Version rollout (#12010)

* Bump version and create initial changelog entry

* Update Japanese.properties (#12009)

* Update Japanese.properties

* Update Japanese.properties

* Ukrainian translations and corrections (#12006)

* Ukrainian translations and corrections

* Misprint

* Update French.properties (#11999)

* Update Brazilian_Portuguese.properties (#11992)

* Update Persian.UN translation (#11991)

* Update Persian_(Pinglish-UN).properties

Fixed some translations and added a few ones.

* Update Persian_(Pinglish-UN).properties

* Update German translation (#11989)

* Update Italian.properties (#11981)

* Update Indonesian.properties (#11980)

Translated the new word.

---------

Co-authored-by: yairm210 <yairm210@users.noreply.github.com>
Co-authored-by: sushisk <136587185+sushisk@users.noreply.github.com>
Co-authored-by: Jack Rainy <JackRainy@users.noreply.github.com>
Co-authored-by: Ouaz <Ouaz@users.noreply.github.com>
Co-authored-by: Vitor Gabriel <59321138+Ranbut@users.noreply.github.com>
Co-authored-by: Ilia <81512402+ilia-abbasi@users.noreply.github.com>
Co-authored-by: mape6 <mape6@posteo.de>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: X2003 <158255876+Xenia2003@users.noreply.github.com>
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12 changed files with 125 additions and 96 deletions

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@ -2646,8 +2646,7 @@ any = qualquer
Founder = Fundador
Follower = Seguidor
Enhancer = Potenciador
# Requires translation!
Any =
Any = Qualquer
######### Prophet Action Filters ###########
@ -2670,8 +2669,7 @@ all healing effects doubled = todos os efeitos de cura dobrados
The Spaceship = A Nave Espacial
Units ending their turn on [Mountain] tiles take [50] damage = Unidades que terminam seu turno em painéis [Mountain] recebem [50] de dano
Maya Long Count calendar cycle = Ciclo do calendário Longa Contagem Maia
# Requires translation!
Meet another civilization =
Meet another civilization = Conheça outra civilização
Triggerable = Acionável
UnitTriggerable = Unidade Acionável
Global = Global

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@ -2664,7 +2664,7 @@ The Spaceship = Vaisseau Spatial
Units ending their turn on [Mountain] tiles take [50] damage = Les unités terminant leur tour sur les cases [Mountain] subissent [50] dégâts
Maya Long Count calendar cycle = Compte Long du calendrier Maya
# Requires translation!
Meet another civilization =
Meet another civilization = Rencontrer une autre civilisation
Triggerable = Déclenchable
UnitTriggerable = UnitéDéclenchable
Global = Global

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@ -2663,8 +2663,7 @@ all healing effects doubled = alle Heilungseffekte verdoppelt
The Spaceship = Das Raumschiff
Units ending their turn on [Mountain] tiles take [50] damage = Einheiten, die ihren Zug auf [Mountain] Feldern beenden, erleiden [50] Schaden
Maya Long Count calendar cycle = Kalenderzyklus der Langen Zählung der Maya
# Requires translation!
Meet another civilization =
Meet another civilization = Triff eine andere Zivilisation
Triggerable = Auslösbar
UnitTriggerable = EinheitAuslösbar
Global = Global

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@ -2664,7 +2664,7 @@ The Spaceship = Pesawat Luar Angkasa
Units ending their turn on [Mountain] tiles take [50] damage = Unit yang mengakhiri gilirannya di daerah [Mountain] mendapatkan [50] kerusakan
Maya Long Count calendar cycle = Siklus kalender Perhitungan Panjang Maya
# Requires translation!
Meet another civilization =
Meet another civilization = Temui peradaban lain
Triggerable = DapatDipicu
UnitTriggerable = DapatDipicuUnit
Global = Global

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@ -2669,8 +2669,7 @@ all healing effects doubled = effetti curativi raddoppiati
The Spaceship = L'Astronave
Units ending their turn on [Mountain] tiles take [50] damage = Le unità che finiscono il loro turno su [Mountain] subiscono [50] danno
Maya Long Count calendar cycle = Ciclo del Conto Lungo del calendario maya
# Requires translation!
Meet another civilization =
Meet another civilization = Incontra un'altra civiltà
Triggerable = Attivabile
UnitTriggerable = Unità Attivabile
Global = Globale

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@ -92,7 +92,7 @@ Hydro Plant = 水力発電所
# City naming when list exhausted
# Requires translation!
New [cityName] =
New [cityName] = 新[cityName]
# Requires translation!
Neo [cityName] =
# Requires translation!

