chore: "extremeness" is both long, and not a word. The correct word is "intensity."

This commit is contained in:
yairm210 2025-02-03 21:56:17 +02:00
parent 08f874ac67
commit 05100eca6d
49 changed files with 58 additions and 58 deletions

View File

@ -497,7 +497,7 @@ This is used for painting resources, not in map generator steps: =
Advanced Settings = Gevorderde Instellings
RNG Seed = RNG Saad
Map Elevation = Kaarthoogte
Temperature extremeness = Uiterste temperatuur
Temperature intensity = Uiterste temperatuur
Temperature shift = Temperatuurverskuiwing
Resource richness = Hulpbronrykdom
Vegetation richness = Plantegroeirykheid

View File

@ -455,7 +455,7 @@ This is used for painting resources, not in map generator steps: = এটি র
Advanced Settings = উন্নত সেটিংগুলো
RNG Seed = এলোমেলো সংখ্যা বানানো শুরু করার বীজ
Map Elevation = মানচিত্রের উচ্চতার ব্যাপ্তি
Temperature extremeness = তাপমাত্রার চরমতা
Temperature intensity = তাপমাত্রার চরমতা
Temperature shift = তাপমাত্রার স্থানান্তর
Resource richness = সম্পদ বিপুলতা
Vegetation richness = গাছপালার বিপুলতা

View File

@ -478,7 +478,7 @@ This is used for painting resources, not in map generator steps: = Гэта вы
Advanced Settings = Спецыяльныя Налады
RNG Seed = Семя RNG
Map Elevation = Узвышшы Мапы
Temperature extremeness = Экстрымальнасць тэмпературы
Temperature intensity = Экстрымальнасць тэмпературы
Temperature shift = Змена тэмпературы
Resource richness = Насычанасць рэсурсамі
Vegetation richness = Расліннасць

View File

@ -618,7 +618,7 @@ RNG Seed =
# Requires translation!
Map Elevation =
# Requires translation!
Temperature extremeness =
Temperature intensity =
# Requires translation!
Temperature shift =
# Requires translation!

View File

@ -450,7 +450,7 @@ This is used for painting resources, not in map generator steps: = Isso é usado
Advanced Settings = Configurações Avançadas
RNG Seed = Semente RNG
Map Elevation = Altura do Mapa
Temperature extremeness = Severidade da temperatura
Temperature intensity = Severidade da temperatura
Temperature shift = Mudança de temperatura
Resource richness = Abundância de recursos
Vegetation richness = Abundância de vegetação

View File

@ -494,7 +494,7 @@ This is used for painting resources, not in map generator steps: = Това се
Advanced Settings = Разширени Настройки
RNG Seed = Случайно генериран сийд
Map Elevation = Височина на Карта
Temperature extremeness = Температурни Крайности
Temperature intensity = Температурни Крайности
Temperature shift = Измяна на температура
Resource richness = Богатство на ресурси
Vegetation richness = Богатство на растителност

View File

@ -450,7 +450,7 @@ This is used for painting resources, not in map generator steps: = Es fa servir
Advanced Settings = Opcions avançades
RNG Seed = Llavor inicial
Map Elevation = Elevació del mapa
Temperature extremeness = Radicalitat de les temperatures
Temperature intensity = Radicalitat de les temperatures
Temperature shift = Modificador de la temperatura
Resource richness = Recursos
Vegetation richness = Vegetació

View File

@ -450,7 +450,7 @@ This is used for painting resources, not in map generator steps: = Ovo se korist
Advanced Settings = Napredne Postavke
RNG Seed = Početna RNG vrijednost
Map Elevation = Nadmorska Visina Karte
Temperature extremeness = Ekstremnost temperature
Temperature intensity = Ekstremnost temperature
Temperature shift = Promjena temperature
Resource richness = Bogatstvo resursa
Vegetation richness = Bogatstvo vegetacije

View File

@ -465,7 +465,7 @@ This is used for painting resources, not in map generator steps: = Toto je použ
Advanced Settings = Pokročilá nastavení
RNG Seed = RNG Seed
Map Elevation = Výška mapy
Temperature extremeness = Teplotní extrémy
Temperature intensity = Teplotní extrémy
Temperature shift = Posun teplot
Resource richness = Hustota surovin
Vegetation richness = Hustota vegetace

