show tutorials = Mostra els tutorials
Auto-assign city production = Assigna automàticament la producció de les ciutats
Auto-build roads = Construeix carreteres automàticament
Automated workers replace improvements = Els treballadors automatitzats reemplacen les millores
Show minimap = Mida del minimapa
# Requires translation!
Minimap size =
off = Sense minimapa
Show pixel units = Mostra píxels d'unitats
Show pixel improvements = Mostra píxels de millores

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@ -809,7 +809,8 @@ Show tutorials = Zobrazit tutoriál
Auto-assign city production = Automatické přiřazení produkce ve městě
Auto-build roads = Automatická výstavba cest
Automated workers replace improvements = Automatizovaní dělníci předělávají vylepšení
Show minimap = Zobrazit minimapu
# Requires translation!
Minimap size =
off = vypnuto
Show pixel units = Zobrazit jednotky jako pixely
Show pixel improvements = Zobrazit vylepšení jako pixely
@ -908,23 +909,23 @@ Enemy city [cityName] has destroyed our [ourUnit] = Nepřátelské město [cityN
An enemy [unit] was destroyed while attacking [cityName] = Nepřátelská jednotka [unit] byla zničena při útoku na město [cityName]
An enemy [unit] was destroyed while attacking our [ourUnit] = Nepřátelská jednotka [unit] byla zničena, když napadla naši jednotku [ourUnit]
# Requires translation!
Our [attackerName] ([amount]) was destroyed by an intercepting [interceptorName] ([amount]) =
Our [attackerName] ([amount]) was destroyed by an intercepting [interceptorName] ([amount2]) =
# Requires translation!
Our [attackerName] ([amount]) was destroyed by an unknown interceptor =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and destroyed an enemy [attackerName] ([amount]) =
Our [interceptorName] ([amount]) intercepted and destroyed an enemy [attackerName] ([amount2]) =
# Requires translation!
Our [attackerName] ([amount]) destroyed an intercepting [interceptorName] ([amount]) =
Our [attackerName] ([amount]) destroyed an intercepting [interceptorName] ([amount2]) =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and was destroyed by an enemy [attackerName] ([amount]) =
Our [interceptorName] ([amount]) intercepted and was destroyed by an enemy [attackerName] ([amount2]) =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and was destroyed by an unknown enemy =
# Requires translation!
Our [attackerName] ([amount]) was attacked by an intercepting [interceptorName] ([amount]) =
Our [attackerName] ([amount]) was attacked by an intercepting [interceptorName] ([amount2]) =
# Requires translation!
Our [attackerName] ([amount]) was attacked by an unknown interceptor =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and attacked an enemy [attackerName] ([amount]) =
Our [interceptorName] ([amount]) intercepted and attacked an enemy [attackerName] ([amount2]) =
# Requires translation!
Nothing tried to intercept out [attackerName] =
An enemy [unit] was spotted near our territory = Nepřátelská jednotka [unit] byla spatřena poblíž našeho území

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@ -809,7 +809,8 @@ Show tutorials = Toon handleidingen
Auto-assign city production = Bepaal stadsproductie automatisch
Auto-build roads = Bouw wegen automatisch
Automated workers replace improvements = Laat werkers automatisch verbeteringen vervangen
Show minimap = Toon kaart
# Requires translation!
Minimap size =
off = uit
Show pixel units = Toon gepixeleerde eenheden
Show pixel improvements = Toon gepixeleerde verbeteringen
@ -907,23 +908,23 @@ Enemy city [cityName] has destroyed our [ourUnit] = Vijandelijke stad [cityName]
An enemy [unit] was destroyed while attacking [cityName] = Een vijandige [unit] werd gedood tijdens zijn aanval op [cityName]
An enemy [unit] was destroyed while attacking our [ourUnit] = Een vijandige [unit] werd gedood tijdens zijn aanval op onze [ourUnit]
# Requires translation!
Our [attackerName] ([amount]) was destroyed by an intercepting [interceptorName] ([amount]) =
Our [attackerName] ([amount]) was destroyed by an intercepting [interceptorName] ([amount2]) =
# Requires translation!
Our [attackerName] ([amount]) was destroyed by an unknown interceptor =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and destroyed an enemy [attackerName] ([amount]) =
Our [interceptorName] ([amount]) intercepted and destroyed an enemy [attackerName] ([amount2]) =
# Requires translation!
Our [attackerName] ([amount]) destroyed an intercepting [interceptorName] ([amount]) =
Our [attackerName] ([amount]) destroyed an intercepting [interceptorName] ([amount2]) =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and was destroyed by an enemy [attackerName] ([amount]) =
Our [interceptorName] ([amount]) intercepted and was destroyed by an enemy [attackerName] ([amount2]) =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and was destroyed by an unknown enemy =
# Requires translation!
Our [attackerName] ([amount]) was attacked by an intercepting [interceptorName] ([amount]) =
Our [attackerName] ([amount]) was attacked by an intercepting [interceptorName] ([amount2]) =
# Requires translation!
Our [attackerName] ([amount]) was attacked by an unknown interceptor =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and attacked an enemy [attackerName] ([amount]) =
Our [interceptorName] ([amount]) intercepted and attacked an enemy [attackerName] ([amount2]) =
# Requires translation!
Nothing tried to intercept out [attackerName] =
An enemy [unit] was spotted near our territory = Een vijandige [unit] is gezien buiten onze grenzen

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@ -1269,7 +1269,7 @@ Auto-build roads =
# Requires translation!
Automated workers replace improvements =
# Requires translation!
Show minimap =
Minimap size =
# Requires translation!
off =
# Requires translation!
@ -1429,23 +1429,23 @@ An enemy [unit] was destroyed while attacking [cityName] =
# Requires translation!
An enemy [unit] was destroyed while attacking our [ourUnit] =
# Requires translation!
Our [attackerName] ([amount]) was destroyed by an intercepting [interceptorName] ([amount]) =
Our [attackerName] ([amount]) was destroyed by an intercepting [interceptorName] ([amount2]) =
# Requires translation!
Our [attackerName] ([amount]) was destroyed by an unknown interceptor =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and destroyed an enemy [attackerName] ([amount]) =
Our [interceptorName] ([amount]) intercepted and destroyed an enemy [attackerName] ([amount2]) =
# Requires translation!
Our [attackerName] ([amount]) destroyed an intercepting [interceptorName] ([amount]) =
Our [attackerName] ([amount]) destroyed an intercepting [interceptorName] ([amount2]) =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and was destroyed by an enemy [attackerName] ([amount]) =
Our [interceptorName] ([amount]) intercepted and was destroyed by an enemy [attackerName] ([amount2]) =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and was destroyed by an unknown enemy =
# Requires translation!
Our [attackerName] ([amount]) was attacked by an intercepting [interceptorName] ([amount]) =
Our [attackerName] ([amount]) was attacked by an intercepting [interceptorName] ([amount2]) =
# Requires translation!
Our [attackerName] ([amount]) was attacked by an unknown interceptor =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and attacked an enemy [attackerName] ([amount]) =
Our [interceptorName] ([amount]) intercepted and attacked an enemy [attackerName] ([amount2]) =
# Requires translation!
Nothing tried to intercept out [attackerName] =
# Requires translation!

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@ -699,7 +699,8 @@ Show tutorials = Ipakita ang mga tutoryal
Auto-assign city production = Kusang italaga ang produksyon sa lungsod
Auto-build roads = Kusang gawin ang mga daan
Automated workers replace improvements = Kusang gagawin ng mga manggagawa ang mga pagbubuti
Show minimap = Ipakita ang maliit na mapa
# Requires translation!
Minimap size =
off = off
Show pixel units = Ipakita ang mga disenyo ng mga yunit
Show pixel improvements = Ipakita ang mga disenyo ng mga pagbubuti
@ -784,23 +785,23 @@ Enemy city [cityName] has destroyed our [ourUnit] = Winasak ng kalaban na lungso
An enemy [unit] was destroyed while attacking [cityName] = Nawasak ang kalaban na [unit] habang sumasalakay sa [cityName]
An enemy [unit] was destroyed while attacking our [ourUnit] = Nawasak ang kalaban na [unit] habang umaaatake sa ating [ourUnit]
# Requires translation!
Our [attackerName] ([amount]) was destroyed by an intercepting [interceptorName] ([amount]) =
Our [attackerName] ([amount]) was destroyed by an intercepting [interceptorName] ([amount2]) =
# Requires translation!
Our [attackerName] ([amount]) was destroyed by an unknown interceptor =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and destroyed an enemy [attackerName] ([amount]) =
Our [interceptorName] ([amount]) intercepted and destroyed an enemy [attackerName] ([amount2]) =
# Requires translation!
Our [attackerName] ([amount]) destroyed an intercepting [interceptorName] ([amount]) =
Our [attackerName] ([amount]) destroyed an intercepting [interceptorName] ([amount2]) =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and was destroyed by an enemy [attackerName] ([amount]) =
Our [interceptorName] ([amount]) intercepted and was destroyed by an enemy [attackerName] ([amount2]) =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and was destroyed by an unknown enemy =
# Requires translation!
Our [attackerName] ([amount]) was attacked by an intercepting [interceptorName] ([amount]) =
Our [attackerName] ([amount]) was attacked by an intercepting [interceptorName] ([amount2]) =
# Requires translation!
Our [attackerName] ([amount]) was attacked by an unknown interceptor =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and attacked an enemy [attackerName] ([amount]) =
Our [interceptorName] ([amount]) intercepted and attacked an enemy [attackerName] ([amount2]) =
# Requires translation!
Nothing tried to intercept out [attackerName] =
An enemy [unit] was spotted near our territory = Isang kalaban na [unit] ang namataan malapit sa ating sinasakupan

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@ -885,7 +885,8 @@ Show tutorials = Näytä opetusviestit
Auto-assign city production = Aseta kaupunkien tuotannot automaattisesti
Auto-build roads = Rakenna teitä automaattisesti
Automated workers replace improvements = Automatusoidut työmiehet korvaavat parannuksia
Show minimap = Näytä kartta
# Requires translation!
Minimap size =
off = pois
Show pixel units = Piirrä pikselihahmoyksiköt
Show pixel improvements = Piirrä pikseliparannukset
@ -994,23 +995,23 @@ Enemy city [cityName] has destroyed our [ourUnit] = Vihollisen kaupunki [cityNam
An enemy [unit] was destroyed while attacking [cityName] = Vihollisen [unit] tuhottiin sen hyökätessä kaupunkiin [cityName]
An enemy [unit] was destroyed while attacking our [ourUnit] = Vihollisen [unit] tuhottiin sen tehdessä hyökkäyksen yksikköämme [ourUnit] kohtaan
# Requires translation!
Our [attackerName] ([amount]) was destroyed by an intercepting [interceptorName] ([amount]) =
Our [attackerName] ([amount]) was destroyed by an intercepting [interceptorName] ([amount2]) =
# Requires translation!
Our [attackerName] ([amount]) was destroyed by an unknown interceptor =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and destroyed an enemy [attackerName] ([amount]) =
Our [interceptorName] ([amount]) intercepted and destroyed an enemy [attackerName] ([amount2]) =
# Requires translation!
Our [attackerName] ([amount]) destroyed an intercepting [interceptorName] ([amount]) =
Our [attackerName] ([amount]) destroyed an intercepting [interceptorName] ([amount2]) =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and was destroyed by an enemy [attackerName] ([amount]) =
Our [interceptorName] ([amount]) intercepted and was destroyed by an enemy [attackerName] ([amount2]) =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and was destroyed by an unknown enemy =
# Requires translation!
Our [attackerName] ([amount]) was attacked by an intercepting [interceptorName] ([amount]) =
Our [attackerName] ([amount]) was attacked by an intercepting [interceptorName] ([amount2]) =
# Requires translation!
Our [attackerName] ([amount]) was attacked by an unknown interceptor =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and attacked an enemy [attackerName] ([amount]) =
Our [interceptorName] ([amount]) intercepted and attacked an enemy [attackerName] ([amount2]) =
# Requires translation!
Nothing tried to intercept out [attackerName] =
An enemy [unit] was spotted near our territory = Vihollisen [unit] havaittiin lähellä rajojamme!

