Unciv/android/assets/jsons/translations/Croatian.properties

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# Language settings
# Equivalent of a space in your language
# If your language doesn't use spaces, just add "" as a translation, otherwise " "
" " = " "
# If the first word in a sentence starts with a capital in your language,
# put the english word 'true' behind the '=', otherwise 'false'.
# Don't translate these words to your language, only put 'true' or 'false'.
StartWithCapitalLetter = true
# Diacritics Support:
# See https://yairm210.github.io/Unciv/Other/Translating/#diacritics-support for details!
# Most languages will not need these, feel free to ignore, or use "" to avoid the "requires translation" mark. Do NOT translate the "key" to the left of the equals sign!
diacritics_support =
unicode_block_start_character =
unicode_block_end_character =
left_joining_diacritics =
right_joining_diacritics =
left_and_right_joiners =
# Fastlane
# These will be automatically copied to the fastlane descriptions used by F-Droid. Their keys are not as usual the english original, please read those directly as linked.
# Documentation: https://f-droid.org/en/docs/Build_Metadata_Reference/#Summary
# English to translate: https://github.com/yairm210/Unciv/blob/master/fastlane/metadata/android/en-US/short_description.txt
Fastlane_short_description =
# Documentation: https://f-droid.org/en/docs/Build_Metadata_Reference/#Description
# English to translate: https://github.com/yairm210/Unciv/blob/master/fastlane/metadata/android/en-US/full_description.txt
Fastlane_full_description =
# Starting from here normal translations start, as described in
# https://yairm210.github.io/Unciv/Other/Translating/
# General
Delete = Izbriši
# Base ruleset names
Civ V - Vanilla = Civ V - Osnovna verzija
Civ V - Gods & Kings = Civ V - Bogovi i Kraljevi
# Obsolete Tutorial tasks - the active lines are moved to 'Lines from Events', much later in the tranlsation file.
# TODO remove after grace period which allows translators to copy and paste existing translations to the new format.
Move a unit!\nClick on a unit > Click on a destination > Click the arrow popup = Premjesti jedinicu!\nKlikni na jedinicu > Klikni na odredište > Klikni na iskočnu strelicu
Found a city!\nSelect the Settler (flag unit) > Click on 'Found city' (bottom-left corner) = Osnuj grad!\nOdaberi Naseljenika (jedinica sa zastavom) > Klikni na 'Osnuj grad' (donji lijevi ugao)
Enter the city screen!\nClick the city button twice = Uđi u zaslon grada!\nDva puta klikni na dugme grada
Pick a technology to research!\nClick on the tech button (greenish, top left) > \n Select technology > Click 'Research' (bottom right) = Odaberi tehnologiju za istraživanje!\nKlikni na dugme za tehnologije (zelenkasto, gore lijevo) > \n Odaberi tehnologiju > klikni 'Istraži' (dolje desno)
Pick a construction!\nEnter city screen > Click on a unit or building (bottom left side) > \n Click 'add to queue' = Odaberi izgradnju!\nUđi u zaslon grada > Klikni na jedinicu ili zgradu (donja lijeva strana) > \n Klikni 'dodaj u red čekanja'
Pass a turn!\nCycle through units with 'Next unit' > Click 'Next turn' = Propusti potez!\nKreći se kroz jedinice pomoću 'Sljedeća jedinica' > Klikni 'Slijedeći potez'
Reassign worked tiles!\nEnter city screen > Click the assigned (green) tile to unassign > \n Click an unassigned tile to assign population = Ponovno dodijeli obrađivana polja!\nUđi u zaslon grada > Klikni dodijeljeno (zeleno) polje za poništavanje dodjele > \n Klikni na nedodijeljeno polje za dodjelu stanovnika
Meet another civilization!\nExplore the map until you encounter another civilization! = Sretni drugu civilizaciju!\nIstražuj kartu dok ne naiđeš na drugu civilizaciju!
Open the options table!\nClick the menu button (top left) > Click 'Options' = Otvori tablicu opcija!\nKlikni dugme izbornika (gore lijevo) > Klikni 'Opcije'
# NOTE: Original: "Leave the worker there until it's finished"
Construct an improvement!\nConstruct a Worker unit > Move to a Plains or Grassland tile > \n Click 'Construct improvement' (above the unit table, bottom left)\n > Choose the farm > \n Leave the worker there until it's finished = Izgradi unaprijeđenje!\nIzgradi jedinicu Radnika > Premjesti se na polje Ravnica ili Travnjak > \n Klikni 'Izgradi unaprijeđenje' (iznad tablice jedinica, dolje lijevo)\n > Odaberi farmu > \n Ostavi radnika tamo dok ne završi
Create a trade route!\nConstruct roads between your capital and another city\nOr, automate your worker and let him get to that eventually = Stvori trgovačku rutu!\nIzgradi ceste između svog glavnog grada i drugog grada\nIli, automatiziraj svog radnika i pusti ga da eventualno dođe do toga
Conquer a city!\nBring an enemy city down to low health > \nEnter the city with a melee unit = Osvoji grad!\nSpusti neprijateljski grad na nisko zdravlje > \nUđi u grad sa jedinicom za blisku borbu
Move an air unit!\nSelect an air unit > Select another city within range > \nMove the unit to the other city = Premjesti zračnu jedinicu!\nOdaberi zračnu jedinicu > Odaberi drugi grad u dometu > \nPremjesti jedinicu u drugi grad
See your stats breakdown!\nEnter the Overview screen (top right corner) >\nClick on 'Stats' = Pogledaj pregled svoje statistike!\nUđi u zaslon Pregled (gornji desni kut) >\nKlikni na 'Statistika'
# Crash screen
An unrecoverable error has occurred in Unciv: = Došlo je do nepopravljive pogreške u Unciv:
If this keeps happening, you can try disabling mods. = Ako se to nastavi događati, možete pokušati onemogućiti modove.
You can also report this on the issue tracker. = Ovo također možete prijaviti na alatu za praćenje problema.
Copy = Kopiraj
Error report copied. = Izvješće o pogrešci kopirano.
Open Issue Tracker = Otvorite Praćenje problema
Please copy the error report first. = Molim prvo kopirajte izvješće o pogrešci.
Close Unciv = Zatvori Unciv
# Buildings
Unsellable = Nemože se prodati
Not displayed as an available construction unless [building] is built = Ne prikazuje se kao dostupna izgradnja osim ako [building] nije izgrađena
Not displayed as an available construction without [resource] = Ne prikazuje se kao dostupna izgradnja bez [resource]
Cannot be hurried = Ne može se požuriti
Choose a free great person = Izaberite besplatnog velikana
Get [unitName] = Dobij [unitName]
Hydro Plant = Hidroelektrana
[buildingName] obsoleted = [buildingName] je zastarijelo
# City naming when list exhausted
New [cityName] = Novi [cityName]
Neo [cityName] =
Nova [cityName] = Nova [cityName]
Altera [cityName] = Alternativni [cityName]
New [civName]\n(formerly known as [cityName]) = Nova [civName]\n(prethodno poznata kao [cityName])
# Diplomacy,Trade,Nations
Requires [buildingName] to be built in the city = Zahtijeva se da [buildingName] bude izgrađen u gradu
Requires [buildingName] to be built in all cities = Zahtijeva se da [buildingName] bude izgrađen u svim gradovima
Provides a free [buildingName] in the city = Pruža besplatnu [buildingName] u gradu
Requires worked [resource] near city = Zahtijeva obrađivani [resource] u blizini grada
Requires at least one of the following resources worked near the city: = Zahtijeva barem jedan od sljedećih resursa koji se obrađuju u blizini grada:
Wonder is being built elsewhere = Čudo se gradi negdje drugdje
National Wonder is being built elsewhere = Nacionalno Čudo se gradi negdje drugdje
Requires a [buildingName] in all [cityFilter] cities = Zahtijeva [buildingName] u svim [cityFilter] gradovima
Requires a [buildingName] in at least [amount] of [cityFilter] cities = Zahtijeva [buildingName] u najmanje [amount] od [cityFilter] gradova
[buildingName] required: = [buildingName] potrebno:
Requires a [buildingName] in this city = Zahtijeva [buildingName] u ovom gradu
Cannot be built with [buildingName] = Ne može se graditi s [buildingName]
Consumes [amount] [resource] = Troši [amount] [resource]
Need [amount] more [resource] = Potrebno [amount] više [resource]
[amount] available = [amount] dostupno
Required tech: [requiredTech] = Potrebna tehnologija: [requiredTech]
Requires [PolicyOrNationalWonder] = Zahtijeva [PolicyOrNationalWonder]
Cannot be purchased = Ne može se kupiti
Can only be purchased = Može se samo kupiti
See also = Vidi također
Requires at least one of the following: = Zahtijeva barem jedno od sljedećeg:
Requires all of the following: = Zahtijeva sve od sljedećeg:
Leads to [techName] = Vodi do [techName]
Leads to: = Vodi do:
Enables: = Omogućuje:
Disables: = Onemogućuje:
Current construction = Trenutna izgradnja
Construction queue = Red čekanja za izgradnju
Pick a construction = Odaberite izgradnju
Queue empty = Red čekanja je prazan
Add to queue = Dodaj u red čekanja
Remove from queue = Ukloni iz reda čekanja
Show stats drilldown = Prikaži detaljnu statistiku
Show construction queue = Prikaži red čekanja za izgradnju
No space to place this unit = Nema prostora za postavljanje ove jedinice
Cancel = Odustani
Diplomacy = Diplomacija
War = Rat
Peace = Mir
Research Agreement = Sporazum o Istraživanju
Declare war = Objavi rat
Declare war on [civName]? = Objavi rat na [civName]?
[civName] will also join them in the war = [civName] će im se također pridružiti u ratu
An unknown civilization will also join them in the war = Nepoznata civilizacija će im se također pridružiti u ratu
This will cancel your defensive pact with [civName] = To će ukinuti vaš obrambeni pakt s [civName]
Go to on map = Idi na stavku na karti
Let's begin! = Počnimo!
[civName] has declared war on us! = [civName] nam je objavila rat!
[leaderName] of [nation] = [leaderName] od [nation]
You'll pay for this! = Platit ćeš za ovo!
Negotiate Peace = Pregovaraj o Miru
Peace with [civName]? = Mir sa [civName]?
Very well. = Vrlo dobro.
Farewell. = Zbogom.
Sounds good! = Zvuči dobro!
