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4.11.17
This commit is contained in:
parent
533e6b7832
commit
1296b16f90
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@ -1040,6 +1040,8 @@ Auto Unit Cycle =
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# Requires translation!
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Move units with a single tap =
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# Requires translation!
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Move units with a long tap =
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# Requires translation!
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Auto-assign city production =
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# Requires translation!
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Auto-build roads =
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@ -2852,6 +2854,8 @@ We have recruited [spyName] as a spy! =
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# Requires translation!
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Your spy [spyName] has leveled up! =
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# Requires translation!
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Your spy [spyName] has leveled up [amount] times! =
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# Requires translation!
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Your spy [spyName] cannot steal any more techs from [civName] as we've already researched all the technology they know! =
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# Stealing Technology defending civ
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@ -4075,7 +4079,7 @@ Gain enough Faith for a Pantheon =
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# Requires translation!
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Gain enough Faith for [amount]% of a Great Prophet =
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# Requires translation!
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Reveal up to [positiveAmount/'all'] [tileFilter] within a [amount] tile radius =
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Reveal up to [positiveAmount/'all'] [tileFilter] within a [positiveAmount] tile radius =
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# Requires translation!
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From a randomly chosen tile [positiveAmount] tiles away from the ruins, reveal tiles up to [positiveAmount2] tiles away with [positiveAmount3]% chance =
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# Requires translation!
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@ -4083,7 +4087,7 @@ Triggers the following global alert: [comment] =
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# Requires translation!
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Every major Civilization gains a spy once a civilization enters this era =
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# Requires translation!
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Promotes all spies =
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Promotes all spies [amount] time(s) =
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# Requires translation!
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Gain an extra spy =
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# Requires translation!
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@ -4191,6 +4195,8 @@ Should only be used as permanent audiovisual mod =
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Can be used as permanent audiovisual mod =
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# Requires translation!
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Cannot be used as permanent audiovisual mod =
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# Requires translation!
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Mod preselects map [comment] =
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######### combatantFilter ###########
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@ -816,6 +816,8 @@ Auto Unit Cycle =
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# Requires translation!
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Move units with a single tap =
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# Requires translation!
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Move units with a long tap =
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# Requires translation!
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Auto-assign city production =
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# Requires translation!
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Auto-build roads =
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@ -2514,6 +2516,8 @@ We have recruited [spyName] as a spy! =
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# Requires translation!
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Your spy [spyName] has leveled up! =
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# Requires translation!
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Your spy [spyName] has leveled up [amount] times! =
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# Requires translation!
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Your spy [spyName] cannot steal any more techs from [civName] as we've already researched all the technology they know! =
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# Stealing Technology defending civ
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@ -3734,7 +3738,7 @@ Gain enough Faith for a Pantheon =
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# Requires translation!
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Gain enough Faith for [amount]% of a Great Prophet =
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# Requires translation!
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Reveal up to [positiveAmount/'all'] [tileFilter] within a [amount] tile radius =
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Reveal up to [positiveAmount/'all'] [tileFilter] within a [positiveAmount] tile radius =
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# Requires translation!
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From a randomly chosen tile [positiveAmount] tiles away from the ruins, reveal tiles up to [positiveAmount2] tiles away with [positiveAmount3]% chance =
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# Requires translation!
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@ -3742,7 +3746,7 @@ Triggers the following global alert: [comment] =
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# Requires translation!
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Every major Civilization gains a spy once a civilization enters this era =
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# Requires translation!
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Promotes all spies =
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Promotes all spies [amount] time(s) =
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# Requires translation!
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Gain an extra spy =
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# Requires translation!
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@ -3850,6 +3854,8 @@ Should only be used as permanent audiovisual mod =
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Can be used as permanent audiovisual mod =
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# Requires translation!
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Cannot be used as permanent audiovisual mod =
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# Requires translation!
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Mod preselects map [comment] =
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######### combatantFilter ###########
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@ -1274,6 +1274,8 @@ Auto Unit Cycle =
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# Requires translation!
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Move units with a single tap =
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# Requires translation!
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Move units with a long tap =
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# Requires translation!
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Auto-assign city production =
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# Requires translation!
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Auto-build roads =
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@ -3086,6 +3088,8 @@ We have recruited [spyName] as a spy! =
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# Requires translation!
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Your spy [spyName] has leveled up! =
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# Requires translation!
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Your spy [spyName] has leveled up [amount] times! =
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# Requires translation!
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Your spy [spyName] cannot steal any more techs from [civName] as we've already researched all the technology they know! =
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# Stealing Technology defending civ
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@ -4309,7 +4313,7 @@ Gain enough Faith for a Pantheon =
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# Requires translation!
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Gain enough Faith for [amount]% of a Great Prophet =
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# Requires translation!
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Reveal up to [positiveAmount/'all'] [tileFilter] within a [amount] tile radius =
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Reveal up to [positiveAmount/'all'] [tileFilter] within a [positiveAmount] tile radius =
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# Requires translation!
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From a randomly chosen tile [positiveAmount] tiles away from the ruins, reveal tiles up to [positiveAmount2] tiles away with [positiveAmount3]% chance =
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# Requires translation!
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@ -4317,7 +4321,7 @@ Triggers the following global alert: [comment] =
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# Requires translation!
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Every major Civilization gains a spy once a civilization enters this era =
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# Requires translation!
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Promotes all spies =
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Promotes all spies [amount] time(s) =
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# Requires translation!
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Gain an extra spy =
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# Requires translation!
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@ -4425,6 +4429,8 @@ Should only be used as permanent audiovisual mod =
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Can be used as permanent audiovisual mod =
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# Requires translation!
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Cannot be used as permanent audiovisual mod =
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# Requires translation!
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Mod preselects map [comment] =
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######### combatantFilter ###########
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@ -801,6 +801,8 @@ Gameplay = Jogatina
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Check for idle units = Checar unidades inativas
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Auto Unit Cycle = Ciclo Automático da Unidade
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Move units with a single tap = Mover unidades com apenas um toque
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# Requires translation!
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Move units with a long tap =
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Auto-assign city production = Auto-atribuir produção na cidade
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Auto-build roads = Construir automaticamente estradas
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Automated workers replace improvements = Trabalhadores atribuídos substituem melhorias
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@ -1759,6 +1761,8 @@ Move = Mover
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After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! = Depois que uma civilização desconhecida entrou na [eraName], nós recrutamos [spyName] como espião!
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We have recruited [spyName] as a spy! = Recrutamos [spyName] como espião!
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Your spy [spyName] has leveled up! = Seu espião [spyName] subiu de nível!
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# Requires translation!
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Your spy [spyName] has leveled up [amount] times! =
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Your spy [spyName] cannot steal any more techs from [civName] as we've already researched all the technology they know! = Seu espião [spyName] não pode roubar mais nenhuma tecnologia dos [civName], pois já pesquisamos toda a tecnologia que eles conhecem!
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# Stealing Technology defending civ
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@ -2404,11 +2408,12 @@ Gain [amount] [stat] (modified by game speed) = Ganhe [amount] de [stat] (modifi
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Gain [amount]-[amount2] [stat] = Ganhe [amount]-[amount2] [stat]
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Gain enough Faith for a Pantheon = Ganhe fé suficiente para um Panteão
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Gain enough Faith for [amount]% of a Great Prophet = Ganhe Fé suficiente para [amount]% de um Grande Profeta
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Reveal up to [positiveAmount/'all'] [tileFilter] within a [amount] tile radius = Revelar até [positiveAmount/'all'] [tileFilter] dentro de um raio de [amount] painéis
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Reveal up to [positiveAmount/'all'] [tileFilter] within a [positiveAmount] tile radius = Revelar até [positiveAmount/'all'] [tileFilter] dentro de um raio de [positiveAmount] painéis
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From a randomly chosen tile [positiveAmount] tiles away from the ruins, reveal tiles up to [positiveAmount2] tiles away with [positiveAmount3]% chance = De um painel escolhido aleatoriamente [positiveAmount] painéis longe das ruínas, revele painéis até [positiveAmount2] painéis de distância com [positiveAmount3]% de chance
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Triggers the following global alert: [comment] = Aciona o seguinte alerta global: [comment]
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Every major Civilization gains a spy once a civilization enters this era = Cada grande civilização ganha um espião quando uma civilização entra nesta era
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Promotes all spies = Promove todos os espiões
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# Requires translation!
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Promotes all spies [amount] time(s) =
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Gain an extra spy = Ganhe um espião extra
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Heal this unit by [positiveAmount] HP = Cure esta unidade em [positiveAmount] HP
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This Unit takes [positiveAmount] damage = Esta unidade sofre [positiveAmount] de dano
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@ -2463,6 +2468,8 @@ Mod requires [modFilter] = O mod requer [modFilter]
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Should only be used as permanent audiovisual mod = Deve ser usado apenas como mod audiovisual permanente
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Can be used as permanent audiovisual mod = Pode ser usado como mod audiovisual permanente
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Cannot be used as permanent audiovisual mod = Não pode ser usado como mod audiovisual permanente
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# Requires translation!
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Mod preselects map [comment] =
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######### combatantFilter ###########
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@ -859,6 +859,8 @@ Check for idle units = Поверка на стоящи единици
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# Requires translation!
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Auto Unit Cycle =
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Move units with a single tap = Придвижване с едно докосване
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# Requires translation!
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Move units with a long tap =
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Auto-assign city production = Автоматично насочване на продукция
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Auto-build roads = Автоматично построяване на пътища
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Automated workers replace improvements = Автоматизирани работници заменят подобрения
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@ -2197,6 +2199,8 @@ We have recruited [spyName] as a spy! =
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# Requires translation!
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Your spy [spyName] has leveled up! =
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# Requires translation!
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Your spy [spyName] has leveled up [amount] times! =
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# Requires translation!
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Your spy [spyName] cannot steal any more techs from [civName] as we've already researched all the technology they know! =
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# Stealing Technology defending civ
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@ -3398,7 +3402,7 @@ Gain enough Faith for a Pantheon =
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# Requires translation!
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Gain enough Faith for [amount]% of a Great Prophet =
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# Requires translation!
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Reveal up to [positiveAmount/'all'] [tileFilter] within a [amount] tile radius =
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Reveal up to [positiveAmount/'all'] [tileFilter] within a [positiveAmount] tile radius =
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# Requires translation!
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From a randomly chosen tile [positiveAmount] tiles away from the ruins, reveal tiles up to [positiveAmount2] tiles away with [positiveAmount3]% chance =
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# Requires translation!
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@ -3406,7 +3410,7 @@ Triggers the following global alert: [comment] =
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# Requires translation!
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Every major Civilization gains a spy once a civilization enters this era =
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# Requires translation!
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Promotes all spies =
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Promotes all spies [amount] time(s) =
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# Requires translation!
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Gain an extra spy =
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# Requires translation!
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@ -3514,6 +3518,8 @@ Should only be used as permanent audiovisual mod =
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Can be used as permanent audiovisual mod =
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# Requires translation!
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Cannot be used as permanent audiovisual mod =
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# Requires translation!
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Mod preselects map [comment] =
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######### combatantFilter ###########
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@ -801,6 +801,8 @@ Gameplay = Jugabilitat
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Check for idle units = Comprova les unitats aturades
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Auto Unit Cycle = Fes el cicle d’unitats automàticament
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Move units with a single tap = Mou les unitats tocant-les una sola vegada
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# Requires translation!
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Move units with a long tap =
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Auto-assign city production = Assigna automàticament la producció de les ciutats
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Auto-build roads = Construeix carreteres automàticament
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Automated workers replace improvements = Els treballadors automatitzats reemplacen les millores
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@ -1760,6 +1762,8 @@ Move = Mou
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After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! = Com una civilització ha entrat a l’era [eraName], hem reclutat a [spyName] com a espia!
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We have recruited [spyName] as a spy! = Hem reclutat a [spyName] com a espia!
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Your spy [spyName] has leveled up! = El vostre espia [spyName] ha pujat de nivell!
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# Requires translation!
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Your spy [spyName] has leveled up [amount] times! =
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Your spy [spyName] cannot steal any more techs from [civName] as we've already researched all the technology they know! = [spyName], un espia que treballa per a vós, no pot robar més tecnologies de [civName], perquè ja hem descobert tot el que saben!
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# Stealing Technology defending civ
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@ -2405,11 +2409,12 @@ Gain [amount] [stat] (modified by game speed) = Guanya [amount] [stat] (modifica
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Gain [amount]-[amount2] [stat] = Guanya [amount]-[amount2] [stat]
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Gain enough Faith for a Pantheon = Guanya prou fe per un panteó
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Gain enough Faith for [amount]% of a Great Prophet = Guanya prou fe per [amount] % d’un gran profeta
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Reveal up to [positiveAmount/'all'] [tileFilter] within a [amount] tile radius = Revela fins a [positiveAmount/'all'] [tileFilter] dins d’un radi de caselles de [amount].
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Reveal up to [positiveAmount/'all'] [tileFilter] within a [positiveAmount] tile radius = Revela fins a [positiveAmount/'all'] [tileFilter] dins d’un radi de caselles de [positiveAmount].
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From a randomly chosen tile [positiveAmount] tiles away from the ruins, reveal tiles up to [positiveAmount2] tiles away with [positiveAmount3]% chance = Des d’una casella triada a l’atzar a una distància de [positiveAmount] caselles de les ruïnes, revela les caselles que estan fins a una distància de [positiveAmount2] caselles amb una probabilitat de [positiveAmount3] %.
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Triggers the following global alert: [comment] = Provoca la següent alerta global: [comment]
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Every major Civilization gains a spy once a civilization enters this era = Quan una civilització entra a aquesta era, cada civilització principal obté un espia.
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Promotes all spies = Ascendeix a tots els espies
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# Requires translation!
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Promotes all spies [amount] time(s) =
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Gain an extra spy = Obtén un espia addicional
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Heal this unit by [positiveAmount] HP = Cura aquesta unitat [positiveAmount] de vida
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This Unit takes [positiveAmount] damage = Aquesta unitat rep un dany de [positiveAmount]
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@ -2466,6 +2471,8 @@ Mod requires [modFilter] = El mod necessita [modFilter]
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Should only be used as permanent audiovisual mod = Només es pot fer servir com a mod audiovisual permanent
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Can be used as permanent audiovisual mod = Es pot fer servir com a mod audiovisual permanent
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Cannot be used as permanent audiovisual mod = No es pot fer servir com a mod audiovisual permanent
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# Requires translation!
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Mod preselects map [comment] =
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######### combatantFilter ###########
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@ -806,6 +806,8 @@ Gameplay = Hra
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Check for idle units = Kontrolovat nečinné jednotky
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Auto Unit Cycle = Automatický cyklus jednotek
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Move units with a single tap = Pohyb jednotek na jeden klik
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# Requires translation!
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Move units with a long tap =
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Auto-assign city production = Automatické přiřazení produkce ve městě
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Auto-build roads = Automatická výstavba cest
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Automated workers replace improvements = Automatizovaní dělníci předělávají vylepšení
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@ -1932,6 +1934,8 @@ We have recruited [spyName] as a spy! = Naverbovali jsme [spyName] jako špeha!
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# Requires translation!
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Your spy [spyName] has leveled up! =
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# Requires translation!
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Your spy [spyName] has leveled up [amount] times! =
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# Requires translation!
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Your spy [spyName] cannot steal any more techs from [civName] as we've already researched all the technology they know! =
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# Stealing Technology defending civ
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@ -2789,13 +2793,13 @@ Gain [amount]-[amount2] [stat] = Získat [amount]-[amount2] [stat]
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Gain enough Faith for a Pantheon =
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# Requires translation!
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Gain enough Faith for [amount]% of a Great Prophet =
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Reveal up to [positiveAmount/'all'] [tileFilter] within a [amount] tile radius = Objeví až [positiveAmount/'all'] políček [tileFilter] v okruhu [amount]
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Reveal up to [positiveAmount/'all'] [tileFilter] within a [positiveAmount] tile radius = Objeví až [positiveAmount/'all'] políček [tileFilter] v okruhu [positiveAmount]
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From a randomly chosen tile [positiveAmount] tiles away from the ruins, reveal tiles up to [positiveAmount2] tiles away with [positiveAmount3]% chance = Z náhodně vybraného políčka [positiveAmount] daleko od ruin, objeví políčka do poloměru [positiveAmount2] s [positiveAmount3]% šancí
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Triggers the following global alert: [comment] = Vyvolá globální oznámení: [comment]
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# Requires translation!
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Every major Civilization gains a spy once a civilization enters this era =
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# Requires translation!
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Promotes all spies =
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Promotes all spies [amount] time(s) =
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# Requires translation!
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Gain an extra spy =
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Heal this unit by [positiveAmount] HP = Vyléčí tuto jednotku o [positiveAmount] zdraví
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@ -2896,6 +2900,8 @@ Should only be used as permanent audiovisual mod =
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Can be used as permanent audiovisual mod =
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# Requires translation!
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Cannot be used as permanent audiovisual mod =
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# Requires translation!
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Mod preselects map [comment] =
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######### combatantFilter ###########
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@ -825,6 +825,8 @@ Gameplay = Spel
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Check for idle units = Check voor inactieve eenheden
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Auto Unit Cycle = Automatisch tussen eenheden wisselen
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Move units with a single tap = Beweeg eenheden met één tik
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# Requires translation!
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Move units with a long tap =
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Auto-assign city production = Bepaal stadsproductie automatisch
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Auto-build roads = Bouw wegen automatisch
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Automated workers replace improvements = Laat werkers automatisch verbeteringen vervangen
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@ -1793,6 +1795,8 @@ After an unknown civilization entered the [eraName], we have recruited [spyName]
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We have recruited [spyName] as a spy! = We hebben [spyName] gerecruteerd als spion!
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# Requires translation!
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Your spy [spyName] has leveled up! =
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# Requires translation!
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Your spy [spyName] has leveled up [amount] times! =
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Your spy [spyName] cannot steal any more techs from [civName] as we've already researched all the technology they know! = Jouw spion [spyName] kan niet meer technologieën stelen van [civName]. We hebben alle technologieën die zij kennen reeds ontdekt!