View File

@ -59,15 +59,15 @@ Found a city!\nSelect the Settler (flag unit) > Click on 'Found city' (bottom-le
Enter the city screen!\nClick the city button twice = Vaared safhe ye shahr shavid!\nRooye gozine ye shahr 2 bar kilik konid
Pick a technology to research!\nClick on the tech button (greenish, top left) > \n Select technology > Click 'Research' (bottom right) = Yek teknoloji baraaye tahghigh entekhaab konid!\nRooye gozine teknoloji kilik konid (sabz, baalaa chap) > \n teknoloji entekhaab konid > rooye tahghigh kilik konid (paayin raast)
Pick a construction!\nEnter city screen > Click on a unit or building (bottom left side) > \n Click 'add to queue' = yek saakht-o-saaz entekhaab konid!\nVared safhe ye shahr shavid > Rooye yek Niroo yaa saakhtemaan kilik konid (samt e paayin chap) > \n rooye Ezaafe kardan be saf kilik konid
Pass a turn!\nCycle through units with 'Next unit' > Click 'Next turn' = Yek nobat begozarid!\nBa Niroo ye baadi tooye niroo ha charkh bezanid > Rooye Nobat e baadi kilik konid
Pass a turn!\nCycle through units with 'Next unit' > Click 'Next turn' = Yek nobat begozarid!\nBa Niroo ye baadi tooye niroo haa charkh bezanid > Rooye Nobat e baadi kilik konid
Reassign worked tiles!\nEnter city screen > Click the assigned (green) tile to unassign > \n Click an unassigned tile to assign population = zamin haaye kaar shode raa dobaare entesaab konid!\nVaared safhe ye shahr shavid > Rooye zamin e entesaab shode (sabz) kilik konid taa entesaab bardaashte shavad > \n rooye yek zamin e entesaab nashode kilik konid taa shahrvandi be aan entesaab shavad
Meet another civilization!\nExplore the map until you encounter another civilization! = Baa yek tamaddon e digar aashna shavid!\nNaghshe raa kaavosh konid ta baa yek tamaddon e digar rooberoo shavid!
Meet another civilization!\nExplore the map until you encounter another civilization! = Baa yek tamaddon e digar aashna shavid!\nNaghshe raa kaavosh konid taa baa yek tamaddon e digar rooberoo shavid!
Open the options table!\nClick the menu button (top left) > Click 'Options' = Menoye tanzimaat raa baaz konid!\nRooye dokme ye meno kilik konid (baalaa chap) > rooye Tanzimat kilik konid
Construct an improvement!\nConstruct a Worker unit > Move to a Plains or Grassland tile > \n Click 'Construct improvement' (above the unit table, bottom left)\n > Choose the farm > \n Leave the worker there until it's finished = yek zamin raa behbood bebakhshid!\nYek niroo ye Kaargar besaazid > Be yek zamin e dasht yaa chamanzaar harekat konid > \n Rooye Behbood bakhshidan kilik konid (baalaaye panjere ye niroo, paayin chap)\n > Mazrae raa entekhaab konid > \n Kaargar raa aanja bogzaarid taa kaar tamaam shavad
Create a trade route!\nConstruct roads between your capital and another city\nOr, automate your worker and let him get to that eventually = Yek masir e tejaari besaazid!\nBein paaytakhtetoon va yek shahr digar jaadde bekeshid\nYaa, kaargar khod raa rooye khodkaar begozaarid va sabr konid taa oo dar nahaayat in kaar raa bokonad
Conquer a city!\nBring an enemy city down to low health > \nEnter the city with a melee unit = Yek shahr raa fath konid!\nJoon e yek shahr e doshman raa kam konid > \nBaa yek niroo ye zamini ye nazdik-bord vaared shahr shavid
Move an air unit!\nSelect an air unit > Select another city within range > \nMove the unit to the other city = Yek niroo ye havaai raa harekat dahid!\nYek niroo ye havaai raa entekhab konid > yek shahr digar ke dar bord ast raa entekhaab konid > \nNiroo raa be aan shahr montaghel konid
See your stats breakdown!\nEnter the Overview screen (top right corner) >\nClick on 'Stats' = Barresi aamari khod raa bebinid!\nVaared e safhe ye Barresi shavid (gooshe ye baalaa raast) >\nRooye Aamaar kilik konid
See your stats breakdown!\nEnter the Overview screen (top right corner) >\nClick on 'Stats' = Barresi aamaari khod raa bebinid!\nVaared e safhe ye Barresi shavid (gooshe ye baalaa raast) >\nRooye Aamaar kilik konid
# Crash screen
@ -80,7 +80,7 @@ Copy = Kopi
Error report copied. = Gozaresh e Khata kopi shod.
# Requires translation!
Open Issue Tracker =
Please copy the error report first. = Lotfan aval gozaresh e khata ra kopi konid.
Please copy the error report first. = Lotfan avval gozaaresh e khataa raa kopi konid.
Close Unciv = Bastan e Unciv
# Buildings
@ -127,7 +127,7 @@ Requires a [buildingName] in all [cityFilter] cities =
Requires a [buildingName] in at least [amount] of [cityFilter] cities =
[buildingName] required: = Be yek: [buildingName] niaz ast
