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https://github.com/yairm210/Unciv.git
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chore: "extremeness" is both long, and not a word. The correct word is "intensity."
This commit is contained in:
parent
08f874ac67
commit
05100eca6d
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@ -497,7 +497,7 @@ This is used for painting resources, not in map generator steps: =
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Advanced Settings = Gevorderde Instellings
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RNG Seed = RNG Saad
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Map Elevation = Kaarthoogte
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Temperature extremeness = Uiterste temperatuur
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Temperature intensity = Uiterste temperatuur
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Temperature shift = Temperatuurverskuiwing
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Resource richness = Hulpbronrykdom
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Vegetation richness = Plantegroeirykheid
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@ -455,7 +455,7 @@ This is used for painting resources, not in map generator steps: = এটি র
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Advanced Settings = উন্নত সেটিংগুলো
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RNG Seed = এলোমেলো সংখ্যা বানানো শুরু করার বীজ
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Map Elevation = মানচিত্রের উচ্চতার ব্যাপ্তি
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Temperature extremeness = তাপমাত্রার চরমতা
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Temperature intensity = তাপমাত্রার চরমতা
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Temperature shift = তাপমাত্রার স্থানান্তর
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Resource richness = সম্পদ বিপুলতা
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Vegetation richness = গাছপালার বিপুলতা
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@ -478,7 +478,7 @@ This is used for painting resources, not in map generator steps: = Гэта вы
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Advanced Settings = Спецыяльныя Налады
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RNG Seed = Семя RNG
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Map Elevation = Узвышшы Мапы
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Temperature extremeness = Экстрымальнасць тэмпературы
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Temperature intensity = Экстрымальнасць тэмпературы
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Temperature shift = Змена тэмпературы
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Resource richness = Насычанасць рэсурсамі
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Vegetation richness = Расліннасць
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@ -618,7 +618,7 @@ RNG Seed =
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# Requires translation!
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Map Elevation =
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# Requires translation!
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Temperature extremeness =
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Temperature intensity =
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# Requires translation!
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Temperature shift =
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# Requires translation!
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@ -450,7 +450,7 @@ This is used for painting resources, not in map generator steps: = Isso é usado
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Advanced Settings = Configurações Avançadas
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RNG Seed = Semente RNG
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Map Elevation = Altura do Mapa
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Temperature extremeness = Severidade da temperatura
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Temperature intensity = Severidade da temperatura
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Temperature shift = Mudança de temperatura
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Resource richness = Abundância de recursos
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Vegetation richness = Abundância de vegetação
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@ -494,7 +494,7 @@ This is used for painting resources, not in map generator steps: = Това се
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Advanced Settings = Разширени Настройки
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RNG Seed = Случайно генериран сийд
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Map Elevation = Височина на Карта
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Temperature extremeness = Температурни Крайности
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Temperature intensity = Температурни Крайности
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Temperature shift = Измяна на температура
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Resource richness = Богатство на ресурси
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Vegetation richness = Богатство на растителност
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@ -450,7 +450,7 @@ This is used for painting resources, not in map generator steps: = Es fa servir
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Advanced Settings = Opcions avançades
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RNG Seed = Llavor inicial
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Map Elevation = Elevació del mapa
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Temperature extremeness = Radicalitat de les temperatures
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Temperature intensity = Radicalitat de les temperatures
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Temperature shift = Modificador de la temperatura
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Resource richness = Recursos
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Vegetation richness = Vegetació
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@ -450,7 +450,7 @@ This is used for painting resources, not in map generator steps: = Ovo se korist
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Advanced Settings = Napredne Postavke
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RNG Seed = Početna RNG vrijednost
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Map Elevation = Nadmorska Visina Karte
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Temperature extremeness = Ekstremnost temperature
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Temperature intensity = Ekstremnost temperature
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Temperature shift = Promjena temperature
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Resource richness = Bogatstvo resursa
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Vegetation richness = Bogatstvo vegetacije
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@ -465,7 +465,7 @@ This is used for painting resources, not in map generator steps: = Toto je použ
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Advanced Settings = Pokročilá nastavení
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RNG Seed = RNG Seed
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Map Elevation = Výška mapy
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Temperature extremeness = Teplotní extrémy
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Temperature intensity = Teplotní extrémy
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Temperature shift = Posun teplot
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Resource richness = Hustota surovin
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Vegetation richness = Hustota vegetace
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@ -452,7 +452,7 @@ This is used for painting resources, not in map generator steps: = Dit wordt geb
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Advanced Settings = Geavanceerde instellingen
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RNG Seed = RNG Seed
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Map Elevation = Maphoogte
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Temperature extremeness = Temparatuurextreemheid
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Temperature intensity = Temparatuurextreemheid
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Temperature shift = Temperatuur verandering
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Resource richness = Grondstofrijkheid
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Vegetation richness = Vegetatierijkheid
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@ -810,7 +810,7 @@ RNG Seed =
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# Requires translation!
