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Resolved problem in new uniques with multiple parameters of the same name
Relevant to #5783 and #5781
This commit is contained in:
parent
2889d1c24f
commit
0c1509bfe8
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@ -417,6 +417,17 @@ Width = Largura
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Radius = Raio
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Enable Religion = Habilitar religião
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# Requires translation!
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Resource Setting =
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# Requires translation!
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Sparse =
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# Requires translation!
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Abundant =
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# Requires translation!
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Strategic Balance =
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# Requires translation!
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Legendary Start =
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# Requires translation!
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Advanced Settings =
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# Requires translation!
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@ -1503,6 +1514,10 @@ Hybrid =
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Undesirable =
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# Requires translation!
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Desirable =
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# Requires translation!
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Featureless =
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# Requires translation!
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Fresh Water =
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# improvementFilters
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@ -7295,7 +7310,7 @@ Provides a unique luxury =
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# Requires translation!
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May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion =
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# Requires translation!
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May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount]) =
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May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) =
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# Requires translation!
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May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] =
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# Requires translation!
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@ -7357,13 +7372,13 @@ when above [amount] HP =
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# Requires translation!
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when below [amount] HP =
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# Requires translation!
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with [amount] to [amount] neighboring [tileFilter] tiles =
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with [amount] to [amount2] neighboring [tileFilter] tiles =
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# Requires translation!
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with [amount] to [amount] neighboring [tileFilter] [tileFilter] tiles =
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with [amount] to [amount2] neighboring [tileFilter] [tileFilter2] tiles =
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# Requires translation!
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in [tileFilter] tiles =
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# Requires translation!
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in [tileFilter] [tileFilter] tiles =
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in [tileFilter] [tileFilter2] tiles =
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# Requires translation!
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in tiles without [tileFilter] =
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# Requires translation!
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@ -7383,7 +7398,7 @@ Free [baseUnitFilter] found in the ruins =
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# Requires translation!
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Gain [amount] [stat] =
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# Requires translation!
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Gain [amount]-[amount] [stat] =
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Gain [amount]-[amount2] [stat] =
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# Requires translation!
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Gain enough Faith for a Pantheon =
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# Requires translation!
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@ -7391,7 +7406,7 @@ Gain enough Faith for [amount]% of a Great Prophet =
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# Requires translation!
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Reveal up to [amount/'all'] [tileFilter] within a [amount] tile radius =
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# Requires translation!
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From a randomly chosen tile [amount] tiles away from the ruins, reveal tiles up to [amount] tiles away with [amount]% chance =
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From a randomly chosen tile [amount] tiles away from the ruins, reveal tiles up to [amount2] tiles away with [amount3]% chance =
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# Requires translation!
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This Unit gains [amount] XP =
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# Requires translation!
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@ -7399,7 +7414,7 @@ This Unit upgrades for free including special upgrades =
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# Requires translation!
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This Unit gains the [promotion] promotion =
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# Requires translation!
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+[amount]% attack strength to all [mapUnitFilter] Units for [amount] turns =
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+[amount]% attack strength to all [mapUnitFilter] Units for [amount2] turns =
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# Requires translation!
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Hidden before founding a Pantheon =
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# Requires translation!
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@ -441,6 +441,17 @@ Radius =
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# Requires translation!
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Enable Religion =
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# Requires translation!
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Resource Setting =
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# Requires translation!
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Sparse =
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# Requires translation!
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Abundant =
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# Requires translation!
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Strategic Balance =
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# Requires translation!
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Legendary Start =
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# Requires translation!
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Advanced Settings =
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# Requires translation!
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@ -1530,6 +1541,10 @@ Hybrid =
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Undesirable =
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# Requires translation!
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Desirable =
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# Requires translation!
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Featureless =
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# Requires translation!
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Fresh Water =
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# improvementFilters
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@ -8751,7 +8766,7 @@ Provides a unique luxury =
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# Requires translation!
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May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion =
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# Requires translation!
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May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount]) =
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May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) =
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# Requires translation!
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May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] =
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# Requires translation!
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@ -8813,13 +8828,13 @@ when above [amount] HP =
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# Requires translation!
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when below [amount] HP =
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# Requires translation!
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with [amount] to [amount] neighboring [tileFilter] tiles =
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with [amount] to [amount2] neighboring [tileFilter] tiles =
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# Requires translation!
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with [amount] to [amount] neighboring [tileFilter] [tileFilter] tiles =
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with [amount] to [amount2] neighboring [tileFilter] [tileFilter2] tiles =
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# Requires translation!
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in [tileFilter] tiles =
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# Requires translation!
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in [tileFilter] [tileFilter] tiles =
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in [tileFilter] [tileFilter2] tiles =
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# Requires translation!
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in tiles without [tileFilter] =
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# Requires translation!
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@ -8839,7 +8854,7 @@ Free [baseUnitFilter] found in the ruins =
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# Requires translation!
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Gain [amount] [stat] =
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# Requires translation!
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Gain [amount]-[amount] [stat] =
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Gain [amount]-[amount2] [stat] =
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# Requires translation!
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Gain enough Faith for a Pantheon =
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# Requires translation!
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@ -8847,7 +8862,7 @@ Gain enough Faith for [amount]% of a Great Prophet =
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# Requires translation!
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Reveal up to [amount/'all'] [tileFilter] within a [amount] tile radius =
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# Requires translation!
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From a randomly chosen tile [amount] tiles away from the ruins, reveal tiles up to [amount] tiles away with [amount]% chance =
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From a randomly chosen tile [amount] tiles away from the ruins, reveal tiles up to [amount2] tiles away with [amount3]% chance =
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# Requires translation!
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This Unit gains [amount] XP =
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# Requires translation!
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@ -8855,7 +8870,7 @@ This Unit upgrades for free including special upgrades =
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# Requires translation!
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This Unit gains the [promotion] promotion =
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# Requires translation!
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+[amount]% attack strength to all [mapUnitFilter] Units for [amount] turns =
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+[amount]% attack strength to all [mapUnitFilter] Units for [amount2] turns =
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# Requires translation!
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Hidden before founding a Pantheon =
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# Requires translation!
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@ -352,6 +352,17 @@ Width = Šířka
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Radius = Poloměr
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Enable Religion = Povolit náboženství
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# Requires translation!
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Resource Setting =
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# Requires translation!
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Sparse =
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# Requires translation!
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Abundant =
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# Requires translation!
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Strategic Balance =
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# Requires translation!
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Legendary Start =
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Advanced Settings = Pokročilá nastavení
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RNG Seed = RNG Seed
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Map Elevation = Výška mapy
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@ -1248,6 +1259,10 @@ Hybrid =
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Undesirable =
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# Requires translation!
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Desirable =
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# Requires translation!
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Featureless =
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# Requires translation!
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Fresh Water =
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# improvementFilters
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@ -5702,7 +5717,7 @@ Provides a unique luxury =
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# Requires translation!
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May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion =
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# Requires translation!
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May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount]) =
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May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) =
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# Requires translation!
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May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] =
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# Requires translation!
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@ -5755,13 +5770,13 @@ when above [amount] HP =
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# Requires translation!
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when below [amount] HP =
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# Requires translation!
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with [amount] to [amount] neighboring [tileFilter] tiles =
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with [amount] to [amount2] neighboring [tileFilter] tiles =
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# Requires translation!
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with [amount] to [amount] neighboring [tileFilter] [tileFilter] tiles =
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with [amount] to [amount2] neighboring [tileFilter] [tileFilter2] tiles =
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# Requires translation!
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in [tileFilter] tiles =
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# Requires translation!
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in [tileFilter] [tileFilter] tiles =
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in [tileFilter] [tileFilter2] tiles =
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# Requires translation!
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in tiles without [tileFilter] =
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# Requires translation!
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@ -5781,7 +5796,7 @@ Free [baseUnitFilter] found in the ruins =
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# Requires translation!
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Gain [amount] [stat] =
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# Requires translation!
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Gain [amount]-[amount] [stat] =
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Gain [amount]-[amount2] [stat] =
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# Requires translation!
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Gain enough Faith for a Pantheon =
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# Requires translation!
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@ -5789,7 +5804,7 @@ Gain enough Faith for [amount]% of a Great Prophet =
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# Requires translation!
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Reveal up to [amount/'all'] [tileFilter] within a [amount] tile radius =
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# Requires translation!
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From a randomly chosen tile [amount] tiles away from the ruins, reveal tiles up to [amount] tiles away with [amount]% chance =
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From a randomly chosen tile [amount] tiles away from the ruins, reveal tiles up to [amount2] tiles away with [amount3]% chance =
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# Requires translation!
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This Unit gains [amount] XP =
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# Requires translation!
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@ -5797,7 +5812,7 @@ This Unit upgrades for free including special upgrades =
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# Requires translation!
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This Unit gains the [promotion] promotion =
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# Requires translation!
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+[amount]% attack strength to all [mapUnitFilter] Units for [amount] turns =
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+[amount]% attack strength to all [mapUnitFilter] Units for [amount2] turns =
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# Requires translation!
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Hidden before founding a Pantheon =
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# Requires translation!
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@ -342,6 +342,17 @@ Width = Breedte
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Radius = Straal
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Enable Religion = Schakel Religie in
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# Requires translation!
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Resource Setting =
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# Requires translation!
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Sparse =
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# Requires translation!
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Abundant =
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# Requires translation!
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Strategic Balance =
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# Requires translation!
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Legendary Start =
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Advanced Settings = Geavanceerde instellingen
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RNG Seed = RNG kiemgetal
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Map Elevation = Maphoogte
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@ -1262,6 +1273,10 @@ Hybrid =
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Undesirable =
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# Requires translation!
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Desirable =
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# Requires translation!
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Featureless =
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# Requires translation!
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Fresh Water =
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# improvementFilters
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@ -7601,7 +7616,7 @@ Provides a unique luxury =
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# Requires translation!
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May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion =
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# Requires translation!
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May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount]) =
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May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) =
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# Requires translation!
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May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] =
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# Requires translation!
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@ -7663,13 +7678,13 @@ when above [amount] HP =
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# Requires translation!
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when below [amount] HP =
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# Requires translation!
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with [amount] to [amount] neighboring [tileFilter] tiles =
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with [amount] to [amount2] neighboring [tileFilter] tiles =
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# Requires translation!
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with [amount] to [amount] neighboring [tileFilter] [tileFilter] tiles =
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with [amount] to [amount2] neighboring [tileFilter] [tileFilter2] tiles =
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# Requires translation!
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in [tileFilter] tiles =
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# Requires translation!
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in [tileFilter] [tileFilter] tiles =
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in [tileFilter] [tileFilter2] tiles =
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# Requires translation!
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in tiles without [tileFilter] =
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# Requires translation!
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@ -7689,7 +7704,7 @@ Free [baseUnitFilter] found in the ruins =
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# Requires translation!
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Gain [amount] [stat] =
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# Requires translation!
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Gain [amount]-[amount] [stat] =
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Gain [amount]-[amount2] [stat] =
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# Requires translation!
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Gain enough Faith for a Pantheon =
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# Requires translation!
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@ -7697,7 +7712,7 @@ Gain enough Faith for [amount]% of a Great Prophet =
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# Requires translation!
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Reveal up to [amount/'all'] [tileFilter] within a [amount] tile radius =
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# Requires translation!
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From a randomly chosen tile [amount] tiles away from the ruins, reveal tiles up to [amount] tiles away with [amount]% chance =
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From a randomly chosen tile [amount] tiles away from the ruins, reveal tiles up to [amount2] tiles away with [amount3]% chance =
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# Requires translation!
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This Unit gains [amount] XP =
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# Requires translation!
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@ -7705,7 +7720,7 @@ This Unit upgrades for free including special upgrades =
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# Requires translation!
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This Unit gains the [promotion] promotion =
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# Requires translation!
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+[amount]% attack strength to all [mapUnitFilter] Units for [amount] turns =
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+[amount]% attack strength to all [mapUnitFilter] Units for [amount2] turns =
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# Requires translation!
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Hidden before founding a Pantheon =
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# Requires translation!
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@ -625,6 +625,17 @@ Radius =
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# Requires translation!
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Enable Religion =
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# Requires translation!
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Resource Setting =
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# Requires translation!
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Sparse =
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# Requires translation!
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Abundant =
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# Requires translation!
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Strategic Balance =
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# Requires translation!
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Legendary Start =
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# Requires translation!
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Advanced Settings =
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# Requires translation!
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@ -2236,6 +2247,10 @@ Hybrid =
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Undesirable =
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# Requires translation!
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Desirable =
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# Requires translation!
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Featureless =
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# Requires translation!
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Fresh Water =
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# improvementFilters
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@ -9509,7 +9524,7 @@ Provides a unique luxury =
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# Requires translation!
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May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion =
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# Requires translation!
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May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount]) =
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May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) =
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# Requires translation!
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May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] =
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# Requires translation!
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@ -9571,13 +9586,13 @@ when above [amount] HP =
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# Requires translation!
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when below [amount] HP =
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# Requires translation!
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with [amount] to [amount] neighboring [tileFilter] tiles =
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with [amount] to [amount2] neighboring [tileFilter] tiles =
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# Requires translation!
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with [amount] to [amount] neighboring [tileFilter] [tileFilter] tiles =
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with [amount] to [amount2] neighboring [tileFilter] [tileFilter2] tiles =
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# Requires translation!
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in [tileFilter] tiles =
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# Requires translation!
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in [tileFilter] [tileFilter] tiles =
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in [tileFilter] [tileFilter2] tiles =
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# Requires translation!
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in tiles without [tileFilter] =
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# Requires translation!
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@ -9597,7 +9612,7 @@ Free [baseUnitFilter] found in the ruins =
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# Requires translation!
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Gain [amount] [stat] =
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# Requires translation!
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Gain [amount]-[amount] [stat] =
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Gain [amount]-[amount2] [stat] =
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# Requires translation!