Requires a [buildingName] in this city = Niaaz daarad ke yek [buildingName] dar in shahr baashad
Cannot be built with [buildingName] = Nemitavaan hamrah ba [buildingName] sakht
Cannot be built with [buildingName] = Nemitavaan hamrah baa [buildingName] sakht
Consumes [amount] [resource] = [amount] taa [resource] masraf mikonad
Need [amount] more [resource] = [amount] taa [resource] e bishtar niaaz daarad
[amount] available = [amount] Dar dastres ast
@ -218,7 +218,7 @@ We have cancelled our Defensive Pact with [civName]! =
[civName] and [targetCivName] have signed a Peace Treaty! = [civName] va [targetCivName] baa ham Moaahede ye Solh bastand!
[civName] and [targetCivName] have signed the Declaration of Friendship! = [civName] va [targetCivName] baa ham peymaan doosti bastand!
[civName] has denounced [targetCivName]! = [civName], [targetCivName] raa mahkoom karde ast!
Do you want to break your promise to [leaderName]? = Aya mikhahi peymanat ba [leaderName] beshkani?
Do you want to break your promise to [leaderName]? = Aayaa mikhaahi peymaanat raa baa [leaderName] beshkani?
Break promise = Shekastan e peyman
We promised not to settle near them ([count] turns remaining) = Ma peyman bastim ke nazdik anha shahr nasazim ([count] nobat baghimande)
They promised not to settle near us ([count] turns remaining) = Anha peyman bastand ke nazdik e ma shahr e jadid nasazand ([count] nobat baghimande)
@ -299,14 +299,14 @@ You have broken your Pledge to Protect [civName]! = Shomaa sogand e khod raa bar
City-States grow wary of your aggression. The resting point for Influence has decreased by [amount] for [civName]. =
[cityState] is being attacked by [civName] and asks all major civilizations to help them out by gifting them military units. = [cityState] taht e hamleye [civName] ast va az hameye tamaddon haaye bozorg mikhaahad taa baa hadiye daadan e niroo haaye nezaami be aanhaa, beheshaan komak konand.
[cityState] is being invaded by Barbarians! Destroy Barbarians near their territory to earn Influence. = [cityState] taht e hamleye Barbar hast! Barbar haye nazdik be khaakeshaan raa naabood konid ta nofooz kasb konid.
[cityState] is being invaded by Barbarians! Destroy Barbarians near their territory to earn Influence. = [cityState] taht e hamleye Barbar hast! Barbar haye nazdik be khaakeshaan raa naabood konid taa nofooz kasb konid.
[cityState] is grateful that you killed a Barbarian that was threatening them! = [cityState] sepaasgozaar ast ke shomaa yek barbar ke aanhaa raa tahdid mikard, koshtid!
[cityState] is being attacked by [civName]! Kill [amount] of the attacker's military units and they will be immensely grateful. = [cityState] taht e hamleye [civName] ast! [amount] taa az niroo haaye nezaamiye mohaajem raa bokosh taa aanhaa besheddat sepaasgozaar shavand.
[cityState] is deeply grateful for your assistance in the war against [civName]! = [cityState] besheddat ghadr-daan e komak e shomaa dar jang bar alayh e [civName] ast!
[cityState] no longer needs your assistance against [civName]. = [cityState] digar be komak e shomaa bar alayh e [civName] niyaaz nadaarad.
War against [civName] = Jang bar alayhe [civName]
We need you to help us defend against [civName]. Killing [amount] of their military units would slow their offensive. = Maa be komak e shomaa dar defaa bar alayh e [civName] niyaaz daarim. Koshtan e [amount] taa az niroo haaye nezaamiye aanhaa, sorat e tahaajomeshaan raa kam mikonad.
Currently you have killed [amount] of their military units. = Daar hal e haazer [amount] az artesh anha ra koshte'ed.
Currently you have killed [amount] of their military units. = Dar haal e haazer [amount] az artesh aanhaa raa koshte'id.
You need to find them first! = Shomaa niaaz daarid aanhaa raa avval peydaa konid!
Cultured = Baa Farhang
@ -420,7 +420,7 @@ Set available nations for random pool =
Available nations =
# Requires translation!
Banned nations =
Are you sure you want to reset all game options to defaults? = Aya motmaen hastid ke mikhahid hame ye tanzimat bazillion ra pishfarz konid?
Are you sure you want to reset all game options to defaults? = Aayaa motmaen hastid ke mikhaahid hame ye tanzimaat baazi raa pishfarz konid?
Start game! = Shoroe baazi!
Map Options = Tanzimaat e Naghshe
Game Options = Tanzimaat e Baazi
@ -429,7 +429,7 @@ Map Type = Noe Naghshe
# Requires translation!
Map file =
Max Turns = Nahayat e nobat ha
Could not load map! = Nemitavan naghsheh ra baargozaari kard!
Could not load map! = Nemitavaan naghshe raa baargozaari kard!
Generated = Jadid dorost kardan
# Requires translation!
Random Generated =