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Map Elevation =
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# Requires translation!
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Temperature extremeness =
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Temperature intensity =
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# Requires translation!
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Temperature shift =
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# Requires translation!
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@ -460,7 +460,7 @@ This is used for painting resources, not in map generator steps: = Ginagamit ito
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Advanced Settings = Mga komplikadong pagpipilian
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RNG Seed = RNG Seed
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Map Elevation = Taas ng mapa
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Temperature extremeness = Agwat ng temperatura
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Temperature intensity = Agwat ng temperatura
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Temperature shift = Pagbago ng Temperatura
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Resource richness = Dami ng pagkukunan
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Vegetation richness = Dami ng halaman
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@ -502,7 +502,7 @@ This is used for painting resources, not in map generator steps: = Tätä käyte
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Advanced Settings = Edistyneet Asetukset
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RNG Seed = Satunnaisgeneroinnin siemen
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Map Elevation = Maailman Korkeus
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Temperature extremeness = Lämpötilan äärimmäisyys
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Temperature intensity = Lämpötilan äärimmäisyys
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Temperature shift = Lämpötilan muutos
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Resource richness = Resurssirikkaus
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Vegetation richness = Kasvuston rikkaus
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@ -450,7 +450,7 @@ This is used for painting resources, not in map generator steps: = Ce réglage e
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Advanced Settings = Paramètres avancés
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RNG Seed = Graine de génération aléatoire
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Map Elevation = Altitude moyenne
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Temperature extremeness = Amplitude thermique
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Temperature intensity = Amplitude thermique
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Temperature shift = Variation thermique
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Resource richness = Abondance des ressources
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Vegetation richness = Abondance de végétation
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@ -462,7 +462,7 @@ This is used for painting resources, not in map generator steps: = Isto é usado
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Advanced Settings = Axustes Avanzados
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RNG Seed = Semente
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Map Elevation = Elevación
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Temperature extremeness = Extremísmo térmico
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Temperature intensity = Extremísmo térmico
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Temperature shift = Cambio de Temperatura
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Resource richness = Recursos
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Vegetation richness = Vexetación
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@ -450,7 +450,7 @@ This is used for painting resources, not in map generator steps: = Dies wird ver
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Advanced Settings = Erweiterte Einstellungen
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RNG Seed = Seed
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Map Elevation = Erhebungen
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Temperature extremeness = Temperaturextreme
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Temperature intensity = Temperaturextreme
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Temperature shift = Temperaturverschiebung
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Resource richness = Ressourcenreichtum
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Vegetation richness = Vegetationsreichtum
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@ -671,7 +671,7 @@ Advanced Settings = Προχωρημένες ρυθμίσεις
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# Requires translation!
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RNG Seed =
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Map Elevation = ύψος χάρτη
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Temperature extremeness =
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Temperature intensity =
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# Requires translation!
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Temperature shift =
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# Requires translation!