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Gain enough Faith for a Pantheon =
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# Requires translation!
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@ -9605,7 +9620,7 @@ Gain enough Faith for [amount]% of a Great Prophet =
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# Requires translation!
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Reveal up to [amount/'all'] [tileFilter] within a [amount] tile radius =
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# Requires translation!
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From a randomly chosen tile [amount] tiles away from the ruins, reveal tiles up to [amount] tiles away with [amount]% chance =
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From a randomly chosen tile [amount] tiles away from the ruins, reveal tiles up to [amount2] tiles away with [amount3]% chance =
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# Requires translation!
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This Unit gains [amount] XP =
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# Requires translation!
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@ -9613,7 +9628,7 @@ This Unit upgrades for free including special upgrades =
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# Requires translation!
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This Unit gains the [promotion] promotion =
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# Requires translation!
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+[amount]% attack strength to all [mapUnitFilter] Units for [amount] turns =
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+[amount]% attack strength to all [mapUnitFilter] Units for [amount2] turns =
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# Requires translation!
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Hidden before founding a Pantheon =
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# Requires translation!
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@ -496,6 +496,17 @@ Radius =
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# Requires translation!
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Enable Religion =
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# Requires translation!
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Resource Setting =
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# Requires translation!
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Sparse =
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# Requires translation!
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Abundant =
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# Requires translation!
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Strategic Balance =
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# Requires translation!
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Legendary Start =
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# Requires translation!
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Advanced Settings =
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# Requires translation!
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@ -2108,6 +2119,10 @@ Hybrid =
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Undesirable =
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# Requires translation!
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Desirable =
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# Requires translation!
|
||||
Featureless =
|
||||
# Requires translation!
|
||||
Fresh Water =
|
||||
|
||||
# improvementFilters
|
||||
|
||||
|
|
@ -9425,7 +9440,7 @@ Provides a unique luxury =
|
|||
# Requires translation!
|
||||
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion =
|
||||
# Requires translation!
|
||||
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount]) =
|
||||
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) =
|
||||
# Requires translation!
|
||||
May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] =
|
||||
# Requires translation!
|
||||
|
|
@ -9487,13 +9502,13 @@ when above [amount] HP =
|
|||
# Requires translation!
|
||||
when below [amount] HP =
|
||||
# Requires translation!
|
||||
with [amount] to [amount] neighboring [tileFilter] tiles =
|
||||
with [amount] to [amount2] neighboring [tileFilter] tiles =
|
||||
# Requires translation!
|
||||
with [amount] to [amount] neighboring [tileFilter] [tileFilter] tiles =
|
||||
with [amount] to [amount2] neighboring [tileFilter] [tileFilter2] tiles =
|
||||
# Requires translation!
|
||||
in [tileFilter] tiles =
|
||||
# Requires translation!
|
||||
in [tileFilter] [tileFilter] tiles =
|
||||
in [tileFilter] [tileFilter2] tiles =
|
||||
# Requires translation!
|
||||
in tiles without [tileFilter] =
|
||||
# Requires translation!
|
||||
|
|
@ -9513,7 +9528,7 @@ Free [baseUnitFilter] found in the ruins =
|
|||
# Requires translation!
|
||||
Gain [amount] [stat] =
|
||||
# Requires translation!
|
||||
Gain [amount]-[amount] [stat] =
|
||||
Gain [amount]-[amount2] [stat] =
|
||||
# Requires translation!
|
||||
Gain enough Faith for a Pantheon =
|
||||
# Requires translation!
|
||||
|
|
@ -9521,7 +9536,7 @@ Gain enough Faith for [amount]% of a Great Prophet =
|
|||
# Requires translation!
|
||||
Reveal up to [amount/'all'] [tileFilter] within a [amount] tile radius =
|
||||
# Requires translation!
|
||||
From a randomly chosen tile [amount] tiles away from the ruins, reveal tiles up to [amount] tiles away with [amount]% chance =
|
||||
From a randomly chosen tile [amount] tiles away from the ruins, reveal tiles up to [amount2] tiles away with [amount3]% chance =
|
||||
# Requires translation!
|
||||
This Unit gains [amount] XP =
|
||||
# Requires translation!
|
||||
|
|
@ -9529,7 +9544,7 @@ This Unit upgrades for free including special upgrades =
|
|||
# Requires translation!
|
||||
This Unit gains the [promotion] promotion =
|
||||
# Requires translation!
|
||||
+[amount]% attack strength to all [mapUnitFilter] Units for [amount] turns =
|
||||
+[amount]% attack strength to all [mapUnitFilter] Units for [amount2] turns =
|
||||
# Requires translation!
|
||||
Hidden before founding a Pantheon =
|
||||
# Requires translation!
|
||||
|
|
|
|||
|
|
@ -421,6 +421,17 @@ Width = Paksuus
|
|||
Radius = Säde
|
||||
Enable Religion = Ota käyttöön uskonto
|
||||
|
||||
# Requires translation!
|
||||
Resource Setting =
|
||||
# Requires translation!
|
||||
Sparse =
|
||||
# Requires translation!
|
||||
Abundant =
|
||||
# Requires translation!
|
||||
Strategic Balance =
|
||||
# Requires translation!
|
||||
Legendary Start =
|
||||
|
||||
# Requires translation!
|
||||
Advanced Settings =
|
||||
# Requires translation!
|
||||
|
|
@ -1455,6 +1466,10 @@ Hybrid =
|
|||
Undesirable =
|
||||
# Requires translation!
|
||||
Desirable =
|
||||
# Requires translation!
|
||||
Featureless =
|
||||
# Requires translation!
|
||||
Fresh Water =
|
||||
|
||||
# improvementFilters
|
||||
|
||||
|
|
@ -7653,7 +7668,7 @@ Provides a unique luxury =
|
|||
# Requires translation!
|
||||
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion =
|
||||
# Requires translation!
|
||||
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount]) =
|
||||
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) =
|
||||
# Requires translation!
|
||||
May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] =
|
||||
# Requires translation!
|
||||
|
|
@ -7715,13 +7730,13 @@ when above [amount] HP =
|
|||
# Requires translation!
|
||||
when below [amount] HP =
|
||||
# Requires translation!
|
||||
with [amount] to [amount] neighboring [tileFilter] tiles =
|
||||
with [amount] to [amount2] neighboring [tileFilter] tiles =
|
||||
# Requires translation!
|
||||
with [amount] to [amount] neighboring [tileFilter] [tileFilter] tiles =
|
||||
with [amount] to [amount2] neighboring [tileFilter] [tileFilter2] tiles =
|
||||
# Requires translation!
|
||||
in [tileFilter] tiles =
|
||||
# Requires translation!
|
||||
in [tileFilter] [tileFilter] tiles =
|
||||
in [tileFilter] [tileFilter2] tiles =
|
||||
# Requires translation!
|
||||
in tiles without [tileFilter] =
|
||||
# Requires translation!
|
||||
|
|
@ -7741,7 +7756,7 @@ Free [baseUnitFilter] found in the ruins =
|
|||
# Requires translation!
|
||||
Gain [amount] [stat] =
|
||||
# Requires translation!
|
||||
Gain [amount]-[amount] [stat] =
|
||||
Gain [amount]-[amount2] [stat] =
|
||||
# Requires translation!
|
||||
Gain enough Faith for a Pantheon =
|
||||
# Requires translation!
|
||||
|
|
@ -7749,7 +7764,7 @@ Gain enough Faith for [amount]% of a Great Prophet =
|
|||
# Requires translation!
|
||||
Reveal up to [amount/'all'] [tileFilter] within a [amount] tile radius =
|
||||
# Requires translation!
|
||||
From a randomly chosen tile [amount] tiles away from the ruins, reveal tiles up to [amount] tiles away with [amount]% chance =
|
||||
From a randomly chosen tile [amount] tiles away from the ruins, reveal tiles up to [amount2] tiles away with [amount3]% chance =
|
||||
# Requires translation!
|
||||
This Unit gains [amount] XP =
|
||||
# Requires translation!
|
||||
|
|
@ -7757,7 +7772,7 @@ This Unit upgrades for free including special upgrades =
|
|||
# Requires translation!
|
||||
This Unit gains the [promotion] promotion =
|
||||
# Requires translation!
|
||||
+[amount]% attack strength to all [mapUnitFilter] Units for [amount] turns =
|
||||
+[amount]% attack strength to all [mapUnitFilter] Units for [amount2] turns =
|
||||
# Requires translation!
|
||||
Hidden before founding a Pantheon =
|
||||
# Requires translation!
|
||||
|
|
|
|||
|
|
@ -388,6 +388,17 @@ Width = Largeur
|
|||
Radius = Rayon
|
||||
Enable Religion = Permettre la religion
|
||||
|
||||
# Requires translation!
|
||||
Resource Setting =
|
||||
# Requires translation!
|
||||
Sparse =
|
||||
# Requires translation!
|
||||
Abundant =
|
||||
# Requires translation!
|
||||
Strategic Balance =
|
||||
# Requires translation!
|
||||
Legendary Start =
|
||||
|
||||
Advanced Settings = Paramètres avancés
|
||||
RNG Seed = Graine du générateur aléatoire
|
||||
Map Elevation = Altitude moyenne
|
||||
|
|
@ -1331,6 +1342,10 @@ Hybrid =
|
|||
Undesirable =
|
||||
# Requires translation!
|
||||
Desirable =
|
||||
# Requires translation!
|
||||
Featureless =
|
||||
# Requires translation!
|
||||
Fresh Water =
|
||||
|
||||
# improvementFilters
|
||||
|
||||
|
|
@ -6493,7 +6508,7 @@ Provides a unique luxury =
|
|||
# Requires translation!
|
||||
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion =
|
||||
# Requires translation!
|
||||
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount]) =
|
||||
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) =
|
||||
# Requires translation!
|
||||
May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] =
|
||||
# Requires translation!
|
||||
|
|
@ -6555,13 +6570,13 @@ when above [amount] HP =
|
|||
# Requires translation!
|
||||
when below [amount] HP =
|
||||
# Requires translation!
|
||||
with [amount] to [amount] neighboring [tileFilter] tiles =
|
||||
with [amount] to [amount2] neighboring [tileFilter] tiles =
|
||||
# Requires translation!
|
||||
with [amount] to [amount] neighboring [tileFilter] [tileFilter] tiles =
|
||||
with [amount] to [amount2] neighboring [tileFilter] [tileFilter2] tiles =
|
||||
# Requires translation!
|
||||
in [tileFilter] tiles =
|
||||
# Requires translation!
|
||||
in [tileFilter] [tileFilter] tiles =
|
||||
in [tileFilter] [tileFilter2] tiles =
|
||||
# Requires translation!
|
||||
in tiles without [tileFilter] =
|
||||
# Requires translation!
|
||||
|
|
@ -6581,7 +6596,7 @@ Free [baseUnitFilter] found in the ruins =
|
|||
# Requires translation!
|
||||
Gain [amount] [stat] =
|
||||
# Requires translation!
|
||||
Gain [amount]-[amount] [stat] =
|
||||
Gain [amount]-[amount2] [stat] =
|
||||
# Requires translation!
|
||||
Gain enough Faith for a Pantheon =
|
||||
# Requires translation!
|
||||
|
|
@ -6589,7 +6604,7 @@ Gain enough Faith for [amount]% of a Great Prophet =
|
|||
# Requires translation!
|
||||
Reveal up to [amount/'all'] [tileFilter] within a [amount] tile radius =
|
||||
# Requires translation!
|
||||
From a randomly chosen tile [amount] tiles away from the ruins, reveal tiles up to [amount] tiles away with [amount]% chance =
|
||||
From a randomly chosen tile [amount] tiles away from the ruins, reveal tiles up to [amount2] tiles away with [amount3]% chance =