@ -691,7 +691,7 @@ Resource abundance = Faraavaniye manaabe
Change map to fit selected ruleset? =
# Requires translation!
Area: [amount] tiles, [amount2]% water, [amount3]% impassable, [amount4] continents/islands =
Do you want to leave without saving the recent changes? = Aayaa mikhahid bedoon e zakhireye taghiraate akhir khaarej shavid?
Do you want to leave without saving the recent changes? = Aayaa mikhaahid bedoon e zakhireye taghiraate akhir khaarej shavid?
Leave = Khorooj
# Requires translation!
Do you want to load another map without saving the recent changes? =
@ -743,7 +743,7 @@ Distribute ice = Tozie yakh
# Requires translation!
Assign continent IDs =
Place Natural Wonders = Gharaar daadan e ajaayeb e tabii
Let the rivers flow = Bogzaar rood ha jaari shavand
Let the rivers flow = Bogzaar rood haa jaari shavand
Spread Resources = Enteshaar e manaabe
Create ancient ruins = Kharaabe haaye baastaani besaaz
# Requires translation!
@ -789,15 +789,14 @@ Friend name = Naam e dost
Player ID = ID e Baazi kon
Please input a name for your friend! = Lotfan yek esm baraaye doostat bezaar!
Please input a player ID for your friend! = Lotfan yek Player ID baraaye doostat vaared kon!
Are you sure you want to delete this friend? = Motmaennid ke mikhahid in doost raa paak konid?
Are you sure you want to delete this friend? = Motmaennid ke mikhaahid in doost raa paak konid?
# Requires translation!
Paste player ID from clipboard =
# Requires translation!
Player name already used! =
# Requires translation!
Player ID already used! =
# Requires translation!
Player ID is incorrect =
Player ID is incorrect = ID baazikon naadorost ast
Select friend = Entekhaab e doost
Select [thingToSelect] = Entekhaab e [thingToSelect]
Friends list = Fehrest e doostan
@ -814,8 +813,7 @@ You have to write an ID for your friend! =
You cannot add your own player ID in your friend list! =
# Requires translation!
To add a friend, ask him to send you his player ID.\nClick the 'Add friend' button.\nInsert his player ID and a name for him.\nThen Click the 'Add friend' button again.\n\nAfter that you will see him in your friends list.\n\nA new button will appear when creating a new\nmultiplayer game, which allows you to select your friend. =
# Requires translation!
Please input Player ID! =
Please input Player ID! = Lotfan ID baazikon raa vaared konid!
# Requires translation!
The number of players will be adjusted =
# Requires translation!
@ -824,8 +822,7 @@ These [numberOfPlayers] players will be adjusted =
[numberOfExplicitPlayersText] to [playerRange] actual players by adding random AI's or by randomly omitting AI's. =
Set current user = Gharaar daadan e hamin kaarbar
Player ID from clipboard = ID e Kaarbari e kopi shode
# Requires translation!
Player ID from friends list =
Player ID from friends list = ID baazikon az list e doostaan
To create a multiplayer game, check the 'multiplayer' toggle in the New Game screen, and for each human player insert that player's user ID. = Baraaye saakht e yek baazi chand-nafare, tik e chand-nafare raa dar safhe ye Baazi e Jadid bezanid, va be ezaaye har fard ID oo raa vaared konid.
You can assign your own user ID there easily, and other players can copy their user IDs here and send them to you for you to include them in the game. = Shomaa mitavaanid ID khod raa aanjaa be raahati vaared konid, va baazikonaan digar ham mitavaanand ID haaye khod raa az injaa kopi konand va baraaye shomaa befrestand taa dar baazi gharaareshaan dahid.
Once you've created your game, the Game ID gets automatically copied to your clipboard so you can send it to the other players. = Vaghti baazi e khod raa saakhtid, ID e Baazi baraaye shomaa khodkaar kopi mishavad taa shomaa betavaanid aanraa be baazikonaan e digar befrestid.
@ -842,8 +839,7 @@ Current Turn: = Nobat e Feeli:
Add Currently Running Game = Ezaafe Kardan Baazi e Dar Haal e Anjaam
# Requires translation!
Paste gameID from clipboard =
# Requires translation!
GameID =
GameID = ID baazi
Game name = Naam e baazi
Loading latest game state... = Baargozaari e aakharin vazeiat e baazi
You are not allowed to spectate! = Shomaa mojaaz be tamaasha kardan nistid!
@ -855,14 +851,14 @@ You can only resign if it's your turn = Faghat vaghti mitavaanid kenare giri kon
# Requires translation!
Last refresh: [duration] ago =
Current Turn: [civName] since [duration] ago = Nobat e feli: [civName] az [duration] e pish
Seconds = Saniye
Seconds = Saaniye
Minutes = Daghighe
Hours = Saa'at
Days = Rooz
[amount] Seconds = [amount] Sanie ha
[amount] Minutes = [amount] Daghighe ha
[amount] Hours = [amount] Sa'at ha