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@ -470,7 +470,7 @@ This is used for painting resources, not in map generator steps: = Ez az erőfor
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Advanced Settings = Haladó Beállítások
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RNG Seed = Véletlenszám-generátor kezdőértéke
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Map Elevation = Térkép kiemelkedése
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Temperature extremeness = Hőmérsékleti szélsőségek
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Temperature intensity = Hőmérsékleti szélsőségek
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Temperature shift = Hőmérséklet-eltolódás
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Resource richness = Erőforrás-mennyiség
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Vegetation richness = Növényzet mennyisége
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@ -450,7 +450,7 @@ This is used for painting resources, not in map generator steps: = Ini digunakan
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Advanced Settings = Pengaturan Lanjutan
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RNG Seed = Benih Acak
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Map Elevation = Tinggi Peta
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Temperature extremeness = Keekstreman temperatur
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Temperature intensity = Keekstreman temperatur
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Temperature shift = Perubahan suhu
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Resource richness = Kekayaan sumber daya alam
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Vegetation richness = Kerimbunan tumbuhan
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@ -456,7 +456,7 @@ This is used for painting resources, not in map generator steps: = Questo va usa
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Advanced Settings = Impostazioni avanzate
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RNG Seed = Seme RNG
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Map Elevation = Altezza mappa
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Temperature extremeness = Estremità temperatura
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Temperature intensity = Estremità temperatura
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Temperature shift = Cambio temperatura
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Resource richness = Abbondanza risorse
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Vegetation richness = Abbondanza vegetazione
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@ -490,7 +490,7 @@ This is used for painting resources, not in map generator steps: =
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Advanced Settings = 詳細設定
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RNG Seed = RNG値
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Map Elevation = マップの高さ
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Temperature extremeness = 極度な気候
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Temperature intensity = 極度な気候
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Temperature shift = 気候の変化
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Resource richness = 資源の数
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Vegetation richness = 植生の豊かさ
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@ -488,7 +488,7 @@ This is used for painting resources, not in map generator steps: = 자원 배치
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Advanced Settings = 고급 설정
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RNG Seed = 난수 시드값
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Map Elevation = 육지 높이
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Temperature extremeness = 온도 편차
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Temperature intensity = 온도 편차
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Temperature shift = 온도 편중
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Resource richness = 자원 밀도
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Vegetation richness = 초목 밀도
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@ -511,7 +511,7 @@ This is used for painting resources, not in map generator steps: =
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Advanced Settings = Optiones provehendae
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RNG Seed = Semen creationis caecae
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Map Elevation = Elevatio tabulae
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Temperature extremeness = Gradus extremitatis temperaturæ
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Temperature intensity = Gradus extremitatis temperaturæ
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Temperature shift = Mutatus temperaturæ
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Resource richness = Copiositas mercium
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Vegetation richness = Abundantia viriditatis
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@ -529,7 +529,7 @@ This is used for painting resources, not in map generator steps: =
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Advanced Settings = Papildomi nustatymai
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RNG Seed = Generavimo raktas
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Map Elevation = Kalnuotumas
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Temperature extremeness = Temperatūrų svyravimai
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Temperature intensity = Temperatūrų svyravimai
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# Requires translation!
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Temperature shift =
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Resource richness = Resursų gausa
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@ -497,7 +497,7 @@ This is used for painting resources, not in map generator steps: = Ini digunakan
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Advanced Settings = Tetapan Lanjutan
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RNG Seed = Benih Penjana Nombor Rawak
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Map Elevation = Ketinggian Peta
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Temperature extremeness = Keterlaluan suhu
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Temperature intensity = Keterlaluan suhu
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Temperature shift = Peralihan Suhu
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Resource richness = Kekayaan sumber
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Vegetation richness = Kekayaan flora
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@ -532,7 +532,7 @@ RNG Seed = STG-verdi
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# Requires translation!
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Map Elevation =
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# Requires translation!
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Temperature extremeness =
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Temperature intensity =
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Temperature shift = Temperaturskifte
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Resource richness = Rikdom av ressursar
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Vegetation richness = Rikdom av planteliv
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@ -664,7 +664,7 @@ Advanced Settings =
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# Requires translation!
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RNG Seed =
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Map Elevation = Ertefa’e Nağše
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Temperature extremeness = Šeddat e damā
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Temperature intensity = Šeddat e damā
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# Requires translation!