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# Stealing Technology defending civ
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@ -2491,12 +2495,12 @@ Gain [amount] [stat] (modified by game speed) = Krijg [amount] [stat] (gewijzigd
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Gain [amount]-[amount2] [stat] = Krijg [amount]-[amount2] [stat]
|
||||
Gain enough Faith for a Pantheon = Krijg genoeg Geloof voor een Pantheon
|
||||
Gain enough Faith for [amount]% of a Great Prophet = Krijg genoeg Geloof voor [amount]% van een Grote Profeet
|
||||
Reveal up to [positiveAmount/'all'] [tileFilter] within a [amount] tile radius = Onthul tot [positiveAmount/'all'] [tileFilter] binnen een omtrek van [amount] tegels
|
||||
Reveal up to [positiveAmount/'all'] [tileFilter] within a [positiveAmount] tile radius = Onthul tot [positiveAmount/'all'] [tileFilter] binnen een omtrek van [positiveAmount] tegels
|
||||
From a randomly chosen tile [positiveAmount] tiles away from the ruins, reveal tiles up to [positiveAmount2] tiles away with [positiveAmount3]% chance = Vanaf een willekeurig gekozen tegel [positiveAmount] tegels weg van de ruïnes, onthul tegels tot [positiveAmount2] tegels afstand met een kans van [positiveAmount3]%
|
||||
Triggers the following global alert: [comment] = Activeert de volgende globale waarschuwing: [comment]
|
||||
Every major Civilization gains a spy once a civilization enters this era = Elke grote Beschaving krijgt een spion als een beschaving dit tijdperk betreedt
|
||||
# Requires translation!
|
||||
Promotes all spies =
|
||||
Promotes all spies [amount] time(s) =
|
||||
# Requires translation!
|
||||
Gain an extra spy =
|
||||
Heal this unit by [positiveAmount] HP = Genees deze eenheid met [positiveAmount] HP
|
||||
|
|
@ -2561,6 +2565,8 @@ Mod requires [modFilter] = Mod vereist [modFilter]
|
|||
Should only be used as permanent audiovisual mod = Wordt best enkel gebruikt als een permanente audiovisuele mod
|
||||
Can be used as permanent audiovisual mod = Kan gebruikt worden als een permanente audiovisuele mod
|
||||
Cannot be used as permanent audiovisual mod = Kan niet gebruikt worden als een permanente audiovisuele mod
|
||||
# Requires translation!
|
||||
Mod preselects map [comment] =
|
||||
|
||||
######### combatantFilter ###########
|
||||
|
||||
|
|
|
|||
|
|
@ -1465,6 +1465,8 @@ Auto Unit Cycle =
|
|||
# Requires translation!
|
||||
Move units with a single tap =
|
||||
# Requires translation!
|
||||
Move units with a long tap =
|
||||
# Requires translation!
|
||||
Auto-assign city production =
|
||||
# Requires translation!
|
||||
Auto-build roads =
|
||||
|
|
@ -3278,6 +3280,8 @@ We have recruited [spyName] as a spy! =
|
|||
# Requires translation!
|
||||
Your spy [spyName] has leveled up! =
|
||||
# Requires translation!
|
||||
Your spy [spyName] has leveled up [amount] times! =
|
||||
# Requires translation!
|
||||
Your spy [spyName] cannot steal any more techs from [civName] as we've already researched all the technology they know! =
|
||||
|
||||
# Stealing Technology defending civ
|
||||
|
|
@ -4501,7 +4505,7 @@ Gain enough Faith for a Pantheon =
|
|||
# Requires translation!
|
||||
Gain enough Faith for [amount]% of a Great Prophet =
|
||||
# Requires translation!
|
||||
Reveal up to [positiveAmount/'all'] [tileFilter] within a [amount] tile radius =
|
||||
Reveal up to [positiveAmount/'all'] [tileFilter] within a [positiveAmount] tile radius =
|
||||
# Requires translation!
|
||||
From a randomly chosen tile [positiveAmount] tiles away from the ruins, reveal tiles up to [positiveAmount2] tiles away with [positiveAmount3]% chance =
|
||||
# Requires translation!
|
||||
|
|
@ -4509,7 +4513,7 @@ Triggers the following global alert: [comment] =
|
|||
# Requires translation!
|
||||
Every major Civilization gains a spy once a civilization enters this era =
|
||||
# Requires translation!
|
||||
Promotes all spies =
|
||||
Promotes all spies [amount] time(s) =
|
||||
# Requires translation!
|
||||
Gain an extra spy =
|
||||
# Requires translation!
|
||||
|
|
@ -4617,6 +4621,8 @@ Should only be used as permanent audiovisual mod =
|
|||
Can be used as permanent audiovisual mod =
|
||||
# Requires translation!
|
||||
Cannot be used as permanent audiovisual mod =
|
||||
# Requires translation!
|
||||
Mod preselects map [comment] =
|
||||
|
||||
######### combatantFilter ###########
|
||||
|
||||
|
|
|
|||
|
|
@ -823,6 +823,8 @@ Gameplay = Gameplay
|
|||
Check for idle units = Suriin ang mga walang ginagawa
|
||||
Auto Unit Cycle = Kusa na Pumili ng mga Yunit
|
||||
Move units with a single tap = Pumunta gamit ng isang pindot
|
||||
# Requires translation!
|
||||
Move units with a long tap =
|
||||
Auto-assign city production = Kusang italaga ang produksyon sa lungsod
|
||||
Auto-build roads = Kusang gawin ang mga daan
|
||||
Automated workers replace improvements = Kusang gagawin ng mga manggagawa ang mga pagbubuti
|
||||
|
|
@ -1831,6 +1833,8 @@ Move = Kumilos
|
|||
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! = Matapos pumasok ang isang hindi kilalang sibilisasyon sa [eraName], kinuha natin si [spyName] bilang isang espiya!
|
||||
We have recruited [spyName] as a spy! = Kinuha natin si [spyName] bilang isang espiya!
|
||||
Your spy [spyName] has leveled up! = Ang iyong espiya [spyName] ay naglevel up!
|
||||
# Requires translation!
|
||||
Your spy [spyName] has leveled up [amount] times! =
|
||||
Your spy [spyName] cannot steal any more techs from [civName] as we've already researched all the technology they know! = Ang iyong espiya [spyName] ay hindi na kayang magnakaw ng techs sa [civName] dahil alam na natin dahil lahat ng teknolohiya na alam nila!
|
||||
|
||||
# Stealing Technology defending civ
|
||||
|
|
@ -2538,12 +2542,12 @@ Gain [amount] [stat] (modified by game speed) =
|
|||
Gain [amount]-[amount2] [stat] = Kumuha ng [amount]-[amount2] [stat]
|
||||
Gain enough Faith for a Pantheon = Kumuha ng sapat na Pananalig para sa isang Panteon
|
||||
Gain enough Faith for [amount]% of a Great Prophet = Kumuha ng sapat na Pananalig para sa [amount]% ng isang Dakilang Propeta
|
||||
Reveal up to [positiveAmount/'all'] [tileFilter] within a [amount] tile radius = Ipakita patungo sa [positiveAmount/'all'] [tileFilter] sa loob ng [amount] tile na layo
|
||||
Reveal up to [positiveAmount/'all'] [tileFilter] within a [positiveAmount] tile radius = Ipakita patungo sa [positiveAmount/'all'] [tileFilter] sa loob ng [positiveAmount] tile na layo
|
||||
From a randomly chosen tile [positiveAmount] tiles away from the ruins, reveal tiles up to [positiveAmount2] tiles away with [positiveAmount3]% chance = Mula sa isang di matiyak na tile na [positiveAmount] tile na layo mula sa mga guho, ipakita lahat ng tiles na [positiveAmount2] tile na layo ng may [positiveAmount3]% na pagkakataon
|
||||
Triggers the following global alert: [comment] = Nagdudulot ng abiso na ito : [comment]
|
||||
Every major Civilization gains a spy once a civilization enters this era = Bawat malaking sibilisasyon ay kukuha ng isang espiya kapag ito'y pumasok sa panahong ito
|
||||
# Requires translation!
|
||||
Promotes all spies =
|
||||
Promotes all spies [amount] time(s) =
|
||||
# Requires translation!
|
||||
Gain an extra spy =
|
||||
Heal this unit by [positiveAmount] HP = Pagalingin ang yunit ng [positiveAmount] HP
|
||||
|
|
@ -2625,6 +2629,8 @@ Should only be used as permanent audiovisual mod =
|
|||
Can be used as permanent audiovisual mod =
|
||||
# Requires translation!
|
||||
Cannot be used as permanent audiovisual mod =
|
||||
# Requires translation!
|
||||
Mod preselects map [comment] =
|
||||
|
||||
######### combatantFilter ###########
|
||||
|
||||
|
|
|
|||
|
|
@ -979,6 +979,8 @@ Check for idle units = Tarkista toimettomat yksiköt
|
|||
# Requires translation!
|
||||
Auto Unit Cycle =
|
||||
Move units with a single tap = Siirrä yksikköjä yhdellä klikkauksella
|
||||
# Requires translation!
|
||||
Move units with a long tap =
|
||||
Auto-assign city production = Aseta kaupunkien tuotannot automaattisesti
|
||||
Auto-build roads = Rakenna teitä automaattisesti
|
||||
Automated workers replace improvements = Automatusoidut työmiehet korvaavat parannuksia
|
||||
|
|
@ -2362,6 +2364,8 @@ We have recruited [spyName] as a spy! =
|
|||
# Requires translation!
|
||||
Your spy [spyName] has leveled up! =
|
||||
# Requires translation!
|
||||
Your spy [spyName] has leveled up [amount] times! =
|
||||
# Requires translation!
|
||||
Your spy [spyName] cannot steal any more techs from [civName] as we've already researched all the technology they know! =
|
||||
|
||||
# Stealing Technology defending civ
|
||||
|
|
@ -3527,7 +3531,7 @@ Gain enough Faith for a Pantheon =
|
|||
# Requires translation!
|
||||
Gain enough Faith for [amount]% of a Great Prophet =
|
||||
# Requires translation!
|
||||
Reveal up to [positiveAmount/'all'] [tileFilter] within a [amount] tile radius =
|
||||
Reveal up to [positiveAmount/'all'] [tileFilter] within a [positiveAmount] tile radius =
|
||||
# Requires translation!
|
||||
From a randomly chosen tile [positiveAmount] tiles away from the ruins, reveal tiles up to [positiveAmount2] tiles away with [positiveAmount3]% chance =
|
||||
# Requires translation!
|
||||
|
|
@ -3535,7 +3539,7 @@ Triggers the following global alert: [comment] =
|
|||
# Requires translation!
|
||||
Every major Civilization gains a spy once a civilization enters this era =
|
||||
# Requires translation!
|
||||
Promotes all spies =
|
||||
Promotes all spies [amount] time(s) =
|
||||
# Requires translation!
|
||||
Gain an extra spy =
|
||||
# Requires translation!
|
||||
|
|
@ -3643,6 +3647,8 @@ Should only be used as permanent audiovisual mod =
|
|||
Can be used as permanent audiovisual mod =
|
||||
# Requires translation!
|
||||
Cannot be used as permanent audiovisual mod =
|
||||
# Requires translation!
|
||||
Mod preselects map [comment] =
|
||||
|
||||
######### combatantFilter ###########
|
||||
|
||||
|
|
|
|||
|
|
@ -801,6 +801,8 @@ Gameplay = Gameplay
|
|||
Check for idle units = Vérifier les unités inactives
|
||||
Auto Unit Cycle = Passer automatiquement à l'unité suivante
|
||||
Move units with a single tap = Déplacer les unités d'un seul clic
|
||||
# Requires translation!
|
||||
Move units with a long tap =
|
||||
Auto-assign city production = Production automatique des villes
|
||||
Auto-build roads = Construction automatique des routes
|
||||
Automated workers replace improvements = Les ouvriers automatisés remplacent les aménagements
|
||||
|
|
@ -924,7 +926,6 @@ An unknown civilization has completed [construction]! = Une civilisation inconnu
|
|||
The city of [cityname] has started constructing [construction]! = La ville de [cityname] a commencé à construire [construction] !
|
||||
[civilization] has started constructing [construction]! = [civilization] a commencé à construire [construction] !
|
||||
An unknown civilization has started constructing [construction]! = Une civilisation inconnue a commencé à construire [construction] !
|
||||
# Requires translation!
|
||||
[cityName] has started working on [construction] = [cityName] a débuté la production de [construction]
|
||||
[cityName] has expanded its borders! = [cityName] a étendu ses frontières !
|
||||
Your Golden Age has ended. = Votre Âge d'Or a pris fin.
|
||||
|
|
@ -1760,6 +1761,8 @@ Move = Déplacer
|
|||
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! = Après qu'une civilisation inconnue soit entrée dans l'ère [eraName], nous avons recruté [spyName] comme espion !
|
||||
We have recruited [spyName] as a spy! = Nous avons recruté [spyName] comme espion !
|
||||
Your spy [spyName] has leveled up! = Votre espion [spyName] a gagné un niveau !
|
||||
# Requires translation!
|
||||
Your spy [spyName] has leveled up [amount] times! =
|
||||
Your spy [spyName] cannot steal any more techs from [civName] as we've already researched all the technology they know! = Votre espion [spyName] ne peut plus voler les technologies de [civName] car nous les avons déjà toutes recherchées !
|
||||
|
||||
# Stealing Technology defending civ
|
||||
|
|
@ -2405,11 +2408,12 @@ Gain [amount] [stat] (modified by game speed) = Gagne [amount] [stat] (modifié
|
|||
Gain [amount]-[amount2] [stat] = Gagner [amount]-[amount2] [stat]
|
||||
Gain enough Faith for a Pantheon = Gagner assez de Foi pour un Panthéon
|
||||
Gain enough Faith for [amount]% of a Great Prophet = Gagner assez de Foi pour [amount]% d'un Grand Prophète
|
||||
Reveal up to [positiveAmount/'all'] [tileFilter] within a [amount] tile radius = Révéler jusqu'à [positiveAmount/'all'] [tileFilter] dans un rayon de [amount] case(s)
|
||||
Reveal up to [positiveAmount/'all'] [tileFilter] within a [positiveAmount] tile radius = Révéler jusqu'à [positiveAmount/'all'] [tileFilter] dans un rayon de [positiveAmount] case(s)
|
||||
From a randomly chosen tile [positiveAmount] tiles away from the ruins, reveal tiles up to [positiveAmount2] tiles away with [positiveAmount3]% chance = Pour une case aléatoire choisie à [positiveAmount] case(s) des ruines, révéler les cases jusqu'à [positiveAmount2] case(s) de distance avec [positiveAmount3]% de chances
|
||||
Triggers the following global alert: [comment] = Déclenche l'alerte générale suivante : [comment]
|
||||
Every major Civilization gains a spy once a civilization enters this era = Chaque civilisation majeure gagne un espion lorsque qu'une civilisation entre dans cette ère
|
||||
Promotes all spies = Promouvoir tous les espions
|
||||
# Requires translation!
|
||||
Promotes all spies [amount] time(s) =
|
||||
Gain an extra spy = Obtenir un espion supplémentaire
|
||||
Heal this unit by [positiveAmount] HP = Soigne cette unité de [positiveAmount] PV
|
||||
This Unit takes [positiveAmount] damage = Cette Unité subit [positiveAmount] dégâts
|
||||
|
|
@ -2450,7 +2454,6 @@ upon ending a turn in a [tileFilter] tile = en terminant un tour sur une case [t
|
|||
upon discovering a [tileFilter] tile = en découvrant une case [tileFilter]
|
||||
hidden from users = Caché aux joueurs
|
||||
for every [countable] = pour chaque [countable]
|
||||
# Requires translation!
|
||||
for every [amount] [countable] = tous les [amount] [countable]
|
||||
Comment [comment] = [comment]
|
||||
Diplomatic relationships cannot change = Les relations diplomatiques ne peuvent pas changer
|
||||
|
|
@ -2465,6 +2468,8 @@ Mod requires [modFilter] = Le mod nécessite [modFilter]
|
|||
Should only be used as permanent audiovisual mod = Devrait être activé uniquement comme mod audiovisuel permanent
|
||||
Can be used as permanent audiovisual mod = Peut être activé comme mod audiovisuel permanent
|
||||
Cannot be used as permanent audiovisual mod = Ne peut pas être activé comme mod audiovisuel permanent
|
||||
# Requires translation!
|
||||
Mod preselects map [comment] =
|
||||
|
||||
######### combatantFilter ###########
|
||||
|
||||
|
|
|
|||
|
|
@ -801,6 +801,8 @@ Gameplay = Spielmechanik
|
|||
Check for idle units = Untätige Einheiten anzeigen
|
||||
Auto Unit Cycle = Automatisches Durchgehen der Einheiten
|
||||
Move units with a single tap = Einheiten mit einem Klick bewegen
|
||||
# Requires translation!
|
||||
Move units with a long tap =
|
||||
Auto-assign city production = Automatische Zuordnung der Stadtproduktion
|
||||
Auto-build roads = Automatischer Straßenbau
|
||||
Automated workers replace improvements = Automatisierte Arbeiter ersetzen Verbesserungen
|
||||
|
|
@ -1759,6 +1761,8 @@ Move = Bewegen
|
|||
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! = Nachdem eine unbekannte Zivilisation das [eraName] Zeitalter erreicht hat, haben wir [spyName] als Spion rekrutiert.
|
||||
We have recruited [spyName] as a spy! = Wir haben [spyName] als Spion rekrutiert.
|
||||
Your spy [spyName] has leveled up! = Dein Spion [spyName] hat sich verbessert!
|
||||
# Requires translation!
|
||||
Your spy [spyName] has leveled up [amount] times! =
|
||||
Your spy [spyName] cannot steal any more techs from [civName] as we've already researched all the technology they know! = Dein Spion [spyName] kann keine weiteren Technologien von [civName] stehlen, da wir bereits alle Technologien erforscht haben, die sie kennen!
|
||||
|
||||
# Stealing Technology defending civ
|
||||
|
|
@ -2404,11 +2408,12 @@ Gain [amount] [stat] (modified by game speed) = Erhalte [amount] [stat] (angepas
|
|||
Gain [amount]-[amount2] [stat] = Erhalte [amount]-[amount2] [stat]
|
||||
Gain enough Faith for a Pantheon = Erhalte genug Glaube für ein Pantheon
|
||||
Gain enough Faith for [amount]% of a Great Prophet = Erhalte genug Glaube für [amount]% eines Großen Propheten
|
||||
Reveal up to [positiveAmount/'all'] [tileFilter] within a [amount] tile radius = Deckt bis zu [positiveAmount/'all'] [tileFilter] innerhalb eines Radius von [amount] auf
|
||||
Reveal up to [positiveAmount/'all'] [tileFilter] within a [positiveAmount] tile radius = Deckt bis zu [positiveAmount/'all'] [tileFilter] innerhalb eines Radius von [positiveAmount] auf
|
||||
From a randomly chosen tile [positiveAmount] tiles away from the ruins, reveal tiles up to [positiveAmount2] tiles away with [positiveAmount3]% chance = Von einem zufällig gewählten Feld, das [positiveAmount] Felder von Ruinen entfernt ist, werden mit einer Chance von [positiveAmount3]% Felder in einer Entfernung von bis zu [positiveAmount2] Feldern aufgedeckt.
