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modding: Added 'upon entering a [tileFilter] tile' trigger
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@ -897,7 +897,11 @@ class MapUnit : IsPartOfGameInfoSerialization {
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val promotion = unique.params[0]
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promotions.addPromotion(promotion, true)
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}
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val triggeredUniques = getTriggeredUniques(UniqueType.TriggerUponEnteringTile) { tile.matchesFilter(it.params[0]) }
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for (triggeredUnique in triggeredUniques)
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UniqueTriggerActivation.triggerUnique(triggeredUnique, this)
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updateVisibleTiles(true, currentTile.position)
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}
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@ -909,6 +909,7 @@ enum class UniqueType(
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TriggerUponLosingHealth("upon losing at least [amount] HP in a single attack", UniqueTarget.UnitTriggerCondition),
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TriggerUponEndingTurnInTile("upon ending a turn in a [tileFilter] tile", UniqueTarget.UnitTriggerCondition),
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TriggerUponDiscoveringTile("upon discovering a [tileFilter] tile", UniqueTarget.UnitTriggerCondition),
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TriggerUponEnteringTile("upon entering a [tileFilter] tile", UniqueTarget.UnitTriggerCondition),
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//endregion
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@ -313,7 +313,7 @@ class RulesetValidator(val ruleset: Ruleset) {
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}
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}
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val unitMovementTypes = UnitMovementType.entries.map { it.name }.toSet()
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private val unitMovementTypes = UnitMovementType.entries.map { it.name }.toSet()
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private fun addUnitTypeErrors(
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lines: RulesetErrorList,
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tryFixUnknownUniques: Boolean
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