|
||||
# Requires translation!
|
||||
This Unit gains [amount] XP =
|
||||
# Requires translation!
|
||||
|
|
@ -6597,7 +6612,7 @@ This Unit upgrades for free including special upgrades =
|
|||
# Requires translation!
|
||||
This Unit gains the [promotion] promotion =
|
||||
# Requires translation!
|
||||
+[amount]% attack strength to all [mapUnitFilter] Units for [amount] turns =
|
||||
+[amount]% attack strength to all [mapUnitFilter] Units for [amount2] turns =
|
||||
# Requires translation!
|
||||
Hidden before founding a Pantheon =
|
||||
# Requires translation!
|
||||
|
|
|
|||
|
|
@ -340,6 +340,17 @@ Width = Breite
|
|||
Radius = Radius
|
||||
Enable Religion = Religion aktivieren
|
||||
|
||||
# Requires translation!
|
||||
Resource Setting =
|
||||
# Requires translation!
|
||||
Sparse =
|
||||
# Requires translation!
|
||||
Abundant =
|
||||
# Requires translation!
|
||||
Strategic Balance =
|
||||
# Requires translation!
|
||||
Legendary Start =
|
||||
|
||||
Advanced Settings = Erweiterte Einstellungen
|
||||
RNG Seed = Seed
|
||||
Map Elevation = Erhebungen
|
||||
|
|
@ -1187,6 +1198,10 @@ Natural Wonder = Naturwunder
|
|||
Hybrid = Gemischt
|
||||
Undesirable = Unerwünscht
|
||||
Desirable = Erwünscht
|
||||
# Requires translation!
|
||||
Featureless =
|
||||
# Requires translation!
|
||||
Fresh Water =
|
||||
|
||||
# improvementFilters
|
||||
|
||||
|
|
@ -5316,7 +5331,7 @@ Provides a unique luxury =
|
|||
# Requires translation!
|
||||
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion =
|
||||
# Requires translation!
|
||||
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount]) =
|
||||
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) =
|
||||
# Requires translation!
|
||||
May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] =
|
||||
# Requires translation!
|
||||
|
|
@ -5368,13 +5383,13 @@ when above [amount] HP =
|
|||
# Requires translation!
|
||||
when below [amount] HP =
|
||||
# Requires translation!
|
||||
with [amount] to [amount] neighboring [tileFilter] tiles =
|
||||
with [amount] to [amount2] neighboring [tileFilter] tiles =
|
||||
# Requires translation!
|
||||
with [amount] to [amount] neighboring [tileFilter] [tileFilter] tiles =
|
||||
with [amount] to [amount2] neighboring [tileFilter] [tileFilter2] tiles =
|
||||
# Requires translation!
|
||||
in [tileFilter] tiles =
|
||||
# Requires translation!
|
||||
in [tileFilter] [tileFilter] tiles =
|
||||
in [tileFilter] [tileFilter2] tiles =
|
||||
# Requires translation!
|
||||
in tiles without [tileFilter] =
|
||||
# Requires translation!
|
||||
|
|
@ -5394,7 +5409,7 @@ Free [baseUnitFilter] found in the ruins =
|
|||
# Requires translation!
|
||||
Gain [amount] [stat] =
|
||||
# Requires translation!
|
||||
Gain [amount]-[amount] [stat] =
|
||||
Gain [amount]-[amount2] [stat] =
|
||||
# Requires translation!
|
||||
Gain enough Faith for a Pantheon =
|
||||
# Requires translation!
|
||||
|
|
@ -5402,7 +5417,7 @@ Gain enough Faith for [amount]% of a Great Prophet =
|
|||
# Requires translation!
|
||||
Reveal up to [amount/'all'] [tileFilter] within a [amount] tile radius =
|
||||
# Requires translation!
|
||||
From a randomly chosen tile [amount] tiles away from the ruins, reveal tiles up to [amount] tiles away with [amount]% chance =
|
||||
From a randomly chosen tile [amount] tiles away from the ruins, reveal tiles up to [amount2] tiles away with [amount3]% chance =
|
||||
# Requires translation!
|
||||
This Unit gains [amount] XP =
|
||||
# Requires translation!
|
||||
|
|
@ -5410,7 +5425,7 @@ This Unit upgrades for free including special upgrades =
|
|||
# Requires translation!
|
||||
This Unit gains the [promotion] promotion =
|
||||
# Requires translation!
|
||||
+[amount]% attack strength to all [mapUnitFilter] Units for [amount] turns =
|
||||
+[amount]% attack strength to all [mapUnitFilter] Units for [amount2] turns =
|
||||
# Requires translation!
|
||||
Hidden before founding a Pantheon =
|
||||
# Requires translation!
|
||||
|
|
|
|||
|
|
@ -480,6 +480,17 @@ Width = Πλάτος
|
|||
Radius = Ακτίνα
|
||||
Enable Religion = Εκκίνηση θρησκείας
|
||||
|
||||
# Requires translation!
|
||||
Resource Setting =
|
||||
# Requires translation!
|
||||
Sparse =
|
||||
# Requires translation!
|
||||
Abundant =
|
||||
# Requires translation!
|
||||
Strategic Balance =
|
||||
# Requires translation!
|
||||
Legendary Start =
|
||||
|
||||
Advanced Settings = Προχωρημένες ρυθμίσεις
|
||||
# Requires translation!
|
||||
RNG Seed =
|
||||
|
|
@ -1861,6 +1872,10 @@ Hybrid =
|
|||
Undesirable =
|
||||
# Requires translation!
|
||||
Desirable =
|
||||
# Requires translation!
|
||||
Featureless =
|
||||
# Requires translation!
|
||||
Fresh Water =
|
||||
|
||||
# improvementFilters
|
||||
|
||||
|
|
@ -8948,7 +8963,7 @@ Provides a unique luxury =
|
|||
# Requires translation!
|
||||
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion =
|
||||
# Requires translation!
|
||||
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount]) =
|
||||
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) =
|
||||
# Requires translation!
|
||||
May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] =
|
||||
# Requires translation!
|
||||
|
|
@ -9010,13 +9025,13 @@ when above [amount] HP =
|
|||
# Requires translation!
|
||||
when below [amount] HP =
|
||||
# Requires translation!
|
||||
with [amount] to [amount] neighboring [tileFilter] tiles =
|
||||
with [amount] to [amount2] neighboring [tileFilter] tiles =
|
||||
# Requires translation!
|
||||
with [amount] to [amount] neighboring [tileFilter] [tileFilter] tiles =
|
||||
with [amount] to [amount2] neighboring [tileFilter] [tileFilter2] tiles =
|
||||
# Requires translation!
|
||||
in [tileFilter] tiles =
|
||||
# Requires translation!
|
||||
in [tileFilter] [tileFilter] tiles =
|
||||
in [tileFilter] [tileFilter2] tiles =
|
||||
# Requires translation!
|
||||
in tiles without [tileFilter] =
|
||||
# Requires translation!
|
||||
|
|
@ -9036,7 +9051,7 @@ Free [baseUnitFilter] found in the ruins =
|
|||
# Requires translation!
|
||||
Gain [amount] [stat] =
|
||||
# Requires translation!
|
||||
Gain [amount]-[amount] [stat] =
|
||||
Gain [amount]-[amount2] [stat] =
|
||||
# Requires translation!
|
||||
Gain enough Faith for a Pantheon =
|
||||
# Requires translation!
|
||||
|
|
@ -9044,7 +9059,7 @@ Gain enough Faith for [amount]% of a Great Prophet =
|
|||
# Requires translation!
|
||||
Reveal up to [amount/'all'] [tileFilter] within a [amount] tile radius =
|
||||
# Requires translation!
|
||||
From a randomly chosen tile [amount] tiles away from the ruins, reveal tiles up to [amount] tiles away with [amount]% chance =
|
||||
From a randomly chosen tile [amount] tiles away from the ruins, reveal tiles up to [amount2] tiles away with [amount3]% chance =
|
||||
# Requires translation!
|
||||
This Unit gains [amount] XP =
|
||||
# Requires translation!
|
||||
|
|
@ -9052,7 +9067,7 @@ This Unit upgrades for free including special upgrades =
|
|||
# Requires translation!
|
||||
This Unit gains the [promotion] promotion =
|
||||
# Requires translation!
|
||||
+[amount]% attack strength to all [mapUnitFilter] Units for [amount] turns =
|
||||
+[amount]% attack strength to all [mapUnitFilter] Units for [amount2] turns =
|
||||
# Requires translation!
|
||||
Hidden before founding a Pantheon =
|
||||
# Requires translation!
|
||||
|
|
|
|||
|
|
@ -431,6 +431,17 @@ Width =
|
|||
Radius = Sugár
|
||||
Enable Religion = Vallás Engedélyezése
|
||||
|
||||
# Requires translation!
|
||||
Resource Setting =
|
||||
# Requires translation!
|
||||
Sparse =
|
||||
# Requires translation!
|
||||
Abundant =
|
||||
# Requires translation!
|
||||
Strategic Balance =
|
||||
# Requires translation!
|
||||
Legendary Start =
|
||||
|
||||
Advanced Settings = Haladó Beállítások
|
||||
# Requires translation!
|
||||
RNG Seed =
|
||||
|
|
@ -1488,6 +1499,10 @@ Hybrid =
|
|||
Undesirable =
|
||||
# Requires translation!
|
||||
Desirable =
|
||||
# Requires translation!
|
||||
Featureless =
|
||||
# Requires translation!
|
||||
Fresh Water =
|
||||
|
||||
# improvementFilters
|
||||
|
||||
|
|
@ -7224,7 +7239,7 @@ Provides a unique luxury =
|
|||
# Requires translation!
|
||||
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion =
|
||||
# Requires translation!
|
||||
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount]) =
|
||||
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) =
|
||||
# Requires translation!
|
||||
May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] =
|
||||
# Requires translation!
|
||||
|
|
@ -7286,13 +7301,13 @@ when above [amount] HP =
|
|||
# Requires translation!
|
||||
when below [amount] HP =
|
||||
# Requires translation!
|
||||
with [amount] to [amount] neighboring [tileFilter] tiles =
|
||||
with [amount] to [amount2] neighboring [tileFilter] tiles =
|
||||
# Requires translation!
|
||||
with [amount] to [amount] neighboring [tileFilter] [tileFilter] tiles =
|
||||
with [amount] to [amount2] neighboring [tileFilter] [tileFilter2] tiles =
|
||||
# Requires translation!
|
||||
in [tileFilter] tiles =
|
||||
# Requires translation!
|
||||
in [tileFilter] [tileFilter] tiles =
|
||||
in [tileFilter] [tileFilter2] tiles =
|
||||
# Requires translation!
|
||||
in tiles without [tileFilter] =
|
||||
# Requires translation!
|
||||
|
|
@ -7312,7 +7327,7 @@ Free [baseUnitFilter] found in the ruins =
|
|||
# Requires translation!
|
||||
Gain [amount] [stat] =
|
||||
# Requires translation!
|
||||
Gain [amount]-[amount] [stat] =
|
||||
Gain [amount]-[amount2] [stat] =
|
||||
# Requires translation!
|
||||
Gain enough Faith for a Pantheon =
|
||||
# Requires translation!
|
||||
|
|
@ -7320,7 +7335,7 @@ Gain enough Faith for [amount]% of a Great Prophet =
|
|||
# Requires translation!
|
||||
Reveal up to [amount/'all'] [tileFilter] within a [amount] tile radius =
|
||||
# Requires translation!
|
||||
From a randomly chosen tile [amount] tiles away from the ruins, reveal tiles up to [amount] tiles away with [amount]% chance =
|
||||
From a randomly chosen tile [amount] tiles away from the ruins, reveal tiles up to [amount2] tiles away with [amount3]% chance =
|
||||
# Requires translation!
|
||||
This Unit gains [amount] XP =
|
||||
# Requires translation!
|
||||
|
|
@ -7328,7 +7343,7 @@ This Unit upgrades for free including special upgrades =
|
|||
# Requires translation!
|
||||
This Unit gains the [promotion] promotion =
|
||||
# Requires translation!
|
||||
+[amount]% attack strength to all [mapUnitFilter] Units for [amount] turns =
|
||||
+[amount]% attack strength to all [mapUnitFilter] Units for [amount2] turns =
|
||||
# Requires translation!
|
||||
Hidden before founding a Pantheon =
|
||||
# Requires translation!
|
||||
|
|
|
|||
|
|
@ -340,6 +340,17 @@ Width = Lebar
|
|||
Radius = Radius
|
||||
Enable Religion = Aktifkan Agama
|
||||
|
||||
# Requires translation!
|
||||
Resource Setting =
|
||||
# Requires translation!
|
||||
Sparse =
|
||||
# Requires translation!
|
||||
Abundant =
|
||||
# Requires translation!
|
||||
Strategic Balance =
|
||||
# Requires translation!
|
||||
Legendary Start =
|
||||
|
||||
Advanced Settings = Pengaturan Lanjutan
|
||||
RNG Seed = Benih Acak
|
||||
Map Elevation = Tinggi Peta
|
||||
|
|
@ -1187,6 +1198,10 @@ Natural Wonder = Keajaiban Alam
|
|||
Hybrid = Hibrida
|
||||
Undesirable = Tidak diinginkan
|
||||
Desirable = Diinginkan
|
||||
# Requires translation!
|
||||
Featureless =
|
||||
# Requires translation!
|
||||
Fresh Water =
|
||||
|
||||
# improvementFilters
|
||||
|
||||
|
|
@ -5316,7 +5331,7 @@ Provides a unique luxury =
|
|||
# Requires translation!
|
||||
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion =
|
||||
# Requires translation!
|
||||
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount]) =
|
||||
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) =
|
||||
# Requires translation!
|
||||
May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] =
|
||||
# Requires translation!
|
||||
|
|
@ -5368,13 +5383,13 @@ when above [amount] HP =
|
|||
# Requires translation!
|
||||
when below [amount] HP =
|
||||
# Requires translation!
|
||||
with [amount] to [amount] neighboring [tileFilter] tiles =
|
||||
with [amount] to [amount2] neighboring [tileFilter] tiles =
|
||||
# Requires translation!
|
||||
with [amount] to [amount] neighboring [tileFilter] [tileFilter] tiles =
|
||||
with [amount] to [amount2] neighboring [tileFilter] [tileFilter2] tiles =
|
||||
# Requires translation!
|
||||
in [tileFilter] tiles =
|
||||
# Requires translation!
|
||||
in [tileFilter] [tileFilter] tiles =
|
||||
in [tileFilter] [tileFilter2] tiles =
|
||||
# Requires translation!
|
||||
in tiles without [tileFilter] =
|
||||
# Requires translation!
|
||||
|
|
@ -5394,7 +5409,7 @@ Free [baseUnitFilter] found in the ruins =
|
|||
# Requires translation!
|
||||
Gain [amount] [stat] =
|
||||
# Requires translation!
|
||||
Gain [amount]-[amount] [stat] =
|
||||
Gain [amount]-[amount2] [stat] =
|
||||
# Requires translation!
|
||||
Gain enough Faith for a Pantheon =
|
||||
# Requires translation!
|
||||
|
|
@ -5402,7 +5417,7 @@ Gain enough Faith for [amount]% of a Great Prophet =
|
|||
# Requires translation!
|
||||
Reveal up to [amount/'all'] [tileFilter] within a [amount] tile radius =
|
||||
# Requires translation!
|
||||
From a randomly chosen tile [amount] tiles away from the ruins, reveal tiles up to [amount] tiles away with [amount]% chance =
|
||||
From a randomly chosen tile [amount] tiles away from the ruins, reveal tiles up to [amount2] tiles away with [amount3]% chance =