Not this time. = Ne ovaj put.
Excellent! = Izvrsno!
How about something else... = Može nešto drugo...
A pleasure to meet you. = Zadovoljstvo mi je upoznati vas.
Our relationship = Naš odnos
We have encountered the City-State of [name]! = Susreli smo se s Gradom-Državom [name]!
Declare Friendship ([numberOfTurns] turns) = Objavi Prijateljstvo ([numberOfTurns] poteza)
May our nations forever remain united! = Neka naši narodi zauvijek ostanu ujedinjeni!
Indeed! = Zaista!
Denounce [civName]? = Osudi [civName]?
Denounce ([numberOfTurns] turns) = Osudi ([numberOfTurns] poteza)
We will remember this. = Ovo ćemo zapamtiti.
[civName] has declared war on [targetCivName]! = [civName] je objavila rat na [targetCivName]!
# Join War
[civName] has joined [allyCivName] in the war against us! = [civName] se pridružila [allyCivName] u ratu protiv nas!
We have joined [allyCivName] in the war against [enemyCivName]! = Pridružili smo se [allyCivName] u ratu protiv [enemyCivName]!
[civName] has joined [allyCivName] in the war against [enemyCivName]! = [civName] se pridružila [allyCivName] u ratu protiv [enemyCivName]!
[civName] has joined us in the war against [enemyCivName]! = [civName] nam se pridružila u ratu protiv [enemyCivName]!
# Team War
You and [allyCivName] have declared war against [enemyCivName]! = Vi i [allyCivName] ste objavili rat protiv [enemyCivName]!
[civName] and [allyCivName] have declared war against us! = [civName] i [allyCivName] su nam objavili rat!
[civName] and [allyCivName] have declared war against [enemyCivName]! = [civName] i [allyCivName] su objavili rat protiv [enemyCivName]!
[civName] cancelled their Defensive Pact with [otherCivName]! = [civName] je otkazala svoj Obrambeni Pakt s [otherCivName]!
[civName] cancelled their Defensive Pact with us! = [civName] je otkazala svoj Obrambeni Pakt s nama!
We have cancelled our Defensive Pact with [civName]! = Otkazali smo naš Obrambeni Pakt s [civName]!
[civName] and [targetCivName] have signed a Peace Treaty! = [civName] i [targetCivName] potpisali su Mirovni Sporazum!
[civName] and [targetCivName] have signed the Declaration of Friendship! = [civName] i [targetCivName] potpisali su Deklaraciju o Prijateljstvu!
[civName] has denounced [targetCivName]! = [civName] je osudila [targetCivName]!
Do you want to break your promise to [leaderName]? = Želiš li prekršiti svoje obećanje [leaderName]?
Break promise = Prekrši obećanje
We promised not to settle near them ([count] turns remaining) = Obećali smo da se nećemo nastaniti u njihovoj blizini (preostalo [count] poteza)
They promised not to settle near us ([count] turns remaining) = Obećali su da se neće nastaniti u našoj blizini (preostalo [count] poteza)
We promised not to spread religion to them ([count] turns remaining) = Obećali smo da im nećemo širiti religiju (preostalo [count] poteza)
They promised not to spread religion to us ([count] turns remaining) = Obećali su da nam da neće širiti religiju (preostalo [count] poteza)
[civName] is upset that you demanded tribute from [cityState], whom they have pledged to protect! = [civName] je uznemirena što ste tražili danak od [cityState], koju su oni obećali štititi!
[civName] is upset that you attacked [cityState], whom they have pledged to protect! = [civName] je uznemirena što ste napali [cityState], koju su oni obećali štititi!
[civName] is upset that you attacked [cityState], whom they are allied with! = [civName] je uznemirena što ste napali [cityState], s kojom su u savezu!
[civName] is outraged that you destroyed [cityState], whom they had pledged to protect! = [civName] je ogorčen što ste uništili [cityState], koju su oni obećali štititi!
[civName] has destroyed [cityState], whom you had pledged to protect! = [civName] je uništila [cityState], koju ste obećali štititi!
Unforgivable = Neoprostivo
Afraid = Uplašeno
Enemy = Neprijatelj
Competitor = Suparnik
Neutral = Neutralno
Favorable = Pogodno
Friend = Prijatelj
Ally = Saveznik
[questName] (+[influenceAmount] influence) = [questName] (+[influenceAmount] utjecaj)
[remainingTurns] turns remaining = [remainingTurns] poteza preostalo
Current leader(s): [leaders] = Trenutni vođa(e): [leaders]
Current leader(s): [leaders], you: [yourScore] = Trenutni vođa(e): [leaders], vi: [yourScore]
# In the two templates above, 'leaders' will be one or more of the following, and 'yourScore' one:
[civInfo] with [value] [valueType] = [civInfo] sa [value] [valueType]
Demands = Zahtjevi
# NOTE: Original: "Please don't settle new cities near us."
Please don't settle new cities near us. = Molimo vas da ne naseljavate nove gradove u našoj blizini.
Very well, we shall look for new lands to settle. = U redu, tražit ćemo nove zemlje za naseljavanje.
We shall do as we please. = Činit ćemo kako nam se prohtije.
We noticed your new city near our borders, despite your promise. This will have....implications. = Primijetili smo vaš novi grad blizu naših granica, unatoč vašem obećanju. Ovo će imati... implikacije.
# NOTE: Original: "Please don't spread your religion to us."
Please don't spread your religion to us. = Molimo vas da nam ne širite svoju religiju.
Very well, we shall spread our faith elsewhere. = U redu, širit ćemo svoju vjeru drugdje.
We noticed you have continued spreading your faith, despite your promise. This will have...consequences. = Primijetili smo da ste nastavili širiti svoju vjeru, unatoč obećanju. Ovo će imati...posljedice.
# NOTE: Original: "I've been informed"
I've been informed that my armies have taken tribute from [civName], a city-state under your protection.\nI assure you, this was quite unintentional, and I hope that this does not serve to drive us apart. = Obaviješten(a) sam da su moje vojske uzele danak od [civName], grada-države pod vašom zaštitom.\nUvjeravam vas, ovo je bilo sasvim nenamjerno, i nadam se da nas to neće razdvojiti.
We asked [civName] for a tribute recently and they gave in.\nYou promised to protect them from such things, but we both know you cannot back that up. = Nedavno smo tražili od [civName] danak i oni su popustili.\nObećao si da ćeš ih zaštititi od takvih stvari, ali oboje znamo da to ne možeš poduprijeti.
# NOTE: Original: It's come to my attention
It's come to my attention that I may have attacked [civName].\nWhile it was not my goal to be at odds with your empire, this was deemed a necessary course of action. = Primijetio sam da sam možda napao [civName].\nIako mi nije bio cilj biti u sukobu s vašim carstvom, ovo se smatralo nužnom akcijom.
# NOTE: Original: I thought you might like to know that I've launched
I thought you might like to know that I've launched an invasion of one of your little pet states.\nThe lands of [civName] will make a fine addition to my own. = Mislio sam da biste željeli znati da sam pokrenuo invaziju na jednu od vaših malih zemlje ljubimca.\nZemlje [civName] bit će dobar dodatak mojoj.
THIS MEANS WAR! = OVO ZNAČI RAT!
Return [unitName] to [civName]? = Vrati [unitName] u [civName]?
The [unitName] we liberated originally belonged to [civName]. They will be grateful if we return it to them. = [unitName] koga smo oslobodili izvorno je pripadao [civName]. Biti će nam zahvalni ako im ga vratimo.
Enter the amount of gold = Unesite količinu zlata
# City-States
Provides [amountOfCulture] culture at 30 Influence = Pruža [amountOfCulture] kulture na 30 Utjecaja
Provides 3 food in capital and 1 food in other cities at 30 Influence = Pruža 3 hrane u glavnom gradu i 1 hranu u drugim gradovima na 30 Utjecaja
Provides 3 happiness at 30 Influence = Pruža 3 zadovoljstva na 30 Utjecaja
Provides land units every 20 turns at 30 Influence = Daje kopnene jedinice svakih 20 poteza na 30 Utjecaja
Give a Gift = Predaj Dar
Gift [giftAmount] gold (+[influenceAmount] influence) = Pokloni [giftAmount] zlata (+[influenceAmount] utjecaja)
Relationship changes in another [turnsToRelationshipChange] turns = Odnos se mijenja u slijedećih [turnsToRelationshipChange] poteza
Protected by = Zaštićeno od
Revoke Protection = Opozovi Zaštitu
Revoke protection for [cityStateName]? = Opozovi zaštitu za [cityStateName]?
Pledge to protect = Zavjet na zaštitu
Declare Protection of [cityStateName]? = Proglasi Zaštitu za [cityStateName]?
Build [improvementName] on [resourceName] (200 Gold) = Izgradi [improvementName] na [resourceName] (200 zlata)
Gift Improvement = Pokloni Unaprijeđenje
[civName] is able to provide [unitName] once [techName] [isOrAre] researched. = [civName] može pružiti [unitName] nakon što se [techName] [isOrAre] istraži.
is = je
are = su
Diplomatic Marriage ([amount] Gold) = Diplomatski Brak ([amount] Zlata)
We have married into the ruling family of [civName], bringing them under our control. = Vjenčali smo se s vladajućom obitelji [civName], stavljajući ih pod našu kontrolu.
[civName] has married into the ruling family of [civName2], bringing them under their control. = [civName] se vjenčala za vladajuću obitelj [civName2], stavljajući ih pod njihovu kontrolu.
You have broken your Pledge to Protect [civName]! = Prekršio si Zavjet na Zaštitu [civName]!
City-States grow wary of your aggression. The resting point for Influence has decreased by [amount] for [civName]. = Gradovi-države postaju oprezni prema vašoj agresiji. Uporište Utjecaja smanjeno je za [amount] za [civName].
[cityState] is being attacked by [civName] and asks all major civilizations to help them out by gifting them military units. = [cityState] je napadnut od [civName] i traži od svih glavnih civilizacija da im pomognu darujući im vojne jedinice.
[cityState] is being invaded by Barbarians! Destroy Barbarians near their territory to earn Influence. = Barbari su pokrenuli invaziju na [cityState]! Uništite Barbare u blizini njihovog teritorija da zaradite Utjecaj.
[cityState] is grateful that you killed a Barbarian that was threatening them! = [cityState] je zahvalan što ste ubili Barbara koji im je prijetio!