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Temperature shift =
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Resource richness = Mizān e manābe
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@ -547,7 +547,7 @@ This is used for painting resources, not in map generator steps: =
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Advanced Settings = Tanzimat e pishrafte
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RNG Seed = Seed e RNG
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Map Elevation = Ertefa’e Naghshe
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Temperature extremeness = Sheddat e damaa
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Temperature intensity = Sheddat e damaa
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# Requires translation!
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Temperature shift =
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Resource richness = Mizaan e manaabe
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@ -457,7 +457,7 @@ This is used for painting resources, not in map generator steps: = Dotyczy to u
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Advanced Settings = Opcje zaawansowane
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RNG Seed = Ziarno losowości
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Map Elevation = Wysokość mapy
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Temperature extremeness = Skrajność temperatury
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Temperature intensity = Skrajność temperatury
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Temperature shift = Zmienność temperatury
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Resource richness = Bogactwo surowców
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Vegetation richness = Bogactwo roślinności
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@ -461,7 +461,7 @@ This is used for painting resources, not in map generator steps: = Isto é usado
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Advanced Settings = Definições avançadas
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RNG Seed = Seed RNG
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Map Elevation = Altura do Mapa
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Temperature extremeness = Severidade da temperatura
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Temperature intensity = Severidade da temperatura
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Temperature shift = Mudança de temperatura
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Resource richness = Abundância de recursos
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Vegetation richness = Abundância de vegetação
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Advanced Settings = Setări Avansate
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RNG Seed = RNG Seed
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Map Elevation = Înălțimea hărții
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Temperature extremeness = Extremitatea temperaturii
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Temperature intensity = Extremitatea temperaturii
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Temperature shift = Schimbarea temperaturii
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Resource richness = Abundența resurselor
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Vegetation richness = Abundența vegetației
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Advanced Settings = Дополнительные настройки
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RNG Seed = Сид
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Map Elevation = Гористость
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Temperature extremeness = Перепады температур
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Temperature intensity = Перепады температур
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Temperature shift = Смещение температуры
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Resource richness = Богатство ресурсами
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Vegetation richness = Богатство растительностью
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# Requires translation!
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Map Elevation =
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# Requires translation!
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Temperature extremeness =
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Temperature intensity =
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# Requires translation!
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Temperature shift =
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# Requires translation!
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@ -452,7 +452,7 @@ This is used for painting resources, not in map generator steps: = 仅用于绘
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Advanced Settings = 高级设置
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RNG Seed = 随机种子
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Map Elevation = 地图海拔
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Temperature extremeness = 气温上限
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Temperature intensity = 气温上限
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Temperature shift = 温度变化
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Resource richness = 资源丰富度
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Vegetation richness = 植被密度
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@ -450,7 +450,7 @@ This is used for painting resources, not in map generator steps: = Esto es usado
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Advanced Settings = Ajustes Avanzados
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RNG Seed = Semilla
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Map Elevation = Elevación
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Temperature extremeness = Extremismo térmico
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Temperature intensity = Extremismo térmico
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Temperature shift = Cambio de Temperatura
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Resource richness = Recursos
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Vegetation richness = Vegetación
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@ -515,7 +515,7 @@ This is used for painting resources, not in map generator steps: =
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Advanced Settings = Avancerade Inställningar
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RNG Seed = RNG-frö
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Map Elevation = Karthöjd
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Temperature extremeness = Temperaturextremvärden
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Temperature intensity = Temperaturextremvärden
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Temperature shift = Temperaturskifte
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Resource richness = Resursrikedom
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Vegetation richness = Växtrikedom
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# Requires translation!
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Map Elevation =
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# Requires translation!
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Temperature extremeness =
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Temperature intensity =
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# Requires translation!
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Temperature shift =
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# Requires translation!