View File

@ -452,7 +452,7 @@ This is used for painting resources, not in map generator steps: = Dit wordt geb
Advanced Settings = Geavanceerde instellingen
RNG Seed = RNG Seed
Map Elevation = Maphoogte
Temperature extremeness = Temparatuurextreemheid
Temperature intensity = Temparatuurextreemheid
Temperature shift = Temperatuur verandering
Resource richness = Grondstofrijkheid
Vegetation richness = Vegetatierijkheid

View File

@ -810,7 +810,7 @@ RNG Seed =
# Requires translation!
Map Elevation =
# Requires translation!
Temperature extremeness =
Temperature intensity =
# Requires translation!
Temperature shift =
# Requires translation!

View File

@ -460,7 +460,7 @@ This is used for painting resources, not in map generator steps: = Ginagamit ito
Advanced Settings = Mga komplikadong pagpipilian
RNG Seed = RNG Seed
Map Elevation = Taas ng mapa
Temperature extremeness = Agwat ng temperatura
Temperature intensity = Agwat ng temperatura
Temperature shift = Pagbago ng Temperatura
Resource richness = Dami ng pagkukunan
Vegetation richness = Dami ng halaman

View File

@ -502,7 +502,7 @@ This is used for painting resources, not in map generator steps: = Tätä käyte
Advanced Settings = Edistyneet Asetukset
RNG Seed = Satunnaisgeneroinnin siemen
Map Elevation = Maailman Korkeus
Temperature extremeness = Lämpötilan äärimmäisyys
Temperature intensity = Lämpötilan äärimmäisyys
Temperature shift = Lämpötilan muutos
Resource richness = Resurssirikkaus
Vegetation richness = Kasvuston rikkaus

View File

@ -450,7 +450,7 @@ This is used for painting resources, not in map generator steps: = Ce réglage e
Advanced Settings = Paramètres avancés
RNG Seed = Graine de génération aléatoire
Map Elevation = Altitude moyenne
Temperature extremeness = Amplitude thermique
Temperature intensity = Amplitude thermique
Temperature shift = Variation thermique
Resource richness = Abondance des ressources
Vegetation richness = Abondance de végétation

View File

@ -462,7 +462,7 @@ This is used for painting resources, not in map generator steps: = Isto é usado
Advanced Settings = Axustes Avanzados
RNG Seed = Semente
Map Elevation = Elevación
Temperature extremeness = Extremísmo térmico
Temperature intensity = Extremísmo térmico
Temperature shift = Cambio de Temperatura
Resource richness = Recursos
Vegetation richness = Vexetación

View File

@ -450,7 +450,7 @@ This is used for painting resources, not in map generator steps: = Dies wird ver
Advanced Settings = Erweiterte Einstellungen
RNG Seed = Seed
Map Elevation = Erhebungen
Temperature extremeness = Temperaturextreme
Temperature intensity = Temperaturextreme
Temperature shift = Temperaturverschiebung
Resource richness = Ressourcenreichtum
Vegetation richness = Vegetationsreichtum

View File

@ -671,7 +671,7 @@ Advanced Settings = Προχωρημένες ρυθμίσεις
# Requires translation!
RNG Seed =
Map Elevation = ύψος χάρτη
Temperature extremeness =
Temperature intensity =
# Requires translation!
Temperature shift =
# Requires translation!

View File

@ -470,7 +470,7 @@ This is used for painting resources, not in map generator steps: = Ez az erőfor
Advanced Settings = Haladó Beállítások
RNG Seed = Véletlenszám-generátor kezdőértéke
Map Elevation = Térkép kiemelkedése
Temperature extremeness = Hőmérsékleti szélsőségek
Temperature intensity = Hőmérsékleti szélsőségek
Temperature shift = Hőmérséklet-eltolódás
Resource richness = Erőforrás-mennyiség
Vegetation richness = Növényzet mennyisége

View File

@ -450,7 +450,7 @@ This is used for painting resources, not in map generator steps: = Ini digunakan
Advanced Settings = Pengaturan Lanjutan
RNG Seed = Benih Acak
Map Elevation = Tinggi Peta
Temperature extremeness = Keekstreman temperatur
Temperature intensity = Keekstreman temperatur
Temperature shift = Perubahan suhu
Resource richness = Kekayaan sumber daya alam
Vegetation richness = Kerimbunan tumbuhan