[amount] Days = [amount] Roz ha
[amount] Seconds = [amount] Saaniye haa
[amount] Minutes = [amount] Daghighe haa
[amount] Hours = [amount] Saa'at haa
[amount] Days = [amount] Rooz haa
# Requires translation!
Server limit reached! Please wait for [time] seconds =
# Requires translation!
@ -1788,7 +1784,7 @@ Remove Heresy =
Found a Religion =
# Requires translation!
Enhance a Religion =
Your citizens have been happy with your rule for so long that the empire enters a Golden Age! = Shahrvandaan e shomaa be haddi az hokoomat e shomaa raazi and ke vared e yek Asr e Talaai shodid!
Your citizens have been happy with your rule for so long that the empire enters a Golden Age! = Shahrvandaan e shomaa be haddi az hokoomat e shomaa raazi and ke vaared e yek Asr e Talaai shodid!
You have entered the [newEra]! = Shomaa vaared e [newEra] shodid!
[civName] has entered the [eraName]! = [civName] vaared e [eraName] shod!
[policyBranch] policy branch unlocked! = Shaakhe ye siaasat e [policyBranch] baaz shod!
@ -9571,8 +9567,7 @@ Stranger, welcome to the Snow King's kingdom! I am Gustavus Adolphus, member of
My friend, it is my belief that this settlement can benefit both our peoples. =
Oh, welcome! = Oh, khosh aamadi!
Oh, it is you. = Oh, in shomaayi.
# Requires translation!
Nobel Prize =
Nobel Prize = Jaayeze Nobel
# Requires translation!
All hail Great King Gustavus Adolphus, founder of the Swedish Empire, and one of the most famous military tacticians. In the early 17th century, Sweden emerged as a great power in Europe under your reign, thanks to your wisdom, both in diplomacy and warfare. As king, you decided to reform Swedish laws to bring economic stability and prosperity to your people. Your allies, and also your enemies, called you the 'Lion of the North', witnessing your modern vision of warfare, and the prowess of your armies on the battlefield. As you triumphed in the Thirty Years' War, your name will be forever remembered as one of history's greatest generals. =
# Requires translation!
@ -9591,14 +9586,12 @@ Lars =
Lina =
# Requires translation!
Herr Grå =
# Requires translation!
Magnus =
Magnus = Magnoos
# Requires translation!
Vilma =
# Requires translation!
Kusin =
# Requires translation!
Stockholm =
Stockholm = Estokholm
# Requires translation!
Uppsala =
# Requires translation!
@ -10317,8 +10310,7 @@ The Maya =
I didn't want to do this. We declare war. = Man nemikhaastam in kaar ro bokonam. Maa elaam e jang mikonim.
# Requires translation!
I will fear no evil. For god is with me! =
I will fear no evil. For god is with me! = Az hich ahrimani nemitarsam. Chon khodaa baa maast!
# Requires translation!
Why have you forsaken us my lord? =
# Requires translation!
@ -10328,8 +10320,7 @@ Bratislava =
We have wanted this for a LONG time. War it shall be. =
# Requires translation!
Very well, we will kick you back to the ancient era! =
# Requires translation!
This isn't how it is supposed to be! =
This isn't how it is supposed to be! = In aan tor ke baayad baashad nist!
# Requires translation!
Cahokia =
@ -10364,13 +10355,11 @@ Sikhism =
# Requires translation!
We have found holy symbols in the ruins, giving us a deeper understanding of religion! (+[faithAmount] Faith) =
# Requires translation!
discover holy symbols =
discover holy symbols = Kashf e namaad haaye moghaddas
# Requires translation!
We have found an ancient prophecy in the ruins, greatly increasing our spiritual connection! (+[faithAmount] Faith) =
# Requires translation!
an ancient prophecy =
an ancient prophecy = Afsaane i baastaani
#################### Lines from Specialists from Civ V - Gods & Kings ####################
@ -10384,8 +10373,7 @@ an ancient prophecy =
# Requires translation!
'What is drama but life with the dull bits cut out.' - Alfred Hitchcock =
# Requires translation!
Drama and Poetry =
Drama and Poetry = Deraamaa va sher
# Requires translation!
'The merchants and the traders have come; their profits are pre-ordained...' - Sri Guru Granth Sahib =
@ -10399,8 +10387,7 @@ Architecture = Memaari
# Requires translation!
'Industrialization based on machinery, already referred to as a characteristic of our age, is but one aspect of the revolution that is being wrought by technology.' - Emily Greene Balch =
# Requires translation!
Industrialization =
Industrialization = Sanati shodan
# Requires translation!
@ -10509,8 +10496,7 @@ Pictish Warrior =
# Requires translation!
African Forest Elephant =
# Requires translation!
Cataphract =
Cataphract = Savaar e Zerehpoosh
Composite Bowman = Kamaandaar e morakkab