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@ -464,7 +464,7 @@ This is used for painting resources, not in map generator steps: = 僅用於繪
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Advanced Settings = 進階設置
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RNG Seed = 隨機種子
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Map Elevation = 地圖海拔
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Temperature extremeness = 氣溫上限
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Temperature intensity = 氣溫上限
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Temperature shift = 溫度偏移
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Resource richness = 資源豐富度
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Vegetation richness = 植被密度
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@ -484,7 +484,7 @@ This is used for painting resources, not in map generator steps: = Bu kaynaklar
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Advanced Settings = Gelişmiş Ayarlar
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RNG Seed = RNG Kodu
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Map Elevation = Harita Yüksekliği
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Temperature extremeness = Sıcaklık aşırılığı
|
||||
Temperature intensity = Sıcaklık aşırılığı
|
||||
Temperature shift = Sıcaklık değişimi
|
||||
Resource richness = Kaynak zenginliği
|
||||
Vegetation richness = Bitki örtüsü
|
||||
|
|
|
|||
|
|
@ -452,7 +452,7 @@ This is used for painting resources, not in map generator steps: = Викори
|
|||
Advanced Settings = Розширені налаштування
|
||||
RNG Seed = Ключ генерації
|
||||
Map Elevation = Висота мапи
|
||||
Temperature extremeness = Екстремальні температури
|
||||
Temperature intensity = Екстремальні температури
|
||||
Temperature shift = Перепади температур
|
||||
Resource richness = Багатство ресурсів
|
||||
Vegetation richness = Багатство рослинності
|
||||
|
|
|
|||
|
|
@ -462,7 +462,7 @@ This is used for painting resources, not in map generator steps: = Điều này
|
|||
Advanced Settings = Cài đặt nâng cao
|
||||
RNG Seed = RNG Seed
|
||||
Map Elevation = Chiều cao bản đồ
|
||||
Temperature extremeness = Độ khắc nghiệt của nhiệt độ
|
||||
Temperature intensity = Độ khắc nghiệt của nhiệt độ
|
||||
Temperature shift = Sự thay đổi nhiệt độ
|
||||
Resource richness = Độ giàu tài nguyên
|
||||
Vegetation richness = Độ giàu thảm thực vật
|
||||
|
|
|
|||
|
|
@ -475,7 +475,7 @@ This is used for painting resources, not in map generator steps: = Lokhu kusetsh
|
|||
Advanced Settings = Advanced Settings
|
||||
RNG Seed = RNG Seed
|
||||
Map Elevation = Map Elevation
|
||||
Temperature extremeness = Temperature extremeness
|
||||
Temperature intensity = Temperature intensity
|
||||
Temperature shift = Temperature shift
|
||||
Resource richness = Resource richness
|
||||
Vegetation richness = Vegetation richness
|
||||
|
|
|
|||
|
|
@ -450,7 +450,7 @@ This is used for painting resources, not in map generator steps: =
|
|||
Advanced Settings =
|
||||
RNG Seed =
|
||||
Map Elevation =
|
||||
Temperature extremeness =
|
||||
Temperature intensity =
|
||||
Temperature shift =
|
||||
Resource richness =
|
||||
Vegetation richness =
|
||||
|
|
|
|||
|
|
@ -73,13 +73,13 @@ class MapParameters : IsPartOfGameInfoSerialization {
|
|||
var tilesPerBiomeArea = 6
|
||||
var maxCoastExtension = 2
|
||||
var elevationExponent = 0.7f
|
||||
var temperatureExtremeness = 0.6f
|
||||
var temperatureintensity = 0.6f
|
||||
var vegetationRichness = 0.4f
|
||||
var rareFeaturesRichness = 0.05f