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@ -687,7 +687,8 @@ Show tutorials = Afficher les tutoriels
Auto-assign city production = Production automatique des villes
Auto-build roads = Construction automatique des routes
Automated workers replace improvements = Les ouvriers automatisés remplacent les aménagements
Show minimap = Afficher la minicarte
# Requires translation!
Minimap size =
off = off
Show pixel units = Afficher les unités en pixel-art
Show pixel improvements = Afficher les aménagements en pixel-art
@ -769,25 +770,15 @@ An enemy [RangedUnit] has destroyed the defence of [cityName] = Un(e) [RangedUni
Enemy city [cityName] has destroyed our [ourUnit] = La cité ennemie [cityName] a détruit notre [ourUnit]
An enemy [unit] was destroyed while attacking [cityName] = Un(e) [unit] ennemi(e) a été détruit(e) en attaquant [cityName]
An enemy [unit] was destroyed while attacking our [ourUnit] = Un(e) [unit] ennemi(e) a été détruit(e) en attaquant notre [ourUnit]
# Requires translation!
Our [attackerName] ([amount]) was destroyed by an intercepting [interceptorName] ([amount2]) = Notre [attackerName] ([amount]) a été intercepté(e) et détruit(e) par un(e) [interceptorName] ([amount2])
# Requires translation!
Our [attackerName] ([amount]) was destroyed by an unknown interceptor = Notre [attackerName] ([amount]) a été détruit(e) par une unité d'interception inconnue
# Requires translation!
Our [interceptorName] ([amount]) intercepted and destroyed an enemy [attackerName] ([amount2]) = Notre [interceptorName] ([amount]) a intercepté et détruit un(e) [attackerName] ([amount2]) ennemi(e)
# Requires translation!
Our [attackerName] ([amount]) destroyed an intercepting [interceptorName] ([amount2]) = Notre [attackerName] ([amount]) a détruit un(e) [interceptorName] ([amount2]) tentant de l'intercepter
# Requires translation!
Our [interceptorName] ([amount]) intercepted and was destroyed by an enemy [attackerName] ([amount2]) = Notre [interceptorName] ([amount]) a intercepté mais a été détruit(e) par un(e) [attackerName] ([amount2]) ennemi(e)
# Requires translation!
Our [interceptorName] ([amount]) intercepted and was destroyed by an unknown enemy = Notre [interceptorName] ([amount]) a intercepté mais a été détruit(e) par un ennemi inconnu
# Requires translation!
Our [attackerName] ([amount]) was attacked by an intercepting [interceptorName] ([amount2]) = Notre [attackerName] ([amount]) a été intercepté(e) et attaqué(e) par un(e) [interceptorName] ([amount2])
# Requires translation!
Our [attackerName] ([amount]) was attacked by an unknown interceptor = Notre [attackerName] ([amount]) a été attaqué(e) par une unité d'interception inconnue
# Requires translation!
Our [interceptorName] ([amount]) intercepted and attacked an enemy [attackerName] ([amount2]) = Notre [interceptorName] ([amount]) a intercepté et attaqué un(e) [attackerName] ([amount2]) ennemi(e)
# Requires translation!
Nothing tried to intercept out [attackerName] = Rien n'a tenté d'intercepter notre [attackerName]
An enemy [unit] was spotted near our territory = Un(e) [unit] ennemi(e) a été repéré(e) près de notre territoire
An enemy [unit] was spotted in our territory = Un(e) [unit] ennemi(e) a été repéré(e) sur notre territoire
@ -864,9 +855,7 @@ You gained [Stats] as your religion was spread to [cityName] = Vous avez gagné
You gained [Stats] as your religion was spread to an unknown city = Vous avez gagné [Stats] tandis que votre religion s'est diffusée à une ville inconnue
Your city [cityName] was converted to [religionName]! = Votre ville [cityName] s'est convertie à [religionName] !
Your [unitName] lost its faith after spending too long inside enemy territory! = Votre [unitName] a perdu la foi après avoir passé trop de temps en territoire ennemi !
# Requires translation!
An [unitName] has removed your religion [religionName] from its Holy City [cityName]! = Un(e) [unitName] a supprimé votre religion [religionName] de sa ville sainte [cityName] !
# Requires translation!
An [unitName] has restored [cityName] as the Holy City of your religion [religionName]! = Un(e) [unitName] a rétabli [cityName] comme ville sainte de votre religion [religionName] !
You have unlocked [ability] = Vous avez débloqué [ability]
A new b'ak'tun has just begun! = Un nouveau baktun vient de débuter !
@ -1409,9 +1398,7 @@ Follow [belief] = Pratiquer [belief]
Religions and Beliefs = Religions et Croyances
Majority Religion: [name] = Religion majoritaire : [name]
+ [amount] pressure = + [amount] emprise
# Requires translation!
Holy City of: [religionName] = Ville sainte de : [religionName]
# Requires translation!
Former Holy City of: [religionName] = Ancienne ville sainte de : [religionName]
Followers = Fidèles
Pressure = Emprise
@ -4041,7 +4028,6 @@ Provides a random bonus when entered = Offre un bonus aléatoire lorsque visité
Unbuildable = Non-constructible
City ruins = Ruines Urbaines
# Requires translation!
Will be replaced by automated workers = Sera remplacé par les ouvriers automatisés
A bleak reminder of the destruction wreaked by War = Un sinistre rappel des ravages causés par la Guerre
@ -4267,7 +4253,6 @@ Interception II = Interception II
Interception III = Interception III
# Requires translation!
[relativeAmount]% Strength when performing Air Sweep = [relativeAmount]% Puissance en effectuant un Balayage aérien
@ -4355,7 +4340,6 @@ Can see invisible [mapUnitFilter] units = Peut voir les unités [mapUnitFilter]
Aircraft = Avion
Can see over obstacles = Peut voir par-delà les obstacles
# Requires translation!
Can perform Air Sweep = Peut effectuer un Balayage aérien
@ -5702,17 +5686,11 @@ If you manage to acquire the demanded luxury by trade, expansion, or conquest, t
During the We Love The King Day, the city will grow 25% faster. = Pendant la Fête du Roi, la croissance de la ville sera 25% plus rapide.
This means exploration and trade is important to grow your cities! = L'exploration et les échanges sont donc importants pour la croissance de vos villes !
# Requires translation!
Air Sweeps = Balayages aériens
# Requires translation!
Certain Units are able to perform Air Sweeps over a tile helping clear out potential enemy Interceptors. = Certaines unités sont capables d'effectuer des Balayages aériens sur une case donnée, permettant de "déblayer" les potentielles unités d'interception ennemies.
# Requires translation!
While this Action will take an Attack, the benefit is drawing out Interceptions to help protect your other Air Units. Especially your Bombers. = Bien que cette action consomme un tour d'attaque, le bénéfice est de déclencher les interceptions ennemies afin de protéger vos autres unités aériennes. En particulier vos Bombardiers.
# Requires translation!
Your unit will always draw an Interception, if one can reach the target tile, even if the Intercepting unit has a chance to miss. = Votre unité déclenchera toujours une interception ennemie, si celle-ci peut défendre la case visée par votre unité, même si l'unité d'interception a une chance de rater sa cible.
# Requires translation!
In addition, if the Interceptor is not an Air Unit (eg Land or Sea), the Air Sweeping unit takes no damage! = De plus, si l'unité d'interception n'est pas une unité aérienne (par ex. terrestre ou navale), l'unité effectuant le Balayage aérien ne subira pas de dégâts !
# Requires translation!
Intercepting Air Units will damage each other in a straight fight with no Interception bonuses. And only the Attacking Unit gets any Air Sweep bonuses. = Les unités aériennes d'interception s'endommageront l'une l'autre dans un combat direct sans qu'aucun bonus d'interception ne soit appliqué. Seule l'unité attaquante profitera d'éventuels bonus de Balayage aérien.

View File

@ -687,7 +687,8 @@ Show tutorials = Tutorials anzeigen
Auto-assign city production = Automatische Zuordnung der Stadtproduktion
Auto-build roads = Automatischer Straßenbau
Automated workers replace improvements = Automatisierte Arbeiter ersetzen Verbesserungen
Show minimap = Mini-Map anzeigen
# Requires translation!
Minimap size =
off = aus
Show pixel units = Pixel-Einheiten anzeigen
Show pixel improvements = Pixel-Verbesserungen anzeigen
@ -770,23 +771,23 @@ Enemy city [cityName] has destroyed our [ourUnit] = Die feindliche Stadt [cityNa
An enemy [unit] was destroyed while attacking [cityName] = Eine feindliche Einheit [unit] wurde beim Angriff auf [cityName] zerstört
An enemy [unit] was destroyed while attacking our [ourUnit] = Eine feindliche Einheit [unit] wurde beim Angriff auf unsere Einheit [ourUnit] zerstört
# Requires translation!
Our [attackerName] ([amount]) was destroyed by an intercepting [interceptorName] ([amount]) =
Our [attackerName] ([amount]) was destroyed by an intercepting [interceptorName] ([amount2]) =
# Requires translation!
Our [attackerName] ([amount]) was destroyed by an unknown interceptor =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and destroyed an enemy [attackerName] ([amount]) =
Our [interceptorName] ([amount]) intercepted and destroyed an enemy [attackerName] ([amount2]) =
# Requires translation!
Our [attackerName] ([amount]) destroyed an intercepting [interceptorName] ([amount]) =
Our [attackerName] ([amount]) destroyed an intercepting [interceptorName] ([amount2]) =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and was destroyed by an enemy [attackerName] ([amount]) =
Our [interceptorName] ([amount]) intercepted and was destroyed by an enemy [attackerName] ([amount2]) =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and was destroyed by an unknown enemy =
# Requires translation!
Our [attackerName] ([amount]) was attacked by an intercepting [interceptorName] ([amount]) =
Our [attackerName] ([amount]) was attacked by an intercepting [interceptorName] ([amount2]) =
# Requires translation!
Our [attackerName] ([amount]) was attacked by an unknown interceptor =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and attacked an enemy [attackerName] ([amount]) =
Our [interceptorName] ([amount]) intercepted and attacked an enemy [attackerName] ([amount2]) =
# Requires translation!
Nothing tried to intercept out [attackerName] =
An enemy [unit] was spotted near our territory = Eine feindliche Einheit [unit] wurde nahe unseres Territoriums entdeckt

View File

@ -1054,7 +1054,8 @@ Auto-assign city production =
Auto-build roads =
# Requires translation!
Automated workers replace improvements =
Show minimap = Δείξε τον μικρό χάρτη
# Requires translation!
Minimap size =
off = απενεργοποιημένο
# Requires translation!
Show pixel units =
@ -1205,23 +1206,23 @@ An enemy [unit] was destroyed while attacking [cityName] =
# Requires translation!
An enemy [unit] was destroyed while attacking our [ourUnit] =
# Requires translation!
Our [attackerName] ([amount]) was destroyed by an intercepting [interceptorName] ([amount]) =
Our [attackerName] ([amount]) was destroyed by an intercepting [interceptorName] ([amount2]) =
# Requires translation!
Our [attackerName] ([amount]) was destroyed by an unknown interceptor =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and destroyed an enemy [attackerName] ([amount]) =
Our [interceptorName] ([amount]) intercepted and destroyed an enemy [attackerName] ([amount2]) =
# Requires translation!
Our [attackerName] ([amount]) destroyed an intercepting [interceptorName] ([amount]) =
Our [attackerName] ([amount]) destroyed an intercepting [interceptorName] ([amount2]) =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and was destroyed by an enemy [attackerName] ([amount]) =
Our [interceptorName] ([amount]) intercepted and was destroyed by an enemy [attackerName] ([amount2]) =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and was destroyed by an unknown enemy =
# Requires translation!
Our [attackerName] ([amount]) was attacked by an intercepting [interceptorName] ([amount]) =
Our [attackerName] ([amount]) was attacked by an intercepting [interceptorName] ([amount2]) =
# Requires translation!
Our [attackerName] ([amount]) was attacked by an unknown interceptor =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and attacked an enemy [attackerName] ([amount]) =
Our [interceptorName] ([amount]) intercepted and attacked an enemy [attackerName] ([amount2]) =
# Requires translation!
Nothing tried to intercept out [attackerName] =
# Requires translation!