# NOTE: Original: of the attacker's military units
[cityState] is being attacked by [civName]! Kill [amount] of the attacker's military units and they will be immensely grateful. = [cityState] je napadnut od [civName]! Ubijte [amount] vojnih jedinica napadača i oni će vam biti neizmjerno zahvalni.
[cityState] is deeply grateful for your assistance in the war against [civName]! = [cityState] je duboko zahvalan za vašu pomoć u ratu protiv [civName]!
[cityState] no longer needs your assistance against [civName]. = [cityState] više ne treba vašu pomoć protiv [civName].
[cityState] cancelled the quests they had given you because you demanded tribute from them. = [cityState] je otkazao misije koje su vam dali jer ste od njih tražili danak.
[cityState] cancelled the quests they had given you because you demanded tribute from them. = [cityState] je otkazao misije koje su vam dali jer ste od njih tražili danak.
War against [civName] = Rat protiv [civName]
We need you to help us defend against [civName]. Killing [amount] of their military units would slow their offensive. = Trebamo te da nam pomogneš u obrani od [civName]. Ubijanje [amount] njihovih vojnih jedinica bi usporilo njihovu ofenzivu.
Currently you have killed [amount] of their military units. = Trenutno ste ubili [amount] njihovih vojnih jedinica.
You need to find them first! = Prvo ih trebate pronaći!
Cultured = Kulturni
Maritime = Pomorski
Mercantile = Trgovački
Religious = Religiozni
Militaristic = Vojni
Type = Tip
Friendly = Prijateljski
Hostile = Neprijateljski
Irrational = Iracionalni
Personality = Osobnost
Influence = Utjecaj
Ally: [civilization] with [amount] Influence = Saveznik: [civilization] s [amount] Utjecaja
Unknown civilization = Nepoznata Civilizacija
Reach 30 for friendship. = Dosegni 30 za prijateljstvo.
Reach highest influence above 60 for alliance. = Dosegni najveći utjecaj iznad 60 za savez.
When Friends: = Kada ste Prijatelji:
When Allies: = Kada ste Saveznici:
The unique luxury is one of: = Unikatni luksuz je jedno od:
Demand Tribute = Zahtijevaj Danak
Tribute Willingness = Spremnost na Danak
At least 0 to take gold, at least 30 and size 4 city for worker = Najmanje 0 za uzimanje zlata, najmanje 30 i grad veličine 4 za radnika
Take [amount] gold (-15 Influence) = Uzmi [amount] zlata (-15 Utjecaja)
Take worker (-50 Influence) = Uzmi radnika (-50 Utjecaja)
[civName] is afraid of your military power! = [civName] se boji vaše vojne moći!
Major Civ = Glavna Civilizacija
No Cities = Nema Gradova
Base value = Osnovna vrijednost
Has Ally = Ima Saveznika
Has Protector = Ima Zaštinika
Demanding a Worker = Zahtijevati Radnika
Demanding a Worker from small City-State = Zahtijevati Radnika od malog Grada-Države
Very recently paid tribute = Vrlo nedavno plačeni danak
Recently paid tribute = Nedavno plačeni danak
Influence below -30 = Utjecaj ispod -30
Military Rank = Vojni Rang
Military near City-State = Vojska blizu Grada-Države
Sum: = Iznos:
# Trades
Trade =
Offer trade =
# NOTE: Original: They'll decide
They'll decide on their turn = Odlučiti će kad budu na potezu
Retract offer = Povuci ponudu
What do you have in mind? = Što imaš na umu?
Our items = Naše stavke
Our trade offer = Naša trgovačka ponuda
[otherCiv]'s trade offer = Trgovačka ponuda od [otherCiv]
[otherCiv]'s items = Stavke od [otherCiv]
+[amount] untradable copy = +[amount] nerazmjenjivi primjerak
+[amount] untradable copies = +[amount] nerazmjenjivi primjerci
Pleasure doing business with you! = Zadovoljstvo je poslovati s vama!
I think not. = Mislim da ne.
That is acceptable. = To je prihvatljivo.
Accept = Prihvati
Keep going = Nastavi
# NOTE: Original: There's nothing
There's nothing on the table = Nema ničega na stolu
Peace Treaty = Mirovni Sporazum
Agreements = Sporazumi
Defensive Pact = Obrambeni Pakt
Open Borders = Otvorene Granice
Gold per turn = Zlato po potezu
Cities = Gradovi
Technologies = Tehnologije
Declarations of war = Objave rata
Introduction to [nation] = Upoznavanje sa [nation]
Declare war on [nation] = Objavi rat na [nation]
Luxury resources = Luksuzni resursi
Strategic resources = Strateški resursi
Owned by you: [amountOwned] = U vašem vlasništvu: [amountOwned]
Non-existent city = Nepostojeći grad
# Unit differences
[resourceName] not required = [resourceName] nije potreban
Lost ability (vs [originalUnit]): [ability] = Izgubljena sposobnost (nasuprot [originalUnit]): [ability]
Upgrade all [count] [unit] ([cost] gold) = Nadogradi sve [count] [unit] ([cost] zlata)
National ability = Nacionalna sposobnost
[firstValue] vs [secondValue] = [firstValue] nasuprot [secondValue]
Gained = Stečeno
Lost = Izgubljeno
# New game screen
Uniques = Unikati
Promotions = Promocije
Load copied data = Učitaj kopirane podatke
Reset to defaults = Resetiraj na uobičajeno
Select nations = Odaberi nacije
Set available nations for random pool = Postavite dostupne nacije za slučajni skup
Available nations = Dostupne nacije
Banned nations = Zabranjeni narodi
Are you sure you want to reset all game options to defaults? = Jeste li sigurni da želite vratiti sve opcije igre na uobičajeno?
Start game! = Pokreni igru!
Map Options = Opcije Mape
Game Options = Opcije Igre
Civilizations = Civilizacije
Map Type = Tip Mape
Map file = Datoteka karte
Max Turns = Maksimalno poteza
Could not load map! = Nije moguće učitati kartu!
Generated = Generirano
Random Generated = Nasumično Generirano
Which options should be available to the random selection? = Koje bi opcije trebale biti dostupne slučajnom odabiru?
Existing = Postojeće
Custom = Prilagođeno
Map Generation Type = Vrste Generiranja Mape
Enabled Map Generation Types = Omogućene Vrste Generiranja Karte
# Map types
Default = Uobičajeno
Pangaea =
Continent and Islands = Kontinent sa Otocima
Two Continents = Dva Kontinenta
Three Continents = Tri Kontinenta
Four Corners = Četiri Ugla
Archipelago = Arhipelag
Inner Sea = Unutarnje More
Perlin =
Select players from starting locations = Odaberite igrače s početnih lokacija
Random number of Civilizations = Nasumični broj Civilizacija
Min number of Civilizations = Minimalni broj Civilizacija
Max number of Civilizations = Maksimalni broj Civilizacija
Random number of City-States = Nasumični broj Gradova-Država
Min number of City-States = Minimalni broj Gradova-Država
Max number of City-States = Maksimalni broj Gradova-Država
One City Challenge = Izazov s Jednim Gradom
Enable Nuclear Weapons = Omogući Nuklearno Oružje
No City Razing = Nema Rušenja Gradova
No Barbarians = Nema Barbara
Disable starting bias = Onemogući početnu pristranost
Raging Barbarians = Bijesni Barbari
No Ancient Ruins = Nema Drevnih Ruševina
No Natural Wonders = Nema Prirodnih Čuda
Allow anyone to spectate = Dopustite svakome da promatra
Victory Conditions = Uvjeti Pobjede
Scientific = Znanstvena
Domination = Dominacija
Cultural = Kulturna
Diplomatic = Diplomatska
Time = Vremenska
Your previous options needed to be reset to defaults. = Vaše prethodne opcije trebalo je vratiti na uobičajene.
# Used for random nation indicator in empire selector and unknown nation icons in various overview screens.
# Should be a single character, or at least visually square.
? = ?
Map Shape = Oblik Mape
Enabled Map Shapes = Omogućeni Oblici Mapa
Hexagonal = Heksagonalna
Flat Earth Hexagonal = Heksagonalna Ravna Zemlja
Rectangular = Pravokutna
Height = Visina
Width = Širina
Radius = Radijus
Enable Espionage = Omogući Špijunažu
Resource Setting = Postavka Resursa
Enabled Resource Settings = Omogućene Postavke Resursa
Other Settings = Ostale Postavke
Sparse = Rijetko
Abundant = Obilno
Strategic Balance = Strateška Ravnoteža
Legendary Start = Legendarni Početak
This is used for painting resources, not in map generator steps: = Ovo se koristi za crtanje resursa, a ne u koracima generiranja karte:
Advanced Settings = Napredne Postavke
RNG Seed = Početna RNG vrijednost
Map Elevation = Nadmorska Visina Karte
Temperature extremeness = Ekstremnost temperature
Temperature shift = Promjena temperature
Resource richness = Bogatstvo resursa
Vegetation richness = Bogatstvo vegetacije
Rare features richness = Bogatstvo rijetkih značajki
Max Coast extension = Maksimalno proširenje Obale
Biome areas extension = Proširenje područja bioma
Water level = Razina vode
Online Multiplayer = Internetska Igra za Više Igrača
You're currently using the default multiplayer server, which is based on a free Dropbox account. Because a lot of people use this, it is uncertain if you'll actually be able to access it consistently. Consider using a custom server instead. = Trenutno koristite uobičajeni poslužitelj za više igrača, koji se temelji na besplatnom Dropbox računu. Budući da ga mnogo ljudi koristi, nije sigurno hoćete li mu doista moći dosljedno pristupati. Umjesto toga razmislite o korištenju prilagođenog poslužitelja.
Open Documentation = Otvori Dokumentaciju
# NOTE: Original: Don't show
Don't show again = Ne prikazuj više
World Size = Veličina Svijeta
Enabled World Sizes = Omogućene Veličine Svijeta
Tiny = Sitan
Small = Malen
Medium = Srednji
Large = Veliki
Huge = Ogroman
World wrap requires a minimum width of 32 tiles =
The provided map dimensions were too small = Navedene dimenzije karte bile su premale
The provided map dimensions were too big = Navedene dimenzije karte bile su prevelike
The provided map dimensions had an unacceptable aspect ratio = Navedene dimenzije karte imale su neprihvatljiv omjer stranica
Difficulty = Težina
AI = Umjetna inteligencija
Remove = Ukloni
Random = Nasumično
Human = Čovjek
Hotseat =
User ID = ID korisnika
Click to copy = Klikni za kopiranje
Game Speed = Brzina igre
Quick = Brzo
Standard = Standardno
Epic = Epski
Marathon = Maraton
Starting Era = Početna Era
It looks like we can't make a map with the parameters you requested! = Izgleda da ne možemo napraviti kartu s parametrima koje ste tražili!