|
||||
Triggers the following global alert: [comment] = Löst den folgenden globalen Alarm aus: [comment]
|
||||
Every major Civilization gains a spy once a civilization enters this era = Jede größere Zivilisation erhält einen Spion sobald eine von ihnen dieses Zeitalter erreicht hat
|
||||
Promotes all spies = Alle Spione befördern
|
||||
# Requires translation!
|
||||
Promotes all spies [amount] time(s) =
|
||||
Gain an extra spy = Einen zusätzlichen Spion erhalten
|
||||
Heal this unit by [positiveAmount] HP = Heile diese Einheit um [positiveAmount] LP
|
||||
This Unit takes [positiveAmount] damage = Die Einheit nimmt [positiveAmount] Schaden
|
||||
|
|
@ -2463,6 +2468,8 @@ Mod requires [modFilter] = Mod erfordert [modFilter]
|
|||
Should only be used as permanent audiovisual mod = Sollte nur als permanente audiovisuelle Mod verwendet werden
|
||||
Can be used as permanent audiovisual mod = Kann als permanente audiovisuelle Mod verwendet werden
|
||||
Cannot be used as permanent audiovisual mod = Kann nicht als permanente audiovisuelle Mod verwendet werden
|
||||
# Requires translation!
|
||||
Mod preselects map [comment] =
|
||||
|
||||
######### combatantFilter ###########
|
||||
|
||||
|
|
|
|||
|
|
@ -1258,6 +1258,8 @@ Check for idle units =
|
|||
Auto Unit Cycle =
|
||||
Move units with a single tap = Μετακίνα τις μονάδες με ένα πάτημα
|
||||
# Requires translation!
|
||||
Move units with a long tap =
|
||||
# Requires translation!
|
||||
Auto-assign city production =
|
||||
# Requires translation!
|
||||
Auto-build roads =
|
||||
|
|
@ -2918,6 +2920,8 @@ We have recruited [spyName] as a spy! =
|
|||
# Requires translation!
|
||||
Your spy [spyName] has leveled up! =
|
||||
# Requires translation!
|
||||
Your spy [spyName] has leveled up [amount] times! =
|
||||
# Requires translation!
|
||||
Your spy [spyName] cannot steal any more techs from [civName] as we've already researched all the technology they know! =
|
||||
|
||||
# Stealing Technology defending civ
|
||||
|
|
@ -4115,7 +4119,7 @@ Gain enough Faith for a Pantheon =
|
|||
# Requires translation!
|
||||
Gain enough Faith for [amount]% of a Great Prophet =
|
||||
# Requires translation!
|
||||
Reveal up to [positiveAmount/'all'] [tileFilter] within a [amount] tile radius =
|
||||
Reveal up to [positiveAmount/'all'] [tileFilter] within a [positiveAmount] tile radius =
|
||||
# Requires translation!
|
||||
From a randomly chosen tile [positiveAmount] tiles away from the ruins, reveal tiles up to [positiveAmount2] tiles away with [positiveAmount3]% chance =
|
||||
# Requires translation!
|
||||
|
|
@ -4123,7 +4127,7 @@ Triggers the following global alert: [comment] =
|
|||
# Requires translation!
|
||||
Every major Civilization gains a spy once a civilization enters this era =
|
||||
# Requires translation!
|
||||
Promotes all spies =
|
||||
Promotes all spies [amount] time(s) =
|
||||
# Requires translation!
|
||||
Gain an extra spy =
|
||||
# Requires translation!
|
||||
|
|
@ -4231,6 +4235,8 @@ Should only be used as permanent audiovisual mod =
|
|||
Can be used as permanent audiovisual mod =
|
||||
# Requires translation!
|
||||
Cannot be used as permanent audiovisual mod =
|
||||
# Requires translation!
|
||||
Mod preselects map [comment] =
|
||||
|
||||
######### combatantFilter ###########
|
||||
|
||||
|
|
|
|||
|
|
@ -821,6 +821,8 @@ Gameplay = Játékmenet
|
|||
Check for idle units = Tétlen egységek megtalálása
|
||||
Auto Unit Cycle = Egységek közötti automatikus váltás
|
||||
Move units with a single tap = Egységek mozgatása egyszeri érintésre
|
||||
# Requires translation!
|
||||
Move units with a long tap =
|
||||
Auto-assign city production = Város termelésének automatikus kiosztása
|
||||
Auto-build roads = Automatikus útépítés
|
||||
Automated workers replace improvements = Az önállósított munkások átépíthetik a területfejlesztéseket
|
||||
|
|
@ -1785,6 +1787,8 @@ Move = Mozgatás
|
|||
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! = Egy ismeretlen civilizáció a(z) [eraName]ba lépett, [spyName] a mi kémünk lett!
|
||||
We have recruited [spyName] as a spy! = [spyName] a mi kémünk lett!
|
||||
Your spy [spyName] has leveled up! = [spyName] kémed szintet lépett!
|
||||
# Requires translation!
|
||||
Your spy [spyName] has leveled up [amount] times! =
|
||||
Your spy [spyName] cannot steal any more techs from [civName] as we've already researched all the technology they know! = [spyName] kémed már nem tud több technológiát lopni [civName] nemzetétől, mivel már minden általuk ismert technológiát kifejlesztettünk!
|
||||
|
||||
# Stealing Technology defending civ
|
||||
|
|
@ -2461,12 +2465,12 @@ Gain [amount] [stat] (modified by game speed) = [amount] [stat] lesz a tiéd (a
|
|||
Gain [amount]-[amount2] [stat] = [amount]-[amount2] [stat] lesz a tiéd
|
||||
Gain enough Faith for a Pantheon = A panteon alapításához elegendő hithez jutsz
|
||||
Gain enough Faith for [amount]% of a Great Prophet = A Híres prófétához szükséges hit [amount]%-ához jutsz
|
||||
Reveal up to [positiveAmount/'all'] [tileFilter] within a [amount] tile radius = Fedezz fel legfeljebb [positiveAmount/'all'] [tileFilter] mezőt [amount] sugaró körön belül
|
||||
Reveal up to [positiveAmount/'all'] [tileFilter] within a [positiveAmount] tile radius = Fedezz fel legfeljebb [positiveAmount/'all'] [tileFilter] mezőt [positiveAmount] sugaró körön belül
|
||||
From a randomly chosen tile [positiveAmount] tiles away from the ruins, reveal tiles up to [positiveAmount2] tiles away with [positiveAmount3]% chance = A romoktól [positiveAmount] mező távolságra lévő, véletlenszerűen kiválasztott mező körül felfed mezőket [positiveAmount2] sugarú körben, [positiveAmount3]% eséllyel
|
||||
Triggers the following global alert: [comment] = A világ összes nemzete értesül a következőkről: [comment]
|
||||
Every major Civilization gains a spy once a civilization enters this era = Minden nagy civilizációnál megjelenik egy kém, amikor belép ebbe a korba
|
||||
# Requires translation!
|
||||
Promotes all spies =
|
||||
Promotes all spies [amount] time(s) =
|
||||
# Requires translation!
|
||||
Gain an extra spy =
|
||||
Heal this unit by [positiveAmount] HP = [positiveAmount] ÉP-vel gyógyul ez az egység
|
||||
|
|
@ -2524,6 +2528,8 @@ Mod requires [modFilter] = [modFilter] szükséges a modhoz
|
|||
Should only be used as permanent audiovisual mod = Csak mint állandó audiovizuális mod használandó
|
||||
Can be used as permanent audiovisual mod = Állandó audiovizuális modként használható
|
||||
Cannot be used as permanent audiovisual mod = Nem használható állandó audiovizuális modként
|
||||
# Requires translation!
|
||||
Mod preselects map [comment] =
|
||||
|
||||
######### combatantFilter ###########
|
||||
|
||||
|
|
|
|||
|
|
@ -801,6 +801,8 @@ Gameplay = Permainan
|
|||
Check for idle units = Cek untuk unit yang menganggur
|
||||
Auto Unit Cycle = Siklus Unit Otomatis
|
||||
Move units with a single tap = Gerakkan unit dengan sekali ketuk
|
||||
# Requires translation!
|
||||
Move units with a long tap =
|
||||
Auto-assign city production = Otomatis tugaskan produksi kota
|
||||
Auto-build roads = Otomatis bangun jalan
|
||||
Automated workers replace improvements = Perbolehkan pekerja yang diotomatisasi mengganti peningkatan
|
||||
|
|
@ -924,7 +926,6 @@ An unknown civilization has completed [construction]! = Peradaban tak dikenal te
|
|||
The city of [cityname] has started constructing [construction]! = Kota [cityname] telah memulai pembangunan [construction]!
|
||||
[civilization] has started constructing [construction]! = [civilization] telah memulai pembangunan [construction]!
|
||||
An unknown civilization has started constructing [construction]! = Peradaban tak dikenal telah memulai pembangunan [construction]!
|
||||
# Requires translation!
|
||||
[cityName] has started working on [construction] = [cityName] mulai membangun [construction]
|
||||
[cityName] has expanded its borders! = [cityName] telah memperluas perbatasannya!
|
||||
Your Golden Age has ended. = Masa Kejayaanmu sudah berakhir.
|
||||
|
|
@ -1760,6 +1761,8 @@ Move = Gerakkan
|
|||
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! = Setelah peradaban yang belum diketahui memasuki [eraName], kita telah merekrut [spyName] sebagai mata-mata!
|
||||
We have recruited [spyName] as a spy! = Kita telah merekrut [spyName] sebagai mata-mata!
|
||||
Your spy [spyName] has leveled up! = Mata-matamu, [spyName], telah naik level!
|
||||
# Requires translation!
|
||||
Your spy [spyName] has leveled up [amount] times! =
|
||||
Your spy [spyName] cannot steal any more techs from [civName] as we've already researched all the technology they know! = Mata-matamu, [spyName], tidak bisa mencuri teknologi lagi dari [civName] karena kita telah meneliti semua teknologi yang mereka ketahui!
|
||||
|
||||
# Stealing Technology defending civ
|
||||
|
|
@ -2405,11 +2408,12 @@ Gain [amount] [stat] (modified by game speed) = Memperoleh [amount] [stat] (terg
|
|||
Gain [amount]-[amount2] [stat] = Memperoleh [amount]-[amount2] [stat]
|
||||
Gain enough Faith for a Pantheon = Mendapatkan Iman yang cukup untuk membuat Panteon
|
||||
Gain enough Faith for [amount]% of a Great Prophet = Mendapatkan Iman yang cukup untuk [amount]% dari Nabi Besar
|
||||
Reveal up to [positiveAmount/'all'] [tileFilter] within a [amount] tile radius = Mengungkapkan hingga [positiveAmount/'all'] [tileFilter] dalam jarak [amount] daerah
|
||||
Reveal up to [positiveAmount/'all'] [tileFilter] within a [positiveAmount] tile radius = Mengungkapkan hingga [positiveAmount/'all'] [tileFilter] dalam jarak [positiveAmount] daerah
|
||||
From a randomly chosen tile [positiveAmount] tiles away from the ruins, reveal tiles up to [positiveAmount2] tiles away with [positiveAmount3]% chance = Dari daerah yang dipilih secara acak [positiveAmount] daerah dari reruntuhan, mengungkapkan hingga [positiveAmount2] daerah dengan [positiveAmount3]% kemungkinan
|
||||
Triggers the following global alert: [comment] = Memicu peringatan global berikut: [comment]
|
||||
Every major Civilization gains a spy once a civilization enters this era = Setiap Peradaban besar mendapatkan mata-mata setelah salah satu peradaban memasuki era ini
|
||||
Promotes all spies = Mempromosikan semua mata-mata
|
||||
# Requires translation!
|
||||
Promotes all spies [amount] time(s) =
|
||||
Gain an extra spy = Mendapatkan mata-mata tambahan
|
||||
Heal this unit by [positiveAmount] HP = Sembuhkan unit ini sebesar [positiveAmount] HP
|
||||
This Unit takes [positiveAmount] damage = Unit ini mendapatkan [positiveAmount] kerusakan
|
||||
|
|
@ -2450,7 +2454,6 @@ upon ending a turn in a [tileFilter] tile = saat mengakhiri giliran di daerah [t
|
|||
upon discovering a [tileFilter] tile = saat menemukan daerah [tileFilter]
|
||||
hidden from users = disembunyikan dari pengguna
|
||||
for every [countable] = untuk setiap [countable]
|
||||
# Requires translation!
|
||||
for every [amount] [countable] = untuk setiap [amount] [countable]
|
||||
Comment [comment] = [comment]
|
||||
Diplomatic relationships cannot change = Hubungan diplomatik tidak dapat diubah
|
||||
|
|
@ -2465,6 +2468,8 @@ Mod requires [modFilter] = Mod memerlukan [modFilter]
|
|||
Should only be used as permanent audiovisual mod = Hanya boleh digunakan sebagai mod audiovisual permanen
|
||||
Can be used as permanent audiovisual mod = Bisa digunakan sebagai mod audiovisual permanen
|
||||
Cannot be used as permanent audiovisual mod = Tidak bisa digunakan sebagai mod audiovisual permanen
|
||||
# Requires translation!
|
||||
Mod preselects map [comment] =
|
||||
|
||||
######### combatantFilter ###########
|
||||
|
||||
|
|
@ -6706,7 +6711,6 @@ On the world screen the hotkeys are as follows: = Di layar dunia, tombol panasny
|
|||
Space or 'N' - Next unit or turn\n'E' - Empire overview (last viewed page)\n'+', '-' - Zoom in / out\nHome - center on capital or open its city screen if already centered = Spasi atau 'N' - Unit atau giliran selanjutnya\n'E' - Gambaran kekaisaran (halaman terakhir yang dilihat)\n'+', '-' - Perbesar/Perkecil\nBeranda - memperlihatkan ibu kota atau membuka layar kotanya jika sudah diperlihatkan
|
||||
F1 - Open Civilopedia\nF2 - Empire overview Trades\nF3 - Empire overview Units\nF4 - Empire overview Diplomacy\nF5 - Social policies\nF6 - Technologies\nF7 - Empire overview Cities\nF8 - Victory Progress\nF9 - Empire overview Stats\nF10 - Empire overview Resources\nF11 - Quicksave\nF12 - Quickload = F1 - Buka Civilopedia\nF2 - Gambaran Perdagangan Kekaisaran\nF3 - Gambaran Unit Kekaisaran\nF4 - Gambaran Diplomasi Kekaisaran\nF5 - Kebijakan Sosial\nF6 - Teknologi\nF7 - Gambaran Kota-kota Kekaisaran\nF8 - Progres Kemenangan\nF9 - Gambaran Statistik Kekaisaran\nF10 - Gambaran Sumber Daya Kekaisaran\nF11 - Simpan kilat\nF12 - Muat kilat
|
||||
Ctrl-R - Toggle tile resource display\nCtrl-Y - Toggle tile yield display\nCtrl-O - Game options\nCtrl-S - Save game\nCtrl-L - Load game\nCtrl-U - Toggle UI (World Screen only) = Ctrl-R - Ubah tampilan sumber daya daerah\nCtrl-Y - Ubah tampilan penghasilan daerah\nCtrl-O - Opsi permainan\nCtrl-S - Simpan permainan\nCtrl-L - Muat permainan\nCtrl-U - Ubah UI (Layar Dunia saja)
|
||||
# Requires translation!
|
||||
All of these can be reassigned. = Semua ini bisa disusun ulang.
|
||||
|
||||
This is where you spend most of your time playing Unciv. See the world, control your units, access other screens from here. = Di sinilah tempat di mana kamu akan menghabiskan sebagian besar waktumu saat bermain Unciv. Lihatlah dunia, perintahkan unitmu, dan akses layer-layar lainnya dari sini.
|
||||
|
|
|
|||
|
|
@ -801,6 +801,8 @@ Gameplay = Gameplay
|
|||
Check for idle units = Controlla unità inutilizzate
|
||||
Auto Unit Cycle = Auto-cicla unità
|
||||
Move units with a single tap = Muovi unità con un solo tocco
|
||||
# Requires translation!
|
||||
Move units with a long tap =
|
||||
Auto-assign city production = Autoassegna produzione città
|
||||
Auto-build roads = Costruzione strade automatica
|
||||
Automated workers replace improvements = I lavoratori automatizzati rimpiazzano i miglioramenti
|
||||
|
|
@ -1760,6 +1762,8 @@ Move = Sposta
|
|||
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! = Con l'entrata nell'[eraName] di una civiltà ignota, abbiamo reclutato una nuova spia, [spyName]!
|
||||
We have recruited [spyName] as a spy! = Abbiamo reclutato una nuova spia, [spyName]!
|
||||
Your spy [spyName] has leveled up! = La tua spia, [spyName], è salita di livello!
|
||||
# Requires translation!
|
||||
Your spy [spyName] has leveled up [amount] times! =
|
||||
Your spy [spyName] cannot steal any more techs from [civName] as we've already researched all the technology they know! = La tua spia, [spyName], non può rubare altre tecnologie da [civName] perché possediamo tutte le tecnologie che conoscono!
|
||||
|
||||
# Stealing Technology defending civ
|
||||
|
|
@ -2405,11 +2409,12 @@ Gain [amount] [stat] (modified by game speed) = Ottieni [amount] [stat] (a secon
|
|||
Gain [amount]-[amount2] [stat] = Ottieni [amount]-[amount2] [stat]
|
||||
Gain enough Faith for a Pantheon = Ottieni abbastanza fede per un Pantheon
|
||||
Gain enough Faith for [amount]% of a Great Prophet = Ottieni abbastanza Fede per il [amount]% di un Grande Profeta
|
||||
Reveal up to [positiveAmount/'all'] [tileFilter] within a [amount] tile radius = Sveli fino a [positiveAmount/'all'] [tileFilter] entro un raggio di [amount] caselle
|
||||
Reveal up to [positiveAmount/'all'] [tileFilter] within a [positiveAmount] tile radius = Sveli fino a [positiveAmount/'all'] [tileFilter] entro un raggio di [positiveAmount] caselle
|
||||
From a randomly chosen tile [positiveAmount] tiles away from the ruins, reveal tiles up to [positiveAmount2] tiles away with [positiveAmount3]% chance = Da una casella scelta a caso a [positiveAmount] caselle di distanza dalle rovine, riveli caselle fino a [positiveAmount2] caselle di distanza ([positiveAmount3]% probabilità)
|
||||
Triggers the following global alert: [comment] = Attiva l'allarme globale [comment]
|
||||
Every major Civilization gains a spy once a civilization enters this era = Ogni Civiltà maggiore ottiene una spia una volta entrata in quest'epoca
|
||||
Promotes all spies = Promuove tutte le spie
|
||||
# Requires translation!
|
||||
Promotes all spies [amount] time(s) =
|
||||
Gain an extra spy = Ottieni una spia aggiuntiva
|
||||
Heal this unit by [positiveAmount] HP = Guarisci l'unità di [positiveAmount] HP
|
||||
This Unit takes [positiveAmount] damage = Questa unità subisce [positiveAmount] danno
|
||||
|
|
@ -2465,6 +2470,8 @@ Mod requires [modFilter] = La mod richiede [modFilter]
|
|||
Should only be used as permanent audiovisual mod = Va usata solo come mod audiovisuale
|
||||
Can be used as permanent audiovisual mod = Usabile come mod audiovisuale permanente
|
||||
Cannot be used as permanent audiovisual mod = Non usabile come mod audiovisuale permanente
|
||||
# Requires translation!
|
||||
Mod preselects map [comment] =
|
||||
|
||||
######### combatantFilter ###########
|
||||
|
||||
|
|
|
|||
|
|
@ -850,6 +850,8 @@ Gameplay = 一般
|
|||
Check for idle units = 動かないユニットの確認
|
||||
Auto Unit Cycle = 自動ユニットサイクル
|
||||
Move units with a single tap = シングルタップでユニットを移動
|
||||
# Requires translation!
|
||||
Move units with a long tap =
|
||||
Auto-assign city production = 都市生産の自動割り当て
|
||||
Auto-build roads = 道の自動建設
|
||||
Automated workers replace improvements = 自動建設中の労働者によるタイル整備の置き換え
|
||||
|
|
@ -1866,6 +1868,8 @@ After an unknown civilization entered the [eraName], we have recruited [spyName]
|
|||
We have recruited [spyName] as a spy! = [spyName]をスパイとして雇用しました
|
||||
# Requires translation!
|
||||
Your spy [spyName] has leveled up! =
|
||||
# Requires translation!
|
||||
Your spy [spyName] has leveled up [amount] times! =
|
||||
Your spy [spyName] cannot steal any more techs from [civName] as we've already researched all the technology they know! = あなたのスパイ[spyName]は[civName]から新たに盗める技術はありません。研究済みです。
|
||||
|
||||
# Stealing Technology defending civ
|
||||
|
|
@ -2617,14 +2621,14 @@ Gain [amount]-[amount2] [stat] = [amount]-[amount2]の[stat]を手に入れる
|
|||
Gain enough Faith for a Pantheon = パンテオンに必要な信念を手に入れる
|
||||
Gain enough Faith for [amount]% of a Great Prophet = 偉大な預言者に必要な信念の[amount]%を手に入れる
|
||||
# Requires translation!
|
||||
Reveal up to [positiveAmount/'all'] [tileFilter] within a [amount] tile radius =
|
||||
Reveal up to [positiveAmount/'all'] [tileFilter] within a [positiveAmount] tile radius =
|
||||
# Requires translation!
|
||||
From a randomly chosen tile [positiveAmount] tiles away from the ruins, reveal tiles up to [positiveAmount2] tiles away with [positiveAmount3]% chance =
|
||||
Triggers the following global alert: [comment] = 次の警告が発生する: [comment]
|
||||
# Requires translation!
|
||||
Every major Civilization gains a spy once a civilization enters this era =
|
||||
# Requires translation!
|
||||
Promotes all spies =
|
||||
Promotes all spies [amount] time(s) =
|
||||
# Requires translation!
|
||||
Gain an extra spy =
|
||||
Heal this unit by [positiveAmount] HP = このユニットのHPを[positiveAmount]回復する
|
||||
|
|
@ -2728,6 +2732,8 @@ Should only be used as permanent audiovisual mod =
|
|||
Can be used as permanent audiovisual mod =
|
||||
# Requires translation!
|
||||
Cannot be used as permanent audiovisual mod =
|
||||
# Requires translation!
|
||||
Mod preselects map [comment] =
|
||||
|
||||
######### combatantFilter ###########
|
||||
|
||||
|
|
|
|||
|
|
@ -818,6 +818,8 @@ Gameplay = 게임
|
|||
Check for idle units = 턴 넘기기 전에 미행동 유닛 보기
|
||||
Auto Unit Cycle = '다음 유닛' 버튼 자동
|
||||
Move units with a single tap = 탭 한 번에 유닛 이동
|
||||
# Requires translation!
|
||||
Move units with a long tap =
|
||||
Auto-assign city production = 도시 생산 선택 자동
|
||||
Auto-build roads = 도로 건설 자동
|
||||
Automated workers replace improvements = 시설 대체 자동
|
||||
|
|
@ -1784,6 +1786,8 @@ Move = 이동
|
|||
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! = 알 수 없는 문명이 [eraName]에 진입하여 아군 스파이 [spyName]이(가) 고용되었습니다!