View File

@ -843,7 +843,7 @@ Debug =
Version = Verzió
# Requires translation!
See online Readme =
See online Readme =
# Requires translation!
Visit repository =
Turns between autosaves = Automatikus mentések közötti körök száma
@ -867,14 +867,14 @@ Show tutorials = Oktatóanyag mutatása
Auto-assign city production = Város termelésének automatikus kiosztása
Auto-build roads = Utak automatikus építése
Automated workers replace improvements = Automatizált munkások lecserélhetnek fejlesztéseket
Show minimap = Minimap mutatása
# Requires translation!
Minimap size =
off = ki
Show pixel units = Pixel egységek mutatása
Show pixel improvements = Pixel fejlesztések mutatása
Enable Nuclear Weapons = Nukleáris fegyverek engedélyezése
# Requires translation!
Experimental Demographics scoreboard =
# Requires translation!
Unit icon opacity = E
# Requires translation!
Show zoom buttons in world screen =
@ -988,23 +988,23 @@ Enemy city [cityName] has destroyed our [ourUnit] = Az ellenséges [cityName] v
An enemy [unit] was destroyed while attacking [cityName] = Egy ellenséges [unit] egység megsemmisült miközben támadta [cityName] városát
An enemy [unit] was destroyed while attacking our [ourUnit] = Egy ellenséges [unit] egység megsemmisült miközben támadta a mi [ourUnit] egységünket
# Requires translation!
Our [attackerName] ([amount]) was destroyed by an intercepting [interceptorName] ([amount]) =
Our [attackerName] ([amount]) was destroyed by an intercepting [interceptorName] ([amount2]) =
# Requires translation!
Our [attackerName] ([amount]) was destroyed by an unknown interceptor =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and destroyed an enemy [attackerName] ([amount]) =
Our [interceptorName] ([amount]) intercepted and destroyed an enemy [attackerName] ([amount2]) =
# Requires translation!
Our [attackerName] ([amount]) destroyed an intercepting [interceptorName] ([amount]) =
Our [attackerName] ([amount]) destroyed an intercepting [interceptorName] ([amount2]) =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and was destroyed by an enemy [attackerName] ([amount]) =
Our [interceptorName] ([amount]) intercepted and was destroyed by an enemy [attackerName] ([amount2]) =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and was destroyed by an unknown enemy =
# Requires translation!
Our [attackerName] ([amount]) was attacked by an intercepting [interceptorName] ([amount]) =
Our [attackerName] ([amount]) was attacked by an intercepting [interceptorName] ([amount2]) =
# Requires translation!
Our [attackerName] ([amount]) was attacked by an unknown interceptor =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and attacked an enemy [attackerName] ([amount]) =
Our [interceptorName] ([amount]) intercepted and attacked an enemy [attackerName] ([amount2]) =
# Requires translation!
Nothing tried to intercept out [attackerName] =
An enemy [unit] was spotted near our territory = Egy ellenséges [unit] egység tűnt fel területünk közelében

View File

@ -687,7 +687,8 @@ Show tutorials = Tunjukkan tutorial
Auto-assign city production = Otomatis tugaskan penduduk kota
Auto-build roads = Otomatis bangun jalan
Automated workers replace improvements = Perbolehkan pekerja otomatis mengubah peningkatan
Show minimap = Tampilkan peta mini
# Requires translation!
Minimap size =
off = mati
Show pixel units = Tampilkan gambar unit
Show pixel improvements = Tampilkan gambar peningkatan
@ -769,25 +770,15 @@ An enemy [RangedUnit] has destroyed the defence of [cityName] = [RangedUnit] mus
Enemy city [cityName] has destroyed our [ourUnit] = Kota [cityName] musuh telah menghancurkan [ourUnit] kita!
An enemy [unit] was destroyed while attacking [cityName] = [unit] musuh telah dihancurkan ketika menyerang Kota [cityName]
An enemy [unit] was destroyed while attacking our [ourUnit] = [unit] musuh telah dihancurkan ketika menyerang [ourUnit] kita
# Requires translation!
Our [attackerName] ([amount]) was destroyed by an intercepting [interceptorName] ([amount2]) = [attackerName] kita ([amount]) telah dihancurkan oleh [interceptorName] pencegat ([amount2])
# Requires translation!
Our [attackerName] ([amount]) was destroyed by an unknown interceptor = [attackerName] kita ([amount]) telah dihancurkan oleh pencegat yang tidak diketahui
# Requires translation!
Our [interceptorName] ([amount]) intercepted and destroyed an enemy [attackerName] ([amount2]) = [interceptorName] kita ([amount]) telah dicegat dan dihancurkan oleh [attackerName] musuh ([amount2])
# Requires translation!
Our [attackerName] ([amount]) destroyed an intercepting [interceptorName] ([amount2]) = [attackerName] kita ([amount]) telah menghancurkan [interceptorName] pencegat ([amount2])
# Requires translation!
Our [interceptorName] ([amount]) intercepted and was destroyed by an enemy [attackerName] ([amount2]) = [interceptorName] kita ([amount]) mencegat dan dihancurkan oleh [attackerName] musuh ([amount2])
# Requires translation!
Our [interceptorName] ([amount]) intercepted and was destroyed by an unknown enemy = [interceptorName] kita ([amount]) mencegat dan dihancurkan oleh musuh yang tidak diketahui
# Requires translation!
Our [attackerName] ([amount]) was attacked by an intercepting [interceptorName] ([amount2]) = [attackerName] kita ([amount]) telah diserang oleh [interceptorName] pencegat ([amount2])
# Requires translation!
Our [attackerName] ([amount]) was attacked by an unknown interceptor = [attackerName] kita ([amount]) telah diserang oleh pencegat yang tidak diketahui
# Requires translation!
Our [interceptorName] ([amount]) intercepted and attacked an enemy [attackerName] ([amount2]) = [interceptorName] kita ([amount]) mencegat dan menyerang [attackerName] musuh ([amount2])
# Requires translation!
Nothing tried to intercept out [attackerName] = Tidak ada yang mencoba untuk mencegat [attackerName]
An enemy [unit] was spotted near our territory = [unit] musuh terlihat di dekat daerah kita
An enemy [unit] was spotted in our territory = [unit] musuh terlihat di daerah kita
@ -864,9 +855,7 @@ You gained [Stats] as your religion was spread to [cityName] = Anda telah mendap
You gained [Stats] as your religion was spread to an unknown city = Anda telah mendapat [Stats] karena agamamu telah menyebar ke kota lain
Your city [cityName] was converted to [religionName]! = Kotamu, [cityName], telah berpindah agama menjadi [religionName]!
Your [unitName] lost its faith after spending too long inside enemy territory! = [unitName] kepunyaanmu murtad setelah menetap terlalu lama di daerah musuh!
# Requires translation!
An [unitName] has removed your religion [religionName] from its Holy City [cityName]! = Seorang [unitName] telah menyingkirkan [religionName] dari Kota Sucinya, [cityName]!
# Requires translation!
An [unitName] has restored [cityName] as the Holy City of your religion [religionName]! = Seorang [unitName] telah mengembalikan [cityName] menjadi Kota Suci agamamu, [religionName]!
You have unlocked [ability] = Kamu telah memperoleh [ability]
A new b'ak'tun has just begun! = B'ak'tun baru telah dimulai!
@ -1409,9 +1398,7 @@ Follow [belief] = Ikuti [belief]
Religions and Beliefs = Agama dan Kepercayaan
Majority Religion: [name] = Agama Mayoritas: [name]
+ [amount] pressure = + [amount] tekanan
# Requires translation!
Holy City of: [religionName] = Kota Suci: [religionName]
# Requires translation!
Former Holy City of: [religionName] = Eks Kota Suci: [religionName]
Followers = Pengikut
Pressure = Tekanan
@ -4041,7 +4028,6 @@ Provides a random bonus when entered = Memberikan bonus acak ketika dijelajahi
Unbuildable = Tidak dapat dibuat
City ruins = Reruntuhan kota
# Requires translation!
Will be replaced by automated workers = Akan digantikan oleh pekerja otomatis
A bleak reminder of the destruction wreaked by War = Pengingat yang suram akan kehancuran yang disebabkan oleh perang
@ -4267,7 +4253,6 @@ Interception II = Pencegatan II
Interception III = Pencegatan III
# Requires translation!
[relativeAmount]% Strength when performing Air Sweep = [relativeAmount]% Kekuatan ketika melakukan Sweeping Udara
@ -4355,7 +4340,6 @@ Can see invisible [mapUnitFilter] units = Dapat melihat unit [mapUnitFilter] yan
Aircraft = Udara
Can see over obstacles = Dapat melihat melewati rintangan
# Requires translation!
Can perform Air Sweep = Dapat melakukan Sweeping Udara
@ -5702,17 +5686,11 @@ If you manage to acquire the demanded luxury by trade, expansion, or conquest, t
During the We Love The King Day, the city will grow 25% faster. = Pada Hari Kami Mencintai Raja, kota akan berkembang 25% lebih cepat.
This means exploration and trade is important to grow your cities! = Ini berarti penjelajahan dan perdagangan penting agar kotamu berkembang!
# Requires translation!
Air Sweeps = Sweeping Udara
# Requires translation!
Certain Units are able to perform Air Sweeps over a tile helping clear out potential enemy Interceptors. = Beberapa unit dapat melakukan Sweeping Udara pada suatu daerah untuk membantu menyingkirkan kemungkinan adanya Pencegat musuh.
# Requires translation!
While this Action will take an Attack, the benefit is drawing out Interceptions to help protect your other Air Units. Especially your Bombers. = Meskipun Aksi ini mengambil satu Serangan, keuntungannya adalah melucuti para Pencegat untuk membantu melindungi Unit Udaramu yang lain, terutama para Pengebom.
# Requires translation!
Your unit will always draw an Interception, if one can reach the target tile, even if the Intercepting unit has a chance to miss. = Unitmu akan selalu melucuti suatu Pencegatan jika ia bisa mencapai daerah targetnya, walaupun unit Pencegat memiliki kemungkinan untuk meleset.
# Requires translation!
In addition, if the Interceptor is not an Air Unit (eg Land or Sea), the Air Sweeping unit takes no damage! = Selain itu, jika Pencegat bukan merupakan Unit Udara (berarti Unit Darat atau Laut), unit yang melakukan Sweeping Udara tidak akan mendapat kerusakan!
# Requires translation!
Intercepting Air Units will damage each other in a straight fight with no Interception bonuses. And only the Attacking Unit gets any Air Sweep bonuses. = Unit Pencegat Udara akan merusak satu sama lain dalam pertempuran secara langsung tanpa bonus Pencegatan. Hanya unit penyerang yang akan mendapatkan bonus Sweeping Udara.