|
||||
# Requires translation!
|
||||
This Unit gains [amount] XP =
|
||||
# Requires translation!
|
||||
|
|
@ -5410,7 +5425,7 @@ This Unit upgrades for free including special upgrades =
|
|||
# Requires translation!
|
||||
This Unit gains the [promotion] promotion =
|
||||
# Requires translation!
|
||||
+[amount]% attack strength to all [mapUnitFilter] Units for [amount] turns =
|
||||
+[amount]% attack strength to all [mapUnitFilter] Units for [amount2] turns =
|
||||
# Requires translation!
|
||||
Hidden before founding a Pantheon =
|
||||
# Requires translation!
|
||||
|
|
|
|||
|
|
@ -341,6 +341,17 @@ Width = Larghezza
|
|||
Radius = Raggio
|
||||
Enable Religion = Abilita religione
|
||||
|
||||
# Requires translation!
|
||||
Resource Setting =
|
||||
# Requires translation!
|
||||
Sparse =
|
||||
# Requires translation!
|
||||
Abundant =
|
||||
# Requires translation!
|
||||
Strategic Balance =
|
||||
# Requires translation!
|
||||
Legendary Start =
|
||||
|
||||
Advanced Settings = Impostazioni avanzate
|
||||
RNG Seed = Seme RNG
|
||||
Map Elevation = Altezza mappa
|
||||
|
|
@ -1188,6 +1199,10 @@ Natural Wonder = Meraviglia Naturale
|
|||
Hybrid = Ibrido
|
||||
Undesirable = Indesiderabile
|
||||
Desirable = Desiderabile
|
||||
# Requires translation!
|
||||
Featureless =
|
||||
# Requires translation!
|
||||
Fresh Water =
|
||||
|
||||
# improvementFilters
|
||||
|
||||
|
|
@ -5318,7 +5333,7 @@ Provides a unique luxury =
|
|||
# Requires translation!
|
||||
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion =
|
||||
# Requires translation!
|
||||
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount]) =
|
||||
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) =
|
||||
# Requires translation!
|
||||
May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] =
|
||||
# Requires translation!
|
||||
|
|
@ -5370,13 +5385,13 @@ when above [amount] HP =
|
|||
# Requires translation!
|
||||
when below [amount] HP =
|
||||
# Requires translation!
|
||||
with [amount] to [amount] neighboring [tileFilter] tiles =
|
||||
with [amount] to [amount2] neighboring [tileFilter] tiles =
|
||||
# Requires translation!
|
||||
with [amount] to [amount] neighboring [tileFilter] [tileFilter] tiles =
|
||||
with [amount] to [amount2] neighboring [tileFilter] [tileFilter2] tiles =
|
||||
# Requires translation!
|
||||
in [tileFilter] tiles =
|
||||
# Requires translation!
|
||||
in [tileFilter] [tileFilter] tiles =
|
||||
in [tileFilter] [tileFilter2] tiles =
|
||||
# Requires translation!
|
||||
in tiles without [tileFilter] =
|
||||
# Requires translation!
|
||||
|
|
@ -5396,7 +5411,7 @@ Free [baseUnitFilter] found in the ruins =
|
|||
# Requires translation!
|
||||
Gain [amount] [stat] =
|
||||
# Requires translation!
|
||||
Gain [amount]-[amount] [stat] =
|
||||
Gain [amount]-[amount2] [stat] =
|
||||
# Requires translation!
|
||||
Gain enough Faith for a Pantheon =
|
||||
# Requires translation!
|
||||
|
|
@ -5404,7 +5419,7 @@ Gain enough Faith for [amount]% of a Great Prophet =
|
|||
# Requires translation!
|
||||
Reveal up to [amount/'all'] [tileFilter] within a [amount] tile radius =
|
||||
# Requires translation!
|
||||
From a randomly chosen tile [amount] tiles away from the ruins, reveal tiles up to [amount] tiles away with [amount]% chance =
|
||||
From a randomly chosen tile [amount] tiles away from the ruins, reveal tiles up to [amount2] tiles away with [amount3]% chance =
|
||||
# Requires translation!
|
||||
This Unit gains [amount] XP =
|
||||
# Requires translation!
|
||||
|
|
@ -5412,7 +5427,7 @@ This Unit upgrades for free including special upgrades =
|
|||
# Requires translation!
|
||||
This Unit gains the [promotion] promotion =
|
||||
# Requires translation!
|
||||
+[amount]% attack strength to all [mapUnitFilter] Units for [amount] turns =
|
||||
+[amount]% attack strength to all [mapUnitFilter] Units for [amount2] turns =
|
||||
# Requires translation!
|
||||
Hidden before founding a Pantheon =
|
||||
# Requires translation!
|
||||
|
|
|
|||
|
|
@ -394,6 +394,17 @@ Width = 幅
|
|||
Radius = 半径
|
||||
Enable Religion = 宗教を有効化
|
||||
|
||||
# Requires translation!
|
||||
Resource Setting =
|
||||
# Requires translation!
|
||||
Sparse =
|
||||
# Requires translation!
|
||||
Abundant =
|
||||
# Requires translation!
|
||||
Strategic Balance =
|
||||
# Requires translation!
|
||||
Legendary Start =
|
||||
|
||||
Advanced Settings = 詳細設定
|
||||
RNG Seed = RNG値
|
||||
Map Elevation = マップの高さ
|
||||
|
|
@ -1442,6 +1453,10 @@ Hybrid =
|
|||
Undesirable =
|
||||
# Requires translation!
|
||||
Desirable =
|
||||
# Requires translation!
|
||||
Featureless =
|
||||
# Requires translation!
|
||||
Fresh Water =
|
||||
|
||||
# improvementFilters
|
||||
|
||||
|
|
@ -6515,7 +6530,7 @@ Provides a unique luxury =
|
|||
# Requires translation!
|
||||
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion =
|
||||
# Requires translation!
|
||||
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount]) =
|
||||
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) =
|
||||
# Requires translation!
|
||||
May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] =
|
||||
# Requires translation!
|
||||
|
|
@ -6577,13 +6592,13 @@ when above [amount] HP =
|
|||
# Requires translation!
|
||||
when below [amount] HP =
|
||||
# Requires translation!
|
||||
with [amount] to [amount] neighboring [tileFilter] tiles =
|
||||
with [amount] to [amount2] neighboring [tileFilter] tiles =
|
||||
# Requires translation!
|
||||
with [amount] to [amount] neighboring [tileFilter] [tileFilter] tiles =
|
||||
with [amount] to [amount2] neighboring [tileFilter] [tileFilter2] tiles =
|
||||
# Requires translation!
|
||||
in [tileFilter] tiles =
|
||||
# Requires translation!
|
||||
in [tileFilter] [tileFilter] tiles =
|
||||
in [tileFilter] [tileFilter2] tiles =
|
||||
# Requires translation!
|
||||
in tiles without [tileFilter] =
|
||||
# Requires translation!
|
||||
|
|
@ -6603,7 +6618,7 @@ Free [baseUnitFilter] found in the ruins =
|
|||
# Requires translation!
|
||||
Gain [amount] [stat] =
|
||||
# Requires translation!
|
||||
Gain [amount]-[amount] [stat] =
|
||||
Gain [amount]-[amount2] [stat] =
|
||||
# Requires translation!
|
||||
Gain enough Faith for a Pantheon =
|
||||
# Requires translation!
|
||||
|
|
@ -6611,7 +6626,7 @@ Gain enough Faith for [amount]% of a Great Prophet =
|
|||
# Requires translation!
|
||||
Reveal up to [amount/'all'] [tileFilter] within a [amount] tile radius =
|
||||
# Requires translation!
|
||||
From a randomly chosen tile [amount] tiles away from the ruins, reveal tiles up to [amount] tiles away with [amount]% chance =
|
||||
From a randomly chosen tile [amount] tiles away from the ruins, reveal tiles up to [amount2] tiles away with [amount3]% chance =
|
||||
# Requires translation!
|
||||
This Unit gains [amount] XP =
|
||||
# Requires translation!
|
||||
|
|
@ -6619,7 +6634,7 @@ This Unit upgrades for free including special upgrades =
|
|||
# Requires translation!
|
||||
This Unit gains the [promotion] promotion =
|
||||
# Requires translation!
|
||||
+[amount]% attack strength to all [mapUnitFilter] Units for [amount] turns =
|
||||
+[amount]% attack strength to all [mapUnitFilter] Units for [amount2] turns =
|
||||
# Requires translation!
|
||||
Hidden before founding a Pantheon =
|
||||
# Requires translation!
|
||||
|
|
|
|||
|
|
@ -386,6 +386,17 @@ Width = 너비
|
|||
Radius = 반경
|
||||
Enable Religion = 종교 활성화
|
||||
|
||||
# Requires translation!
|
||||
Resource Setting =
|
||||
# Requires translation!
|
||||
Sparse =
|
||||
# Requires translation!
|
||||
Abundant =
|
||||
# Requires translation!
|
||||
Strategic Balance =
|
||||
# Requires translation!
|
||||
Legendary Start =
|
||||
|
||||
Advanced Settings = 고급 설정
|
||||
RNG Seed = 난수 시드값
|
||||
Map Elevation = 육지 높이
|
||||
|
|
@ -1323,6 +1334,10 @@ Hybrid =
|
|||
Undesirable =
|
||||
# Requires translation!
|
||||
Desirable =
|
||||
# Requires translation!
|
||||
Featureless =
|
||||
# Requires translation!
|
||||
Fresh Water =
|
||||
|
||||
# improvementFilters
|
||||
|
||||
|
|
@ -5954,7 +5969,7 @@ Provides a unique luxury =
|
|||
# Requires translation!
|
||||
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion =
|
||||
# Requires translation!
|
||||
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount]) =
|
||||
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) =
|
||||
# Requires translation!
|
||||
May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] =
|
||||
# Requires translation!
|
||||
|
|
@ -6016,13 +6031,13 @@ when above [amount] HP =
|
|||
# Requires translation!
|
||||
when below [amount] HP =
|
||||
# Requires translation!
|
||||
with [amount] to [amount] neighboring [tileFilter] tiles =
|
||||
with [amount] to [amount2] neighboring [tileFilter] tiles =
|
||||
# Requires translation!
|
||||
with [amount] to [amount] neighboring [tileFilter] [tileFilter] tiles =
|
||||
with [amount] to [amount2] neighboring [tileFilter] [tileFilter2] tiles =
|
||||
# Requires translation!
|
||||
in [tileFilter] tiles =
|
||||
# Requires translation!
|
||||
in [tileFilter] [tileFilter] tiles =
|
||||
in [tileFilter] [tileFilter2] tiles =
|
||||
# Requires translation!
|
||||
in tiles without [tileFilter] =
|
||||
# Requires translation!
|
||||
|
|
@ -6042,7 +6057,7 @@ Free [baseUnitFilter] found in the ruins =
|
|||
# Requires translation!
|
||||
Gain [amount] [stat] =
|
||||
# Requires translation!
|
||||
Gain [amount]-[amount] [stat] =
|
||||
Gain [amount]-[amount2] [stat] =
|
||||
# Requires translation!
|
||||
Gain enough Faith for a Pantheon =
|
||||
# Requires translation!
|
||||
|
|
@ -6050,7 +6065,7 @@ Gain enough Faith for [amount]% of a Great Prophet =
|
|||
# Requires translation!
|
||||
Reveal up to [amount/'all'] [tileFilter] within a [amount] tile radius =
|
||||
# Requires translation!
|
||||
From a randomly chosen tile [amount] tiles away from the ruins, reveal tiles up to [amount] tiles away with [amount]% chance =
|
||||
From a randomly chosen tile [amount] tiles away from the ruins, reveal tiles up to [amount2] tiles away with [amount3]% chance =
