@ -59,15 +59,15 @@ Found a city!\nSelect the Settler (flag unit) > Click on 'Found city' (bottom-le
Enterthe city screen!\nClick the city button twice = Vaared safhe ye shahr shavid!\nRooye gozine ye shahr 2 bar kilik konid
Picka technology to research!\nClick on the tech button (greenish, top left) > \n Select technology > Click 'Research' (bottom right) = Yek teknoloji baraaye tahghigh entekhaab konid!\nRooye gozine teknoloji kilik konid (sabz, baalaa chap) > \n teknoloji entekhaab konid > rooye ‘tahghigh’ kilik konid (paayin raast)
Picka construction!\nEnter city screen > Click on a unit or building (bottom left side) > \n Click 'add to queue' = yek saakht-o-saaz entekhaab konid!\nVared safhe ye shahr shavid > Rooye yek Niroo yaa saakhtemaan kilik konid (samt e paayin chap) > \n rooye ‘Ezaafe kardan be saf’ kilik konid
Passa turn!\nCycle through units with 'Next unit' > Click 'Next turn' = Yek nobat begozarid!\nBa ‘Niroo ye ba’adi’ tooye niroo ha charkh bezanid > Rooye ‘Nobat e ba’adi’ kilik konid
Passa turn!\nCycle through units with 'Next unit' > Click 'Next turn' = Yek nobat begozarid!\nBa ‘Niroo ye ba’adi’ tooye niroo haa charkh bezanid > Rooye ‘Nobat e ba’adi’ kilik konid
Reassignworked tiles!\nEnter city screen > Click the assigned (green) tile to unassign > \n Click an unassigned tile to assign population = zamin haaye kaar shode raa dobaare entesaab konid!\nVaared safhe ye shahr shavid > Rooye zamin e entesaab shode (sabz) kilik konid taa entesaab bardaashte shavad > \n rooye yek zamin e entesaab nashode kilik konid taa shahrvandi be aan entesaab shavad
Meetanother civilization!\nExplore the map until you encounter another civilization! = Baa yek tamaddon e digar aashna shavid!\nNaghshe raa kaavosh konid ta baa yek tamaddon e digar rooberoo shavid!
Meetanother civilization!\nExplore the map until you encounter another civilization! = Baa yek tamaddon e digar aashna shavid!\nNaghshe raa kaavosh konid taa baa yek tamaddon e digar rooberoo shavid!
Openthe options table!\nClick the menu button (top left) > Click 'Options' = Menoye tanzimaat raa baaz konid!\nRooye dokme ye meno kilik konid (baalaa chap) > rooye ‘Tanzimat’ kilik konid
Constructan improvement!\nConstruct a Worker unit > Move to a Plains or Grassland tile > \n Click 'Construct improvement' (above the unit table, bottom left)\n > Choose the farm > \n Leave the worker there until it's finished = yek zamin raa behbood bebakhshid!\nYek niroo ye Kaargar besaazid > Be yek zamin e dasht yaa chamanzaar harekat konid > \n Rooye ‘Behbood bakhshidan’ kilik konid (baalaaye panjere ye niroo, paayin chap)\n > Mazra’e raa entekhaab konid > \n Kaargar raa aanja bogzaarid taa kaar tamaam shavad
Createa trade route!\nConstruct roads between your capital and another city\nOr, automate your worker and let him get to that eventually = Yek masir e tejaari besaazid!\nBein paaytakhtetoon va yek shahr digar jaadde bekeshid\nYaa, kaargar khod raa rooye khodkaar begozaarid va sabr konid taa oo dar nahaayat in kaar raa bokonad
Conquera city!\nBring an enemy city down to low health > \nEnter the city with a melee unit = Yek shahr raa fath konid!\nJoon e yek shahr e doshman raa kam konid > \nBaa yek niroo ye zamini ye nazdik-bord vaared shahr shavid
Movean air unit!\nSelect an air unit > Select another city within range > \nMove the unit to the other city = Yek niroo ye havaai raa harekat dahid!\nYek niroo ye havaai raa entekhab konid > yek shahr digar ke dar bord ast raa entekhaab konid > \nNiroo raa be aan shahr montaghel konid
Seeyour stats breakdown!\nEnter the Overview screen (top right corner) >\nClick on 'Stats' = Barresi aamari khod raa bebinid!\nVaared e safhe ye Barresi shavid (gooshe ye baalaa raast) >\nRooye ‘Aamaar’ kilik konid
Seeyour stats breakdown!\nEnter the Overview screen (top right corner) >\nClick on 'Stats' = Barresi aamaari khod raa bebinid!\nVaared e safhe ye Barresi shavid (gooshe ye baalaa raast) >\nRooye ‘Aamaar’ kilik konid
# Crash screen
@ -80,7 +80,7 @@ Copy = Kopi
Errorreport copied. = Gozaresh e Khata kopi shod.