View File

@ -456,7 +456,7 @@ This is used for painting resources, not in map generator steps: = Questo va usa
Advanced Settings = Impostazioni avanzate
RNG Seed = Seme RNG
Map Elevation = Altezza mappa
Temperature extremeness = Estremità temperatura
Temperature intensity = Estremità temperatura
Temperature shift = Cambio temperatura
Resource richness = Abbondanza risorse
Vegetation richness = Abbondanza vegetazione

View File

@ -490,7 +490,7 @@ This is used for painting resources, not in map generator steps: =
Advanced Settings = 詳細設定
RNG Seed = RNG値
Map Elevation = マップの高さ
Temperature extremeness = 極度な気候
Temperature intensity = 極度な気候
Temperature shift = 気候の変化
Resource richness = 資源の数
Vegetation richness = 植生の豊かさ

View File

@ -488,7 +488,7 @@ This is used for painting resources, not in map generator steps: = 자원 배치
Advanced Settings = 고급 설정
RNG Seed = 난수 시드값
Map Elevation = 육지 높이
Temperature extremeness = 온도 편차
Temperature intensity = 온도 편차
Temperature shift = 온도 편중
Resource richness = 자원 밀도
Vegetation richness = 초목 밀도

View File

@ -511,7 +511,7 @@ This is used for painting resources, not in map generator steps: =
Advanced Settings = Optiones provehendae
RNG Seed = Semen creationis caecae
Map Elevation = Elevatio tabulae
Temperature extremeness = Gradus extremitatis temperaturæ
Temperature intensity = Gradus extremitatis temperaturæ
Temperature shift = Mutatus temperaturæ
Resource richness = Copiositas mercium
Vegetation richness = Abundantia viriditatis

View File

@ -529,7 +529,7 @@ This is used for painting resources, not in map generator steps: =
Advanced Settings = Papildomi nustatymai
RNG Seed = Generavimo raktas
Map Elevation = Kalnuotumas
Temperature extremeness = Temperatūrų svyravimai
Temperature intensity = Temperatūrų svyravimai
# Requires translation!
Temperature shift =
Resource richness = Resursų gausa

View File

@ -497,7 +497,7 @@ This is used for painting resources, not in map generator steps: = Ini digunakan
Advanced Settings = Tetapan Lanjutan
RNG Seed = Benih Penjana Nombor Rawak
Map Elevation = Ketinggian Peta
Temperature extremeness = Keterlaluan suhu
Temperature intensity = Keterlaluan suhu
Temperature shift = Peralihan Suhu
Resource richness = Kekayaan sumber
Vegetation richness = Kekayaan flora

View File

@ -532,7 +532,7 @@ RNG Seed = STG-verdi
# Requires translation!
Map Elevation =
# Requires translation!
Temperature extremeness =
Temperature intensity =
Temperature shift = Temperaturskifte
Resource richness = Rikdom av ressursar
Vegetation richness = Rikdom av planteliv

View File

@ -664,7 +664,7 @@ Advanced Settings =
# Requires translation!
RNG Seed =
Map Elevation = Ertefae Nağše
Temperature extremeness = Šeddat e damā
Temperature intensity = Šeddat e damā
# Requires translation!
Temperature shift =
Resource richness = Mizān e manābe

View File

@ -547,7 +547,7 @@ This is used for painting resources, not in map generator steps: =
Advanced Settings = Tanzimat e pishrafte
RNG Seed = Seed e RNG
Map Elevation = Ertefae Naghshe
Temperature extremeness = Sheddat e damaa
Temperature intensity = Sheddat e damaa
# Requires translation!
Temperature shift =
Resource richness = Mizaan e manaabe

View File

@ -457,7 +457,7 @@ This is used for painting resources, not in map generator steps: = Dotyczy to u
Advanced Settings = Opcje zaawansowane
RNG Seed = Ziarno losowości
Map Elevation = Wysokość mapy
Temperature extremeness = Skrajność temperatury
Temperature intensity = Skrajność temperatury
Temperature shift = Zmienność temperatury
Resource richness = Bogactwo surowców
Vegetation richness = Bogactwo roślinności