View File

@ -691,7 +691,8 @@ Show tutorials = Mostra tutorial
Auto-assign city production = Autoassegna produzione città
Auto-build roads = Costruzione strade automatica
Automated workers replace improvements = I lavoratori automatizzati rimpiazzano i miglioramenti
Show minimap = Mostra minimappa
# Requires translation!
Minimap size =
off = Disattiva
Show pixel units = Mostra unità pixel
Show pixel improvements = Mostra miglioramenti pixel
@ -774,15 +775,15 @@ An enemy [RangedUnit] has destroyed the defence of [cityName] = L'unità nemica
Enemy city [cityName] has destroyed our [ourUnit] = La città nemica di [cityName] ha distrutto [ourUnit]
An enemy [unit] was destroyed while attacking [cityName] = Un'unità nemica [unit] è stata distrutta mentre attaccava [cityName]
An enemy [unit] was destroyed while attacking our [ourUnit] = Un'unità nemica [unit] è stata distrutta mentre attaccava la nostra unità [ourUnit]
Our [attackerName] ([amount1]) was destroyed by an intercepting [interceptorName] ([amount2]) = La nostra unità [attackerName] ([amount1]) è stata intercettata e distrutta da [interceptorName] ([amount2])
Our [attackerName] ([amount]) was destroyed by an intercepting [interceptorName] ([amount2]) = La nostra unità [attackerName] ([amount]) è stata intercettata e distrutta da [interceptorName] ([amount2])
Our [attackerName] ([amount]) was destroyed by an unknown interceptor = La nostra unità [attackerName] ([amount]) è stata intercettata e distrutta da unità ignote
Our [interceptorName] ([amount1]) intercepted and destroyed an enemy [attackerName] ([amount2]) = La nostra unità [interceptorName] ([amount1]) ha intercettato e distrutto l'unità nemica [attackerName] ([amount2])
Our [attackerName] ([amount1]) destroyed an intercepting [interceptorName] ([amount2]) = La nostra unità [attackerName] ([amount1]) ha distrutto l'unità nemica intercettante [interceptorName] ([amount2])
Our [interceptorName] ([amount1]) intercepted and was destroyed by an enemy [attackerName] ([amount2]) = La nostra unità [interceptorName] ([amount1]) è stata distrutta mentre intercettava l'unità nemica [attackerName] ([amount2])
Our [interceptorName] ([amount]) intercepted and destroyed an enemy [attackerName] ([amount2]) = La nostra unità [interceptorName] ([amount]) ha intercettato e distrutto l'unità nemica [attackerName] ([amount2])
Our [attackerName] ([amount]) destroyed an intercepting [interceptorName] ([amount2]) = La nostra unità [attackerName] ([amount]) ha distrutto l'unità nemica intercettante [interceptorName] ([amount2])
Our [interceptorName] ([amount]) intercepted and was destroyed by an enemy [attackerName] ([amount2]) = La nostra unità [interceptorName] ([amount]) è stata distrutta mentre intercettava l'unità nemica [attackerName] ([amount2])
Our [interceptorName] ([amount]) intercepted and was destroyed by an unknown enemy = La nostra unità [interceptorName] ([amount]) è stata distrutta mentre intercettava un'unità nemica ignota
Our [attackerName] ([amount1]) was attacked by an intercepting [interceptorName] ([amount2]) = La nostra unità [attackerName] ([amount1]) è stata intercettata da [interceptorName] ([amount2])
Our [attackerName] ([amount]) was attacked by an intercepting [interceptorName] ([amount2]) = La nostra unità [attackerName] ([amount]) è stata intercettata da [interceptorName] ([amount2])
Our [attackerName] ([amount]) was attacked by an unknown interceptor = La nostra unità [attackerName] ([amount]) è stata intercettata da un'unità ignota
Our [interceptorName] ([amount1]) intercepted and attacked an enemy [attackerName] ([amount2]) = La nostra unità [interceptorName] ([amount1]) ha intercettato e attaccato l'unità nemica [attackerName] ([amount2])
Our [interceptorName] ([amount]) intercepted and attacked an enemy [attackerName] ([amount2]) = La nostra unità [interceptorName] ([amount]) ha intercettato e attaccato l'unità nemica [attackerName] ([amount2])
Nothing tried to intercept out [attackerName] = L'unità [attackerName] ha agito indisturbata
An enemy [unit] was spotted near our territory = Abbiamo avvistato un'unità nemica [unit] nei pressi del nostro territorio
An enemy [unit] was spotted in our territory = Abbiamo avvistato un'unità nemica [unit] nel nostro territorio
@ -5708,6 +5709,7 @@ Your unit will always draw an Interception, if one can reach the target tile, ev
In addition, if the Interceptor is not an Air Unit (eg Land or Sea), the Air Sweeping unit takes no damage! = L'unità in perlustrazione agirà sempre disturbata se l'intercettatore è di un'unità non aerea (es. terrestre o marittima).
Intercepting Air Units will damage each other in a straight fight with no Interception bonuses. And only the Attacking Unit gets any Air Sweep bonuses. = Le unità aeree che si intercettano si danneggeranno l'un l'altra in una sempice schermaglia senza bonus d'intercettazione, e solo l'attaccante ottiene bonus Perlustrazione.
#################### Lines from Unique Types #######################
Nullifies [stat] [cityFilter] = Annulla [stat] [cityFilter]

View File

@ -726,7 +726,8 @@ Show tutorials = チュートリアルを表示
Auto-assign city production = 都市生産の自動割り当て
Auto-build roads = 道の自動建設
Automated workers replace improvements = 自動建設中の労働者によるタイル整備の置き換え
Show minimap = ミニマップのサイズ
# Requires translation!
Minimap size =
off = 非表示
Show pixel units = ユニットの絵を表示
Show pixel improvements = タイル整備の絵を表示
@ -823,23 +824,23 @@ Enemy city [cityName] has destroyed our [ourUnit] = 敵の都市[cityName]が[ou
An enemy [unit] was destroyed while attacking [cityName] = [cityName]を攻撃中に敵の[unit]が倒されました
An enemy [unit] was destroyed while attacking our [ourUnit] = 敵の[unit]が[ourUnit]を攻撃中に倒されました
# Requires translation!
Our [attackerName] ([amount]) was destroyed by an intercepting [interceptorName] ([amount]) =
Our [attackerName] ([amount]) was destroyed by an intercepting [interceptorName] ([amount2]) =
# Requires translation!
Our [attackerName] ([amount]) was destroyed by an unknown interceptor =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and destroyed an enemy [attackerName] ([amount]) =
Our [interceptorName] ([amount]) intercepted and destroyed an enemy [attackerName] ([amount2]) =
# Requires translation!
Our [attackerName] ([amount]) destroyed an intercepting [interceptorName] ([amount]) =
Our [attackerName] ([amount]) destroyed an intercepting [interceptorName] ([amount2]) =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and was destroyed by an enemy [attackerName] ([amount]) =
Our [interceptorName] ([amount]) intercepted and was destroyed by an enemy [attackerName] ([amount2]) =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and was destroyed by an unknown enemy =
# Requires translation!
Our [attackerName] ([amount]) was attacked by an intercepting [interceptorName] ([amount]) =
Our [attackerName] ([amount]) was attacked by an intercepting [interceptorName] ([amount2]) =
# Requires translation!
Our [attackerName] ([amount]) was attacked by an unknown interceptor =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and attacked an enemy [attackerName] ([amount]) =
Our [interceptorName] ([amount]) intercepted and attacked an enemy [attackerName] ([amount2]) =
# Requires translation!
Nothing tried to intercept out [attackerName] =
An enemy [unit] was spotted near our territory = 敵の[unit]が我々の領土の近くで確認されました

View File

@ -687,7 +687,8 @@ Show tutorials = 튜토리얼 보기
Auto-assign city production = 도시 생산 선택 자동
Auto-build roads = 도로 건설 자동
Automated workers replace improvements = 시설 대체 자동
Show minimap = 미니맵 보기
# Requires translation!
Minimap size =
off = 끄기
Show pixel units = 유닛 그래픽 보기
Show pixel improvements = 자원/시설 그래픽 보기
@ -4757,7 +4758,8 @@ Papal Primacy = 교황직
Resting point for Influence with City-States following this religion [amount] = 이 종교를 믿는 도시 국가와의 최저 우호도 [amount]
Peace Loving = 평화주의
from every [amount] global followers [cityFilter] = [cityFilter]에서 이 종교를 믿는 신도 [amount]당 [stats]
# Requires translation!
[stats] from every [amount] global followers [cityFilter] =
Pilgrimage = 성지 순례

View File

@ -687,7 +687,8 @@ Show tutorials = Rodyti patarimus
Auto-assign city production = Auto-gamyba mieste
Auto-build roads = Kelių auto-statyba
Automated workers replace improvements = Auto-darbininkai keičia patobulinimus
Show minimap = Mini žemėlapis
# Requires translation!
Minimap size =
off = išj.
Show pixel units = Rodyti dalinių tekstūras
Show pixel improvements = Rodyti patobulinimų tekstūras
@ -770,23 +771,23 @@ Enemy city [cityName] has destroyed our [ourUnit] = Priešo miestas: [cityName]
An enemy [unit] was destroyed while attacking [cityName] = Priešo [unit] žuvo puldamas: [cityName]
An enemy [unit] was destroyed while attacking our [ourUnit] = Priešo [unit] žuvo puldamas mūsų: [ourUnit]
# Requires translation!
Our [attackerName] ([amount]) was destroyed by an intercepting [interceptorName] ([amount]) =
Our [attackerName] ([amount]) was destroyed by an intercepting [interceptorName] ([amount2]) =
# Requires translation!
Our [attackerName] ([amount]) was destroyed by an unknown interceptor =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and destroyed an enemy [attackerName] ([amount]) =
Our [interceptorName] ([amount]) intercepted and destroyed an enemy [attackerName] ([amount2]) =
# Requires translation!
Our [attackerName] ([amount]) destroyed an intercepting [interceptorName] ([amount]) =
Our [attackerName] ([amount]) destroyed an intercepting [interceptorName] ([amount2]) =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and was destroyed by an enemy [attackerName] ([amount]) =
Our [interceptorName] ([amount]) intercepted and was destroyed by an enemy [attackerName] ([amount2]) =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and was destroyed by an unknown enemy =
# Requires translation!
Our [attackerName] ([amount]) was attacked by an intercepting [interceptorName] ([amount]) =
Our [attackerName] ([amount]) was attacked by an intercepting [interceptorName] ([amount2]) =
# Requires translation!
Our [attackerName] ([amount]) was attacked by an unknown interceptor =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and attacked an enemy [attackerName] ([amount]) =
Our [interceptorName] ([amount]) intercepted and attacked an enemy [attackerName] ([amount2]) =
# Requires translation!
Nothing tried to intercept out [attackerName] =
An enemy [unit] was spotted near our territory = Priešo [unit] pastebėtas šalia mūsų žemių

View File

@ -920,7 +920,8 @@ Show tutorials = Tunjuk tutorial
Auto-assign city production = Tugaskan pengeluaran bandar secara automatik
Auto-build roads = Bina jalan secara automatik
Automated workers replace improvements = Pekerja automatik gantikan peningkatan
Show minimap = Tunjuk peta mini
# Requires translation!
Minimap size =
off = Padamkan
Show pixel units = Tunjuk unit piksel
Show pixel improvements = Tunjuk peningkatan piksel
@ -1028,23 +1029,23 @@ Enemy city [cityName] has destroyed our [ourUnit] = Bandar musuh [cityName] tela
An enemy [unit] was destroyed while attacking [cityName] = Sebuah [unit] musuh dimusnahkan semasa menyerangi [cityName]
An enemy [unit] was destroyed while attacking our [ourUnit] = Sebuah [unit] musuh dimusnahkan semasa menyerangi [ourUnit]
# Requires translation!
Our [attackerName] ([amount]) was destroyed by an intercepting [interceptorName] ([amount]) =
Our [attackerName] ([amount]) was destroyed by an intercepting [interceptorName] ([amount2]) =
# Requires translation!
Our [attackerName] ([amount]) was destroyed by an unknown interceptor =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and destroyed an enemy [attackerName] ([amount]) =
Our [interceptorName] ([amount]) intercepted and destroyed an enemy [attackerName] ([amount2]) =
# Requires translation!
Our [attackerName] ([amount]) destroyed an intercepting [interceptorName] ([amount]) =
Our [attackerName] ([amount]) destroyed an intercepting [interceptorName] ([amount2]) =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and was destroyed by an enemy [attackerName] ([amount]) =
Our [interceptorName] ([amount]) intercepted and was destroyed by an enemy [attackerName] ([amount2]) =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and was destroyed by an unknown enemy =
# Requires translation!
Our [attackerName] ([amount]) was attacked by an intercepting [interceptorName] ([amount]) =
Our [attackerName] ([amount]) was attacked by an intercepting [interceptorName] ([amount2]) =
# Requires translation!
Our [attackerName] ([amount]) was attacked by an unknown interceptor =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and attacked an enemy [attackerName] ([amount]) =
Our [interceptorName] ([amount]) intercepted and attacked an enemy [attackerName] ([amount2]) =
# Requires translation!
Nothing tried to intercept out [attackerName] =
An enemy [unit] was spotted near our territory = Sebuah [unit] musuh terjumpa berhampiran kawasan kami