Maybe you put too many players into too small a map? = Možda ste stavili previše igrača na premalu kartu?
No human players selected! = Nema odabranih ljudskih igrača!
Invalid Player ID! = Nevaljani ID igrača!
No victory conditions were selected! = Nisu odabrani uvjeti pobjede!
Mods: = Modovi:
Extension mods = Modovi proširenja
Base ruleset: = Osnovni skup pravila:
# Note - do not translate the colour names between «». Changing them works if you know what you're doing.
The mod you selected is incorrectly defined! = Mod koji ste odabrali netočno je definiran!
The mod you selected is «RED»incorrectly defined!«» = Mod koji ste odabrali je «RED»netočno definiran!«»
The mod combination you selected is incorrectly defined! = Kombinacija moda koju ste odabrali netočno je definirana!
The mod combination you selected is «RED»incorrectly defined!«» = Kombinacija modova koju ste odabrali je «RED»netočno definirana!«»
The mod combination you selected has problems. = Kombinacija modova koju ste odabrali ima problema.
You can play it, but don't expect everything to work! = Možete je igrati, ali nemojte očekivati da će sve raditi!
The mod combination you selected «GOLD»has problems«». = Kombinacija modova koju ste odabrali «GOLD»ima problema«».
You can play it, but «GOLDENROD»don't expect everything to work!«» = Možete je igrati, ali «GOLDENROD»nemojte očekivati da će sve raditi!«»
This base ruleset is not compatible with the previously selected\nextension mods. They have been disabled. = Ovaj osnovni skup pravila nije kompatibilan s prethodno odabranim\nproširenim modovima. Oni su onemogućeni.
Are you really sure you want to play with the following known problems? = Jeste li stvarno sigurni da se želite igrati sa sljedećim poznatim problemima?
Base Ruleset = Osnovni skup pravila
[amount] Techs = [amount] Tehnologija
[amount] Nations = [amount] Nacija
[amount] Units = [amount] Jedinica
[amount] Buildings = [amount] Zgrada
[amount] Resources = [amount] Resursa
[amount] Improvements = [amount] Unaprijeđenja
[amount] Religions = [amount] Religija
[amount] Beliefs = [amount] Vjerovanja
World Wrap =
World wrap maps are very memory intensive - creating large world wrap maps on Android can lead to crashes! =
Anything above 80 by 50 may work very slowly on Android! = Sve iznad 80 x 50 može raditi vrlo sporo na Androidu!
Anything above 40 may work very slowly on Android! = Sve iznad 40 može raditi vrlo sporo na Androidu!
# Map editor
## Tabs/Buttons
Map editor = Uređivač karte
View = Pogled
Generate = Generiraj
Partial = Djelomično
Generator steps = Koraci generatora
Edit = Uredi
Rivers = Rijeke
Load = Učitaj
Save = Spremi
New map = Nova karta
Empty = Prazno
Save map = Spremi kartu
Load map = Učitaj kartu
Delete map = Izbriši kartu
Are you sure you want to delete this map? = Jeste li sigurni da želite izbrisati ovu kartu?
# NOTE: It looks like your map can't be saved!
It looks like your map can't be saved! = Izgleda se da se vaša karta ne može spremiti!
Exit map editor = Izađi iz uređivača karte
Change map ruleset = Promjeni skup pravila karte
Change the map to use the ruleset selected on this page = Promijenite kartu da biste koristili skup pravila odabran na ovoj stranici
Revert to map ruleset = Vrati na skup pravila karte
Reset the controls to reflect the current map ruleset = Resetiraj kontrole da odražavaju trenutni skup pravila karte
Features = Značajke
Starting locations = Početne lokacije
Tile Matching Criteria = Kriteriji Podudaranja Polja
Complete match = Potpuno podudaranje
Except improvements = Osim unaprijeđenja
Base and terrain features = Osnovna i terenska obilježja
Base terrain only = Samo osnovni teren
Land or water only = Samo kopno ili voda
Import a Wesnoth map = Uvezite kartu Wesnotha
## Labels/messages
Brush ([size]): = Četka ([size]):
# The single letter shown in the [size] parameter above for setting "Floodfill".
# Please do not make this longer than one character, the associated slider will not handle well.
Floodfill_Abbreviation =
Error loading map! = Greška pri učitavanju karte!
Map saved successfully! = Karta je uspješno spremljena!
Current map RNG seed: [amount] = Početna RNG vrijednost trenutne karte: [amount]
Map copy and paste = Kopiraj i zalijepi kartu
Position: [param] = Pozicija: [param]
Starting location(s): [param] = Početna lokacija(e): [param]
Continent: [param] ([amount] tiles) = Kontinent: [param] ([amount] polja)
Resource abundance = Obilje resursa
Change map to fit selected ruleset? = Promijeni mapu da odgovara odabranom skupu pravila?
Area: [amount] tiles, [amount2]% water, [amount3]% impassable, [amount4] continents/islands = Područje: [amount] polja, [amount2]% voda, [amount3]% neprohodno, [amount4] kontinenti/otoci
Do you want to leave without saving the recent changes? = Želite li napustiti bez spremanja nedavnih promjena?
Leave = Napusti
Do you want to load another map without saving the recent changes? = Želite li učitati drugu kartu bez spremanja nedavnih promjena?
River generation failed! = Generiranje rijeka nije uspjela!
Please don't use step 'Landmass' with map type 'Empty', create a new empty map instead. = Molim nemojte koristiti korak 'Kopnena masa' s vrstom karte 'Prazno', umjesto toga izradite novu praznu kartu.
# NOTE: Temporary ampersand '
This map has errors: = Ova karta ima greške:
The incompatible elements have been removed. = Nekompatibilni elementi su uklonjeni.
Current map: World Wrap =
Overlay image = Slika preklapanja
Click to choose a file = Klikni za odabir datoteke
Choose an image = Odaberi sliku
Overlay opacity: = Neprozirnost sloja:
Invalid overlay image = Nevaljana slika sloja
World wrap is incompatible with an overlay and was deactivated. =
An overlay image is incompatible with world wrap and was deactivated. =
Choose a Wesnoth map file = Odaberite datoteku karte Wesnotha
That map is invalid! = Ta je karta nevaljana!
("[code]" does not conform to TerrainCodesWML) = ("[code]" nije u skladu s TerrainCodesWML)
Use for new game "Select players" button: = Za novu igru koristite dugme "Odaberi igrače":
Enter a description for the users of this map = Unesite opis za korisnike ove karte
## Map/Tool names
My new map = Moja nova karta
Generate landmass = Generiraj kopnenu masu
Raise mountains and hills = Podigni planine i brda
Humidity and temperature = Vlažnost i temperatura
Lakes and coastline = Jezera i obala
Sprout vegetation =
Spawn rare features =
Distribute ice = Distribuiraj led
Assign continent IDs = Dodijeli ID-ove kontinenata
Place Natural Wonders = Postavi Prirodna Čuda
Let the rivers flow = Neka rijeke teku
Spread Resources =
Create ancient ruins = Stvorite drevne ruševine
Floodfill =
[nation] starting location = [nation] početna lokacija
Any Civ = Bilo koja Civilizacija
Remove features = Ukloni značajke
Remove improvement = Ukloni unaprijeđenja
Remove resource = Ukloni resurs
Remove starting locations = Ukloni početne lokacije
Remove rivers = Ukloni rijeke
Spawn river from/to =
Bottom left river = Rijeka dolje lijevo
Bottom right river = Rijeka dolje desno
Bottom river = Rijeka dolje
Player = Igrač
# Multiplayer
Help = Pomoć
Username = Korisničko ime
Multiplayer = Igra više igrača
Could not download game! = Nije moguće preuzeti igru!
Could not upload game! = Nije moguće poslati igru!
# NOTE: Couldn't connect
Couldn't connect to Multiplayer Server! = Nije moguće spojiti se na poslužitelj za više igrača!
Retry = Pokušaj ponovo
Join game = Pridružite se igri
Invalid game ID! = Nevaljani ID igre!
Copy user ID = Kopiraj ID korisnika
Copy game ID = Kopiraj ID igre
UserID copied to clipboard = Korisnički ID kopiran u međuspremnik
Game ID copied to clipboard! = ID igre kopiran u međuspremnik!
Friend name = Ime prijatelja
Player ID = ID igrača
Please input a name for your friend! = Molimo unesite ime svog prijatelja!
Please input a player ID for your friend! = Molimo unesite ID igrača za svog prijatelja!
Are you sure you want to delete this friend? = Jeste li sigurni da želite izbrisati ovog prijatelja?
Paste player ID from clipboard = Zalijepi ID igrača iz međuspremnika
Player name already used! = Ime igrača je već korišteno!
Player ID already used! = ID igrača je već iskorišten!
Player ID is incorrect = ID igrača je netočan
Select friend = Odaberite prijatelja
Select [thingToSelect] = Odaberi [thingToSelect]
Friends list = Lista prijatelja
Add friend = Dodaj prijatelja
Edit friend = Uredi prijatelja
Friend name is already in your friends list! = Ime prijatelja je već na vašoj listi prijatelja!
Player ID is already in your friends list! = ID igrača je već na vašoj listi prijatelja!
You have to write a name for your friend! = Morate napisati ime za svog prijatelja!
You have to write an ID for your friend! = Morate napisati ID za svog prijatelja!
You cannot add your own player ID in your friend list! = Ne možete dodati vlastiti ID igrača na svoju listu prijatelja!
To add a friend, ask him to send you his player ID.\nClick the 'Add friend' button.\nInsert his player ID and a name for him.\nThen Click the 'Add friend' button again.\n\nAfter that you will see him in your friends list.\n\nA new button will appear when creating a new\nmultiplayer game, which allows you to select your friend. = Da biste dodali prijatelja, zamolite ga da vam pošalje svoj ID igrača.\nKliknite dugme 'Dodaj prijatelja'.\nUnesite njegov ID igrača i njegovo ime za njega.\nZatim ponovno kliknite dugme 'Dodaj prijatelja'.\n\nNakon toga vidjet ćete ga na svom popisu prijatelja.\n\nNovo dugme će se pojaviti kada kreirate novu\nigru za više igrača, što vam omogućuje da odaberete svog prijatelja.