# Requires translation!
OpenIssue Tracker =
Pleasecopy the error report first. = Lotfan aval gozaresh e khata ra kopi konid.
Pleasecopy the error report first. = Lotfan avval gozaaresh e khataa raa kopi konid.
CloseUnciv = Bastan e Unciv
# Buildings
@ -127,7 +127,7 @@ Requires a [buildingName] in all [cityFilter] cities =
Requiresa [buildingName] in at least [amount] of [cityFilter] cities =
[buildingName]required: = Be yek: [buildingName] niaz ast
Requiresa [buildingName] in this city = Niaaz daarad ke yek [buildingName] dar in shahr baashad
Cannotbe built with [buildingName] = Nemitavaan hamrah ba [buildingName] sakht
Cannotbe built with [buildingName] = Nemitavaan hamrah baa [buildingName] sakht
Doyou want to break your promise to [leaderName]? = Aya mikhahi peymanat ba [leaderName] beshkani?
Doyou want to break your promise to [leaderName]? = Aayaa mikhaahi peymaanat raa baa [leaderName] beshkani?
Breakpromise = Shekastan e peyman
Wepromised not to settle near them ([count] turns remaining) = Ma peyman bastim ke nazdik anha shahr nasazim ([count] nobat baghimande)
Theypromised not to settle near us ([count] turns remaining) = Anha peyman bastand ke nazdik e ma shahr e jadid nasazand ([count] nobat baghimande)
@ -299,14 +299,14 @@ You have broken your Pledge to Protect [civName]! = Shomaa sogand e khod raa bar
City-Statesgrow wary of your aggression. The resting point for Influence has decreased by [amount] for [civName]. =
[cityState]is being attacked by [civName] and asks all major civilizations to help them out by gifting them military units. = [cityState] taht e hamleye [civName] ast va az hameye tamaddon haaye bozorg mikhaahad taa baa hadiye daadan e niroo haaye nezaami be aanhaa, beheshaan komak konand.
[cityState]is being invaded by Barbarians! Destroy Barbarians near their territory to earn Influence. = [cityState] taht e hamleye Barbar hast! Barbar haye nazdik be khaakeshaan raa naabood konid ta nofooz kasb konid.
[cityState]is being invaded by Barbarians! Destroy Barbarians near their territory to earn Influence. = [cityState] taht e hamleye Barbar hast! Barbar haye nazdik be khaakeshaan raa naabood konid taa nofooz kasb konid.
[cityState]is grateful that you killed a Barbarian that was threatening them! = [cityState] sepaasgozaar ast ke shomaa yek barbar ke aanhaa raa tahdid mikard, koshtid!
[cityState]is being attacked by [civName]! Kill [amount] of the attacker's military units and they will be immensely grateful. = [cityState] taht e hamleye [civName] ast! [amount] taa az niroo haaye nezaamiye mohaajem raa bokosh taa aanhaa besheddat sepaasgozaar shavand.
[cityState]is deeply grateful for your assistance in the war against [civName]! = [cityState] besheddat ghadr-daan e komak e shomaa dar jang bar alayh e [civName] ast!
[cityState]no longer needs your assistance against [civName]. = [cityState] digar be komak e shomaa bar alayh e [civName] niyaaz nadaarad.
Waragainst [civName] = Jang bar alayhe [civName]
Weneed you to help us defend against [civName]. Killing [amount] of their military units would slow their offensive. = Maa be komak e shomaa dar defaa’ bar alayh e [civName] niyaaz daarim. Koshtan e [amount] taa az niroo haaye nezaamiye aanhaa, sor’at e tahaajomeshaan raa kam mikonad.