|
||||
We have recruited [spyName] as a spy! = 아군 스파이 [spyName]이(가) 고용되었습니다!
|
||||
Your spy [spyName] has leveled up! = 아군 스파이 [spyName]의 레벨이 올랐습니다!
|
||||
# Requires translation!
|
||||
Your spy [spyName] has leveled up [amount] times! =
|
||||
Your spy [spyName] cannot steal any more techs from [civName] as we've already researched all the technology they know! = 아군 스파이 [spyName]이(가) [civName]에서 훔칠 기술이 없습니다!
|
||||
|
||||
# Stealing Technology defending civ
|
||||
|
|
@ -2450,11 +2454,12 @@ Gain [amount] [stat] (modified by game speed) = [amount] [stat] 획득 (게임
|
|||
Gain [amount]-[amount2] [stat] = [amount]~[amount2] [stat] 획득
|
||||
Gain enough Faith for a Pantheon = 종교관 선택에 필요한 신앙 획득
|
||||
Gain enough Faith for [amount]% of a Great Prophet = 위대한 선지자 획득에 필요한 신앙의 [amount]% 획득
|
||||
Reveal up to [positiveAmount/'all'] [tileFilter] within a [amount] tile radius = [amount]타일 반경의 [positiveAmount/'all'] [tileFilter] 타일을 드러냄
|
||||
Reveal up to [positiveAmount/'all'] [tileFilter] within a [positiveAmount] tile radius = [positiveAmount]타일 반경의 [positiveAmount/'all'] [tileFilter] 타일을 드러냄
|
||||
From a randomly chosen tile [positiveAmount] tiles away from the ruins, reveal tiles up to [positiveAmount2] tiles away with [positiveAmount3]% chance = 고대 유적에서 [positiveAmount]타일 떨어진 임의의 지점을 기준으로 [positiveAmount2]타일 반경을 [positiveAmount3]% 확률로 드러냄
|
||||
Triggers the following global alert: [comment] = 전 세계에 알림: [comment]
|
||||
Every major Civilization gains a spy once a civilization enters this era = 이 시대에 진입한 문명이 있으면 모든 주요 문명이 스파이를 하나씩 얻습니다.
|
||||
Promotes all spies = 모든 스파이 승급
|
||||
# Requires translation!
|
||||
Promotes all spies [amount] time(s) =
|
||||
Gain an extra spy = 추가 스파이 획득
|
||||
Heal this unit by [positiveAmount] HP = 유닛 [positiveAmount] HP 회복
|
||||
This Unit takes [positiveAmount] damage = 유닛이 [positiveAmount] 피해를 입음
|
||||
|
|
@ -2512,6 +2517,8 @@ Mod requires [modFilter] = 모드에 [modFilter]이(가) 필요함
|
|||
Should only be used as permanent audiovisual mod = 시청각모드로만 사용 가능함
|
||||
Can be used as permanent audiovisual mod = 시청각모드로 사용 가능
|
||||
Cannot be used as permanent audiovisual mod = 시청각모드로 사용 불가
|
||||
# Requires translation!
|
||||
Mod preselects map [comment] =
|
||||
|
||||
######### combatantFilter ###########
|
||||
|
||||
|
|
|
|||
|
|
@ -1310,6 +1310,8 @@ Auto Unit Cycle =
|
|||
# Requires translation!
|
||||
Move units with a single tap =
|
||||
# Requires translation!
|
||||
Move units with a long tap =
|
||||
# Requires translation!
|
||||
Auto-assign city production =
|
||||
# Requires translation!
|
||||
Auto-build roads =
|
||||
|
|
@ -3034,6 +3036,8 @@ We have recruited [spyName] as a spy! =
|
|||
# Requires translation!
|
||||
Your spy [spyName] has leveled up! =
|
||||
# Requires translation!
|
||||
Your spy [spyName] has leveled up [amount] times! =
|
||||
# Requires translation!
|
||||
Your spy [spyName] cannot steal any more techs from [civName] as we've already researched all the technology they know! =
|
||||
|
||||
# Stealing Technology defending civ
|
||||
|
|
@ -4253,7 +4257,7 @@ Gain enough Faith for a Pantheon =
|
|||
# Requires translation!
|
||||
Gain enough Faith for [amount]% of a Great Prophet =
|
||||
# Requires translation!
|
||||
Reveal up to [positiveAmount/'all'] [tileFilter] within a [amount] tile radius =
|
||||
Reveal up to [positiveAmount/'all'] [tileFilter] within a [positiveAmount] tile radius =
|
||||
# Requires translation!
|
||||
From a randomly chosen tile [positiveAmount] tiles away from the ruins, reveal tiles up to [positiveAmount2] tiles away with [positiveAmount3]% chance =
|
||||
# Requires translation!
|
||||
|
|
@ -4261,7 +4265,7 @@ Triggers the following global alert: [comment] =
|
|||
# Requires translation!
|
||||
Every major Civilization gains a spy once a civilization enters this era =
|
||||
# Requires translation!
|
||||
Promotes all spies =
|
||||
Promotes all spies [amount] time(s) =
|
||||
# Requires translation!
|
||||
Gain an extra spy =
|
||||
# Requires translation!
|
||||
|
|
@ -4370,6 +4374,8 @@ Should only be used as permanent audiovisual mod =
|
|||
Can be used as permanent audiovisual mod =
|
||||
# Requires translation!
|
||||
Cannot be used as permanent audiovisual mod =
|
||||
# Requires translation!
|
||||
Mod preselects map [comment] =
|
||||
|
||||
######### combatantFilter ###########
|
||||
|
||||
|
|
|
|||
|
|
@ -923,6 +923,8 @@ Check for idle units = Laukiantys daliniai
|
|||
# Requires translation!
|
||||
Auto Unit Cycle =
|
||||
Move units with a single tap = Perkelti dalinius vienu lietimu
|
||||
# Requires translation!
|
||||
Move units with a long tap =
|
||||
Auto-assign city production = Auto-gamyba mieste
|
||||
Auto-build roads = Kelių auto-statyba
|
||||
Automated workers replace improvements = Auto-darbininkai keičia patobulinimus
|
||||
|
|
@ -2038,6 +2040,8 @@ We have recruited [spyName] as a spy! = Užverbavome šnipą: [spyName]!
|
|||
# Requires translation!
|
||||
Your spy [spyName] has leveled up! =
|
||||
# Requires translation!
|
||||
Your spy [spyName] has leveled up [amount] times! =
|
||||
# Requires translation!
|
||||
Your spy [spyName] cannot steal any more techs from [civName] as we've already researched all the technology they know! =
|
||||
|
||||
# Stealing Technology defending civ
|
||||
|
|
@ -2814,12 +2818,12 @@ Gain [amount] [stat] (modified by game speed) =
|
|||
Gain [amount]-[amount2] [stat] = Duoda: [amount]-[amount2] [stat]
|
||||
Gain enough Faith for a Pantheon = Duoda pakankamai Tikėjimo panteonui
|
||||
Gain enough Faith for [amount]% of a Great Prophet = Duoda pakankamai Tikėjimo gauti [amount]% Didžiojo pranašo atėjimui
|
||||
Reveal up to [positiveAmount/'all'] [tileFilter] within a [amount] tile radius = Atveria [positiveAmount/'all'] [tileFilter] spinduliu [amount] laukelių
|
||||
Reveal up to [positiveAmount/'all'] [tileFilter] within a [positiveAmount] tile radius = Atveria [positiveAmount/'all'] [tileFilter] spinduliu [positiveAmount] laukelių
|
||||
From a randomly chosen tile [positiveAmount] tiles away from the ruins, reveal tiles up to [positiveAmount2] tiles away with [positiveAmount3]% chance = Bet kuriame laukelyje, nunolusiame [positiveAmount] nuo griuvėsių, atveria [positiveAmount2] laukelių [positiveAmount3]% tikimybe
|
||||
Triggers the following global alert: [comment] = Siunčia globalų pranešimą: [comment]
|
||||
Every major Civilization gains a spy once a civilization enters this era = Kiekviena pagrindinė civilizacija, pasiekusi šią erą, įgyja šnipą
|
||||
# Requires translation!
|
||||
Promotes all spies =
|
||||
Promotes all spies [amount] time(s) =
|
||||
# Requires translation!
|
||||
Gain an extra spy =
|
||||
Heal this unit by [positiveAmount] HP = Išgydyti [positiveAmount] sveikatos
|
||||
|
|
@ -2920,6 +2924,8 @@ Should only be used as permanent audiovisual mod =
|
|||
Can be used as permanent audiovisual mod =
|
||||
# Requires translation!
|
||||
Cannot be used as permanent audiovisual mod =
|
||||
# Requires translation!
|
||||
Mod preselects map [comment] =
|
||||
|
||||
######### combatantFilter ###########
|
||||
|
||||
|
|
|
|||
|
|
@ -920,6 +920,8 @@ Check for idle units = Semak unit yang terbiar
|
|||
# Requires translation!
|
||||
Auto Unit Cycle =
|
||||
Move units with a single tap = Gerak unit dengan seketik
|
||||
# Requires translation!
|
||||
Move units with a long tap =
|
||||
Auto-assign city production = Tugaskan pengeluaran bandar secara automatik
|
||||
Auto-build roads = Bina jalan secara automatik
|
||||
Automated workers replace improvements = Pekerja automatik gantikan peningkatan
|
||||
|
|
@ -2294,6 +2296,8 @@ We have recruited [spyName] as a spy! =
|
|||
# Requires translation!
|
||||
Your spy [spyName] has leveled up! =
|
||||
# Requires translation!
|
||||
Your spy [spyName] has leveled up [amount] times! =
|
||||
# Requires translation!
|
||||
Your spy [spyName] cannot steal any more techs from [civName] as we've already researched all the technology they know! =
|
||||
|
||||
# Stealing Technology defending civ
|
||||
|
|
@ -3448,7 +3452,7 @@ Gain enough Faith for a Pantheon =
|
|||
# Requires translation!
|
||||
Gain enough Faith for [amount]% of a Great Prophet =
|
||||
# Requires translation!
|
||||
Reveal up to [positiveAmount/'all'] [tileFilter] within a [amount] tile radius =
|
||||
Reveal up to [positiveAmount/'all'] [tileFilter] within a [positiveAmount] tile radius =
|
||||
# Requires translation!
|
||||
From a randomly chosen tile [positiveAmount] tiles away from the ruins, reveal tiles up to [positiveAmount2] tiles away with [positiveAmount3]% chance =
|
||||
# Requires translation!
|
||||
|
|
@ -3456,7 +3460,7 @@ Triggers the following global alert: [comment] =
|
|||
# Requires translation!
|
||||
Every major Civilization gains a spy once a civilization enters this era =
|
||||
# Requires translation!
|
||||
Promotes all spies =
|
||||
Promotes all spies [amount] time(s) =
|
||||
# Requires translation!
|
||||
Gain an extra spy =
|
||||
# Requires translation!
|
||||
|
|
@ -3564,6 +3568,8 @@ Should only be used as permanent audiovisual mod =
|
|||
Can be used as permanent audiovisual mod =
|
||||
# Requires translation!
|
||||
Cannot be used as permanent audiovisual mod =
|
||||
# Requires translation!
|
||||
Mod preselects map [comment] =
|
||||
|
||||
######### combatantFilter ###########
|
||||
|
||||
|
|
|
|||
|
|
@ -896,6 +896,8 @@ Gameplay = Spel
|
|||
Check for idle units = Sjekka for ventande troppar
|
||||
Auto Unit Cycle = Gå gjennom Troppar av seg sjølv
|
||||
Move units with a single tap = Flytta på troppar med eitt enkelt trykk
|
||||
# Requires translation!
|
||||
Move units with a long tap =
|
||||
Auto-assign city production = Avgjer byproduksjon av seg sjølv
|
||||
Auto-build roads = Bygg vegar av seg sjølv
|
||||
Automated workers replace improvements = Sjølvstyrte arbeidarar byter ut betringar
|
||||
|
|
@ -2075,6 +2077,8 @@ After an unknown civilization entered the [eraName], we have recruited [spyName]
|
|||
We have recruited [spyName] as a spy! = Me har tilsett [spyName] som spion!
|
||||
Your spy [spyName] has leveled up! = Spionen [spyName] har gått opp eit steg!
|
||||
# Requires translation!
|
||||
Your spy [spyName] has leveled up [amount] times! =
|
||||
# Requires translation!
|
||||
Your spy [spyName] cannot steal any more techs from [civName] as we've already researched all the technology they know! =
|
||||
|
||||
# Stealing Technology defending civ
|
||||
|
|
@ -3001,14 +3005,15 @@ Gain enough Faith for a Pantheon =
|
|||
# Requires translation!
|
||||
Gain enough Faith for [amount]% of a Great Prophet =
|
||||
# Requires translation!
|
||||
Reveal up to [positiveAmount/'all'] [tileFilter] within a [amount] tile radius =
|
||||
Reveal up to [positiveAmount/'all'] [tileFilter] within a [positiveAmount] tile radius =
|
||||
# Requires translation!
|
||||
From a randomly chosen tile [positiveAmount] tiles away from the ruins, reveal tiles up to [positiveAmount2] tiles away with [positiveAmount3]% chance =
|
||||
# Requires translation!
|
||||
Triggers the following global alert: [comment] =
|
||||
# Requires translation!
|
||||
Every major Civilization gains a spy once a civilization enters this era =
|
||||
Promotes all spies = Forfrem alle spionar
|
||||
# Requires translation!
|
||||
Promotes all spies [amount] time(s) =
|
||||
Gain an extra spy = Få ein spion til
|
||||
# Requires translation!
|
||||
Heal this unit by [positiveAmount] HP =
|
||||
|
|
@ -3093,6 +3098,8 @@ Should only be used as permanent audiovisual mod =
|
|||
Can be used as permanent audiovisual mod =
|
||||
# Requires translation!
|
||||
Cannot be used as permanent audiovisual mod =
|
||||
# Requires translation!
|
||||
Mod preselects map [comment] =
|
||||
|
||||
######### combatantFilter ###########
|
||||
|
||||
|
|
|
|||
|
|
@ -1224,6 +1224,8 @@ Check for idle units = Gaštan barāye niroo hāye bikār
|
|||
# Requires translation!
|
||||
Auto Unit Cycle =
|
||||
Move units with a single tap = Harekat dādan e niroo hā bā yek kilik
|
||||
# Requires translation!
|
||||
Move units with a long tap =
|
||||
Auto-assign city production = Enteḵāb e ḵodkār e sāḵt-o-sāz barāye šahr
|
||||
Auto-build roads = sāḵt e ḵodkār jādde
|
||||
# Requires translation!
|
||||
|
|
@ -2698,6 +2700,8 @@ We have recruited [spyName] as a spy! =
|
|||
# Requires translation!
|
||||
Your spy [spyName] has leveled up! =
|
||||
# Requires translation!
|
||||
Your spy [spyName] has leveled up [amount] times! =
|
||||
# Requires translation!
|
||||
Your spy [spyName] cannot steal any more techs from [civName] as we've already researched all the technology they know! =
|
||||
|
||||
# Stealing Technology defending civ
|
||||
|
|
@ -3897,7 +3901,7 @@ Gain enough Faith for a Pantheon =
|
|||
# Requires translation!
|
||||
Gain enough Faith for [amount]% of a Great Prophet =
|
||||
# Requires translation!
|
||||
Reveal up to [positiveAmount/'all'] [tileFilter] within a [amount] tile radius =
|
||||
Reveal up to [positiveAmount/'all'] [tileFilter] within a [positiveAmount] tile radius =
|
||||
# Requires translation!
|
||||
From a randomly chosen tile [positiveAmount] tiles away from the ruins, reveal tiles up to [positiveAmount2] tiles away with [positiveAmount3]% chance =
|
||||
# Requires translation!
|
||||
|
|
@ -3905,7 +3909,7 @@ Triggers the following global alert: [comment] =
|
|||
# Requires translation!
|
||||
Every major Civilization gains a spy once a civilization enters this era =
|
||||
# Requires translation!
|
||||
Promotes all spies =
|
||||
Promotes all spies [amount] time(s) =
|
||||
# Requires translation!
|
||||
Gain an extra spy =
|
||||
# Requires translation!
|
||||
|
|
@ -4013,6 +4017,8 @@ Should only be used as permanent audiovisual mod =
|
|||
Can be used as permanent audiovisual mod =
|
||||
# Requires translation!
|
||||
Cannot be used as permanent audiovisual mod =
|
||||
# Requires translation!
|
||||
Mod preselects map [comment] =
|
||||
|
||||
######### combatantFilter ###########
|
||||
|
||||
|
|
|
|||
|
|
@ -1017,6 +1017,8 @@ Check for idle units = Gashtan baraaye niroo haaye bikaar
|
|||
# Requires translation!
|
||||
Auto Unit Cycle =
|
||||
Move units with a single tap = Harekat daadan e niroo haa baa yek kilik
|
||||
# Requires translation!
|
||||
Move units with a long tap =
|
||||
Auto-assign city production = Entekhaab e khodkaar e saakht-o-saaz baraaye shahr
|
||||
Auto-build roads = saakht e khodkaar jaadde
|
||||
Automated workers replace improvements = Kaargaraan be soorat e khodkar behbood-saazi haa raa jaaigozin konand
|
||||
|
|
@ -2295,6 +2297,8 @@ We have recruited [spyName] as a spy! =
|
|||
# Requires translation!
|
||||
Your spy [spyName] has leveled up! =
|
||||
# Requires translation!
|
||||
Your spy [spyName] has leveled up [amount] times! =
|
||||
# Requires translation!
|
||||
Your spy [spyName] cannot steal any more techs from [civName] as we've already researched all the technology they know! =
|
||||
|
||||
# Stealing Technology defending civ
|
||||
|
|
@ -3471,7 +3475,7 @@ Gain enough Faith for a Pantheon =
|
|||
# Requires translation!
|
||||
Gain enough Faith for [amount]% of a Great Prophet =
|
||||
# Requires translation!
|
||||
Reveal up to [positiveAmount/'all'] [tileFilter] within a [amount] tile radius =
|
||||
Reveal up to [positiveAmount/'all'] [tileFilter] within a [positiveAmount] tile radius =
|
||||
# Requires translation!
|
||||
From a randomly chosen tile [positiveAmount] tiles away from the ruins, reveal tiles up to [positiveAmount2] tiles away with [positiveAmount3]% chance =
|
||||
# Requires translation!
|
||||
|
|
@ -3479,7 +3483,7 @@ Triggers the following global alert: [comment] =
|
|||
# Requires translation!
|
||||
Every major Civilization gains a spy once a civilization enters this era =
|
||||
# Requires translation!
|
||||
Promotes all spies =
|
||||
Promotes all spies [amount] time(s) =
|
||||
# Requires translation!
|
||||
Gain an extra spy =
|
||||
# Requires translation!
|
||||
|
|
@ -3587,6 +3591,8 @@ Should only be used as permanent audiovisual mod =
|
|||
Can be used as permanent audiovisual mod =
|
||||
# Requires translation!
|
||||
Cannot be used as permanent audiovisual mod =
|
||||
# Requires translation!
|
||||
Mod preselects map [comment] =
|
||||
|
||||
######### combatantFilter ###########
|
||||
|
||||
|
|
|
|||
|
|
@ -75,7 +75,6 @@ Hydro Plant = Elektrownia Wodna
|
|||
|
||||
# City naming when list exhausted
|
||||
|
||||
# Requires translation!
|
||||
New [cityName] = Nowe [cityName]
|
||||
# Requires translation!
|
||||
Neo [cityName] =
|
||||
|
|
@ -83,7 +82,6 @@ Neo [cityName] =
|
|||
Nova [cityName] =
|
||||
# Requires translation!
|
||||
Altera [cityName] =
|
||||
# Requires translation!
|
||||
New [civName]\n(formerly known as [cityName]) = Nowe [civName]\n(niegdyś znane pod nazwą [cityName])
|
||||
|
||||
# Diplomacy,Trade,Nations
|
||||
|
|
@ -160,20 +158,13 @@ Denounce ([numberOfTurns] turns) = Publiczne potępienie ([numberOfTurns]⏳ tur
|
|||
We will remember this. = Zapamiętamy to!