|
||||
# Requires translation!
|
||||
This Unit gains [amount] XP =
|
||||
# Requires translation!
|
||||
|
|
@ -6058,7 +6073,7 @@ This Unit upgrades for free including special upgrades =
|
|||
# Requires translation!
|
||||
This Unit gains the [promotion] promotion =
|
||||
# Requires translation!
|
||||
+[amount]% attack strength to all [mapUnitFilter] Units for [amount] turns =
|
||||
+[amount]% attack strength to all [mapUnitFilter] Units for [amount2] turns =
|
||||
# Requires translation!
|
||||
Hidden before founding a Pantheon =
|
||||
# Requires translation!
|
||||
|
|
|
|||
|
|
@ -428,6 +428,17 @@ Width = Platumas
|
|||
Radius = Radiusas
|
||||
Enable Religion = Įjungti religijas
|
||||
|
||||
# Requires translation!
|
||||
Resource Setting =
|
||||
# Requires translation!
|
||||
Sparse =
|
||||
# Requires translation!
|
||||
Abundant =
|
||||
# Requires translation!
|
||||
Strategic Balance =
|
||||
# Requires translation!
|
||||
Legendary Start =
|
||||
|
||||
# Requires translation!
|
||||
Advanced Settings =
|
||||
RNG Seed = RNG seed
|
||||
|
|
@ -1578,6 +1589,10 @@ Hybrid =
|
|||
Undesirable =
|
||||
# Requires translation!
|
||||
Desirable =
|
||||
# Requires translation!
|
||||
Featureless =
|
||||
# Requires translation!
|
||||
Fresh Water =
|
||||
|
||||
# improvementFilters
|
||||
|
||||
|
|
@ -8781,7 +8796,7 @@ Provides a unique luxury =
|
|||
# Requires translation!
|
||||
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion =
|
||||
# Requires translation!
|
||||
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount]) =
|
||||
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) =
|
||||
# Requires translation!
|
||||
May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] =
|
||||
# Requires translation!
|
||||
|
|
@ -8843,13 +8858,13 @@ when above [amount] HP =
|
|||
# Requires translation!
|
||||
when below [amount] HP =
|
||||
# Requires translation!
|
||||
with [amount] to [amount] neighboring [tileFilter] tiles =
|
||||
with [amount] to [amount2] neighboring [tileFilter] tiles =
|
||||
# Requires translation!
|
||||
with [amount] to [amount] neighboring [tileFilter] [tileFilter] tiles =
|
||||
with [amount] to [amount2] neighboring [tileFilter] [tileFilter2] tiles =
|
||||
# Requires translation!
|
||||
in [tileFilter] tiles =
|
||||
# Requires translation!
|
||||
in [tileFilter] [tileFilter] tiles =
|
||||
in [tileFilter] [tileFilter2] tiles =
|
||||
# Requires translation!
|
||||
in tiles without [tileFilter] =
|
||||
# Requires translation!
|
||||
|
|
@ -8869,7 +8884,7 @@ Free [baseUnitFilter] found in the ruins =
|
|||
# Requires translation!
|
||||
Gain [amount] [stat] =
|
||||
# Requires translation!
|
||||
Gain [amount]-[amount] [stat] =
|
||||
Gain [amount]-[amount2] [stat] =
|
||||
# Requires translation!
|
||||
Gain enough Faith for a Pantheon =
|
||||
# Requires translation!
|
||||
|
|
@ -8877,7 +8892,7 @@ Gain enough Faith for [amount]% of a Great Prophet =
|
|||
# Requires translation!
|
||||
Reveal up to [amount/'all'] [tileFilter] within a [amount] tile radius =
|
||||
# Requires translation!
|
||||
From a randomly chosen tile [amount] tiles away from the ruins, reveal tiles up to [amount] tiles away with [amount]% chance =
|
||||
From a randomly chosen tile [amount] tiles away from the ruins, reveal tiles up to [amount2] tiles away with [amount3]% chance =
|
||||
# Requires translation!
|
||||
This Unit gains [amount] XP =
|
||||
# Requires translation!
|
||||
|
|
@ -8885,7 +8900,7 @@ This Unit upgrades for free including special upgrades =
|
|||
# Requires translation!
|
||||
This Unit gains the [promotion] promotion =
|
||||
# Requires translation!
|
||||
+[amount]% attack strength to all [mapUnitFilter] Units for [amount] turns =
|
||||
+[amount]% attack strength to all [mapUnitFilter] Units for [amount2] turns =
|
||||
# Requires translation!
|
||||
Hidden before founding a Pantheon =
|
||||
# Requires translation!
|
||||
|
|
|
|||
|
|
@ -409,6 +409,17 @@ Width = Kelebaran
|
|||
Radius = Jejari
|
||||
Enable Religion = Aktifkan Agama
|
||||
|
||||
# Requires translation!
|
||||
Resource Setting =
|
||||
# Requires translation!
|
||||
Sparse =
|
||||
# Requires translation!
|
||||
Abundant =
|
||||
# Requires translation!
|
||||
Strategic Balance =
|
||||
# Requires translation!
|
||||
Legendary Start =
|
||||
|
||||
Advanced Settings = Tetapan Lanjutan
|
||||
RNG Seed = Benih Penjana Nombor Rawak
|
||||
# Requires translation!
|
||||
|
|
@ -1372,6 +1383,10 @@ Hybrid =
|
|||
Undesirable =
|
||||
# Requires translation!
|
||||
Desirable =
|
||||
# Requires translation!
|
||||
Featureless =
|
||||
# Requires translation!
|
||||
Fresh Water =
|
||||
|
||||
# improvementFilters
|
||||
|
||||
|
|
@ -8348,7 +8363,7 @@ Provides a unique luxury =
|
|||
# Requires translation!
|
||||
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion =
|
||||
# Requires translation!
|
||||
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount]) =
|
||||
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) =
|
||||
# Requires translation!
|
||||
May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] =
|
||||
# Requires translation!
|
||||
|
|
@ -8410,13 +8425,13 @@ when above [amount] HP =
|
|||
# Requires translation!
|
||||
when below [amount] HP =
|
||||
# Requires translation!
|
||||
with [amount] to [amount] neighboring [tileFilter] tiles =
|
||||
with [amount] to [amount2] neighboring [tileFilter] tiles =
|
||||
# Requires translation!
|
||||
with [amount] to [amount] neighboring [tileFilter] [tileFilter] tiles =
|
||||
with [amount] to [amount2] neighboring [tileFilter] [tileFilter2] tiles =
|
||||
# Requires translation!
|
||||
in [tileFilter] tiles =
|
||||
# Requires translation!
|
||||
in [tileFilter] [tileFilter] tiles =
|
||||
in [tileFilter] [tileFilter2] tiles =
|
||||
# Requires translation!
|
||||
in tiles without [tileFilter] =
|
||||
# Requires translation!
|
||||
|
|
@ -8436,7 +8451,7 @@ Free [baseUnitFilter] found in the ruins =
|
|||
# Requires translation!
|
||||
Gain [amount] [stat] =
|
||||
# Requires translation!
|
||||
Gain [amount]-[amount] [stat] =
|
||||
Gain [amount]-[amount2] [stat] =
|
||||
# Requires translation!
|
||||
Gain enough Faith for a Pantheon =
|
||||
# Requires translation!
|
||||
|
|
@ -8444,7 +8459,7 @@ Gain enough Faith for [amount]% of a Great Prophet =
|
|||
# Requires translation!
|
||||
Reveal up to [amount/'all'] [tileFilter] within a [amount] tile radius =
|
||||
# Requires translation!
|
||||
From a randomly chosen tile [amount] tiles away from the ruins, reveal tiles up to [amount] tiles away with [amount]% chance =
|
||||
From a randomly chosen tile [amount] tiles away from the ruins, reveal tiles up to [amount2] tiles away with [amount3]% chance =
|
||||
# Requires translation!
|
||||
This Unit gains [amount] XP =
|
||||
# Requires translation!
|
||||
|
|
@ -8452,7 +8467,7 @@ This Unit upgrades for free including special upgrades =
|
|||
# Requires translation!
|
||||
This Unit gains the [promotion] promotion =
|
||||
# Requires translation!
|
||||
+[amount]% attack strength to all [mapUnitFilter] Units for [amount] turns =
|
||||
+[amount]% attack strength to all [mapUnitFilter] Units for [amount2] turns =
|
||||
# Requires translation!
|
||||
Hidden before founding a Pantheon =
|
||||
# Requires translation!
|
||||
|
|
|
|||
|
|
@ -450,6 +450,17 @@ Radius =
|
|||
# Requires translation!
|
||||
Enable Religion =
|
||||
|
||||
# Requires translation!
|
||||
Resource Setting =
|
||||
# Requires translation!
|
||||
Sparse =
|
||||
# Requires translation!
|
||||
Abundant =
|
||||
# Requires translation!
|
||||
Strategic Balance =
|
||||
# Requires translation!
|
||||
Legendary Start =
|
||||
|
||||
# Requires translation!
|
||||
Advanced Settings =
|
||||
# Requires translation!
|
||||
|
|
@ -1578,6 +1589,10 @@ Hybrid =
|
|||
Undesirable =
|
||||
# Requires translation!
|
||||
Desirable =
|
||||
# Requires translation!
|
||||
Featureless =
|
||||
# Requires translation!
|
||||
Fresh Water =
|
||||
|
||||
# improvementFilters
|
||||
|
||||
|
|
@ -8798,7 +8813,7 @@ Provides a unique luxury =
|
|||
# Requires translation!
|
||||
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion =
|
||||
# Requires translation!
|
||||
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount]) =
|
||||
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) =
|
||||
# Requires translation!
|
||||
May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] =
|
||||
# Requires translation!
|
||||
|
|
@ -8860,13 +8875,13 @@ when above [amount] HP =
|
|||
# Requires translation!
|
||||
when below [amount] HP =
|
||||
# Requires translation!
|
||||
with [amount] to [amount] neighboring [tileFilter] tiles =
|
||||
with [amount] to [amount2] neighboring [tileFilter] tiles =
|
||||
# Requires translation!
|
||||
with [amount] to [amount] neighboring [tileFilter] [tileFilter] tiles =
|
||||
with [amount] to [amount2] neighboring [tileFilter] [tileFilter2] tiles =
|
||||
# Requires translation!
|
||||
in [tileFilter] tiles =
|
||||
# Requires translation!
|
||||
in [tileFilter] [tileFilter] tiles =
|
||||
in [tileFilter] [tileFilter2] tiles =
|
||||
# Requires translation!
|
||||
in tiles without [tileFilter] =
|
||||
# Requires translation!
|
||||
|
|
@ -8886,7 +8901,7 @@ Free [baseUnitFilter] found in the ruins =
|
|||
# Requires translation!
|
||||
Gain [amount] [stat] =
|
||||
# Requires translation!
|
||||
Gain [amount]-[amount] [stat] =
|
||||
Gain [amount]-[amount2] [stat] =
|
||||
# Requires translation!
|
||||
Gain enough Faith for a Pantheon =
|
||||
# Requires translation!
|
||||
|
|
@ -8894,7 +8909,7 @@ Gain enough Faith for [amount]% of a Great Prophet =
|
|||
# Requires translation!
|
||||
Reveal up to [amount/'all'] [tileFilter] within a [amount] tile radius =
|
||||
# Requires translation!
|
||||
From a randomly chosen tile [amount] tiles away from the ruins, reveal tiles up to [amount] tiles away with [amount]% chance =
|
||||
From a randomly chosen tile [amount] tiles away from the ruins, reveal tiles up to [amount2] tiles away with [amount3]% chance =
|
||||
# Requires translation!
|
||||
This Unit gains [amount] XP =
|
||||
# Requires translation!
|
||||
|
|
@ -8902,7 +8917,7 @@ This Unit upgrades for free including special upgrades =
|
|||
# Requires translation!
|
||||
This Unit gains the [promotion] promotion =
|
||||
# Requires translation!
|
||||
+[amount]% attack strength to all [mapUnitFilter] Units for [amount] turns =
|
||||
+[amount]% attack strength to all [mapUnitFilter] Units for [amount2] turns =
|
||||
# Requires translation!
|
||||
Hidden before founding a Pantheon =
|
||||
# Requires translation!
|
||||
|
|
|
|||
|
|
@ -448,6 +448,17 @@ Radius =
|
|||
# Requires translation!
|
||||
Enable Religion =
|
||||
|
||||
# Requires translation!
|
||||
Resource Setting =
|
||||
# Requires translation!
|
||||
Sparse =
|
||||
# Requires translation!
|
||||
Abundant =
|
||||
# Requires translation!
|
||||
Strategic Balance =
|
||||
# Requires translation!
|
||||
Legendary Start =
|
||||
|
||||
# Requires translation!
|
||||
Advanced Settings =
|
||||
# Requires translation!
|
||||
|
|
@ -1575,6 +1586,10 @@ Hybrid =
|
|||
Undesirable =
|
||||
# Requires translation!
|
||||
Desirable =
|
||||
# Requires translation!
|
||||
Featureless =
|
||||
# Requires translation!
|
||||
Fresh Water =
|
||||
|
||||
# improvementFilters
|
||||
|
||||
|
|
@ -8795,7 +8810,7 @@ Provides a unique luxury =
|
|||
# Requires translation!
|
||||
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion =
|
||||
# Requires translation!
|
||||
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount]) =
|
||||
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) =
|
||||
# Requires translation!
|
||||
May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] =
|
||||
# Requires translation!
|
||||
|
|
@ -8857,13 +8872,13 @@ when above [amount] HP =
|
|||
# Requires translation!
|
||||
when below [amount] HP =
|
||||
# Requires translation!
|
||||
with [amount] to [amount] neighboring [tileFilter] tiles =
|
||||
with [amount] to [amount2] neighboring [tileFilter] tiles =
|
||||
# Requires translation!
|
||||
with [amount] to [amount] neighboring [tileFilter] [tileFilter] tiles =
|
||||
with [amount] to [amount2] neighboring [tileFilter] [tileFilter2] tiles =
|
||||
# Requires translation!
|
||||
in [tileFilter] tiles =
|
||||
# Requires translation!
|
||||
in [tileFilter] [tileFilter] tiles =
|
||||
in [tileFilter] [tileFilter2] tiles =
|
||||
# Requires translation!
|
||||
in tiles without [tileFilter] =
|
||||
# Requires translation!
|
||||
|
|
@ -8883,7 +8898,7 @@ Free [baseUnitFilter] found in the ruins =
|
|||
# Requires translation!
|
||||
Gain [amount] [stat] =
|
||||
# Requires translation!
|
||||
Gain [amount]-[amount] [stat] =
|
||||
Gain [amount]-[amount2] [stat] =
|
||||
# Requires translation!
|
||||
Gain enough Faith for a Pantheon =
|
||||
# Requires translation!
|
||||
|
|
@ -8891,7 +8906,7 @@ Gain enough Faith for [amount]% of a Great Prophet =
|
|||
# Requires translation!
|
||||
Reveal up to [amount/'all'] [tileFilter] within a [amount] tile radius =
|
||||
# Requires translation!
|
||||
From a randomly chosen tile [amount] tiles away from the ruins, reveal tiles up to [amount] tiles away with [amount]% chance =
|
||||
From a randomly chosen tile [amount] tiles away from the ruins, reveal tiles up to [amount2] tiles away with [amount3]% chance =