Currentlyyou have killed [amount] of their military units. = Daar hal e haazer [amount] az artesh anha ra koshte'ed.
Currentlyyou have killed [amount] of their military units. = Dar haal e haazer [amount] az artesh aanhaa raa koshte'id.
Youneed to find them first! = Shomaa niaaz daarid aanhaa raa avval peydaa konid!
Cultured=Baa Farhang
@ -420,7 +420,7 @@ Set available nations for random pool =
Availablenations =
# Requires translation!
Bannednations =
Areyou sure you want to reset all game options to defaults? = Aya motma’en hastid ke mikhahid hame ye tanzimat bazillion ra pishfarz konid?
Areyou sure you want to reset all game options to defaults? = Aayaa motma’en hastid ke mikhaahid hame ye tanzimaat baazi raa pishfarz konid?
Startgame! = Shoro’e baazi!
MapOptions = Tanzimaat e Naghshe
GameOptions = Tanzimaat e Baazi
@ -429,7 +429,7 @@ Map Type = No’e Naghshe
# Requires translation!
Mapfile =
MaxTurns = Nahayat e nobat ha
Couldnot load map! = Nemitavan naghsheh ra baargozaari kard!
Pleaseinput a name for your friend! = Lotfan yek esm baraaye doostat bezaar!
Pleaseinput a player ID for your friend! = Lotfan yek Player ID baraaye doostat vaared kon!
Areyou sure you want to delete this friend? = Motma’ennid ke mikhahid in doost raa paak konid?
Areyou sure you want to delete this friend? = Motma’ennid ke mikhaahid in doost raa paak konid?
# Requires translation!
Pasteplayer ID from clipboard =
# Requires translation!
Playername already used! =
# Requires translation!
PlayerID already used! =
# Requires translation!
PlayerID is incorrect =
PlayerID is incorrect = ID baazikon naadorost ast
Selectfriend = Entekhaab e doost
Select[thingToSelect] = Entekhaab e [thingToSelect]
Friendslist = Fehrest e doostan
@ -814,8 +813,7 @@ You have to write an ID for your friend! =
Youcannot add your own player ID in your friend list! =
# Requires translation!
Toadd a friend, ask him to send you his player ID.\nClick the 'Add friend' button.\nInsert his player ID and a name for him.\nThen Click the 'Add friend' button again.\n\nAfter that you will see him in your friends list.\n\nA new button will appear when creating a new\nmultiplayer game, which allows you to select your friend. =
# Requires translation!
Pleaseinput Player ID! =
Pleaseinput Player ID! = Lotfan ID baazikon raa vaared konid!
# Requires translation!
Thenumber of players will be adjusted =
# Requires translation!
@ -824,8 +822,7 @@ These [numberOfPlayers] players will be adjusted =
[numberOfExplicitPlayersText]to [playerRange] actual players by adding random AI's or by randomly omitting AI's. =
Setcurrent user = Gharaar daadan e hamin kaarbar
PlayerID from clipboard = ID e Kaarbari e kopi shode
# Requires translation!
PlayerID from friends list =
PlayerID from friends list = ID baazikon az list e doostaan
Tocreate a multiplayer game, check the 'multiplayer' toggle in the New Game screen, and for each human player insert that player's user ID. = Baraaye saakht e yek baazi chand-nafare, tik e ‘chand-nafare’ raa dar safhe ye Baazi e Jadid bezanid, va be ezaaye har fard ID oo raa vaared konid.
Youcan assign your own user ID there easily, and other players can copy their user IDs here and send them to you for you to include them in the game. = Shomaa mitavaanid ID khod raa aanjaa be raahati vaared konid, va baazikonaan digar ham mitavaanand ID haaye khod raa az injaa kopi konand va baraaye shomaa befrestand taa dar baazi gharaareshaan dahid.
Onceyou've created your game, the Game ID gets automatically copied to your clipboard so you can send it to the other players. = Vaghti baazi e khod raa saakhtid, ID e Baazi baraaye shomaa khodkaar kopi mishavad taa shomaa betavaanid aanraa be baazikonaan e digar befrestid.