|
||||
|
||||
[civName] has declared war on [targetCivName]! = Cywilizacja [civName] wypowiedziała wojnę cywilizacji [targetCivName]!
|
||||
# Requires translation!
|
||||
[civName] has joined [allyCivName] in the war against us! = Cywilizacja [civName] przyłączyła się do cywilizacji [allyCivName] w wojnie przeciwko nam!
|
||||
# Requires translation!
|
||||
We have joined [allyCivName] in the war against [enemyCivName]! = Przyłączyliśmy się do cywilizacji [allyCivName] w wojnie przeciwko cywilizacji [enemyCivName]!
|
||||
# Requires translation!
|
||||
[civName] has joined [allyCivName] in the war against [enemyCivName]! = Cywilizacja [civName] przyłączyła się do cywilizacji [allyCivName] w wojnie przeciwko cywilizacji [enemyCivName]!
|
||||
# Requires translation!
|
||||
[civName] has joined us in the war against [enemyCivName]! = Cywilizacja [civName] przyłączyła się do nas w wojnie przeciwko cywilizacji [enemyCivName]!
|
||||
|
||||
# Requires translation!
|
||||
[civName] cancelled their Defensive Pact with [otherCivName]! = Cywilizacja [civName] odwołała swój Pakt Defensywny z cywilizacją [otherCivName]!
|
||||
# Requires translation!
|
||||
[civName] cancelled their Defensive Pact with us! = Cywilizacja [civName] odwołała Pakt Defensywny z nami!
|
||||
# Requires translation!
|
||||
We have cancelled our Defensive Pact with [civName]! = Odwołaliśmy nasz Pakt Defensywny z cywilizacją [civName]!
|
||||
|
||||
[civName] and [targetCivName] have signed a Peace Treaty! = [civName] oraz [targetCivName] podpisują Traktat Pokojowy!
|
||||
|
|
@ -813,6 +804,8 @@ Gameplay = Rozgrywka
|
|||
Check for idle units = Sprawdzaj jednostki bez rozkazów
|
||||
Auto Unit Cycle = Automatyczny cykl jednostek
|
||||
Move units with a single tap = Przemieszczaj jednostki jednym kliknięciem
|
||||
# Requires translation!
|
||||
Move units with a long tap =
|
||||
Auto-assign city production = Automatycznie zarządzaj produkcją w miastach
|
||||
Auto-build roads = Automatycznie buduj drogi
|
||||
Automated workers replace improvements = Zautomatyzowani robotnicy zastępują ulepszenia
|
||||
|
|
@ -936,7 +929,6 @@ An unknown civilization has completed [construction]! = Nieznana cywilizacja uko
|
|||
The city of [cityname] has started constructing [construction]! = Miasto [cityname] rozpoczęło budowę [construction]!
|
||||
[civilization] has started constructing [construction]! = Cywilizacja [civilization] rozpoczęła budowę [construction]!
|
||||
An unknown civilization has started constructing [construction]! = Nieznana cywilizacja rozpoczęła budowę [construction]!
|
||||
# Requires translation!
|
||||
[cityName] has started working on [construction] = [cityName] zaczyna budować [construction]
|
||||
[cityName] has expanded its borders! = [cityName] poszerza granice!
|
||||
Your Golden Age has ended. = Koniec Złotej Ery!
|
||||
|
|
@ -1122,7 +1114,6 @@ turn = tura
|
|||
Next unit = Następna jednostka
|
||||
Fog of War = Mgła wojny
|
||||
Pick a policy = Wybierz ustrój
|
||||
# Requires translation!
|
||||
Move Spies = Przemieść Szpiegów
|
||||
Movement = Ruch
|
||||
Strength = †Siła bojowa
|
||||
|
|
@ -1562,7 +1553,6 @@ My friend, shall we declare our friendship to the world? = Przyjacielu, czy powi
|
|||
Sign Declaration of Friendship ([30] turns) = Podpisz Deklarację Przyjaźni ([30]⏳ tur)
|
||||
We are not interested. = Nie jesteśmy zainteresowani.
|
||||
We have signed a Declaration of Friendship with [otherCiv]! = Podpisaliśmy Deklarację Przyjaźni z cywilizacją [otherCiv]!
|
||||
# Requires translation!
|
||||
[civName] and [otherCivName] have signed a Defensive Pact! = Cywilizacja [civName] i cywilizacja [otherCivName] podpisali Pakt Defensywny!
|
||||
[otherCiv] has denied our Declaration of Friendship! = Cywilizacja [otherCiv] odrzuciła naszą Deklarację Przyjaźni!
|
||||
|
||||
|
|
@ -1774,6 +1764,8 @@ Move = Ruch
|
|||
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! = Po tym jak nieznana cywilizacja wkroczyła w erę [eraName], zwerbowaliśmy [spyName] jako szpiega!
|
||||
We have recruited [spyName] as a spy! = Zwerbowaliśmy [spyName] jako szpiega!
|
||||
Your spy [spyName] has leveled up! = Twój szpieg [spyName] awansował!
|
||||
# Requires translation!
|
||||
Your spy [spyName] has leveled up [amount] times! =
|
||||
Your spy [spyName] cannot steal any more techs from [civName] as we've already researched all the technology they know! = Twój szpieg [spyName] nie może skraść więcej technologii cywilizacji [civName] bo odkryliśmy wszystkie technologie które znają!
|
||||
|
||||
# Stealing Technology defending civ
|
||||
|
|
@ -1788,27 +1780,17 @@ Your spy [spyName] was killed trying to steal Technology in [cityName]! = Twój
|
|||
|
||||
# Rigging elections
|
||||
Your spy successfully rigged the election in [cityName]! = Twojemu szpiegowi udało się sfałszować wybory w mieście [cityName]!
|
||||
# Requires translation!
|
||||
Your spy lost the election in [cityStateName] to [civName]! = Twój szpieg przegrał wybory w [cityStateName] na rzecz cywilizacji [civName]!
|
||||
# Requires translation!
|
||||
The election in [cityStateName] were rigged by [civName]! = Wybory w [cityStateName] zostały sfałszowane przez cywilizację [civName]!
|
||||
# Requires translation!
|
||||
Your spy lost the election in [cityName]! = Twój szpieg przegrał wybory w mieście [cityName]!
|
||||
|
||||
# City-Ctate Coups
|
||||
# Requires translation!
|
||||
Stage Coup = Przeprowadź Rewolucję
|
||||
# Requires translation!
|
||||
Your spy [spyName] successfully staged a coup in [cityName]! = Twojemu szpiegowi [spyName] udało się przeprowadzić rewolucję w mieście [cityName]!
|
||||
# Requires translation!
|
||||
A spy from [civName] successfully staged a coup in our former ally [cityStateName]! = Szpiegowi cywilizacji [civName] udało się przeprowadzić rewolucję w naszym byłym sojuszniczym miastem [cityStateName]!
|
||||
# Requires translation!
|
||||
A spy from [civName] successfully staged a coup in [cityStateName]! = Cywilizacji [civName] udało się przeprowadzić rewolucję w mieście [cityStateName]!
|
||||
# Requires translation!
|
||||
A spy from [civName] failed to stage a coup in our ally [cityStateName] and was killed! = Cywilizacji [civName] nie udało się przeprowadzić rewolucji w naszym sojuszniczym mieście [cityStateName], a ich szpieg został zabity!
|
||||
# Requires translation!
|
||||
Our spy [spyName] failed to stage a coup in [cityStateName] and was killed! = Naszemu szpiegowi [spyName] nie udało się przeprowadzić rewolucji w [cityStateName] przez co został zabity!
|
||||
# Requires translation!
|
||||
Do you want to stage a coup in [civName] with a [percent]% chance of success? = Czy na pewno chcesz przeprowadzić rewolucję w [civName] z [percent]% powodzenia?
|
||||
|
||||
# Spy fleeing city
|
||||
|
|
@ -1920,9 +1902,7 @@ Stars ↓ = Ocena✯ ↓
|
|||
Status ↓ = Stan ↓
|
||||
|
||||
Scenarios = Scenariusze
|
||||
# Requires translation!
|
||||
Error loading scenario: = Błąd w ładowaniu scenariusza:
|
||||
# Requires translation!
|
||||
Choose scenario = Wybierz scenariusz
|
||||
|
||||
# Uniques that are relevant to more than one type of game object
|
||||
|
|
@ -2114,7 +2094,6 @@ May not generate great prophet equivalents naturally = Wielki Prorok nie będzie
|
|||
[relativeAmount]% Faith cost of generating Great Prophet equivalents = [relativeAmount]% mniej kosztów ☮Wiary przy generowaniu Wielkiego Proroka
|
||||
[relativeAmount]% spy effectiveness [cityFilter] = [relativeAmount]% skuteczności szpiega [cityFilter]
|
||||
[relativeAmount]% enemy spy effectiveness [cityFilter] = [relativeAmount]% skuteczności wrogiego szpiega [cityFilter]
|
||||
# Requires translation!
|
||||
New spies start with [amount] level(s) = Nowi szpiedzy zaczynają z [amount] poziomami
|
||||
Starting tech = Technologia początkowa
|
||||
Starts with [tech] = Na start otrzymuje technologię [tech]
|
||||
|
|
@ -2337,9 +2316,7 @@ before the [era] = (przed: [era])
|
|||
starting from the [era] = poczynając od → [era]
|
||||
if starting in the [era] = jeśli zaczyna się w [era]
|
||||
on [speed] game speed = grając na szybkości gry [speed]
|
||||
# Requires translation!
|
||||
when [victoryType] Victory is enabled = gdy Zwycięstwo [victoryType] jest włączone
|
||||
# Requires translation!
|
||||
when [victoryType] Victory is disabled = gdy Zwycięstwo [victoryType] jest wyłączone
|
||||
if no other Civilization has researched this = kiedy żadna inna Cywilizacja jeszcze tego nie odkryła
|
||||
after discovering [tech] = po odkryciu → [tech]
|
||||
|
|
@ -2420,7 +2397,6 @@ Free Great Person = Darmowy Wielki Człowiek
|
|||
Discover [tech] = Odkrywa [tech]
|
||||
Adopt [policy] = Przyjmuje [policy]
|
||||
Remove [policy] = Zrezygnuj z ustroju [policy]
|
||||
# Requires translation!
|
||||
Remove [policy] and refund [amount]% of its cost = Zrezygnuj z ustroju społecznego [policy] i otrzymaj z powrotem [amount]% jego kosztu
|
||||
Free Technology = Otrzymasz 1 darmową technologię
|
||||
[positiveAmount] Free Technologies = [positiveAmount] darmowe technologie
|
||||
|
|
@ -2435,11 +2411,12 @@ Gain [amount] [stat] (modified by game speed) = Zdobądź [amount] [stat] (modyf
|
|||
Gain [amount]-[amount2] [stat] = Zdobądź [amount]-[amount2] [stat]
|
||||
Gain enough Faith for a Pantheon = Zdobądź wystarczającą ilość Wiary dla Panteonu
|
||||
Gain enough Faith for [amount]% of a Great Prophet = Zdobądź wystarczającą ilość Wiary za [amount]% Wielkiego Proroka
|
||||
Reveal up to [positiveAmount/'all'] [tileFilter] within a [amount] tile radius = Odsłania do [positiveAmount/'all'] [tileFilter] w promieniu [amount] pól
|
||||
Reveal up to [positiveAmount/'all'] [tileFilter] within a [positiveAmount] tile radius = Odsłania do [positiveAmount/'all'] [tileFilter] w promieniu [positiveAmount] pól
|
||||
From a randomly chosen tile [positiveAmount] tiles away from the ruins, reveal tiles up to [positiveAmount2] tiles away with [positiveAmount3]% chance = Od losowo wybranego miejsca odległego [positiveAmount] pól od Ruin, odsłoni obszar w promieniu [positiveAmount2] pól z szansą [positiveAmount3]%
|
||||
Triggers the following global alert: [comment] = Inicjujesz następujący alert globalny: [comment]
|
||||
Every major Civilization gains a spy once a civilization enters this era = Każda cywilizacja zdobywa szpiega gdy wkroczy w tą erę
|
||||
Promotes all spies = Awansuje każdego szpiega
|
||||
# Requires translation!
|
||||
Promotes all spies [amount] time(s) =
|
||||
Gain an extra spy = Zdobądź dodatkowego szpiega
|
||||
Heal this unit by [positiveAmount] HP = Jednostka odzyskuje +[positiveAmount] PŻ
|
||||
This Unit takes [positiveAmount] damage = Ta jednostka otrzymuje [positiveAmount] obrażeń
|
||||
|
|
@ -2479,9 +2456,7 @@ upon losing at least [amount] HP in a single attack = po straceniu przynajmniej
|
|||
upon ending a turn in a [tileFilter] tile = po zakończeniu tury na polu [tileFilter]
|
||||
upon discovering a [tileFilter] tile = po odkryciu pola [tileFilter]
|
||||
hidden from users = Ukryte przed graczami
|
||||
# Requires translation!
|
||||
for every [countable] = na każdy [countable]
|
||||
# Requires translation!
|
||||
for every [amount] [countable] = na każde [amount] [countable]
|
||||
Comment [comment] = [comment]
|
||||
Diplomatic relationships cannot change = Relacje dyplomatyczne nie zmieniają się
|
||||
|
|
@ -2496,6 +2471,8 @@ Mod requires [modFilter] = Mod wymaga [modFilter]
|
|||
Should only be used as permanent audiovisual mod = Powinien być zawsze używany jako mod permanentnie widoczny
|
||||
Can be used as permanent audiovisual mod = Może być używany jako mod permanentnie widoczny
|
||||
Cannot be used as permanent audiovisual mod = Nie może zostać użyty jako mod permanentnie widoczny
|
||||
# Requires translation!
|
||||
Mod preselects map [comment] =
|
||||
|
||||
######### combatantFilter ###########
|
||||
|
||||
|
|
@ -2656,9 +2633,7 @@ Establishing Network = Ustanawia Sieć
|
|||
Observing City = Obserwuje miasto
|
||||
Stealing Tech = Kradnie Technologię
|
||||
Rigging Elections = Fałszuje Wybory
|
||||
# Requires translation!
|
||||
Coup = Rewolucja
|
||||
# Requires translation!
|
||||
Counter-intelligence = Kontrwywiad
|
||||
Dead = Nie żyje
|
||||
|
||||
|
|
@ -2683,7 +2658,6 @@ You destroyed City-States that were under our protection! = Zniszczyłeś Wolne
|
|||
You attacked City-States that were under our protection! = Zaatakowałeś Wolne Miasto, które jest pod naszą ochroną!
|
||||
You demanded tribute from City-States that were under our protection! = Zażądałeś daniny od Wolnego Miasta, które jest pod naszą ochroną!
|
||||
You sided with a City-State over us = Trzymasz stronę Wolnego Miasta, a nie naszą!
|
||||
# Requires translation!
|
||||
You spied on us! = Szpiegowaliście nas!
|
||||
Years of peace have strengthened our relations. = Lata pokoju wzmocniły nasze relacje
|
||||
Our mutual military struggle brings us closer together. = Walka przeciw wspólnemu wrogowi zbliżyła nas do siebie
|
||||
|
|
@ -6740,7 +6714,6 @@ On the world screen the hotkeys are as follows: = Na głównym ekranie dostępne
|
|||
Space or 'N' - Next unit or turn\n'E' - Empire overview (last viewed page)\n'+', '-' - Zoom in / out\nHome - center on capital or open its city screen if already centered = \nSpacja lub N – Następna jednostka lub tura\nE – Przegląd imperium: ostatnio oglądana strona\n+/- – Powiększanie/pomniejszanie\nHome – wyśrodkuj na Stolicy lub wejdź do Stolicy, jeśli już wyśrodkowano
|
||||
F1 - Open Civilopedia\nF2 - Empire overview Trades\nF3 - Empire overview Units\nF4 - Empire overview Diplomacy\nF5 - Social policies\nF6 - Technologies\nF7 - Empire overview Cities\nF8 - Victory Progress\nF9 - Empire overview Stats\nF10 - Empire overview Resources\nF11 - Quicksave\nF12 - Quickload = F1 – Civilopedia\nF2 – Przegląd imperium: Handel\nF3 – Przegląd imperium: Jednostki\nF4 – Przegląd imperium: Dyplomacja\nF5 – Polityka społeczna\nF6 – Technologia\nF7 – Przegląd imperium: Miasta\nF8 – Postęp zwycięstwa\nF9 – Przegląd imperium: Statystyki\nF10 – Przegląd imperium: Zasoby\nF11 – Szybki zapis\nF12 – Szybkie wczytywanie
|
||||
Ctrl-R - Toggle tile resource display\nCtrl-Y - Toggle tile yield display\nCtrl-O - Game options\nCtrl-S - Save game\nCtrl-L - Load game\nCtrl-U - Toggle UI (World Screen only) = Ctrl-R - Przełącz widoczność zasobów pól\nCtrl-Y - Przełącz widoczność dochodów z pól\nCtrl-O - Ustawienia gry\nCtrl-S - Zapisz grę\nCtrl-L - Wczytaj grę\nCtrl-U - Przełącz UI (tylko na Ekranie Świata)
|
||||
# Requires translation!
|
||||
All of these can be reassigned. = Wszystkie wymienione powyżej mogą zostać ponownie przypisane.
|
||||
|
||||
This is where you spend most of your time playing Unciv. See the world, control your units, access other screens from here. = Tutaj spędzisz większość czasu podczas twojej przygody z Unciv. Możesz przeglądać mapę świata, kontrolować swoje jednostki oraz przejść do szczegółowych informacji o cywilizacji.
|
||||
|
|
@ -6862,27 +6835,16 @@ Enemy military land units block tiles they are standing on. Enemy military naval
|
|||
City Blockade = Blokada Miasta
|
||||
One of your cities is under a naval blockade! When all adjacent water tiles of a coastal city are blocked - city loses harbor connection to all other cities, including capital. Make sure to de-blockade cities by deploying friendly military naval units to fight off invaders. = Jedno z twoich miast jest morsko zablokowane! Gdy wszystkie przylegające wodne pola zostaną zablokowane - miasto traci połączenie portowe do wszystkich innych miast, uwzględniając stolicę. Przerwij wrogą blokadę twoich miast przez rozmieszczenie przyjaznych jednostek militarnych morskich aby zwalczyć najeźdźców.