View File

@ -996,7 +996,8 @@ Auto-assign city production = Enteḵāb e ḵodkār e sāḵt-o-sāz barāye š
Auto-build roads = sāḵt e ḵodkār jādde
# Requires translation!
Automated workers replace improvements =
Show minimap = Nešān dādan e minimap
# Requires translation!
Minimap size =
# Requires translation!
off =
Show pixel units = Nešān dādan e tasviri e niroo hā
@ -1122,23 +1123,23 @@ Enemy city [cityName] has destroyed our [ourUnit] = Šahr e [cityName] e došman
An enemy [unit] was destroyed while attacking [cityName] = Yek [unit] e došman, dar heyn e hamle be [cityName] nābood šod
An enemy [unit] was destroyed while attacking our [ourUnit] = Yek [unit] e došman dar heyn e hamle be [ourUnit] e mā nābood šod
# Requires translation!
Our [attackerName] ([amount]) was destroyed by an intercepting [interceptorName] ([amount]) =
Our [attackerName] ([amount]) was destroyed by an intercepting [interceptorName] ([amount2]) =
# Requires translation!
Our [attackerName] ([amount]) was destroyed by an unknown interceptor =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and destroyed an enemy [attackerName] ([amount]) =
Our [interceptorName] ([amount]) intercepted and destroyed an enemy [attackerName] ([amount2]) =
# Requires translation!
Our [attackerName] ([amount]) destroyed an intercepting [interceptorName] ([amount]) =
Our [attackerName] ([amount]) destroyed an intercepting [interceptorName] ([amount2]) =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and was destroyed by an enemy [attackerName] ([amount]) =
Our [interceptorName] ([amount]) intercepted and was destroyed by an enemy [attackerName] ([amount2]) =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and was destroyed by an unknown enemy =
# Requires translation!
Our [attackerName] ([amount]) was attacked by an intercepting [interceptorName] ([amount]) =
Our [attackerName] ([amount]) was attacked by an intercepting [interceptorName] ([amount2]) =
# Requires translation!
Our [attackerName] ([amount]) was attacked by an unknown interceptor =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and attacked an enemy [attackerName] ([amount]) =
Our [interceptorName] ([amount]) intercepted and attacked an enemy [attackerName] ([amount2]) =
# Requires translation!
Nothing tried to intercept out [attackerName] =
An enemy [unit] was spotted near our territory = Yek [unit] e došman kenār e ğalamro e mā dide šod

View File

@ -921,7 +921,8 @@ Show tutorials = Neshaan daadan e raahnamaai
Auto-assign city production = Entekhaab e khodkaar e saakht-o-saaz baraaye shahr
Auto-build roads = saakht e khodkaar jaadde
Automated workers replace improvements = Kaargaraan be soorat e khodkar behbood-saazi haa raa jaaigozin konand
Show minimap = Neshaan daadan e minimap
# Requires translation!
Minimap size =
# Requires translation!
off =
Show pixel units = Neshaan daadan e tasviri e niroo haa
@ -1046,23 +1047,23 @@ Enemy city [cityName] has destroyed our [ourUnit] = Shahr e [cityName] e doshman
An enemy [unit] was destroyed while attacking [cityName] = Yek [unit] e doshman, dar heyn e hamle be [cityName] naabood shod
An enemy [unit] was destroyed while attacking our [ourUnit] = Yek [unit] e doshman dar heyn e hamle be [ourUnit] e maa naabood shod
# Requires translation!
Our [attackerName] ([amount]) was destroyed by an intercepting [interceptorName] ([amount]) =
Our [attackerName] ([amount]) was destroyed by an intercepting [interceptorName] ([amount2]) =
# Requires translation!
Our [attackerName] ([amount]) was destroyed by an unknown interceptor =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and destroyed an enemy [attackerName] ([amount]) =
Our [interceptorName] ([amount]) intercepted and destroyed an enemy [attackerName] ([amount2]) =
# Requires translation!
Our [attackerName] ([amount]) destroyed an intercepting [interceptorName] ([amount]) =
Our [attackerName] ([amount]) destroyed an intercepting [interceptorName] ([amount2]) =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and was destroyed by an enemy [attackerName] ([amount]) =
Our [interceptorName] ([amount]) intercepted and was destroyed by an enemy [attackerName] ([amount2]) =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and was destroyed by an unknown enemy =
# Requires translation!
Our [attackerName] ([amount]) was attacked by an intercepting [interceptorName] ([amount]) =
Our [attackerName] ([amount]) was attacked by an intercepting [interceptorName] ([amount2]) =
# Requires translation!
Our [attackerName] ([amount]) was attacked by an unknown interceptor =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and attacked an enemy [attackerName] ([amount]) =
Our [interceptorName] ([amount]) intercepted and attacked an enemy [attackerName] ([amount2]) =
# Requires translation!
Nothing tried to intercept out [attackerName] =
An enemy [unit] was spotted near our territory = Yek [unit] e doshman kenaar e ghalamro e maa dide shod

File diff suppressed because it is too large Load Diff

View File

@ -843,7 +843,8 @@ Show tutorials = Mostrar tutoriais
Auto-assign city production = Atribuir automaticamente produção da cidade
Auto-build roads = Construir automaticamente estradas
Automated workers replace improvements = Trabalhadores automatizados substituem melhorias
Show minimap = Mostrar minimapa
# Requires translation!
Minimap size =
off = desligado
Show pixel units = Mostrar unidades de pixel
Show pixel improvements = Mostrar melhorias de pixels
@ -947,23 +948,23 @@ Enemy city [cityName] has destroyed our [ourUnit] = A cidade inimiga [cityName]
An enemy [unit] was destroyed while attacking [cityName] = Um(a) [unit] inimigo(a) foi destruido enquanto atacava [cityName]
An enemy [unit] was destroyed while attacking our [ourUnit] = Um(a) [unit] inimigo(a) foi destruido(a) enquanto atacando nosso(a) [ourUnit]
# Requires translation!
Our [attackerName] ([amount]) was destroyed by an intercepting [interceptorName] ([amount]) =
Our [attackerName] ([amount]) was destroyed by an intercepting [interceptorName] ([amount2]) =
# Requires translation!
Our [attackerName] ([amount]) was destroyed by an unknown interceptor =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and destroyed an enemy [attackerName] ([amount]) =
Our [interceptorName] ([amount]) intercepted and destroyed an enemy [attackerName] ([amount2]) =
# Requires translation!
Our [attackerName] ([amount]) destroyed an intercepting [interceptorName] ([amount]) =
Our [attackerName] ([amount]) destroyed an intercepting [interceptorName] ([amount2]) =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and was destroyed by an enemy [attackerName] ([amount]) =
Our [interceptorName] ([amount]) intercepted and was destroyed by an enemy [attackerName] ([amount2]) =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and was destroyed by an unknown enemy =
# Requires translation!
Our [attackerName] ([amount]) was attacked by an intercepting [interceptorName] ([amount]) =
Our [attackerName] ([amount]) was attacked by an intercepting [interceptorName] ([amount2]) =
# Requires translation!
Our [attackerName] ([amount]) was attacked by an unknown interceptor =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and attacked an enemy [attackerName] ([amount]) =
Our [interceptorName] ([amount]) intercepted and attacked an enemy [attackerName] ([amount2]) =
# Requires translation!
Nothing tried to intercept out [attackerName] =
An enemy [unit] was spotted near our territory = Um(a) [unit] foi visto perto do nosso território

View File

@ -690,7 +690,8 @@ Show tutorials = Arată tutorialele
Auto-assign city production = Alocă automat producția orașelor
Auto-build roads = Construiește drumuri automat
Automated workers replace improvements = Muncitorii automatizați înlocuiesc îmbunătățîrile
Show minimap = Arată miniharta
# Requires translation!
Minimap size =
off = oprit
Show pixel units = Arată unitățile
Show pixel improvements = Arată îmbunătățirile
@ -776,23 +777,23 @@ Enemy city [cityName] has destroyed our [ourUnit] = Orașul inamic [cityName] ne
An enemy [unit] was destroyed while attacking [cityName] = Un [unit] inamic a fost distrus în timp ce ataca [cityName]
An enemy [unit] was destroyed while attacking our [ourUnit] = Un [unit] inamic a fost distrus în timp ce ne ataca un [ourUnit]
# Requires translation!
Our [attackerName] ([amount]) was destroyed by an intercepting [interceptorName] ([amount]) =
Our [attackerName] ([amount]) was destroyed by an intercepting [interceptorName] ([amount2]) =
# Requires translation!
Our [attackerName] ([amount]) was destroyed by an unknown interceptor =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and destroyed an enemy [attackerName] ([amount]) =
Our [interceptorName] ([amount]) intercepted and destroyed an enemy [attackerName] ([amount2]) =
# Requires translation!
Our [attackerName] ([amount]) destroyed an intercepting [interceptorName] ([amount]) =
Our [attackerName] ([amount]) destroyed an intercepting [interceptorName] ([amount2]) =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and was destroyed by an enemy [attackerName] ([amount]) =
Our [interceptorName] ([amount]) intercepted and was destroyed by an enemy [attackerName] ([amount2]) =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and was destroyed by an unknown enemy =
# Requires translation!
Our [attackerName] ([amount]) was attacked by an intercepting [interceptorName] ([amount]) =
Our [attackerName] ([amount]) was attacked by an intercepting [interceptorName] ([amount2]) =
# Requires translation!
Our [attackerName] ([amount]) was attacked by an unknown interceptor =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and attacked an enemy [attackerName] ([amount]) =
Our [interceptorName] ([amount]) intercepted and attacked an enemy [attackerName] ([amount2]) =
# Requires translation!
Nothing tried to intercept out [attackerName] =
An enemy [unit] was spotted near our territory = Un [unit] inamic a fost reperat în apropierea teritoriului nostru