@ -842,8 +839,7 @@ Current Turn: = Nobat e Fe’eli:
AddCurrently Running Game = Ezaafe Kardan Baazi e Dar Haal e Anjaam
# Requires translation!
PastegameID from clipboard =
# Requires translation!
GameID=
GameID=ID baazi
Gamename = Naam e baazi
Loadinglatest game state... = Baargozaari e aakharin vaze’iat e baazi
Youare not allowed to spectate! = Shomaa mojaaz be tamaasha kardan nistid!
@ -855,14 +851,14 @@ You can only resign if it's your turn = Faghat vaghti mitavaanid kenare giri kon
# Requires translation!
Lastrefresh: [duration] ago =
CurrentTurn: [civName] since [duration] ago = Nobat e fe’li: [civName] az [duration] e pish
Seconds=Saniye
Seconds=Saaniye
Minutes=Daghighe
Hours=Saa'at
Days=Rooz
[amount]Seconds = [amount] Sanie ha
[amount]Minutes = [amount] Daghighe ha
[amount]Hours = [amount] Sa'at ha
[amount]Days = [amount] Roz ha
[amount]Seconds = [amount] Saaniye haa
[amount]Minutes = [amount] Daghighe haa
[amount]Hours = [amount] Saa'at haa
[amount]Days = [amount] Rooz haa
# Requires translation!
Serverlimit reached! Please wait for [time] seconds =
# Requires translation!
@ -1788,7 +1784,7 @@ Remove Heresy =
Founda Religion =
# Requires translation!
Enhancea Religion =
Yourcitizens have been happy with your rule for so long that the empire enters a Golden Age! = Shahrvandaan e shomaa be haddi az hokoomat e shomaa raazi and ke vared e yek Asr e Talaai shodid!
Yourcitizens have been happy with your rule for so long that the empire enters a Golden Age! = Shahrvandaan e shomaa be haddi az hokoomat e shomaa raazi and ke vaared e yek Asr e Talaai shodid!
Youhave entered the [newEra]! = Shomaa vaared e [newEra] shodid!
[civName]has entered the [eraName]! = [civName] vaared e [eraName] shod!
[policyBranch]policy branch unlocked! = Shaakhe ye siaasat e [policyBranch] baaz shod!
@ -9571,8 +9567,7 @@ Stranger, welcome to the Snow King's kingdom! I am Gustavus Adolphus, member of
Myfriend, it is my belief that this settlement can benefit both our peoples. =
Oh,welcome! = Oh, khosh aamadi!
Oh,it is you. = Oh, in shomaayi.
# Requires translation!
NobelPrize =
NobelPrize = Jaayeze Nobel
# Requires translation!
Allhail Great King Gustavus Adolphus, founder of the Swedish Empire, and one of the most famous military tacticians. In the early 17th century, Sweden emerged as a great power in Europe under your reign, thanks to your wisdom, both in diplomacy and warfare. As king, you decided to reform Swedish laws to bring economic stability and prosperity to your people. Your allies, and also your enemies, called you the 'Lion of the North', witnessing your modern vision of warfare, and the prowess of your armies on the battlefield. As you triumphed in the Thirty Years' War, your name will be forever remembered as one of history's greatest generals. =
# Requires translation!
@ -9591,14 +9586,12 @@ Lars =
Lina=
# Requires translation!
HerrGrå =
# Requires translation!
Magnus=
Magnus=Magnoos
# Requires translation!
Vilma=
# Requires translation!
Kusin=
# Requires translation!
Stockholm=
Stockholm=Estokholm
# Requires translation!
Uppsala=
# Requires translation!
@ -10317,8 +10310,7 @@ The Maya =
Ididn't want to do this. We declare war. = Man nemikhaastam in kaar ro bokonam. Maa e’laam e jang mikonim.
# Requires translation!
Iwill fear no evil. For god is with me! =
Iwill fear no evil. For god is with me! = Az hich ahrimani nemitarsam. Chon khodaa baa maast!
# Requires translation!
Whyhave you forsaken us my lord? =
# Requires translation!
@ -10328,8 +10320,7 @@ Bratislava =
Wehave wanted this for a LONG time. War it shall be. =
# Requires translation!
Verywell, we will kick you back to the ancient era! =
# Requires translation!
Thisisn't how it is supposed to be! =
Thisisn't how it is supposed to be! = In aan tor ke baayad baashad nist!