|
||||
|
||||
# Requires translation!
|
||||
Spies! = Szpiedzy!
|
||||
# Requires translation!
|
||||
The first time a civ reaches the Renaissance era each nation gets one spy. Every time a civ reaches an era afterwards they get one more spy. = Gdy dowolna cywilizacja wejdzie w epokę Renesansu każdy dostaje jednego, pierwszego szpiega. Za każdym razem gdy dowolne cywilizacje wchodzić będą w następne ery wszystkim przydzielani będą dodatkowi szpiedzy.
|
||||
# Requires translation!
|
||||
Spies can be sent out to foreign cities to steal technology, rigging elections or stage coups. Place them in your own cities to do counter-intelligence work. = Szpiedzy mogą zostać wysłani do obych miast w celu skradzenia technologii, sfałszowania wyborów lub przeprowadzenia rewolucji. Przemieść ich do jednego ze swoich miast, a podejmą działania kontrwywiadowcze.
|
||||
# Requires translation!
|
||||
Only one spy per civ is allowed in each city. Spies that are not in any city are on vacation in your spy hideout. = Tylko jeden szpieg może znajdować się w każdym mieście. Szpiedzy niebędący w żadnym mieście czekają na rozkaz w twojej kryjówce.
|
||||
# Requires translation!
|
||||
Spies set up in cities of major civilizations will try to steal technology at a rate which is based off of the science production in the city. Succeeding to steal technology will level up your spy. Failing to succeed will level up the defending spy if it is present. = Szpiedzy znajdujący się w miastach innych cywilizacji będą próbować skraść technologię w tempie wyznaczonym przez naukę produkowaną przez dane miasto. Powodzenie w skradzeniu technologii da twojemu szpiegowi jeden poziom wyżej. Niepowodzenie natomiast da ten poziom szpiegowi prowadzącemu kontrwywiad w tym mieście, jeśli takowy jest.
|
||||
# Requires translation!
|
||||
Spies set in city-states will try to rigg the elections in order to gain influence and reduce the influence of other civilizations. Only one spy partaking in rigging the election can win. = Szpiedzy znajdujący się w Wolnych Miastach próbować będą sfałszowanie wyborów, aby zwiększyć twoją liczbę Punktów Wpływu kosztem Punktów Wpływu innych cywilizacji. Tylko jeden szpieg próbujący sfałszować wybory w danym mieście może wygrać.
|
||||
# Requires translation!
|
||||
A spy that is rigging an election in a city-state may also stage a coup. The likelihood of success for the coup depends on your relative influence to the current ally of the city-state, your spy level, and the level of the spy that the current ally has in the city-state if present. Succeeding a coup will make you their new ally and reduce the influence of all other civs. Failing a coup will kill your spy and level up the defending spy if present. = Szpieg próbujący sfałszować wybory w Wolnym Mieście może również przeprowadzić rewolucję. Prawdopodobieństwo powodzenia zależy od twoich Punktów Wpływu względem aktualnego sojusznika tego miasta, poziomu twojego szpiega i poziomu szpiega obcej cywilizacji (będącej w sojuszu z tym miastem) znajdującego się w tym Wolnym Mieście.
|
||||
# Requires translation!
|
||||
Spies that are set up in your own cities will be conducting counter-intelligence. They reduce the success chance of other spies trying to steal your technology. = Szpiedzy znajdujący się w twoich miastach będą przeprowadzać kontrwywiad. Obniżą oni szanse powodzenia w skradzeniu twoich technologii obcym cywilizacjom.
|
||||
# Requires translation!
|
||||
Spies at a higher rank have a higher chance of success. The max rank a spy can reach is rank 3. After a spy is killed it will revive after a certain amount of turns back at rank 1. = Szpiedzy na wyższych poziomach mają wyższe szanse na powodzenie. Najwyższym poziomem który mogą osiągnąć jest 3. Po zabiciu szpiega powróci on zawsze z poziomem 1.
|
||||
# Requires translation!
|
||||
Building buildings like the constabulary and police station will reduce the technology steal rate of spies in that city. = Wybudowanie budynków takich jak policja czy posterunek policji zmniejszy szybkość w jakiej technologie mogą być wykradzione przez obcych szpiegów w danym mieście.
|
||||
# Requires translation!
|
||||
Espionage is available using the Gods and Kings ruleset. To enable it in a new game click advanced settings, then click on the Enable Espionage option. = Szpiegostwo jest dostępne w zasadach gry "Bogowie i Królowie". Aby szpiedzy pojawili się w nowej grze należy kliknąć w "Opcje Zaawansowane", a następnie w "Włącz Szpiegów".
|
||||
|
||||
Keyboard Bindings = Skróty klawiszowe
|
||||
|
|
|
|||
|
|
@ -801,6 +801,8 @@ Gameplay = Gameplay
|
|||
Check for idle units = Checar unidades inativas
|
||||
Auto Unit Cycle = Ciclo Automático de Unidades
|
||||
Move units with a single tap = Mover unidades com apenas um toque
|
||||
# Requires translation!
|
||||
Move units with a long tap =
|
||||
Auto-assign city production = Atribuir automaticamente produção da cidade
|
||||
Auto-build roads = Construir automaticamente estradas
|
||||
Automated workers replace improvements = Trabalhadores automatizados substituem melhorias
|
||||
|
|
@ -1761,6 +1763,8 @@ Move = Mover
|
|||
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! = Depois de uma civilização desconhecida entrar na [eraName], nós recrutamos [spyName] como espião!
|
||||
We have recruited [spyName] as a spy! = Nós recrutamos [spyName] como espião!
|
||||
Your spy [spyName] has leveled up! = O teu espião [spyName] subiu de nível!
|
||||
# Requires translation!
|
||||
Your spy [spyName] has leveled up [amount] times! =
|
||||
Your spy [spyName] cannot steal any more techs from [civName] as we've already researched all the technology they know! = O teu espião [spyName] não pode roubar mais tecnologias de [civName] porque já investigámos toda a tecnologia que eles conhecem!
|
||||
|
||||
# Stealing Technology defending civ
|
||||
|
|
@ -2420,11 +2424,12 @@ Gain [amount] [stat] (modified by game speed) = Ganha [amount] [stat] (modified
|
|||
Gain [amount]-[amount2] [stat] = Ganha [amount]-[amount2] [stat]
|
||||
Gain enough Faith for a Pantheon = Ganha Fé suficiente para um Panteão
|
||||
Gain enough Faith for [amount]% of a Great Prophet = Ganha Fé suficiente para [amount]% de um Grande Profeta
|
||||
Reveal up to [positiveAmount/'all'] [tileFilter] within a [amount] tile radius = Revelar até [positiveAmount/'all'] [tileFilter] num raio de [amount] de blocos
|
||||
Reveal up to [positiveAmount/'all'] [tileFilter] within a [positiveAmount] tile radius = Revelar até [positiveAmount/'all'] [tileFilter] num raio de [positiveAmount] de blocos
|
||||
From a randomly chosen tile [positiveAmount] tiles away from the ruins, reveal tiles up to [positiveAmount2] tiles away with [positiveAmount3]% chance = A partir de um bloco escolhido aleatoriamente a [positiveAmount] blocos de distância das ruínas, revela blocos até [positiveAmount2] blocos de distância com [positiveAmount3]% de probabilidade
|
||||
Triggers the following global alert: [comment] = Aciona o seguinte alerta global: [comment]
|
||||
Every major Civilization gains a spy once a civilization enters this era = Todas as grandes civilizações ganham um espião quando uma Civilização entra nesta era
|
||||
Promotes all spies = Promove todos os espiões
|
||||
# Requires translation!
|
||||
Promotes all spies [amount] time(s) =
|
||||
Gain an extra spy = Ganha um espião extra
|
||||
Heal this unit by [positiveAmount] HP = Cura esta unidade [positiveAmount] HP
|
||||
This Unit takes [positiveAmount] damage = Esta Unidade sofre [positiveAmount] de dano
|
||||
|
|
@ -2481,6 +2486,8 @@ Mod requires [modFilter] = Mod requer [modFilter]
|
|||
Should only be used as permanent audiovisual mod = Só deve ser utilizado como mod audiovisual permanente
|
||||
Can be used as permanent audiovisual mod = Pode ser utilizado como mod audiovisual permanente
|
||||
Cannot be used as permanent audiovisual mod = Não pode ser utilizado como mod audiovisual permanente
|
||||
# Requires translation!
|
||||
Mod preselects map [comment] =
|
||||
|
||||
######### combatantFilter ###########
|
||||
|
||||
|
|
|
|||
|
|
@ -833,6 +833,8 @@ Gameplay = Gameplay
|
|||
Check for idle units = Verifică pentru unități inactive
|
||||
Auto Unit Cycle = Ciclu automat de unități
|
||||
Move units with a single tap = Mută unitățile cu o singură apăsare
|
||||
# Requires translation!
|
||||
Move units with a long tap =
|
||||
Auto-assign city production = Alocă automat producția orașelor
|
||||
Auto-build roads = Construiește drumuri automat
|
||||
Automated workers replace improvements = Muncitorii automatizați înlocuiesc îmbunătățîrile
|
||||
|
|
@ -1884,6 +1886,8 @@ After an unknown civilization entered the [eraName], we have recruited [spyName]
|
|||
We have recruited [spyName] as a spy! =
|
||||
# Requires translation!
|
||||
Your spy [spyName] has leveled up! =
|
||||
# Requires translation!
|
||||
Your spy [spyName] has leveled up [amount] times! =
|
||||
Your spy [spyName] cannot steal any more techs from [civName] as we've already researched all the technology they know! = [spyName], spionul tău, nu mai poate fura tehnologii de la [civName] deoarece am cercetat deja toate tehnologiile pe care le știu!
|
||||
|
||||
# Stealing Technology defending civ
|
||||
|
|
@ -2772,13 +2776,13 @@ Gain enough Faith for a Pantheon =
|
|||
# Requires translation!
|
||||
Gain enough Faith for [amount]% of a Great Prophet =
|
||||
# Requires translation!
|
||||
Reveal up to [positiveAmount/'all'] [tileFilter] within a [amount] tile radius =
|
||||
Reveal up to [positiveAmount/'all'] [tileFilter] within a [positiveAmount] tile radius =
|
||||
# Requires translation!
|
||||
From a randomly chosen tile [positiveAmount] tiles away from the ruins, reveal tiles up to [positiveAmount2] tiles away with [positiveAmount3]% chance =
|
||||
Triggers the following global alert: [comment] = Declanșează următoarea alertă globală: [comment]
|
||||
Every major Civilization gains a spy once a civilization enters this era = Fiecare civilizație majoră primește un spion odată ce o civilizație intră în această eră
|
||||
# Requires translation!
|
||||
Promotes all spies =
|
||||
Promotes all spies [amount] time(s) =
|
||||
# Requires translation!
|
||||
Gain an extra spy =
|
||||
# Requires translation!
|
||||
|
|
@ -2881,6 +2885,8 @@ Mod requires [modFilter] =
|
|||
Should only be used as permanent audiovisual mod = Ar trebui să fie folosit doar ca mod audiovizual permanent
|
||||
Can be used as permanent audiovisual mod = Poate fi folosit ca mod audiovizual permanent
|
||||
Cannot be used as permanent audiovisual mod = Nu poate fi folosit ca mod audiovizual permanent
|
||||
# Requires translation!
|
||||
Mod preselects map [comment] =
|
||||
|
||||
######### combatantFilter ###########
|
||||
|
||||
|
|
|
|||
|
|
@ -808,6 +808,8 @@ Gameplay = Геймплей
|
|||
Check for idle units = Проверять незанятые юниты
|
||||
Auto Unit Cycle = Автоматически переключатся между незанятыми юнитами
|
||||
Move units with a single tap = Перемещать юниты одним касанием
|
||||
# Requires translation!
|
||||
Move units with a long tap =
|
||||
Auto-assign city production = Автопроизводство в городах
|
||||
Auto-build roads = Автоматическое строительство дорог
|
||||
Automated workers replace improvements = Автоматизированные рабочие заменяют улучшения
|
||||
|
|
@ -1767,6 +1769,8 @@ Move = Переместить
|
|||
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! = После того, как неизвестная цивилизация вошла в эпоху [eraName], мы наняли [spyName] в качестве шпиона!
|
||||
We have recruited [spyName] as a spy! = Мы наняли [spyName] в качестве шпиона!
|
||||
Your spy [spyName] has leveled up! = Ваш шпион [spyName] повысил свой уровень!
|
||||
# Requires translation!
|
||||
Your spy [spyName] has leveled up [amount] times! =
|
||||
Your spy [spyName] cannot steal any more techs from [civName] as we've already researched all the technology they know! = Ваш шпион [spyName] больше не сможет красть технологии у [civName], поскольку мы уже исследовали все известные им технологии!
|
||||
|
||||
# Stealing Technology defending civ
|
||||
|
|
@ -2412,12 +2416,12 @@ Gain [amount] [stat] (modified by game speed) = Даёт [amount] [stat] (зав
|
|||
Gain [amount]-[amount2] [stat] = Даёт [amount]-[amount2] [stat]
|
||||
Gain enough Faith for a Pantheon = Даёт очки веры, достаточных для пантеона
|
||||
Gain enough Faith for [amount]% of a Great Prophet = Даёт очки веры, достаточных для [amount]% Великого пророка
|
||||
Reveal up to [positiveAmount/'all'] [tileFilter] within a [amount] tile radius = Открывает [positiveAmount/'all'] [tileFilter] в радиусе [amount] клеток
|
||||
Reveal up to [positiveAmount/'all'] [tileFilter] within a [positiveAmount] tile radius = Открывает [positiveAmount/'all'] [tileFilter] в радиусе [positiveAmount] клеток
|
||||
From a randomly chosen tile [positiveAmount] tiles away from the ruins, reveal tiles up to [positiveAmount2] tiles away with [positiveAmount3]% chance = В случайно выбранной клетке, удаленной на [positiveAmount] клеток от руин, открывает до [positiveAmount2] клеток с шансом в [positiveAmount3]%
|
||||
Triggers the following global alert: [comment] = Вызывает глобальное оповещение: [comment]
|
||||
Every major Civilization gains a spy once a civilization enters this era = Каждая крупная цивилизация получает шпиона как только цивилизация войдет в эту эпоху
|
||||
# Requires translation!
|
||||
Promotes all spies =
|
||||
Promotes all spies [amount] time(s) =
|
||||
Gain an extra spy = Получите дополнительного шпиона
|
||||
Heal this unit by [positiveAmount] HP = Восстанавливает этот юнит на [positiveAmount] ОЗ
|
||||
This Unit takes [positiveAmount] damage = Этот юнит получает [positiveAmount] урона
|
||||
|
|
@ -2474,6 +2478,8 @@ Mod requires [modFilter] = Мод требует [modFilter]
|
|||
Should only be used as permanent audiovisual mod = Следует использовать только в качестве постоянного аудиовизуального мода
|
||||
Can be used as permanent audiovisual mod = Может быть использован как постоянный аудиовизуальный мод
|
||||
Cannot be used as permanent audiovisual mod = Не может быть использован как постоянный аудиовизуальный мод
|
||||
# Requires translation!
|
||||
Mod preselects map [comment] =
|
||||
|
||||
######### combatantFilter ###########
|
||||
|
||||
|
|
|
|||
|
|
@ -1229,6 +1229,8 @@ Auto Unit Cycle =
|
|||
# Requires translation!
|
||||
Move units with a single tap =
|
||||
# Requires translation!
|
||||
Move units with a long tap =
|
||||
# Requires translation!
|
||||
Auto-assign city production =
|
||||
Auto-build roads = Автоставеня чиненикув
|
||||
# Requires translation!
|
||||
|
|
@ -2827,6 +2829,8 @@ We have recruited [spyName] as a spy! =
|
|||
# Requires translation!
|
||||
Your spy [spyName] has leveled up! =
|
||||
# Requires translation!
|
||||
Your spy [spyName] has leveled up [amount] times! =
|
||||
# Requires translation!
|
||||
Your spy [spyName] cannot steal any more techs from [civName] as we've already researched all the technology they know! =
|
||||
|
||||
# Stealing Technology defending civ
|
||||
|
|
@ -3812,7 +3816,7 @@ Gain enough Faith for a Pantheon =
|
|||
# Requires translation!
|
||||
Gain enough Faith for [amount]% of a Great Prophet =
|
||||
# Requires translation!
|
||||
Reveal up to [positiveAmount/'all'] [tileFilter] within a [amount] tile radius =
|
||||
Reveal up to [positiveAmount/'all'] [tileFilter] within a [positiveAmount] tile radius =
|
||||
# Requires translation!
|
||||
From a randomly chosen tile [positiveAmount] tiles away from the ruins, reveal tiles up to [positiveAmount2] tiles away with [positiveAmount3]% chance =
|
||||
# Requires translation!
|
||||
|
|
@ -3820,7 +3824,7 @@ Triggers the following global alert: [comment] =
|
|||
# Requires translation!
|
||||
Every major Civilization gains a spy once a civilization enters this era =
|
||||
# Requires translation!
|
||||
Promotes all spies =
|
||||
Promotes all spies [amount] time(s) =
|
||||
# Requires translation!
|
||||
Gain an extra spy =
|
||||
# Requires translation!
|
||||
|
|
@ -3917,6 +3921,8 @@ Should only be used as permanent audiovisual mod =
|
|||
Can be used as permanent audiovisual mod =
|
||||
# Requires translation!
|
||||
Cannot be used as permanent audiovisual mod =
|
||||
# Requires translation!
|
||||
Mod preselects map [comment] =
|
||||
|
||||
######### combatantFilter ###########
|
||||
|
||||
|
|
|
|||
|
|
@ -801,6 +801,8 @@ Gameplay = 游戏内容
|
|||
Check for idle units = 回合结束前查看闲置单位
|
||||
Auto Unit Cycle = 自动循环单位
|
||||
Move units with a single tap = 点击目标地块立即移动
|
||||
# Requires translation!
|
||||
Move units with a long tap =
|
||||
Auto-assign city production = 自动分配城市产能
|
||||
Auto-build roads = 自动建造道路/铁路
|
||||
Automated workers replace improvements = 工人自动更换设施
|
||||
|
|
@ -1760,6 +1762,8 @@ Move = 移动
|
|||
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! = 在一个未知的文明进入[eraName]之后,我们招募到了间谍[spyName]!
|
||||
We have recruited [spyName] as a spy! = 我们培养了一位名为[spyName]的间谍!
|
||||
Your spy [spyName] has leveled up! = 你的间谍[spyName]已升级!
|
||||
# Requires translation!
|
||||
Your spy [spyName] has leveled up [amount] times! =
|
||||
Your spy [spyName] cannot steal any more techs from [civName] as we've already researched all the technology they know! = 由于我们已经在研究上全面超越了他们,你的间谍[spyName]无法从[civName]窃取更多科技!