Please input Player ID! = Molimo unesite ID igrača!
The number of players will be adjusted = Broj igrača će biti prilagođeno
These [numberOfPlayers] players will be adjusted = Ovih [numberOfPlayers] igrača će biti prilagođeni
[numberOfExplicitPlayersText] to [playerRange] actual players by adding random AI's or by randomly omitting AI's. = [numberOfExplicitPlayersText] do [playerRange] stvarnih igrača dodavanjem nasumične Umjetne Inteligencije ili nasumičnim izostavljanjem Umjetne Inteligencije.
Set current user = Postavi trenutnog korisnika
Player ID from clipboard = ID igrača iz međuspremnika
Player ID from friends list = ID igrača s liste prijatelja
To create a multiplayer game, check the 'multiplayer' toggle in the New Game screen, and for each human player insert that player's user ID. = Da biste kreirali igru za više igrača, označite opciju 'igra ze više igrača' na zaslonu Nova Igra i za svakog ljudskog igrača umetnite korisnički ID tog igrača.
You can assign your own user ID there easily, and other players can copy their user IDs here and send them to you for you to include them in the game. = Tamo možete lako dodijeliti svoj korisnički ID, a drugi igrači mogu ovdje kopirati svoje korisničke ID-ove i poslati vam ih kako biste ih uključili u igru.
Once you've created your game, the Game ID gets automatically copied to your clipboard so you can send it to the other players. = Nakon što stvorite svoju igru, ID Igre automatski se kopira u vaš međuspremnik kako biste ga mogli poslati drugim igračima.
Players can enter your game by copying the game ID to the clipboard, and Clicking on the 'Add multiplayer game' button = Igrači mogu ući u vašu igru kopiranjem ID-a igre u međuspremnik i klikom na dugme "Dodaj igru za više igrača"
The symbol of your nation will appear next to the game when it's your turn = Simbol vaše nacije pojavit će se pored igre kada ste na potezu
# NOTE: Temporary ampersand '
Back = Nazad
Rename = Preimenuj
Add multiplayer game = Dodaj igru za više igrača
Refresh list = Osvježi popis
Could not save game! = Nije moguće spremiti igru!
Could not delete game! = Nije moguće izbrisati igru!
Error while refreshing: = Greška prilikom osvježavanja:
Current Turn: = Trenutačni Potez:
Add Currently Running Game = Dodaj Igru Koja se Trenutno Izvodi
Paste gameID from clipboard = Zalijepi ID igre iz međuspremnika
GameID = ID igre
Game name = Naziv igre
Loading latest game state... = Učitavanje najnovijeg stanja igre...
You are not allowed to spectate! = Nije vam dopušteno promatrati!
Couldn't download the latest game state! = Nije moguće preuzeti najnovije stanje igre!
## Resign button
Resign =
Are you sure you want to resign? =
You can only resign if it's your turn =
[civName] resigned and is now controlled by AI =
## Force resign button
Force current player to resign =
Are you sure you want to force the current player to resign? =
Skip turn of current player =
Are you sure you want to skip the turn of the current player? =
Last refresh: [duration] ago =
Current Turn: [civName] since [duration] ago =
Seconds =
Minutes =
Hours =
Days =
[amount] Seconds =
[amount] Minutes =
[amount] Hours =
[amount] Days =
Server limit reached! Please wait for [time] seconds =
File could not be found on the multiplayer server =
Unhandled problem, [errorMessage] =
Please enter your server password =
Set password =
Password must be at least 6 characters long =
Failed to set password! =
Password set successfully for server [serverURL] =
Password =
Your userId is password secured =
Set a password to secure your userId =
Authenticate =
This server does not support authentication =
Authentication failed =
# Save game menu
Current saves =
Show autosaves =
Saved game name =
# This is the save game name the dialog will suggest
[player] - [turns] turns =
Copy to clipboard =
Copy saved game to clipboard =
Could not load game! =
Could not load game from clipboard! =
Could not load game from custom location! =
The file data seems to be corrupted. =
The save was created with an incompatible version of Unciv: [version]. Please update Unciv to this version or later and try again. =
You do not have sufficient permissions to access the file. =
Load [saveFileName] =
Are you sure you want to delete this save? =
Delete save =
[saveFileName] deleted successfully. =
Insufficient permissions to delete [saveFileName]. =
Failed to delete [saveFileName]. =
Saved at =
Saving... =
Overwrite existing file? =
Overwrite =
It looks like your saved game can't be loaded! =
If you could copy your game data ("Copy saved game to clipboard" - =
paste into an email to yairm210@hotmail.com) =
I could maybe help you figure out what went wrong, since this isn't supposed to happen! =
Missing mods: [mods] =
Load from custom location =
Save to custom location =
Could not save game to custom location! =
'[saveFileName]' copied to clipboard! =
Could not save game to clipboard! =
Download missing mods =
Missing mods are downloaded successfully. =
Could not load the missing mods! =
Could not download mod list. =
Could not find a mod named "[modName]". =
# Options
Options =
## About tab
About =
Version =
See online Readme =
Visit repository =
Visit the wiki =
## Display tab
Display =
### Screen subgroup
Screen =
Screen Mode =
Windowed =
Fullscreen =
Borderless =
Screen Size =
### Enable panning the map when you move the mouse to the edge of the window
Map mouse auto-scroll =
Map panning speed =
### Graphics subgroup
Tileset =
Unitset =
UI Skin =
### UI subgroup
UI =
Notifications on world screen =
Disabled =
Hidden =
Visible =
Permanent =
Minimap size =
# This is the leftmost Minimap size slider position
off =
Show tutorials =
Reset tutorials =
Do you want to reset completed tutorials? =
Reset =
Show zoom buttons in world screen =
Experimental Demographics scoreboard =
Never close popups by clicking outside =
Size of Unitset art in Civilopedia =
### Visual Hints subgroup
Visual Hints =
Show worked tiles =
Show resources and improvements =
Show tile yields =
Show unit movement arrows =
Show suggested city locations for units that can found cities =
Show pixel units =
Show pixel improvements =
Unit icon opacity =
### Performance subgroup
Performance =
Continuous rendering =
When disabled, saves battery life but certain animations will be suspended =
## Gameplay tab
Gameplay =
Check for idle units =
Auto Unit Cycle =
Move units with a single tap =
Move units with a long tap =
Auto-assign city production =
Auto-build roads =
Automated workers replace improvements =
Automated units move on turn start =
Automated units can upgrade =
Automated units choose promotions =
Cities auto-bombard at end of turn =
Order trade offers by amount =
Ask for confirmation when pressing next turn =
Notifications log max turns =
## Language tab
Language =
Please note that translations are a community-based work in progress and are INCOMPLETE! The percentage shown is how much of the language is translated in-game. If you want to help translating the game into your language, Click here. =
## Sound tab
Sound =
Sound effects volume =
Music volume =
City ambient sound volume =
Leader voices volume =
Pause between tracks =
Pause =
Music =
Skip =
Currently playing: [title] =
Download music =
Downloading... =
Could not download music! =
—Paused— =
—Default— =
—History— =
## Advanced tab
Advanced =
Turns between autosaves =
Screen orientation =
Landscape (fixed) =
Portrait (fixed) =
Auto (sensor adjusted) =
Enable using display cutout areas =
Hide system status and navigation bars =
Font family =
Font size multiplier =
Default Font =
Max zoom out =
Enable Easter Eggs =
Enable Scenarios (experimental) =
Enlarge selected notifications =
Generate translation files =
Translation files are generated successfully. =
Fastlane files are generated successfully. =
Update Mod categories =
## Keys tab
Keys =
Please see the Tutorial. =
Hit the desired key now =
## Locate mod errors tab
Locate mod errors =
Check extension mods based on: =
-none- =
Reload mods =
Checking mods for errors... =
No problems found. =
Autoupdate mod uniques =
Uniques updated! =
## Debug tab
Debug =
## Unused - kept for future use
Show =
Hide =
HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! =
You need to restart the game for this change to take effect. =
# AutomationTab
Automation =
# AutoPlay
AutoPlay =
Show AutoPlay button =
Multi-turn AutoPlay amount =
AutoPlay until victory =
Start AutoPlay =
AutoPlay End Turn =
AutoPlay Military Once =
AutoPlay Civilians Once =
AutoPlay Economy Once =
# Notifications
Research of [technologyName] has completed! =
We gained [amount] Science from Research Agreement =
[construction] has become obsolete and was removed from the queue in [cityName]! =
[construction] has become obsolete and was removed from the queue in [amount] cities! =
[cityName] changed production from [oldUnit] to [newUnit] =