|
||||
var resourceRichness = 0.1f
|
||||
var waterThreshold = 0.0f
|
||||
|
||||
/** Shifts temperature (after random, latitude and temperatureExtremeness).*/
|
||||
/** Shifts temperature (after random, latitude and temperatureintensity).*/
|
||||
var temperatureShift = 0f
|
||||
|
||||
fun clone() = MapParameters().also {
|
||||
|
|
@ -99,7 +99,7 @@ class MapParameters : IsPartOfGameInfoSerialization {
|
|||
it.tilesPerBiomeArea = tilesPerBiomeArea
|
||||
it.maxCoastExtension = maxCoastExtension
|
||||
it.elevationExponent = elevationExponent
|
||||
it.temperatureExtremeness = temperatureExtremeness
|
||||
it.temperatureintensity = temperatureintensity
|
||||
it.temperatureShift = temperatureShift
|
||||
it.vegetationRichness = vegetationRichness
|
||||
it.rareFeaturesRichness = rareFeaturesRichness
|
||||
|
|
@ -117,7 +117,7 @@ class MapParameters : IsPartOfGameInfoSerialization {
|
|||
tilesPerBiomeArea = 6
|
||||
maxCoastExtension = 2
|
||||
elevationExponent = 0.7f
|
||||
temperatureExtremeness = 0.6f
|
||||
temperatureintensity = 0.6f
|
||||
temperatureShift = 0.0f
|
||||
vegetationRichness = 0.4f
|
||||
rareFeaturesRichness = 0.05f
|
||||
|
|
@ -163,7 +163,7 @@ class MapParameters : IsPartOfGameInfoSerialization {
|
|||
if (type != MapGeneratedMainType.custom && type != MapType.empty) yield("{Map Generation Type}: {$type}, ")
|
||||
yield("{RNG Seed} $seed")
|
||||
yield(", {Map Elevation}=" + elevationExponent.niceToString(2))
|
||||
yield(", {Temperature extremeness}=" + temperatureExtremeness.niceToString(2))
|
||||
yield(", {Temperature intensity}=" + temperatureintensity.niceToString(2))
|
||||
yield(", {Resource richness}=" + resourceRichness.niceToString(3))
|
||||
yield(", {Vegetation richness}=" + vegetationRichness.niceToString(2))
|
||||
yield(", {Rare features richness}=" + rareFeaturesRichness.niceToString(3))
|
||||
|
|
|
|||
|
|
@ -425,7 +425,7 @@ class MapGenerator(val ruleset: Ruleset, private val coroutineScope: CoroutineSc
|
|||
|
||||
/**
|
||||
* [MapParameters.tilesPerBiomeArea] to set biomes size
|
||||
* [MapParameters.temperatureExtremeness] to favor very high and very low temperatures
|
||||
* [MapParameters.temperatureintensity] to favor very high and very low temperatures
|
||||
* [MapParameters.temperatureShift] to shift temperature towards cold (negative) or hot (positive)
|
||||
*/
|
||||
private fun applyHumidityAndTemperature(tileMap: TileMap) {
|
||||
|
|
@ -435,7 +435,7 @@ class MapGenerator(val ruleset: Ruleset, private val coroutineScope: CoroutineSc
|
|||
tileMap.setTransients(ruleset)
|
||||
|
||||
val scale = tileMap.mapParameters.tilesPerBiomeArea.toDouble()
|
||||
val temperatureExtremeness = tileMap.mapParameters.temperatureExtremeness
|
||||
val temperatureintensity = tileMap.mapParameters.temperatureintensity
|
||||
val temperatureShift = tileMap.mapParameters.temperatureShift
|
||||
val humidityShift = if (temperatureShift > 0) -temperatureShift / 2 else 0f
|
||||
|
||||
|
|
@ -471,7 +471,7 @@ class MapGenerator(val ruleset: Ruleset, private val coroutineScope: CoroutineSc
|
|||
|
||||
val randomTemperature = randomness.getPerlinNoise(tile, temperatureSeed, scale = scale, nOctaves = 1)
|
||||
var temperature = (5.0 * expectedTemperature + randomTemperature) / 6.0
|
||||
temperature = abs(temperature).pow(1.0 - temperatureExtremeness) * temperature.sign
|
||||
temperature = abs(temperature).pow(1.0 - temperatureintensity) * temperature.sign
|
||||
temperature = (temperature + temperatureShift).coerceIn(-1.0..1.0)
|
||||
|
||||