View File

@ -461,7 +461,7 @@ This is used for painting resources, not in map generator steps: = Isto é usado
Advanced Settings = Definições avançadas
RNG Seed = Seed RNG
Map Elevation = Altura do Mapa
Temperature extremeness = Severidade da temperatura
Temperature intensity = Severidade da temperatura
Temperature shift = Mudança de temperatura
Resource richness = Abundância de recursos
Vegetation richness = Abundância de vegetação

View File

@ -489,7 +489,7 @@ This is used for painting resources, not in map generator steps: =
Advanced Settings = Setări Avansate
RNG Seed = RNG Seed
Map Elevation = Înălțimea hărții
Temperature extremeness = Extremitatea temperaturii
Temperature intensity = Extremitatea temperaturii
Temperature shift = Schimbarea temperaturii
Resource richness = Abundența resurselor
Vegetation richness = Abundența vegetației

View File

@ -453,7 +453,7 @@ This is used for painting resources, not in map generator steps: = Исполь
Advanced Settings = Дополнительные настройки
RNG Seed = Сид
Map Elevation = Гористость
Temperature extremeness = Перепады температур
Temperature intensity = Перепады температур
Temperature shift = Смещение температуры
Resource richness = Богатство ресурсами
Vegetation richness = Богатство растительностью

View File

@ -612,7 +612,7 @@ RNG Seed =
# Requires translation!
Map Elevation =
# Requires translation!
Temperature extremeness =
Temperature intensity =
# Requires translation!
Temperature shift =
# Requires translation!

View File

@ -452,7 +452,7 @@ This is used for painting resources, not in map generator steps: = 仅用于绘
Advanced Settings = 高级设置
RNG Seed = 随机种子
Map Elevation = 地图海拔
Temperature extremeness = 气温上限
Temperature intensity = 气温上限
Temperature shift = 温度变化
Resource richness = 资源丰富度
Vegetation richness = 植被密度

View File

@ -450,7 +450,7 @@ This is used for painting resources, not in map generator steps: = Esto es usado
Advanced Settings = Ajustes Avanzados
RNG Seed = Semilla
Map Elevation = Elevación
Temperature extremeness = Extremismo térmico
Temperature intensity = Extremismo térmico
Temperature shift = Cambio de Temperatura
Resource richness = Recursos
Vegetation richness = Vegetación

View File

@ -515,7 +515,7 @@ This is used for painting resources, not in map generator steps: =
Advanced Settings = Avancerade Inställningar
RNG Seed = RNG-frö
Map Elevation = Karthöjd
Temperature extremeness = Temperaturextremvärden
Temperature intensity = Temperaturextremvärden
Temperature shift = Temperaturskifte
Resource richness = Resursrikedom
Vegetation richness = Växtrikedom

View File

@ -628,7 +628,7 @@ RNG Seed =
# Requires translation!
Map Elevation =
# Requires translation!
Temperature extremeness =
Temperature intensity =
# Requires translation!
Temperature shift =
# Requires translation!

View File

@ -464,7 +464,7 @@ This is used for painting resources, not in map generator steps: = 僅用於繪
Advanced Settings = 進階設置
RNG Seed = 隨機種子
Map Elevation = 地圖海拔
Temperature extremeness = 氣溫上限
Temperature intensity = 氣溫上限
Temperature shift = 溫度偏移
Resource richness = 資源豐富度
Vegetation richness = 植被密度

View File

@ -484,7 +484,7 @@ This is used for painting resources, not in map generator steps: = Bu kaynaklar
Advanced Settings = Gelişmiş Ayarlar
RNG Seed = RNG Kodu
Map Elevation = Harita Yüksekliği
Temperature extremeness = Sıcaklık aşırılığı
Temperature intensity = Sıcaklık aşırılığı
Temperature shift = Sıcaklık değişimi
Resource richness = Kaynak zenginliği
Vegetation richness = Bitki örtüsü

View File

@ -452,7 +452,7 @@ This is used for painting resources, not in map generator steps: = Викори
Advanced Settings = Розширені налаштування
RNG Seed = Ключ генерації
Map Elevation = Висота мапи
Temperature extremeness = Екстремальні температури
Temperature intensity = Екстремальні температури
Temperature shift = Перепади температур
Resource richness = Багатство ресурсів
Vegetation richness = Багатство рослинності