[amount] cities changed production from [oldUnit] to [newUnit] =
Excess production for [wonder] converted to [goldAmount] gold =
You have entered a Golden Age! =
[resourceName] revealed near [cityName] =
[n] sources of [resourceName] revealed, e.g. near [cityName] =
A [greatPerson] has been born in [cityName]! =
We have encountered [civName]! =
[cityStateName] has given us [stats] as a token of goodwill for meeting us =
[cityStateName] has given us [stats] as we are the first major civ to meet them =
[cityStateName] has also given us [stats] =
[cityStateName] gave us a [unitName] as a gift! =
Cannot provide unit upkeep for [unitName] - unit has been disbanded! =
[cityName] has grown! =
[cityName] is starving! =
[construction] has been built in [cityName] =
[wonder] has been built in a faraway land =
[civName] has completed [construction]! =
An unknown civilization has completed [construction]! =
The city of [cityname] has started constructing [construction]! =
[civilization] has started constructing [construction]! =
An unknown civilization has started constructing [construction]! =
[cityName] has started working on [construction] =
[cityName] has expanded its borders! =
Your Golden Age has ended. =
[cityName] has been razed to the ground! =
We have conquered the city of [cityName]! =
Your citizens are revolting due to very high unhappiness! =
An enemy [unit] has attacked [cityName] =
An enemy [unit] ([amount] HP) has attacked [cityName] ([amount2] HP) =
An enemy [unit] has attacked our [ourUnit] =
An enemy [unit] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) =
Enemy city [cityName] has attacked our [ourUnit] =
Enemy city [cityName] has attacked our [ourUnit] ([amount2] HP) =
An enemy [unit] has captured [cityName] =
An enemy [unit] ([amount] HP) has captured [cityName] ([amount2] HP) =
An enemy [unit] has raided [cityName] =
An enemy [unit] ([amount] HP) has raided [cityName] ([amount2] HP) =
An enemy [unit] has captured our [ourUnit] =
An enemy [unit] ([amount] HP) has captured our [ourUnit] ([amount2] HP) =
An enemy [unit] has destroyed our [ourUnit] =
An enemy [unit] ([amount] HP) has destroyed our [ourUnit] ([amount2] HP) =
Your [ourUnit] has destroyed an enemy [unit] =
Your [ourUnit] ([amount] HP) has destroyed an enemy [unit] ([amount2] HP) =
An enemy [RangedUnit] has destroyed the defence of [cityName] =
An enemy [RangedUnit] ([amount] HP) has destroyed the defence of [cityName] ([amount2] HP) =
Enemy city [cityName] has destroyed our [ourUnit] =
Enemy city [cityName] ([amount] HP) has destroyed our [ourUnit] ([amount2] HP) =
An enemy [unit] was destroyed while attacking [cityName] =
An enemy [unit] ([amount] HP) was destroyed while attacking [cityName] ([amount2] HP) =
An enemy [unit] was destroyed while attacking our [ourUnit] =
An enemy [unit] ([amount] HP) was destroyed while attacking our [ourUnit] ([amount2] HP) =
Our [attackerName] ([amount] HP) was destroyed by an intercepting [interceptorName] ([amount2] HP) =
Our [attackerName] ([amount] HP) was destroyed by an unknown interceptor =
Our [interceptorName] ([amount] HP) intercepted and destroyed an enemy [attackerName] ([amount2] HP) =
Our [attackerName] ([amount] HP) destroyed an intercepting [interceptorName] ([amount2] HP) =
Our [interceptorName] ([amount] HP) intercepted and was destroyed by an enemy [attackerName] ([amount2] HP) =
Our [interceptorName] ([amount] HP) intercepted and was destroyed by an unknown enemy =
Our [attackerName] ([amount] HP) was attacked by an intercepting [interceptorName] ([amount2] HP) =
Our [attackerName] ([amount] HP) was attacked by an unknown interceptor =
Our [interceptorName] ([amount] HP) intercepted and attacked an enemy [attackerName] ([amount2] HP) =
Nothing tried to intercept our [attackerName] =
An enemy [unit] was spotted near our territory =
An enemy [unit] was spotted in our territory =
An enemy [unit] has destroyed our tile improvement [improvement] =
Your city [cityName] can bombard the enemy! =
[amount] of your cities can bombard the enemy! =
[amount] enemy units were spotted near our territory =
[amount] enemy units were spotted in our territory =
A(n) [nukeType] from [civName] has exploded in our territory! =
A(n) [nukeType] has been detonated by [civName]! =
A(n) [nukeType] has been detonated by an unknown civilization! =
After an attempted attack by our [nukeType], [civName] has declared war on us! =
After being hit by our [nukeType], [civName] has declared war on us! =
The civilization of [civName] has been destroyed! =
The City-State of [name] has been destroyed! =
Your [ourUnit] captured an enemy [theirUnit]! =
Your captured [unitName] has been returned by [civName] =
Your [ourUnit] plundered [amount] [Stat] from [theirUnit] =
We have captured a barbarian encampment and recovered [goldAmount] gold! =
An enemy [unitType] has joined us! =
[unitName] can be promoted! =
# This might be needed for a rewrite of Germany's unique - see #7376
A barbarian [unitType] has joined us! =
We have found survivors in the ruins - population added to [cityName] =
We have discovered the lost technology of [techName] in the ruins! =
A [unitName] has joined us! =
An ancient tribe trains our [unitName] in their ways of combat! =
We have found a stash of [amount] gold in the ruins! =
We have found a crudely-drawn map in the ruins! =
[unit] finished exploring. =
[unit] has no work to do. =
You're losing control of [name]. =
You and [name] are no longer friends! =
Your alliance with [name] is faltering. =
You and [name] are no longer allies! =
[civName] gave us a [unitName] as gift near [cityName]! =
[civName] has denounced us! =
[cityName] has been connected to your capital! =
[cityName] has been disconnected from your capital! =
Connect road completed =
[civName] has accepted your trade request =
[civName] has made a counteroffer to your trade request =
[civName] has denied your trade request =
[tradeOffer] from [otherCivName] has ended =
[tradeOffer] to [otherCivName] has ended =
[tradeOffer] from [otherCivName] will end in [amount] turns =
[tradeOffer] from [otherCivName] will end next turn =
One of our trades with [nation] has ended =
One of our trades with [nation] has been cut short =
[nation] agreed to stop settling cities near us! =
[nation] refused to stop settling cities near us! =
[nation] agreed to stop spreading religion to us! =
[nation] refused to stop spreading religion to us! =
We have allied with [nation]. =
We have lost alliance with [nation]. =
We have discovered [naturalWonder]! =
We have received [goldAmount] Gold for discovering [naturalWonder] =
Your relationship with [cityStateName] is about to degrade =
Your relationship with [cityStateName] degraded =
A new barbarian encampment has spawned! =
Barbarians raided [cityName] and stole [amount] Gold from your treasury! =
Received [goldAmount] Gold for capturing [cityName] =
Our proposed trade is no longer relevant! =
[defender] could not withdraw from a [attacker] - blocked. =
[defender] withdrew from a [attacker] =
By expending your [unit] you gained [Stats]! =
Your territory has been stolen by [civName]! =
Clearing a [forest] has created [amount] Production for [cityName] =
[civName] assigned you a new quest: [questName]. =
[civName] rewarded you with [influence] influence for completing the [questName] quest. =
[civName] no longer needs your help with the [questName] quest. =
The [questName] quest for [civName] has ended. It was won by [civNames]. =
The resistance in [cityName] has ended! =
[cityName] demands [resource]! =
Because they have [resource], the citizens of [cityName] are celebrating We Love The King Day! =
We Love The King Day in [cityName] has ended. =
Our [name] took [tileDamage] tile damage and was destroyed =
Our [name] took [tileDamage] tile damage =
[civName] has adopted the [policyName] policy =
An unknown civilization has adopted the [policyName] policy =
You gained [Stats] as your religion was spread to [cityName] =
You gained [Stats] as your religion was spread to an unknown city =
Your city [cityName] was converted to [religionName]! =
Your [unitName] lost its faith after spending too long inside enemy territory! =
An [unitName] has removed your religion [religionName] from its Holy City [cityName]! =
An [unitName] has restored [cityName] as the Holy City of your religion [religionName]! =
You have unlocked [ability]! =
A new b'ak'tun has just begun! =
A Great Person joins you! =
[civ1] has liberated [civ2] =
[civ] has liberated an unknown civilization =
An unknown civilization has liberated [civ] =
# Trigger notifications
# Since each cause can be paired with each effect we need to create the final string by adding them together.
# If your language puts the effect before the cause - like {Gained [2] [Worker] unit(s)} {due to constructing [The Pyramids]} -