# Requires translation!
Cahokia=
@ -10364,13 +10355,11 @@ Sikhism =
# Requires translation!
Wehave found holy symbols in the ruins, giving us a deeper understanding of religion! (+[faithAmount] Faith) =
# Requires translation!
discoverholy symbols =
discoverholy symbols = Kashf e namaad haaye moghaddas
# Requires translation!
Wehave found an ancient prophecy in the ruins, greatly increasing our spiritual connection! (+[faithAmount] Faith) =
# Requires translation!
anancient prophecy =
anancient prophecy = Afsaane i baastaani
#################### Lines from Specialists from Civ V - Gods & Kings ####################
@ -10384,8 +10373,7 @@ an ancient prophecy =
# Requires translation!
'Whatis drama but life with the dull bits cut out.' - Alfred Hitchcock =
# Requires translation!
Dramaand Poetry =
Dramaand Poetry = Deraamaa va she’r
# Requires translation!
'Themerchants and the traders have come; their profits are pre-ordained...' - Sri Guru Granth Sahib =
@ -10399,8 +10387,7 @@ Architecture = Me’maari
# Requires translation!
'Industrializationbased on machinery, already referred to as a characteristic of our age, is but one aspect of the revolution that is being wrought by technology.' - Emily Greene Balch =
# Requires translation!
Industrialization=
Industrialization=San’ati shodan
# Requires translation!
@ -10509,8 +10496,7 @@ Pictish Warrior =
# Requires translation!
AfricanForest Elephant =
# Requires translation!
Cataphract=
Cataphract=Savaar e Zerehpoosh
CompositeBowman = Kamaandaar e morakkab
@ -10553,8 +10539,7 @@ Machine Gun = Mosalsal
Landship=
# Requires translation!
GreatProphet =
GreatProphet = Payaambar e Kabir
# Requires translation!
@ -10569,8 +10554,7 @@ Inquisitor =
#################### Lines from Tutorials ####################
# Requires translation!
Introduction=
Introduction=Mo’aarefe
# Requires translation!
Welcometo Unciv!\nBecause this is a complex game, there are basic tasks to help familiarize you with the game.\nThese are completely optional, and you're welcome to explore the game on your own! =
@ -10586,8 +10570,7 @@ The first thing coming out of your city should be either a Scout or Warrior.\nI
# Requires translation!
Inyour first couple of turns, you will have very little options, but as your civilization grows, so do the number of things requiring your attention. =
# Requires translation!
Cultureand Policies =
Cultureand Policies = Farhang va Siyaasat haa
# Requires translation!
Eachturn, the culture you gain from all your cities is added to your Civilization's culture.\nWhen you have enough culture, you may pick a Social Policy, each one giving you a certain bonus. =
# Requires translation!
@ -10595,8 +10578,7 @@ The policies are organized into branches, with each branch providing a bonus abi
# Requires translation!
Witheach policy adopted, and with each city built,\n the cost of adopting another policy rises - so choose wisely! =
# Requires translation!
CityExpansion =
CityExpansion = Gostaresh e Shahr
# Requires translation!
Oncea city has gathered enough Culture, it will expand into a neighboring tile.\nYou have no control over the tile it will expand into, but tiles with resources and higher yields are prioritized. =
# Requires translation!
@ -10622,8 +10604,7 @@ There are 2 main ways to combat unhappiness:\n by building happiness buildings
# Requires translation!
Youhave entered a Golden Age!\nGolden age points are accumulated each turn by the total happiness \n of your civilization\nWhen in a golden age, culture and production generation increases +20%,\n and every tile already providing at least one gold will provide an extra gold. =
# Requires translation!
Roadsand Railroads =
Roadsand Railroads = Jaadde va Raah aahan
# Requires translation!
Connectingyour cities to the capital by roads\n will generate gold via the trade route.\nNote that each road costs 1 gold Maintenance per turn, and each Railroad costs 2 gold,\n so it may be more economical to wait until the cities grow! =