|
||||
# Requires translation!
|
||||
This Unit gains [amount] XP =
|
||||
# Requires translation!
|
||||
|
|
@ -8899,7 +8914,7 @@ This Unit upgrades for free including special upgrades =
|
|||
# Requires translation!
|
||||
This Unit gains the [promotion] promotion =
|
||||
# Requires translation!
|
||||
+[amount]% attack strength to all [mapUnitFilter] Units for [amount] turns =
|
||||
+[amount]% attack strength to all [mapUnitFilter] Units for [amount2] turns =
|
||||
# Requires translation!
|
||||
Hidden before founding a Pantheon =
|
||||
# Requires translation!
|
||||
|
|
|
|||
|
|
@ -409,6 +409,17 @@ Width = Szerokość
|
|||
Radius = Promień
|
||||
Enable Religion = Włącz Religię
|
||||
|
||||
# Requires translation!
|
||||
Resource Setting =
|
||||
# Requires translation!
|
||||
Sparse =
|
||||
# Requires translation!
|
||||
Abundant =
|
||||
# Requires translation!
|
||||
Strategic Balance =
|
||||
# Requires translation!
|
||||
Legendary Start =
|
||||
|
||||
Advanced Settings = Zaawansowane Ustawienia
|
||||
# Requires translation!
|
||||
RNG Seed =
|
||||
|
|
@ -1412,6 +1423,10 @@ Hybrid =
|
|||
Undesirable =
|
||||
# Requires translation!
|
||||
Desirable =
|
||||
# Requires translation!
|
||||
Featureless =
|
||||
# Requires translation!
|
||||
Fresh Water =
|
||||
|
||||
# improvementFilters
|
||||
|
||||
|
|
@ -6562,7 +6577,7 @@ Provides a unique luxury =
|
|||
# Requires translation!
|
||||
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion =
|
||||
# Requires translation!
|
||||
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount]) =
|
||||
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) =
|
||||
# Requires translation!
|
||||
May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] =
|
||||
# Requires translation!
|
||||
|
|
@ -6624,13 +6639,13 @@ when above [amount] HP =
|
|||
# Requires translation!
|
||||
when below [amount] HP =
|
||||
# Requires translation!
|
||||
with [amount] to [amount] neighboring [tileFilter] tiles =
|
||||
with [amount] to [amount2] neighboring [tileFilter] tiles =
|
||||
# Requires translation!
|
||||
with [amount] to [amount] neighboring [tileFilter] [tileFilter] tiles =
|
||||
with [amount] to [amount2] neighboring [tileFilter] [tileFilter2] tiles =
|
||||
# Requires translation!
|
||||
in [tileFilter] tiles =
|
||||
# Requires translation!
|
||||
in [tileFilter] [tileFilter] tiles =
|
||||
in [tileFilter] [tileFilter2] tiles =
|
||||
# Requires translation!
|
||||
in tiles without [tileFilter] =
|
||||
# Requires translation!
|
||||
|
|
@ -6650,7 +6665,7 @@ Free [baseUnitFilter] found in the ruins =
|
|||
# Requires translation!
|
||||
Gain [amount] [stat] =
|
||||
# Requires translation!
|
||||
Gain [amount]-[amount] [stat] =
|
||||
Gain [amount]-[amount2] [stat] =
|
||||
# Requires translation!
|
||||
Gain enough Faith for a Pantheon =
|
||||
# Requires translation!
|
||||
|
|
@ -6658,7 +6673,7 @@ Gain enough Faith for [amount]% of a Great Prophet =
|
|||
# Requires translation!
|
||||
Reveal up to [amount/'all'] [tileFilter] within a [amount] tile radius =
|
||||
# Requires translation!
|
||||
From a randomly chosen tile [amount] tiles away from the ruins, reveal tiles up to [amount] tiles away with [amount]% chance =
|
||||
From a randomly chosen tile [amount] tiles away from the ruins, reveal tiles up to [amount2] tiles away with [amount3]% chance =
|
||||
# Requires translation!
|
||||
This Unit gains [amount] XP =
|
||||
# Requires translation!
|
||||
|
|
@ -6666,7 +6681,7 @@ This Unit upgrades for free including special upgrades =
|
|||
# Requires translation!
|
||||
This Unit gains the [promotion] promotion =
|
||||
# Requires translation!
|
||||
+[amount]% attack strength to all [mapUnitFilter] Units for [amount] turns =
|
||||
+[amount]% attack strength to all [mapUnitFilter] Units for [amount2] turns =
|
||||
# Requires translation!
|
||||
Hidden before founding a Pantheon =
|
||||
# Requires translation!
|
||||
|
|
|
|||
|
|
@ -410,6 +410,17 @@ Width = Largura
|
|||
Radius = Raio
|
||||
Enable Religion = Ativar Religião
|
||||
|
||||
# Requires translation!
|
||||
Resource Setting =
|
||||
# Requires translation!
|
||||
Sparse =
|
||||
# Requires translation!
|
||||
Abundant =
|
||||
# Requires translation!
|
||||
Strategic Balance =
|
||||
# Requires translation!
|
||||
Legendary Start =
|
||||
|
||||
# Requires translation!
|
||||
Advanced Settings =
|
||||
RNG Seed = Seed RNG
|
||||
|
|
@ -1355,6 +1366,10 @@ Hybrid =
|
|||
Undesirable =
|
||||
# Requires translation!
|
||||
Desirable =
|
||||
# Requires translation!
|
||||
Featureless =
|
||||
# Requires translation!
|
||||
Fresh Water =
|
||||
|
||||
# improvementFilters
|
||||
|
||||
|
|
@ -6906,7 +6921,7 @@ Provides a unique luxury =
|
|||
# Requires translation!
|
||||
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion =
|
||||
# Requires translation!
|
||||
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount]) =
|
||||
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) =
|
||||
# Requires translation!
|
||||
May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] =
|
||||
# Requires translation!
|
||||
|
|
@ -6968,13 +6983,13 @@ when above [amount] HP =
|
|||
# Requires translation!
|
||||
when below [amount] HP =
|
||||
# Requires translation!
|
||||
with [amount] to [amount] neighboring [tileFilter] tiles =
|
||||
with [amount] to [amount2] neighboring [tileFilter] tiles =
|
||||
# Requires translation!
|
||||
with [amount] to [amount] neighboring [tileFilter] [tileFilter] tiles =
|
||||
with [amount] to [amount2] neighboring [tileFilter] [tileFilter2] tiles =
|
||||
# Requires translation!
|
||||
in [tileFilter] tiles =
|
||||
# Requires translation!
|
||||
in [tileFilter] [tileFilter] tiles =
|
||||
in [tileFilter] [tileFilter2] tiles =
|
||||
# Requires translation!
|
||||
in tiles without [tileFilter] =
|
||||
# Requires translation!
|
||||
|
|
@ -6994,7 +7009,7 @@ Free [baseUnitFilter] found in the ruins =
|
|||
# Requires translation!
|
||||
Gain [amount] [stat] =
|
||||
# Requires translation!
|
||||
Gain [amount]-[amount] [stat] =
|
||||
Gain [amount]-[amount2] [stat] =
|
||||
# Requires translation!
|
||||
Gain enough Faith for a Pantheon =
|
||||
# Requires translation!
|
||||
|
|
@ -7002,7 +7017,7 @@ Gain enough Faith for [amount]% of a Great Prophet =
|
|||
# Requires translation!
|
||||
Reveal up to [amount/'all'] [tileFilter] within a [amount] tile radius =
|
||||
# Requires translation!
|
||||
From a randomly chosen tile [amount] tiles away from the ruins, reveal tiles up to [amount] tiles away with [amount]% chance =
|
||||
From a randomly chosen tile [amount] tiles away from the ruins, reveal tiles up to [amount2] tiles away with [amount3]% chance =
|
||||
# Requires translation!
|
||||
This Unit gains [amount] XP =
|
||||
# Requires translation!
|
||||
|
|
@ -7010,7 +7025,7 @@ This Unit upgrades for free including special upgrades =
|
|||
# Requires translation!
|
||||
This Unit gains the [promotion] promotion =
|
||||
# Requires translation!
|
||||
+[amount]% attack strength to all [mapUnitFilter] Units for [amount] turns =
|
||||
+[amount]% attack strength to all [mapUnitFilter] Units for [amount2] turns =
|
||||
# Requires translation!
|
||||
Hidden before founding a Pantheon =
|
||||
# Requires translation!
|
||||
|
|
|
|||
|
|
@ -450,6 +450,17 @@ Radius =
|
|||
# Requires translation!
|
||||
Enable Religion =
|
||||
|
||||
# Requires translation!
|
||||
Resource Setting =
|
||||
# Requires translation!
|
||||
Sparse =
|
||||
# Requires translation!
|
||||
Abundant =
|
||||
# Requires translation!
|
||||
Strategic Balance =
|
||||
# Requires translation!
|
||||
Legendary Start =
|
||||
|
||||
# Requires translation!
|
||||
Advanced Settings =
|
||||
# Requires translation!
|
||||
|
|
@ -1638,6 +1649,10 @@ Hybrid =
|
|||
Undesirable =
|
||||
# Requires translation!
|
||||
Desirable =
|
||||
# Requires translation!
|
||||
Featureless =
|
||||
# Requires translation!
|
||||
Fresh Water =
|
||||
|
||||
# improvementFilters
|
||||
|
||||
|
|
@ -8389,7 +8404,7 @@ Provides a unique luxury =
|
|||
# Requires translation!
|
||||
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion =
|
||||
# Requires translation!
|
||||
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount]) =
|
||||
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) =
|
||||
# Requires translation!
|
||||
May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] =
|
||||
# Requires translation!
|
||||
|
|
@ -8451,13 +8466,13 @@ when above [amount] HP =
|
|||
# Requires translation!
|
||||
when below [amount] HP =
|
||||
# Requires translation!
|
||||
with [amount] to [amount] neighboring [tileFilter] tiles =
|
||||
with [amount] to [amount2] neighboring [tileFilter] tiles =
|
||||
# Requires translation!
|
||||
with [amount] to [amount] neighboring [tileFilter] [tileFilter] tiles =
|
||||
with [amount] to [amount2] neighboring [tileFilter] [tileFilter2] tiles =
|
||||
# Requires translation!
|
||||
in [tileFilter] tiles =
|
||||
# Requires translation!
|
||||
in [tileFilter] [tileFilter] tiles =
|
||||
in [tileFilter] [tileFilter2] tiles =
|
||||
# Requires translation!
|
||||
in tiles without [tileFilter] =
|
||||
# Requires translation!
|
||||
|
|
@ -8477,7 +8492,7 @@ Free [baseUnitFilter] found in the ruins =
|
|||
# Requires translation!
|
||||
Gain [amount] [stat] =
|
||||
# Requires translation!
|
||||
Gain [amount]-[amount] [stat] =
|
||||
Gain [amount]-[amount2] [stat] =
|
||||
# Requires translation!
|
||||
Gain enough Faith for a Pantheon =
|
||||
# Requires translation!
|
||||
|
|
@ -8485,7 +8500,7 @@ Gain enough Faith for [amount]% of a Great Prophet =
|
|||
# Requires translation!
|
||||
Reveal up to [amount/'all'] [tileFilter] within a [amount] tile radius =
|
||||
# Requires translation!
|
||||
From a randomly chosen tile [amount] tiles away from the ruins, reveal tiles up to [amount] tiles away with [amount]% chance =
|
||||
From a randomly chosen tile [amount] tiles away from the ruins, reveal tiles up to [amount2] tiles away with [amount3]% chance =