@ -10553,8 +10539,7 @@ Machine Gun = Mosalsal
Landship =
# Requires translation!
Great Prophet =
Great Prophet = Payaambar e Kabir
# Requires translation!
@ -10569,8 +10554,7 @@ Inquisitor =
#################### Lines from Tutorials ####################
# Requires translation!
Introduction =
Introduction = Moaarefe
# Requires translation!
Welcome to Unciv!\nBecause this is a complex game, there are basic tasks to help familiarize you with the game.\nThese are completely optional, and you're welcome to explore the game on your own! =
@ -10586,8 +10570,7 @@ The first thing coming out of your city should be either a Scout or Warrior.\nI
# Requires translation!
In your first couple of turns, you will have very little options, but as your civilization grows, so do the number of things requiring your attention. =
# Requires translation!
Culture and Policies =
Culture and Policies = Farhang va Siyaasat haa
# Requires translation!
Each turn, the culture you gain from all your cities is added to your Civilization's culture.\nWhen you have enough culture, you may pick a Social Policy, each one giving you a certain bonus. =
# Requires translation!
@ -10595,8 +10578,7 @@ The policies are organized into branches, with each branch providing a bonus abi
# Requires translation!
With each policy adopted, and with each city built,\n the cost of adopting another policy rises - so choose wisely! =
# Requires translation!
City Expansion =
City Expansion = Gostaresh e Shahr
# Requires translation!
Once a city has gathered enough Culture, it will expand into a neighboring tile.\nYou have no control over the tile it will expand into, but tiles with resources and higher yields are prioritized. =
# Requires translation!
@ -10622,8 +10604,7 @@ There are 2 main ways to combat unhappiness:\n by building happiness buildings
# Requires translation!
You have entered a Golden Age!\nGolden age points are accumulated each turn by the total happiness \n of your civilization\nWhen in a golden age, culture and production generation increases +20%,\n and every tile already providing at least one gold will provide an extra gold. =
# Requires translation!
Roads and Railroads =
Roads and Railroads = Jaadde va Raah aahan
# Requires translation!
Connecting your cities to the capital by roads\n will generate gold via the trade route.\nNote that each road costs 1 gold Maintenance per turn, and each Railroad costs 2 gold,\n so it may be more economical to wait until the cities grow! =
@ -10644,8 +10625,7 @@ Luxury Resource =
# Requires translation!
Luxury resources within your domain and with their specific improvement are connected to your trade network.\nEach unique Luxury resource you have adds 5 happiness to your civilization, but extra resources of the same type don't add anything, so use them for trading with other civilizations! =
# Requires translation!
Strategic Resource =
Strategic Resource = Manaabee Raahbordi
# Requires translation!
Strategic resources within your domain and with their specific improvement are connected to your trade network.\nStrategic resources allow you to train units and construct buildings that require those specific resources, for example the Horseman requires Horses. =
# Requires translation!
@ -10654,8 +10634,7 @@ Unlike Luxury Resources, each Strategic Resource on the map provides more than o
# Requires translation!
The city can no longer put up any resistance!\nHowever, to conquer it, you must enter the city with a melee unit =
# Requires translation!
After Conquering =
After Conquering = Pas az Fath kardan
# Requires translation!
When conquering a city, you can choose to liberate, annex, puppet, or raze the city. =
# Requires translation!
@ -10695,8 +10674,7 @@ Idle Units =
# Requires translation!
If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you have not decided yet what an unit should do for the current turn, choose the 'Wait' command. A 'waiting' unit will be selected again at the end of the 'Next Unit' cycle, once all other units have received their orders.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units. =
# Requires translation!
Contact Me =
Contact Me = Ertebaat baa man
# Requires translation!
Hi there! If you've played this far, you've probably seen that the game is currently incomplete.\n Unciv is meant to be open-source and free, forever.\n That means no ads or any other nonsense. =
# Requires translation!
@ -10704,8 +10682,7 @@ What motivates me to keep working on it, \n besides the fact I think it's amazi