View File

@ -687,7 +687,8 @@ Show tutorials = Показывать обучение
Auto-assign city production = Автопроизводство в городах
Auto-build roads = Автоматическое строительство дорог
Automated workers replace improvements = Автоматизированные рабочие заменяют улучшения
Show minimap = Показывать миникарту
# Requires translation!
Minimap size =
off = откл.
Show pixel units = Показывать текстуру юнитов
Show pixel improvements = Показывать текстуру улучшений
@ -770,23 +771,23 @@ Enemy city [cityName] has destroyed our [ourUnit] = Вражеский горо
An enemy [unit] was destroyed while attacking [cityName] = [unit] врага был уничтожен, атакуя город [cityName]
An enemy [unit] was destroyed while attacking our [ourUnit] = [unit] врага был уничтожен, атакуя наш юнит [ourUnit]
# Requires translation!
Our [attackerName] ([amount]) was destroyed by an intercepting [interceptorName] ([amount]) =
Our [attackerName] ([amount]) was destroyed by an intercepting [interceptorName] ([amount2]) =
# Requires translation!
Our [attackerName] ([amount]) was destroyed by an unknown interceptor =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and destroyed an enemy [attackerName] ([amount]) =
Our [interceptorName] ([amount]) intercepted and destroyed an enemy [attackerName] ([amount2]) =
# Requires translation!
Our [attackerName] ([amount]) destroyed an intercepting [interceptorName] ([amount]) =
Our [attackerName] ([amount]) destroyed an intercepting [interceptorName] ([amount2]) =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and was destroyed by an enemy [attackerName] ([amount]) =
Our [interceptorName] ([amount]) intercepted and was destroyed by an enemy [attackerName] ([amount2]) =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and was destroyed by an unknown enemy =
# Requires translation!
Our [attackerName] ([amount]) was attacked by an intercepting [interceptorName] ([amount]) =
Our [attackerName] ([amount]) was attacked by an intercepting [interceptorName] ([amount2]) =
# Requires translation!
Our [attackerName] ([amount]) was attacked by an unknown interceptor =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and attacked an enemy [attackerName] ([amount]) =
Our [interceptorName] ([amount]) intercepted and attacked an enemy [attackerName] ([amount2]) =
# Requires translation!
Nothing tried to intercept out [attackerName] =
An enemy [unit] was spotted near our territory = [unit] врага был замечен рядом с нашей территорией

View File

@ -689,7 +689,8 @@ Show tutorials = 显示教程
Auto-assign city production = 自动分配城市产能
Auto-build roads = 自动建造道(铁)路
Automated workers replace improvements = 工人自动更换设施
Show minimap = 显示小地图
# Requires translation!
Minimap size =
off = 关闭
Show pixel units = 显示像素单位
Show pixel improvements = 显示像素设施
@ -772,23 +773,23 @@ Enemy city [cityName] has destroyed our [ourUnit] = 敌方城市[cityName]击杀
An enemy [unit] was destroyed while attacking [cityName] = 敌方的[unit]在攻击[cityName]时被消灭
An enemy [unit] was destroyed while attacking our [ourUnit] = 敌方的[unit]在攻击我方[ourUnit]时被消灭
# Requires translation!
Our [attackerName] ([amount]) was destroyed by an intercepting [interceptorName] ([amount]) =
Our [attackerName] ([amount]) was destroyed by an intercepting [interceptorName] ([amount2]) =
# Requires translation!
Our [attackerName] ([amount]) was destroyed by an unknown interceptor =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and destroyed an enemy [attackerName] ([amount]) =
Our [interceptorName] ([amount]) intercepted and destroyed an enemy [attackerName] ([amount2]) =
# Requires translation!
Our [attackerName] ([amount]) destroyed an intercepting [interceptorName] ([amount]) =
Our [attackerName] ([amount]) destroyed an intercepting [interceptorName] ([amount2]) =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and was destroyed by an enemy [attackerName] ([amount]) =
Our [interceptorName] ([amount]) intercepted and was destroyed by an enemy [attackerName] ([amount2]) =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and was destroyed by an unknown enemy =
# Requires translation!
Our [attackerName] ([amount]) was attacked by an intercepting [interceptorName] ([amount]) =
Our [attackerName] ([amount]) was attacked by an intercepting [interceptorName] ([amount2]) =
# Requires translation!
Our [attackerName] ([amount]) was attacked by an unknown interceptor =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and attacked an enemy [attackerName] ([amount]) =
Our [interceptorName] ([amount]) intercepted and attacked an enemy [attackerName] ([amount2]) =
# Requires translation!
Nothing tried to intercept out [attackerName] =
An enemy [unit] was spotted near our territory = 我们的领土附近发现了敌方的[unit]
@ -2647,7 +2648,6 @@ Yamaguchi = 山口
Ota = 大田
Tottori = 鸟取
Japan = 日本
# Requires translation!
Damage is ignored when determining unit Strength = 知晓单位强度时将会忽略单位损伤
Gandhi = 甘地
@ -4040,7 +4040,6 @@ Provides a random bonus when entered = 进入时提供随机奖励
Unbuildable = 不可组建单位
City ruins = 城市废墟
# Requires translation!
Will be replaced by automated workers = 将会被自动工作的工人清理掉
A bleak reminder of the destruction wreaked by War = 战争之果的凄凉警示
@ -4266,7 +4265,6 @@ Interception II = 拦截II级
Interception III = 拦截III级
# Requires translation!
[relativeAmount]% Strength when performing Air Sweep = 当进行空中扫荡时有着[relativeAmount]%的力度
@ -5700,7 +5698,6 @@ If you manage to acquire the demanded luxury by trade, expansion, or conquest, t
During the We Love The King Day, the city will grow 25% faster. = 在“我们爱戴领袖日”庆祝期间该城市的增长速度将提高25%。
This means exploration and trade is important to grow your cities! = 这意味着探索和贸易对于发展你的城市是很重要的!
Air Sweeps = 空中扫荡
Certain Units are able to perform Air Sweeps over a tile helping clear out potential enemy Interceptors. = 某些部队单位能够在地块上进行'空中扫荡',帮助清除潜在的敌人拦截单位。
While this Action will take an Attack, the benefit is drawing out Interceptions to help protect your other Air Units. Especially your Bombers. = 虽然这一行动将可能让扫荡的单位被攻击,但好处是扫荡的单位将会吸引拦截,以帮助保护你的其他空中单位。尤其是你的轰炸机。

View File

@ -687,7 +687,8 @@ Show tutorials = Mostrar tutoriales
Auto-assign city production = Autoasignar producción en las ciudades
Auto-build roads = Construir carreteras autom.
Automated workers replace improvements = Los trabajadores autom. reemplazan mejoras
Show minimap = Mostrar minimapa
# Requires translation!
Minimap size =
off = apagado
Show pixel units = Mostrar píxeles de unidades
Show pixel improvements = Mostrar píxeles de mejoras
@ -769,25 +770,15 @@ An enemy [RangedUnit] has destroyed the defence of [cityName] = Un [RangedUnit]
Enemy city [cityName] has destroyed our [ourUnit] = La ciudad enemiga de [cityName] ha destruido nuestro [ourUnit]
An enemy [unit] was destroyed while attacking [cityName] = Un [unit] enemigo ha sido destruido mientras atacaba [cityName]
An enemy [unit] was destroyed while attacking our [ourUnit] = Un [unit] enemigo ha sido destruido mientras atacaba nuestro [ourUnit]
# Requires translation!
Our [attackerName] ([amount]) was destroyed by an intercepting [interceptorName] ([amount2]) = Nuestro [attackerName] ([amount]) fué DESTRUIDO por un [interceptorName] ([amount2]) interceptor
# Requires translation!
Our [attackerName] ([amount]) was destroyed by an unknown interceptor = Nuestro [attackerName] ([amount]) fué DESTRUIDO por un interceptor desconocido
# Requires translation!
Our [interceptorName] ([amount]) intercepted and destroyed an enemy [attackerName] ([amount2]) = Nuestro [interceptorName] ([amount]) interceptó y DESTRUYÓ un [attackerName] ([amount2]) enemigo
# Requires translation!
Our [attackerName] ([amount]) destroyed an intercepting [interceptorName] ([amount2]) = Nuestro [attackerName] ([amount]) DESTRUYÓ un [interceptorName] ([amount2]) interceptante
# Requires translation!
Our [interceptorName] ([amount]) intercepted and was destroyed by an enemy [attackerName] ([amount2]) = Nuestro [interceptorName] ([amount]) interceptó y fué DESTRUIDO por un [attackerName] ([amount2]) enemigo
# Requires translation!
Our [interceptorName] ([amount]) intercepted and was destroyed by an unknown enemy = Nuestro [interceptorName] ([amount]) interceptó y fué DESTRUIDO por un enemigo desconocido
# Requires translation!
Our [attackerName] ([amount]) was attacked by an intercepting [interceptorName] ([amount2]) = Nuestro [attackerName] ([amount]) fué ATACADO por un [interceptorName] ([amount2]) interceptor
# Requires translation!
Our [attackerName] ([amount]) was attacked by an unknown interceptor = Nuestro [attackerName] ([amount]) fué ATACADO por un interceptor desconocido
# Requires translation!
Our [interceptorName] ([amount]) intercepted and attacked an enemy [attackerName] ([amount2]) = Nuestro [interceptorName] ([amount]) interceptó y ATACÓ un [attackerName] ([amount2]) enemigo
# Requires translation!
Nothing tried to intercept out [attackerName] = Nada interceptó nuestro [attackerName]
An enemy [unit] was spotted near our territory = Se ha avistado un [unit] enemigo cerca de nuestro territorio
An enemy [unit] was spotted in our territory = Se ha avistado un [unit] enemigo en nuestro territorio
@ -864,9 +855,7 @@ You gained [Stats] as your religion was spread to [cityName] = Has ganado [Stats
You gained [Stats] as your religion was spread to an unknown city = Has ganado [Stats] porque tu religión se ha difundido en una ciudad desconocida
Your city [cityName] was converted to [religionName]! = ¡Tu ciudad [cityName] se ha convertido al [religionName]!
Your [unitName] lost its faith after spending too long inside enemy territory! = ¡Tu [unitName] perdió su fe por pasar demasiado tiempo en territorio enemigo!
# Requires translation!
An [unitName] has removed your religion [religionName] from its Holy City [cityName]! = ¡Un [unitName] ha removido tu religión "[religionName]" de la Ciudad Santa de [cityName]
# Requires translation!
An [unitName] has restored [cityName] as the Holy City of your religion [religionName]! = ¡Un [unitName] he restorado [cityName] como la Ciudad Santa tu religión "[religionName]"!
You have unlocked [ability] = Has desbloqueado [ability]
A new b'ak'tun has just begun! = ¡Un nuevo b'ak'tun acaba de empezar!
@ -1409,9 +1398,7 @@ Follow [belief] = Seguir [belief]
Religions and Beliefs = Religiones y Creencias
Majority Religion: [name] = Religión Mayoritaria: [name]
+ [amount] pressure = + [amount] presión
# Requires translation!
Holy City of: [religionName] = Ciudad Santa de:[religionName]
# Requires translation!
Former Holy City of: [religionName] = Antigua Ciudad Santa de: [religionName]
Followers = Seguidores
Pressure = Presión
@ -4041,7 +4028,6 @@ Provides a random bonus when entered = Provee un bonus aleatorio al entrar
Unbuildable = Inedificable
City ruins = Ciudad en ruinas
# Requires translation!
Will be replaced by automated workers = Será reemplazada por trabajadores automatizados
A bleak reminder of the destruction wreaked by War = Un lúgrube recordatorio de la destrucción causada por la Guerra
@ -4267,7 +4253,6 @@ Interception II = Intercepción II
Interception III = Intercepción III
# Requires translation!
[relativeAmount]% Strength when performing Air Sweep = [relativeAmount]% Fuerza al hacer un Barrido Aéreo
@ -4355,7 +4340,6 @@ Can see invisible [mapUnitFilter] units = Puede ver unidades [mapUnitFilter] inv
Aircraft = Aeronave
Can see over obstacles = Puede ver sobre obstaculos
# Requires translation!
Can perform Air Sweep = Puede hacer un Barrido Aéreo
@ -5702,17 +5686,11 @@ If you manage to acquire the demanded luxury by trade, expansion, or conquest, t
During the We Love The King Day, the city will grow 25% faster. = Durante el Día de Adoración al Rey, la ciudad crecerá un 25% más rápido.
This means exploration and trade is important to grow your cities! = ¡Esto significa que la exploración y el comercio son importantes para hacer crecer tus ciudades!
# Requires translation!
Air Sweeps = Barridos Aéreos
# Requires translation!
Certain Units are able to perform Air Sweeps over a tile helping clear out potential enemy Interceptors. = Ciertas unidades pueden hacer lo que se llama "Barrido Aéreo" para ayudar a limpiar una casilla de potenciales interceptores enemigos.
# Requires translation!
While this Action will take an Attack, the benefit is drawing out Interceptions to help protect your other Air Units. Especially your Bombers. = Esta acción consumirá un Ataque, a cambio de gastar las Intercepciones enemigas para proteger tus otras unidades aéreas que vayan a atacar esa casilla.
# Requires translation!
Your unit will always draw an Interception, if one can reach the target tile, even if the Intercepting unit has a chance to miss. = Tu unidad siempre "pescará" una Intercepción, incluso si el Interceptor tiene chance de fallar, siempre y cuando dicho Interceptor pueda alcanzar el lugar seleccionado.
# Requires translation!
In addition, if the Interceptor is not an Air Unit (eg Land or Sea), the Air Sweeping unit takes no damage! = Además, si el Interceptor no es una unidad aérea (osea terrestre o acuatica), ¡la unidad que Barre NO toma daño!
# Requires translation!
Intercepting Air Units will damage each other in a straight fight with no Interception bonuses. And only the Attacking Unit gets any Air Sweep bonuses. = Ambas unidades aéreas Interceptantes iniciarán combate SIN bonificaciones por Intercepción. Y si tienen bonus por Barrido Aéreo, sólo la unidad Atacante recibe bonificación.