# put the english word 'true' behind the '=', otherwise 'false'.
# Don't translate these words to your language, only put 'true' or 'false'. Defaults to 'true'.
EffectBeforeCause =
## Trigger effects
Gained [amount] [unitName] unit(s) =
Gained [stats] =
You may choose a free Policy =
You may choose [amount] free Policies =
You gain the [policy] Policy =
You enter a Golden Age =
You have gained [amount] [resourceName] =
You have lost [amount] [resourceName] =
## Trigger causes
due to researching [tech] =
due to adopting [policy] =
due to discovering [naturalWonder] =
due to entering the [eraName] =
due to constructing [buildingName] =
due to gaining a [unitName] =
due to founding a city =
due to discovering a Natural Wonder =
due to our [unitName] defeating a [otherUnitName] =
due to our [unitName] being defeated by a [otherUnitName] =
due to our [unitName] losing [amount] HP =
due to our [unitName] being promoted =
due to expending our [unitName] =
from the ruins =
# World Screen UI
Working... =
Waiting for other players... =
Waiting for [civName]... =
in =
Next turn =
Confirm next turn =
Move automated units =
[currentPlayerCiv] ready? =
1 turn =
[numberOfTurns] turns =
Turn =
turns =
turn =
Next unit =
Fog of War =
Pick a policy =
Move Spies =
Movement =
Strength =
Ranged strength =
Bombard strength =
Range =
XP =
Move unit =
Stop movement =
Show unit destination =
Swap units =
Construct improvement =
Automate =
Stop automation =
Construct road =
Fortify =
Fortify until healed =
Fortification =
Guard =
Guarding =
Sleep =
Sleep until healed =
Moving =
Set up =
Escort formation =
Stop Escort formation =
Paradrop =
Air Sweep =
Add in capital =
Add to [comment] =
Upgrade to [unitType] ([goldCost] gold) =
Upgrade to [unitType]\n([goldCost] gold, [resources]) =
Transform to [unitType] =
Transform to [unitType]\n([resources]) =
Found city =
Promote =
Health =
Disband unit =
Do you really want to disband this unit? =
Disband this unit for [goldAmount] gold? =
Gift unit =
Explore =
Stop exploration =
Pillage =
Pillage [improvement] =
[improvement] (Pillaged!) =
Repair [improvement] - [turns] =
Wait =
Are you sure you want to pillage this [improvement]? =
We have looted [amount] from a [improvement] =
We have looted [amount] from a [improvement] which has been sent to [cityName] =
An enemy [unitName] has pillaged our [improvement] =
Create [improvement] =
Trigger unique =
Show more =
Yes =
No =
Acquire =
Under construction =
Food =
Production =
Gold =
Happiness =
Culture =
Science =
Faith =
Growth =
Territory =
Force =
GOLDEN AGE =
Golden Age =
Global Effect =
[year] BC =
[year] AD =
Civilopedia =
# Display name of unknown nations.
??? =
Start new game =
Save game =
Load game =
Main menu =
Resume =
Cannot resume game! =
Not enough memory on phone to load game! =
Quickstart =
Cannot start game with the default new game parameters! =
Victory status =
Social policies =
Community =
Close =
Do you want to exit the game? =
Exit =
Start bias: =
Avoid [terrain] =
# Maya calendar popup
The Mayan Long Count =
Your scientists and theologians have devised a systematic approach to measuring long time spans - the Long Count. During the festivities whenever the current b'ak'tun ends, a Great Person will join you. =
While the rest of the world calls the current year [year], in the Maya Calendar that is: =
[amount] b'ak'tun, [amount2] k'atun, [amount3] tun =
# City Screen
Exit city =
Raze city =
Stop razing city =
Buy for [amount] gold =
Buy =
Currently you have [amount] [stat]. =
Would you like to purchase [constructionName] for [buildingGoldCost] [stat]? =
You are buying a religious unit in a city that doesn't follow the religion you founded ([yourReligion]). This means that the unit is tied to that foreign religion ([majorityReligion]) and will be less useful. =
Are you really sure you want to purchase this unit? =
Purchase =
No space available to place [unit] near [city] =
Maintenance cost =
Pick construction =
Pick improvement =
Tile owned by [civName] - [cityName] =
Tile owned by [civName] (You) =
Unowned tile =
Provides [resource] =
Provides [amount] [resource] =
Replaces [improvement] =
Not in city work range =
Pick now! =
Remove [feature] first =
Research [tech] first =
Have this tile close to your borders =
Have this tile inside your empire =
Acquire more [resource] =
Build [building] =
Train [unit] =
Produce [thingToProduce] =
Nothing =
Annex city =
Specialist Buildings =
Specialist Allocation =
Manual Specialists =
Auto Specialists =
Specialists =
[specialist] slots =
Food eaten =
Unassigned population =
[turnsToExpansion] turns to expansion =
Stopped expansion =
[turnsToPopulation] turns to new population =
Food converts to production =
[turnsToStarvation] turns to lose population =
Stopped population growth =
In resistance for another [numberOfTurns] turns =
We Love The King Day for another [numberOfTurns] turns =
Demanding [resource] =
Sell for [sellAmount] gold =
Sell =
Are you sure you want to sell this [building]? =
Free =
[greatPerson] points =
Great person points =
Current points =
Points per turn =
Convert production to gold at a rate of 4 to 1 =
Convert production to science at a rate of [rate] to 1 =
Convert production to [stat] at a rate of [rate] to 1 =
Production to [stat] conversion in cities changed by [relativeAmount]% =
The city will not produce anything. =
Owned by [cityName] =
Worked by [cityName] =
Lock =
Unlock =
Move to city =
Reset Citizens =
Citizen Management =
Citizen Focus =
Avoid Growth =
Manual =
Please enter a new name for your city =
Please select a tile for this building's [improvement] =
Move to the top of the queue =
Move to the end of the queue =
Add to the top of the queue =
Add to the queue in all cities =
Add or move to the top in all cities =
Remove from the queue in all cities =
Disable =
Enable =
# Specialized Popups - Ask for text or numbers, file picker
Invalid input! Please enter a different string. =
Invalid input! Please enter a valid number. =
Please enter some text =
Please enter a file name =
File name: =
# Technology UI
Pick a tech =
Pick a free tech =
Research [technology] =
Pick [technology] as free tech =
Units enabled =
Buildings enabled =
Wonder =
National Wonder =
National Wonders =
Wonders enabled =
Tile improvements enabled =
Reveals [resource] on the map =
XP for new units =
provide =
provides =
City strength =
City health =
Occupied! =
Attack =
Bombard =
NUKE =
Captured! =
Cannot gain more XP from Barbarians =
# Battle modifier categories
defence vs ranged =
[percentage] to unit defence =
Attacker Bonus =
Defender Bonus =
Landing =
Boarding =
Flanking =
vs [unitType] =
Terrain =
Tile =
Missing resource =
Adjacent units =
Adjacent enemy units =
Combat Strength =
Across river =
Temporary Bonus =
Garrisoned unit =
Attacking Bonus =
defence vs [unitType] =
[tileFilter] defence =
Defensive Bonus =
Stacked with [unitType] =
Unit ability =
The following improvements [stats]: =
The following improvements on [tileType] tiles [stats]: =
# Unit actions
Hurry Research =
Conduct Trade Mission =
Your trade mission to [civName] has earned you [goldAmount] gold and [influenceAmount] influence! =
Hurry Wonder =
Hurry Construction =
Hurry Construction (+[productionAmount]⚙) =
Spread Religion =
Spread [religionName] =
Remove Heresy =
Found a Religion =
Enhance a Religion =
Your citizens have been happy with your rule for so long that the empire enters a Golden Age! =
You have entered the [newEra]! =
[civName] has entered the [eraName]! =
[policyBranch] policy branch unlocked! =
# Overview screens
Overview =
Total =
Stats =
Policies =
Base happiness =
Traded Luxuries =
City-State Luxuries =
Occupied City =
Buildings =
Wonders =
Notifications =
Base values =
Bonuses =
Final =
Other =
Population =
City-States =
Tile yields =
Trade routes =
Maintenance =
Transportation upkeep =
Unit upkeep =
Trades =
Current trades =
Pending trades =
Score =
Units =
Unit Supply =
Base Supply =
Total Supply =
In Use =
Supply Deficit =
Production Penalty =
Increase your supply or reduce the amount of units to remove the production penalty =
Name =
Closest city =
Action =
Upgrade =
Defeated =
[numberOfCivs] Civilizations in the game =
Our Civilization: =
Known and alive ([numberOfCivs]) =
Known and defeated ([numberOfCivs]) =
Tiles =
Natural Wonders =
Treasury deficit =
Unknown =
Not built =
Not found =
Known =
Owned =
Near [city] =
Somewhere around [city] =
Far away =
Status =
Current turn =
You =
Unknown =
Turn [turnNumber] =
Location =
Unimproved =
Number of tiles with this resource\nin your territory, without an\nappropriate improvement to use it =
We Love The King Day =
WLTK+ =
Number of your cities celebrating\n'We Love The King Day' thanks\nto access to this resource =
WLTK demand =
WLTK- =
Trade offer =
Resources we're offering in trades =
Number of your cities\ndemanding this resource for\n'We Love The King Day' =
Politics =
Show global politics =
Show diagram =
Diagram line colors =
At war with [enemy] =
Defensive pact with [civName] =
Friends with [civName] =
an unknown civilization =
[numberOfTurns] Turns Left =
Denounced [otherCiv] =
Allied with [civName] =
Civilization Info =
Relations =
Trade request =
Garrisoned by unit =
Status\n(puppet, resistance or being razed) =
# Victory
[victoryType] Victory =
Built [building] =
Add all [comment] in capital =
Destroy all players =
Capture all capitals =
Complete [amount] Policy branches =
You have won a [victoryType] Victory! =
[civilization] has won a [victoryType] Victory! =
Your civilization stands above all others! The exploits of your people shall be remembered until the end of civilization itself! =
You have been defeated. Your civilization has been overwhelmed by its many foes. But your people do not despair, for they know that one day you shall return - and lead them forward to victory! =
One more turn...! =
Destroy [civName] =
Capture [cityName] =
Destroy ? * [civName] =
Capture ? * [cityName] =
Majority religion of ? * [civName] =
Our status =
Global status =
Rankings =
Charts =
Demographics =
Demographic =
Rank =
Value =
Best =
Average =
Worst =
# The \n here means: put a newline (enter) here. If this is omitted, the sidebox in the diplomacy overview will become _really_ wide.
# Feel free to replace it with a space and put it between other words in your translation
Turns until the next\ndiplomacy victory vote: [amount] =
Choose a civ to vote for =
Choose who should become the world leader and win a Diplomatic Victory! =
Vote for [civilizationName] =
Vote for World Leader =
Abstain =
Continue =
Abstained =
Voted for =
[number] votes =
[number] vote =
No valid votes were cast. =
Minimum votes for electing a world leader: [number] =
Tied in first position: [civNames] =
No world leader was elected. =
You have been elected world leader! =
[leaderName] of [civ] has been elected world leader! =
Replay =
# Capturing a city
What would you like to do with the city of [cityName]? =
Annex =
Annexed cities become part of your regular empire. =
Their citizens generate 2x the unhappiness, unless you build a courthouse. =
Your civilization may not annex this city. =
Puppet =
Puppeted cities do not increase your tech or policy cost. =
You have no control over the the production of puppeted cities. =
Puppeted cities also generate 25% less Gold and Science. =
A puppeted city can be annexed at any time. =
Liberate (city returns to [originalOwner]) =
Liberating a city returns it to its original owner, giving you a massive relationship boost with them! =
Raze =
Razing the city annexes it, and starts burning the city to the ground. =
Razing the city puppets it, and starts burning the city to the ground. =
The population will gradually dwindle until the city is destroyed. =
Original capitals and holy cities cannot be razed. =
Destroy =
Destroying the city instantly razes the city to the ground. =
Keep it =
Remove your troops in our border immediately! =
Sorry. =
Never! =
Offer Declaration of Friendship ([30] turns) =
My friend, shall we declare our friendship to the world? =
Sign Declaration of Friendship ([30] turns) =
We are not interested. =
We have signed a Declaration of Friendship with [otherCiv]! =