View File

@ -462,7 +462,7 @@ This is used for painting resources, not in map generator steps: = Điều này
Advanced Settings = Cài đặt nâng cao
RNG Seed = RNG Seed
Map Elevation = Chiều cao bản đồ
Temperature extremeness = Độ khắc nghiệt của nhiệt độ
Temperature intensity = Độ khắc nghiệt của nhiệt độ
Temperature shift = Sự thay đổi nhiệt độ
Resource richness = Độ giàu tài nguyên
Vegetation richness = Độ giàu thảm thực vật

View File

@ -475,7 +475,7 @@ This is used for painting resources, not in map generator steps: = Lokhu kusetsh
Advanced Settings = Advanced Settings
RNG Seed = RNG Seed
Map Elevation = Map Elevation
Temperature extremeness = Temperature extremeness
Temperature intensity = Temperature intensity
Temperature shift = Temperature shift
Resource richness = Resource richness
Vegetation richness = Vegetation richness

View File

@ -450,7 +450,7 @@ This is used for painting resources, not in map generator steps: =
Advanced Settings =
RNG Seed =
Map Elevation =
Temperature extremeness =
Temperature intensity =
Temperature shift =
Resource richness =
Vegetation richness =

View File

@ -73,13 +73,13 @@ class MapParameters : IsPartOfGameInfoSerialization {
var tilesPerBiomeArea = 6
var maxCoastExtension = 2
var elevationExponent = 0.7f
var temperatureExtremeness = 0.6f
var temperatureintensity = 0.6f
var vegetationRichness = 0.4f
var rareFeaturesRichness = 0.05f
var resourceRichness = 0.1f
var waterThreshold = 0.0f
/** Shifts temperature (after random, latitude and temperatureExtremeness).*/
/** Shifts temperature (after random, latitude and temperatureintensity).*/
var temperatureShift = 0f
fun clone() = MapParameters().also {
@ -99,7 +99,7 @@ class MapParameters : IsPartOfGameInfoSerialization {
it.tilesPerBiomeArea = tilesPerBiomeArea
it.maxCoastExtension = maxCoastExtension
it.elevationExponent = elevationExponent
it.temperatureExtremeness = temperatureExtremeness
it.temperatureintensity = temperatureintensity
it.temperatureShift = temperatureShift
it.vegetationRichness = vegetationRichness
it.rareFeaturesRichness = rareFeaturesRichness
@ -117,7 +117,7 @@ class MapParameters : IsPartOfGameInfoSerialization {
tilesPerBiomeArea = 6
maxCoastExtension = 2
elevationExponent = 0.7f
temperatureExtremeness = 0.6f
temperatureintensity = 0.6f
temperatureShift = 0.0f
vegetationRichness = 0.4f
rareFeaturesRichness = 0.05f
@ -163,7 +163,7 @@ class MapParameters : IsPartOfGameInfoSerialization {
if (type != MapGeneratedMainType.custom && type != MapType.empty) yield("{Map Generation Type}: {$type}, ")
yield("{RNG Seed} $seed")
yield(", {Map Elevation}=" + elevationExponent.niceToString(2))
yield(", {Temperature extremeness}=" + temperatureExtremeness.niceToString(2))
yield(", {Temperature intensity}=" + temperatureintensity.niceToString(2))
yield(", {Resource richness}=" + resourceRichness.niceToString(3))
yield(", {Vegetation richness}=" + vegetationRichness.niceToString(2))
yield(", {Rare features richness}=" + rareFeaturesRichness.niceToString(3))