View File

@ -688,7 +688,8 @@ Show tutorials = Visa övningar
Auto-assign city production = Auto-tilldela städers produktion
Auto-build roads = Auto-bygg vägar
Automated workers replace improvements = Automatiserade arbetare ersätter förbättringar
Show minimap = Visa minikarta
# Requires translation!
Minimap size =
off = av
Show pixel units = Visa pixelenheter
Show pixel improvements = Visa pixelförbättringar
@ -771,23 +772,23 @@ Enemy city [cityName] has destroyed our [ourUnit] = Den fientliga staden [cityNa
An enemy [unit] was destroyed while attacking [cityName] = En fientlig [unit] utplånades medan den anföll [cityName]
An enemy [unit] was destroyed while attacking our [ourUnit] = En fientlig [unit] utplånades medan den anföll vår [ourUnit]
# Requires translation!
Our [attackerName] ([amount]) was destroyed by an intercepting [interceptorName] ([amount]) =
Our [attackerName] ([amount]) was destroyed by an intercepting [interceptorName] ([amount2]) =
# Requires translation!
Our [attackerName] ([amount]) was destroyed by an unknown interceptor =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and destroyed an enemy [attackerName] ([amount]) =
Our [interceptorName] ([amount]) intercepted and destroyed an enemy [attackerName] ([amount2]) =
# Requires translation!
Our [attackerName] ([amount]) destroyed an intercepting [interceptorName] ([amount]) =
Our [attackerName] ([amount]) destroyed an intercepting [interceptorName] ([amount2]) =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and was destroyed by an enemy [attackerName] ([amount]) =
Our [interceptorName] ([amount]) intercepted and was destroyed by an enemy [attackerName] ([amount2]) =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and was destroyed by an unknown enemy =
# Requires translation!
Our [attackerName] ([amount]) was attacked by an intercepting [interceptorName] ([amount]) =
Our [attackerName] ([amount]) was attacked by an intercepting [interceptorName] ([amount2]) =
# Requires translation!
Our [attackerName] ([amount]) was attacked by an unknown interceptor =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and attacked an enemy [attackerName] ([amount]) =
Our [interceptorName] ([amount]) intercepted and attacked an enemy [attackerName] ([amount2]) =
# Requires translation!
Nothing tried to intercept out [attackerName] =
An enemy [unit] was spotted near our territory = En fientlig [unit] siktades nära vårt territorium

View File

@ -710,7 +710,8 @@ Show tutorials = 顯示教學
Auto-assign city production = 自動分配城市產能
Auto-build roads = 自動建造道(鐵)路
Automated workers replace improvements = 工人自動更換設施
Show minimap = 顯示小地圖
# Requires translation!
Minimap size =
off =
Show pixel units = 顯示像素單位
Show pixel improvements = 顯示像素設施
@ -798,23 +799,23 @@ Enemy city [cityName] has destroyed our [ourUnit] = 敵方城市[cityName]殺死
An enemy [unit] was destroyed while attacking [cityName] = 敵方的[unit]在攻擊[cityName]時被消滅
An enemy [unit] was destroyed while attacking our [ourUnit] = 敵方的[unit]在攻擊我方[ourUnit]時被消滅
# Requires translation!
Our [attackerName] ([amount]) was destroyed by an intercepting [interceptorName] ([amount]) =
Our [attackerName] ([amount]) was destroyed by an intercepting [interceptorName] ([amount2]) =
# Requires translation!
Our [attackerName] ([amount]) was destroyed by an unknown interceptor =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and destroyed an enemy [attackerName] ([amount]) =
Our [interceptorName] ([amount]) intercepted and destroyed an enemy [attackerName] ([amount2]) =
# Requires translation!
Our [attackerName] ([amount]) destroyed an intercepting [interceptorName] ([amount]) =
Our [attackerName] ([amount]) destroyed an intercepting [interceptorName] ([amount2]) =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and was destroyed by an enemy [attackerName] ([amount]) =
Our [interceptorName] ([amount]) intercepted and was destroyed by an enemy [attackerName] ([amount2]) =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and was destroyed by an unknown enemy =
# Requires translation!
Our [attackerName] ([amount]) was attacked by an intercepting [interceptorName] ([amount]) =
Our [attackerName] ([amount]) was attacked by an intercepting [interceptorName] ([amount2]) =
# Requires translation!
Our [attackerName] ([amount]) was attacked by an unknown interceptor =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and attacked an enemy [attackerName] ([amount]) =
Our [interceptorName] ([amount]) intercepted and attacked an enemy [attackerName] ([amount2]) =
# Requires translation!
Nothing tried to intercept out [attackerName] =
An enemy [unit] was spotted near our territory = 我們的領土附近發現了敵方的[unit]

View File

@ -752,7 +752,8 @@ Show tutorials = Eğiticileri göster
Auto-assign city production = Şehir üretimini otomatik ata
Auto-build roads = Yolları otomatik oluştur
Automated workers replace improvements = Otomatik moddaki işciler geliştirmeleri değiştirebilsin
Show minimap = Mini haritayı göster
# Requires translation!
Minimap size =
off = kapalı
Show pixel units = Piksel birimlerini göster
Show pixel improvements = Piksel geliştirmeleri göster
@ -846,23 +847,23 @@ Enemy city [cityName] has destroyed our [ourUnit] = Düşman şehri [cityName],
An enemy [unit] was destroyed while attacking [cityName] = Bir düşman [unit], [cityName] şehrine saldırırken yok edildi
An enemy [unit] was destroyed while attacking our [ourUnit] = Bir düşman [unit], [ourUnit] birimimize saldırırken yok edildi
# Requires translation!
Our [attackerName] ([amount]) was destroyed by an intercepting [interceptorName] ([amount]) =
Our [attackerName] ([amount]) was destroyed by an intercepting [interceptorName] ([amount2]) =
# Requires translation!
Our [attackerName] ([amount]) was destroyed by an unknown interceptor =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and destroyed an enemy [attackerName] ([amount]) =
Our [interceptorName] ([amount]) intercepted and destroyed an enemy [attackerName] ([amount2]) =
# Requires translation!
Our [attackerName] ([amount]) destroyed an intercepting [interceptorName] ([amount]) =
Our [attackerName] ([amount]) destroyed an intercepting [interceptorName] ([amount2]) =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and was destroyed by an enemy [attackerName] ([amount]) =
Our [interceptorName] ([amount]) intercepted and was destroyed by an enemy [attackerName] ([amount2]) =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and was destroyed by an unknown enemy =
# Requires translation!
Our [attackerName] ([amount]) was attacked by an intercepting [interceptorName] ([amount]) =
Our [attackerName] ([amount]) was attacked by an intercepting [interceptorName] ([amount2]) =
# Requires translation!
Our [attackerName] ([amount]) was attacked by an unknown interceptor =
# Requires translation!
Our [interceptorName] ([amount]) intercepted and attacked an enemy [attackerName] ([amount]) =
Our [interceptorName] ([amount]) intercepted and attacked an enemy [attackerName] ([amount2]) =
# Requires translation!
Nothing tried to intercept out [attackerName] =
An enemy [unit] was spotted near our territory = Bölgemiz yakınında bir düşman [unit] tespit edildi