|
||||
# Requires translation!
|
||||
This Unit gains [amount] XP =
|
||||
# Requires translation!
|
||||
|
|
@ -8493,7 +8508,7 @@ This Unit upgrades for free including special upgrades =
|
|||
# Requires translation!
|
||||
This Unit gains the [promotion] promotion =
|
||||
# Requires translation!
|
||||
+[amount]% attack strength to all [mapUnitFilter] Units for [amount] turns =
|
||||
+[amount]% attack strength to all [mapUnitFilter] Units for [amount2] turns =
|
||||
# Requires translation!
|
||||
Hidden before founding a Pantheon =
|
||||
# Requires translation!
|
||||
|
|
|
|||
|
|
@ -340,6 +340,17 @@ Width = Ширина
|
|||
Radius = Радиус
|
||||
Enable Religion = Включить религию
|
||||
|
||||
# Requires translation!
|
||||
Resource Setting =
|
||||
# Requires translation!
|
||||
Sparse =
|
||||
# Requires translation!
|
||||
Abundant =
|
||||
# Requires translation!
|
||||
Strategic Balance =
|
||||
# Requires translation!
|
||||
Legendary Start =
|
||||
|
||||
Advanced Settings = Дополнительные Настройки
|
||||
RNG Seed = Сид
|
||||
Map Elevation = Гористоcть
|
||||
|
|
@ -1189,6 +1200,10 @@ Hybrid = Гибридные
|
|||
Undesirable =
|
||||
# Requires translation!
|
||||
Desirable =
|
||||
# Requires translation!
|
||||
Featureless =
|
||||
# Requires translation!
|
||||
Fresh Water =
|
||||
|
||||
# improvementFilters
|
||||
|
||||
|
|
@ -5459,7 +5474,7 @@ Provides a unique luxury =
|
|||
# Requires translation!
|
||||
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion =
|
||||
# Requires translation!
|
||||
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount]) =
|
||||
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) =
|
||||
# Requires translation!
|
||||
May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] =
|
||||
# Requires translation!
|
||||
|
|
@ -5511,13 +5526,13 @@ when above [amount] HP =
|
|||
# Requires translation!
|
||||
when below [amount] HP =
|
||||
# Requires translation!
|
||||
with [amount] to [amount] neighboring [tileFilter] tiles =
|
||||
with [amount] to [amount2] neighboring [tileFilter] tiles =
|
||||
# Requires translation!
|
||||
with [amount] to [amount] neighboring [tileFilter] [tileFilter] tiles =
|
||||
with [amount] to [amount2] neighboring [tileFilter] [tileFilter2] tiles =
|
||||
# Requires translation!
|
||||
in [tileFilter] tiles =
|
||||
# Requires translation!
|
||||
in [tileFilter] [tileFilter] tiles =
|
||||
in [tileFilter] [tileFilter2] tiles =
|
||||
# Requires translation!
|
||||
in tiles without [tileFilter] =
|
||||
# Requires translation!
|
||||
|
|
@ -5537,7 +5552,7 @@ Free [baseUnitFilter] found in the ruins =
|
|||
# Requires translation!
|
||||
Gain [amount] [stat] =
|
||||
# Requires translation!
|
||||
Gain [amount]-[amount] [stat] =
|
||||
Gain [amount]-[amount2] [stat] =
|
||||
# Requires translation!
|
||||
Gain enough Faith for a Pantheon =
|
||||
# Requires translation!
|
||||
|
|
@ -5545,7 +5560,7 @@ Gain enough Faith for [amount]% of a Great Prophet =
|
|||
# Requires translation!
|
||||
Reveal up to [amount/'all'] [tileFilter] within a [amount] tile radius =
|
||||
# Requires translation!
|
||||
From a randomly chosen tile [amount] tiles away from the ruins, reveal tiles up to [amount] tiles away with [amount]% chance =
|
||||
From a randomly chosen tile [amount] tiles away from the ruins, reveal tiles up to [amount2] tiles away with [amount3]% chance =
|
||||
# Requires translation!
|
||||
This Unit gains [amount] XP =
|
||||
# Requires translation!
|
||||
|
|
@ -5553,7 +5568,7 @@ This Unit upgrades for free including special upgrades =
|
|||
# Requires translation!
|
||||
This Unit gains the [promotion] promotion =
|
||||
# Requires translation!
|
||||
+[amount]% attack strength to all [mapUnitFilter] Units for [amount] turns =
|
||||
+[amount]% attack strength to all [mapUnitFilter] Units for [amount2] turns =
|
||||
# Requires translation!
|
||||
Hidden before founding a Pantheon =
|
||||
# Requires translation!
|
||||
|
|
|
|||
|
|
@ -341,6 +341,17 @@ Width = 宽度
|
|||
Radius = 半径
|
||||
Enable Religion = 启用宗教
|
||||
|
||||
# Requires translation!
|
||||
Resource Setting =
|
||||
# Requires translation!
|
||||
Sparse =
|
||||
# Requires translation!
|
||||
Abundant =
|
||||
# Requires translation!
|
||||
Strategic Balance =
|
||||
# Requires translation!
|
||||
Legendary Start =
|
||||
|
||||
Advanced Settings = 高级设置
|
||||
RNG Seed = 随机种子
|
||||
Map Elevation = 地图海拔
|
||||
|
|
@ -1188,6 +1199,10 @@ Natural Wonder = 自然奇观
|
|||
Hybrid = 混合
|
||||
Undesirable = 不想要的
|
||||
Desirable = 想要的
|
||||
# Requires translation!
|
||||
Featureless =
|
||||
# Requires translation!
|
||||
Fresh Water =
|
||||
|
||||
# improvementFilters
|
||||
|
||||
|
|
@ -5319,7 +5334,7 @@ Provides a unique luxury =
|
|||
# Requires translation!
|
||||
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion =
|
||||
# Requires translation!
|
||||
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount]) =
|
||||
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) =
|
||||
# Requires translation!
|
||||
May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] =
|
||||
# Requires translation!
|
||||
|
|
@ -5371,13 +5386,13 @@ when above [amount] HP =
|
|||
# Requires translation!
|
||||
when below [amount] HP =
|
||||
# Requires translation!
|
||||
with [amount] to [amount] neighboring [tileFilter] tiles =
|
||||
with [amount] to [amount2] neighboring [tileFilter] tiles =
|
||||
# Requires translation!
|
||||
with [amount] to [amount] neighboring [tileFilter] [tileFilter] tiles =
|
||||
with [amount] to [amount2] neighboring [tileFilter] [tileFilter2] tiles =
|
||||
# Requires translation!
|
||||
in [tileFilter] tiles =
|
||||
# Requires translation!
|
||||
in [tileFilter] [tileFilter] tiles =
|
||||
in [tileFilter] [tileFilter2] tiles =
|
||||
# Requires translation!
|
||||
in tiles without [tileFilter] =
|
||||
# Requires translation!
|
||||
|
|
@ -5397,7 +5412,7 @@ Free [baseUnitFilter] found in the ruins =
|
|||
# Requires translation!
|
||||
Gain [amount] [stat] =
|
||||
# Requires translation!
|
||||
Gain [amount]-[amount] [stat] =
|
||||
Gain [amount]-[amount2] [stat] =
|
||||
# Requires translation!
|
||||
Gain enough Faith for a Pantheon =
|
||||
# Requires translation!
|
||||
|
|
@ -5405,7 +5420,7 @@ Gain enough Faith for [amount]% of a Great Prophet =
|
|||
# Requires translation!
|
||||
Reveal up to [amount/'all'] [tileFilter] within a [amount] tile radius =
|
||||
# Requires translation!
|
||||
From a randomly chosen tile [amount] tiles away from the ruins, reveal tiles up to [amount] tiles away with [amount]% chance =
|
||||
From a randomly chosen tile [amount] tiles away from the ruins, reveal tiles up to [amount2] tiles away with [amount3]% chance =
|
||||
# Requires translation!
|
||||
This Unit gains [amount] XP =
|
||||
# Requires translation!
|
||||
|
|
@ -5413,7 +5428,7 @@ This Unit upgrades for free including special upgrades =
|
|||
# Requires translation!
|
||||
This Unit gains the [promotion] promotion =
|
||||
# Requires translation!
|
||||
+[amount]% attack strength to all [mapUnitFilter] Units for [amount] turns =
|
||||
+[amount]% attack strength to all [mapUnitFilter] Units for [amount2] turns =
|
||||
# Requires translation!
|
||||
Hidden before founding a Pantheon =
|
||||
# Requires translation!
|
||||
|
|
|
|||
|
|
@ -357,6 +357,17 @@ Width = Ancho
|
|||
Radius = Radio
|
||||
Enable Religion = Activar Religión
|
||||
|
||||
# Requires translation!
|
||||
Resource Setting =
|
||||
# Requires translation!
|
||||
Sparse =
|
||||
# Requires translation!
|
||||
Abundant =
|
||||
# Requires translation!
|
||||
Strategic Balance =
|
||||
# Requires translation!
|
||||
Legendary Start =
|
||||
|
||||
Advanced Settings = Ajustes Avanzados
|
||||
RNG Seed = Semilla RNG
|
||||
Map Elevation = Elevación del Mapa
|
||||
|
|
@ -1249,6 +1260,10 @@ Hybrid =
|
|||
Undesirable =
|
||||
# Requires translation!
|
||||
Desirable =
|
||||
# Requires translation!
|
||||
Featureless =
|
||||
# Requires translation!
|
||||
Fresh Water =
|
||||
|
||||
# improvementFilters
|
||||
|
||||
|
|
@ -5618,7 +5633,7 @@ Provides a unique luxury =
|
|||
# Requires translation!
|
||||
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion =
|
||||
# Requires translation!
|
||||
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount]) =
|
||||
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) =
|
||||
# Requires translation!
|
||||
May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] =
|
||||
# Requires translation!
|
||||
|
|
@ -5677,13 +5692,13 @@ when above [amount] HP =
|
|||
# Requires translation!
|
||||
when below [amount] HP =
|
||||
# Requires translation!
|
||||
with [amount] to [amount] neighboring [tileFilter] tiles =
|
||||
with [amount] to [amount2] neighboring [tileFilter] tiles =
|
||||
# Requires translation!
|
||||
with [amount] to [amount] neighboring [tileFilter] [tileFilter] tiles =
|
||||
with [amount] to [amount2] neighboring [tileFilter] [tileFilter2] tiles =
|
||||
# Requires translation!
|
||||
in [tileFilter] tiles =
|
||||
# Requires translation!
|
||||
in [tileFilter] [tileFilter] tiles =
|
||||
in [tileFilter] [tileFilter2] tiles =
|
||||
# Requires translation!
|
||||
in tiles without [tileFilter] =
|
||||
# Requires translation!
|
||||
|
|
@ -5703,7 +5718,7 @@ Free [baseUnitFilter] found in the ruins =
|
|||
# Requires translation!
|
||||
Gain [amount] [stat] =
|
||||
# Requires translation!
|
||||
Gain [amount]-[amount] [stat] =
|
||||
Gain [amount]-[amount2] [stat] =
|
||||
# Requires translation!
|
||||
Gain enough Faith for a Pantheon =
|
||||
# Requires translation!
|
||||
|
|
@ -5711,7 +5726,7 @@ Gain enough Faith for [amount]% of a Great Prophet =
|
|||
# Requires translation!
|
||||
Reveal up to [amount/'all'] [tileFilter] within a [amount] tile radius =
|
||||
# Requires translation!
|
||||
From a randomly chosen tile [amount] tiles away from the ruins, reveal tiles up to [amount] tiles away with [amount]% chance =
|
||||
From a randomly chosen tile [amount] tiles away from the ruins, reveal tiles up to [amount2] tiles away with [amount3]% chance =
|
||||
# Requires translation!
|
||||
This Unit gains [amount] XP =
|
||||
# Requires translation!
|
||||
|
|
@ -5719,7 +5734,7 @@ This Unit upgrades for free including special upgrades =
|
|||
# Requires translation!
|
||||
This Unit gains the [promotion] promotion =
|
||||
# Requires translation!
|
||||
+[amount]% attack strength to all [mapUnitFilter] Units for [amount] turns =
|
||||
+[amount]% attack strength to all [mapUnitFilter] Units for [amount2] turns =
|
||||
# Requires translation!
|
||||
Hidden before founding a Pantheon =
|
||||
# Requires translation!
|
||||
|
|
|
|||
|
|
@ -341,6 +341,17 @@ Width = Bredd
|
|||
Radius = Radie
|
||||
Enable Religion = Möjliggör Religion
|
||||
|
||||
# Requires translation!
|
||||
Resource Setting =
|
||||
# Requires translation!
|
||||
Sparse =
|
||||
# Requires translation!
|
||||
Abundant =
|
||||
# Requires translation!
|
||||
Strategic Balance =
|
||||
# Requires translation!
|
||||
Legendary Start =
|
||||
|
||||
Advanced Settings = Avancerade Inställningar
|
||||
RNG Seed = RNG-frö
|
||||
Map Elevation = Karthöjd
|
||||
|
|
@ -1188,6 +1199,10 @@ Natural Wonder = Naturligt Underverk
|
|||
Hybrid = Hybrid
|
||||
Undesirable = Oönskvärd
|
||||
Desirable = Önskvärd
|
||||
# Requires translation!
|
||||
Featureless =
|
||||
# Requires translation!
|
||||
Fresh Water =
|
||||
|
||||
# improvementFilters
|
||||
|
||||
|
|
@ -5319,7 +5334,7 @@ Provides a unique luxury =
|
|||
# Requires translation!
|
||||
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion =
|
||||
# Requires translation!
|
||||
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount]) =
|
||||
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) =
|
||||
# Requires translation!
|
||||
May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] =
|
||||
# Requires translation!
|
||||
|
|
@ -5371,13 +5386,13 @@ when above [amount] HP =
|
|||
# Requires translation!
|
||||
when below [amount] HP =
|
||||
# Requires translation!
|
||||
with [amount] to [amount] neighboring [tileFilter] tiles =
|
||||
with [amount] to [amount2] neighboring [tileFilter] tiles =
|
||||
# Requires translation!
|
||||
with [amount] to [amount] neighboring [tileFilter] [tileFilter] tiles =
|
||||
with [amount] to [amount2] neighboring [tileFilter] [tileFilter2] tiles =
|
||||
# Requires translation!
|
||||
in [tileFilter] tiles =
|
||||
# Requires translation!
|
||||
in [tileFilter] [tileFilter] tiles =
|
||||
in [tileFilter] [tileFilter2] tiles =
|
||||
# Requires translation!
|
||||
in tiles without [tileFilter] =
|
||||
# Requires translation!
|
||||
|
|
@ -5397,7 +5412,7 @@ Free [baseUnitFilter] found in the ruins =
|
|||
# Requires translation!
|
||||
Gain [amount] [stat] =
|
||||
# Requires translation!
|
||||
Gain [amount]-[amount] [stat] =
|
||||
Gain [amount]-[amount2] [stat] =
|
||||
# Requires translation!
|
||||
Gain enough Faith for a Pantheon =
|
||||
# Requires translation!
|
||||
|
|
@ -5405,7 +5420,7 @@ Gain enough Faith for [amount]% of a Great Prophet =
|
|||
# Requires translation!
|
||||
Reveal up to [amount/'all'] [tileFilter] within a [amount] tile radius =
|
||||
# Requires translation!
|
||||
From a randomly chosen tile [amount] tiles away from the ruins, reveal tiles up to [amount] tiles away with [amount]% chance =
|
||||
From a randomly chosen tile [amount] tiles away from the ruins, reveal tiles up to [amount2] tiles away with [amount3]% chance =