@ -10644,8 +10625,7 @@ Luxury Resource =
# Requires translation!
Luxuryresources within your domain and with their specific improvement are connected to your trade network.\nEach unique Luxury resource you have adds 5 happiness to your civilization, but extra resources of the same type don't add anything, so use them for trading with other civilizations! =
# Requires translation!
StrategicResource =
StrategicResource = Manaabe’e Raahbordi
# Requires translation!
Strategicresources within your domain and with their specific improvement are connected to your trade network.\nStrategic resources allow you to train units and construct buildings that require those specific resources, for example the Horseman requires Horses. =
# Requires translation!
@ -10654,8 +10634,7 @@ Unlike Luxury Resources, each Strategic Resource on the map provides more than o
# Requires translation!
Thecity can no longer put up any resistance!\nHowever, to conquer it, you must enter the city with a melee unit =
# Requires translation!
AfterConquering =
AfterConquering = Pas az Fath kardan
# Requires translation!
Whenconquering a city, you can choose to liberate, annex, puppet, or raze the city. =
# Requires translation!
@ -10695,8 +10674,7 @@ Idle Units =
# Requires translation!
Ifyou don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you have not decided yet what an unit should do for the current turn, choose the 'Wait' command. A 'waiting' unit will be selected again at the end of the 'Next Unit' cycle, once all other units have received their orders.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units. =
# Requires translation!
ContactMe =
ContactMe = Ertebaat baa man
# Requires translation!
Hithere! If you've played this far, you've probably seen that the game is currently incomplete.\n Unciv is meant to be open-source and free, forever.\n That means no ads or any other nonsense. =
# Requires translation!
@ -10704,8 +10682,7 @@ What motivates me to keep working on it, \n besides the fact I think it's amazi
# Requires translation!
Everyrating and review that I get puts a smile on my face =)\n So contact me! Send me an email, review, Github issue\n or mail pigeon, and let's figure out how to make the game \n even more awesome!\n(Contact info is in the Play Store) =
# Requires translation!
Pillaging=
Pillaging=Ghaarat kardan
# Requires translation!
Militaryunits can pillage improvements, which heals them 25 health and ruins the improvement.\nThe tile can still be worked, but advantages from the improvement - stat bonuses and resources - will be lost.\nWorkers can repair these improvements, which takes less time than building the improvement from scratch.\nPillaging certain improvements will result in your units looting gold from the improvement. =
@ -10747,8 +10724,7 @@ Instead, diplomatic relations with City-States are determined by Influence - a m
# Requires translation!
Certainbonuses are given when you are at above 30 influence.\nWhen you have above 60 Influence, and you have the highest influence with them of all civilizations, you are considered their 'Ally', and gain further bonuses and access to the Luxury and Strategic resources in their lands. =
# Requires translation!
GreatPeople =
GreatPeople = Ensaan haaye Bozorg
# Requires translation!
Certainbuildings, and specialists in cities, generate Great Person points per turn.\nThere are several types of Great People, and their points accumulate separately.\nThe number of points per turn and accumulated points can be viewed in the Overview screen. =
# Requires translation!
@ -10898,8 +10874,7 @@ There are four types of beliefs: Pantheon, Founder, Follower and Enhancer belief
# Requires translation!
Pantheonand Follower beliefs apply to each city following your religion, while Founder and Enhancer beliefs only apply to the founder of a religion. =
# Requires translation!
Religioninside cities =
Religioninside cities = Din daroon e shahr haa
# Requires translation!
Whenfounding a city, it won't follow a religion immediately. =
# Requires translation!
@ -11004,8 +10979,7 @@ City Blockade =
# Requires translation!
Oneof your cities is under a naval blockade! When all adjacent water tiles of a coastal city are blocked - city loses harbor connection to all other cities, including capital. Make sure to de-blockade cities by deploying friendly military naval units to fight off invaders. =
# Requires translation!
Spies!=
Spies!=Jaasoos haa!
# Requires translation!
Thefirst time a civ reaches the Renaissance era each nation gets one spy. Every time a civ reaches an era afterwards they get one more spy. =
# Requires translation!
@ -11030,8 +11004,7 @@ Espionage is available using the Gods and Kings ruleset. To enable it in a new g
# Requires translation!
KeyboardBindings =
Limitations=Mahdoodiyat haa
# Requires translation!
Thisis a work in progress. =
Thisis a work in progress. = In dar haal e saakht ast.