# Requires translation!
Every rating and review that I get puts a smile on my face =)\n So contact me! Send me an email, review, Github issue\n or mail pigeon, and let's figure out how to make the game \n even more awesome!\n(Contact info is in the Play Store) =
# Requires translation!
Pillaging =
Pillaging = Ghaarat kardan
# Requires translation!
Military units can pillage improvements, which heals them 25 health and ruins the improvement.\nThe tile can still be worked, but advantages from the improvement - stat bonuses and resources - will be lost.\nWorkers can repair these improvements, which takes less time than building the improvement from scratch.\nPillaging certain improvements will result in your units looting gold from the improvement. =
@ -10747,8 +10724,7 @@ Instead, diplomatic relations with City-States are determined by Influence - a m
# Requires translation!
Certain bonuses are given when you are at above 30 influence.\nWhen you have above 60 Influence, and you have the highest influence with them of all civilizations, you are considered their 'Ally', and gain further bonuses and access to the Luxury and Strategic resources in their lands. =
# Requires translation!
Great People =
Great People = Ensaan haaye Bozorg
# Requires translation!
Certain buildings, and specialists in cities, generate Great Person points per turn.\nThere are several types of Great People, and their points accumulate separately.\nThe number of points per turn and accumulated points can be viewed in the Overview screen. =
# Requires translation!
@ -10898,8 +10874,7 @@ There are four types of beliefs: Pantheon, Founder, Follower and Enhancer belief
# Requires translation!
Pantheon and Follower beliefs apply to each city following your religion, while Founder and Enhancer beliefs only apply to the founder of a religion. =
# Requires translation!
Religion inside cities =
Religion inside cities = Din daroon e shahr haa
# Requires translation!
When founding a city, it won't follow a religion immediately. =
# Requires translation!
@ -11004,8 +10979,7 @@ City Blockade =
# Requires translation!
One of your cities is under a naval blockade! When all adjacent water tiles of a coastal city are blocked - city loses harbor connection to all other cities, including capital. Make sure to de-blockade cities by deploying friendly military naval units to fight off invaders. =
# Requires translation!
Spies! =
Spies! = Jaasoos haa!
# Requires translation!
The first time a civ reaches the Renaissance era each nation gets one spy. Every time a civ reaches an era afterwards they get one more spy. =
# Requires translation!
@ -11030,8 +11004,7 @@ Espionage is available using the Gods and Kings ruleset. To enable it in a new g
# Requires translation!
Keyboard Bindings =
Limitations = Mahdoodiyat haa
# Requires translation!
This is a work in progress. =
This is a work in progress. = In dar haal e saakht ast.
# Requires translation!
For technical reasons, only direct keys or Ctrl-Letter combinations can be used. =
# Requires translation!
@ -11053,8 +11026,7 @@ For discussion about missing entries, see the linked github issue. =
Welcome to the Civilopedia! =
# Requires translation!
Here you can find information - general help, rules, and what makes up the game world. =
# Requires translation!
How to find information =
How to find information = Chegoone ettelaaaat raa peydaa konim
# Requires translation!
Select categories with the buttons on top of the screen. Also up there is the button to leave Civilopedia and go back to where you were before. =
# Requires translation!
@ -11063,8 +11035,7 @@ Each category has a list of entries on the left of the screen, sorted alphabetic
Lines can link to other Civilopedia entries, they are marked with a chain link symbol like this one. You can click anywhere on the line to follow the link. =
# Requires translation!
The current category is special - all articles on general concepts are here. It is called 'Tutorials' because you can revisit these here, too. =
# Requires translation!
What information can I find =
What information can I find = Che ettelaaaati raa mitavaanam peydaa konam
# Requires translation!
The data shown is not dependent on your current game's situation, e.g. bonuses for the nation you are playing or difficulty modifiers will not affect the numbers. =
# Requires translation!
@ -11146,4 +11117,3 @@ External links =
External links support right-click or long press to copy the link to the clipboard instead of launching the browser. =
# Requires translation!
Example: The 'Open Github page' button on the Mod management screen. =