[civName] and [otherCivName] have signed a Defensive Pact! =
[otherCiv] has denied our Declaration of Friendship! =
Basics =
Resources =
Terrains =
Tile Improvements =
Unique to [civName], replaces [unitName] =
Unique to [civName] =
Tutorials =
Cost =
Turns to build =
May contain [listOfResources] =
May contain: =
Can upgrade from [unit] =
Can upgrade from: =
Upgrades to [upgradedUnit] =
Obsolete with [obsoleteTech] =
Can Transform to [upgradedUnit] =
Occurs on [listOfTerrains] =
Occurs on: =
Placed on [terrainType] =
Can be found on =
Improved by [improvement] =
Bonus stats for improvement =
Buildings that consume this resource =
Buildings that provide this resource =
Improvements that provide this resource =
Buildings that require this resource worked near the city =
Units that consume this resource =
Can be built on =
Cannot be built on =
or [terrainType] =
Can be constructed by =
Can be created instantly by =
Defence bonus =
Movement cost =
for =
Missing translations: =
Create =
Improvements =
Loading... =
Filter: =
OK =
Map is incompatible with the chosen ruleset! =
Base terrain [terrain] does not exist in ruleset! =
Terrain feature [feature] does not exist in ruleset! =
Resource [resource] does not exist in ruleset! =
Improvement [improvement] does not exist in ruleset! =
Nation [nation] does not exist in ruleset! =
Natural Wonder [naturalWonder] does not exist in ruleset! =
non-[filter] =
# Civilopedia difficulty levels
Player settings =
Extra happiness per luxury =
Research cost modifier =
Unit cost modifier =
Building cost modifier =
Policy cost modifier =
Unhappiness modifier =
Bonus vs. Barbarians =
Barbarian spawning delay =
Bonus starting units =
AI settings =
AI city growth modifier =
AI unit cost modifier =
AI building cost modifier =
AI wonder cost modifier =
AI building maintenance modifier =
AI unit maintenance modifier =
AI unhappiness modifier =
AI free techs =
Major AI civilization bonus starting units =
City state bonus starting units =
Turns until barbarians enter player tiles =
Gold reward for clearing barbarian camps =
# Other civilopedia things
Nations =
Available for [unitTypes] =
Available for: =
Free promotion: =
Free promotions: =
Free for [units] =
Free for: =
Granted by [param] =
Granted by: =
[bonus] with [tech] =
Difficulty levels =
The possible rewards are: =
Eras =
Embarked strength: [amount]† =
Base unit buy cost: [amount]¤ =
Research agreement cost: [amount]¤ =
Speeds =
General speed modifier: [amount]%⏳ =
Production cost modifier: [amount]%⚙ =
Gold cost modifier: [amount]%¤ =
Science cost modifier: [amount]%⍾ =
Culture cost modifier: [amount]%♪ =
Faith cost modifier: [amount]%☮ =
Improvement build length modifier: [amount]%⏳ =
Diplomatic deal duration: [amount] turns⏳ =
Gold gift influence gain modifier: [amount]%¤ =
City-state tribute scaling interval: [amount] turns⏳ =
Barbarian spawn modifier: [amount]%† =
Golden age length modifier: [amount]%⌣ =
Adjacent city religious pressure: [amount]☮ =
Peace deal duration: [amount] turns⏳ =
Start year: [comment] =
Pillaging this improvement yields [stats] =
Pillaging this improvement yields approximately [stats] =
Needs removal of terrain features to be built =
Air Intercept Range: [amount] =
Unit type =
Units: =
Unit types =
Domain: [param] =
Toggle UI (World Screen only) =
Overrides yields from underlying terrain =
No yields =
Mod: [modname] =
Search text: =
Invalid regular expression =
Mod filter: =
-Combined- =
Search! =
Results =
Nothing found! =
# Policies
Adopt =
Completed =
On adoption =
On completion =
Cannot be adopted together with =
Cannot be adopted before =
Adopt policy =
Adopt free policy =
Unlocked at =
Gain 2 free technologies =
All policies adopted =
[branchName] branch =
Policy branch: [branchName] =
Are you sure you want to adopt [branchName]? =
# Religions
Religions =
Choose an Icon and name for your Religion =
Choose a name for your religion =
Choose a [beliefType] belief! =
Choose any belief! =
Found [religionName] =
Enhance [religionName] =
Choose a pantheon =
Choose a Religion =
Found Religion =
Found Pantheon =
Reform Religion =
Expand Pantheon =
Follow [belief] =
Religions and Beliefs =
Majority Religion: [name] =
+ [amount] pressure =
Holy City of: [religionName] =
Former Holy City of: [religionName] =
Followers =
Pressure =
# Religion overview screen
Religion Name: =
Pantheon Name: =
Founding Civ: =
Holy City: =
Cities following this religion: =
Followers of this religion: =
Click an icon to see the stats of this religion =
Religion: Off =
Minimal Faith required for\nthe next [Great Prophet]: =
Religions to be founded: [amount] =
Available religion symbols =
Number of civilizations * [amount] + [amount2] =
Estimated Number of civilizations * [amount] + [amount2] =
Religions already founded =
Available founder beliefs =
Available follower beliefs =
Religious status: =
None =
Pantheon =
Founding religion =
Religion =
Enhancing religion =
Enhanced religion =
# Espionage
# As espionage is WIP, these strings are currently only shown in-game when the player opts in,
# so feel free to not translate these strings for now
Spy =
Spy Hideout =
Spy present =
Move =
After an unknown civilization entered the [eraName], we have recruited [spyName] as a spy! =
We have recruited [spyName] as a spy! =
Your spy [spyName] has leveled up! =
Your spy [spyName] has leveled up [amount] times! =
Your spy [spyName] cannot steal any more techs from [civName] as we've already researched all the technology they know! =
# Stealing Technology defending civ
An unidentified spy stole the Technology [techName] from [cityName]! =
A spy from [civName] stole the Technology [techName] from [cityName]! =
A spy from [civName] was found and killed trying to steal Technology in [cityName]! =
A spy from [civName] was found and killed by [spyName] trying to steal Technology in [cityName]! =
# Stealing Technology offending civ
Your spy [spyName] stole the Technology [techName] from [cityName]! =
Your spy [spyName] was killed trying to steal Technology in [cityName]! =
# Rigging elections
Your spy successfully rigged the election in [cityName]! =
Your spy lost the election in [cityStateName] to [civName]! =
The election in [cityStateName] were rigged by [civName]! =
Your spy lost the election in [cityName]! =
# City-Ctate Coups
Stage Coup =
Your spy [spyName] successfully staged a coup in [cityName]! =
A spy from [civName] successfully staged a coup in our former ally [cityStateName]! =
A spy from [civName] successfully staged a coup in [cityStateName]! =
A spy from [civName] failed to stage a coup in our ally [cityStateName] and was killed! =
Our spy [spyName] failed to stage a coup in [cityStateName] and was killed! =
Do you want to stage a coup in [civName] with a [percent]% chance of success? =
# Spy fleeing city
After the city of [cityName] was destroyed, your spy [spyName] has fled back to our hideout. =
After the city of [cityName] was conquered, your spy [spyName] has fled back to our hideout. =
Due to the chaos ensuing in [cityName], your spy [spyName] has fled back to our hideout. =
# Promotions
Pick promotion =
OR =
units in open terrain =
units in rough terrain =
wounded units =
Targeting II (air) =
Targeting III (air) =
Bonus when performing air sweep [bonusAmount]% =
Dogfighting I =
Dogfighting II =
Dogfighting III =
Choose name for [unitName] =
[unitFilter] units gain the [promotion] promotion =
Requires =
Path to [promotion] is ambiguous =
# Multiplayer Turn Checker Service
Enable out-of-game turn notifications =
Out-of-game, update status of all games every: =
Show persistent notification for turn notifier service =
# These are on Options-Advanced
Take user ID from clipboard =
Doing this will reset your current user ID to the clipboard contents - are you sure? =
ID successfully set! =
Invalid ID! =
# Multiplayer options tab
Enable multiplayer status button in singleplayer games =
Update status of currently played game every: =
In-game, update status of all games every: =
Server address =
Check connection to server =
Awaiting response... =
Success! =
Failed! =
Sound notification for when it's your turn in your currently open game: =
Sound notification for when it's your turn in any other game: =
Notification [number] =
Chimes =
Choir =
[unit] Attack Sound =
# Mods
Mods =
Download [modName] =
Update [modName] =
Could not download mod list =
Download mod from URL =
Please enter the mod repository -or- archive zip -or- branch -or- release url: =
That is not a valid ZIP file =
Invalid Mod archive structure =
Invalid link! =
Paste from clipboard =
Download =
Done! =
Delete [modName] =
Are you SURE you want to delete this mod? =
[mod] was deleted. =
Updated =
Current mods =
Downloadable mods =
Category: =
All mods =
Rulesets =
Expansions =
Graphics =
Audio =
Maps =
Fun =
Mods of mods =
Mod info and options =
Next page =
Open Github page =
Link copied to clipboard =
Permanent audiovisual mod =
Installed =
Downloaded! =
[modName] Downloaded! =
Could not download [modName] =
Online query result is incomplete =
Sorting and filtering needs to wait until the online query finishes =
No description provided =
[stargazers]✯ =
Author: [author] =
Size: [size] kB =
Size: [size] MB =
The mod you selected is incompatible with the defined ruleset! =
Sort and Filter =
Enter search text =
Sort Current: =
Sort Downloadable: =
Name ↑ =
Name ↓ =
Date ↑ =
Date ↓ =
Stars ↓ =
Status ↓ =
Scenarios =
Error loading scenario: =
Choose scenario =
# Uniques that are relevant to more than one type of game object
[stats] from every [param] =
[stats] from [param] tiles in this city =
[stats] from every [param] on [tileFilter] tiles =
[stats] for each adjacent [param] =
Must be next to [terrain] =
Must be on [terrain] =
+[amount]% vs [unitType] =
+[amount] Movement for all [unitType] units =
+[amount]% Production when constructing [param] =
Can only be built on [tileFilter] tiles =
Cannot be built on [tileFilter] tiles =
Does not need removal of [feature] =
Gain a free [building] [cityFilter] =
# Countables
Remaining [civFilter] Civilizations =
Owned [tileFilter] Tiles =
# Unused Resources
Bison =
Cocoa =
# Exceptions that _may_ be shown to the user
Building '[buildingName]' is buildable and therefore must either have an explicit cost or reference an existing tech. =
Nation [nationName] is not found! =
Unit [unitName] doesn't seem to exist! =
# In English we just paste all these conditionals at the end of each unique, but in your language that
# may not turn into valid sentences. Therefore we have the following two translations to determine
# where they should go.
# The first determines whether the conditionals should be placed before or after the base unique.
# It should be translated with only the untranslated english word 'before' or 'after', without the quotes.
# Example: In the unique "+20% Strength <for [unitFilter] units>", should the <for [unitFilter] units>
# be translated before or after the "+20% Strength"?
ConditionalsPlacement =
# The second determines the exact ordering of all conditionals that are to be translated.
# ALL conditionals that exist will be part of this line, and they may be moved around and rearranged as you please.
# However, you should not translate the parts between the brackets, only move them around so that when
# translated in your language the sentence sounds natural.
#
# Example: "+20% Strength <for [unitFilter] units> <when attacking> <vs [unitFilter] units> <in [tileFilter] tiles> <during the [eraName]>"
# In what order should these conditionals between <> be translated?
# Note that this example currently doesn't make sense yet, as those conditionals do not exist, but they will in the future.
#
# As this is still under development, conditionals will be added al the time. As a result,
# any translations added for this string will be removed immediately in the next version when more
# conditionals are added. As we don't want to make you retranslate this same line over and over,
# it's removed for now, but it will return once all planned conditionals have been added.
########################### AUTOMATICALLY GENERATED TRANSLATABLE STRINGS ###########################