// Old, static map generation rules - necessary for existing base ruleset mods to continue to function
|
||||
|
|
@ -613,7 +613,7 @@ class MapGenerator(val ruleset: Ruleset, private val coroutineScope: CoroutineSc
|
|||
}
|
||||
|
||||
/**
|
||||
* [MapParameters.temperatureExtremeness] as in [applyHumidityAndTemperature]
|
||||
* [MapParameters.temperatureintensity] as in [applyHumidityAndTemperature]
|
||||
*/
|
||||
private fun spawnIce(tileMap: TileMap) {
|
||||
val waterTerrain: Set<String> =
|
||||
|
|
@ -649,7 +649,7 @@ class MapGenerator(val ruleset: Ruleset, private val coroutineScope: CoroutineSc
|
|||
val randomTemperature = randomness.getPerlinNoise(tile, temperatureSeed, scale = tileMap.mapParameters.tilesPerBiomeArea.toDouble(), nOctaves = 1)
|
||||
val latitudeTemperature = 1.0 - 2.0 * abs(tile.latitude) / tileMap.maxLatitude
|
||||
var temperature = ((latitudeTemperature + randomTemperature) / 2.0)
|
||||
temperature = abs(temperature).pow(1.0 - tileMap.mapParameters.temperatureExtremeness) * temperature.sign
|
||||
temperature = abs(temperature).pow(1.0 - tileMap.mapParameters.temperatureintensity) * temperature.sign
|
||||
temperature = (temperature + tileMap.mapParameters.temperatureShift).coerceIn(-1.0..1.0)
|
||||
|
||||
val candidates = iceEquivalents
|
||||
|
|
|
|||
|
|
@ -81,7 +81,7 @@ class ModConstants {
|
|||
|
||||
// MapGenerator.spreadAncientRuins: number of ruins = suitable tile count * this
|
||||
var ancientRuinCountMultiplier = 0.02f
|
||||
// MapGenerator.spawnIce: spawn Ice where T < this, with T calculated from temperatureExtremeness, latitude and perlin noise.
|
||||
// MapGenerator.spawnIce: spawn Ice where T < this, with T calculated from temperatureintensity, latitude and perlin noise.
|
||||
var spawnIceBelowTemperature = -0.8f
|
||||
// MapGenerator.spawnLakesAndCoasts: Water bodies up to this tile count become Lakes
|
||||
var maxLakeSize = 10
|
||||
|
|
|
|||
|
|
@ -257,7 +257,7 @@ class MainMenuScreen: BaseScreen(), RecreateOnResize {
|
|||
shape = MapShape.rectangular
|
||||
mapSize = MapSize.Small
|
||||
type = MapType.pangaea
|
||||
temperatureExtremeness = .7f
|
||||
temperatureintensity = .7f
|
||||
waterThreshold = -0.1f // mainly land, gets about 30% water
|
||||
modifyForEasterEgg()
|
||||
})
|
||||
|
|
|
|||
|
|
@ -12,7 +12,7 @@ private object MapGeneratorStepsHelpers {
|
|||
actualParameters.elevationExponent = newParameters.elevationExponent
|
||||
}
|
||||
val applyHumidityAndTemperature = fun(newParameters: MapParameters, actualParameters: MapParameters) {
|
||||
actualParameters.temperatureExtremeness = newParameters.temperatureExtremeness
|
||||
actualParameters.temperatureintensity = newParameters.temperatureintensity
|
||||
actualParameters.temperatureShift = newParameters.temperatureShift
|
||||
}
|
||||
val applyLakesAndCoast = fun(newParameters: MapParameters, actualParameters: MapParameters) {
|
||||
|
|
|
|||
|
|
@ -413,8 +413,8 @@ class MapParametersTable(
|
|||
addSlider("Map Elevation", {mapParameters.elevationExponent}, 0.6f, 0.8f)
|
||||
{ mapParameters.elevationExponent = it }
|
||||
|
||||
addSlider("Temperature extremeness", {mapParameters.temperatureExtremeness}, 0.4f, 0.8f)
|
||||
{ mapParameters.temperatureExtremeness = it }
|
||||
addSlider("Temperature intensity", {mapParameters.temperatureintensity}, 0.4f, 0.8f)
|
||||
{ mapParameters.temperatureintensity = it }
|
||||
|
||||
addSlider("Temperature shift", {mapParameters.temperatureShift}, -0.4f, 0.4f, 0.1f)
|
||||
{ mapParameters.temperatureShift = it }
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user