View File

@ -949,7 +949,7 @@ An unknown civilization has completed [construction]! = Невідома цив
The city of [cityname] has started constructing [construction]! = Місто [cityname] почало будувати [construction]!
[civilization] has started constructing [construction]! = Нація [civilization] почала будувати [construction]!
An unknown civilization has started constructing [construction]! = Невідома цивілізація почала будувати [construction]!
[cityName] has started working on [construction] = В місті [cityName] почалося будівництво споруди [construction]
[cityName] has started working on [construction] = В місті [cityName] почалося будівництво [construction]
[cityName] has expanded its borders! = Місто [cityName] розширило межі!
Your Golden Age has ended. = Ваша Золота доба завершилася.
[cityName] has been razed to the ground! = Місто [cityName] зруйновано вщент!
@ -997,8 +997,8 @@ Your city [cityName] can bombard the enemy! = Ваше місто [cityName] м
[amount] enemy units were spotted near our territory = Біля нашої території помічено ворожих підрозділів: [amount]
[amount] enemy units were spotted in our territory = На нашій території помічено ворожих підрозділів: [amount]
A(n) [nukeType] from [civName] has exploded in our territory! = [nukeType] від нації [civName] вибухнула на нашій території!
A(n) [nukeType] has been detonated by [civName]! = [nukeType] було детоновано нацією [civName]!
A(n) [nukeType] has been detonated by an unkown civilization! = [nukeType] було детоновано невідомою нацією!
A(n) [nukeType] has been detonated by [civName]! = [nukeType] була підірвана нацією [civName]!
A(n) [nukeType] has been detonated by an unknown civilization! = [nukeType] була підірвана невідомою нацією!
After an attempted attack by our [nukeType], [civName] has declared war on us! = Після нашої спроби нападу за допомогою [nukeType], нація [civName] оголосила нам війну!
After being hit by our [nukeType], [civName] has declared war on us! = Потрапивши під удар нашої [nukeType], нація [civName] оголосила нам війну!
The civilization of [civName] has been destroyed! = Цивілізацію [civName] було знищено!
@ -2664,7 +2664,7 @@ The Spaceship = Космічний корабель
Units ending their turn on [Mountain] tiles take [50] damage = Підрозділи, які закінчують свій хід на клітинах типу [Mountain] отримують [50] ушкоджень
Maya Long Count calendar cycle = Цикл Довгого Рахунку календаря Майя
# Requires translation!
Meet another civilization =
Meet another civilization = Зустріти іншу цивілізацію
Triggerable = Активується
UnitTriggerable = Активується підрозділом
Global = Глобальний

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@ -4,8 +4,8 @@ package com.unciv.build
object BuildConfig {
const val kotlinVersion = "1.9.24"
const val appName = "Unciv"
const val appCodeNumber = 1027
const val appVersion = "4.12.12-patch2"
const val appCodeNumber = 1028
const val appVersion = "4.12.13"
const val gdxVersion = "1.12.1"
const val ktorVersion = "2.3.12"

View File

@ -1,3 +1,35 @@
## 4.12.13
Fix endless loop when many units can transfer movement to each other
Remove line breaks from game data when loading games (affects some uploaded bug reports)
Better display of "object is missing a name" errors
special nuke animation, to make it feel more momentous
Better state-based random - ensure repeatability while increasing diversity (less "bunching" of so-called "random" results)
Okay that was dumb
4.12.12-patch2
Revert "AI can no longer buy wonders"
Resolved - mapUnitFilter errors for correct values
4.12.12-patch1
Remove crashing holiday
By tuvus:
- Made Gold Gifting moddable
- Make AI difficulty changable
Repair Qingmin holiday - By SomeTroglodyte
Civilopedia Updates: Trade Routes and Air Combat - By itanasi
## 4.12.12
Terrain civilopedia displays improvements that can be placed

View File

@ -481,7 +481,7 @@ open class UncivGame(val isConsoleMode: Boolean = false) : Game(), PlatformSpeci
companion object {
//region AUTOMATICALLY GENERATED VERSION DATA - DO NOT CHANGE THIS REGION, INCLUDING THIS COMMENT
val VERSION = Version("4.12.12-patch2", 1027)
val VERSION = Version("4.12.13", 1028)
//endregion
/** Global reference to the one Gdx.Game instance created by the platform launchers - do not use without checking [isCurrentInitialized] first. */

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@ -0,0 +1,31 @@
Fix endless loop when many units can transfer movement to each other
Remove line breaks from game data when loading games (affects some uploaded bug reports)
Better display of "object is missing a name" errors
special nuke animation, to make it feel more momentous
Better state-based random - ensure repeatability while increasing diversity (less "bunching" of so-called "random" results)
Okay that was dumb
4.12.12-patch2
Revert "AI can no longer buy wonders"
Resolved - mapUnitFilter errors for correct values
4.12.12-patch1
Remove crashing holiday
By tuvus:
- Made Gold Gifting moddable
- Make AI difficulty changable
Repair Qingmin holiday - By SomeTroglodyte
Civilopedia Updates: Trade Routes and Air Combat - By itanasi