View File

@ -692,7 +692,8 @@ Show tutorials = Показувати підказки
Auto-assign city production = Автоматичне виробництво у містах
Auto-build roads = Автоматичне будівництво доріг
Automated workers replace improvements = Автоматизовані працівники замінюють покращення
Show minimap = Показувати мінімапу
# Requires translation!
Minimap size =
off = вимкнено
Show pixel units = Показувати підрозділи
Show pixel improvements = Показувати вдосконалення
@ -860,9 +861,7 @@ You gained [Stats] as your religion was spread to [cityName] = Ви отриму
You gained [Stats] as your religion was spread to an unknown city = Ви отримуєте [Stats], бо ваша релігія розповсюджується на невідоме місто
Your city [cityName] was converted to [religionName]! = Ваше місто [cityName] приймає [religionName]!
Your [unitName] lost its faith after spending too long inside enemy territory! = Ваш [unitName] втратив свою віру після надто довгого перебування на ворожій території!
# Requires translation!
An [unitName] has removed your religion [religionName] from its Holy City [cityName]! = Підрозділ [unitName] прибрав вашу релігію [religionName] зі Святого Міста [cityName]!
# Requires translation!
An [unitName] has restored [cityName] as the Holy City of your religion [religionName]! = Підрозділ [unitName] відновив [cityName] як Святе Місто вашої релігії [religionName]!
You have unlocked [ability] = Ви відкрили [ability]
A new b'ak'tun has just begun! = Розпчався новий бактун!
@ -1558,7 +1557,6 @@ Cocoa = Какао
# Exceptions that _may_ be shown to the user
# Requires translation!
Building '[buildingName]' is buildable and therefore must either have an explicit cost or reference an existing tech. = Будівлю '[buildingName]' можна побудувати, тому вона мусить мати визначену ціну та посилатись на існуючу технологію.
Nation [nationName] is not found! = Нація [nationName] не знайдена!
Unit [unitName] doesn't seem to exist! = Підрозділ [unitName] не існує!
@ -1709,7 +1707,6 @@ Granary = Житниця
[stats] from [tileFilter] tiles [cityFilter] = [stats] у клітинках, що містять [tileFilter], [cityFilter]
Temple of Artemis = Храм Артеміди
# Requires translation!
'It is not so much for its beauty that the forest makes a claim upon men's hearts, as for that subtle something, that quality of air, that emanation from old trees, that so wonderfully changes and renews a weary spirit.' - Robert Louis Stevenson = «Не стільки своєю красою захоплює ліс серця людей, а швидше чимось більш витонченим, як якість повітря, що йде від старих дерев, яке так чудово змінює та відновлює стомлену душу.» - Роберт Льюіс Стівенсон
[relativeAmount]% [stat] [cityFilter] = [relativeAmount]% [stat] [cityFilter]
[relativeAmount]% Production when constructing [baseUnitFilter] units [cityFilter] = [relativeAmount]% до створення [baseUnitFilter] підрозділів [cityFilter]
@ -1785,7 +1782,6 @@ Circus Maximus = Великий цирк
Cost increases by [amount] per owned city = Вартість збільшується на [amount] за кожне місто
Great Wall = Великий китайський мур
# Requires translation!
'The art of war teaches us to rely not on the likelihood of the enemy's not attacking, but rather on the fact that we have made our position unassailable.' - Sun Tzu = 'Мистецтво війни вчить нас спиратись не на вірогідність того, що ворог не нападе, а на факт того, що ми зробили наші позиції неприступними.' - Сунь-Цзи
Enemy land units must spend 1 extra movement point when inside your territory (obsolete upon Dynamite) = Ворожі наземні підрозділи мають витратити додатково 1 пункт руху на вашій території (до відкриття динаміту)
@ -1862,7 +1858,6 @@ Wat = Ват
Oxford University = Оксфордський університет
Notre Dame = Собор Паризької Богоматері
# Requires translation!
'Architecture has recorded the great ideas of the human race. Not only every religious symbol, but every human thought has its page in that vast book.' - Victor Hugo = «Архітектура записала великі ідеї людської раси. Не лише кожен религійний символ, а й кожна людська думка має свою сторінку у цій безмежній книзі.» - Віктор Гюго
Castle = Замок
@ -1902,12 +1897,10 @@ Seaport = Морський порт
Hermitage = Ермітаж
Taj Mahal = Тадж-Махал
# Requires translation!
'The Taj Mahal rises above the banks of the river like a solitary tear suspended on the cheek of time.' - Rabindranath Tagore = "Тадж-Махал здіймається над берегами ріки, як одинока сльоза застигша на щоці часу." - Рабіндранат Тагор
Empire enters golden age = Розпочинається Золота доба
Porcelain Tower = Порцелянова пагода
# Requires translation!
'Things always seem fairer when we look back at them, and it is out of that inaccessible tower of the past that Longing leans and beckons.' - James Russell Lowell = "Речі завжди здаються нам кращими, коли ми озираємось на них у минуле, і саме з цієї недоступної вежі минулого вихиляється та манить Туга." - Джеймс Рассел Лоуелл
Free [baseUnitFilter] appears = З’являється безкоштовний підрозділ: [baseUnitFilter]
Science gained from research agreements [relativeAmount]% = [relativeAmount]% науки від угод про дослідження
@ -1929,7 +1922,6 @@ Public School = Публічна школа
Factory = Фабрика
Big Ben = Біг-Бен
# Requires translation!
'To achieve great things, two things are needed: a plan, and not quite enough time.' - Leonard Bernstein = "Щоб досягти великих речей, потрібно дві речі: план, та час, якого трохи недостатньо." - Леонард Бернштейн
[stat] cost of purchasing items in cities [relativeAmount]% = [relativeAmount]% [stat] для придбання речей у містах
@ -1947,7 +1939,6 @@ Stock Exchange = Біржа
Broadcast Tower = Радіовежа
Eiffel Tower = Ейфелева вежа
# Requires translation!
'We live only to discover beauty, all else is a form of waiting' - Kahlil Gibran = "Ми живемо лише, відкриваючи красу, усе інше - лише форма очікування." - Халіль Джебран
Provides 1 happiness per 2 additional social policies adopted = Надає +1 щастя за кожні 2 ухвалені інституції
@ -1959,9 +1950,7 @@ Statue of Liberty = Статуя Свободи
Military Base = Військова база
Cristo Redentor = Христос-Спаситель
# Requires translation!
'Come to me, all who labor and are heavy burdened, and I will give you rest.' - New Testament, Matthew 11:28 = "Приходь до мене, кожен у труді та важко обтяжений, і я дам тобі відпочити." - Новий Заповіт від Матфея, 11:28
# Requires translation!
[relativeAmount]% Culture cost of adopting new Policies = [relativeAmount]% культури для прийняття нових інституцій
Research Lab = Дослідницька лабораторія
@ -1979,7 +1968,6 @@ Enables nuclear weapon = Дозволяє створювати ядерну зб
Triggers a global alert upon completion = З'являється глобальне повідомлення по завершенню
Pentagon = Пентагон
# Requires translation!
'In preparing for battle I have always found that plans are useless, but planning is indispensable.' - Dwight D. Eisenhower = "Готуючись до бою, я завжди виявляю плани марними, проте планування - необхідне." - Дуайт Д. Ейзенхауер
[relativeAmount]% Gold cost of upgrading = [relativeAmount]% вартості покращення
@ -1995,7 +1983,6 @@ Enables construction of Spaceship parts = Дозволяє будівництв
Spaceship Factory = Завод космічних кораблів
United Nations = ООН
# Requires translation!
'More than ever before in human history, we share a common destiny. We can master it only if we face it together. And that is why we have the United Nations.' - Kofi Annan = "Більш ніж ніколи до цього у людській історії, ми розділяємо спільну долю. Ми можемо підкорити її лише постаючи разом. Саме тому ми маємо Організацію Об'єднаних Націй." - Кофі Аннан
Triggers voting for the Diplomatic Victory = Розпочинає голосування про визначення переможця
@ -3941,7 +3928,6 @@ Advanced Ballistics = Просунута балістика
'Every particle of matter is attracted by or gravitates to every other particle of matter with a force inversely proportional to the squares of their distances.' - Isaac Newton = «Кожна частинка речовини притягується, або тяжіє до кожної іншої частинки речовини з силою, обернено пропорційною квадрату відстані між ними.» — Ісаак Ньютон.
Particle Physics = Фізика елементарних частинок
# Requires translation!
'The release of atomic energy has not created a new problem. It has readily made more urgent the necessity of solving an existing one.' - Albert Einstein = «Винахід атомної енергетики не створило нової проблеми. Це лише зробило більш нагальним вирішення вже існуючої.» - Альберт Ейнштейн
Nuclear Fusion = Ядерний синтез
@ -3993,11 +3979,9 @@ Rare feature = Рідкісна риса
Only Polders can be built here = Лише польдер може бути побудований тут
Fallout = Радіоактивні опади
# Requires translation!
Nullifies all other stats this tile provides = Скасовує усе, що ця клітинка забезпечувала
Oasis = Оазис
# Requires translation!
Only [improvementFilter] improvements may be built on this tile = Лише [improvementFilter] покращення можуть бути побудовані на цій клітинці
Flood plains = Заплави
@ -4337,7 +4321,6 @@ Interception II = Перехоплення II
Interception III = Перехоплення III
# Requires translation!
[relativeAmount]% Strength when performing Air Sweep = [relativeAmount]% до сили при повітряних зачистках
@ -4425,7 +4408,6 @@ Can see invisible [mapUnitFilter] units = Може бачити невидимі
Aircraft = Літак
Can see over obstacles = Може бачити через перешкоди
# Requires translation!
Can perform Air Sweep = Може виконувати повітряну зачистку
@ -4742,7 +4724,6 @@ God of the Open Sky = Бог неба
God of the Sea = Бог моря
God of War = Бог війни
# Requires translation!
Earn [amount]% of [mapUnitFilter] unit's [costOrStrength] as [civWideStat] when killed within 4 tiles of a city following this religion = Заробляє [amount]% від [costOrStrength] [mapUnitFilter] підрозділів як [civWideStat], коли вбиває у радіусі 4 клітинок від міста, що сповідує цю релігію
Goddess of Festivals = Богиня св'яткувань
@ -4829,7 +4810,6 @@ Papal Primacy = Влада Папи
Resting point for Influence with City-States following this religion [amount] =
Peace Loving = Миролюбність
# Requires translation!
[stats] from every [amount] global followers [cityFilter] = [stats] за кожні [amount] загальних послідовників [cityFilter]
Pilgrimage = Паломництво
@ -4875,7 +4855,6 @@ Pyramid = Піраміда
Terracotta Army = Терракотова армія
# Requires translation!
'Regard your soldiers as your children, and they will follow you into the deepest valleys; look on them as your own beloved sons, and they will stand by you even unto death.' - Sun Tzu = "Стався до своїх солдат як до своїх дітей, і вони підуть за тобою у найглибші долини; дивись на них, як на своїх улюблених синів, і вони будуть стояти за тебе насмерть." - Сунь-Цзи
@ -5493,7 +5472,6 @@ Ballistics = Балістика
Combined Arms = Комбінована зброя
# Requires translation!
'The more we elaborate our means of communication, the less we communicate.' - J.B. Priestly = «Щобільше ми розвиваємо наші засоби спілкування, щоменше ми спілкуємось.» - Джон Бойнтон Прістлі
Telecommunications = Телекомунікації
'All men can see these tactics whereby I conquer, but what none can see is the strategy out of which victory is evolved.' - Sun Tzu = «Всі люди можуть бачити тактику, завдяки якій я перемагаю, але ніхто не бачить стратегію, з якої вибудовується перемога.» — Сунь-Цзи
@ -5872,17 +5850,11 @@ If you manage to acquire the demanded luxury by trade, expansion, or conquest, t
During the We Love The King Day, the city will grow 25% faster. = Протягом святкування Дня Любові до Короля, місто зростає на 25% швидше.
This means exploration and trade is important to grow your cities! = Це означає, що розвідка та торгівля - важливі для росту ваших міст!
# Requires translation!
Air Sweeps = Повітряні зачистки
# Requires translation!
Certain Units are able to perform Air Sweeps over a tile helping clear out potential enemy Interceptors. = Певні підрозділи можуть виконувати повітряні зачистки над клітинками, допомагаючи прибрати потенційні ворожі перехоплювачі.
# Requires translation!
While this Action will take an Attack, the benefit is drawing out Interceptions to help protect your other Air Units. Especially your Bombers. = Коли відбувається зачистка, має сенс виставити перехоплювачі, щоб захистити інші повітряні підрозділи. Особливо бомбардувальники.
# Requires translation!
Your unit will always draw an Interception, if one can reach the target tile, even if the Intercepting unit has a chance to miss. = Ваш підрозділ завжди буде робити перехоплення, якщо може досягти цільової клітинки, навіть якщо перехоплюючий підрозділ може промахнутись.
# Requires translation!
In addition, if the Interceptor is not an Air Unit (eg Land or Sea), the Air Sweeping unit takes no damage! = Більш того, якщо перехоплювач - не повітряний підрозділ (наприклад, наземний чи морський), підрозділ повітряної зачистки не зазнає пошкоджень!
# Requires translation!
Intercepting Air Units will damage each other in a straight fight with no Interception bonuses. And only the Attacking Unit gets any Air Sweep bonuses. = Перехоплюючі повітряні підрозділи завдають один одному шкоди у відкритому бою без бонусів на перехоплення. Проте атакуючий підрозділ отримує бонуси за повітряні зачистки.

View File

@ -4,7 +4,7 @@ Russian = 99
German = 99
Swedish = 99
Turkish = 77
Ukrainian = 91
Ukrainian = 96
Filipino = 77
French = 99
Portuguese = 56
@ -19,12 +19,12 @@ Polish = 99
Lithuanian = 99
Romanian = 82
Simplified_Chinese = 99
Korean = 97
Korean = 99
Bulgarian = 16
Persian_(Pinglish-DIN) = 15
Japanese = 76
English = 0
Czech = 90
Hungarian = 51
Hungarian = 52
Dutch = 54
Greek = 12

View File

@ -1,6 +1,6 @@
## 4.2.1
Resolved error where missionary cost was determined by Capital, and not by cities it could actually be constructed in
Resolved missionary-related crash
Fix erroneous relationship decay notification - By oynqr
@ -8,11 +8,10 @@ Rename "Show minimap" to "Minimap size" - By J0anJosep
By SimonCeder:
- Invalid players removed from global quests
- Fix NW placement
- Fix Natural Wonder placement
By OptimizedForDensity:
- Add unit test for unique translation template keys
- Allow passable natural wonders
- Allow passable natural wonders
Removed duplicate placeholders - By xlenstra

View File

@ -1,6 +1,4 @@
Resolved error where missionary cost was determined by Capital, and not by cities it could actually be constructed in
Resolved missionary-related crash
Fix erroneous relationship decay notification - By oynqr
@ -8,10 +6,9 @@ Rename "Show minimap" to "Minimap size" - By J0anJosep
By SimonCeder:
- Invalid players removed from global quests
- Fix NW placement
- Fix Natural Wonder placement
By OptimizedForDensity:
- Add unit test for unique translation template keys
- Allow passable natural wonders
- Allow passable natural wonders
Removed duplicate placeholders - By xlenstra