|
||||
# Requires translation!
|
||||
This Unit gains [amount] XP =
|
||||
# Requires translation!
|
||||
|
|
@ -5413,7 +5428,7 @@ This Unit upgrades for free including special upgrades =
|
|||
# Requires translation!
|
||||
This Unit gains the [promotion] promotion =
|
||||
# Requires translation!
|
||||
+[amount]% attack strength to all [mapUnitFilter] Units for [amount] turns =
|
||||
+[amount]% attack strength to all [mapUnitFilter] Units for [amount2] turns =
|
||||
# Requires translation!
|
||||
Hidden before founding a Pantheon =
|
||||
# Requires translation!
|
||||
|
|
|
|||
|
|
@ -440,6 +440,17 @@ Radius =
|
|||
# Requires translation!
|
||||
Enable Religion =
|
||||
|
||||
# Requires translation!
|
||||
Resource Setting =
|
||||
# Requires translation!
|
||||
Sparse =
|
||||
# Requires translation!
|
||||
Abundant =
|
||||
# Requires translation!
|
||||
Strategic Balance =
|
||||
# Requires translation!
|
||||
Legendary Start =
|
||||
|
||||
# Requires translation!
|
||||
Advanced Settings =
|
||||
# Requires translation!
|
||||
|
|
@ -1509,6 +1520,10 @@ Hybrid =
|
|||
Undesirable =
|
||||
# Requires translation!
|
||||
Desirable =
|
||||
# Requires translation!
|
||||
Featureless =
|
||||
# Requires translation!
|
||||
Fresh Water =
|
||||
|
||||
# improvementFilters
|
||||
|
||||
|
|
@ -6675,7 +6690,7 @@ Provides a unique luxury =
|
|||
# Requires translation!
|
||||
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion =
|
||||
# Requires translation!
|
||||
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount]) =
|
||||
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) =
|
||||
# Requires translation!
|
||||
May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] =
|
||||
# Requires translation!
|
||||
|
|
@ -6737,13 +6752,13 @@ when above [amount] HP =
|
|||
# Requires translation!
|
||||
when below [amount] HP =
|
||||
# Requires translation!
|
||||
with [amount] to [amount] neighboring [tileFilter] tiles =
|
||||
with [amount] to [amount2] neighboring [tileFilter] tiles =
|
||||
# Requires translation!
|
||||
with [amount] to [amount] neighboring [tileFilter] [tileFilter] tiles =
|
||||
with [amount] to [amount2] neighboring [tileFilter] [tileFilter2] tiles =
|
||||
# Requires translation!
|
||||
in [tileFilter] tiles =
|
||||
# Requires translation!
|
||||
in [tileFilter] [tileFilter] tiles =
|
||||
in [tileFilter] [tileFilter2] tiles =
|
||||
# Requires translation!
|
||||
in tiles without [tileFilter] =
|
||||
# Requires translation!
|
||||
|
|
@ -6763,7 +6778,7 @@ Free [baseUnitFilter] found in the ruins =
|
|||
# Requires translation!
|
||||
Gain [amount] [stat] =
|
||||
# Requires translation!
|
||||
Gain [amount]-[amount] [stat] =
|
||||
Gain [amount]-[amount2] [stat] =
|
||||
# Requires translation!
|
||||
Gain enough Faith for a Pantheon =
|
||||
# Requires translation!
|
||||
|
|
@ -6771,7 +6786,7 @@ Gain enough Faith for [amount]% of a Great Prophet =
|
|||
# Requires translation!
|
||||
Reveal up to [amount/'all'] [tileFilter] within a [amount] tile radius =
|
||||
# Requires translation!
|
||||
From a randomly chosen tile [amount] tiles away from the ruins, reveal tiles up to [amount] tiles away with [amount]% chance =
|
||||
From a randomly chosen tile [amount] tiles away from the ruins, reveal tiles up to [amount2] tiles away with [amount3]% chance =
|
||||
# Requires translation!
|
||||
This Unit gains [amount] XP =
|
||||
# Requires translation!
|
||||
|
|
@ -6779,7 +6794,7 @@ This Unit upgrades for free including special upgrades =
|
|||
# Requires translation!
|
||||
This Unit gains the [promotion] promotion =
|
||||
# Requires translation!
|
||||
+[amount]% attack strength to all [mapUnitFilter] Units for [amount] turns =
|
||||
+[amount]% attack strength to all [mapUnitFilter] Units for [amount2] turns =
|
||||
# Requires translation!
|
||||
Hidden before founding a Pantheon =
|
||||
# Requires translation!
|
||||
|
|
|
|||
|
|
@ -386,6 +386,17 @@ Width = Genişlik
|
|||
Radius = Çap
|
||||
Enable Religion = Dini Etkinleştir
|
||||
|
||||
# Requires translation!
|
||||
Resource Setting =
|
||||
# Requires translation!
|
||||
Sparse =
|
||||
# Requires translation!
|
||||
Abundant =
|
||||
# Requires translation!
|
||||
Strategic Balance =
|
||||
# Requires translation!
|
||||
Legendary Start =
|
||||
|
||||
Advanced Settings = Gelişmiş Ayarlar
|
||||
RNG Seed = RNG Kodu
|
||||
Map Elevation = Harita Yüksekliği
|
||||
|
|
@ -1310,6 +1321,10 @@ Hybrid = Melez
|
|||
Undesirable =
|
||||
# Requires translation!
|
||||
Desirable =
|
||||
# Requires translation!
|
||||
Featureless =
|
||||
# Requires translation!
|
||||
Fresh Water =
|
||||
|
||||
# improvementFilters
|
||||
|
||||
|
|
@ -6105,7 +6120,7 @@ Provides a unique luxury =
|
|||
# Requires translation!
|
||||
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion =
|
||||
# Requires translation!
|
||||
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount]) =
|
||||
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) =
|
||||
# Requires translation!
|
||||
May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] =
|
||||
# Requires translation!
|
||||
|
|
@ -6161,13 +6176,13 @@ when above [amount] HP =
|
|||
# Requires translation!
|
||||
when below [amount] HP =
|
||||
# Requires translation!
|
||||
with [amount] to [amount] neighboring [tileFilter] tiles =
|
||||
with [amount] to [amount2] neighboring [tileFilter] tiles =
|
||||
# Requires translation!
|
||||
with [amount] to [amount] neighboring [tileFilter] [tileFilter] tiles =
|
||||
with [amount] to [amount2] neighboring [tileFilter] [tileFilter2] tiles =
|
||||
# Requires translation!
|
||||
in [tileFilter] tiles =
|
||||
# Requires translation!
|
||||
in [tileFilter] [tileFilter] tiles =
|
||||
in [tileFilter] [tileFilter2] tiles =
|
||||
# Requires translation!
|
||||
in tiles without [tileFilter] =
|
||||
# Requires translation!
|
||||
|
|
@ -6187,7 +6202,7 @@ Free [baseUnitFilter] found in the ruins =
|
|||
# Requires translation!
|
||||
Gain [amount] [stat] =
|
||||
# Requires translation!
|
||||
Gain [amount]-[amount] [stat] =
|
||||
Gain [amount]-[amount2] [stat] =
|
||||
# Requires translation!
|
||||
Gain enough Faith for a Pantheon =
|
||||
# Requires translation!
|
||||
|
|
@ -6195,7 +6210,7 @@ Gain enough Faith for [amount]% of a Great Prophet =
|
|||
# Requires translation!
|
||||
Reveal up to [amount/'all'] [tileFilter] within a [amount] tile radius =
|
||||
# Requires translation!
|
||||
From a randomly chosen tile [amount] tiles away from the ruins, reveal tiles up to [amount] tiles away with [amount]% chance =
|
||||
From a randomly chosen tile [amount] tiles away from the ruins, reveal tiles up to [amount2] tiles away with [amount3]% chance =
|
||||
# Requires translation!
|
||||
This Unit gains [amount] XP =
|
||||
# Requires translation!
|
||||
|
|
@ -6203,7 +6218,7 @@ This Unit upgrades for free including special upgrades =
|
|||
# Requires translation!
|
||||
This Unit gains the [promotion] promotion =
|
||||
# Requires translation!
|
||||
+[amount]% attack strength to all [mapUnitFilter] Units for [amount] turns =
|
||||
+[amount]% attack strength to all [mapUnitFilter] Units for [amount2] turns =
|
||||
# Requires translation!
|
||||
Hidden before founding a Pantheon =
|
||||
# Requires translation!
|
||||
|
|
|
|||
|
|
@ -365,6 +365,17 @@ Width = Ширина
|
|||
Radius = Радіус
|
||||
Enable Religion = Увімкнути релігію
|
||||
|
||||
# Requires translation!
|
||||
Resource Setting =
|
||||
# Requires translation!
|
||||
Sparse =
|
||||
# Requires translation!
|
||||
Abundant =
|
||||
# Requires translation!
|
||||
Strategic Balance =
|
||||
# Requires translation!
|
||||
Legendary Start =
|
||||
|
||||
Advanced Settings = Розширені налаштування
|
||||
RNG Seed = Ключ генерації
|
||||
Map Elevation = Висота мапи
|
||||
|
|
@ -1245,6 +1256,10 @@ Natural Wonder = Природне диво
|
|||
Hybrid = Гібрид
|
||||
Undesirable = Недосяжне
|
||||
Desirable = Досяжне
|
||||
# Requires translation!
|
||||
Featureless =
|
||||
# Requires translation!
|
||||
Fresh Water =
|
||||
|
||||
# improvementFilters
|
||||
|
||||
|
|
@ -5717,7 +5732,7 @@ Provides a unique luxury =
|
|||
# Requires translation!
|
||||
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion =
|
||||
# Requires translation!
|
||||
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount]) =
|
||||
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) =
|
||||
# Requires translation!
|
||||
May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] =
|
||||
# Requires translation!
|
||||
|
|
@ -5770,13 +5785,13 @@ when above [amount] HP =
|
|||
# Requires translation!
|
||||
when below [amount] HP =
|
||||
# Requires translation!
|
||||
with [amount] to [amount] neighboring [tileFilter] tiles =
|
||||
with [amount] to [amount2] neighboring [tileFilter] tiles =
|
||||
# Requires translation!
|
||||
with [amount] to [amount] neighboring [tileFilter] [tileFilter] tiles =
|
||||
with [amount] to [amount2] neighboring [tileFilter] [tileFilter2] tiles =
|
||||
# Requires translation!
|
||||
in [tileFilter] tiles =
|
||||
# Requires translation!
|
||||
in [tileFilter] [tileFilter] tiles =
|
||||
in [tileFilter] [tileFilter2] tiles =
|
||||
# Requires translation!
|
||||
in tiles without [tileFilter] =
|
||||
# Requires translation!
|
||||
|
|
@ -5796,7 +5811,7 @@ Free [baseUnitFilter] found in the ruins =
|
|||
# Requires translation!
|
||||
Gain [amount] [stat] =
|
||||
# Requires translation!
|
||||
Gain [amount]-[amount] [stat] =
|
||||
Gain [amount]-[amount2] [stat] =
|
||||
# Requires translation!
|
||||
Gain enough Faith for a Pantheon =
|
||||
# Requires translation!
|
||||
|
|
@ -5804,7 +5819,7 @@ Gain enough Faith for [amount]% of a Great Prophet =
|
|||
# Requires translation!
|
||||
Reveal up to [amount/'all'] [tileFilter] within a [amount] tile radius =
|
||||
# Requires translation!
|
||||
From a randomly chosen tile [amount] tiles away from the ruins, reveal tiles up to [amount] tiles away with [amount]% chance =
|
||||
From a randomly chosen tile [amount] tiles away from the ruins, reveal tiles up to [amount2] tiles away with [amount3]% chance =
|
||||
# Requires translation!
|
||||
This Unit gains [amount] XP =
|
||||
# Requires translation!
|
||||
|
|
@ -5812,7 +5827,7 @@ This Unit upgrades for free including special upgrades =
|
|||
# Requires translation!
|
||||
This Unit gains the [promotion] promotion =
|
||||
# Requires translation!
|
||||
+[amount]% attack strength to all [mapUnitFilter] Units for [amount] turns =
|
||||
+[amount]% attack strength to all [mapUnitFilter] Units for [amount2] turns =
|
||||
# Requires translation!
|
||||
Hidden before founding a Pantheon =
|
||||
# Requires translation!
|
||||
|
|
|
|||
|
|
@ -99,7 +99,21 @@ object TranslationFileWriter {
|
|||
.getAnnotation(Deprecated::class.java)
|
||||
if (deprecationAnnotation != null) continue
|
||||
if (unique.flags.contains(UniqueFlag.HiddenToUsers)) continue
|
||||
linesToTranslate.add(unique.text + " = ")
|
||||
|
||||
// to get rid of multiple equal parameters, like "[amount] [amount]", don't use the unique.text directly
|
||||
// instead fill the placeholders with incremented values if the previous one exists
|
||||
val newPlaceholders = ArrayList<String>()
|
||||
for (placeholderText in unique.text.getPlaceholderParameters()) {
|
||||
if (!newPlaceholders.contains(placeholderText))
|
||||
newPlaceholders += placeholderText
|
||||
else {
|
||||
var i = 2
|
||||
while (newPlaceholders.contains(placeholderText + i)) i++
|
||||
newPlaceholders += placeholderText + i
|
||||
}
|
||||
}
|
||||
val finalText = unique.text.fillPlaceholders(*newPlaceholders.toTypedArray())
|
||||
linesToTranslate.add("$finalText = ")
|
||||
}
|
||||
|
||||
var countOfTranslatableLines = 0
|
||||
|
|
|
|||
|
|
@ -389,9 +389,9 @@ fun String.fillPlaceholders(vararg strings: String): String {
|
|||
if (keys.size > strings.size)
|
||||
throw Exception("String $this has a different number of placeholders ${keys.joinToString()} (${keys.size}) than the substitutive strings ${strings.joinToString()} (${strings.size})!")
|
||||
|
||||
var filledString = this
|
||||
var filledString = this.replace(squareBraceRegex, "[]")
|
||||
for (i in keys.indices)
|
||||
filledString = filledString.replaceFirst(keys[i], strings[i])
|
||||
filledString = filledString.replaceFirst("[]", "[${strings[i]}]")
|
||||
return filledString
|
||||
}
|
||||
|
||||
|
|
@ -400,6 +400,7 @@ fun String.getConditionals() = pointyBraceRegex.findAll(this).map { Unique(it.gr
|
|||
fun String.removeConditionals() = this
|
||||
.replace(pointyBraceRegex, "")
|
||||
// So, this is a quick hack, but it works as long as nobody uses word separators different from " " (space) and "" (none),
|
||||
// So, this is a quick hack, but it works as long as nobody uses word separators different from " " (space) and "" (none),
|
||||
// And no translations start or end with a space.
|
||||
// According to https://linguistics.stackexchange.com/questions/6131/is-there-a-long-list-of-languages-whose-writing-systems-dont-use-spaces
|
||||
// This is a reasonable but not fully correct assumption to make.
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user