|
||||
|
||||
# Stealing Technology defending civ
|
||||
|
|
@ -2405,11 +2409,12 @@ Gain [amount] [stat] (modified by game speed) = 获得 [amount] [stat] (受游
|
|||
Gain [amount]-[amount2] [stat] = 获得[amount]-[amount2][stat]
|
||||
Gain enough Faith for a Pantheon = 为万神殿获得足够的信仰
|
||||
Gain enough Faith for [amount]% of a Great Prophet = 获得足够一个大先知的[amount]%的信仰
|
||||
Reveal up to [positiveAmount/'all'] [tileFilter] within a [amount] tile radius = 在[amount]格半径内最多显示[positiveAmount/'all'][tileFilter]
|
||||
Reveal up to [positiveAmount/'all'] [tileFilter] within a [positiveAmount] tile radius = 在[positiveAmount]格半径内最多显示[positiveAmount/'all'][tileFilter]
|
||||
From a randomly chosen tile [positiveAmount] tiles away from the ruins, reveal tiles up to [positiveAmount2] tiles away with [positiveAmount3]% chance = 从距离一个废墟[positiveAmount]格外随机选择一个的地块处,以[positiveAmount3]%的可能性显示至多[positiveAmount2]格地块
|
||||
Triggers the following global alert: [comment] = 触发下列全局警报:[comment]
|
||||
Every major Civilization gains a spy once a civilization enters this era = 当第一个文明进入此时代后,每个文明(城邦除外)都会获得一个间谍
|
||||
Promotes all spies = 所有间谍获得晋升
|
||||
# Requires translation!
|
||||
Promotes all spies [amount] time(s) =
|
||||
Gain an extra spy = 获得1个间谍
|
||||
Heal this unit by [positiveAmount] HP = 恢复该单位 [positiveAmount] 生命值
|
||||
This Unit takes [positiveAmount] damage = 该单位收到[positiveAmount]伤害
|
||||
|
|
@ -2466,6 +2471,8 @@ Mod requires [modFilter] = Mod 需要 [modFilter]
|
|||
Should only be used as permanent audiovisual mod = 只能用作永久视听Mod
|
||||
Can be used as permanent audiovisual mod = 可作为永久视听Mod
|
||||
Cannot be used as permanent audiovisual mod = 不能用作永久视听Mod
|
||||
# Requires translation!
|
||||
Mod preselects map [comment] =
|
||||
|
||||
######### combatantFilter ###########
|
||||
|
||||
|
|
|
|||
|
|
@ -801,6 +801,8 @@ Gameplay = Jugabilidad
|
|||
Check for idle units = Comprobar Unidades sin Utilizar
|
||||
Auto Unit Cycle = Ciclo Aut. de Unidades
|
||||
Move units with a single tap = Mover Unidades con un solo toque
|
||||
# Requires translation!
|
||||
Move units with a long tap =
|
||||
Auto-assign city production = Construcción Automática en las Ciudades
|
||||
Auto-build roads = Construir carreteras autom.
|
||||
Automated workers replace improvements = Los Trabajadores aut. Reemplazan Mejoras
|
||||
|
|
@ -924,7 +926,6 @@ An unknown civilization has completed [construction]! = ¡Una civilización desc
|
|||
The city of [cityname] has started constructing [construction]! = ¡La ciudad de [cityname] ha empezado a construir [construction]!
|
||||
[civilization] has started constructing [construction]! = ¡[civilization] ha empezado a construir [construction]!
|
||||
An unknown civilization has started constructing [construction]! = ¡Una civilización desconocida ha empezado a construir [construction]!
|
||||
# Requires translation!
|
||||
[cityName] has started working on [construction] = [cityName] ha comenzado a construír [construction]
|
||||
[cityName] has expanded its borders! = ¡[cityName] ha expandido sus fronteras!
|
||||
Your Golden Age has ended. = Tu Edad de Oro ha terminado.
|
||||
|
|
@ -1760,6 +1761,8 @@ Move = Mover
|
|||
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! = Después de que una civilización desconocida entró en la [eraName], ¡hemos reclutado un Espía llamado [spyName]!
|
||||
We have recruited [spyName] as a spy! = ¡[spyName] es el nuevo espía reclutado!
|
||||
Your spy [spyName] has leveled up! = ¡Tu espía [spyName] ha subido de nivel!
|
||||
# Requires translation!
|
||||
Your spy [spyName] has leveled up [amount] times! =
|
||||
Your spy [spyName] cannot steal any more techs from [civName] as we've already researched all the technology they know! = ¡Tu espía [spyName] no pudo robarle más tecnologías a [civName], porque ya descubrimos todas las tecnologías que ellos tienen!
|
||||
|
||||
# Stealing Technology defending civ
|
||||
|
|
@ -2405,11 +2408,12 @@ Gain [amount] [stat] (modified by game speed) = Gana [amount] [stat] (según la
|
|||
Gain [amount]-[amount2] [stat] = Ganar [amount]-[amount2] [stat]
|
||||
Gain enough Faith for a Pantheon = Gana suficiente fe para un panteón
|
||||
Gain enough Faith for [amount]% of a Great Prophet = Obtenga suficiente Fe para [amount]% de un Gran Profeta
|
||||
Reveal up to [positiveAmount/'all'] [tileFilter] within a [amount] tile radius = Revela hasta [positiveAmount/'all'] [tileFilter] dentro de un radio de [amount] casillas
|
||||
Reveal up to [positiveAmount/'all'] [tileFilter] within a [positiveAmount] tile radius = Revela hasta [positiveAmount/'all'] [tileFilter] dentro de un radio de [positiveAmount] casillas
|
||||
From a randomly chosen tile [positiveAmount] tiles away from the ruins, reveal tiles up to [positiveAmount2] tiles away with [positiveAmount3]% chance = De una casilla elegida al azar a [positiveAmount] casillas lejos de las ruinas, revela hasta [positiveAmount2] casillas con [positiveAmount3]% de probabilidad
|
||||
Triggers the following global alert: [comment] = Activa la siguiente alarma mundial: [comment]
|
||||
Every major Civilization gains a spy once a civilization enters this era = Toda Civilización mayor ganará un Espía cuando una civ. entre a esta era
|
||||
Promotes all spies = Mejora a todos los espías
|
||||
# Requires translation!
|
||||
Promotes all spies [amount] time(s) =
|
||||
Gain an extra spy = Gana un espía extra
|
||||
Heal this unit by [positiveAmount] HP = Cura esta unidad por [positiveAmount] HP
|
||||
This Unit takes [positiveAmount] damage = Esta unidad toma [positiveAmount] daño
|
||||
|
|
@ -2450,7 +2454,6 @@ upon ending a turn in a [tileFilter] tile = al terminar turno en una casilla de
|
|||
upon discovering a [tileFilter] tile = al descubrir una casilla de [tileFilter]
|
||||
hidden from users = oculto al jugador
|
||||
for every [countable] = por cada [countable]
|
||||
# Requires translation!
|
||||
for every [amount] [countable] = por cada [amount] [countable]
|
||||
Comment [comment] = Comentario: [comment]
|
||||
Diplomatic relationships cannot change = No se pueden cambiar las relaciones diplomáticas
|
||||
|
|
@ -2465,6 +2468,8 @@ Mod requires [modFilter] = El mod requiere [modFilter]
|
|||
Should only be used as permanent audiovisual mod = Sólo debería ser usado como mod audiovisual
|
||||
Can be used as permanent audiovisual mod = Puede usarse como mod audiovisual
|
||||
Cannot be used as permanent audiovisual mod = No puede usarse como mod audiovisual
|
||||
# Requires translation!
|
||||
Mod preselects map [comment] =
|
||||
|
||||
######### combatantFilter ###########
|
||||
|
||||
|
|
@ -6225,9 +6230,7 @@ My, isn't this a pleasant surprise - what may I call you, oh mysterious stranger
|
|||
I have heard that you adept at certain kinds of ... interactions. Show me. = He oído que eres experto en ciertos tipos de... interacciones. Muéstrame.
|
||||
Hello again. = Hola de nuevo.
|
||||
Patriarchate of Constantinople = Patriarcado de Constantinopla
|
||||
# Requires translation!
|
||||
Magnificent Empress Theodora, beloved of Byzantium and of Rome, your people salute you! With your beauty and intelligence, you rose up from actress and courtesan to the rank of the most powerful woman in the Roman Empire, as wife of Justinian I. In the late 520's AD, you helped your husband engage in spiritual and legal reforms, promugalting numerous laws to improve women's status and treatment in the empire. You also made of Constantinople the jewel of the Eastern Roman Empire with the restoration and construction of many aqueducts, bridges, and churches, its beauty culminating with the creation of the Hagia Sophia, one of the most splendid pieces of architecture in the world. = Magnífica emperatriz Teodora, amada de Bizancio y de Roma, ¡tu pueblo te saluda! Con tu belleza e inteligencia, ascendiste de actriz y cortesana al rango de la mujer más poderosa del Imperio Romano, como esposa de Justiniano I. A finales del 520 d.C., ayudaste a tu marido a emprender reformas espirituales y legales, promulgando numerosas leyes para mejorar la condición y el trato de la mujer en el imperio. También hiciste de Constantinopla la joya del Imperio Romano de Oriente con la restauración y construcción de numerosos acueductos, puentes e iglesias, cuya belleza culminó con la creación de Santa Sofía, una de las piezas arquitectónicas más espléndidas del mundo.
|
||||
# Requires translation!
|
||||
Beautiful Empress,the Byzantine Empire's magnificence is intact in all memories, and ready to reborn as the new jewel of humankind. Will your new empire shine through the ages of history? = Hermosa emperatriz, la magnificencia del Imperio Bizantino está intacta en todos los recuerdos, y lista para renacer como la nueva joya de la humanidad. ¿Resplandecerá tu nuevo imperio a través de los siglos de la historia?
|
||||
Basil = Basil
|
||||
Nikophoros = Nikophoros
|
||||
|
|
|
|||
|
|
@ -897,6 +897,8 @@ Check for idle units = Kolla efter lediga enheter
|
|||
# Requires translation!
|
||||
Auto Unit Cycle =
|
||||
Move units with a single tap = Flytta enheter med ett enda tryck
|
||||
# Requires translation!
|
||||
Move units with a long tap =
|
||||
Auto-assign city production = Auto-tilldela städers produktion
|
||||
Auto-build roads = Auto-bygg vägar
|
||||
Automated workers replace improvements = Automatiserade arbetare ersätter förbättringar
|
||||
|
|
@ -2042,6 +2044,8 @@ We have recruited [spyName] as a spy! =
|
|||
# Requires translation!
|
||||
Your spy [spyName] has leveled up! =
|
||||
# Requires translation!
|
||||
Your spy [spyName] has leveled up [amount] times! =
|
||||
# Requires translation!
|
||||
Your spy [spyName] cannot steal any more techs from [civName] as we've already researched all the technology they know! =
|
||||
|
||||
# Stealing Technology defending civ
|
||||
|
|
@ -2828,13 +2832,13 @@ Gain [amount] [stat] (modified by game speed) =
|
|||
Gain [amount]-[amount2] [stat] = Få [amount]-[amount2] [stat]
|
||||
Gain enough Faith for a Pantheon = Få tillräckligt med Tro för ett Panteon
|
||||
Gain enough Faith for [amount]% of a Great Prophet = Få tillräckligt med Tro för [amount]% av en Stor Profet
|
||||
Reveal up to [positiveAmount/'all'] [tileFilter] within a [amount] tile radius = Visa upp till [positiveAmount/'all'] [tileFilter] inom [amount] rutors radie
|
||||
Reveal up to [positiveAmount/'all'] [tileFilter] within a [positiveAmount] tile radius = Visa upp till [positiveAmount/'all'] [tileFilter] inom [positiveAmount] rutors radie
|
||||
From a randomly chosen tile [positiveAmount] tiles away from the ruins, reveal tiles up to [positiveAmount2] tiles away with [positiveAmount3]% chance = Från en slumpmässigt vald ruta [positiveAmount] rutor från ruinen, visa rutor upp till [positiveAmount2] rutor bort med [positiveAmount3]% sannolikhet
|
||||
Triggers the following global alert: [comment] = Orsakar följande globala varning: [comment]
|
||||
# Requires translation!
|
||||
Every major Civilization gains a spy once a civilization enters this era =
|
||||
# Requires translation!
|
||||
Promotes all spies =
|
||||
Promotes all spies [amount] time(s) =
|
||||
# Requires translation!
|
||||
Gain an extra spy =
|
||||
Heal this unit by [positiveAmount] HP = Läk denna enhet med [positiveAmount] KP
|
||||
|
|
@ -2935,6 +2939,8 @@ Should only be used as permanent audiovisual mod =
|
|||
Can be used as permanent audiovisual mod =
|
||||
# Requires translation!
|
||||
Cannot be used as permanent audiovisual mod =
|
||||
# Requires translation!
|
||||
Mod preselects map [comment] =
|
||||
|
||||
######### combatantFilter ###########
|
||||
|
||||
|
|
|
|||
|
|
@ -845,6 +845,8 @@ Gameplay = 內容
|
|||
Check for idle units = 回合結束前查看閒置單位
|
||||
Auto Unit Cycle = 自動循環單位
|
||||
Move units with a single tap = 點擊目標地區立即移動
|
||||
# Requires translation!
|
||||
Move units with a long tap =
|
||||
Auto-assign city production = 自動分配城市產能
|
||||
Auto-build roads = 自動建造道(鐵)路
|
||||
Automated workers replace improvements = 工人自動更換設施
|
||||
|
|
@ -1875,6 +1877,8 @@ We have recruited [spyName] as a spy! = 我們招募了[spyName]作為間諜!
|
|||
# Requires translation!
|
||||
Your spy [spyName] has leveled up! =
|
||||
# Requires translation!
|
||||
Your spy [spyName] has leveled up [amount] times! =
|
||||
# Requires translation!
|
||||
Your spy [spyName] cannot steal any more techs from [civName] as we've already researched all the technology they know! =
|
||||
|
||||
# Stealing Technology defending civ
|
||||
|
|
@ -2613,12 +2617,12 @@ Gain [amount] [stat] (modified by game speed) =
|
|||
Gain [amount]-[amount2] [stat] = 獲得 [amount]-[amount2] [stat]
|
||||
Gain enough Faith for a Pantheon = 為萬神殿獲得足夠的信仰
|
||||
Gain enough Faith for [amount]% of a Great Prophet = 為一個大先知獲得足夠的信仰值的[amount]%
|
||||
Reveal up to [positiveAmount/'all'] [tileFilter] within a [amount] tile radius = 在[amount]格半徑內揭示最多[positiveAmount/'all'][tileFilter]
|
||||
Reveal up to [positiveAmount/'all'] [tileFilter] within a [positiveAmount] tile radius = 在[positiveAmount]格半徑內揭示最多[positiveAmount/'all'][tileFilter]
|
||||
From a randomly chosen tile [positiveAmount] tiles away from the ruins, reveal tiles up to [positiveAmount2] tiles away with [positiveAmount3]% chance = 從距離一個遺跡[positiveAmount]格外的隨機地塊開始,以[positiveAmount3]%的機率揭示最多[positiveAmount2]格地塊
|
||||
Triggers the following global alert: [comment] = 觸發全局警報:[comment]
|
||||
Every major Civilization gains a spy once a civilization enters this era = 任一文明邁入此時代時,每個主要文明都會獲得一個間諜
|
||||
# Requires translation!
|
||||
Promotes all spies =
|
||||
Promotes all spies [amount] time(s) =
|
||||
# Requires translation!
|
||||
Gain an extra spy =
|
||||
Heal this unit by [positiveAmount] HP = 為該單位恢復[positiveAmount]生命值
|
||||
|
|
@ -2700,6 +2704,8 @@ Should only be used as permanent audiovisual mod =
|
|||
Can be used as permanent audiovisual mod =
|
||||
# Requires translation!
|
||||
Cannot be used as permanent audiovisual mod =
|
||||
# Requires translation!
|
||||
Mod preselects map [comment] =
|
||||
|
||||
######### combatantFilter ###########
|
||||
|
||||
|
|
|
|||
|
|
@ -813,6 +813,8 @@ Gameplay = Oynanış
|
|||
Check for idle units = Boş birimleri kontrol edin
|
||||
Auto Unit Cycle = Otomatik Birim Döngüsü
|
||||
Move units with a single tap = Tek dokunuşla birimleri taşı
|
||||
# Requires translation!
|
||||
Move units with a long tap =
|
||||
Auto-assign city production = Şehir üretimini otomatik ata
|
||||
Auto-build roads = Yolları otomatik oluştur
|
||||
Automated workers replace improvements = Otomatik moddaki işciler geliştirmeleri değiştirebilsin
|
||||
|
|
@ -1772,6 +1774,8 @@ Move = Hareket et
|
|||
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! = Bilinmeyen bir uygarlık [eraName] çağına girince, [spyName] casus olarak işe alındı!
|
||||
We have recruited [spyName] as a spy! = [spyName] casus olarak işe alındı!
|
||||
Your spy [spyName] has leveled up! = Casusunuz [spyName] seviye atladı!
|
||||
# Requires translation!
|
||||
Your spy [spyName] has leveled up [amount] times! =
|
||||
Your spy [spyName] cannot steal any more techs from [civName] as we've already researched all the technology they know! = Casusun [spyName], [civName] uygarlığından çalabileceği her şeyi çaldı!
|
||||
|
||||
# Stealing Technology defending civ
|
||||
|
|
@ -2428,11 +2432,12 @@ Gain [amount] [stat] (modified by game speed) = [amount] [stat] kazanın (oyun h
|
|||
Gain [amount]-[amount2] [stat] = [amount]-[amount2] [stat] kazanın
|
||||
Gain enough Faith for a Pantheon = Bir Pantheona yetecek kadar ☮İnanç kazanın
|
||||
Gain enough Faith for [amount]% of a Great Prophet = [amount]% Harika Peygamber puanına yetecek kadar ☮İnanç kazanın
|
||||
Reveal up to [positiveAmount/'all'] [tileFilter] within a [amount] tile radius = [amount] karo yarıçapı içinde en fazla [positiveAmount/'all'] [tileFilter] karosu ortaya çıkarın
|
||||
Reveal up to [positiveAmount/'all'] [tileFilter] within a [positiveAmount] tile radius = [positiveAmount] karo yarıçapı içinde en fazla [positiveAmount/'all'] [tileFilter] karosu ortaya çıkarın
|
||||
From a randomly chosen tile [positiveAmount] tiles away from the ruins, reveal tiles up to [positiveAmount2] tiles away with [positiveAmount3]% chance = Harabelerden uzakta rastgele seçilen bir [positiveAmount] karodan, [positiveAmount3]% şansla [positiveAmount2] karoya kadar olan karoları ortaya çıkarın
|
||||
Triggers the following global alert: [comment] = Bu küresel uyarıyı tetikler: [comment]
|
||||
Every major Civilization gains a spy once a civilization enters this era = Bir uygarlık bu çağa girdiğinde her büyük uygarlık, bir casus kazanır
|
||||
Promotes all spies = Tüm casusları terfi eder
|
||||
# Requires translation!
|
||||
Promotes all spies [amount] time(s) =
|
||||
Gain an extra spy = Ekstra bir casus kazanın
|
||||
Heal this unit by [positiveAmount] HP = Bu birliği [positiveAmount] can iyileştirir.
|
||||
This Unit takes [positiveAmount] damage = Bu birim [positiveAmount] hasar alır
|
||||
|
|
@ -2489,6 +2494,8 @@ Mod requires [modFilter] = Mod [modFilter] gerektirir
|
|||
Should only be used as permanent audiovisual mod = Yalnızca Daimi görsel-işitsel mod olarak kullanılmalıdır
|
||||
Can be used as permanent audiovisual mod = Daimi görsel-işitsel mod olarak kullanılabilir
|
||||
Cannot be used as permanent audiovisual mod = Daimi görsel-işitsel mod olarak kullanılamaz
|
||||
# Requires translation!
|
||||
Mod preselects map [comment] =
|
||||
|
||||
######### combatantFilter ###########
|
||||
|
||||
|
|
|
|||
|
|
@ -801,6 +801,8 @@ Gameplay = Ігролад
|
|||
Check for idle units = Перевіряти неробочі підрозділи
|
||||
Auto Unit Cycle = Автоматично перебирати підрозділи
|
||||
Move units with a single tap = Переміщувати підрозділи одним натиском
|
||||
# Requires translation!
|
||||
Move units with a long tap =
|
||||
Auto-assign city production = Автоматично обирати виробництво у містах
|
||||
Auto-build roads = Автоматично будувати дороги
|
||||
Automated workers replace improvements = Автоматизовані працівники замінюють покращення
|
||||
|
|
@ -924,7 +926,6 @@ An unknown civilization has completed [construction]! = Невідома цив
|
|||
The city of [cityname] has started constructing [construction]! = Місто [cityname] почало будувати [construction]!