View File

@ -425,7 +425,7 @@ class MapGenerator(val ruleset: Ruleset, private val coroutineScope: CoroutineSc
/**
* [MapParameters.tilesPerBiomeArea] to set biomes size
* [MapParameters.temperatureExtremeness] to favor very high and very low temperatures
* [MapParameters.temperatureintensity] to favor very high and very low temperatures
* [MapParameters.temperatureShift] to shift temperature towards cold (negative) or hot (positive)
*/
private fun applyHumidityAndTemperature(tileMap: TileMap) {
@ -435,7 +435,7 @@ class MapGenerator(val ruleset: Ruleset, private val coroutineScope: CoroutineSc
tileMap.setTransients(ruleset)
val scale = tileMap.mapParameters.tilesPerBiomeArea.toDouble()
val temperatureExtremeness = tileMap.mapParameters.temperatureExtremeness
val temperatureintensity = tileMap.mapParameters.temperatureintensity
val temperatureShift = tileMap.mapParameters.temperatureShift
val humidityShift = if (temperatureShift > 0) -temperatureShift / 2 else 0f
@ -471,7 +471,7 @@ class MapGenerator(val ruleset: Ruleset, private val coroutineScope: CoroutineSc
val randomTemperature = randomness.getPerlinNoise(tile, temperatureSeed, scale = scale, nOctaves = 1)
var temperature = (5.0 * expectedTemperature + randomTemperature) / 6.0
temperature = abs(temperature).pow(1.0 - temperatureExtremeness) * temperature.sign
temperature = abs(temperature).pow(1.0 - temperatureintensity) * temperature.sign
temperature = (temperature + temperatureShift).coerceIn(-1.0..1.0)
// Old, static map generation rules - necessary for existing base ruleset mods to continue to function
@ -613,7 +613,7 @@ class MapGenerator(val ruleset: Ruleset, private val coroutineScope: CoroutineSc
}
/**
* [MapParameters.temperatureExtremeness] as in [applyHumidityAndTemperature]
* [MapParameters.temperatureintensity] as in [applyHumidityAndTemperature]
*/
private fun spawnIce(tileMap: TileMap) {
val waterTerrain: Set<String> =
@ -649,7 +649,7 @@ class MapGenerator(val ruleset: Ruleset, private val coroutineScope: CoroutineSc
val randomTemperature = randomness.getPerlinNoise(tile, temperatureSeed, scale = tileMap.mapParameters.tilesPerBiomeArea.toDouble(), nOctaves = 1)
val latitudeTemperature = 1.0 - 2.0 * abs(tile.latitude) / tileMap.maxLatitude
var temperature = ((latitudeTemperature + randomTemperature) / 2.0)
temperature = abs(temperature).pow(1.0 - tileMap.mapParameters.temperatureExtremeness) * temperature.sign
temperature = abs(temperature).pow(1.0 - tileMap.mapParameters.temperatureintensity) * temperature.sign
temperature = (temperature + tileMap.mapParameters.temperatureShift).coerceIn(-1.0..1.0)
val candidates = iceEquivalents

View File

@ -81,7 +81,7 @@ class ModConstants {
// MapGenerator.spreadAncientRuins: number of ruins = suitable tile count * this
var ancientRuinCountMultiplier = 0.02f
// MapGenerator.spawnIce: spawn Ice where T < this, with T calculated from temperatureExtremeness, latitude and perlin noise.
// MapGenerator.spawnIce: spawn Ice where T < this, with T calculated from temperatureintensity, latitude and perlin noise.
var spawnIceBelowTemperature = -0.8f
// MapGenerator.spawnLakesAndCoasts: Water bodies up to this tile count become Lakes
var maxLakeSize = 10

View File

@ -257,7 +257,7 @@ class MainMenuScreen: BaseScreen(), RecreateOnResize {
shape = MapShape.rectangular
mapSize = MapSize.Small
type = MapType.pangaea
temperatureExtremeness = .7f
temperatureintensity = .7f
waterThreshold = -0.1f // mainly land, gets about 30% water
modifyForEasterEgg()
})

View File

@ -12,7 +12,7 @@ private object MapGeneratorStepsHelpers {
actualParameters.elevationExponent = newParameters.elevationExponent
}
val applyHumidityAndTemperature = fun(newParameters: MapParameters, actualParameters: MapParameters) {
actualParameters.temperatureExtremeness = newParameters.temperatureExtremeness
actualParameters.temperatureintensity = newParameters.temperatureintensity
actualParameters.temperatureShift = newParameters.temperatureShift
}
val applyLakesAndCoast = fun(newParameters: MapParameters, actualParameters: MapParameters) {

View File

@ -413,8 +413,8 @@ class MapParametersTable(
addSlider("Map Elevation", {mapParameters.elevationExponent}, 0.6f, 0.8f)
{ mapParameters.elevationExponent = it }
addSlider("Temperature extremeness", {mapParameters.temperatureExtremeness}, 0.4f, 0.8f)
{ mapParameters.temperatureExtremeness = it }
addSlider("Temperature intensity", {mapParameters.temperatureintensity}, 0.4f, 0.8f)
{ mapParameters.temperatureintensity = it }
addSlider("Temperature shift", {mapParameters.temperatureShift}, -0.4f, 0.4f, 0.1f)
{ mapParameters.temperatureShift = it }