# Requires translation!
Fortechnical reasons, only direct keys or Ctrl-Letter combinations can be used. =
# Requires translation!
@ -11053,8 +11026,7 @@ For discussion about missing entries, see the linked github issue. =
Welcometo the Civilopedia! =
# Requires translation!
Hereyou can find information - general help, rules, and what makes up the game world. =
# Requires translation!
Howto find information =
Howto find information = Chegoone ettelaa’aat raa peydaa konim
# Requires translation!
Selectcategories with the buttons on top of the screen. Also up there is the button to leave Civilopedia and go back to where you were before. =
# Requires translation!
@ -11063,8 +11035,7 @@ Each category has a list of entries on the left of the screen, sorted alphabetic
Linescan link to other Civilopedia entries, they are marked with a chain link symbol like this one. You can click anywhere on the line to follow the link. =
# Requires translation!
Thecurrent category is special - all articles on general concepts are here. It is called 'Tutorials' because you can revisit these here, too. =
# Requires translation!
Whatinformation can I find =
Whatinformation can I find = Che ettelaa’aati raa mitavaanam peydaa konam
# Requires translation!
Thedata shown is not dependent on your current game's situation, e.g. bonuses for the nation you are playing or difficulty modifiers will not affect the numbers. =
# Requires translation!
@ -11146,4 +11117,3 @@ External links =
Externallinks support right-click or long press to copy the link to the clipboard instead of launching the browser. =
# Requires translation!
Example:The 'Open Github page' button on the Mod management screen. =
@ -949,7 +949,7 @@ An unknown civilization has completed [construction]! = Невідома цив
Thecity of [cityname] has started constructing [construction]! = Місто [cityname] почало будувати [construction]!
[civilization]has started constructing [construction]! = Нація [civilization] почала будувати [construction]!
Anunknown civilization has started constructing [construction]! = Невідома цивілізація почала будувати [construction]!
[cityName]has started working on [construction] = В місті [cityName] почалося будівництво споруди [construction]
[cityName]has started working on [construction] = В місті [cityName] почалося будівництво [construction]
[cityName]has expanded its borders! = Місто [cityName] розширило межі!
YourGolden Age has ended. = Ваша Золота доба завершилася.
[cityName]has been razed to the ground! = Місто [cityName] зруйновано вщент!
@ -997,8 +997,8 @@ Your city [cityName] can bombard the enemy! = Ваше місто [cityName] м
[amount]enemy units were spotted near our territory = Біля нашої території помічено ворожих підрозділів: [amount]
[amount]enemy units were spotted in our territory = На нашій території помічено ворожих підрозділів: [amount]
A(n)[nukeType] from [civName] has exploded in our territory! = [nukeType] від нації [civName] вибухнула на нашій території!
A(n)[nukeType] has been detonated by [civName]! = [nukeType] було детоновано нацією [civName]!
A(n)[nukeType] has been detonated by an unkown civilization! = [nukeType] було детоновано невідомою нацією!
A(n)[nukeType] has been detonated by [civName]! = [nukeType] була підірвана нацією [civName]!
A(n)[nukeType] has been detonated by an unknown civilization! = [nukeType] була підірвана невідомою нацією!
Afteran attempted attack by our [nukeType], [civName] has declared war on us! = Після нашої спроби нападу за допомогою [nukeType], нація [civName] оголосила нам війну!
Afterbeing hit by our [nukeType], [civName] has declared war on us! = Потрапивши під удар нашої [nukeType], нація [civName] оголосила нам війну!
Thecivilization of [civName] has been destroyed! = Цивілізацію [civName] було знищено!
@ -2664,7 +2664,7 @@ The Spaceship = Космічний корабель
Unitsending their turn on [Mountain] tiles take [50] damage = Підрозділи, які закінчують свій хід на клітинах типу [Mountain] отримують [50] ушкоджень
MayaLong Count calendar cycle = Цикл Довгого Рахунку календаря Майя
# Requires translation!
Meetanother civilization =
Meetanother civilization = Зустріти іншу цивілізацію
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