|
||||
[civilization] has started constructing [construction]! = Нація [civilization] почала будувати [construction]!
|
||||
An unknown civilization has started constructing [construction]! = Невідома цивілізація почала будувати [construction]!
|
||||
# Requires translation!
|
||||
[cityName] has started working on [construction] = В місті [cityName] почалося будівництво споруди [construction]
|
||||
[cityName] has expanded its borders! = Місто [cityName] розширило межі!
|
||||
Your Golden Age has ended. = Ваша Золота доба завершилася.
|
||||
|
|
@ -1760,6 +1761,8 @@ Move = Перемістити
|
|||
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! = Після того як невідома цивілізація увійшла в [eraName], ми завербували [spyName] як шпигуна!
|
||||
We have recruited [spyName] as a spy! = Ми завербували [spyName] як шпигуна!
|
||||
Your spy [spyName] has leveled up! = Ваш шпигун [spyName] здобув новий рівень!
|
||||
# Requires translation!
|
||||
Your spy [spyName] has leveled up [amount] times! =
|
||||
Your spy [spyName] cannot steal any more techs from [civName] as we've already researched all the technology they know! = Ваш шпигун [spyName] не може красти технології у [civName], бо ми вже дослідили усі технології, які вони знають!
|
||||
|
||||
# Stealing Technology defending civ
|
||||
|
|
@ -2405,11 +2408,12 @@ Gain [amount] [stat] (modified by game speed) = Отримати [amount] [stat]
|
|||
Gain [amount]-[amount2] [stat] = Отримати [amount]-[amount2] [stat]
|
||||
Gain enough Faith for a Pantheon = Отримати достатньо ☮Віри для Пантеону
|
||||
Gain enough Faith for [amount]% of a Great Prophet = Отримати достатньо ☮Віри для [amount]% Видатного Пророка
|
||||
Reveal up to [positiveAmount/'all'] [tileFilter] within a [amount] tile radius = Виявляє до [positiveAmount/'all'] [tileFilter] у радіусі [amount] клітинок
|
||||
Reveal up to [positiveAmount/'all'] [tileFilter] within a [positiveAmount] tile radius = Виявляє до [positiveAmount/'all'] [tileFilter] у радіусі [positiveAmount] клітинок
|
||||
From a randomly chosen tile [positiveAmount] tiles away from the ruins, reveal tiles up to [positiveAmount2] tiles away with [positiveAmount3]% chance = Від випадкової клітинки у [positiveAmount] клітинках від руїн, виявляє клітинки з радіусом до [positiveAmount2] клітинок з вірогідністю [positiveAmount3]%
|
||||
Triggers the following global alert: [comment] = З'явиться наступне глобальне повідомлення: [comment]
|
||||
Every major Civilization gains a spy once a civilization enters this era = Кожна велика Цивілізація отримує шпигуна, коли одна з цивілізацій вступає в цю епоху
|
||||
Promotes all spies = Видає підвищення всім шпигунам
|
||||
# Requires translation!
|
||||
Promotes all spies [amount] time(s) =
|
||||
Gain an extra spy = Надається додатковий шпигун
|
||||
Heal this unit by [positiveAmount] HP = Лікує цей підрозділ на [positiveAmount] Здоров'я
|
||||
This Unit takes [positiveAmount] damage = Цей підрозділ зазнає пошкоджень: [positiveAmount]
|
||||
|
|
@ -2450,7 +2454,6 @@ upon ending a turn in a [tileFilter] tile = при закінченні ходу
|
|||
upon discovering a [tileFilter] tile = при знаходженні клітинки типу [tileFilter]
|
||||
hidden from users = приховано від користувачів
|
||||
for every [countable] = для кожного [countable]
|
||||
# Requires translation!
|
||||
for every [amount] [countable] = на кожні [amount] [countable]
|
||||
Comment [comment] = Коментар [comment]
|
||||
Diplomatic relationships cannot change = Дипломатичні стосунки неможливо змінити
|
||||
|
|
@ -2465,6 +2468,8 @@ Mod requires [modFilter] = Мод вимагає [modFilter]
|
|||
Should only be used as permanent audiovisual mod = Має бути використано тільки як постійний аудіо-візуальний мод
|
||||
Can be used as permanent audiovisual mod = Може бути використано як постійний аудіо-візуальний мод
|
||||
Cannot be used as permanent audiovisual mod = Не може бути використано як постійний аудіо-візуальний мод
|
||||
# Requires translation!
|
||||
Mod preselects map [comment] =
|
||||
|
||||
######### combatantFilter ###########
|
||||
|
||||
|
|
@ -3949,7 +3954,6 @@ Aloha! Greetings and blessings upon you, friend. I am Kamehameha, Great King of
|
|||
Come, let our people feast together! = Вперед, нехай наші люди живуть в злагоді!
|
||||
Welcome, friend! = Вітаю, друже!!
|
||||
Wayfinding = Пошук шляху
|
||||
# Requires translation!
|
||||
Aloha to Kamehameha the Great, who the heavens allowed to unite your people! O great King, under your reign, the Big Island of Hawai'i became one in 1791 AD, and many other islands joined your vision of union in 1810. As the first King of Hawai'i, law and taxation systems were stabilized, and you promoted the Kanawai Mamalahoe, an edict to protect civilian people in times of war. Unification and sovereignty of all the islands continued thanks to your fair laws and deeds, even after you joined your ancestors in paradise in 1819. = Алоха Камегамега Великий, якому небеса дозволили об'єднати свій народ! Великий королю, під твоїм правлінням Великий острів Гаваї став таким у 1791 році, й багато інших островів доєднались до твого бачення союзу в 1810 році. У якості першого короля Гаваї ти стабілізував законодавчу та податкову системи, і впровадив Закон про Зламане Весло - указ, покликаний захистити мирних мешканців у часи війни. Об'єднаність та сувернітет усіх островів тривав дякуючи твоїм справедливим законам та мудрим вчинкам, навіть після твого возз'єднання із пращурами у 1819 році.
|
||||
Wise and benevolent King, will you unite your people once again by wearing the bright mantle of the Lion of the Pacific? Will your new empire shine through the ages of history? = Мудрий та великодушний Королю, чи об'єднаєш ти свій народ знову одягнувши яскраву мантію океанського Лева? Чи засяє твоя нова імперія крізь епохи?
|
||||
Honolulu = Гонолулу
|
||||
|
|
@ -6901,3 +6905,4 @@ Miscellaneous = Різне
|
|||
External links = Зовнішні посилання
|
||||
External links support right-click or long press to copy the link to the clipboard instead of launching the browser. = Зовнішні посилання підтримують правий клік або довге натиснення для копіювання посилання в буфер обміну замість відкриття браузера.
|
||||
Example: The 'Open Github page' button on the Mod management screen. = Приклад: кнопка 'Відкрити сторінку Github' на екрані керування Модами.
|
||||
|
||||
|
|
|
|||
|
|
@ -808,6 +808,8 @@ Gameplay = Gameplay
|
|||
Check for idle units = Kiểm tra các đơn vị nhàn rỗi
|
||||
Auto Unit Cycle = Chu kỳ đơn vị tự động
|
||||
Move units with a single tap = Di chuyển đơn vị với một cú bấm
|
||||
# Requires translation!
|
||||
Move units with a long tap =
|
||||
Auto-assign city production = Tự động chỉ định sản xuất cho thành phố
|
||||
Auto-build roads = Tự động xây đường
|
||||
Automated workers replace improvements = Công nhân tự động thay thế cải tiến
|
||||
|
|
@ -1774,6 +1776,8 @@ Move = Di chuyển
|
|||
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! = Sau khi một nền văn minh vô danh xâm nhập vào [eraName], chúng tôi đã tuyển dụng [spyName] làm gián điệp!
|
||||
We have recruited [spyName] as a spy! = Chúng tôi đã tuyển dụng [spyName] làm điệp viên!
|
||||
Your spy [spyName] has leveled up! = Điệp viên của bạn [spyName] đã lên cấp!
|
||||
# Requires translation!
|
||||
Your spy [spyName] has leveled up [amount] times! =
|
||||
Your spy [spyName] cannot steal any more techs from [civName] as we've already researched all the technology they know! = Điệp viên [spyName] của bạn không thể đánh cắp thêm công nghệ nào từ [civName] vì chúng tôi đã nghiên cứu tất cả các công nghệ mà họ biết rồi!
|
||||
|
||||
# Stealing Technology defending civ
|
||||
|
|
@ -2435,11 +2439,12 @@ Gain [amount] [stat] (modified by game speed) = Nhận [amount] [stat] (được
|
|||
Gain [amount]-[amount2] [stat] = Thu được [amount] - [amount2] [stat]
|
||||
Gain enough Faith for a Pantheon = Có đủ niềm tin cho một Đền thờ
|
||||
Gain enough Faith for [amount]% of a Great Prophet = Đạt được đủ Niềm tin cho [amount]% của một Nhà Tiên tri Vĩ đại
|
||||
Reveal up to [positiveAmount/'all'] [tileFilter] within a [amount] tile radius = Hiển thị tối đa [positiveAmount/'all'] [tileFilter] trong bán kính [amount] ô
|
||||
Reveal up to [positiveAmount/'all'] [tileFilter] within a [positiveAmount] tile radius = Hiển thị tối đa [positiveAmount/'all'] [tileFilter] trong bán kính [positiveAmount] ô
|
||||
From a randomly chosen tile [positiveAmount] tiles away from the ruins, reveal tiles up to [positiveAmount2] tiles away with [positiveAmount3]% chance = Từ một ô được chọn ngẫu nhiên [positiveAmount] ô cách xa khu di tích, hiển thị ô cách đó tối đa [positiveAmount2] ô với [positiveAmount3]% cơ hội
|
||||
Triggers the following global alert: [comment] = Kích hoạt cảnh báo toàn cầu sau: [comment]
|
||||
Every major Civilization gains a spy once a civilization enters this era = Mỗi nền văn minh lớn đều có được một điệp viên khi một nền văn minh bước vào thời đại này
|
||||
Promotes all spies = Thăng cấp tất cả các điệp viên
|
||||
# Requires translation!
|
||||
Promotes all spies [amount] time(s) =
|
||||
Gain an extra spy = Nhận thêm một điệp viên
|
||||
Heal this unit by [positiveAmount] HP = Chữa lành đơn vị này với [positiveAmount] HP
|
||||
This Unit takes [positiveAmount] damage = Đơn vị này nhận [positiveAmount] sát thương
|
||||
|
|
@ -2496,6 +2501,8 @@ Mod requires [modFilter] = Mod yêu cầu [modFilter]
|
|||
Should only be used as permanent audiovisual mod = Chỉ nên được sử dụng như mod âm thanh và hình ảnh cố định
|
||||
Can be used as permanent audiovisual mod = Có thể được sử dụng như mod âm thanh và hình ảnh cố định
|
||||
Cannot be used as permanent audiovisual mod = Không thể được sử dụng như mod âm thanh và hình ảnh cố định
|
||||
# Requires translation!
|
||||
Mod preselects map [comment] =
|
||||
|
||||
######### combatantFilter ###########
|
||||
|
||||
|
|
|
|||
|
|
@ -956,6 +956,8 @@ Gameplay = Umdlalo
|
|||
Check for idle units = Bhekha ama-unit angenzi lutho
|
||||
Auto Unit Cycle = Waphinde ama-unit nautomatically
|
||||
Move units with a single tap = Hambisa ama-unit ngoku chofoza kanye
|
||||
# Requires translation!
|
||||
Move units with a long tap =
|
||||
Auto-assign city production = Wabelela automatically inthuthko yangaphakathi kwedolobha
|
||||
Auto-build roads = Wakha imigwaqo automatically
|
||||
Automated workers replace improvements = Ama-unit a-automatic bangayishinthsa inthuthuko
|
||||
|
|
@ -2730,6 +2732,8 @@ We have recruited [spyName] as a spy! =
|
|||
# Requires translation!
|
||||
Your spy [spyName] has leveled up! =
|
||||
# Requires translation!
|
||||
Your spy [spyName] has leveled up [amount] times! =
|
||||
# Requires translation!
|
||||
Your spy [spyName] cannot steal any more techs from [civName] as we've already researched all the technology they know! =
|
||||
|
||||
# Stealing Technology defending civ
|
||||
|
|
@ -3953,7 +3957,7 @@ Gain enough Faith for a Pantheon =
|
|||
# Requires translation!
|
||||
Gain enough Faith for [amount]% of a Great Prophet =
|
||||
# Requires translation!
|
||||
Reveal up to [positiveAmount/'all'] [tileFilter] within a [amount] tile radius =
|
||||
Reveal up to [positiveAmount/'all'] [tileFilter] within a [positiveAmount] tile radius =
|
||||
# Requires translation!
|
||||
From a randomly chosen tile [positiveAmount] tiles away from the ruins, reveal tiles up to [positiveAmount2] tiles away with [positiveAmount3]% chance =
|
||||
# Requires translation!
|
||||
|
|
@ -3961,7 +3965,7 @@ Triggers the following global alert: [comment] =
|
|||
# Requires translation!
|
||||
Every major Civilization gains a spy once a civilization enters this era =
|
||||
# Requires translation!
|
||||
Promotes all spies =
|
||||
Promotes all spies [amount] time(s) =
|
||||
# Requires translation!
|
||||
Gain an extra spy =
|
||||
# Requires translation!
|
||||
|
|
@ -4070,6 +4074,8 @@ Should only be used as permanent audiovisual mod =
|
|||
Can be used as permanent audiovisual mod =
|
||||
# Requires translation!
|
||||
Cannot be used as permanent audiovisual mod =
|
||||
# Requires translation!
|
||||
Mod preselects map [comment] =
|
||||
|
||||
######### combatantFilter ###########
|
||||
|
||||
|
|
|
|||
24
changelog.md
24
changelog.md
|
|
@ -1,27 +1,19 @@
|
|||
## 4.11.17
|
||||
|
||||
Deprecated old uniques
|
||||
|
||||
Resolved - Unavailable techs work well with tech picker screen
|
||||
Unavailable techs work well with tech picker screen
|
||||
|
||||
Added ruleset check for resource uniques with resource conditionals
|
||||
|
||||
minor docs and city resource conditional test
|
||||
|
||||
Better location for resource tests
|
||||
|
||||
Unify "get stat for conditional state" logic
|
||||
|
||||
By tuvus:
|
||||
- Spy max rank can be modded
|
||||
- Added an option to disable move by long press
|
||||
- Fixed spy steal tech timer
|
||||
- Added an option to disable move by long press
|
||||
- Fixed spy steal tech timer
|
||||
- Spy max rank can be modded
|
||||
|
||||
By SomeTroglodyte:
|
||||
- Console: Improve `civ activatetrigger` command
|
||||
- UI candy: WLTK fireworks
|
||||
- A ModOptions unique allowing a mod to control which map gets preselected
|
||||
- Sortable unit overview
|
||||
- Sortable unit overview
|
||||
- Console: Improve `civ activatetrigger` command
|
||||
- UI candy: WLTK fireworks
|
||||
- ModOptions unique for mods to control which map gets preselected
|
||||
|
||||
## 4.11.16
|
||||
|
||||
|
|
|
|||
|
|
@ -98,7 +98,8 @@ class ConstructionAutomation(val cityConstructions: CityConstructions) {
|
|||
cityConstructions.getRemainingWork(choice), cityConstructions.productionForConstruction(choice)))
|
||||
}
|
||||
|
||||
private fun Sequence<INonPerpetualConstruction>.filterBuildable(): Sequence<INonPerpetualConstruction> {
|
||||
|
||||
private fun <T:INonPerpetualConstruction> Sequence<T>.filterBuildable(): Sequence<T> {
|
||||
return this.filter {
|
||||
val cache = if (it is Building) buildableBuildings else buildableUnits
|
||||
if (cache[it.name] == null) {
|
||||
|
|
@ -198,7 +199,7 @@ class ConstructionAutomation(val cityConstructions: CityConstructions) {
|
|||
|
||||
// Is there already a Workboat nearby?
|
||||
// todo Still ignores whether that boat can reach the not-yet-found tile to improve
|
||||
val twoTurnsMovement = buildableWorkboatUnits.maxOf { (it as BaseUnit).movement } * 2
|
||||
val twoTurnsMovement = buildableWorkboatUnits.maxOf { it.movement } * 2
|
||||
fun MapUnit.isOurWorkBoat() = cache.hasUniqueToCreateWaterImprovements && this.civ == this@ConstructionAutomation.civInfo
|
||||
val alreadyHasWorkBoat = city.getCenterTile().getTilesInDistanceRange(1..twoTurnsMovement)
|
||||
.any { it.civilianUnit?.isOurWorkBoat() == true }
|
||||
|
|
@ -260,7 +261,7 @@ class ConstructionAutomation(val cityConstructions: CityConstructions) {
|
|||
}
|
||||
|
||||
private fun addBuildingChoices() {
|
||||
for (building in buildings.filterBuildable() as Sequence<Building>) {
|
||||
for (building in buildings.filterBuildable()) {
|
||||
if (building.isWonder && city.isPuppet) continue
|
||||
addChoice(relativeCostEffectiveness, building.name, getValueOfBuilding(building))
|
||||
}
|
||||
|
|
|
|||
|
|
@ -139,7 +139,7 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
|
|||
|
||||
Applicable to: Triggerable
|
||||
|
||||
??? example "Reveal up to [positiveAmount/'all'] [tileFilter] within a [amount] tile radius"
|
||||
??? example "Reveal up to [positiveAmount/'all'] [tileFilter] within a [positiveAmount] tile radius"
|
||||
Example: "Reveal up to [3] [Farm] within a [3] tile radius"
|
||||
|
||||
Applicable to: Triggerable
|
||||
|
|
@ -149,7 +149,9 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
|
|||
|
||||
Applicable to: Triggerable
|
||||
|
||||
??? example "Promotes all spies"
|
||||
??? example "Promotes all spies [amount] time(s)"
|
||||
Example: "Promotes all spies [3] time(s)"
|
||||
|
||||
Applicable to: Triggerable
|
||||
|
||||
??? example "Gain an extra spy"
|
||||
|
|
|
|||
|
|
@ -1,24 +1,14 @@
|
|||
|
||||
|
||||
Deprecated old uniques
|
||||
|
||||
Resolved - Unavailable techs work well with tech picker screen
|
||||
Unavailable techs work well with tech picker screen
|
||||
|
||||
Added ruleset check for resource uniques with resource conditionals
|
||||
|
||||
minor docs and city resource conditional test
|
||||
|
||||
Better location for resource tests
|
||||
|
||||
Unify "get stat for conditional state" logic
|
||||
|
||||
By tuvus:
|
||||
- Spy max rank can be modded
|
||||
- Added an option to disable move by long press
|
||||
- Fixed spy steal tech timer
|
||||
- Added an option to disable move by long press
|
||||
- Fixed spy steal tech timer
|
||||
- Spy max rank can be modded
|
||||
|
||||
By SomeTroglodyte:
|
||||
- Console: Improve `civ activatetrigger` command
|
||||
- UI candy: WLTK fireworks
|
||||
- A ModOptions unique allowing a mod to control which map gets preselected
|
||||
- Sortable unit overview
|
||||
- Sortable unit overview
|
||||
- Console: Improve `civ activatetrigger` command
|
||||
- UI candy: WLTK fireworks
|
||||
- ModOptions unique for mods to control which map gets preselected
|
||||
Loading…
Reference in New Issue
Block a user